vislite 1.2.0-alpha.1 → 1.2.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +257 -250
- package/README.md +165 -166
- package/lib/Buffer/index.es.js +1 -1
- package/lib/Buffer/index.es.min.js +1 -1
- package/lib/Canvas/index.es.js +17 -8
- package/lib/Canvas/index.es.min.js +2 -2
- package/lib/Cardinal/index.es.js +1 -1
- package/lib/Cardinal/index.es.min.js +1 -1
- package/lib/Eoap/index.es.js +1 -1
- package/lib/Eoap/index.es.min.js +1 -1
- package/lib/Hermite/index.es.js +1 -1
- package/lib/Hermite/index.es.min.js +1 -1
- package/lib/Matrix4/index.es.js +1 -1
- package/lib/Matrix4/index.es.min.js +1 -1
- package/lib/Mercator/index.es.js +1 -1
- package/lib/Mercator/index.es.min.js +1 -1
- package/lib/RawCanvas/index.es.js +12 -3
- package/lib/RawCanvas/index.es.min.js +2 -2
- package/lib/SVG/index.es.js +1 -1
- package/lib/SVG/index.es.min.js +1 -1
- package/lib/Shader/index.es.js +1 -1
- package/lib/Shader/index.es.min.js +1 -1
- package/lib/Texture/index.es.js +1 -1
- package/lib/Texture/index.es.min.js +1 -1
- package/lib/TreeLayout/index.es.js +6 -6
- package/lib/TreeLayout/index.es.min.js +1 -1
- package/lib/animation/index.es.js +1 -1
- package/lib/animation/index.es.min.js +1 -1
- package/lib/assemble/index.es.d.ts +3 -0
- package/lib/assemble/index.es.js +23 -0
- package/lib/assemble/index.es.min.d.ts +3 -0
- package/lib/assemble/index.es.min.js +5 -0
- package/lib/getLoopColors/index.es.js +1 -1
- package/lib/getLoopColors/index.es.min.js +1 -1
- package/lib/getWebGLContext/index.es.js +1 -1
- package/lib/getWebGLContext/index.es.min.js +1 -1
- package/lib/index.umd.js +60 -12
- package/lib/index.umd.min.js +2 -2
- package/lib/initOption/index.es.d.ts +3 -0
- package/lib/initOption/index.es.js +12 -0
- package/lib/initOption/index.es.min.d.ts +3 -0
- package/lib/initOption/index.es.min.js +5 -0
- package/lib/mergeOption/index.es.d.ts +3 -0
- package/lib/mergeOption/index.es.js +42 -0
- package/lib/mergeOption/index.es.min.d.ts +3 -0
- package/lib/mergeOption/index.es.min.js +5 -0
- package/lib/move/index.es.js +1 -1
- package/lib/move/index.es.min.js +1 -1
- package/lib/rotate/index.es.js +1 -1
- package/lib/rotate/index.es.min.js +1 -1
- package/lib/ruler/index.es.js +1 -1
- package/lib/ruler/index.es.min.js +1 -1
- package/lib/scale/index.es.js +1 -1
- package/lib/scale/index.es.min.js +1 -1
- package/lib/throttle/index.es.js +5 -5
- package/lib/throttle/index.es.min.js +1 -1
- package/miniprogram/ui-canvas/index.js +115 -115
- package/package/assemble/index.ts +3 -0
- package/package/index.ts +11 -1
- package/package/initOption/index.ts +3 -0
- package/package/mergeOption/index.ts +3 -0
- package/package.json +1 -1
- package/src/Canvas.ts +84 -84
- package/src/animation.ts +98 -98
- package/src/common/canvas/gradient.ts +32 -24
- package/src/common/canvas/index.ts +182 -177
- package/src/common/option.ts +30 -0
- package/src/common/tree/index.ts +2 -2
- package/src/common/type.ts +27 -0
- package/src/layout/TreeLayout.ts +2 -2
- package/src/throttle.ts +2 -2
- package/types/Canvas.d.ts +10 -1
- package/types/assemble.d.ts +6 -0
- package/types/index.d.ts +161 -146
- package/types/option.d.ts +13 -0
- package/types/uni-canvas.d.ts +4 -0
- package/src/common/mergeOption.ts +0 -7
package/package/index.ts
CHANGED
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@@ -26,6 +26,11 @@ import throttle from "./throttle/index"
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import TreeLayout from "./TreeLayout/index"
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import initOption from "./initOption/index"
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import mergeOption from "./mergeOption/index"
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import assemble from "./assemble/index"
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export default {
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// 插值
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@@ -60,7 +65,12 @@ export default {
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// 辅助
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throttle,
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assemble,
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// 布局
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TreeLayout
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TreeLayout,
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// 配置项
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initOption,
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mergeOption
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}
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package/package.json
CHANGED
package/src/Canvas.ts
CHANGED
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@@ -1,85 +1,85 @@
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import type CanvasType from '../types/Canvas'
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import type CanvasOptionType from '../types/CanvasOption'
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import OralCanvas from './common/canvas/index'
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import
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class Canvas extends OralCanvas implements CanvasType {
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private __canvas: HTMLCanvasElement
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private __el: HTMLElement
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constructor(el: HTMLElement | null, option: CanvasOptionType = {}, width: number = 0, height: number = 0) {
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if (!el) {
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throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
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}
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option =
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region: true,
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willReadFrequently: false
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})
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width = width || el.clientWidth
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height = height || el.clientHeight
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let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement | null = null
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const _el = el as any
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// 如果已经初始化过了
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if (_el._vislite_canvas_) {
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ViewCanvas = _el._vislite_canvas_[0]
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RegionCanvas = _el._vislite_canvas_[1]
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}
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// 否则就初始化
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else {
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ViewCanvas = document.createElement('canvas')
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el.appendChild(ViewCanvas)
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if (option.region) {
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RegionCanvas = document.createElement('canvas')
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}
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_el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
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el.setAttribute('vislite', 'Canvas')
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}
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// 设置画布大小
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const canvasArray = [RegionCanvas, ViewCanvas]
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for (let index = 0; index < canvasArray.length; index++) {
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const canvas = canvasArray[index]
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if (canvas) {
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canvas.style.width = width + "px"
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canvas.setAttribute('width', (index * width + width) + "")
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canvas.style.height = height + "px"
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canvas.setAttribute('height', (index * height + height) + "")
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}
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}
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super(ViewCanvas, RegionCanvas, {
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willReadFrequently: option.willReadFrequently,
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}, 2)
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this.__canvas = ViewCanvas
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this.__el = el
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this.painter.scale(2, 2)
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}
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toDataURL(): Promise<string> {
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return new Promise(resolve => {
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resolve(this.__canvas.toDataURL())
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})
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}
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bind(eventName: string, callback: (regionName: string) => void) {
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this.__el.addEventListener(eventName, (event: any) => {
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this.getRegion(event.offsetX, event.offsetY).then(regionName => {
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callback(regionName)
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})
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})
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return this
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}
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}
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import type CanvasType from '../types/Canvas'
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import type CanvasOptionType from '../types/CanvasOption'
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import OralCanvas from './common/canvas/index'
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import { initOption } from './common/option'
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class Canvas extends OralCanvas implements CanvasType {
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private __canvas: HTMLCanvasElement
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private __el: HTMLElement
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constructor(el: HTMLElement | null, option: CanvasOptionType = {}, width: number = 0, height: number = 0) {
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if (!el) {
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throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
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}
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option = initOption(option, {
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region: true,
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willReadFrequently: false
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})
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width = width || el.clientWidth
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height = height || el.clientHeight
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let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement | null = null
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const _el = el as any
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// 如果已经初始化过了
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if (_el._vislite_canvas_) {
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ViewCanvas = _el._vislite_canvas_[0]
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RegionCanvas = _el._vislite_canvas_[1]
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}
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// 否则就初始化
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else {
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ViewCanvas = document.createElement('canvas')
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el.appendChild(ViewCanvas)
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if (option.region) {
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RegionCanvas = document.createElement('canvas')
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}
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_el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
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el.setAttribute('vislite', 'Canvas')
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}
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// 设置画布大小
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const canvasArray = [RegionCanvas, ViewCanvas]
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for (let index = 0; index < canvasArray.length; index++) {
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const canvas = canvasArray[index]
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if (canvas) {
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canvas.style.width = width + "px"
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canvas.setAttribute('width', (index * width + width) + "")
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canvas.style.height = height + "px"
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canvas.setAttribute('height', (index * height + height) + "")
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}
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}
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super(ViewCanvas, RegionCanvas, {
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willReadFrequently: option.willReadFrequently,
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}, 2)
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this.__canvas = ViewCanvas
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this.__el = el
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this.painter.scale(2, 2)
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}
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toDataURL(): Promise<string> {
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return new Promise(resolve => {
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resolve(this.__canvas.toDataURL())
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})
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}
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bind(eventName: string, callback: (regionName: string, x: number, y: number) => void) {
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this.__el.addEventListener(eventName, (event: any) => {
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this.getRegion(event.offsetX, event.offsetY).then(regionName => {
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callback(regionName, event.offsetX, event.offsetY)
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})
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})
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return this
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}
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}
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export default Canvas
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package/src/animation.ts
CHANGED
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@@ -1,99 +1,99 @@
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//当前正在运动的动画的tick函数堆栈
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let $timers: any[] = []
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//唯一定时器的定时间隔
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const $interval = 13
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//定时器ID
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let $timerId: any
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
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const clock = {
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//把tick函数推入堆栈
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"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
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if (!tick) {
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throw new Error('Tick is required!')
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}
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const id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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})
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clock.start()
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return id
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval)
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number
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const timers: any[] = $timers
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$timers = []
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$timers.length = 0
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag]
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createTime = timer.createTime
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tick = timer.tick
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duration = timer.duration
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callback = timer.callback
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
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passTime = passTime > 1 ? 1 : passTime
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tick(passTime)
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer)
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} else {
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callback(passTime)
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}
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}
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if ($timers.length <= 0) {
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clock.stop()
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId)
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$timerId = null
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}
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}
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}
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const id = clock.timer(function (deep: number) {
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-
//其中deep为0-1,表示改变的程度
|
|
84
|
-
doback(deep)
|
|
85
|
-
}, duration, callback)
|
|
86
|
-
|
|
87
|
-
// 返回一个函数
|
|
88
|
-
// 用于在动画结束前结束动画
|
|
89
|
-
return function () {
|
|
90
|
-
let i: string
|
|
91
|
-
for (i in $timers) {
|
|
92
|
-
if ($timers[i].id == id) {
|
|
93
|
-
$timers[i].id = void 0
|
|
94
|
-
return
|
|
95
|
-
}
|
|
96
|
-
}
|
|
97
|
-
}
|
|
98
|
-
|
|
1
|
+
//当前正在运动的动画的tick函数堆栈
|
|
2
|
+
let $timers: any[] = []
|
|
3
|
+
//唯一定时器的定时间隔
|
|
4
|
+
const $interval = 13
|
|
5
|
+
//定时器ID
|
|
6
|
+
let $timerId: any
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* 动画轮播
|
|
10
|
+
* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
|
|
11
|
+
* @param {number} duration 动画时长,可选
|
|
12
|
+
* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
|
|
13
|
+
*
|
|
14
|
+
* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
|
|
15
|
+
*/
|
|
16
|
+
export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
|
|
17
|
+
|
|
18
|
+
const clock = {
|
|
19
|
+
//把tick函数推入堆栈
|
|
20
|
+
"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
|
|
21
|
+
if (!tick) {
|
|
22
|
+
throw new Error('Tick is required!')
|
|
23
|
+
}
|
|
24
|
+
const id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
|
|
25
|
+
$timers.push({
|
|
26
|
+
"id": id,
|
|
27
|
+
"createTime": new Date(),
|
|
28
|
+
"tick": tick,
|
|
29
|
+
"duration": duration,
|
|
30
|
+
"callback": callback
|
|
31
|
+
})
|
|
32
|
+
clock.start()
|
|
33
|
+
return id
|
|
34
|
+
},
|
|
35
|
+
|
|
36
|
+
//开启唯一的定时器timerId
|
|
37
|
+
"start": function () {
|
|
38
|
+
if (!$timerId) {
|
|
39
|
+
$timerId = setInterval(clock.tick, $interval)
|
|
40
|
+
}
|
|
41
|
+
},
|
|
42
|
+
|
|
43
|
+
//被定时器调用,遍历timers堆栈
|
|
44
|
+
"tick": function () {
|
|
45
|
+
let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number
|
|
46
|
+
const timers: any[] = $timers
|
|
47
|
+
$timers = []
|
|
48
|
+
$timers.length = 0
|
|
49
|
+
for (flag = 0; flag < timers.length; flag++) {
|
|
50
|
+
//初始化数据
|
|
51
|
+
timer = timers[flag]
|
|
52
|
+
createTime = timer.createTime
|
|
53
|
+
tick = timer.tick
|
|
54
|
+
duration = timer.duration
|
|
55
|
+
callback = timer.callback
|
|
56
|
+
|
|
57
|
+
//执行
|
|
58
|
+
passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
|
|
59
|
+
passTime = passTime > 1 ? 1 : passTime
|
|
60
|
+
tick(passTime)
|
|
61
|
+
if (passTime < 1 && timer.id) {
|
|
62
|
+
//动画没有结束再添加
|
|
63
|
+
$timers.push(timer)
|
|
64
|
+
} else {
|
|
65
|
+
callback(passTime)
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
if ($timers.length <= 0) {
|
|
69
|
+
clock.stop()
|
|
70
|
+
}
|
|
71
|
+
},
|
|
72
|
+
|
|
73
|
+
//停止定时器,重置timerId=null
|
|
74
|
+
"stop": function () {
|
|
75
|
+
if ($timerId) {
|
|
76
|
+
clearInterval($timerId)
|
|
77
|
+
$timerId = null
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
const id = clock.timer(function (deep: number) {
|
|
83
|
+
//其中deep为0-1,表示改变的程度
|
|
84
|
+
doback(deep)
|
|
85
|
+
}, duration, callback)
|
|
86
|
+
|
|
87
|
+
// 返回一个函数
|
|
88
|
+
// 用于在动画结束前结束动画
|
|
89
|
+
return function () {
|
|
90
|
+
let i: string
|
|
91
|
+
for (i in $timers) {
|
|
92
|
+
if ($timers[i].id == id) {
|
|
93
|
+
$timers[i].id = void 0
|
|
94
|
+
return
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
99
99
|
}
|
|
@@ -1,24 +1,32 @@
|
|
|
1
|
-
let enhanceGradient = function (gradient: CanvasGradient) {
|
|
2
|
-
const enhanceGradient = {
|
|
3
|
-
"value": function () {
|
|
4
|
-
return gradient
|
|
5
|
-
},
|
|
6
|
-
"setColor": function (stop: number, color: string) {
|
|
7
|
-
gradient.addColorStop(stop, color)
|
|
8
|
-
return enhanceGradient
|
|
9
|
-
}
|
|
10
|
-
};
|
|
11
|
-
return enhanceGradient
|
|
12
|
-
}
|
|
13
|
-
|
|
14
|
-
// 线性渐变
|
|
15
|
-
export const linearGradient = function (painter: CanvasRenderingContext2D, x0: number, y0: number, x1: number, y1: number) {
|
|
16
|
-
const gradient = painter.createLinearGradient(x0, y0, x1, y1)
|
|
17
|
-
return enhanceGradient(gradient)
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
// 环形渐变
|
|
21
|
-
export const radialGradient = function (painter: CanvasRenderingContext2D, cx: number, cy: number, r: number) {
|
|
22
|
-
const gradient = painter.createRadialGradient(cx, cy, 0, cx, cy, r)
|
|
23
|
-
return enhanceGradient(gradient)
|
|
24
|
-
}
|
|
1
|
+
let enhanceGradient = function (gradient: CanvasGradient, calcStop?: Function) {
|
|
2
|
+
const enhanceGradient = {
|
|
3
|
+
"value": function () {
|
|
4
|
+
return gradient
|
|
5
|
+
},
|
|
6
|
+
"setColor": function (stop: number, color: string) {
|
|
7
|
+
gradient.addColorStop(calcStop ? calcStop(stop) : stop, color)
|
|
8
|
+
return enhanceGradient
|
|
9
|
+
}
|
|
10
|
+
};
|
|
11
|
+
return enhanceGradient
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
// 线性渐变
|
|
15
|
+
export const linearGradient = function (painter: CanvasRenderingContext2D, x0: number, y0: number, x1: number, y1: number) {
|
|
16
|
+
const gradient = painter.createLinearGradient(x0, y0, x1, y1)
|
|
17
|
+
return enhanceGradient(gradient)
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
// 环形渐变
|
|
21
|
+
export const radialGradient = function (painter: CanvasRenderingContext2D, cx: number, cy: number, r: number) {
|
|
22
|
+
const gradient = painter.createRadialGradient(cx, cy, 0, cx, cy, r)
|
|
23
|
+
return enhanceGradient(gradient)
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
// 角度渐变
|
|
27
|
+
export const conicGradient = function (painter: CanvasRenderingContext2D, cx: number, cy: number, startDeg: number, deg?: number) {
|
|
28
|
+
const gradient = painter.createConicGradient(startDeg, cx, cy)
|
|
29
|
+
return enhanceGradient(gradient, deg ? (stop: number) => {
|
|
30
|
+
return deg / (Math.PI * 2) * stop
|
|
31
|
+
} : undefined)
|
|
32
|
+
}
|