volleyballsimtypes 0.0.411 → 0.0.414

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@@ -117,6 +117,7 @@ export type Team = Omit<DataProps<_Team>, 'roster' | '_rating' | 'rating' | 'tac
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  name: string;
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  };
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  };
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+ nationalCountryName?: string;
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  };
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  export type Standing = DataProps<_Standing> & {
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  position: number;
@@ -139,14 +140,18 @@ export type League = Omit<DataProps<_League>, 'divisions'> & {
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  export type TournamentMatch = Omit<DataProps<_TournamentMatch>, 'match'> & {
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  match: Match;
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  };
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- export type Tournament = Omit<DataProps<_Tournament>, 'matches'> & {
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+ export type Tournament = Omit<DataProps<_Tournament>, 'matches' | 'teams' | 'champion'> & {
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  matches: TournamentMatch[];
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+ teams: Team[];
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+ champion?: Team;
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  };
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  export type QualifierMatch = Omit<DataProps<_QualifierMatch>, 'match'> & {
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  match: Match;
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  };
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- export type Qualifier = Omit<DataProps<_Qualifier>, 'matches'> & {
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+ export type Qualifier = Omit<DataProps<_Qualifier>, 'matches' | 'teams' | 'champion'> & {
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  matches: QualifierMatch[];
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+ teams: Team[];
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+ champion?: Team;
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  };
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  export type NationalMatch = Omit<DataProps<_NationalMatch>, 'match'> & {
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  match: Match;
@@ -17,7 +17,9 @@ export declare enum TraitEnum {
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  */
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  MOVING_WALL = "MOVING_WALL",
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  /**
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- * Enables the player making the second touch to spike or dump
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+ * Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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+ * awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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+ * a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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  */
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  SURPRISE_ATTACK = "SURPRISE_ATTACK",
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  /**
@@ -22,7 +22,9 @@ var TraitEnum;
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  */
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  TraitEnum["MOVING_WALL"] = "MOVING_WALL";
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  /**
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- * Enables the player making the second touch to spike or dump
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+ * Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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+ * awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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+ * a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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  */
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  TraitEnum["SURPRISE_ATTACK"] = "SURPRISE_ATTACK";
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  /**
@@ -11,10 +11,12 @@
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  {
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  "name": "SURPRISE_ATTACK",
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  "modifier": 1.2,
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- "chance": 0.07,
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+ "chance": 0.15,
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  "roles": [
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  "SETTER",
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- "OPPOSITE_HITTER"
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+ "OPPOSITE_HITTER",
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+ "OUTSIDE_HITTER",
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+ "MIDDLE_BLOCKER"
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  ]
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  },
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  {
@@ -117,6 +117,7 @@ export type Team = Omit<DataProps<_Team>, 'roster' | '_rating' | 'rating' | 'tac
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  name: string;
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  };
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  };
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+ nationalCountryName?: string;
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  };
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  export type Standing = DataProps<_Standing> & {
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  position: number;
@@ -139,14 +140,18 @@ export type League = Omit<DataProps<_League>, 'divisions'> & {
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  export type TournamentMatch = Omit<DataProps<_TournamentMatch>, 'match'> & {
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  match: Match;
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  };
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- export type Tournament = Omit<DataProps<_Tournament>, 'matches'> & {
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+ export type Tournament = Omit<DataProps<_Tournament>, 'matches' | 'teams' | 'champion'> & {
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  matches: TournamentMatch[];
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+ teams: Team[];
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+ champion?: Team;
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  };
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  export type QualifierMatch = Omit<DataProps<_QualifierMatch>, 'match'> & {
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  match: Match;
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  };
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- export type Qualifier = Omit<DataProps<_Qualifier>, 'matches'> & {
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+ export type Qualifier = Omit<DataProps<_Qualifier>, 'matches' | 'teams' | 'champion'> & {
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  matches: QualifierMatch[];
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+ teams: Team[];
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+ champion?: Team;
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  };
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  export type NationalMatch = Omit<DataProps<_NationalMatch>, 'match'> & {
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  match: Match;
@@ -17,7 +17,9 @@ export declare enum TraitEnum {
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  */
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  MOVING_WALL = "MOVING_WALL",
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  /**
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- * Enables the player making the second touch to spike or dump
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+ * Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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+ * awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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+ * a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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  */
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  SURPRISE_ATTACK = "SURPRISE_ATTACK",
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  /**
@@ -15,7 +15,9 @@ export var TraitEnum;
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  */
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  TraitEnum["MOVING_WALL"] = "MOVING_WALL";
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  /**
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- * Enables the player making the second touch to spike or dump
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+ * Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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+ * awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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+ * a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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  */
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  TraitEnum["SURPRISE_ATTACK"] = "SURPRISE_ATTACK";
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  /**
@@ -11,10 +11,12 @@
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  {
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  "name": "SURPRISE_ATTACK",
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  "modifier": 1.2,
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- "chance": 0.07,
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+ "chance": 0.15,
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  "roles": [
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  "SETTER",
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- "OPPOSITE_HITTER"
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+ "OPPOSITE_HITTER",
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+ "OUTSIDE_HITTER",
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+ "MIDDLE_BLOCKER"
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  ]
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  },
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  {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "volleyballsimtypes",
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- "version": "0.0.411",
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+ "version": "0.0.414",
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  "description": "vbsim types",
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  "main": "./dist/cjs/src/index.js",
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  "module": "./dist/esm/src/index.js",