volleyballsimtypes 0.0.170 → 0.0.171

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@@ -61,11 +61,9 @@ export declare enum ServeFailureEnum {
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  export type ServeFailure = ServeFailureEnum.NO_FAILURE | ServeFailureEnum.FAULT | ServeFailureEnum.MISS | ServeFailureEnum.NET | ServeFailureEnum.OUT_OF_BOUNDS;
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  export declare enum SetTypeEnum {
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  OVERHAND = 0,
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- UNDERHAND = 1,
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- SPIKE = 2,
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- DUMP = 3
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+ DUMP = 1
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  }
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- export type SetType = SetTypeEnum.OVERHAND | SetTypeEnum.UNDERHAND | SetTypeEnum.SPIKE | SetTypeEnum.DUMP;
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+ export type SetType = SetTypeEnum.OVERHAND | SetTypeEnum.DUMP;
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  export declare enum SetFailureEnum {
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  NO_FAILURE = 0,
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  FAULT = 1,
@@ -77,12 +75,12 @@ export type SetFailure = SetFailureEnum.NO_FAILURE | SetFailureEnum.FAULT | SetF
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  export declare enum SpikeTypeEnum {
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  CROSS_SHOT = 0,
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  LINE_SHOT = 1,
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- TOOL_SHOT = 2,
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+ REVERSE_CROSS = 2,
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  TIP = 3,
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  DOWN_BALL = 4,
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  OVERHAND = 5
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  }
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- export type SpikeType = SpikeTypeEnum.CROSS_SHOT | SpikeTypeEnum.LINE_SHOT | SpikeTypeEnum.TOOL_SHOT | SpikeTypeEnum.TIP | SpikeTypeEnum.DOWN_BALL | SpikeTypeEnum.OVERHAND;
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+ export type SpikeType = SpikeTypeEnum.CROSS_SHOT | SpikeTypeEnum.LINE_SHOT | SpikeTypeEnum.REVERSE_CROSS | SpikeTypeEnum.TIP | SpikeTypeEnum.DOWN_BALL | SpikeTypeEnum.OVERHAND;
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  export declare enum SpikeFailureEnum {
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  NO_FAILURE = 0,
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  FAULT = 1,
@@ -65,9 +65,7 @@ var ServeFailureEnum;
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  var SetTypeEnum;
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  (function (SetTypeEnum) {
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  SetTypeEnum[SetTypeEnum["OVERHAND"] = 0] = "OVERHAND";
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- SetTypeEnum[SetTypeEnum["UNDERHAND"] = 1] = "UNDERHAND";
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- SetTypeEnum[SetTypeEnum["SPIKE"] = 2] = "SPIKE";
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- SetTypeEnum[SetTypeEnum["DUMP"] = 3] = "DUMP";
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+ SetTypeEnum[SetTypeEnum["DUMP"] = 1] = "DUMP";
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  })(SetTypeEnum = exports.SetTypeEnum || (exports.SetTypeEnum = {}));
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  var SetFailureEnum;
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  (function (SetFailureEnum) {
@@ -81,7 +79,7 @@ var SpikeTypeEnum;
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  (function (SpikeTypeEnum) {
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  SpikeTypeEnum[SpikeTypeEnum["CROSS_SHOT"] = 0] = "CROSS_SHOT";
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  SpikeTypeEnum[SpikeTypeEnum["LINE_SHOT"] = 1] = "LINE_SHOT";
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- SpikeTypeEnum[SpikeTypeEnum["TOOL_SHOT"] = 2] = "TOOL_SHOT";
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+ SpikeTypeEnum[SpikeTypeEnum["REVERSE_CROSS"] = 2] = "REVERSE_CROSS";
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  SpikeTypeEnum[SpikeTypeEnum["TIP"] = 3] = "TIP";
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  SpikeTypeEnum[SpikeTypeEnum["DOWN_BALL"] = 4] = "DOWN_BALL";
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  SpikeTypeEnum[SpikeTypeEnum["OVERHAND"] = 5] = "OVERHAND";
@@ -10,6 +10,7 @@ interface TraitProps {
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  export declare enum TraitEnum {
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  /**
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  * When triggered, all actions before the net crossing have a bonus.
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+ * Can only be triggered during the first or second touch.
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  */
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  MASTER_MIND = "MASTER_MIND",
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  /**
@@ -14,6 +14,7 @@ var TraitEnum;
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  (function (TraitEnum) {
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  /**
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  * When triggered, all actions before the net crossing have a bonus.
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+ * Can only be triggered during the first or second touch.
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  */
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  TraitEnum["MASTER_MIND"] = "MASTER_MIND";
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  /**
@@ -61,11 +61,9 @@ export declare enum ServeFailureEnum {
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  export type ServeFailure = ServeFailureEnum.NO_FAILURE | ServeFailureEnum.FAULT | ServeFailureEnum.MISS | ServeFailureEnum.NET | ServeFailureEnum.OUT_OF_BOUNDS;
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  export declare enum SetTypeEnum {
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  OVERHAND = 0,
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- UNDERHAND = 1,
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- SPIKE = 2,
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- DUMP = 3
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+ DUMP = 1
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  }
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- export type SetType = SetTypeEnum.OVERHAND | SetTypeEnum.UNDERHAND | SetTypeEnum.SPIKE | SetTypeEnum.DUMP;
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+ export type SetType = SetTypeEnum.OVERHAND | SetTypeEnum.DUMP;
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  export declare enum SetFailureEnum {
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  NO_FAILURE = 0,
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  FAULT = 1,
@@ -77,12 +75,12 @@ export type SetFailure = SetFailureEnum.NO_FAILURE | SetFailureEnum.FAULT | SetF
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  export declare enum SpikeTypeEnum {
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  CROSS_SHOT = 0,
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  LINE_SHOT = 1,
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- TOOL_SHOT = 2,
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+ REVERSE_CROSS = 2,
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  TIP = 3,
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  DOWN_BALL = 4,
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  OVERHAND = 5
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  }
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- export type SpikeType = SpikeTypeEnum.CROSS_SHOT | SpikeTypeEnum.LINE_SHOT | SpikeTypeEnum.TOOL_SHOT | SpikeTypeEnum.TIP | SpikeTypeEnum.DOWN_BALL | SpikeTypeEnum.OVERHAND;
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+ export type SpikeType = SpikeTypeEnum.CROSS_SHOT | SpikeTypeEnum.LINE_SHOT | SpikeTypeEnum.REVERSE_CROSS | SpikeTypeEnum.TIP | SpikeTypeEnum.DOWN_BALL | SpikeTypeEnum.OVERHAND;
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  export declare enum SpikeFailureEnum {
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  NO_FAILURE = 0,
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  FAULT = 1,
@@ -62,9 +62,7 @@ export var ServeFailureEnum;
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  export var SetTypeEnum;
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  (function (SetTypeEnum) {
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  SetTypeEnum[SetTypeEnum["OVERHAND"] = 0] = "OVERHAND";
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- SetTypeEnum[SetTypeEnum["UNDERHAND"] = 1] = "UNDERHAND";
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- SetTypeEnum[SetTypeEnum["SPIKE"] = 2] = "SPIKE";
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- SetTypeEnum[SetTypeEnum["DUMP"] = 3] = "DUMP";
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+ SetTypeEnum[SetTypeEnum["DUMP"] = 1] = "DUMP";
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  })(SetTypeEnum || (SetTypeEnum = {}));
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  export var SetFailureEnum;
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  (function (SetFailureEnum) {
@@ -78,7 +76,7 @@ export var SpikeTypeEnum;
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  (function (SpikeTypeEnum) {
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  SpikeTypeEnum[SpikeTypeEnum["CROSS_SHOT"] = 0] = "CROSS_SHOT";
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  SpikeTypeEnum[SpikeTypeEnum["LINE_SHOT"] = 1] = "LINE_SHOT";
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- SpikeTypeEnum[SpikeTypeEnum["TOOL_SHOT"] = 2] = "TOOL_SHOT";
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+ SpikeTypeEnum[SpikeTypeEnum["REVERSE_CROSS"] = 2] = "REVERSE_CROSS";
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  SpikeTypeEnum[SpikeTypeEnum["TIP"] = 3] = "TIP";
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  SpikeTypeEnum[SpikeTypeEnum["DOWN_BALL"] = 4] = "DOWN_BALL";
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  SpikeTypeEnum[SpikeTypeEnum["OVERHAND"] = 5] = "OVERHAND";
@@ -10,6 +10,7 @@ interface TraitProps {
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  export declare enum TraitEnum {
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  /**
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  * When triggered, all actions before the net crossing have a bonus.
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+ * Can only be triggered during the first or second touch.
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  */
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  MASTER_MIND = "MASTER_MIND",
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  /**
@@ -8,6 +8,7 @@ export var TraitEnum;
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  (function (TraitEnum) {
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  /**
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  * When triggered, all actions before the net crossing have a bonus.
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+ * Can only be triggered during the first or second touch.
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  */
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  TraitEnum["MASTER_MIND"] = "MASTER_MIND";
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  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "volleyballsimtypes",
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- "version": "0.0.170",
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+ "version": "0.0.171",
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  "description": "vbsim types",
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  "main": "./dist/cjs/src/index.js",
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  "module": "./dist/esm/src/index.js",