vislite 0.2.0 → 0.3.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +19 -1
- package/LICENSE +20 -20
- package/README.md +53 -53
- package/lib/Canvas/index.umd.js +91 -14
- package/lib/Canvas/index.umd.min.js +7 -3
- package/lib/Cardinal/index.umd.js +6 -2
- package/lib/Cardinal/index.umd.min.js +6 -2
- package/lib/Eoap/index.umd.js +6 -2
- package/lib/Eoap/index.umd.min.js +6 -2
- package/lib/Hermite/index.umd.js +6 -2
- package/lib/Hermite/index.umd.min.js +6 -2
- package/lib/Matrix4/index.umd.js +6 -2
- package/lib/Matrix4/index.umd.min.js +6 -2
- package/lib/Mercator/index.umd.js +6 -2
- package/lib/Mercator/index.umd.min.js +6 -2
- package/lib/OralCanvas/index.es.js +91 -14
- package/lib/OralCanvas/index.es.min.js +7 -3
- package/lib/OralWebGL/index.es.js +8 -2
- package/lib/OralWebGL/index.es.min.js +6 -2
- package/lib/SVG/index.umd.js +82 -62
- package/lib/SVG/index.umd.min.js +7 -3
- package/lib/WebGL/index.umd.js +6 -2
- package/lib/WebGL/index.umd.min.js +6 -2
- package/lib/animation/index.umd.js +6 -2
- package/lib/animation/index.umd.min.js +6 -2
- package/lib/getLoopColors/index.umd.js +6 -2
- package/lib/getLoopColors/index.umd.min.js +6 -2
- package/lib/index.umd.js +167 -74
- package/lib/index.umd.min.js +7 -3
- package/lib/rotate/index.umd.js +6 -2
- package/lib/rotate/index.umd.min.js +6 -2
- package/lib/ruler/index.umd.js +6 -2
- package/lib/ruler/index.umd.min.js +6 -2
- package/lib/viewHandler/index.umd.js +6 -2
- package/lib/viewHandler/index.umd.min.js +6 -2
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/Canvas/index.ts +1 -1
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/OralCanvas/index.ts +1 -1
- package/package/OralWebGL/index.ts +1 -1
- package/package/SVG/index.ts +2 -2
- package/package/animation/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package.json +4 -4
- package/src/Matrix4/index.ts +76 -76
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/animation.ts +99 -99
- package/src/common/canvas/arc.ts +50 -50
- package/src/common/canvas/config.ts +142 -61
- package/src/common/canvas/gradient.ts +29 -0
- package/src/common/canvas/index.ts +122 -82
- package/src/common/canvas/painter.ts +12 -0
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +173 -128
- package/src/common/svg/index.ts +315 -266
- package/src/common/svg/tool.ts +43 -43
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +91 -91
- package/src/interpolation/Hermite.ts +65 -65
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +99 -99
- package/types/Canvas.d.ts +282 -221
- package/types/CanvasConfig.d.ts +3 -3
- package/types/Cardinal.d.ts +13 -13
- package/types/Gradient.d.ts +15 -0
- package/types/Hermite.d.ts +18 -18
- package/types/Matrix4.d.ts +42 -42
- package/types/SVG.d.ts +210 -210
- package/types/animation.d.ts +6 -6
- package/types/getLoopColors.d.ts +2 -2
- package/types/rotate.d.ts +2 -2
- package/types/ruler.d.ts +2 -2
- package/uni-app/ui-canvas.vue +22 -46
package/src/animation.ts
CHANGED
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@@ -1,100 +1,100 @@
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//当前正在运动的动画的tick函数堆栈
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let $timers: any[] = []
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//唯一定时器的定时间隔
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let $interval = 13
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//定时器ID
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let $timerId: any
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
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let clock = {
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//把tick函数推入堆栈
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"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
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if (!tick) {
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throw new Error('Tick is required!')
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}
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let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start()
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return id
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval)
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
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timers: any[] = $timers
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$timers = []
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$timers.length = 0
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag]
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createTime = timer.createTime
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tick = timer.tick
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duration = timer.duration
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callback = timer.callback
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
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passTime = passTime > 1 ? 1 : passTime
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tick(passTime)
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer)
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} else {
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callback(passTime)
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}
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}
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if ($timers.length <= 0) {
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clock.stop()
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId)
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$timerId = null
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}
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}
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};
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let id = clock.timer(function (deep: number) {
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//其中deep为0-1,表示改变的程度
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doback(deep)
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}, duration, callback)
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// 返回一个函数
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// 用于在动画结束前结束动画
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return function () {
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let i: string
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for (i in $timers) {
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if ($timers[i].id == id) {
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$timers[i].id = undefined
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return
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}
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}
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}
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-
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//当前正在运动的动画的tick函数堆栈
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let $timers: any[] = []
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//唯一定时器的定时间隔
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let $interval = 13
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//定时器ID
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let $timerId: any
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/**
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* 动画轮播
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* @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
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* @param {number} duration 动画时长,可选
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* @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
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*
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* @returns {function} 返回一个函数,调用该函数,可以提前结束动画
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*/
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export default function (doback: (deep: number) => void, duration: number = 400, callback: (deep: number) => void = () => { }): Function {
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let clock = {
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//把tick函数推入堆栈
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"timer": function (tick: (deep: number) => void, duration: number, callback: (deep: number) => void) {
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if (!tick) {
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throw new Error('Tick is required!')
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}
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let id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0)
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$timers.push({
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"id": id,
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"createTime": new Date(),
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"tick": tick,
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"duration": duration,
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"callback": callback
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});
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clock.start()
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return id
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},
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//开启唯一的定时器timerId
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"start": function () {
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if (!$timerId) {
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$timerId = setInterval(clock.tick, $interval)
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}
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},
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//被定时器调用,遍历timers堆栈
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"tick": function () {
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let createTime: Date, flag: number, tick: (deep: number) => void, callback: (deep: number) => void, timer: any, duration: number, passTime: number,
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timers: any[] = $timers
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$timers = []
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$timers.length = 0
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for (flag = 0; flag < timers.length; flag++) {
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//初始化数据
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timer = timers[flag]
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createTime = timer.createTime
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tick = timer.tick
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duration = timer.duration
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callback = timer.callback
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//执行
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passTime = (+new Date().valueOf() - createTime.valueOf()) / duration
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passTime = passTime > 1 ? 1 : passTime
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tick(passTime)
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if (passTime < 1 && timer.id) {
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//动画没有结束再添加
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$timers.push(timer)
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} else {
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callback(passTime)
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}
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}
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if ($timers.length <= 0) {
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clock.stop()
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}
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},
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//停止定时器,重置timerId=null
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"stop": function () {
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if ($timerId) {
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clearInterval($timerId)
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$timerId = null
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}
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}
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};
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let id = clock.timer(function (deep: number) {
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//其中deep为0-1,表示改变的程度
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doback(deep)
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}, duration, callback)
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// 返回一个函数
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// 用于在动画结束前结束动画
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return function () {
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let i: string
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for (i in $timers) {
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if ($timers[i].id == id) {
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$timers[i].id = undefined
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return
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}
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}
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}
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}
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package/src/common/canvas/arc.ts
CHANGED
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@@ -1,50 +1,50 @@
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// 点(x,y)围绕中心(cx,cy)旋转deg度
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let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
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let cos = Math.cos(deg), sin = Math.sin(deg)
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return [
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+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
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+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
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]
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}
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// r1和r2,内半径和外半径
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// beginA起点弧度,rotateA旋转弧度式
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export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
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// 保证逆时针也是可以的
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if (rotateA < 0) {
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beginA += rotateA
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rotateA *= -1
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}
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let temp: number[] = [], p: number[]
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// 内部
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p = rotate(0, 0, beginA, r1, 0)
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temp[0] = p[0]
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temp[1] = p[1]
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p = rotate(0, 0, rotateA, p[0], p[1])
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temp[2] = p[0]
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temp[3] = p[1]
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// 外部
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p = rotate(0, 0, beginA, r2, 0)
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temp[4] = p[0]
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temp[5] = p[1]
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p = rotate(0, 0, rotateA, p[0], p[1])
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temp[6] = p[0]
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temp[7] = p[1]
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doback(
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beginA, beginA + rotateA,
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temp[0] + cx, temp[1] + cy,
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temp[4] + cx, temp[5] + cy,
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temp[2] + cx, temp[3] + cy,
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temp[6] + cx, temp[7] + cy,
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(r2 - r1) * 0.5
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)
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}
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// 点(x,y)围绕中心(cx,cy)旋转deg度
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let rotate = function (cx: number, cy: number, deg: number, x: number, y: number) {
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let cos = Math.cos(deg), sin = Math.sin(deg)
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return [
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+((x - cx) * cos - (y - cy) * sin + cx).toFixed(7),
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+((x - cx) * sin + (y - cy) * cos + cy).toFixed(7)
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]
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}
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11
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+
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12
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+
// r1和r2,内半径和外半径
|
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13
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+
// beginA起点弧度,rotateA旋转弧度式
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14
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+
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15
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export default function (beginA: number, rotateA: number, cx: number, cy: number, r1: number, r2: number, doback: Function) {
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+
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17
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+
// 保证逆时针也是可以的
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18
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+
if (rotateA < 0) {
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+
beginA += rotateA
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rotateA *= -1
|
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}
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+
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23
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+
let temp: number[] = [], p: number[]
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24
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+
|
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25
|
+
// 内部
|
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26
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+
p = rotate(0, 0, beginA, r1, 0)
|
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27
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+
temp[0] = p[0]
|
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28
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+
temp[1] = p[1]
|
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29
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+
p = rotate(0, 0, rotateA, p[0], p[1])
|
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30
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+
temp[2] = p[0]
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31
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temp[3] = p[1]
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32
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+
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33
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// 外部
|
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34
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+
p = rotate(0, 0, beginA, r2, 0)
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35
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+
temp[4] = p[0]
|
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36
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+
temp[5] = p[1]
|
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37
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+
p = rotate(0, 0, rotateA, p[0], p[1])
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38
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+
temp[6] = p[0]
|
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39
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+
temp[7] = p[1]
|
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40
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+
|
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41
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+
doback(
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42
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+
beginA, beginA + rotateA,
|
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43
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+
temp[0] + cx, temp[1] + cy,
|
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44
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+
temp[4] + cx, temp[5] + cy,
|
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45
|
+
temp[2] + cx, temp[3] + cy,
|
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46
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+
temp[6] + cx, temp[7] + cy,
|
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47
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+
(r2 - r1) * 0.5
|
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48
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+
)
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49
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+
|
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50
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+
}
|
|
@@ -1,76 +1,157 @@
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1
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-
import arc from
|
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2
|
-
import CanvasConfigType from
|
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1
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+
import arc from "./arc"
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|
2
|
+
import CanvasConfigType from "../../../types/CanvasConfig"
|
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3
3
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|
4
4
|
// 文字统一设置方法
|
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5
|
-
export let initText = function (
|
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6
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-
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7
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-
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8
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-
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9
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-
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10
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-
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11
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-
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12
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-
|
|
5
|
+
export let initText = function (
|
|
6
|
+
painter: CanvasRenderingContext2D,
|
|
7
|
+
config: CanvasConfigType,
|
|
8
|
+
x: number,
|
|
9
|
+
y: number,
|
|
10
|
+
deg: number
|
|
11
|
+
) {
|
|
12
|
+
painter.beginPath();
|
|
13
|
+
painter.translate(x, y);
|
|
14
|
+
painter.rotate(deg);
|
|
15
|
+
painter.font =
|
|
16
|
+
config.fontStyle +
|
|
17
|
+
" " +
|
|
18
|
+
config.fontWeight +
|
|
19
|
+
" " +
|
|
20
|
+
config.fontSize +
|
|
21
|
+
"px " +
|
|
22
|
+
config.fontFamily;
|
|
23
|
+
return painter
|
|
24
|
+
}
|
|
13
25
|
|
|
14
26
|
// 画弧统一设置方法
|
|
15
|
-
export let initArc = function (
|
|
27
|
+
export let initArc = function (
|
|
28
|
+
painter: CanvasRenderingContext2D,
|
|
29
|
+
config: CanvasConfigType,
|
|
30
|
+
cx: number,
|
|
31
|
+
cy: number,
|
|
32
|
+
r1: number,
|
|
33
|
+
r2: number,
|
|
34
|
+
beginDeg: number,
|
|
35
|
+
deg: number
|
|
36
|
+
) {
|
|
37
|
+
if (r1 > r2) {
|
|
38
|
+
let temp = r1
|
|
39
|
+
r1 = r2
|
|
40
|
+
r2 = temp
|
|
41
|
+
}
|
|
16
42
|
|
|
17
|
-
|
|
18
|
-
let temp = r1
|
|
19
|
-
r1 = r2
|
|
20
|
-
r2 = temp
|
|
21
|
-
}
|
|
43
|
+
beginDeg = beginDeg % (Math.PI * 2)
|
|
22
44
|
|
|
23
|
-
|
|
45
|
+
// 当|deg|>=2π的时候都认为是一个圆环
|
|
46
|
+
// 为什么不取2π比较,是怕部分浏览器浮点不精确
|
|
47
|
+
if (deg >= Math.PI * 1.999999 || deg <= -Math.PI * 1.999999) {
|
|
48
|
+
deg = Math.PI * 2
|
|
49
|
+
} else {
|
|
50
|
+
deg = deg % (Math.PI * 2)
|
|
51
|
+
}
|
|
24
52
|
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
53
|
+
arc(
|
|
54
|
+
beginDeg,
|
|
55
|
+
deg,
|
|
56
|
+
cx,
|
|
57
|
+
cy,
|
|
58
|
+
r1,
|
|
59
|
+
r2,
|
|
60
|
+
function (
|
|
61
|
+
beginA: number,
|
|
62
|
+
endA: number,
|
|
63
|
+
begInnerX: number,
|
|
64
|
+
begInnerY: number,
|
|
65
|
+
begOuterX: number,
|
|
66
|
+
begOuterY: number,
|
|
67
|
+
endInnerX: number,
|
|
68
|
+
endInnerY: number,
|
|
69
|
+
endOuterX: number,
|
|
70
|
+
endOuterY: number,
|
|
71
|
+
r: number
|
|
40
72
|
) {
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
73
|
+
if (r < 0) r = -r
|
|
74
|
+
painter.beginPath()
|
|
75
|
+
painter.moveTo(begInnerX, begInnerY)
|
|
76
|
+
painter.arc(
|
|
77
|
+
// (圆心x,圆心y,半径,开始角度,结束角度,true逆时针/false顺时针)
|
|
78
|
+
cx,
|
|
79
|
+
cy,
|
|
80
|
+
r1,
|
|
81
|
+
beginA,
|
|
82
|
+
endA,
|
|
83
|
+
false
|
|
84
|
+
)
|
|
85
|
+
// 结尾
|
|
86
|
+
if (config.arcEndCap == "round")
|
|
87
|
+
painter.arc(
|
|
88
|
+
(endInnerX + endOuterX) * 0.5,
|
|
89
|
+
(endInnerY + endOuterY) * 0.5,
|
|
90
|
+
r,
|
|
91
|
+
endA - Math.PI,
|
|
92
|
+
endA,
|
|
93
|
+
true
|
|
94
|
+
)
|
|
95
|
+
else if (config.arcEndCap == "-round")
|
|
44
96
|
painter.arc(
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
97
|
+
(endInnerX + endOuterX) * 0.5,
|
|
98
|
+
(endInnerY + endOuterY) * 0.5,
|
|
99
|
+
r,
|
|
100
|
+
endA - Math.PI,
|
|
101
|
+
endA,
|
|
102
|
+
false
|
|
103
|
+
)
|
|
104
|
+
else painter.lineTo(endOuterX, endOuterY)
|
|
105
|
+
|
|
106
|
+
painter.arc(cx, cy, r2, endA, beginA, true)
|
|
107
|
+
// 开头
|
|
108
|
+
if (config.arcStartCap == "round")
|
|
109
|
+
painter.arc(
|
|
110
|
+
(begInnerX + begOuterX) * 0.5,
|
|
111
|
+
(begInnerY + begOuterY) * 0.5,
|
|
112
|
+
r,
|
|
113
|
+
beginA,
|
|
114
|
+
beginA - Math.PI,
|
|
115
|
+
true
|
|
116
|
+
)
|
|
117
|
+
else if (config.arcStartCap == "-round")
|
|
118
|
+
painter.arc(
|
|
119
|
+
(begInnerX + begOuterX) * 0.5,
|
|
120
|
+
(begInnerY + begOuterY) * 0.5,
|
|
121
|
+
r,
|
|
122
|
+
beginA,
|
|
123
|
+
beginA - Math.PI,
|
|
124
|
+
false
|
|
125
|
+
)
|
|
126
|
+
else painter.lineTo(begInnerX, begInnerY)
|
|
127
|
+
}
|
|
128
|
+
)
|
|
129
|
+
if (config.arcStartCap == "butt") painter.closePath()
|
|
130
|
+
return painter
|
|
61
131
|
}
|
|
62
132
|
|
|
63
133
|
// 画圆统一设置方法
|
|
64
|
-
export let initCircle = function (
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
134
|
+
export let initCircle = function (
|
|
135
|
+
painter: CanvasRenderingContext2D,
|
|
136
|
+
cx: number,
|
|
137
|
+
cy: number,
|
|
138
|
+
r: number
|
|
139
|
+
) {
|
|
140
|
+
painter.beginPath()
|
|
141
|
+
painter.moveTo(cx + r, cy)
|
|
142
|
+
painter.arc(cx, cy, r, 0, Math.PI * 2)
|
|
143
|
+
return painter
|
|
144
|
+
};
|
|
70
145
|
|
|
71
146
|
// 画矩形统一设置方法
|
|
72
|
-
export let initRect = function (
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
147
|
+
export let initRect = function (
|
|
148
|
+
painter: CanvasRenderingContext2D,
|
|
149
|
+
x: number,
|
|
150
|
+
y: number,
|
|
151
|
+
width: number,
|
|
152
|
+
height: number
|
|
153
|
+
) {
|
|
154
|
+
painter.beginPath()
|
|
155
|
+
painter.rect(x, y, width, height)
|
|
156
|
+
return painter
|
|
76
157
|
}
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
// 线性渐变
|
|
2
|
+
export let linearGradient = function (painter: CanvasRenderingContext2D, x0: number, y0: number, x1: number, y1: number) {
|
|
3
|
+
let gradient = painter.createLinearGradient(x0, y0, x1, y1)
|
|
4
|
+
let enhanceGradient = {
|
|
5
|
+
"value": function () {
|
|
6
|
+
return gradient
|
|
7
|
+
},
|
|
8
|
+
"setColor": function (stop: number, color: string) {
|
|
9
|
+
gradient.addColorStop(stop, color)
|
|
10
|
+
return enhanceGradient
|
|
11
|
+
}
|
|
12
|
+
};
|
|
13
|
+
return enhanceGradient
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
// 环形渐变
|
|
17
|
+
export let radialGradient = function (painter: CanvasRenderingContext2D, cx: number, cy: number, r: number) {
|
|
18
|
+
let gradient = painter.createRadialGradient(cx, cy, 0, cx, cy, r)
|
|
19
|
+
let enhanceGradient = {
|
|
20
|
+
"value": function () {
|
|
21
|
+
return gradient
|
|
22
|
+
},
|
|
23
|
+
"setColor": function (stop: number, color: string) {
|
|
24
|
+
gradient.addColorStop(stop, color)
|
|
25
|
+
return enhanceGradient
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
return enhanceGradient
|
|
29
|
+
}
|