vis-core 0.33.0 → 0.33.1

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package/dist/index.d.ts CHANGED
@@ -87,7 +87,7 @@ declare class Area extends GroupObject {
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  }
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  /** Validation is read-only and does not materialize or allocate runtime resources. */
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- export declare function assertProjectMaterials(document: Pick<VisSceneDocument, 'schemaVersion' | 'scenes' | 'materialLibrary' | 'prefabLibrary'>): void;
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+ export declare function assertProjectMaterials(document: Pick<VisSceneDocument, 'schemaVersion' | 'scenes' | 'materialLibrary' | 'prefabLibrary' | '_resourcePool'>): void;
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  /** vis-core 的运行时入口只接受编辑平台导出的完整场景文档。 */
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  export declare function assertRuntimeSceneDocument(value: unknown): asserts value is VisSceneDocument & Record<string, any>;
@@ -1001,7 +1001,7 @@ export declare interface MaterialAsset {
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  revision: number;
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  scope: MaterialScope;
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  name: string;
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- /** A complete Material.toJSON() value, including texture and image dependencies. */
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+ /** Complete Material.toJSON(); schema 6 exports may pool image/texture payloads. */
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  material: Record<string, any>;
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  locked?: boolean;
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  }
@@ -1481,11 +1481,14 @@ declare interface RuntimeImageAsset {
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  export declare const SCENE_DOCUMENT_FORMAT: "vis-scene";
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- export declare const SCENE_DOCUMENT_SCHEMA_VERSION: 5;
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+ /** Schema 6 extends the document pool to authored material dependencies. */
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+ export declare const SCENE_DOCUMENT_RESOURCE_POOL_SCHEMA_VERSION: 6;
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+
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+ export declare const SCENE_DOCUMENT_SCHEMA_VERSION: 6;
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  export declare const SCENE_MANIFEST_FORMAT: "vis-scene-manifest";
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- export declare const SCENE_MANIFEST_SCHEMA_VERSION: 2;
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+ export declare const SCENE_MANIFEST_SCHEMA_VERSION: 3;
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  export declare interface SceneBackInteraction {
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  trigger: 'click' | 'clickOutside';
@@ -1562,6 +1565,7 @@ export declare class SceneManager extends Event_2 {
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  private identityTrackedScenes;
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  private prefabOperations;
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  private transactionCacheDepth;
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+ private materialLibraryResources?;
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  private invalidatePendingOperations;
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  private assertGeneration;
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  private debugInteraction;
@@ -1581,6 +1585,10 @@ export declare class SceneManager extends Event_2 {
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  private playTransition;
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  /** 更新可编辑文档,并释放已经不属于文档的非活动场景实例。 */
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  setDocument(document: VisSceneDocument): void;
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+ /** Standalone material consumers cannot retain document-level pool references. */
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+ private resolvedMaterialLibrary;
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+ /** Keep scene payloads lazy, while independent material APIs own a resolved catalog. */
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+ private ownDocument;
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  private syncPrefabLibraries;
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  /**
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  * Replace the complete metadata projection for existing scenes without
@@ -1906,8 +1914,8 @@ declare class SphereShadow extends MeshObject {
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  }
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  /**
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- * Creates deployable, independently fetchable scene JSON values. Resources are
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- * expanded per scene so loading the entry scene never requires a global pool.
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+ * Creates independently fetchable scene JSON values. Manifest 3 owns shared
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+ * payloads so scene and catalog copies do not multiply the deployed bytes.
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  */
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  export declare function splitSceneDocument(document: VisSceneDocument, options?: {
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  sceneDirectory?: string;
@@ -1970,12 +1978,12 @@ declare interface TweenOptions {
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  export declare function updateProjectMaterial<T extends VisSceneDocument>(document: T, assetId: string, patch: Partial<Pick<MaterialAsset, 'name' | 'material' | 'locked'>>): T;
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- export declare const VERSION = "0.33.0";
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+ export declare const VERSION = "0.33.1";
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  export declare interface VisSceneDocument extends SceneDocumentMarker {
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  entrySceneId: string;
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  scenes: SceneViewportDocument[];
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- /** Schema 3: image/video/data payloads shared across scenes, never live textures. */
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+ /** Schema 3: scene payloads; schema 6 also shares material-library payloads. */
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  _resourcePool?: any[];
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  /** Schema 4: serializable definitions shared by explicit asset identity. */
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  materialLibrary?: MaterialAsset[];
@@ -1989,10 +1997,12 @@ export declare interface VisSceneDocument extends SceneDocumentMarker {
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  export declare interface VisSceneManifest {
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  format: typeof SCENE_MANIFEST_FORMAT;
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- schemaVersion: 1 | typeof SCENE_MANIFEST_SCHEMA_VERSION;
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+ schemaVersion: 1 | 2 | typeof SCENE_MANIFEST_SCHEMA_VERSION;
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  entrySceneId: string;
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  scenes: SceneManifestEntry[];
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  materialLibrary?: MaterialAsset[];
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+ /** Manifest 3: payloads referenced by the material catalog and scene files. */
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+ _resourcePool?: any[];
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  /** Externalized image files, relative to the manifest URL. */
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  imageAssets?: string[];
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  /** Reusable definitions. Only assets with sdkKey are available for SDK instantiation. */