vislite 1.5.0-alpha.0 → 1.5.0

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Files changed (186) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +316 -312
  3. package/LICENSE +20 -20
  4. package/README.md +284 -284
  5. package/lib/BarLayout/index.es.js +347 -347
  6. package/lib/BarLayout/index.es.min.js +1 -1
  7. package/lib/Buffer/index.es.js +35 -35
  8. package/lib/Buffer/index.es.min.js +1 -1
  9. package/lib/Canvas/index.es.js +775 -775
  10. package/lib/Canvas/index.es.min.js +1 -1
  11. package/lib/Cardinal/index.es.js +90 -90
  12. package/lib/Cardinal/index.es.min.js +1 -1
  13. package/lib/Eoap/index.es.js +33 -33
  14. package/lib/Eoap/index.es.min.js +1 -1
  15. package/lib/Hermite/index.es.js +35 -35
  16. package/lib/Hermite/index.es.min.js +1 -1
  17. package/lib/MapCoordinate/index.es.js +199 -199
  18. package/lib/MapCoordinate/index.es.min.js +1 -1
  19. package/lib/Matrix4/index.es.js +124 -124
  20. package/lib/Matrix4/index.es.min.js +1 -1
  21. package/lib/Mercator/index.es.js +19 -19
  22. package/lib/Mercator/index.es.min.js +1 -1
  23. package/lib/PieLayout/index.es.js +114 -114
  24. package/lib/PieLayout/index.es.min.js +1 -1
  25. package/lib/RawCanvas/index.es.js +704 -704
  26. package/lib/RawCanvas/index.es.min.js +1 -1
  27. package/lib/SVG/index.es.js +514 -514
  28. package/lib/SVG/index.es.min.js +1 -1
  29. package/lib/Shader/index.es.js +35 -35
  30. package/lib/Shader/index.es.min.js +1 -1
  31. package/lib/Texture/index.es.js +53 -53
  32. package/lib/Texture/index.es.min.js +1 -1
  33. package/lib/TreeLayout/index.es.js +301 -301
  34. package/lib/TreeLayout/index.es.min.js +1 -1
  35. package/lib/animation/index.es.js +3 -3
  36. package/lib/animation/index.es.min.js +1 -1
  37. package/lib/assemble/index.es.js +17 -17
  38. package/lib/assemble/index.es.min.js +1 -1
  39. package/lib/getLoopColors/index.es.js +35 -35
  40. package/lib/getLoopColors/index.es.min.js +1 -1
  41. package/lib/getWebGLContext/index.es.js +62 -62
  42. package/lib/getWebGLContext/index.es.min.js +1 -1
  43. package/lib/index.umd.js +2653 -2653
  44. package/lib/index.umd.min.js +1 -1
  45. package/lib/initOption/index.es.js +6 -6
  46. package/lib/initOption/index.es.min.js +1 -1
  47. package/lib/mergeOption/index.es.js +34 -34
  48. package/lib/mergeOption/index.es.min.js +1 -1
  49. package/lib/move/index.es.js +7 -7
  50. package/lib/move/index.es.min.js +1 -1
  51. package/lib/rotate/index.es.js +7 -7
  52. package/lib/rotate/index.es.min.js +1 -1
  53. package/lib/ruler/index.es.js +137 -137
  54. package/lib/ruler/index.es.min.js +1 -1
  55. package/lib/scale/index.es.js +6 -6
  56. package/lib/scale/index.es.min.js +1 -1
  57. package/lib/throttle/index.es.js +1 -1
  58. package/lib/throttle/index.es.min.js +1 -1
  59. package/minialipay/ui-canvas/drawImage.js +35 -35
  60. package/minialipay/ui-canvas/index.acss +4 -4
  61. package/minialipay/ui-canvas/index.axml +3 -3
  62. package/minialipay/ui-canvas/index.d.ts +1 -1
  63. package/minialipay/ui-canvas/index.js +100 -100
  64. package/minialipay/ui-canvas/index.json +6 -6
  65. package/miniprogram/ui-canvas/drawImage.js +35 -35
  66. package/miniprogram/ui-canvas/index.js +125 -117
  67. package/miniprogram/ui-canvas/index.json +4 -4
  68. package/miniprogram/ui-canvas/index.wxml +4 -4
  69. package/miniprogram/ui-canvas/index.wxss +5 -5
  70. package/package/BarLayout/index.ts +2 -2
  71. package/package/Buffer/index.ts +2 -2
  72. package/package/Canvas/index.ts +2 -2
  73. package/package/Cardinal/index.ts +2 -2
  74. package/package/Eoap/index.ts +2 -2
  75. package/package/Hermite/index.ts +2 -2
  76. package/package/MapCoordinate/index.ts +2 -2
  77. package/package/Matrix4/index.ts +2 -2
  78. package/package/Mercator/index.ts +2 -2
  79. package/package/PieLayout/index.ts +2 -2
  80. package/package/RawCanvas/index.ts +2 -2
  81. package/package/SVG/index.ts +2 -2
  82. package/package/Shader/index.ts +2 -2
  83. package/package/Texture/index.ts +2 -2
  84. package/package/TreeLayout/index.ts +2 -2
  85. package/package/animation/index.ts +5 -5
  86. package/package/assemble/index.ts +2 -2
  87. package/package/getLoopColors/index.ts +2 -2
  88. package/package/getWebGLContext/index.ts +40 -40
  89. package/package/index.ts +84 -84
  90. package/package/initOption/index.ts +2 -2
  91. package/package/mergeOption/index.ts +2 -2
  92. package/package/move/index.ts +2 -2
  93. package/package/rotate/index.ts +2 -2
  94. package/package/ruler/index.ts +2 -2
  95. package/package/scale/index.ts +2 -2
  96. package/package/throttle/index.ts +2 -2
  97. package/package.json +75 -75
  98. package/src/Canvas.ts +89 -89
  99. package/src/Eoap.ts +66 -66
  100. package/src/Matrix4/index.ts +84 -84
  101. package/src/Matrix4/move.ts +12 -12
  102. package/src/Matrix4/rotate.ts +15 -15
  103. package/src/Matrix4/scale.ts +11 -11
  104. package/src/Matrix4/transform.ts +64 -64
  105. package/src/Mercator.ts +27 -27
  106. package/src/SVG.ts +55 -55
  107. package/src/common/assemble.ts +22 -22
  108. package/src/common/canvas/arc.ts +51 -51
  109. package/src/common/canvas/config.ts +176 -176
  110. package/src/common/canvas/default.ts +64 -64
  111. package/src/common/canvas/gradient.ts +31 -31
  112. package/src/common/canvas/index.ts +188 -188
  113. package/src/common/canvas/painter.ts +443 -443
  114. package/src/common/canvas/texts.ts +18 -18
  115. package/src/common/map/getBoundary.ts +15 -15
  116. package/src/common/map/tool.ts +29 -29
  117. package/src/common/option.ts +29 -29
  118. package/src/common/setStyle.ts +5 -5
  119. package/src/common/svg/config.ts +213 -213
  120. package/src/common/svg/default.ts +29 -29
  121. package/src/common/svg/gradient.ts +53 -53
  122. package/src/common/svg/index.ts +332 -332
  123. package/src/common/svg/tool.ts +51 -51
  124. package/src/common/tree/index.ts +25 -25
  125. package/src/common/tree/toInnerTree.ts +61 -61
  126. package/src/common/tree/toPlainTree.ts +135 -135
  127. package/src/common/type.ts +26 -26
  128. package/src/common/webgl/buffer.ts +79 -79
  129. package/src/common/webgl/getWebGLContext.ts +45 -45
  130. package/src/common/webgl/shader.ts +75 -75
  131. package/src/common/webgl/texture.ts +98 -98
  132. package/src/coordinate/MapCoordinate.ts +80 -80
  133. package/src/getLoopColors.ts +42 -42
  134. package/src/interpolation/Cardinal.ts +110 -110
  135. package/src/interpolation/Hermite.ts +65 -65
  136. package/src/layout/BarLayout.ts +248 -248
  137. package/src/layout/PieLayout.ts +141 -141
  138. package/src/layout/TreeLayout.ts +197 -197
  139. package/src/move.ts +7 -7
  140. package/src/rotate.ts +7 -7
  141. package/src/ruler.ts +209 -209
  142. package/src/scale.ts +6 -6
  143. package/types/Bar.d.ts +91 -91
  144. package/types/BarConfig.d.ts +4 -4
  145. package/types/BarLayout.d.ts +48 -48
  146. package/types/BarOption.d.ts +31 -31
  147. package/types/Buffer.d.ts +23 -23
  148. package/types/Canvas.d.ts +352 -352
  149. package/types/CanvasConfig.d.ts +88 -88
  150. package/types/CanvasOption.d.ts +13 -13
  151. package/types/CanvasOpts.d.ts +9 -9
  152. package/types/Cardinal.d.ts +13 -13
  153. package/types/Gradient.d.ts +14 -14
  154. package/types/Hermite.d.ts +18 -18
  155. package/types/Map.d.ts +9 -9
  156. package/types/MapConfig.d.ts +27 -27
  157. package/types/MapCoordinate.d.ts +22 -22
  158. package/types/Matrix4.d.ts +47 -47
  159. package/types/Pie.d.ts +73 -73
  160. package/types/PieConfig.d.ts +26 -26
  161. package/types/PieLayout.d.ts +40 -40
  162. package/types/PieOption.d.ts +21 -21
  163. package/types/SVG.d.ts +247 -247
  164. package/types/SVGConfig.d.ts +71 -71
  165. package/types/Shader.d.ts +16 -16
  166. package/types/Texture.d.ts +16 -16
  167. package/types/Tree.d.ts +74 -74
  168. package/types/TreeConfig.d.ts +36 -36
  169. package/types/TreeLayout.d.ts +59 -59
  170. package/types/TreeOption.d.ts +48 -48
  171. package/types/animation.d.ts +11 -11
  172. package/types/assemble.d.ts +5 -5
  173. package/types/getLoopColors.d.ts +5 -5
  174. package/types/getWebGLContext.d.ts +7 -7
  175. package/types/index.d.ts +195 -195
  176. package/types/move.d.ts +5 -5
  177. package/types/option.d.ts +12 -12
  178. package/types/painterConfig.d.ts +4 -4
  179. package/types/rotate.d.ts +5 -5
  180. package/types/ruler.d.ts +10 -10
  181. package/types/scale.d.ts +5 -5
  182. package/types/throttle.d.ts +5 -5
  183. package/types/ui-canvas.d.ts +4 -4
  184. package/types/uni-canvas.d.ts +3 -3
  185. package/uni-app/drawImage.js +19 -19
  186. package/uni-app/ui-canvas.vue +295 -284
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Canvas of VISLite JavaScript Library v1.5.0-alpha.0
2
+ * Canvas of VISLite JavaScript Library v1.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
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this.__region&&!this.__onlyView&&this.__region.fullArc(t,i,e,n,r,s),this.__isPainter&&this.__onlyRegion||(o(this.painter,this.__specialConfig,t,i,e,n,r,s),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&!this.__onlyView&&this.__region.fillCircle(t,i,e),this.__isPainter&&this.__onlyRegion||s(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&!this.__onlyView&&this.__region.strokeCircle(t,i,e),this.__isPainter&&this.__onlyRegion||s(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&!this.__onlyView&&this.__region.fullCircle(t,i,e),this.__isPainter&&this.__onlyRegion||(s(this.painter,t,i,e),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillRect=function(t,i,e,n){return this.__region&&!this.__onlyView&&this.__region.fillRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||_(this.painter,this.__specialConfig,t,i,e,n).fill(),this},t.prototype.strokeRect=function(t,i,e,n){return this.__region&&!this.__onlyView&&this.__region.strokeRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||_(this.painter,this.__specialConfig,t,i,e,n).stroke(),this},t.prototype.fullRect=function(t,i,e,n){return this.__region&&!this.__onlyView&&this.__region.fullRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||(_(this.painter,this.__specialConfig,t,i,e,n),this.painter.fill(),this.painter.stroke()),this},t.prototype.draw=function(){return Promise.resolve()},t.prototype.drawImage=function(t,i,e,n,r,o){var s=this;return void 0===o&&(o=!1),new Promise((function(_){if(s.__region&&!s.__onlyView&&s.__region.fillRect(i,e,n,r),s.__isPainter&&s.__onlyRegion)_({});else if("string"!=typeof t||o)s.painter.drawImage(t,i,e,n,r),_({});else{var a=new Image;a.onload=function(){s.painter.drawImage(a,i,e,n,r),_({})},a.src=t}}))},t.prototype.install=function(t){var i=this,e=function(e){if(e in n)throw new Error("VISLite Canvas:Method already exists and cannot be overwritten.");n[e]=function(){for(var n=[],r=0;r<arguments.length;r++)n[r]=arguments[r];var o=t[e].apply(i,n);return null!=o?o:i}},n=this;for(var r in t)e(r);return this},t}();var p=function(t,i){var e={value:function(){return t},setColor:function(n,r){return t.addColorStop(i?i(n):n,r),e}};return e},u=function(t){function e(i,e,n,r){void 0===n&&(n={}),void 0===r&&(r=1);var o=t.call(this,i,n,e?new l(e,{willReadFrequently:!0}):void 0,!0,r)||this;return o.name="Canvas",o.__regionList={},o.__regionAssemble=function(t,i,e,n){for(var r=[],o=0;o<n;o++)r[o]=t;return function(){for(var o=0;o<n;o++){if(r[o]+e<i){r[o]=+(r[o]+e).toFixed(7);break}o<n-1&&(r[o]=t)}return r}}(0,255,10,3),o.__scaleSize=r,o.setRegion(""),o}return i(e,t),e.prototype.config=function(t){for(var i in t)this.useConfig(i,t[i]);return this},e.prototype.reset=function(){return this.config(h()),this},e.prototype.onlyRegion=function(t){return this.__onlyRegion=t,this},e.prototype.onlyView=function(t){return this.__onlyView=t,this},e.prototype.setRegion=function(t){if(this.__region)if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},e.prototype.getRegion=function(t,i){var e=this;return new Promise((function(n){var r=e.__region?e.__region.painter.getImageData(t-.5,i-.5,1,1):{data:[0,0,0,0]},o=r.data,s=function(){if(e.__region)for(var t in e.__regionList)if("rgb("+o[0]+","+o[1]+","+o[2]+")"==e.__regionList[t]){n(t);break}n("")};o?s():r.then((function(t){o=t,s()}))}))},e.prototype.textWidth=function(t){this.painter.save(),r(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},e.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},e.prototype.getInfo=function(){return{width:this.painter.canvas.width/this.__scaleSize,height:this.painter.canvas.height/this.__scaleSize}},e.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r);return p(o)}(this.painter,t,i,e,n)},e.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n);return p(r)}(this.painter,t,i,e)},e.prototype.createConicGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createConicGradient(n,i,e);return p(o,r?function(t){return r/(2*Math.PI)*t}:void 0)}(this.painter,t,i,e,n)},e.prototype.getColor=function(t,i){t*=this.__scaleSize,i*=this.__scaleSize;var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},e}(l);var c=function(t){function e(i,e,n,r){void 0===e&&(e={}),void 0===n&&(n=0),void 0===r&&(r=0);var o=this;if(!i)throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.");e=function(t,i){for(var e in t)i[e]=t[e];return i}(e,{scale:2,region:!0,willReadFrequently:!1}),n=n||i.clientWidth,r=r||i.clientHeight;var s,_=null,a=i;a._vislite_canvas_?(s=a._vislite_canvas_[0],_=a._vislite_canvas_[1]):(s=document.createElement("canvas"),i.appendChild(s),e.region&&(_=document.createElement("canvas")),a._vislite_canvas_=[s,_],i.setAttribute("vislite","Canvas"));for(var h=[_,s],l=0;l<h.length;l++){var p=h[l];p&&(p.style.width=n+"px",p.setAttribute("width",(1===l?e.scale:1)*n+""),p.style.height=r+"px",p.setAttribute("height",(1===l?e.scale:1)*r+""))}return(o=t.call(this,s,_,{willReadFrequently:e.willReadFrequently},e.scale)||this).__canvas=s,o.__el=i,o.painter.scale(e.scale,e.scale),o}return i(e,t),e.prototype.toDataURL=function(){var t=this;return new Promise((function(i){i(t.__canvas.toDataURL())}))},e.prototype.bind=function(t,i){var e=this;return this.__el.addEventListener(t,(function(t){e.getRegion(t.offsetX,t.offsetY).then((function(e){i(e,t.offsetX,t.offsetY)}))})),this},e}(u);export{c as default};
@@ -1,98 +1,98 @@
1
1
  /*!
2
- * Cardinal of VISLite JavaScript Library v1.5.0-alpha.0
2
+ * Cardinal of VISLite JavaScript Library v1.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var Hermite = (function () {
6
- function Hermite(u) {
7
- if (u === void 0) { u = 0.5; }
8
- this.name = 'Hermite';
9
- this.__u = u;
10
- }
11
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
- if (x1 < x2) {
13
- this.__a = x1;
14
- this.__b = x2;
15
- var p3 = this.__u * s1, p4 = this.__u * s2;
16
- y1 /= (x2 - x1);
17
- y2 /= (x2 - x1);
18
- this.__MR = [
19
- 2 * y1 - 2 * y2 + p3 + p4,
20
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
- p3,
22
- y1
23
- ];
24
- }
25
- else
26
- throw new Error('The point x-position should be increamented!');
27
- return this;
28
- };
29
- Hermite.prototype.use = function (x) {
30
- if (this.__MR) {
31
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
- return sResult * (this.__b - this.__a);
34
- }
35
- else
36
- throw new Error('You shoud first set the position!');
37
- };
38
- return Hermite;
5
+ var Hermite = (function () {
6
+ function Hermite(u) {
7
+ if (u === void 0) { u = 0.5; }
8
+ this.name = 'Hermite';
9
+ this.__u = u;
10
+ }
11
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
+ if (x1 < x2) {
13
+ this.__a = x1;
14
+ this.__b = x2;
15
+ var p3 = this.__u * s1, p4 = this.__u * s2;
16
+ y1 /= (x2 - x1);
17
+ y2 /= (x2 - x1);
18
+ this.__MR = [
19
+ 2 * y1 - 2 * y2 + p3 + p4,
20
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
+ p3,
22
+ y1
23
+ ];
24
+ }
25
+ else
26
+ throw new Error('The point x-position should be increamented!');
27
+ return this;
28
+ };
29
+ Hermite.prototype.use = function (x) {
30
+ if (this.__MR) {
31
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
+ return sResult * (this.__b - this.__a);
34
+ }
35
+ else
36
+ throw new Error('You shoud first set the position!');
37
+ };
38
+ return Hermite;
39
39
  }());
40
40
 
41
- var Cardinal = (function () {
42
- function Cardinal(t) {
43
- if (t === void 0) { t = 0; }
44
- this.name = 'Cardinal';
45
- this.__t = t;
46
- }
47
- Cardinal.prototype.setP = function (points) {
48
- this.__HS = {
49
- "x": [],
50
- "h": []
51
- };
52
- var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
53
- this.__HS.x[0] = points[0][0];
54
- for (flag = 1; flag < points.length; flag++) {
55
- if (points[flag][0] <= points[flag - 1][0])
56
- throw new Error('The point position should be increamented!');
57
- this.__HS.x[flag] = points[flag][0];
58
- if (flag < points.length - 1) {
59
- if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
60
- (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
61
- points[flag + 1][1] == points[flag][1] ||
62
- points[flag - 1][1] == points[flag][1]) {
63
- temp = 0;
64
- }
65
- else {
66
- temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
67
- }
68
- }
69
- else {
70
- temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
71
- }
72
- this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
73
- slope = temp;
74
- }
75
- return this;
76
- };
77
- Cardinal.prototype.use = function (x) {
78
- if (this.__HS) {
79
- this.__i = -1;
80
- while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
81
- this.__i += 1;
82
- }
83
- if (this.__i < 0) {
84
- return this.__HS.h[0].use(this.__HS.x[0]);
85
- }
86
- else if (this.__i >= this.__HS.h.length) {
87
- return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
88
- }
89
- return this.__HS.h[this.__i].use(x);
90
- }
91
- else {
92
- throw new Error('You shoud first set the position!');
93
- }
94
- };
95
- return Cardinal;
41
+ var Cardinal = (function () {
42
+ function Cardinal(t) {
43
+ if (t === void 0) { t = 0; }
44
+ this.name = 'Cardinal';
45
+ this.__t = t;
46
+ }
47
+ Cardinal.prototype.setP = function (points) {
48
+ this.__HS = {
49
+ "x": [],
50
+ "h": []
51
+ };
52
+ var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
53
+ this.__HS.x[0] = points[0][0];
54
+ for (flag = 1; flag < points.length; flag++) {
55
+ if (points[flag][0] <= points[flag - 1][0])
56
+ throw new Error('The point position should be increamented!');
57
+ this.__HS.x[flag] = points[flag][0];
58
+ if (flag < points.length - 1) {
59
+ if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
60
+ (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
61
+ points[flag + 1][1] == points[flag][1] ||
62
+ points[flag - 1][1] == points[flag][1]) {
63
+ temp = 0;
64
+ }
65
+ else {
66
+ temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
67
+ }
68
+ }
69
+ else {
70
+ temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
71
+ }
72
+ this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
73
+ slope = temp;
74
+ }
75
+ return this;
76
+ };
77
+ Cardinal.prototype.use = function (x) {
78
+ if (this.__HS) {
79
+ this.__i = -1;
80
+ while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
81
+ this.__i += 1;
82
+ }
83
+ if (this.__i < 0) {
84
+ return this.__HS.h[0].use(this.__HS.x[0]);
85
+ }
86
+ else if (this.__i >= this.__HS.h.length) {
87
+ return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
88
+ }
89
+ return this.__HS.h[this.__i].use(x);
90
+ }
91
+ else {
92
+ throw new Error('You shoud first set the position!');
93
+ }
94
+ };
95
+ return Cardinal;
96
96
  }());
97
97
 
98
98
  export { Cardinal as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Cardinal of VISLite JavaScript Library v1.5.0-alpha.0
2
+ * Cardinal of VISLite JavaScript Library v1.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,_,h,s,e){if(!(t<_))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=_;var n=this.__u*s,o=this.__u*e;return i/=_-t,h/=_-t,this.__MR=[2*i-2*h+n+o,3*h-3*i-2*n-o,n,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),_=i*i;return(i*_*this.__MR[0]+_*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}(),i=function(){function i(t){void 0===t&&(t=0),this.name="Cardinal",this.__t=t}return i.prototype.setP=function(i){this.__HS={x:[],h:[]};var _,h,s=(i[1][1]-i[0][1])/(i[1][0]-i[0][0]);for(this.__HS.x[0]=i[0][0],_=1;_<i.length;_++){if(i[_][0]<=i[_-1][0])throw new Error("The point position should be increamented!");this.__HS.x[_]=i[_][0],h=_<i.length-1?i[_+1][1]>i[_][1]&&i[_-1][1]>i[_][1]||i[_+1][1]<i[_][1]&&i[_-1][1]<i[_][1]||i[_+1][1]==i[_][1]||i[_-1][1]==i[_][1]?0:(i[_+1][1]-i[_-1][1])/(i[_+1][0]-i[_-1][0]):(i[_][1]-i[_-1][1])/(i[_][0]-i[_-1][0]),this.__HS.h[_-1]=new t(.5*(1-this.__t)).setP(i[_-1][0],i[_-1][1],i[_][0],i[_][1],s,h),s=h}return this},i.prototype.use=function(t){if(this.__HS){for(this.__i=-1;this.__i+1<this.__HS.x.length&&(t>this.__HS.x[this.__i+1]||-1==this.__i&&t>=this.__HS.x[this.__i+1]);)this.__i+=1;return this.__i<0?this.__HS.h[0].use(this.__HS.x[0]):this.__i>=this.__HS.h.length?this.__HS.h[this.__HS.h.length-1].use(this.__HS.x[this.__HS.x.length-1]):this.__HS.h[this.__i].use(t)}throw new Error("You shoud first set the position!")},i}();export{i as default};
@@ -1,39 +1,39 @@
1
1
  /*!
2
- * Eoap of VISLite JavaScript Library v1.5.0-alpha.0
2
+ * Eoap of VISLite JavaScript Library v1.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var rotateX = function (deg, x, y, z) {
6
- var cos = Math.cos(deg), sin = Math.sin(deg);
7
- return [x, y * cos - z * sin, y * sin + z * cos];
8
- };
9
- var rotateY = function (deg, x, y, z) {
10
- var cos = Math.cos(deg), sin = Math.sin(deg);
11
- return [z * sin + x * cos, y, z * cos - x * sin];
12
- };
13
- var rotateZ = function (deg, x, y, z) {
14
- var cos = Math.cos(deg), sin = Math.sin(deg);
15
- return [x * cos - y * sin, x * sin + y * cos, z];
16
- };
17
- var Eoap = (function () {
18
- function Eoap(scale, center) {
19
- if (scale === void 0) { scale = 7; }
20
- if (center === void 0) { center = [107, 36]; }
21
- this.name = 'Eoap';
22
- this.__scale = scale;
23
- this.__center = center;
24
- }
25
- Eoap.prototype.use = function (λ, φ) {
26
- var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
27
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
28
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
29
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
30
- return [
31
- -p[0],
32
- p[1],
33
- p[2]
34
- ];
35
- };
36
- return Eoap;
5
+ var rotateX = function (deg, x, y, z) {
6
+ var cos = Math.cos(deg), sin = Math.sin(deg);
7
+ return [x, y * cos - z * sin, y * sin + z * cos];
8
+ };
9
+ var rotateY = function (deg, x, y, z) {
10
+ var cos = Math.cos(deg), sin = Math.sin(deg);
11
+ return [z * sin + x * cos, y, z * cos - x * sin];
12
+ };
13
+ var rotateZ = function (deg, x, y, z) {
14
+ var cos = Math.cos(deg), sin = Math.sin(deg);
15
+ return [x * cos - y * sin, x * sin + y * cos, z];
16
+ };
17
+ var Eoap = (function () {
18
+ function Eoap(scale, center) {
19
+ if (scale === void 0) { scale = 7; }
20
+ if (center === void 0) { center = [107, 36]; }
21
+ this.name = 'Eoap';
22
+ this.__scale = scale;
23
+ this.__center = center;
24
+ }
25
+ Eoap.prototype.use = function (λ, φ) {
26
+ var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
27
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
28
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
29
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
30
+ return [
31
+ -p[0],
32
+ p[1],
33
+ p[2]
34
+ ];
35
+ };
36
+ return Eoap;
37
37
  }());
38
38
 
39
39
  export { Eoap as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Eoap of VISLite JavaScript Library v1.5.0-alpha.0
2
+ * Eoap of VISLite JavaScript Library v1.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(t,n,a,e){var r=Math.cos(t),h=Math.sin(t);return[n*r-a*h,n*h+a*r,e]},n=function(){function n(t,n){void 0===t&&(t=7),void 0===n&&(n=[107,36]),this.name="Eoap",this.__scale=t,this.__center=n}return n.prototype.use=function(n,a){var e,r,h,i,s,o,c=(e=(360-a)/180*Math.PI,r=100*this.__scale,h=0,i=0,s=Math.cos(e),o=Math.sin(e),[i*o+r*s,h,i*s-r*o]);return c=t(n/180*Math.PI,c[0],c[1],c[2]),c=t((90-this.__center[0])/180*Math.PI,c[0],c[1],c[2]),c=function(t,n,a,e){var r=Math.cos(t),h=Math.sin(t);return[n,a*r-e*h,a*h+e*r]}((90-this.__center[1])/180*Math.PI,c[0],c[1],c[2]),[-c[0],c[1],c[2]]},n}();export{n as default};
@@ -1,41 +1,41 @@
1
1
  /*!
2
- * Hermite of VISLite JavaScript Library v1.5.0-alpha.0
2
+ * Hermite of VISLite JavaScript Library v1.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var Hermite = (function () {
6
- function Hermite(u) {
7
- if (u === void 0) { u = 0.5; }
8
- this.name = 'Hermite';
9
- this.__u = u;
10
- }
11
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
- if (x1 < x2) {
13
- this.__a = x1;
14
- this.__b = x2;
15
- var p3 = this.__u * s1, p4 = this.__u * s2;
16
- y1 /= (x2 - x1);
17
- y2 /= (x2 - x1);
18
- this.__MR = [
19
- 2 * y1 - 2 * y2 + p3 + p4,
20
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
- p3,
22
- y1
23
- ];
24
- }
25
- else
26
- throw new Error('The point x-position should be increamented!');
27
- return this;
28
- };
29
- Hermite.prototype.use = function (x) {
30
- if (this.__MR) {
31
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
- return sResult * (this.__b - this.__a);
34
- }
35
- else
36
- throw new Error('You shoud first set the position!');
37
- };
38
- return Hermite;
5
+ var Hermite = (function () {
6
+ function Hermite(u) {
7
+ if (u === void 0) { u = 0.5; }
8
+ this.name = 'Hermite';
9
+ this.__u = u;
10
+ }
11
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
12
+ if (x1 < x2) {
13
+ this.__a = x1;
14
+ this.__b = x2;
15
+ var p3 = this.__u * s1, p4 = this.__u * s2;
16
+ y1 /= (x2 - x1);
17
+ y2 /= (x2 - x1);
18
+ this.__MR = [
19
+ 2 * y1 - 2 * y2 + p3 + p4,
20
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
21
+ p3,
22
+ y1
23
+ ];
24
+ }
25
+ else
26
+ throw new Error('The point x-position should be increamented!');
27
+ return this;
28
+ };
29
+ Hermite.prototype.use = function (x) {
30
+ if (this.__MR) {
31
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
32
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
33
+ return sResult * (this.__b - this.__a);
34
+ }
35
+ else
36
+ throw new Error('You shoud first set the position!');
37
+ };
38
+ return Hermite;
39
39
  }());
40
40
 
41
41
  export { Hermite as default };
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * Hermite of VISLite JavaScript Library v1.5.0-alpha.0
2
+ * Hermite of VISLite JavaScript Library v1.5.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var t=function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,_,s,h,r){if(!(t<_))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=_;var o=this.__u*h,e=this.__u*r;return i/=_-t,s/=_-t,this.__MR=[2*i-2*s+o+e,3*s-3*i-2*o-e,o,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),_=i*i;return(i*_*this.__MR[0]+_*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}();export{t as default};