vislite 0.3.0 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (129) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +7 -1
  3. package/LICENSE +20 -20
  4. package/README.md +53 -53
  5. package/lib/Buffer/index.umd.js +2 -2
  6. package/lib/Buffer/index.umd.min.js +2 -2
  7. package/lib/Canvas/index.umd.js +11 -6
  8. package/lib/Canvas/index.umd.min.js +3 -3
  9. package/lib/Cardinal/index.umd.js +2 -2
  10. package/lib/Cardinal/index.umd.min.js +2 -2
  11. package/lib/Eoap/index.umd.js +2 -2
  12. package/lib/Eoap/index.umd.min.js +2 -2
  13. package/lib/Hermite/index.umd.js +2 -2
  14. package/lib/Hermite/index.umd.min.js +2 -2
  15. package/lib/Matrix4/index.umd.js +2 -2
  16. package/lib/Matrix4/index.umd.min.js +2 -2
  17. package/lib/Mercator/index.umd.js +2 -2
  18. package/lib/Mercator/index.umd.min.js +2 -2
  19. package/lib/OralCanvas/index.es.js +11 -6
  20. package/lib/OralCanvas/index.es.min.js +3 -3
  21. package/lib/OralWebGL/index.es.js +10 -5
  22. package/lib/OralWebGL/index.es.min.js +3 -3
  23. package/lib/SVG/index.umd.js +9 -4
  24. package/lib/SVG/index.umd.min.js +3 -3
  25. package/lib/Shader/index.umd.js +2 -2
  26. package/lib/Shader/index.umd.min.js +2 -2
  27. package/lib/Texture/index.umd.js +2 -2
  28. package/lib/Texture/index.umd.min.js +2 -2
  29. package/lib/WebGL/index.umd.js +10 -5
  30. package/lib/WebGL/index.umd.min.js +3 -3
  31. package/lib/animation/index.umd.js +2 -2
  32. package/lib/animation/index.umd.min.js +2 -2
  33. package/lib/getLoopColors/index.umd.js +2 -2
  34. package/lib/getLoopColors/index.umd.min.js +2 -2
  35. package/lib/getWebGLContext/index.umd.js +2 -2
  36. package/lib/getWebGLContext/index.umd.min.js +2 -2
  37. package/lib/index.umd.js +11 -6
  38. package/lib/index.umd.min.js +3 -3
  39. package/lib/rotate/index.umd.js +2 -2
  40. package/lib/rotate/index.umd.min.js +2 -2
  41. package/lib/ruler/index.umd.js +2 -2
  42. package/lib/ruler/index.umd.min.js +2 -2
  43. package/lib/viewHandler/index.umd.js +2 -2
  44. package/lib/viewHandler/index.umd.min.js +2 -2
  45. package/miniprogram/ui-canvas/index.js +99 -99
  46. package/miniprogram/ui-canvas/index.json +4 -4
  47. package/miniprogram/ui-canvas/index.wxml +4 -4
  48. package/miniprogram/ui-canvas/index.wxss +5 -5
  49. package/package/Buffer/index.ts +1 -1
  50. package/package/Canvas/index.ts +1 -1
  51. package/package/Cardinal/index.ts +2 -2
  52. package/package/Eoap/index.ts +2 -2
  53. package/package/Hermite/index.ts +2 -2
  54. package/package/Matrix4/index.ts +2 -2
  55. package/package/Mercator/index.ts +2 -2
  56. package/package/OralCanvas/index.ts +1 -1
  57. package/package/OralWebGL/index.ts +1 -1
  58. package/package/SVG/index.ts +2 -2
  59. package/package/Shader/index.ts +1 -1
  60. package/package/Texture/index.ts +1 -1
  61. package/package/WebGL/index.ts +1 -1
  62. package/package/animation/index.ts +2 -2
  63. package/package/getLoopColors/index.ts +2 -2
  64. package/package/getWebGLContext/index.ts +39 -39
  65. package/package/index.ts +56 -56
  66. package/package/rotate/index.ts +2 -2
  67. package/package/ruler/index.ts +2 -2
  68. package/package/viewHandler/index.ts +2 -2
  69. package/package.json +1 -1
  70. package/src/Canvas.ts +56 -56
  71. package/src/Eoap.ts +66 -66
  72. package/src/Matrix4/index.ts +76 -76
  73. package/src/Matrix4/move.ts +12 -12
  74. package/src/Matrix4/rotate.ts +15 -15
  75. package/src/Matrix4/scale.ts +11 -11
  76. package/src/Matrix4/transform.ts +64 -64
  77. package/src/Mercator.ts +26 -26
  78. package/src/SVG.ts +23 -23
  79. package/src/WebGL.ts +52 -52
  80. package/src/animation.ts +99 -99
  81. package/src/common/assemble.ts +1 -1
  82. package/src/common/canvas/arc.ts +50 -50
  83. package/src/common/canvas/config.ts +157 -157
  84. package/src/common/canvas/gradient.ts +29 -29
  85. package/src/common/canvas/index.ts +10 -7
  86. package/src/common/canvas/painter.ts +355 -355
  87. package/src/common/canvas/texts.ts +18 -18
  88. package/src/common/setStyle.ts +5 -5
  89. package/src/common/svg/config.ts +173 -173
  90. package/src/common/svg/index.ts +334 -334
  91. package/src/common/svg/tool.ts +43 -43
  92. package/src/common/webgl/buffer.ts +79 -79
  93. package/src/common/webgl/doDraw.ts +106 -106
  94. package/src/common/webgl/getColorFactory.ts +26 -26
  95. package/src/common/webgl/getShader.ts +75 -75
  96. package/src/common/webgl/getTexture.ts +11 -11
  97. package/src/common/webgl/getWebGLContext.ts +27 -27
  98. package/src/common/webgl/index.ts +216 -216
  99. package/src/common/webgl/shader.ts +75 -75
  100. package/src/common/webgl/texture.ts +99 -99
  101. package/src/getLoopColors.ts +42 -42
  102. package/src/interpolation/Cardinal.ts +109 -109
  103. package/src/interpolation/Hermite.ts +65 -65
  104. package/src/rotate.ts +7 -7
  105. package/src/ruler.ts +99 -99
  106. package/src/viewHandler.ts +139 -139
  107. package/types/Buffer.d.ts +23 -23
  108. package/types/Canvas.d.ts +282 -282
  109. package/types/CanvasConfig.d.ts +80 -80
  110. package/types/Cardinal.d.ts +13 -13
  111. package/types/Gradient.d.ts +14 -14
  112. package/types/Hermite.d.ts +18 -18
  113. package/types/Map.d.ts +9 -9
  114. package/types/Matrix4.d.ts +42 -42
  115. package/types/Object3D.d.ts +113 -113
  116. package/types/SVG.d.ts +210 -210
  117. package/types/SVGConfig.d.ts +58 -58
  118. package/types/Scene3D.d.ts +6 -6
  119. package/types/Shader.d.ts +15 -15
  120. package/types/Texture.d.ts +16 -16
  121. package/types/WebGL.d.ts +38 -38
  122. package/types/animation.d.ts +6 -6
  123. package/types/getLoopColors.d.ts +2 -2
  124. package/types/getWebGLContext.d.ts +2 -2
  125. package/types/index.d.ts +129 -129
  126. package/types/rotate.d.ts +2 -2
  127. package/types/ruler.d.ts +2 -2
  128. package/types/viewHandler.d.ts +12 -12
  129. package/uni-app/ui-canvas.vue +212 -212
@@ -1,3 +1,3 @@
1
- import getLoopColors from "../../src/getLoopColors"
2
-
1
+ import getLoopColors from "../../src/getLoopColors"
2
+
3
3
  export default getLoopColors
@@ -1,40 +1,40 @@
1
- import getWebGLContext from "../../src/common/webgl/getWebGLContext"
2
-
3
- export default (el: HTMLElement | null, scale: number = 1) => {
4
- if (!el) {
5
- throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.")
6
- }
7
-
8
- let width = el.clientWidth, height = el.clientHeight
9
-
10
- let ViewCanvas: HTMLCanvasElement
11
-
12
- let _el = el as any
13
-
14
- // 如果已经初始化过了
15
- if (_el._vislite_canvas_) {
16
- ViewCanvas = _el._vislite_canvas_
17
- }
18
-
19
- // 否则就初始化
20
- else {
21
-
22
- ViewCanvas = document.createElement('canvas')
23
- el.appendChild(ViewCanvas)
24
-
25
- _el._vislite_canvas_ = ViewCanvas
26
-
27
- el.setAttribute('vislite', 'WebGL')
28
-
29
- }
30
-
31
- // 设置画布大小
32
-
33
- ViewCanvas.style.width = width + "px"
34
- ViewCanvas.setAttribute('width', width + "")
35
-
36
- ViewCanvas.style.height = height + "px"
37
- ViewCanvas.setAttribute('height', height + "")
38
-
39
- return getWebGLContext(ViewCanvas, scale)
1
+ import getWebGLContext from "../../src/common/webgl/getWebGLContext"
2
+
3
+ export default (el: HTMLElement | null, scale: number = 1) => {
4
+ if (!el) {
5
+ throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.")
6
+ }
7
+
8
+ let width = el.clientWidth, height = el.clientHeight
9
+
10
+ let ViewCanvas: HTMLCanvasElement
11
+
12
+ let _el = el as any
13
+
14
+ // 如果已经初始化过了
15
+ if (_el._vislite_canvas_) {
16
+ ViewCanvas = _el._vislite_canvas_
17
+ }
18
+
19
+ // 否则就初始化
20
+ else {
21
+
22
+ ViewCanvas = document.createElement('canvas')
23
+ el.appendChild(ViewCanvas)
24
+
25
+ _el._vislite_canvas_ = ViewCanvas
26
+
27
+ el.setAttribute('vislite', 'WebGL')
28
+
29
+ }
30
+
31
+ // 设置画布大小
32
+
33
+ ViewCanvas.style.width = width + "px"
34
+ ViewCanvas.setAttribute('width', width + "")
35
+
36
+ ViewCanvas.style.height = height + "px"
37
+ ViewCanvas.setAttribute('height', height + "")
38
+
39
+ return getWebGLContext(ViewCanvas, scale)
40
40
  }
package/package/index.ts CHANGED
@@ -1,57 +1,57 @@
1
- import Cardinal from "./Cardinal/index"
2
- import Hermite from "./Hermite/index"
3
-
4
- import Matrix4 from "./Matrix4/index"
5
- import rotate from "./rotate/index"
6
-
7
- import getLoopColors from "./getLoopColors/index"
8
- import animation from "./animation/index"
9
- import ruler from "./ruler/index"
10
-
11
- import SVG from "./SVG/index"
12
- import Canvas from "./Canvas/index"
13
- import WebGL from "./WebGL/index"
14
-
15
- import getWebGLContext from "./getWebGLContext/index"
16
- import Shader from "./Shader/index"
17
- import Texture from "./Texture/index"
18
- import Buffer from "./Buffer/index"
19
-
20
- import Eoap from "./Eoap/index"
21
- import Mercator from "./Mercator/index"
22
-
23
- import viewHandler from "./viewHandler/index"
24
-
25
- export default {
26
-
27
- // 插值
28
- Cardinal,
29
- Hermite,
30
-
31
- // 变换
32
- Matrix4,
33
- rotate,
34
-
35
- // 工具
36
- getLoopColors,
37
- animation,
38
- ruler,
39
-
40
- // 画笔
41
- SVG,
42
- Canvas,
43
- WebGL,
44
-
45
- // WebGL
46
- getWebGLContext,
47
- Shader,
48
- Texture,
49
- Buffer,
50
-
51
- // 投影
52
- Eoap,
53
- Mercator,
54
-
55
- // 辅助
56
- viewHandler
1
+ import Cardinal from "./Cardinal/index"
2
+ import Hermite from "./Hermite/index"
3
+
4
+ import Matrix4 from "./Matrix4/index"
5
+ import rotate from "./rotate/index"
6
+
7
+ import getLoopColors from "./getLoopColors/index"
8
+ import animation from "./animation/index"
9
+ import ruler from "./ruler/index"
10
+
11
+ import SVG from "./SVG/index"
12
+ import Canvas from "./Canvas/index"
13
+ import WebGL from "./WebGL/index"
14
+
15
+ import getWebGLContext from "./getWebGLContext/index"
16
+ import Shader from "./Shader/index"
17
+ import Texture from "./Texture/index"
18
+ import Buffer from "./Buffer/index"
19
+
20
+ import Eoap from "./Eoap/index"
21
+ import Mercator from "./Mercator/index"
22
+
23
+ import viewHandler from "./viewHandler/index"
24
+
25
+ export default {
26
+
27
+ // 插值
28
+ Cardinal,
29
+ Hermite,
30
+
31
+ // 变换
32
+ Matrix4,
33
+ rotate,
34
+
35
+ // 工具
36
+ getLoopColors,
37
+ animation,
38
+ ruler,
39
+
40
+ // 画笔
41
+ SVG,
42
+ Canvas,
43
+ WebGL,
44
+
45
+ // WebGL
46
+ getWebGLContext,
47
+ Shader,
48
+ Texture,
49
+ Buffer,
50
+
51
+ // 投影
52
+ Eoap,
53
+ Mercator,
54
+
55
+ // 辅助
56
+ viewHandler
57
57
  }
@@ -1,3 +1,3 @@
1
- import rotate from "../../src/rotate"
2
-
1
+ import rotate from "../../src/rotate"
2
+
3
3
  export default rotate
@@ -1,3 +1,3 @@
1
- import ruler from "../../src/ruler"
2
-
1
+ import ruler from "../../src/ruler"
2
+
3
3
  export default ruler
@@ -1,3 +1,3 @@
1
- import viewHandler from "../../src/viewHandler"
2
-
1
+ import viewHandler from "../../src/viewHandler"
2
+
3
3
  export default viewHandler
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "vislite",
3
- "version": "0.3.0",
3
+ "version": "0.3.1",
4
4
  "description": "灵活、快速、简单的数据可视化交互式跨端前端库",
5
5
  "main": "./lib/index.umd.min.js",
6
6
  "typings": "./types/index.d.ts",
package/src/Canvas.ts CHANGED
@@ -1,57 +1,57 @@
1
- import CanvasType from '../types/Canvas'
2
- import OralCanvas from './common/canvas/index'
3
-
4
- class Canvas extends OralCanvas implements CanvasType {
5
- private __canvas: HTMLCanvasElement
6
- constructor(el: HTMLElement | null) {
7
- if (!el) {
8
- throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
9
- }
10
-
11
- let width = el.clientWidth, height = el.clientHeight
12
-
13
- let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
14
-
15
- let _el = el as any
16
-
17
- // 如果已经初始化过了
18
- if (_el._vislite_canvas_) {
19
- ViewCanvas = _el._vislite_canvas_[0]
20
- RegionCanvas = _el._vislite_canvas_[1]
21
- }
22
-
23
- // 否则就初始化
24
- else {
25
- ViewCanvas = document.createElement('canvas')
26
- el.appendChild(ViewCanvas)
27
-
28
- RegionCanvas = document.createElement('canvas')
29
-
30
- _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
31
-
32
- el.setAttribute('vislite', 'Canvas')
33
- }
34
-
35
- // 设置画布大小
36
- for (let canvas of [ViewCanvas, RegionCanvas]) {
37
-
38
- canvas.style.width = width + "px"
39
- canvas.setAttribute('width', width + "")
40
-
41
- canvas.style.height = height + "px"
42
- canvas.setAttribute('height', height + "")
43
- }
44
-
45
- super(ViewCanvas, RegionCanvas)
46
-
47
- this.__canvas = ViewCanvas
48
- }
49
-
50
- toDataURL(): Promise<string> {
51
- return new Promise(resolve => {
52
- resolve(this.__canvas.toDataURL())
53
- })
54
- }
55
- }
56
-
1
+ import CanvasType from '../types/Canvas'
2
+ import OralCanvas from './common/canvas/index'
3
+
4
+ class Canvas extends OralCanvas implements CanvasType {
5
+ private __canvas: HTMLCanvasElement
6
+ constructor(el: HTMLElement | null) {
7
+ if (!el) {
8
+ throw new Error("VISLite Canvas:The mount point requires an HTMLElement type but encountered null.")
9
+ }
10
+
11
+ let width = el.clientWidth, height = el.clientHeight
12
+
13
+ let ViewCanvas: HTMLCanvasElement, RegionCanvas: HTMLCanvasElement
14
+
15
+ let _el = el as any
16
+
17
+ // 如果已经初始化过了
18
+ if (_el._vislite_canvas_) {
19
+ ViewCanvas = _el._vislite_canvas_[0]
20
+ RegionCanvas = _el._vislite_canvas_[1]
21
+ }
22
+
23
+ // 否则就初始化
24
+ else {
25
+ ViewCanvas = document.createElement('canvas')
26
+ el.appendChild(ViewCanvas)
27
+
28
+ RegionCanvas = document.createElement('canvas')
29
+
30
+ _el._vislite_canvas_ = [ViewCanvas, RegionCanvas]
31
+
32
+ el.setAttribute('vislite', 'Canvas')
33
+ }
34
+
35
+ // 设置画布大小
36
+ for (let canvas of [ViewCanvas, RegionCanvas]) {
37
+
38
+ canvas.style.width = width + "px"
39
+ canvas.setAttribute('width', width + "")
40
+
41
+ canvas.style.height = height + "px"
42
+ canvas.setAttribute('height', height + "")
43
+ }
44
+
45
+ super(ViewCanvas, RegionCanvas)
46
+
47
+ this.__canvas = ViewCanvas
48
+ }
49
+
50
+ toDataURL(): Promise<string> {
51
+ return new Promise(resolve => {
52
+ resolve(this.__canvas.toDataURL())
53
+ })
54
+ }
55
+ }
56
+
57
57
  export default Canvas
package/src/Eoap.ts CHANGED
@@ -1,66 +1,66 @@
1
- import MapType from '../types/Map'
2
-
3
- // 围绕X轴旋转
4
- let rotateX = function (deg: number, x: number, y: number, z: number) {
5
- let cos = Math.cos(deg), sin = Math.sin(deg)
6
- return [x, y * cos - z * sin, y * sin + z * cos]
7
- }
8
-
9
- // 围绕Y轴旋转
10
- let rotateY = function (deg: number, x: number, y: number, z: number) {
11
- let cos = Math.cos(deg), sin = Math.sin(deg)
12
- return [z * sin + x * cos, y, z * cos - x * sin]
13
- }
14
-
15
- // 围绕Z轴旋转
16
- let rotateZ = function (deg: number, x: number, y: number, z: number) {
17
- let cos = Math.cos(deg), sin = Math.sin(deg)
18
- return [x * cos - y * sin, x * sin + y * cos, z]
19
- }
20
-
21
- /* 等角斜方位投影 */
22
- class Eoap implements MapType {
23
- readonly name: string = 'Eoap'
24
-
25
- private __scale: number // 缩放比例
26
- private __center: number[] // 投影中心经纬度
27
-
28
- constructor(scale: number = 7, center: number[] = [107, 36]) {
29
- this.__scale = scale
30
- this.__center = center
31
- }
32
-
33
- use(λ: number, φ: number) {
34
- /**
35
- * 通过旋转的方法
36
- * 先旋转出点的位置
37
- * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
- * 这样求的的点的x,y就是最终结果
39
- *
40
- * 计算过程:
41
- * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
- * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
- * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
- * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
- * 5.然后再对p进行经度度旋转lo获得新的p
46
- * 6.然后再对p进行纬度旋转la获得新的p
47
- * 7.旋转结束
48
- *
49
- * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
- * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
- *
52
- */
53
- let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
-
58
- return [
59
- -p[0], // 加-号是因为浏览器坐标和地图不一样
60
- p[1],
61
- p[2]
62
- ]
63
- }
64
- }
65
-
66
- export default Eoap
1
+ import MapType from '../types/Map'
2
+
3
+ // 围绕X轴旋转
4
+ let rotateX = function (deg: number, x: number, y: number, z: number) {
5
+ let cos = Math.cos(deg), sin = Math.sin(deg)
6
+ return [x, y * cos - z * sin, y * sin + z * cos]
7
+ }
8
+
9
+ // 围绕Y轴旋转
10
+ let rotateY = function (deg: number, x: number, y: number, z: number) {
11
+ let cos = Math.cos(deg), sin = Math.sin(deg)
12
+ return [z * sin + x * cos, y, z * cos - x * sin]
13
+ }
14
+
15
+ // 围绕Z轴旋转
16
+ let rotateZ = function (deg: number, x: number, y: number, z: number) {
17
+ let cos = Math.cos(deg), sin = Math.sin(deg)
18
+ return [x * cos - y * sin, x * sin + y * cos, z]
19
+ }
20
+
21
+ /* 等角斜方位投影 */
22
+ class Eoap implements MapType {
23
+ readonly name: string = 'Eoap'
24
+
25
+ private __scale: number // 缩放比例
26
+ private __center: number[] // 投影中心经纬度
27
+
28
+ constructor(scale: number = 7, center: number[] = [107, 36]) {
29
+ this.__scale = scale
30
+ this.__center = center
31
+ }
32
+
33
+ use(λ: number, φ: number) {
34
+ /**
35
+ * 通过旋转的方法
36
+ * 先旋转出点的位置
37
+ * 然后根据把地心到旋转中心的这条射线变成OZ这条射线的变换应用到初始化点上
38
+ * 这样求的的点的x,y就是最终结果
39
+ *
40
+ * 计算过程:
41
+ * 1.初始化点的位置是p(x,0,0),其中x的值是地球半径除以缩放倍速
42
+ * 2.根据点的纬度对p进行旋转,旋转后得到的p的坐标纬度就是目标纬度
43
+ * 3.同样的对此刻的p进行经度的旋转,这样就获取了极点作为中心点的坐标
44
+ * 4.接着想象一下为了让旋转中心移动到极点需要进行旋转的经纬度是多少,记为lo和la
45
+ * 5.然后再对p进行经度度旋转lo获得新的p
46
+ * 6.然后再对p进行纬度旋转la获得新的p
47
+ * 7.旋转结束
48
+ *
49
+ * 特别注意:第5和第6步顺序一定不可以调换,原因来自经纬度定义上
50
+ * 【除了经度为0的位置,不然纬度的旋转会改变原来的经度值,反过来不会】
51
+ *
52
+ */
53
+ let p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0)
54
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2])
55
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2])
56
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2])
57
+
58
+ return [
59
+ -p[0], // 加-号是因为浏览器坐标和地图不一样
60
+ p[1],
61
+ p[2]
62
+ ]
63
+ }
64
+ }
65
+
66
+ export default Eoap
@@ -1,77 +1,77 @@
1
- import Matrix4Type from '../../types/Matrix4'
2
-
3
- // 两个4x4矩阵相乘
4
- // 或矩阵和齐次坐标相乘
5
- let _multiply = function (matrix4: number[], param: number[]) {
6
- let newParam: number[] = []
7
- for (let i = 0; i < 4; i++)
8
- for (let j = 0; j < param.length / 4; j++)
9
- newParam[j * 4 + i] =
10
- matrix4[i] * param[j * 4] +
11
- matrix4[i + 4] * param[j * 4 + 1] +
12
- matrix4[i + 8] * param[j * 4 + 2] +
13
- matrix4[i + 12] * param[j * 4 + 3]
14
- return newParam
15
- }
16
-
17
- import _move from './move'
18
- import _rotate from './rotate'
19
- import _scale from './scale'
20
- import _transform from './transform'
21
-
22
- // 列主序存储的4x4矩阵
23
-
24
- class Matrix4 implements Matrix4Type {
25
- readonly name: string = 'Matrix4'
26
-
27
- private __matrix4: number[]
28
-
29
- constructor(initMatrix4: number[] = [
30
- 1, 0, 0, 0,
31
- 0, 1, 0, 0,
32
- 0, 0, 1, 0,
33
- 0, 0, 0, 1
34
- ]) {
35
- this.__matrix4 = initMatrix4
36
- }
37
-
38
- // 移动
39
- move(dis: number, a: number, b: number, c: number = 0) {
40
- this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
41
- return this
42
- }
43
-
44
- // 旋转
45
- rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
46
- let matrix4s = _transform(a1, b1, c1, a2, b2, c2)
47
- this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
48
- return this
49
- }
50
-
51
- // 缩放
52
- scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
53
- this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
54
- return this
55
- }
56
-
57
- // 乘法
58
- // 可以传入一个矩阵(matrix4,flag)
59
- multiply(newMatrix4: number[], flag: boolean = false) {
60
- this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
61
- return this
62
- }
63
-
64
- // 对一个坐标应用变换
65
- // 齐次坐标(x,y,z,w)
66
- use(x: number, y: number, z: number = 0, w: number = 1) {
67
- // w为0表示点位于无穷远处,忽略
68
- return _multiply(this.__matrix4, [x, y, z, w])
69
- }
70
-
71
- // 矩阵的值
72
- value() {
73
- return this.__matrix4
74
- }
75
- }
76
-
1
+ import Matrix4Type from '../../types/Matrix4'
2
+
3
+ // 两个4x4矩阵相乘
4
+ // 或矩阵和齐次坐标相乘
5
+ let _multiply = function (matrix4: number[], param: number[]) {
6
+ let newParam: number[] = []
7
+ for (let i = 0; i < 4; i++)
8
+ for (let j = 0; j < param.length / 4; j++)
9
+ newParam[j * 4 + i] =
10
+ matrix4[i] * param[j * 4] +
11
+ matrix4[i + 4] * param[j * 4 + 1] +
12
+ matrix4[i + 8] * param[j * 4 + 2] +
13
+ matrix4[i + 12] * param[j * 4 + 3]
14
+ return newParam
15
+ }
16
+
17
+ import _move from './move'
18
+ import _rotate from './rotate'
19
+ import _scale from './scale'
20
+ import _transform from './transform'
21
+
22
+ // 列主序存储的4x4矩阵
23
+
24
+ class Matrix4 implements Matrix4Type {
25
+ readonly name: string = 'Matrix4'
26
+
27
+ private __matrix4: number[]
28
+
29
+ constructor(initMatrix4: number[] = [
30
+ 1, 0, 0, 0,
31
+ 0, 1, 0, 0,
32
+ 0, 0, 1, 0,
33
+ 0, 0, 0, 1
34
+ ]) {
35
+ this.__matrix4 = initMatrix4
36
+ }
37
+
38
+ // 移动
39
+ move(dis: number, a: number, b: number, c: number = 0) {
40
+ this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
41
+ return this
42
+ }
43
+
44
+ // 旋转
45
+ rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
46
+ let matrix4s = _transform(a1, b1, c1, a2, b2, c2)
47
+ this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
48
+ return this
49
+ }
50
+
51
+ // 缩放
52
+ scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
53
+ this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
54
+ return this
55
+ }
56
+
57
+ // 乘法
58
+ // 可以传入一个矩阵(matrix4,flag)
59
+ multiply(newMatrix4: number[], flag: boolean = false) {
60
+ this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
61
+ return this
62
+ }
63
+
64
+ // 对一个坐标应用变换
65
+ // 齐次坐标(x,y,z,w)
66
+ use(x: number, y: number, z: number = 0, w: number = 1) {
67
+ // w为0表示点位于无穷远处,忽略
68
+ return _multiply(this.__matrix4, [x, y, z, w])
69
+ }
70
+
71
+ // 矩阵的值
72
+ value() {
73
+ return this.__matrix4
74
+ }
75
+ }
76
+
77
77
  export default Matrix4
@@ -1,12 +1,12 @@
1
- /**
2
- * 在(a,b,c)方向位移d
3
- */
4
- export default function (d: number, a: number, b: number, c: number = 0) {
5
- let sqrt = Math.sqrt(a * a + b * b + c * c)
6
- return [
7
- 1, 0, 0, 0,
8
- 0, 1, 0, 0,
9
- 0, 0, 1, 0,
10
- a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
- ]
12
- }
1
+ /**
2
+ * 在(a,b,c)方向位移d
3
+ */
4
+ export default function (d: number, a: number, b: number, c: number = 0) {
5
+ let sqrt = Math.sqrt(a * a + b * b + c * c)
6
+ return [
7
+ 1, 0, 0, 0,
8
+ 0, 1, 0, 0,
9
+ 0, 0, 1, 0,
10
+ a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
+ ]
12
+ }