vislite 0.8.0 → 1.0.0-next.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +17 -2
- package/LICENSE +20 -20
- package/README.md +2 -36
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +9 -24
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/SVG/index.umd.js +19 -35
- package/lib/SVG/index.umd.min.js +3 -3
- package/lib/Shader/index.umd.js +3 -82
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +2 -2
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +2 -2
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +2 -2
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +104 -944
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +2 -2
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/miniprogram/ui-canvas/index.js +100 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +2 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/index.ts +67 -76
- package/package/move/index.ts +2 -2
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package.json +1 -1
- package/src/Eoap.ts +66 -66
- package/src/Matrix4/index.ts +84 -84
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +51 -51
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +24 -29
- package/src/common/canvas/index.ts +1 -12
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +190 -190
- package/src/common/svg/gradient.ts +53 -63
- package/src/common/svg/index.ts +347 -356
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +59 -59
- package/src/common/tree/toPlainTree.ts +132 -132
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/getWebGLContext.ts +1 -1
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +97 -97
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/layout/TreeLayout.ts +188 -188
- package/src/move.ts +7 -7
- package/src/resizeObserver.ts +37 -37
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +209 -209
- package/src/scale.ts +6 -6
- package/src/throttle.ts +52 -52
- package/types/Buffer.d.ts +23 -23
- package/types/CanvasConfig.d.ts +106 -106
- package/types/CanvasOption.d.ts +8 -8
- package/types/CanvasOpts.d.ts +9 -9
- package/types/Cardinal.d.ts +13 -13
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +9 -9
- package/types/Matrix4.d.ts +47 -47
- package/types/SVG.d.ts +238 -238
- package/types/SVGConfig.d.ts +79 -79
- package/types/Shader.d.ts +16 -23
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +36 -36
- package/types/TreeLayout.d.ts +54 -54
- package/types/TreeOption.d.ts +48 -48
- package/types/animation.d.ts +9 -6
- package/types/getLoopColors.d.ts +5 -2
- package/types/getWebGLContext.d.ts +3 -0
- package/types/index.d.ts +149 -176
- package/types/move.d.ts +5 -2
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +5 -2
- package/types/rotate.d.ts +5 -2
- package/types/ruler.d.ts +10 -7
- package/types/scale.d.ts +5 -2
- package/types/throttle.d.ts +7 -4
- package/types/throttleOption.d.ts +21 -21
- package/uni-app/ui-canvas.vue +4 -11
- package/lib/Geometry/index.umd.d.ts +0 -3
- package/lib/Geometry/index.umd.js +0 -353
- package/lib/Geometry/index.umd.min.d.ts +0 -3
- package/lib/Geometry/index.umd.min.js +0 -11
- package/lib/OralCanvas/index.es.d.ts +0 -3
- package/lib/OralCanvas/index.es.js +0 -693
- package/lib/OralCanvas/index.es.min.d.ts +0 -3
- package/lib/OralCanvas/index.es.min.js +0 -11
- package/lib/OralWebGL/index.es.d.ts +0 -3
- package/lib/OralWebGL/index.es.js +0 -639
- package/lib/OralWebGL/index.es.min.d.ts +0 -3
- package/lib/OralWebGL/index.es.min.js +0 -11
- package/lib/WebGL/index.umd.d.ts +0 -3
- package/lib/WebGL/index.umd.js +0 -712
- package/lib/WebGL/index.umd.min.d.ts +0 -3
- package/lib/WebGL/index.umd.min.js +0 -11
- package/lib/formatColor/index.umd.d.ts +0 -3
- package/lib/formatColor/index.umd.js +0 -59
- package/lib/formatColor/index.umd.min.d.ts +0 -3
- package/lib/formatColor/index.umd.min.js +0 -11
- package/lib/viewHandler/index.umd.d.ts +0 -3
- package/lib/viewHandler/index.umd.js +0 -139
- package/lib/viewHandler/index.umd.min.d.ts +0 -3
- package/lib/viewHandler/index.umd.min.js +0 -11
- package/package/Geometry/index.ts +0 -3
- package/package/OralCanvas/index.ts +0 -3
- package/package/OralWebGL/index.ts +0 -3
- package/package/WebGL/index.ts +0 -3
- package/package/formatColor/index.ts +0 -3
- package/package/viewHandler/index.ts +0 -3
- package/src/Geometry.ts +0 -211
- package/src/WebGL.ts +0 -67
- package/src/common/geometry/prism-horizontal.ts +0 -50
- package/src/common/geometry/prism-vertical.ts +0 -55
- package/src/common/geometry/sphere-fragment.ts +0 -40
- package/src/common/geometry/tool/circle.ts +0 -18
- package/src/common/geometry/tool/rotateLine.ts +0 -49
- package/src/common/geometry/tool/triangles.ts +0 -24
- package/src/common/webgl/doDraw.ts +0 -109
- package/src/common/webgl/getColorFactory.ts +0 -27
- package/src/common/webgl/getShader.ts +0 -49
- package/src/common/webgl/getTexture.ts +0 -12
- package/src/common/webgl/index.ts +0 -228
- package/src/shader/fsColor.c +0 -8
- package/src/shader/fsColors.c +0 -8
- package/src/shader/fsCube.c +0 -9
- package/src/shader/fsImage.c +0 -9
- package/src/shader/vsColor.c +0 -18
- package/src/shader/vsColors.c +0 -14
- package/src/shader/vsCube.c +0 -14
- package/src/shader/vsImage.c +0 -14
- package/src/viewHandler.ts +0 -161
- package/types/Geometry.d.ts +0 -133
- package/types/GeometryOption.d.ts +0 -12
- package/types/GeometryResult.d.ts +0 -19
- package/types/Object3D.d.ts +0 -115
- package/types/Scene3D.d.ts +0 -7
- package/types/WebGL.d.ts +0 -39
- package/types/WebGLOption.d.ts +0 -15
- package/types/formatColor.d.ts +0 -3
- package/types/viewHandler.d.ts +0 -14
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.8.0
|
|
3
|
-
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
|
-
*
|
|
5
|
-
* Copyright zxl20070701
|
|
6
|
-
* Released under the MIT license
|
|
7
|
-
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date: Sat Mar 02 2024 12:41:38 GMT+0800 (中国标准时间)
|
|
10
|
-
*/
|
|
11
|
-
function t(t,r,i){if(i||2===arguments.length)for(var e,o=0,n=r.length;o<n;o++)!e&&o in r||(e||(e=Array.prototype.slice.call(r,0,o)),e[o]=r[o]);return t.concat(e||Array.prototype.slice.call(r))}function r(t,r,i,e){void 0===i&&(i={}),void 0===e&&(e="scaleToFill");for(var o=["experimental-webgl","webkit-3d","moz-webgl"],n=t.getContext("webgl",i),a=0;a<o.length;a++){try{n=t.getContext(o[a],i)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var _=n.canvas.width,s=n.canvas.height,u=r,m=r;"aspectFit"==e?_>s?u*=s/_:s>_&&(m*=_/s):"aspectFill"==e&&(_>s?m*=_/s:s>_&&(u*=s/_));var l=_*u,p=s*m;return n.viewport(.5*(_-l),.5*(s-p),l,p),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,i=t.drawingBufferHeight,e=new Uint8Array(4*r*i);return t.readPixels(0,0,r,i,t.RGBA,t.UNSIGNED_BYTE,e),function(t,o){return"rgba("+e[4*((o=i-o)*r+t)]+","+e[4*(o*r+t)+1]+","+e[4*(o*r+t)+2]+","+e[4*(o*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var e=function(t,r){for(var i=[],e=0;e<4;e++)for(var o=0;o<r.length/4;o++)i[4*o+e]=t[e]*r[4*o]+t[e+4]*r[4*o+1]+t[e+8]*r[4*o+2]+t[e+12]*r[4*o+3];return i},o=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],n=function(){function t(t){void 0===t&&(t=o),this.name="Matrix4",this.__matrix4=t}return t.prototype.setValue=function(t){return void 0===t&&(t=o),this.__matrix4=t,this},t.prototype.move=function(t,r,i,o){return void 0===o&&(o=0),this.__matrix4=e(function(t,r,i,e){void 0===e&&(e=0);var o=Math.sqrt(r*r+i*i+e*e);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,i*t/o,e*t/o,1]}(t,r,i,o),this.__matrix4),this},t.prototype.rotate=function(t,r,i,o,n,a,_){var s=function(t,r,i,e,o,n){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof i?(i=0,e=t,o=r,n=1):"number"==typeof e&&"number"==typeof o&&"number"==typeof n||(e=t,o=r,n=i,t=0,r=0,i=0),t==e&&r==o&&i==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((e-t)*(e-t)+(o-r)*(o-r)),_=0!=a?(o-r)/a:1,s=0!=a?(e-t)/a:0,u=(e-t)*s+(o-r)*_,m=n-i,l=Math.sqrt(u*u+m*m),p=0!=l?m/l:1,v=0!=l?u/l:0;return[[_,p*s,s*v,0,-s,_*p,_*v,0,0,-v,p,0,r*s-t*_,i*v-t*s*p-r*_*p,-t*s*v-r*_*v-i*p,1],[_,-s,0,0,p*s,p*_,-v,0,s*v,_*v,p,0,t,r,i,1]]}throw new Error("a1 and b1 is required!")}(r,i,o,n,a,_);return this.__matrix4=e(e(e(s[1],function(t){var r=Math.sin(t),i=Math.cos(t);return[i,r,0,0,-r,i,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,i,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=e(function(t,r,i,e,o,n){return void 0===e&&(e=0),void 0===o&&(o=0),void 0===n&&(n=0),[t,0,0,0,0,r,0,0,0,0,i,0,e-e*t,o-o*r,n-n*i,1]}(t,r,i,o,n,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?e(this.__matrix4,t):e(t,this.__matrix4),this},t.prototype.use=function(t,r,i,o){return void 0===i&&(i=0),void 0===o&&(o=1),e(this.__matrix4,[t,r,i,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,i,e){var o=i?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,e)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,i,e){return void 0===e&&(e=0),function(t,r,i,e,o,n,a){t.vertexAttribPointer(r,i,e,a,o,n),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,i*this.__fsize,e*this.__fsize,!1),this},t}(),_=function(){function t(t,r,i){void 0===i&&(i=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,i){var e=t.createTexture();return t.activeTexture(t["TEXTURE"+i]),t.bindTexture(r,e),e}(t,this.__type,i),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,i,e,o,n){t.texImage2D(r,i,e,e,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,i){return function(t,r,i,e,o,n,a,_,s){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],l=0;l<m.length;l++)n[l]&&(u=m[l],t.texImage2D(u,i,e,a,_,0,e,o,null),t.bindTexture(r,s),t.texImage2D(u,i,e,e,o,n[l]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,i,this.__texture),this},t}(),s={};function u(t,r,i){var e=t+"-"+i;return s[e]||(s[e]=new _(r,i)),s[e]}var m=function(t,r,i){var e=t.createShader(r);if(null==e)throw new Error("Unable to create shader!");if(t.shaderSource(e,i),t.compileShader(e),!t.getShaderParameter(e,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(e));return e},l=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,i){var e=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,i),n=t.createProgram();if(t.attachShader(n,e),t.attachShader(n,o),t.linkProgram(n),!t.getProgramParameter(n,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(n));return n}(this.__painter,t,r),this},t}(),p="attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",v="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",c="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",d="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}",h="precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",g="precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",f="precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",y="precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}",E={};function x(t,r,i,e,o){var n,_,s,m,x,b,T,A,w,R,P,U,C,S,L,F,z,I,M,B,N,D,G,X,O=function(t,r,i){var e,o,n=t+(i.material.color?"1":"0")+(i.material.colors?"1":"0")+(i.material.image?"1":"0")+(i.material.cube?"1":"0");if(E[n])return E[n].use();var a=(e={},e[t+"1000"]=p,e[t+"0100"]=v,e[t+"0010"]=c,e[t+"0001"]=d,e)[n].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),_=(o={},o[t+"1000"]=h,o[t+"0100"]=g,o[t+"0010"]=f,o[t+"0001"]=y,o)[n],s=new l(r).compile(a,_).use();return E[n]=s,s}(t,r,i);if(new a(r).use().write(i.geometry.attributes.position.array).divide(r.getAttribLocation(O.program,"a_position"),i.geometry.attributes.position.itemSize,i.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(O.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(O.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(O.program,"u_matrix_mesh"),!1,e.matrix),i.geometry.attributes.normal&&new a(r).use().write(i.geometry.attributes.normal.array).divide(r.getAttribLocation(O.program,"a_normal"),i.geometry.attributes.normal.itemSize,i.geometry.attributes.normal.itemSize,0),"color"in i.material&&r.uniform4f(r.getUniformLocation(O.program,"u_color"),null===(n=i.material.color)||void 0===n?void 0:n.r,null===(_=i.material.color)||void 0===_?void 0:_.g,null===(s=i.material.color)||void 0===s?void 0:s.b,null===(m=i.material.color)||void 0===m?void 0:m.alpha),"colors"in i.material)new a(r).use().write(null===(x=i.material.colors)||void 0===x?void 0:x.array).divide(r.getAttribLocation(O.program,"a_color"),null===(b=i.material.colors)||void 0===b?void 0:b.itemSize,null===(T=i.material.colors)||void 0===T?void 0:T.itemSize,0);else if("cube"in i.material){var Y=(null===(w=null===(A=i.material.cube)||void 0===A?void 0:A.right)||void 0===w?void 0:w.image.value).width;r.uniform1i(r.getUniformLocation(O.program,"u_texture"),0),u(t,r,"cube").useCube([null===(P=null===(R=i.material.cube)||void 0===R?void 0:R.right)||void 0===P?void 0:P.image.value,null===(C=null===(U=i.material.cube)||void 0===U?void 0:U.left)||void 0===C?void 0:C.image.value,null===(L=null===(S=i.material.cube)||void 0===S?void 0:S.top)||void 0===L?void 0:L.image.value,null===(z=null===(F=i.material.cube)||void 0===F?void 0:F.bottom)||void 0===z?void 0:z.image.value,null===(M=null===(I=i.material.cube)||void 0===I?void 0:I.far)||void 0===M?void 0:M.image.value,null===(N=null===(B=i.material.cube)||void 0===B?void 0:B.near)||void 0===N?void 0:N.image.value],Y,Y)}else"image"in i.material&&(r.uniform1i(r.getUniformLocation(O.program,"u_sampler"),0),new a(r).use().write(null===(D=i.geometry.attributes.uv)||void 0===D?void 0:D.array).divide(r.getAttribLocation(O.program,"a_textcoord"),null===(G=i.geometry.attributes.uv)||void 0===G?void 0:G.itemSize,2,0),u(t,r,"2d").useImage(null===(X=i.material.image)||void 0===X?void 0:X.value));i.geometry.index?(new a(r,!0).use().write(i.geometry.index.array),r.drawElements(r[i.geometry.type],i.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[i.geometry.type],0,i.geometry.attributes.position.count)}var b=!1,T=function(){function e(t,i,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,i,e){for(var o=[],n=0;n<e;n++)o[n]=t;return function(){for(var n=0;n<e;n++){if(o[n]+i<r){o[n]=+(o[n]+i).toFixed(7);break}n<e-1&&(o[n]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new n([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10,{},e),i&&(this.__regionPainter=r(i,10,{},e));var o=this.painter.canvas.width/this.painter.canvas.height,a=1,_=1;o>1?a=1/o:_=o;var s=Math.min(a,_);this.__proporion=[a,0,0,0,0,_,0,0,0,0,s,0,0,0,0,1]}return e.prototype.matrix=function(t){return new n(t)},e.prototype.getMatrix=function(){return this.__scene.matrix},e.prototype.getObject3D=function(){return this.__scene.children},e.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},e.prototype.draw=function(t,r){var e;void 0===r&&(r=!1),r||(b=!0);var o={matrix:null===(e=t.matrix)||void 0===e?void 0:e.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?this.__regionPainter&&(x("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},o,n),this.__getColor=i(this.__regionPainter)):x("region"+this.__unique,this.painter,t.mesh[a],o,n)},e.prototype.render=function(t){"matrix"in t||(t.matrix=new n),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var i=t.mesh[r];i.geometry.attributes.normal&&Array.isArray(i.geometry.attributes.normal.array)&&(i.geometry.attributes.normal.array=new Float32Array(i.geometry.attributes.normal.array)),i.geometry.attributes.position&&Array.isArray(i.geometry.attributes.position.array)&&(i.geometry.attributes.position.array=new Float32Array(i.geometry.attributes.position.array)),i.geometry.attributes.uv&&Array.isArray(i.geometry.attributes.uv.array)&&(i.geometry.attributes.uv.array=new Float32Array(i.geometry.attributes.uv.array)),i.geometry.index&&Array.isArray(i.geometry.index.array)&&(i.geometry.index.array=new Uint8Array(i.geometry.index.array)),i.material.colors&&Array.isArray(i.material.colors.array)&&(i.material.colors.array=new Float32Array(i.material.colors.array))}this.__scene.children.push(t),this.draw(t)},e.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},e.prototype.getRegion=function(t,r){var i=this;return b&&this.review(!0),b=!1,new Promise((function(e){var o=i.__getColor(t,r);for(var n in i.__regionList){var a=i.__regionList[n];if("rgba("+255*a[0]+","+255*a[1]+","+255*a[2]+","+255*a[3]+")"==o){e(n);break}}e("")}))},e}();export{T as default};
|
package/lib/WebGL/index.umd.d.ts
DELETED