vis-core 0.32.7 → 0.32.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +56 -4
- package/dist/index.js +2 -2
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -86,6 +86,8 @@ declare class Area extends GroupObject {
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/** vis-core 的运行时入口只接受编辑平台导出的完整场景文档。 */
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export declare function assertRuntimeSceneDocument(value: unknown): asserts value is VisSceneDocument & Record<string, any>;
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export declare function assertSceneManifest(value: unknown): asserts value is VisSceneManifest;
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export declare function assertSupportedSceneDocument(value: unknown): void;
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export declare type Base = Base_2;
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@@ -523,6 +525,8 @@ declare class HemisphereLight extends HemisphereLightObject {
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*/
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export declare function isSceneDocument(value: unknown): value is SceneDocumentMarker & Record<string, any>;
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export declare function isSceneManifest(value: unknown): value is VisSceneManifest;
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declare type Map_2 = Map_3;
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export { Map_2 as Map }
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@@ -1220,6 +1224,10 @@ export declare const SCENE_DOCUMENT_FORMAT: "vis-scene";
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export declare const SCENE_DOCUMENT_SCHEMA_VERSION: 3;
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export declare const SCENE_MANIFEST_FORMAT: "vis-scene-manifest";
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export declare const SCENE_MANIFEST_SCHEMA_VERSION: 1;
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export declare interface SceneBackInteraction {
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trigger: 'click' | 'clickOutside';
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objectId: string;
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@@ -1263,6 +1271,10 @@ export declare interface SceneInteractionFilter {
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export declare class SceneManager extends Event_2 {
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private options;
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private document?;
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private manifest?;
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private manifestUrl?;
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private loadedDefinitions;
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private definitionLoads;
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private runtimeHooks?;
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private instances;
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private currentSceneId;
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@@ -1286,7 +1298,7 @@ export declare class SceneManager extends Event_2 {
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private playTransition;
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/** 更新可编辑文档,并释放已经不属于文档的非活动场景实例。 */
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setDocument(document: VisSceneDocument): void;
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-
load(documentOrUrl: VisSceneDocument | string, hooks?: Record<string, any>): Promise<Base_2>;
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load(documentOrUrl: VisSceneDocument | VisSceneManifest | string, hooks?: Record<string, any>): Promise<Base_2>;
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/**
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* 创建一个没有快照输入的运行时页面,并在可选构建步骤完成后将其导出为
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* 标准单场景文档。主要供编辑器新建和旧模板迁移使用。
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@@ -1296,9 +1308,13 @@ export declare class SceneManager extends Event_2 {
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* 以指定地图模板和行政区直接启动,不先加载文档配置的入口场景。
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* 适用于宿主按路由或业务参数决定初始省、市、区的场景。
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*/
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loadMapRegion(documentOrUrl: VisSceneDocument | string, sceneId: string, adcode: number, hooks?: Record<string, any>): Promise<Map_3>;
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loadMapRegion(documentOrUrl: VisSceneDocument | string, adcode: number, resolveScene: MapRegionSceneResolver, hooks?: Record<string, any>): Promise<Map_3>;
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loadMapRegion(documentOrUrl: VisSceneDocument | VisSceneManifest | string, sceneId: string, adcode: number, hooks?: Record<string, any>): Promise<Map_3>;
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loadMapRegion(documentOrUrl: VisSceneDocument | VisSceneManifest | string, adcode: number, resolveScene: MapRegionSceneResolver, hooks?: Record<string, any>): Promise<Map_3>;
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private loadDocument;
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private getSceneMetadata;
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private resolveManifestSource;
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private loadSceneDefinition;
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private createRuntimeSceneDocument;
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switchScene(sceneId: string, options?: SwitchSceneOptions, hooks?: Record<string, any>): Promise<Base_2 | null>;
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/**
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* 恢复并缓存一个非活动场景,不改变当前场景、导航历史或相机。
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@@ -1329,6 +1345,7 @@ export declare class SceneManager extends Event_2 {
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getSceneByName(name: string): Base_2 | undefined;
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private getSceneByType;
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getDocument(): VisSceneDocument | undefined;
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getManifest(): VisSceneManifest | undefined;
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private bindSceneInteractions;
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canBack(): boolean;
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private disposeInstances;
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@@ -1344,6 +1361,8 @@ export declare interface SceneManagerBehaviorOptions {
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prepareScene?: (scene: Base_2) => void;
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/** 是否保留非活动场景实例;编辑器可关闭以限制 GPU/内存占用。 */
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cacheScenes?: boolean;
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/** 自定义分包场景读取器;可从 IndexedDB 等非 HTTP 存储按需读取。 */
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loadScene?: (entry: SceneManifestEntry) => Promise<SceneViewportDocument>;
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}
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export declare type SceneManagerInitOptions = SceneManagerOptions & SceneManagerBehaviorOptions;
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@@ -1355,6 +1374,13 @@ export declare interface SceneManagerOptions extends Pick<BaseOptions, 'containe
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safeAreaInsets?: Partial<MapSafeAreaInsets>;
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}
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export declare interface SceneManifestEntry extends Omit<SceneViewportDocument, 'scene'> {
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/** Relative to the manifest URL unless an absolute URL is supplied. */
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source: string;
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/** Uncompressed JSON bytes, used only for diagnostics and progress UI. */
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bytes?: number;
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}
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export declare interface SceneSwitchInteraction {
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trigger: 'click' | 'clickOutside';
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objectId: string;
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@@ -1425,6 +1451,21 @@ declare class SphereShadow extends MeshObject {
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rebuildFromScene(): void;
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}
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/**
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* Creates deployable, independently fetchable scene JSON values. Resources are
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* expanded per scene so loading the entry scene never requires a global pool.
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*/
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export declare function splitSceneDocument(document: VisSceneDocument, options?: {
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sceneDirectory?: string;
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extension?: '.json' | '.json.gz';
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}): SplitSceneDocumentBundle;
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export declare interface SplitSceneDocumentBundle {
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manifest: VisSceneManifest;
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/** Keys are the relative source paths written into the manifest. */
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scenes: Record<string, SceneViewportDocument>;
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}
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declare class SpotLight extends SpotLightObject {
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constructor(...options: ConstructorParameters<typeof SpotLightObject>);
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update(delta: number, elapsed: number): void;
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@@ -1474,7 +1515,7 @@ export { TWEEN }
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export { Tween }
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-
export declare const VERSION = "0.32.
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export declare const VERSION = "0.32.8";
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export declare interface VisSceneDocument extends SceneDocumentMarker {
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entrySceneId: string;
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@@ -1487,6 +1528,17 @@ export declare interface VisSceneDocument extends SceneDocumentMarker {
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s?: string;
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}
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export declare interface VisSceneManifest {
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format: typeof SCENE_MANIFEST_FORMAT;
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schemaVersion: typeof SCENE_MANIFEST_SCHEMA_VERSION;
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entrySceneId: string;
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scenes: SceneManifestEntry[];
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c?: Record<string, any>;
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d?: Record<string, any>;
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h?: Record<string, any>;
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s?: string;
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}
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export { }
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