vislite 1.6.0 → 1.7.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (176) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +6 -1
  3. package/LICENSE +20 -20
  4. package/lib/BarLayout/index.es.js +105 -105
  5. package/lib/BarLayout/index.es.min.js +2 -2
  6. package/lib/Buffer/index.es.js +1 -1
  7. package/lib/Buffer/index.es.min.js +1 -1
  8. package/lib/Canvas/index.es.js +1 -1
  9. package/lib/Canvas/index.es.min.js +1 -1
  10. package/lib/Cardinal/index.es.js +1 -1
  11. package/lib/Cardinal/index.es.min.js +1 -1
  12. package/lib/Eoap/index.es.js +1 -1
  13. package/lib/Eoap/index.es.min.js +1 -1
  14. package/lib/Hermite/index.es.js +1 -1
  15. package/lib/Hermite/index.es.min.js +1 -1
  16. package/lib/MapCoordinate/index.es.js +1 -1
  17. package/lib/MapCoordinate/index.es.min.js +1 -1
  18. package/lib/Matrix4/index.es.js +1 -1
  19. package/lib/Matrix4/index.es.min.js +1 -1
  20. package/lib/Mercator/index.es.js +1 -1
  21. package/lib/Mercator/index.es.min.js +1 -1
  22. package/lib/PieLayout/index.es.js +105 -105
  23. package/lib/PieLayout/index.es.min.js +2 -2
  24. package/lib/RawCanvas/index.es.js +1 -1
  25. package/lib/RawCanvas/index.es.min.js +1 -1
  26. package/lib/SVG/index.es.js +1 -1
  27. package/lib/SVG/index.es.min.js +1 -1
  28. package/lib/Shader/index.es.js +1 -1
  29. package/lib/Shader/index.es.min.js +1 -1
  30. package/lib/Texture/index.es.js +1 -1
  31. package/lib/Texture/index.es.min.js +1 -1
  32. package/lib/TreeLayout/index.es.js +105 -105
  33. package/lib/TreeLayout/index.es.min.js +2 -2
  34. package/lib/animation/index.es.js +105 -105
  35. package/lib/animation/index.es.min.js +2 -2
  36. package/lib/assemble/index.es.js +1 -1
  37. package/lib/assemble/index.es.min.js +1 -1
  38. package/lib/getLoopColors/index.es.js +1 -1
  39. package/lib/getLoopColors/index.es.min.js +1 -1
  40. package/lib/getWebGLContext/index.es.js +1 -1
  41. package/lib/getWebGLContext/index.es.min.js +1 -1
  42. package/lib/index.umd.js +155 -155
  43. package/lib/index.umd.min.js +3 -3
  44. package/lib/initOption/index.es.js +1 -1
  45. package/lib/initOption/index.es.min.js +1 -1
  46. package/lib/mergeOption/index.es.js +1 -1
  47. package/lib/mergeOption/index.es.min.js +1 -1
  48. package/lib/move/index.es.js +1 -1
  49. package/lib/move/index.es.min.js +1 -1
  50. package/lib/rotate/index.es.js +1 -1
  51. package/lib/rotate/index.es.min.js +1 -1
  52. package/lib/ruler/index.es.js +1 -1
  53. package/lib/ruler/index.es.min.js +1 -1
  54. package/lib/scale/index.es.js +1 -1
  55. package/lib/scale/index.es.min.js +1 -1
  56. package/lib/throttle/index.es.js +51 -51
  57. package/lib/throttle/index.es.min.js +2 -2
  58. package/minialipay/ui-canvas/drawImage.js +35 -35
  59. package/minialipay/ui-canvas/index.acss +4 -4
  60. package/minialipay/ui-canvas/index.axml +3 -3
  61. package/minialipay/ui-canvas/index.d.ts +1 -1
  62. package/minialipay/ui-canvas/index.js +100 -100
  63. package/minialipay/ui-canvas/index.json +6 -6
  64. package/miniprogram/ui-canvas/drawImage.js +35 -35
  65. package/miniprogram/ui-canvas/index.js +125 -125
  66. package/miniprogram/ui-canvas/index.json +4 -4
  67. package/miniprogram/ui-canvas/index.wxml +4 -4
  68. package/miniprogram/ui-canvas/index.wxss +5 -5
  69. package/package/BarLayout/index.ts +2 -2
  70. package/package/Buffer/index.ts +2 -2
  71. package/package/Canvas/index.ts +2 -2
  72. package/package/Cardinal/index.ts +2 -2
  73. package/package/Eoap/index.ts +2 -2
  74. package/package/Hermite/index.ts +2 -2
  75. package/package/MapCoordinate/index.ts +2 -2
  76. package/package/Matrix4/index.ts +2 -2
  77. package/package/Mercator/index.ts +2 -2
  78. package/package/PieLayout/index.ts +2 -2
  79. package/package/RawCanvas/index.ts +2 -2
  80. package/package/SVG/index.ts +2 -2
  81. package/package/Shader/index.ts +2 -2
  82. package/package/Texture/index.ts +2 -2
  83. package/package/TreeLayout/index.ts +2 -2
  84. package/package/animation/index.ts +5 -5
  85. package/package/assemble/index.ts +2 -2
  86. package/package/getLoopColors/index.ts +2 -2
  87. package/package/getWebGLContext/index.ts +40 -40
  88. package/package/index.ts +84 -84
  89. package/package/initOption/index.ts +2 -2
  90. package/package/mergeOption/index.ts +2 -2
  91. package/package/move/index.ts +2 -2
  92. package/package/rotate/index.ts +2 -2
  93. package/package/ruler/index.ts +2 -2
  94. package/package/scale/index.ts +2 -2
  95. package/package/throttle/index.ts +2 -2
  96. package/package.json +2 -2
  97. package/src/Eoap.ts +66 -66
  98. package/src/Matrix4/index.ts +84 -84
  99. package/src/Matrix4/move.ts +12 -12
  100. package/src/Matrix4/rotate.ts +15 -15
  101. package/src/Matrix4/scale.ts +11 -11
  102. package/src/Matrix4/transform.ts +64 -64
  103. package/src/Mercator.ts +27 -27
  104. package/src/common/assemble.ts +22 -22
  105. package/src/common/canvas/arc.ts +51 -51
  106. package/src/common/canvas/config.ts +176 -176
  107. package/src/common/canvas/default.ts +64 -64
  108. package/src/common/canvas/gradient.ts +31 -31
  109. package/src/common/canvas/index.ts +188 -188
  110. package/src/common/canvas/texts.ts +18 -18
  111. package/src/common/map/getBoundary.ts +15 -15
  112. package/src/common/map/tool.ts +29 -29
  113. package/src/common/option.ts +29 -29
  114. package/src/common/setStyle.ts +5 -5
  115. package/src/common/svg/config.ts +213 -213
  116. package/src/common/svg/default.ts +29 -29
  117. package/src/common/svg/gradient.ts +53 -53
  118. package/src/common/svg/index.ts +332 -332
  119. package/src/common/svg/tool.ts +51 -51
  120. package/src/common/tree/index.ts +25 -25
  121. package/src/common/tree/toInnerTree.ts +61 -61
  122. package/src/common/type.ts +26 -26
  123. package/src/common/webgl/buffer.ts +79 -79
  124. package/src/common/webgl/getWebGLContext.ts +45 -45
  125. package/src/common/webgl/shader.ts +75 -75
  126. package/src/coordinate/MapCoordinate.ts +80 -80
  127. package/src/getLoopColors.ts +42 -42
  128. package/src/interpolation/Cardinal.ts +110 -110
  129. package/src/interpolation/Hermite.ts +65 -65
  130. package/src/move.ts +7 -7
  131. package/src/rotate.ts +7 -7
  132. package/src/ruler.ts +209 -209
  133. package/src/scale.ts +6 -6
  134. package/types/Bar.d.ts +91 -91
  135. package/types/BarConfig.d.ts +4 -4
  136. package/types/BarLayout.d.ts +48 -48
  137. package/types/BarOption.d.ts +31 -31
  138. package/types/Buffer.d.ts +23 -23
  139. package/types/CanvasConfig.d.ts +88 -88
  140. package/types/CanvasOption.d.ts +13 -13
  141. package/types/CanvasOpts.d.ts +9 -9
  142. package/types/Cardinal.d.ts +13 -13
  143. package/types/Gradient.d.ts +14 -14
  144. package/types/Hermite.d.ts +18 -18
  145. package/types/Map.d.ts +9 -9
  146. package/types/MapConfig.d.ts +27 -27
  147. package/types/MapCoordinate.d.ts +22 -22
  148. package/types/Matrix4.d.ts +47 -47
  149. package/types/Pie.d.ts +73 -73
  150. package/types/PieConfig.d.ts +26 -26
  151. package/types/PieLayout.d.ts +40 -40
  152. package/types/PieOption.d.ts +21 -21
  153. package/types/SVG.d.ts +247 -247
  154. package/types/SVGConfig.d.ts +71 -71
  155. package/types/Shader.d.ts +16 -16
  156. package/types/Texture.d.ts +16 -16
  157. package/types/Tree.d.ts +74 -74
  158. package/types/TreeConfig.d.ts +36 -36
  159. package/types/TreeLayout.d.ts +59 -59
  160. package/types/TreeOption.d.ts +48 -48
  161. package/types/animation.d.ts +11 -11
  162. package/types/assemble.d.ts +5 -5
  163. package/types/getLoopColors.d.ts +5 -5
  164. package/types/getWebGLContext.d.ts +7 -7
  165. package/types/index.d.ts +195 -195
  166. package/types/move.d.ts +5 -5
  167. package/types/option.d.ts +12 -12
  168. package/types/painterConfig.d.ts +4 -4
  169. package/types/rotate.d.ts +5 -5
  170. package/types/ruler.d.ts +10 -10
  171. package/types/scale.d.ts +5 -5
  172. package/types/throttle.d.ts +5 -5
  173. package/types/ui-canvas.d.ts +4 -4
  174. package/types/uni-canvas.d.ts +3 -3
  175. package/uni-app/drawImage.js +19 -19
  176. package/uni-app/ui-canvas.vue +295 -295
package/AUTHORS.txt CHANGED
@@ -1,6 +1,6 @@
1
- Authors ordered by first contribution.
2
-
3
- zxl20070701 <1904314465@qq.com> <https://github.com/zxl20070701>
4
-
5
- -----------------------------------------------------
6
- We thank all of them for their contributions!
1
+ Authors ordered by first contribution.
2
+
3
+ zxl20070701 <1904314465@qq.com> <https://github.com/zxl20070701>
4
+
5
+ -----------------------------------------------------
6
+ We thank all of them for their contributions!
package/CHANGELOG CHANGED
@@ -325,4 +325,9 @@ v1.6.0:
325
325
  - 新增功能
326
326
  1、Canvas画笔
327
327
  * 转换画手:translate、rotate
328
- * 扩展绘制方法:install
328
+ * 扩展绘制方法:install
329
+ v1.7.0:
330
+ date:
331
+ changes:
332
+ - 优化改造
333
+ 1、升级被废弃的 oipage@1.3.0 依赖包
package/LICENSE CHANGED
@@ -1,21 +1,21 @@
1
- MIT License
2
-
3
- Copyright (c) zxl20070701 走一步,再走一步
4
-
5
- Permission is hereby granted, free of charge, to any person obtaining a copy
6
- of this software and associated documentation files (the "Software"), to deal
7
- in the Software without restriction, including without limitation the rights
8
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
- copies of the Software, and to permit persons to whom the Software is
10
- furnished to do so, subject to the following conditions:
11
-
12
- The above copyright notice and this permission notice shall be included in all
13
- copies or substantial portions of the Software.
14
-
15
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
1
+ MIT License
2
+
3
+ Copyright (c) zxl20070701 走一步,再走一步
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
21
  SOFTWARE.
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * BarLayout of VISLite JavaScript Library v1.6.0
2
+ * BarLayout of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function initOption(setOption, defaultOption) {
@@ -148,113 +148,113 @@ function ruler (maxValue, minValue, num, option) {
148
148
  }
149
149
 
150
150
  /*!
151
- * animation of OIPage v1.3.0
151
+ * animation of OIPage v1.5.0
152
152
  * git+https://github.com/oi-contrib/OIPage.git
153
153
  */
154
154
 
155
- //当前正在运动的动画的tick函数堆栈
156
- var $timers = [];
157
- //唯一定时器的定时间隔
158
- var $interval = 13;
159
- //定时器ID
160
- var $timerId;
161
-
162
- /**
163
- * 动画轮播
164
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
165
- * @param {number} duration 动画时长,可选
166
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
167
- *
168
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
169
- */
170
- function animation(doback, duration, callback) {
171
- if (arguments.length < 2) duration = 400;
172
- if (arguments.length < 3) callback = function () { };
173
-
174
- var clock = {
175
- //把tick函数推入堆栈
176
- "timer": function (tick, duration, callback) {
177
- if (!tick) {
178
- throw new Error('Tick is required!');
179
- }
180
- var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
181
- $timers.push({
182
- "id": id,
183
- "createTime": new Date(),
184
- "tick": tick,
185
- "duration": duration,
186
- "callback": callback
187
- });
188
- clock.start();
189
- return id;
190
- },
191
-
192
- //开启唯一的定时器timerId
193
- "start": function () {
194
- if (!$timerId) {
195
- $timerId = setInterval(clock.tick, $interval);
196
- }
197
- },
198
-
199
- //被定时器调用,遍历timers堆栈
200
- "tick": function () {
201
- var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
202
-
203
- $timers = [];
204
- $timers.length = 0;
205
-
206
- for (flag = 0; flag < timers.length; flag++) {
207
- //初始化数据
208
- timer = timers[flag];
209
- createTime = timer.createTime;
210
- tick = timer.tick;
211
- duration = timer.duration;
212
- callback = timer.callback;
213
-
214
- //执行
215
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
216
- passTime = passTime > 1 ? 1 : passTime;
217
- tick(passTime);
218
- if (passTime < 1 && timer.id) {
219
- //动画没有结束再添加
220
- $timers.push(timer);
221
- } else {
222
- callback(passTime);
223
- }
224
- }
225
- if ($timers.length <= 0) {
226
- clock.stop();
227
- }
228
- },
229
-
230
- //停止定时器,重置timerId=null
231
- "stop": function () {
232
- if ($timerId) {
233
- clearInterval($timerId);
234
- $timerId = null;
235
- }
236
- }
237
- };
238
-
239
- var id = clock.timer(function (deep) {
240
- //其中deep为0-1,表示改变的程度
241
- doback(deep);
242
- }, duration, callback);
243
-
244
- return {
245
- // 一个函数
246
- // 用于在动画结束前结束动画
247
- stop: function () {
248
- var i;
249
- for (i in $timers) {
250
- if ($timers[i].id == id) {
251
- $timers[i].id = void 0;
252
- return;
253
- }
254
- }
255
- }
256
- };
257
-
155
+ //当前正在运动的动画的tick函数堆栈
156
+ var $timers = [];
157
+ //唯一定时器的定时间隔
158
+ var $interval = 13;
159
+ //定时器ID
160
+ var $timerId;
161
+
162
+ /**
163
+ * 动画轮播
164
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
165
+ * @param {number} duration 动画时长,可选
166
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
167
+ *
168
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
169
+ */
170
+ function animation(doback, duration, callback) {
171
+ if (arguments.length < 2) duration = 400;
172
+ if (arguments.length < 3) callback = function () { };
173
+
174
+ var clock = {
175
+ //把tick函数推入堆栈
176
+ "timer": function (tick, duration, callback) {
177
+ if (!tick) {
178
+ throw new Error('Tick is required!');
179
+ }
180
+ var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
181
+ $timers.push({
182
+ "id": id,
183
+ "createTime": new Date(),
184
+ "tick": tick,
185
+ "duration": duration,
186
+ "callback": callback
187
+ });
188
+ clock.start();
189
+ return id;
190
+ },
191
+
192
+ //开启唯一的定时器timerId
193
+ "start": function () {
194
+ if (!$timerId) {
195
+ $timerId = setInterval(clock.tick, $interval);
196
+ }
197
+ },
198
+
199
+ //被定时器调用,遍历timers堆栈
200
+ "tick": function () {
201
+ var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
202
+
203
+ $timers = [];
204
+ $timers.length = 0;
205
+
206
+ for (flag = 0; flag < timers.length; flag++) {
207
+ //初始化数据
208
+ timer = timers[flag];
209
+ createTime = timer.createTime;
210
+ tick = timer.tick;
211
+ duration = timer.duration;
212
+ callback = timer.callback;
213
+
214
+ //执行
215
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
216
+ passTime = passTime > 1 ? 1 : passTime;
217
+ tick(passTime);
218
+ if (passTime < 1 && timer.id) {
219
+ //动画没有结束再添加
220
+ $timers.push(timer);
221
+ } else {
222
+ callback(passTime);
223
+ }
224
+ }
225
+ if ($timers.length <= 0) {
226
+ clock.stop();
227
+ }
228
+ },
229
+
230
+ //停止定时器,重置timerId=null
231
+ "stop": function () {
232
+ if ($timerId) {
233
+ clearInterval($timerId);
234
+ $timerId = null;
235
+ }
236
+ }
237
+ };
238
+
239
+ var id = clock.timer(function (deep) {
240
+ //其中deep为0-1,表示改变的程度
241
+ doback(deep);
242
+ }, duration, callback);
243
+
244
+ return {
245
+ // 一个函数
246
+ // 用于在动画结束前结束动画
247
+ stop: function () {
248
+ var i;
249
+ for (i in $timers) {
250
+ if ($timers[i].id == id) {
251
+ $timers[i].id = void 0;
252
+ return;
253
+ }
254
+ }
255
+ }
256
+ };
257
+
258
258
  }
259
259
 
260
260
  var BarLayout = (function () {
@@ -1,10 +1,10 @@
1
1
  /*!
2
- * BarLayout of VISLite JavaScript Library v1.6.0
2
+ * BarLayout of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function t(t,i){for(var a in t)i[a]=t[a];return i}
6
6
  /*!
7
- * animation of OIPage v1.3.0
7
+ * animation of OIPage v1.5.0
8
8
  * git+https://github.com/oi-contrib/OIPage.git
9
9
  */
10
10
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@@ -1,5 +1,5 @@
1
1
  /*!
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- * Buffer of VISLite JavaScript Library v1.6.0
2
+ * Buffer of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var newBuffer = function (painter) {
@@ -1,5 +1,5 @@
1
1
  /*!
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- * Buffer of VISLite JavaScript Library v1.6.0
2
+ * Buffer of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
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  var t=function(){function t(t,i){void 0===i&&(i=!1),this.__painter=t,this.__isElement=i,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=i?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,i,e,_){var r=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(r,i,_)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,i,e,_){return void 0===_&&(_=0),function(t,i,e,_,r,n,s){t.vertexAttribPointer(i,e,_,s,r,n),t.enableVertexAttribArray(i)}(this.__painter,t,i,this.__painter.FLOAT,e*this.__fsize,_*this.__fsize,!1),this},t}();export{t as default};
@@ -1,5 +1,5 @@
1
1
  /*!
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- * Canvas of VISLite JavaScript Library v1.6.0
2
+ * Canvas of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  /******************************************************************************
@@ -1,5 +1,5 @@
1
1
  /*!
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- * Canvas of VISLite JavaScript Library v1.6.0
2
+ * Canvas of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
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this.__region&&!this.__onlyView&&this.__region.fullArc(t,i,e,n,r,s),this.__isPainter&&this.__onlyRegion||(o(this.painter,this.__specialConfig,t,i,e,n,r,s),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&!this.__onlyView&&this.__region.fillCircle(t,i,e),this.__isPainter&&this.__onlyRegion||s(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&!this.__onlyView&&this.__region.strokeCircle(t,i,e),this.__isPainter&&this.__onlyRegion||s(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&!this.__onlyView&&this.__region.fullCircle(t,i,e),this.__isPainter&&this.__onlyRegion||(s(this.painter,t,i,e),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillRect=function(t,i,e,n){return this.__region&&!this.__onlyView&&this.__region.fillRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||a(this.painter,this.__specialConfig,t,i,e,n).fill(),this},t.prototype.strokeRect=function(t,i,e,n){return this.__region&&!this.__onlyView&&this.__region.strokeRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||a(this.painter,this.__specialConfig,t,i,e,n).stroke(),this},t.prototype.fullRect=function(t,i,e,n){return this.__region&&!this.__onlyView&&this.__region.fullRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||(a(this.painter,this.__specialConfig,t,i,e,n),this.painter.fill(),this.painter.stroke()),this},t.prototype.draw=function(){return Promise.resolve()},t.prototype.drawImage=function(t,i,e,n,r,o){var s=this;return void 0===o&&(o=!1),new Promise((function(a){if(s.__region&&!s.__onlyView&&s.__region.fillRect(i,e,n,r),s.__isPainter&&s.__onlyRegion)a({});else if("string"!=typeof t||o)s.painter.drawImage(t,i,e,n,r),a({});else{var _=new Image;_.onload=function(){s.painter.drawImage(_,i,e,n,r),a({})},_.src=t}}))},t.prototype.translate=function(t,i){return this.painter.translate(t,i),this},t.prototype.rotate=function(t){return this.painter.rotate(t),this},t.prototype.install=function(t){var i=this,e=function(e){if(e in n)throw new Error("VISLite Canvas:Method already exists and cannot be overwritten.");n[e]=function(){for(var n=[],r=0;r<arguments.length;r++)n[r]=arguments[r];var o=t[e].apply(i,n);return null!=o?o:i}},n=this;for(var r in t)e(r);return this},t}();var p=function(t,i){var e={value:function(){return t},setColor:function(n,r){return t.addColorStop(i?i(n):n,r),e}};return e},u=function(t){function e(i,e,n,r){void 0===n&&(n={}),void 0===r&&(r=1);var o=t.call(this,i,n,e?new l(e,{willReadFrequently:!0}):void 0,!0,r)||this;return o.name="Canvas",o.__regionList={},o.__regionAssemble=function(t,i,e,n){for(var r=[],o=0;o<n;o++)r[o]=t;return function(){for(var o=0;o<n;o++){if(r[o]+e<i){r[o]=+(r[o]+e).toFixed(7);break}o<n-1&&(r[o]=t)}return r}}(0,255,10,3),o.__scaleSize=r,o.setRegion(""),o}return i(e,t),e.prototype.config=function(t){for(var i in t)this.useConfig(i,t[i]);return this},e.prototype.reset=function(){return this.config(h()),this},e.prototype.onlyRegion=function(t){return this.__onlyRegion=t,this},e.prototype.onlyView=function(t){return this.__onlyView=t,this},e.prototype.setRegion=function(t){if(this.__region)if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},e.prototype.getRegion=function(t,i){var e=this;return new Promise((function(n){var r=e.__region?e.__region.painter.getImageData(t-.5,i-.5,1,1):{data:[0,0,0,0]},o=r.data,s=function(){if(e.__region)for(var t in e.__regionList)if("rgb("+o[0]+","+o[1]+","+o[2]+")"==e.__regionList[t]){n(t);break}n("")};o?s():r.then((function(t){o=t,s()}))}))},e.prototype.textWidth=function(t){this.painter.save(),r(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},e.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},e.prototype.getInfo=function(){return{width:this.painter.canvas.width/this.__scaleSize,height:this.painter.canvas.height/this.__scaleSize}},e.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r);return p(o)}(this.painter,t,i,e,n)},e.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n);return p(r)}(this.painter,t,i,e)},e.prototype.createConicGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createConicGradient(n,i,e);return p(o,r?function(t){return r/(2*Math.PI)*t}:void 0)}(this.painter,t,i,e,n)},e.prototype.getColor=function(t,i){t*=this.__scaleSize,i*=this.__scaleSize;var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},e}(l);var c=function(t){function e(i,e,n,r){void 0===e&&(e={}),void 0===n&&(n=0),void 0===r&&(r=0);var o=this;if(!i)throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.");e=function(t,i){for(var e in t)i[e]=t[e];return i}(e,{scale:2,region:!0,willReadFrequently:!1}),n=n||i.clientWidth,r=r||i.clientHeight;var s,a=null,_=i;_._vislite_canvas_?(s=_._vislite_canvas_[0],a=_._vislite_canvas_[1]):(s=document.createElement("canvas"),i.appendChild(s),e.region&&(a=document.createElement("canvas")),_._vislite_canvas_=[s,a],i.setAttribute("vislite","Canvas"));for(var h=[a,s],l=0;l<h.length;l++){var p=h[l];p&&(p.style.width=n+"px",p.setAttribute("width",(1===l?e.scale:1)*n+""),p.style.height=r+"px",p.setAttribute("height",(1===l?e.scale:1)*r+""))}return(o=t.call(this,s,a,{willReadFrequently:e.willReadFrequently},e.scale)||this).__canvas=s,o.__el=i,o.painter.scale(e.scale,e.scale),o}return i(e,t),e.prototype.toDataURL=function(t,i){var e=this;return void 0===t&&(t="image/png"),void 0===i&&(i=.92),new Promise((function(n){n(e.__canvas.toDataURL(t,i))}))},e.prototype.bind=function(t,i){var e=this;return this.__el.addEventListener(t,(function(t){e.getRegion(t.offsetX,t.offsetY).then((function(e){i(e,t.offsetX,t.offsetY)}))})),this},e}(u);export{c as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Cardinal of VISLite JavaScript Library v1.6.0
2
+ * Cardinal of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var Hermite = (function () {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Cardinal of VISLite JavaScript Library v1.6.0
2
+ * Cardinal of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,_,h,s,e){if(!(t<_))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=_;var n=this.__u*s,o=this.__u*e;return i/=_-t,h/=_-t,this.__MR=[2*i-2*h+n+o,3*h-3*i-2*n-o,n,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),_=i*i;return(i*_*this.__MR[0]+_*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}(),i=function(){function i(t){void 0===t&&(t=0),this.name="Cardinal",this.__t=t}return i.prototype.setP=function(i){this.__HS={x:[],h:[]};var _,h,s=(i[1][1]-i[0][1])/(i[1][0]-i[0][0]);for(this.__HS.x[0]=i[0][0],_=1;_<i.length;_++){if(i[_][0]<=i[_-1][0])throw new Error("The point position should be increamented!");this.__HS.x[_]=i[_][0],h=_<i.length-1?i[_+1][1]>i[_][1]&&i[_-1][1]>i[_][1]||i[_+1][1]<i[_][1]&&i[_-1][1]<i[_][1]||i[_+1][1]==i[_][1]||i[_-1][1]==i[_][1]?0:(i[_+1][1]-i[_-1][1])/(i[_+1][0]-i[_-1][0]):(i[_][1]-i[_-1][1])/(i[_][0]-i[_-1][0]),this.__HS.h[_-1]=new t(.5*(1-this.__t)).setP(i[_-1][0],i[_-1][1],i[_][0],i[_][1],s,h),s=h}return this},i.prototype.use=function(t){if(this.__HS){for(this.__i=-1;this.__i+1<this.__HS.x.length&&(t>this.__HS.x[this.__i+1]||-1==this.__i&&t>=this.__HS.x[this.__i+1]);)this.__i+=1;return this.__i<0?this.__HS.h[0].use(this.__HS.x[0]):this.__i>=this.__HS.h.length?this.__HS.h[this.__HS.h.length-1].use(this.__HS.x[this.__HS.x.length-1]):this.__HS.h[this.__i].use(t)}throw new Error("You shoud first set the position!")},i}();export{i as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Eoap of VISLite JavaScript Library v1.6.0
2
+ * Eoap of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var rotateX = function (deg, x, y, z) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Eoap of VISLite JavaScript Library v1.6.0
2
+ * Eoap of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(t,n,a,e){var r=Math.cos(t),h=Math.sin(t);return[n*r-a*h,n*h+a*r,e]},n=function(){function n(t,n){void 0===t&&(t=7),void 0===n&&(n=[107,36]),this.name="Eoap",this.__scale=t,this.__center=n}return n.prototype.use=function(n,a){var e,r,h,i,s,o,c=(e=(360-a)/180*Math.PI,r=100*this.__scale,h=0,i=0,s=Math.cos(e),o=Math.sin(e),[i*o+r*s,h,i*s-r*o]);return c=t(n/180*Math.PI,c[0],c[1],c[2]),c=t((90-this.__center[0])/180*Math.PI,c[0],c[1],c[2]),c=function(t,n,a,e){var r=Math.cos(t),h=Math.sin(t);return[n,a*r-e*h,a*h+e*r]}((90-this.__center[1])/180*Math.PI,c[0],c[1],c[2]),[-c[0],c[1],c[2]]},n}();export{n as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Hermite of VISLite JavaScript Library v1.6.0
2
+ * Hermite of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var Hermite = (function () {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Hermite of VISLite JavaScript Library v1.6.0
2
+ * Hermite of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,_,s,h,r){if(!(t<_))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=_;var o=this.__u*h,e=this.__u*r;return i/=_-t,s/=_-t,this.__MR=[2*i-2*s+o+e,3*s-3*i-2*o-e,o,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),_=i*i;return(i*_*this.__MR[0]+_*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}();export{t as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * MapCoordinate of VISLite JavaScript Library v1.6.0
2
+ * MapCoordinate of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var toString = Object.prototype.toString;
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * MapCoordinate of VISLite JavaScript Library v1.6.0
2
+ * MapCoordinate of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=Object.prototype.toString;function n(n){if(null===n||"object"!=typeof n||"[object Object]"!=function(n){return null==n?void 0===n?"[object Undefined]":"[object Null]":t.call(n)}(n))return!1;if(null===Object.getPrototypeOf(n))return!0;for(var e=n;null!==Object.getPrototypeOf(e);)e=Object.getPrototypeOf(e);return Object.getPrototypeOf(n)===e}function e(t){for(var n=null,e=null,o=null,r=null,i=function(t){for(var i=0;i<t.length;i++)for(var a=0;a<t[i].length;a++){var u=t[i][a][0],h=t[i][a][1];(null==n||n>u)&&(n=u),(null==e||e<u)&&(e=u),(null==o||o>h)&&(o=h),(null==r||r<h)&&(r=h)}},a=t.features,u=0;u<a.length;u++)if("Polygon"==a[u].geometry.type)i(a[u].geometry.coordinates);else if("MultiPolygon"==a[u].geometry.type)for(var h=0;h<a[u].geometry.coordinates.length;h++)i(a[u].geometry.coordinates[h]);return[n,e,o,r]}function o(){for(var t=[],n=0;n<arguments.length;n++)t[n]=arguments[n];for(var o=null,r=null,i=null,a=null,u=0,h=t;u<h.length;u++){var l=e(h[u]),f=l[0],c=l[1],s=l[2],_=l[3];(null==o||f<o)&&(o=f),(null==r||c>r)&&(r=c),(null==i||s<i)&&(i=s),(null==a||_>a)&&(a=_)}return[o,r,i,a]}var r=function(t,n){void 0===t&&(t=7),void 0===n&&(n=[107,36]),this.name="Mercator";var e=100*t*Math.PI/180,o=e*n[0],r=-1*e*n[1];this.use=function(t,n){return[.8*(e*t-o),-1*e*n-r,0]}},i=function(t,n,e,o){var r=Math.cos(t),i=Math.sin(t);return[n*r-e*i,n*i+e*r,o]},a=function(){function t(t,n){void 0===t&&(t=7),void 0===n&&(n=[107,36]),this.name="Eoap",this.__scale=t,this.__center=n}return t.prototype.use=function(t,n){var e,o,r,a,u,h,l=(e=(360-n)/180*Math.PI,o=100*this.__scale,r=0,a=0,u=Math.cos(e),h=Math.sin(e),[a*h+o*u,r,a*u-o*h]);return l=i(t/180*Math.PI,l[0],l[1],l[2]),l=i((90-this.__center[0])/180*Math.PI,l[0],l[1],l[2]),l=function(t,n,e,o){var r=Math.cos(t),i=Math.sin(t);return[n,e*r-o*i,e*i+o*r]}((90-this.__center[1])/180*Math.PI,l[0],l[1],l[2]),[-l[0],l[1],l[2]]},t}(),u=function(){function t(t){void 0===t&&(t={}),this.name="MapCoordinate",this.__config=function(t,n){for(var e in t)n[e]=t[e];return n}(t,{api:"Mercator",width:400,height:300,left:0,top:0})}return t.prototype.$$updateMap=function(){var t=this.__boundary,n=t[0],e=t[1],o=t[2],i=t[3];if("Eoap"==this.__config.api){var u=.836*this.__config.width/(e-n),h=.557*this.__config.height/(i-o);this.__map=new a(u<h?u:h,[.5*(n+e)*.9778,.5*(o+i)*1.025])}else{if("Mercator"!=this.__config.api)throw new Error("Unexpected API types:"+this.__config.api);u=.72*this.__config.width/(e-n),h=.575*this.__config.height/(i-o);this.__map=new r(u<h?u:h,[.5*(n+e),.5*(o+i)])}},t.prototype.setConfig=function(t){return function t(e,o){for(var r in o){var i=o[r];n(i)?(e[r]||(e[r]={}),t(e[r],o[r])):e[r]=i}}(this.__config,t),this.$$updateMap(),this},t.prototype.setGeos=function(){for(var t=[],n=0;n<arguments.length;n++)t[n]=arguments[n];return this.__boundary=o.apply(void 0,t),this.$$updateMap(),this},t.prototype.use=function(t,n){if(this.__map){var e=this.__map.use(t,n);return[this.__config.left+.5*this.__config.width+e[0],this.__config.top+.5*this.__config.height+e[1]]}throw new Error("Geographic data not set")},t}();export{u as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Matrix4 of VISLite JavaScript Library v1.6.0
2
+ * Matrix4 of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function _move (d, a, b, c) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Matrix4 of VISLite JavaScript Library v1.6.0
2
+ * Matrix4 of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(t,r){for(var i=[],o=0;o<4;o++)for(var n=0;n<r.length/4;n++)i[4*n+o]=t[o]*r[4*n]+t[o+4]*r[4*n+1]+t[o+8]*r[4*n+2]+t[o+12]*r[4*n+3];return i},r=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],i=function(){function i(t){void 0===t&&(t=r),this.name="Matrix4",this.__matrix4=t}return i.prototype.setValue=function(t){return void 0===t&&(t=r),this.__matrix4=t,this},i.prototype.move=function(r,i,o,n){return void 0===n&&(n=0),this.__matrix4=t(function(t,r,i,o){void 0===o&&(o=0);var n=Math.sqrt(r*r+i*i+o*o);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/n,i*t/n,o*t/n,1]}(r,i,o,n),this.__matrix4),this},i.prototype.rotate=function(r,i,o,n,e,u,a){var s=function(t,r,i,o,n,e){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof i?(i=0,o=t,n=r,e=1):"number"==typeof o&&"number"==typeof n&&"number"==typeof e||(o=t,n=r,e=i,t=0,r=0,i=0),t==o&&r==n&&i==e)throw new Error("It's not a legitimate ray!");var u=Math.sqrt((o-t)*(o-t)+(n-r)*(n-r)),a=0!=u?(n-r)/u:1,s=0!=u?(o-t)/u:0,h=(o-t)*s+(n-r)*a,_=e-i,f=Math.sqrt(h*h+_*_),m=0!=f?_/f:1,p=0!=f?h/f:0;return[[a,m*s,s*p,0,-s,a*m,a*p,0,0,-p,m,0,r*s-t*a,i*p-t*s*m-r*a*m,-t*s*p-r*a*p-i*m,1],[a,-s,0,0,m*s,m*a,-p,0,s*p,a*p,m,0,t,r,i,1]]}throw new Error("a1 and b1 is required!")}(i,o,n,e,u,a);return this.__matrix4=t(t(t(s[1],function(t){var r=Math.sin(t),i=Math.cos(t);return[i,r,0,0,-r,i,0,0,0,0,1,0,0,0,0,1]}(r)),s[0]),this.__matrix4),this},i.prototype.scale=function(r,i,o,n,e,u){return void 0===n&&(n=0),void 0===e&&(e=0),void 0===u&&(u=0),this.__matrix4=t(function(t,r,i,o,n,e){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===e&&(e=0),[t,0,0,0,0,r,0,0,0,0,i,0,o-o*t,n-n*r,e-e*i,1]}(r,i,o,n,e,u),this.__matrix4),this},i.prototype.multiply=function(r,i){return void 0===i&&(i=!1),this.__matrix4=i?t(this.__matrix4,r):t(r,this.__matrix4),this},i.prototype.use=function(r,i,o,n){return void 0===o&&(o=0),void 0===n&&(n=1),t(this.__matrix4,[r,i,o,n])},i.prototype.value=function(){return this.__matrix4},i}();export{i as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Mercator of VISLite JavaScript Library v1.6.0
2
+ * Mercator of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var Mercator = (function () {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Mercator of VISLite JavaScript Library v1.6.0
2
+ * Mercator of VISLite JavaScript Library v1.7.0-alpha.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(t,a){void 0===t&&(t=7),void 0===a&&(a=[107,36]),this.name="Mercator";var r=100*t*Math.PI/180,e=r*a[0],i=-1*r*a[1];this.use=function(t,a){return[.8*(r*t-e),-1*r*a-i,0]}};export{t as default};