vislite 0.6.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +15 -1
- package/README.md +24 -5
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +4 -4
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Geometry/index.umd.js +69 -8
- package/lib/Geometry/index.umd.min.js +3 -3
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +3 -3
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +21 -18
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +2 -2
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +3 -2
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +2 -2
- package/lib/Texture/index.umd.min.js +2 -2
- package/lib/TreeLayout/index.umd.js +13 -11
- package/lib/TreeLayout/index.umd.min.js +3 -3
- package/lib/WebGL/index.umd.js +22 -19
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +2 -2
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +2 -2
- package/lib/formatColor/index.umd.min.js +2 -2
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +4 -4
- package/lib/getWebGLContext/index.umd.min.js +3 -3
- package/lib/index.umd.js +104 -38
- package/lib/index.umd.min.js +3 -3
- package/lib/move/index.umd.js +2 -2
- package/lib/move/index.umd.min.js +2 -2
- package/lib/resizeObserver/index.umd.js +2 -2
- package/lib/resizeObserver/index.umd.min.js +2 -2
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +4 -4
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/scale/index.umd.js +2 -2
- package/lib/scale/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +2 -2
- package/lib/throttle/index.umd.min.js +2 -2
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package.json +1 -1
- package/src/Canvas.ts +1 -1
- package/src/Eoap.ts +66 -66
- package/src/Geometry.ts +57 -13
- package/src/Matrix4/index.ts +84 -84
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +1 -1
- package/src/Matrix4/transform.ts +1 -1
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +24 -24
- package/src/WebGL.ts +1 -1
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +1 -1
- package/src/common/canvas/arc.ts +51 -51
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +2 -2
- package/src/common/canvas/painter.ts +2 -0
- package/src/common/geometry/prism-horizontal.ts +35 -35
- package/src/common/geometry/prism-vertical.ts +1 -1
- package/src/common/geometry/sphere-fragment.ts +40 -40
- package/src/common/geometry/tool/circle.ts +11 -11
- package/src/common/geometry/tool/rotateLine.ts +36 -0
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +1 -1
- package/src/common/svg/config.ts +10 -6
- package/src/common/svg/gradient.ts +63 -63
- package/src/common/svg/index.ts +5 -5
- package/src/common/svg/tool.ts +6 -6
- package/src/common/tree/toInnerTree.ts +8 -6
- package/src/common/tree/toPlainTree.ts +1 -1
- package/src/common/webgl/buffer.ts +1 -1
- package/src/common/webgl/doDraw.ts +16 -16
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +3 -3
- package/src/common/webgl/index.ts +6 -4
- package/src/common/webgl/shader.ts +3 -3
- package/src/common/webgl/texture.ts +2 -2
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/layout/TreeLayout.ts +13 -11
- package/src/move.ts +7 -7
- package/src/resizeObserver.ts +2 -2
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +10 -10
- package/src/throttle.ts +52 -52
- package/src/viewHandler.ts +4 -2
- package/types/Canvas.d.ts +1 -1
- package/types/CanvasOption.d.ts +8 -8
- package/types/CanvasOpts.d.ts +9 -9
- package/types/Geometry.d.ts +65 -40
- package/types/Matrix4.d.ts +47 -47
- package/types/SVGConfig.d.ts +79 -76
- package/types/TreeConfig.d.ts +36 -24
- package/uni-app/ui-canvas.vue +9 -31
- package/.editorconfig +0 -19
- package/.eslintrc.js +0 -26
package/src/Matrix4/index.ts
CHANGED
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@@ -1,85 +1,85 @@
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import type Matrix4Type from '../../types/Matrix4'
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// 两个4x4矩阵相乘
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// 或矩阵和齐次坐标相乘
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const _multiply = function (matrix4: number[], param: number[]) {
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const newParam: number[] = []
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for (let i = 0; i < 4; i++)
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for (let j = 0; j < param.length / 4; j++)
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newParam[j * 4 + i] =
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matrix4[i] * param[j * 4] +
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matrix4[i + 4] * param[j * 4 + 1] +
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matrix4[i + 8] * param[j * 4 + 2] +
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matrix4[i + 12] * param[j * 4 + 3]
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return newParam
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}
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import _move from './move'
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import _rotate from './rotate'
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import _scale from './scale'
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import _transform from './transform'
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// 列主序存储的4x4矩阵
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const __initMatrix4 = [
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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]
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class Matrix4 implements Matrix4Type {
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readonly name: string = 'Matrix4'
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private __matrix4: number[]
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constructor(initMatrix4: number[] = __initMatrix4) {
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this.__matrix4 = initMatrix4
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}
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// 设置内置矩阵
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setValue(initMatrix4: number[] = __initMatrix4) {
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this.__matrix4 = initMatrix4
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return this
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}
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// 移动
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move(dis: number, a: number, b: number, c: number = 0) {
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this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
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return this
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}
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// 旋转
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rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
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const matrix4s = _transform(a1, b1, c1, a2, b2, c2)
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this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
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return this
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}
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// 缩放
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scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
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this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
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return this
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}
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// 乘法
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// 可以传入一个矩阵(matrix4,flag)
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multiply(newMatrix4: number[], flag: boolean = false) {
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this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
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return this
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}
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// 对一个坐标应用变换
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// 齐次坐标(x,y,z,w)
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use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
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// w为0表示点位于无穷远处,忽略
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return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
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}
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// 矩阵的值
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value() {
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return this.__matrix4
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}
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}
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import type Matrix4Type from '../../types/Matrix4'
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// 两个4x4矩阵相乘
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// 或矩阵和齐次坐标相乘
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const _multiply = function (matrix4: number[], param: number[]) {
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const newParam: number[] = []
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for (let i = 0; i < 4; i++)
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for (let j = 0; j < param.length / 4; j++)
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newParam[j * 4 + i] =
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matrix4[i] * param[j * 4] +
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matrix4[i + 4] * param[j * 4 + 1] +
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matrix4[i + 8] * param[j * 4 + 2] +
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matrix4[i + 12] * param[j * 4 + 3]
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return newParam
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}
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import _move from './move'
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import _rotate from './rotate'
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import _scale from './scale'
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import _transform from './transform'
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// 列主序存储的4x4矩阵
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const __initMatrix4 = [
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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]
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class Matrix4 implements Matrix4Type {
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readonly name: string = 'Matrix4'
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private __matrix4: number[]
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constructor(initMatrix4: number[] = __initMatrix4) {
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this.__matrix4 = initMatrix4
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}
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// 设置内置矩阵
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setValue(initMatrix4: number[] = __initMatrix4) {
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this.__matrix4 = initMatrix4
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return this
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}
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// 移动
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move(dis: number, a: number, b: number, c: number = 0) {
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this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
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return this
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}
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// 旋转
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rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
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const matrix4s = _transform(a1, b1, c1, a2, b2, c2)
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this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
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return this
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}
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// 缩放
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scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
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this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
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return this
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}
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// 乘法
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// 可以传入一个矩阵(matrix4,flag)
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multiply(newMatrix4: number[], flag: boolean = false) {
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this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
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return this
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}
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// 对一个坐标应用变换
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// 齐次坐标(x,y,z,w)
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use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
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// w为0表示点位于无穷远处,忽略
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return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
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}
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// 矩阵的值
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value() {
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return this.__matrix4
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}
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}
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export default Matrix4
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package/src/Matrix4/move.ts
CHANGED
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/**
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* 在(a,b,c)方向位移d
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*/
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export default function (d: number, a: number, b: number, c: number = 0) {
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const sqrt = Math.sqrt(a * a + b * b + c * c)
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return [
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
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]
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}
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/**
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* 在(a,b,c)方向位移d
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*/
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export default function (d: number, a: number, b: number, c: number = 0) {
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const sqrt = Math.sqrt(a * a + b * b + c * c)
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return [
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
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]
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}
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package/src/Matrix4/rotate.ts
CHANGED
package/src/Matrix4/transform.ts
CHANGED
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* 计算出两个变换矩阵
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* 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
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*/
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export default function (a1: number, b1: number, c1
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export default function (a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
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if (typeof a1 === 'number' && typeof b1 === 'number') {
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package/src/Mercator.ts
CHANGED
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import type MapType from '../types/Map'
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/* 墨卡托投影 */
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class Mercator implements MapType {
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readonly name: string = 'Mercator'
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use: (λ: number, φ: number) => [number, number, number]
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constructor(scale: number = 7, center: number[] = [107, 36]) {
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const perimeter = 100 * scale * Math.PI // 半周长
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const help = perimeter / 180
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const cx = help * center[0] // 中心横坐标
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const cy = -1 * help * center[1] // 中心纵坐标
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this.use = (λ: number, φ: number) => {
|
|
18
|
-
return [
|
|
19
|
-
(help * λ - cx) * 0.8,
|
|
20
|
-
-1 * help * φ - cy,
|
|
21
|
-
0
|
|
22
|
-
]
|
|
23
|
-
}
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
}
|
|
27
|
-
|
|
1
|
+
import type MapType from '../types/Map'
|
|
2
|
+
|
|
3
|
+
/* 墨卡托投影 */
|
|
4
|
+
class Mercator implements MapType {
|
|
5
|
+
readonly name: string = 'Mercator'
|
|
6
|
+
|
|
7
|
+
use: (λ: number, φ: number) => [number, number, number]
|
|
8
|
+
constructor(scale: number = 7, center: number[] = [107, 36]) {
|
|
9
|
+
|
|
10
|
+
const perimeter = 100 * scale * Math.PI // 半周长
|
|
11
|
+
|
|
12
|
+
const help = perimeter / 180
|
|
13
|
+
|
|
14
|
+
const cx = help * center[0] // 中心横坐标
|
|
15
|
+
const cy = -1 * help * center[1] // 中心纵坐标
|
|
16
|
+
|
|
17
|
+
this.use = (λ: number, φ: number) => {
|
|
18
|
+
return [
|
|
19
|
+
(help * λ - cx) * 0.8,
|
|
20
|
+
-1 * help * φ - cy,
|
|
21
|
+
0
|
|
22
|
+
]
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
}
|
|
27
|
+
|
|
28
28
|
export default Mercator
|
package/src/SVG.ts
CHANGED
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import type SVGType from '../types/SVG'
|
|
2
|
-
|
|
3
|
-
import OralSVG from './common/svg/index'
|
|
4
|
-
|
|
5
|
-
class SVG extends OralSVG implements SVGType {
|
|
6
|
-
constructor(el: HTMLElement | null) {
|
|
7
|
-
if (!el) {
|
|
8
|
-
throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
const width = el.clientWidth, height = el.clientHeight
|
|
12
|
-
|
|
13
|
-
const ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
|
|
14
|
-
el.appendChild(ViewSVG)
|
|
15
|
-
|
|
16
|
-
ViewSVG.setAttribute("width", width + "")
|
|
17
|
-
ViewSVG.setAttribute("height", height + "")
|
|
18
|
-
|
|
19
|
-
ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
|
|
20
|
-
|
|
21
|
-
super(ViewSVG)
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
|
|
1
|
+
import type SVGType from '../types/SVG'
|
|
2
|
+
|
|
3
|
+
import OralSVG from './common/svg/index'
|
|
4
|
+
|
|
5
|
+
class SVG extends OralSVG implements SVGType {
|
|
6
|
+
constructor(el: HTMLElement | null) {
|
|
7
|
+
if (!el) {
|
|
8
|
+
throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
const width = el.clientWidth, height = el.clientHeight
|
|
12
|
+
|
|
13
|
+
const ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
|
|
14
|
+
el.appendChild(ViewSVG)
|
|
15
|
+
|
|
16
|
+
ViewSVG.setAttribute("width", width + "")
|
|
17
|
+
ViewSVG.setAttribute("height", height + "")
|
|
18
|
+
|
|
19
|
+
ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
|
|
20
|
+
|
|
21
|
+
super(ViewSVG)
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
25
|
export default SVG
|
package/src/WebGL.ts
CHANGED
|
@@ -16,7 +16,7 @@ class WebGL extends OralWebGL implements WebGLType {
|
|
|
16
16
|
|
|
17
17
|
const width = el.clientWidth, height = el.clientHeight
|
|
18
18
|
|
|
19
|
-
let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
|
|
19
|
+
let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement | null = null
|
|
20
20
|
|
|
21
21
|
const _el = el as any
|
|
22
22
|
|
package/src/animation.ts
CHANGED
|
@@ -1,99 +1,99 @@
|
|
|
1
|
-
//当前正在运动的动画的tick函数堆栈
|
|
2
|
-
let $timers: any[] = []
|
|
3
|
-
//唯一定时器的定时间隔
|
|
4
|
-
const $interval = 13
|
|
5
|
-
//定时器ID
|
|
6
|
-
let $timerId: any
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* 动画轮播
|
|
10
|
-
* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
|
|
11
|
-
* @param {number} duration 动画时长,可选
|
|
12
|
-
* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
|
|
13
|
-
*
|
|
14
|
-
* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
|
|
15
|
-
*/
|
|
16
|
-
export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
|
|
17
|
-
|
|
18
|
-
const clock = {
|
|
19
|
-
//把tick函数推入堆栈
|
|
20
|
-
"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
|
|
21
|
-
if (!tick) {
|
|
22
|
-
throw new Error('Tick is required!')
|
|
23
|
-
}
|
|
24
|
-
const id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
|
|
25
|
-
$timers.push({
|
|
26
|
-
"id": id,
|
|
27
|
-
"createTime": new Date(),
|
|
28
|
-
"tick": tick,
|
|
29
|
-
"duration": duration,
|
|
30
|
-
"callback": callback
|
|
31
|
-
});
|
|
32
|
-
clock.start()
|
|
33
|
-
return id
|
|
34
|
-
},
|
|
35
|
-
|
|
36
|
-
//开启唯一的定时器timerId
|
|
37
|
-
"start": function () {
|
|
38
|
-
if (!$timerId) {
|
|
39
|
-
$timerId = setInterval(clock.tick, $interval)
|
|
40
|
-
}
|
|
41
|
-
},
|
|
42
|
-
|
|
43
|
-
//被定时器调用,遍历timers堆栈
|
|
44
|
-
"tick": function () {
|
|
45
|
-
let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number
|
|
46
|
-
const timers: any[] = $timers
|
|
47
|
-
$timers = []
|
|
48
|
-
$timers.length = 0
|
|
49
|
-
for (flag = 0; flag < timers.length; flag++) {
|
|
50
|
-
//初始化数据
|
|
51
|
-
timer = timers[flag]
|
|
52
|
-
createTime = timer.createTime
|
|
53
|
-
tick = timer.tick
|
|
54
|
-
duration = timer.duration
|
|
55
|
-
callback = timer.callback
|
|
56
|
-
|
|
57
|
-
//执行
|
|
58
|
-
passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
|
|
59
|
-
passTime = passTime > 1 ? 1 : passTime
|
|
60
|
-
tick(passTime)
|
|
61
|
-
if (passTime < 1 && timer.id) {
|
|
62
|
-
//动画没有结束再添加
|
|
63
|
-
$timers.push(timer)
|
|
64
|
-
} else {
|
|
65
|
-
callback(passTime)
|
|
66
|
-
}
|
|
67
|
-
}
|
|
68
|
-
if ($timers.length <= 0) {
|
|
69
|
-
clock.stop()
|
|
70
|
-
}
|
|
71
|
-
},
|
|
72
|
-
|
|
73
|
-
//停止定时器,重置timerId=null
|
|
74
|
-
"stop": function () {
|
|
75
|
-
if ($timerId) {
|
|
76
|
-
clearInterval($timerId)
|
|
77
|
-
$timerId = null
|
|
78
|
-
}
|
|
79
|
-
}
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
const id = clock.timer(function (deep: number) {
|
|
83
|
-
//其中deep为0-1,表示改变的程度
|
|
84
|
-
doback(deep)
|
|
85
|
-
}, duration, callback)
|
|
86
|
-
|
|
87
|
-
// 返回一个函数
|
|
88
|
-
// 用于在动画结束前结束动画
|
|
89
|
-
return function () {
|
|
90
|
-
let i: string
|
|
91
|
-
for (i in $timers) {
|
|
92
|
-
if ($timers[i].id == id) {
|
|
93
|
-
$timers[i].id = void 0
|
|
94
|
-
return
|
|
95
|
-
}
|
|
96
|
-
}
|
|
97
|
-
}
|
|
98
|
-
|
|
1
|
+
//当前正在运动的动画的tick函数堆栈
|
|
2
|
+
let $timers: any[] = []
|
|
3
|
+
//唯一定时器的定时间隔
|
|
4
|
+
const $interval = 13
|
|
5
|
+
//定时器ID
|
|
6
|
+
let $timerId: any
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* 动画轮播
|
|
10
|
+
* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
|
|
11
|
+
* @param {number} duration 动画时长,可选
|
|
12
|
+
* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
|
|
13
|
+
*
|
|
14
|
+
* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
|
|
15
|
+
*/
|
|
16
|
+
export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
|
|
17
|
+
|
|
18
|
+
const clock = {
|
|
19
|
+
//把tick函数推入堆栈
|
|
20
|
+
"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
|
|
21
|
+
if (!tick) {
|
|
22
|
+
throw new Error('Tick is required!')
|
|
23
|
+
}
|
|
24
|
+
const id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
|
|
25
|
+
$timers.push({
|
|
26
|
+
"id": id,
|
|
27
|
+
"createTime": new Date(),
|
|
28
|
+
"tick": tick,
|
|
29
|
+
"duration": duration,
|
|
30
|
+
"callback": callback
|
|
31
|
+
});
|
|
32
|
+
clock.start()
|
|
33
|
+
return id
|
|
34
|
+
},
|
|
35
|
+
|
|
36
|
+
//开启唯一的定时器timerId
|
|
37
|
+
"start": function () {
|
|
38
|
+
if (!$timerId) {
|
|
39
|
+
$timerId = setInterval(clock.tick, $interval)
|
|
40
|
+
}
|
|
41
|
+
},
|
|
42
|
+
|
|
43
|
+
//被定时器调用,遍历timers堆栈
|
|
44
|
+
"tick": function () {
|
|
45
|
+
let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number
|
|
46
|
+
const timers: any[] = $timers
|
|
47
|
+
$timers = []
|
|
48
|
+
$timers.length = 0
|
|
49
|
+
for (flag = 0; flag < timers.length; flag++) {
|
|
50
|
+
//初始化数据
|
|
51
|
+
timer = timers[flag]
|
|
52
|
+
createTime = timer.createTime
|
|
53
|
+
tick = timer.tick
|
|
54
|
+
duration = timer.duration
|
|
55
|
+
callback = timer.callback
|
|
56
|
+
|
|
57
|
+
//执行
|
|
58
|
+
passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
|
|
59
|
+
passTime = passTime > 1 ? 1 : passTime
|
|
60
|
+
tick(passTime)
|
|
61
|
+
if (passTime < 1 && timer.id) {
|
|
62
|
+
//动画没有结束再添加
|
|
63
|
+
$timers.push(timer)
|
|
64
|
+
} else {
|
|
65
|
+
callback(passTime)
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
if ($timers.length <= 0) {
|
|
69
|
+
clock.stop()
|
|
70
|
+
}
|
|
71
|
+
},
|
|
72
|
+
|
|
73
|
+
//停止定时器,重置timerId=null
|
|
74
|
+
"stop": function () {
|
|
75
|
+
if ($timerId) {
|
|
76
|
+
clearInterval($timerId)
|
|
77
|
+
$timerId = null
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
const id = clock.timer(function (deep: number) {
|
|
83
|
+
//其中deep为0-1,表示改变的程度
|
|
84
|
+
doback(deep)
|
|
85
|
+
}, duration, callback)
|
|
86
|
+
|
|
87
|
+
// 返回一个函数
|
|
88
|
+
// 用于在动画结束前结束动画
|
|
89
|
+
return function () {
|
|
90
|
+
let i: string
|
|
91
|
+
for (i in $timers) {
|
|
92
|
+
if ($timers[i].id == id) {
|
|
93
|
+
$timers[i].id = void 0
|
|
94
|
+
return
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
|
|
99
99
|
}
|
package/src/common/assemble.ts
CHANGED
package/src/common/canvas/arc.ts
CHANGED
|
@@ -1,51 +1,51 @@
|
|
|
1
|
-
|
|
2
|
-
// 点(x,y)围绕中心(cx,cy)旋转deg度
|
|
3
|
-
|
|
4
|
-
const rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
|
|
5
|
-
const cos = Math.cos(deg), sin = Math.sin(deg)
|
|
6
|
-
return [
|
|
7
|
-
+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
|
|
8
|
-
+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
|
|
9
|
-
]
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
// r1和r2,内半径和外半径
|
|
13
|
-
// beginA起点弧度,rotateA旋转弧度式
|
|
14
|
-
|
|
15
|
-
export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
|
|
16
|
-
|
|
17
|
-
// 保证逆时针也是可以的
|
|
18
|
-
if (rotateA < 0) {
|
|
19
|
-
beginA += rotateA
|
|
20
|
-
rotateA *= -1
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
const temp: number[] = []
|
|
24
|
-
let p: number[]
|
|
25
|
-
|
|
26
|
-
// 内部
|
|
27
|
-
p = rotate(0, 0, beginA, r1, 0)
|
|
28
|
-
temp[0] = p[0]
|
|
29
|
-
temp[1] = p[1]
|
|
30
|
-
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
31
|
-
temp[2] = p[0]
|
|
32
|
-
temp[3] = p[1]
|
|
33
|
-
|
|
34
|
-
// 外部
|
|
35
|
-
p = rotate(0, 0, beginA, r2, 0)
|
|
36
|
-
temp[4] = p[0]
|
|
37
|
-
temp[5] = p[1]
|
|
38
|
-
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
39
|
-
temp[6] = p[0]
|
|
40
|
-
temp[7] = p[1]
|
|
41
|
-
|
|
42
|
-
doback(
|
|
43
|
-
beginA, beginA + rotateA,
|
|
44
|
-
temp[0] + cx, temp[1] + cy,
|
|
45
|
-
temp[4] + cx, temp[5] + cy,
|
|
46
|
-
temp[2] + cx, temp[3] + cy,
|
|
47
|
-
temp[6] + cx, temp[7] + cy,
|
|
48
|
-
(r2 - r1) * 0.5
|
|
49
|
-
)
|
|
50
|
-
|
|
51
|
-
}
|
|
1
|
+
|
|
2
|
+
// 点(x,y)围绕中心(cx,cy)旋转deg度
|
|
3
|
+
|
|
4
|
+
const rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
|
|
5
|
+
const cos = Math.cos(deg), sin = Math.sin(deg)
|
|
6
|
+
return [
|
|
7
|
+
+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
|
|
8
|
+
+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
|
|
9
|
+
]
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
// r1和r2,内半径和外半径
|
|
13
|
+
// beginA起点弧度,rotateA旋转弧度式
|
|
14
|
+
|
|
15
|
+
export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
|
|
16
|
+
|
|
17
|
+
// 保证逆时针也是可以的
|
|
18
|
+
if (rotateA < 0) {
|
|
19
|
+
beginA += rotateA
|
|
20
|
+
rotateA *= -1
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
const temp: number[] = []
|
|
24
|
+
let p: number[]
|
|
25
|
+
|
|
26
|
+
// 内部
|
|
27
|
+
p = rotate(0, 0, beginA, r1, 0)
|
|
28
|
+
temp[0] = p[0]
|
|
29
|
+
temp[1] = p[1]
|
|
30
|
+
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
31
|
+
temp[2] = p[0]
|
|
32
|
+
temp[3] = p[1]
|
|
33
|
+
|
|
34
|
+
// 外部
|
|
35
|
+
p = rotate(0, 0, beginA, r2, 0)
|
|
36
|
+
temp[4] = p[0]
|
|
37
|
+
temp[5] = p[1]
|
|
38
|
+
p = rotate(0, 0, rotateA, p[0], p[1])
|
|
39
|
+
temp[6] = p[0]
|
|
40
|
+
temp[7] = p[1]
|
|
41
|
+
|
|
42
|
+
doback(
|
|
43
|
+
beginA, beginA + rotateA,
|
|
44
|
+
temp[0] + cx, temp[1] + cy,
|
|
45
|
+
temp[4] + cx, temp[5] + cy,
|
|
46
|
+
temp[2] + cx, temp[3] + cy,
|
|
47
|
+
temp[6] + cx, temp[7] + cy,
|
|
48
|
+
(r2 - r1) * 0.5
|
|
49
|
+
)
|
|
50
|
+
|
|
51
|
+
}
|