visualfries 0.1.103 → 0.1.105

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@@ -32,9 +32,23 @@ export class PixiDisplayObjectHook {
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  this.initMainSprite();
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  }
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  async #handleRefresh() {
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- await this.#handleDestroy();
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- this.#initDisplayObject();
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- await this.#handleUpdate();
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+ // Check if texture has changed (e.g., video source change)
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+ const currentTexture = this.#context.getResource('pixiTexture');
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+ if (currentTexture && currentTexture !== this.#pixiTexture) {
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+ // Texture changed - need to recreate sprite with new texture
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+ await this.#handleDestroy();
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+ this.#pixiTexture = currentTexture;
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+ this.#initDisplayObject();
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+ }
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+ else if (this.#displayObject?.children?.length > 0) {
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+ // Same texture - just update sprite properties (position, size, opacity, etc.)
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+ const sprite = this.#displayObject.children[0];
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+ if (sprite) {
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+ setPlacementAndOpacity(sprite, this.#context.data.appearance);
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+ this.state.markDirty();
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+ }
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+ }
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+ // If no texture yet, #handleUpdate will handle initial creation
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  }
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  async #handleUpdate() {
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  const isActive = this.#context.isActive;
@@ -187,15 +187,28 @@ export class PixiSplitScreenDisplayObjectHook {
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  this.#context.setResource('pixiRenderObject', this.#displayObject);
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  }
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  async #handleRefresh() {
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- await this.#handleDestroy();
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- // Reset texture reference so it gets refreshed from context
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- this.#pixiTexture = undefined;
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- if (this.#displayObject) {
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+ const currentTexture = this.#context.getResource('pixiTexture');
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+ // Check if texture has changed (e.g., video source change)
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+ if (currentTexture && currentTexture !== this.#pixiTexture) {
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+ // Texture changed - need to recreate everything
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+ await this.#handleDestroy();
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+ this.#pixiTexture = currentTexture;
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+ if (this.#displayObject) {
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+ this.#displayObject.removeChildren();
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+ this.#initDisplayObject();
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+ }
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+ }
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+ else if (this.#displayObject?.children?.length > 0) {
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+ // Same texture - just update sprite properties (position, size, etc.)
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+ // For split screen, we may need to rebuild if effects changed
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+ // For now, trigger a full rebuild on refresh
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  this.#displayObject.removeChildren();
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+ if (currentTexture) {
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+ this.#pixiTexture = currentTexture;
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+ this.#initDisplayObject();
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+ }
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  }
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- // Don't call #initDisplayObject here - let #handleUpdate do it
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- // after resources are ready
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- await this.#handleUpdate();
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+ // If no texture yet, #handleUpdate will handle initial creation
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  }
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  async #handleDestroy() {
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  // remove event listeners from video
@@ -2,7 +2,10 @@ import * as PIXI from 'pixi.js-legacy';
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  import { VideoComponentShape } from '../..';
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  import { z } from 'zod';
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  export class PixiVideoTextureHook {
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- types = ['update', 'destroy', 'refresh'];
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+ // Note: 'refresh' is NOT included - timeline position changes don't need texture recreation.
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+ // The video element persists and the same texture can continue to be used.
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+ // Only 'refresh:content' (source change) should recreate the texture.
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+ types = ['update', 'destroy', 'refresh:content'];
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  priority = 1;
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  #context;
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  #videoTexture;
@@ -10,8 +13,7 @@ export class PixiVideoTextureHook {
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  #handlers = {
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  update: this.#handleUpdate.bind(this),
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  destroy: this.#handleDestroy.bind(this),
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- refresh: this.#handleRefresh.bind(this),
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- 'refresh:config': this.#handleRefresh.bind(this)
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+ 'refresh:content': this.#handleRefreshContent.bind(this)
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  };
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  async #handleUpdate() {
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  if (this.#videoTexture) {
@@ -38,9 +40,10 @@ export class PixiVideoTextureHook {
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  this.#context.removeResource('pixiTexture');
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  }
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  }
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- async #handleRefresh() {
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+ async #handleRefreshContent() {
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+ // Only recreate texture when video source changes
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  await this.#handleDestroy();
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- // #handleUpdate will recreate texture on next update call
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+ // Texture will be recreated on next update when videoElement is available
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  }
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  async handle(type, context) {
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  this.#context = context;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "visualfries",
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- "version": "0.1.103",
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+ "version": "0.1.105",
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  "license": "MIT",
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  "author": "ContentFries",
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  "repository": {