vislite 1.4.0 → 1.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +10 -0
  3. package/LICENSE +20 -20
  4. package/README.md +284 -284
  5. package/lib/BarLayout/index.es.js +1 -1
  6. package/lib/BarLayout/index.es.min.js +1 -1
  7. package/lib/Buffer/index.es.js +1 -1
  8. package/lib/Buffer/index.es.min.js +1 -1
  9. package/lib/Canvas/index.es.js +6 -5
  10. package/lib/Canvas/index.es.min.js +2 -2
  11. package/lib/Cardinal/index.es.js +1 -1
  12. package/lib/Cardinal/index.es.min.js +1 -1
  13. package/lib/Eoap/index.es.js +1 -1
  14. package/lib/Eoap/index.es.min.js +1 -1
  15. package/lib/Hermite/index.es.js +1 -1
  16. package/lib/Hermite/index.es.min.js +1 -1
  17. package/lib/MapCoordinate/index.es.js +1 -1
  18. package/lib/MapCoordinate/index.es.min.js +1 -1
  19. package/lib/Matrix4/index.es.js +1 -1
  20. package/lib/Matrix4/index.es.min.js +1 -1
  21. package/lib/Mercator/index.es.js +1 -1
  22. package/lib/Mercator/index.es.min.js +1 -1
  23. package/lib/PieLayout/index.es.js +1 -1
  24. package/lib/PieLayout/index.es.min.js +1 -1
  25. package/lib/RawCanvas/index.es.js +1 -1
  26. package/lib/RawCanvas/index.es.min.js +1 -1
  27. package/lib/SVG/index.es.js +1 -1
  28. package/lib/SVG/index.es.min.js +1 -1
  29. package/lib/Shader/index.es.js +1 -1
  30. package/lib/Shader/index.es.min.js +1 -1
  31. package/lib/Texture/index.es.js +1 -1
  32. package/lib/Texture/index.es.min.js +1 -1
  33. package/lib/TreeLayout/index.es.js +1 -1
  34. package/lib/TreeLayout/index.es.min.js +1 -1
  35. package/lib/animation/index.es.js +1 -1
  36. package/lib/animation/index.es.min.js +1 -1
  37. package/lib/assemble/index.es.js +1 -1
  38. package/lib/assemble/index.es.min.js +1 -1
  39. package/lib/getLoopColors/index.es.js +1 -1
  40. package/lib/getLoopColors/index.es.min.js +1 -1
  41. package/lib/getWebGLContext/index.es.js +1 -1
  42. package/lib/getWebGLContext/index.es.min.js +1 -1
  43. package/lib/index.umd.js +6 -5
  44. package/lib/index.umd.min.js +4 -4
  45. package/lib/initOption/index.es.js +1 -1
  46. package/lib/initOption/index.es.min.js +1 -1
  47. package/lib/mergeOption/index.es.js +1 -1
  48. package/lib/mergeOption/index.es.min.js +1 -1
  49. package/lib/move/index.es.js +1 -1
  50. package/lib/move/index.es.min.js +1 -1
  51. package/lib/rotate/index.es.js +1 -1
  52. package/lib/rotate/index.es.min.js +1 -1
  53. package/lib/ruler/index.es.js +1 -1
  54. package/lib/ruler/index.es.min.js +1 -1
  55. package/lib/scale/index.es.js +1 -1
  56. package/lib/scale/index.es.min.js +1 -1
  57. package/lib/throttle/index.es.js +1 -1
  58. package/lib/throttle/index.es.min.js +1 -1
  59. package/minialipay/ui-canvas/drawImage.js +35 -35
  60. package/minialipay/ui-canvas/index.acss +4 -4
  61. package/minialipay/ui-canvas/index.axml +3 -3
  62. package/minialipay/ui-canvas/index.d.ts +1 -1
  63. package/minialipay/ui-canvas/index.js +100 -100
  64. package/minialipay/ui-canvas/index.json +6 -6
  65. package/miniprogram/ui-canvas/drawImage.js +35 -35
  66. package/miniprogram/ui-canvas/index.js +125 -117
  67. package/miniprogram/ui-canvas/index.json +4 -4
  68. package/miniprogram/ui-canvas/index.wxml +4 -4
  69. package/miniprogram/ui-canvas/index.wxss +5 -5
  70. package/package/Buffer/index.ts +2 -2
  71. package/package/Canvas/index.ts +2 -2
  72. package/package/Cardinal/index.ts +2 -2
  73. package/package/Eoap/index.ts +2 -2
  74. package/package/Hermite/index.ts +2 -2
  75. package/package/MapCoordinate/index.ts +2 -2
  76. package/package/Matrix4/index.ts +2 -2
  77. package/package/Mercator/index.ts +2 -2
  78. package/package/RawCanvas/index.ts +2 -2
  79. package/package/SVG/index.ts +2 -2
  80. package/package/Shader/index.ts +2 -2
  81. package/package/Texture/index.ts +2 -2
  82. package/package/TreeLayout/index.ts +2 -2
  83. package/package/assemble/index.ts +2 -2
  84. package/package/getLoopColors/index.ts +2 -2
  85. package/package/getWebGLContext/index.ts +40 -40
  86. package/package/initOption/index.ts +2 -2
  87. package/package/mergeOption/index.ts +2 -2
  88. package/package/move/index.ts +2 -2
  89. package/package/rotate/index.ts +2 -2
  90. package/package/ruler/index.ts +2 -2
  91. package/package/scale/index.ts +2 -2
  92. package/package.json +1 -1
  93. package/src/Canvas.ts +89 -84
  94. package/src/Eoap.ts +66 -66
  95. package/src/Matrix4/index.ts +84 -84
  96. package/src/Matrix4/move.ts +12 -12
  97. package/src/Matrix4/rotate.ts +15 -15
  98. package/src/Matrix4/scale.ts +11 -11
  99. package/src/Matrix4/transform.ts +64 -64
  100. package/src/Mercator.ts +27 -27
  101. package/src/common/assemble.ts +22 -22
  102. package/src/common/canvas/arc.ts +51 -51
  103. package/src/common/canvas/config.ts +176 -176
  104. package/src/common/canvas/default.ts +64 -64
  105. package/src/common/canvas/index.ts +188 -188
  106. package/src/common/canvas/painter.ts +443 -443
  107. package/src/common/canvas/texts.ts +18 -18
  108. package/src/common/map/getBoundary.ts +15 -15
  109. package/src/common/map/tool.ts +29 -29
  110. package/src/common/option.ts +29 -29
  111. package/src/common/setStyle.ts +5 -5
  112. package/src/common/svg/config.ts +213 -213
  113. package/src/common/svg/tool.ts +51 -51
  114. package/src/common/tree/index.ts +25 -25
  115. package/src/common/tree/toInnerTree.ts +61 -61
  116. package/src/common/type.ts +26 -26
  117. package/src/common/webgl/buffer.ts +79 -79
  118. package/src/common/webgl/getWebGLContext.ts +45 -45
  119. package/src/common/webgl/shader.ts +75 -75
  120. package/src/coordinate/MapCoordinate.ts +80 -80
  121. package/src/getLoopColors.ts +42 -42
  122. package/src/interpolation/Cardinal.ts +110 -110
  123. package/src/interpolation/Hermite.ts +65 -65
  124. package/src/move.ts +7 -7
  125. package/src/rotate.ts +7 -7
  126. package/src/ruler.ts +209 -209
  127. package/src/scale.ts +6 -6
  128. package/types/Buffer.d.ts +23 -23
  129. package/types/Canvas.d.ts +352 -352
  130. package/types/CanvasConfig.d.ts +88 -88
  131. package/types/CanvasOption.d.ts +13 -8
  132. package/types/CanvasOpts.d.ts +9 -9
  133. package/types/Cardinal.d.ts +13 -13
  134. package/types/Gradient.d.ts +14 -14
  135. package/types/Hermite.d.ts +18 -18
  136. package/types/Map.d.ts +9 -9
  137. package/types/MapConfig.d.ts +27 -27
  138. package/types/MapCoordinate.d.ts +22 -22
  139. package/types/Matrix4.d.ts +47 -47
  140. package/types/SVGConfig.d.ts +71 -71
  141. package/types/Shader.d.ts +16 -16
  142. package/types/Texture.d.ts +16 -16
  143. package/types/Tree.d.ts +74 -74
  144. package/types/TreeConfig.d.ts +36 -36
  145. package/types/TreeLayout.d.ts +59 -59
  146. package/types/TreeOption.d.ts +48 -48
  147. package/types/assemble.d.ts +5 -5
  148. package/types/getLoopColors.d.ts +5 -5
  149. package/types/getWebGLContext.d.ts +7 -7
  150. package/types/move.d.ts +5 -5
  151. package/types/option.d.ts +12 -12
  152. package/types/painterConfig.d.ts +4 -4
  153. package/types/rotate.d.ts +5 -5
  154. package/types/ruler.d.ts +10 -10
  155. package/types/scale.d.ts +5 -5
  156. package/types/ui-canvas.d.ts +4 -4
  157. package/types/uni-canvas.d.ts +3 -3
  158. package/uni-app/drawImage.js +19 -19
  159. package/uni-app/ui-canvas.vue +295 -284
@@ -1,66 +1,66 @@
1
- import type HermiteType from '../../types/Hermite'
2
-
3
- class Hermite implements HermiteType {
4
- readonly name: string = 'Hermite'
5
-
6
- private __u: number // 张弛系数
7
-
8
- private __MR: number[]
9
- private __a: number
10
- private __b: number
11
-
12
- constructor(u: number = 0.5) {
13
- this.__u = u
14
- }
15
-
16
- /**
17
- * 设置点的位置
18
- * @param {Number} x1 左边点的位置
19
- * @param {Number} y1
20
- * @param {Number} x2 右边点的位置
21
- * @param {Number} y2
22
- * @param {Number} s1 两个点的斜率
23
- * @param {Number} s2
24
- */
25
- setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
26
- if (x1 < x2) {
27
- // 记录原始尺寸
28
- this.__a = x1
29
- this.__b = x2
30
- const p3 = this.__u * s1,
31
- p4 = this.__u * s2
32
- // 缩放到[0,1]定义域
33
- y1 /= (x2 - x1)
34
- y2 /= (x2 - x1)
35
- // MR是提前计算好的多项式通解矩阵
36
- // 为了加速计算
37
- // 如上面说的
38
- // 统一在[0,1]上计算后再通过缩放和移动恢复
39
- // 避免了动态求解矩阵的麻烦
40
- this.__MR = [
41
- 2 * y1 - 2 * y2 + p3 + p4,
42
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
43
- p3,
44
- y1
45
- ]
46
- } else throw new Error('The point x-position should be increamented!')
47
- return this
48
- }
49
-
50
-
51
- /**
52
- * 根据x值返回y值
53
- * @param {Number} x
54
- */
55
- use(x: number) {
56
- if (this.__MR) {
57
- const sx = (x - this.__a) / (this.__b - this.__a),
58
- sx2 = sx * sx,
59
- sx3 = sx * sx2
60
- const sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
61
- return sResult * (this.__b - this.__a)
62
- } else throw new Error('You shoud first set the position!')
63
- }
64
- }
65
-
1
+ import type HermiteType from '../../types/Hermite'
2
+
3
+ class Hermite implements HermiteType {
4
+ readonly name: string = 'Hermite'
5
+
6
+ private __u: number // 张弛系数
7
+
8
+ private __MR: number[]
9
+ private __a: number
10
+ private __b: number
11
+
12
+ constructor(u: number = 0.5) {
13
+ this.__u = u
14
+ }
15
+
16
+ /**
17
+ * 设置点的位置
18
+ * @param {Number} x1 左边点的位置
19
+ * @param {Number} y1
20
+ * @param {Number} x2 右边点的位置
21
+ * @param {Number} y2
22
+ * @param {Number} s1 两个点的斜率
23
+ * @param {Number} s2
24
+ */
25
+ setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
26
+ if (x1 < x2) {
27
+ // 记录原始尺寸
28
+ this.__a = x1
29
+ this.__b = x2
30
+ const p3 = this.__u * s1,
31
+ p4 = this.__u * s2
32
+ // 缩放到[0,1]定义域
33
+ y1 /= (x2 - x1)
34
+ y2 /= (x2 - x1)
35
+ // MR是提前计算好的多项式通解矩阵
36
+ // 为了加速计算
37
+ // 如上面说的
38
+ // 统一在[0,1]上计算后再通过缩放和移动恢复
39
+ // 避免了动态求解矩阵的麻烦
40
+ this.__MR = [
41
+ 2 * y1 - 2 * y2 + p3 + p4,
42
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
43
+ p3,
44
+ y1
45
+ ]
46
+ } else throw new Error('The point x-position should be increamented!')
47
+ return this
48
+ }
49
+
50
+
51
+ /**
52
+ * 根据x值返回y值
53
+ * @param {Number} x
54
+ */
55
+ use(x: number) {
56
+ if (this.__MR) {
57
+ const sx = (x - this.__a) / (this.__b - this.__a),
58
+ sx2 = sx * sx,
59
+ sx3 = sx * sx2
60
+ const sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
61
+ return sResult * (this.__b - this.__a)
62
+ } else throw new Error('You shoud first set the position!')
63
+ }
64
+ }
65
+
66
66
  export default Hermite
package/src/move.ts CHANGED
@@ -1,8 +1,8 @@
1
- // 点(x,y)沿着向量(ax,ay)方向移动距离d
2
- export default function (ax: number, ay: number, d: number, x: number, y: number): [number, number] {
3
- const sqrt = Math.sqrt(ax * ax + ay * ay)
4
- return [
5
- ax * d / sqrt + x,
6
- ay * d / sqrt + y
7
- ]
1
+ // 点(x,y)沿着向量(ax,ay)方向移动距离d
2
+ export default function (ax: number, ay: number, d: number, x: number, y: number): [number, number] {
3
+ const sqrt = Math.sqrt(ax * ax + ay * ay)
4
+ return [
5
+ ax * d / sqrt + x,
6
+ ay * d / sqrt + y
7
+ ]
8
8
  }
package/src/rotate.ts CHANGED
@@ -1,8 +1,8 @@
1
- // 点(x,y)围绕中心(cx,cy)旋转deg度
2
- export default function (cx: number, cy: number, deg: number, x: number, y: number): [number, number] {
3
- const cos = Math.cos(deg), sin = Math.sin(deg)
4
- return [
5
- (x - cx) * cos - (y - cy) * sin + cx,
6
- (x - cx) * sin + (y - cy) * cos + cy
7
- ]
1
+ // 点(x,y)围绕中心(cx,cy)旋转deg度
2
+ export default function (cx: number, cy: number, deg: number, x: number, y: number): [number, number] {
3
+ const cos = Math.cos(deg), sin = Math.sin(deg)
4
+ return [
5
+ (x - cx) * cos - (y - cy) * sin + cx,
6
+ (x - cx) * sin + (y - cy) * cos + cy
7
+ ]
8
8
  }
package/src/ruler.ts CHANGED
@@ -1,210 +1,210 @@
1
- // 刻度尺刻度求解
2
-
3
- import type { rulerOptionType } from '../types/ruler'
4
-
5
- // 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
6
- export default function (maxValue: number, minValue: number, num: number, option?: rulerOptionType) {
7
-
8
- // 如果最大值最小值反了
9
- if (maxValue < minValue) {
10
- const temp = minValue
11
- minValue = maxValue
12
- maxValue = temp
13
- }
14
-
15
- // 如果相等
16
- else if (maxValue == minValue) {
17
- return [maxValue]
18
- }
19
-
20
- // 为了变成 -100 ~ 100 需要放大或者缩小的倍数
21
- const times100 =
22
-
23
- (function (_value) {
24
-
25
- // 先确定基调,是放大还是缩小
26
- const _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1
27
-
28
- // 记录当前缩放倍数
29
- let _times100 = -1, _tiemsValue = _value
30
-
31
- while (_times100_base == 10 ?
32
- // 如果是放大,超过 -100 ~ 100 就应该停止
33
- (_tiemsValue >= -100 && _tiemsValue <= 100)
34
- :
35
- // 如果是缩小,进入 -100 ~ 100 就应该停止
36
- (_tiemsValue <= -100 || _tiemsValue >= 100)
37
- ) {
38
-
39
- _times100 += 1
40
- _tiemsValue *= _times100_base
41
-
42
- }
43
-
44
- if (_times100_base == 10) {
45
- return Math.pow(10, _times100)
46
- } else {
47
-
48
- // 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
49
- let temp = "0."
50
- for (let i = 1; i < _times100; i++) {
51
- temp += "0";
52
- }
53
- return +(temp + "1")
54
- }
55
- })
56
-
57
- // 根据差值来缩放
58
- (maxValue - minValue)
59
-
60
-
61
- // 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
62
- const distance100_oral = Math.ceil((maxValue - minValue) * times100 / num)
63
-
64
- const getResult = (changValue: number) => {
65
- // 校对一下
66
- const distance100 = {
67
- 3: 2,
68
- 4: 5,
69
- 6: 5,
70
- 7: 5,
71
- 8: 10,
72
- 9: 10,
73
- 11: 10,
74
- 12: 10,
75
- 13: 15,
76
- 14: 15,
77
- 16: 15,
78
- 17: 15,
79
- 18: 20,
80
- 19: 20,
81
- 21: 20,
82
- 22: 20,
83
- 23: 25,
84
- 24: 25,
85
- 26: 25,
86
- 27: 25
87
- }[distance100_oral + changValue] || (distance100_oral + changValue)
88
-
89
- const distance = distance100 / times100
90
-
91
- // 最小值,也就是起点
92
- const begin = Math.floor(minValue / distance) * distance
93
-
94
- const rulerArray = []
95
- // 获取最终的刻度尺数组
96
- rulerArray.push(begin)
97
- for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
98
- rulerArray.push(begin + distance * index)
99
- }
100
-
101
- return rulerArray
102
- }
103
-
104
- let rulerArray = getResult(0)
105
-
106
- const balanceMax = () => {
107
- const rulerArray_temp = []
108
-
109
- const changeDist = rulerArray[rulerArray.length - 1] - (option?.max as number)
110
- for (let index = 0; index < rulerArray.length; index++) {
111
- if (index + 1 < rulerArray.length && rulerArray[index + 1] - changeDist < minValue) {
112
- // 多余的
113
- } else {
114
- rulerArray_temp.push(rulerArray[index] - changeDist)
115
- }
116
- }
117
-
118
- return rulerArray_temp
119
- }
120
-
121
- const balanceMin = () => {
122
- const rulerArray_temp = []
123
-
124
- const changeDist = rulerArray[0] - (option?.min as number)
125
- for (let index = 0; index < rulerArray.length; index++) {
126
- rulerArray_temp[index] = rulerArray[index] - changeDist
127
- if (maxValue <= rulerArray_temp[index]) break
128
- }
129
-
130
- return rulerArray_temp
131
- }
132
-
133
- if (option) {
134
-
135
- // 上下界限制
136
- if ('max' in option && 'min' in option && (option.max as number) >= maxValue && (option.min as number) <= minValue) {
137
-
138
- const isAnswer = () => {
139
-
140
- // 先判断原始的是否可行
141
- if (rulerArray[0] >= (option.min as number) && rulerArray[rulerArray.length - 1] <= (option.max as number)) return true
142
-
143
- // 再判断max调整是否可行
144
- const rulerArray_max = balanceMax()
145
- if (rulerArray_max[0] >= (option.min as number) && rulerArray_max[rulerArray_max.length - 1] <= (option.max as number)) {
146
- rulerArray = rulerArray_max
147
- return true
148
- }
149
-
150
- // 再判断max调整是否可行
151
- const rulerArray_min = balanceMin()
152
- if (rulerArray_min[0] >= (option.min as number) && rulerArray_min[rulerArray_max.length - 1] <= (option.max as number)) {
153
- rulerArray = rulerArray_min
154
- return true
155
- }
156
-
157
- }
158
-
159
- if (isAnswer()) return rulerArray
160
-
161
- for (let changValue = 1; changValue < 100; changValue++) {
162
-
163
- rulerArray = getResult(changValue)
164
- if (isAnswer()) return rulerArray
165
-
166
- rulerArray = getResult(-changValue)
167
- if (isAnswer()) return rulerArray
168
-
169
- }
170
- }
171
-
172
- // 单界限制
173
- if ('max' in option && (option.max as number) >= maxValue) {
174
-
175
- // 上越界了
176
- if ((option.max as number) < rulerArray[rulerArray.length - 1]) {
177
- rulerArray = balanceMax()
178
- }
179
- } else if ('min' in option && (option.min as number) <= minValue) {
180
-
181
- // 下越界了
182
- if ((option.min as number) > rulerArray[0]) {
183
- rulerArray = balanceMin()
184
- }
185
- }
186
- }
187
-
188
- // 对结果进行对齐
189
- // 2023年11月15日 于南京
190
- for (let index = 0; index < rulerArray.length; index++) {
191
- let valStr = rulerArray[index] + ""
192
-
193
- // 只有小数需要处理
194
- if (/\./.test(valStr)) {
195
-
196
- // 1.0999999999999999
197
- if (/9{7,}$/.test(valStr)) {
198
- valStr = valStr.replace(/9{7,}$/, '')
199
- rulerArray[index] = +(valStr.substring(0, valStr.length - 1) + ((+valStr[valStr.length - 1]) + 1))
200
- }
201
-
202
- // 0.30000000000000004
203
- else if (/0{7,}\d$/.test(valStr)) {
204
- rulerArray[index] = +(valStr.replace(/0{7,}\d$/, ''))
205
- }
206
- }
207
- }
208
-
209
- return rulerArray
1
+ // 刻度尺刻度求解
2
+
3
+ import type { rulerOptionType } from '../types/ruler'
4
+
5
+ // 需要注意的是,实际的间距个数可能是 num-1 或 num 或 num+1 或 1
6
+ export default function (maxValue: number, minValue: number, num: number, option?: rulerOptionType) {
7
+
8
+ // 如果最大值最小值反了
9
+ if (maxValue < minValue) {
10
+ const temp = minValue
11
+ minValue = maxValue
12
+ maxValue = temp
13
+ }
14
+
15
+ // 如果相等
16
+ else if (maxValue == minValue) {
17
+ return [maxValue]
18
+ }
19
+
20
+ // 为了变成 -100 ~ 100 需要放大或者缩小的倍数
21
+ const times100 =
22
+
23
+ (function (_value) {
24
+
25
+ // 先确定基调,是放大还是缩小
26
+ const _times100_base = (_value < 100 && _value > -100) ? 10 : 0.1
27
+
28
+ // 记录当前缩放倍数
29
+ let _times100 = -1, _tiemsValue = _value
30
+
31
+ while (_times100_base == 10 ?
32
+ // 如果是放大,超过 -100 ~ 100 就应该停止
33
+ (_tiemsValue >= -100 && _tiemsValue <= 100)
34
+ :
35
+ // 如果是缩小,进入 -100 ~ 100 就应该停止
36
+ (_tiemsValue <= -100 || _tiemsValue >= 100)
37
+ ) {
38
+
39
+ _times100 += 1
40
+ _tiemsValue *= _times100_base
41
+
42
+ }
43
+
44
+ if (_times100_base == 10) {
45
+ return Math.pow(10, _times100)
46
+ } else {
47
+
48
+ // 解决类似 0.1 * 0.1 = 0.010000000000000002 浮点运算不准确问题
49
+ let temp = "0."
50
+ for (let i = 1; i < _times100; i++) {
51
+ temp += "0";
52
+ }
53
+ return +(temp + "1")
54
+ }
55
+ })
56
+
57
+ // 根据差值来缩放
58
+ (maxValue - minValue)
59
+
60
+
61
+ // 求解出 -100 ~ 100 的最佳间距值 后直接转换原来的倍数
62
+ const distance100_oral = Math.ceil((maxValue - minValue) * times100 / num)
63
+
64
+ const getResult = (changValue: number) => {
65
+ // 校对一下
66
+ const distance100 = {
67
+ 3: 2,
68
+ 4: 5,
69
+ 6: 5,
70
+ 7: 5,
71
+ 8: 10,
72
+ 9: 10,
73
+ 11: 10,
74
+ 12: 10,
75
+ 13: 15,
76
+ 14: 15,
77
+ 16: 15,
78
+ 17: 15,
79
+ 18: 20,
80
+ 19: 20,
81
+ 21: 20,
82
+ 22: 20,
83
+ 23: 25,
84
+ 24: 25,
85
+ 26: 25,
86
+ 27: 25
87
+ }[distance100_oral + changValue] || (distance100_oral + changValue)
88
+
89
+ const distance = distance100 / times100
90
+
91
+ // 最小值,也就是起点
92
+ const begin = Math.floor(minValue / distance) * distance
93
+
94
+ const rulerArray = []
95
+ // 获取最终的刻度尺数组
96
+ rulerArray.push(begin)
97
+ for (let index = 1; rulerArray[rulerArray.length - 1] < maxValue; index++) {
98
+ rulerArray.push(begin + distance * index)
99
+ }
100
+
101
+ return rulerArray
102
+ }
103
+
104
+ let rulerArray = getResult(0)
105
+
106
+ const balanceMax = () => {
107
+ const rulerArray_temp = []
108
+
109
+ const changeDist = rulerArray[rulerArray.length - 1] - (option?.max as number)
110
+ for (let index = 0; index < rulerArray.length; index++) {
111
+ if (index + 1 < rulerArray.length && rulerArray[index + 1] - changeDist < minValue) {
112
+ // 多余的
113
+ } else {
114
+ rulerArray_temp.push(rulerArray[index] - changeDist)
115
+ }
116
+ }
117
+
118
+ return rulerArray_temp
119
+ }
120
+
121
+ const balanceMin = () => {
122
+ const rulerArray_temp = []
123
+
124
+ const changeDist = rulerArray[0] - (option?.min as number)
125
+ for (let index = 0; index < rulerArray.length; index++) {
126
+ rulerArray_temp[index] = rulerArray[index] - changeDist
127
+ if (maxValue <= rulerArray_temp[index]) break
128
+ }
129
+
130
+ return rulerArray_temp
131
+ }
132
+
133
+ if (option) {
134
+
135
+ // 上下界限制
136
+ if ('max' in option && 'min' in option && (option.max as number) >= maxValue && (option.min as number) <= minValue) {
137
+
138
+ const isAnswer = () => {
139
+
140
+ // 先判断原始的是否可行
141
+ if (rulerArray[0] >= (option.min as number) && rulerArray[rulerArray.length - 1] <= (option.max as number)) return true
142
+
143
+ // 再判断max调整是否可行
144
+ const rulerArray_max = balanceMax()
145
+ if (rulerArray_max[0] >= (option.min as number) && rulerArray_max[rulerArray_max.length - 1] <= (option.max as number)) {
146
+ rulerArray = rulerArray_max
147
+ return true
148
+ }
149
+
150
+ // 再判断max调整是否可行
151
+ const rulerArray_min = balanceMin()
152
+ if (rulerArray_min[0] >= (option.min as number) && rulerArray_min[rulerArray_max.length - 1] <= (option.max as number)) {
153
+ rulerArray = rulerArray_min
154
+ return true
155
+ }
156
+
157
+ }
158
+
159
+ if (isAnswer()) return rulerArray
160
+
161
+ for (let changValue = 1; changValue < 100; changValue++) {
162
+
163
+ rulerArray = getResult(changValue)
164
+ if (isAnswer()) return rulerArray
165
+
166
+ rulerArray = getResult(-changValue)
167
+ if (isAnswer()) return rulerArray
168
+
169
+ }
170
+ }
171
+
172
+ // 单界限制
173
+ if ('max' in option && (option.max as number) >= maxValue) {
174
+
175
+ // 上越界了
176
+ if ((option.max as number) < rulerArray[rulerArray.length - 1]) {
177
+ rulerArray = balanceMax()
178
+ }
179
+ } else if ('min' in option && (option.min as number) <= minValue) {
180
+
181
+ // 下越界了
182
+ if ((option.min as number) > rulerArray[0]) {
183
+ rulerArray = balanceMin()
184
+ }
185
+ }
186
+ }
187
+
188
+ // 对结果进行对齐
189
+ // 2023年11月15日 于南京
190
+ for (let index = 0; index < rulerArray.length; index++) {
191
+ let valStr = rulerArray[index] + ""
192
+
193
+ // 只有小数需要处理
194
+ if (/\./.test(valStr)) {
195
+
196
+ // 1.0999999999999999
197
+ if (/9{7,}$/.test(valStr)) {
198
+ valStr = valStr.replace(/9{7,}$/, '')
199
+ rulerArray[index] = +(valStr.substring(0, valStr.length - 1) + ((+valStr[valStr.length - 1]) + 1))
200
+ }
201
+
202
+ // 0.30000000000000004
203
+ else if (/0{7,}\d$/.test(valStr)) {
204
+ rulerArray[index] = +(valStr.replace(/0{7,}\d$/, ''))
205
+ }
206
+ }
207
+ }
208
+
209
+ return rulerArray
210
210
  }
package/src/scale.ts CHANGED
@@ -1,7 +1,7 @@
1
- // 点(x,y)围绕中心(cx,cy)缩放times倍
2
- export default function (cx: number, cy: number, times: number, x: number, y: number): [number, number] {
3
- return [
4
- times * (x - cx) + cx,
5
- times * (y - cy) + cy
6
- ]
1
+ // 点(x,y)围绕中心(cx,cy)缩放times倍
2
+ export default function (cx: number, cy: number, times: number, x: number, y: number): [number, number] {
3
+ return [
4
+ times * (x - cx) + cx,
5
+ times * (y - cy) + cy
6
+ ]
7
7
  }
package/types/Buffer.d.ts CHANGED
@@ -1,24 +1,24 @@
1
- export default interface BufferType {
2
-
3
- /**
4
- * 使用这个缓冲区对象
5
- * (先于写入和分配)
6
- */
7
- use(): this
8
-
9
- /**
10
- * 写入数据
11
- * @param data 具体的数据内容
12
- */
13
- write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
14
-
15
- /**
16
- * 分配使用
17
- * @param location 变量位置
18
- * @param size 一个数据的长度
19
- * @param stride 一组数据的长度(可能包含多组)
20
- * @param offset 读取位置偏移
21
- */
22
- divide(location: number, size: number, stride: number, offset?: number): this
23
-
1
+ export default interface BufferType {
2
+
3
+ /**
4
+ * 使用这个缓冲区对象
5
+ * (先于写入和分配)
6
+ */
7
+ use(): this
8
+
9
+ /**
10
+ * 写入数据
11
+ * @param data 具体的数据内容
12
+ */
13
+ write(data: Uint8Array | Int16Array | Uint16Array | Int32Array | Uint32Array | Float32Array): this
14
+
15
+ /**
16
+ * 分配使用
17
+ * @param location 变量位置
18
+ * @param size 一个数据的长度
19
+ * @param stride 一组数据的长度(可能包含多组)
20
+ * @param offset 读取位置偏移
21
+ */
22
+ divide(location: number, size: number, stride: number, offset?: number): this
23
+
24
24
  }