vislite 0.7.1 → 0.8.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +28 -2
- package/README.md +144 -135
- package/lib/Buffer/index.umd.d.ts +3 -0
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.d.ts +3 -0
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.d.ts +3 -0
- package/lib/Canvas/index.umd.js +26 -2
- package/lib/Canvas/index.umd.min.d.ts +3 -0
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.d.ts +3 -0
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.d.ts +3 -0
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.d.ts +3 -0
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.d.ts +3 -0
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.d.ts +3 -0
- package/lib/Geometry/index.umd.js +61 -11
- package/lib/Geometry/index.umd.min.d.ts +3 -0
- package/lib/Geometry/index.umd.min.js +3 -3
- package/lib/Hermite/index.umd.d.ts +3 -0
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.d.ts +3 -0
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.d.ts +3 -0
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.d.ts +3 -0
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.d.ts +3 -0
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.d.ts +3 -0
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.d.ts +3 -0
- package/lib/OralCanvas/index.es.js +26 -2
- package/lib/OralCanvas/index.es.min.d.ts +3 -0
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.d.ts +3 -0
- package/lib/OralWebGL/index.es.js +26 -8
- package/lib/OralWebGL/index.es.min.d.ts +3 -0
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.d.ts +3 -0
- package/lib/SVG/index.umd.js +2 -2
- package/lib/SVG/index.umd.min.d.ts +3 -0
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.d.ts +3 -0
- package/lib/Shader/index.umd.js +2 -2
- package/lib/Shader/index.umd.min.d.ts +3 -0
- package/lib/Shader/index.umd.min.js +2 -2
- package/lib/Texture/index.umd.d.ts +3 -0
- package/lib/Texture/index.umd.js +2 -2
- package/lib/Texture/index.umd.min.d.ts +3 -0
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.d.ts +3 -0
- package/lib/TreeLayout/index.umd.js +2 -2
- package/lib/TreeLayout/index.umd.min.d.ts +3 -0
- package/lib/TreeLayout/index.umd.min.js +2 -2
- package/lib/WebGL/index.umd.d.ts +3 -0
- package/lib/WebGL/index.umd.js +27 -9
- package/lib/WebGL/index.umd.min.d.ts +3 -0
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.d.ts +3 -0
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.d.ts +3 -0
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.d.ts +3 -0
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.d.ts +3 -0
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.d.ts +3 -0
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.d.ts +3 -0
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.d.ts +3 -0
- package/lib/getWebGLContext/index.umd.js +25 -7
- package/lib/getWebGLContext/index.umd.min.d.ts +3 -0
- package/lib/getWebGLContext/index.umd.min.js +3 -3
- package/lib/index.umd.js +112 -20
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.d.ts +3 -0
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.d.ts +3 -0
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.d.ts +3 -0
- package/lib/resizeObserver/index.umd.js +2 -2
- package/lib/resizeObserver/index.umd.min.d.ts +3 -0
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.d.ts +3 -0
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.d.ts +3 -0
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.d.ts +3 -0
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.d.ts +3 -0
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/scale/index.umd.d.ts +3 -0
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.d.ts +3 -0
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.d.ts +3 -0
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.d.ts +3 -0
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.d.ts +3 -0
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.d.ts +3 -0
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/package/getWebGLContext/index.ts +40 -39
- package/package.json +1 -1
- package/src/Canvas.ts +2 -2
- package/src/Geometry.ts +65 -1
- package/src/WebGL.ts +66 -66
- package/src/common/canvas/painter.ts +26 -0
- package/src/common/geometry/prism-horizontal.ts +50 -35
- package/src/common/geometry/prism-vertical.ts +55 -40
- package/src/common/geometry/tool/circle.ts +17 -11
- package/src/common/geometry/tool/rotateLine.ts +48 -35
- package/src/common/webgl/getWebGLContext.ts +45 -28
- package/src/common/webgl/index.ts +227 -226
- package/src/common/webgl/shader.ts +75 -75
- package/types/Canvas.d.ts +318 -308
- package/types/Geometry.d.ts +132 -65
- package/types/Object3D.d.ts +114 -114
- package/types/Shader.d.ts +23 -23
- package/types/WebGLOption.d.ts +14 -7
- package/types/getWebGLContext.d.ts +4 -2
- package/uni-app/drawImage.js +18 -0
- package/uni-app/ui-canvas.vue +10 -1
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@@ -1,76 +1,76 @@
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// 着色器分为两类:顶点着色器 + 片段着色器
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// 前者用于定义一个点的特性,比如位置,大小,颜色等
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// 后者用于针对每个片段(可以理解为像素)进行处理
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// 着色器采用的语言是:GLSL ES语言
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// 把着色器字符串加载成着色器对象
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const loadShader = (painter: WebGLRenderingContext, type: number, source: string) => {
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// 创建着色器对象
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const shader = painter.createShader(type)
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if (shader == null) throw new Error('Unable to create shader!')
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// 绑定资源
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painter.shaderSource(shader, source)
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// 编译着色器
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painter.compileShader(shader)
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// 检测着色器编译是否成功
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if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
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throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader))
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return shader
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}
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// 建立着色器
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const useShader = (painter: WebGLRenderingContext, vshaderSource: string, fshaderSource: string) => {
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// 分别加载顶点着色器对象和片段着色器对象
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const vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource)
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const fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource)
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// 创建一个着色器程序
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const glProgram = painter.createProgram() as WebGLProgram
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// 把前面创建的两个着色器对象添加到着色器程序中
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painter.attachShader(glProgram, vertexShader)
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painter.attachShader(glProgram, fragmentShader)
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// 把着色器程序链接成一个完整的程序
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painter.linkProgram(glProgram)
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// 检测着色器程序链接是否成功
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if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
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throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram))
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return glProgram
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}
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class ShaderObject {
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private __painter: WebGLRenderingContext
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program: WebGLProgram
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constructor(painter: WebGLRenderingContext) {
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this.__painter = painter
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}
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// 使用这个程序
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use() {
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this.__painter.useProgram(this.program)
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return this
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}
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// 编译着色器程序
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compile(vshaderSource: string, fshaderSource: string) {
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this.program = useShader(this.__painter, vshaderSource, fshaderSource) as WebGLProgram
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return this
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}
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}
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-
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// 着色器分为两类:顶点着色器 + 片段着色器
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// 前者用于定义一个点的特性,比如位置,大小,颜色等
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// 后者用于针对每个片段(可以理解为像素)进行处理
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// 着色器采用的语言是:GLSL ES语言
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// 把着色器字符串加载成着色器对象
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const loadShader = (painter: WebGLRenderingContext, type: number, source: string) => {
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// 创建着色器对象
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const shader = painter.createShader(type)
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if (shader == null) throw new Error('Unable to create shader!')
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// 绑定资源
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painter.shaderSource(shader, source)
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// 编译着色器
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painter.compileShader(shader)
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// 检测着色器编译是否成功
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if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
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throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader))
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return shader
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}
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// 建立着色器
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const useShader = (painter: WebGLRenderingContext, vshaderSource: string, fshaderSource: string) => {
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// 分别加载顶点着色器对象和片段着色器对象
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const vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource)
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const fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource)
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// 创建一个着色器程序
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const glProgram = painter.createProgram() as WebGLProgram
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// 把前面创建的两个着色器对象添加到着色器程序中
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painter.attachShader(glProgram, vertexShader)
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painter.attachShader(glProgram, fragmentShader)
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// 把着色器程序链接成一个完整的程序
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painter.linkProgram(glProgram)
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// 检测着色器程序链接是否成功
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if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
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throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram))
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return glProgram
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}
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class ShaderObject {
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private __painter: WebGLRenderingContext
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program: WebGLProgram
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constructor(painter: WebGLRenderingContext) {
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this.__painter = painter
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}
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// 使用这个程序
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// (后于编译)
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use() {
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this.__painter.useProgram(this.program)
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return this
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}
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// 编译着色器程序
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compile(vshaderSource: string, fshaderSource: string) {
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this.program = useShader(this.__painter, vshaderSource, fshaderSource) as WebGLProgram
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return this
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}
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}
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export default ShaderObject
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