vislite 0.4.1-alpha.2 → 0.4.1-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.editorconfig +19 -0
- package/CHANGELOG +17 -8
- package/README.md +16 -1
- package/lib/Buffer/index.umd.js +2 -2
- package/lib/Buffer/index.umd.min.js +2 -2
- package/lib/Canvas/index.umd.js +89 -10
- package/lib/Canvas/index.umd.min.js +3 -3
- package/lib/Cardinal/index.umd.js +2 -2
- package/lib/Cardinal/index.umd.min.js +2 -2
- package/lib/Eoap/index.umd.js +2 -2
- package/lib/Eoap/index.umd.min.js +2 -2
- package/lib/Hermite/index.umd.js +2 -2
- package/lib/Hermite/index.umd.min.js +2 -2
- package/lib/Matrix4/index.umd.js +2 -2
- package/lib/Matrix4/index.umd.min.js +2 -2
- package/lib/Mercator/index.umd.js +2 -2
- package/lib/Mercator/index.umd.min.js +2 -2
- package/lib/OralCanvas/index.es.js +79 -8
- package/lib/OralCanvas/index.es.min.js +3 -3
- package/lib/OralWebGL/index.es.js +35 -10
- package/lib/OralWebGL/index.es.min.js +3 -3
- package/lib/SVG/index.umd.js +2 -2
- package/lib/SVG/index.umd.min.js +2 -2
- package/lib/Shader/index.umd.js +82 -3
- package/lib/Shader/index.umd.min.js +3 -3
- package/lib/Texture/index.umd.js +3 -5
- package/lib/Texture/index.umd.min.js +3 -3
- package/lib/TreeLayout/index.umd.js +427 -0
- package/lib/TreeLayout/index.umd.min.js +11 -0
- package/lib/WebGL/index.umd.js +45 -12
- package/lib/WebGL/index.umd.min.js +3 -3
- package/lib/animation/index.umd.js +3 -3
- package/lib/animation/index.umd.min.js +2 -2
- package/lib/formatColor/index.umd.js +59 -0
- package/lib/formatColor/index.umd.min.js +11 -0
- package/lib/getLoopColors/index.umd.js +2 -2
- package/lib/getLoopColors/index.umd.min.js +2 -2
- package/lib/getWebGLContext/index.umd.js +2 -2
- package/lib/getWebGLContext/index.umd.min.js +2 -2
- package/lib/index.umd.js +555 -23
- package/lib/index.umd.min.js +3 -3
- package/lib/resizeObserver/index.umd.js +48 -0
- package/lib/resizeObserver/index.umd.min.js +11 -0
- package/lib/rotate/index.umd.js +2 -2
- package/lib/rotate/index.umd.min.js +2 -2
- package/lib/ruler/index.umd.js +2 -2
- package/lib/ruler/index.umd.min.js +2 -2
- package/lib/throttle/index.umd.js +68 -0
- package/lib/throttle/index.umd.min.js +11 -0
- package/lib/viewHandler/index.umd.js +2 -2
- package/lib/viewHandler/index.umd.min.js +2 -2
- package/package/Buffer/index.ts +1 -0
- package/package/Canvas/index.ts +1 -0
- package/package/OralCanvas/index.ts +1 -0
- package/package/OralWebGL/index.ts +1 -0
- package/package/Shader/index.ts +39 -1
- package/package/Texture/index.ts +1 -0
- package/package/TreeLayout/index.ts +3 -0
- package/package/WebGL/index.ts +1 -0
- package/package/formatColor/index.ts +3 -0
- package/package/index.ts +12 -1
- package/package/resizeObserver/index.ts +3 -0
- package/package/throttle/index.ts +3 -0
- package/package.json +1 -1
- package/src/Canvas.ts +7 -3
- package/src/Eoap.ts +1 -1
- package/src/Matrix4/index.ts +1 -1
- package/src/Mercator.ts +1 -1
- package/src/SVG.ts +2 -1
- package/src/TreeLayout/index.ts +186 -0
- package/src/WebGL.ts +7 -3
- package/src/animation.ts +2 -3
- package/src/common/canvas/config.ts +2 -1
- package/src/common/canvas/index.ts +10 -3
- package/src/common/canvas/painter.ts +74 -5
- package/src/common/mergeOption.ts +7 -0
- package/src/common/svg/config.ts +2 -1
- package/src/common/svg/index.ts +2 -1
- package/src/common/svg/tool.ts +2 -1
- package/src/common/tree/index.ts +26 -0
- package/src/common/tree/toInnerTree.ts +57 -0
- package/src/common/tree/toPlainTree.ts +132 -0
- package/src/common/webgl/doDraw.ts +2 -0
- package/src/common/webgl/getShader.ts +25 -52
- package/src/common/webgl/index.ts +4 -3
- package/src/common/webgl/texture.ts +2 -5
- package/src/formatColor.ts +45 -0
- package/src/interpolation/Cardinal.ts +2 -1
- package/src/interpolation/Hermite.ts +1 -1
- package/src/resizeObserver.ts +37 -0
- package/src/ruler.ts +1 -1
- package/src/shader/fsColor.c +8 -0
- package/src/shader/fsColors.c +8 -0
- package/src/shader/fsCube.c +9 -0
- package/src/shader/fsImage.c +9 -0
- package/src/shader/vsColor.c +18 -0
- package/src/shader/vsColors.c +14 -0
- package/src/shader/vsCube.c +14 -0
- package/src/shader/vsImage.c +14 -0
- package/src/throttle.ts +50 -0
- package/src/viewHandler.ts +1 -1
- package/types/Canvas.d.ts +12 -0
- package/types/CanvasOption.d.ts +2 -2
- package/types/Shader.d.ts +6 -0
- package/types/Tree.d.ts +38 -0
- package/types/TreeConfig.d.ts +25 -0
- package/types/TreeLayout.d.ts +49 -0
- package/types/TreeOption.d.ts +46 -0
- package/types/formatColor.d.ts +3 -0
- package/types/index.d.ts +24 -1
- package/types/resizeObserver.d.ts +3 -0
- package/types/throttle.d.ts +5 -0
- package/types/throttleOption.d.ts +20 -0
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* VISLite JavaScript Library v0.4.1-
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* VISLite JavaScript Library v0.4.1-beta.0
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* git+https://github.com/oi-contrib/VISLite.git
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* Copyright zxl20070701
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* Released under the MIT license
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* Publish Date: Wed Aug 23 2023 22:06:27 GMT+0800 (中国标准时间)
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function t(t,r,e){if(e||2===arguments.length)for(var i,o=0,a=r.length;o<a;o++)!i&&o in r||(i||(i=Array.prototype.slice.call(r,0,o)),i[o]=r[o]);return t.concat(i||Array.prototype.slice.call(r))}function r(t,r,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,a=0;a<i.length;a++){try{o=t.getContext(i[a],e)}catch(t){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var n=o.canvas.width,_=o.canvas.height,s=n*r,m=_*r;return o.viewport(.5*(n-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(t){var r=t.drawingBufferWidth,e=t.drawingBufferHeight,i=new Uint8Array(4*r*e);return t.readPixels(0,0,r,e,t.RGBA,t.UNSIGNED_BYTE,i),function(t,o){return"rgba("+i[4*((o=e-o)*r+t)]+","+i[4*(o*r+t)+1]+","+i[4*(o*r+t)+2]+","+i[4*(o*r+t)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(t,r){for(var e=[],i=0;i<4;i++)for(var o=0;o<r.length/4;o++)e[4*o+i]=t[i]*r[4*o]+t[i+4]*r[4*o+1]+t[i+8]*r[4*o+2]+t[i+12]*r[4*o+3];return e},o=function(){function t(t){void 0===t&&(t=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=t}return t.prototype.move=function(t,r,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(t,r,e,i){void 0===i&&(i=0);var o=Math.sqrt(r*r+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,r*t/o,e*t/o,i*t/o,1]}(t,r,e,o),this.__matrix4),this},t.prototype.rotate=function(t,r,e,o,a,n,_){var s=function(t,r,e,i,o,a){if("number"==typeof t&&"number"==typeof r){if("number"!=typeof e?(e=0,i=t,o=r,a=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof a||(i=t,o=r,a=e,t=0,r=0,e=0),t==i&&r==o&&e==a)throw new Error("It's not a legitimate ray!");var n=Math.sqrt((i-t)*(i-t)+(o-r)*(o-r)),_=0!=n?(o-r)/n:1,s=0!=n?(i-t)/n:0,m=(i-t)*s+(o-r)*_,u=a-e,c=Math.sqrt(m*m+u*u),l=0!=c?u/c:1,h=0!=c?m/c:0;return[[_,l*s,s*h,0,-s,_*l,_*h,0,0,-h,l,0,r*s-t*_,e*h-t*s*l-r*_*l,-t*s*h-r*_*h-e*l,1],[_,-s,0,0,l*s,l*_,-h,0,s*h,_*h,l,0,t,r,e,1]]}throw new Error("a1 and b1 is required!")}(r,e,o,a,n,_);return this.__matrix4=i(i(i(s[1],function(t){var r=Math.sin(t),e=Math.cos(t);return[e,r,0,0,-r,e,0,0,0,0,1,0,0,0,0,1]}(t)),s[0]),this.__matrix4),this},t.prototype.scale=function(t,r,e,o,a,n){return void 0===o&&(o=0),void 0===a&&(a=0),void 0===n&&(n=0),this.__matrix4=i(function(t,r,e,i,o,a){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===a&&(a=0),[t,0,0,0,0,r,0,0,0,0,e,0,i-i*t,o-o*r,a-a*e,1]}(t,r,e,o,a,n),this.__matrix4),this},t.prototype.multiply=function(t,r){return void 0===r&&(r=!1),this.__matrix4=r?i(this.__matrix4,t):i(t,this.__matrix4),this},t.prototype.use=function(t,r,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[t,r,e,o])},t.prototype.value=function(){return this.__matrix4},t}(),a=function(){function t(t,r){void 0===r&&(r=!1),this.__painter=t,this.__isElement=r,this.__buffer=function(t){return t.createBuffer()}(t),this.__type=r?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER}return t.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},t.prototype.write=function(t){return function(t,r,e,i){var o=e?t.ELEMENT_ARRAY_BUFFER:t.ARRAY_BUFFER;t.bufferData(o,r,i)}(this.__painter,t,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=t.BYTES_PER_ELEMENT,this},t.prototype.divide=function(t,r,e,i){return void 0===i&&(i=0),function(t,r,e,i,o,a,n){t.vertexAttribPointer(r,e,i,n,o,a),t.enableVertexAttribArray(r)}(this.__painter,t,r,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},t}(),n=function(){function t(t,r,e){void 0===e&&(e=0),this.__painter=t,this.__type={"2d":t.TEXTURE_2D,cube:t.TEXTURE_CUBE_MAP}[r],this.__texture=function(t,r,e){var i=t.createTexture();return r==t.TEXTURE_2D&&t.activeTexture(t["TEXTURE"+e]),t.bindTexture(r,i),i}(t,this.__type,e),t.texParameteri(this.__type,t.TEXTURE_MIN_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_MAG_FILTER,t.NEAREST),t.texParameteri(this.__type,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(this.__type,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE)}return t.prototype.useImage=function(t){return function(t,r,e,i,o,a){t.texImage2D(r,e,i,i,o,a)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t),this},t.prototype.useCube=function(t,r,e){return function(t,r,e,i,o,a,n,_,s){for(var m,u=[t.TEXTURE_CUBE_MAP_POSITIVE_X,t.TEXTURE_CUBE_MAP_NEGATIVE_X,t.TEXTURE_CUBE_MAP_POSITIVE_Y,t.TEXTURE_CUBE_MAP_NEGATIVE_Y,t.TEXTURE_CUBE_MAP_POSITIVE_Z,t.TEXTURE_CUBE_MAP_NEGATIVE_Z],c=0;c<u.length;c++)a[c]&&(m=u[c],t.texImage2D(m,e,i,n,_,0,i,o,null),t.bindTexture(r,s),t.texImage2D(m,e,i,i,o,a[c]));t.generateMipmap(r)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,t,r,e,this.__texture),this},t}(),_={};function s(t,r,e){var i=t+"-"+e;return _[i]||(_[i]=new n(r,e)),_[i]}var m=function(t,r,e){var i=t.createShader(r);if(null==i)throw new Error("Unable to create shader!");if(t.shaderSource(i,e),t.compileShader(i),!t.getShaderParameter(i,t.COMPILE_STATUS))throw new Error("Failed to compile shader:"+t.getShaderInfoLog(i));return i},u=function(){function t(t){this.__painter=t}return t.prototype.use=function(){return this.__painter.useProgram(this.program),this},t.prototype.compile=function(t,r){return this.program=function(t,r,e){var i=m(t,t.VERTEX_SHADER,r),o=m(t,t.FRAGMENT_SHADER,e),a=t.createProgram();if(t.attachShader(a,i),t.attachShader(a,o),t.linkProgram(a),!t.getProgramParameter(a,t.LINK_STATUS))throw new Error("Failed to link program: "+t.getProgramInfoLog(a));return a}(this.__painter,t,r),this},t}(),c={};function l(t,r,e,i,o){var n=function(t,r,e){var i=t+(e.geometry.attributes.normal?"1":"0")+(e.material.image?"1":"0")+(e.material.color?"1":"0")+(e.material.colors?"1":"0")+(e.material.cube?"1":"0");if(c[i])return c[i].use();var o="\n attribute vec4 a_position;\n\n ".concat(e.geometry.attributes.normal?"attribute vec4 a_normal;varying vec3 v_normal;":"","\n\n uniform mat4 u_matrix_world;\n uniform mat4 u_matrix_mesh;\n uniform mat4 u_matrix_proporion;\n\n ").concat(e.material.image?"attribute vec2 a_textcoord;varying vec2 v_textcoord;":"","\n\n ").concat(e.material.colors?"attribute vec4 a_color;varying vec4 v_color;":"","\n\n void main(){\n vec4 temp = a_position;\n\n // 应用变换矩阵:屏幕比调平矩阵、世界矩阵、物体矩阵\n temp = u_matrix_proporion * u_matrix_world * u_matrix_mesh * temp;\n\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\n temp.z = -1.0 * temp.z;\n\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\n float dist = 4.0;\n\n // 使用投影直接计算\n // 为保证纹理和相对位置正确\n // x、y、z的改变满足线性变换\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\n\n ").concat(e.geometry.attributes.normal?"v_normal = normalize(vec3(a_normal));":"","\n ").concat(e.material.image?"v_textcoord = a_textcoord;":"","\n ").concat(e.material.colors?"v_color=a_color;":"","\n }\n "),a="\n precision mediump float;\n\n ".concat(e.geometry.attributes.normal?"varying vec3 v_normal;":"","\n ").concat(e.material.color?"uniform vec4 u_color;":"","\n ").concat(e.material.cube?"uniform samplerCube u_texture;":"","\n ").concat(e.material.image?"uniform sampler2D u_sampler;varying vec2 v_textcoord;":"","\n ").concat(e.material.colors?"varying vec4 v_color;":"","\n\n void main(){\n ").concat(e.material.color?"gl_FragColor = u_color;":"","\n ").concat(e.material.cube?"gl_FragColor = textureCube(u_texture,normalize(v_normal));":"","\n ").concat(e.material.image?"gl_FragColor = texture2D(u_sampler,v_textcoord);":"","\n ").concat(e.material.colors?"gl_FragColor=v_color;":"","\n }\n "),n=new u(r).compile(o,a).use();return c[i]=n,n}(t,r,e);if(new a(r).use().write(e.geometry.attributes.position.array).divide(r.getAttribLocation(n.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_world"),!1,o.matrix),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_proporion"),!1,o.proporion),r.uniformMatrix4fv(r.getUniformLocation(n.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new a(r).use().write(e.geometry.attributes.normal.array).divide(r.getAttribLocation(n.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&r.uniform4f(r.getUniformLocation(n.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new a(r).use().write(e.material.colors.array).divide(r.getAttribLocation(n.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;s(t,r,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(r.uniform1i(r.getUniformLocation(n.program,"u_sampler"),0),new a(r).use().write(e.geometry.attributes.uv.array).divide(r.getAttribLocation(n.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),s(t,r,"2d").useImage(e.material.image.value));e.geometry.index?(new a(r,!0).use().write(e.geometry.index.array),r.drawElements(r[e.geometry.type],e.geometry.index.count,r.UNSIGNED_BYTE,0)):r.drawArrays(r[e.geometry.type],0,e.geometry.attributes.position.count)}var h=!1,g=function(){function i(t,e){this.name="WebGL",this.__getColor=function(t,r){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(t,r,e,i){for(var o=[],a=0;a<i;a++)o[a]=t;return function(){for(var a=0;a<i;a++){if(o[a]+e<r){o[a]=+(o[a]+e).toFixed(7);break}a<i-1&&(o[a]=t)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=r(t,10),e&&(this.__regionPainter=r(e,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,a=1,n=1;i>1?a=1/i:n=i;var _=Math.min(a,n);this.__proporion=[a,0,0,0,0,n,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(t){return new o(t)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(t){void 0===t&&(t=!1),t?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var r=0;r<this.__scene.children.length;r++)this.draw(this.__scene.children[r],t);return this},i.prototype.draw=function(t,r){void 0===r&&(r=!1),r||(h=!0);var i={matrix:t.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(t.region);for(var a=0;a<t.mesh.length;a++)r?this.__regionPainter&&(l("painter"+this.__unique,this.__regionPainter,{geometry:t.mesh[a].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):l("region"+this.__unique,this.painter,t.mesh[a],i,o)},i.prototype.render=function(t){"matrix"in t||(t.matrix=new o),"region"in t||(t.region="");for(var r=0;r<t.mesh.length;r++){var e=t.mesh[r];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(t),this.draw(t)},i.prototype.setRegion=function(r){return this.__regionName=r+"",r?(null==this.__regionList[r]&&(this.__regionList[r]=t(t([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[r]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(t,r){var e=this;return h&&this.review(!0),h=!1,new Promise((function(i,o){var a=e.__getColor(t,r);for(var n in e.__regionList){var _=e.__regionList[n];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==a){i(n);break}}i("")}))},i}();export{g as default};
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+
function r(r,t,e){if(e||2===arguments.length)for(var i,o=0,n=t.length;o<n;o++)!i&&o in t||(i||(i=Array.prototype.slice.call(t,0,o)),i[o]=t[o]);return r.concat(i||Array.prototype.slice.call(t))}function t(r,t,e){void 0===e&&(e={});for(var i=["webgl","experimental-webgl","webkit-3d","moz-webgl"],o=null,n=0;n<i.length;n++){try{o=r.getContext(i[n],e)}catch(r){}if(o)break}if(!o)throw new Error("Non canvas or browser does not support webgl.");var a=o.canvas.width,_=o.canvas.height,s=a*t,m=_*t;return o.viewport(.5*(a-s),.5*(_-m),s,m),o.depthFunc(o.LEQUAL),o.enable(o.DEPTH_TEST),o}function e(r){var t=r.drawingBufferWidth,e=r.drawingBufferHeight,i=new Uint8Array(4*t*e);return r.readPixels(0,0,t,e,r.RGBA,r.UNSIGNED_BYTE,i),function(r,o){return"rgba("+i[4*((o=e-o)*t+r)]+","+i[4*(o*t+r)+1]+","+i[4*(o*t+r)+2]+","+i[4*(o*t+r)+3]+")"}}"function"==typeof SuppressedError&&SuppressedError;var i=function(r,t){for(var e=[],i=0;i<4;i++)for(var o=0;o<t.length/4;o++)e[4*o+i]=r[i]*t[4*o]+r[i+4]*t[4*o+1]+r[i+8]*t[4*o+2]+r[i+12]*t[4*o+3];return e},o=function(){function r(r){void 0===r&&(r=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]),this.name="Matrix4",this.__matrix4=r}return r.prototype.move=function(r,t,e,o){return void 0===o&&(o=0),this.__matrix4=i(function(r,t,e,i){void 0===i&&(i=0);var o=Math.sqrt(t*t+e*e+i*i);return[1,0,0,0,0,1,0,0,0,0,1,0,t*r/o,e*r/o,i*r/o,1]}(r,t,e,o),this.__matrix4),this},r.prototype.rotate=function(r,t,e,o,n,a,_){var s=function(r,t,e,i,o,n){if("number"==typeof r&&"number"==typeof t){if("number"!=typeof e?(e=0,i=r,o=t,n=1):"number"==typeof i&&"number"==typeof o&&"number"==typeof n||(i=r,o=t,n=e,r=0,t=0,e=0),r==i&&t==o&&e==n)throw new Error("It's not a legitimate ray!");var a=Math.sqrt((i-r)*(i-r)+(o-t)*(o-t)),_=0!=a?(o-t)/a:1,s=0!=a?(i-r)/a:0,m=(i-r)*s+(o-t)*_,u=n-e,p=Math.sqrt(m*m+u*u),l=0!=p?u/p:1,c=0!=p?m/p:0;return[[_,l*s,s*c,0,-s,_*l,_*c,0,0,-c,l,0,t*s-r*_,e*c-r*s*l-t*_*l,-r*s*c-t*_*c-e*l,1],[_,-s,0,0,l*s,l*_,-c,0,s*c,_*c,l,0,r,t,e,1]]}throw new Error("a1 and b1 is required!")}(t,e,o,n,a,_);return this.__matrix4=i(i(i(s[1],function(r){var t=Math.sin(r),e=Math.cos(r);return[e,t,0,0,-t,e,0,0,0,0,1,0,0,0,0,1]}(r)),s[0]),this.__matrix4),this},r.prototype.scale=function(r,t,e,o,n,a){return void 0===o&&(o=0),void 0===n&&(n=0),void 0===a&&(a=0),this.__matrix4=i(function(r,t,e,i,o,n){return void 0===i&&(i=0),void 0===o&&(o=0),void 0===n&&(n=0),[r,0,0,0,0,t,0,0,0,0,e,0,i-i*r,o-o*t,n-n*e,1]}(r,t,e,o,n,a),this.__matrix4),this},r.prototype.multiply=function(r,t){return void 0===t&&(t=!1),this.__matrix4=t?i(this.__matrix4,r):i(r,this.__matrix4),this},r.prototype.use=function(r,t,e,o){return void 0===e&&(e=0),void 0===o&&(o=1),i(this.__matrix4,[r,t,e,o])},r.prototype.value=function(){return this.__matrix4},r}(),n=function(){function r(r,t){void 0===t&&(t=!1),this.__painter=r,this.__isElement=t,this.__buffer=function(r){return r.createBuffer()}(r),this.__type=t?r.ELEMENT_ARRAY_BUFFER:r.ARRAY_BUFFER}return r.prototype.use=function(){return this.__painter.bindBuffer(this.__type,this.__buffer),this},r.prototype.write=function(r){return function(r,t,e,i){var o=e?r.ELEMENT_ARRAY_BUFFER:r.ARRAY_BUFFER;r.bufferData(o,t,i)}(this.__painter,r,this.__isElement,this.__painter.STATIC_DRAW),this.__fsize=r.BYTES_PER_ELEMENT,this},r.prototype.divide=function(r,t,e,i){return void 0===i&&(i=0),function(r,t,e,i,o,n,a){r.vertexAttribPointer(t,e,i,a,o,n),r.enableVertexAttribArray(t)}(this.__painter,r,t,this.__painter.FLOAT,e*this.__fsize,i*this.__fsize,!1),this},r}(),a=function(){function r(r,t,e){void 0===e&&(e=0),this.__painter=r,this.__type={"2d":r.TEXTURE_2D,cube:r.TEXTURE_CUBE_MAP}[t],this.__texture=function(r,t,e){var i=r.createTexture();return r.activeTexture(r["TEXTURE"+e]),r.bindTexture(t,i),i}(r,this.__type,e),r.texParameteri(this.__type,r.TEXTURE_MIN_FILTER,r.NEAREST),r.texParameteri(this.__type,r.TEXTURE_MAG_FILTER,r.NEAREST),r.texParameteri(this.__type,r.TEXTURE_WRAP_S,r.CLAMP_TO_EDGE),r.texParameteri(this.__type,r.TEXTURE_WRAP_T,r.CLAMP_TO_EDGE)}return r.prototype.useImage=function(r){return function(r,t,e,i,o,n){r.texImage2D(t,e,i,i,o,n)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,r),this},r.prototype.useCube=function(r,t,e){return function(r,t,e,i,o,n,a,_,s){for(var m,u=[r.TEXTURE_CUBE_MAP_POSITIVE_X,r.TEXTURE_CUBE_MAP_NEGATIVE_X,r.TEXTURE_CUBE_MAP_POSITIVE_Y,r.TEXTURE_CUBE_MAP_NEGATIVE_Y,r.TEXTURE_CUBE_MAP_POSITIVE_Z,r.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<u.length;p++)n[p]&&(m=u[p],r.texImage2D(m,e,i,a,_,0,i,o,null),r.bindTexture(t,s),r.texImage2D(m,e,i,i,o,n[p]));r.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,r,t,e,this.__texture),this},r}(),_={};function s(r,t,e){var i=r+"-"+e;return _[i]||(_[i]=new a(t,e)),_[i]}var m=function(r,t,e){var i=r.createShader(t);if(null==i)throw new Error("Unable to create shader!");if(r.shaderSource(i,e),r.compileShader(i),!r.getShaderParameter(i,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(i));return i},u=function(){function r(r){this.__painter=r}return r.prototype.use=function(){return this.__painter.useProgram(this.program),this},r.prototype.compile=function(r,t){return this.program=function(r,t,e){var 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+a_position/,"u_matrix_proporion * u_matrix_world * u_matrix_mesh * a_position"),_=(o={},o[r+"1000"]=g,o[r+"0100"]=f,o[r+"0010"]=v,o[r+"0001"]=d,o)[n],s=new u(t).compile(a,_).use();return y[n]=s,s}(r,t,e);if(new n(t).use().write(e.geometry.attributes.position.array).divide(t.getAttribLocation(a.program,"a_position"),e.geometry.attributes.position.itemSize,e.geometry.attributes.position.itemSize,0),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_world"),!1,o.matrix),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_proporion"),!1,o.proporion),t.uniformMatrix4fv(t.getUniformLocation(a.program,"u_matrix_mesh"),!1,i.matrix),e.geometry.attributes.normal&&new n(t).use().write(e.geometry.attributes.normal.array).divide(t.getAttribLocation(a.program,"a_normal"),e.geometry.attributes.normal.itemSize,e.geometry.attributes.normal.itemSize,0),"color"in e.material&&t.uniform4f(t.getUniformLocation(a.program,"u_color"),e.material.color.r,e.material.color.g,e.material.color.b,e.material.color.alpha),"colors"in e.material)new n(t).use().write(e.material.colors.array).divide(t.getAttribLocation(a.program,"a_color"),e.material.colors.itemSize,e.material.colors.itemSize,0);else if("cube"in e.material){var _=e.material.cube.right.image.value.width;t.uniform1i(t.getUniformLocation(a.program,"u_texture"),0),s(r,t,"cube").useCube([e.material.cube.right.image.value,e.material.cube.left.image.value,e.material.cube.top.image.value,e.material.cube.bottom.image.value,e.material.cube.far.image.value,e.material.cube.near.image.value],_,_)}else"image"in e.material&&(t.uniform1i(t.getUniformLocation(a.program,"u_sampler"),0),new n(t).use().write(e.geometry.attributes.uv.array).divide(t.getAttribLocation(a.program,"a_textcoord"),e.geometry.attributes.uv.itemSize,2,0),s(r,t,"2d").useImage(e.material.image.value));e.geometry.index?(new n(t,!0).use().write(e.geometry.index.array),t.drawElements(t[e.geometry.type],e.geometry.index.count,t.UNSIGNED_BYTE,0)):t.drawArrays(t[e.geometry.type],0,e.geometry.attributes.position.count)}var x=!1,b=function(){function i(r,e){this.name="WebGL",this.__getColor=function(r,t){return"rgba(0,0,0,1)"},this.__regionList={},this.__regionAssemble=function(r,t,e,i){for(var o=[],n=0;n<i;n++)o[n]=r;return function(){for(var n=0;n<i;n++){if(o[n]+e<t){o[n]=+(o[n]+e).toFixed(7);break}n<i-1&&(o[n]=r)}return o}}(0,1,.2,3),this.__regionName="",this.__regionColor=[0,0,0,1],this.__scene={children:[],matrix:new o([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,10])},this.__unique=(new Date).valueOf(),this.painter=t(r,10),e&&(this.__regionPainter=t(e,10,{}));var i=this.painter.canvas.width/this.painter.canvas.height,n=1,a=1;i>1?n=1/i:a=i;var _=Math.min(n,a);this.__proporion=[n,0,0,0,0,a,0,0,0,0,_,0,0,0,0,1]}return i.prototype.matrix=function(r){return new o(r)},i.prototype.getMatrix=function(){return this.__scene.matrix},i.prototype.getObject3D=function(){return this.__scene.children},i.prototype.review=function(r){void 0===r&&(r=!1),r?this.__regionPainter&&(this.__regionPainter.clearColor(1,1,1,1),this.__regionPainter.clear(this.__regionPainter.COLOR_BUFFER_BIT)):(this.painter.clearColor(1,1,1,1),this.painter.clear(this.painter.COLOR_BUFFER_BIT));for(var t=0;t<this.__scene.children.length;t++)this.draw(this.__scene.children[t],r);return this},i.prototype.draw=function(r,t){void 0===t&&(t=!1),t||(x=!0);var i={matrix:r.matrix.value()},o={matrix:this.__scene.matrix.value(),proporion:this.__proporion};this.setRegion(r.region);for(var n=0;n<r.mesh.length;n++)t?this.__regionPainter&&(E("painter"+this.__unique,this.__regionPainter,{geometry:r.mesh[n].geometry,material:{color:{r:this.__regionColor[0],g:this.__regionColor[1],b:this.__regionColor[2],alpha:this.__regionColor[3]}}},i,o),this.__getColor=e(this.__regionPainter)):E("region"+this.__unique,this.painter,r.mesh[n],i,o)},i.prototype.render=function(r){"matrix"in r||(r.matrix=new o),"region"in r||(r.region="");for(var t=0;t<r.mesh.length;t++){var e=r.mesh[t];e.geometry.attributes.normal&&Array.isArray(e.geometry.attributes.normal.array)&&(e.geometry.attributes.normal.array=new Float32Array(e.geometry.attributes.normal.array)),e.geometry.attributes.position&&Array.isArray(e.geometry.attributes.position.array)&&(e.geometry.attributes.position.array=new Float32Array(e.geometry.attributes.position.array)),e.geometry.attributes.uv&&Array.isArray(e.geometry.attributes.uv.array)&&(e.geometry.attributes.uv.array=new Float32Array(e.geometry.attributes.uv.array)),e.geometry.index&&Array.isArray(e.geometry.index.array)&&(e.geometry.index.array=new Uint8Array(e.geometry.index.array)),e.material.colors&&Array.isArray(e.material.colors.array)&&(e.material.colors.array=new Float32Array(e.material.colors.array))}this.__scene.children.push(r),this.draw(r)},i.prototype.setRegion=function(t){return this.__regionName=t+"",t?(null==this.__regionList[t]&&(this.__regionList[t]=r(r([],this.__regionAssemble(),!0),[1],!1)),this.__regionColor=this.__regionList[t]):this.__regionColor=[0,0,0,1],this},i.prototype.getRegion=function(r,t){var e=this;return x&&this.review(!0),x=!1,new Promise((function(i,o){var n=e.__getColor(r,t);for(var a in e.__regionList){var _=e.__regionList[a];if("rgba("+255*_[0]+","+255*_[1]+","+255*_[2]+","+255*_[3]+")"==n){i(a);break}}i("")}))},i}();export{b as default};
|
package/lib/SVG/index.umd.js
CHANGED
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@@ -1,12 +1,12 @@
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1
1
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/*!
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-
* VISLite JavaScript Library v0.4.1-
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+
* VISLite JavaScript Library v0.4.1-beta.0
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3
3
|
* git+https://github.com/oi-contrib/VISLite.git
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|
4
4
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*
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5
5
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* Copyright zxl20070701
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6
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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-
* Publish Date:
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+
* Publish Date: Wed Aug 23 2023 22:06:27 GMT+0800 (中国标准时间)
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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package/lib/SVG/index.umd.min.js
CHANGED
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@@ -1,11 +1,11 @@
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1
1
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/*!
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2
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-
* VISLite JavaScript Library v0.4.1-
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2
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+
* VISLite JavaScript Library v0.4.1-beta.0
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3
3
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* git+https://github.com/oi-contrib/VISLite.git
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*
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* Copyright zxl20070701
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* Released under the MIT license
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* https://zxl20070701.github.io/notebook/home.html
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*
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* Publish Date:
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* Publish Date: Wed Aug 23 2023 22:06:27 GMT+0800 (中国标准时间)
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*/
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var t,e;t=this,e=function(){"use strict";var t=function(e,i){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i])},t(e,i)};"function"==typeof SuppressedError&&SuppressedError;var e=["href","title","show","type","role","actuate"],i=function(t,i,n){e.indexOf(i)>-1?t.setAttributeNS("http://www.w3.org/1999/xlink","xlink:"+i,n+""):t.setAttribute(i,n+"")},n=i;function r(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill",e.fillStyle),i(t,"stroke-dasharray",e.lineDash.join(","))}function o(t,e){i(t,"fill",e.fillStyle)}function s(t,e){i(t,"stroke",e.strokeStyle),i(t,"fill","none"),i(t,"stroke-dasharray",e.lineDash.join(","))}var h=function(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[+((n-t)*o-(r-e)*s+t).toFixed(7),+((n-t)*s+(r-e)*o+e).toFixed(7)]},u=function(t,e,i,r,o){if("text"!==t.nodeName.toLowerCase())throw new Error("Need a <text> !");n(t,"dy",{top:.5*e.fontSize,middle:0,bottom:.5*-e.fontSize}[e.textBaseline]),function(t,e){for(var i in e)t.style[i]=e[i]}(t,{"text-anchor":{left:"start",right:"end",center:"middle"}[e.textAlign],"dominant-baseline":"central","font-size":e.fontSize+"px","font-family":e.fontFamily}),n(t,"x",i),n(t,"y",r),"number"==typeof o&&n(t,"transform","rotate("+(o%=360)+","+i+","+r+")")},_=function(t,e,i,r){if("circle"!==t.nodeName.toLowerCase())throw new Error("Need a <circle> !");n(t,"cx",e),n(t,"cy",i),n(t,"r",r)},c=function(t,e){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");n(t,"d",e)},a=function(t,e,i,r,o){if("rect"!==t.nodeName.toLowerCase())throw new Error("Need a <rect> !");o<0&&(i-=o*=-1),r<0&&(e-=r*=-1),n(t,"x",e),n(t,"y",i),n(t,"width",r),n(t,"height",o)},f=function(t,e,i,r,o,s,u,_){if("path"!==t.nodeName.toLowerCase())throw new Error("Need a <path> !");if(u=u/180*Math.PI,_=_/180*Math.PI,u%=2*Math.PI,o>s){var c=o;o=s,s=c}_>=1.999999*Math.PI||_<=1.999999*-Math.PI?_=1.999999*Math.PI:_%=2*Math.PI,function(t,e,i,n,r,o,s){e<0&&(t+=e,e*=-1);var u,_=[];u=h(0,0,t,r,0),_[0]=u[0],_[1]=u[1],u=h(0,0,e,u[0],u[1]),_[2]=u[0],_[3]=u[1],u=h(0,0,t,o,0),_[4]=u[0],_[5]=u[1],u=h(0,0,e,u[0],u[1]),_[6]=u[0],_[7]=u[1],s(t,t+e,_[0]+i,_[1]+n,_[4]+i,_[5]+n,_[2]+i,_[3]+n,_[6]+i,_[7]+n,.5*(o-r))}(u,_,i,r,o,s,(function(i,r,h,u,_,c,a,f,l,p,d){var y=r-i>Math.PI?1:0,E="M"+h+" "+u;d<0&&(d=-d),E+="A"+o+" "+o+" 0 "+y+" 1 "+a+" "+f,"round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 0 "+l+" "+p:"-round"==e.arcEndCap?E+="A"+d+" "+d+" 0 1 1 "+l+" "+p:E+="L"+l+" "+p,E+="A"+s+" "+s+" 0 "+y+" 0 "+_+" "+c,"round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 0 "+h+" "+u:"-round"==e.arcStartCap?E+="A"+d+" "+d+" 0 1 1 "+h+" "+u:E+="L"+h+" "+u,"butt"==e.arcStartCap&&(E+="Z"),n(t,"d",E)}))};function l(t,e,i,n,r){var o=Math.cos(i),s=Math.sin(i);return[(n-t)*o-(r-e)*s+t,(n-t)*s+(r-e)*o+e]}var p={"font-size":"fontSize","font-family":"fontFamily","arc-start-cap":"arcStartCap","arc-end-cap":"arcEndCap"},d=function(){function t(t){this.name="SVG",this.__config={fillStyle:"#000",strokeStyle:"#000",lineWidth:1,textAlign:"left",textBaseline:"middle","font-size":16,"font-family":"sans-serif","arc-start-cap":"butt","arc-end-cap":"butt",lineDash:[]},this.__path="",this.__currentPosition=[],this.__svg=t}return t.prototype.config=function(t){if("object"!=typeof t)return this.__config[p[t]||t];for(var e in t){var i=p[e]||e;this.__config[i]=t[e]}return this},t.prototype.useEl=function(t){return this.__useEl=t,this},t.prototype.getEl=function(){return this.__useEl},t.prototype.appendEl=function(t,e){var i;return e=e||this.__svg,"string"==typeof t&&(i=t,t=document.createElementNS("http://www.w3.org/2000/svg",i)),e.appendChild(t),this.__useEl=t,this},t.prototype.appendBoard=function(t,e){var i=t;if("string"==typeof t&&(i={text:"text",path:"path",arc:"path",circle:"circle",rect:"rect"}[t]||""),""==i)throw new Error("Unsupported drawing method:"+t);return this.appendEl(i,e)},t.prototype.remove=function(){if(!this.__useEl)throw new Error("Currently, no node can be deleted.");return this.__useEl.parentNode.removeChild(this.__useEl),this},t.prototype.attr=function(t){if(!this.__useEl)throw new Error("Currently, no node can be modified or viewed.");if("object"!=typeof t)return function(t,i){return e.indexOf(i)>-1&&(i="xlink:"+i),t.getAttribute(i)}(this.__useEl,t);for(var i in t)n(this.__useEl,i,t[i]);return this},t.prototype.fillText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,o(this.__useEl,this.__config),this},t.prototype.strokeText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,s(this.__useEl,this.__config),this},t.prototype.fullText=function(t,e,i,n){return void 0===n&&(n=0),u(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,r(this.__useEl,this.__config),this},t.prototype.fillArc=function(t,e,i,n,r,s){return f(this.__useEl,this.__config,t,e,i,n,r,s),o(this.__useEl,this.__config),this},t.prototype.strokeArc=function(t,e,i,n,r,o){return f(this.__useEl,this.__config,t,e,i,n,r,o),s(this.__useEl,this.__config),this},t.prototype.fullArc=function(t,e,i,n,o,s){return f(this.__useEl,this.__config,t,e,i,n,o,s),r(this.__useEl,this.__config),this},t.prototype.fillCircle=function(t,e,i){return _(this.__useEl,t,e,i),o(this.__useEl,this.__config),this},t.prototype.strokeCircle=function(t,e,i){return _(this.__useEl,t,e,i),s(this.__useEl,this.__config),this},t.prototype.fullCircle=function(t,e,i){return _(this.__useEl,t,e,i),r(this.__useEl,this.__config),this},t.prototype.fillRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),o(this.__useEl,this.__config),this},t.prototype.strokeRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return a(this.__useEl,t,e,i,n),r(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return c(this.__useEl,this.__path),o(this.__useEl,this.__config),this},t.prototype.stroke=function(){return c(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.full=function(){return c(this.__useEl,this.__path),r(this.__useEl,this.__config),this},t.prototype.arc=function(t,e,i,n,r){var o=l(t,e,n/180*Math.PI,t+i,e),s=l(t,e,(n+r)/180*Math.PI,t+i,e);return""==this.__path?this.__path+="M"+o[0]+","+o[1]:o[0]==this.__currentPosition[0]&&o[1]==this.__currentPosition[1]||(this.__path+="L"+o[0]+","+o[1]),this.__path+="A"+i+","+i+" 0 "+(r>180||r<-180?1:0)+","+(r>0?1:0)+" "+s[0]+","+s[1],this},t.prototype.quadraticCurveTo=function(t,e,i,n){return this.__path+="Q"+t+" "+e+","+i+" "+n,this},t.prototype.bezierCurveTo=function(t,e,i,n,r,o){return this.__path+="C"+t+" "+e+","+i+" "+n+","+r+" "+o,this},t}();return function(e){function i(t){if(!t)throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.");var i=t.clientWidth,n=t.clientHeight,r=document.createElementNS("http://www.w3.org/2000/svg","svg");return t.appendChild(r),r.setAttribute("width",i+""),r.setAttribute("height",n+""),r.setAttribute("viewBox","0 0 "+i+" "+n),e.call(this,r)||this}return function(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}(i,e),i}(d)},"object"==typeof exports&&"undefined"!=typeof module?module.exports=e():"function"==typeof define&&define.amd?define(e):(t="undefined"!=typeof globalThis?globalThis:t||self).VISLite_SVG=e();
|
package/lib/Shader/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.4.1-
|
|
2
|
+
* VISLite JavaScript Library v0.4.1-beta.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Wed Aug 23 2023 22:06:27 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -14,6 +14,42 @@
|
|
|
14
14
|
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.VISLite_Shader = factory());
|
|
15
15
|
})(this, (function () { 'use strict';
|
|
16
16
|
|
|
17
|
+
/******************************************************************************
|
|
18
|
+
Copyright (c) Microsoft Corporation.
|
|
19
|
+
|
|
20
|
+
Permission to use, copy, modify, and/or distribute this software for any
|
|
21
|
+
purpose with or without fee is hereby granted.
|
|
22
|
+
|
|
23
|
+
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
|
|
24
|
+
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
|
|
25
|
+
AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
|
|
26
|
+
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
|
|
27
|
+
LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
|
|
28
|
+
OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
|
|
29
|
+
PERFORMANCE OF THIS SOFTWARE.
|
|
30
|
+
***************************************************************************** */
|
|
31
|
+
/* global Reflect, Promise, SuppressedError, Symbol */
|
|
32
|
+
|
|
33
|
+
var extendStatics = function(d, b) {
|
|
34
|
+
extendStatics = Object.setPrototypeOf ||
|
|
35
|
+
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
|
|
36
|
+
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
|
|
37
|
+
return extendStatics(d, b);
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
function __extends(d, b) {
|
|
41
|
+
if (typeof b !== "function" && b !== null)
|
|
42
|
+
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
|
|
43
|
+
extendStatics(d, b);
|
|
44
|
+
function __() { this.constructor = d; }
|
|
45
|
+
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
|
|
49
|
+
var e = new Error(message);
|
|
50
|
+
return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
|
|
51
|
+
};
|
|
52
|
+
|
|
17
53
|
var loadShader = function (painter, type, source) {
|
|
18
54
|
var shader = painter.createShader(type);
|
|
19
55
|
if (shader == null)
|
|
@@ -50,6 +86,49 @@
|
|
|
50
86
|
return ShaderObject;
|
|
51
87
|
}());
|
|
52
88
|
|
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53
|
-
|
|
89
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+
var vsColor = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}";
|
|
90
|
+
|
|
91
|
+
var vsColors = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}";
|
|
92
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+
|
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93
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+
var vsImage = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}";
|
|
94
|
+
|
|
95
|
+
var vsCube = "attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}";
|
|
96
|
+
|
|
97
|
+
var fsColor = "precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}";
|
|
98
|
+
|
|
99
|
+
var fsColors = "precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}";
|
|
100
|
+
|
|
101
|
+
var fsImage = "precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}";
|
|
102
|
+
|
|
103
|
+
var fsCube = "precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}";
|
|
104
|
+
|
|
105
|
+
var Shader = (function (_super) {
|
|
106
|
+
__extends(Shader, _super);
|
|
107
|
+
function Shader() {
|
|
108
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
109
|
+
}
|
|
110
|
+
Shader.prototype.compile = function (arg1, arg2) {
|
|
111
|
+
if (arg2) {
|
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112
|
+
_super.prototype.compile.call(this, arg1, arg2);
|
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+
}
|
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|
+
else {
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_super.prototype.compile.call(this, {
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"color": vsColor,
|
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|
+
"colors": vsColors,
|
|
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|
+
"image": vsImage,
|
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119
|
+
"cube": vsCube
|
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|
+
}[arg1], {
|
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121
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+
"color": fsColor,
|
|
122
|
+
"colors": fsColors,
|
|
123
|
+
"image": fsImage,
|
|
124
|
+
"cube": fsCube
|
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125
|
+
}[arg1]);
|
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|
+
}
|
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|
+
return this;
|
|
128
|
+
};
|
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129
|
+
return Shader;
|
|
130
|
+
}(ShaderObject));
|
|
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+
|
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+
return Shader;
|
|
54
133
|
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|
55
134
|
}));
|
|
@@ -1,11 +1,11 @@
|
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1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.4.1-
|
|
2
|
+
* VISLite JavaScript Library v0.4.1-beta.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Wed Aug 23 2023 22:06:27 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
var r,
|
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11
|
+
var r,t;r=this,t=function(){"use strict";var r=function(t,n){return r=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(r,t){r.__proto__=t}||function(r,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(r[n]=t[n])},r(t,n)};"function"==typeof SuppressedError&&SuppressedError;var t=function(r,t,n){var e=r.createShader(t);if(null==e)throw new Error("Unable to create shader!");if(r.shaderSource(e,n),r.compileShader(e),!r.getShaderParameter(e,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(e));return e},n=function(){function r(r){this.__painter=r}return r.prototype.use=function(){return this.__painter.useProgram(this.program),this},r.prototype.compile=function(r,n){return this.program=function(r,n,e){var o=t(r,r.VERTEX_SHADER,n),i=t(r,r.FRAGMENT_SHADER,e),a=r.createProgram();if(r.attachShader(a,o),r.attachShader(a,i),r.linkProgram(a),!r.getProgramParameter(a,r.LINK_STATUS))throw new Error("Failed to link program: "+r.getProgramInfoLog(a));return a}(this.__painter,r,n),this},r}(),e=function(t){function n(){return null!==t&&t.apply(this,arguments)||this}return function(t,n){if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");function e(){this.constructor=t}r(t,n),t.prototype=null===n?Object.create(n):(e.prototype=n.prototype,new e)}(n,t),n.prototype.compile=function(r,n){return n?t.prototype.compile.call(this,r,n):t.prototype.compile.call(this,{color:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n\r\n // 把原生的WebGL使用的左手坐标系变成了右手坐标系\r\n temp.z = -1.0 * temp.z;\r\n\r\n // 表示眼睛距离vec4(0.0,0.0,1.0)的距离\r\n float dist = 4.0;\r\n\r\n // 使用投影直接计算\r\n // 为保证纹理和相对位置正确\r\n // x、y、z的改变满足线性变换\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n}",colors:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_color;\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_color = a_color;\r\n}",image:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec2 a_textcoord;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_textcoord = a_textcoord;\r\n}",cube:"attribute vec4 a_position;\r\nuniform mat4 u_matrix;\r\nattribute vec4 a_normal;\r\nvarying vec3 v_normal;\r\n\r\nvoid main()\r\n{\r\n vec4 temp = u_matrix * a_position;\r\n temp.z = -1.0 * temp.z;\r\n float dist = 4.0;\r\n gl_Position = vec4((dist + 1.0) * temp.x, (dist + 1.0) * temp.y, dist * (dist + temp.z) + 1.0 - dist * dist, temp.w * 2.0 * (dist + temp.z));\r\n\r\n v_normal = normalize(vec3(a_normal));\r\n}"}[r],{color:"precision mediump float;\r\n\r\nuniform vec4 u_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = u_color;\r\n}",colors:"precision mediump float;\r\n\r\nvarying vec4 v_color;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = v_color;\r\n}",image:"precision mediump float;\r\n\r\nuniform sampler2D u_sampler;\r\nvarying vec2 v_textcoord;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = texture2D(u_sampler, v_textcoord);\r\n}",cube:"precision mediump float;\r\n\r\nvarying vec3 v_normal;\r\nuniform samplerCube u_texture;\r\n\r\nvoid main()\r\n{\r\n gl_FragColor = textureCube(u_texture, normalize(v_normal));\r\n}"}[r]),this},n}(n);return e},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(r="undefined"!=typeof globalThis?globalThis:r||self).VISLite_Shader=t();
|
package/lib/Texture/index.umd.js
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.4.1-
|
|
2
|
+
* VISLite JavaScript Library v0.4.1-beta.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Wed Aug 23 2023 22:06:27 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
11
|
(function (global, factory) {
|
|
12
12
|
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
|
|
@@ -16,9 +16,7 @@
|
|
|
16
16
|
|
|
17
17
|
var initTexture = function (painter, type, unit) {
|
|
18
18
|
var texture = painter.createTexture();
|
|
19
|
-
|
|
20
|
-
painter.activeTexture(painter['TEXTURE' + unit]);
|
|
21
|
-
}
|
|
19
|
+
painter.activeTexture(painter['TEXTURE' + unit]);
|
|
22
20
|
painter.bindTexture(type, texture);
|
|
23
21
|
return texture;
|
|
24
22
|
};
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* VISLite JavaScript Library v0.4.1-
|
|
2
|
+
* VISLite JavaScript Library v0.4.1-beta.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*
|
|
5
5
|
* Copyright zxl20070701
|
|
6
6
|
* Released under the MIT license
|
|
7
7
|
* https://zxl20070701.github.io/notebook/home.html
|
|
8
8
|
*
|
|
9
|
-
* Publish Date:
|
|
9
|
+
* Publish Date: Wed Aug 23 2023 22:06:27 GMT+0800 (中国标准时间)
|
|
10
10
|
*/
|
|
11
|
-
var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return
|
|
11
|
+
var e,t;e=this,t=function(){"use strict";return function(){function e(e,t,_){void 0===_&&(_=0),this.__painter=e,this.__type={"2d":e.TEXTURE_2D,cube:e.TEXTURE_CUBE_MAP}[t],this.__texture=function(e,t,_){var E=e.createTexture();return e.activeTexture(e["TEXTURE"+_]),e.bindTexture(t,E),E}(e,this.__type,_),e.texParameteri(this.__type,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_MAG_FILTER,e.NEAREST),e.texParameteri(this.__type,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(this.__type,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}return e.prototype.useImage=function(e){return function(e,t,_,E,i,T){e.texImage2D(t,_,E,E,i,T)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e),this},e.prototype.useCube=function(e,t,_){return function(e,t,_,E,i,T,r,n,u){for(var a,s=[e.TEXTURE_CUBE_MAP_POSITIVE_X,e.TEXTURE_CUBE_MAP_NEGATIVE_X,e.TEXTURE_CUBE_MAP_POSITIVE_Y,e.TEXTURE_CUBE_MAP_NEGATIVE_Y,e.TEXTURE_CUBE_MAP_POSITIVE_Z,e.TEXTURE_CUBE_MAP_NEGATIVE_Z],p=0;p<s.length;p++)T[p]&&(a=s[p],e.texImage2D(a,_,E,r,n,0,E,i,null),e.bindTexture(t,u),e.texImage2D(a,_,E,E,i,T[p]));e.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,e,t,_,this.__texture),this},e}()},"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):(e="undefined"!=typeof globalThis?globalThis:e||self).VISLite_Texture=t();
|