vislite 0.4.1 → 0.5.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +18 -18
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +13 -0
- package/LICENSE +20 -20
- package/README.md +69 -69
- package/lib/Buffer/index.umd.js +3 -3
- package/lib/Buffer/index.umd.min.js +3 -3
- package/lib/Canvas/index.umd.js +3 -3
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +3 -3
- package/lib/Cardinal/index.umd.min.js +3 -3
- package/lib/Eoap/index.umd.js +3 -3
- package/lib/Eoap/index.umd.min.js +3 -3
- package/lib/Geometry/index.umd.js +204 -0
- package/lib/Geometry/index.umd.min.js +11 -0
- package/lib/Hermite/index.umd.js +3 -3
- package/lib/Hermite/index.umd.min.js +3 -3
- package/lib/Matrix4/index.umd.js +3 -3
- package/lib/Matrix4/index.umd.min.js +3 -3
- package/lib/Mercator/index.umd.js +5 -4
- package/lib/Mercator/index.umd.min.js +4 -4
- package/lib/OralCanvas/index.es.js +3 -3
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +11 -11
- package/lib/OralWebGL/index.es.min.js +4 -4
- package/lib/SVG/index.umd.js +4 -4
- package/lib/SVG/index.umd.min.js +4 -4
- package/lib/Shader/index.umd.js +11 -11
- package/lib/Shader/index.umd.min.js +4 -4
- package/lib/Texture/index.umd.js +3 -3
- package/lib/Texture/index.umd.min.js +3 -3
- package/lib/TreeLayout/index.umd.js +3 -3
- package/lib/TreeLayout/index.umd.min.js +3 -3
- package/lib/WebGL/index.umd.js +11 -11
- package/lib/WebGL/index.umd.min.js +4 -4
- package/lib/animation/index.umd.js +3 -3
- package/lib/animation/index.umd.min.js +3 -3
- package/lib/formatColor/index.umd.js +3 -3
- package/lib/formatColor/index.umd.min.js +3 -3
- package/lib/getLoopColors/index.umd.js +3 -3
- package/lib/getLoopColors/index.umd.min.js +3 -3
- package/lib/getWebGLContext/index.umd.js +3 -3
- package/lib/getWebGLContext/index.umd.min.js +3 -3
- package/lib/index.umd.js +154 -14
- package/lib/index.umd.min.js +4 -4
- package/lib/resizeObserver/index.umd.js +3 -3
- package/lib/resizeObserver/index.umd.min.js +3 -3
- package/lib/rotate/index.umd.js +3 -3
- package/lib/rotate/index.umd.min.js +3 -3
- package/lib/ruler/index.umd.js +3 -3
- package/lib/ruler/index.umd.min.js +3 -3
- package/lib/throttle/index.umd.js +3 -3
- package/lib/throttle/index.umd.min.js +3 -3
- package/lib/viewHandler/index.umd.js +3 -3
- package/lib/viewHandler/index.umd.min.js +3 -3
- package/miniprogram/ui-canvas/index.js +107 -107
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Geometry/index.ts +3 -0
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/OralCanvas/index.ts +2 -2
- package/package/OralWebGL/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +39 -39
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package/WebGL/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/formatColor/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +39 -39
- package/package/index.ts +6 -1
- package/package/resizeObserver/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package/viewHandler/index.ts +2 -2
- package/package.json +3 -1
- package/src/Canvas.ts +67 -67
- package/src/Eoap.ts +1 -1
- package/src/Geometry.ts +82 -0
- package/src/Matrix4/index.ts +2 -2
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +3 -2
- package/src/SVG.ts +24 -24
- package/src/TreeLayout/index.ts +185 -185
- package/src/WebGL.ts +66 -66
- package/src/animation.ts +98 -98
- package/src/common/assemble.ts +22 -22
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +158 -158
- package/src/common/canvas/gradient.ts +29 -29
- package/src/common/canvas/index.ts +168 -168
- package/src/common/canvas/painter.ts +426 -426
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/geometry/prism-horizontal.ts +34 -0
- package/src/common/geometry/prism-vertical.ts +40 -0
- package/src/common/geometry/sphere-fragment.ts +39 -0
- package/src/common/geometry/tool/circle.ts +12 -0
- package/src/common/mergeOption.ts +6 -6
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +174 -174
- package/src/common/svg/index.ts +336 -336
- package/src/common/svg/tool.ts +44 -44
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +56 -56
- package/src/common/tree/toPlainTree.ts +131 -131
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/doDraw.ts +108 -108
- package/src/common/webgl/getColorFactory.ts +26 -26
- package/src/common/webgl/getShader.ts +48 -48
- package/src/common/webgl/getTexture.ts +11 -11
- package/src/common/webgl/getWebGLContext.ts +27 -27
- package/src/common/webgl/index.ts +223 -223
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +96 -96
- package/src/formatColor.ts +44 -44
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/resizeObserver.ts +36 -36
- package/src/rotate.ts +1 -1
- package/src/ruler.ts +188 -188
- package/src/shader/fsColor.c +7 -7
- package/src/shader/fsColors.c +7 -7
- package/src/shader/fsCube.c +8 -8
- package/src/shader/fsImage.c +8 -8
- package/src/shader/vsColor.c +17 -17
- package/src/shader/vsColors.c +13 -13
- package/src/shader/vsCube.c +13 -13
- package/src/shader/vsImage.c +13 -13
- package/src/throttle.ts +51 -51
- package/src/viewHandler.ts +158 -158
- package/types/Buffer.d.ts +23 -23
- package/types/Canvas.d.ts +300 -300
- package/types/CanvasConfig.d.ts +82 -82
- package/types/CanvasOption.d.ts +7 -7
- package/types/Cardinal.d.ts +13 -13
- package/types/Geometry.d.ts +35 -0
- package/types/GeometryOption.d.ts +12 -0
- package/types/GeometryResult.d.ts +19 -0
- package/types/Gradient.d.ts +14 -14
- package/types/Hermite.d.ts +18 -18
- package/types/Map.d.ts +2 -2
- package/types/Matrix4.d.ts +4 -4
- package/types/Object3D.d.ts +114 -114
- package/types/SVG.d.ts +210 -210
- package/types/SVGConfig.d.ts +60 -60
- package/types/Scene3D.d.ts +6 -6
- package/types/Shader.d.ts +21 -21
- package/types/Texture.d.ts +16 -16
- package/types/Tree.d.ts +69 -69
- package/types/TreeConfig.d.ts +24 -24
- package/types/TreeLayout.d.ts +48 -48
- package/types/TreeOption.d.ts +48 -48
- package/types/WebGL.d.ts +38 -38
- package/types/WebGLOption.d.ts +7 -7
- package/types/animation.d.ts +6 -6
- package/types/formatColor.d.ts +2 -2
- package/types/getLoopColors.d.ts +2 -2
- package/types/getWebGLContext.d.ts +2 -2
- package/types/index.d.ts +15 -1
- package/types/painterConfig.d.ts +2 -2
- package/types/resizeObserver.d.ts +2 -2
- package/types/rotate.d.ts +1 -1
- package/types/ruler.d.ts +7 -7
- package/types/throttle.d.ts +4 -4
- package/types/throttleOption.d.ts +21 -21
- package/types/viewHandler.d.ts +13 -13
- package/uni-app/ui-canvas.vue +222 -222
package/lib/WebGL/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -357,21 +357,21 @@
|
|
|
357
357
|
return ShaderObject;
|
|
358
358
|
}());
|
|
359
359
|
|
|
360
|
-
var vsColor = "attribute vec4 a_position;\
|
|
360
|
+
var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
|
|
361
361
|
|
|
362
|
-
var vsColors = "attribute vec4 a_position;\
|
|
362
|
+
var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
|
|
363
363
|
|
|
364
|
-
var vsImage = "attribute vec4 a_position;\
|
|
364
|
+
var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
|
|
365
365
|
|
|
366
|
-
var vsCube = "attribute vec4 a_position;\
|
|
366
|
+
var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
|
|
367
367
|
|
|
368
|
-
var fsColor = "precision mediump float;\
|
|
368
|
+
var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
|
|
369
369
|
|
|
370
|
-
var fsColors = "precision mediump float;\
|
|
370
|
+
var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
|
|
371
371
|
|
|
372
|
-
var fsImage = "precision mediump float;\
|
|
372
|
+
var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
|
|
373
373
|
|
|
374
|
-
var fsCube = "precision mediump float;\
|
|
374
|
+
var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
|
|
375
375
|
|
|
376
376
|
var shaders = {};
|
|
377
377
|
function getShader (type, painter, mesh) {
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=e-n)*r+t)]+","+i[4*(n*r+t)+1]+","+i[4*(n*r+t)+2]+","+i[4*(n*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var n=function(t,r){for(var e=[],i=0;i<4;i++)for(var n=0;n<r.length/4;n++)e[4*n+i]=t[i]*r[4*n]+t[i+4]*r[4*n+1]+t[i+8]*r[4*n+2]+t[i+12]*r[4*n+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,r,e,i){void 0===i&&(i=0);var n=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/n,e*t/n,i*t/n,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,o,a,s){var _=function(t,r,e,i,n,o){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,n=r,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=r,o=e,t=0,r=0,e=0),t==i&&r==n&&e==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-r)*(n-r)),s=0!=a?(n-r)/a:1,_=0!=a?(i-t)/a:0,u=(i-t)*_+(n-r)*s,m=o-e,p=Math.sqrt(u*u+m*m),l=0!=p?m/p:1,c=0!=p?u/p:0;return[[s,l*_,_*c,0,-_,s*l,s*c,0,0,-c,l,0,r*_-t*s,e*c-t*_*l-r*s*l,-t*_*c-r*s*c-e*l,1],[s,-_,0,0,l*_,l*s,-c,0,_*c,s*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,o,a,s);return this.__matrix4=n(n(n(_[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),_[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,r,e,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,n-n*r,o-o*e,1]}(t,r,e,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),n(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var n=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,n,o,a){t.vertexAttribPointer(r,e,i,a,n,o),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),s=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,n,o){t.texImage2D(r,e,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,n,o,a,s,_){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<m.length;p++)o[p]&&(u=m[p],t.texImage2D(u,e,i,a,s,0,i,n,null),t.bindTexture(r,_),t.texImage2D(u,e,i,i,n,o[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function u(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new s(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),n=m(t,t.FRAGMENT_SHADER,e),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",c="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}",h="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}",g="attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}",f="precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}",v="precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}",d="precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}",y="precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}",E={};function b(t,r,e,i,n){var o=function(t,r,e){var i,n,o=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[o])return E[o].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[o].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),s=(n={},n[t+"1000"]=f,n[t+"0100"]=v,n[t+"0010"]=d,n[t+"0001"]=y,n)[o],_=new p(r).compile(a,s).use();return E[o]=_,_}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(o.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(o.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(o.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(o.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var s=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(o.program,"u_texture"),0),u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],s,s)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(o.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(o.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,w=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]+e<r){n[o]=+(n[o]+e).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),r&&(this.__regionPainter=e(r,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var s=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,s,0,0,0,0,1]}return t.prototype.matrix=function(t){return new o(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(x=!0);var e={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)r?this.__regionPainter&&(b("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,n),this.__getColor=i(this.__regionPainter)):b("region"+this.__unique,this.painter,t.mesh[o],e,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,n){var o=e.__getColor(t,r);for(var a in e.__regionList){var s=e.__regionList[a];if("rgba("+255*s[0]+","+255*s[1]+","+255*s[2]+","+255*s[3]+")"==o){i(a);break}}i("")}))},t}();return function(r){function e(t,e){if(void 0===e&&(e={}),!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");e=function(t,r){for(var e in t)r[e]=t[e];return r}(e,{region:!0});var i,n,o=t.clientWidth,a=t.clientHeight,s=t;s._vislite_canvas_?(i=s._vislite_canvas_[0],n=s._vislite_canvas_[1]):(e.region&&(n=document.createElement("canvas"),t.appendChild(n),n.style.position="absolute",n.style.zIndex="-1",n.style.opacity="0"),i=document.createElement("canvas"),t.appendChild(i),s._vislite_canvas_=[i,n],t.setAttribute("vislite","WebGL"));for(var _=0,u=[i,n];_<u.length;_++){var m=u[_];m&&(m.style.width=o+"px",m.setAttribute("width",o+""),m.style.height=a+"px",m.setAttribute("height",a+""))}return r.call(this,i,n)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(w)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
|
|
11
|
+
var t,r;t=this,r=function(){"use strict";var t=function(r,e){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,r){t.__proto__=r}||function(t,r){for(var e in r)Object.prototype.hasOwnProperty.call(r,e)&&(t[e]=r[e])},t(r,e)};function r(t,r,e){if(e||2===arguments.length)for(var i,n=0,o=r.length;n<o;n++)!i&&n in r||(i||(i=Array.prototype.slice.call(r,0,n)),i[n]=r[n]);return t.concat(i||Array.prototype.slice.call(r))}function e(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],n=null,o=0;o<i.length;o++){try{n=t.getContext(i[o],e)}catch(t){}if(n)break}if(!n)throw new Error("Non canvas or browser does not support webgl.");var a=n.canvas.width,s=n.canvas.height,_=a*r,u=s*r;return n.viewport(.5*(a-_),.5*(s-u),_,u),n.depthFunc(n.LEQUAL),n.enable(n.DEPTH_TEST),n}function i(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,n){return"rgba("+i[4*((n=e-n)*r+t)]+","+i[4*(n*r+t)+1]+","+i[4*(n*r+t)+2]+","+i[4*(n*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var n=function(t,r){for(var e=[],i=0;i<4;i++)for(var n=0;n<r.length/4;n++)e[4*n+i]=t[i]*r[4*n]+t[i+4]*r[4*n+1]+t[i+8]*r[4*n+2]+t[i+12]*r[4*n+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,i){return void 0===i&&(i=0),this.__matrix4=n(function(t,r,e,i){void 0===i&&(i=0);var n=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/n,e*t/n,i*t/n,1]}(t,r,e,i),this.__matrix4),this},t.prototype.rotate=function(t,r,e,i,o,a,s){var _=function(t,r,e,i,n,o){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,n=r,o=1):"number"==typeof i&&"number"==typeof n&&"number"==typeof o||(i=t,n=r,o=e,t=0,r=0,e=0),t==i&&r==n&&e==o)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-t)*(i-t)+(n-r)*(n-r)),s=0!=a?(n-r)/a:1,_=0!=a?(i-t)/a:0,u=(i-t)*_+(n-r)*s,m=o-e,p=Math.sqrt(u*u+m*m),l=0!=p?m/p:1,c=0!=p?u/p:0;return[[s,l*_,_*c,0,-_,s*l,s*c,0,0,-c,l,0,r*_-t*s,e*c-t*_*l-r*s*l,-t*_*c-r*s*c-e*l,1],[s,-_,0,0,l*_,l*s,-c,0,_*c,s*c,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,i,o,a,s);return this.__matrix4=n(n(n(_[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),_[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),this.__matrix4=n(function(t,r,e,i,n,o){return void 0===i&&(i=0),void 0===n&&(n=0),void 0===o&&(o=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,n-n*r,o-o*e,1]}(t,r,e,i,o,a),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?n(this.__matrix4,t):n(t,this.__matrix4),this},t.prototype.use=function(t,r,e,i){return void 0===e&&(e=0),void 0===i&&(i=1),n(this.__matrix4,[t,r,e,i])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var n=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(n,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,n,o,a){t.vertexAttribPointer(r,e,i,a,n,o),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),s=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,n,o){t.texImage2D(r,e,i,i,n,o)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,n,o,a,s,_){for(var u,m=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<m.length;p++)o[p]&&(u=m[p],t.texImage2D(u,e,i,a,s,0,i,n,null),t.bindTexture(r,_),t.texImage2D(u,e,i,i,n,o[p]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function u(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new s(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},p=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),n=m(t,t.FRAGMENT_SHADER,e),o=t.createProgram();if(t.attachShader(o,i),t.attachShader(o,n),t.linkProgram(o),!t.getProgramParameter(o,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(o));return o}(this.__painter,t,r),this},t}(),l="attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}",c="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}",h="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}",g="attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}",f="precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}",v="precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}",d="precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}",y="precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}",E={};function b(t,r,e,i,n){var o=function(t,r,e){var i,n,o=t+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.image?"1":"0")+(e.material.cube?"1":"0");if(E[o])return E[o].use();var a=(i={},i[t+"1000"]=l,i[t+"0100"]=c,i[t+"0010"]=h,i[t+"0001"]=g,i)[o].replace(/uniform +mat4 +u_matrix;/,"\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;").replace(/u_matrix +\* +a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),s=(n={},n[t+"1000"]=f,n[t+"0100"]=v,n[t+"0010"]=d,n[t+"0001"]=y,n)[o],_=new p(r).compile(a,s).use();return E[o]=_,_}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(o.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_world"),!1,n.matrix),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_proporion"),!1,n.proporion),r.uniformMatrix4fv(r.getUniformLocation(o.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(o.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(o.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(o.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var s=e.material.cube.right.image.value.width;r.uniform1i(r.getUniformLocation(o.program,"u_texture"),0),u(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],s,s)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(o.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(o.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),u(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,w=function(){function t(t,r){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var n=[],o=0;o<i;o++)n[o]=t;return function(){for(var o=0;o<i;o++){if(n[o]+e<r){n[o]=+(n[o]+e).toFixed(7);break}o<i-1&&(n[o]=t)}return n}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=e(t,10),r&&(this.__regionPainter=e(r,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var s=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,s,0,0,0,0,1]}return t.prototype.matrix=function(t){return new o(t)},t.prototype.getMatrix=function(){return this.__scene.matrix},t.prototype.getObject3D=function(){return this.__scene.children},t.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},t.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(x=!0);var e={matrix:t.matrix.value()},n={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var o=0;o<t.mesh.length;o++)r?this.__regionPainter&&(b("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[o].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},e,n),this.__getColor=i(this.__regionPainter)):b("region"+this.__unique,this.painter,t.mesh[o],e,n)},t.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},t.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},t.prototype.getRegion=function(t,r){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,n){var o=e.__getColor(t,r);for(var a in e.__regionList){var s=e.__regionList[a];if("rgba("+255*s[0]+","+255*s[1]+","+255*s[2]+","+255*s[3]+")"==o){i(a);break}}i("")}))},t}();return function(r){function e(t,e){if(void 0===e&&(e={}),!t)throw new Error("VISLite WebGL:The mount point requires an HTMLElement type but encountered null.");e=function(t,r){for(var e in t)r[e]=t[e];return r}(e,{region:!0});var i,n,o=t.clientWidth,a=t.clientHeight,s=t;s._vislite_canvas_?(i=s._vislite_canvas_[0],n=s._vislite_canvas_[1]):(e.region&&(n=document.createElement("canvas"),t.appendChild(n),n.style.position="absolute",n.style.zIndex="-1",n.style.opacity="0"),i=document.createElement("canvas"),t.appendChild(i),s._vislite_canvas_=[i,n],t.setAttribute("vislite","WebGL"));for(var _=0,u=[i,n];_<u.length;_++){var m=u[_];m&&(m.style.width=o+"px",m.setAttribute("width",o+""),m.style.height=a+"px",m.setAttribute("height",a+""))}return r.call(this,i,n)||this}return function(r,e){if("function"!=typeof e&&null!==e)throw new TypeError("Class extends value "+String(e)+" is not a constructor or null");function i(){this.constructor=r}t(r,e),r.prototype=null===e?Object.create(e):(i.prototype=e.prototype,new i)}(e,r),e}(w)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=r():"function"==typeof define&&define.amd?define(r):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_WebGL=r();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";var e,t=[];return function(i,n,r){void 0===n&&(n=400),void 0===r&&(r=function(){});var o={timer:function(e,i,n){if(!e)throw new Error("Tick is required!");var r=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return t.push({id:r,createTime:new Date,tick:e,duration:i,callback:n}),o.start(),r},start:function(){e||(e=setInterval(o.tick,13))},tick:function(){var e,i,n,r,a,u,f,c=t;for((t=[]).length=0,i=0;i<c.length;i++)e=(a=c[i]).createTime,n=a.tick,u=a.duration,r=a.callback,n(f=(f=(+(new Date).valueOf()-e.valueOf())/u)>1?1:f),f<1&&a.id?t.push(a):r(f);t.length<=0&&o.stop()},stop:function(){e&&(clearInterval(e),e=null)}},a=o.timer((function(e){i(e)}),n,r);return function(){var e;for(e in t)if(t[e].id==a)return void(t[e].id=void 0)}}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_animation=t();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";var e=function(e){var t=e.toString(16);return 1==t.length?"0"+t:t};return function(t,o){var c=document.getElementsByTagName("head")[0];c.style.color=t;for(var n=(document.defaultView&&document.defaultView.getComputedStyle?document.defaultView.getComputedStyle(c,null):c.currentStyle).getPropertyValue("color").replace(/rgba?\(/,"").replace(")","").split(","),r=0;r<n.length;r++)n[r]=+n[r];switch(n.push(1),o){case"3d":return[n[0]/255,n[1]/255,n[2]/255,n[3]];case"rgba":return"rgba(".concat(n[0],", ").concat(n[1],", ").concat(n[2],", ").concat(n[3],")");case"rgb":return"rgb(".concat(n[0],", ").concat(n[1],", ").concat(n[2],")");case"hexAlpha":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2])).concat(e(+(255*n[3]).toFixed(0)));case"hex":return"#".concat(e(n[0])).concat(e(n[1])).concat(e(n[2]))}throw new Error("Unsupported color format: "+o)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_formatColor=t();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";return function(e,t){void 0===t&&(t=1);var r=["rgba(84,112,198,"+t+")","rgba(145,204,117,"+t+")","rgba(250,200,88,"+t+")","rgba(238,102,102,"+t+")","rgba(115,192,222,"+t+")","rgba(59,162,114,"+t+")","rgba(252,132,82,"+t+")","rgba(154,96,180,"+t+")","rgba(234,124,204,"+t+")"],n=[];if(e<=r.length)return r;if(e%r.length==0)for(var o=0;o<e/r.length;o++)n=n.concat(r);else{for(var a=1;a<e/r.length;a++)n=n.concat(r);if(e%r.length==1)n=n.concat(r[4]);else for(var f=0;f<e%r.length;f++)n=n.concat(r[f])}return n}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getLoopColors=t();
|
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
var e,t;e=this,t=function(){"use strict";return function(e,t){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,i=e.clientWidth,o=e.clientHeight,r=e;return r._vislite_canvas_?n=r._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),r._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=i+"px",n.setAttribute("width",i+""),n.style.height=o+"px",n.setAttribute("height",o+""),function(e,t,n){void 0===n&&(n={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,r=0;r<i.length;r++){try{o=e.getContext(i[r],n)}catch(e){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var l=o.canvas.width,a=o.canvas.height,s=l*t,u=a*t;return o.viewport(.5*(l-s),.5*(a-u),s,u),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}(n,t)}},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_getWebGLContext=t();
|
package/lib/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.
|
|
2
|
+
* VISLite JavaScript Library v0.5.0-alpha.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
|
-
*
|
|
9
|
-
* Publish Date:
|
|
8
|
+
*
|
|
9
|
+
* Publish Date: Sat Sep 16 2023 16:50:25 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -740,7 +740,7 @@
|
|
|
740
740
|
lineWidth: 1,
|
|
741
741
|
textAlign: "left",
|
|
742
742
|
textBaseline: "middle",
|
|
743
|
-
"fontSize":
|
|
743
|
+
"fontSize": 16,
|
|
744
744
|
"fontFamily": "sans-serif",
|
|
745
745
|
"arcStartCap": "butt",
|
|
746
746
|
"arcEndCap": "butt",
|
|
@@ -1776,21 +1776,21 @@
|
|
|
1776
1776
|
return ShaderObject;
|
|
1777
1777
|
}());
|
|
1778
1778
|
|
|
1779
|
-
var vsColor = "attribute vec4 a_position;\
|
|
1779
|
+
var vsColor = "attribute vec4 a_position;\nuniform mat4 u_matrix;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n}";
|
|
1780
1780
|
|
|
1781
|
-
var vsColors = "attribute vec4 a_position;\
|
|
1781
|
+
var vsColors = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_color;\nvarying vec4 v_color;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_color = a_color;\n}";
|
|
1782
1782
|
|
|
1783
|
-
var vsImage = "attribute vec4 a_position;\
|
|
1783
|
+
var vsImage = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec2 a_textcoord;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_textcoord = a_textcoord;\n}";
|
|
1784
1784
|
|
|
1785
|
-
var vsCube = "attribute vec4 a_position;\
|
|
1785
|
+
var vsCube = "attribute vec4 a_position;\nuniform mat4 u_matrix;\nattribute vec4 a_normal;\nvarying vec3 v_normal;\n\nvoid main()\n{\n vec4 temp = u_matrix * a_position;\n temp.z = -1.0 * temp.z;\n float dist = 4.0;\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n v_normal = normalize(vec3(a_normal));\n}";
|
|
1786
1786
|
|
|
1787
|
-
var fsColor = "precision mediump float;\
|
|
1787
|
+
var fsColor = "precision mediump float;\n\nuniform vec4 u_color;\n\nvoid main()\n{\n gl_FragColor = u_color;\n}";
|
|
1788
1788
|
|
|
1789
|
-
var fsColors = "precision mediump float;\
|
|
1789
|
+
var fsColors = "precision mediump float;\n\nvarying vec4 v_color;\n\nvoid main()\n{\n gl_FragColor = v_color;\n}";
|
|
1790
1790
|
|
|
1791
|
-
var fsImage = "precision mediump float;\
|
|
1791
|
+
var fsImage = "precision mediump float;\n\nuniform sampler2D u_sampler;\nvarying vec2 v_textcoord;\n\nvoid main()\n{\n gl_FragColor = texture2D(u_sampler, v_textcoord);\n}";
|
|
1792
1792
|
|
|
1793
|
-
var fsCube = "precision mediump float;\
|
|
1793
|
+
var fsCube = "precision mediump float;\n\nvarying vec3 v_normal;\nuniform samplerCube u_texture;\n\nvoid main()\n{\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\n}";
|
|
1794
1794
|
|
|
1795
1795
|
var shaders = {};
|
|
1796
1796
|
function getShader (type, painter, mesh) {
|
|
@@ -2170,7 +2170,8 @@
|
|
|
2170
2170
|
this.use = function (λ, φ) {
|
|
2171
2171
|
return [
|
|
2172
2172
|
(help * λ - cx) * 0.8,
|
|
2173
|
-
-1 * help * φ - cy
|
|
2173
|
+
-1 * help * φ - cy,
|
|
2174
|
+
0
|
|
2174
2175
|
];
|
|
2175
2176
|
};
|
|
2176
2177
|
}
|
|
@@ -2655,6 +2656,144 @@
|
|
|
2655
2656
|
return TreeLayout;
|
|
2656
2657
|
}(Tree));
|
|
2657
2658
|
|
|
2659
|
+
var splitNum = function (precision, radius) {
|
|
2660
|
+
var num = Math.ceil(Math.PI * 2 /
|
|
2661
|
+
Math.asin(precision / radius) * 2);
|
|
2662
|
+
return (isNaN(num) || num < 12) ? 12 : num;
|
|
2663
|
+
};
|
|
2664
|
+
|
|
2665
|
+
function prismHorizontal (normal, x, y, z, radius, num, d) {
|
|
2666
|
+
var beginX, beginZ;
|
|
2667
|
+
if (num == 4) {
|
|
2668
|
+
var temp = radius / 1.414;
|
|
2669
|
+
beginX = x + temp;
|
|
2670
|
+
beginZ = z + temp;
|
|
2671
|
+
}
|
|
2672
|
+
else {
|
|
2673
|
+
beginX = x + radius;
|
|
2674
|
+
beginZ = z;
|
|
2675
|
+
}
|
|
2676
|
+
var points = [x, y, z], deg = Math.PI * 2 / num;
|
|
2677
|
+
if (normal)
|
|
2678
|
+
points.push(0, d, 0);
|
|
2679
|
+
points.push(beginX, y, beginZ);
|
|
2680
|
+
if (normal)
|
|
2681
|
+
points.push(0, d, 0);
|
|
2682
|
+
for (var i = 0; i < num; i++) {
|
|
2683
|
+
var point = rotate$1(x, z, deg * (i + 1), beginX, beginZ);
|
|
2684
|
+
points.push(point[0], y, point[1]);
|
|
2685
|
+
if (normal)
|
|
2686
|
+
points.push(0, d, 0);
|
|
2687
|
+
}
|
|
2688
|
+
return points;
|
|
2689
|
+
}
|
|
2690
|
+
|
|
2691
|
+
function prismVertical (normal, x, y, z, radius, height, num) {
|
|
2692
|
+
var points = [];
|
|
2693
|
+
var beginPosition;
|
|
2694
|
+
if (num == 4) {
|
|
2695
|
+
beginPosition = rotate$1(x, z, Math.PI * 0.25, x - radius, z);
|
|
2696
|
+
}
|
|
2697
|
+
else {
|
|
2698
|
+
beginPosition = [x + radius, z];
|
|
2699
|
+
}
|
|
2700
|
+
var deg = Math.PI * 2 / num, degHalf = Math.PI * 2 / (num * 2);
|
|
2701
|
+
var endPosition, normalPosition = [];
|
|
2702
|
+
for (var i = 0; i < num; i++) {
|
|
2703
|
+
endPosition = rotate$1.apply(void 0, __spreadArray([x, z, deg], beginPosition, false));
|
|
2704
|
+
if (normal) {
|
|
2705
|
+
var halfPosition = rotate$1.apply(void 0, __spreadArray([x, z, degHalf], beginPosition, false));
|
|
2706
|
+
normalPosition = [halfPosition[0], 0, halfPosition[1]];
|
|
2707
|
+
}
|
|
2708
|
+
points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
|
|
2709
|
+
points.push.apply(points, __spreadArray([beginPosition[0], y + height, beginPosition[1]], normalPosition, false));
|
|
2710
|
+
points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
|
|
2711
|
+
points.push.apply(points, __spreadArray([beginPosition[0], y, beginPosition[1]], normalPosition, false));
|
|
2712
|
+
points.push.apply(points, __spreadArray([endPosition[0], y, endPosition[1]], normalPosition, false));
|
|
2713
|
+
points.push.apply(points, __spreadArray([endPosition[0], y + height, endPosition[1]], normalPosition, false));
|
|
2714
|
+
beginPosition = endPosition;
|
|
2715
|
+
}
|
|
2716
|
+
return points;
|
|
2717
|
+
}
|
|
2718
|
+
|
|
2719
|
+
function sphereFragment (normal, cx, cy, cz, radius, num, index) {
|
|
2720
|
+
var points = [cx, cy + radius, cz], deg = Math.PI * 2 / num, point;
|
|
2721
|
+
if (normal)
|
|
2722
|
+
points.push(0, radius, 0);
|
|
2723
|
+
var copy2 = function () {
|
|
2724
|
+
points.push.apply(points, points.slice(points.length - (normal ? 12 : 6)));
|
|
2725
|
+
};
|
|
2726
|
+
for (var i = 1; i < num * 0.5; i++) {
|
|
2727
|
+
point = rotate$1(cx, cy, deg * i, cx, cy + radius);
|
|
2728
|
+
if (i > 1)
|
|
2729
|
+
copy2();
|
|
2730
|
+
var point1 = rotate$1(cx, cz, deg * index, point[0], cz);
|
|
2731
|
+
points.push(point1[0], point[1], point1[1]);
|
|
2732
|
+
if (normal)
|
|
2733
|
+
points.push(point1[0] - cx, point[1] - cy, point1[1] - cz);
|
|
2734
|
+
if (i > 1)
|
|
2735
|
+
copy2();
|
|
2736
|
+
var point2 = rotate$1(cx, cz, deg * (index + 1), point[0], cz);
|
|
2737
|
+
points.push(point2[0], point[1], point2[1]);
|
|
2738
|
+
if (normal)
|
|
2739
|
+
points.push(point2[0] - cx, point2[1] - cy, point2[1] - cz);
|
|
2740
|
+
}
|
|
2741
|
+
copy2();
|
|
2742
|
+
points.push(cx, cy - radius, cz);
|
|
2743
|
+
if (normal)
|
|
2744
|
+
points.push(0, -radius, 0);
|
|
2745
|
+
return points;
|
|
2746
|
+
}
|
|
2747
|
+
|
|
2748
|
+
var Geometry = (function () {
|
|
2749
|
+
function Geometry(option) {
|
|
2750
|
+
if (option === void 0) { option = {}; }
|
|
2751
|
+
this.name = 'Geometry';
|
|
2752
|
+
this.__option = mergeOption(option, {
|
|
2753
|
+
precision: 0.1,
|
|
2754
|
+
normal: false,
|
|
2755
|
+
});
|
|
2756
|
+
}
|
|
2757
|
+
Geometry.prototype.cylinder = function (x, y, z, radius, height) {
|
|
2758
|
+
var num = splitNum(this.__option.precision, radius);
|
|
2759
|
+
return this.prism(x, y, z, radius, height, num);
|
|
2760
|
+
};
|
|
2761
|
+
Geometry.prototype.prism = function (x, y, z, radius, height, num) {
|
|
2762
|
+
var result = [];
|
|
2763
|
+
result.push({
|
|
2764
|
+
points: prismHorizontal(this.__option.normal, x, y, z, radius, num, height > 0 ? -1 : 1),
|
|
2765
|
+
length: num + 2,
|
|
2766
|
+
method: "TRIANGLE_FAN"
|
|
2767
|
+
});
|
|
2768
|
+
result.push({
|
|
2769
|
+
points: prismHorizontal(this.__option.normal, x, y + height, z, radius, num, height > 0 ? 1 : -1),
|
|
2770
|
+
length: num + 2,
|
|
2771
|
+
method: "TRIANGLE_FAN"
|
|
2772
|
+
});
|
|
2773
|
+
result.push({
|
|
2774
|
+
points: prismVertical(this.__option.normal, x, y, z, radius, height, num),
|
|
2775
|
+
length: 6 * num,
|
|
2776
|
+
method: "TRIANGLES"
|
|
2777
|
+
});
|
|
2778
|
+
return result;
|
|
2779
|
+
};
|
|
2780
|
+
Geometry.prototype.sphere = function (cx, cy, cz, radius) {
|
|
2781
|
+
var _a;
|
|
2782
|
+
var num = splitNum(this.__option.precision, radius);
|
|
2783
|
+
var result = [{
|
|
2784
|
+
points: [],
|
|
2785
|
+
length: 0,
|
|
2786
|
+
method: "TRIANGLES"
|
|
2787
|
+
}];
|
|
2788
|
+
for (var i = 0; i < num; i++) {
|
|
2789
|
+
(_a = result[0].points).push.apply(_a, sphereFragment(this.__option.normal, cx, cy, cz, radius, num, i));
|
|
2790
|
+
}
|
|
2791
|
+
result[0].length = result[0].points.length / (this.__option.normal ? 6 : 3);
|
|
2792
|
+
return result;
|
|
2793
|
+
};
|
|
2794
|
+
return Geometry;
|
|
2795
|
+
}());
|
|
2796
|
+
|
|
2658
2797
|
var index = {
|
|
2659
2798
|
Cardinal: Cardinal,
|
|
2660
2799
|
Hermite: Hermite,
|
|
@@ -2676,7 +2815,8 @@
|
|
|
2676
2815
|
viewHandler: viewHandler,
|
|
2677
2816
|
resizeObserver: resizeObserver,
|
|
2678
2817
|
throttle: throttle,
|
|
2679
|
-
TreeLayout: TreeLayout
|
|
2818
|
+
TreeLayout: TreeLayout,
|
|
2819
|
+
Geometry: Geometry
|
|
2680
2820
|
};
|
|
2681
2821
|
|
|
2682
2822
|
return index;
|