vislite 1.2.0 → 1.2.1-alpha.1

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Files changed (163) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +9 -0
  3. package/LICENSE +20 -20
  4. package/README.md +11 -17
  5. package/lib/Buffer/index.es.js +1 -1
  6. package/lib/Buffer/index.es.min.js +1 -1
  7. package/lib/Canvas/index.es.js +1 -1
  8. package/lib/Canvas/index.es.min.js +1 -1
  9. package/lib/Cardinal/index.es.js +1 -1
  10. package/lib/Cardinal/index.es.min.js +1 -1
  11. package/lib/Eoap/index.es.js +1 -1
  12. package/lib/Eoap/index.es.min.js +1 -1
  13. package/lib/Hermite/index.es.js +1 -1
  14. package/lib/Hermite/index.es.min.js +1 -1
  15. package/lib/Matrix4/index.es.js +1 -1
  16. package/lib/Matrix4/index.es.min.js +1 -1
  17. package/lib/Mercator/index.es.js +1 -1
  18. package/lib/Mercator/index.es.min.js +1 -1
  19. package/lib/RawCanvas/index.es.js +1 -1
  20. package/lib/RawCanvas/index.es.min.js +1 -1
  21. package/lib/SVG/index.es.js +1 -1
  22. package/lib/SVG/index.es.min.js +1 -1
  23. package/lib/Shader/index.es.js +1 -1
  24. package/lib/Shader/index.es.min.js +1 -1
  25. package/lib/Texture/index.es.js +1 -1
  26. package/lib/Texture/index.es.min.js +1 -1
  27. package/lib/TreeLayout/index.es.js +6 -1
  28. package/lib/TreeLayout/index.es.min.js +2 -2
  29. package/lib/animation/index.es.js +1 -1
  30. package/lib/animation/index.es.min.js +1 -1
  31. package/lib/assemble/index.es.js +1 -1
  32. package/lib/assemble/index.es.min.js +1 -1
  33. package/lib/getLoopColors/index.es.js +1 -1
  34. package/lib/getLoopColors/index.es.min.js +1 -1
  35. package/lib/getWebGLContext/index.es.js +1 -1
  36. package/lib/getWebGLContext/index.es.min.js +1 -1
  37. package/lib/index.umd.js +6 -1
  38. package/lib/index.umd.min.js +2 -2
  39. package/lib/initOption/index.es.js +1 -1
  40. package/lib/initOption/index.es.min.js +1 -1
  41. package/lib/mergeOption/index.es.js +1 -1
  42. package/lib/mergeOption/index.es.min.js +1 -1
  43. package/lib/move/index.es.js +1 -1
  44. package/lib/move/index.es.min.js +1 -1
  45. package/lib/rotate/index.es.js +1 -1
  46. package/lib/rotate/index.es.min.js +1 -1
  47. package/lib/ruler/index.es.js +1 -1
  48. package/lib/ruler/index.es.min.js +1 -1
  49. package/lib/scale/index.es.js +1 -1
  50. package/lib/scale/index.es.min.js +1 -1
  51. package/lib/throttle/index.es.js +1 -1
  52. package/lib/throttle/index.es.min.js +1 -1
  53. package/minialipay/ui-canvas/drawImage.js +35 -35
  54. package/minialipay/ui-canvas/index.acss +4 -4
  55. package/minialipay/ui-canvas/index.axml +3 -3
  56. package/minialipay/ui-canvas/index.d.ts +1 -1
  57. package/minialipay/ui-canvas/index.js +100 -100
  58. package/minialipay/ui-canvas/index.json +6 -6
  59. package/miniprogram/ui-canvas/drawImage.js +35 -35
  60. package/miniprogram/ui-canvas/index.js +117 -117
  61. package/miniprogram/ui-canvas/index.json +4 -4
  62. package/miniprogram/ui-canvas/index.wxml +4 -4
  63. package/miniprogram/ui-canvas/index.wxss +5 -5
  64. package/package/Buffer/index.ts +2 -2
  65. package/package/Canvas/index.ts +2 -2
  66. package/package/Cardinal/index.ts +2 -2
  67. package/package/Eoap/index.ts +2 -2
  68. package/package/Hermite/index.ts +2 -2
  69. package/package/Matrix4/index.ts +2 -2
  70. package/package/Mercator/index.ts +2 -2
  71. package/package/RawCanvas/index.ts +2 -2
  72. package/package/SVG/index.ts +2 -2
  73. package/package/Shader/index.ts +2 -2
  74. package/package/Texture/index.ts +2 -2
  75. package/package/TreeLayout/index.ts +2 -2
  76. package/package/animation/index.ts +2 -2
  77. package/package/assemble/index.ts +2 -2
  78. package/package/getLoopColors/index.ts +2 -2
  79. package/package/getWebGLContext/index.ts +40 -40
  80. package/package/index.ts +75 -75
  81. package/package/initOption/index.ts +2 -2
  82. package/package/mergeOption/index.ts +2 -2
  83. package/package/move/index.ts +2 -2
  84. package/package/rotate/index.ts +2 -2
  85. package/package/ruler/index.ts +2 -2
  86. package/package/scale/index.ts +2 -2
  87. package/package/throttle/index.ts +2 -2
  88. package/package.json +77 -78
  89. package/src/Canvas.ts +84 -84
  90. package/src/Eoap.ts +66 -66
  91. package/src/Matrix4/index.ts +84 -84
  92. package/src/Matrix4/move.ts +12 -12
  93. package/src/Matrix4/rotate.ts +15 -15
  94. package/src/Matrix4/scale.ts +11 -11
  95. package/src/Matrix4/transform.ts +64 -64
  96. package/src/Mercator.ts +27 -27
  97. package/src/SVG.ts +24 -24
  98. package/src/common/assemble.ts +22 -22
  99. package/src/common/canvas/arc.ts +51 -51
  100. package/src/common/canvas/config.ts +158 -158
  101. package/src/common/canvas/default.ts +61 -61
  102. package/src/common/canvas/gradient.ts +31 -31
  103. package/src/common/canvas/index.ts +188 -188
  104. package/src/common/canvas/painter.ts +430 -430
  105. package/src/common/canvas/texts.ts +18 -18
  106. package/src/common/option.ts +29 -29
  107. package/src/common/setStyle.ts +5 -5
  108. package/src/common/svg/config.ts +194 -194
  109. package/src/common/svg/default.ts +26 -26
  110. package/src/common/svg/gradient.ts +53 -53
  111. package/src/common/svg/index.ts +332 -332
  112. package/src/common/svg/tool.ts +42 -42
  113. package/src/common/tree/index.ts +25 -25
  114. package/src/common/tree/toInnerTree.ts +1 -0
  115. package/src/common/tree/toPlainTree.ts +132 -132
  116. package/src/common/type.ts +26 -26
  117. package/src/common/webgl/buffer.ts +79 -79
  118. package/src/common/webgl/getWebGLContext.ts +45 -45
  119. package/src/common/webgl/shader.ts +75 -75
  120. package/src/common/webgl/texture.ts +97 -97
  121. package/src/getLoopColors.ts +42 -42
  122. package/src/interpolation/Cardinal.ts +110 -110
  123. package/src/interpolation/Hermite.ts +65 -65
  124. package/src/layout/TreeLayout.ts +10 -3
  125. package/src/move.ts +7 -7
  126. package/src/rotate.ts +7 -7
  127. package/src/ruler.ts +209 -209
  128. package/src/scale.ts +6 -6
  129. package/types/Buffer.d.ts +23 -23
  130. package/types/Canvas.d.ts +344 -344
  131. package/types/CanvasConfig.d.ts +116 -116
  132. package/types/CanvasOption.d.ts +8 -8
  133. package/types/CanvasOpts.d.ts +9 -9
  134. package/types/Cardinal.d.ts +13 -13
  135. package/types/Gradient.d.ts +14 -14
  136. package/types/Hermite.d.ts +18 -18
  137. package/types/Map.d.ts +9 -9
  138. package/types/Matrix4.d.ts +47 -47
  139. package/types/SVG.d.ts +243 -243
  140. package/types/SVGConfig.d.ts +89 -89
  141. package/types/Shader.d.ts +16 -16
  142. package/types/Texture.d.ts +16 -16
  143. package/types/Tree.d.ts +7 -2
  144. package/types/TreeConfig.d.ts +36 -36
  145. package/types/TreeLayout.d.ts +5 -0
  146. package/types/TreeOption.d.ts +48 -48
  147. package/types/animation.d.ts +5 -5
  148. package/types/assemble.d.ts +5 -5
  149. package/types/getLoopColors.d.ts +5 -5
  150. package/types/getWebGLContext.d.ts +7 -7
  151. package/types/index.d.ts +165 -160
  152. package/types/move.d.ts +5 -5
  153. package/types/option.d.ts +12 -12
  154. package/types/painterConfig.d.ts +4 -4
  155. package/types/rotate.d.ts +5 -5
  156. package/types/ruler.d.ts +10 -10
  157. package/types/scale.d.ts +5 -5
  158. package/types/throttle.d.ts +5 -5
  159. package/types/throttleOption.d.ts +1 -1
  160. package/types/ui-canvas.d.ts +4 -4
  161. package/types/uni-canvas.d.ts +3 -3
  162. package/uni-app/drawImage.js +19 -19
  163. package/uni-app/ui-canvas.vue +284 -284
@@ -1,111 +1,111 @@
1
- /**
2
- * Cardinal三次插值
3
- * ----------------------------
4
- * Hermite拟合的计算是,确定两个点和两个点的斜率
5
- * 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
6
- * 而Cardinal是建立在此基础上
7
- * 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
8
- * 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
9
- * 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
10
- */
11
-
12
- import type CardinalType from '../../types/Cardinal'
13
-
14
- import Hermite from './Hermite'
15
-
16
- class Cardinal implements CardinalType {
17
- readonly name: string = 'Cardinal'
18
-
19
- // 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
20
- private __t: number
21
-
22
- private __HS: {
23
- x: number[],
24
- h: Hermite[]
25
- }
26
- private __i: number
27
-
28
- constructor(t: number = 0) {
29
- this.__t = t
30
- }
31
-
32
- // 设置点的位置
33
- // 参数格式:[[x1, y1], [x2, y2], ... ]
34
- // 至少两个点
35
- setP(points: number[][]) {
36
-
37
- this.__HS = {
38
- "x": [],
39
- "h": []
40
- };
41
- let flag: number,
42
- slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
43
- temp: number
44
- this.__HS.x[0] = points[0][0]
45
- for (flag = 1; flag < points.length; flag++) {
46
- if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
47
- this.__HS.x[flag] = points[flag][0]
48
-
49
- // 求点斜率
50
-
51
- // temp = flag < points.length - 1 ?
52
- // (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
53
- // (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
54
-
55
- // 修复超过界限的值问题
56
- // 2023年6月25日 于南京
57
- if (flag < points.length - 1) {
58
- if (
59
- (points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
60
- (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
61
- points[flag + 1][1] == points[flag][1] ||
62
- points[flag - 1][1] == points[flag][1]
63
- ) {
64
- temp = 0
65
- } else {
66
- temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0])
67
- }
68
- } else {
69
- temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
70
- }
71
-
72
- // 求解两个点直接的插值方程
73
- // 第一个点的前一个点直接取第一个点
74
- // 最后一个点的后一个点直接取最后一个点
75
- this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
76
- slope = temp
77
- }
78
- return this
79
-
80
- }
81
-
82
- // 根据x值返回y值
83
- use(x: number) {
84
- if (this.__HS) {
85
- this.__i = -1
86
-
87
- // 寻找记录x所在位置的区间
88
- // 这里就是寻找对应的拟合函数
89
- while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
90
- this.__i += 1
91
- }
92
-
93
- // 由于js浮点运算不准确,我们对于越界的情况进行兼容
94
-
95
- if (this.__i < 0) {
96
- return this.__HS.h[0].use(this.__HS.x[0])
97
- }
98
-
99
- else if (this.__i >= this.__HS.h.length) {
100
- return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
101
- }
102
-
103
- return this.__HS.h[this.__i].use(x)
104
- } else {
105
- throw new Error('You shoud first set the position!')
106
- }
107
- }
108
-
109
- }
110
-
1
+ /**
2
+ * Cardinal三次插值
3
+ * ----------------------------
4
+ * Hermite拟合的计算是,确定两个点和两个点的斜率
5
+ * 用一个y=ax(3)+bx(2)+cx+d的三次多项式来求解
6
+ * 而Cardinal是建立在此基础上
7
+ * 给定需要拟合的两个点和第一个点的前一个点+最后一个点的后一个点
8
+ * 第一个点的斜率由第一个点的前一个点和第二个点的斜率确定
9
+ * 第二个点的斜率由第一个点和第二个点的后一个点的斜率确定
10
+ */
11
+
12
+ import type CardinalType from '../../types/Cardinal'
13
+
14
+ import Hermite from './Hermite'
15
+
16
+ class Cardinal implements CardinalType {
17
+ readonly name: string = 'Cardinal'
18
+
19
+ // 该参数用于调整曲线走势,默认数值t=0,分水岭t=-1,|t-(-1)|的值越大,曲线走势调整的越严重
20
+ private __t: number
21
+
22
+ private __HS: {
23
+ x: number[],
24
+ h: Hermite[]
25
+ }
26
+ private __i: number
27
+
28
+ constructor(t: number = 0) {
29
+ this.__t = t
30
+ }
31
+
32
+ // 设置点的位置
33
+ // 参数格式:[[x1, y1], [x2, y2], ... ]
34
+ // 至少两个点
35
+ setP(points: number[][]) {
36
+
37
+ this.__HS = {
38
+ "x": [],
39
+ "h": []
40
+ };
41
+ let flag: number,
42
+ slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]),
43
+ temp: number
44
+ this.__HS.x[0] = points[0][0]
45
+ for (flag = 1; flag < points.length; flag++) {
46
+ if (points[flag][0] <= points[flag - 1][0]) throw new Error('The point position should be increamented!')
47
+ this.__HS.x[flag] = points[flag][0]
48
+
49
+ // 求点斜率
50
+
51
+ // temp = flag < points.length - 1 ?
52
+ // (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]) :
53
+ // (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
54
+
55
+ // 修复超过界限的值问题
56
+ // 2023年6月25日 于南京
57
+ if (flag < points.length - 1) {
58
+ if (
59
+ (points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
60
+ (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
61
+ points[flag + 1][1] == points[flag][1] ||
62
+ points[flag - 1][1] == points[flag][1]
63
+ ) {
64
+ temp = 0
65
+ } else {
66
+ temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0])
67
+ }
68
+ } else {
69
+ temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0])
70
+ }
71
+
72
+ // 求解两个点直接的插值方程
73
+ // 第一个点的前一个点直接取第一个点
74
+ // 最后一个点的后一个点直接取最后一个点
75
+ this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp)
76
+ slope = temp
77
+ }
78
+ return this
79
+
80
+ }
81
+
82
+ // 根据x值返回y值
83
+ use(x: number) {
84
+ if (this.__HS) {
85
+ this.__i = -1
86
+
87
+ // 寻找记录x所在位置的区间
88
+ // 这里就是寻找对应的拟合函数
89
+ while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
90
+ this.__i += 1
91
+ }
92
+
93
+ // 由于js浮点运算不准确,我们对于越界的情况进行兼容
94
+
95
+ if (this.__i < 0) {
96
+ return this.__HS.h[0].use(this.__HS.x[0])
97
+ }
98
+
99
+ else if (this.__i >= this.__HS.h.length) {
100
+ return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1])
101
+ }
102
+
103
+ return this.__HS.h[this.__i].use(x)
104
+ } else {
105
+ throw new Error('You shoud first set the position!')
106
+ }
107
+ }
108
+
109
+ }
110
+
111
111
  export default Cardinal
@@ -1,66 +1,66 @@
1
- import type HermiteType from '../../types/Hermite'
2
-
3
- class Hermite implements HermiteType {
4
- readonly name: string = 'Hermite'
5
-
6
- private __u: number // 张弛系数
7
-
8
- private __MR: number[]
9
- private __a: number
10
- private __b: number
11
-
12
- constructor(u: number = 0.5) {
13
- this.__u = u
14
- }
15
-
16
- /**
17
- * 设置点的位置
18
- * @param {Number} x1 左边点的位置
19
- * @param {Number} y1
20
- * @param {Number} x2 右边点的位置
21
- * @param {Number} y2
22
- * @param {Number} s1 两个点的斜率
23
- * @param {Number} s2
24
- */
25
- setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
26
- if (x1 < x2) {
27
- // 记录原始尺寸
28
- this.__a = x1
29
- this.__b = x2
30
- const p3 = this.__u * s1,
31
- p4 = this.__u * s2
32
- // 缩放到[0,1]定义域
33
- y1 /= (x2 - x1)
34
- y2 /= (x2 - x1)
35
- // MR是提前计算好的多项式通解矩阵
36
- // 为了加速计算
37
- // 如上面说的
38
- // 统一在[0,1]上计算后再通过缩放和移动恢复
39
- // 避免了动态求解矩阵的麻烦
40
- this.__MR = [
41
- 2 * y1 - 2 * y2 + p3 + p4,
42
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
43
- p3,
44
- y1
45
- ]
46
- } else throw new Error('The point x-position should be increamented!')
47
- return this
48
- }
49
-
50
-
51
- /**
52
- * 根据x值返回y值
53
- * @param {Number} x
54
- */
55
- use(x: number) {
56
- if (this.__MR) {
57
- const sx = (x - this.__a) / (this.__b - this.__a),
58
- sx2 = sx * sx,
59
- sx3 = sx * sx2
60
- const sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
61
- return sResult * (this.__b - this.__a)
62
- } else throw new Error('You shoud first set the position!')
63
- }
64
- }
65
-
1
+ import type HermiteType from '../../types/Hermite'
2
+
3
+ class Hermite implements HermiteType {
4
+ readonly name: string = 'Hermite'
5
+
6
+ private __u: number // 张弛系数
7
+
8
+ private __MR: number[]
9
+ private __a: number
10
+ private __b: number
11
+
12
+ constructor(u: number = 0.5) {
13
+ this.__u = u
14
+ }
15
+
16
+ /**
17
+ * 设置点的位置
18
+ * @param {Number} x1 左边点的位置
19
+ * @param {Number} y1
20
+ * @param {Number} x2 右边点的位置
21
+ * @param {Number} y2
22
+ * @param {Number} s1 两个点的斜率
23
+ * @param {Number} s2
24
+ */
25
+ setP(x1: number, y1: number, x2: number, y2: number, s1: number, s2: number) {
26
+ if (x1 < x2) {
27
+ // 记录原始尺寸
28
+ this.__a = x1
29
+ this.__b = x2
30
+ const p3 = this.__u * s1,
31
+ p4 = this.__u * s2
32
+ // 缩放到[0,1]定义域
33
+ y1 /= (x2 - x1)
34
+ y2 /= (x2 - x1)
35
+ // MR是提前计算好的多项式通解矩阵
36
+ // 为了加速计算
37
+ // 如上面说的
38
+ // 统一在[0,1]上计算后再通过缩放和移动恢复
39
+ // 避免了动态求解矩阵的麻烦
40
+ this.__MR = [
41
+ 2 * y1 - 2 * y2 + p3 + p4,
42
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
43
+ p3,
44
+ y1
45
+ ]
46
+ } else throw new Error('The point x-position should be increamented!')
47
+ return this
48
+ }
49
+
50
+
51
+ /**
52
+ * 根据x值返回y值
53
+ * @param {Number} x
54
+ */
55
+ use(x: number) {
56
+ if (this.__MR) {
57
+ const sx = (x - this.__a) / (this.__b - this.__a),
58
+ sx2 = sx * sx,
59
+ sx3 = sx * sx2
60
+ const sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3]
61
+ return sResult * (this.__b - this.__a)
62
+ } else throw new Error('You shoud first set the position!')
63
+ }
64
+ }
65
+
66
66
  export default Hermite
@@ -4,7 +4,7 @@ import type TreeOptionType from '../../types/TreeOption'
4
4
 
5
5
  import Tree from '../common/tree/index'
6
6
  import { initOption } from '../common/option'
7
- import { animation } from "@oipage/core.js/src/animation/index"
7
+ import { animation } from "oipage/corejs/animation/index"
8
8
  import rotate from '../rotate'
9
9
 
10
10
  class TreeLayout extends Tree implements TreeLayoutType {
@@ -80,13 +80,16 @@ class TreeLayout extends Tree implements TreeLayoutType {
80
80
  const balanceW = this.__option.x - this.__option.width * 0.5
81
81
  const flag = this.__option.direction == 'TB' ? 1 : -1
82
82
 
83
+
84
+
83
85
  for (const key in tree.node) {
86
+ tree.node[key].deg = this.__option.direction == 'TB' ? Math.PI * 0.5 : Math.PI * -0.5
87
+
84
88
  if (tree.deep == 1) {
85
89
  tree.node[key].left = this.__option.x
86
90
  tree.node[key].top = this.__option.y + this.__option.height * 0.5 * flag
87
91
  } else {
88
92
  const left = tree.node[key].left
89
-
90
93
  tree.node[key].left = tree.node[key].top * perW + balanceW
91
94
  tree.node[key].top = this.__option.y + (left - 0.5) * perD * flag
92
95
  }
@@ -101,11 +104,13 @@ class TreeLayout extends Tree implements TreeLayoutType {
101
104
 
102
105
  for (const key in tree.node) {
103
106
  if (tree.node[key].left == 0.5) {
107
+ tree.node[key].deg = 0
104
108
  tree.node[key].left = cx
105
109
  tree.node[key].top = cy
106
110
  } else {
107
111
  const position = rotate(cx, cy, deg * tree.node[key].top, cx + (tree.node[key].left - 0.5) * per, cy)
108
112
 
113
+ tree.node[key].deg = deg * tree.node[key].top
109
114
  tree.node[key].left = position[0]
110
115
  tree.node[key].top = position[1]
111
116
  }
@@ -134,7 +139,7 @@ class TreeLayout extends Tree implements TreeLayoutType {
134
139
  return this
135
140
  }
136
141
 
137
- private doUpdate() {
142
+ doUpdate() {
138
143
  const newTree = this.use(this.__oralTree, this.__noOpens)
139
144
 
140
145
  const cacheTree = JSON.parse(JSON.stringify(newTree))
@@ -158,6 +163,8 @@ class TreeLayout extends Tree implements TreeLayoutType {
158
163
  this.__preTree = newTree
159
164
  this.__rback(this.__preTree)
160
165
  })
166
+
167
+ return this
161
168
  }
162
169
 
163
170
  closeNode(id: string) {
package/src/move.ts CHANGED
@@ -1,8 +1,8 @@
1
- // 点(x,y)沿着向量(ax,ay)方向移动距离d
2
- export default function (ax: number, ay: number, d: number, x: number, y: number): [number, number] {
3
- const sqrt = Math.sqrt(ax * ax + ay * ay)
4
- return [
5
- ax * d / sqrt + x,
6
- ay * d / sqrt + y
7
- ]
1
+ // 点(x,y)沿着向量(ax,ay)方向移动距离d
2
+ export default function (ax: number, ay: number, d: number, x: number, y: number): [number, number] {
3
+ const sqrt = Math.sqrt(ax * ax + ay * ay)
4
+ return [
5
+ ax * d / sqrt + x,
6
+ ay * d / sqrt + y
7
+ ]
8
8
  }
package/src/rotate.ts CHANGED
@@ -1,8 +1,8 @@
1
- // 点(x,y)围绕中心(cx,cy)旋转deg度
2
- export default function (cx: number, cy: number, deg: number, x: number, y: number): [number, number] {
3
- const cos = Math.cos(deg), sin = Math.sin(deg)
4
- return [
5
- (x - cx) * cos - (y - cy) * sin + cx,
6
- (x - cx) * sin + (y - cy) * cos + cy
7
- ]
1
+ // 点(x,y)围绕中心(cx,cy)旋转deg度
2
+ export default function (cx: number, cy: number, deg: number, x: number, y: number): [number, number] {
3
+ const cos = Math.cos(deg), sin = Math.sin(deg)
4
+ return [
5
+ (x - cx) * cos - (y - cy) * sin + cx,
6
+ (x - cx) * sin + (y - cy) * cos + cy
7
+ ]
8
8
  }