vislite 1.9.0-alpha.2 → 1.9.0

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Files changed (184) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +3 -2
  3. package/LICENSE +20 -20
  4. package/README.md +1 -1
  5. package/lib/BarLayout/index.es.js +121 -121
  6. package/lib/BarLayout/index.es.min.js +2 -2
  7. package/lib/Buffer/index.es.js +1 -1
  8. package/lib/Buffer/index.es.min.js +1 -1
  9. package/lib/Canvas/index.es.js +1 -1
  10. package/lib/Canvas/index.es.min.js +1 -1
  11. package/lib/Cardinal/index.es.js +1 -1
  12. package/lib/Cardinal/index.es.min.js +1 -1
  13. package/lib/Eoap/index.es.js +1 -1
  14. package/lib/Eoap/index.es.min.js +1 -1
  15. package/lib/Hermite/index.es.js +1 -1
  16. package/lib/Hermite/index.es.min.js +1 -1
  17. package/lib/MapCoordinate/index.es.js +1 -1
  18. package/lib/MapCoordinate/index.es.min.js +1 -1
  19. package/lib/Matrix4/index.es.js +1 -1
  20. package/lib/Matrix4/index.es.min.js +1 -1
  21. package/lib/Mercator/index.es.js +1 -1
  22. package/lib/Mercator/index.es.min.js +1 -1
  23. package/lib/PieLayout/index.es.js +121 -121
  24. package/lib/PieLayout/index.es.min.js +2 -2
  25. package/lib/RawCanvas/index.es.js +1 -1
  26. package/lib/RawCanvas/index.es.min.js +1 -1
  27. package/lib/SVG/index.es.js +1 -1
  28. package/lib/SVG/index.es.min.js +1 -1
  29. package/lib/Shader/index.es.js +1 -1
  30. package/lib/Shader/index.es.min.js +1 -1
  31. package/lib/Texture/index.es.js +1 -1
  32. package/lib/Texture/index.es.min.js +1 -1
  33. package/lib/TreeLayout/index.es.js +121 -121
  34. package/lib/TreeLayout/index.es.min.js +2 -2
  35. package/lib/animation/index.es.js +121 -121
  36. package/lib/animation/index.es.min.js +2 -2
  37. package/lib/assemble/index.es.js +1 -1
  38. package/lib/assemble/index.es.min.js +1 -1
  39. package/lib/getLoopColors/index.es.js +1 -1
  40. package/lib/getLoopColors/index.es.min.js +1 -1
  41. package/lib/getWebGLContext/index.es.js +1 -1
  42. package/lib/getWebGLContext/index.es.min.js +1 -1
  43. package/lib/index.umd.js +171 -171
  44. package/lib/index.umd.min.js +3 -3
  45. package/lib/initOption/index.es.js +1 -1
  46. package/lib/initOption/index.es.min.js +1 -1
  47. package/lib/mergeOption/index.es.js +1 -1
  48. package/lib/mergeOption/index.es.min.js +1 -1
  49. package/lib/move/index.es.js +1 -1
  50. package/lib/move/index.es.min.js +1 -1
  51. package/lib/rotate/index.es.js +1 -1
  52. package/lib/rotate/index.es.min.js +1 -1
  53. package/lib/ruler/index.es.js +1 -1
  54. package/lib/ruler/index.es.min.js +1 -1
  55. package/lib/scale/index.es.js +1 -1
  56. package/lib/scale/index.es.min.js +1 -1
  57. package/lib/throttle/index.es.js +51 -51
  58. package/lib/throttle/index.es.min.js +2 -2
  59. package/minialipay/ui-canvas/drawImage.js +35 -35
  60. package/minialipay/ui-canvas/index.acss +4 -4
  61. package/minialipay/ui-canvas/index.axml +3 -3
  62. package/minialipay/ui-canvas/index.d.ts +1 -1
  63. package/minialipay/ui-canvas/index.js +100 -100
  64. package/minialipay/ui-canvas/index.json +6 -6
  65. package/miniprogram/ui-canvas/drawImage.js +35 -35
  66. package/miniprogram/ui-canvas/index.js +125 -125
  67. package/miniprogram/ui-canvas/index.json +4 -4
  68. package/miniprogram/ui-canvas/index.wxml +4 -4
  69. package/miniprogram/ui-canvas/index.wxss +5 -5
  70. package/package/BarLayout/index.ts +2 -2
  71. package/package/Buffer/index.ts +2 -2
  72. package/package/Canvas/index.ts +2 -2
  73. package/package/Cardinal/index.ts +2 -2
  74. package/package/Eoap/index.ts +2 -2
  75. package/package/Hermite/index.ts +2 -2
  76. package/package/MapCoordinate/index.ts +2 -2
  77. package/package/Matrix4/index.ts +2 -2
  78. package/package/Mercator/index.ts +2 -2
  79. package/package/PieLayout/index.ts +2 -2
  80. package/package/RawCanvas/index.ts +2 -2
  81. package/package/SVG/index.ts +2 -2
  82. package/package/Shader/index.ts +2 -2
  83. package/package/Texture/index.ts +2 -2
  84. package/package/TreeLayout/index.ts +2 -2
  85. package/package/animation/index.ts +5 -5
  86. package/package/assemble/index.ts +2 -2
  87. package/package/getLoopColors/index.ts +2 -2
  88. package/package/getWebGLContext/index.ts +40 -40
  89. package/package/index.ts +84 -84
  90. package/package/initOption/index.ts +2 -2
  91. package/package/mergeOption/index.ts +2 -2
  92. package/package/move/index.ts +2 -2
  93. package/package/rotate/index.ts +2 -2
  94. package/package/ruler/index.ts +2 -2
  95. package/package/scale/index.ts +2 -2
  96. package/package/throttle/index.ts +2 -2
  97. package/package.json +75 -75
  98. package/src/Canvas.ts +89 -89
  99. package/src/Eoap.ts +66 -66
  100. package/src/Matrix4/index.ts +84 -84
  101. package/src/Matrix4/move.ts +12 -12
  102. package/src/Matrix4/rotate.ts +15 -15
  103. package/src/Matrix4/scale.ts +11 -11
  104. package/src/Matrix4/transform.ts +64 -64
  105. package/src/Mercator.ts +27 -27
  106. package/src/SVG.ts +55 -55
  107. package/src/common/assemble.ts +22 -22
  108. package/src/common/canvas/arc.ts +51 -51
  109. package/src/common/canvas/config.ts +176 -176
  110. package/src/common/canvas/default.ts +64 -64
  111. package/src/common/canvas/gradient.ts +31 -31
  112. package/src/common/canvas/index.ts +189 -189
  113. package/src/common/canvas/texts.ts +18 -18
  114. package/src/common/map/getBoundary.ts +15 -15
  115. package/src/common/map/tool.ts +29 -29
  116. package/src/common/option.ts +29 -29
  117. package/src/common/setStyle.ts +5 -5
  118. package/src/common/svg/config.ts +213 -213
  119. package/src/common/svg/default.ts +29 -29
  120. package/src/common/svg/gradient.ts +53 -53
  121. package/src/common/svg/index.ts +420 -420
  122. package/src/common/svg/tool.ts +51 -51
  123. package/src/common/tree/index.ts +25 -25
  124. package/src/common/tree/toInnerTree.ts +61 -61
  125. package/src/common/tree/toPlainTree.ts +135 -135
  126. package/src/common/type.ts +26 -26
  127. package/src/common/webgl/buffer.ts +79 -79
  128. package/src/common/webgl/getWebGLContext.ts +45 -45
  129. package/src/common/webgl/shader.ts +75 -75
  130. package/src/common/webgl/texture.ts +98 -98
  131. package/src/coordinate/MapCoordinate.ts +80 -80
  132. package/src/getLoopColors.ts +42 -42
  133. package/src/interpolation/Cardinal.ts +110 -110
  134. package/src/interpolation/Hermite.ts +65 -65
  135. package/src/layout/BarLayout.ts +249 -249
  136. package/src/layout/TreeLayout.ts +200 -200
  137. package/src/move.ts +7 -7
  138. package/src/rotate.ts +7 -7
  139. package/src/ruler.ts +209 -209
  140. package/src/scale.ts +6 -6
  141. package/types/Bar.d.ts +91 -91
  142. package/types/BarConfig.d.ts +4 -4
  143. package/types/BarLayout.d.ts +48 -48
  144. package/types/BarOption.d.ts +31 -31
  145. package/types/Buffer.d.ts +23 -23
  146. package/types/Canvas.d.ts +375 -375
  147. package/types/CanvasConfig.d.ts +88 -88
  148. package/types/CanvasOption.d.ts +13 -13
  149. package/types/CanvasOpts.d.ts +9 -9
  150. package/types/Cardinal.d.ts +13 -13
  151. package/types/Gradient.d.ts +14 -14
  152. package/types/Hermite.d.ts +18 -18
  153. package/types/Map.d.ts +9 -9
  154. package/types/MapConfig.d.ts +27 -27
  155. package/types/MapCoordinate.d.ts +22 -22
  156. package/types/Matrix4.d.ts +47 -47
  157. package/types/Pie.d.ts +73 -73
  158. package/types/PieConfig.d.ts +26 -26
  159. package/types/PieLayout.d.ts +40 -40
  160. package/types/PieOption.d.ts +21 -21
  161. package/types/SVG.d.ts +278 -278
  162. package/types/SVGConfig.d.ts +71 -71
  163. package/types/Shader.d.ts +16 -16
  164. package/types/Texture.d.ts +16 -16
  165. package/types/Tree.d.ts +74 -74
  166. package/types/TreeConfig.d.ts +36 -36
  167. package/types/TreeLayout.d.ts +59 -59
  168. package/types/TreeOption.d.ts +48 -48
  169. package/types/animation.d.ts +11 -11
  170. package/types/assemble.d.ts +5 -5
  171. package/types/getLoopColors.d.ts +5 -5
  172. package/types/getWebGLContext.d.ts +7 -7
  173. package/types/index.d.ts +196 -196
  174. package/types/move.d.ts +5 -5
  175. package/types/option.d.ts +12 -12
  176. package/types/painterConfig.d.ts +4 -4
  177. package/types/rotate.d.ts +5 -5
  178. package/types/ruler.d.ts +10 -10
  179. package/types/scale.d.ts +5 -5
  180. package/types/throttle.d.ts +5 -5
  181. package/types/ui-canvas.d.ts +4 -4
  182. package/types/uni-canvas.d.ts +3 -3
  183. package/uni-app/drawImage.js +19 -19
  184. package/uni-app/ui-canvas.vue +295 -295
package/src/Eoap.ts CHANGED
@@ -1,66 +1,66 @@
1
- import type MapType from '../types/Map'
2
-
3
- // 围绕X轴旋转
4
- const rotateX = function (deg: number, x: number, y: number, z: number) {
5
- const cos = Math.cos(deg), sin = Math.sin(deg)
6
- return [x, y * cos - z * sin, y * sin + z * cos]
7
- }
8
-
9
- // 围绕Y轴旋转
10
- const rotateY = function (deg: number, x: number, y: number, z: number) {
11
- const cos = Math.cos(deg), sin = Math.sin(deg)
12
- return [z * sin + x * cos, y, z * cos - x * sin]
13
- }
14
-
15
- // 围绕Z轴旋转
16
- const rotateZ = function (deg: number, x: number, y: number, z: number) {
17
- const cos = Math.cos(deg), sin = Math.sin(deg)
18
- return [x * cos - y * sin, x * sin + y * cos, z]
19
- }
20
-
21
- /* 等角斜方位投影 */
22
- class Eoap implements MapType {
23
- readonly name: string = 'Eoap'
24
-
25
- private __scale: number // 缩放比例
26
- private __center: number[] // 投影中心经纬度
27
-
28
- constructor(scale: number = 7, center: number[] = [107, 36]) {
29
- this.__scale = scale
30
- this.__center = center
31
- }
32
-
33
- use(λ: number, φ: number): [number, number, number] {
34
- /**
35
- * 通过旋转的方法
36
- * 先旋转出点的位置
37
- * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
- * 这样求的的点的x,y就是最终结果
39
- *
40
- * 计算过程:
41
- * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
- * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
- * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
- * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
- * 5.然后再对p进行经度度旋转lo获得新的p
46
- * 6.然后再对p进行纬度旋转la获得新的p
47
- * 7.旋转结束
48
- *
49
- * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
- * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
- *
52
- */
53
- let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
-
58
- return [
59
- -p[0], // 加负号是因为浏览器坐标和地图不一样
60
- p[1],
61
- p[2]
62
- ]
63
- }
64
- }
65
-
66
- export default Eoap
1
+ import type MapType from '../types/Map'
2
+
3
+ // 围绕X轴旋转
4
+ const rotateX = function (deg: number, x: number, y: number, z: number) {
5
+ const cos = Math.cos(deg), sin = Math.sin(deg)
6
+ return [x, y * cos - z * sin, y * sin + z * cos]
7
+ }
8
+
9
+ // 围绕Y轴旋转
10
+ const rotateY = function (deg: number, x: number, y: number, z: number) {
11
+ const cos = Math.cos(deg), sin = Math.sin(deg)
12
+ return [z * sin + x * cos, y, z * cos - x * sin]
13
+ }
14
+
15
+ // 围绕Z轴旋转
16
+ const rotateZ = function (deg: number, x: number, y: number, z: number) {
17
+ const cos = Math.cos(deg), sin = Math.sin(deg)
18
+ return [x * cos - y * sin, x * sin + y * cos, z]
19
+ }
20
+
21
+ /* 等角斜方位投影 */
22
+ class Eoap implements MapType {
23
+ readonly name: string = 'Eoap'
24
+
25
+ private __scale: number // 缩放比例
26
+ private __center: number[] // 投影中心经纬度
27
+
28
+ constructor(scale: number = 7, center: number[] = [107, 36]) {
29
+ this.__scale = scale
30
+ this.__center = center
31
+ }
32
+
33
+ use(λ: number, φ: number): [number, number, number] {
34
+ /**
35
+ * 通过旋转的方法
36
+ * 先旋转出点的位置
37
+ * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
+ * 这样求的的点的x,y就是最终结果
39
+ *
40
+ * 计算过程:
41
+ * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
+ * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
+ * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
+ * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
+ * 5.然后再对p进行经度度旋转lo获得新的p
46
+ * 6.然后再对p进行纬度旋转la获得新的p
47
+ * 7.旋转结束
48
+ *
49
+ * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
+ * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
+ *
52
+ */
53
+ let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
+
58
+ return [
59
+ -p[0], // 加负号是因为浏览器坐标和地图不一样
60
+ p[1],
61
+ p[2]
62
+ ]
63
+ }
64
+ }
65
+
66
+ export default Eoap
@@ -1,85 +1,85 @@
1
- import type Matrix4Type from '../../types/Matrix4'
2
-
3
- // 两个4x4矩阵相乘
4
- // 或矩阵和齐次坐标相乘
5
- const _multiply = function (matrix4: number[], param: number[]) {
6
- const newParam: number[] = []
7
- for (let i = 0; i < 4; i++)
8
- for (let j = 0; j < param.length / 4; j++)
9
- newParam[j * 4 + i] =
10
- matrix4[i] * param[j * 4] +
11
- matrix4[i + 4] * param[j * 4 + 1] +
12
- matrix4[i + 8] * param[j * 4 + 2] +
13
- matrix4[i + 12] * param[j * 4 + 3]
14
- return newParam
15
- }
16
-
17
- import _move from './move'
18
- import _rotate from './rotate'
19
- import _scale from './scale'
20
- import _transform from './transform'
21
-
22
- // 列主序存储的4x4矩阵
23
-
24
- const __initMatrix4 = [
25
- 1, 0, 0, 0,
26
- 0, 1, 0, 0,
27
- 0, 0, 1, 0,
28
- 0, 0, 0, 1
29
- ]
30
-
31
- class Matrix4 implements Matrix4Type {
32
- readonly name: string = 'Matrix4'
33
-
34
- private __matrix4: number[]
35
-
36
- constructor(initMatrix4: number[] = __initMatrix4) {
37
- this.__matrix4 = initMatrix4
38
- }
39
-
40
- // 设置内置矩阵
41
- setValue(initMatrix4: number[] = __initMatrix4) {
42
- this.__matrix4 = initMatrix4
43
- return this
44
- }
45
-
46
- // 移动
47
- move(dis: number, a: number, b: number, c: number = 0) {
48
- this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
49
- return this
50
- }
51
-
52
- // 旋转
53
- rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
54
- const matrix4s = _transform(a1, b1, c1, a2, b2, c2)
55
- this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
56
- return this
57
- }
58
-
59
- // 缩放
60
- scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
61
- this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
62
- return this
63
- }
64
-
65
- // 乘法
66
- // 可以传入一个矩阵(matrix4,flag)
67
- multiply(newMatrix4: number[], flag: boolean = false) {
68
- this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
69
- return this
70
- }
71
-
72
- // 对一个坐标应用变换
73
- // 齐次坐标(x,y,z,w)
74
- use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
75
- // w为0表示点位于无穷远处,忽略
76
- return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
77
- }
78
-
79
- // 矩阵的值
80
- value() {
81
- return this.__matrix4
82
- }
83
- }
84
-
1
+ import type Matrix4Type from '../../types/Matrix4'
2
+
3
+ // 两个4x4矩阵相乘
4
+ // 或矩阵和齐次坐标相乘
5
+ const _multiply = function (matrix4: number[], param: number[]) {
6
+ const newParam: number[] = []
7
+ for (let i = 0; i < 4; i++)
8
+ for (let j = 0; j < param.length / 4; j++)
9
+ newParam[j * 4 + i] =
10
+ matrix4[i] * param[j * 4] +
11
+ matrix4[i + 4] * param[j * 4 + 1] +
12
+ matrix4[i + 8] * param[j * 4 + 2] +
13
+ matrix4[i + 12] * param[j * 4 + 3]
14
+ return newParam
15
+ }
16
+
17
+ import _move from './move'
18
+ import _rotate from './rotate'
19
+ import _scale from './scale'
20
+ import _transform from './transform'
21
+
22
+ // 列主序存储的4x4矩阵
23
+
24
+ const __initMatrix4 = [
25
+ 1, 0, 0, 0,
26
+ 0, 1, 0, 0,
27
+ 0, 0, 1, 0,
28
+ 0, 0, 0, 1
29
+ ]
30
+
31
+ class Matrix4 implements Matrix4Type {
32
+ readonly name: string = 'Matrix4'
33
+
34
+ private __matrix4: number[]
35
+
36
+ constructor(initMatrix4: number[] = __initMatrix4) {
37
+ this.__matrix4 = initMatrix4
38
+ }
39
+
40
+ // 设置内置矩阵
41
+ setValue(initMatrix4: number[] = __initMatrix4) {
42
+ this.__matrix4 = initMatrix4
43
+ return this
44
+ }
45
+
46
+ // 移动
47
+ move(dis: number, a: number, b: number, c: number = 0) {
48
+ this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
49
+ return this
50
+ }
51
+
52
+ // 旋转
53
+ rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
54
+ const matrix4s = _transform(a1, b1, c1, a2, b2, c2)
55
+ this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
56
+ return this
57
+ }
58
+
59
+ // 缩放
60
+ scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
61
+ this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
62
+ return this
63
+ }
64
+
65
+ // 乘法
66
+ // 可以传入一个矩阵(matrix4,flag)
67
+ multiply(newMatrix4: number[], flag: boolean = false) {
68
+ this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
69
+ return this
70
+ }
71
+
72
+ // 对一个坐标应用变换
73
+ // 齐次坐标(x,y,z,w)
74
+ use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
75
+ // w为0表示点位于无穷远处,忽略
76
+ return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
77
+ }
78
+
79
+ // 矩阵的值
80
+ value() {
81
+ return this.__matrix4
82
+ }
83
+ }
84
+
85
85
  export default Matrix4
@@ -1,12 +1,12 @@
1
- /**
2
- * 在(a,b,c)方向位移d
3
- */
4
- export default function (d: number, a: number, b: number, c: number = 0) {
5
- const sqrt = Math.sqrt(a * a + b * b + c * c)
6
- return [
7
- 1, 0, 0, 0,
8
- 0, 1, 0, 0,
9
- 0, 0, 1, 0,
10
- a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
- ]
12
- }
1
+ /**
2
+ * 在(a,b,c)方向位移d
3
+ */
4
+ export default function (d: number, a: number, b: number, c: number = 0) {
5
+ const sqrt = Math.sqrt(a * a + b * b + c * c)
6
+ return [
7
+ 1, 0, 0, 0,
8
+ 0, 1, 0, 0,
9
+ 0, 0, 1, 0,
10
+ a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
+ ]
12
+ }
@@ -1,15 +1,15 @@
1
- /**
2
- * 围绕OZ轴旋转
3
- * 其它的旋转可以借助transform实现
4
- * 旋转角度单位采用弧度制
5
- */
6
- export default function (deg: number) {
7
- const sin = Math.sin(deg),
8
- cos = Math.cos(deg)
9
- return [
10
- cos, sin, 0, 0,
11
- -sin, cos, 0, 0,
12
- 0, 0, 1, 0,
13
- 0, 0, 0, 1
14
- ]
15
- }
1
+ /**
2
+ * 围绕OZ轴旋转
3
+ * 其它的旋转可以借助transform实现
4
+ * 旋转角度单位采用弧度制
5
+ */
6
+ export default function (deg: number) {
7
+ const sin = Math.sin(deg),
8
+ cos = Math.cos(deg)
9
+ return [
10
+ cos, sin, 0, 0,
11
+ -sin, cos, 0, 0,
12
+ 0, 0, 1, 0,
13
+ 0, 0, 0, 1
14
+ ]
15
+ }
@@ -1,11 +1,11 @@
1
- /**
2
- * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
- */
4
- export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
- return [
6
- xTimes, 0, 0, 0,
7
- 0, yTimes, 0, 0,
8
- 0, 0, zTimes, 0,
9
- cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
- ]
11
- }
1
+ /**
2
+ * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
+ */
4
+ export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
+ return [
6
+ xTimes, 0, 0, 0,
7
+ 0, yTimes, 0, 0,
8
+ 0, 0, zTimes, 0,
9
+ cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
+ ]
11
+ }
@@ -1,64 +1,64 @@
1
- /**
2
- * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
- * 计算出两个变换矩阵
4
- * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
- */
6
- export default function (a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
7
-
8
- if (typeof a1 === 'number' && typeof b1 === 'number') {
9
-
10
- // 如果设置两个点
11
- // 表示二维上围绕某个点旋转
12
- if (typeof c1 !== 'number') {
13
- c1 = 0
14
- a2 = a1
15
- b2 = b1
16
- c2 = 1
17
- }
18
- // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
- // 表示围绕从原点出发的射线旋转
20
- else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
- a2 = a1
22
- b2 = b1
23
- c2 = c1
24
- a1 = 0
25
- b1 = 0
26
- c1 = 0
27
- }
28
-
29
- if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
-
31
- const sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
- cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
- sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
-
35
- b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
- c = c2 - c1,
37
-
38
- sqrt2 = Math.sqrt(b * b + c * c),
39
- cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
- sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
-
42
- return [
43
-
44
- // 任意射线变成OZ轴变换矩阵
45
- [
46
- cos1, cos2 * sin1, sin1 * sin2, 0,
47
- -sin1, cos1 * cos2, cos1 * sin2, 0,
48
- 0, -sin2, cos2, 0,
49
- b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
- ],
51
-
52
- // OZ轴变回原来的射线的变换矩阵
53
- [
54
- cos1, -sin1, 0, 0,
55
- cos2 * sin1, cos2 * cos1, -sin2, 0,
56
- sin1 * sin2, cos1 * sin2, cos2, 0,
57
- a1, b1, c1, 1
58
- ]
59
-
60
- ]
61
- } else {
62
- throw new Error('a1 and b1 is required!')
63
- }
64
- }
1
+ /**
2
+ * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
+ * 计算出两个变换矩阵
4
+ * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
+ */
6
+ export default function (a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
7
+
8
+ if (typeof a1 === 'number' && typeof b1 === 'number') {
9
+
10
+ // 如果设置两个点
11
+ // 表示二维上围绕某个点旋转
12
+ if (typeof c1 !== 'number') {
13
+ c1 = 0
14
+ a2 = a1
15
+ b2 = b1
16
+ c2 = 1
17
+ }
18
+ // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
+ // 表示围绕从原点出发的射线旋转
20
+ else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
+ a2 = a1
22
+ b2 = b1
23
+ c2 = c1
24
+ a1 = 0
25
+ b1 = 0
26
+ c1 = 0
27
+ }
28
+
29
+ if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
+
31
+ const sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
+ cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
+ sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
+
35
+ b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
+ c = c2 - c1,
37
+
38
+ sqrt2 = Math.sqrt(b * b + c * c),
39
+ cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
+ sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
+
42
+ return [
43
+
44
+ // 任意射线变成OZ轴变换矩阵
45
+ [
46
+ cos1, cos2 * sin1, sin1 * sin2, 0,
47
+ -sin1, cos1 * cos2, cos1 * sin2, 0,
48
+ 0, -sin2, cos2, 0,
49
+ b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
+ ],
51
+
52
+ // OZ轴变回原来的射线的变换矩阵
53
+ [
54
+ cos1, -sin1, 0, 0,
55
+ cos2 * sin1, cos2 * cos1, -sin2, 0,
56
+ sin1 * sin2, cos1 * sin2, cos2, 0,
57
+ a1, b1, c1, 1
58
+ ]
59
+
60
+ ]
61
+ } else {
62
+ throw new Error('a1 and b1 is required!')
63
+ }
64
+ }
package/src/Mercator.ts CHANGED
@@ -1,28 +1,28 @@
1
- import type MapType from '../types/Map'
2
-
3
- /* 墨卡托投影 */
4
- class Mercator implements MapType {
5
- readonly name: string = 'Mercator'
6
-
7
- use: (λ: number, φ: number) => [number, number, number]
8
- constructor(scale: number = 7, center: number[] = [107, 36]) {
9
-
10
- const perimeter = 100 * scale * Math.PI // 半周长
11
-
12
- const help = perimeter / 180
13
-
14
- const cx = help * center[0] // 中心横坐标
15
- const cy = -1 * help * center[1] // 中心纵坐标
16
-
17
- this.use = (λ: number, φ: number) => {
18
- return [
19
- (help * λ - cx) * 0.8,
20
- -1 * help * φ - cy,
21
- 0
22
- ]
23
- }
24
- }
25
-
26
- }
27
-
1
+ import type MapType from '../types/Map'
2
+
3
+ /* 墨卡托投影 */
4
+ class Mercator implements MapType {
5
+ readonly name: string = 'Mercator'
6
+
7
+ use: (λ: number, φ: number) => [number, number, number]
8
+ constructor(scale: number = 7, center: number[] = [107, 36]) {
9
+
10
+ const perimeter = 100 * scale * Math.PI // 半周长
11
+
12
+ const help = perimeter / 180
13
+
14
+ const cx = help * center[0] // 中心横坐标
15
+ const cy = -1 * help * center[1] // 中心纵坐标
16
+
17
+ this.use = (λ: number, φ: number) => {
18
+ return [
19
+ (help * λ - cx) * 0.8,
20
+ -1 * help * φ - cy,
21
+ 0
22
+ ]
23
+ }
24
+ }
25
+
26
+ }
27
+
28
28
  export default Mercator