vislite 0.6.0-alpha.2 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/.eslintrc.js +3 -1
  2. package/CHANGELOG +1 -1
  3. package/README.md +11 -3
  4. package/lib/Buffer/index.umd.js +2 -2
  5. package/lib/Buffer/index.umd.min.js +2 -2
  6. package/lib/Canvas/index.umd.js +2 -2
  7. package/lib/Canvas/index.umd.min.js +2 -2
  8. package/lib/Cardinal/index.umd.js +2 -2
  9. package/lib/Cardinal/index.umd.min.js +2 -2
  10. package/lib/Eoap/index.umd.js +2 -2
  11. package/lib/Eoap/index.umd.min.js +2 -2
  12. package/lib/Geometry/index.umd.js +2 -2
  13. package/lib/Geometry/index.umd.min.js +2 -2
  14. package/lib/Hermite/index.umd.js +2 -2
  15. package/lib/Hermite/index.umd.min.js +2 -2
  16. package/lib/Matrix4/index.umd.js +2 -2
  17. package/lib/Matrix4/index.umd.min.js +2 -2
  18. package/lib/Mercator/index.umd.js +2 -2
  19. package/lib/Mercator/index.umd.min.js +2 -2
  20. package/lib/OralCanvas/index.es.js +2 -2
  21. package/lib/OralCanvas/index.es.min.js +2 -2
  22. package/lib/OralWebGL/index.es.js +2 -2
  23. package/lib/OralWebGL/index.es.min.js +2 -2
  24. package/lib/SVG/index.umd.js +2 -2
  25. package/lib/SVG/index.umd.min.js +2 -2
  26. package/lib/Shader/index.umd.js +2 -2
  27. package/lib/Shader/index.umd.min.js +2 -2
  28. package/lib/Texture/index.umd.js +2 -2
  29. package/lib/Texture/index.umd.min.js +2 -2
  30. package/lib/TreeLayout/index.umd.js +2 -2
  31. package/lib/TreeLayout/index.umd.min.js +2 -2
  32. package/lib/WebGL/index.umd.js +2 -2
  33. package/lib/WebGL/index.umd.min.js +2 -2
  34. package/lib/animation/index.umd.js +2 -2
  35. package/lib/animation/index.umd.min.js +2 -2
  36. package/lib/formatColor/index.umd.js +2 -2
  37. package/lib/formatColor/index.umd.min.js +2 -2
  38. package/lib/getLoopColors/index.umd.js +2 -2
  39. package/lib/getLoopColors/index.umd.min.js +2 -2
  40. package/lib/getWebGLContext/index.umd.js +2 -2
  41. package/lib/getWebGLContext/index.umd.min.js +2 -2
  42. package/lib/index.umd.js +2 -2
  43. package/lib/index.umd.min.js +2 -2
  44. package/lib/move/index.umd.js +2 -2
  45. package/lib/move/index.umd.min.js +2 -2
  46. package/lib/resizeObserver/index.umd.js +2 -2
  47. package/lib/resizeObserver/index.umd.min.js +2 -2
  48. package/lib/rotate/index.umd.js +2 -2
  49. package/lib/rotate/index.umd.min.js +2 -2
  50. package/lib/ruler/index.umd.js +2 -2
  51. package/lib/ruler/index.umd.min.js +2 -2
  52. package/lib/scale/index.umd.js +2 -2
  53. package/lib/scale/index.umd.min.js +2 -2
  54. package/lib/throttle/index.umd.js +2 -2
  55. package/lib/throttle/index.umd.min.js +2 -2
  56. package/lib/viewHandler/index.umd.js +2 -2
  57. package/lib/viewHandler/index.umd.min.js +2 -2
  58. package/package.json +1 -1
  59. package/src/Canvas.ts +70 -70
  60. package/src/Eoap.ts +66 -66
  61. package/src/Geometry.ts +82 -82
  62. package/src/Matrix4/move.ts +12 -12
  63. package/src/Matrix4/rotate.ts +15 -15
  64. package/src/Matrix4/transform.ts +64 -64
  65. package/src/Mercator.ts +27 -27
  66. package/src/SVG.ts +24 -24
  67. package/src/WebGL.ts +66 -66
  68. package/src/animation.ts +98 -98
  69. package/src/common/assemble.ts +22 -22
  70. package/src/common/canvas/arc.ts +51 -51
  71. package/src/common/canvas/config.ts +158 -158
  72. package/src/common/canvas/gradient.ts +29 -29
  73. package/src/common/canvas/painter.ts +417 -417
  74. package/src/common/geometry/prism-horizontal.ts +35 -35
  75. package/src/common/geometry/prism-vertical.ts +40 -40
  76. package/src/common/geometry/sphere-fragment.ts +40 -40
  77. package/src/common/geometry/tool/circle.ts +11 -11
  78. package/src/common/mergeOption.ts +6 -6
  79. package/src/common/setStyle.ts +5 -5
  80. package/src/common/svg/config.ts +186 -186
  81. package/src/common/svg/gradient.ts +63 -63
  82. package/src/common/svg/index.ts +356 -356
  83. package/src/common/svg/tool.ts +44 -44
  84. package/src/common/tree/toInnerTree.ts +57 -57
  85. package/src/common/tree/toPlainTree.ts +132 -132
  86. package/src/common/webgl/buffer.ts +79 -79
  87. package/src/common/webgl/doDraw.ts +108 -108
  88. package/src/common/webgl/getColorFactory.ts +26 -26
  89. package/src/common/webgl/getShader.ts +48 -48
  90. package/src/common/webgl/getTexture.ts +11 -11
  91. package/src/common/webgl/getWebGLContext.ts +28 -28
  92. package/src/common/webgl/index.ts +224 -224
  93. package/src/common/webgl/shader.ts +75 -75
  94. package/src/common/webgl/texture.ts +97 -97
  95. package/src/formatColor.ts +44 -44
  96. package/src/getLoopColors.ts +42 -42
  97. package/src/interpolation/Cardinal.ts +110 -110
  98. package/src/interpolation/Hermite.ts +65 -65
  99. package/src/move.ts +7 -7
  100. package/src/resizeObserver.ts +37 -37
  101. package/src/rotate.ts +7 -7
  102. package/src/throttle.ts +52 -52
  103. package/src/viewHandler.ts +158 -158
  104. package/types/CanvasOption.d.ts +8 -8
@@ -1,158 +1,158 @@
1
- import type CanvasConfigType from "../../../types/CanvasConfig"
2
-
3
- import arc from "./arc"
4
-
5
- // 文字统一设置方法
6
- export const initText = function (
7
- painter: CanvasRenderingContext2D,
8
- config: CanvasConfigType,
9
- x: number,
10
- y: number,
11
- deg: number
12
- ) {
13
- painter.beginPath();
14
- painter.translate(x, y);
15
- painter.rotate(deg);
16
- painter.font =
17
- config.fontStyle +
18
- " " +
19
- config.fontWeight +
20
- " " +
21
- config.fontSize +
22
- "px " +
23
- config.fontFamily;
24
- return painter
25
- }
26
-
27
- // 画弧统一设置方法
28
- export const initArc = function (
29
- painter: CanvasRenderingContext2D,
30
- config: CanvasConfigType,
31
- cx: number,
32
- cy: number,
33
- r1: number,
34
- r2: number,
35
- beginDeg: number,
36
- deg: number
37
- ) {
38
- if (r1 > r2) {
39
- const temp = r1
40
- r1 = r2
41
- r2 = temp
42
- }
43
-
44
- beginDeg = beginDeg % (Math.PI * 2)
45
-
46
- // 当|deg|>=2π的时候都认为是一个圆环
47
- // 为什么不取2π比较,是怕部分浏览器浮点不精确
48
- if (deg >= Math.PI * 1.999999 || deg <= -Math.PI * 1.999999) {
49
- deg = Math.PI * 2
50
- } else {
51
- deg = deg % (Math.PI * 2)
52
- }
53
-
54
- arc(
55
- beginDeg,
56
- deg,
57
- cx,
58
- cy,
59
- r1,
60
- r2,
61
- function (
62
- beginA: number,
63
- endA: number,
64
- begInnerX: number,
65
- begInnerY: number,
66
- begOuterX: number,
67
- begOuterY: number,
68
- endInnerX: number,
69
- endInnerY: number,
70
- endOuterX: number,
71
- endOuterY: number,
72
- r: number
73
- ) {
74
- if (r < 0) r = -r
75
- painter.beginPath()
76
- painter.moveTo(begInnerX, begInnerY)
77
- painter.arc(
78
- // (圆心x,圆心y,半径,开始角度,结束角度,true逆时针/false顺时针)
79
- cx,
80
- cy,
81
- r1,
82
- beginA,
83
- endA,
84
- false
85
- )
86
- // 结尾
87
- if (config.arcEndCap == "round")
88
- painter.arc(
89
- (endInnerX + endOuterX) * 0.5,
90
- (endInnerY + endOuterY) * 0.5,
91
- r,
92
- endA - Math.PI,
93
- endA,
94
- true
95
- )
96
- else if (config.arcEndCap == "-round")
97
- painter.arc(
98
- (endInnerX + endOuterX) * 0.5,
99
- (endInnerY + endOuterY) * 0.5,
100
- r,
101
- endA - Math.PI,
102
- endA,
103
- false
104
- )
105
- else painter.lineTo(endOuterX, endOuterY)
106
-
107
- painter.arc(cx, cy, r2, endA, beginA, true)
108
- // 开头
109
- if (config.arcStartCap == "round")
110
- painter.arc(
111
- (begInnerX + begOuterX) * 0.5,
112
- (begInnerY + begOuterY) * 0.5,
113
- r,
114
- beginA,
115
- beginA - Math.PI,
116
- true
117
- )
118
- else if (config.arcStartCap == "-round")
119
- painter.arc(
120
- (begInnerX + begOuterX) * 0.5,
121
- (begInnerY + begOuterY) * 0.5,
122
- r,
123
- beginA,
124
- beginA - Math.PI,
125
- false
126
- )
127
- else painter.lineTo(begInnerX, begInnerY)
128
- }
129
- )
130
- if (config.arcStartCap == "butt") painter.closePath()
131
- return painter
132
- }
133
-
134
- // 画圆统一设置方法
135
- export const initCircle = function (
136
- painter: CanvasRenderingContext2D,
137
- cx: number,
138
- cy: number,
139
- r: number
140
- ) {
141
- painter.beginPath()
142
- painter.moveTo(cx + r, cy)
143
- painter.arc(cx, cy, r, 0, Math.PI * 2)
144
- return painter
145
- };
146
-
147
- // 画矩形统一设置方法
148
- export const initRect = function (
149
- painter: CanvasRenderingContext2D,
150
- x: number,
151
- y: number,
152
- width: number,
153
- height: number
154
- ) {
155
- painter.beginPath()
156
- painter.rect(x, y, width, height)
157
- return painter
158
- }
1
+ import type CanvasConfigType from "../../../types/CanvasConfig"
2
+
3
+ import arc from "./arc"
4
+
5
+ // 文字统一设置方法
6
+ export const initText = function (
7
+ painter: CanvasRenderingContext2D,
8
+ config: CanvasConfigType,
9
+ x: number,
10
+ y: number,
11
+ deg: number
12
+ ) {
13
+ painter.beginPath();
14
+ painter.translate(x, y);
15
+ painter.rotate(deg);
16
+ painter.font =
17
+ config.fontStyle +
18
+ " " +
19
+ config.fontWeight +
20
+ " " +
21
+ config.fontSize +
22
+ "px " +
23
+ config.fontFamily;
24
+ return painter
25
+ }
26
+
27
+ // 画弧统一设置方法
28
+ export const initArc = function (
29
+ painter: CanvasRenderingContext2D,
30
+ config: CanvasConfigType,
31
+ cx: number,
32
+ cy: number,
33
+ r1: number,
34
+ r2: number,
35
+ beginDeg: number,
36
+ deg: number
37
+ ) {
38
+ if (r1 > r2) {
39
+ const temp = r1
40
+ r1 = r2
41
+ r2 = temp
42
+ }
43
+
44
+ beginDeg = beginDeg % (Math.PI * 2)
45
+
46
+ // 当|deg|>=2π的时候都认为是一个圆环
47
+ // 为什么不取2π比较,是怕部分浏览器浮点不精确
48
+ if (deg >= Math.PI * 1.999999 || deg <= -Math.PI * 1.999999) {
49
+ deg = Math.PI * 2
50
+ } else {
51
+ deg = deg % (Math.PI * 2)
52
+ }
53
+
54
+ arc(
55
+ beginDeg,
56
+ deg,
57
+ cx,
58
+ cy,
59
+ r1,
60
+ r2,
61
+ function (
62
+ beginA: number,
63
+ endA: number,
64
+ begInnerX: number,
65
+ begInnerY: number,
66
+ begOuterX: number,
67
+ begOuterY: number,
68
+ endInnerX: number,
69
+ endInnerY: number,
70
+ endOuterX: number,
71
+ endOuterY: number,
72
+ r: number
73
+ ) {
74
+ if (r < 0) r = -r
75
+ painter.beginPath()
76
+ painter.moveTo(begInnerX, begInnerY)
77
+ painter.arc(
78
+ // (圆心x,圆心y,半径,开始角度,结束角度,true逆时针/false顺时针)
79
+ cx,
80
+ cy,
81
+ r1,
82
+ beginA,
83
+ endA,
84
+ false
85
+ )
86
+ // 结尾
87
+ if (config.arcEndCap == "round")
88
+ painter.arc(
89
+ (endInnerX + endOuterX) * 0.5,
90
+ (endInnerY + endOuterY) * 0.5,
91
+ r,
92
+ endA - Math.PI,
93
+ endA,
94
+ true
95
+ )
96
+ else if (config.arcEndCap == "-round")
97
+ painter.arc(
98
+ (endInnerX + endOuterX) * 0.5,
99
+ (endInnerY + endOuterY) * 0.5,
100
+ r,
101
+ endA - Math.PI,
102
+ endA,
103
+ false
104
+ )
105
+ else painter.lineTo(endOuterX, endOuterY)
106
+
107
+ painter.arc(cx, cy, r2, endA, beginA, true)
108
+ // 开头
109
+ if (config.arcStartCap == "round")
110
+ painter.arc(
111
+ (begInnerX + begOuterX) * 0.5,
112
+ (begInnerY + begOuterY) * 0.5,
113
+ r,
114
+ beginA,
115
+ beginA - Math.PI,
116
+ true
117
+ )
118
+ else if (config.arcStartCap == "-round")
119
+ painter.arc(
120
+ (begInnerX + begOuterX) * 0.5,
121
+ (begInnerY + begOuterY) * 0.5,
122
+ r,
123
+ beginA,
124
+ beginA - Math.PI,
125
+ false
126
+ )
127
+ else painter.lineTo(begInnerX, begInnerY)
128
+ }
129
+ )
130
+ if (config.arcStartCap == "butt") painter.closePath()
131
+ return painter
132
+ }
133
+
134
+ // 画圆统一设置方法
135
+ export const initCircle = function (
136
+ painter: CanvasRenderingContext2D,
137
+ cx: number,
138
+ cy: number,
139
+ r: number
140
+ ) {
141
+ painter.beginPath()
142
+ painter.moveTo(cx + r, cy)
143
+ painter.arc(cx, cy, r, 0, Math.PI * 2)
144
+ return painter
145
+ };
146
+
147
+ // 画矩形统一设置方法
148
+ export const initRect = function (
149
+ painter: CanvasRenderingContext2D,
150
+ x: number,
151
+ y: number,
152
+ width: number,
153
+ height: number
154
+ ) {
155
+ painter.beginPath()
156
+ painter.rect(x, y, width, height)
157
+ return painter
158
+ }
@@ -1,29 +1,29 @@
1
- // 线性渐变
2
- export const linearGradient = function (painter: CanvasRenderingContext2D, x0: number, y0: number, x1: number, y1: number) {
3
- const gradient = painter.createLinearGradient(x0, y0, x1, y1)
4
- const enhanceGradient = {
5
- "value": function () {
6
- return gradient
7
- },
8
- "setColor": function (stop: number, color: string) {
9
- gradient.addColorStop(stop, color)
10
- return enhanceGradient
11
- }
12
- };
13
- return enhanceGradient
14
- }
15
-
16
- // 环形渐变
17
- export const radialGradient = function (painter: CanvasRenderingContext2D, cx: number, cy: number, r: number) {
18
- const gradient = painter.createRadialGradient(cx, cy, 0, cx, cy, r)
19
- const enhanceGradient = {
20
- "value": function () {
21
- return gradient
22
- },
23
- "setColor": function (stop: number, color: string) {
24
- gradient.addColorStop(stop, color)
25
- return enhanceGradient
26
- }
27
- }
28
- return enhanceGradient
29
- }
1
+ // 线性渐变
2
+ export const linearGradient = function (painter: CanvasRenderingContext2D, x0: number, y0: number, x1: number, y1: number) {
3
+ const gradient = painter.createLinearGradient(x0, y0, x1, y1)
4
+ const enhanceGradient = {
5
+ "value": function () {
6
+ return gradient
7
+ },
8
+ "setColor": function (stop: number, color: string) {
9
+ gradient.addColorStop(stop, color)
10
+ return enhanceGradient
11
+ }
12
+ };
13
+ return enhanceGradient
14
+ }
15
+
16
+ // 环形渐变
17
+ export const radialGradient = function (painter: CanvasRenderingContext2D, cx: number, cy: number, r: number) {
18
+ const gradient = painter.createRadialGradient(cx, cy, 0, cx, cy, r)
19
+ const enhanceGradient = {
20
+ "value": function () {
21
+ return gradient
22
+ },
23
+ "setColor": function (stop: number, color: string) {
24
+ gradient.addColorStop(stop, color)
25
+ return enhanceGradient
26
+ }
27
+ }
28
+ return enhanceGradient
29
+ }