vis-core 0.32.6 → 0.32.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +37 -26
- package/dist/index.js +2 -2
- package/package.json +2 -2
package/dist/index.d.ts
CHANGED
|
@@ -88,7 +88,9 @@ export declare function assertRuntimeSceneDocument(value: unknown): asserts valu
|
|
|
88
88
|
|
|
89
89
|
export declare function assertSupportedSceneDocument(value: unknown): void;
|
|
90
90
|
|
|
91
|
-
export declare
|
|
91
|
+
export declare type Base = Base_2;
|
|
92
|
+
|
|
93
|
+
declare class Base_2 extends Camera {
|
|
92
94
|
static VisName: string;
|
|
93
95
|
runtimePolicy: {
|
|
94
96
|
observeParentScale: boolean;
|
|
@@ -119,7 +121,7 @@ export declare class Base extends Camera {
|
|
|
119
121
|
private resolveRendererDepthBufferOptions;
|
|
120
122
|
private showDetectRes;
|
|
121
123
|
setOptions(options: Record<string, any>): void;
|
|
122
|
-
|
|
124
|
+
/* Excluded from this release type: fromJSON */
|
|
123
125
|
private runtimeInitialization?;
|
|
124
126
|
private disposed;
|
|
125
127
|
/* Excluded from this release type: initializeRuntime */
|
|
@@ -393,7 +395,9 @@ declare class DirectionalLight extends DirectionalLightObject {
|
|
|
393
395
|
render(): void;
|
|
394
396
|
}
|
|
395
397
|
|
|
396
|
-
export declare
|
|
398
|
+
export declare type Earth = Earth_2;
|
|
399
|
+
|
|
400
|
+
declare class Earth_2 extends Base_2 {
|
|
397
401
|
static VisName: string;
|
|
398
402
|
leftTruck: boolean;
|
|
399
403
|
options: Required<EarthOptions>;
|
|
@@ -404,7 +408,7 @@ export declare class Earth extends Base {
|
|
|
404
408
|
setOptions(options: EarthOptions): void;
|
|
405
409
|
handleSetting(key: string, value: any): void;
|
|
406
410
|
protected get objectTypes(): {
|
|
407
|
-
Earth:
|
|
411
|
+
Earth: Earth_3;
|
|
408
412
|
SphereShadow: SphereShadow;
|
|
409
413
|
Countries: typeof PlaneMap;
|
|
410
414
|
PlaneMap: typeof PlaneMap;
|
|
@@ -450,7 +454,7 @@ export declare class Earth extends Base {
|
|
|
450
454
|
protected onSceneRestored(): Promise<void>;
|
|
451
455
|
}
|
|
452
456
|
|
|
453
|
-
declare class
|
|
457
|
+
declare class Earth_3 extends Sphere {
|
|
454
458
|
objectType: string;
|
|
455
459
|
options: Required<Options_4>;
|
|
456
460
|
constructor(options: Options_4);
|
|
@@ -473,6 +477,8 @@ declare interface EarthSceneBindings {
|
|
|
473
477
|
secondaryMap?: string;
|
|
474
478
|
}
|
|
475
479
|
|
|
480
|
+
export declare type EmptySceneDefinition = Omit<SceneViewportDocument, 'scene'>;
|
|
481
|
+
|
|
476
482
|
declare class Event_2 {
|
|
477
483
|
event: EventEmitter;
|
|
478
484
|
private eventHandlers;
|
|
@@ -517,7 +523,10 @@ declare class HemisphereLight extends HemisphereLightObject {
|
|
|
517
523
|
*/
|
|
518
524
|
export declare function isSceneDocument(value: unknown): value is SceneDocumentMarker & Record<string, any>;
|
|
519
525
|
|
|
520
|
-
declare
|
|
526
|
+
declare type Map_2 = Map_3;
|
|
527
|
+
export { Map_2 as Map }
|
|
528
|
+
|
|
529
|
+
declare class Map_3 extends Base_2 {
|
|
521
530
|
static VisName: string;
|
|
522
531
|
options: Required<MapCityOptions>;
|
|
523
532
|
/** 当前唯一主地图的运行时状态。 */
|
|
@@ -712,7 +721,6 @@ declare class Map_2 extends Base {
|
|
|
712
721
|
applyRegionTextureRules(adcode: number): Promise<void>;
|
|
713
722
|
protected onDispose(): void;
|
|
714
723
|
}
|
|
715
|
-
export { Map_2 as Map }
|
|
716
724
|
|
|
717
725
|
declare interface MapAssetSources {
|
|
718
726
|
worldGeojson: string;
|
|
@@ -1276,28 +1284,31 @@ export declare class SceneManager extends Event_2 {
|
|
|
1276
1284
|
getSafeAreaInsets(): MapSafeAreaInsets;
|
|
1277
1285
|
private captureCamera;
|
|
1278
1286
|
private playTransition;
|
|
1279
|
-
/** 接管一个已经恢复完成的场景,供编辑器首次加载时复用。 */
|
|
1280
|
-
attach(document: VisSceneDocument, sceneId: string, scene: Base): Base;
|
|
1281
1287
|
/** 更新可编辑文档,并释放已经不属于文档的非活动场景实例。 */
|
|
1282
1288
|
setDocument(document: VisSceneDocument): void;
|
|
1283
|
-
load(documentOrUrl: VisSceneDocument | string, hooks?: Record<string, any>): Promise<
|
|
1289
|
+
load(documentOrUrl: VisSceneDocument | string, hooks?: Record<string, any>): Promise<Base_2>;
|
|
1290
|
+
/**
|
|
1291
|
+
* 创建一个没有快照输入的运行时页面,并在可选构建步骤完成后将其导出为
|
|
1292
|
+
* 标准单场景文档。主要供编辑器新建和旧模板迁移使用。
|
|
1293
|
+
*/
|
|
1294
|
+
createEmptyScene(definition: EmptySceneDefinition, build?: (scene: Base_2) => void | Promise<void>): Promise<Base_2>;
|
|
1284
1295
|
/**
|
|
1285
1296
|
* 以指定地图模板和行政区直接启动,不先加载文档配置的入口场景。
|
|
1286
1297
|
* 适用于宿主按路由或业务参数决定初始省、市、区的场景。
|
|
1287
1298
|
*/
|
|
1288
|
-
loadMapRegion(documentOrUrl: VisSceneDocument | string, sceneId: string, adcode: number, hooks?: Record<string, any>): Promise<
|
|
1289
|
-
loadMapRegion(documentOrUrl: VisSceneDocument | string, adcode: number, resolveScene: MapRegionSceneResolver, hooks?: Record<string, any>): Promise<
|
|
1299
|
+
loadMapRegion(documentOrUrl: VisSceneDocument | string, sceneId: string, adcode: number, hooks?: Record<string, any>): Promise<Map_3>;
|
|
1300
|
+
loadMapRegion(documentOrUrl: VisSceneDocument | string, adcode: number, resolveScene: MapRegionSceneResolver, hooks?: Record<string, any>): Promise<Map_3>;
|
|
1290
1301
|
private loadDocument;
|
|
1291
|
-
switchScene(sceneId: string, options?: SwitchSceneOptions, hooks?: Record<string, any>): Promise<
|
|
1302
|
+
switchScene(sceneId: string, options?: SwitchSceneOptions, hooks?: Record<string, any>): Promise<Base_2 | null>;
|
|
1292
1303
|
/**
|
|
1293
1304
|
* 恢复并缓存一个非活动场景,不改变当前场景、导航历史或相机。
|
|
1294
1305
|
* 适合预制件场景:调用方可从返回实例取对象,再通过 instantiate({ target })
|
|
1295
1306
|
* 直接实例化到当前场景。
|
|
1296
1307
|
*/
|
|
1297
|
-
preloadScene(sceneId: string, hooks?: Record<string, any>): Promise<
|
|
1308
|
+
preloadScene(sceneId: string, hooks?: Record<string, any>): Promise<Base_2>;
|
|
1298
1309
|
/** 编辑器事务:在独立页面上修改参数并重建快照,成功后一起提交文档和实例。 */
|
|
1299
|
-
editScene(sceneId: string, edit: (scene:
|
|
1300
|
-
back(hooks?: Record<string, any>): Promise<
|
|
1310
|
+
editScene(sceneId: string, edit: (scene: Base_2, definition: SceneViewportDocument) => Promise<SceneViewportDocument>, hooks?: Record<string, any>): Promise<Base_2>;
|
|
1311
|
+
back(hooks?: Record<string, any>): Promise<Base_2 | null>;
|
|
1301
1312
|
/**
|
|
1302
1313
|
* 切到目标地图场景,并按 adcode 重建其中的地图。sceneId 不同时,语义等价于
|
|
1303
1314
|
* switchScene(sceneId) 后 switchMapRegion(adcode),但候选场景只在两步都成功后提交,
|
|
@@ -1305,17 +1316,17 @@ export declare class SceneManager extends Event_2 {
|
|
|
1305
1316
|
* 始终从文档基线构建隔离页面,避免对缓存实例反复施加缩放/删除修正。
|
|
1306
1317
|
* 旧页面在构建期间保持完整;只有所有资源、几何和交互就绪才提交导航。
|
|
1307
1318
|
*/
|
|
1308
|
-
switchMapRegion(sceneId: string, adcode: number, options?: SwitchSceneOptions, hooks?: Record<string, any>): Promise<
|
|
1319
|
+
switchMapRegion(sceneId: string, adcode: number, options?: SwitchSceneOptions, hooks?: Record<string, any>): Promise<Map_3 | null>;
|
|
1309
1320
|
/** 场景切换与区域切换共享一条返回历史。 */
|
|
1310
|
-
backMapRegion(hooks?: Record<string, any>): Promise<
|
|
1321
|
+
backMapRegion(hooks?: Record<string, any>): Promise<Base_2 | null>;
|
|
1311
1322
|
getCurrentSceneId(): string;
|
|
1312
1323
|
getCurrentScene<T extends SceneType>(type: T): SceneTypeMap[T] | null;
|
|
1313
|
-
getCurrentScene():
|
|
1324
|
+
getCurrentScene(): Base_2 | null;
|
|
1314
1325
|
private getCurrentSceneByType;
|
|
1315
1326
|
getScene<T extends SceneType>(sceneId: string, type: T): SceneTypeMap[T] | undefined;
|
|
1316
|
-
getScene(sceneId: string):
|
|
1327
|
+
getScene(sceneId: string): Base_2 | undefined;
|
|
1317
1328
|
getSceneByName<T extends SceneType>(name: string, type: T): SceneTypeMap[T] | undefined;
|
|
1318
|
-
getSceneByName(name: string):
|
|
1329
|
+
getSceneByName(name: string): Base_2 | undefined;
|
|
1319
1330
|
private getSceneByType;
|
|
1320
1331
|
getDocument(): VisSceneDocument | undefined;
|
|
1321
1332
|
private bindSceneInteractions;
|
|
@@ -1330,7 +1341,7 @@ export declare interface SceneManagerBehaviorOptions {
|
|
|
1330
1341
|
/** 输出射线命中和场景交互诊断,仅用于开发排查。 */
|
|
1331
1342
|
debugInteractions?: boolean;
|
|
1332
1343
|
/** 创建场景后、恢复 JSON 前调用。 */
|
|
1333
|
-
prepareScene?: (scene:
|
|
1344
|
+
prepareScene?: (scene: Base_2) => void;
|
|
1334
1345
|
/** 是否保留非活动场景实例;编辑器可关闭以限制 GPU/内存占用。 */
|
|
1335
1346
|
cacheScenes?: boolean;
|
|
1336
1347
|
}
|
|
@@ -1362,9 +1373,9 @@ export declare interface SceneTransitionOptions {
|
|
|
1362
1373
|
export declare type SceneType = keyof SceneTypeMap;
|
|
1363
1374
|
|
|
1364
1375
|
export declare interface SceneTypeMap {
|
|
1365
|
-
base:
|
|
1366
|
-
earth:
|
|
1367
|
-
map:
|
|
1376
|
+
base: Base_2;
|
|
1377
|
+
earth: Earth_2;
|
|
1378
|
+
map: Map_3;
|
|
1368
1379
|
}
|
|
1369
1380
|
|
|
1370
1381
|
export declare interface SceneViewportDocument {
|
|
@@ -1463,7 +1474,7 @@ export { TWEEN }
|
|
|
1463
1474
|
|
|
1464
1475
|
export { Tween }
|
|
1465
1476
|
|
|
1466
|
-
export declare const VERSION = "0.32.
|
|
1477
|
+
export declare const VERSION = "0.32.7";
|
|
1467
1478
|
|
|
1468
1479
|
export declare interface VisSceneDocument extends SceneDocumentMarker {
|
|
1469
1480
|
entrySceneId: string;
|