vislite 0.8.1-alpha.1 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (196) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +220 -214
  3. package/LICENSE +20 -20
  4. package/README.md +136 -136
  5. package/lib/Buffer/index.umd.js +36 -36
  6. package/lib/Buffer/index.umd.min.js +2 -2
  7. package/lib/Canvas/index.umd.js +694 -691
  8. package/lib/Canvas/index.umd.min.js +3 -3
  9. package/lib/Cardinal/index.umd.js +91 -91
  10. package/lib/Cardinal/index.umd.min.js +2 -2
  11. package/lib/Eoap/index.umd.js +34 -34
  12. package/lib/Eoap/index.umd.min.js +2 -2
  13. package/lib/Geometry/index.umd.js +286 -286
  14. package/lib/Geometry/index.umd.min.js +2 -2
  15. package/lib/Hermite/index.umd.js +36 -36
  16. package/lib/Hermite/index.umd.min.js +2 -2
  17. package/lib/Matrix4/index.umd.js +125 -125
  18. package/lib/Matrix4/index.umd.min.js +2 -2
  19. package/lib/Mercator/index.umd.js +20 -20
  20. package/lib/Mercator/index.umd.min.js +2 -2
  21. package/lib/OralCanvas/index.es.js +637 -634
  22. package/lib/OralCanvas/index.es.min.js +3 -3
  23. package/lib/OralWebGL/index.es.js +560 -560
  24. package/lib/OralWebGL/index.es.min.js +3 -3
  25. package/lib/SVG/index.umd.js +471 -471
  26. package/lib/SVG/index.umd.min.js +2 -2
  27. package/lib/Shader/index.umd.js +69 -69
  28. package/lib/Shader/index.umd.min.js +3 -3
  29. package/lib/Texture/index.umd.js +54 -54
  30. package/lib/Texture/index.umd.min.js +2 -2
  31. package/lib/TreeLayout/index.umd.js +368 -368
  32. package/lib/TreeLayout/index.umd.min.js +2 -2
  33. package/lib/WebGL/index.umd.js +607 -607
  34. package/lib/WebGL/index.umd.min.js +3 -3
  35. package/lib/animation/index.umd.js +73 -73
  36. package/lib/animation/index.umd.min.js +2 -2
  37. package/lib/formatColor/index.umd.js +40 -40
  38. package/lib/formatColor/index.umd.min.js +2 -2
  39. package/lib/getLoopColors/index.umd.js +36 -36
  40. package/lib/getLoopColors/index.umd.min.js +2 -2
  41. package/lib/getWebGLContext/index.umd.js +63 -63
  42. package/lib/getWebGLContext/index.umd.min.js +2 -2
  43. package/lib/index.umd.js +2974 -2971
  44. package/lib/index.umd.min.js +3 -3
  45. package/lib/move/index.umd.js +8 -8
  46. package/lib/move/index.umd.min.js +2 -2
  47. package/lib/resizeObserver/index.umd.js +30 -30
  48. package/lib/resizeObserver/index.umd.min.js +2 -2
  49. package/lib/rotate/index.umd.js +8 -8
  50. package/lib/rotate/index.umd.min.js +2 -2
  51. package/lib/ruler/index.umd.js +138 -138
  52. package/lib/ruler/index.umd.min.js +2 -2
  53. package/lib/scale/index.umd.js +7 -7
  54. package/lib/scale/index.umd.min.js +2 -2
  55. package/lib/throttle/index.umd.js +49 -49
  56. package/lib/throttle/index.umd.min.js +2 -2
  57. package/lib/viewHandler/index.umd.js +120 -120
  58. package/lib/viewHandler/index.umd.min.js +2 -2
  59. package/miniprogram/ui-canvas/drawImage.js +6 -4
  60. package/miniprogram/ui-canvas/index.js +122 -122
  61. package/miniprogram/ui-canvas/index.json +4 -4
  62. package/miniprogram/ui-canvas/index.wxml +4 -4
  63. package/miniprogram/ui-canvas/index.wxss +5 -5
  64. package/package/Buffer/index.ts +2 -2
  65. package/package/Canvas/index.ts +2 -2
  66. package/package/Cardinal/index.ts +2 -2
  67. package/package/Eoap/index.ts +2 -2
  68. package/package/Geometry/index.ts +2 -2
  69. package/package/Hermite/index.ts +2 -2
  70. package/package/Matrix4/index.ts +2 -2
  71. package/package/Mercator/index.ts +2 -2
  72. package/package/OralCanvas/index.ts +2 -2
  73. package/package/OralWebGL/index.ts +2 -2
  74. package/package/SVG/index.ts +2 -2
  75. package/package/Shader/index.ts +39 -39
  76. package/package/Texture/index.ts +2 -2
  77. package/package/TreeLayout/index.ts +2 -2
  78. package/package/WebGL/index.ts +2 -2
  79. package/package/animation/index.ts +2 -2
  80. package/package/formatColor/index.ts +2 -2
  81. package/package/getLoopColors/index.ts +2 -2
  82. package/package/getWebGLContext/index.ts +40 -40
  83. package/package/index.ts +76 -76
  84. package/package/move/index.ts +2 -2
  85. package/package/resizeObserver/index.ts +2 -2
  86. package/package/rotate/index.ts +2 -2
  87. package/package/ruler/index.ts +2 -2
  88. package/package/scale/index.ts +2 -2
  89. package/package/throttle/index.ts +2 -2
  90. package/package/viewHandler/index.ts +2 -2
  91. package/package.json +70 -70
  92. package/src/Canvas.ts +72 -72
  93. package/src/Eoap.ts +66 -66
  94. package/src/Geometry.ts +210 -210
  95. package/src/Matrix4/index.ts +84 -84
  96. package/src/Matrix4/move.ts +12 -12
  97. package/src/Matrix4/rotate.ts +15 -15
  98. package/src/Matrix4/scale.ts +11 -11
  99. package/src/Matrix4/transform.ts +64 -64
  100. package/src/Mercator.ts +27 -27
  101. package/src/SVG.ts +24 -24
  102. package/src/WebGL.ts +66 -66
  103. package/src/animation.ts +98 -98
  104. package/src/common/assemble.ts +22 -22
  105. package/src/common/canvas/arc.ts +51 -51
  106. package/src/common/canvas/config.ts +158 -158
  107. package/src/common/canvas/gradient.ts +29 -29
  108. package/src/common/canvas/index.ts +183 -183
  109. package/src/common/canvas/painter.ts +453 -446
  110. package/src/common/canvas/texts.ts +18 -18
  111. package/src/common/geometry/prism-horizontal.ts +50 -50
  112. package/src/common/geometry/prism-vertical.ts +55 -55
  113. package/src/common/geometry/sphere-fragment.ts +40 -40
  114. package/src/common/geometry/tool/circle.ts +17 -17
  115. package/src/common/geometry/tool/rotateLine.ts +48 -48
  116. package/src/common/geometry/tool/triangles.ts +23 -23
  117. package/src/common/mergeOption.ts +6 -6
  118. package/src/common/setStyle.ts +5 -5
  119. package/src/common/svg/config.ts +190 -190
  120. package/src/common/svg/gradient.ts +63 -63
  121. package/src/common/svg/index.ts +356 -356
  122. package/src/common/svg/tool.ts +44 -44
  123. package/src/common/tree/index.ts +25 -25
  124. package/src/common/tree/toInnerTree.ts +59 -59
  125. package/src/common/tree/toPlainTree.ts +132 -132
  126. package/src/common/webgl/buffer.ts +79 -79
  127. package/src/common/webgl/doDraw.ts +108 -108
  128. package/src/common/webgl/getColorFactory.ts +26 -26
  129. package/src/common/webgl/getShader.ts +48 -48
  130. package/src/common/webgl/getTexture.ts +11 -11
  131. package/src/common/webgl/getWebGLContext.ts +45 -45
  132. package/src/common/webgl/index.ts +227 -227
  133. package/src/common/webgl/shader.ts +75 -75
  134. package/src/common/webgl/texture.ts +97 -97
  135. package/src/formatColor.ts +44 -44
  136. package/src/getLoopColors.ts +42 -42
  137. package/src/interpolation/Cardinal.ts +110 -110
  138. package/src/interpolation/Hermite.ts +65 -65
  139. package/src/layout/TreeLayout.ts +188 -188
  140. package/src/move.ts +7 -7
  141. package/src/resizeObserver.ts +37 -37
  142. package/src/rotate.ts +7 -7
  143. package/src/ruler.ts +209 -209
  144. package/src/scale.ts +6 -6
  145. package/src/shader/fsColor.c +7 -7
  146. package/src/shader/fsColors.c +7 -7
  147. package/src/shader/fsCube.c +8 -8
  148. package/src/shader/fsImage.c +8 -8
  149. package/src/shader/vsColor.c +17 -17
  150. package/src/shader/vsColors.c +13 -13
  151. package/src/shader/vsCube.c +13 -13
  152. package/src/shader/vsImage.c +13 -13
  153. package/src/throttle.ts +52 -52
  154. package/src/viewHandler.ts +160 -160
  155. package/types/Buffer.d.ts +23 -23
  156. package/types/Canvas.d.ts +318 -318
  157. package/types/CanvasConfig.d.ts +106 -106
  158. package/types/CanvasOption.d.ts +8 -8
  159. package/types/CanvasOpts.d.ts +9 -9
  160. package/types/Cardinal.d.ts +13 -13
  161. package/types/Geometry.d.ts +132 -132
  162. package/types/GeometryOption.d.ts +11 -11
  163. package/types/GeometryResult.d.ts +18 -18
  164. package/types/Gradient.d.ts +14 -14
  165. package/types/Hermite.d.ts +18 -18
  166. package/types/Map.d.ts +9 -9
  167. package/types/Matrix4.d.ts +47 -47
  168. package/types/Object3D.d.ts +114 -114
  169. package/types/SVG.d.ts +238 -238
  170. package/types/SVGConfig.d.ts +79 -79
  171. package/types/Scene3D.d.ts +6 -6
  172. package/types/Shader.d.ts +23 -23
  173. package/types/Texture.d.ts +16 -16
  174. package/types/Tree.d.ts +69 -69
  175. package/types/TreeConfig.d.ts +36 -36
  176. package/types/TreeLayout.d.ts +54 -54
  177. package/types/TreeOption.d.ts +48 -48
  178. package/types/WebGL.d.ts +38 -38
  179. package/types/WebGLOption.d.ts +14 -14
  180. package/types/animation.d.ts +6 -6
  181. package/types/formatColor.d.ts +2 -2
  182. package/types/getLoopColors.d.ts +2 -2
  183. package/types/getWebGLContext.d.ts +4 -4
  184. package/types/index.d.ts +175 -175
  185. package/types/move.d.ts +2 -2
  186. package/types/painterConfig.d.ts +2 -2
  187. package/types/resizeObserver.d.ts +2 -2
  188. package/types/rotate.d.ts +2 -2
  189. package/types/ruler.d.ts +7 -7
  190. package/types/scale.d.ts +2 -2
  191. package/types/throttle.d.ts +4 -4
  192. package/types/throttleOption.d.ts +21 -21
  193. package/types/ui-canvas.d.ts +4 -4
  194. package/types/viewHandler.d.ts +13 -13
  195. package/uni-app/drawImage.js +19 -17
  196. package/uni-app/ui-canvas.vue +290 -290
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.8.1-alpha.1
2
+ * VISLite JavaScript Library v0.8.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Apr 03 2024 10:29:52 GMT+0800 (China Standard Time)
9
+ * Publish Date: Wed Apr 10 2024 20:35:52 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -14,40 +14,40 @@
14
14
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Hermite = factory());
15
15
  })(this, (function () { 'use strict';
16
16
 
17
- var Hermite = (function () {
18
- function Hermite(u) {
19
- if (u === void 0) { u = 0.5; }
20
- this.name = 'Hermite';
21
- this.__u = u;
22
- }
23
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
24
- if (x1 < x2) {
25
- this.__a = x1;
26
- this.__b = x2;
27
- var p3 = this.__u * s1, p4 = this.__u * s2;
28
- y1 /= (x2 - x1);
29
- y2 /= (x2 - x1);
30
- this.__MR = [
31
- 2 * y1 - 2 * y2 + p3 + p4,
32
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
33
- p3,
34
- y1
35
- ];
36
- }
37
- else
38
- throw new Error('The point x-position should be increamented!');
39
- return this;
40
- };
41
- Hermite.prototype.use = function (x) {
42
- if (this.__MR) {
43
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
44
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
45
- return sResult * (this.__b - this.__a);
46
- }
47
- else
48
- throw new Error('You shoud first set the position!');
49
- };
50
- return Hermite;
17
+ var Hermite = (function () {
18
+ function Hermite(u) {
19
+ if (u === void 0) { u = 0.5; }
20
+ this.name = 'Hermite';
21
+ this.__u = u;
22
+ }
23
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
24
+ if (x1 < x2) {
25
+ this.__a = x1;
26
+ this.__b = x2;
27
+ var p3 = this.__u * s1, p4 = this.__u * s2;
28
+ y1 /= (x2 - x1);
29
+ y2 /= (x2 - x1);
30
+ this.__MR = [
31
+ 2 * y1 - 2 * y2 + p3 + p4,
32
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
33
+ p3,
34
+ y1
35
+ ];
36
+ }
37
+ else
38
+ throw new Error('The point x-position should be increamented!');
39
+ return this;
40
+ };
41
+ Hermite.prototype.use = function (x) {
42
+ if (this.__MR) {
43
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
44
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
45
+ return sResult * (this.__b - this.__a);
46
+ }
47
+ else
48
+ throw new Error('You shoud first set the position!');
49
+ };
50
+ return Hermite;
51
51
  }());
52
52
 
53
53
  return Hermite;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.8.1-alpha.1
2
+ * VISLite JavaScript Library v0.8.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Apr 03 2024 10:29:52 GMT+0800 (China Standard Time)
9
+ * Publish Date: Wed Apr 10 2024 20:35:52 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var t,i;t=this,i=function(){"use strict";return function(){function t(t){void 0===t&&(t=.5),this.name="Hermite",this.__u=t}return t.prototype.setP=function(t,i,e,o,s,_){if(!(t<e))throw new Error("The point x-position should be increamented!");this.__a=t,this.__b=e;var n=this.__u*s,r=this.__u*_;return i/=e-t,o/=e-t,this.__MR=[2*i-2*o+n+r,3*o-3*i-2*n-r,n,i],this},t.prototype.use=function(t){if(this.__MR){var i=(t-this.__a)/(this.__b-this.__a),e=i*i;return(i*e*this.__MR[0]+e*this.__MR[1]+i*this.__MR[2]+this.__MR[3])*(this.__b-this.__a)}throw new Error("You shoud first set the position!")},t}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=i():"function"==typeof define&&define.amd?define(i):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Hermite=i();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.8.1-alpha.1
2
+ * VISLite JavaScript Library v0.8.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Apr 03 2024 10:29:52 GMT+0800 (China Standard Time)
9
+ * Publish Date: Wed Apr 10 2024 20:35:52 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -14,137 +14,137 @@
14
14
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Matrix4 = factory());
15
15
  })(this, (function () { 'use strict';
16
16
 
17
- function _move (d, a, b, c) {
18
- if (c === void 0) { c = 0; }
19
- var sqrt = Math.sqrt(a * a + b * b + c * c);
20
- return [
21
- 1, 0, 0, 0,
22
- 0, 1, 0, 0,
23
- 0, 0, 1, 0,
24
- a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
25
- ];
17
+ function _move (d, a, b, c) {
18
+ if (c === void 0) { c = 0; }
19
+ var sqrt = Math.sqrt(a * a + b * b + c * c);
20
+ return [
21
+ 1, 0, 0, 0,
22
+ 0, 1, 0, 0,
23
+ 0, 0, 1, 0,
24
+ a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
25
+ ];
26
26
  }
27
27
 
28
- function _rotate (deg) {
29
- var sin = Math.sin(deg), cos = Math.cos(deg);
30
- return [
31
- cos, sin, 0, 0,
32
- -sin, cos, 0, 0,
33
- 0, 0, 1, 0,
34
- 0, 0, 0, 1
35
- ];
28
+ function _rotate (deg) {
29
+ var sin = Math.sin(deg), cos = Math.cos(deg);
30
+ return [
31
+ cos, sin, 0, 0,
32
+ -sin, cos, 0, 0,
33
+ 0, 0, 1, 0,
34
+ 0, 0, 0, 1
35
+ ];
36
36
  }
37
37
 
38
- function _scale (xTimes, yTimes, zTimes, cx, cy, cz) {
39
- if (cx === void 0) { cx = 0; }
40
- if (cy === void 0) { cy = 0; }
41
- if (cz === void 0) { cz = 0; }
42
- return [
43
- xTimes, 0, 0, 0,
44
- 0, yTimes, 0, 0,
45
- 0, 0, zTimes, 0,
46
- cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
47
- ];
38
+ function _scale (xTimes, yTimes, zTimes, cx, cy, cz) {
39
+ if (cx === void 0) { cx = 0; }
40
+ if (cy === void 0) { cy = 0; }
41
+ if (cz === void 0) { cz = 0; }
42
+ return [
43
+ xTimes, 0, 0, 0,
44
+ 0, yTimes, 0, 0,
45
+ 0, 0, zTimes, 0,
46
+ cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
47
+ ];
48
48
  }
49
49
 
50
- function _transform (a1, b1, c1, a2, b2, c2) {
51
- if (typeof a1 === 'number' && typeof b1 === 'number') {
52
- if (typeof c1 !== 'number') {
53
- c1 = 0;
54
- a2 = a1;
55
- b2 = b1;
56
- c2 = 1;
57
- }
58
- else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
59
- a2 = a1;
60
- b2 = b1;
61
- c2 = c1;
62
- a1 = 0;
63
- b1 = 0;
64
- c1 = 0;
65
- }
66
- if (a1 == a2 && b1 == b2 && c1 == c2)
67
- throw new Error('It\'s not a legitimate ray!');
68
- var sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)), cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1, sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0, b = (a2 - a1) * sin1 + (b2 - b1) * cos1, c = c2 - c1, sqrt2 = Math.sqrt(b * b + c * c), cos2 = sqrt2 != 0 ? c / sqrt2 : 1, sin2 = sqrt2 != 0 ? b / sqrt2 : 0;
69
- return [
70
- [
71
- cos1, cos2 * sin1, sin1 * sin2, 0,
72
- -sin1, cos1 * cos2, cos1 * sin2, 0,
73
- 0, -sin2, cos2, 0,
74
- b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
75
- ],
76
- [
77
- cos1, -sin1, 0, 0,
78
- cos2 * sin1, cos2 * cos1, -sin2, 0,
79
- sin1 * sin2, cos1 * sin2, cos2, 0,
80
- a1, b1, c1, 1
81
- ]
82
- ];
83
- }
84
- else {
85
- throw new Error('a1 and b1 is required!');
86
- }
50
+ function _transform (a1, b1, c1, a2, b2, c2) {
51
+ if (typeof a1 === 'number' && typeof b1 === 'number') {
52
+ if (typeof c1 !== 'number') {
53
+ c1 = 0;
54
+ a2 = a1;
55
+ b2 = b1;
56
+ c2 = 1;
57
+ }
58
+ else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
59
+ a2 = a1;
60
+ b2 = b1;
61
+ c2 = c1;
62
+ a1 = 0;
63
+ b1 = 0;
64
+ c1 = 0;
65
+ }
66
+ if (a1 == a2 && b1 == b2 && c1 == c2)
67
+ throw new Error('It\'s not a legitimate ray!');
68
+ var sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)), cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1, sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0, b = (a2 - a1) * sin1 + (b2 - b1) * cos1, c = c2 - c1, sqrt2 = Math.sqrt(b * b + c * c), cos2 = sqrt2 != 0 ? c / sqrt2 : 1, sin2 = sqrt2 != 0 ? b / sqrt2 : 0;
69
+ return [
70
+ [
71
+ cos1, cos2 * sin1, sin1 * sin2, 0,
72
+ -sin1, cos1 * cos2, cos1 * sin2, 0,
73
+ 0, -sin2, cos2, 0,
74
+ b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
75
+ ],
76
+ [
77
+ cos1, -sin1, 0, 0,
78
+ cos2 * sin1, cos2 * cos1, -sin2, 0,
79
+ sin1 * sin2, cos1 * sin2, cos2, 0,
80
+ a1, b1, c1, 1
81
+ ]
82
+ ];
83
+ }
84
+ else {
85
+ throw new Error('a1 and b1 is required!');
86
+ }
87
87
  }
88
88
 
89
- var _multiply = function (matrix4, param) {
90
- var newParam = [];
91
- for (var i = 0; i < 4; i++)
92
- for (var j = 0; j < param.length / 4; j++)
93
- newParam[j * 4 + i] =
94
- matrix4[i] * param[j * 4] +
95
- matrix4[i + 4] * param[j * 4 + 1] +
96
- matrix4[i + 8] * param[j * 4 + 2] +
97
- matrix4[i + 12] * param[j * 4 + 3];
98
- return newParam;
99
- };
100
- var __initMatrix4 = [
101
- 1, 0, 0, 0,
102
- 0, 1, 0, 0,
103
- 0, 0, 1, 0,
104
- 0, 0, 0, 1
105
- ];
106
- var Matrix4 = (function () {
107
- function Matrix4(initMatrix4) {
108
- if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
109
- this.name = 'Matrix4';
110
- this.__matrix4 = initMatrix4;
111
- }
112
- Matrix4.prototype.setValue = function (initMatrix4) {
113
- if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
114
- this.__matrix4 = initMatrix4;
115
- return this;
116
- };
117
- Matrix4.prototype.move = function (dis, a, b, c) {
118
- if (c === void 0) { c = 0; }
119
- this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
120
- return this;
121
- };
122
- Matrix4.prototype.rotate = function (deg, a1, b1, c1, a2, b2, c2) {
123
- var matrix4s = _transform(a1, b1, c1, a2, b2, c2);
124
- this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4);
125
- return this;
126
- };
127
- Matrix4.prototype.scale = function (xTimes, yTimes, zTimes, cx, cy, cz) {
128
- if (cx === void 0) { cx = 0; }
129
- if (cy === void 0) { cy = 0; }
130
- if (cz === void 0) { cz = 0; }
131
- this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4);
132
- return this;
133
- };
134
- Matrix4.prototype.multiply = function (newMatrix4, flag) {
135
- if (flag === void 0) { flag = false; }
136
- this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4);
137
- return this;
138
- };
139
- Matrix4.prototype.use = function (x, y, z, w) {
140
- if (z === void 0) { z = 0; }
141
- if (w === void 0) { w = 1; }
142
- return _multiply(this.__matrix4, [x, y, z, w]);
143
- };
144
- Matrix4.prototype.value = function () {
145
- return this.__matrix4;
146
- };
147
- return Matrix4;
89
+ var _multiply = function (matrix4, param) {
90
+ var newParam = [];
91
+ for (var i = 0; i < 4; i++)
92
+ for (var j = 0; j < param.length / 4; j++)
93
+ newParam[j * 4 + i] =
94
+ matrix4[i] * param[j * 4] +
95
+ matrix4[i + 4] * param[j * 4 + 1] +
96
+ matrix4[i + 8] * param[j * 4 + 2] +
97
+ matrix4[i + 12] * param[j * 4 + 3];
98
+ return newParam;
99
+ };
100
+ var __initMatrix4 = [
101
+ 1, 0, 0, 0,
102
+ 0, 1, 0, 0,
103
+ 0, 0, 1, 0,
104
+ 0, 0, 0, 1
105
+ ];
106
+ var Matrix4 = (function () {
107
+ function Matrix4(initMatrix4) {
108
+ if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
109
+ this.name = 'Matrix4';
110
+ this.__matrix4 = initMatrix4;
111
+ }
112
+ Matrix4.prototype.setValue = function (initMatrix4) {
113
+ if (initMatrix4 === void 0) { initMatrix4 = __initMatrix4; }
114
+ this.__matrix4 = initMatrix4;
115
+ return this;
116
+ };
117
+ Matrix4.prototype.move = function (dis, a, b, c) {
118
+ if (c === void 0) { c = 0; }
119
+ this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4);
120
+ return this;
121
+ };
122
+ Matrix4.prototype.rotate = function (deg, a1, b1, c1, a2, b2, c2) {
123
+ var matrix4s = _transform(a1, b1, c1, a2, b2, c2);
124
+ this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4);
125
+ return this;
126
+ };
127
+ Matrix4.prototype.scale = function (xTimes, yTimes, zTimes, cx, cy, cz) {
128
+ if (cx === void 0) { cx = 0; }
129
+ if (cy === void 0) { cy = 0; }
130
+ if (cz === void 0) { cz = 0; }
131
+ this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4);
132
+ return this;
133
+ };
134
+ Matrix4.prototype.multiply = function (newMatrix4, flag) {
135
+ if (flag === void 0) { flag = false; }
136
+ this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4);
137
+ return this;
138
+ };
139
+ Matrix4.prototype.use = function (x, y, z, w) {
140
+ if (z === void 0) { z = 0; }
141
+ if (w === void 0) { w = 1; }
142
+ return _multiply(this.__matrix4, [x, y, z, w]);
143
+ };
144
+ Matrix4.prototype.value = function () {
145
+ return this.__matrix4;
146
+ };
147
+ return Matrix4;
148
148
  }());
149
149
 
150
150
  return Matrix4;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.8.1-alpha.1
2
+ * VISLite JavaScript Library v0.8.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Apr 03 2024 10:29:52 GMT+0800 (China Standard Time)
9
+ * Publish Date: Wed Apr 10 2024 20:35:52 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var t,r;t=this,r=function(){"use strict";var t=function(t,r){for(var i=[],e=0;e<4;e++)for(var o=0;o<r.length/4;o++)i[4*o+e]=t[e]*r[4*o]+t[e+4]*r[4*o+1]+t[e+8]*r[4*o+2]+t[e+12]*r[4*o+3];return i},r=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];return function(){function i(t){void 0===t&&(t=r),this.name="Matrix4",this.__matrix4=t}return i.prototype.setValue=function(t){return void 0===t&&(t=r),this.__matrix4=t,this},i.prototype.move=function(r,i,e,o){return void 0===o&&(o=0),this.__matrix4=t(function(t,r,i,e){void 0===e&&(e=0);var o=Math.sqrt(r*r+i*i+e*e);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,i*t/o,e*t/o,1]}(r,i,e,o),this.__matrix4),this},i.prototype.rotate=function(r,i,e,o,n,u,a){var s=function(t,r,i,e,o,n){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof i?(i=0,e=t,o=r,n=1):"number"==typeof e&&"number"==typeof o&&"number"==typeof n||(e=t,o=r,n=i,t=0,r=0,i=0),t==e&&r==o&&i==n)throw new Error("It's not a legitimate ray!");var u=Math.sqrt((e-t)*(e-t)+(o-r)*(o-r)),a=0!=u?(o-r)/u:1,s=0!=u?(e-t)/u:0,f=(e-t)*s+(o-r)*a,h=n-i,p=Math.sqrt(f*f+h*h),_=0!=p?h/p:1,m=0!=p?f/p:0;return[[a,_*s,s*m,0,-s,a*_,a*m,0,0,-m,_,0,r*s-t*a,i*m-t*s*_-r*a*_,-t*s*m-r*a*m-i*_,1],[a,-s,0,0,_*s,_*a,-m,0,s*m,a*m,_,0,t,r,i,1]]}throw new Error("a1 and b1 is required!")}(i,e,o,n,u,a);return this.__matrix4=t(t(t(s[1],function(t){var r=Math.sin(t),i=Math.cos(t);return[i,r,0,0,-r,i,0,0,0,0,1,0,0,0,0,1]}(r)),s[0]),this.__matrix4),this},i.prototype.scale=function(r,i,e,o,n,u){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===u&&(u=0),this.__matrix4=t(function(t,r,i,e,o,n){return void 0===e&&(e=0),void 0===o&&(o=0),void 0===n&&(n=0),[t,0,0,0,0,r,0,0,0,0,i,0,e-e*t,o-o*r,n-n*i,1]}(r,i,e,o,n,u),this.__matrix4),this},i.prototype.multiply=function(r,i){return void 0===i&&(i=!1),this.__matrix4=i?t(this.__matrix4,r):t(r,this.__matrix4),this},i.prototype.use=function(r,i,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),t(this.__matrix4,[r,i,e,o])},i.prototype.value=function(){return this.__matrix4},i}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Matrix4=r();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.8.1-alpha.1
2
+ * VISLite JavaScript Library v0.8.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Apr 03 2024 10:29:52 GMT+0800 (China Standard Time)
9
+ * Publish Date: Wed Apr 10 2024 20:35:52 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -14,24 +14,24 @@
14
14
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Mercator = factory());
15
15
  })(this, (function () { 'use strict';
16
16
 
17
- var Mercator = (function () {
18
- function Mercator(scale, center) {
19
- if (scale === void 0) { scale = 7; }
20
- if (center === void 0) { center = [107, 36]; }
21
- this.name = 'Mercator';
22
- var perimeter = 100 * scale * Math.PI;
23
- var help = perimeter / 180;
24
- var cx = help * center[0];
25
- var cy = -1 * help * center[1];
26
- this.use = function (λ, φ) {
27
- return [
28
- (help * λ - cx) * 0.8,
29
- -1 * help * φ - cy,
30
- 0
31
- ];
32
- };
33
- }
34
- return Mercator;
17
+ var Mercator = (function () {
18
+ function Mercator(scale, center) {
19
+ if (scale === void 0) { scale = 7; }
20
+ if (center === void 0) { center = [107, 36]; }
21
+ this.name = 'Mercator';
22
+ var perimeter = 100 * scale * Math.PI;
23
+ var help = perimeter / 180;
24
+ var cx = help * center[0];
25
+ var cy = -1 * help * center[1];
26
+ this.use = function (λ, φ) {
27
+ return [
28
+ (help * λ - cx) * 0.8,
29
+ -1 * help * φ - cy,
30
+ 0
31
+ ];
32
+ };
33
+ }
34
+ return Mercator;
35
35
  }());
36
36
 
37
37
  return Mercator;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.8.1-alpha.1
2
+ * VISLite JavaScript Library v0.8.1
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Wed Apr 03 2024 10:29:52 GMT+0800 (China Standard Time)
9
+ * Publish Date: Wed Apr 10 2024 20:35:52 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===e&&(e=7),void 0===t&&(t=[107,36]),this.name="Mercator";var o=100*e*Math.PI/180,i=o*t[0],n=-1*o*t[1];this.use=function(e,t){return[.8*(o*e-i),-1*o*t-n,0]}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Mercator=t();