volleyballsimtypes 0.0.411 → 0.0.414
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/src/api/index.d.ts +7 -2
- package/dist/cjs/src/service/player/trait.d.ts +3 -1
- package/dist/cjs/src/service/player/trait.js +3 -1
- package/dist/cjs/src/stat-config/traits.json +4 -2
- package/dist/esm/src/api/index.d.ts +7 -2
- package/dist/esm/src/service/player/trait.d.ts +3 -1
- package/dist/esm/src/service/player/trait.js +3 -1
- package/dist/esm/src/stat-config/traits.json +4 -2
- package/package.json +1 -1
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@@ -117,6 +117,7 @@ export type Team = Omit<DataProps<_Team>, 'roster' | '_rating' | 'rating' | 'tac
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name: string;
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};
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};
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nationalCountryName?: string;
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};
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export type Standing = DataProps<_Standing> & {
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position: number;
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@@ -139,14 +140,18 @@ export type League = Omit<DataProps<_League>, 'divisions'> & {
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export type TournamentMatch = Omit<DataProps<_TournamentMatch>, 'match'> & {
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match: Match;
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};
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export type Tournament = Omit<DataProps<_Tournament>, 'matches'> & {
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export type Tournament = Omit<DataProps<_Tournament>, 'matches' | 'teams' | 'champion'> & {
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matches: TournamentMatch[];
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teams: Team[];
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champion?: Team;
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};
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export type QualifierMatch = Omit<DataProps<_QualifierMatch>, 'match'> & {
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match: Match;
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};
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export type Qualifier = Omit<DataProps<_Qualifier>, 'matches'> & {
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export type Qualifier = Omit<DataProps<_Qualifier>, 'matches' | 'teams' | 'champion'> & {
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matches: QualifierMatch[];
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teams: Team[];
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champion?: Team;
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};
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export type NationalMatch = Omit<DataProps<_NationalMatch>, 'match'> & {
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match: Match;
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@@ -17,7 +17,9 @@ export declare enum TraitEnum {
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*/
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MOVING_WALL = "MOVING_WALL",
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/**
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*
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* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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SURPRISE_ATTACK = "SURPRISE_ATTACK",
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/**
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@@ -22,7 +22,9 @@ var TraitEnum;
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*/
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TraitEnum["MOVING_WALL"] = "MOVING_WALL";
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/**
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*
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* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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TraitEnum["SURPRISE_ATTACK"] = "SURPRISE_ATTACK";
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/**
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@@ -117,6 +117,7 @@ export type Team = Omit<DataProps<_Team>, 'roster' | '_rating' | 'rating' | 'tac
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name: string;
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};
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};
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nationalCountryName?: string;
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};
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export type Standing = DataProps<_Standing> & {
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position: number;
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@@ -139,14 +140,18 @@ export type League = Omit<DataProps<_League>, 'divisions'> & {
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export type TournamentMatch = Omit<DataProps<_TournamentMatch>, 'match'> & {
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match: Match;
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};
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export type Tournament = Omit<DataProps<_Tournament>, 'matches'> & {
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export type Tournament = Omit<DataProps<_Tournament>, 'matches' | 'teams' | 'champion'> & {
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matches: TournamentMatch[];
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teams: Team[];
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champion?: Team;
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};
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export type QualifierMatch = Omit<DataProps<_QualifierMatch>, 'match'> & {
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match: Match;
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};
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export type Qualifier = Omit<DataProps<_Qualifier>, 'matches'> & {
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export type Qualifier = Omit<DataProps<_Qualifier>, 'matches' | 'teams' | 'champion'> & {
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matches: QualifierMatch[];
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teams: Team[];
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champion?: Team;
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};
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export type NationalMatch = Omit<DataProps<_NationalMatch>, 'match'> & {
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match: Match;
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@@ -17,7 +17,9 @@ export declare enum TraitEnum {
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*/
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MOVING_WALL = "MOVING_WALL",
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/**
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-
*
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* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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SURPRISE_ATTACK = "SURPRISE_ATTACK",
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/**
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@@ -15,7 +15,9 @@ export var TraitEnum;
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*/
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TraitEnum["MOVING_WALL"] = "MOVING_WALL";
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/**
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*
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* Two effects. As a setter it multiplies the front-row dump chance (which every setter has, scaled by
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* awareness) and makes the dump hit harder. As an attacker it gives each spike a chance to be treated like
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* a dump by the block: at most one blocker, and only if the defence wins a reflex check (often none).
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*/
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TraitEnum["SURPRISE_ATTACK"] = "SURPRISE_ATTACK";
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/**
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