volleyballsimtypes 0.0.165 → 0.0.167

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Files changed (99) hide show
  1. package/dist/cjs/src/data/init-models.js +0 -21
  2. package/dist/cjs/src/data/models/index.d.ts +0 -2
  3. package/dist/cjs/src/data/models/index.js +0 -2
  4. package/dist/cjs/src/data/models/performance-stats.d.ts +28 -15
  5. package/dist/cjs/src/data/models/performance-stats.js +42 -7
  6. package/dist/cjs/src/data/models/player.d.ts +8 -30
  7. package/dist/cjs/src/data/models/player.js +6 -2
  8. package/dist/cjs/src/data/transformers/index.d.ts +0 -2
  9. package/dist/cjs/src/data/transformers/index.js +0 -2
  10. package/dist/cjs/src/data/transformers/performance-stats.js +25 -11
  11. package/dist/cjs/src/data/transformers/player.js +4 -3
  12. package/dist/cjs/src/index.d.ts +0 -1
  13. package/dist/cjs/src/index.js +0 -1
  14. package/dist/cjs/src/service/coach/formation.js +57 -57
  15. package/dist/cjs/src/service/player/index.d.ts +2 -1
  16. package/dist/cjs/src/service/player/index.js +2 -1
  17. package/dist/cjs/src/service/player/performance-stats.d.ts +5 -25
  18. package/dist/cjs/src/service/player/performance-stats.js +10 -29
  19. package/dist/cjs/src/service/player/player.d.ts +4 -5
  20. package/dist/cjs/src/service/player/player.js +21 -41
  21. package/dist/cjs/src/service/player/rarity.d.ts +4 -1
  22. package/dist/cjs/src/service/player/rarity.js +16 -14
  23. package/dist/cjs/src/service/player/role.d.ts +16 -15
  24. package/dist/cjs/src/service/player/role.js +43 -39
  25. package/dist/cjs/src/service/player/stats.d.ts +12 -0
  26. package/dist/cjs/src/service/player/stats.js +67 -0
  27. package/dist/cjs/src/service/player/trait.d.ts +12 -19
  28. package/dist/cjs/src/service/player/trait.js +49 -140
  29. package/dist/cjs/src/stat-config/roles.json +117 -0
  30. package/dist/cjs/src/stat-config/traits.json +58 -0
  31. package/dist/esm/src/data/init-models.js +1 -22
  32. package/dist/esm/src/data/models/index.d.ts +0 -2
  33. package/dist/esm/src/data/models/index.js +0 -2
  34. package/dist/esm/src/data/models/performance-stats.d.ts +28 -15
  35. package/dist/esm/src/data/models/performance-stats.js +42 -7
  36. package/dist/esm/src/data/models/player.d.ts +8 -30
  37. package/dist/esm/src/data/models/player.js +7 -3
  38. package/dist/esm/src/data/transformers/index.d.ts +0 -2
  39. package/dist/esm/src/data/transformers/index.js +0 -2
  40. package/dist/esm/src/data/transformers/performance-stats.js +25 -11
  41. package/dist/esm/src/data/transformers/player.js +5 -4
  42. package/dist/esm/src/index.d.ts +0 -1
  43. package/dist/esm/src/index.js +0 -1
  44. package/dist/esm/src/service/coach/formation.js +58 -58
  45. package/dist/esm/src/service/player/index.d.ts +2 -1
  46. package/dist/esm/src/service/player/index.js +2 -1
  47. package/dist/esm/src/service/player/performance-stats.d.ts +5 -25
  48. package/dist/esm/src/service/player/performance-stats.js +9 -28
  49. package/dist/esm/src/service/player/player.d.ts +4 -5
  50. package/dist/esm/src/service/player/player.js +21 -18
  51. package/dist/esm/src/service/player/rarity.d.ts +4 -1
  52. package/dist/esm/src/service/player/rarity.js +15 -13
  53. package/dist/esm/src/service/player/role.d.ts +16 -15
  54. package/dist/esm/src/service/player/role.js +37 -37
  55. package/dist/esm/src/service/player/stats.d.ts +12 -0
  56. package/dist/esm/src/service/player/stats.js +62 -0
  57. package/dist/esm/src/service/player/trait.d.ts +12 -19
  58. package/dist/esm/src/service/player/trait.js +46 -117
  59. package/dist/esm/src/stat-config/roles.json +117 -0
  60. package/dist/esm/src/stat-config/traits.json +58 -0
  61. package/package.json +1 -1
  62. package/dist/cjs/src/data/models/player-trait.d.ts +0 -23
  63. package/dist/cjs/src/data/models/player-trait.js +0 -42
  64. package/dist/cjs/src/data/models/trait.d.ts +0 -37
  65. package/dist/cjs/src/data/models/trait.js +0 -30
  66. package/dist/cjs/src/data/transformers/role.d.ts +0 -5
  67. package/dist/cjs/src/data/transformers/role.js +0 -25
  68. package/dist/cjs/src/data/transformers/trait.d.ts +0 -5
  69. package/dist/cjs/src/data/transformers/trait.js +0 -19
  70. package/dist/cjs/src/formula/event.formula.json +0 -125
  71. package/dist/cjs/src/formula/events.d.ts +0 -125
  72. package/dist/cjs/src/formula/events.js +0 -8
  73. package/dist/cjs/src/formula/index.d.ts +0 -3
  74. package/dist/cjs/src/formula/index.js +0 -19
  75. package/dist/cjs/src/formula/role.formula.json +0 -82
  76. package/dist/cjs/src/formula/roles.d.ts +0 -20
  77. package/dist/cjs/src/formula/roles.js +0 -9
  78. package/dist/cjs/src/formula/stat.formula.json +0 -66
  79. package/dist/cjs/src/formula/stats.d.ts +0 -10
  80. package/dist/cjs/src/formula/stats.js +0 -18
  81. package/dist/esm/src/data/models/player-trait.d.ts +0 -23
  82. package/dist/esm/src/data/models/player-trait.js +0 -38
  83. package/dist/esm/src/data/models/trait.d.ts +0 -37
  84. package/dist/esm/src/data/models/trait.js +0 -26
  85. package/dist/esm/src/data/transformers/role.d.ts +0 -5
  86. package/dist/esm/src/data/transformers/role.js +0 -21
  87. package/dist/esm/src/data/transformers/trait.d.ts +0 -5
  88. package/dist/esm/src/data/transformers/trait.js +0 -15
  89. package/dist/esm/src/formula/event.formula.json +0 -125
  90. package/dist/esm/src/formula/events.d.ts +0 -125
  91. package/dist/esm/src/formula/events.js +0 -2
  92. package/dist/esm/src/formula/index.d.ts +0 -3
  93. package/dist/esm/src/formula/index.js +0 -3
  94. package/dist/esm/src/formula/role.formula.json +0 -82
  95. package/dist/esm/src/formula/roles.d.ts +0 -20
  96. package/dist/esm/src/formula/roles.js +0 -3
  97. package/dist/esm/src/formula/stat.formula.json +0 -66
  98. package/dist/esm/src/formula/stats.d.ts +0 -10
  99. package/dist/esm/src/formula/stats.js +0 -11
@@ -1,16 +1,17 @@
1
- import { Roles } from '../../formula';
2
- import { PerformanceStats } from './performance-stats';
3
- export declare class Role {
4
- static readonly SETTER: Role;
5
- static readonly LIBERO: Role;
6
- static readonly OUTSIDE_HITTER: Role;
7
- static readonly OPPOSITE_HITTER: Role;
8
- static readonly MIDDLE_BLOCKER: Role;
9
- private static readonly ROLES;
10
- readonly name: Roles;
11
- private constructor();
12
- toString(): string;
13
- static getRoles(): Role[];
14
- static calculateScore(stats: PerformanceStats, role: Role): number;
15
- static assignRoles(stats: PerformanceStats): Role[];
1
+ import { EnumDataType } from 'sequelize';
2
+ import { PerformanceStats, PerformanceStatsParams } from './performance-stats';
3
+ export declare enum RoleEnum {
4
+ SETTER = "SETTER",
5
+ LIBERO = "LIBERO",
6
+ OUTSIDE_HITTER = "OUTSIDE_HITTER",
7
+ OPPOSITE_HITTER = "OPPOSITE_HITTER",
8
+ MIDDLE_BLOCKER = "MIDDLE_BLOCKER"
16
9
  }
10
+ export type Role = RoleEnum.SETTER | RoleEnum.LIBERO | RoleEnum.MIDDLE_BLOCKER | RoleEnum.OUTSIDE_HITTER | RoleEnum.OPPOSITE_HITTER;
11
+ export declare const RoleDataType: EnumDataType<Role>;
12
+ export interface RolesFormula {
13
+ role: Role;
14
+ weight: PerformanceStatsParams;
15
+ }
16
+ export declare function calculateRoleScore(stats: PerformanceStats, role: Role): number;
17
+ export declare function assignRoles(stats: PerformanceStats): Role[];
@@ -1,40 +1,40 @@
1
- import { rolesFormula } from '../../formula';
2
- export class Role {
3
- constructor(name) {
4
- this.name = name;
5
- }
6
- toString() {
7
- return this.name;
8
- }
9
- static getRoles() {
10
- return [...Role.ROLES];
11
- }
12
- static calculateScore(stats, role) {
13
- const weights = rolesFormula.find(r => r.role === role.name);
14
- if (weights == null)
15
- throw new Error('COULD_NOT_FIND_ROLE_WEIGHT');
16
- const score = Object.entries(weights.weight)
17
- .reduce((score, [key, value]) => score + (stats[key] * weights.weight[key]), 0);
18
- return Math.round(score);
1
+ import { DataTypes } from 'sequelize';
2
+ import roles from '../../stat-config/roles.json';
3
+ export var RoleEnum;
4
+ (function (RoleEnum) {
5
+ RoleEnum["SETTER"] = "SETTER";
6
+ RoleEnum["LIBERO"] = "LIBERO";
7
+ RoleEnum["OUTSIDE_HITTER"] = "OUTSIDE_HITTER";
8
+ RoleEnum["OPPOSITE_HITTER"] = "OPPOSITE_HITTER";
9
+ RoleEnum["MIDDLE_BLOCKER"] = "MIDDLE_BLOCKER";
10
+ })(RoleEnum || (RoleEnum = {}));
11
+ export const RoleDataType = DataTypes.ENUM(...Object.values(RoleEnum));
12
+ const rolesFormula = roles;
13
+ export function calculateRoleScore(stats, role) {
14
+ const weights = rolesFormula.find(r => r.role === role);
15
+ if (weights == null)
16
+ throw new Error('COULD_NOT_FIND_ROLE_WEIGHT');
17
+ const score = Object.keys(weights.weight)
18
+ .reduce((score, key) => {
19
+ const stat = stats[key];
20
+ const weight = weights.weight[key];
21
+ return score + (stat * weight);
22
+ }, 0);
23
+ return Math.round(score);
24
+ }
25
+ export function assignRoles(stats) {
26
+ const scores = Object.values(RoleEnum)
27
+ .map((role) => ({
28
+ role,
29
+ score: calculateRoleScore(stats, role)
30
+ }))
31
+ .sort((x, y) => y.score - x.score);
32
+ const out = [scores[0].role];
33
+ if (scores[1].score >= 75) {
34
+ out.push(scores[1].role);
19
35
  }
20
- static assignRoles(stats) {
21
- const scores = this.getRoles().map(role => ({
22
- role,
23
- score: this.calculateScore(stats, role)
24
- })).sort((x, y) => y.score - x.score);
25
- const out = [scores[0].role];
26
- if (scores[1].score >= 75) {
27
- out.push(scores[1].role);
28
- }
29
- if (scores[2].score >= 85) {
30
- out.push(scores[2].role);
31
- }
32
- return out;
36
+ if (scores[2].score >= 85) {
37
+ out.push(scores[2].role);
33
38
  }
39
+ return out;
34
40
  }
35
- Role.SETTER = new Role('SETTER');
36
- Role.LIBERO = new Role('LIBERO');
37
- Role.OUTSIDE_HITTER = new Role('OUTSIDE_HITTER');
38
- Role.OPPOSITE_HITTER = new Role('OPPOSITE_HITTER');
39
- Role.MIDDLE_BLOCKER = new Role('MIDDLE_BLOCKER');
40
- Role.ROLES = [Role.LIBERO, Role.SETTER, Role.OPPOSITE_HITTER, Role.OUTSIDE_HITTER, Role.MIDDLE_BLOCKER];
@@ -0,0 +1,12 @@
1
+ import { PerformanceStats } from './performance-stats';
2
+ export declare enum StatsEnum {
3
+ ATTACK = "ATTACK",
4
+ SET = "SET",
5
+ RECEIVE = "RECEIVE",
6
+ SERVE = "SERVE",
7
+ BLOCK = "BLOCK",
8
+ STAMINA = "STAMINA"
9
+ }
10
+ export type Stats = StatsEnum.ATTACK | StatsEnum.SET | StatsEnum.RECEIVE | StatsEnum.SERVE | StatsEnum.BLOCK | StatsEnum.STAMINA;
11
+ export declare function calculateStatScore(performanceStats: PerformanceStats, statName: Stats): number;
12
+ export declare function getMultipliers(statName: Stats, performanceStats?: PerformanceStats): any;
@@ -0,0 +1,62 @@
1
+ export var StatsEnum;
2
+ (function (StatsEnum) {
3
+ StatsEnum["ATTACK"] = "ATTACK";
4
+ StatsEnum["SET"] = "SET";
5
+ StatsEnum["RECEIVE"] = "RECEIVE";
6
+ StatsEnum["SERVE"] = "SERVE";
7
+ StatsEnum["BLOCK"] = "BLOCK";
8
+ StatsEnum["STAMINA"] = "STAMINA";
9
+ })(StatsEnum || (StatsEnum = {}));
10
+ export function calculateStatScore(performanceStats, statName) {
11
+ const multipliers = getMultipliers(statName, performanceStats);
12
+ const score = Object.entries(multipliers)
13
+ .reduce((total, [key, value]) => total + value * performanceStats[key], 0);
14
+ return Math.round(score);
15
+ }
16
+ export function getMultipliers(statName, performanceStats) {
17
+ switch (statName) {
18
+ case StatsEnum.ATTACK:
19
+ return {
20
+ spike: 0.55,
21
+ backAttack: 0.1,
22
+ power: performanceStats == null ? 0.125 : performanceStats.power > performanceStats.quick ? 0.2 : 0.05,
23
+ quick: performanceStats == null ? 0.125 : performanceStats.quick > performanceStats.power ? 0.2 : 0.05,
24
+ awareness: 0.05,
25
+ attack: 0.05
26
+ };
27
+ case StatsEnum.SET:
28
+ return {
29
+ setting: 0.7,
30
+ overhand: 0.1,
31
+ bump: 0.05,
32
+ awareness: 0.075,
33
+ attack: 0.075
34
+ };
35
+ case StatsEnum.RECEIVE:
36
+ return {
37
+ reception: 0.75,
38
+ overhand: 0.025,
39
+ bump: 0.15,
40
+ focus: 0.025,
41
+ defense: 0.05
42
+ };
43
+ case StatsEnum.SERVE:
44
+ return {
45
+ serve: 0.85,
46
+ awareness: 0.075,
47
+ attack: 0.075
48
+ };
49
+ case StatsEnum.BLOCK:
50
+ return {
51
+ block: 0.65,
52
+ read: performanceStats == null ? 0.125 : performanceStats.read > performanceStats.commit ? 0.2 : 0.05,
53
+ commit: performanceStats == null ? 0.125 : performanceStats.commit > performanceStats.read ? 0.2 : 0.05,
54
+ focus: 0.05,
55
+ defense: 0.05
56
+ };
57
+ case StatsEnum.STAMINA:
58
+ return { stamina: 1 };
59
+ default:
60
+ throw new Error('INVALID_STAT');
61
+ }
62
+ }
@@ -1,22 +1,15 @@
1
- import * as GeneralStat from '../../formula/stats';
2
1
  import { PerformanceStats } from './performance-stats';
3
2
  import { Rarity } from './rarity';
4
- export declare class Trait {
5
- static readonly MASTER_MIND: Trait;
6
- static readonly MOVING_WALL: Trait;
7
- static readonly MARKSMAN: Trait;
8
- static readonly METEOR_SERVE: Trait;
9
- static readonly VIGOROUS: Trait;
10
- static readonly GUARDIAN: Trait;
11
- readonly id: string;
12
- readonly name: string;
13
- readonly modifier: number;
14
- readonly chance: number;
15
- readonly statThreshold: number;
16
- readonly stat: GeneralStat.Stats;
17
- readonly weight: number;
18
- private constructor();
19
- static getTraits(): Trait[];
20
- static assignTraits(performanceStats: PerformanceStats, rarity: Rarity): Trait[];
21
- toString(): string;
3
+ import { EnumDataType } from 'sequelize';
4
+ export declare enum TraitEnum {
5
+ MASTER_MIND = "MASTER_MIND",
6
+ MOVING_WALL = "MOVING_WALL",
7
+ MARKSMAN = "MARKSMAN",
8
+ METEOR_SERVE = "METEOR_SERVE",
9
+ VIGOROUS = "VIGOROUS",
10
+ GUARDIAN = "GUARDIAN",
11
+ FLOAT_SERVE = "FLOAT_SERVE"
22
12
  }
13
+ export type Trait = TraitEnum.FLOAT_SERVE | TraitEnum.GUARDIAN | TraitEnum.MASTER_MIND | TraitEnum.MOVING_WALL | TraitEnum.MARKSMAN | TraitEnum.METEOR_SERVE | TraitEnum.VIGOROUS;
14
+ export declare const TraitDataType: EnumDataType<Trait>;
15
+ export declare function assignTraits(performanceStats: PerformanceStats, rarity: Rarity): Trait[];
@@ -1,121 +1,50 @@
1
- import * as GeneralStat from '../../formula/stats';
2
- import { Rarity } from './rarity';
1
+ import { RarityEnum } from './rarity';
3
2
  import { randomInt } from 'node:crypto';
4
- export class Trait {
5
- constructor({ id, name, modifier, chance, statThreshold, stat, weight }) {
6
- this.id = id;
7
- this.name = name;
8
- this.modifier = modifier;
9
- this.chance = chance;
10
- this.statThreshold = statThreshold;
11
- this.stat = stat;
12
- this.weight = weight;
13
- }
14
- static getTraits() {
15
- return [Trait.GUARDIAN, Trait.MARKSMAN, Trait.METEOR_SERVE, Trait.VIGOROUS, Trait.MOVING_WALL, Trait.MASTER_MIND];
16
- }
17
- static assignTraits(performanceStats, rarity) {
18
- let traitCount;
19
- switch (rarity) {
20
- case Rarity.COMMON: {
21
- traitCount = 0;
22
- break;
23
- }
24
- case Rarity.RARE: {
25
- traitCount = randomInt(0, 1);
26
- break;
27
- }
28
- case Rarity.LEGENDARY: {
29
- traitCount = randomInt(0, 2);
30
- break;
31
- }
32
- case Rarity.MYTHIC: {
33
- traitCount = randomInt(1, 3);
34
- break;
35
- }
36
- case Rarity.SPECIAL: {
37
- traitCount = randomInt(2, 3);
38
- break;
39
- }
40
- default:
41
- throw new Error('INVALID_RARITY');
3
+ import rawTraits from '../../stat-config/traits.json';
4
+ import { DataTypes } from 'sequelize';
5
+ import { calculateStatScore } from './stats';
6
+ const traits = rawTraits;
7
+ export var TraitEnum;
8
+ (function (TraitEnum) {
9
+ TraitEnum["MASTER_MIND"] = "MASTER_MIND";
10
+ TraitEnum["MOVING_WALL"] = "MOVING_WALL";
11
+ TraitEnum["MARKSMAN"] = "MARKSMAN";
12
+ TraitEnum["METEOR_SERVE"] = "METEOR_SERVE";
13
+ TraitEnum["VIGOROUS"] = "VIGOROUS";
14
+ TraitEnum["GUARDIAN"] = "GUARDIAN";
15
+ TraitEnum["FLOAT_SERVE"] = "FLOAT_SERVE";
16
+ })(TraitEnum || (TraitEnum = {}));
17
+ export const TraitDataType = DataTypes.ENUM(...Object.values(TraitEnum));
18
+ export function assignTraits(performanceStats, rarity) {
19
+ let traitCount;
20
+ switch (rarity) {
21
+ case RarityEnum.COMMON: {
22
+ traitCount = 0;
23
+ break;
42
24
  }
43
- if (traitCount < 1)
44
- return [];
45
- const qualifiedTraits = this.getTraits()
46
- .filter(trait => GeneralStat.calculateScore(performanceStats, trait.stat) >= trait.statThreshold);
47
- return qualifiedTraits.sort((t1, t2) => t2.weight - t1.weight)
48
- .slice(0, traitCount);
49
- }
50
- toString() {
51
- return JSON.stringify({
52
- name: this.name,
53
- modifier: this.modifier,
54
- statThreshold: this.statThreshold,
55
- chance: this.chance,
56
- stat: this.stat,
57
- weight: this.weight
58
- });
25
+ case RarityEnum.RARE: {
26
+ traitCount = randomInt(0, 1);
27
+ break;
28
+ }
29
+ case RarityEnum.LEGENDARY: {
30
+ traitCount = randomInt(0, 2);
31
+ break;
32
+ }
33
+ case RarityEnum.MYTHIC: {
34
+ traitCount = randomInt(1, 3);
35
+ break;
36
+ }
37
+ case RarityEnum.SPECIAL: {
38
+ traitCount = randomInt(2, 3);
39
+ break;
40
+ }
41
+ default:
42
+ throw new Error('INVALID_RARITY');
59
43
  }
44
+ if (traitCount < 1)
45
+ return [];
46
+ return traits.filter((trait) => calculateStatScore(performanceStats, trait.stat) >= trait.statThreshold)
47
+ .sort((t1, t2) => t2.weight - t1.weight)
48
+ .map((trait) => trait.name)
49
+ .slice(0, traitCount);
60
50
  }
61
- // A Setter gets a bonus to their score, and the receiving attacker gets a bonus as well.
62
- // Stacks with attacker bonus
63
- Trait.MASTER_MIND = new Trait({
64
- id: '0117a315-a743-43e3-9ec2-ad5cf700ef08',
65
- name: 'Master Mind',
66
- modifier: 1.1,
67
- chance: 0.2,
68
- statThreshold: 80,
69
- stat: 'ATTACK',
70
- weight: 10
71
- });
72
- // Will always participate in blocking regardless of chance and adds
73
- Trait.MOVING_WALL = new Trait({
74
- id: '304c53f6-5e7a-44d3-9625-f10d8109421a',
75
- name: 'Moving Wall',
76
- modifier: 1.1,
77
- chance: 1,
78
- statThreshold: 75,
79
- stat: 'DEFENSE',
80
- weight: 5
81
- });
82
- // On attack, will always pick the worst receiver and adds a 10% to score
83
- Trait.MARKSMAN = new Trait({
84
- id: 'ace3458e-69ab-487c-a9c0-d656f705d8dd',
85
- name: 'Marksman',
86
- modifier: 1.05,
87
- chance: 0.3,
88
- statThreshold: 75,
89
- stat: 'ATTACK',
90
- weight: 5
91
- });
92
- // Increases the score of the serve by 10% when serve type is Jumping.
93
- Trait.METEOR_SERVE = new Trait({
94
- id: 'c929a79d-5866-40d6-bbd6-b0b67a929c4c',
95
- name: 'Meteor Serve',
96
- modifier: 1.1,
97
- chance: 0.1,
98
- statThreshold: 75,
99
- stat: 'SERVE',
100
- weight: 10
101
- });
102
- // Has a 50% chance of taking an action without decreasing energy.
103
- Trait.VIGOROUS = new Trait({
104
- id: 'f9599b87-b3b2-49ce-8224-470f6fe6ed64',
105
- name: 'Vigorous',
106
- modifier: 1,
107
- statThreshold: 60,
108
- chance: 0.5,
109
- stat: 'PHYSICAL',
110
- weight: 1
111
- });
112
- // Takes place of the receiver and increases reception score by 15%, guaranteeing success. Can only trigger in back-row.
113
- Trait.GUARDIAN = new Trait({
114
- id: 'c3291953-9256-4559-b5a9-955ccb8f9a6f',
115
- name: 'Guardian',
116
- chance: 0.2,
117
- statThreshold: 75,
118
- modifier: 1.15,
119
- stat: 'DEFENSE',
120
- weight: 10
121
- });
@@ -0,0 +1,117 @@
1
+ [
2
+ {
3
+ "role": "SETTER",
4
+ "weight": {
5
+ "serve": 0.2,
6
+ "stamina": 0.05,
7
+ "setting": 0.7,
8
+ "block": 0.05,
9
+ "spike": 0,
10
+ "quick": 0,
11
+ "power": 0,
12
+ "backAttack": 0,
13
+ "awareness": 0,
14
+ "attack": 0,
15
+ "reception": 0,
16
+ "overhand": 0,
17
+ "bump": 0,
18
+ "read": 0,
19
+ "commit": 0,
20
+ "focus": 0,
21
+ "defense": 0,
22
+ "saving": 0
23
+ }
24
+ },
25
+ {
26
+ "role": "LIBERO",
27
+ "weight": {
28
+ "spike": 0,
29
+ "quick": 0,
30
+ "power": 0,
31
+ "backAttack": 0,
32
+ "awareness": 0,
33
+ "attack": 0,
34
+ "serve": 0,
35
+ "stamina": 0.15,
36
+ "setting": 0.15,
37
+ "reception": 0.7,
38
+ "overhand": 0,
39
+ "bump": 0,
40
+ "block": 0,
41
+ "read": 0,
42
+ "commit": 0,
43
+ "focus": 0,
44
+ "defense": 0,
45
+ "saving": 0
46
+ }
47
+ },
48
+ {
49
+ "role": "OUTSIDE_HITTER",
50
+ "weight": {
51
+ "spike": 0.6,
52
+ "quick": 0,
53
+ "power": 0,
54
+ "backAttack": 0.2,
55
+ "awareness": 0,
56
+ "attack": 0,
57
+ "serve": 0.15,
58
+ "stamina": 0.05,
59
+ "setting": 0,
60
+ "reception": 0,
61
+ "overhand": 0,
62
+ "bump": 0,
63
+ "block": 0,
64
+ "read": 0,
65
+ "commit": 0,
66
+ "focus": 0,
67
+ "defense": 0,
68
+ "saving": 0
69
+ }
70
+ },
71
+ {
72
+ "role": "OPPOSITE_HITTER",
73
+ "weight": {
74
+ "spike": 0.3,
75
+ "quick": 0,
76
+ "power": 0,
77
+ "backAttack": 0.1,
78
+ "awareness": 0,
79
+ "attack": 0,
80
+ "serve": 0.1,
81
+ "stamina": 0.1,
82
+ "setting": 0,
83
+ "reception": 0.2,
84
+ "overhand": 0,
85
+ "bump": 0,
86
+ "block": 0.2,
87
+ "read": 0,
88
+ "commit": 0,
89
+ "focus": 0,
90
+ "defense": 0,
91
+ "saving": 0
92
+ }
93
+ },
94
+ {
95
+ "role": "MIDDLE_BLOCKER",
96
+ "weight": {
97
+ "spike": 0.2,
98
+ "quick": 0,
99
+ "power": 0,
100
+ "backAttack": 0,
101
+ "awareness": 0,
102
+ "attack": 0,
103
+ "serve": 0,
104
+ "stamina": 0.1,
105
+ "setting": 0,
106
+ "reception": 0,
107
+ "overhand": 0,
108
+ "bump": 0,
109
+ "block": 0.7,
110
+ "read": 0,
111
+ "commit": 0,
112
+ "focus": 0,
113
+ "defense": 0,
114
+ "saving": 0
115
+ }
116
+ }
117
+ ]
@@ -0,0 +1,58 @@
1
+ [
2
+ {
3
+ "name": "MASTER_MIND",
4
+ "modifier": 1.1,
5
+ "chance": 0.2,
6
+ "statThreshold": 80,
7
+ "stat": "SET",
8
+ "weight": 10
9
+ },
10
+ {
11
+ "name": "MOVING_WALL",
12
+ "modifier": 1.1,
13
+ "chance": 1,
14
+ "statThreshold": 75,
15
+ "stat": "BLOCK",
16
+ "weight": 5
17
+ },
18
+ {
19
+ "name": "MARKSMAN",
20
+ "modifier": 1.05,
21
+ "chance": 0.3,
22
+ "statThreshold": 75,
23
+ "stat": "ATTACK",
24
+ "weight": 5
25
+ },
26
+ {
27
+ "name": "METEOR_SERVE",
28
+ "modifier": 1.1,
29
+ "chance": 0.1,
30
+ "statThreshold": 75,
31
+ "stat": "SERVE",
32
+ "weight": 10
33
+ },
34
+ {
35
+ "name": "FLOAT_SERVE",
36
+ "modifier": 1,
37
+ "chance": 0.5,
38
+ "statThreshold": 60,
39
+ "stat": "SERVE",
40
+ "weight": 10
41
+ },
42
+ {
43
+ "name": "VIGOROUS",
44
+ "modifier": 1,
45
+ "statThreshold": 60,
46
+ "chance": 0.5,
47
+ "stat": "STAMINA",
48
+ "weight": 1
49
+ },
50
+ {
51
+ "name": "GUARDIAN",
52
+ "chance": 0.2,
53
+ "statThreshold": 75,
54
+ "modifier": 1.15,
55
+ "stat": "RECEIVE",
56
+ "weight": 10
57
+ }
58
+ ]
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "volleyballsimtypes",
3
- "version": "0.0.165",
3
+ "version": "0.0.167",
4
4
  "description": "vbsim types",
5
5
  "main": "./dist/cjs/src/index.js",
6
6
  "module": "./dist/esm/src/index.js",
@@ -1,23 +0,0 @@
1
- import * as Sequelize from 'sequelize';
2
- import { Model } from 'sequelize';
3
- import { PlayerId, PlayerModel, TraitId, TraitModel } from '.';
4
- export interface PlayerTraitAttributes {
5
- player_id: string;
6
- trait_id: string;
7
- }
8
- export type PlayerTraitPk = 'player_id' | 'trait_id';
9
- export type PlayerTraitId = PlayerTraitModel[PlayerTraitPk];
10
- export type PlayerTraitCreationAttributes = PlayerTraitAttributes;
11
- export declare class PlayerTraitModel extends Model<PlayerTraitAttributes, PlayerTraitCreationAttributes> implements PlayerTraitAttributes {
12
- player_id: string;
13
- trait_id: string;
14
- player: PlayerModel;
15
- getPlayer: Sequelize.BelongsToGetAssociationMixin<PlayerModel>;
16
- setPlayer: Sequelize.BelongsToSetAssociationMixin<PlayerModel, PlayerId>;
17
- createPlayer: Sequelize.BelongsToCreateAssociationMixin<PlayerModel>;
18
- trait: TraitModel;
19
- getTrait: Sequelize.BelongsToGetAssociationMixin<TraitModel>;
20
- setTrait: Sequelize.BelongsToSetAssociationMixin<TraitModel, TraitId>;
21
- createTrait: Sequelize.BelongsToCreateAssociationMixin<TraitModel>;
22
- static initModel(sequelize: Sequelize.Sequelize): typeof PlayerTraitModel;
23
- }
@@ -1,42 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PlayerTraitModel = void 0;
4
- const sequelize_1 = require("sequelize");
5
- class PlayerTraitModel extends sequelize_1.Model {
6
- static initModel(sequelize) {
7
- return PlayerTraitModel.init({
8
- player_id: {
9
- type: sequelize_1.DataTypes.UUID,
10
- allowNull: false,
11
- primaryKey: true,
12
- references: {
13
- model: 'Player',
14
- key: 'player_id'
15
- }
16
- },
17
- trait_id: {
18
- type: sequelize_1.DataTypes.UUID,
19
- allowNull: false,
20
- primaryKey: true,
21
- references: {
22
- model: 'Trait',
23
- key: 'trait_id'
24
- }
25
- }
26
- }, {
27
- sequelize,
28
- tableName: 'PlayerTrait',
29
- schema: 'public',
30
- timestamps: false,
31
- indexes: [{
32
- name: 'playertrait_pk',
33
- unique: true,
34
- fields: [
35
- { name: 'trait_id' },
36
- { name: 'player_id' }
37
- ]
38
- }]
39
- });
40
- }
41
- }
42
- exports.PlayerTraitModel = PlayerTraitModel;