volleyballsimtypes 0.0.427 → 0.0.429

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Files changed (51) hide show
  1. package/dist/cjs/src/api/index.d.ts +7 -0
  2. package/dist/cjs/src/data/init-models.js +6 -0
  3. package/dist/cjs/src/data/models/index.d.ts +1 -0
  4. package/dist/cjs/src/data/models/index.js +1 -0
  5. package/dist/cjs/src/data/models/lineup-preset.d.ts +29 -0
  6. package/dist/cjs/src/data/models/lineup-preset.js +71 -0
  7. package/dist/cjs/src/data/transformers/index.d.ts +1 -0
  8. package/dist/cjs/src/data/transformers/index.js +1 -0
  9. package/dist/cjs/src/data/transformers/lineup-preset.d.ts +4 -0
  10. package/dist/cjs/src/data/transformers/lineup-preset.js +13 -0
  11. package/dist/cjs/src/data/transformers/lineup-preset.test.d.ts +1 -0
  12. package/dist/cjs/src/data/transformers/lineup-preset.test.js +25 -0
  13. package/dist/cjs/src/data/transformers/tactics.d.ts +3 -1
  14. package/dist/cjs/src/data/transformers/tactics.js +38 -0
  15. package/dist/cjs/src/data/transformers/tactics.test.d.ts +1 -0
  16. package/dist/cjs/src/data/transformers/tactics.test.js +66 -0
  17. package/dist/cjs/src/service/event/reception.d.ts +3 -2
  18. package/dist/cjs/src/service/event/reception.js +3 -0
  19. package/dist/cjs/src/service/event/schemas/reception.z.js +1 -1
  20. package/dist/cjs/src/service/event/schemas/reception.z.test.d.ts +1 -0
  21. package/dist/cjs/src/service/event/schemas/reception.z.test.js +29 -0
  22. package/dist/cjs/src/service/player/improvement.d.ts +1 -0
  23. package/dist/cjs/src/service/player/improvement.js +33 -6
  24. package/dist/cjs/src/service/player/improvement.test.js +45 -14
  25. package/dist/cjs/src/service/team/schemas/designated-sub.z.test.js +19 -0
  26. package/dist/esm/src/api/index.d.ts +7 -0
  27. package/dist/esm/src/data/init-models.js +7 -1
  28. package/dist/esm/src/data/models/index.d.ts +1 -0
  29. package/dist/esm/src/data/models/index.js +1 -0
  30. package/dist/esm/src/data/models/lineup-preset.d.ts +29 -0
  31. package/dist/esm/src/data/models/lineup-preset.js +67 -0
  32. package/dist/esm/src/data/transformers/index.d.ts +1 -0
  33. package/dist/esm/src/data/transformers/index.js +1 -0
  34. package/dist/esm/src/data/transformers/lineup-preset.d.ts +4 -0
  35. package/dist/esm/src/data/transformers/lineup-preset.js +11 -0
  36. package/dist/esm/src/data/transformers/lineup-preset.test.d.ts +1 -0
  37. package/dist/esm/src/data/transformers/lineup-preset.test.js +23 -0
  38. package/dist/esm/src/data/transformers/tactics.d.ts +3 -1
  39. package/dist/esm/src/data/transformers/tactics.js +38 -1
  40. package/dist/esm/src/data/transformers/tactics.test.d.ts +1 -0
  41. package/dist/esm/src/data/transformers/tactics.test.js +64 -0
  42. package/dist/esm/src/service/event/reception.d.ts +3 -2
  43. package/dist/esm/src/service/event/reception.js +3 -0
  44. package/dist/esm/src/service/event/schemas/reception.z.js +1 -1
  45. package/dist/esm/src/service/event/schemas/reception.z.test.d.ts +1 -0
  46. package/dist/esm/src/service/event/schemas/reception.z.test.js +27 -0
  47. package/dist/esm/src/service/player/improvement.d.ts +1 -0
  48. package/dist/esm/src/service/player/improvement.js +32 -6
  49. package/dist/esm/src/service/player/improvement.test.js +46 -15
  50. package/dist/esm/src/service/team/schemas/designated-sub.z.test.js +19 -0
  51. package/package.json +1 -1
@@ -114,6 +114,13 @@ export interface Tactics {
114
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  designatedSetters: string[];
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  offensivePreferences: ApiOffensivePreference[];
116
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  }
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+ export interface ApiLineupPreset {
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+ presetId: string;
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+ name: string;
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+ isActive: boolean;
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+ orderIndex: number;
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+ config: Tactics;
123
+ }
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  export type Team = Omit<DataProps<_Team>, 'roster' | '_rating' | 'rating' | 'tactics'> & {
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  roster: Player[];
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  rating: {
@@ -7,6 +7,7 @@ function initModels(sequelize) {
7
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  const Scout = models_1.ScoutModel.initModel(sequelize);
8
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  const CurrencyTransaction = models_1.CurrencyTransactionModel.initModel(sequelize);
9
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  const Tactics = models_1.TacticsModel.initModel(sequelize);
10
+ const LineupPreset = models_1.LineupPresetModel.initModel(sequelize);
10
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  const AuthUser = models_1.AuthUserModel.initModel(sequelize);
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  const UserCurrency = models_1.UserCurrencyModel.initModel(sequelize);
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  const UserPlayerProgress = models_1.UserPlayerProgressModel.initModel(sequelize);
@@ -199,6 +200,10 @@ function initModels(sequelize) {
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  Team.hasOne(Scout, { as: 'Scout', foreignKey: 'team_id' });
200
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  Scout.belongsTo(Team, { as: 'team', foreignKey: 'team_id' });
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  Team.hasOne(Tactics, { as: 'tactics', foreignKey: 'team_id' });
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+ // Lineup presets are loaded only by the management API; deliberately NOT in Team.defaultScope so the
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+ // simulator's team loads are unchanged (it reads the active config from the mirrored Tactics row).
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+ Team.hasMany(LineupPreset, { as: 'lineupPresets', foreignKey: 'team_id' });
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+ LineupPreset.belongsTo(Team, { as: 'team', foreignKey: 'team_id' });
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  Team.belongsTo(Country, { as: 'country', foreignKey: 'country_id' });
203
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  Team.belongsToMany(Competition, {
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  as: 'Competitions',
@@ -270,6 +275,7 @@ function initModels(sequelize) {
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  Team,
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  TeamReplacement,
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  Tactics,
278
+ LineupPreset,
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  UserTeam,
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  UserCurrency,
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  UserPlayerProgress,
@@ -33,6 +33,7 @@ export * from './scout';
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  export * from './team';
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  export * from './team-replacement';
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  export * from './tactics';
36
+ export * from './lineup-preset';
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  export * from './user-currency';
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  export * from './user-player-progress';
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  export * from './gacha-pity';
@@ -49,6 +49,7 @@ __exportStar(require("./scout"), exports);
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  __exportStar(require("./team"), exports);
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  __exportStar(require("./team-replacement"), exports);
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  __exportStar(require("./tactics"), exports);
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+ __exportStar(require("./lineup-preset"), exports);
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  __exportStar(require("./user-currency"), exports);
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  __exportStar(require("./user-player-progress"), exports);
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  __exportStar(require("./gacha-pity"), exports);
@@ -0,0 +1,29 @@
1
+ import * as Sequelize from 'sequelize';
2
+ import { Model, Optional } from 'sequelize';
3
+ import { TeamId, TeamModel } from '.';
4
+ import type { Tactics as ApiTactics } from '../../api';
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+ export interface LineupPresetAttributes {
6
+ preset_id: string;
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+ team_id: string;
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+ name: string;
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+ is_active: boolean;
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+ order_index: number;
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+ config: ApiTactics;
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+ }
13
+ export type LineupPresetPk = 'preset_id';
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+ export type LineupPresetId = LineupPresetModel[LineupPresetPk];
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+ export type LineupPresetOptionalAttributes = 'preset_id' | 'is_active';
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+ export type LineupPresetCreationAttributes = Optional<LineupPresetAttributes, LineupPresetOptionalAttributes>;
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+ export declare class LineupPresetModel extends Model<LineupPresetAttributes, LineupPresetCreationAttributes> implements LineupPresetAttributes {
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+ preset_id: string;
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+ team_id: string;
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+ name: string;
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+ is_active: boolean;
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+ order_index: number;
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+ config: ApiTactics;
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+ team: TeamModel;
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+ getTeam: Sequelize.BelongsToGetAssociationMixin<TeamModel>;
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+ setTeam: Sequelize.BelongsToSetAssociationMixin<TeamModel, TeamId>;
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+ createTeam: Sequelize.BelongsToCreateAssociationMixin<TeamModel>;
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+ static initModel(sequelize: Sequelize.Sequelize): typeof LineupPresetModel;
29
+ }
@@ -0,0 +1,71 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.LineupPresetModel = void 0;
4
+ const sequelize_1 = require("sequelize");
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+ class LineupPresetModel extends sequelize_1.Model {
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+ static initModel(sequelize) {
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+ return LineupPresetModel.init({
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+ preset_id: {
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+ type: sequelize_1.DataTypes.UUID,
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+ allowNull: false,
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+ primaryKey: true,
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+ defaultValue: sequelize_1.DataTypes.UUIDV4
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+ },
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+ team_id: {
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+ type: sequelize_1.DataTypes.UUID,
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+ allowNull: false,
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+ references: {
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+ model: 'Team',
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+ key: 'team_id'
20
+ }
21
+ },
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+ name: {
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+ type: sequelize_1.DataTypes.STRING,
24
+ allowNull: false
25
+ },
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+ is_active: {
27
+ type: sequelize_1.DataTypes.BOOLEAN,
28
+ allowNull: false,
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+ defaultValue: false
30
+ },
31
+ order_index: {
32
+ type: sequelize_1.DataTypes.INTEGER,
33
+ allowNull: false
34
+ },
35
+ config: {
36
+ type: sequelize_1.DataTypes.JSONB,
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+ allowNull: false
38
+ }
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+ }, {
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+ sequelize,
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+ tableName: 'LineupPreset',
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+ schema: 'public',
43
+ timestamps: false,
44
+ indexes: [
45
+ {
46
+ name: 'LineupPreset_pk',
47
+ unique: true,
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+ fields: [
49
+ { name: 'preset_id' }
50
+ ]
51
+ },
52
+ {
53
+ name: 'LineupPreset_team_id_idx',
54
+ fields: [
55
+ { name: 'team_id' }
56
+ ]
57
+ },
58
+ {
59
+ // At most one active preset per team.
60
+ name: 'LineupPreset_one_active_per_team',
61
+ unique: true,
62
+ fields: [
63
+ { name: 'team_id' }
64
+ ],
65
+ where: { is_active: true }
66
+ }
67
+ ]
68
+ });
69
+ }
70
+ }
71
+ exports.LineupPresetModel = LineupPresetModel;
@@ -26,4 +26,5 @@ export * from './national';
26
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  export * from './national-match';
27
27
  export * from './team';
28
28
  export * from './tactics';
29
+ export * from './lineup-preset';
29
30
  export * from './vper';
@@ -42,4 +42,5 @@ __exportStar(require("./national"), exports);
42
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  __exportStar(require("./national-match"), exports);
43
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  __exportStar(require("./team"), exports);
44
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  __exportStar(require("./tactics"), exports);
45
+ __exportStar(require("./lineup-preset"), exports);
45
46
  __exportStar(require("./vper"), exports);
@@ -0,0 +1,4 @@
1
+ import { LineupPresetModel } from '../models';
2
+ import type { ApiLineupPreset } from '../../api';
3
+ declare function transformToObject(model: LineupPresetModel): ApiLineupPreset;
4
+ export { transformToObject as transformToLineupPreset };
@@ -0,0 +1,13 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.transformToLineupPreset = transformToObject;
4
+ // `config` is already stored as the API Tactics DTO, so a preset row maps to its API shape with no hydration.
5
+ function transformToObject(model) {
6
+ return {
7
+ presetId: model.preset_id,
8
+ name: model.name,
9
+ isActive: model.is_active,
10
+ orderIndex: model.order_index,
11
+ config: model.config
12
+ };
13
+ }
@@ -0,0 +1,25 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const globals_1 = require("@jest/globals");
4
+ const lineup_preset_1 = require("./lineup-preset");
5
+ (0, globals_1.describe)('transformToLineupPreset()', () => {
6
+ (0, globals_1.it)('maps preset columns to the API shape and passes config through by reference', () => {
7
+ const config = { lineup: { bench: [] }, substitutionBand: 'TIRED' };
8
+ const preset = (0, lineup_preset_1.transformToLineupPreset)({
9
+ preset_id: 'p1',
10
+ team_id: 't1',
11
+ name: 'Starters',
12
+ is_active: true,
13
+ order_index: 2,
14
+ config
15
+ });
16
+ (0, globals_1.expect)(preset).toEqual({
17
+ presetId: 'p1',
18
+ name: 'Starters',
19
+ isActive: true,
20
+ orderIndex: 2,
21
+ config
22
+ });
23
+ (0, globals_1.expect)(preset.config).toBe(config);
24
+ });
25
+ });
@@ -1,5 +1,7 @@
1
1
  import { TacticsAttributes, TacticsModel } from '../models';
2
2
  import { Player, Tactics } from '../../service';
3
+ import type { Tactics as ApiTactics } from '../../api';
3
4
  declare function transformToAttributes(tactics: Tactics, teamId: string): TacticsAttributes;
4
5
  declare function transformToObject(model: TacticsModel, roster: Player[]): Tactics;
5
- export { transformToObject as transformToTactics, transformToAttributes as transformFromTactics };
6
+ declare function tacticsColumnsToApiDto(model: TacticsModel): ApiTactics;
7
+ export { transformToObject as transformToTactics, transformToAttributes as transformFromTactics, tacticsColumnsToApiDto };
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.transformToTactics = transformToObject;
4
4
  exports.transformFromTactics = transformToAttributes;
5
+ exports.tacticsColumnsToApiDto = tacticsColumnsToApiDto;
5
6
  const service_1 = require("../../service");
6
7
  // Back-compat: new rows persist `mode`; rows written before the mode change persist `isPinchServer` (+ a
7
8
  // 'NEVER' fatigueBand for the old "never fatigue-sub" state). Derive the mode so existing data keeps working
@@ -137,3 +138,40 @@ function transformToObject(model, roster) {
137
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  }))
138
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  });
139
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  }
141
+ // Serialize a Tactics ROW (db columns) straight to the API Tactics DTO (player references stay as ids; no
142
+ // roster needed). Used to seed a lineup preset's `config` from the existing single tactics row (backfill) and
143
+ // to keep the active preset and the mirrored Tactics row in the same shape. Applies the same legacy fixups as
144
+ // the service transformer: resolve the designated-sub `mode` and drop a legacy 'NEVER' fatigueBand.
145
+ function tacticsColumnsToApiDto(model) {
146
+ return {
147
+ lineup: model.lineup,
148
+ substitutionTolerance: model.substitution_tolerance,
149
+ liberoReplacements: model.libero_replacements,
150
+ pinchServerSubs: model.pinch_server_subs,
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+ receiveRotationOffset: model.receive_rotation_offset,
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+ substitutionBand: model.substitution_band,
153
+ secondLibero: model.second_libero,
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+ liberoSub: model.libero_sub,
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+ liberoReplacementSets: model.libero_replacement_sets,
156
+ designatedSubs: (model.designated_subs ?? []).map(d => ({
157
+ starterId: d.starterId,
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+ benchId: d.benchId,
159
+ mode: subModeFromAttributes(d),
160
+ fatigueBand: d.fatigueBand === 'NEVER' ? undefined : d.fatigueBand,
161
+ benchFatigueBand: d.benchFatigueBand,
162
+ conditions: d.conditions,
163
+ conditionLogic: d.conditionLogic,
164
+ sets: d.sets?.map(s => ({
165
+ mode: s.mode,
166
+ benchId: s.benchId,
167
+ fatigueBand: s.fatigueBand,
168
+ benchFatigueBand: s.benchFatigueBand,
169
+ conditions: s.conditions,
170
+ conditionLogic: s.conditionLogic
171
+ }))
172
+ })),
173
+ rotationSystem: model.rotation_system,
174
+ designatedSetters: model.designated_setters,
175
+ offensivePreferences: model.offensive_preferences
176
+ };
177
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,66 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const globals_1 = require("@jest/globals");
4
+ const tactics_1 = require("./tactics");
5
+ const service_1 = require("../../service");
6
+ // Minimal TacticsModel-shaped object; cast through unknown since the transformer only reads columns.
7
+ function makeTactics(designatedSubs) {
8
+ return {
9
+ team_id: 'team-1',
10
+ substitution_tolerance: 10,
11
+ lineup: {
12
+ [service_1.CourtPosition.LEFT_FRONT]: 'lf',
13
+ [service_1.CourtPosition.MIDDLE_FRONT]: 'mf',
14
+ [service_1.CourtPosition.RIGHT_FRONT]: 'rf',
15
+ [service_1.CourtPosition.LEFT_BACK]: 'lb',
16
+ [service_1.CourtPosition.MIDDLE_BACK]: 'mb',
17
+ [service_1.CourtPosition.RIGHT_BACK]: 'rb',
18
+ bench: ['b1', 'b2']
19
+ },
20
+ libero_replacements: ['lf'],
21
+ pinch_server_subs: { starter1: 'server1' },
22
+ receive_rotation_offset: true,
23
+ designated_subs: designatedSubs,
24
+ substitution_band: service_1.EnergyBand.TIRED,
25
+ second_libero: undefined,
26
+ libero_sub: undefined,
27
+ libero_replacement_sets: undefined,
28
+ rotation_system: '5-1',
29
+ designated_setters: ['lf'],
30
+ offensive_preferences: [{ rotation: 1, order: ['lf', 'rf'] }]
31
+ };
32
+ }
33
+ (0, globals_1.describe)('tacticsColumnsToApiDto()', () => {
34
+ (0, globals_1.it)('passes scalar/array columns through to the API DTO shape', () => {
35
+ const dto = (0, tactics_1.tacticsColumnsToApiDto)(makeTactics([]));
36
+ (0, globals_1.expect)(dto.substitutionTolerance).toBe(10);
37
+ (0, globals_1.expect)(dto.receiveRotationOffset).toBe(true);
38
+ (0, globals_1.expect)(dto.substitutionBand).toBe(service_1.EnergyBand.TIRED);
39
+ (0, globals_1.expect)(dto.rotationSystem).toBe('5-1');
40
+ (0, globals_1.expect)(dto.liberoReplacements).toEqual(['lf']);
41
+ (0, globals_1.expect)(dto.pinchServerSubs).toEqual({ starter1: 'server1' });
42
+ (0, globals_1.expect)(dto.lineup.bench).toEqual(['b1', 'b2']);
43
+ (0, globals_1.expect)(dto.offensivePreferences).toEqual([{ rotation: 1, order: ['lf', 'rf'] }]);
44
+ });
45
+ (0, globals_1.it)("resolves a legacy isPinchServer entry to mode 'PINCH'", () => {
46
+ const dto = (0, tactics_1.tacticsColumnsToApiDto)(makeTactics([
47
+ { starterId: 's1', benchId: 'b1', isPinchServer: true, conditions: [{ type: 'ASAP' }] }
48
+ ]));
49
+ (0, globals_1.expect)(dto.designatedSubs[0].mode).toBe('PINCH');
50
+ });
51
+ (0, globals_1.it)("resolves a legacy 'NEVER' fatigueBand to mode NEVER and drops the band", () => {
52
+ const dto = (0, tactics_1.tacticsColumnsToApiDto)(makeTactics([
53
+ { starterId: 's1', fatigueBand: 'NEVER' }
54
+ ]));
55
+ (0, globals_1.expect)(dto.designatedSubs[0].mode).toBe('NEVER');
56
+ (0, globals_1.expect)(dto.designatedSubs[0].fatigueBand).toBeUndefined();
57
+ });
58
+ (0, globals_1.it)('passes a fatigue entry with its own bands through unchanged', () => {
59
+ const dto = (0, tactics_1.tacticsColumnsToApiDto)(makeTactics([
60
+ { starterId: 's1', benchId: 'b1', mode: 'FATIGUE', fatigueBand: service_1.EnergyBand.WORN, benchFatigueBand: service_1.EnergyBand.TIRED }
61
+ ]));
62
+ (0, globals_1.expect)(dto.designatedSubs[0].mode).toBe('FATIGUE');
63
+ (0, globals_1.expect)(dto.designatedSubs[0].fatigueBand).toBe(service_1.EnergyBand.WORN);
64
+ (0, globals_1.expect)(dto.designatedSubs[0].benchFatigueBand).toBe(service_1.EnergyBand.TIRED);
65
+ });
66
+ });
@@ -3,9 +3,10 @@ export declare enum ReceptionTypeEnum {
3
3
  DIG = 0,
4
4
  OVERHAND = 1,
5
5
  ONE_HAND = 2,
6
- OTHER_BODY_PART = 3
6
+ OTHER_BODY_PART = 3,
7
+ NO_TOUCH = 4
7
8
  }
8
- export type ReceptionType = ReceptionTypeEnum.DIG | ReceptionTypeEnum.OVERHAND | ReceptionTypeEnum.ONE_HAND | ReceptionTypeEnum.OTHER_BODY_PART;
9
+ export type ReceptionType = ReceptionTypeEnum.DIG | ReceptionTypeEnum.OVERHAND | ReceptionTypeEnum.ONE_HAND | ReceptionTypeEnum.OTHER_BODY_PART | ReceptionTypeEnum.NO_TOUCH;
9
10
  export declare enum ReceptionFailureEnum {
10
11
  NO_FAILURE = 0,
11
12
  FAULT = 1,
@@ -10,6 +10,9 @@ var ReceptionTypeEnum;
10
10
  ReceptionTypeEnum[ReceptionTypeEnum["OVERHAND"] = 1] = "OVERHAND";
11
11
  ReceptionTypeEnum[ReceptionTypeEnum["ONE_HAND"] = 2] = "ONE_HAND";
12
12
  ReceptionTypeEnum[ReceptionTypeEnum["OTHER_BODY_PART"] = 3] = "OTHER_BODY_PART";
13
+ // The ball was never touched: a serve so good (vs the receiver's reflex) it drops untouched for a
14
+ // clean ace. Booked as the server's ace only, with no reception attempt/error charged to the passer.
15
+ ReceptionTypeEnum[ReceptionTypeEnum["NO_TOUCH"] = 4] = "NO_TOUCH";
13
16
  })(ReceptionTypeEnum || (exports.ReceptionTypeEnum = ReceptionTypeEnum = {}));
14
17
  var ReceptionFailureEnum;
15
18
  (function (ReceptionFailureEnum) {
@@ -3,7 +3,7 @@ Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.ReceptionInputSchema = void 0;
4
4
  const zod_1 = require("zod");
5
5
  const player_1 = require("../../player");
6
- const receptionTypeValues = [0, 1, 2, 3];
6
+ const receptionTypeValues = [0, 1, 2, 3, 4];
7
7
  const receptionFailureValues = [0, 1, 2, 3, 4];
8
8
  const courtTargetValues = Array.from({ length: 13 }, (_, i) => i);
9
9
  exports.ReceptionInputSchema = zod_1.z.object({
@@ -0,0 +1,29 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const globals_1 = require("@jest/globals");
4
+ const reception_z_1 = require("./reception.z");
5
+ const base = {
6
+ playerId: '11111111-1111-4111-8111-111111111111',
7
+ score: 10,
8
+ target: 5,
9
+ activeTraits: [],
10
+ failure: 2,
11
+ type: 0
12
+ };
13
+ (0, globals_1.describe)('ReceptionInputSchema', () => {
14
+ (0, globals_1.it)('accepts every reception type 0-4 (incl. NO_TOUCH = 4)', () => {
15
+ for (const type of [0, 1, 2, 3, 4]) {
16
+ (0, globals_1.expect)(reception_z_1.ReceptionInputSchema.safeParse({ ...base, type }).success).toBe(true);
17
+ }
18
+ });
19
+ (0, globals_1.it)('rejects an out-of-range reception type', () => {
20
+ (0, globals_1.expect)(reception_z_1.ReceptionInputSchema.safeParse({ ...base, type: 5 }).success).toBe(false);
21
+ (0, globals_1.expect)(reception_z_1.ReceptionInputSchema.safeParse({ ...base, type: -1 }).success).toBe(false);
22
+ });
23
+ (0, globals_1.it)('rejects an out-of-range reception failure', () => {
24
+ (0, globals_1.expect)(reception_z_1.ReceptionInputSchema.safeParse({ ...base, failure: 5 }).success).toBe(false);
25
+ });
26
+ (0, globals_1.it)('rejects an out-of-range court target', () => {
27
+ (0, globals_1.expect)(reception_z_1.ReceptionInputSchema.safeParse({ ...base, target: 13 }).success).toBe(false);
28
+ });
29
+ });
@@ -4,6 +4,7 @@ import { DeclineProfile } from './decline';
4
4
  export type TrainingFocus = Stats;
5
5
  export declare function getStatCap(rarity: Rarity): number;
6
6
  export declare function getRarityMultiplier(rarity: Rarity): number;
7
+ export declare function getImprovementFloor(rarity: Rarity): number;
7
8
  export declare function getImprovementThreshold(statTotal: number, rarity: Rarity): number;
8
9
  export declare function getCoachMultiplier(rarity: Rarity): number;
9
10
  export declare function matchExperience(pointsPlayed: number): number;
@@ -2,6 +2,7 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.getStatCap = getStatCap;
4
4
  exports.getRarityMultiplier = getRarityMultiplier;
5
+ exports.getImprovementFloor = getImprovementFloor;
5
6
  exports.getImprovementThreshold = getImprovementThreshold;
6
7
  exports.getCoachMultiplier = getCoachMultiplier;
7
8
  exports.matchExperience = matchExperience;
@@ -12,9 +13,26 @@ const rarity_1 = require("./rarity");
12
13
  const performance_stats_1 = require("./performance-stats");
13
14
  const stats_1 = require("./stats");
14
15
  const decline_1 = require("./decline");
15
- const CURVE_BASE = 100;
16
- const CURVE_SCALAR = 0.098;
17
- const CURVE_EXPONENT = 1.5;
16
+ // ── Improvement threshold curve (normalize-to-band) ───────────────────────────
17
+ // The exp a player needs to gain +1 stat. Every rarity improves on ONE shared curve, but measured against
18
+ // ITS OWN range: a freshly generated player sits at the floor (improves the fastest) and the stat cap is the
19
+ // ceiling (improves the slowest). `frac` is the player's position from floor to ceiling, so the same relative
20
+ // progress costs the same for every rarity -- rarer players are no longer penalised for their higher skill
21
+ // floor (which is what the old rarity-multiplier divisor failed to offset). Threshold runs from CURVE_BASE at
22
+ // the floor to CURVE_BASE + CURVE_SCALAR at the cap; CURVE_EXPONENT keeps players fast through most of the
23
+ // band and slows them sharply only near the cap.
24
+ const CURVE_BASE = 180;
25
+ const CURVE_SCALAR = 800;
26
+ const CURVE_EXPONENT = 2;
27
+ // Per-rarity floor of the curve: the mean generated core-6 total (attack + serve + block + reception +
28
+ // setting + stamina) for that rarity, measured from PlayerGenerator. The ceiling is 6 * cap.
29
+ const IMPROVEMENT_FLOOR = {
30
+ [rarity_1.RarityEnum.COMMON]: 180,
31
+ [rarity_1.RarityEnum.RARE]: 296,
32
+ [rarity_1.RarityEnum.LEGENDARY]: 346,
33
+ [rarity_1.RarityEnum.MYTHIC]: 432,
34
+ [rarity_1.RarityEnum.SPECIAL]: 501
35
+ };
18
36
  const statCaps = stat_config_1.statCapsJSON;
19
37
  function getStatCap(rarity) {
20
38
  const entry = statCaps.find(e => e.rarity === rarity);
@@ -22,16 +40,25 @@ function getStatCap(rarity) {
22
40
  throw new Error(`UNKNOWN_RARITY: ${rarity}`);
23
41
  return entry.cap;
24
42
  }
43
+ // Retained for config/reference. No longer used by the improvement curve -- superseded by IMPROVEMENT_FLOOR,
44
+ // which is the per-rarity adjustment now.
25
45
  function getRarityMultiplier(rarity) {
26
46
  const entry = statCaps.find(e => e.rarity === rarity);
27
47
  if (entry == null)
28
48
  throw new Error(`UNKNOWN_RARITY: ${rarity}`);
29
49
  return entry.rarityMultiplier;
30
50
  }
51
+ function getImprovementFloor(rarity) {
52
+ const floor = IMPROVEMENT_FLOOR[rarity];
53
+ if (floor == null)
54
+ throw new Error(`UNKNOWN_RARITY: ${rarity}`);
55
+ return floor;
56
+ }
31
57
  function getImprovementThreshold(statTotal, rarity) {
32
- const rarityMultiplier = getRarityMultiplier(rarity);
33
- const raw = CURVE_BASE + CURVE_SCALAR * Math.pow(Math.max(0, statTotal - 6), CURVE_EXPONENT);
34
- return Math.round(raw / rarityMultiplier);
58
+ const floor = getImprovementFloor(rarity);
59
+ const span = 6 * getStatCap(rarity) - floor;
60
+ const frac = span <= 0 ? 1 : Math.max(0, Math.min(1, (statTotal - floor) / span));
61
+ return Math.round(CURVE_BASE + CURVE_SCALAR * Math.pow(frac, CURVE_EXPONENT));
35
62
  }
36
63
  const COACH_MULTIPLIERS = {
37
64
  [rarity_1.RarityEnum.COMMON]: 2.0,
@@ -37,24 +37,55 @@ const decline_1 = require("./decline");
37
37
  });
38
38
  // ─── getImprovementThreshold ──────────────────────────────────────────────────
39
39
  (0, globals_1.describe)('getImprovementThreshold()', () => {
40
- (0, globals_1.it)('at statTotal=6 the curve exponent term is 0 threshold = round(100 / rarityMultiplier)', () => {
41
- // COMMON (multiplier 1.0): round(100 / 1.0) = 100
42
- (0, globals_1.expect)((0, improvement_1.getImprovementThreshold)(6, rarity_1.RarityEnum.COMMON)).toBe(100);
43
- // LEGENDARY (multiplier 1.3): round(100 / 1.3) = 77
44
- (0, globals_1.expect)((0, improvement_1.getImprovementThreshold)(6, rarity_1.RarityEnum.LEGENDARY)).toBe(Math.round(100 / 1.3));
45
- });
46
- (0, globals_1.it)('threshold increases as statTotal grows beyond 6', () => {
47
- const low = (0, improvement_1.getImprovementThreshold)(10, rarity_1.RarityEnum.COMMON);
48
- const high = (0, improvement_1.getImprovementThreshold)(50, rarity_1.RarityEnum.COMMON);
40
+ (0, globals_1.it)('at or below the floor the threshold is CURVE_BASE (180) the fastest pace', () => {
41
+ // A freshly generated player sits ~at the floor → frac 0 → threshold = 180 for every rarity.
42
+ (0, globals_1.expect)((0, improvement_1.getImprovementThreshold)((0, improvement_1.getImprovementFloor)(rarity_1.RarityEnum.COMMON), rarity_1.RarityEnum.COMMON)).toBe(180);
43
+ (0, globals_1.expect)((0, improvement_1.getImprovementThreshold)(0, rarity_1.RarityEnum.SPECIAL)).toBe(180);
44
+ });
45
+ (0, globals_1.it)('at the ceiling (6 × cap) the threshold is CURVE_BASE + CURVE_SCALAR (980) — the slowest pace', () => {
46
+ (0, globals_1.expect)((0, improvement_1.getImprovementThreshold)(6 * (0, improvement_1.getStatCap)(rarity_1.RarityEnum.COMMON), rarity_1.RarityEnum.COMMON)).toBe(980);
47
+ (0, globals_1.expect)((0, improvement_1.getImprovementThreshold)(6 * (0, improvement_1.getStatCap)(rarity_1.RarityEnum.SPECIAL), rarity_1.RarityEnum.SPECIAL)).toBe(980);
48
+ });
49
+ (0, globals_1.it)('threshold increases as statTotal climbs from the floor toward the cap', () => {
50
+ const floor = (0, improvement_1.getImprovementFloor)(rarity_1.RarityEnum.COMMON);
51
+ const low = (0, improvement_1.getImprovementThreshold)(floor + 10, rarity_1.RarityEnum.COMMON);
52
+ const high = (0, improvement_1.getImprovementThreshold)(floor + 120, rarity_1.RarityEnum.COMMON);
49
53
  (0, globals_1.expect)(high).toBeGreaterThan(low);
50
54
  });
51
- (0, globals_1.it)('higher rarity multiplier yields lower threshold (easier improvement)', () => {
52
- const common = (0, improvement_1.getImprovementThreshold)(30, rarity_1.RarityEnum.COMMON);
53
- const legendary = (0, improvement_1.getImprovementThreshold)(30, rarity_1.RarityEnum.LEGENDARY);
54
- (0, globals_1.expect)(legendary).toBeLessThan(common);
55
+ (0, globals_1.it)('is equivalent across rarities at the same position within their band', () => {
56
+ // Halfway from floor to ceiling must cost the same for every rarity — the whole point of the rework.
57
+ const midThreshold = (rarity) => {
58
+ const floor = (0, improvement_1.getImprovementFloor)(rarity);
59
+ const mid = floor + (6 * (0, improvement_1.getStatCap)(rarity) - floor) / 2;
60
+ return (0, improvement_1.getImprovementThreshold)(mid, rarity);
61
+ };
62
+ const common = midThreshold(rarity_1.RarityEnum.COMMON);
63
+ (0, globals_1.expect)(midThreshold(rarity_1.RarityEnum.RARE)).toBe(common);
64
+ (0, globals_1.expect)(midThreshold(rarity_1.RarityEnum.LEGENDARY)).toBe(common);
65
+ (0, globals_1.expect)(midThreshold(rarity_1.RarityEnum.SPECIAL)).toBe(common);
55
66
  });
56
67
  (0, globals_1.it)('returns an integer (Math.round applied)', () => {
57
- (0, globals_1.expect)(Number.isInteger((0, improvement_1.getImprovementThreshold)(20, rarity_1.RarityEnum.RARE))).toBe(true);
68
+ (0, globals_1.expect)(Number.isInteger((0, improvement_1.getImprovementThreshold)(200, rarity_1.RarityEnum.RARE))).toBe(true);
69
+ });
70
+ });
71
+ // ─── getImprovementFloor ──────────────────────────────────────────────────────
72
+ (0, globals_1.describe)('getImprovementFloor()', () => {
73
+ globals_1.it.each([
74
+ [rarity_1.RarityEnum.COMMON, 180],
75
+ [rarity_1.RarityEnum.RARE, 296],
76
+ [rarity_1.RarityEnum.LEGENDARY, 346],
77
+ [rarity_1.RarityEnum.MYTHIC, 432],
78
+ [rarity_1.RarityEnum.SPECIAL, 501]
79
+ ])('%s → floor %i', (rarity, expected) => {
80
+ (0, globals_1.expect)((0, improvement_1.getImprovementFloor)(rarity)).toBe(expected);
81
+ });
82
+ (0, globals_1.it)('throws UNKNOWN_RARITY for an unrecognised rarity string', () => {
83
+ (0, globals_1.expect)(() => (0, improvement_1.getImprovementFloor)('DIVINE')).toThrow('UNKNOWN_RARITY');
84
+ });
85
+ (0, globals_1.it)('every floor is below its rarity ceiling (6 × cap)', () => {
86
+ for (const rarity of [rarity_1.RarityEnum.COMMON, rarity_1.RarityEnum.RARE, rarity_1.RarityEnum.LEGENDARY, rarity_1.RarityEnum.MYTHIC, rarity_1.RarityEnum.SPECIAL]) {
87
+ (0, globals_1.expect)((0, improvement_1.getImprovementFloor)(rarity)).toBeLessThan(6 * (0, improvement_1.getStatCap)(rarity));
88
+ }
58
89
  });
59
90
  });
60
91
  // ─── getCoachMultiplier ───────────────────────────────────────────────────────
@@ -73,6 +73,25 @@ const test_helpers_1 = require("../../test-helpers");
73
73
  });
74
74
  (0, globals_1.expect)(res.success).toBe(true);
75
75
  });
76
+ (0, globals_1.it)("accepts a fatigue-mode entry with the substitute's own benchFatigueBand", () => {
77
+ const res = designated_sub_z_1.DesignatedSubSchema.safeParse({
78
+ starter,
79
+ bench,
80
+ mode: 'FATIGUE',
81
+ fatigueBand: energy_band_1.EnergyBand.WORN,
82
+ benchFatigueBand: energy_band_1.EnergyBand.TIRED
83
+ });
84
+ (0, globals_1.expect)(res.success).toBe(true);
85
+ });
86
+ (0, globals_1.it)('rejects benchFatigueBand = NEVER (only the team default band may be NEVER)', () => {
87
+ const res = designated_sub_z_1.DesignatedSubSchema.safeParse({
88
+ starter,
89
+ bench,
90
+ mode: 'FATIGUE',
91
+ benchFatigueBand: 'NEVER'
92
+ });
93
+ (0, globals_1.expect)(res.success).toBe(false);
94
+ });
76
95
  (0, globals_1.it)('accepts a fatigue-mode entry with no bench (falls back to closest sub)', () => {
77
96
  const res = designated_sub_z_1.DesignatedSubSchema.safeParse({
78
97
  starter,
@@ -114,6 +114,13 @@ export interface Tactics {
114
114
  designatedSetters: string[];
115
115
  offensivePreferences: ApiOffensivePreference[];
116
116
  }
117
+ export interface ApiLineupPreset {
118
+ presetId: string;
119
+ name: string;
120
+ isActive: boolean;
121
+ orderIndex: number;
122
+ config: Tactics;
123
+ }
117
124
  export type Team = Omit<DataProps<_Team>, 'roster' | '_rating' | 'rating' | 'tactics'> & {
118
125
  roster: Player[];
119
126
  rating: {
@@ -1,9 +1,10 @@
1
- import { AuthIdentityModel, AuthSessionModel, AuthUserModel, BoxScoreModel, CoachModel, ScoutModel, BoxScoreTotalsModel, CompetitionChampionModel, CurrencyTransactionModel, GachaPityModel, GachaPullHistoryModel, WishlistModel, UserSettingsModel, CompetitionMatchModel, CompetitionMVPModel, CompetitionModel, CompetitionStandingsMatchModel, CompetitionStandingsModel, CompetitionTeamsModel, CountryModel, DivisionModel, DivisionSeasonModel, IterationModel, LeagueModel, MatchModel, MatchRatingModel, MatchResultModel, MatchSetModel, PerformanceStatsModel, PlayerModel, PlayerImprovementLogModel, PlayerTeamModel, RetiredPlayerModel, PromotionMatchModel, RegionQualifierModel, NationalCountryModel, RallyModel, TacticsModel, TeamModel, TeamReplacementModel, UserCurrencyModel, UserPlayerProgressModel, UserPullGrantModel, UserTeamModel, VPERModel, NotificationModel, AppConfigModel, LegacyTeamFlagModel } from './models';
1
+ import { AuthIdentityModel, AuthSessionModel, AuthUserModel, BoxScoreModel, CoachModel, ScoutModel, BoxScoreTotalsModel, CompetitionChampionModel, CurrencyTransactionModel, GachaPityModel, GachaPullHistoryModel, WishlistModel, UserSettingsModel, CompetitionMatchModel, CompetitionMVPModel, CompetitionModel, CompetitionStandingsMatchModel, CompetitionStandingsModel, CompetitionTeamsModel, CountryModel, DivisionModel, DivisionSeasonModel, IterationModel, LeagueModel, MatchModel, MatchRatingModel, MatchResultModel, MatchSetModel, PerformanceStatsModel, PlayerModel, PlayerImprovementLogModel, PlayerTeamModel, RetiredPlayerModel, PromotionMatchModel, RegionQualifierModel, NationalCountryModel, RallyModel, TacticsModel, LineupPresetModel, TeamModel, TeamReplacementModel, UserCurrencyModel, UserPlayerProgressModel, UserPullGrantModel, UserTeamModel, VPERModel, NotificationModel, AppConfigModel, LegacyTeamFlagModel } from './models';
2
2
  export function initModels(sequelize) {
3
3
  const Coach = CoachModel.initModel(sequelize);
4
4
  const Scout = ScoutModel.initModel(sequelize);
5
5
  const CurrencyTransaction = CurrencyTransactionModel.initModel(sequelize);
6
6
  const Tactics = TacticsModel.initModel(sequelize);
7
+ const LineupPreset = LineupPresetModel.initModel(sequelize);
7
8
  const AuthUser = AuthUserModel.initModel(sequelize);
8
9
  const UserCurrency = UserCurrencyModel.initModel(sequelize);
9
10
  const UserPlayerProgress = UserPlayerProgressModel.initModel(sequelize);
@@ -196,6 +197,10 @@ export function initModels(sequelize) {
196
197
  Team.hasOne(Scout, { as: 'Scout', foreignKey: 'team_id' });
197
198
  Scout.belongsTo(Team, { as: 'team', foreignKey: 'team_id' });
198
199
  Team.hasOne(Tactics, { as: 'tactics', foreignKey: 'team_id' });
200
+ // Lineup presets are loaded only by the management API; deliberately NOT in Team.defaultScope so the
201
+ // simulator's team loads are unchanged (it reads the active config from the mirrored Tactics row).
202
+ Team.hasMany(LineupPreset, { as: 'lineupPresets', foreignKey: 'team_id' });
203
+ LineupPreset.belongsTo(Team, { as: 'team', foreignKey: 'team_id' });
199
204
  Team.belongsTo(Country, { as: 'country', foreignKey: 'country_id' });
200
205
  Team.belongsToMany(Competition, {
201
206
  as: 'Competitions',
@@ -267,6 +272,7 @@ export function initModels(sequelize) {
267
272
  Team,
268
273
  TeamReplacement,
269
274
  Tactics,
275
+ LineupPreset,
270
276
  UserTeam,
271
277
  UserCurrency,
272
278
  UserPlayerProgress,
@@ -33,6 +33,7 @@ export * from './scout';
33
33
  export * from './team';
34
34
  export * from './team-replacement';
35
35
  export * from './tactics';
36
+ export * from './lineup-preset';
36
37
  export * from './user-currency';
37
38
  export * from './user-player-progress';
38
39
  export * from './gacha-pity';
@@ -33,6 +33,7 @@ export * from './scout';
33
33
  export * from './team';
34
34
  export * from './team-replacement';
35
35
  export * from './tactics';
36
+ export * from './lineup-preset';
36
37
  export * from './user-currency';
37
38
  export * from './user-player-progress';
38
39
  export * from './gacha-pity';
@@ -0,0 +1,29 @@
1
+ import * as Sequelize from 'sequelize';
2
+ import { Model, Optional } from 'sequelize';
3
+ import { TeamId, TeamModel } from '.';
4
+ import type { Tactics as ApiTactics } from '../../api';
5
+ export interface LineupPresetAttributes {
6
+ preset_id: string;
7
+ team_id: string;
8
+ name: string;
9
+ is_active: boolean;
10
+ order_index: number;
11
+ config: ApiTactics;
12
+ }
13
+ export type LineupPresetPk = 'preset_id';
14
+ export type LineupPresetId = LineupPresetModel[LineupPresetPk];
15
+ export type LineupPresetOptionalAttributes = 'preset_id' | 'is_active';
16
+ export type LineupPresetCreationAttributes = Optional<LineupPresetAttributes, LineupPresetOptionalAttributes>;
17
+ export declare class LineupPresetModel extends Model<LineupPresetAttributes, LineupPresetCreationAttributes> implements LineupPresetAttributes {
18
+ preset_id: string;
19
+ team_id: string;
20
+ name: string;
21
+ is_active: boolean;
22
+ order_index: number;
23
+ config: ApiTactics;
24
+ team: TeamModel;
25
+ getTeam: Sequelize.BelongsToGetAssociationMixin<TeamModel>;
26
+ setTeam: Sequelize.BelongsToSetAssociationMixin<TeamModel, TeamId>;
27
+ createTeam: Sequelize.BelongsToCreateAssociationMixin<TeamModel>;
28
+ static initModel(sequelize: Sequelize.Sequelize): typeof LineupPresetModel;
29
+ }
@@ -0,0 +1,67 @@
1
+ import { DataTypes, Model } from 'sequelize';
2
+ export class LineupPresetModel extends Model {
3
+ static initModel(sequelize) {
4
+ return LineupPresetModel.init({
5
+ preset_id: {
6
+ type: DataTypes.UUID,
7
+ allowNull: false,
8
+ primaryKey: true,
9
+ defaultValue: DataTypes.UUIDV4
10
+ },
11
+ team_id: {
12
+ type: DataTypes.UUID,
13
+ allowNull: false,
14
+ references: {
15
+ model: 'Team',
16
+ key: 'team_id'
17
+ }
18
+ },
19
+ name: {
20
+ type: DataTypes.STRING,
21
+ allowNull: false
22
+ },
23
+ is_active: {
24
+ type: DataTypes.BOOLEAN,
25
+ allowNull: false,
26
+ defaultValue: false
27
+ },
28
+ order_index: {
29
+ type: DataTypes.INTEGER,
30
+ allowNull: false
31
+ },
32
+ config: {
33
+ type: DataTypes.JSONB,
34
+ allowNull: false
35
+ }
36
+ }, {
37
+ sequelize,
38
+ tableName: 'LineupPreset',
39
+ schema: 'public',
40
+ timestamps: false,
41
+ indexes: [
42
+ {
43
+ name: 'LineupPreset_pk',
44
+ unique: true,
45
+ fields: [
46
+ { name: 'preset_id' }
47
+ ]
48
+ },
49
+ {
50
+ name: 'LineupPreset_team_id_idx',
51
+ fields: [
52
+ { name: 'team_id' }
53
+ ]
54
+ },
55
+ {
56
+ // At most one active preset per team.
57
+ name: 'LineupPreset_one_active_per_team',
58
+ unique: true,
59
+ fields: [
60
+ { name: 'team_id' }
61
+ ],
62
+ where: { is_active: true }
63
+ }
64
+ ]
65
+ });
66
+ }
67
+ }
@@ -26,4 +26,5 @@ export * from './national';
26
26
  export * from './national-match';
27
27
  export * from './team';
28
28
  export * from './tactics';
29
+ export * from './lineup-preset';
29
30
  export * from './vper';
@@ -26,4 +26,5 @@ export * from './national';
26
26
  export * from './national-match';
27
27
  export * from './team';
28
28
  export * from './tactics';
29
+ export * from './lineup-preset';
29
30
  export * from './vper';
@@ -0,0 +1,4 @@
1
+ import { LineupPresetModel } from '../models';
2
+ import type { ApiLineupPreset } from '../../api';
3
+ declare function transformToObject(model: LineupPresetModel): ApiLineupPreset;
4
+ export { transformToObject as transformToLineupPreset };
@@ -0,0 +1,11 @@
1
+ // `config` is already stored as the API Tactics DTO, so a preset row maps to its API shape with no hydration.
2
+ function transformToObject(model) {
3
+ return {
4
+ presetId: model.preset_id,
5
+ name: model.name,
6
+ isActive: model.is_active,
7
+ orderIndex: model.order_index,
8
+ config: model.config
9
+ };
10
+ }
11
+ export { transformToObject as transformToLineupPreset };
@@ -0,0 +1,23 @@
1
+ import { describe, it, expect } from '@jest/globals';
2
+ import { transformToLineupPreset } from './lineup-preset';
3
+ describe('transformToLineupPreset()', () => {
4
+ it('maps preset columns to the API shape and passes config through by reference', () => {
5
+ const config = { lineup: { bench: [] }, substitutionBand: 'TIRED' };
6
+ const preset = transformToLineupPreset({
7
+ preset_id: 'p1',
8
+ team_id: 't1',
9
+ name: 'Starters',
10
+ is_active: true,
11
+ order_index: 2,
12
+ config
13
+ });
14
+ expect(preset).toEqual({
15
+ presetId: 'p1',
16
+ name: 'Starters',
17
+ isActive: true,
18
+ orderIndex: 2,
19
+ config
20
+ });
21
+ expect(preset.config).toBe(config);
22
+ });
23
+ });
@@ -1,5 +1,7 @@
1
1
  import { TacticsAttributes, TacticsModel } from '../models';
2
2
  import { Player, Tactics } from '../../service';
3
+ import type { Tactics as ApiTactics } from '../../api';
3
4
  declare function transformToAttributes(tactics: Tactics, teamId: string): TacticsAttributes;
4
5
  declare function transformToObject(model: TacticsModel, roster: Player[]): Tactics;
5
- export { transformToObject as transformToTactics, transformToAttributes as transformFromTactics };
6
+ declare function tacticsColumnsToApiDto(model: TacticsModel): ApiTactics;
7
+ export { transformToObject as transformToTactics, transformToAttributes as transformFromTactics, tacticsColumnsToApiDto };
@@ -133,4 +133,41 @@ function transformToObject(model, roster) {
133
133
  }))
134
134
  });
135
135
  }
136
- export { transformToObject as transformToTactics, transformToAttributes as transformFromTactics };
136
+ // Serialize a Tactics ROW (db columns) straight to the API Tactics DTO (player references stay as ids; no
137
+ // roster needed). Used to seed a lineup preset's `config` from the existing single tactics row (backfill) and
138
+ // to keep the active preset and the mirrored Tactics row in the same shape. Applies the same legacy fixups as
139
+ // the service transformer: resolve the designated-sub `mode` and drop a legacy 'NEVER' fatigueBand.
140
+ function tacticsColumnsToApiDto(model) {
141
+ return {
142
+ lineup: model.lineup,
143
+ substitutionTolerance: model.substitution_tolerance,
144
+ liberoReplacements: model.libero_replacements,
145
+ pinchServerSubs: model.pinch_server_subs,
146
+ receiveRotationOffset: model.receive_rotation_offset,
147
+ substitutionBand: model.substitution_band,
148
+ secondLibero: model.second_libero,
149
+ liberoSub: model.libero_sub,
150
+ liberoReplacementSets: model.libero_replacement_sets,
151
+ designatedSubs: (model.designated_subs ?? []).map(d => ({
152
+ starterId: d.starterId,
153
+ benchId: d.benchId,
154
+ mode: subModeFromAttributes(d),
155
+ fatigueBand: d.fatigueBand === 'NEVER' ? undefined : d.fatigueBand,
156
+ benchFatigueBand: d.benchFatigueBand,
157
+ conditions: d.conditions,
158
+ conditionLogic: d.conditionLogic,
159
+ sets: d.sets?.map(s => ({
160
+ mode: s.mode,
161
+ benchId: s.benchId,
162
+ fatigueBand: s.fatigueBand,
163
+ benchFatigueBand: s.benchFatigueBand,
164
+ conditions: s.conditions,
165
+ conditionLogic: s.conditionLogic
166
+ }))
167
+ })),
168
+ rotationSystem: model.rotation_system,
169
+ designatedSetters: model.designated_setters,
170
+ offensivePreferences: model.offensive_preferences
171
+ };
172
+ }
173
+ export { transformToObject as transformToTactics, transformToAttributes as transformFromTactics, tacticsColumnsToApiDto };
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,64 @@
1
+ import { describe, it, expect } from '@jest/globals';
2
+ import { tacticsColumnsToApiDto } from './tactics';
3
+ import { CourtPosition, EnergyBand } from '../../service';
4
+ // Minimal TacticsModel-shaped object; cast through unknown since the transformer only reads columns.
5
+ function makeTactics(designatedSubs) {
6
+ return {
7
+ team_id: 'team-1',
8
+ substitution_tolerance: 10,
9
+ lineup: {
10
+ [CourtPosition.LEFT_FRONT]: 'lf',
11
+ [CourtPosition.MIDDLE_FRONT]: 'mf',
12
+ [CourtPosition.RIGHT_FRONT]: 'rf',
13
+ [CourtPosition.LEFT_BACK]: 'lb',
14
+ [CourtPosition.MIDDLE_BACK]: 'mb',
15
+ [CourtPosition.RIGHT_BACK]: 'rb',
16
+ bench: ['b1', 'b2']
17
+ },
18
+ libero_replacements: ['lf'],
19
+ pinch_server_subs: { starter1: 'server1' },
20
+ receive_rotation_offset: true,
21
+ designated_subs: designatedSubs,
22
+ substitution_band: EnergyBand.TIRED,
23
+ second_libero: undefined,
24
+ libero_sub: undefined,
25
+ libero_replacement_sets: undefined,
26
+ rotation_system: '5-1',
27
+ designated_setters: ['lf'],
28
+ offensive_preferences: [{ rotation: 1, order: ['lf', 'rf'] }]
29
+ };
30
+ }
31
+ describe('tacticsColumnsToApiDto()', () => {
32
+ it('passes scalar/array columns through to the API DTO shape', () => {
33
+ const dto = tacticsColumnsToApiDto(makeTactics([]));
34
+ expect(dto.substitutionTolerance).toBe(10);
35
+ expect(dto.receiveRotationOffset).toBe(true);
36
+ expect(dto.substitutionBand).toBe(EnergyBand.TIRED);
37
+ expect(dto.rotationSystem).toBe('5-1');
38
+ expect(dto.liberoReplacements).toEqual(['lf']);
39
+ expect(dto.pinchServerSubs).toEqual({ starter1: 'server1' });
40
+ expect(dto.lineup.bench).toEqual(['b1', 'b2']);
41
+ expect(dto.offensivePreferences).toEqual([{ rotation: 1, order: ['lf', 'rf'] }]);
42
+ });
43
+ it("resolves a legacy isPinchServer entry to mode 'PINCH'", () => {
44
+ const dto = tacticsColumnsToApiDto(makeTactics([
45
+ { starterId: 's1', benchId: 'b1', isPinchServer: true, conditions: [{ type: 'ASAP' }] }
46
+ ]));
47
+ expect(dto.designatedSubs[0].mode).toBe('PINCH');
48
+ });
49
+ it("resolves a legacy 'NEVER' fatigueBand to mode NEVER and drops the band", () => {
50
+ const dto = tacticsColumnsToApiDto(makeTactics([
51
+ { starterId: 's1', fatigueBand: 'NEVER' }
52
+ ]));
53
+ expect(dto.designatedSubs[0].mode).toBe('NEVER');
54
+ expect(dto.designatedSubs[0].fatigueBand).toBeUndefined();
55
+ });
56
+ it('passes a fatigue entry with its own bands through unchanged', () => {
57
+ const dto = tacticsColumnsToApiDto(makeTactics([
58
+ { starterId: 's1', benchId: 'b1', mode: 'FATIGUE', fatigueBand: EnergyBand.WORN, benchFatigueBand: EnergyBand.TIRED }
59
+ ]));
60
+ expect(dto.designatedSubs[0].mode).toBe('FATIGUE');
61
+ expect(dto.designatedSubs[0].fatigueBand).toBe(EnergyBand.WORN);
62
+ expect(dto.designatedSubs[0].benchFatigueBand).toBe(EnergyBand.TIRED);
63
+ });
64
+ });
@@ -3,9 +3,10 @@ export declare enum ReceptionTypeEnum {
3
3
  DIG = 0,
4
4
  OVERHAND = 1,
5
5
  ONE_HAND = 2,
6
- OTHER_BODY_PART = 3
6
+ OTHER_BODY_PART = 3,
7
+ NO_TOUCH = 4
7
8
  }
8
- export type ReceptionType = ReceptionTypeEnum.DIG | ReceptionTypeEnum.OVERHAND | ReceptionTypeEnum.ONE_HAND | ReceptionTypeEnum.OTHER_BODY_PART;
9
+ export type ReceptionType = ReceptionTypeEnum.DIG | ReceptionTypeEnum.OVERHAND | ReceptionTypeEnum.ONE_HAND | ReceptionTypeEnum.OTHER_BODY_PART | ReceptionTypeEnum.NO_TOUCH;
9
10
  export declare enum ReceptionFailureEnum {
10
11
  NO_FAILURE = 0,
11
12
  FAULT = 1,
@@ -7,6 +7,9 @@ export var ReceptionTypeEnum;
7
7
  ReceptionTypeEnum[ReceptionTypeEnum["OVERHAND"] = 1] = "OVERHAND";
8
8
  ReceptionTypeEnum[ReceptionTypeEnum["ONE_HAND"] = 2] = "ONE_HAND";
9
9
  ReceptionTypeEnum[ReceptionTypeEnum["OTHER_BODY_PART"] = 3] = "OTHER_BODY_PART";
10
+ // The ball was never touched: a serve so good (vs the receiver's reflex) it drops untouched for a
11
+ // clean ace. Booked as the server's ace only, with no reception attempt/error charged to the passer.
12
+ ReceptionTypeEnum[ReceptionTypeEnum["NO_TOUCH"] = 4] = "NO_TOUCH";
10
13
  })(ReceptionTypeEnum || (ReceptionTypeEnum = {}));
11
14
  export var ReceptionFailureEnum;
12
15
  (function (ReceptionFailureEnum) {
@@ -1,6 +1,6 @@
1
1
  import { z } from 'zod';
2
2
  import { TraitEnum } from '../../player';
3
- const receptionTypeValues = [0, 1, 2, 3];
3
+ const receptionTypeValues = [0, 1, 2, 3, 4];
4
4
  const receptionFailureValues = [0, 1, 2, 3, 4];
5
5
  const courtTargetValues = Array.from({ length: 13 }, (_, i) => i);
6
6
  export const ReceptionInputSchema = z.object({
@@ -0,0 +1,27 @@
1
+ import { describe, it, expect } from '@jest/globals';
2
+ import { ReceptionInputSchema } from './reception.z';
3
+ const base = {
4
+ playerId: '11111111-1111-4111-8111-111111111111',
5
+ score: 10,
6
+ target: 5,
7
+ activeTraits: [],
8
+ failure: 2,
9
+ type: 0
10
+ };
11
+ describe('ReceptionInputSchema', () => {
12
+ it('accepts every reception type 0-4 (incl. NO_TOUCH = 4)', () => {
13
+ for (const type of [0, 1, 2, 3, 4]) {
14
+ expect(ReceptionInputSchema.safeParse({ ...base, type }).success).toBe(true);
15
+ }
16
+ });
17
+ it('rejects an out-of-range reception type', () => {
18
+ expect(ReceptionInputSchema.safeParse({ ...base, type: 5 }).success).toBe(false);
19
+ expect(ReceptionInputSchema.safeParse({ ...base, type: -1 }).success).toBe(false);
20
+ });
21
+ it('rejects an out-of-range reception failure', () => {
22
+ expect(ReceptionInputSchema.safeParse({ ...base, failure: 5 }).success).toBe(false);
23
+ });
24
+ it('rejects an out-of-range court target', () => {
25
+ expect(ReceptionInputSchema.safeParse({ ...base, target: 13 }).success).toBe(false);
26
+ });
27
+ });
@@ -4,6 +4,7 @@ import { DeclineProfile } from './decline';
4
4
  export type TrainingFocus = Stats;
5
5
  export declare function getStatCap(rarity: Rarity): number;
6
6
  export declare function getRarityMultiplier(rarity: Rarity): number;
7
+ export declare function getImprovementFloor(rarity: Rarity): number;
7
8
  export declare function getImprovementThreshold(statTotal: number, rarity: Rarity): number;
8
9
  export declare function getCoachMultiplier(rarity: Rarity): number;
9
10
  export declare function matchExperience(pointsPlayed: number): number;
@@ -3,9 +3,26 @@ import { RarityEnum } from './rarity';
3
3
  import { performanceStatKeys } from './performance-stats';
4
4
  import { getMultipliers } from './stats';
5
5
  import { youthMultiplier } from './decline';
6
- const CURVE_BASE = 100;
7
- const CURVE_SCALAR = 0.098;
8
- const CURVE_EXPONENT = 1.5;
6
+ // ── Improvement threshold curve (normalize-to-band) ───────────────────────────
7
+ // The exp a player needs to gain +1 stat. Every rarity improves on ONE shared curve, but measured against
8
+ // ITS OWN range: a freshly generated player sits at the floor (improves the fastest) and the stat cap is the
9
+ // ceiling (improves the slowest). `frac` is the player's position from floor to ceiling, so the same relative
10
+ // progress costs the same for every rarity -- rarer players are no longer penalised for their higher skill
11
+ // floor (which is what the old rarity-multiplier divisor failed to offset). Threshold runs from CURVE_BASE at
12
+ // the floor to CURVE_BASE + CURVE_SCALAR at the cap; CURVE_EXPONENT keeps players fast through most of the
13
+ // band and slows them sharply only near the cap.
14
+ const CURVE_BASE = 180;
15
+ const CURVE_SCALAR = 800;
16
+ const CURVE_EXPONENT = 2;
17
+ // Per-rarity floor of the curve: the mean generated core-6 total (attack + serve + block + reception +
18
+ // setting + stamina) for that rarity, measured from PlayerGenerator. The ceiling is 6 * cap.
19
+ const IMPROVEMENT_FLOOR = {
20
+ [RarityEnum.COMMON]: 180,
21
+ [RarityEnum.RARE]: 296,
22
+ [RarityEnum.LEGENDARY]: 346,
23
+ [RarityEnum.MYTHIC]: 432,
24
+ [RarityEnum.SPECIAL]: 501
25
+ };
9
26
  const statCaps = statCapsJSON;
10
27
  export function getStatCap(rarity) {
11
28
  const entry = statCaps.find(e => e.rarity === rarity);
@@ -13,16 +30,25 @@ export function getStatCap(rarity) {
13
30
  throw new Error(`UNKNOWN_RARITY: ${rarity}`);
14
31
  return entry.cap;
15
32
  }
33
+ // Retained for config/reference. No longer used by the improvement curve -- superseded by IMPROVEMENT_FLOOR,
34
+ // which is the per-rarity adjustment now.
16
35
  export function getRarityMultiplier(rarity) {
17
36
  const entry = statCaps.find(e => e.rarity === rarity);
18
37
  if (entry == null)
19
38
  throw new Error(`UNKNOWN_RARITY: ${rarity}`);
20
39
  return entry.rarityMultiplier;
21
40
  }
41
+ export function getImprovementFloor(rarity) {
42
+ const floor = IMPROVEMENT_FLOOR[rarity];
43
+ if (floor == null)
44
+ throw new Error(`UNKNOWN_RARITY: ${rarity}`);
45
+ return floor;
46
+ }
22
47
  export function getImprovementThreshold(statTotal, rarity) {
23
- const rarityMultiplier = getRarityMultiplier(rarity);
24
- const raw = CURVE_BASE + CURVE_SCALAR * Math.pow(Math.max(0, statTotal - 6), CURVE_EXPONENT);
25
- return Math.round(raw / rarityMultiplier);
48
+ const floor = getImprovementFloor(rarity);
49
+ const span = 6 * getStatCap(rarity) - floor;
50
+ const frac = span <= 0 ? 1 : Math.max(0, Math.min(1, (statTotal - floor) / span));
51
+ return Math.round(CURVE_BASE + CURVE_SCALAR * Math.pow(frac, CURVE_EXPONENT));
26
52
  }
27
53
  const COACH_MULTIPLIERS = {
28
54
  [RarityEnum.COMMON]: 2.0,
@@ -1,6 +1,6 @@
1
1
  import { describe, it, expect } from '@jest/globals';
2
2
  import { RarityEnum } from './rarity';
3
- import { getStatCap, getRarityMultiplier, getImprovementThreshold, getCoachMultiplier, selectImprovableStat, matchExperience, experienceGained } from './improvement';
3
+ import { getStatCap, getRarityMultiplier, getImprovementFloor, getImprovementThreshold, getCoachMultiplier, selectImprovableStat, matchExperience, experienceGained } from './improvement';
4
4
  import { StatsEnum } from './stats';
5
5
  import { DeclineProfileEnum } from './decline';
6
6
  // ─── getStatCap ───────────────────────────────────────────────────────────────
@@ -35,24 +35,55 @@ describe('getRarityMultiplier()', () => {
35
35
  });
36
36
  // ─── getImprovementThreshold ──────────────────────────────────────────────────
37
37
  describe('getImprovementThreshold()', () => {
38
- it('at statTotal=6 the curve exponent term is 0 threshold = round(100 / rarityMultiplier)', () => {
39
- // COMMON (multiplier 1.0): round(100 / 1.0) = 100
40
- expect(getImprovementThreshold(6, RarityEnum.COMMON)).toBe(100);
41
- // LEGENDARY (multiplier 1.3): round(100 / 1.3) = 77
42
- expect(getImprovementThreshold(6, RarityEnum.LEGENDARY)).toBe(Math.round(100 / 1.3));
43
- });
44
- it('threshold increases as statTotal grows beyond 6', () => {
45
- const low = getImprovementThreshold(10, RarityEnum.COMMON);
46
- const high = getImprovementThreshold(50, RarityEnum.COMMON);
38
+ it('at or below the floor the threshold is CURVE_BASE (180) the fastest pace', () => {
39
+ // A freshly generated player sits ~at the floor → frac 0 → threshold = 180 for every rarity.
40
+ expect(getImprovementThreshold(getImprovementFloor(RarityEnum.COMMON), RarityEnum.COMMON)).toBe(180);
41
+ expect(getImprovementThreshold(0, RarityEnum.SPECIAL)).toBe(180);
42
+ });
43
+ it('at the ceiling (6 × cap) the threshold is CURVE_BASE + CURVE_SCALAR (980) — the slowest pace', () => {
44
+ expect(getImprovementThreshold(6 * getStatCap(RarityEnum.COMMON), RarityEnum.COMMON)).toBe(980);
45
+ expect(getImprovementThreshold(6 * getStatCap(RarityEnum.SPECIAL), RarityEnum.SPECIAL)).toBe(980);
46
+ });
47
+ it('threshold increases as statTotal climbs from the floor toward the cap', () => {
48
+ const floor = getImprovementFloor(RarityEnum.COMMON);
49
+ const low = getImprovementThreshold(floor + 10, RarityEnum.COMMON);
50
+ const high = getImprovementThreshold(floor + 120, RarityEnum.COMMON);
47
51
  expect(high).toBeGreaterThan(low);
48
52
  });
49
- it('higher rarity multiplier yields lower threshold (easier improvement)', () => {
50
- const common = getImprovementThreshold(30, RarityEnum.COMMON);
51
- const legendary = getImprovementThreshold(30, RarityEnum.LEGENDARY);
52
- expect(legendary).toBeLessThan(common);
53
+ it('is equivalent across rarities at the same position within their band', () => {
54
+ // Halfway from floor to ceiling must cost the same for every rarity — the whole point of the rework.
55
+ const midThreshold = (rarity) => {
56
+ const floor = getImprovementFloor(rarity);
57
+ const mid = floor + (6 * getStatCap(rarity) - floor) / 2;
58
+ return getImprovementThreshold(mid, rarity);
59
+ };
60
+ const common = midThreshold(RarityEnum.COMMON);
61
+ expect(midThreshold(RarityEnum.RARE)).toBe(common);
62
+ expect(midThreshold(RarityEnum.LEGENDARY)).toBe(common);
63
+ expect(midThreshold(RarityEnum.SPECIAL)).toBe(common);
53
64
  });
54
65
  it('returns an integer (Math.round applied)', () => {
55
- expect(Number.isInteger(getImprovementThreshold(20, RarityEnum.RARE))).toBe(true);
66
+ expect(Number.isInteger(getImprovementThreshold(200, RarityEnum.RARE))).toBe(true);
67
+ });
68
+ });
69
+ // ─── getImprovementFloor ──────────────────────────────────────────────────────
70
+ describe('getImprovementFloor()', () => {
71
+ it.each([
72
+ [RarityEnum.COMMON, 180],
73
+ [RarityEnum.RARE, 296],
74
+ [RarityEnum.LEGENDARY, 346],
75
+ [RarityEnum.MYTHIC, 432],
76
+ [RarityEnum.SPECIAL, 501]
77
+ ])('%s → floor %i', (rarity, expected) => {
78
+ expect(getImprovementFloor(rarity)).toBe(expected);
79
+ });
80
+ it('throws UNKNOWN_RARITY for an unrecognised rarity string', () => {
81
+ expect(() => getImprovementFloor('DIVINE')).toThrow('UNKNOWN_RARITY');
82
+ });
83
+ it('every floor is below its rarity ceiling (6 × cap)', () => {
84
+ for (const rarity of [RarityEnum.COMMON, RarityEnum.RARE, RarityEnum.LEGENDARY, RarityEnum.MYTHIC, RarityEnum.SPECIAL]) {
85
+ expect(getImprovementFloor(rarity)).toBeLessThan(6 * getStatCap(rarity));
86
+ }
56
87
  });
57
88
  });
58
89
  // ─── getCoachMultiplier ───────────────────────────────────────────────────────
@@ -71,6 +71,25 @@ describe('DesignatedSubSchema', () => {
71
71
  });
72
72
  expect(res.success).toBe(true);
73
73
  });
74
+ it("accepts a fatigue-mode entry with the substitute's own benchFatigueBand", () => {
75
+ const res = DesignatedSubSchema.safeParse({
76
+ starter,
77
+ bench,
78
+ mode: 'FATIGUE',
79
+ fatigueBand: EnergyBand.WORN,
80
+ benchFatigueBand: EnergyBand.TIRED
81
+ });
82
+ expect(res.success).toBe(true);
83
+ });
84
+ it('rejects benchFatigueBand = NEVER (only the team default band may be NEVER)', () => {
85
+ const res = DesignatedSubSchema.safeParse({
86
+ starter,
87
+ bench,
88
+ mode: 'FATIGUE',
89
+ benchFatigueBand: 'NEVER'
90
+ });
91
+ expect(res.success).toBe(false);
92
+ });
74
93
  it('accepts a fatigue-mode entry with no bench (falls back to closest sub)', () => {
75
94
  const res = DesignatedSubSchema.safeParse({
76
95
  starter,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "volleyballsimtypes",
3
- "version": "0.0.427",
3
+ "version": "0.0.429",
4
4
  "description": "vbsim types",
5
5
  "main": "./dist/cjs/src/index.js",
6
6
  "module": "./dist/esm/src/index.js",