vislite 0.8.0 → 0.8.1-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (79) hide show
  1. package/CHANGELOG +212 -209
  2. package/README.md +136 -144
  3. package/lib/Buffer/index.umd.js +36 -36
  4. package/lib/Buffer/index.umd.min.js +2 -2
  5. package/lib/Canvas/index.umd.js +691 -691
  6. package/lib/Canvas/index.umd.min.js +2 -2
  7. package/lib/Cardinal/index.umd.js +91 -91
  8. package/lib/Cardinal/index.umd.min.js +2 -2
  9. package/lib/Eoap/index.umd.js +34 -34
  10. package/lib/Eoap/index.umd.min.js +2 -2
  11. package/lib/Geometry/index.umd.js +286 -286
  12. package/lib/Geometry/index.umd.min.js +2 -2
  13. package/lib/Hermite/index.umd.js +36 -36
  14. package/lib/Hermite/index.umd.min.js +2 -2
  15. package/lib/Matrix4/index.umd.js +125 -125
  16. package/lib/Matrix4/index.umd.min.js +2 -2
  17. package/lib/Mercator/index.umd.js +20 -20
  18. package/lib/Mercator/index.umd.min.js +2 -2
  19. package/lib/OralCanvas/index.es.js +634 -634
  20. package/lib/OralCanvas/index.es.min.js +2 -2
  21. package/lib/OralWebGL/index.es.js +552 -552
  22. package/lib/OralWebGL/index.es.min.js +2 -2
  23. package/lib/SVG/index.umd.js +471 -471
  24. package/lib/SVG/index.umd.min.js +2 -2
  25. package/lib/Shader/index.umd.js +61 -61
  26. package/lib/Shader/index.umd.min.js +2 -2
  27. package/lib/Texture/index.umd.js +54 -54
  28. package/lib/Texture/index.umd.min.js +2 -2
  29. package/lib/TreeLayout/index.umd.js +368 -368
  30. package/lib/TreeLayout/index.umd.min.js +2 -2
  31. package/lib/WebGL/index.umd.js +599 -599
  32. package/lib/WebGL/index.umd.min.js +2 -2
  33. package/lib/animation/index.umd.js +73 -73
  34. package/lib/animation/index.umd.min.js +2 -2
  35. package/lib/formatColor/index.umd.js +40 -40
  36. package/lib/formatColor/index.umd.min.js +2 -2
  37. package/lib/getLoopColors/index.umd.js +36 -36
  38. package/lib/getLoopColors/index.umd.min.js +2 -2
  39. package/lib/getWebGLContext/index.umd.js +63 -63
  40. package/lib/getWebGLContext/index.umd.min.js +2 -2
  41. package/lib/index.umd.js +2955 -2955
  42. package/lib/index.umd.min.js +2 -2
  43. package/lib/move/index.umd.js +8 -8
  44. package/lib/move/index.umd.min.js +2 -2
  45. package/lib/resizeObserver/index.umd.js +30 -30
  46. package/lib/resizeObserver/index.umd.min.js +2 -2
  47. package/lib/rotate/index.umd.js +8 -8
  48. package/lib/rotate/index.umd.min.js +2 -2
  49. package/lib/ruler/index.umd.js +138 -138
  50. package/lib/ruler/index.umd.min.js +2 -2
  51. package/lib/scale/index.umd.js +7 -7
  52. package/lib/scale/index.umd.min.js +2 -2
  53. package/lib/throttle/index.umd.js +49 -49
  54. package/lib/throttle/index.umd.min.js +2 -2
  55. package/lib/viewHandler/index.umd.js +120 -120
  56. package/lib/viewHandler/index.umd.min.js +2 -2
  57. package/miniprogram/ui-canvas/drawImage.js +34 -0
  58. package/miniprogram/ui-canvas/index.js +10 -2
  59. package/package/getWebGLContext/index.ts +40 -40
  60. package/package.json +70 -70
  61. package/src/Canvas.ts +72 -72
  62. package/src/Geometry.ts +210 -210
  63. package/src/WebGL.ts +66 -66
  64. package/src/common/canvas/index.ts +183 -183
  65. package/src/common/canvas/painter.ts +446 -446
  66. package/src/common/geometry/prism-horizontal.ts +50 -50
  67. package/src/common/geometry/prism-vertical.ts +55 -55
  68. package/src/common/geometry/tool/circle.ts +17 -17
  69. package/src/common/geometry/tool/rotateLine.ts +48 -48
  70. package/src/common/geometry/tool/triangles.ts +23 -23
  71. package/src/common/webgl/getWebGLContext.ts +45 -45
  72. package/src/common/webgl/index.ts +227 -227
  73. package/types/Canvas.d.ts +318 -318
  74. package/types/Geometry.d.ts +132 -132
  75. package/types/WebGLOption.d.ts +14 -14
  76. package/types/getWebGLContext.d.ts +4 -4
  77. package/types/ui-canvas.d.ts +4 -4
  78. package/uni-app/drawImage.js +17 -17
  79. package/uni-app/ui-canvas.vue +290 -290
@@ -1,133 +1,133 @@
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- import GeometryResultType from './GeometryResult'
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- import GeometryOptionType from './GeometryOption'
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-
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- export default interface GeometryType {
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-
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- /**
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- * 配置对象
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- */
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- config(option: GeometryOptionType): this
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-
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- /**
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- * 计算切割份数
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- * @param radius
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- * @param deg
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- */
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- splitNum(radius: number, deg?: number): number
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-
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- /**
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- * 物体方向转换
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- * @param x1
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- * @param y1
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- * @param z1
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- * @param x2
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- * @param y2
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- * @param z2
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- */
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- rotateLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): (x: number, y: number, z: number, isNormal: boolean) => Array<number>
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-
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- /**
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- * 棱柱水平部分
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- * @param x
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- * @param y
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- * @param z
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- * @param radius
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- * @param num
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- * @param d
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- * @param beginDeg
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- * @param deg
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- */
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- prismHorizontal(x: number, y: number, z: number, radius: number, num: number, d: number, beginDeg?: number, deg?: number): Array<number>
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-
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- /**
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- * 棱柱垂直部分
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- * @param x
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- * @param y
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- * @param z
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- * @param radius
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- * @param height
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- * @param num
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- * @param beginDeg
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- * @param deg
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- */
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- prismVertical(x: number, y: number, z: number, radius: number, height: number, num: number, beginDeg?: number, deg?: number): Array<number>
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-
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- /**
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- * 球体中的一瓣子
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- * @param cx
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- * @param cy
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- * @param cz
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- * @param radius
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- * @param num
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- * @param index
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- */
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- sphereFragment(cx: number, cy: number, cz: number, radius: number, num: number, index: number): Array<number>
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-
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- /**
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- * 饼柱体
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- * @param x
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- * @param y
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- * @param z
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- * @param radius
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- * @param height
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- * @param beginDeg
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- * @param deg
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- */
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- pie(x: number, y: number, z: number, radius: number, height: number, beginDeg: number, deg: number): Array<GeometryResultType>
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-
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- /**
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- * 圆柱体
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- * @param x
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- * @param y
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- * @param z
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- * @param radius
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- * @param height
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- */
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- cylinder(x: number, y: number, z: number, radius: number, height: number): Array<GeometryResultType>
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-
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- /**
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- * 圆柱体
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- * @param x
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- * @param y
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- * @param z
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- * @param radius
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- * @param x2
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- * @param y2
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- * @param z2
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- */
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- cylinder(x: number, y: number, z: number, radius: number, x2: number, y2: number, z2: number): Array<GeometryResultType>
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-
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- /**
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- * 棱柱体
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- * @param x
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- * @param y
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- * @param z
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- * @param radius
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- * @param height
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- * @param num
108
- */
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- prism(x: number, y: number, z: number, radius: number, height: number, num: number): Array<GeometryResultType>
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-
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- /**
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- * 棱柱体
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- * @param x
114
- * @param y
115
- * @param z
116
- * @param radius
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- * @param x2
118
- * @param y2
119
- * @param z2
120
- * @param num
121
- */
122
- prism(x: number, y: number, z: number, radius: number, x2: number, y2: number, z2: number, num: number): Array<GeometryResultType>
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-
124
- /**
125
- * 球体
126
- * @param cx
127
- * @param cy
128
- * @param cz
129
- * @param radius
130
- */
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- sphere(cx: number, cy: number, cz: number, radius: number): Array<GeometryResultType>
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-
1
+ import GeometryResultType from './GeometryResult'
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+ import GeometryOptionType from './GeometryOption'
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+
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+ export default interface GeometryType {
5
+
6
+ /**
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+ * 配置对象
8
+ */
9
+ config(option: GeometryOptionType): this
10
+
11
+ /**
12
+ * 计算切割份数
13
+ * @param radius
14
+ * @param deg
15
+ */
16
+ splitNum(radius: number, deg?: number): number
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+
18
+ /**
19
+ * 物体方向转换
20
+ * @param x1
21
+ * @param y1
22
+ * @param z1
23
+ * @param x2
24
+ * @param y2
25
+ * @param z2
26
+ */
27
+ rotateLine(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): (x: number, y: number, z: number, isNormal: boolean) => Array<number>
28
+
29
+ /**
30
+ * 棱柱水平部分
31
+ * @param x
32
+ * @param y
33
+ * @param z
34
+ * @param radius
35
+ * @param num
36
+ * @param d
37
+ * @param beginDeg
38
+ * @param deg
39
+ */
40
+ prismHorizontal(x: number, y: number, z: number, radius: number, num: number, d: number, beginDeg?: number, deg?: number): Array<number>
41
+
42
+ /**
43
+ * 棱柱垂直部分
44
+ * @param x
45
+ * @param y
46
+ * @param z
47
+ * @param radius
48
+ * @param height
49
+ * @param num
50
+ * @param beginDeg
51
+ * @param deg
52
+ */
53
+ prismVertical(x: number, y: number, z: number, radius: number, height: number, num: number, beginDeg?: number, deg?: number): Array<number>
54
+
55
+ /**
56
+ * 球体中的一瓣子
57
+ * @param cx
58
+ * @param cy
59
+ * @param cz
60
+ * @param radius
61
+ * @param num
62
+ * @param index
63
+ */
64
+ sphereFragment(cx: number, cy: number, cz: number, radius: number, num: number, index: number): Array<number>
65
+
66
+ /**
67
+ * 饼柱体
68
+ * @param x
69
+ * @param y
70
+ * @param z
71
+ * @param radius
72
+ * @param height
73
+ * @param beginDeg
74
+ * @param deg
75
+ */
76
+ pie(x: number, y: number, z: number, radius: number, height: number, beginDeg: number, deg: number): Array<GeometryResultType>
77
+
78
+ /**
79
+ * 圆柱体
80
+ * @param x
81
+ * @param y
82
+ * @param z
83
+ * @param radius
84
+ * @param height
85
+ */
86
+ cylinder(x: number, y: number, z: number, radius: number, height: number): Array<GeometryResultType>
87
+
88
+ /**
89
+ * 圆柱体
90
+ * @param x
91
+ * @param y
92
+ * @param z
93
+ * @param radius
94
+ * @param x2
95
+ * @param y2
96
+ * @param z2
97
+ */
98
+ cylinder(x: number, y: number, z: number, radius: number, x2: number, y2: number, z2: number): Array<GeometryResultType>
99
+
100
+ /**
101
+ * 棱柱体
102
+ * @param x
103
+ * @param y
104
+ * @param z
105
+ * @param radius
106
+ * @param height
107
+ * @param num
108
+ */
109
+ prism(x: number, y: number, z: number, radius: number, height: number, num: number): Array<GeometryResultType>
110
+
111
+ /**
112
+ * 棱柱体
113
+ * @param x
114
+ * @param y
115
+ * @param z
116
+ * @param radius
117
+ * @param x2
118
+ * @param y2
119
+ * @param z2
120
+ * @param num
121
+ */
122
+ prism(x: number, y: number, z: number, radius: number, x2: number, y2: number, z2: number, num: number): Array<GeometryResultType>
123
+
124
+ /**
125
+ * 球体
126
+ * @param cx
127
+ * @param cy
128
+ * @param cz
129
+ * @param radius
130
+ */
131
+ sphere(cx: number, cy: number, cz: number, radius: number): Array<GeometryResultType>
132
+
133
133
  }
@@ -1,15 +1,15 @@
1
- import { WebGLmodeType } from "./getWebGLContext"
2
-
3
- export default interface WebGLOptionType {
4
-
5
- /**
6
- * 是否支持区域管理,默认true
7
- */
8
- region?: boolean
9
-
10
- /**
11
- * 设置画布缩放模式,默认“scaleToFill“
12
- */
13
- mode?: WebGLmodeType
14
-
1
+ import { WebGLmodeType } from "./getWebGLContext"
2
+
3
+ export default interface WebGLOptionType {
4
+
5
+ /**
6
+ * 是否支持区域管理,默认true
7
+ */
8
+ region?: boolean
9
+
10
+ /**
11
+ * 设置画布缩放模式,默认“scaleToFill“
12
+ */
13
+ mode?: WebGLmodeType
14
+
15
15
  }
@@ -1,5 +1,5 @@
1
- export type WebGLmodeType = "scaleToFill" | "aspectFit" | "aspectFill"
2
-
3
- export default interface getWebGLContextType {
4
- (el: HTMLElement | null, scale?: number, mode?: WebGLmodeType): WebGLRenderingContext
1
+ export type WebGLmodeType = "scaleToFill" | "aspectFit" | "aspectFill"
2
+
3
+ export default interface getWebGLContextType {
4
+ (el: HTMLElement | null, scale?: number, mode?: WebGLmodeType): WebGLRenderingContext
5
5
  }
@@ -1,5 +1,5 @@
1
- import CanvasType from "./Canvas"
2
-
3
- export default interface UiCanvasType {
4
- fetch(): Promise<CanvasType>
1
+ import CanvasType from "./Canvas"
2
+
3
+ export default interface UiCanvasType {
4
+ fetch(): Promise<CanvasType>
5
5
  }
@@ -1,18 +1,18 @@
1
- export default function (_this, drawImage) {
2
- return function (imgUrl, x, y, w, h) {
3
- return new Promise((resolve) => {
4
- if (/^http/.test(imgUrl)) {
5
- uni.downloadFile({
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- url: imgUrl,
7
- success: function (res) {
8
- drawImage.call(_this, res.tempFilePath, x, y, w, h, true);
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- resolve({});
10
- },
11
- })
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- } else {
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- drawImage.call(_this, imgUrl, x, y, w, h, true);
14
- resolve({});
15
- }
16
- });
17
- };
1
+ export default function (_this, drawImage) {
2
+ return function (imgUrl, x, y, w, h) {
3
+ return new Promise((resolve) => {
4
+ if (/^http/.test(imgUrl)) {
5
+ uni.downloadFile({
6
+ url: imgUrl,
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+ success: function (res) {
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+ drawImage.call(_this, res.tempFilePath, x, y, w, h, true);
9
+ resolve({});
10
+ },
11
+ })
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+ } else {
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+ drawImage.call(_this, imgUrl, x, y, w, h, true);
14
+ resolve({});
15
+ }
16
+ });
17
+ };
18
18
  };