vislite 0.7.1 → 0.8.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/CHANGELOG +28 -2
  2. package/README.md +144 -135
  3. package/lib/Buffer/index.umd.d.ts +3 -0
  4. package/lib/Buffer/index.umd.js +2 -2
  5. package/lib/Buffer/index.umd.min.d.ts +3 -0
  6. package/lib/Buffer/index.umd.min.js +2 -2
  7. package/lib/Canvas/index.umd.d.ts +3 -0
  8. package/lib/Canvas/index.umd.js +26 -2
  9. package/lib/Canvas/index.umd.min.d.ts +3 -0
  10. package/lib/Canvas/index.umd.min.js +3 -3
  11. package/lib/Cardinal/index.umd.d.ts +3 -0
  12. package/lib/Cardinal/index.umd.js +2 -2
  13. package/lib/Cardinal/index.umd.min.d.ts +3 -0
  14. package/lib/Cardinal/index.umd.min.js +2 -2
  15. package/lib/Eoap/index.umd.d.ts +3 -0
  16. package/lib/Eoap/index.umd.js +2 -2
  17. package/lib/Eoap/index.umd.min.d.ts +3 -0
  18. package/lib/Eoap/index.umd.min.js +2 -2
  19. package/lib/Geometry/index.umd.d.ts +3 -0
  20. package/lib/Geometry/index.umd.js +61 -11
  21. package/lib/Geometry/index.umd.min.d.ts +3 -0
  22. package/lib/Geometry/index.umd.min.js +3 -3
  23. package/lib/Hermite/index.umd.d.ts +3 -0
  24. package/lib/Hermite/index.umd.js +2 -2
  25. package/lib/Hermite/index.umd.min.d.ts +3 -0
  26. package/lib/Hermite/index.umd.min.js +2 -2
  27. package/lib/Matrix4/index.umd.d.ts +3 -0
  28. package/lib/Matrix4/index.umd.js +2 -2
  29. package/lib/Matrix4/index.umd.min.d.ts +3 -0
  30. package/lib/Matrix4/index.umd.min.js +2 -2
  31. package/lib/Mercator/index.umd.d.ts +3 -0
  32. package/lib/Mercator/index.umd.js +2 -2
  33. package/lib/Mercator/index.umd.min.d.ts +3 -0
  34. package/lib/Mercator/index.umd.min.js +2 -2
  35. package/lib/OralCanvas/index.es.d.ts +3 -0
  36. package/lib/OralCanvas/index.es.js +26 -2
  37. package/lib/OralCanvas/index.es.min.d.ts +3 -0
  38. package/lib/OralCanvas/index.es.min.js +3 -3
  39. package/lib/OralWebGL/index.es.d.ts +3 -0
  40. package/lib/OralWebGL/index.es.js +26 -8
  41. package/lib/OralWebGL/index.es.min.d.ts +3 -0
  42. package/lib/OralWebGL/index.es.min.js +3 -3
  43. package/lib/SVG/index.umd.d.ts +3 -0
  44. package/lib/SVG/index.umd.js +2 -2
  45. package/lib/SVG/index.umd.min.d.ts +3 -0
  46. package/lib/SVG/index.umd.min.js +2 -2
  47. package/lib/Shader/index.umd.d.ts +3 -0
  48. package/lib/Shader/index.umd.js +2 -2
  49. package/lib/Shader/index.umd.min.d.ts +3 -0
  50. package/lib/Shader/index.umd.min.js +2 -2
  51. package/lib/Texture/index.umd.d.ts +3 -0
  52. package/lib/Texture/index.umd.js +2 -2
  53. package/lib/Texture/index.umd.min.d.ts +3 -0
  54. package/lib/Texture/index.umd.min.js +2 -2
  55. package/lib/TreeLayout/index.umd.d.ts +3 -0
  56. package/lib/TreeLayout/index.umd.js +2 -2
  57. package/lib/TreeLayout/index.umd.min.d.ts +3 -0
  58. package/lib/TreeLayout/index.umd.min.js +2 -2
  59. package/lib/WebGL/index.umd.d.ts +3 -0
  60. package/lib/WebGL/index.umd.js +27 -9
  61. package/lib/WebGL/index.umd.min.d.ts +3 -0
  62. package/lib/WebGL/index.umd.min.js +3 -3
  63. package/lib/animation/index.umd.d.ts +3 -0
  64. package/lib/animation/index.umd.js +2 -2
  65. package/lib/animation/index.umd.min.d.ts +3 -0
  66. package/lib/animation/index.umd.min.js +2 -2
  67. package/lib/formatColor/index.umd.d.ts +3 -0
  68. package/lib/formatColor/index.umd.js +2 -2
  69. package/lib/formatColor/index.umd.min.d.ts +3 -0
  70. package/lib/formatColor/index.umd.min.js +2 -2
  71. package/lib/getLoopColors/index.umd.d.ts +3 -0
  72. package/lib/getLoopColors/index.umd.js +2 -2
  73. package/lib/getLoopColors/index.umd.min.d.ts +3 -0
  74. package/lib/getLoopColors/index.umd.min.js +2 -2
  75. package/lib/getWebGLContext/index.umd.d.ts +3 -0
  76. package/lib/getWebGLContext/index.umd.js +25 -7
  77. package/lib/getWebGLContext/index.umd.min.d.ts +3 -0
  78. package/lib/getWebGLContext/index.umd.min.js +3 -3
  79. package/lib/index.umd.js +112 -20
  80. package/lib/index.umd.min.js +3 -3
  81. package/lib/move/index.umd.d.ts +3 -0
  82. package/lib/move/index.umd.js +2 -2
  83. package/lib/move/index.umd.min.d.ts +3 -0
  84. package/lib/move/index.umd.min.js +2 -2
  85. package/lib/resizeObserver/index.umd.d.ts +3 -0
  86. package/lib/resizeObserver/index.umd.js +2 -2
  87. package/lib/resizeObserver/index.umd.min.d.ts +3 -0
  88. package/lib/resizeObserver/index.umd.min.js +2 -2
  89. package/lib/rotate/index.umd.d.ts +3 -0
  90. package/lib/rotate/index.umd.js +2 -2
  91. package/lib/rotate/index.umd.min.d.ts +3 -0
  92. package/lib/rotate/index.umd.min.js +2 -2
  93. package/lib/ruler/index.umd.d.ts +3 -0
  94. package/lib/ruler/index.umd.js +2 -2
  95. package/lib/ruler/index.umd.min.d.ts +3 -0
  96. package/lib/ruler/index.umd.min.js +2 -2
  97. package/lib/scale/index.umd.d.ts +3 -0
  98. package/lib/scale/index.umd.js +2 -2
  99. package/lib/scale/index.umd.min.d.ts +3 -0
  100. package/lib/scale/index.umd.min.js +2 -2
  101. package/lib/throttle/index.umd.d.ts +3 -0
  102. package/lib/throttle/index.umd.js +2 -2
  103. package/lib/throttle/index.umd.min.d.ts +3 -0
  104. package/lib/throttle/index.umd.min.js +2 -2
  105. package/lib/viewHandler/index.umd.d.ts +3 -0
  106. package/lib/viewHandler/index.umd.js +2 -2
  107. package/lib/viewHandler/index.umd.min.d.ts +3 -0
  108. package/lib/viewHandler/index.umd.min.js +2 -2
  109. package/package/getWebGLContext/index.ts +40 -39
  110. package/package.json +1 -1
  111. package/src/Canvas.ts +2 -2
  112. package/src/Geometry.ts +65 -1
  113. package/src/WebGL.ts +66 -66
  114. package/src/common/canvas/painter.ts +26 -0
  115. package/src/common/geometry/prism-horizontal.ts +50 -35
  116. package/src/common/geometry/prism-vertical.ts +55 -40
  117. package/src/common/geometry/tool/circle.ts +17 -11
  118. package/src/common/geometry/tool/rotateLine.ts +48 -35
  119. package/src/common/webgl/getWebGLContext.ts +45 -28
  120. package/src/common/webgl/index.ts +227 -226
  121. package/src/common/webgl/shader.ts +75 -75
  122. package/types/Canvas.d.ts +318 -308
  123. package/types/Geometry.d.ts +132 -65
  124. package/types/Object3D.d.ts +114 -114
  125. package/types/Shader.d.ts +23 -23
  126. package/types/WebGLOption.d.ts +14 -7
  127. package/types/getWebGLContext.d.ts +4 -2
  128. package/uni-app/drawImage.js +18 -0
  129. package/uni-app/ui-canvas.vue +10 -1
@@ -1,76 +1,76 @@
1
- // 着色器分为两类:顶点着色器 + 片段着色器
2
- // 前者用于定义一个点的特性,比如位置,大小,颜色等
3
- // 后者用于针对每个片段(可以理解为像素)进行处理
4
-
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- // 着色器采用的语言是:GLSL ES语言
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-
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- // 把着色器字符串加载成着色器对象
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- const loadShader = (painter: WebGLRenderingContext, type: number, source: string) => {
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-
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- // 创建着色器对象
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- const shader = painter.createShader(type)
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- if (shader == null) throw new Error('Unable to create shader!')
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-
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- // 绑定资源
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- painter.shaderSource(shader, source)
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-
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- // 编译着色器
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- painter.compileShader(shader)
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-
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- // 检测着色器编译是否成功
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- if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
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- throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader))
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-
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- return shader
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- }
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-
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- // 建立着色器
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- const useShader = (painter: WebGLRenderingContext, vshaderSource: string, fshaderSource: string) => {
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-
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- // 分别加载顶点着色器对象和片段着色器对象
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- const vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource)
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- const fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource)
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-
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- // 创建一个着色器程序
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- const glProgram = painter.createProgram() as WebGLProgram
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-
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- // 把前面创建的两个着色器对象添加到着色器程序中
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- painter.attachShader(glProgram, vertexShader)
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- painter.attachShader(glProgram, fragmentShader)
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-
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- // 把着色器程序链接成一个完整的程序
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- painter.linkProgram(glProgram)
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-
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- // 检测着色器程序链接是否成功
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- if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
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- throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram))
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-
48
- return glProgram
49
- }
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-
51
- class ShaderObject {
52
-
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- private __painter: WebGLRenderingContext
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-
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- program: WebGLProgram
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-
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- constructor(painter: WebGLRenderingContext) {
58
- this.__painter = painter
59
- }
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-
61
- // 使用这个程序
62
- // (后于编译)
63
- use() {
64
- this.__painter.useProgram(this.program)
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- return this
66
- }
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-
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- // 编译着色器程序
69
- compile(vshaderSource: string, fshaderSource: string) {
70
- this.program = useShader(this.__painter, vshaderSource, fshaderSource) as WebGLProgram
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- return this
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- }
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-
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- }
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-
1
+ // 着色器分为两类:顶点着色器 + 片段着色器
2
+ // 前者用于定义一个点的特性,比如位置,大小,颜色等
3
+ // 后者用于针对每个片段(可以理解为像素)进行处理
4
+
5
+ // 着色器采用的语言是:GLSL ES语言
6
+
7
+ // 把着色器字符串加载成着色器对象
8
+ const loadShader = (painter: WebGLRenderingContext, type: number, source: string) => {
9
+
10
+ // 创建着色器对象
11
+ const shader = painter.createShader(type)
12
+ if (shader == null) throw new Error('Unable to create shader!')
13
+
14
+ // 绑定资源
15
+ painter.shaderSource(shader, source)
16
+
17
+ // 编译着色器
18
+ painter.compileShader(shader)
19
+
20
+ // 检测着色器编译是否成功
21
+ if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
22
+ throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader))
23
+
24
+ return shader
25
+ }
26
+
27
+ // 建立着色器
28
+ const useShader = (painter: WebGLRenderingContext, vshaderSource: string, fshaderSource: string) => {
29
+
30
+ // 分别加载顶点着色器对象和片段着色器对象
31
+ const vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource)
32
+ const fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource)
33
+
34
+ // 创建一个着色器程序
35
+ const glProgram = painter.createProgram() as WebGLProgram
36
+
37
+ // 把前面创建的两个着色器对象添加到着色器程序中
38
+ painter.attachShader(glProgram, vertexShader)
39
+ painter.attachShader(glProgram, fragmentShader)
40
+
41
+ // 把着色器程序链接成一个完整的程序
42
+ painter.linkProgram(glProgram)
43
+
44
+ // 检测着色器程序链接是否成功
45
+ if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
46
+ throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram))
47
+
48
+ return glProgram
49
+ }
50
+
51
+ class ShaderObject {
52
+
53
+ private __painter: WebGLRenderingContext
54
+
55
+ program: WebGLProgram
56
+
57
+ constructor(painter: WebGLRenderingContext) {
58
+ this.__painter = painter
59
+ }
60
+
61
+ // 使用这个程序
62
+ // (后于编译)
63
+ use() {
64
+ this.__painter.useProgram(this.program)
65
+ return this
66
+ }
67
+
68
+ // 编译着色器程序
69
+ compile(vshaderSource: string, fshaderSource: string) {
70
+ this.program = useShader(this.__painter, vshaderSource, fshaderSource) as WebGLProgram
71
+ return this
72
+ }
73
+
74
+ }
75
+
76
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  export default ShaderObject