vislite 0.7.0-alpha.0 → 0.7.0

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Files changed (85) hide show
  1. package/CHANGELOG +8 -3
  2. package/README.md +20 -1
  3. package/lib/Buffer/index.umd.js +2 -2
  4. package/lib/Buffer/index.umd.min.js +2 -2
  5. package/lib/Canvas/index.umd.js +4 -4
  6. package/lib/Canvas/index.umd.min.js +3 -3
  7. package/lib/Cardinal/index.umd.js +2 -2
  8. package/lib/Cardinal/index.umd.min.js +2 -2
  9. package/lib/Eoap/index.umd.js +2 -2
  10. package/lib/Eoap/index.umd.min.js +2 -2
  11. package/lib/Geometry/index.umd.js +69 -8
  12. package/lib/Geometry/index.umd.min.js +3 -3
  13. package/lib/Hermite/index.umd.js +2 -2
  14. package/lib/Hermite/index.umd.min.js +2 -2
  15. package/lib/Matrix4/index.umd.js +2 -2
  16. package/lib/Matrix4/index.umd.min.js +2 -2
  17. package/lib/Mercator/index.umd.js +2 -2
  18. package/lib/Mercator/index.umd.min.js +2 -2
  19. package/lib/OralCanvas/index.es.js +3 -3
  20. package/lib/OralCanvas/index.es.min.js +3 -3
  21. package/lib/OralWebGL/index.es.js +21 -18
  22. package/lib/OralWebGL/index.es.min.js +3 -3
  23. package/lib/SVG/index.umd.js +2 -2
  24. package/lib/SVG/index.umd.min.js +2 -2
  25. package/lib/Shader/index.umd.js +3 -2
  26. package/lib/Shader/index.umd.min.js +3 -3
  27. package/lib/Texture/index.umd.js +2 -2
  28. package/lib/Texture/index.umd.min.js +2 -2
  29. package/lib/TreeLayout/index.umd.js +13 -11
  30. package/lib/TreeLayout/index.umd.min.js +3 -3
  31. package/lib/WebGL/index.umd.js +22 -19
  32. package/lib/WebGL/index.umd.min.js +3 -3
  33. package/lib/animation/index.umd.js +2 -2
  34. package/lib/animation/index.umd.min.js +2 -2
  35. package/lib/formatColor/index.umd.js +2 -2
  36. package/lib/formatColor/index.umd.min.js +2 -2
  37. package/lib/getLoopColors/index.umd.js +2 -2
  38. package/lib/getLoopColors/index.umd.min.js +2 -2
  39. package/lib/getWebGLContext/index.umd.js +4 -4
  40. package/lib/getWebGLContext/index.umd.min.js +3 -3
  41. package/lib/index.umd.js +104 -38
  42. package/lib/index.umd.min.js +3 -3
  43. package/lib/move/index.umd.js +2 -2
  44. package/lib/move/index.umd.min.js +2 -2
  45. package/lib/resizeObserver/index.umd.js +2 -2
  46. package/lib/resizeObserver/index.umd.min.js +2 -2
  47. package/lib/rotate/index.umd.js +2 -2
  48. package/lib/rotate/index.umd.min.js +2 -2
  49. package/lib/ruler/index.umd.js +4 -4
  50. package/lib/ruler/index.umd.min.js +3 -3
  51. package/lib/scale/index.umd.js +2 -2
  52. package/lib/scale/index.umd.min.js +2 -2
  53. package/lib/throttle/index.umd.js +2 -2
  54. package/lib/throttle/index.umd.min.js +2 -2
  55. package/lib/viewHandler/index.umd.js +2 -2
  56. package/lib/viewHandler/index.umd.min.js +2 -2
  57. package/package.json +1 -1
  58. package/src/Canvas.ts +70 -70
  59. package/src/Geometry.ts +126 -82
  60. package/src/Matrix4/rotate.ts +15 -15
  61. package/src/Matrix4/transform.ts +64 -64
  62. package/src/WebGL.ts +66 -66
  63. package/src/common/assemble.ts +22 -22
  64. package/src/common/canvas/index.ts +177 -177
  65. package/src/common/canvas/painter.ts +419 -417
  66. package/src/common/geometry/prism-vertical.ts +40 -40
  67. package/src/common/geometry/tool/rotateLine.ts +36 -0
  68. package/src/common/setStyle.ts +5 -5
  69. package/src/common/svg/config.ts +190 -186
  70. package/src/common/svg/tool.ts +44 -44
  71. package/src/common/tree/toInnerTree.ts +59 -57
  72. package/src/common/tree/toPlainTree.ts +132 -132
  73. package/src/common/webgl/buffer.ts +79 -79
  74. package/src/common/webgl/doDraw.ts +108 -108
  75. package/src/common/webgl/getWebGLContext.ts +28 -28
  76. package/src/common/webgl/index.ts +226 -224
  77. package/src/common/webgl/shader.ts +75 -75
  78. package/src/common/webgl/texture.ts +97 -97
  79. package/src/layout/TreeLayout.ts +188 -186
  80. package/src/resizeObserver.ts +37 -37
  81. package/src/ruler.ts +209 -209
  82. package/src/viewHandler.ts +160 -158
  83. package/types/Canvas.d.ts +308 -308
  84. package/types/Geometry.d.ts +65 -40
  85. package/types/TreeConfig.d.ts +36 -24
@@ -1,11 +1,11 @@
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  /*!
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- * VISLite JavaScript Library v0.7.0-alpha.0
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+ * VISLite JavaScript Library v0.7.0
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  * git+https://github.com/oi-contrib/VISLite.git
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  *
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  * Copyright zxl20070701
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  * Released under the MIT license
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  * https://zxl20070701.github.io/notebook/home.html
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  *
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- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
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+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
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  */
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11
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o=0,s="",_=0;_<i.length;_++)t.measureText(s+i[_]).width>e||/\n$/.test(s)?(r(s,((o+=1)-.5)*n),s=i[_]):_==i.length-1?(o+=1,r(s+i[_],(o-.5)*n)):s+=i[_];return o*n}var _=function(){function t(t,i,e,n){void 0===i&&(i={}),void 0===n&&(n=!1),this.__region=null,this.__onlyRegion=!1,this.__specialConfig={fontSize:16,fontFamily:"sans-serif",fontWeight:400,fontStyle:"normal",arcStartCap:"butt",arcEndCap:"butt"},this.__initConfig={fillStyle:"black",strokeStyle:"black",lineWidth:1,textAlign:"left",textBaseline:"middle",lineDash:[],shadowBlur:0,shadowColor:"black"},this.painter=t.getContext("2d",i),this.__region=e,this.__isPainter=n,this.painter.textBaseline="middle",this.painter.textAlign="left"}return t.prototype.useConfig=function(t,i){if(this.__region&&["fillStyle","strokeStyle","shadowBlur","shadowColor"].indexOf(t)<0&&this.__region.useConfig(t,i),this.__isPainter&&this.__onlyRegion)return this;if("lineDash"==t)this.painter.setLineDash&&this.painter.setLineDash(i);else if(t in this.__specialConfig)"fontSize"==t&&(i=Math.round(i)),this.__specialConfig[t]=i;else{if(!(t in this.__initConfig))throw new Error("Illegal configuration item of painter : "+t+" !");this.painter[t]=i}return this},t.prototype.fillText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fillText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).fillText(t,0,0),this.painter.restore()),this},t.prototype.strokeText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.strokeText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r).strokeText(t,0,0),this.painter.restore()),this},t.prototype.fullText=function(t,i,n,r){return void 0===r&&(r=0),this.__region&&this.__region.fullText(t,i,n,r),this.__isPainter&&this.__onlyRegion||(this.painter.save(),e(this.painter,this.__specialConfig,i,n,r),this.painter.fillText(t,0,0),this.painter.strokeText(t,0,0),this.painter.restore()),this},t.prototype.fillTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i)}));return this.painter.restore(),l},t.prototype.strokeTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.fullTexts=function(t,i,n,r,o,_){var a=this;void 0===o&&(o=1.2),void 0===_&&(_=0);var h=0;if(this.__region&&(h=this.__region.fillTexts(t,i,n,r,o)),this.__isPainter&&this.__onlyRegion)return h;this.painter.save(),e(this.painter,this.__specialConfig,i,n,_);var l=s(this.painter,t,r,this.__specialConfig.fontSize*o,(function(t,i){a.painter.fillText(t,0,i),a.painter.strokeText(t,0,i)}));return this.painter.restore(),l},t.prototype.beginPath=function(){return this.__region&&this.__region.beginPath(),this.__isPainter&&this.__onlyRegion||this.painter.beginPath(),this},t.prototype.closePath=function(){return this.__region&&this.__region.closePath(),this.__isPainter&&this.__onlyRegion||this.painter.closePath(),this},t.prototype.moveTo=function(t,i){return this.__region&&this.__region.moveTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.moveTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.lineTo=function(t,i){return this.__region&&this.__region.lineTo(t,i),this.__isPainter&&this.__onlyRegion||this.painter.lineTo(Math.round(t)+.5,Math.round(i)+.5),this},t.prototype.arc=function(t,i,e,n,r){return this.__region&&this.__region.arc(t,i,e,n,r),this.__isPainter&&this.__onlyRegion||this.painter.arc(t,i,e,n,n+r,r<0),this},t.prototype.fill=function(){return this.__region&&this.__region.fill(),this.__isPainter&&this.__onlyRegion||this.painter.fill(),this},t.prototype.stroke=function(){return this.__region&&this.__region.stroke(),this.__isPainter&&this.__onlyRegion||this.painter.stroke(),this},t.prototype.full=function(){return this.__region&&this.__region.full(),this.__isPainter&&this.__onlyRegion||(this.painter.fill(),this.painter.stroke()),this},t.prototype.save=function(){return this.__region&&this.__region.save(),this.__isPainter&&this.__onlyRegion||this.painter.save(),this},t.prototype.restore=function(){return this.__region&&this.__region.restore(),this.__isPainter&&this.__onlyRegion||this.painter.restore(),this},t.prototype.clip=function(){return this.__region&&this.__region.clip(),this.__isPainter&&this.__onlyRegion||this.painter.clip(),this},t.prototype.quadraticCurveTo=function(t,i,e,n){return this.__region&&this.__region.quadraticCurveTo(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.quadraticCurveTo(t,i,e,n),this},t.prototype.bezierCurveTo=function(t,i,e,n,r,o){return this.__region&&this.__region.bezierCurveTo(t,i,e,n,r,o),this.__isPainter&&this.__onlyRegion||this.painter.bezierCurveTo(t,i,e,n,r,o),this},t.prototype.clearRect=function(t,i,e,n){return this.__region&&this.__region.clearRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||this.painter.clearRect(t,i,e,n),this},t.prototype.fillArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fillArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).fill(),this},t.prototype.strokeArc=function(t,i,e,r,o,s){return this.__region&&this.__region.strokeArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||n(this.painter,this.__specialConfig,t,i,e,r,o,s).stroke(),this},t.prototype.fullArc=function(t,i,e,r,o,s){return this.__region&&this.__region.fullArc(t,i,e,r,o,s),this.__isPainter&&this.__onlyRegion||(n(this.painter,this.__specialConfig,t,i,e,r,o,s),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillCircle=function(t,i,e){return this.__region&&this.__region.fillCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).fill(),this},t.prototype.strokeCircle=function(t,i,e){return this.__region&&this.__region.strokeCircle(t,i,e),this.__isPainter&&this.__onlyRegion||r(this.painter,t,i,e).stroke(),this},t.prototype.fullCircle=function(t,i,e){return this.__region&&this.__region.fullCircle(t,i,e),this.__isPainter&&this.__onlyRegion||(r(this.painter,t,i,e),this.painter.fill(),this.painter.stroke()),this},t.prototype.fillRect=function(t,i,e,n){return this.__region&&this.__region.fillRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).fill(),this},t.prototype.strokeRect=function(t,i,e,n){return this.__region&&this.__region.strokeRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||o(this.painter,t,i,e,n).stroke(),this},t.prototype.fullRect=function(t,i,e,n){return this.__region&&this.__region.fullRect(t,i,e,n),this.__isPainter&&this.__onlyRegion||(o(this.painter,t,i,e,n),this.painter.fill(),this.painter.stroke()),this},t.prototype.draw=function(){},t}();var a={"font-size":"fontSize","font-family":"fontFamily","font-weight":"fontWeight","font-style":"fontStyle","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},h=function(i){function n(t,e,n){void 0===n&&(n={});var r=i.call(this,t,n,e?new _(e,{willReadFrequently:!0}):void 0,!0)||this;return r.name="Canvas",r.__regionList={},r.__regionAssemble=function(t,i,e,n){for(var r=[],o=0;o<n;o++)r[o]=t;return function(){for(var o=0;o<n;o++){if(r[o]+e<i){r[o]=+(r[o]+e).toFixed(7);break}o<n-1&&(r[o]=t)}return r}}(0,255,10,3),r.setRegion(""),r}return function(i,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function n(){this.constructor=i}t(i,e),i.prototype=null===e?Object.create(e):(n.prototype=e.prototype,new n)}(n,i),n.prototype.config=function(t){for(var i in t){var e=a[i]||i;this.useConfig(e,t[i])}return this},n.prototype.onlyRegion=function(t){return this.__onlyRegion=t,this},n.prototype.setRegion=function(t){if(this.__region)if(t){if(null==this.__regionList[t]){var i=this.__regionAssemble();this.__regionList[t]="rgb("+i[0]+","+i[1]+","+i[2]+")"}this.__region.useConfig("fillStyle",this.__regionList[t])&&this.__region.useConfig("strokeStyle",this.__regionList[t])}else this.__region.useConfig("fillStyle","#000000")&&this.__region.useConfig("strokeStyle","#000000");return this},n.prototype.getRegion=function(t,i){var e=this;return new Promise((function(n){var r=e.__region?e.__region.painter.getImageData(t-.5,i-.5,1,1):{data:[0,0,0,0]},o=r.data,s=function(){if(e.__region)for(var t in e.__regionList)if("rgb("+o[0]+","+o[1]+","+o[2]+")"==e.__regionList[t]){n(t);break}n("")};o?s():r.then((function(t){o=t,s()}))}))},n.prototype.textWidth=function(t){this.painter.save(),e(this.painter,this.__specialConfig,0,0,0);var i=this.painter.measureText(t+"").width;return this.painter.restore(),i},n.prototype.getContext=function(t){return void 0===t&&(t=!1),t?this.__region?this.__region.painter:null:this.painter},n.prototype.getInfo=function(){return{width:this.painter.canvas.width,height:this.painter.canvas.height}},n.prototype.createLinearGradient=function(t,i,e,n){return function(t,i,e,n,r){var o=t.createLinearGradient(i,e,n,r),s={value:function(){return o},setColor:function(t,i){return o.addColorStop(t,i),s}};return s}(this.painter,t,i,e,n)},n.prototype.createRadialGradient=function(t,i,e){return function(t,i,e,n){var r=t.createRadialGradient(i,e,0,i,e,n),o={value:function(){return r},setColor:function(t,i){return r.addColorStop(t,i),o}};return o}(this.painter,t,i,e)},n.prototype.getColor=function(t,i){var e=this.painter.getImageData(t-.5,i-.5,1,1).data;return"rgba("+e[0]+","+e[1]+","+e[2]+","+e[3]+")"},n}(_);export{h as default};
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
11
  /******************************************************************************
12
12
  Copyright (c) Microsoft Corporation.
@@ -42,8 +42,8 @@ typeof SuppressedError === "function" ? SuppressedError : function (error, suppr
42
42
 
43
43
  function getWebGLContext (canvas, scale, opts) {
44
44
  if (opts === void 0) { opts = {}; }
45
- var names = ["webgl", "experimental-webgl", "webkit-3d", "moz-webgl"];
46
- var painter = null;
45
+ var names = ["experimental-webgl", "webkit-3d", "moz-webgl"];
46
+ var painter = canvas.getContext("webgl", opts);
47
47
  for (var i = 0; i < names.length; i++) {
48
48
  try {
49
49
  painter = canvas.getContext(names[i], opts);
@@ -332,6 +332,7 @@ var useShader = function (painter, vshaderSource, fshaderSource) {
332
332
  };
333
333
  var ShaderObject = (function () {
334
334
  function ShaderObject(painter) {
335
+ this.program = null;
335
336
  this.__painter = painter;
336
337
  }
337
338
  ShaderObject.prototype.use = function () {
@@ -389,6 +390,7 @@ function getShader (type, painter, mesh) {
389
390
  }
390
391
 
391
392
  function doDraw (type, painter, mesh, meshWorld, globalWorld) {
393
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m, _o, _p, _q, _r, _s, _t, _u, _v, _w, _x, _y, _z;
392
394
  var shader = getShader(type, painter, mesh);
393
395
  new BufferObject(painter).use()
394
396
  .write(mesh.geometry.attributes.position.array)
@@ -402,31 +404,31 @@ function doDraw (type, painter, mesh, meshWorld, globalWorld) {
402
404
  .divide(painter.getAttribLocation(shader.program, "a_normal"), mesh.geometry.attributes.normal.itemSize, mesh.geometry.attributes.normal.itemSize, 0);
403
405
  }
404
406
  if ("color" in mesh.material) {
405
- painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), mesh.material.color.r, mesh.material.color.g, mesh.material.color.b, mesh.material.color.alpha);
407
+ painter.uniform4f(painter.getUniformLocation(shader.program, "u_color"), (_a = mesh.material.color) === null || _a === void 0 ? void 0 : _a.r, (_b = mesh.material.color) === null || _b === void 0 ? void 0 : _b.g, (_c = mesh.material.color) === null || _c === void 0 ? void 0 : _c.b, (_d = mesh.material.color) === null || _d === void 0 ? void 0 : _d.alpha);
406
408
  }
407
409
  if ("colors" in mesh.material) {
408
410
  new BufferObject(painter).use()
409
- .write(mesh.material.colors.array)
410
- .divide(painter.getAttribLocation(shader.program, "a_color"), mesh.material.colors.itemSize, mesh.material.colors.itemSize, 0);
411
+ .write((_e = mesh.material.colors) === null || _e === void 0 ? void 0 : _e.array)
412
+ .divide(painter.getAttribLocation(shader.program, "a_color"), (_f = mesh.material.colors) === null || _f === void 0 ? void 0 : _f.itemSize, (_g = mesh.material.colors) === null || _g === void 0 ? void 0 : _g.itemSize, 0);
411
413
  }
412
414
  else if ("cube" in mesh.material) {
413
- var size = mesh.material.cube.right.image.value.width;
415
+ var size = ((_j = (_h = mesh.material.cube) === null || _h === void 0 ? void 0 : _h.right) === null || _j === void 0 ? void 0 : _j.image.value).width;
414
416
  painter.uniform1i(painter.getUniformLocation(shader.program, "u_texture"), 0);
415
417
  getTexture(type, painter, 'cube').useCube([
416
- mesh.material.cube.right.image.value,
417
- mesh.material.cube.left.image.value,
418
- mesh.material.cube.top.image.value,
419
- mesh.material.cube.bottom.image.value,
420
- mesh.material.cube.far.image.value,
421
- mesh.material.cube.near.image.value
418
+ (_l = (_k = mesh.material.cube) === null || _k === void 0 ? void 0 : _k.right) === null || _l === void 0 ? void 0 : _l.image.value,
419
+ (_o = (_m = mesh.material.cube) === null || _m === void 0 ? void 0 : _m.left) === null || _o === void 0 ? void 0 : _o.image.value,
420
+ (_q = (_p = mesh.material.cube) === null || _p === void 0 ? void 0 : _p.top) === null || _q === void 0 ? void 0 : _q.image.value,
421
+ (_s = (_r = mesh.material.cube) === null || _r === void 0 ? void 0 : _r.bottom) === null || _s === void 0 ? void 0 : _s.image.value,
422
+ (_u = (_t = mesh.material.cube) === null || _t === void 0 ? void 0 : _t.far) === null || _u === void 0 ? void 0 : _u.image.value,
423
+ (_w = (_v = mesh.material.cube) === null || _v === void 0 ? void 0 : _v.near) === null || _w === void 0 ? void 0 : _w.image.value
422
424
  ], size, size);
423
425
  }
424
426
  else if ("image" in mesh.material) {
425
427
  painter.uniform1i(painter.getUniformLocation(shader.program, "u_sampler"), 0);
426
428
  new BufferObject(painter).use()
427
- .write(mesh.geometry.attributes.uv.array)
428
- .divide(painter.getAttribLocation(shader.program, "a_textcoord"), mesh.geometry.attributes.uv.itemSize, 2, 0);
429
- getTexture(type, painter, '2d').useImage(mesh.material.image.value);
429
+ .write((_x = mesh.geometry.attributes.uv) === null || _x === void 0 ? void 0 : _x.array)
430
+ .divide(painter.getAttribLocation(shader.program, "a_textcoord"), (_y = mesh.geometry.attributes.uv) === null || _y === void 0 ? void 0 : _y.itemSize, 2, 0);
431
+ getTexture(type, painter, '2d').useImage((_z = mesh.material.image) === null || _z === void 0 ? void 0 : _z.value);
430
432
  }
431
433
  if (mesh.geometry.index) {
432
434
  new BufferObject(painter, true).use()
@@ -524,11 +526,12 @@ var WebGL = (function () {
524
526
  return this;
525
527
  };
526
528
  WebGL.prototype.draw = function (object3D, isUpdateRegion) {
529
+ var _a;
527
530
  if (isUpdateRegion === void 0) { isUpdateRegion = false; }
528
531
  if (!isUpdateRegion)
529
532
  needUpdate = true;
530
533
  var meshWorld = {
531
- matrix: object3D.matrix.value()
534
+ matrix: (_a = object3D.matrix) === null || _a === void 0 ? void 0 : _a.value()
532
535
  };
533
536
  var globalWorld = {
534
537
  matrix: this.__scene.matrix.value(),
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
- function t(t,r,e){if(e||2===arguments.length)for(var i,o=0,n=r.length;o<n;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,n=0;n<i.length;n++){try{o=t.getContext(i[n],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var a=o.canvas.width,_=o.canvas.height,s=a*r,m=_*r;return o.viewport(.5*(a-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},o=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],n=function(){function t(t){void 0===t&&(t=o),this.name="Matrix4",this.__matrix4=t}return t.prototype.setValue=function(t){return void 0===t&&(t=o),this.__matrix4=t,this},t.prototype.move=function(t,r,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,o),this.__matrix4),this},t.prototype.rotate=function(t,r,e,o,n,a,_){var s=function(t,r,e,i,o,n){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,n=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof n||(i=t,o=r,n=e,t=0,r=0,e=0),t==i&&r==o&&e==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=a?(o-r)/a:1,s=0!=a?(i-t)/a:0,m=(i-t)*s+(o-r)*_,u=n-e,p=Math.sqrt(m*m+u*u),l=0!=p?u/p:1,c=0!=p?m/p:0;return[[_,l*s,s*c,0,-s,_*l,_*c,0,0,-c,l,0,r*s-t*_,e*c-t*s*l-r*_*l,-t*s*c-r*_*c-e*l,1],[_,-s,0,0,l*s,l*_,-c,0,s*c,_*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,o,n,a,_);return this.__matrix4=i(i(i(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=i(function(t,r,e,i,o,n){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===n&&(n=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,n-n*e,1]}(t,r,e,o,n,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[t,r,e,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,n,a){t.vertexAttribPointer(r,e,i,a,o,n),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),_=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,n){t.texImage2D(r,e,i,i,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,n,a,_,s){for(var m,u=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<u.length;p++)n[p]&&(m=u[p],t.texImage2D(m,e,i,a,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(m,e,i,i,o,n[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),s={};function m(t,r,e){var i=t+"-"+e;return s[i]||(s[i]=new _(r,e)),s[i]}var u=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=u(t,t.VERTEX_SHADER,r),o=u(t,t.FRAGMENT_SHADER,e),n=t.createProgram();if(t.attachShader(n,i),t.attachShader(n,o),t.linkProgram(n),!t.getProgramParameter(n,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(n));return n}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",c="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",h="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",g="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}",f="precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",v="precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",d="precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",y="precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}",E={};function x(t,r,e,i,o){var n=function(t,r,e){var i,o,n=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[n])return E[n].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[n].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),_=(o={},o[t+"1000"]=f,o[t+"0100"]=v,o[t+"0010"]=d,o[t+"0001"]=y,o)[n],s=new p(r).compile(a,_).use();return E[n]=s,s}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(n.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(n.program,"u_texture"),0),m(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),m(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var b=!1,A=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],n=0;n<i;n++)o[n]=t;return function(){for(var n=0;n<i;n++){if(o[n]+e<r){o[n]=+(o[n]+e).toFixed(7);break}n<i-1&&(o[n]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new n([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),e&&(this.__regionPainter=r(e,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,o=1,a=1;i>1?o=1/i:a=i;var _=Math.min(o,a);this.__proporion=[o,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new n(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(b=!0);var i={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var n=0;n<t.mesh.length;n++)r?this.__regionPainter&&(x("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[n].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):x("region"+this.__unique,this.painter,t.mesh[n],i,o)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new n),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return b&&this.review(!0),b=!1,new Promise((function(i){var o=e.__getColor(t,r);for(var n in e.__regionList){var a=e.__regionList[n];if("rgba("+255*a[0]+","+255*a[1]+","+255*a[2]+","+255*a[3]+")"==o){i(n);break}}i("")}))},i}();export{A as default};
11
+ function t(t,r,i){if(i||2===arguments.length)for(var e,o=0,n=r.length;o<n;o++)!e&&o in r||(e||(e=Array.prototype.slice.call(r,0,o)),e[o]=r[o]);return t.concat(e||Array.prototype.slice.call(r))}function r(t,r,i){void 0===i&&(i={});for(var e=["experimental-webgl","webkit-3d","moz-webgl"],o=t.getContext("webgl",i),n=0;n<e.length;n++){try{o=t.getContext(e[n],i)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var a=o.canvas.width,_=o.canvas.height,u=a*r,s=_*r;return o.viewport(.5*(a-u),.5*(_-s),u,s),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function i(t){var r=t.drawingBufferWidth,i=t.drawingBufferHeight,e=new Uint8Array(4*r*i);return t.readPixels(0,0,r,i,t.RGBA,t.UNSIGNED_BYTE,e),function(t,o){return"rgba("+e[4*((o=i-o)*r+t)]+","+e[4*(o*r+t)+1]+","+e[4*(o*r+t)+2]+","+e[4*(o*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var e=function(t,r){for(var i=[],e=0;e<4;e++)for(var o=0;o<r.length/4;o++)i[4*o+e]=t[e]*r[4*o]+t[e+4]*r[4*o+1]+t[e+8]*r[4*o+2]+t[e+12]*r[4*o+3];return i},o=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],n=function(){function t(t){void 0===t&&(t=o),this.name="Matrix4",this.__matrix4=t}return t.prototype.setValue=function(t){return void 0===t&&(t=o),this.__matrix4=t,this},t.prototype.move=function(t,r,i,o){return void 0===o&&(o=0),this.__matrix4=e(function(t,r,i,e){void 0===e&&(e=0);var o=Math.sqrt(r*r+i*i+e*e);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,i*t/o,e*t/o,1]}(t,r,i,o),this.__matrix4),this},t.prototype.rotate=function(t,r,i,o,n,a,_){var u=function(t,r,i,e,o,n){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof i?(i=0,e=t,o=r,n=1):"number"==typeof e&&"number"==typeof o&&"number"==typeof n||(e=t,o=r,n=i,t=0,r=0,i=0),t==e&&r==o&&i==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((e-t)*(e-t)+(o-r)*(o-r)),_=0!=a?(o-r)/a:1,u=0!=a?(e-t)/a:0,s=(e-t)*u+(o-r)*_,m=n-i,l=Math.sqrt(s*s+m*m),p=0!=l?m/l:1,v=0!=l?s/l:0;return[[_,p*u,u*v,0,-u,_*p,_*v,0,0,-v,p,0,r*u-t*_,i*v-t*u*p-r*_*p,-t*u*v-r*_*v-i*p,1],[_,-u,0,0,p*u,p*_,-v,0,u*v,_*v,p,0,t,r,i,1]]}throw new Error("a1 and b1 is required!")}(r,i,o,n,a,_);return this.__matrix4=e(e(e(u[1],function(t){var r=Math.sin(t),i=Math.cos(t);return[i,r,0,0,-r,i,0,0,0,0,1,0,0,0,0,1]}(t)),u[0]),this.__matrix4),this},t.prototype.scale=function(t,r,i,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=e(function(t,r,i,e,o,n){return void 0===e&&(e=0),void 0===o&&(o=0),void 0===n&&(n=0),[t,0,0,0,0,r,0,0,0,0,i,0,e-e*t,o-o*r,n-n*i,1]}(t,r,i,o,n,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?e(this.__matrix4,t):e(t,this.__matrix4),this},t.prototype.use=function(t,r,i,o){return void 0===i&&(i=0),void 0===o&&(o=1),e(this.__matrix4,[t,r,i,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,i,e){var o=i?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,e)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,i,e){return void 0===e&&(e=0),function(t,r,i,e,o,n,a){t.vertexAttribPointer(r,i,e,a,o,n),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,i*this.__fsize,e*this.__fsize,!1),this},t}(),_=function(){function t(t,r,i){void 0===i&&(i=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,i){var e=t.createTexture();return t.activeTexture(t["TEXTURE"+i]),t.bindTexture(r,e),e}(t,this.__type,i),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,i,e,o,n){t.texImage2D(r,i,e,e,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,i){return function(t,r,i,e,o,n,a,_,u){for(var 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r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},e.prototype.draw=function(t,r){var e;void 0===r&&(r=!1),r||(b=!0);var o={matrix:null===(e=t.matrix)||void 0===e?void 0:e.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?this.__regionPainter&&(x("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},o,n),this.__getColor=i(this.__regionPainter)):x("region"+this.__unique,this.painter,t.mesh[a],o,n)},e.prototype.render=function(t){"matrix"in t||(t.matrix=new n),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var i=t.mesh[r];i.geometry.attributes.normal&&Array.isArray(i.geometry.attributes.normal.array)&&(i.geometry.attributes.normal.array=new Float32Array(i.geometry.attributes.normal.array)),i.geometry.attributes.position&&Array.isArray(i.geometry.attributes.position.array)&&(i.geometry.attributes.position.array=new Float32Array(i.geometry.attributes.position.array)),i.geometry.attributes.uv&&Array.isArray(i.geometry.attributes.uv.array)&&(i.geometry.attributes.uv.array=new Float32Array(i.geometry.attributes.uv.array)),i.geometry.index&&Array.isArray(i.geometry.index.array)&&(i.geometry.index.array=new Uint8Array(i.geometry.index.array)),i.material.colors&&Array.isArray(i.material.colors.array)&&(i.material.colors.array=new Float32Array(i.material.colors.array))}this.__scene.children.push(t),this.draw(t)},e.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},e.prototype.getRegion=function(t,r){var i=this;return b&&this.review(!0),b=!1,new Promise((function(e){var o=i.__getColor(t,r);for(var n in i.__regionList){var a=i.__regionList[n];if("rgba("+255*a[0]+","+255*a[1]+","+255*a[2]+","+255*a[3]+")"==o){e(n);break}}e("")}))},e}();export{A as default};
@@ -1,12 +1,12 @@
1
1
  /*!
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- * VISLite JavaScript Library v0.7.0-alpha.0
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+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
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- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
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l(this.__useEl,t,e,i),o(this.__useEl,this.__config),this},t.prototype.fillRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.strokeRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),u(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return f(this.__useEl,t,e,i,n),o(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return c(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.stroke=function(){return c(this.__useEl,this.__path),u(this.__useEl,this.__config),this},t.prototype.full=function(){return c(this.__useEl,this.__path),o(this.__useEl,this.__config),this},t.prototype.arc=function(t,e,i,n,r){var o=d(t,e,n/180*Math.PI,t+i,e),s=d(t,e,(n+r)/180*Math.PI,t+i,e);return""==this.__path?this.__path+="M"+o[0]+","+o[1]:o[0]==this.__currentPosition[0]&&o[1]==this.__currentPosition[1]||(this.__path+="L"+o[0]+","+o[1]),this.__path+="A"+i+","+i+" 0 "+(r>180||r<-180?1:0)+","+(r>0?1:0)+" "+s[0]+","+s[1],this},t.prototype.quadraticCurveTo=function(t,e,i,n){return this.__path+="Q"+t+" "+e+","+i+" "+n,this},t.prototype.bezierCurveTo=function(t,e,i,n,r,o){return this.__path+="C"+t+" "+e+","+i+" "+n+","+r+" "+o,this},t.prototype.bind=function(t,e){return this.__useEl.addEventListener(t,(function(t){e.call(this,t,this)}),!1),this},t.prototype.createLinearGradient=function(t,e,n,o){return function(t,e,n,o,s){var u=a(t),h="vislite-lg-"+(new Date).valueOf()+"-"+Math.random(),_=i("linearGradient");u.appendChild(_),r(_,"id",h),r(_,"x1",e+"%"),r(_,"y1",n+"%"),r(_,"x2",o+"%"),r(_,"y2",s+"%");var l={value:function(){return"url(#"+h+")"},setColor:function(t,e){var n=i("stop");return _.appendChild(n),r(n,"offset",100*t+"%"),r(n,"style","stop-color:"+e+";"),l}};return l}(this.__svg,t,e,n,o)},t.prototype.createRadialGradient=function(t,e,n){return function(t,e,n,o){var s=a(t),u="vislite-rg-"+(new Date).valueOf()+"-"+Math.random(),h=i("radialGradient");s.appendChild(h),r(h,"id",u),r(h,"cx",e+"%"),r(h,"cy",n+"%"),r(h,"r",o+"%");var _={value:function(){return"url(#"+u+")"},setColor:function(t,e){var n=i("stop");return h.appendChild(n),r(n,"offset",100*t+"%"),r(n,"style","stop-color:"+e+";"),_}};return _}(this.__svg,t,e,n)},t}();return function(e){function i(t){if(!t)throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.");var i=t.clientWidth,n=t.clientHeight,r=document.createElementNS("http://www.w3.org/2000/svg","svg");return t.appendChild(r),r.setAttribute("width",i+""),r.setAttribute("height",n+""),r.setAttribute("viewBox","0 0 "+i+" "+n),e.call(this,r)||this}return function(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}(i,e),i}(E)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_SVG=e();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -73,6 +73,7 @@
73
73
  };
74
74
  var ShaderObject = (function () {
75
75
  function ShaderObject(painter) {
76
+ this.program = null;
76
77
  this.__painter = painter;
77
78
  }
78
79
  ShaderObject.prototype.use = function () {
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
- var t,n;t=this,n=function(){"use strict";var t=function(n,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,n){t.__proto__=n}||function(t,n){for(var e in n)Object.prototype.hasOwnProperty.call(n,e)&&(t[e]=n[e])},t(n,e)};"function"==typeof SuppressedError&&SuppressedError;var n=function(t,n,e){var o=t.createShader(n);if(null==o)throw new Error("Unable to create shader!");if(t.shaderSource(o,e),t.compileShader(o),!t.getShaderParameter(o,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(o));return o},e=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,e){return this.program=function(t,e,o){var r=n(t,t.VERTEX_SHADER,e),i=n(t,t.FRAGMENT_SHADER,o),a=t.createProgram();if(t.attachShader(a,r),t.attachShader(a,i),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,e),this},t}(),o=function(n){function e(){return null!==n&&n.apply(this,arguments)||this}return function(n,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function o(){this.constructor=n}t(n,e),n.prototype=null===e?Object.create(e):(o.prototype=e.prototype,new o)}(e,n),e.prototype.compile=function(t,e){return e?n.prototype.compile.call(this,t,e):n.prototype.compile.call(this,{color:"attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",colors:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",image:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",cube:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}"}[t],{color:"precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",colors:"precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",image:"precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",cube:"precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}"}[t]),this},e}(e);return o},"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Shader=n();
11
+ var t,n;t=this,n=function(){"use strict";var t=function(n,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,n){t.__proto__=n}||function(t,n){for(var e in n)Object.prototype.hasOwnProperty.call(n,e)&&(t[e]=n[e])},t(n,e)};"function"==typeof SuppressedError&&SuppressedError;var n=function(t,n,e){var o=t.createShader(n);if(null==o)throw new Error("Unable to create shader!");if(t.shaderSource(o,e),t.compileShader(o),!t.getShaderParameter(o,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(o));return o},e=function(){function t(t){this.program=null,this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,e){return this.program=function(t,e,o){var r=n(t,t.VERTEX_SHADER,e),i=n(t,t.FRAGMENT_SHADER,o),a=t.createProgram();if(t.attachShader(a,r),t.attachShader(a,i),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,e),this},t}(),o=function(n){function e(){return null!==n&&n.apply(this,arguments)||this}return function(n,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function o(){this.constructor=n}t(n,e),n.prototype=null===e?Object.create(e):(o.prototype=e.prototype,new o)}(e,n),e.prototype.compile=function(t,e){return e?n.prototype.compile.call(this,t,e):n.prototype.compile.call(this,{color:"attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",colors:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",image:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",cube:"attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}"}[t],{color:"precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",colors:"precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",image:"precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",cube:"precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}"}[t]),this},e}(e);return o},"object"==typeof exports&&"undefined"!=typeof module?module.exports=n():"function"==typeof define&&define.amd?define(n):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_Shader=n();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
11
  var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return e.activeTexture(e["TEXTURE"+_]),e.bindTexture(t,E),E}(e,this.__type,_),e.texParameteri(this.__type,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(this.__type,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}return e.prototype.useImage=function(e){return function(e,t,_,E,i,T){e.texImage2D(t,_,E,E,i,T)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e),this},e.prototype.useCube=function(e,t,_){return function(e,t,_,E,i,T,r,n,u){for(var a,s=[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<s.length;p++)T[p]&&(a=s[p],e.texImage2D(a,_,E,r,n,0,E,i,null),e.bindTexture(t,u),e.texImage2D(a,_,E,E,i,T[p]));e.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e,t,_,this.__texture),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Texture=t();
@@ -1,12 +1,12 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
11
11
  (function (global, factory) {
12
12
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -380,7 +380,7 @@
380
380
  return this;
381
381
  };
382
382
  TreeLayout.prototype.unbind = function () {
383
- this.__rback = null;
383
+ this.__rback = function () { return null; };
384
384
  this.__oralTree = null;
385
385
  this.__preTree = null;
386
386
  this.__noOpens = {};
@@ -391,11 +391,13 @@
391
391
  var newTree = this.use(this.__oralTree, this.__noOpens);
392
392
  var cacheTree = JSON.parse(JSON.stringify(newTree));
393
393
  animation(function (deep) {
394
- for (var key in cacheTree.node) {
395
- if (newTree.node[key].show || _this.__preTree.node[key].show) {
396
- cacheTree.node[key].show = true;
397
- cacheTree.node[key].left = _this.__preTree.node[key].left + (newTree.node[key].left - _this.__preTree.node[key].left) * deep;
398
- cacheTree.node[key].top = _this.__preTree.node[key].top + (newTree.node[key].top - _this.__preTree.node[key].top) * deep;
394
+ if (_this.__preTree) {
395
+ for (var key in cacheTree.node) {
396
+ if (newTree.node[key].show || _this.__preTree.node[key].show) {
397
+ cacheTree.node[key].show = true;
398
+ cacheTree.node[key].left = _this.__preTree.node[key].left + (newTree.node[key].left - _this.__preTree.node[key].left) * deep;
399
+ cacheTree.node[key].top = _this.__preTree.node[key].top + (newTree.node[key].top - _this.__preTree.node[key].top) * deep;
400
+ }
399
401
  }
400
402
  }
401
403
  _this.__rback(cacheTree);
@@ -406,21 +408,21 @@
406
408
  };
407
409
  TreeLayout.prototype.closeNode = function (id) {
408
410
  if (!this.__preTree)
409
- return;
411
+ return this;
410
412
  this.__noOpens[id] = true;
411
413
  this.doUpdate();
412
414
  return this;
413
415
  };
414
416
  TreeLayout.prototype.openNode = function (id) {
415
417
  if (!this.__preTree)
416
- return;
418
+ return this;
417
419
  this.__noOpens[id] = false;
418
420
  this.doUpdate();
419
421
  return this;
420
422
  };
421
423
  TreeLayout.prototype.toggleNode = function (id) {
422
424
  if (!this.__preTree)
423
- return;
425
+ return this;
424
426
  this.__noOpens[id] = !this.__noOpens[id];
425
427
  this.doUpdate();
426
428
  return this;
@@ -1,11 +1,11 @@
1
1
  /*!
2
- * VISLite JavaScript Library v0.7.0-alpha.0
2
+ * VISLite JavaScript Library v0.7.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  *
5
5
  * Copyright zxl20070701
6
6
  * Released under the MIT license
7
7
  * https://zxl20070701.github.io/notebook/home.html
8
8
  *
9
- * Publish Date: Fri Dec 29 2023 22:39:54 GMT+0800 (中国标准时间)
9
+ * Publish Date: Sun Jan 14 2024 15:48:51 GMT+0800 (中国标准时间)
10
10
  */
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