vislite 1.6.0 → 1.6.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (176) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +8 -1
  3. package/LICENSE +20 -20
  4. package/lib/BarLayout/index.es.js +105 -105
  5. package/lib/BarLayout/index.es.min.js +2 -2
  6. package/lib/Buffer/index.es.js +1 -1
  7. package/lib/Buffer/index.es.min.js +1 -1
  8. package/lib/Canvas/index.es.js +1 -1
  9. package/lib/Canvas/index.es.min.js +1 -1
  10. package/lib/Cardinal/index.es.js +1 -1
  11. package/lib/Cardinal/index.es.min.js +1 -1
  12. package/lib/Eoap/index.es.js +1 -1
  13. package/lib/Eoap/index.es.min.js +1 -1
  14. package/lib/Hermite/index.es.js +1 -1
  15. package/lib/Hermite/index.es.min.js +1 -1
  16. package/lib/MapCoordinate/index.es.js +1 -1
  17. package/lib/MapCoordinate/index.es.min.js +1 -1
  18. package/lib/Matrix4/index.es.js +1 -1
  19. package/lib/Matrix4/index.es.min.js +1 -1
  20. package/lib/Mercator/index.es.js +1 -1
  21. package/lib/Mercator/index.es.min.js +1 -1
  22. package/lib/PieLayout/index.es.js +105 -105
  23. package/lib/PieLayout/index.es.min.js +2 -2
  24. package/lib/RawCanvas/index.es.js +1 -1
  25. package/lib/RawCanvas/index.es.min.js +1 -1
  26. package/lib/SVG/index.es.js +2 -2
  27. package/lib/SVG/index.es.min.js +2 -2
  28. package/lib/Shader/index.es.js +1 -1
  29. package/lib/Shader/index.es.min.js +1 -1
  30. package/lib/Texture/index.es.js +1 -1
  31. package/lib/Texture/index.es.min.js +1 -1
  32. package/lib/TreeLayout/index.es.js +105 -105
  33. package/lib/TreeLayout/index.es.min.js +2 -2
  34. package/lib/animation/index.es.js +105 -105
  35. package/lib/animation/index.es.min.js +2 -2
  36. package/lib/assemble/index.es.js +1 -1
  37. package/lib/assemble/index.es.min.js +1 -1
  38. package/lib/getLoopColors/index.es.js +1 -1
  39. package/lib/getLoopColors/index.es.min.js +1 -1
  40. package/lib/getWebGLContext/index.es.js +1 -1
  41. package/lib/getWebGLContext/index.es.min.js +1 -1
  42. package/lib/index.umd.js +156 -156
  43. package/lib/index.umd.min.js +5 -5
  44. package/lib/initOption/index.es.js +1 -1
  45. package/lib/initOption/index.es.min.js +1 -1
  46. package/lib/mergeOption/index.es.js +1 -1
  47. package/lib/mergeOption/index.es.min.js +1 -1
  48. package/lib/move/index.es.js +1 -1
  49. package/lib/move/index.es.min.js +1 -1
  50. package/lib/rotate/index.es.js +1 -1
  51. package/lib/rotate/index.es.min.js +1 -1
  52. package/lib/ruler/index.es.js +1 -1
  53. package/lib/ruler/index.es.min.js +1 -1
  54. package/lib/scale/index.es.js +1 -1
  55. package/lib/scale/index.es.min.js +1 -1
  56. package/lib/throttle/index.es.js +51 -51
  57. package/lib/throttle/index.es.min.js +2 -2
  58. package/minialipay/ui-canvas/drawImage.js +35 -35
  59. package/minialipay/ui-canvas/index.acss +4 -4
  60. package/minialipay/ui-canvas/index.axml +3 -3
  61. package/minialipay/ui-canvas/index.d.ts +1 -1
  62. package/minialipay/ui-canvas/index.js +100 -100
  63. package/minialipay/ui-canvas/index.json +6 -6
  64. package/miniprogram/ui-canvas/drawImage.js +35 -35
  65. package/miniprogram/ui-canvas/index.js +125 -125
  66. package/miniprogram/ui-canvas/index.json +4 -4
  67. package/miniprogram/ui-canvas/index.wxml +4 -4
  68. package/miniprogram/ui-canvas/index.wxss +5 -5
  69. package/package/BarLayout/index.ts +2 -2
  70. package/package/Buffer/index.ts +2 -2
  71. package/package/Canvas/index.ts +2 -2
  72. package/package/Cardinal/index.ts +2 -2
  73. package/package/Eoap/index.ts +2 -2
  74. package/package/Hermite/index.ts +2 -2
  75. package/package/MapCoordinate/index.ts +2 -2
  76. package/package/Matrix4/index.ts +2 -2
  77. package/package/Mercator/index.ts +2 -2
  78. package/package/PieLayout/index.ts +2 -2
  79. package/package/RawCanvas/index.ts +2 -2
  80. package/package/SVG/index.ts +2 -2
  81. package/package/Shader/index.ts +2 -2
  82. package/package/Texture/index.ts +2 -2
  83. package/package/TreeLayout/index.ts +2 -2
  84. package/package/animation/index.ts +5 -5
  85. package/package/assemble/index.ts +2 -2
  86. package/package/getLoopColors/index.ts +2 -2
  87. package/package/getWebGLContext/index.ts +40 -40
  88. package/package/index.ts +84 -84
  89. package/package/initOption/index.ts +2 -2
  90. package/package/mergeOption/index.ts +2 -2
  91. package/package/move/index.ts +2 -2
  92. package/package/rotate/index.ts +2 -2
  93. package/package/ruler/index.ts +2 -2
  94. package/package/scale/index.ts +2 -2
  95. package/package/throttle/index.ts +2 -2
  96. package/package.json +2 -2
  97. package/src/Eoap.ts +66 -66
  98. package/src/Matrix4/index.ts +84 -84
  99. package/src/Matrix4/move.ts +12 -12
  100. package/src/Matrix4/rotate.ts +15 -15
  101. package/src/Matrix4/scale.ts +11 -11
  102. package/src/Matrix4/transform.ts +64 -64
  103. package/src/Mercator.ts +27 -27
  104. package/src/common/assemble.ts +22 -22
  105. package/src/common/canvas/arc.ts +51 -51
  106. package/src/common/canvas/config.ts +176 -176
  107. package/src/common/canvas/default.ts +64 -64
  108. package/src/common/canvas/gradient.ts +31 -31
  109. package/src/common/canvas/index.ts +188 -188
  110. package/src/common/canvas/texts.ts +18 -18
  111. package/src/common/map/getBoundary.ts +15 -15
  112. package/src/common/map/tool.ts +29 -29
  113. package/src/common/option.ts +29 -29
  114. package/src/common/setStyle.ts +5 -5
  115. package/src/common/svg/config.ts +213 -213
  116. package/src/common/svg/default.ts +29 -29
  117. package/src/common/svg/gradient.ts +53 -53
  118. package/src/common/svg/index.ts +332 -332
  119. package/src/common/svg/tool.ts +51 -51
  120. package/src/common/tree/index.ts +25 -25
  121. package/src/common/tree/toInnerTree.ts +61 -61
  122. package/src/common/type.ts +26 -26
  123. package/src/common/webgl/buffer.ts +79 -79
  124. package/src/common/webgl/getWebGLContext.ts +45 -45
  125. package/src/common/webgl/shader.ts +75 -75
  126. package/src/coordinate/MapCoordinate.ts +80 -80
  127. package/src/getLoopColors.ts +42 -42
  128. package/src/interpolation/Cardinal.ts +110 -110
  129. package/src/interpolation/Hermite.ts +65 -65
  130. package/src/move.ts +7 -7
  131. package/src/rotate.ts +7 -7
  132. package/src/ruler.ts +209 -209
  133. package/src/scale.ts +6 -6
  134. package/types/Bar.d.ts +91 -91
  135. package/types/BarConfig.d.ts +4 -4
  136. package/types/BarLayout.d.ts +48 -48
  137. package/types/BarOption.d.ts +31 -31
  138. package/types/Buffer.d.ts +23 -23
  139. package/types/CanvasConfig.d.ts +88 -88
  140. package/types/CanvasOption.d.ts +13 -13
  141. package/types/CanvasOpts.d.ts +9 -9
  142. package/types/Cardinal.d.ts +13 -13
  143. package/types/Gradient.d.ts +14 -14
  144. package/types/Hermite.d.ts +18 -18
  145. package/types/Map.d.ts +9 -9
  146. package/types/MapConfig.d.ts +27 -27
  147. package/types/MapCoordinate.d.ts +22 -22
  148. package/types/Matrix4.d.ts +47 -47
  149. package/types/Pie.d.ts +73 -73
  150. package/types/PieConfig.d.ts +26 -26
  151. package/types/PieLayout.d.ts +40 -40
  152. package/types/PieOption.d.ts +21 -21
  153. package/types/SVG.d.ts +247 -247
  154. package/types/SVGConfig.d.ts +71 -71
  155. package/types/Shader.d.ts +16 -16
  156. package/types/Texture.d.ts +16 -16
  157. package/types/Tree.d.ts +74 -74
  158. package/types/TreeConfig.d.ts +36 -36
  159. package/types/TreeLayout.d.ts +59 -59
  160. package/types/TreeOption.d.ts +48 -48
  161. package/types/animation.d.ts +11 -11
  162. package/types/assemble.d.ts +5 -5
  163. package/types/getLoopColors.d.ts +5 -5
  164. package/types/getWebGLContext.d.ts +7 -7
  165. package/types/index.d.ts +195 -195
  166. package/types/move.d.ts +5 -5
  167. package/types/option.d.ts +12 -12
  168. package/types/painterConfig.d.ts +4 -4
  169. package/types/rotate.d.ts +5 -5
  170. package/types/ruler.d.ts +10 -10
  171. package/types/scale.d.ts +5 -5
  172. package/types/throttle.d.ts +5 -5
  173. package/types/ui-canvas.d.ts +4 -4
  174. package/types/uni-canvas.d.ts +3 -3
  175. package/uni-app/drawImage.js +19 -19
  176. package/uni-app/ui-canvas.vue +295 -295
@@ -1,9 +1,9 @@
1
1
  /*!
2
- * TreeLayout of VISLite JavaScript Library v1.6.0
2
+ * TreeLayout of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(e,o){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var o in e)Object.prototype.hasOwnProperty.call(e,o)&&(t[o]=e[o])},t(e,o)};"function"==typeof SuppressedError&&SuppressedError;function e(t,e){for(var o in t)e[o]=t[o];return e}var o,n=function(){function t(t){void 0===t&&(t={}),this.name="Tree",this.__config=e(t,{root:function(t){return t},children:function(t){return t.children},id:function(t){return t.name}})}return t.prototype.use=function(t,e){return void 0===e&&(e={}),function(t,e,o){void 0===o&&(o={});var n=function(t,e){var o,n,i={},r=e.root(t);o=n=e.id(r),i[o]={data:r,pid:null,id:o,isOpen:!0,show:!0,deg:0,children:[]};var p=1;return function n(r,s){var d=e.children(r,t);p+=d?d.length:0;for(var h=0;d&&h<d.length;h++)o=e.id(d[h]),i[s].children.push(o),i[o]={data:d[h],pid:s,id:o,isOpen:!0,show:!0,deg:0,children:[]},n(d[h],o)}(r,o),{rid:n,value:i,num:p}}(t,e),i=n.value,r=n.rid;if(1==n.num)return i[r].left=.5,i[r].top=.5,i[r].show=!0,{deep:1,node:i,root:r,size:1};var p=[],s=0,d=0;for(var h in o[r]?(i[r].left=.5,i[r].top=.5,i[r].show=!0,s=1):function t(e,n){n>d&&(d=n);var r=0;if(!o[e.id])for(r=0;r<e.children.length;r++)t(i[e.children[r]],n+1);if(i[e.id].left=n+.5,0==r?(null==p[n]&&(p[n]=-.5),null==p[n-1]&&(p[n-1]=-.5),i[e.id].top=p[n]+1,p[n]+1+.5*(i[e.pid].children.length-1)-1<p[n-1]&&(i[e.id].top=p[n-1]+1-.5*(i[e.pid].children.length-1))):i[e.id].top=.5*(i[e.children[0]].top+i[e.children[r-1]].top),i[e.id].top<=p[n])var h=p[n]+1-i[e.id].top((function t(e,o){i[e].top+=h,p[o]<i[e].top&&(p[o]=i[e].top);for(var n=0;n<i[e].children.length;n++)t(i[e].children[n],o+1)}))(e.id,n);p[n]=i[e.id].top,i[e.id].top+.5>s&&(s=i[e.id].top+.5)}(i[r],0),o)o[h]&&(i[h].isOpen=!1,function t(e,o,n){for(var r=0;r<i[e].children.length;r++)i[i[e].children[r]].left=o,i[i[e].children[r]].top=n,i[i[e].children[r]].show=!1,t(i[e].children[r],o,n)}(h,i[h].left,i[h].top));return{node:i,root:r,size:s,deep:d+1}}(t,this.__config,e)},t}(),i=[];
6
6
  /*!
7
- * animation of OIPage v1.3.0
7
+ * animation of OIPage v1.5.0
8
8
  * git+https://github.com/oi-contrib/OIPage.git
9
9
  */function r(t,e,o,n,i){var r=Math.cos(o),p=Math.sin(o);return[(n-t)*r-(i-e)*p+t,(n-t)*p+(i-e)*r+e]}var p=function(n){function p(){var t=null!==n&&n.apply(this,arguments)||this;return t.name="TreeLayout",t.__option={offsetX:0,offsetY:0,duration:500,type:"plain",direction:"LR",x:100,y:100,width:100,height:100,radius:100},t.__noOpens={},t}return function(e,o){if("function"!=typeof o&&null!==o)throw new TypeError("Class extends value "+String(o)+" is not a constructor or null");function n(){this.constructor=e}t(e,o),e.prototype=null===o?Object.create(o):(n.prototype=o.prototype,new n)}(p,n),p.prototype.setOption=function(t){return e(t,this.__option),this},p.prototype.use=function(t,e){void 0===e&&(e={});var o=n.prototype.use.call(this,t,e);if(0!=this.__option.offsetX||0!=this.__option.offsetY)for(var i in o.node)if(!o.node[i].show){var p=0,s=i;do{s=o.node[s].pid,p++}while(!o.node[s].show);o.node[i].left+=this.__option.offsetX*p,o.node[i].top+=this.__option.offsetY*p}if("rect"==this.__option.type){if("LR"==this.__option.direction||"RL"==this.__option.direction){var d=this.__option.height/o.size,h=this.__option.width/(o.deep-1),_=this.__option.y-.5*this.__option.height,f="LR"==this.__option.direction?1:-1;for(var i in o.node)1==o.deep?(o.node[i].left=this.__option.x+.5*this.__option.width*f,o.node[i].top=this.__option.y):(o.node[i].left=this.__option.x+(o.node[i].left-.5)*h*f,o.node[i].top=o.node[i].top*d+_)}else if("TB"==this.__option.direction||"BT"==this.__option.direction){d=this.__option.width/o.size,h=this.__option.height/(o.deep-1),_=this.__option.x-.5*this.__option.width,f="TB"==this.__option.direction?1:-1;for(var i in o.node)if(o.node[i].deg="TB"==this.__option.direction?.5*Math.PI:-.5*Math.PI,1==o.deep)o.node[i].left=this.__option.x,o.node[i].top=this.__option.y+.5*this.__option.height*f;else{var l=o.node[i].left;o.node[i].left=o.node[i].top*d+_,o.node[i].top=this.__option.y+(l-.5)*h*f}}}else if("circle"==this.__option.type){var u=this.__option.x,c=this.__option.y,a=2*Math.PI/o.size,v=this.__option.radius/(o.deep-1);for(var i in o.node)if(.5==o.node[i].left)o.node[i].left=u,o.node[i].top=c;else{var y=r(u,c,a*o.node[i].top,u+(o.node[i].left-.5)*v,c);o.node[i].deg=a*o.node[i].top,o.node[i].left=y[0],o.node[i].top=y[1]}}return o},p.prototype.bind=function(t,e,o){return void 0===o&&(o={}),this.__rback=e,this.__oralTree=t,this.__noOpens=o,this.__preTree=this.use(this.__oralTree,this.__noOpens),this.__rback(this.__preTree),this},p.prototype.unbind=function(){return this.__rback=function(){return null},this.__oralTree=null,this.__preTree=null,this.__noOpens={},this},p.prototype.doUpdate=function(){var t=this,e=this.use(this.__oralTree,this.__noOpens),n=JSON.parse(JSON.stringify(e));return function(t,e,n){arguments.length<2&&(e=400),arguments.length<3&&(n=function(){});var r={timer:function(t,e,o){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return i.push({id:n,createTime:new Date,tick:t,duration:e,callback:o}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,o,n,p,s,d,h=i;for((i=[]).length=0,e=0;e<h.length;e++)t=(p=h[e]).createTime,o=p.tick,s=p.duration,n=p.callback,o(d=(d=(+(new Date).valueOf()-t.valueOf())/s)>1?1:d),d<1&&p.id?i.push(p):n(d);i.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}},p=r.timer((function(e){t(e)}),e,n)}((function(o){if(t.__preTree)for(var i in n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)})),this},p.prototype.closeNode=function(t){return this.__preTree?(this.__noOpens[t]=!0,this.doUpdate(),this):this},p.prototype.openNode=function(t){return this.__preTree?(this.__noOpens[t]=!1,this.doUpdate(),this):this},p.prototype.toggleNode=function(t){return this.__preTree?(this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this):this},p}(n);export{p as default};
@@ -1,115 +1,115 @@
1
1
  /*!
2
- * animation of VISLite JavaScript Library v1.6.0
2
+ * animation of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  /*!
6
- * animation of OIPage v1.3.0
6
+ * animation of OIPage v1.5.0
7
7
  * git+https://github.com/oi-contrib/OIPage.git
8
8
  */
9
9
 
10
- //当前正在运动的动画的tick函数堆栈
11
- var $timers = [];
12
- //唯一定时器的定时间隔
13
- var $interval = 13;
14
- //定时器ID
15
- var $timerId;
16
-
17
- /**
18
- * 动画轮播
19
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
20
- * @param {number} duration 动画时长,可选
21
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
22
- *
23
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
24
- */
25
- function animation(doback, duration, callback) {
26
- if (arguments.length < 2) duration = 400;
27
- if (arguments.length < 3) callback = function () { };
28
-
29
- var clock = {
30
- //把tick函数推入堆栈
31
- "timer": function (tick, duration, callback) {
32
- if (!tick) {
33
- throw new Error('Tick is required!');
34
- }
35
- var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
36
- $timers.push({
37
- "id": id,
38
- "createTime": new Date(),
39
- "tick": tick,
40
- "duration": duration,
41
- "callback": callback
42
- });
43
- clock.start();
44
- return id;
45
- },
46
-
47
- //开启唯一的定时器timerId
48
- "start": function () {
49
- if (!$timerId) {
50
- $timerId = setInterval(clock.tick, $interval);
51
- }
52
- },
53
-
54
- //被定时器调用,遍历timers堆栈
55
- "tick": function () {
56
- var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
57
-
58
- $timers = [];
59
- $timers.length = 0;
60
-
61
- for (flag = 0; flag < timers.length; flag++) {
62
- //初始化数据
63
- timer = timers[flag];
64
- createTime = timer.createTime;
65
- tick = timer.tick;
66
- duration = timer.duration;
67
- callback = timer.callback;
68
-
69
- //执行
70
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
71
- passTime = passTime > 1 ? 1 : passTime;
72
- tick(passTime);
73
- if (passTime < 1 && timer.id) {
74
- //动画没有结束再添加
75
- $timers.push(timer);
76
- } else {
77
- callback(passTime);
78
- }
79
- }
80
- if ($timers.length <= 0) {
81
- clock.stop();
82
- }
83
- },
84
-
85
- //停止定时器,重置timerId=null
86
- "stop": function () {
87
- if ($timerId) {
88
- clearInterval($timerId);
89
- $timerId = null;
90
- }
91
- }
92
- };
93
-
94
- var id = clock.timer(function (deep) {
95
- //其中deep为0-1,表示改变的程度
96
- doback(deep);
97
- }, duration, callback);
98
-
99
- return {
100
- // 一个函数
101
- // 用于在动画结束前结束动画
102
- stop: function () {
103
- var i;
104
- for (i in $timers) {
105
- if ($timers[i].id == id) {
106
- $timers[i].id = void 0;
107
- return;
108
- }
109
- }
110
- }
111
- };
112
-
10
+ //当前正在运动的动画的tick函数堆栈
11
+ var $timers = [];
12
+ //唯一定时器的定时间隔
13
+ var $interval = 13;
14
+ //定时器ID
15
+ var $timerId;
16
+
17
+ /**
18
+ * 动画轮播
19
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
20
+ * @param {number} duration 动画时长,可选
21
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
22
+ *
23
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
24
+ */
25
+ function animation(doback, duration, callback) {
26
+ if (arguments.length < 2) duration = 400;
27
+ if (arguments.length < 3) callback = function () { };
28
+
29
+ var clock = {
30
+ //把tick函数推入堆栈
31
+ "timer": function (tick, duration, callback) {
32
+ if (!tick) {
33
+ throw new Error('Tick is required!');
34
+ }
35
+ var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
36
+ $timers.push({
37
+ "id": id,
38
+ "createTime": new Date(),
39
+ "tick": tick,
40
+ "duration": duration,
41
+ "callback": callback
42
+ });
43
+ clock.start();
44
+ return id;
45
+ },
46
+
47
+ //开启唯一的定时器timerId
48
+ "start": function () {
49
+ if (!$timerId) {
50
+ $timerId = setInterval(clock.tick, $interval);
51
+ }
52
+ },
53
+
54
+ //被定时器调用,遍历timers堆栈
55
+ "tick": function () {
56
+ var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
57
+
58
+ $timers = [];
59
+ $timers.length = 0;
60
+
61
+ for (flag = 0; flag < timers.length; flag++) {
62
+ //初始化数据
63
+ timer = timers[flag];
64
+ createTime = timer.createTime;
65
+ tick = timer.tick;
66
+ duration = timer.duration;
67
+ callback = timer.callback;
68
+
69
+ //执行
70
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
71
+ passTime = passTime > 1 ? 1 : passTime;
72
+ tick(passTime);
73
+ if (passTime < 1 && timer.id) {
74
+ //动画没有结束再添加
75
+ $timers.push(timer);
76
+ } else {
77
+ callback(passTime);
78
+ }
79
+ }
80
+ if ($timers.length <= 0) {
81
+ clock.stop();
82
+ }
83
+ },
84
+
85
+ //停止定时器,重置timerId=null
86
+ "stop": function () {
87
+ if ($timerId) {
88
+ clearInterval($timerId);
89
+ $timerId = null;
90
+ }
91
+ }
92
+ };
93
+
94
+ var id = clock.timer(function (deep) {
95
+ //其中deep为0-1,表示改变的程度
96
+ doback(deep);
97
+ }, duration, callback);
98
+
99
+ return {
100
+ // 一个函数
101
+ // 用于在动画结束前结束动画
102
+ stop: function () {
103
+ var i;
104
+ for (i in $timers) {
105
+ if ($timers[i].id == id) {
106
+ $timers[i].id = void 0;
107
+ return;
108
+ }
109
+ }
110
+ }
111
+ };
112
+
113
113
  }
114
114
 
115
115
  function index (doback, duration, callback) {
@@ -1,9 +1,9 @@
1
1
  /*!
2
- * animation of VISLite JavaScript Library v1.6.0
2
+ * animation of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  /*!
6
- * animation of OIPage v1.3.0
6
+ * animation of OIPage v1.5.0
7
7
  * git+https://github.com/oi-contrib/OIPage.git
8
8
  */
9
9
  var t,n=[],e=13;function r(r,i,a){return function(r,i,a){arguments.length<2&&(i=400),arguments.length<3&&(a=function(){});var o={timer:function(t,e,r){if(!t)throw new Error("Tick is required!");var i=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return n.push({id:i,createTime:new Date,tick:t,duration:e,callback:r}),o.start(),i},start:function(){t||(t=setInterval(o.tick,e))},tick:function(){var t,e,r,i,a,u,c,f=n;for((n=[]).length=0,e=0;e<f.length;e++)t=(a=f[e]).createTime,r=a.tick,u=a.duration,i=a.callback,r(c=(c=(+(new Date).valueOf()-t.valueOf())/u)>1?1:c),c<1&&a.id?n.push(a):i(c);n.length<=0&&o.stop()},stop:function(){t&&(clearInterval(t),t=null)}},u=o.timer((function(t){r(t)}),i,a);return{stop:function(){var t;for(t in n)if(n[t].id==u)return void(n[t].id=void 0)}}}(r,i||400,a||function(){}).stop}export{r as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * assemble of VISLite JavaScript Library v1.6.0
2
+ * assemble of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function assemble (begin, end, step, count) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * assemble of VISLite JavaScript Library v1.6.0
2
+ * assemble of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function r(r,t,e,f){for(var n=[],o=0;o<f;o++)n[o]=r;return function(){for(var o=0;o<f;o++){if(n[o]+e<t){n[o]=+(n[o]+e).toFixed(7);break}o<f-1&&(n[o]=r)}return n}}export{r as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getLoopColors of VISLite JavaScript Library v1.6.0
2
+ * getLoopColors of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function getLoopColors (num, alpha, colorsFactory) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getLoopColors of VISLite JavaScript Library v1.6.0
2
+ * getLoopColors of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function r(r,a,g){void 0===a&&(a=1);var t=g?g(a):["rgba(84,112,198,"+a+")","rgba(145,204,117,"+a+")","rgba(250,200,88,"+a+")","rgba(238,102,102,"+a+")","rgba(115,192,222,"+a+")","rgba(59,162,114,"+a+")","rgba(252,132,82,"+a+")","rgba(154,96,180,"+a+")","rgba(234,124,204,"+a+")"],e=[];if(r<=t.length)return t;if(r%t.length==0)for(var n=0;n<r/t.length;n++)e=e.concat(t);else{for(var o=1;o<r/t.length;o++)e=e.concat(t);if(r%t.length==1)e=e.concat(t[4]);else for(var b=0;b<r%t.length;b++)e=e.concat(t[b])}return e}export{r as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getWebGLContext of VISLite JavaScript Library v1.6.0
2
+ * getWebGLContext of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function getWebGLContext (canvas, scale, opts, mode) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getWebGLContext of VISLite JavaScript Library v1.6.0
2
+ * getWebGLContext of VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var e=function(e,t,i){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,r=e.clientWidth,a=e.clientHeight,o=e;return o._vislite_canvas_?n=o._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),o._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=r+"px",n.setAttribute("width",r+""),n.style.height=a+"px",n.setAttribute("height",a+""),function(e,t,i,n){void 0===i&&(i={}),void 0===n&&(n="scaleToFill");for(var r=["experimental-webgl","webkit-3d","moz-webgl"],a=e.getContext("webgl",i),o=0;o<r.length;o++){try{a=e.getContext(r[o],i)}catch(e){}if(a)break}if(!a)throw new Error("Non canvas or browser does not support webgl.");var l=a.canvas.width,s=a.canvas.height,c=t,v=t;"aspectFit"==n?l>s?c*=s/l:s>l&&(v*=l/s):"aspectFill"==n&&(l>s?v*=l/s:s>l&&(c*=s/l));var h=l*c,u=s*v;return a.viewport(.5*(l-h),.5*(s-u),h,u),a.depthFunc(a.LEQUAL),a.enable(a.DEPTH_TEST),a}(n,t,{},i)};export{e as default};
package/lib/index.umd.js CHANGED
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * VISLite JavaScript Library v1.6.0
2
+ * VISLite JavaScript Library v1.6.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  (function (global, factory) {
@@ -294,113 +294,113 @@
294
294
  }
295
295
 
296
296
  /*!
297
- * animation of OIPage v1.3.0
297
+ * animation of OIPage v1.5.0
298
298
  * git+https://github.com/oi-contrib/OIPage.git
299
299
  */
300
300
 
301
- //当前正在运动的动画的tick函数堆栈
302
- var $timers = [];
303
- //唯一定时器的定时间隔
304
- var $interval = 13;
305
- //定时器ID
306
- var $timerId;
307
-
308
- /**
309
- * 动画轮播
310
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
311
- * @param {number} duration 动画时长,可选
312
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
313
- *
314
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
315
- */
316
- function animation$1(doback, duration, callback) {
317
- if (arguments.length < 2) duration = 400;
318
- if (arguments.length < 3) callback = function () { };
319
-
320
- var clock = {
321
- //把tick函数推入堆栈
322
- "timer": function (tick, duration, callback) {
323
- if (!tick) {
324
- throw new Error('Tick is required!');
325
- }
326
- var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
327
- $timers.push({
328
- "id": id,
329
- "createTime": new Date(),
330
- "tick": tick,
331
- "duration": duration,
332
- "callback": callback
333
- });
334
- clock.start();
335
- return id;
336
- },
337
-
338
- //开启唯一的定时器timerId
339
- "start": function () {
340
- if (!$timerId) {
341
- $timerId = setInterval(clock.tick, $interval);
342
- }
343
- },
344
-
345
- //被定时器调用,遍历timers堆栈
346
- "tick": function () {
347
- var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
348
-
349
- $timers = [];
350
- $timers.length = 0;
351
-
352
- for (flag = 0; flag < timers.length; flag++) {
353
- //初始化数据
354
- timer = timers[flag];
355
- createTime = timer.createTime;
356
- tick = timer.tick;
357
- duration = timer.duration;
358
- callback = timer.callback;
359
-
360
- //执行
361
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
362
- passTime = passTime > 1 ? 1 : passTime;
363
- tick(passTime);
364
- if (passTime < 1 && timer.id) {
365
- //动画没有结束再添加
366
- $timers.push(timer);
367
- } else {
368
- callback(passTime);
369
- }
370
- }
371
- if ($timers.length <= 0) {
372
- clock.stop();
373
- }
374
- },
375
-
376
- //停止定时器,重置timerId=null
377
- "stop": function () {
378
- if ($timerId) {
379
- clearInterval($timerId);
380
- $timerId = null;
381
- }
382
- }
383
- };
384
-
385
- var id = clock.timer(function (deep) {
386
- //其中deep为0-1,表示改变的程度
387
- doback(deep);
388
- }, duration, callback);
389
-
390
- return {
391
- // 一个函数
392
- // 用于在动画结束前结束动画
393
- stop: function () {
394
- var i;
395
- for (i in $timers) {
396
- if ($timers[i].id == id) {
397
- $timers[i].id = void 0;
398
- return;
399
- }
400
- }
401
- }
402
- };
403
-
301
+ //当前正在运动的动画的tick函数堆栈
302
+ var $timers = [];
303
+ //唯一定时器的定时间隔
304
+ var $interval = 13;
305
+ //定时器ID
306
+ var $timerId;
307
+
308
+ /**
309
+ * 动画轮播
310
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
311
+ * @param {number} duration 动画时长,可选
312
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
313
+ *
314
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
315
+ */
316
+ function animation$1(doback, duration, callback) {
317
+ if (arguments.length < 2) duration = 400;
318
+ if (arguments.length < 3) callback = function () { };
319
+
320
+ var clock = {
321
+ //把tick函数推入堆栈
322
+ "timer": function (tick, duration, callback) {
323
+ if (!tick) {
324
+ throw new Error('Tick is required!');
325
+ }
326
+ var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
327
+ $timers.push({
328
+ "id": id,
329
+ "createTime": new Date(),
330
+ "tick": tick,
331
+ "duration": duration,
332
+ "callback": callback
333
+ });
334
+ clock.start();
335
+ return id;
336
+ },
337
+
338
+ //开启唯一的定时器timerId
339
+ "start": function () {
340
+ if (!$timerId) {
341
+ $timerId = setInterval(clock.tick, $interval);
342
+ }
343
+ },
344
+
345
+ //被定时器调用,遍历timers堆栈
346
+ "tick": function () {
347
+ var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
348
+
349
+ $timers = [];
350
+ $timers.length = 0;
351
+
352
+ for (flag = 0; flag < timers.length; flag++) {
353
+ //初始化数据
354
+ timer = timers[flag];
355
+ createTime = timer.createTime;
356
+ tick = timer.tick;
357
+ duration = timer.duration;
358
+ callback = timer.callback;
359
+
360
+ //执行
361
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
362
+ passTime = passTime > 1 ? 1 : passTime;
363
+ tick(passTime);
364
+ if (passTime < 1 && timer.id) {
365
+ //动画没有结束再添加
366
+ $timers.push(timer);
367
+ } else {
368
+ callback(passTime);
369
+ }
370
+ }
371
+ if ($timers.length <= 0) {
372
+ clock.stop();
373
+ }
374
+ },
375
+
376
+ //停止定时器,重置timerId=null
377
+ "stop": function () {
378
+ if ($timerId) {
379
+ clearInterval($timerId);
380
+ $timerId = null;
381
+ }
382
+ }
383
+ };
384
+
385
+ var id = clock.timer(function (deep) {
386
+ //其中deep为0-1,表示改变的程度
387
+ doback(deep);
388
+ }, duration, callback);
389
+
390
+ return {
391
+ // 一个函数
392
+ // 用于在动画结束前结束动画
393
+ stop: function () {
394
+ var i;
395
+ for (i in $timers) {
396
+ if ($timers[i].id == id) {
397
+ $timers[i].id = void 0;
398
+ return;
399
+ }
400
+ }
401
+ }
402
+ };
403
+
404
404
  }
405
405
 
406
406
  function animation (doback, duration, callback) {
@@ -900,7 +900,7 @@
900
900
  path: "path",
901
901
  arc: "path",
902
902
  circle: "circle",
903
- rect: "rect",
903
+ rect: "path",
904
904
  }[el] || "";
905
905
  if (_el == "")
906
906
  throw new Error("Unsupported drawing method:" + el);
@@ -2174,59 +2174,59 @@
2174
2174
  }());
2175
2175
 
2176
2176
  /*!
2177
- * throttle of OIPage v1.3.0
2177
+ * throttle of OIPage v1.5.0
2178
2178
  * git+https://github.com/oi-contrib/OIPage.git
2179
2179
  */
2180
2180
 
2181
- function throttle(callback, _option) {
2182
-
2183
- // 缺省值
2184
- var option = {
2185
- time: 200,
2186
- keep: false,
2187
- opportunity: "end"
2188
- };
2189
-
2190
- // 校对
2191
- if (_option) {
2192
- for (var key in _option) {
2193
- option[key] = _option[key];
2194
- }
2195
- }
2196
-
2197
- var hadInterval = false, hadClick = false, oneClick = false, arg;
2198
- return function () {
2199
- const _this = this;
2200
- arg = arguments;
2201
-
2202
- // 如果前置任务都完成了
2203
- if (!hadInterval) {
2204
- if (option.opportunity != 'end') {
2205
- callback.apply(_this, arg);
2206
- }
2207
- hadInterval = true;
2208
-
2209
- var interval = setInterval(() => {
2210
- if (hadClick) {
2211
- if (!option.keep) {
2212
- callback.apply(_this, arg);
2213
- }
2214
- } else {
2215
- if (option.opportunity != 'begin') {
2216
- if (oneClick || option.opportunity == 'end') callback.apply(_this, arg);
2217
- }
2218
- hadInterval = false;
2219
- oneClick = false;
2220
- clearInterval(interval);
2221
- }
2222
- hadClick = false;
2223
- }, option.time);
2224
- } else {
2225
- hadClick = true;
2226
- oneClick = true;
2227
- }
2228
-
2229
- };
2181
+ function throttle(callback, _option) {
2182
+
2183
+ // 缺省值
2184
+ var option = {
2185
+ time: 200,
2186
+ keep: false,
2187
+ opportunity: "end"
2188
+ };
2189
+
2190
+ // 校对
2191
+ if (_option) {
2192
+ for (var key in _option) {
2193
+ option[key] = _option[key];
2194
+ }
2195
+ }
2196
+
2197
+ var hadInterval = false, hadClick = false, oneClick = false, arg;
2198
+ return function () {
2199
+ const _this = this;
2200
+ arg = arguments;
2201
+
2202
+ // 如果前置任务都完成了
2203
+ if (!hadInterval) {
2204
+ if (option.opportunity != 'end') {
2205
+ callback.apply(_this, arg);
2206
+ }
2207
+ hadInterval = true;
2208
+
2209
+ var interval = setInterval(() => {
2210
+ if (hadClick) {
2211
+ if (!option.keep) {
2212
+ callback.apply(_this, arg);
2213
+ }
2214
+ } else {
2215
+ if (option.opportunity != 'begin') {
2216
+ if (oneClick || option.opportunity == 'end') callback.apply(_this, arg);
2217
+ }
2218
+ hadInterval = false;
2219
+ oneClick = false;
2220
+ clearInterval(interval);
2221
+ }
2222
+ hadClick = false;
2223
+ }, option.time);
2224
+ } else {
2225
+ hadClick = true;
2226
+ oneClick = true;
2227
+ }
2228
+
2229
+ };
2230
2230
  }
2231
2231
 
2232
2232
  function mllData(geoJson) {