volleyballsimtypes 0.0.386 → 0.0.387
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -7,6 +7,11 @@ export declare const PITY_THRESHOLDS: {
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mythic: number;
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special: number;
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};
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export declare const PITY_STEP: {
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legendary: number;
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mythic: number;
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special: number;
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};
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export interface PityState {
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legendaryPity: number;
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mythicPity: number;
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@@ -1,6 +1,6 @@
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PlayerGenerator = exports.TOURNAMENT_PULL_CONFIG = exports.QUALIFIER_PULL_CONFIG = exports.NORMAL_PULL_CONFIG = exports.PITY_THRESHOLDS = void 0;
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exports.PlayerGenerator = exports.TOURNAMENT_PULL_CONFIG = exports.QUALIFIER_PULL_CONFIG = exports.NORMAL_PULL_CONFIG = exports.PITY_STEP = exports.PITY_THRESHOLDS = void 0;
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exports.rollRarity = rollRarity;
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exports.pickPlayerCountry = pickPlayerCountry;
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const uuid_1 = require("uuid");
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@@ -14,14 +14,21 @@ const utils_1 = require("../utils");
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const player_1 = require("./player");
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const trait_1 = require("./trait");
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const decline_1 = require("./decline");
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//
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//
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//
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// Pity: each rarity's counter is the number of pulls since its last hit. Odds rise gently by a small
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// per-pull step (soft pity), and the rarity becomes a guaranteed drop once the counter reaches its
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// threshold (hard pity).
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exports.PITY_THRESHOLDS = {
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legendary: 25,
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mythic: 200,
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special: 575
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};
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// Per-pull soft-pity step: how much a rarity's odds increase for each pull without it. Small enough
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// that base rates stay honest until the hard-pity threshold guarantees the drop.
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exports.PITY_STEP = {
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legendary: 0.004,
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mythic: 0.00001,
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special: 0.000005
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};
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// Used for world/bot player generation — full rarity range
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const WORLD_PULL_CONFIG = {
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special: 0.0003,
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@@ -74,20 +81,21 @@ exports.TOURNAMENT_PULL_CONFIG = {
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accumulateMythicPity: true,
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accumulateSpecialPity: true
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};
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// Effective odds for a rarity: the base rate
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//
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//
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function effectiveOdds(base, count, threshold, apply) {
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// Effective odds for a rarity: the base rate plus a gentle per-pull soft-pity increase, until the
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// counter reaches its threshold, at which point the rarity is a guaranteed drop (odds = 1). Returns
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// the base rate unchanged when pity is not applied for this pull type.
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function effectiveOdds(base, count, threshold, step, apply) {
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if (!apply)
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return base;
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-
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if (count >= threshold)
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return 1;
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return Math.min(1, base + step * count);
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}
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function rollRarity(pity, config = WORLD_PULL_CONFIG) {
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const roll = Math.random();
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const tSpecial = effectiveOdds(config.special, pity.specialPity, exports.PITY_THRESHOLDS.special, config.applySpecialPity);
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const tMythic = tSpecial + effectiveOdds(config.mythic, pity.mythicPity, exports.PITY_THRESHOLDS.mythic, config.applyMythicPity);
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const tLegendary = tMythic + effectiveOdds(config.legendary, pity.legendaryPity, exports.PITY_THRESHOLDS.legendary, config.applyLegendaryPity);
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const tSpecial = effectiveOdds(config.special, pity.specialPity, exports.PITY_THRESHOLDS.special, exports.PITY_STEP.special, config.applySpecialPity);
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const tMythic = tSpecial + effectiveOdds(config.mythic, pity.mythicPity, exports.PITY_THRESHOLDS.mythic, exports.PITY_STEP.mythic, config.applyMythicPity);
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const tLegendary = tMythic + effectiveOdds(config.legendary, pity.legendaryPity, exports.PITY_THRESHOLDS.legendary, exports.PITY_STEP.legendary, config.applyLegendaryPity);
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const tRare = tLegendary + config.rare;
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let rarity;
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if (roll < tSpecial) {
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@@ -7,6 +7,11 @@ export declare const PITY_THRESHOLDS: {
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mythic: number;
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special: number;
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};
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export declare const PITY_STEP: {
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legendary: number;
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mythic: number;
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special: number;
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};
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export interface PityState {
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legendaryPity: number;
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mythicPity: number;
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@@ -9,14 +9,21 @@ import { shuffle, generatePlayerName } from '../utils';
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import { Player } from './player';
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import { assignTraits } from './trait';
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import { declineProfiles } from './decline';
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//
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//
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//
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// Pity: each rarity's counter is the number of pulls since its last hit. Odds rise gently by a small
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// per-pull step (soft pity), and the rarity becomes a guaranteed drop once the counter reaches its
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// threshold (hard pity).
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export const PITY_THRESHOLDS = {
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legendary: 25,
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mythic: 200,
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special: 575
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};
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// Per-pull soft-pity step: how much a rarity's odds increase for each pull without it. Small enough
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// that base rates stay honest until the hard-pity threshold guarantees the drop.
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export const PITY_STEP = {
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legendary: 0.004,
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mythic: 0.00001,
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special: 0.000005
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};
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// Used for world/bot player generation — full rarity range
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const WORLD_PULL_CONFIG = {
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special: 0.0003,
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@@ -69,20 +76,21 @@ export const TOURNAMENT_PULL_CONFIG = {
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accumulateMythicPity: true,
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accumulateSpecialPity: true
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};
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// Effective odds for a rarity: the base rate
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//
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//
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function effectiveOdds(base, count, threshold, apply) {
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// Effective odds for a rarity: the base rate plus a gentle per-pull soft-pity increase, until the
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// counter reaches its threshold, at which point the rarity is a guaranteed drop (odds = 1). Returns
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// the base rate unchanged when pity is not applied for this pull type.
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function effectiveOdds(base, count, threshold, step, apply) {
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if (!apply)
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return base;
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-
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if (count >= threshold)
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return 1;
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return Math.min(1, base + step * count);
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}
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export function rollRarity(pity, config = WORLD_PULL_CONFIG) {
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const roll = Math.random();
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const tSpecial = effectiveOdds(config.special, pity.specialPity, PITY_THRESHOLDS.special, config.applySpecialPity);
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const tMythic = tSpecial + effectiveOdds(config.mythic, pity.mythicPity, PITY_THRESHOLDS.mythic, config.applyMythicPity);
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const tLegendary = tMythic + effectiveOdds(config.legendary, pity.legendaryPity, PITY_THRESHOLDS.legendary, config.applyLegendaryPity);
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const tSpecial = effectiveOdds(config.special, pity.specialPity, PITY_THRESHOLDS.special, PITY_STEP.special, config.applySpecialPity);
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const tMythic = tSpecial + effectiveOdds(config.mythic, pity.mythicPity, PITY_THRESHOLDS.mythic, PITY_STEP.mythic, config.applyMythicPity);
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const tLegendary = tMythic + effectiveOdds(config.legendary, pity.legendaryPity, PITY_THRESHOLDS.legendary, PITY_STEP.legendary, config.applyLegendaryPity);
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const tRare = tLegendary + config.rare;
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let rarity;
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if (roll < tSpecial) {
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