vis-core 0.29.9 → 0.29.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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- var An = Object.defineProperty, Kn = Object.defineProperties;
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- var Fn = Object.getOwnPropertyDescriptors;
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+ var An = Object.defineProperty, Fn = Object.defineProperties;
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+ var Kn = Object.getOwnPropertyDescriptors;
4
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  var En = Object.getOwnPropertySymbols, Hn = Object.getPrototypeOf, Yn = Object.prototype.hasOwnProperty, Un = Object.prototype.propertyIsEnumerable, Bn = Reflect.get;
5
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  var Mn = (v, e) => (e = Symbol[v]) ? e : Symbol.for("Symbol." + v), On = (v) => {
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  throw TypeError(v);
@@ -11,7 +11,7 @@ var Mn = (v, e) => (e = Symbol[v]) ? e : Symbol.for("Symbol." + v), On = (v) =>
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  for (var n of En(e))
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  Un.call(e, n) && Wn(v, n, e[n]);
13
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  return v;
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- }, Ui = (v, e) => Kn(v, Fn(e));
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+ }, Ui = (v, e) => Fn(v, Kn(e));
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  var g0 = (v, e, n) => Wn(v, typeof e != "symbol" ? e + "" : e, n);
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  var gn = (v, e, n) => Bn(Hn(v), n, e);
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  var E0 = (v, e, n) => new Promise((r, C) => {
@@ -63,7 +63,7 @@ import { continentsCountriesIso2 } from "geojson-cn";
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  Array.prototype.at || (Array.prototype.at = function(v) {
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  return v < 0 && (v = this.length + v), this[v];
65
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  });
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- const version = "0.29.9", publicKeyPEM = "LS0tLS1CRUdJTiBQVUJMSUMgS0VZLS0tLS0KTUlJQklqQU5CZ2txaGtpRzl3MEJBUUVGQUFPQ0FROEFNSUlCQ2dLQ0FRRUEyTG1aVVQzVG9LZEVRRUdrdUU1QQo3dnlYTzRMM1Z6NDA5RFF2a2xzRHZ2SytNM2M2OGl4ZEVhZDZFcnZGS2FKQ1QrNTZNdU1XSXhUTnlDZDVQSkFGCjVYdzI4cW1iVkVCR3FGdXVIZTltSm5GUmRXN1NpK1Z1cTZvRWxwQkRkeEFIQ0dsWVVpU1R3WmhBbjJaVXJLSUYKd1J2c1k1bi9uWWNhZnl5QW9tRjhmNVRsTkpwS1JtbDU3WlRSWjBMdzdQRDFSeHFIbmJ0YWFETkpiSDV5eFd6cQpaVTBwQWhxMFNkNHdlOW1DUTJWWXc5czhtUERLbW4rU083eGovSUsrR1ZEaEJNOUpaZ3VIcGFZUGt3bWd5UkdwCkx6V0tHMkZULzJRalZUT1dRT09mRFVtVitDSVlsN1hVVlh1Q0toYWFNQ0ZVa1JQOHg4aEZucmNFeklHQ1JpM3IKK3dJREFRQUIKLS0tLS1FTkQgUFVCTElDIEtFWS0tLS0t", accessToken = {
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+ const version = "0.29.11", publicKeyPEM = "LS0tLS1CRUdJTiBQVUJMSUMgS0VZLS0tLS0KTUlJQklqQU5CZ2txaGtpRzl3MEJBUUVGQUFPQ0FROEFNSUlCQ2dLQ0FRRUEyTG1aVVQzVG9LZEVRRUdrdUU1QQo3dnlYTzRMM1Z6NDA5RFF2a2xzRHZ2SytNM2M2OGl4ZEVhZDZFcnZGS2FKQ1QrNTZNdU1XSXhUTnlDZDVQSkFGCjVYdzI4cW1iVkVCR3FGdXVIZTltSm5GUmRXN1NpK1Z1cTZvRWxwQkRkeEFIQ0dsWVVpU1R3WmhBbjJaVXJLSUYKd1J2c1k1bi9uWWNhZnl5QW9tRjhmNVRsTkpwS1JtbDU3WlRSWjBMdzdQRDFSeHFIbmJ0YWFETkpiSDV5eFd6cQpaVTBwQWhxMFNkNHdlOW1DUTJWWXc5czhtUERLbW4rU083eGovSUsrR1ZEaEJNOUpaZ3VIcGFZUGt3bWd5UkdwCkx6V0tHMkZULzJRalZUT1dRT09mRFVtVitDSVlsN1hVVlh1Q0toYWFNQ0ZVa1JQOHg4aEZucmNFeklHQ1JpM3IKK3dJREFRQUIKLS0tLS1FTkQgUFVCTElDIEtFWS0tLS0t", accessToken = {
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  token: void 0,
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  getInfo() {
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  if (!this.token)
@@ -5531,8 +5531,8 @@ class Matrix4 {
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  * @return {Matrix4} A reference to this matrix.
5532
5532
  */
5533
5533
  multiplyMatrices(e, n) {
5534
- const r = e.elements, C = n.elements, w = this.elements, E = r[0], O = r[4], le = r[8], fe = r[12], Se = r[1], ze = r[5], ke = r[9], Fe = r[13], mt = r[2], Lt = r[6], bt = r[10], Ue = r[14], Gt = r[3], xt = r[7], Xt = r[11], Zt = r[15], wt = C[0], Vt = C[4], Wt = C[8], It = C[12], Nt = C[1], Kt = C[5], jt = C[9], n0 = C[13], s0 = C[2], qt = C[6], Ht = C[10], $t = C[14], Ft = C[3], e0 = C[7], u0 = C[11], d0 = C[15];
5535
- return w[0] = E * wt + O * Nt + le * s0 + fe * Ft, w[4] = E * Vt + O * Kt + le * qt + fe * e0, w[8] = E * Wt + O * jt + le * Ht + fe * u0, w[12] = E * It + O * n0 + le * $t + fe * d0, w[1] = Se * wt + ze * Nt + ke * s0 + Fe * Ft, w[5] = Se * Vt + ze * Kt + ke * qt + Fe * e0, w[9] = Se * Wt + ze * jt + ke * Ht + Fe * u0, w[13] = Se * It + ze * n0 + ke * $t + Fe * d0, w[2] = mt * wt + Lt * Nt + bt * s0 + Ue * Ft, w[6] = mt * Vt + Lt * Kt + bt * qt + Ue * e0, w[10] = mt * Wt + Lt * jt + bt * Ht + Ue * u0, w[14] = mt * It + Lt * n0 + bt * $t + Ue * d0, w[3] = Gt * wt + xt * Nt + Xt * s0 + Zt * Ft, w[7] = Gt * Vt + xt * Kt + Xt * qt + Zt * e0, w[11] = Gt * Wt + xt * jt + Xt * Ht + Zt * u0, w[15] = Gt * It + xt * n0 + Xt * $t + Zt * d0, this;
5534
+ const r = e.elements, C = n.elements, w = this.elements, E = r[0], O = r[4], le = r[8], fe = r[12], Se = r[1], ze = r[5], ke = r[9], Fe = r[13], mt = r[2], Lt = r[6], bt = r[10], Ue = r[14], Gt = r[3], xt = r[7], Xt = r[11], Zt = r[15], wt = C[0], Vt = C[4], Wt = C[8], It = C[12], Nt = C[1], Ft = C[5], jt = C[9], n0 = C[13], s0 = C[2], qt = C[6], Ht = C[10], $t = C[14], Kt = C[3], e0 = C[7], u0 = C[11], d0 = C[15];
5535
+ return w[0] = E * wt + O * Nt + le * s0 + fe * Kt, w[4] = E * Vt + O * Ft + le * qt + fe * e0, w[8] = E * Wt + O * jt + le * Ht + fe * u0, w[12] = E * It + O * n0 + le * $t + fe * d0, w[1] = Se * wt + ze * Nt + ke * s0 + Fe * Kt, w[5] = Se * Vt + ze * Ft + ke * qt + Fe * e0, w[9] = Se * Wt + ze * jt + ke * Ht + Fe * u0, w[13] = Se * It + ze * n0 + ke * $t + Fe * d0, w[2] = mt * wt + Lt * Nt + bt * s0 + Ue * Kt, w[6] = mt * Vt + Lt * Ft + bt * qt + Ue * e0, w[10] = mt * Wt + Lt * jt + bt * Ht + Ue * u0, w[14] = mt * It + Lt * n0 + bt * $t + Ue * d0, w[3] = Gt * wt + xt * Nt + Xt * s0 + Zt * Kt, w[7] = Gt * Vt + xt * Ft + Xt * qt + Zt * e0, w[11] = Gt * Wt + xt * jt + Xt * Ht + Zt * u0, w[15] = Gt * It + xt * n0 + Xt * $t + Zt * d0, this;
5536
5536
  }
5537
5537
  /**
5538
5538
  * Multiplies every component of the matrix by the given scalar.
@@ -8836,8 +8836,8 @@ class BufferGeometry extends EventDispatcher {
8836
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  const fe = new Vector3(), Se = new Vector3(), ze = new Vector3(), ke = new Vector2(), Fe = new Vector2(), mt = new Vector2(), Lt = new Vector3(), bt = new Vector3();
8837
8837
  function Ue(Wt, It, Nt) {
8838
8838
  fe.fromBufferAttribute(r, Wt), Se.fromBufferAttribute(r, It), ze.fromBufferAttribute(r, Nt), ke.fromBufferAttribute(w, Wt), Fe.fromBufferAttribute(w, It), mt.fromBufferAttribute(w, Nt), Se.sub(fe), ze.sub(fe), Fe.sub(ke), mt.sub(ke);
8839
- const Kt = 1 / (Fe.x * mt.y - mt.x * Fe.y);
8840
- isFinite(Kt) && (Lt.copy(Se).multiplyScalar(mt.y).addScaledVector(ze, -Fe.y).multiplyScalar(Kt), bt.copy(ze).multiplyScalar(Fe.x).addScaledVector(Se, -mt.x).multiplyScalar(Kt), O[Wt].add(Lt), O[It].add(Lt), O[Nt].add(Lt), le[Wt].add(bt), le[It].add(bt), le[Nt].add(bt));
8839
+ const Ft = 1 / (Fe.x * mt.y - mt.x * Fe.y);
8840
+ isFinite(Ft) && (Lt.copy(Se).multiplyScalar(mt.y).addScaledVector(ze, -Fe.y).multiplyScalar(Ft), bt.copy(ze).multiplyScalar(Fe.x).addScaledVector(Se, -mt.x).multiplyScalar(Ft), O[Wt].add(Lt), O[It].add(Lt), O[Nt].add(Lt), le[Wt].add(bt), le[It].add(bt), le[Nt].add(bt));
8841
8841
  }
8842
8842
  let Gt = this.groups;
8843
8843
  Gt.length === 0 && (Gt = [{
@@ -8845,8 +8845,8 @@ class BufferGeometry extends EventDispatcher {
8845
8845
  count: e.count
8846
8846
  }]);
8847
8847
  for (let Wt = 0, It = Gt.length; Wt < It; ++Wt) {
8848
- const Nt = Gt[Wt], Kt = Nt.start, jt = Nt.count;
8849
- for (let n0 = Kt, s0 = Kt + jt; n0 < s0; n0 += 3)
8848
+ const Nt = Gt[Wt], Ft = Nt.start, jt = Nt.count;
8849
+ for (let n0 = Ft, s0 = Ft + jt; n0 < s0; n0 += 3)
8850
8850
  Ue(
8851
8851
  e.getX(n0 + 0),
8852
8852
  e.getX(n0 + 1),
@@ -8858,12 +8858,12 @@ class BufferGeometry extends EventDispatcher {
8858
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  Zt.fromBufferAttribute(C, Wt), wt.copy(Zt);
8859
8859
  const It = O[Wt];
8860
8860
  xt.copy(It), xt.sub(Zt.multiplyScalar(Zt.dot(It))).normalize(), Xt.crossVectors(wt, It);
8861
- const Kt = Xt.dot(le[Wt]) < 0 ? -1 : 1;
8862
- E.setXYZW(Wt, xt.x, xt.y, xt.z, Kt);
8861
+ const Ft = Xt.dot(le[Wt]) < 0 ? -1 : 1;
8862
+ E.setXYZW(Wt, xt.x, xt.y, xt.z, Ft);
8863
8863
  }
8864
8864
  for (let Wt = 0, It = Gt.length; Wt < It; ++Wt) {
8865
- const Nt = Gt[Wt], Kt = Nt.start, jt = Nt.count;
8866
- for (let n0 = Kt, s0 = Kt + jt; n0 < s0; n0 += 3)
8865
+ const Nt = Gt[Wt], Ft = Nt.start, jt = Nt.count;
8866
+ for (let n0 = Ft, s0 = Ft + jt; n0 < s0; n0 += 3)
8867
8867
  Vt(e.getX(n0 + 0)), Vt(e.getX(n0 + 1)), Vt(e.getX(n0 + 2));
8868
8868
  }
8869
8869
  }
@@ -9197,11 +9197,11 @@ class BoxGeometry extends BufferGeometry {
9197
9197
  let ke = 0, Fe = 0;
9198
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  mt("z", "y", "x", -1, -1, r, n, e, E, w, 0), mt("z", "y", "x", 1, -1, r, n, -e, E, w, 1), mt("x", "z", "y", 1, 1, e, r, n, C, E, 2), mt("x", "z", "y", 1, -1, e, r, -n, C, E, 3), mt("x", "y", "z", 1, -1, e, n, r, C, w, 4), mt("x", "y", "z", -1, -1, e, n, -r, C, w, 5), this.setIndex(le), this.setAttribute("position", new Float32BufferAttribute(fe, 3)), this.setAttribute("normal", new Float32BufferAttribute(Se, 3)), this.setAttribute("uv", new Float32BufferAttribute(ze, 2));
9199
9199
  function mt(Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt, It) {
9200
- const Nt = Xt / Vt, Kt = Zt / Wt, jt = Xt / 2, n0 = Zt / 2, s0 = wt / 2, qt = Vt + 1, Ht = Wt + 1;
9201
- let $t = 0, Ft = 0;
9200
+ const Nt = Xt / Vt, Ft = Zt / Wt, jt = Xt / 2, n0 = Zt / 2, s0 = wt / 2, qt = Vt + 1, Ht = Wt + 1;
9201
+ let $t = 0, Kt = 0;
9202
9202
  const e0 = new Vector3();
9203
9203
  for (let u0 = 0; u0 < Ht; u0++) {
9204
- const d0 = u0 * Kt - n0;
9204
+ const d0 = u0 * Ft - n0;
9205
9205
  for (let _0 = 0; _0 < qt; _0++) {
9206
9206
  const J0 = _0 * Nt - jt;
9207
9207
  e0[Lt] = J0 * Gt, e0[bt] = d0 * xt, e0[Ue] = s0, fe.push(e0.x, e0.y, e0.z), e0[Lt] = 0, e0[bt] = 0, e0[Ue] = wt > 0 ? 1 : -1, Se.push(e0.x, e0.y, e0.z), ze.push(_0 / Vt), ze.push(1 - u0 / Wt), $t += 1;
@@ -9210,9 +9210,9 @@ class BoxGeometry extends BufferGeometry {
9210
9210
  for (let u0 = 0; u0 < Wt; u0++)
9211
9211
  for (let d0 = 0; d0 < Vt; d0++) {
9212
9212
  const _0 = ke + d0 + qt * u0, J0 = ke + d0 + qt * (u0 + 1), H0 = ke + (d0 + 1) + qt * (u0 + 1), bi = ke + (d0 + 1) + qt * u0;
9213
- le.push(_0, J0, bi), le.push(J0, H0, bi), Ft += 6;
9213
+ le.push(_0, J0, bi), le.push(J0, H0, bi), Kt += 6;
9214
9214
  }
9215
- O.addGroup(Fe, Ft, It), Fe += Ft, ke += $t;
9215
+ O.addGroup(Fe, Kt, It), Fe += Kt, ke += $t;
9216
9216
  }
9217
9217
  }
9218
9218
  copy(e) {
@@ -12572,7 +12572,7 @@ class CapsuleGeometry extends BufferGeometry {
12572
12572
  let Wt = 0;
12573
12573
  Gt === 0 ? Wt = 0.5 / C : Gt === mt && (Wt = -0.5 / C);
12574
12574
  for (let It = 0; It <= C; It++) {
12575
- const Nt = It / C, Kt = Nt * Math.PI * 2, jt = Math.sin(Kt), n0 = Math.cos(Kt);
12575
+ const Nt = It / C, Ft = Nt * Math.PI * 2, jt = Math.sin(Ft), n0 = Math.cos(Ft);
12576
12576
  Ue.x = -Zt * n0, Ue.y = Xt, Ue.z = Zt * jt, O.push(Ue.x, Ue.y, Ue.z), bt.set(
12577
12577
  -Zt * n0,
12578
12578
  wt,
@@ -12582,8 +12582,8 @@ class CapsuleGeometry extends BufferGeometry {
12582
12582
  if (Gt > 0) {
12583
12583
  const It = (Gt - 1) * Lt;
12584
12584
  for (let Nt = 0; Nt < C; Nt++) {
12585
- const Kt = It + Nt, jt = It + Nt + 1, n0 = Gt * Lt + Nt, s0 = Gt * Lt + Nt + 1;
12586
- E.push(Kt, jt, n0), E.push(jt, s0, n0);
12585
+ const Ft = It + Nt, jt = It + Nt + 1, n0 = Gt * Lt + Nt, s0 = Gt * Lt + Nt + 1;
12586
+ E.push(Ft, jt, n0), E.push(jt, s0, n0);
12587
12587
  }
12588
12588
  }
12589
12589
  }
@@ -12681,17 +12681,17 @@ class CylinderGeometry extends BufferGeometry {
12681
12681
  let wt = 0;
12682
12682
  const Vt = (n - e) / r;
12683
12683
  for (let Wt = 0; Wt <= w; Wt++) {
12684
- const It = [], Nt = Wt / w, Kt = Nt * (n - e) + e;
12684
+ const It = [], Nt = Wt / w, Ft = Nt * (n - e) + e;
12685
12685
  for (let jt = 0; jt <= C; jt++) {
12686
12686
  const n0 = jt / C, s0 = n0 * le + O, qt = Math.sin(s0), Ht = Math.cos(s0);
12687
- Zt.x = Kt * qt, Zt.y = -Nt * r + bt, Zt.z = Kt * Ht, ze.push(Zt.x, Zt.y, Zt.z), Xt.set(qt, Vt, Ht).normalize(), ke.push(Xt.x, Xt.y, Xt.z), Fe.push(n0, 1 - Nt), It.push(mt++);
12687
+ Zt.x = Ft * qt, Zt.y = -Nt * r + bt, Zt.z = Ft * Ht, ze.push(Zt.x, Zt.y, Zt.z), Xt.set(qt, Vt, Ht).normalize(), ke.push(Xt.x, Xt.y, Xt.z), Fe.push(n0, 1 - Nt), It.push(mt++);
12688
12688
  }
12689
12689
  Lt.push(It);
12690
12690
  }
12691
12691
  for (let Wt = 0; Wt < C; Wt++)
12692
12692
  for (let It = 0; It < w; It++) {
12693
- const Nt = Lt[It][Wt], Kt = Lt[It + 1][Wt], jt = Lt[It + 1][Wt + 1], n0 = Lt[It][Wt + 1];
12694
- (e > 0 || It !== 0) && (Se.push(Nt, Kt, n0), wt += 3), (n > 0 || It !== w - 1) && (Se.push(Kt, jt, n0), wt += 3);
12693
+ const Nt = Lt[It][Wt], Ft = Lt[It + 1][Wt], jt = Lt[It + 1][Wt + 1], n0 = Lt[It][Wt + 1];
12694
+ (e > 0 || It !== 0) && (Se.push(Nt, Ft, n0), wt += 3), (n > 0 || It !== w - 1) && (Se.push(Ft, jt, n0), wt += 3);
12695
12695
  }
12696
12696
  fe.addGroup(Ue, wt, 0), Ue += wt;
12697
12697
  }
@@ -12701,13 +12701,13 @@ class CylinderGeometry extends BufferGeometry {
12701
12701
  const It = Xt === !0 ? e : n, Nt = Xt === !0 ? 1 : -1;
12702
12702
  for (let jt = 1; jt <= C; jt++)
12703
12703
  ze.push(0, bt * Nt, 0), ke.push(0, Nt, 0), Fe.push(0.5, 0.5), mt++;
12704
- const Kt = mt;
12704
+ const Ft = mt;
12705
12705
  for (let jt = 0; jt <= C; jt++) {
12706
12706
  const s0 = jt / C * le + O, qt = Math.cos(s0), Ht = Math.sin(s0);
12707
12707
  Vt.x = It * Ht, Vt.y = bt * Nt, Vt.z = It * qt, ze.push(Vt.x, Vt.y, Vt.z), ke.push(0, Nt, 0), wt.x = qt * 0.5 + 0.5, wt.y = Ht * 0.5 * Nt + 0.5, Fe.push(wt.x, wt.y), mt++;
12708
12708
  }
12709
12709
  for (let jt = 0; jt < C; jt++) {
12710
- const n0 = Zt + jt, s0 = Kt + jt;
12710
+ const n0 = Zt + jt, s0 = Ft + jt;
12711
12711
  Xt === !0 ? Se.push(s0, s0 + 1, n0) : Se.push(s0 + 1, s0, n0), Wt += 3;
12712
12712
  }
12713
12713
  fe.addGroup(Ue, Wt, Xt === !0 ? 1 : 2), Ue += Wt;
@@ -12789,9 +12789,9 @@ class PolyhedronGeometry extends BufferGeometry {
12789
12789
  const wt = Zt + 1, Vt = [];
12790
12790
  for (let Wt = 0; Wt <= wt; Wt++) {
12791
12791
  Vt[Wt] = [];
12792
- const It = Gt.clone().lerp(Xt, Wt / wt), Nt = xt.clone().lerp(Xt, Wt / wt), Kt = wt - Wt;
12793
- for (let jt = 0; jt <= Kt; jt++)
12794
- jt === 0 && Wt === wt ? Vt[Wt][jt] = It : Vt[Wt][jt] = It.clone().lerp(Nt, jt / Kt);
12792
+ const It = Gt.clone().lerp(Xt, Wt / wt), Nt = xt.clone().lerp(Xt, Wt / wt), Ft = wt - Wt;
12793
+ for (let jt = 0; jt <= Ft; jt++)
12794
+ jt === 0 && Wt === wt ? Vt[Wt][jt] = It : Vt[Wt][jt] = It.clone().lerp(Nt, jt / Ft);
12795
12795
  }
12796
12796
  for (let Wt = 0; Wt < wt; Wt++)
12797
12797
  for (let It = 0; It < 2 * (wt - Wt) - 1; It++) {
@@ -12830,8 +12830,8 @@ class PolyhedronGeometry extends BufferGeometry {
12830
12830
  const Gt = new Vector3(), xt = new Vector3(), Xt = new Vector3(), Zt = new Vector3(), wt = new Vector2(), Vt = new Vector2(), Wt = new Vector2();
12831
12831
  for (let It = 0, Nt = 0; It < w.length; It += 9, Nt += 6) {
12832
12832
  Gt.set(w[It + 0], w[It + 1], w[It + 2]), xt.set(w[It + 3], w[It + 4], w[It + 5]), Xt.set(w[It + 6], w[It + 7], w[It + 8]), wt.set(E[Nt + 0], E[Nt + 1]), Vt.set(E[Nt + 2], E[Nt + 3]), Wt.set(E[Nt + 4], E[Nt + 5]), Zt.copy(Gt).add(xt).add(Xt).divideScalar(3);
12833
- const Kt = bt(Zt);
12834
- Lt(wt, Nt + 0, Gt, Kt), Lt(Vt, Nt + 2, xt, Kt), Lt(Wt, Nt + 4, Xt, Kt);
12833
+ const Ft = bt(Zt);
12834
+ Lt(wt, Nt + 0, Gt, Ft), Lt(Vt, Nt + 2, xt, Ft), Lt(Wt, Nt + 4, Xt, Ft);
12835
12835
  }
12836
12836
  }
12837
12837
  function Lt(Gt, xt, Xt, Zt) {
@@ -14538,16 +14538,16 @@ class ExtrudeGeometry extends BufferGeometry {
14538
14538
  Ue && (xt = Ue.getSpacedPoints(Se), Xt = !0, ke = !1, Zt = Ue.computeFrenetFrames(Se, !1), wt = new Vector3(), Vt = new Vector3(), Wt = new Vector3()), ke || (bt = 0, Fe = 0, mt = 0, Lt = 0);
14539
14539
  const It = O.extractPoints(fe);
14540
14540
  let Nt = It.shape;
14541
- const Kt = It.holes;
14541
+ const Ft = It.holes;
14542
14542
  if (!ShapeUtils.isClockWise(Nt)) {
14543
14543
  Nt = Nt.reverse();
14544
- for (let P0 = 0, K0 = Kt.length; P0 < K0; P0++) {
14545
- const F0 = Kt[P0];
14546
- ShapeUtils.isClockWise(F0) && (Kt[P0] = F0.reverse());
14544
+ for (let P0 = 0, F0 = Ft.length; P0 < F0; P0++) {
14545
+ const K0 = Ft[P0];
14546
+ ShapeUtils.isClockWise(K0) && (Ft[P0] = K0.reverse());
14547
14547
  }
14548
14548
  }
14549
14549
  function n0(P0) {
14550
- const F0 = 10000000000000001e-36;
14550
+ const K0 = 10000000000000001e-36;
14551
14551
  let I0 = P0[0];
14552
14552
  for (let Q0 = 1; Q0 <= P0.length; Q0++) {
14553
14553
  const S0 = Q0 % P0.length, L0 = P0[S0], A0 = L0.x - I0.x, B0 = L0.y - I0.y, r0 = A0 * A0 + B0 * B0, t0 = Math.max(
@@ -14555,7 +14555,7 @@ class ExtrudeGeometry extends BufferGeometry {
14555
14555
  Math.abs(L0.y),
14556
14556
  Math.abs(I0.x),
14557
14557
  Math.abs(I0.y)
14558
- ), m0 = F0 * t0 * t0;
14558
+ ), m0 = K0 * t0 * t0;
14559
14559
  if (r0 <= m0) {
14560
14560
  P0.splice(S0, 1), Q0--;
14561
14561
  continue;
@@ -14563,21 +14563,21 @@ class ExtrudeGeometry extends BufferGeometry {
14563
14563
  I0 = L0;
14564
14564
  }
14565
14565
  }
14566
- n0(Nt), Kt.forEach(n0);
14567
- const s0 = Kt.length, qt = Nt;
14566
+ n0(Nt), Ft.forEach(n0);
14567
+ const s0 = Ft.length, qt = Nt;
14568
14568
  for (let P0 = 0; P0 < s0; P0++) {
14569
- const K0 = Kt[P0];
14570
- Nt = Nt.concat(K0);
14569
+ const F0 = Ft[P0];
14570
+ Nt = Nt.concat(F0);
14571
14571
  }
14572
- function Ht(P0, K0, F0) {
14573
- return K0 || console.error("THREE.ExtrudeGeometry: vec does not exist"), P0.clone().addScaledVector(K0, F0);
14572
+ function Ht(P0, F0, K0) {
14573
+ return F0 || console.error("THREE.ExtrudeGeometry: vec does not exist"), P0.clone().addScaledVector(F0, K0);
14574
14574
  }
14575
14575
  const $t = Nt.length;
14576
- function Ft(P0, K0, F0) {
14576
+ function Kt(P0, F0, K0) {
14577
14577
  let I0, Q0, S0;
14578
- const L0 = P0.x - K0.x, A0 = P0.y - K0.y, B0 = F0.x - P0.x, r0 = F0.y - P0.y, t0 = L0 * L0 + A0 * A0, m0 = L0 * r0 - A0 * B0;
14578
+ const L0 = P0.x - F0.x, A0 = P0.y - F0.y, B0 = K0.x - P0.x, r0 = K0.y - P0.y, t0 = L0 * L0 + A0 * A0, m0 = L0 * r0 - A0 * B0;
14579
14579
  if (Math.abs(m0) > Number.EPSILON) {
14580
- const v0 = Math.sqrt(t0), k0 = Math.sqrt(B0 * B0 + r0 * r0), C0 = K0.x - A0 / v0, Ci = K0.y + L0 / v0, yi = F0.x - r0 / k0, wi = F0.y + B0 / k0, Ei = ((yi - C0) * r0 - (wi - Ci) * B0) / (L0 * r0 - A0 * B0);
14580
+ const v0 = Math.sqrt(t0), k0 = Math.sqrt(B0 * B0 + r0 * r0), C0 = F0.x - A0 / v0, Ci = F0.y + L0 / v0, yi = K0.x - r0 / k0, wi = K0.y + B0 / k0, Ei = ((yi - C0) * r0 - (wi - Ci) * B0) / (L0 * r0 - A0 * B0);
14581
14581
  I0 = C0 + L0 * Ei - P0.x, Q0 = Ci + A0 * Ei - P0.y;
14582
14582
  const gi = I0 * I0 + Q0 * Q0;
14583
14583
  if (gi <= 2)
@@ -14590,63 +14590,63 @@ class ExtrudeGeometry extends BufferGeometry {
14590
14590
  return new Vector2(I0 / S0, Q0 / S0);
14591
14591
  }
14592
14592
  const e0 = [];
14593
- for (let P0 = 0, K0 = qt.length, F0 = K0 - 1, I0 = P0 + 1; P0 < K0; P0++, F0++, I0++)
14594
- F0 === K0 && (F0 = 0), I0 === K0 && (I0 = 0), e0[P0] = Ft(qt[P0], qt[F0], qt[I0]);
14593
+ for (let P0 = 0, F0 = qt.length, K0 = F0 - 1, I0 = P0 + 1; P0 < F0; P0++, K0++, I0++)
14594
+ K0 === F0 && (K0 = 0), I0 === F0 && (I0 = 0), e0[P0] = Kt(qt[P0], qt[K0], qt[I0]);
14595
14595
  const u0 = [];
14596
14596
  let d0, _0 = e0.concat();
14597
- for (let P0 = 0, K0 = s0; P0 < K0; P0++) {
14598
- const F0 = Kt[P0];
14597
+ for (let P0 = 0, F0 = s0; P0 < F0; P0++) {
14598
+ const K0 = Ft[P0];
14599
14599
  d0 = [];
14600
- for (let I0 = 0, Q0 = F0.length, S0 = Q0 - 1, L0 = I0 + 1; I0 < Q0; I0++, S0++, L0++)
14601
- S0 === Q0 && (S0 = 0), L0 === Q0 && (L0 = 0), d0[I0] = Ft(F0[I0], F0[S0], F0[L0]);
14600
+ for (let I0 = 0, Q0 = K0.length, S0 = Q0 - 1, L0 = I0 + 1; I0 < Q0; I0++, S0++, L0++)
14601
+ S0 === Q0 && (S0 = 0), L0 === Q0 && (L0 = 0), d0[I0] = Kt(K0[I0], K0[S0], K0[L0]);
14602
14602
  u0.push(d0), _0 = _0.concat(d0);
14603
14603
  }
14604
14604
  let J0;
14605
14605
  if (bt === 0)
14606
- J0 = ShapeUtils.triangulateShape(qt, Kt);
14606
+ J0 = ShapeUtils.triangulateShape(qt, Ft);
14607
14607
  else {
14608
- const P0 = [], K0 = [];
14609
- for (let F0 = 0; F0 < bt; F0++) {
14610
- const I0 = F0 / bt, Q0 = Fe * Math.cos(I0 * Math.PI / 2), S0 = mt * Math.sin(I0 * Math.PI / 2) + Lt;
14608
+ const P0 = [], F0 = [];
14609
+ for (let K0 = 0; K0 < bt; K0++) {
14610
+ const I0 = K0 / bt, Q0 = Fe * Math.cos(I0 * Math.PI / 2), S0 = mt * Math.sin(I0 * Math.PI / 2) + Lt;
14611
14611
  for (let L0 = 0, A0 = qt.length; L0 < A0; L0++) {
14612
14612
  const B0 = Ht(qt[L0], e0[L0], S0);
14613
14613
  Si(B0.x, B0.y, -Q0), I0 === 0 && P0.push(B0);
14614
14614
  }
14615
14615
  for (let L0 = 0, A0 = s0; L0 < A0; L0++) {
14616
- const B0 = Kt[L0];
14616
+ const B0 = Ft[L0];
14617
14617
  d0 = u0[L0];
14618
14618
  const r0 = [];
14619
14619
  for (let t0 = 0, m0 = B0.length; t0 < m0; t0++) {
14620
14620
  const v0 = Ht(B0[t0], d0[t0], S0);
14621
14621
  Si(v0.x, v0.y, -Q0), I0 === 0 && r0.push(v0);
14622
14622
  }
14623
- I0 === 0 && K0.push(r0);
14623
+ I0 === 0 && F0.push(r0);
14624
14624
  }
14625
14625
  }
14626
- J0 = ShapeUtils.triangulateShape(P0, K0);
14626
+ J0 = ShapeUtils.triangulateShape(P0, F0);
14627
14627
  }
14628
14628
  const H0 = J0.length, bi = mt + Lt;
14629
14629
  for (let P0 = 0; P0 < $t; P0++) {
14630
- const K0 = ke ? Ht(Nt[P0], _0[P0], bi) : Nt[P0];
14631
- Xt ? (Vt.copy(Zt.normals[0]).multiplyScalar(K0.x), wt.copy(Zt.binormals[0]).multiplyScalar(K0.y), Wt.copy(xt[0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(K0.x, K0.y, 0);
14630
+ const F0 = ke ? Ht(Nt[P0], _0[P0], bi) : Nt[P0];
14631
+ Xt ? (Vt.copy(Zt.normals[0]).multiplyScalar(F0.x), wt.copy(Zt.binormals[0]).multiplyScalar(F0.y), Wt.copy(xt[0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(F0.x, F0.y, 0);
14632
14632
  }
14633
14633
  for (let P0 = 1; P0 <= Se; P0++)
14634
- for (let K0 = 0; K0 < $t; K0++) {
14635
- const F0 = ke ? Ht(Nt[K0], _0[K0], bi) : Nt[K0];
14636
- Xt ? (Vt.copy(Zt.normals[P0]).multiplyScalar(F0.x), wt.copy(Zt.binormals[P0]).multiplyScalar(F0.y), Wt.copy(xt[P0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(F0.x, F0.y, ze / Se * P0);
14634
+ for (let F0 = 0; F0 < $t; F0++) {
14635
+ const K0 = ke ? Ht(Nt[F0], _0[F0], bi) : Nt[F0];
14636
+ Xt ? (Vt.copy(Zt.normals[P0]).multiplyScalar(K0.x), wt.copy(Zt.binormals[P0]).multiplyScalar(K0.y), Wt.copy(xt[P0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(K0.x, K0.y, ze / Se * P0);
14637
14637
  }
14638
14638
  for (let P0 = bt - 1; P0 >= 0; P0--) {
14639
- const K0 = P0 / bt, F0 = Fe * Math.cos(K0 * Math.PI / 2), I0 = mt * Math.sin(K0 * Math.PI / 2) + Lt;
14639
+ const F0 = P0 / bt, K0 = Fe * Math.cos(F0 * Math.PI / 2), I0 = mt * Math.sin(F0 * Math.PI / 2) + Lt;
14640
14640
  for (let Q0 = 0, S0 = qt.length; Q0 < S0; Q0++) {
14641
14641
  const L0 = Ht(qt[Q0], e0[Q0], I0);
14642
- Si(L0.x, L0.y, ze + F0);
14642
+ Si(L0.x, L0.y, ze + K0);
14643
14643
  }
14644
- for (let Q0 = 0, S0 = Kt.length; Q0 < S0; Q0++) {
14645
- const L0 = Kt[Q0];
14644
+ for (let Q0 = 0, S0 = Ft.length; Q0 < S0; Q0++) {
14645
+ const L0 = Ft[Q0];
14646
14646
  d0 = u0[Q0];
14647
14647
  for (let A0 = 0, B0 = L0.length; A0 < B0; A0++) {
14648
14648
  const r0 = Ht(L0[A0], d0[A0], I0);
14649
- Xt ? Si(r0.x, r0.y + xt[Se - 1].y, xt[Se - 1].x + F0) : Si(r0.x, r0.y, ze + F0);
14649
+ Xt ? Si(r0.x, r0.y + xt[Se - 1].y, xt[Se - 1].x + K0) : Si(r0.x, r0.y, ze + K0);
14650
14650
  }
14651
14651
  }
14652
14652
  }
@@ -14654,60 +14654,60 @@ class ExtrudeGeometry extends BufferGeometry {
14654
14654
  function b0() {
14655
14655
  const P0 = C.length / 3;
14656
14656
  if (ke) {
14657
- let K0 = 0, F0 = $t * K0;
14657
+ let F0 = 0, K0 = $t * F0;
14658
14658
  for (let I0 = 0; I0 < H0; I0++) {
14659
14659
  const Q0 = J0[I0];
14660
- q0(Q0[2] + F0, Q0[1] + F0, Q0[0] + F0);
14660
+ q0(Q0[2] + K0, Q0[1] + K0, Q0[0] + K0);
14661
14661
  }
14662
- K0 = Se + bt * 2, F0 = $t * K0;
14662
+ F0 = Se + bt * 2, K0 = $t * F0;
14663
14663
  for (let I0 = 0; I0 < H0; I0++) {
14664
14664
  const Q0 = J0[I0];
14665
- q0(Q0[0] + F0, Q0[1] + F0, Q0[2] + F0);
14665
+ q0(Q0[0] + K0, Q0[1] + K0, Q0[2] + K0);
14666
14666
  }
14667
14667
  } else {
14668
- for (let K0 = 0; K0 < H0; K0++) {
14669
- const F0 = J0[K0];
14670
- q0(F0[2], F0[1], F0[0]);
14668
+ for (let F0 = 0; F0 < H0; F0++) {
14669
+ const K0 = J0[F0];
14670
+ q0(K0[2], K0[1], K0[0]);
14671
14671
  }
14672
- for (let K0 = 0; K0 < H0; K0++) {
14673
- const F0 = J0[K0];
14674
- q0(F0[0] + $t * Se, F0[1] + $t * Se, F0[2] + $t * Se);
14672
+ for (let F0 = 0; F0 < H0; F0++) {
14673
+ const K0 = J0[F0];
14674
+ q0(K0[0] + $t * Se, K0[1] + $t * Se, K0[2] + $t * Se);
14675
14675
  }
14676
14676
  }
14677
14677
  r.addGroup(P0, C.length / 3 - P0, 0);
14678
14678
  }
14679
14679
  function V0() {
14680
14680
  const P0 = C.length / 3;
14681
- let K0 = 0;
14682
- D0(qt, K0), K0 += qt.length;
14683
- for (let F0 = 0, I0 = Kt.length; F0 < I0; F0++) {
14684
- const Q0 = Kt[F0];
14685
- D0(Q0, K0), K0 += Q0.length;
14681
+ let F0 = 0;
14682
+ D0(qt, F0), F0 += qt.length;
14683
+ for (let K0 = 0, I0 = Ft.length; K0 < I0; K0++) {
14684
+ const Q0 = Ft[K0];
14685
+ D0(Q0, F0), F0 += Q0.length;
14686
14686
  }
14687
14687
  r.addGroup(P0, C.length / 3 - P0, 1);
14688
14688
  }
14689
- function D0(P0, K0) {
14690
- let F0 = P0.length;
14691
- for (; --F0 >= 0; ) {
14692
- const I0 = F0;
14693
- let Q0 = F0 - 1;
14689
+ function D0(P0, F0) {
14690
+ let K0 = P0.length;
14691
+ for (; --K0 >= 0; ) {
14692
+ const I0 = K0;
14693
+ let Q0 = K0 - 1;
14694
14694
  Q0 < 0 && (Q0 = P0.length - 1);
14695
14695
  for (let S0 = 0, L0 = Se + bt * 2; S0 < L0; S0++) {
14696
- const A0 = $t * S0, B0 = $t * (S0 + 1), r0 = K0 + I0 + A0, t0 = K0 + Q0 + A0, m0 = K0 + Q0 + B0, v0 = K0 + I0 + B0;
14696
+ const A0 = $t * S0, B0 = $t * (S0 + 1), r0 = F0 + I0 + A0, t0 = F0 + Q0 + A0, m0 = F0 + Q0 + B0, v0 = F0 + I0 + B0;
14697
14697
  Wi(r0, t0, m0, v0);
14698
14698
  }
14699
14699
  }
14700
14700
  }
14701
- function Si(P0, K0, F0) {
14702
- le.push(P0), le.push(K0), le.push(F0);
14701
+ function Si(P0, F0, K0) {
14702
+ le.push(P0), le.push(F0), le.push(K0);
14703
14703
  }
14704
- function q0(P0, K0, F0) {
14705
- Ai(P0), Ai(K0), Ai(F0);
14704
+ function q0(P0, F0, K0) {
14705
+ Ai(P0), Ai(F0), Ai(K0);
14706
14706
  const I0 = C.length / 3, Q0 = Gt.generateTopUV(r, C, I0 - 3, I0 - 2, I0 - 1);
14707
14707
  a0(Q0[0]), a0(Q0[1]), a0(Q0[2]);
14708
14708
  }
14709
- function Wi(P0, K0, F0, I0) {
14710
- Ai(P0), Ai(K0), Ai(I0), Ai(K0), Ai(F0), Ai(I0);
14709
+ function Wi(P0, F0, K0, I0) {
14710
+ Ai(P0), Ai(F0), Ai(I0), Ai(F0), Ai(K0), Ai(I0);
14711
14711
  const Q0 = C.length / 3, S0 = Gt.generateSideWallUV(r, C, Q0 - 6, Q0 - 3, Q0 - 2, Q0 - 1);
14712
14712
  a0(S0[0]), a0(S0[1]), a0(S0[3]), a0(S0[1]), a0(S0[2]), a0(S0[3]);
14713
14713
  }
@@ -15394,8 +15394,8 @@ class TorusKnotGeometry extends BufferGeometry {
15394
15394
  }
15395
15395
  this.setIndex(O), this.setAttribute("position", new Float32BufferAttribute(le, 3)), this.setAttribute("normal", new Float32BufferAttribute(fe, 3)), this.setAttribute("uv", new Float32BufferAttribute(Se, 2));
15396
15396
  function Gt(xt, Xt, Zt, wt, Vt) {
15397
- const Wt = Math.cos(xt), It = Math.sin(xt), Nt = Zt / Xt * xt, Kt = Math.cos(Nt);
15398
- Vt.x = wt * (2 + Kt) * 0.5 * Wt, Vt.y = wt * (2 + Kt) * It * 0.5, Vt.z = wt * Math.sin(Nt) * 0.5;
15397
+ const Wt = Math.cos(xt), It = Math.sin(xt), Nt = Zt / Xt * xt, Ft = Math.cos(Nt);
15398
+ Vt.x = wt * (2 + Ft) * 0.5 * Wt, Vt.y = wt * (2 + Ft) * It * 0.5, Vt.z = wt * Math.sin(Nt) * 0.5;
15399
15399
  }
15400
15400
  }
15401
15401
  copy(e) {
@@ -22548,9 +22548,9 @@ class ShapePath {
22548
22548
  if (Ue.y === Vt.y) {
22549
22549
  if (Ue.x === Vt.x) return !0;
22550
22550
  } else {
22551
- const Kt = Nt * (Ue.x - Vt.x) - It * (Ue.y - Vt.y);
22552
- if (Kt === 0) return !0;
22553
- if (Kt < 0) continue;
22551
+ const Ft = Nt * (Ue.x - Vt.x) - It * (Ue.y - Vt.y);
22552
+ if (Ft === 0) return !0;
22553
+ if (Ft < 0) continue;
22554
22554
  Xt = !Xt;
22555
22555
  }
22556
22556
  } else {
@@ -27129,10 +27129,10 @@ function WebGLBackground(v, e, n, r, C, w, E) {
27129
27129
  function WebGLBindingStates(v, e) {
27130
27130
  const n = v.getParameter(v.MAX_VERTEX_ATTRIBS), r = {}, C = ke(null);
27131
27131
  let w = C, E = !1;
27132
- function O(Nt, Kt, jt, n0, s0) {
27132
+ function O(Nt, Ft, jt, n0, s0) {
27133
27133
  let qt = !1;
27134
- const Ht = ze(n0, jt, Kt);
27135
- w !== Ht && (w = Ht, fe(w.object)), qt = Fe(Nt, n0, jt, s0), qt && mt(Nt, n0, jt, s0), s0 !== null && e.update(s0, v.ELEMENT_ARRAY_BUFFER), (qt || E) && (E = !1, Xt(Nt, Kt, jt, n0), s0 !== null && v.bindBuffer(v.ELEMENT_ARRAY_BUFFER, e.get(s0).buffer));
27134
+ const Ht = ze(n0, jt, Ft);
27135
+ w !== Ht && (w = Ht, fe(w.object)), qt = Fe(Nt, n0, jt, s0), qt && mt(Nt, n0, jt, s0), s0 !== null && e.update(s0, v.ELEMENT_ARRAY_BUFFER), (qt || E) && (E = !1, Xt(Nt, Ft, jt, n0), s0 !== null && v.bindBuffer(v.ELEMENT_ARRAY_BUFFER, e.get(s0).buffer));
27136
27136
  }
27137
27137
  function le() {
27138
27138
  return v.createVertexArray();
@@ -27143,25 +27143,25 @@ function WebGLBindingStates(v, e) {
27143
27143
  function Se(Nt) {
27144
27144
  return v.deleteVertexArray(Nt);
27145
27145
  }
27146
- function ze(Nt, Kt, jt) {
27146
+ function ze(Nt, Ft, jt) {
27147
27147
  const n0 = jt.wireframe === !0;
27148
27148
  let s0 = r[Nt.id];
27149
27149
  s0 === void 0 && (s0 = {}, r[Nt.id] = s0);
27150
- let qt = s0[Kt.id];
27151
- qt === void 0 && (qt = {}, s0[Kt.id] = qt);
27150
+ let qt = s0[Ft.id];
27151
+ qt === void 0 && (qt = {}, s0[Ft.id] = qt);
27152
27152
  let Ht = qt[n0];
27153
27153
  return Ht === void 0 && (Ht = ke(le()), qt[n0] = Ht), Ht;
27154
27154
  }
27155
27155
  function ke(Nt) {
27156
- const Kt = [], jt = [], n0 = [];
27156
+ const Ft = [], jt = [], n0 = [];
27157
27157
  for (let s0 = 0; s0 < n; s0++)
27158
- Kt[s0] = 0, jt[s0] = 0, n0[s0] = 0;
27158
+ Ft[s0] = 0, jt[s0] = 0, n0[s0] = 0;
27159
27159
  return {
27160
27160
  // for backward compatibility on non-VAO support browser
27161
27161
  geometry: null,
27162
27162
  program: null,
27163
27163
  wireframe: !1,
27164
- newAttributes: Kt,
27164
+ newAttributes: Ft,
27165
27165
  enabledAttributes: jt,
27166
27166
  attributeDivisors: n0,
27167
27167
  object: Nt,
@@ -27169,58 +27169,58 @@ function WebGLBindingStates(v, e) {
27169
27169
  index: null
27170
27170
  };
27171
27171
  }
27172
- function Fe(Nt, Kt, jt, n0) {
27173
- const s0 = w.attributes, qt = Kt.attributes;
27172
+ function Fe(Nt, Ft, jt, n0) {
27173
+ const s0 = w.attributes, qt = Ft.attributes;
27174
27174
  let Ht = 0;
27175
27175
  const $t = jt.getAttributes();
27176
- for (const Ft in $t)
27177
- if ($t[Ft].location >= 0) {
27178
- const u0 = s0[Ft];
27179
- let d0 = qt[Ft];
27180
- if (d0 === void 0 && (Ft === "instanceMatrix" && Nt.instanceMatrix && (d0 = Nt.instanceMatrix), Ft === "instanceColor" && Nt.instanceColor && (d0 = Nt.instanceColor)), u0 === void 0 || u0.attribute !== d0 || d0 && u0.data !== d0.data) return !0;
27176
+ for (const Kt in $t)
27177
+ if ($t[Kt].location >= 0) {
27178
+ const u0 = s0[Kt];
27179
+ let d0 = qt[Kt];
27180
+ if (d0 === void 0 && (Kt === "instanceMatrix" && Nt.instanceMatrix && (d0 = Nt.instanceMatrix), Kt === "instanceColor" && Nt.instanceColor && (d0 = Nt.instanceColor)), u0 === void 0 || u0.attribute !== d0 || d0 && u0.data !== d0.data) return !0;
27181
27181
  Ht++;
27182
27182
  }
27183
27183
  return w.attributesNum !== Ht || w.index !== n0;
27184
27184
  }
27185
- function mt(Nt, Kt, jt, n0) {
27186
- const s0 = {}, qt = Kt.attributes;
27185
+ function mt(Nt, Ft, jt, n0) {
27186
+ const s0 = {}, qt = Ft.attributes;
27187
27187
  let Ht = 0;
27188
27188
  const $t = jt.getAttributes();
27189
- for (const Ft in $t)
27190
- if ($t[Ft].location >= 0) {
27191
- let u0 = qt[Ft];
27192
- u0 === void 0 && (Ft === "instanceMatrix" && Nt.instanceMatrix && (u0 = Nt.instanceMatrix), Ft === "instanceColor" && Nt.instanceColor && (u0 = Nt.instanceColor));
27189
+ for (const Kt in $t)
27190
+ if ($t[Kt].location >= 0) {
27191
+ let u0 = qt[Kt];
27192
+ u0 === void 0 && (Kt === "instanceMatrix" && Nt.instanceMatrix && (u0 = Nt.instanceMatrix), Kt === "instanceColor" && Nt.instanceColor && (u0 = Nt.instanceColor));
27193
27193
  const d0 = {};
27194
- d0.attribute = u0, u0 && u0.data && (d0.data = u0.data), s0[Ft] = d0, Ht++;
27194
+ d0.attribute = u0, u0 && u0.data && (d0.data = u0.data), s0[Kt] = d0, Ht++;
27195
27195
  }
27196
27196
  w.attributes = s0, w.attributesNum = Ht, w.index = n0;
27197
27197
  }
27198
27198
  function Lt() {
27199
27199
  const Nt = w.newAttributes;
27200
- for (let Kt = 0, jt = Nt.length; Kt < jt; Kt++)
27201
- Nt[Kt] = 0;
27200
+ for (let Ft = 0, jt = Nt.length; Ft < jt; Ft++)
27201
+ Nt[Ft] = 0;
27202
27202
  }
27203
27203
  function bt(Nt) {
27204
27204
  Ue(Nt, 0);
27205
27205
  }
27206
- function Ue(Nt, Kt) {
27206
+ function Ue(Nt, Ft) {
27207
27207
  const jt = w.newAttributes, n0 = w.enabledAttributes, s0 = w.attributeDivisors;
27208
- jt[Nt] = 1, n0[Nt] === 0 && (v.enableVertexAttribArray(Nt), n0[Nt] = 1), s0[Nt] !== Kt && (v.vertexAttribDivisor(Nt, Kt), s0[Nt] = Kt);
27208
+ jt[Nt] = 1, n0[Nt] === 0 && (v.enableVertexAttribArray(Nt), n0[Nt] = 1), s0[Nt] !== Ft && (v.vertexAttribDivisor(Nt, Ft), s0[Nt] = Ft);
27209
27209
  }
27210
27210
  function Gt() {
27211
- const Nt = w.newAttributes, Kt = w.enabledAttributes;
27212
- for (let jt = 0, n0 = Kt.length; jt < n0; jt++)
27213
- Kt[jt] !== Nt[jt] && (v.disableVertexAttribArray(jt), Kt[jt] = 0);
27211
+ const Nt = w.newAttributes, Ft = w.enabledAttributes;
27212
+ for (let jt = 0, n0 = Ft.length; jt < n0; jt++)
27213
+ Ft[jt] !== Nt[jt] && (v.disableVertexAttribArray(jt), Ft[jt] = 0);
27214
27214
  }
27215
- function xt(Nt, Kt, jt, n0, s0, qt, Ht) {
27216
- Ht === !0 ? v.vertexAttribIPointer(Nt, Kt, jt, s0, qt) : v.vertexAttribPointer(Nt, Kt, jt, n0, s0, qt);
27215
+ function xt(Nt, Ft, jt, n0, s0, qt, Ht) {
27216
+ Ht === !0 ? v.vertexAttribIPointer(Nt, Ft, jt, s0, qt) : v.vertexAttribPointer(Nt, Ft, jt, n0, s0, qt);
27217
27217
  }
27218
- function Xt(Nt, Kt, jt, n0) {
27218
+ function Xt(Nt, Ft, jt, n0) {
27219
27219
  Lt();
27220
- const s0 = n0.attributes, qt = jt.getAttributes(), Ht = Kt.defaultAttributeValues;
27220
+ const s0 = n0.attributes, qt = jt.getAttributes(), Ht = Ft.defaultAttributeValues;
27221
27221
  for (const $t in qt) {
27222
- const Ft = qt[$t];
27223
- if (Ft.location >= 0) {
27222
+ const Kt = qt[$t];
27223
+ if (Kt.location >= 0) {
27224
27224
  let e0 = s0[$t];
27225
27225
  if (e0 === void 0 && ($t === "instanceMatrix" && Nt.instanceMatrix && (e0 = Nt.instanceMatrix), $t === "instanceColor" && Nt.instanceColor && (e0 = Nt.instanceColor)), e0 !== void 0) {
27226
27226
  const u0 = e0.normalized, d0 = e0.itemSize, _0 = e.get(e0);
@@ -27229,40 +27229,40 @@ function WebGLBindingStates(v, e) {
27229
27229
  if (e0.isInterleavedBufferAttribute) {
27230
27230
  const V0 = e0.data, D0 = V0.stride, Si = e0.offset;
27231
27231
  if (V0.isInstancedInterleavedBuffer) {
27232
- for (let q0 = 0; q0 < Ft.locationSize; q0++)
27233
- Ue(Ft.location + q0, V0.meshPerAttribute);
27232
+ for (let q0 = 0; q0 < Kt.locationSize; q0++)
27233
+ Ue(Kt.location + q0, V0.meshPerAttribute);
27234
27234
  Nt.isInstancedMesh !== !0 && n0._maxInstanceCount === void 0 && (n0._maxInstanceCount = V0.meshPerAttribute * V0.count);
27235
27235
  } else
27236
- for (let q0 = 0; q0 < Ft.locationSize; q0++)
27237
- bt(Ft.location + q0);
27236
+ for (let q0 = 0; q0 < Kt.locationSize; q0++)
27237
+ bt(Kt.location + q0);
27238
27238
  v.bindBuffer(v.ARRAY_BUFFER, J0);
27239
- for (let q0 = 0; q0 < Ft.locationSize; q0++)
27239
+ for (let q0 = 0; q0 < Kt.locationSize; q0++)
27240
27240
  xt(
27241
- Ft.location + q0,
27242
- d0 / Ft.locationSize,
27241
+ Kt.location + q0,
27242
+ d0 / Kt.locationSize,
27243
27243
  H0,
27244
27244
  u0,
27245
27245
  D0 * bi,
27246
- (Si + d0 / Ft.locationSize * q0) * bi,
27246
+ (Si + d0 / Kt.locationSize * q0) * bi,
27247
27247
  b0
27248
27248
  );
27249
27249
  } else {
27250
27250
  if (e0.isInstancedBufferAttribute) {
27251
- for (let V0 = 0; V0 < Ft.locationSize; V0++)
27252
- Ue(Ft.location + V0, e0.meshPerAttribute);
27251
+ for (let V0 = 0; V0 < Kt.locationSize; V0++)
27252
+ Ue(Kt.location + V0, e0.meshPerAttribute);
27253
27253
  Nt.isInstancedMesh !== !0 && n0._maxInstanceCount === void 0 && (n0._maxInstanceCount = e0.meshPerAttribute * e0.count);
27254
27254
  } else
27255
- for (let V0 = 0; V0 < Ft.locationSize; V0++)
27256
- bt(Ft.location + V0);
27255
+ for (let V0 = 0; V0 < Kt.locationSize; V0++)
27256
+ bt(Kt.location + V0);
27257
27257
  v.bindBuffer(v.ARRAY_BUFFER, J0);
27258
- for (let V0 = 0; V0 < Ft.locationSize; V0++)
27258
+ for (let V0 = 0; V0 < Kt.locationSize; V0++)
27259
27259
  xt(
27260
- Ft.location + V0,
27261
- d0 / Ft.locationSize,
27260
+ Kt.location + V0,
27261
+ d0 / Kt.locationSize,
27262
27262
  H0,
27263
27263
  u0,
27264
27264
  d0 * bi,
27265
- d0 / Ft.locationSize * V0 * bi,
27265
+ d0 / Kt.locationSize * V0 * bi,
27266
27266
  b0
27267
27267
  );
27268
27268
  }
@@ -27271,16 +27271,16 @@ function WebGLBindingStates(v, e) {
27271
27271
  if (u0 !== void 0)
27272
27272
  switch (u0.length) {
27273
27273
  case 2:
27274
- v.vertexAttrib2fv(Ft.location, u0);
27274
+ v.vertexAttrib2fv(Kt.location, u0);
27275
27275
  break;
27276
27276
  case 3:
27277
- v.vertexAttrib3fv(Ft.location, u0);
27277
+ v.vertexAttrib3fv(Kt.location, u0);
27278
27278
  break;
27279
27279
  case 4:
27280
- v.vertexAttrib4fv(Ft.location, u0);
27280
+ v.vertexAttrib4fv(Kt.location, u0);
27281
27281
  break;
27282
27282
  default:
27283
- v.vertexAttrib1fv(Ft.location, u0);
27283
+ v.vertexAttrib1fv(Kt.location, u0);
27284
27284
  }
27285
27285
  }
27286
27286
  }
@@ -27290,30 +27290,30 @@ function WebGLBindingStates(v, e) {
27290
27290
  function Zt() {
27291
27291
  Wt();
27292
27292
  for (const Nt in r) {
27293
- const Kt = r[Nt];
27294
- for (const jt in Kt) {
27295
- const n0 = Kt[jt];
27293
+ const Ft = r[Nt];
27294
+ for (const jt in Ft) {
27295
+ const n0 = Ft[jt];
27296
27296
  for (const s0 in n0)
27297
27297
  Se(n0[s0].object), delete n0[s0];
27298
- delete Kt[jt];
27298
+ delete Ft[jt];
27299
27299
  }
27300
27300
  delete r[Nt];
27301
27301
  }
27302
27302
  }
27303
27303
  function wt(Nt) {
27304
27304
  if (r[Nt.id] === void 0) return;
27305
- const Kt = r[Nt.id];
27306
- for (const jt in Kt) {
27307
- const n0 = Kt[jt];
27305
+ const Ft = r[Nt.id];
27306
+ for (const jt in Ft) {
27307
+ const n0 = Ft[jt];
27308
27308
  for (const s0 in n0)
27309
27309
  Se(n0[s0].object), delete n0[s0];
27310
- delete Kt[jt];
27310
+ delete Ft[jt];
27311
27311
  }
27312
27312
  delete r[Nt.id];
27313
27313
  }
27314
27314
  function Vt(Nt) {
27315
- for (const Kt in r) {
27316
- const jt = r[Kt];
27315
+ for (const Ft in r) {
27316
+ const jt = r[Ft];
27317
27317
  if (jt[Nt.id] === void 0) continue;
27318
27318
  const n0 = jt[Nt.id];
27319
27319
  for (const s0 in n0)
@@ -28239,10 +28239,10 @@ function WebGLMorphtargets(v, e, n) {
28239
28239
  Vt.type = FloatType, Vt.needsUpdate = !0;
28240
28240
  const Wt = xt * 4;
28241
28241
  for (let Nt = 0; Nt < ze; Nt++) {
28242
- const Kt = bt[Nt], jt = Ue[Nt], n0 = Gt[Nt], s0 = Xt * Zt * 4 * Nt;
28243
- for (let qt = 0; qt < Kt.count; qt++) {
28242
+ const Ft = bt[Nt], jt = Ue[Nt], n0 = Gt[Nt], s0 = Xt * Zt * 4 * Nt;
28243
+ for (let qt = 0; qt < Ft.count; qt++) {
28244
28244
  const Ht = qt * Wt;
28245
- Fe === !0 && (C.fromBufferAttribute(Kt, qt), wt[s0 + Ht + 0] = C.x, wt[s0 + Ht + 1] = C.y, wt[s0 + Ht + 2] = C.z, wt[s0 + Ht + 3] = 0), mt === !0 && (C.fromBufferAttribute(jt, qt), wt[s0 + Ht + 4] = C.x, wt[s0 + Ht + 5] = C.y, wt[s0 + Ht + 6] = C.z, wt[s0 + Ht + 7] = 0), Lt === !0 && (C.fromBufferAttribute(n0, qt), wt[s0 + Ht + 8] = C.x, wt[s0 + Ht + 9] = C.y, wt[s0 + Ht + 10] = C.z, wt[s0 + Ht + 11] = n0.itemSize === 4 ? C.w : 1);
28245
+ Fe === !0 && (C.fromBufferAttribute(Ft, qt), wt[s0 + Ht + 0] = C.x, wt[s0 + Ht + 1] = C.y, wt[s0 + Ht + 2] = C.z, wt[s0 + Ht + 3] = 0), mt === !0 && (C.fromBufferAttribute(jt, qt), wt[s0 + Ht + 4] = C.x, wt[s0 + Ht + 5] = C.y, wt[s0 + Ht + 6] = C.z, wt[s0 + Ht + 7] = 0), Lt === !0 && (C.fromBufferAttribute(n0, qt), wt[s0 + Ht + 8] = C.x, wt[s0 + Ht + 9] = C.y, wt[s0 + Ht + 10] = C.z, wt[s0 + Ht + 11] = n0.itemSize === 4 ? C.w : 1);
28246
28246
  }
28247
28247
  }
28248
28248
  ke = {
@@ -29219,20 +29219,20 @@ function WebGLProgram(v, e, n, r) {
29219
29219
  ` + Ue);
29220
29220
  const xt = Gt + bt + E, Xt = Gt + Ue + O, Zt = WebGLShader(C, C.VERTEX_SHADER, xt), wt = WebGLShader(C, C.FRAGMENT_SHADER, Xt);
29221
29221
  C.attachShader(Lt, Zt), C.attachShader(Lt, wt), n.index0AttributeName !== void 0 ? C.bindAttribLocation(Lt, 0, n.index0AttributeName) : n.morphTargets === !0 && C.bindAttribLocation(Lt, 0, "position"), C.linkProgram(Lt);
29222
- function Vt(Kt) {
29222
+ function Vt(Ft) {
29223
29223
  if (v.debug.checkShaderErrors) {
29224
29224
  const jt = C.getProgramInfoLog(Lt) || "", n0 = C.getShaderInfoLog(Zt) || "", s0 = C.getShaderInfoLog(wt) || "", qt = jt.trim(), Ht = n0.trim(), $t = s0.trim();
29225
- let Ft = !0, e0 = !0;
29225
+ let Kt = !0, e0 = !0;
29226
29226
  if (C.getProgramParameter(Lt, C.LINK_STATUS) === !1)
29227
- if (Ft = !1, typeof v.debug.onShaderError == "function")
29227
+ if (Kt = !1, typeof v.debug.onShaderError == "function")
29228
29228
  v.debug.onShaderError(C, Lt, Zt, wt);
29229
29229
  else {
29230
29230
  const u0 = getShaderErrors(C, Zt, "vertex"), d0 = getShaderErrors(C, wt, "fragment");
29231
29231
  console.error(
29232
29232
  "THREE.WebGLProgram: Shader Error " + C.getError() + " - VALIDATE_STATUS " + C.getProgramParameter(Lt, C.VALIDATE_STATUS) + `
29233
29233
 
29234
- Material Name: ` + Kt.name + `
29235
- Material Type: ` + Kt.type + `
29234
+ Material Name: ` + Ft.name + `
29235
+ Material Type: ` + Ft.type + `
29236
29236
 
29237
29237
  Program Info Log: ` + qt + `
29238
29238
  ` + u0 + `
@@ -29240,8 +29240,8 @@ Program Info Log: ` + qt + `
29240
29240
  );
29241
29241
  }
29242
29242
  else qt !== "" ? console.warn("THREE.WebGLProgram: Program Info Log:", qt) : (Ht === "" || $t === "") && (e0 = !1);
29243
- e0 && (Kt.diagnostics = {
29244
- runnable: Ft,
29243
+ e0 && (Ft.diagnostics = {
29244
+ runnable: Kt,
29245
29245
  programLog: qt,
29246
29246
  vertexShader: {
29247
29247
  log: Ht,
@@ -29333,8 +29333,8 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29333
29333
  function Lt(It) {
29334
29334
  return fe.add(It), It === 0 ? "uv" : `uv${It}`;
29335
29335
  }
29336
- function bt(It, Nt, Kt, jt, n0) {
29337
- const s0 = jt.fog, qt = n0.geometry, Ht = It.isMeshStandardMaterial ? jt.environment : null, $t = (It.isMeshStandardMaterial ? n : e).get(It.envMap || Ht), Ft = $t && $t.mapping === CubeUVReflectionMapping ? $t.image.height : null, e0 = mt[It.type];
29336
+ function bt(It, Nt, Ft, jt, n0) {
29337
+ const s0 = jt.fog, qt = n0.geometry, Ht = It.isMeshStandardMaterial ? jt.environment : null, $t = (It.isMeshStandardMaterial ? n : e).get(It.envMap || Ht), Kt = $t && $t.mapping === CubeUVReflectionMapping ? $t.image.height : null, e0 = mt[It.type];
29338
29338
  It.precision !== null && (Fe = C.getMaxPrecision(It.precision), Fe !== It.precision && console.warn("THREE.WebGLProgram.getParameters:", It.precision, "not supported, using", Fe, "instead."));
29339
29339
  const u0 = qt.morphAttributes.position || qt.morphAttributes.normal || qt.morphAttributes.color, d0 = u0 !== void 0 ? u0.length : 0;
29340
29340
  let _0 = 0;
@@ -29345,7 +29345,7 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29345
29345
  J0 = Qi.vertexShader, H0 = Qi.fragmentShader;
29346
29346
  } else
29347
29347
  J0 = It.vertexShader, H0 = It.fragmentShader, le.update(It), bi = le.getVertexShaderID(It), b0 = le.getFragmentShaderID(It);
29348
- const V0 = v.getRenderTarget(), D0 = v.state.buffers.depth.getReversed(), Si = n0.isInstancedMesh === !0, q0 = n0.isBatchedMesh === !0, Wi = !!It.map, Ai = !!It.matcap, a0 = !!$t, P0 = !!It.aoMap, K0 = !!It.lightMap, F0 = !!It.bumpMap, I0 = !!It.normalMap, Q0 = !!It.displacementMap, S0 = !!It.emissiveMap, L0 = !!It.metalnessMap, A0 = !!It.roughnessMap, B0 = It.anisotropy > 0, r0 = It.clearcoat > 0, t0 = It.dispersion > 0, m0 = It.iridescence > 0, v0 = It.sheen > 0, k0 = It.transmission > 0, C0 = B0 && !!It.anisotropyMap, Ci = r0 && !!It.clearcoatMap, yi = r0 && !!It.clearcoatNormalMap, wi = r0 && !!It.clearcoatRoughnessMap, Ei = m0 && !!It.iridescenceMap, gi = m0 && !!It.iridescenceThicknessMap, Ti = v0 && !!It.sheenColorMap, Ii = v0 && !!It.sheenRoughnessMap, Ni = !!It.specularMap, Gi = !!It.specularColorMap, zi = !!It.specularIntensityMap, f0 = k0 && !!It.transmissionMap, xi = k0 && !!It.thicknessMap, R0 = !!It.gradientMap, Pi = !!It.alphaMap, Mi = It.alphaTest > 0, j0 = !!It.alphaHash, ki = !!It.extensions;
29348
+ const V0 = v.getRenderTarget(), D0 = v.state.buffers.depth.getReversed(), Si = n0.isInstancedMesh === !0, q0 = n0.isBatchedMesh === !0, Wi = !!It.map, Ai = !!It.matcap, a0 = !!$t, P0 = !!It.aoMap, F0 = !!It.lightMap, K0 = !!It.bumpMap, I0 = !!It.normalMap, Q0 = !!It.displacementMap, S0 = !!It.emissiveMap, L0 = !!It.metalnessMap, A0 = !!It.roughnessMap, B0 = It.anisotropy > 0, r0 = It.clearcoat > 0, t0 = It.dispersion > 0, m0 = It.iridescence > 0, v0 = It.sheen > 0, k0 = It.transmission > 0, C0 = B0 && !!It.anisotropyMap, Ci = r0 && !!It.clearcoatMap, yi = r0 && !!It.clearcoatNormalMap, wi = r0 && !!It.clearcoatRoughnessMap, Ei = m0 && !!It.iridescenceMap, gi = m0 && !!It.iridescenceThicknessMap, Ti = v0 && !!It.sheenColorMap, Ii = v0 && !!It.sheenRoughnessMap, Ni = !!It.specularMap, Gi = !!It.specularColorMap, zi = !!It.specularIntensityMap, f0 = k0 && !!It.transmissionMap, xi = k0 && !!It.thicknessMap, R0 = !!It.gradientMap, Pi = !!It.alphaMap, Mi = It.alphaTest > 0, j0 = !!It.alphaHash, ki = !!It.extensions;
29349
29349
  let Oi = NoToneMapping;
29350
29350
  It.toneMapped && (V0 === null || V0.isXRRenderTarget === !0) && (Oi = v.toneMapping);
29351
29351
  const $i = {
@@ -29372,10 +29372,10 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29372
29372
  matcap: Ai,
29373
29373
  envMap: a0,
29374
29374
  envMapMode: a0 && $t.mapping,
29375
- envMapCubeUVHeight: Ft,
29375
+ envMapCubeUVHeight: Kt,
29376
29376
  aoMap: P0,
29377
- lightMap: K0,
29378
- bumpMap: F0,
29377
+ lightMap: F0,
29378
+ bumpMap: K0,
29379
29379
  normalMap: I0,
29380
29380
  displacementMap: ke && Q0,
29381
29381
  emissiveMap: S0,
@@ -29411,8 +29411,8 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29411
29411
  //
29412
29412
  mapUv: Wi && Lt(It.map.channel),
29413
29413
  aoMapUv: P0 && Lt(It.aoMap.channel),
29414
- lightMapUv: K0 && Lt(It.lightMap.channel),
29415
- bumpMapUv: F0 && Lt(It.bumpMap.channel),
29414
+ lightMapUv: F0 && Lt(It.lightMap.channel),
29415
+ bumpMapUv: K0 && Lt(It.bumpMap.channel),
29416
29416
  normalMapUv: I0 && Lt(It.normalMap.channel),
29417
29417
  displacementMapUv: Q0 && Lt(It.displacementMap.channel),
29418
29418
  emissiveMapUv: S0 && Lt(It.emissiveMap.channel),
@@ -29464,7 +29464,7 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29464
29464
  numClippingPlanes: E.numPlanes,
29465
29465
  numClipIntersection: E.numIntersection,
29466
29466
  dithering: It.dithering,
29467
- shadowMapEnabled: v.shadowMap.enabled && Kt.length > 0,
29467
+ shadowMapEnabled: v.shadowMap.enabled && Ft.length > 0,
29468
29468
  shadowMapType: v.shadowMap.type,
29469
29469
  toneMapping: Oi,
29470
29470
  decodeVideoTexture: Wi && It.map.isVideoTexture === !0 && ColorManagement.getTransfer(It.map.colorSpace) === SRGBTransfer,
@@ -29485,8 +29485,8 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29485
29485
  function Ue(It) {
29486
29486
  const Nt = [];
29487
29487
  if (It.shaderID ? Nt.push(It.shaderID) : (Nt.push(It.customVertexShaderID), Nt.push(It.customFragmentShaderID)), It.defines !== void 0)
29488
- for (const Kt in It.defines)
29489
- Nt.push(Kt), Nt.push(It.defines[Kt]);
29488
+ for (const Ft in It.defines)
29489
+ Nt.push(Ft), Nt.push(It.defines[Ft]);
29490
29490
  return It.isRawShaderMaterial === !1 && (Gt(Nt, It), xt(Nt, It), Nt.push(v.outputColorSpace)), Nt.push(It.customProgramCacheKey), Nt.join();
29491
29491
  }
29492
29492
  function Gt(It, Nt) {
@@ -29497,24 +29497,24 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29497
29497
  }
29498
29498
  function Xt(It) {
29499
29499
  const Nt = mt[It.type];
29500
- let Kt;
29500
+ let Ft;
29501
29501
  if (Nt) {
29502
29502
  const jt = ShaderLib[Nt];
29503
- Kt = UniformsUtils.clone(jt.uniforms);
29503
+ Ft = UniformsUtils.clone(jt.uniforms);
29504
29504
  } else
29505
- Kt = It.uniforms;
29506
- return Kt;
29505
+ Ft = It.uniforms;
29506
+ return Ft;
29507
29507
  }
29508
29508
  function Zt(It, Nt) {
29509
- let Kt;
29509
+ let Ft;
29510
29510
  for (let jt = 0, n0 = Se.length; jt < n0; jt++) {
29511
29511
  const s0 = Se[jt];
29512
29512
  if (s0.cacheKey === Nt) {
29513
- Kt = s0, ++Kt.usedTimes;
29513
+ Ft = s0, ++Ft.usedTimes;
29514
29514
  break;
29515
29515
  }
29516
29516
  }
29517
- return Kt === void 0 && (Kt = new WebGLProgram(v, Nt, It, w), Se.push(Kt)), Kt;
29517
+ return Ft === void 0 && (Ft = new WebGLProgram(v, Nt, It, w), Se.push(Ft)), Ft;
29518
29518
  }
29519
29519
  function wt(It) {
29520
29520
  if (--It.usedTimes === 0) {
@@ -29780,42 +29780,42 @@ function WebGLLights(v) {
29780
29780
  let Fe = 0, mt = 0, Lt = 0, bt = 0, Ue = 0, Gt = 0, xt = 0, Xt = 0, Zt = 0, wt = 0, Vt = 0;
29781
29781
  fe.sort(shadowCastingAndTexturingLightsFirst);
29782
29782
  for (let It = 0, Nt = fe.length; It < Nt; It++) {
29783
- const Kt = fe[It], jt = Kt.color, n0 = Kt.intensity, s0 = Kt.distance, qt = Kt.shadow && Kt.shadow.map ? Kt.shadow.map.texture : null;
29784
- if (Kt.isAmbientLight)
29783
+ const Ft = fe[It], jt = Ft.color, n0 = Ft.intensity, s0 = Ft.distance, qt = Ft.shadow && Ft.shadow.map ? Ft.shadow.map.texture : null;
29784
+ if (Ft.isAmbientLight)
29785
29785
  Se += jt.r * n0, ze += jt.g * n0, ke += jt.b * n0;
29786
- else if (Kt.isLightProbe) {
29786
+ else if (Ft.isLightProbe) {
29787
29787
  for (let Ht = 0; Ht < 9; Ht++)
29788
- r.probe[Ht].addScaledVector(Kt.sh.coefficients[Ht], n0);
29788
+ r.probe[Ht].addScaledVector(Ft.sh.coefficients[Ht], n0);
29789
29789
  Vt++;
29790
- } else if (Kt.isDirectionalLight) {
29791
- const Ht = e.get(Kt);
29792
- if (Ht.color.copy(Kt.color).multiplyScalar(Kt.intensity), Kt.castShadow) {
29793
- const $t = Kt.shadow, Ft = n.get(Kt);
29794
- Ft.shadowIntensity = $t.intensity, Ft.shadowBias = $t.bias, Ft.shadowNormalBias = $t.normalBias, Ft.shadowRadius = $t.radius, Ft.shadowMapSize = $t.mapSize, r.directionalShadow[Fe] = Ft, r.directionalShadowMap[Fe] = qt, r.directionalShadowMatrix[Fe] = Kt.shadow.matrix, Gt++;
29790
+ } else if (Ft.isDirectionalLight) {
29791
+ const Ht = e.get(Ft);
29792
+ if (Ht.color.copy(Ft.color).multiplyScalar(Ft.intensity), Ft.castShadow) {
29793
+ const $t = Ft.shadow, Kt = n.get(Ft);
29794
+ Kt.shadowIntensity = $t.intensity, Kt.shadowBias = $t.bias, Kt.shadowNormalBias = $t.normalBias, Kt.shadowRadius = $t.radius, Kt.shadowMapSize = $t.mapSize, r.directionalShadow[Fe] = Kt, r.directionalShadowMap[Fe] = qt, r.directionalShadowMatrix[Fe] = Ft.shadow.matrix, Gt++;
29795
29795
  }
29796
29796
  r.directional[Fe] = Ht, Fe++;
29797
- } else if (Kt.isSpotLight) {
29798
- const Ht = e.get(Kt);
29799
- Ht.position.setFromMatrixPosition(Kt.matrixWorld), Ht.color.copy(jt).multiplyScalar(n0), Ht.distance = s0, Ht.coneCos = Math.cos(Kt.angle), Ht.penumbraCos = Math.cos(Kt.angle * (1 - Kt.penumbra)), Ht.decay = Kt.decay, r.spot[Lt] = Ht;
29800
- const $t = Kt.shadow;
29801
- if (Kt.map && (r.spotLightMap[Zt] = Kt.map, Zt++, $t.updateMatrices(Kt), Kt.castShadow && wt++), r.spotLightMatrix[Lt] = $t.matrix, Kt.castShadow) {
29802
- const Ft = n.get(Kt);
29803
- Ft.shadowIntensity = $t.intensity, Ft.shadowBias = $t.bias, Ft.shadowNormalBias = $t.normalBias, Ft.shadowRadius = $t.radius, Ft.shadowMapSize = $t.mapSize, r.spotShadow[Lt] = Ft, r.spotShadowMap[Lt] = qt, Xt++;
29797
+ } else if (Ft.isSpotLight) {
29798
+ const Ht = e.get(Ft);
29799
+ Ht.position.setFromMatrixPosition(Ft.matrixWorld), Ht.color.copy(jt).multiplyScalar(n0), Ht.distance = s0, Ht.coneCos = Math.cos(Ft.angle), Ht.penumbraCos = Math.cos(Ft.angle * (1 - Ft.penumbra)), Ht.decay = Ft.decay, r.spot[Lt] = Ht;
29800
+ const $t = Ft.shadow;
29801
+ if (Ft.map && (r.spotLightMap[Zt] = Ft.map, Zt++, $t.updateMatrices(Ft), Ft.castShadow && wt++), r.spotLightMatrix[Lt] = $t.matrix, Ft.castShadow) {
29802
+ const Kt = n.get(Ft);
29803
+ Kt.shadowIntensity = $t.intensity, Kt.shadowBias = $t.bias, Kt.shadowNormalBias = $t.normalBias, Kt.shadowRadius = $t.radius, Kt.shadowMapSize = $t.mapSize, r.spotShadow[Lt] = Kt, r.spotShadowMap[Lt] = qt, Xt++;
29804
29804
  }
29805
29805
  Lt++;
29806
- } else if (Kt.isRectAreaLight) {
29807
- const Ht = e.get(Kt);
29808
- Ht.color.copy(jt).multiplyScalar(n0), Ht.halfWidth.set(Kt.width * 0.5, 0, 0), Ht.halfHeight.set(0, Kt.height * 0.5, 0), r.rectArea[bt] = Ht, bt++;
29809
- } else if (Kt.isPointLight) {
29810
- const Ht = e.get(Kt);
29811
- if (Ht.color.copy(Kt.color).multiplyScalar(Kt.intensity), Ht.distance = Kt.distance, Ht.decay = Kt.decay, Kt.castShadow) {
29812
- const $t = Kt.shadow, Ft = n.get(Kt);
29813
- Ft.shadowIntensity = $t.intensity, Ft.shadowBias = $t.bias, Ft.shadowNormalBias = $t.normalBias, Ft.shadowRadius = $t.radius, Ft.shadowMapSize = $t.mapSize, Ft.shadowCameraNear = $t.camera.near, Ft.shadowCameraFar = $t.camera.far, r.pointShadow[mt] = Ft, r.pointShadowMap[mt] = qt, r.pointShadowMatrix[mt] = Kt.shadow.matrix, xt++;
29806
+ } else if (Ft.isRectAreaLight) {
29807
+ const Ht = e.get(Ft);
29808
+ Ht.color.copy(jt).multiplyScalar(n0), Ht.halfWidth.set(Ft.width * 0.5, 0, 0), Ht.halfHeight.set(0, Ft.height * 0.5, 0), r.rectArea[bt] = Ht, bt++;
29809
+ } else if (Ft.isPointLight) {
29810
+ const Ht = e.get(Ft);
29811
+ if (Ht.color.copy(Ft.color).multiplyScalar(Ft.intensity), Ht.distance = Ft.distance, Ht.decay = Ft.decay, Ft.castShadow) {
29812
+ const $t = Ft.shadow, Kt = n.get(Ft);
29813
+ Kt.shadowIntensity = $t.intensity, Kt.shadowBias = $t.bias, Kt.shadowNormalBias = $t.normalBias, Kt.shadowRadius = $t.radius, Kt.shadowMapSize = $t.mapSize, Kt.shadowCameraNear = $t.camera.near, Kt.shadowCameraFar = $t.camera.far, r.pointShadow[mt] = Kt, r.pointShadowMap[mt] = qt, r.pointShadowMatrix[mt] = Ft.shadow.matrix, xt++;
29814
29814
  }
29815
29815
  r.point[mt] = Ht, mt++;
29816
- } else if (Kt.isHemisphereLight) {
29817
- const Ht = e.get(Kt);
29818
- Ht.skyColor.copy(Kt.color).multiplyScalar(n0), Ht.groundColor.copy(Kt.groundColor).multiplyScalar(n0), r.hemi[Ue] = Ht, Ue++;
29816
+ } else if (Ft.isHemisphereLight) {
29817
+ const Ht = e.get(Ft);
29818
+ Ht.skyColor.copy(Ft.color).multiplyScalar(n0), Ht.groundColor.copy(Ft.groundColor).multiplyScalar(n0), r.hemi[Ue] = Ht, Ue++;
29819
29819
  }
29820
29820
  }
29821
29821
  bt > 0 && (v.has("OES_texture_float_linear") === !0 ? (r.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1, r.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2) : (r.rectAreaLTC1 = UniformsLib.LTC_HALF_1, r.rectAreaLTC2 = UniformsLib.LTC_HALF_2)), r.ambient[0] = Se, r.ambient[1] = ze, r.ambient[2] = ke;
@@ -29956,36 +29956,36 @@ function WebGLShadowMap(v, e, n) {
29956
29956
  let Ue = this.type;
29957
29957
  this.render = function(wt, Vt, Wt) {
29958
29958
  if (bt.enabled === !1 || bt.autoUpdate === !1 && bt.needsUpdate === !1 || wt.length === 0) return;
29959
- const It = v.getRenderTarget(), Nt = v.getActiveCubeFace(), Kt = v.getActiveMipmapLevel(), jt = v.state;
29959
+ const It = v.getRenderTarget(), Nt = v.getActiveCubeFace(), Ft = v.getActiveMipmapLevel(), jt = v.state;
29960
29960
  jt.setBlending(NoBlending), jt.buffers.depth.getReversed() === !0 ? jt.buffers.color.setClear(0, 0, 0, 0) : jt.buffers.color.setClear(1, 1, 1, 1), jt.buffers.depth.setTest(!0), jt.setScissorTest(!1);
29961
29961
  const n0 = Ue !== VSMShadowMap && this.type === VSMShadowMap, s0 = Ue === VSMShadowMap && this.type !== VSMShadowMap;
29962
29962
  for (let qt = 0, Ht = wt.length; qt < Ht; qt++) {
29963
- const $t = wt[qt], Ft = $t.shadow;
29964
- if (Ft === void 0) {
29963
+ const $t = wt[qt], Kt = $t.shadow;
29964
+ if (Kt === void 0) {
29965
29965
  console.warn("THREE.WebGLShadowMap:", $t, "has no shadow.");
29966
29966
  continue;
29967
29967
  }
29968
- if (Ft.autoUpdate === !1 && Ft.needsUpdate === !1) continue;
29969
- C.copy(Ft.mapSize);
29970
- const e0 = Ft.getFrameExtents();
29971
- if (C.multiply(e0), w.copy(Ft.mapSize), (C.x > Se || C.y > Se) && (C.x > Se && (w.x = Math.floor(Se / e0.x), C.x = w.x * e0.x, Ft.mapSize.x = w.x), C.y > Se && (w.y = Math.floor(Se / e0.y), C.y = w.y * e0.y, Ft.mapSize.y = w.y)), Ft.map === null || n0 === !0 || s0 === !0) {
29968
+ if (Kt.autoUpdate === !1 && Kt.needsUpdate === !1) continue;
29969
+ C.copy(Kt.mapSize);
29970
+ const e0 = Kt.getFrameExtents();
29971
+ if (C.multiply(e0), w.copy(Kt.mapSize), (C.x > Se || C.y > Se) && (C.x > Se && (w.x = Math.floor(Se / e0.x), C.x = w.x * e0.x, Kt.mapSize.x = w.x), C.y > Se && (w.y = Math.floor(Se / e0.y), C.y = w.y * e0.y, Kt.mapSize.y = w.y)), Kt.map === null || n0 === !0 || s0 === !0) {
29972
29972
  const d0 = this.type !== VSMShadowMap ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};
29973
- Ft.map !== null && Ft.map.dispose(), Ft.map = new WebGLRenderTarget(C.x, C.y, d0), Ft.map.texture.name = $t.name + ".shadowMap", Ft.camera.updateProjectionMatrix();
29973
+ Kt.map !== null && Kt.map.dispose(), Kt.map = new WebGLRenderTarget(C.x, C.y, d0), Kt.map.texture.name = $t.name + ".shadowMap", Kt.camera.updateProjectionMatrix();
29974
29974
  }
29975
- v.setRenderTarget(Ft.map), v.clear();
29976
- const u0 = Ft.getViewportCount();
29975
+ v.setRenderTarget(Kt.map), v.clear();
29976
+ const u0 = Kt.getViewportCount();
29977
29977
  for (let d0 = 0; d0 < u0; d0++) {
29978
- const _0 = Ft.getViewport(d0);
29978
+ const _0 = Kt.getViewport(d0);
29979
29979
  E.set(
29980
29980
  w.x * _0.x,
29981
29981
  w.y * _0.y,
29982
29982
  w.x * _0.z,
29983
29983
  w.y * _0.w
29984
- ), jt.viewport(E), Ft.updateMatrices($t, d0), r = Ft.getFrustum(), Xt(Vt, Wt, Ft.camera, $t, this.type);
29984
+ ), jt.viewport(E), Kt.updateMatrices($t, d0), r = Kt.getFrustum(), Xt(Vt, Wt, Kt.camera, $t, this.type);
29985
29985
  }
29986
- Ft.isPointLightShadow !== !0 && this.type === VSMShadowMap && Gt(Ft, Wt), Ft.needsUpdate = !1;
29986
+ Kt.isPointLightShadow !== !0 && this.type === VSMShadowMap && Gt(Kt, Wt), Kt.needsUpdate = !1;
29987
29987
  }
29988
- Ue = this.type, bt.needsUpdate = !1, v.setRenderTarget(It, Nt, Kt);
29988
+ Ue = this.type, bt.needsUpdate = !1, v.setRenderTarget(It, Nt, Ft);
29989
29989
  };
29990
29990
  function Gt(wt, Vt) {
29991
29991
  const Wt = e.update(Lt);
@@ -29993,9 +29993,9 @@ function WebGLShadowMap(v, e, n) {
29993
29993
  }
29994
29994
  function xt(wt, Vt, Wt, It) {
29995
29995
  let Nt = null;
29996
- const Kt = Wt.isPointLight === !0 ? wt.customDistanceMaterial : wt.customDepthMaterial;
29997
- if (Kt !== void 0)
29998
- Nt = Kt;
29996
+ const Ft = Wt.isPointLight === !0 ? wt.customDistanceMaterial : wt.customDepthMaterial;
29997
+ if (Ft !== void 0)
29998
+ Nt = Ft;
29999
29999
  else if (Nt = Wt.isPointLight === !0 ? le : O, v.localClippingEnabled && Vt.clipShadows === !0 && Array.isArray(Vt.clippingPlanes) && Vt.clippingPlanes.length !== 0 || Vt.displacementMap && Vt.displacementScale !== 0 || Vt.alphaMap && Vt.alphaTest > 0 || Vt.map && Vt.alphaTest > 0 || Vt.alphaToCoverage === !0) {
30000
30000
  const jt = Nt.uuid, n0 = Vt.uuid;
30001
30001
  let s0 = fe[jt];
@@ -30017,10 +30017,10 @@ function WebGLShadowMap(v, e, n) {
30017
30017
  if (Array.isArray(s0)) {
30018
30018
  const qt = n0.groups;
30019
30019
  for (let Ht = 0, $t = qt.length; Ht < $t; Ht++) {
30020
- const Ft = qt[Ht], e0 = s0[Ft.materialIndex];
30020
+ const Kt = qt[Ht], e0 = s0[Kt.materialIndex];
30021
30021
  if (e0 && e0.visible) {
30022
30022
  const u0 = xt(wt, e0, It, Nt);
30023
- wt.onBeforeShadow(v, wt, Vt, Wt, n0, u0, Ft), v.renderBufferDirect(Wt, null, n0, u0, wt, Ft), wt.onAfterShadow(v, wt, Vt, Wt, n0, u0, Ft);
30023
+ wt.onBeforeShadow(v, wt, Vt, Wt, n0, u0, Kt), v.renderBufferDirect(Wt, null, n0, u0, wt, Kt), wt.onAfterShadow(v, wt, Vt, Wt, n0, u0, Kt);
30024
30024
  }
30025
30025
  }
30026
30026
  } else if (s0.visible) {
@@ -30162,11 +30162,11 @@ function WebGLState(v, e) {
30162
30162
  };
30163
30163
  }
30164
30164
  const w = new n(), E = new r(), O = new C(), le = /* @__PURE__ */ new WeakMap(), fe = /* @__PURE__ */ new WeakMap();
30165
- let Se = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Kt = null, jt = null, n0 = null, s0 = null;
30165
+ let Se = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Ft = null, jt = null, n0 = null, s0 = null;
30166
30166
  const qt = v.getParameter(v.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
30167
30167
  let Ht = !1, $t = 0;
30168
- const Ft = v.getParameter(v.VERSION);
30169
- Ft.indexOf("WebGL") !== -1 ? ($t = parseFloat(/^WebGL (\d)/.exec(Ft)[1]), Ht = $t >= 1) : Ft.indexOf("OpenGL ES") !== -1 && ($t = parseFloat(/^OpenGL ES (\d)/.exec(Ft)[1]), Ht = $t >= 2);
30168
+ const Kt = v.getParameter(v.VERSION);
30169
+ Kt.indexOf("WebGL") !== -1 ? ($t = parseFloat(/^WebGL (\d)/.exec(Kt)[1]), Ht = $t >= 1) : Kt.indexOf("OpenGL ES") !== -1 && ($t = parseFloat(/^OpenGL ES (\d)/.exec(Kt)[1]), Ht = $t >= 2);
30170
30170
  let e0 = null, u0 = {};
30171
30171
  const d0 = v.getParameter(v.SCISSOR_BOX), _0 = v.getParameter(v.VIEWPORT), J0 = new Vector4().fromArray(d0), H0 = new Vector4().fromArray(_0);
30172
30172
  function bi(f0, xi, R0, Pi) {
@@ -30177,7 +30177,7 @@ function WebGLState(v, e) {
30177
30177
  return j0;
30178
30178
  }
30179
30179
  const b0 = {};
30180
- b0[v.TEXTURE_2D] = bi(v.TEXTURE_2D, v.TEXTURE_2D, 1), b0[v.TEXTURE_CUBE_MAP] = bi(v.TEXTURE_CUBE_MAP, v.TEXTURE_CUBE_MAP_POSITIVE_X, 6), b0[v.TEXTURE_2D_ARRAY] = bi(v.TEXTURE_2D_ARRAY, v.TEXTURE_2D_ARRAY, 1, 1), b0[v.TEXTURE_3D] = bi(v.TEXTURE_3D, v.TEXTURE_3D, 1, 1), w.setClear(0, 0, 0, 1), E.setClear(1), O.setClear(0), V0(v.DEPTH_TEST), E.setFunc(LessEqualDepth), F0(!1), I0(CullFaceBack), V0(v.CULL_FACE), P0(NoBlending);
30180
+ b0[v.TEXTURE_2D] = bi(v.TEXTURE_2D, v.TEXTURE_2D, 1), b0[v.TEXTURE_CUBE_MAP] = bi(v.TEXTURE_CUBE_MAP, v.TEXTURE_CUBE_MAP_POSITIVE_X, 6), b0[v.TEXTURE_2D_ARRAY] = bi(v.TEXTURE_2D_ARRAY, v.TEXTURE_2D_ARRAY, 1, 1), b0[v.TEXTURE_3D] = bi(v.TEXTURE_3D, v.TEXTURE_3D, 1, 1), w.setClear(0, 0, 0, 1), E.setClear(1), O.setClear(0), V0(v.DEPTH_TEST), E.setFunc(LessEqualDepth), K0(!1), I0(CullFaceBack), V0(v.CULL_FACE), P0(NoBlending);
30181
30181
  function V0(f0) {
30182
30182
  Se[f0] !== !0 && (v.enable(f0), Se[f0] = !0);
30183
30183
  }
@@ -30276,18 +30276,18 @@ function WebGLState(v, e) {
30276
30276
  }
30277
30277
  Mi = Mi || xi, j0 = j0 || R0, ki = ki || Pi, (xi !== Ue || Mi !== Xt) && (v.blendEquationSeparate(Ai[xi], Ai[Mi]), Ue = xi, Xt = Mi), (R0 !== Gt || Pi !== xt || j0 !== Zt || ki !== wt) && (v.blendFuncSeparate(a0[R0], a0[Pi], a0[j0], a0[ki]), Gt = R0, xt = Pi, Zt = j0, wt = ki), (Oi.equals(Vt) === !1 || $i !== Wt) && (v.blendColor(Oi.r, Oi.g, Oi.b, $i), Vt.copy(Oi), Wt = $i), bt = f0, It = !1;
30278
30278
  }
30279
- function K0(f0, xi) {
30279
+ function F0(f0, xi) {
30280
30280
  f0.side === DoubleSide ? D0(v.CULL_FACE) : V0(v.CULL_FACE);
30281
30281
  let R0 = f0.side === BackSide;
30282
- xi && (R0 = !R0), F0(R0), f0.blending === NormalBlending && f0.transparent === !1 ? P0(NoBlending) : P0(f0.blending, f0.blendEquation, f0.blendSrc, f0.blendDst, f0.blendEquationAlpha, f0.blendSrcAlpha, f0.blendDstAlpha, f0.blendColor, f0.blendAlpha, f0.premultipliedAlpha), E.setFunc(f0.depthFunc), E.setTest(f0.depthTest), E.setMask(f0.depthWrite), w.setMask(f0.colorWrite);
30282
+ xi && (R0 = !R0), K0(R0), f0.blending === NormalBlending && f0.transparent === !1 ? P0(NoBlending) : P0(f0.blending, f0.blendEquation, f0.blendSrc, f0.blendDst, f0.blendEquationAlpha, f0.blendSrcAlpha, f0.blendDstAlpha, f0.blendColor, f0.blendAlpha, f0.premultipliedAlpha), E.setFunc(f0.depthFunc), E.setTest(f0.depthTest), E.setMask(f0.depthWrite), w.setMask(f0.colorWrite);
30283
30283
  const Pi = f0.stencilWrite;
30284
30284
  O.setTest(Pi), Pi && (O.setMask(f0.stencilWriteMask), O.setFunc(f0.stencilFunc, f0.stencilRef, f0.stencilFuncMask), O.setOp(f0.stencilFail, f0.stencilZFail, f0.stencilZPass)), S0(f0.polygonOffset, f0.polygonOffsetFactor, f0.polygonOffsetUnits), f0.alphaToCoverage === !0 ? V0(v.SAMPLE_ALPHA_TO_COVERAGE) : D0(v.SAMPLE_ALPHA_TO_COVERAGE);
30285
30285
  }
30286
- function F0(f0) {
30286
+ function K0(f0) {
30287
30287
  Nt !== f0 && (f0 ? v.frontFace(v.CW) : v.frontFace(v.CCW), Nt = f0);
30288
30288
  }
30289
30289
  function I0(f0) {
30290
- f0 !== CullFaceNone ? (V0(v.CULL_FACE), f0 !== Kt && (f0 === CullFaceBack ? v.cullFace(v.BACK) : f0 === CullFaceFront ? v.cullFace(v.FRONT) : v.cullFace(v.FRONT_AND_BACK))) : D0(v.CULL_FACE), Kt = f0;
30290
+ f0 !== CullFaceNone ? (V0(v.CULL_FACE), f0 !== Ft && (f0 === CullFaceBack ? v.cullFace(v.BACK) : f0 === CullFaceFront ? v.cullFace(v.FRONT) : v.cullFace(v.FRONT_AND_BACK))) : D0(v.CULL_FACE), Ft = f0;
30291
30291
  }
30292
30292
  function Q0(f0) {
30293
30293
  f0 !== jt && (Ht && v.lineWidth(f0), jt = f0);
@@ -30397,7 +30397,7 @@ function WebGLState(v, e) {
30397
30397
  le.get(xi) !== Pi && (v.uniformBlockBinding(xi, Pi, f0.__bindingPointIndex), le.set(xi, Pi));
30398
30398
  }
30399
30399
  function zi() {
30400
- v.disable(v.BLEND), v.disable(v.CULL_FACE), v.disable(v.DEPTH_TEST), v.disable(v.POLYGON_OFFSET_FILL), v.disable(v.SCISSOR_TEST), v.disable(v.STENCIL_TEST), v.disable(v.SAMPLE_ALPHA_TO_COVERAGE), v.blendEquation(v.FUNC_ADD), v.blendFunc(v.ONE, v.ZERO), v.blendFuncSeparate(v.ONE, v.ZERO, v.ONE, v.ZERO), v.blendColor(0, 0, 0, 0), v.colorMask(!0, !0, !0, !0), v.clearColor(0, 0, 0, 0), v.depthMask(!0), v.depthFunc(v.LESS), E.setReversed(!1), v.clearDepth(1), v.stencilMask(4294967295), v.stencilFunc(v.ALWAYS, 0, 4294967295), v.stencilOp(v.KEEP, v.KEEP, v.KEEP), v.clearStencil(0), v.cullFace(v.BACK), v.frontFace(v.CCW), v.polygonOffset(0, 0), v.activeTexture(v.TEXTURE0), v.bindFramebuffer(v.FRAMEBUFFER, null), v.bindFramebuffer(v.DRAW_FRAMEBUFFER, null), v.bindFramebuffer(v.READ_FRAMEBUFFER, null), v.useProgram(null), v.lineWidth(1), v.scissor(0, 0, v.canvas.width, v.canvas.height), v.viewport(0, 0, v.canvas.width, v.canvas.height), Se = {}, e0 = null, u0 = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Kt = null, jt = null, n0 = null, s0 = null, J0.set(0, 0, v.canvas.width, v.canvas.height), H0.set(0, 0, v.canvas.width, v.canvas.height), w.reset(), E.reset(), O.reset();
30400
+ v.disable(v.BLEND), v.disable(v.CULL_FACE), v.disable(v.DEPTH_TEST), v.disable(v.POLYGON_OFFSET_FILL), v.disable(v.SCISSOR_TEST), v.disable(v.STENCIL_TEST), v.disable(v.SAMPLE_ALPHA_TO_COVERAGE), v.blendEquation(v.FUNC_ADD), v.blendFunc(v.ONE, v.ZERO), v.blendFuncSeparate(v.ONE, v.ZERO, v.ONE, v.ZERO), v.blendColor(0, 0, 0, 0), v.colorMask(!0, !0, !0, !0), v.clearColor(0, 0, 0, 0), v.depthMask(!0), v.depthFunc(v.LESS), E.setReversed(!1), v.clearDepth(1), v.stencilMask(4294967295), v.stencilFunc(v.ALWAYS, 0, 4294967295), v.stencilOp(v.KEEP, v.KEEP, v.KEEP), v.clearStencil(0), v.cullFace(v.BACK), v.frontFace(v.CCW), v.polygonOffset(0, 0), v.activeTexture(v.TEXTURE0), v.bindFramebuffer(v.FRAMEBUFFER, null), v.bindFramebuffer(v.DRAW_FRAMEBUFFER, null), v.bindFramebuffer(v.READ_FRAMEBUFFER, null), v.useProgram(null), v.lineWidth(1), v.scissor(0, 0, v.canvas.width, v.canvas.height), v.viewport(0, 0, v.canvas.width, v.canvas.height), Se = {}, e0 = null, u0 = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Ft = null, jt = null, n0 = null, s0 = null, J0.set(0, 0, v.canvas.width, v.canvas.height), H0.set(0, 0, v.canvas.width, v.canvas.height), w.reset(), E.reset(), O.reset();
30401
30401
  }
30402
30402
  return {
30403
30403
  buffers: {
@@ -30411,8 +30411,8 @@ function WebGLState(v, e) {
30411
30411
  drawBuffers: q0,
30412
30412
  useProgram: Wi,
30413
30413
  setBlending: P0,
30414
- setMaterial: K0,
30415
- setFlipSided: F0,
30414
+ setMaterial: F0,
30415
+ setFlipSided: K0,
30416
30416
  setCullFace: I0,
30417
30417
  setLineWidth: Q0,
30418
30418
  setPolygonOffset: S0,
@@ -30544,13 +30544,13 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30544
30544
  }
30545
30545
  r.remove(r0);
30546
30546
  }
30547
- let Kt = 0;
30547
+ let Ft = 0;
30548
30548
  function jt() {
30549
- Kt = 0;
30549
+ Ft = 0;
30550
30550
  }
30551
30551
  function n0() {
30552
- const r0 = Kt;
30553
- return r0 >= C.maxTextures && console.warn("THREE.WebGLTextures: Trying to use " + r0 + " texture units while this GPU supports only " + C.maxTextures), Kt += 1, r0;
30552
+ const r0 = Ft;
30553
+ return r0 >= C.maxTextures && console.warn("THREE.WebGLTextures: Trying to use " + r0 + " texture units while this GPU supports only " + C.maxTextures), Ft += 1, r0;
30554
30554
  }
30555
30555
  function s0(r0) {
30556
30556
  const t0 = [];
@@ -30587,7 +30587,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30587
30587
  }
30588
30588
  n.bindTexture(v.TEXTURE_3D, m0.__webglTexture, v.TEXTURE0 + t0);
30589
30589
  }
30590
- function Ft(r0, t0) {
30590
+ function Kt(r0, t0) {
30591
30591
  const m0 = r.get(r0);
30592
30592
  if (r0.version > 0 && m0.__version !== r0.version) {
30593
30593
  V0(m0, r0, t0);
@@ -30973,7 +30973,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30973
30973
  }
30974
30974
  }
30975
30975
  }
30976
- const K0 = [], F0 = [];
30976
+ const F0 = [], K0 = [];
30977
30977
  function I0(r0) {
30978
30978
  if (r0.samples > 0) {
30979
30979
  if (S0(r0) === !1) {
@@ -30992,7 +30992,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30992
30992
  const gi = r.get(t0[Ei]).__webglTexture;
30993
30993
  v.framebufferTexture2D(v.DRAW_FRAMEBUFFER, v.COLOR_ATTACHMENT0, v.TEXTURE_2D, gi, 0);
30994
30994
  }
30995
- v.blitFramebuffer(0, 0, m0, v0, 0, 0, m0, v0, k0, v.NEAREST), le === !0 && (K0.length = 0, F0.length = 0, K0.push(v.COLOR_ATTACHMENT0 + Ei), r0.depthBuffer && r0.resolveDepthBuffer === !1 && (K0.push(C0), F0.push(C0), v.invalidateFramebuffer(v.DRAW_FRAMEBUFFER, F0)), v.invalidateFramebuffer(v.READ_FRAMEBUFFER, K0));
30995
+ v.blitFramebuffer(0, 0, m0, v0, 0, 0, m0, v0, k0, v.NEAREST), le === !0 && (F0.length = 0, K0.length = 0, F0.push(v.COLOR_ATTACHMENT0 + Ei), r0.depthBuffer && r0.resolveDepthBuffer === !1 && (F0.push(C0), K0.push(C0), v.invalidateFramebuffer(v.DRAW_FRAMEBUFFER, K0)), v.invalidateFramebuffer(v.READ_FRAMEBUFFER, F0));
30996
30996
  }
30997
30997
  if (n.bindFramebuffer(v.READ_FRAMEBUFFER, null), n.bindFramebuffer(v.DRAW_FRAMEBUFFER, null), yi)
30998
30998
  for (let Ei = 0; Ei < t0.length; Ei++) {
@@ -31025,7 +31025,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
31025
31025
  function B0(r0) {
31026
31026
  return typeof HTMLImageElement != "undefined" && r0 instanceof HTMLImageElement ? (fe.width = r0.naturalWidth || r0.width, fe.height = r0.naturalHeight || r0.height) : typeof VideoFrame != "undefined" && r0 instanceof VideoFrame ? (fe.width = r0.displayWidth, fe.height = r0.displayHeight) : (fe.width = r0.width, fe.height = r0.height), fe;
31027
31027
  }
31028
- this.allocateTextureUnit = n0, this.resetTextureUnits = jt, this.setTexture2D = qt, this.setTexture2DArray = Ht, this.setTexture3D = $t, this.setTextureCube = Ft, this.rebindTextures = Ai, this.setupRenderTarget = a0, this.updateRenderTargetMipmap = P0, this.updateMultisampleRenderTarget = I0, this.setupDepthRenderbuffer = Wi, this.setupFrameBufferTexture = D0, this.useMultisampledRTT = S0;
31028
+ this.allocateTextureUnit = n0, this.resetTextureUnits = jt, this.setTexture2D = qt, this.setTexture2DArray = Ht, this.setTexture3D = $t, this.setTextureCube = Kt, this.rebindTextures = Ai, this.setupRenderTarget = a0, this.updateRenderTargetMipmap = P0, this.updateMultisampleRenderTarget = I0, this.setupDepthRenderbuffer = Wi, this.setupFrameBufferTexture = D0, this.useMultisampledRTT = S0;
31029
31029
  }
31030
31030
  function WebGLUtils(v, e) {
31031
31031
  function n(r, C = NoColorSpace) {
@@ -31219,7 +31219,7 @@ class WebXRManager extends EventDispatcher {
31219
31219
  It.viewport = new Vector4();
31220
31220
  const Nt = new PerspectiveCamera();
31221
31221
  Nt.viewport = new Vector4();
31222
- const Kt = [It, Nt], jt = new ArrayCamera();
31222
+ const Ft = [It, Nt], jt = new ArrayCamera();
31223
31223
  let n0 = null, s0 = null;
31224
31224
  this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(b0) {
31225
31225
  let V0 = Zt[b0];
@@ -31343,14 +31343,14 @@ class WebXRManager extends EventDispatcher {
31343
31343
  q0 && q0.connect(D0);
31344
31344
  }
31345
31345
  }
31346
- const Ft = new Vector3(), e0 = new Vector3();
31346
+ const Kt = new Vector3(), e0 = new Vector3();
31347
31347
  function u0(b0, V0, D0) {
31348
- Ft.setFromMatrixPosition(V0.matrixWorld), e0.setFromMatrixPosition(D0.matrixWorld);
31349
- const Si = Ft.distanceTo(e0), q0 = V0.projectionMatrix.elements, Wi = D0.projectionMatrix.elements, Ai = q0[14] / (q0[10] - 1), a0 = q0[14] / (q0[10] + 1), P0 = (q0[9] + 1) / q0[5], K0 = (q0[9] - 1) / q0[5], F0 = (q0[8] - 1) / q0[0], I0 = (Wi[8] + 1) / Wi[0], Q0 = Ai * F0, S0 = Ai * I0, L0 = Si / (-F0 + I0), A0 = L0 * -F0;
31348
+ Kt.setFromMatrixPosition(V0.matrixWorld), e0.setFromMatrixPosition(D0.matrixWorld);
31349
+ const Si = Kt.distanceTo(e0), q0 = V0.projectionMatrix.elements, Wi = D0.projectionMatrix.elements, Ai = q0[14] / (q0[10] - 1), a0 = q0[14] / (q0[10] + 1), P0 = (q0[9] + 1) / q0[5], F0 = (q0[9] - 1) / q0[5], K0 = (q0[8] - 1) / q0[0], I0 = (Wi[8] + 1) / Wi[0], Q0 = Ai * K0, S0 = Ai * I0, L0 = Si / (-K0 + I0), A0 = L0 * -K0;
31350
31350
  if (V0.matrixWorld.decompose(b0.position, b0.quaternion, b0.scale), b0.translateX(A0), b0.translateZ(L0), b0.matrixWorld.compose(b0.position, b0.quaternion, b0.scale), b0.matrixWorldInverse.copy(b0.matrixWorld).invert(), q0[10] === -1)
31351
31351
  b0.projectionMatrix.copy(V0.projectionMatrix), b0.projectionMatrixInverse.copy(V0.projectionMatrixInverse);
31352
31352
  else {
31353
- const B0 = Ai + L0, r0 = a0 + L0, t0 = Q0 - A0, m0 = S0 + (Si - A0), v0 = P0 * a0 / r0 * B0, k0 = K0 * a0 / r0 * B0;
31353
+ const B0 = Ai + L0, r0 = a0 + L0, t0 = Q0 - A0, m0 = S0 + (Si - A0), v0 = P0 * a0 / r0 * B0, k0 = F0 * a0 / r0 * B0;
31354
31354
  b0.projectionMatrix.makePerspective(t0, m0, v0, k0, B0, r0), b0.projectionMatrixInverse.copy(b0.projectionMatrix).invert();
31355
31355
  }
31356
31356
  }
@@ -31396,19 +31396,19 @@ class WebXRManager extends EventDispatcher {
31396
31396
  D0.length !== jt.cameras.length && (jt.cameras.length = 0, Si = !0);
31397
31397
  for (let a0 = 0; a0 < D0.length; a0++) {
31398
31398
  const P0 = D0[a0];
31399
- let K0 = null;
31399
+ let F0 = null;
31400
31400
  if (Fe !== null)
31401
- K0 = Fe.getViewport(P0);
31401
+ F0 = Fe.getViewport(P0);
31402
31402
  else {
31403
31403
  const I0 = ze.getViewSubImage(ke, P0);
31404
- K0 = I0.viewport, a0 === 0 && (e.setRenderTargetTextures(
31404
+ F0 = I0.viewport, a0 === 0 && (e.setRenderTargetTextures(
31405
31405
  Xt,
31406
31406
  I0.colorTexture,
31407
31407
  I0.depthStencilTexture
31408
31408
  ), e.setRenderTarget(Xt));
31409
31409
  }
31410
- let F0 = Kt[a0];
31411
- F0 === void 0 && (F0 = new PerspectiveCamera(), F0.layers.enable(a0), F0.viewport = new Vector4(), Kt[a0] = F0), F0.matrix.fromArray(P0.transform.matrix), F0.matrix.decompose(F0.position, F0.quaternion, F0.scale), F0.projectionMatrix.fromArray(P0.projectionMatrix), F0.projectionMatrixInverse.copy(F0.projectionMatrix).invert(), F0.viewport.set(K0.x, K0.y, K0.width, K0.height), a0 === 0 && (jt.matrix.copy(F0.matrix), jt.matrix.decompose(jt.position, jt.quaternion, jt.scale)), Si === !0 && jt.cameras.push(F0);
31410
+ let K0 = Ft[a0];
31411
+ K0 === void 0 && (K0 = new PerspectiveCamera(), K0.layers.enable(a0), K0.viewport = new Vector4(), Ft[a0] = K0), K0.matrix.fromArray(P0.transform.matrix), K0.matrix.decompose(K0.position, K0.quaternion, K0.scale), K0.projectionMatrix.fromArray(P0.projectionMatrix), K0.projectionMatrixInverse.copy(K0.projectionMatrix).invert(), K0.viewport.set(F0.x, F0.y, F0.width, F0.height), a0 === 0 && (jt.matrix.copy(K0.matrix), jt.matrix.decompose(jt.position, jt.quaternion, jt.scale)), Si === !0 && jt.cameras.push(K0);
31412
31412
  }
31413
31413
  const q0 = C.enabledFeatures;
31414
31414
  if (q0 && q0.includes("depth-sensing") && C.depthUsage == "gpu-optimized" && Lt) {
@@ -31421,10 +31421,10 @@ class WebXRManager extends EventDispatcher {
31421
31421
  for (let a0 = 0; a0 < D0.length; a0++) {
31422
31422
  const P0 = D0[a0].camera;
31423
31423
  if (P0) {
31424
- let K0 = Ue[P0];
31425
- K0 || (K0 = new ExternalTexture(), Ue[P0] = K0);
31426
- const F0 = ze.getCameraImage(P0);
31427
- K0.sourceTexture = F0;
31424
+ let F0 = Ue[P0];
31425
+ F0 || (F0 = new ExternalTexture(), Ue[P0] = F0);
31426
+ const K0 = ze.getCameraImage(P0);
31427
+ F0.sourceTexture = K0;
31428
31428
  }
31429
31429
  }
31430
31430
  }
@@ -31527,15 +31527,15 @@ function WebGLUniformsGroups(v, e, n, r) {
31527
31527
  for (let wt = 0, Vt = Xt.length; wt < Vt; wt++) {
31528
31528
  const Wt = Array.isArray(Xt[wt]) ? Xt[wt] : [Xt[wt]];
31529
31529
  for (let It = 0, Nt = Wt.length; It < Nt; It++) {
31530
- const Kt = Wt[It];
31531
- if (Fe(Kt, wt, It, Zt) === !0) {
31532
- const jt = Kt.__offset, n0 = Array.isArray(Kt.value) ? Kt.value : [Kt.value];
31530
+ const Ft = Wt[It];
31531
+ if (Fe(Ft, wt, It, Zt) === !0) {
31532
+ const jt = Ft.__offset, n0 = Array.isArray(Ft.value) ? Ft.value : [Ft.value];
31533
31533
  let s0 = 0;
31534
31534
  for (let qt = 0; qt < n0.length; qt++) {
31535
31535
  const Ht = n0[qt], $t = Lt(Ht);
31536
- typeof Ht == "number" || typeof Ht == "boolean" ? (Kt.__data[0] = Ht, v.bufferSubData(v.UNIFORM_BUFFER, jt + s0, Kt.__data)) : Ht.isMatrix3 ? (Kt.__data[0] = Ht.elements[0], Kt.__data[1] = Ht.elements[1], Kt.__data[2] = Ht.elements[2], Kt.__data[3] = 0, Kt.__data[4] = Ht.elements[3], Kt.__data[5] = Ht.elements[4], Kt.__data[6] = Ht.elements[5], Kt.__data[7] = 0, Kt.__data[8] = Ht.elements[6], Kt.__data[9] = Ht.elements[7], Kt.__data[10] = Ht.elements[8], Kt.__data[11] = 0) : (Ht.toArray(Kt.__data, s0), s0 += $t.storage / Float32Array.BYTES_PER_ELEMENT);
31536
+ typeof Ht == "number" || typeof Ht == "boolean" ? (Ft.__data[0] = Ht, v.bufferSubData(v.UNIFORM_BUFFER, jt + s0, Ft.__data)) : Ht.isMatrix3 ? (Ft.__data[0] = Ht.elements[0], Ft.__data[1] = Ht.elements[1], Ft.__data[2] = Ht.elements[2], Ft.__data[3] = 0, Ft.__data[4] = Ht.elements[3], Ft.__data[5] = Ht.elements[4], Ft.__data[6] = Ht.elements[5], Ft.__data[7] = 0, Ft.__data[8] = Ht.elements[6], Ft.__data[9] = Ht.elements[7], Ft.__data[10] = Ht.elements[8], Ft.__data[11] = 0) : (Ht.toArray(Ft.__data, s0), s0 += $t.storage / Float32Array.BYTES_PER_ELEMENT);
31537
31537
  }
31538
- v.bufferSubData(v.UNIFORM_BUFFER, jt, Kt.__data);
31538
+ v.bufferSubData(v.UNIFORM_BUFFER, jt, Ft.__data);
31539
31539
  }
31540
31540
  }
31541
31541
  }
@@ -31561,10 +31561,10 @@ function WebGLUniformsGroups(v, e, n, r) {
31561
31561
  const Zt = 16;
31562
31562
  for (let Vt = 0, Wt = xt.length; Vt < Wt; Vt++) {
31563
31563
  const It = Array.isArray(xt[Vt]) ? xt[Vt] : [xt[Vt]];
31564
- for (let Nt = 0, Kt = It.length; Nt < Kt; Nt++) {
31564
+ for (let Nt = 0, Ft = It.length; Nt < Ft; Nt++) {
31565
31565
  const jt = It[Nt], n0 = Array.isArray(jt.value) ? jt.value : [jt.value];
31566
31566
  for (let s0 = 0, qt = n0.length; s0 < qt; s0++) {
31567
- const Ht = n0[s0], $t = Lt(Ht), Ft = Xt % Zt, e0 = Ft % $t.boundary, u0 = Ft + e0;
31567
+ const Ht = n0[s0], $t = Lt(Ht), Kt = Xt % Zt, e0 = Kt % $t.boundary, u0 = Kt + e0;
31568
31568
  Xt += e0, u0 !== 0 && Zt - u0 < $t.storage && (Xt += Zt - u0), jt.__data = new Float32Array($t.storage / Float32Array.BYTES_PER_ELEMENT), jt.__offset = Xt, Xt += $t.storage;
31569
31569
  }
31570
31570
  }
@@ -31645,10 +31645,10 @@ class WebGLRenderer {
31645
31645
  let Zt = !1;
31646
31646
  this._outputColorSpace = SRGBColorSpace;
31647
31647
  let wt = 0, Vt = 0, Wt = null, It = -1, Nt = null;
31648
- const Kt = new Vector4(), jt = new Vector4();
31648
+ const Ft = new Vector4(), jt = new Vector4();
31649
31649
  let n0 = null;
31650
31650
  const s0 = new Color$1(0);
31651
- let qt = 0, Ht = n.width, $t = n.height, Ft = 1, e0 = null, u0 = null;
31651
+ let qt = 0, Ht = n.width, $t = n.height, Kt = 1, e0 = null, u0 = null;
31652
31652
  const d0 = new Vector4(0, 0, Ht, $t), _0 = new Vector4(0, 0, Ht, $t);
31653
31653
  let J0 = !1;
31654
31654
  const H0 = new Frustum();
@@ -31656,7 +31656,7 @@ class WebGLRenderer {
31656
31656
  const V0 = new Matrix4(), D0 = new Vector3(), Si = new Vector4(), q0 = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };
31657
31657
  let Wi = !1;
31658
31658
  function Ai() {
31659
- return Wt === null ? Ft : 1;
31659
+ return Wt === null ? Kt : 1;
31660
31660
  }
31661
31661
  let a0 = r;
31662
31662
  function P0(kt, i0) {
@@ -31681,9 +31681,9 @@ class WebGLRenderer {
31681
31681
  } catch (kt) {
31682
31682
  throw console.error("THREE.WebGLRenderer: " + kt.message), kt;
31683
31683
  }
31684
- let K0, F0, I0, Q0, S0, L0, A0, B0, r0, t0, m0, v0, k0, C0, Ci, yi, wi, Ei, gi, Ti, Ii, Ni, Gi, zi;
31684
+ let F0, K0, I0, Q0, S0, L0, A0, B0, r0, t0, m0, v0, k0, C0, Ci, yi, wi, Ei, gi, Ti, Ii, Ni, Gi, zi;
31685
31685
  function f0() {
31686
- K0 = new WebGLExtensions(a0), K0.init(), Ni = new WebGLUtils(a0, K0), F0 = new WebGLCapabilities(a0, K0, e, Ni), I0 = new WebGLState(a0, K0), F0.reversedDepthBuffer && ke && I0.buffers.depth.setReversed(!0), Q0 = new WebGLInfo(a0), S0 = new WebGLProperties(), L0 = new WebGLTextures(a0, K0, I0, S0, F0, Ni, Q0), A0 = new WebGLCubeMaps(Xt), B0 = new WebGLCubeUVMaps(Xt), r0 = new WebGLAttributes(a0), Gi = new WebGLBindingStates(a0, r0), t0 = new WebGLGeometries(a0, r0, Q0, Gi), m0 = new WebGLObjects(a0, t0, r0, Q0), gi = new WebGLMorphtargets(a0, F0, L0), yi = new WebGLClipping(S0), v0 = new WebGLPrograms(Xt, A0, B0, K0, F0, Gi, yi), k0 = new WebGLMaterials(Xt, S0), C0 = new WebGLRenderLists(), Ci = new WebGLRenderStates(K0), Ei = new WebGLBackground(Xt, A0, B0, I0, m0, Fe, le), wi = new WebGLShadowMap(Xt, m0, F0), zi = new WebGLUniformsGroups(a0, Q0, F0, I0), Ti = new WebGLBufferRenderer(a0, K0, Q0), Ii = new WebGLIndexedBufferRenderer(a0, K0, Q0), Q0.programs = v0.programs, Xt.capabilities = F0, Xt.extensions = K0, Xt.properties = S0, Xt.renderLists = C0, Xt.shadowMap = wi, Xt.state = I0, Xt.info = Q0;
31686
+ F0 = new WebGLExtensions(a0), F0.init(), Ni = new WebGLUtils(a0, F0), K0 = new WebGLCapabilities(a0, F0, e, Ni), I0 = new WebGLState(a0, F0), K0.reversedDepthBuffer && ke && I0.buffers.depth.setReversed(!0), Q0 = new WebGLInfo(a0), S0 = new WebGLProperties(), L0 = new WebGLTextures(a0, F0, I0, S0, K0, Ni, Q0), A0 = new WebGLCubeMaps(Xt), B0 = new WebGLCubeUVMaps(Xt), r0 = new WebGLAttributes(a0), Gi = new WebGLBindingStates(a0, r0), t0 = new WebGLGeometries(a0, r0, Q0, Gi), m0 = new WebGLObjects(a0, t0, r0, Q0), gi = new WebGLMorphtargets(a0, K0, L0), yi = new WebGLClipping(S0), v0 = new WebGLPrograms(Xt, A0, B0, F0, K0, Gi, yi), k0 = new WebGLMaterials(Xt, S0), C0 = new WebGLRenderLists(), Ci = new WebGLRenderStates(F0), Ei = new WebGLBackground(Xt, A0, B0, I0, m0, Fe, le), wi = new WebGLShadowMap(Xt, m0, K0), zi = new WebGLUniformsGroups(a0, Q0, K0, I0), Ti = new WebGLBufferRenderer(a0, F0, Q0), Ii = new WebGLIndexedBufferRenderer(a0, F0, Q0), Q0.programs = v0.programs, Xt.capabilities = K0, Xt.extensions = F0, Xt.properties = S0, Xt.renderLists = C0, Xt.shadowMap = wi, Xt.state = I0, Xt.info = Q0;
31687
31687
  }
31688
31688
  f0();
31689
31689
  const xi = new WebXRManager(Xt, a0);
@@ -31692,15 +31692,15 @@ class WebGLRenderer {
31692
31692
  }, this.getContextAttributes = function() {
31693
31693
  return a0.getContextAttributes();
31694
31694
  }, this.forceContextLoss = function() {
31695
- const kt = K0.get("WEBGL_lose_context");
31695
+ const kt = F0.get("WEBGL_lose_context");
31696
31696
  kt && kt.loseContext();
31697
31697
  }, this.forceContextRestore = function() {
31698
- const kt = K0.get("WEBGL_lose_context");
31698
+ const kt = F0.get("WEBGL_lose_context");
31699
31699
  kt && kt.restoreContext();
31700
31700
  }, this.getPixelRatio = function() {
31701
- return Ft;
31701
+ return Kt;
31702
31702
  }, this.setPixelRatio = function(kt) {
31703
- kt !== void 0 && (Ft = kt, this.setSize(Ht, $t, !1));
31703
+ kt !== void 0 && (Kt = kt, this.setSize(Ht, $t, !1));
31704
31704
  }, this.getSize = function(kt) {
31705
31705
  return kt.set(Ht, $t);
31706
31706
  }, this.setSize = function(kt, i0, o0 = !0) {
@@ -31708,21 +31708,21 @@ class WebGLRenderer {
31708
31708
  console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");
31709
31709
  return;
31710
31710
  }
31711
- Ht = kt, $t = i0, n.width = Math.floor(kt * Ft), n.height = Math.floor(i0 * Ft), o0 === !0 && (n.style.width = kt + "px", n.style.height = i0 + "px"), this.setViewport(0, 0, kt, i0);
31711
+ Ht = kt, $t = i0, n.width = Math.floor(kt * Kt), n.height = Math.floor(i0 * Kt), o0 === !0 && (n.style.width = kt + "px", n.style.height = i0 + "px"), this.setViewport(0, 0, kt, i0);
31712
31712
  }, this.getDrawingBufferSize = function(kt) {
31713
- return kt.set(Ht * Ft, $t * Ft).floor();
31713
+ return kt.set(Ht * Kt, $t * Kt).floor();
31714
31714
  }, this.setDrawingBufferSize = function(kt, i0, o0) {
31715
- Ht = kt, $t = i0, Ft = o0, n.width = Math.floor(kt * o0), n.height = Math.floor(i0 * o0), this.setViewport(0, 0, kt, i0);
31715
+ Ht = kt, $t = i0, Kt = o0, n.width = Math.floor(kt * o0), n.height = Math.floor(i0 * o0), this.setViewport(0, 0, kt, i0);
31716
31716
  }, this.getCurrentViewport = function(kt) {
31717
- return kt.copy(Kt);
31717
+ return kt.copy(Ft);
31718
31718
  }, this.getViewport = function(kt) {
31719
31719
  return kt.copy(d0);
31720
31720
  }, this.setViewport = function(kt, i0, o0, c0) {
31721
- kt.isVector4 ? d0.set(kt.x, kt.y, kt.z, kt.w) : d0.set(kt, i0, o0, c0), I0.viewport(Kt.copy(d0).multiplyScalar(Ft).round());
31721
+ kt.isVector4 ? d0.set(kt.x, kt.y, kt.z, kt.w) : d0.set(kt, i0, o0, c0), I0.viewport(Ft.copy(d0).multiplyScalar(Kt).round());
31722
31722
  }, this.getScissor = function(kt) {
31723
31723
  return kt.copy(_0);
31724
31724
  }, this.setScissor = function(kt, i0, o0, c0) {
31725
- kt.isVector4 ? _0.set(kt.x, kt.y, kt.z, kt.w) : _0.set(kt, i0, o0, c0), I0.scissor(jt.copy(_0).multiplyScalar(Ft).round());
31725
+ kt.isVector4 ? _0.set(kt.x, kt.y, kt.z, kt.w) : _0.set(kt, i0, o0, c0), I0.scissor(jt.copy(_0).multiplyScalar(Kt).round());
31726
31726
  }, this.getScissorTest = function() {
31727
31727
  return J0;
31728
31728
  }, this.setScissorTest = function(kt) {
@@ -31812,18 +31812,18 @@ class WebGLRenderer {
31812
31812
  if (h0.isBatchedMesh)
31813
31813
  if (h0._multiDrawInstances !== null)
31814
31814
  warnOnce("THREE.WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."), Vi.renderMultiDrawInstances(h0._multiDrawStarts, h0._multiDrawCounts, h0._multiDrawCount, h0._multiDrawInstances);
31815
- else if (K0.get("WEBGL_multi_draw"))
31815
+ else if (F0.get("WEBGL_multi_draw"))
31816
31816
  Vi.renderMultiDraw(h0._multiDrawStarts, h0._multiDrawCounts, h0._multiDrawCount);
31817
31817
  else {
31818
- const Zi = h0._multiDrawStarts, Fi = h0._multiDrawCounts, Ki = h0._multiDrawCount, Di = M0 ? r0.get(M0).bytesPerElement : 1, Hi = S0.get(c0).currentProgram.getUniforms();
31819
- for (let ji = 0; ji < Ki; ji++)
31820
- Hi.setValue(a0, "_gl_DrawID", ji), Vi.render(Zi[ji] / Di, Fi[ji]);
31818
+ const Zi = h0._multiDrawStarts, Ki = h0._multiDrawCounts, Fi = h0._multiDrawCount, Di = M0 ? r0.get(M0).bytesPerElement : 1, Hi = S0.get(c0).currentProgram.getUniforms();
31819
+ for (let ji = 0; ji < Fi; ji++)
31820
+ Hi.setValue(a0, "_gl_DrawID", ji), Vi.render(Zi[ji] / Di, Ki[ji]);
31821
31821
  }
31822
31822
  else if (h0.isInstancedMesh)
31823
31823
  Vi.renderInstances($0, vi, h0.count);
31824
31824
  else if (o0.isInstancedBufferGeometry) {
31825
- const Zi = o0._maxInstanceCount !== void 0 ? o0._maxInstanceCount : 1 / 0, Fi = Math.min(o0.instanceCount, Zi);
31826
- Vi.renderInstances($0, vi, Fi);
31825
+ const Zi = o0._maxInstanceCount !== void 0 ? o0._maxInstanceCount : 1 / 0, Ki = Math.min(o0.instanceCount, Zi);
31826
+ Vi.renderInstances($0, vi, Ki);
31827
31827
  } else
31828
31828
  Vi.render($0, vi);
31829
31829
  };
@@ -31862,7 +31862,7 @@ class WebGLRenderer {
31862
31862
  }
31863
31863
  setTimeout(l0, 10);
31864
31864
  }
31865
- K0.get("KHR_parallel_shader_compile") !== null ? l0() : setTimeout(l0, 10);
31865
+ F0.get("KHR_parallel_shader_compile") !== null ? l0() : setTimeout(l0, 10);
31866
31866
  });
31867
31867
  };
31868
31868
  let Qi = null;
@@ -31940,14 +31940,14 @@ class WebGLRenderer {
31940
31940
  }
31941
31941
  function Ln(kt, i0, o0, c0) {
31942
31942
  const h0 = kt.opaque, l0 = kt.transmissive, T0 = kt.transparent;
31943
- Ue.setupLightsView(o0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, o0), c0 && I0.viewport(Kt.copy(c0)), h0.length > 0 && fn(h0, i0, o0), l0.length > 0 && fn(l0, i0, o0), T0.length > 0 && fn(T0, i0, o0), I0.buffers.depth.setTest(!0), I0.buffers.depth.setMask(!0), I0.buffers.color.setMask(!0), I0.setPolygonOffset(!1);
31943
+ Ue.setupLightsView(o0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, o0), c0 && I0.viewport(Ft.copy(c0)), h0.length > 0 && fn(h0, i0, o0), l0.length > 0 && fn(l0, i0, o0), T0.length > 0 && fn(T0, i0, o0), I0.buffers.depth.setTest(!0), I0.buffers.depth.setMask(!0), I0.buffers.color.setMask(!0), I0.setPolygonOffset(!1);
31944
31944
  }
31945
31945
  function Tn(kt, i0, o0, c0) {
31946
31946
  if ((o0.isScene === !0 ? o0.overrideMaterial : null) !== null)
31947
31947
  return;
31948
31948
  Ue.state.transmissionRenderTarget[c0.id] === void 0 && (Ue.state.transmissionRenderTarget[c0.id] = new WebGLRenderTarget(1, 1, {
31949
31949
  generateMipmaps: !0,
31950
- type: K0.has("EXT_color_buffer_half_float") || K0.has("EXT_color_buffer_float") ? HalfFloatType : UnsignedByteType,
31950
+ type: F0.has("EXT_color_buffer_half_float") || F0.has("EXT_color_buffer_float") ? HalfFloatType : UnsignedByteType,
31951
31951
  minFilter: LinearMipmapLinearFilter,
31952
31952
  samples: 4,
31953
31953
  stencilBuffer: w,
@@ -31955,20 +31955,20 @@ class WebGLRenderer {
31955
31955
  resolveStencilBuffer: !1,
31956
31956
  colorSpace: ColorManagement.workingColorSpace
31957
31957
  }));
31958
- const l0 = Ue.state.transmissionRenderTarget[c0.id], T0 = c0.viewport || Kt;
31958
+ const l0 = Ue.state.transmissionRenderTarget[c0.id], T0 = c0.viewport || Ft;
31959
31959
  l0.setSize(T0.z * Xt.transmissionResolutionScale, T0.w * Xt.transmissionResolutionScale);
31960
31960
  const G0 = Xt.getRenderTarget(), M0 = Xt.getActiveCubeFace(), w0 = Xt.getActiveMipmapLevel();
31961
31961
  Xt.setRenderTarget(l0), Xt.getClearColor(s0), qt = Xt.getClearAlpha(), qt < 1 && Xt.setClearColor(16777215, 0.5), Xt.clear(), Wi && Ei.render(o0);
31962
31962
  const U0 = Xt.toneMapping;
31963
31963
  Xt.toneMapping = NoToneMapping;
31964
31964
  const N0 = c0.viewport;
31965
- if (c0.viewport !== void 0 && (c0.viewport = void 0), Ue.setupLightsView(c0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, c0), fn(kt, o0, c0), L0.updateMultisampleRenderTarget(l0), L0.updateRenderTargetMipmap(l0), K0.has("WEBGL_multisampled_render_to_texture") === !1) {
31965
+ if (c0.viewport !== void 0 && (c0.viewport = void 0), Ue.setupLightsView(c0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, c0), fn(kt, o0, c0), L0.updateMultisampleRenderTarget(l0), L0.updateRenderTargetMipmap(l0), F0.has("WEBGL_multisampled_render_to_texture") === !1) {
31966
31966
  let $0 = !1;
31967
31967
  for (let Ri = 0, vi = i0.length; Ri < vi; Ri++) {
31968
- const Li = i0[Ri], Vi = Li.object, Zi = Li.geometry, Fi = Li.material, Ki = Li.group;
31969
- if (Fi.side === DoubleSide && Vi.layers.test(c0.layers)) {
31970
- const Di = Fi.side;
31971
- Fi.side = BackSide, Fi.needsUpdate = !0, Cn(Vi, o0, c0, Zi, Fi, Ki), Fi.side = Di, Fi.needsUpdate = !0, $0 = !0;
31968
+ const Li = i0[Ri], Vi = Li.object, Zi = Li.geometry, Ki = Li.material, Fi = Li.group;
31969
+ if (Ki.side === DoubleSide && Vi.layers.test(c0.layers)) {
31970
+ const Di = Ki.side;
31971
+ Ki.side = BackSide, Ki.needsUpdate = !0, Cn(Vi, o0, c0, Zi, Ki, Fi), Ki.side = Di, Ki.needsUpdate = !0, $0 = !0;
31972
31972
  }
31973
31973
  }
31974
31974
  $0 === !0 && (L0.updateMultisampleRenderTarget(l0), L0.updateRenderTargetMipmap(l0));
@@ -32016,21 +32016,21 @@ class WebGLRenderer {
32016
32016
  const l0 = i0.fog, T0 = c0.isMeshStandardMaterial ? i0.environment : null, G0 = Wt === null ? Xt.outputColorSpace : Wt.isXRRenderTarget === !0 ? Wt.texture.colorSpace : LinearSRGBColorSpace, M0 = (c0.isMeshStandardMaterial ? B0 : A0).get(c0.envMap || T0), w0 = c0.vertexColors === !0 && !!o0.attributes.color && o0.attributes.color.itemSize === 4, U0 = !!o0.attributes.tangent && (!!c0.normalMap || c0.anisotropy > 0), N0 = !!o0.morphAttributes.position, $0 = !!o0.morphAttributes.normal, Ri = !!o0.morphAttributes.color;
32017
32017
  let vi = NoToneMapping;
32018
32018
  c0.toneMapped && (Wt === null || Wt.isXRRenderTarget === !0) && (vi = Xt.toneMapping);
32019
- const Li = o0.morphAttributes.position || o0.morphAttributes.normal || o0.morphAttributes.color, Vi = Li !== void 0 ? Li.length : 0, Zi = S0.get(c0), Fi = Ue.state.lights;
32019
+ const Li = o0.morphAttributes.position || o0.morphAttributes.normal || o0.morphAttributes.color, Vi = Li !== void 0 ? Li.length : 0, Zi = S0.get(c0), Ki = Ue.state.lights;
32020
32020
  if (bi === !0 && (b0 === !0 || kt !== Nt)) {
32021
32021
  const qi = kt === Nt && c0.id === It;
32022
32022
  yi.setState(c0, kt, qi);
32023
32023
  }
32024
- let Ki = !1;
32025
- c0.version === Zi.__version ? (Zi.needsLights && Zi.lightsStateVersion !== Fi.state.version || Zi.outputColorSpace !== G0 || h0.isBatchedMesh && Zi.batching === !1 || !h0.isBatchedMesh && Zi.batching === !0 || h0.isBatchedMesh && Zi.batchingColor === !0 && h0.colorTexture === null || h0.isBatchedMesh && Zi.batchingColor === !1 && h0.colorTexture !== null || h0.isInstancedMesh && Zi.instancing === !1 || !h0.isInstancedMesh && Zi.instancing === !0 || h0.isSkinnedMesh && Zi.skinning === !1 || !h0.isSkinnedMesh && Zi.skinning === !0 || h0.isInstancedMesh && Zi.instancingColor === !0 && h0.instanceColor === null || h0.isInstancedMesh && Zi.instancingColor === !1 && h0.instanceColor !== null || h0.isInstancedMesh && Zi.instancingMorph === !0 && h0.morphTexture === null || h0.isInstancedMesh && Zi.instancingMorph === !1 && h0.morphTexture !== null || Zi.envMap !== M0 || c0.fog === !0 && Zi.fog !== l0 || Zi.numClippingPlanes !== void 0 && (Zi.numClippingPlanes !== yi.numPlanes || Zi.numIntersection !== yi.numIntersection) || Zi.vertexAlphas !== w0 || Zi.vertexTangents !== U0 || Zi.morphTargets !== N0 || Zi.morphNormals !== $0 || Zi.morphColors !== Ri || Zi.toneMapping !== vi || Zi.morphTargetsCount !== Vi) && (Ki = !0) : (Ki = !0, Zi.__version = c0.version);
32024
+ let Fi = !1;
32025
+ c0.version === Zi.__version ? (Zi.needsLights && Zi.lightsStateVersion !== Ki.state.version || Zi.outputColorSpace !== G0 || h0.isBatchedMesh && Zi.batching === !1 || !h0.isBatchedMesh && Zi.batching === !0 || h0.isBatchedMesh && Zi.batchingColor === !0 && h0.colorTexture === null || h0.isBatchedMesh && Zi.batchingColor === !1 && h0.colorTexture !== null || h0.isInstancedMesh && Zi.instancing === !1 || !h0.isInstancedMesh && Zi.instancing === !0 || h0.isSkinnedMesh && Zi.skinning === !1 || !h0.isSkinnedMesh && Zi.skinning === !0 || h0.isInstancedMesh && Zi.instancingColor === !0 && h0.instanceColor === null || h0.isInstancedMesh && Zi.instancingColor === !1 && h0.instanceColor !== null || h0.isInstancedMesh && Zi.instancingMorph === !0 && h0.morphTexture === null || h0.isInstancedMesh && Zi.instancingMorph === !1 && h0.morphTexture !== null || Zi.envMap !== M0 || c0.fog === !0 && Zi.fog !== l0 || Zi.numClippingPlanes !== void 0 && (Zi.numClippingPlanes !== yi.numPlanes || Zi.numIntersection !== yi.numIntersection) || Zi.vertexAlphas !== w0 || Zi.vertexTangents !== U0 || Zi.morphTargets !== N0 || Zi.morphNormals !== $0 || Zi.morphColors !== Ri || Zi.toneMapping !== vi || Zi.morphTargetsCount !== Vi) && (Fi = !0) : (Fi = !0, Zi.__version = c0.version);
32026
32026
  let Di = Zi.currentProgram;
32027
- Ki === !0 && (Di = yn(c0, i0, h0));
32027
+ Fi === !0 && (Di = yn(c0, i0, h0));
32028
32028
  let Hi = !1, ji = !1, nn = !1;
32029
32029
  const Yi = Di.getUniforms(), Bi = Zi.uniforms;
32030
32030
  if (I0.useProgram(Di.program) && (Hi = !0, ji = !0, nn = !0), c0.id !== It && (It = c0.id, ji = !0), Hi || Nt !== kt) {
32031
32031
  I0.buffers.depth.getReversed() && kt.reversedDepth !== !0 && (kt._reversedDepth = !0, kt.updateProjectionMatrix()), Yi.setValue(a0, "projectionMatrix", kt.projectionMatrix), Yi.setValue(a0, "viewMatrix", kt.matrixWorldInverse);
32032
32032
  const on = Yi.map.cameraPosition;
32033
- on !== void 0 && on.setValue(a0, D0.setFromMatrixPosition(kt.matrixWorld)), F0.logarithmicDepthBuffer && Yi.setValue(
32033
+ on !== void 0 && on.setValue(a0, D0.setFromMatrixPosition(kt.matrixWorld)), K0.logarithmicDepthBuffer && Yi.setValue(
32034
32034
  a0,
32035
32035
  "logDepthBufFC",
32036
32036
  2 / (Math.log(kt.far + 1) / Math.LN2)
@@ -32043,7 +32043,7 @@ class WebGLRenderer {
32043
32043
  }
32044
32044
  h0.isBatchedMesh && (Yi.setOptional(a0, h0, "batchingTexture"), Yi.setValue(a0, "batchingTexture", h0._matricesTexture, L0), Yi.setOptional(a0, h0, "batchingIdTexture"), Yi.setValue(a0, "batchingIdTexture", h0._indirectTexture, L0), Yi.setOptional(a0, h0, "batchingColorTexture"), h0._colorsTexture !== null && Yi.setValue(a0, "batchingColorTexture", h0._colorsTexture, L0));
32045
32045
  const Ji = o0.morphAttributes;
32046
- if ((Ji.position !== void 0 || Ji.normal !== void 0 || Ji.color !== void 0) && gi.update(h0, o0, Di), (ji || Zi.receiveShadow !== h0.receiveShadow) && (Zi.receiveShadow = h0.receiveShadow, Yi.setValue(a0, "receiveShadow", h0.receiveShadow)), c0.isMeshGouraudMaterial && c0.envMap !== null && (Bi.envMap.value = M0, Bi.flipEnvMap.value = M0.isCubeTexture && M0.isRenderTargetTexture === !1 ? -1 : 1), c0.isMeshStandardMaterial && c0.envMap === null && i0.environment !== null && (Bi.envMapIntensity.value = i0.environmentIntensity), ji && (Yi.setValue(a0, "toneMappingExposure", Xt.toneMappingExposure), Zi.needsLights && Zn(Bi, nn), l0 && c0.fog === !0 && k0.refreshFogUniforms(Bi, l0), k0.refreshMaterialUniforms(Bi, c0, Ft, $t, Ue.state.transmissionRenderTarget[kt.id]), WebGLUniforms.upload(a0, Xn(Zi), Bi, L0)), c0.isShaderMaterial && c0.uniformsNeedUpdate === !0 && (WebGLUniforms.upload(a0, Xn(Zi), Bi, L0), c0.uniformsNeedUpdate = !1), c0.isSpriteMaterial && Yi.setValue(a0, "center", h0.center), Yi.setValue(a0, "modelViewMatrix", h0.modelViewMatrix), Yi.setValue(a0, "normalMatrix", h0.normalMatrix), Yi.setValue(a0, "modelMatrix", h0.matrixWorld), c0.isShaderMaterial || c0.isRawShaderMaterial) {
32046
+ if ((Ji.position !== void 0 || Ji.normal !== void 0 || Ji.color !== void 0) && gi.update(h0, o0, Di), (ji || Zi.receiveShadow !== h0.receiveShadow) && (Zi.receiveShadow = h0.receiveShadow, Yi.setValue(a0, "receiveShadow", h0.receiveShadow)), c0.isMeshGouraudMaterial && c0.envMap !== null && (Bi.envMap.value = M0, Bi.flipEnvMap.value = M0.isCubeTexture && M0.isRenderTargetTexture === !1 ? -1 : 1), c0.isMeshStandardMaterial && c0.envMap === null && i0.environment !== null && (Bi.envMapIntensity.value = i0.environmentIntensity), ji && (Yi.setValue(a0, "toneMappingExposure", Xt.toneMappingExposure), Zi.needsLights && Zn(Bi, nn), l0 && c0.fog === !0 && k0.refreshFogUniforms(Bi, l0), k0.refreshMaterialUniforms(Bi, c0, Kt, $t, Ue.state.transmissionRenderTarget[kt.id]), WebGLUniforms.upload(a0, Xn(Zi), Bi, L0)), c0.isShaderMaterial && c0.uniformsNeedUpdate === !0 && (WebGLUniforms.upload(a0, Xn(Zi), Bi, L0), c0.uniformsNeedUpdate = !1), c0.isSpriteMaterial && Yi.setValue(a0, "center", h0.center), Yi.setValue(a0, "modelViewMatrix", h0.modelViewMatrix), Yi.setValue(a0, "normalMatrix", h0.normalMatrix), Yi.setValue(a0, "modelMatrix", h0.matrixWorld), c0.isShaderMaterial || c0.isRawShaderMaterial) {
32047
32047
  const qi = c0.uniformsGroups;
32048
32048
  for (let on = 0, ln = qi.length; on < ln; on++) {
32049
32049
  const hn = qi[on];
@@ -32094,10 +32094,10 @@ class WebGLRenderer {
32094
32094
  const w0 = kt.texture;
32095
32095
  (w0.isData3DTexture || w0.isDataArrayTexture || w0.isCompressedArrayTexture) && (T0 = !0);
32096
32096
  const U0 = S0.get(kt).__webglFramebuffer;
32097
- kt.isWebGLCubeRenderTarget ? (Array.isArray(U0[i0]) ? h0 = U0[i0][o0] : h0 = U0[i0], l0 = !0) : kt.samples > 0 && L0.useMultisampledRTT(kt) === !1 ? h0 = S0.get(kt).__webglMultisampledFramebuffer : Array.isArray(U0) ? h0 = U0[o0] : h0 = U0, Kt.copy(kt.viewport), jt.copy(kt.scissor), n0 = kt.scissorTest;
32097
+ kt.isWebGLCubeRenderTarget ? (Array.isArray(U0[i0]) ? h0 = U0[i0][o0] : h0 = U0[i0], l0 = !0) : kt.samples > 0 && L0.useMultisampledRTT(kt) === !1 ? h0 = S0.get(kt).__webglMultisampledFramebuffer : Array.isArray(U0) ? h0 = U0[o0] : h0 = U0, Ft.copy(kt.viewport), jt.copy(kt.scissor), n0 = kt.scissorTest;
32098
32098
  } else
32099
- Kt.copy(d0).multiplyScalar(Ft).floor(), jt.copy(_0).multiplyScalar(Ft).floor(), n0 = J0;
32100
- if (o0 !== 0 && (h0 = mn), I0.bindFramebuffer(a0.FRAMEBUFFER, h0) && c0 && I0.drawBuffers(kt, h0), I0.viewport(Kt), I0.scissor(jt), I0.setScissorTest(n0), l0) {
32099
+ Ft.copy(d0).multiplyScalar(Kt).floor(), jt.copy(_0).multiplyScalar(Kt).floor(), n0 = J0;
32100
+ if (o0 !== 0 && (h0 = mn), I0.bindFramebuffer(a0.FRAMEBUFFER, h0) && c0 && I0.drawBuffers(kt, h0), I0.viewport(Ft), I0.scissor(jt), I0.setScissorTest(n0), l0) {
32101
32101
  const M0 = S0.get(kt.texture);
32102
32102
  a0.framebufferTexture2D(a0.FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_CUBE_MAP_POSITIVE_X + i0, M0.__webglTexture, o0);
32103
32103
  } else if (T0) {
@@ -32121,11 +32121,11 @@ class WebGLRenderer {
32121
32121
  I0.bindFramebuffer(a0.FRAMEBUFFER, M0);
32122
32122
  try {
32123
32123
  const w0 = kt.textures[G0], U0 = w0.format, N0 = w0.type;
32124
- if (!F0.textureFormatReadable(U0)) {
32124
+ if (!K0.textureFormatReadable(U0)) {
32125
32125
  console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
32126
32126
  return;
32127
32127
  }
32128
- if (!F0.textureTypeReadable(N0)) {
32128
+ if (!K0.textureTypeReadable(N0)) {
32129
32129
  console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
32130
32130
  return;
32131
32131
  }
@@ -32144,9 +32144,9 @@ class WebGLRenderer {
32144
32144
  if (i0 >= 0 && i0 <= kt.width - c0 && o0 >= 0 && o0 <= kt.height - h0) {
32145
32145
  I0.bindFramebuffer(a0.FRAMEBUFFER, M0);
32146
32146
  const w0 = kt.textures[G0], U0 = w0.format, N0 = w0.type;
32147
- if (!F0.textureFormatReadable(U0))
32147
+ if (!K0.textureFormatReadable(U0))
32148
32148
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
32149
- if (!F0.textureTypeReadable(N0))
32149
+ if (!K0.textureTypeReadable(N0))
32150
32150
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
32151
32151
  const $0 = a0.createBuffer();
32152
32152
  a0.bindBuffer(a0.PIXEL_PACK_BUFFER, $0), a0.bufferData(a0.PIXEL_PACK_BUFFER, l0.byteLength, a0.STREAM_READ), kt.textures.length > 1 && a0.readBuffer(a0.COLOR_ATTACHMENT0 + G0), a0.readPixels(i0, o0, c0, h0, Ni.convert(U0), Ni.convert(N0), 0);
@@ -32174,9 +32174,9 @@ class WebGLRenderer {
32174
32174
  }
32175
32175
  c0 !== null ? ($0 = c0.x, Ri = c0.y, vi = c0.z) : ($0 = 0, Ri = 0, vi = 0);
32176
32176
  const Vi = Ni.convert(i0.format), Zi = Ni.convert(i0.type);
32177
- let Fi;
32178
- i0.isData3DTexture ? (L0.setTexture3D(i0, 0), Fi = a0.TEXTURE_3D) : i0.isDataArrayTexture || i0.isCompressedArrayTexture ? (L0.setTexture2DArray(i0, 0), Fi = a0.TEXTURE_2D_ARRAY) : (L0.setTexture2D(i0, 0), Fi = a0.TEXTURE_2D), a0.pixelStorei(a0.UNPACK_FLIP_Y_WEBGL, i0.flipY), a0.pixelStorei(a0.UNPACK_PREMULTIPLY_ALPHA_WEBGL, i0.premultiplyAlpha), a0.pixelStorei(a0.UNPACK_ALIGNMENT, i0.unpackAlignment);
32179
- const Ki = a0.getParameter(a0.UNPACK_ROW_LENGTH), Di = a0.getParameter(a0.UNPACK_IMAGE_HEIGHT), Hi = a0.getParameter(a0.UNPACK_SKIP_PIXELS), ji = a0.getParameter(a0.UNPACK_SKIP_ROWS), nn = a0.getParameter(a0.UNPACK_SKIP_IMAGES);
32177
+ let Ki;
32178
+ i0.isData3DTexture ? (L0.setTexture3D(i0, 0), Ki = a0.TEXTURE_3D) : i0.isDataArrayTexture || i0.isCompressedArrayTexture ? (L0.setTexture2DArray(i0, 0), Ki = a0.TEXTURE_2D_ARRAY) : (L0.setTexture2D(i0, 0), Ki = a0.TEXTURE_2D), a0.pixelStorei(a0.UNPACK_FLIP_Y_WEBGL, i0.flipY), a0.pixelStorei(a0.UNPACK_PREMULTIPLY_ALPHA_WEBGL, i0.premultiplyAlpha), a0.pixelStorei(a0.UNPACK_ALIGNMENT, i0.unpackAlignment);
32179
+ const Fi = a0.getParameter(a0.UNPACK_ROW_LENGTH), Di = a0.getParameter(a0.UNPACK_IMAGE_HEIGHT), Hi = a0.getParameter(a0.UNPACK_SKIP_PIXELS), ji = a0.getParameter(a0.UNPACK_SKIP_ROWS), nn = a0.getParameter(a0.UNPACK_SKIP_IMAGES);
32180
32180
  a0.pixelStorei(a0.UNPACK_ROW_LENGTH, Li.width), a0.pixelStorei(a0.UNPACK_IMAGE_HEIGHT, Li.height), a0.pixelStorei(a0.UNPACK_SKIP_PIXELS, w0), a0.pixelStorei(a0.UNPACK_SKIP_ROWS, U0), a0.pixelStorei(a0.UNPACK_SKIP_IMAGES, N0);
32181
32181
  const Yi = kt.isDataArrayTexture || kt.isData3DTexture, Bi = i0.isDataArrayTexture || i0.isData3DTexture;
32182
32182
  if (kt.isDepthTexture) {
@@ -32189,11 +32189,11 @@ class WebGLRenderer {
32189
32189
  const Ji = S0.get(kt), qi = S0.get(i0);
32190
32190
  I0.bindFramebuffer(a0.READ_FRAMEBUFFER, un), I0.bindFramebuffer(a0.DRAW_FRAMEBUFFER, Yt);
32191
32191
  for (let on = 0; on < M0; on++)
32192
- Yi ? a0.framebufferTextureLayer(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, Ji.__webglTexture, h0, N0 + on) : a0.framebufferTexture2D(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, Ji.__webglTexture, h0), Bi ? a0.framebufferTextureLayer(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, qi.__webglTexture, l0, vi + on) : a0.framebufferTexture2D(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, qi.__webglTexture, l0), h0 !== 0 ? a0.blitFramebuffer(w0, U0, T0, G0, $0, Ri, T0, G0, a0.COLOR_BUFFER_BIT, a0.NEAREST) : Bi ? a0.copyTexSubImage3D(Fi, l0, $0, Ri, vi + on, w0, U0, T0, G0) : a0.copyTexSubImage2D(Fi, l0, $0, Ri, w0, U0, T0, G0);
32192
+ Yi ? a0.framebufferTextureLayer(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, Ji.__webglTexture, h0, N0 + on) : a0.framebufferTexture2D(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, Ji.__webglTexture, h0), Bi ? a0.framebufferTextureLayer(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, qi.__webglTexture, l0, vi + on) : a0.framebufferTexture2D(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, qi.__webglTexture, l0), h0 !== 0 ? a0.blitFramebuffer(w0, U0, T0, G0, $0, Ri, T0, G0, a0.COLOR_BUFFER_BIT, a0.NEAREST) : Bi ? a0.copyTexSubImage3D(Ki, l0, $0, Ri, vi + on, w0, U0, T0, G0) : a0.copyTexSubImage2D(Ki, l0, $0, Ri, w0, U0, T0, G0);
32193
32193
  I0.bindFramebuffer(a0.READ_FRAMEBUFFER, null), I0.bindFramebuffer(a0.DRAW_FRAMEBUFFER, null);
32194
32194
  } else
32195
- Bi ? kt.isDataTexture || kt.isData3DTexture ? a0.texSubImage3D(Fi, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li.data) : i0.isCompressedArrayTexture ? a0.compressedTexSubImage3D(Fi, l0, $0, Ri, vi, T0, G0, M0, Vi, Li.data) : a0.texSubImage3D(Fi, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li) : kt.isDataTexture ? a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li.data) : kt.isCompressedTexture ? a0.compressedTexSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, Li.width, Li.height, Vi, Li.data) : a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li);
32196
- a0.pixelStorei(a0.UNPACK_ROW_LENGTH, Ki), a0.pixelStorei(a0.UNPACK_IMAGE_HEIGHT, Di), a0.pixelStorei(a0.UNPACK_SKIP_PIXELS, Hi), a0.pixelStorei(a0.UNPACK_SKIP_ROWS, ji), a0.pixelStorei(a0.UNPACK_SKIP_IMAGES, nn), l0 === 0 && i0.generateMipmaps && a0.generateMipmap(Fi), I0.unbindTexture();
32195
+ Bi ? kt.isDataTexture || kt.isData3DTexture ? a0.texSubImage3D(Ki, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li.data) : i0.isCompressedArrayTexture ? a0.compressedTexSubImage3D(Ki, l0, $0, Ri, vi, T0, G0, M0, Vi, Li.data) : a0.texSubImage3D(Ki, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li) : kt.isDataTexture ? a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li.data) : kt.isCompressedTexture ? a0.compressedTexSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, Li.width, Li.height, Vi, Li.data) : a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li);
32196
+ a0.pixelStorei(a0.UNPACK_ROW_LENGTH, Fi), a0.pixelStorei(a0.UNPACK_IMAGE_HEIGHT, Di), a0.pixelStorei(a0.UNPACK_SKIP_PIXELS, Hi), a0.pixelStorei(a0.UNPACK_SKIP_ROWS, ji), a0.pixelStorei(a0.UNPACK_SKIP_IMAGES, nn), l0 === 0 && i0.generateMipmaps && a0.generateMipmap(Ki), I0.unbindTexture();
32197
32197
  }, this.initRenderTarget = function(kt) {
32198
32198
  S0.get(kt).__webglFramebuffer === void 0 && L0.setupRenderTarget(kt);
32199
32199
  }, this.initTexture = function(kt) {
@@ -33872,14 +33872,14 @@ function polygonContains(v, e) {
33872
33872
  for (var fe = 0, Se = v.length; fe < Se; ++fe)
33873
33873
  if (ke = (ze = v[fe]).length)
33874
33874
  for (var ze, ke, Fe = ze[ke - 1], mt = longitude(Fe), Lt = Fe[1] / 2 + quarterPi, bt = sin$2(Lt), Ue = cos$2(Lt), Gt = 0; Gt < ke; ++Gt, mt = Xt, bt = wt, Ue = Vt, Fe = xt) {
33875
- var xt = ze[Gt], Xt = longitude(xt), Zt = xt[1] / 2 + quarterPi, wt = sin$2(Zt), Vt = cos$2(Zt), Wt = Xt - mt, It = Wt >= 0 ? 1 : -1, Nt = It * Wt, Kt = Nt > pi$3, jt = bt * wt;
33876
- if (le.add(atan2$1(jt * It * sin$2(Nt), Ue * Vt + jt * cos$2(Nt))), E += Kt ? Wt + It * tau$1 : Wt, Kt ^ mt >= n ^ Xt >= n) {
33875
+ var xt = ze[Gt], Xt = longitude(xt), Zt = xt[1] / 2 + quarterPi, wt = sin$2(Zt), Vt = cos$2(Zt), Wt = Xt - mt, It = Wt >= 0 ? 1 : -1, Nt = It * Wt, Ft = Nt > pi$3, jt = bt * wt;
33876
+ if (le.add(atan2$1(jt * It * sin$2(Nt), Ue * Vt + jt * cos$2(Nt))), E += Ft ? Wt + It * tau$1 : Wt, Ft ^ mt >= n ^ Xt >= n) {
33877
33877
  var n0 = cartesianCross$1(cartesian$1(Fe), cartesian$1(xt));
33878
33878
  cartesianNormalizeInPlace(n0);
33879
33879
  var s0 = cartesianCross$1(w, n0);
33880
33880
  cartesianNormalizeInPlace(s0);
33881
- var qt = (Kt ^ Wt >= 0 ? -1 : 1) * asin$1(s0[2]);
33882
- (r > qt || r === qt && (n0[0] || n0[1])) && (O += Kt ^ Wt >= 0 ? 1 : -1);
33881
+ var qt = (Ft ^ Wt >= 0 ? -1 : 1) * asin$1(s0[2]);
33882
+ (r > qt || r === qt && (n0[0] || n0[1])) && (O += Ft ^ Wt >= 0 ? 1 : -1);
33883
33883
  }
33884
33884
  }
33885
33885
  return (E < -epsilon$3 || E < epsilon$3 && le < -epsilon2) ^ O & 1;
@@ -34022,15 +34022,15 @@ function clipCircle(v) {
34022
34022
  if (!xt) return !ke && Se;
34023
34023
  var Xt = e * Ue / xt, Zt = -e * Gt / xt, wt = cartesianCross$1(Lt, bt), Vt = cartesianScale(Lt, Xt), Wt = cartesianScale(bt, Zt);
34024
34024
  cartesianAddInPlace(Vt, Wt);
34025
- var It = wt, Nt = cartesianDot$1(Vt, It), Kt = cartesianDot$1(It, It), jt = Nt * Nt - Kt * (cartesianDot$1(Vt, Vt) - 1);
34025
+ var It = wt, Nt = cartesianDot$1(Vt, It), Ft = cartesianDot$1(It, It), jt = Nt * Nt - Ft * (cartesianDot$1(Vt, Vt) - 1);
34026
34026
  if (!(jt < 0)) {
34027
- var n0 = sqrt$2(jt), s0 = cartesianScale(It, (-Nt - n0) / Kt);
34027
+ var n0 = sqrt$2(jt), s0 = cartesianScale(It, (-Nt - n0) / Ft);
34028
34028
  if (cartesianAddInPlace(s0, Vt), s0 = spherical$1(s0), !ke) return s0;
34029
- var qt = Se[0], Ht = ze[0], $t = Se[1], Ft = ze[1], e0;
34029
+ var qt = Se[0], Ht = ze[0], $t = Se[1], Kt = ze[1], e0;
34030
34030
  Ht < qt && (e0 = qt, qt = Ht, Ht = e0);
34031
34031
  var u0 = Ht - qt, d0 = abs$1(u0 - pi$3) < epsilon$3, _0 = d0 || u0 < epsilon$3;
34032
- if (!d0 && Ft < $t && (e0 = $t, $t = Ft, Ft = e0), _0 ? d0 ? $t + Ft > 0 ^ s0[1] < (abs$1(s0[0] - qt) < epsilon$3 ? $t : Ft) : $t <= s0[1] && s0[1] <= Ft : u0 > pi$3 ^ (qt <= s0[0] && s0[0] <= Ht)) {
34033
- var J0 = cartesianScale(It, (-Nt + n0) / Kt);
34032
+ if (!d0 && Kt < $t && (e0 = $t, $t = Kt, Kt = e0), _0 ? d0 ? $t + Kt > 0 ^ s0[1] < (abs$1(s0[0] - qt) < epsilon$3 ? $t : Kt) : $t <= s0[1] && s0[1] <= Kt : u0 > pi$3 ^ (qt <= s0[0] && s0[0] <= Ht)) {
34033
+ var J0 = cartesianScale(It, (-Nt + n0) / Ft);
34034
34034
  return cartesianAddInPlace(J0, Vt), [s0, spherical$1(J0)];
34035
34035
  }
34036
34036
  }
@@ -34111,21 +34111,21 @@ function clipRectangle(v, e, n, r) {
34111
34111
  lineStart: jt,
34112
34112
  lineEnd: n0,
34113
34113
  polygonStart: Nt,
34114
- polygonEnd: Kt
34114
+ polygonEnd: Ft
34115
34115
  };
34116
34116
  function Wt(qt, Ht) {
34117
34117
  C(qt, Ht) && Se.point(qt, Ht);
34118
34118
  }
34119
34119
  function It() {
34120
34120
  for (var qt = 0, Ht = 0, $t = Fe.length; Ht < $t; ++Ht)
34121
- for (var Ft = Fe[Ht], e0 = 1, u0 = Ft.length, d0 = Ft[0], _0, J0, H0 = d0[0], bi = d0[1]; e0 < u0; ++e0)
34122
- _0 = H0, J0 = bi, d0 = Ft[e0], H0 = d0[0], bi = d0[1], J0 <= r ? bi > r && (H0 - _0) * (r - J0) > (bi - J0) * (v - _0) && ++qt : bi <= r && (H0 - _0) * (r - J0) < (bi - J0) * (v - _0) && --qt;
34121
+ for (var Kt = Fe[Ht], e0 = 1, u0 = Kt.length, d0 = Kt[0], _0, J0, H0 = d0[0], bi = d0[1]; e0 < u0; ++e0)
34122
+ _0 = H0, J0 = bi, d0 = Kt[e0], H0 = d0[0], bi = d0[1], J0 <= r ? bi > r && (H0 - _0) * (r - J0) > (bi - J0) * (v - _0) && ++qt : bi <= r && (H0 - _0) * (r - J0) < (bi - J0) * (v - _0) && --qt;
34123
34123
  return qt;
34124
34124
  }
34125
34125
  function Nt() {
34126
34126
  Se = ze, ke = [], Fe = [], wt = !0;
34127
34127
  }
34128
- function Kt() {
34128
+ function Ft() {
34129
34129
  var qt = It(), Ht = wt && qt, $t = (ke = merge(ke)).length;
34130
34130
  (Ht || $t) && (fe.polygonStart(), Ht && (fe.lineStart(), w(null, null, 1, fe), fe.lineEnd()), $t && clipRejoin(ke, O, qt, w, fe), fe.polygonEnd()), Se = fe, ke = Fe = mt = null;
34131
34131
  }
@@ -34141,8 +34141,8 @@ function clipRectangle(v, e, n, r) {
34141
34141
  Lt = qt, bt = Ht, Ue = $t, Zt = !1, $t && (Se.lineStart(), Se.point(qt, Ht));
34142
34142
  else if ($t && Xt) Se.point(qt, Ht);
34143
34143
  else {
34144
- var Ft = [Gt = Math.max(clipMin, Math.min(clipMax, Gt)), xt = Math.max(clipMin, Math.min(clipMax, xt))], e0 = [qt = Math.max(clipMin, Math.min(clipMax, qt)), Ht = Math.max(clipMin, Math.min(clipMax, Ht))];
34145
- clipLine(Ft, e0, v, e, n, r) ? (Xt || (Se.lineStart(), Se.point(Ft[0], Ft[1])), Se.point(e0[0], e0[1]), $t || Se.lineEnd(), wt = !1) : $t && (Se.lineStart(), Se.point(qt, Ht), wt = !1);
34144
+ var Kt = [Gt = Math.max(clipMin, Math.min(clipMax, Gt)), xt = Math.max(clipMin, Math.min(clipMax, xt))], e0 = [qt = Math.max(clipMin, Math.min(clipMax, qt)), Ht = Math.max(clipMin, Math.min(clipMax, Ht))];
34145
+ clipLine(Kt, e0, v, e, n, r) ? (Xt || (Se.lineStart(), Se.point(Kt[0], Kt[1])), Se.point(e0[0], e0[1]), $t || Se.lineEnd(), wt = !1) : $t && (Se.lineStart(), Se.point(qt, Ht), wt = !1);
34146
34146
  }
34147
34147
  Gt = qt, xt = Ht, Xt = $t;
34148
34148
  }
@@ -34339,8 +34339,8 @@ function resample$1(v, e) {
34339
34339
  function n(r, C, w, E, O, le, fe, Se, ze, ke, Fe, mt, Lt, bt) {
34340
34340
  var Ue = fe - r, Gt = Se - C, xt = Ue * Ue + Gt * Gt;
34341
34341
  if (xt > 4 * e && Lt--) {
34342
- var Xt = E + ke, Zt = O + Fe, wt = le + mt, Vt = sqrt$2(Xt * Xt + Zt * Zt + wt * wt), Wt = asin$1(wt /= Vt), It = abs$1(abs$1(wt) - 1) < epsilon$3 || abs$1(w - ze) < epsilon$3 ? (w + ze) / 2 : atan2$1(Zt, Xt), Nt = v(It, Wt), Kt = Nt[0], jt = Nt[1], n0 = Kt - r, s0 = jt - C, qt = Gt * n0 - Ue * s0;
34343
- (qt * qt / xt > e || abs$1((Ue * n0 + Gt * s0) / xt - 0.5) > 0.3 || E * ke + O * Fe + le * mt < cosMinDistance) && (n(r, C, w, E, O, le, Kt, jt, It, Xt /= Vt, Zt /= Vt, wt, Lt, bt), bt.point(Kt, jt), n(Kt, jt, It, Xt, Zt, wt, fe, Se, ze, ke, Fe, mt, Lt, bt));
34342
+ var Xt = E + ke, Zt = O + Fe, wt = le + mt, Vt = sqrt$2(Xt * Xt + Zt * Zt + wt * wt), Wt = asin$1(wt /= Vt), It = abs$1(abs$1(wt) - 1) < epsilon$3 || abs$1(w - ze) < epsilon$3 ? (w + ze) / 2 : atan2$1(Zt, Xt), Nt = v(It, Wt), Ft = Nt[0], jt = Nt[1], n0 = Ft - r, s0 = jt - C, qt = Gt * n0 - Ue * s0;
34343
+ (qt * qt / xt > e || abs$1((Ue * n0 + Gt * s0) / xt - 0.5) > 0.3 || E * ke + O * Fe + le * mt < cosMinDistance) && (n(r, C, w, E, O, le, Ft, jt, It, Xt /= Vt, Zt /= Vt, wt, Lt, bt), bt.point(Ft, jt), n(Ft, jt, It, Xt, Zt, wt, fe, Se, ze, ke, Fe, mt, Lt, bt));
34344
34344
  }
34345
34345
  }
34346
34346
  return function(r) {
@@ -34362,8 +34362,8 @@ function resample$1(v, e) {
34362
34362
  ze = NaN, bt.point = xt, r.lineStart();
34363
34363
  }
34364
34364
  function xt(Wt, It) {
34365
- var Nt = cartesian$1([Wt, It]), Kt = v(Wt, It);
34366
- n(ze, ke, Se, Fe, mt, Lt, ze = Kt[0], ke = Kt[1], Se = Wt, Fe = Nt[0], mt = Nt[1], Lt = Nt[2], maxDepth, r), r.point(ze, ke);
34365
+ var Nt = cartesian$1([Wt, It]), Ft = v(Wt, It);
34366
+ n(ze, ke, Se, Fe, mt, Lt, ze = Ft[0], ke = Ft[1], Se = Wt, Fe = Nt[0], mt = Nt[1], Lt = Nt[2], maxDepth, r), r.point(ze, ke);
34367
34367
  }
34368
34368
  function Xt() {
34369
34369
  bt.point = Ue, r.lineEnd();
@@ -34418,56 +34418,56 @@ function projection(v) {
34418
34418
  }
34419
34419
  function projectionMutator(v) {
34420
34420
  var e, n = 150, r = 480, C = 250, w = 0, E = 0, O = 0, le = 0, fe = 0, Se, ze = 0, ke = 1, Fe = 1, mt = null, Lt = clipAntimeridian, bt = null, Ue, Gt, xt, Xt = identity$2, Zt = 0.5, wt, Vt, Wt, It, Nt;
34421
- function Kt(qt) {
34421
+ function Ft(qt) {
34422
34422
  return Wt(qt[0] * radians$1, qt[1] * radians$1);
34423
34423
  }
34424
34424
  function jt(qt) {
34425
34425
  return qt = Wt.invert(qt[0], qt[1]), qt && [qt[0] * degrees$1, qt[1] * degrees$1];
34426
34426
  }
34427
- Kt.stream = function(qt) {
34427
+ Ft.stream = function(qt) {
34428
34428
  return It && Nt === qt ? It : It = transformRadians(transformRotate(Se)(Lt(wt(Xt(Nt = qt)))));
34429
- }, Kt.preclip = function(qt) {
34429
+ }, Ft.preclip = function(qt) {
34430
34430
  return arguments.length ? (Lt = qt, mt = void 0, s0()) : Lt;
34431
- }, Kt.postclip = function(qt) {
34431
+ }, Ft.postclip = function(qt) {
34432
34432
  return arguments.length ? (Xt = qt, bt = Ue = Gt = xt = null, s0()) : Xt;
34433
- }, Kt.clipAngle = function(qt) {
34433
+ }, Ft.clipAngle = function(qt) {
34434
34434
  return arguments.length ? (Lt = +qt ? clipCircle(mt = qt * radians$1) : (mt = null, clipAntimeridian), s0()) : mt * degrees$1;
34435
- }, Kt.clipExtent = function(qt) {
34435
+ }, Ft.clipExtent = function(qt) {
34436
34436
  return arguments.length ? (Xt = qt == null ? (bt = Ue = Gt = xt = null, identity$2) : clipRectangle(bt = +qt[0][0], Ue = +qt[0][1], Gt = +qt[1][0], xt = +qt[1][1]), s0()) : bt == null ? null : [[bt, Ue], [Gt, xt]];
34437
- }, Kt.scale = function(qt) {
34437
+ }, Ft.scale = function(qt) {
34438
34438
  return arguments.length ? (n = +qt, n0()) : n;
34439
- }, Kt.translate = function(qt) {
34439
+ }, Ft.translate = function(qt) {
34440
34440
  return arguments.length ? (r = +qt[0], C = +qt[1], n0()) : [r, C];
34441
- }, Kt.center = function(qt) {
34441
+ }, Ft.center = function(qt) {
34442
34442
  return arguments.length ? (w = qt[0] % 360 * radians$1, E = qt[1] % 360 * radians$1, n0()) : [w * degrees$1, E * degrees$1];
34443
- }, Kt.rotate = function(qt) {
34443
+ }, Ft.rotate = function(qt) {
34444
34444
  return arguments.length ? (O = qt[0] % 360 * radians$1, le = qt[1] % 360 * radians$1, fe = qt.length > 2 ? qt[2] % 360 * radians$1 : 0, n0()) : [O * degrees$1, le * degrees$1, fe * degrees$1];
34445
- }, Kt.angle = function(qt) {
34445
+ }, Ft.angle = function(qt) {
34446
34446
  return arguments.length ? (ze = qt % 360 * radians$1, n0()) : ze * degrees$1;
34447
- }, Kt.reflectX = function(qt) {
34447
+ }, Ft.reflectX = function(qt) {
34448
34448
  return arguments.length ? (ke = qt ? -1 : 1, n0()) : ke < 0;
34449
- }, Kt.reflectY = function(qt) {
34449
+ }, Ft.reflectY = function(qt) {
34450
34450
  return arguments.length ? (Fe = qt ? -1 : 1, n0()) : Fe < 0;
34451
- }, Kt.precision = function(qt) {
34451
+ }, Ft.precision = function(qt) {
34452
34452
  return arguments.length ? (wt = resample(Vt, Zt = qt * qt), s0()) : sqrt$2(Zt);
34453
- }, Kt.fitExtent = function(qt, Ht) {
34454
- return fitExtent(Kt, qt, Ht);
34455
- }, Kt.fitSize = function(qt, Ht) {
34456
- return fitSize(Kt, qt, Ht);
34457
- }, Kt.fitWidth = function(qt, Ht) {
34458
- return fitWidth(Kt, qt, Ht);
34459
- }, Kt.fitHeight = function(qt, Ht) {
34460
- return fitHeight(Kt, qt, Ht);
34453
+ }, Ft.fitExtent = function(qt, Ht) {
34454
+ return fitExtent(Ft, qt, Ht);
34455
+ }, Ft.fitSize = function(qt, Ht) {
34456
+ return fitSize(Ft, qt, Ht);
34457
+ }, Ft.fitWidth = function(qt, Ht) {
34458
+ return fitWidth(Ft, qt, Ht);
34459
+ }, Ft.fitHeight = function(qt, Ht) {
34460
+ return fitHeight(Ft, qt, Ht);
34461
34461
  };
34462
34462
  function n0() {
34463
34463
  var qt = scaleTranslateRotate(n, 0, 0, ke, Fe, ze).apply(null, e(w, E)), Ht = scaleTranslateRotate(n, r - qt[0], C - qt[1], ke, Fe, ze);
34464
34464
  return Se = rotateRadians(O, le, fe), Vt = compose(e, Ht), Wt = compose(Se, Vt), wt = resample(Vt, Zt), s0();
34465
34465
  }
34466
34466
  function s0() {
34467
- return It = Nt = null, Kt;
34467
+ return It = Nt = null, Ft;
34468
34468
  }
34469
34469
  return function() {
34470
- return e = v.apply(this, arguments), Kt.invert = e.invert && jt, n0();
34470
+ return e = v.apply(this, arguments), Ft.invert = e.invert && jt, n0();
34471
34471
  };
34472
34472
  }
34473
34473
  function azimuthalInvert(v) {
@@ -34932,13 +34932,13 @@ function vec(v) {
34932
34932
  const ccwerrboundA = (3 + 16 * epsilon$1) * epsilon$1, ccwerrboundB = (2 + 12 * epsilon$1) * epsilon$1, ccwerrboundC = (9 + 64 * epsilon$1) * epsilon$1 * epsilon$1, B = vec(4), C1 = vec(8), C2 = vec(12), D$2 = vec(16), u$2 = vec(4);
34933
34933
  function orient2dadapt(v, e, n, r, C, w, E) {
34934
34934
  let O, le, fe, Se, ze, ke, Fe, mt, Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt;
34935
- const It = v - C, Nt = n - C, Kt = e - w, jt = r - w;
34936
- Xt = It * jt, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * jt, Lt = ke - (ke - jt), bt = jt - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Kt * Nt, ke = splitter * Kt, Fe = ke - (ke - Kt), mt = Kt - Fe, ke = splitter * Nt, Lt = ke - (ke - Nt), bt = Nt - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, B[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, B[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, B[2] = Gt - (Wt - ze) + (Ue - ze), B[3] = Wt;
34935
+ const It = v - C, Nt = n - C, Ft = e - w, jt = r - w;
34936
+ Xt = It * jt, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * jt, Lt = ke - (ke - jt), bt = jt - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Ft * Nt, ke = splitter * Ft, Fe = ke - (ke - Ft), mt = Ft - Fe, ke = splitter * Nt, Lt = ke - (ke - Nt), bt = Nt - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, B[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, B[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, B[2] = Gt - (Wt - ze) + (Ue - ze), B[3] = Wt;
34937
34937
  let n0 = estimate(4, B), s0 = ccwerrboundB * E;
34938
- if (n0 >= s0 || -n0 >= s0 || (ze = v - It, O = v - (It + ze) + (ze - C), ze = n - Nt, fe = n - (Nt + ze) + (ze - C), ze = e - Kt, le = e - (Kt + ze) + (ze - w), ze = r - jt, Se = r - (jt + ze) + (ze - w), O === 0 && le === 0 && fe === 0 && Se === 0) || (s0 = ccwerrboundC * E + resulterrbound * Math.abs(n0), n0 += It * Se + jt * O - (Kt * fe + Nt * le), n0 >= s0 || -n0 >= s0)) return n0;
34938
+ if (n0 >= s0 || -n0 >= s0 || (ze = v - It, O = v - (It + ze) + (ze - C), ze = n - Nt, fe = n - (Nt + ze) + (ze - C), ze = e - Ft, le = e - (Ft + ze) + (ze - w), ze = r - jt, Se = r - (jt + ze) + (ze - w), O === 0 && le === 0 && fe === 0 && Se === 0) || (s0 = ccwerrboundC * E + resulterrbound * Math.abs(n0), n0 += It * Se + jt * O - (Ft * fe + Nt * le), n0 >= s0 || -n0 >= s0)) return n0;
34939
34939
  Xt = O * jt, ke = splitter * O, Fe = ke - (ke - O), mt = O - Fe, ke = splitter * jt, Lt = ke - (ke - jt), bt = jt - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = le * Nt, ke = splitter * le, Fe = ke - (ke - le), mt = le - Fe, ke = splitter * Nt, Lt = ke - (ke - Nt), bt = Nt - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34940
34940
  const qt = sum(4, B, 4, u$2, C1);
34941
- Xt = It * Se, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * Se, Lt = ke - (ke - Se), bt = Se - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Kt * fe, ke = splitter * Kt, Fe = ke - (ke - Kt), mt = Kt - Fe, ke = splitter * fe, Lt = ke - (ke - fe), bt = fe - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34941
+ Xt = It * Se, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * Se, Lt = ke - (ke - Se), bt = Se - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Ft * fe, ke = splitter * Ft, Fe = ke - (ke - Ft), mt = Ft - Fe, ke = splitter * fe, Lt = ke - (ke - fe), bt = fe - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34942
34942
  const Ht = sum(qt, C1, 4, u$2, C2);
34943
34943
  Xt = O * Se, ke = splitter * O, Fe = ke - (ke - O), mt = O - Fe, ke = splitter * Se, Lt = ke - (ke - Se), bt = Se - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = le * fe, ke = splitter * le, Fe = ke - (ke - le), mt = le - Fe, ke = splitter * fe, Lt = ke - (ke - fe), bt = fe - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34944
34944
  const $t = sum(Ht, C2, 4, u$2, D$2);
@@ -34969,20 +34969,20 @@ class Delaunator {
34969
34969
  const { coords: e, _hullPrev: n, _hullNext: r, _hullTri: C, _hullHash: w } = this, E = e.length >> 1;
34970
34970
  let O = 1 / 0, le = 1 / 0, fe = -1 / 0, Se = -1 / 0;
34971
34971
  for (let It = 0; It < E; It++) {
34972
- const Nt = e[2 * It], Kt = e[2 * It + 1];
34973
- Nt < O && (O = Nt), Kt < le && (le = Kt), Nt > fe && (fe = Nt), Kt > Se && (Se = Kt), this._ids[It] = It;
34972
+ const Nt = e[2 * It], Ft = e[2 * It + 1];
34973
+ Nt < O && (O = Nt), Ft < le && (le = Ft), Nt > fe && (fe = Nt), Ft > Se && (Se = Ft), this._ids[It] = It;
34974
34974
  }
34975
34975
  const ze = (O + fe) / 2, ke = (le + Se) / 2;
34976
34976
  let Fe, mt, Lt;
34977
34977
  for (let It = 0, Nt = 1 / 0; It < E; It++) {
34978
- const Kt = dist(ze, ke, e[2 * It], e[2 * It + 1]);
34979
- Kt < Nt && (Fe = It, Nt = Kt);
34978
+ const Ft = dist(ze, ke, e[2 * It], e[2 * It + 1]);
34979
+ Ft < Nt && (Fe = It, Nt = Ft);
34980
34980
  }
34981
34981
  const bt = e[2 * Fe], Ue = e[2 * Fe + 1];
34982
34982
  for (let It = 0, Nt = 1 / 0; It < E; It++) {
34983
34983
  if (It === Fe) continue;
34984
- const Kt = dist(bt, Ue, e[2 * It], e[2 * It + 1]);
34985
- Kt < Nt && Kt > 0 && (mt = It, Nt = Kt);
34984
+ const Ft = dist(bt, Ue, e[2 * It], e[2 * It + 1]);
34985
+ Ft < Nt && Ft > 0 && (mt = It, Nt = Ft);
34986
34986
  }
34987
34987
  let Gt = e[2 * mt], xt = e[2 * mt + 1], Xt = 1 / 0;
34988
34988
  for (let It = 0; It < E; It++) {
@@ -34992,21 +34992,21 @@ class Delaunator {
34992
34992
  }
34993
34993
  let Zt = e[2 * Lt], wt = e[2 * Lt + 1];
34994
34994
  if (Xt === 1 / 0) {
34995
- for (let Kt = 0; Kt < E; Kt++)
34996
- this._dists[Kt] = e[2 * Kt] - e[0] || e[2 * Kt + 1] - e[1];
34995
+ for (let Ft = 0; Ft < E; Ft++)
34996
+ this._dists[Ft] = e[2 * Ft] - e[0] || e[2 * Ft + 1] - e[1];
34997
34997
  quicksort(this._ids, this._dists, 0, E - 1);
34998
34998
  const It = new Uint32Array(E);
34999
34999
  let Nt = 0;
35000
- for (let Kt = 0, jt = -1 / 0; Kt < E; Kt++) {
35001
- const n0 = this._ids[Kt], s0 = this._dists[n0];
35000
+ for (let Ft = 0, jt = -1 / 0; Ft < E; Ft++) {
35001
+ const n0 = this._ids[Ft], s0 = this._dists[n0];
35002
35002
  s0 > jt && (It[Nt++] = n0, jt = s0);
35003
35003
  }
35004
35004
  this.hull = It.subarray(0, Nt), this.triangles = new Uint32Array(0), this.halfedges = new Uint32Array(0);
35005
35005
  return;
35006
35006
  }
35007
35007
  if (orient2d(bt, Ue, Gt, xt, Zt, wt) < 0) {
35008
- const It = mt, Nt = Gt, Kt = xt;
35009
- mt = Lt, Gt = Zt, xt = wt, Lt = It, Zt = Nt, wt = Kt;
35008
+ const It = mt, Nt = Gt, Ft = xt;
35009
+ mt = Lt, Gt = Zt, xt = wt, Lt = It, Zt = Nt, wt = Ft;
35010
35010
  }
35011
35011
  const Vt = circumcenter(bt, Ue, Gt, xt, Zt, wt);
35012
35012
  this._cx = Vt.x, this._cy = Vt.y;
@@ -35015,9 +35015,9 @@ class Delaunator {
35015
35015
  quicksort(this._ids, this._dists, 0, E - 1), this._hullStart = Fe;
35016
35016
  let Wt = 3;
35017
35017
  r[Fe] = n[Lt] = mt, r[mt] = n[Fe] = Lt, r[Lt] = n[mt] = Fe, C[Fe] = 0, C[mt] = 1, C[Lt] = 2, w.fill(-1), w[this._hashKey(bt, Ue)] = Fe, w[this._hashKey(Gt, xt)] = mt, w[this._hashKey(Zt, wt)] = Lt, this.trianglesLen = 0, this._addTriangle(Fe, mt, Lt, -1, -1, -1);
35018
- for (let It = 0, Nt, Kt; It < this._ids.length; It++) {
35018
+ for (let It = 0, Nt, Ft; It < this._ids.length; It++) {
35019
35019
  const jt = this._ids[It], n0 = e[2 * jt], s0 = e[2 * jt + 1];
35020
- if (It > 0 && Math.abs(n0 - Nt) <= EPSILON$2 && Math.abs(s0 - Kt) <= EPSILON$2 || (Nt = n0, Kt = s0, jt === Fe || jt === mt || jt === Lt)) continue;
35020
+ if (It > 0 && Math.abs(n0 - Nt) <= EPSILON$2 && Math.abs(s0 - Ft) <= EPSILON$2 || (Nt = n0, Ft = s0, jt === Fe || jt === mt || jt === Lt)) continue;
35021
35021
  let qt = 0;
35022
35022
  for (let u0 = 0, d0 = this._hashKey(n0, s0); u0 < this._hashSize && (qt = w[(d0 + u0) % this._hashSize], !(qt !== -1 && qt !== r[qt])); u0++)
35023
35023
  ;
@@ -35029,14 +35029,14 @@ class Delaunator {
35029
35029
  break;
35030
35030
  }
35031
35031
  if (Ht === -1) continue;
35032
- let Ft = this._addTriangle(Ht, jt, r[Ht], -1, -1, C[Ht]);
35033
- C[jt] = this._legalize(Ft + 2), C[Ht] = Ft, Wt++;
35032
+ let Kt = this._addTriangle(Ht, jt, r[Ht], -1, -1, C[Ht]);
35033
+ C[jt] = this._legalize(Kt + 2), C[Ht] = Kt, Wt++;
35034
35034
  let e0 = r[Ht];
35035
35035
  for (; $t = r[e0], orient2d(n0, s0, e[2 * e0], e[2 * e0 + 1], e[2 * $t], e[2 * $t + 1]) < 0; )
35036
- Ft = this._addTriangle(e0, jt, $t, C[jt], -1, C[e0]), C[jt] = this._legalize(Ft + 2), r[e0] = e0, Wt--, e0 = $t;
35036
+ Kt = this._addTriangle(e0, jt, $t, C[jt], -1, C[e0]), C[jt] = this._legalize(Kt + 2), r[e0] = e0, Wt--, e0 = $t;
35037
35037
  if (Ht === qt)
35038
35038
  for (; $t = n[Ht], orient2d(n0, s0, e[2 * $t], e[2 * $t + 1], e[2 * Ht], e[2 * Ht + 1]) < 0; )
35039
- Ft = this._addTriangle($t, jt, Ht, -1, C[Ht], C[$t]), this._legalize(Ft + 2), C[$t] = Ft, r[Ht] = Ht, Wt--, Ht = $t;
35039
+ Kt = this._addTriangle($t, jt, Ht, -1, C[Ht], C[$t]), this._legalize(Kt + 2), C[$t] = Kt, r[Ht] = Ht, Wt--, Ht = $t;
35040
35040
  this._hullStart = n[jt] = Ht, r[Ht] = n[e0] = jt, r[jt] = e0, w[this._hashKey(n0, s0)] = jt, w[this._hashKey(e[2 * Ht], e[2 * Ht + 1])] = Ht;
35041
35041
  }
35042
35042
  this.hull = new Uint32Array(Wt);
@@ -35274,18 +35274,18 @@ class Voronoi {
35274
35274
  let w, E;
35275
35275
  const O = this.circumcenters = this._circumcenters.subarray(0, r.length / 3 * 2);
35276
35276
  for (let Lt = 0, bt = 0, Ue = r.length, Gt, xt; Lt < Ue; Lt += 3, bt += 2) {
35277
- const Xt = r[Lt] * 2, Zt = r[Lt + 1] * 2, wt = r[Lt + 2] * 2, Vt = e[Xt], Wt = e[Xt + 1], It = e[Zt], Nt = e[Zt + 1], Kt = e[wt], jt = e[wt + 1], n0 = It - Vt, s0 = Nt - Wt, qt = Kt - Vt, Ht = jt - Wt, $t = (n0 * Ht - s0 * qt) * 2;
35277
+ const Xt = r[Lt] * 2, Zt = r[Lt + 1] * 2, wt = r[Lt + 2] * 2, Vt = e[Xt], Wt = e[Xt + 1], It = e[Zt], Nt = e[Zt + 1], Ft = e[wt], jt = e[wt + 1], n0 = It - Vt, s0 = Nt - Wt, qt = Ft - Vt, Ht = jt - Wt, $t = (n0 * Ht - s0 * qt) * 2;
35278
35278
  if (Math.abs($t) < 1e-9) {
35279
35279
  if (w === void 0) {
35280
35280
  w = E = 0;
35281
35281
  for (const e0 of n) w += e[e0 * 2], E += e[e0 * 2 + 1];
35282
35282
  w /= n.length, E /= n.length;
35283
35283
  }
35284
- const Ft = 1e9 * Math.sign((w - Vt) * Ht - (E - Wt) * qt);
35285
- Gt = (Vt + Kt) / 2 - Ft * Ht, xt = (Wt + jt) / 2 + Ft * qt;
35284
+ const Kt = 1e9 * Math.sign((w - Vt) * Ht - (E - Wt) * qt);
35285
+ Gt = (Vt + Ft) / 2 - Kt * Ht, xt = (Wt + jt) / 2 + Kt * qt;
35286
35286
  } else {
35287
- const Ft = 1 / $t, e0 = n0 * n0 + s0 * s0, u0 = qt * qt + Ht * Ht;
35288
- Gt = Vt + (Ht * e0 - s0 * u0) * Ft, xt = Wt + (n0 * u0 - qt * e0) * Ft;
35287
+ const Kt = 1 / $t, e0 = n0 * n0 + s0 * s0, u0 = qt * qt + Ht * Ht;
35288
+ Gt = Vt + (Ht * e0 - s0 * u0) * Kt, xt = Wt + (n0 * u0 - qt * e0) * Kt;
35289
35289
  }
35290
35290
  O[bt] = Gt, O[bt + 1] = xt;
35291
35291
  }
@@ -36587,38 +36587,38 @@ function formatLocale(v) {
36587
36587
  Zt === "n" ? (Gt = !0, Zt = "g") : formatTypes[Zt] || (xt === void 0 && (xt = 12), Xt = !0, Zt = "g"), (bt || ke === "0" && Fe === "=") && (bt = !0, ke = "0", Fe = "=");
36588
36588
  var wt = Lt === "$" ? n : Lt === "#" && /[boxX]/.test(Zt) ? "0" + Zt.toLowerCase() : "", Vt = Lt === "$" ? r : /[%p]/.test(Zt) ? E : "", Wt = formatTypes[Zt], It = /[defgprs%]/.test(Zt);
36589
36589
  xt = xt === void 0 ? 6 : /[gprs]/.test(Zt) ? Math.max(1, Math.min(21, xt)) : Math.max(0, Math.min(20, xt));
36590
- function Nt(Kt) {
36590
+ function Nt(Ft) {
36591
36591
  var jt = wt, n0 = Vt, s0, qt, Ht;
36592
36592
  if (Zt === "c")
36593
- n0 = Wt(Kt) + n0, Kt = "";
36593
+ n0 = Wt(Ft) + n0, Ft = "";
36594
36594
  else {
36595
- Kt = +Kt;
36596
- var $t = Kt < 0 || 1 / Kt < 0;
36597
- if (Kt = isNaN(Kt) ? le : Wt(Math.abs(Kt), xt), Xt && (Kt = formatTrim(Kt)), $t && +Kt == 0 && mt !== "+" && ($t = !1), jt = ($t ? mt === "(" ? mt : O : mt === "-" || mt === "(" ? "" : mt) + jt, n0 = (Zt === "s" ? prefixes[8 + prefixExponent / 3] : "") + n0 + ($t && mt === "(" ? ")" : ""), It) {
36598
- for (s0 = -1, qt = Kt.length; ++s0 < qt; )
36599
- if (Ht = Kt.charCodeAt(s0), 48 > Ht || Ht > 57) {
36600
- n0 = (Ht === 46 ? C + Kt.slice(s0 + 1) : Kt.slice(s0)) + n0, Kt = Kt.slice(0, s0);
36595
+ Ft = +Ft;
36596
+ var $t = Ft < 0 || 1 / Ft < 0;
36597
+ if (Ft = isNaN(Ft) ? le : Wt(Math.abs(Ft), xt), Xt && (Ft = formatTrim(Ft)), $t && +Ft == 0 && mt !== "+" && ($t = !1), jt = ($t ? mt === "(" ? mt : O : mt === "-" || mt === "(" ? "" : mt) + jt, n0 = (Zt === "s" ? prefixes[8 + prefixExponent / 3] : "") + n0 + ($t && mt === "(" ? ")" : ""), It) {
36598
+ for (s0 = -1, qt = Ft.length; ++s0 < qt; )
36599
+ if (Ht = Ft.charCodeAt(s0), 48 > Ht || Ht > 57) {
36600
+ n0 = (Ht === 46 ? C + Ft.slice(s0 + 1) : Ft.slice(s0)) + n0, Ft = Ft.slice(0, s0);
36601
36601
  break;
36602
36602
  }
36603
36603
  }
36604
36604
  }
36605
- Gt && !bt && (Kt = e(Kt, 1 / 0));
36606
- var Ft = jt.length + Kt.length + n0.length, e0 = Ft < Ue ? new Array(Ue - Ft + 1).join(ke) : "";
36607
- switch (Gt && bt && (Kt = e(e0 + Kt, e0.length ? Ue - n0.length : 1 / 0), e0 = ""), Fe) {
36605
+ Gt && !bt && (Ft = e(Ft, 1 / 0));
36606
+ var Kt = jt.length + Ft.length + n0.length, e0 = Kt < Ue ? new Array(Ue - Kt + 1).join(ke) : "";
36607
+ switch (Gt && bt && (Ft = e(e0 + Ft, e0.length ? Ue - n0.length : 1 / 0), e0 = ""), Fe) {
36608
36608
  case "<":
36609
- Kt = jt + Kt + n0 + e0;
36609
+ Ft = jt + Ft + n0 + e0;
36610
36610
  break;
36611
36611
  case "=":
36612
- Kt = jt + e0 + Kt + n0;
36612
+ Ft = jt + e0 + Ft + n0;
36613
36613
  break;
36614
36614
  case "^":
36615
- Kt = e0.slice(0, Ft = e0.length >> 1) + jt + Kt + n0 + e0.slice(Ft);
36615
+ Ft = e0.slice(0, Kt = e0.length >> 1) + jt + Ft + n0 + e0.slice(Kt);
36616
36616
  break;
36617
36617
  default:
36618
- Kt = e0 + jt + Kt + n0;
36618
+ Ft = e0 + jt + Ft + n0;
36619
36619
  break;
36620
36620
  }
36621
- return w(Kt);
36621
+ return w(Ft);
36622
36622
  }
36623
36623
  return Nt.toString = function() {
36624
36624
  return ze + "";
@@ -37146,8 +37146,8 @@ function ct(v, { resolution: e = 1 / 0, bbox: n, projection: r } = {}) {
37146
37146
  Xt.features.forEach((wt) => {
37147
37147
  const Vt = wt.geometry.coordinates[0].slice(0, 3).reverse(), Wt = [];
37148
37148
  if (Vt.forEach(([It, Nt]) => {
37149
- const Kt = `${It}-${Nt}`;
37150
- Zt.has(Kt) && Wt.push(Zt.get(Kt));
37149
+ const Ft = `${It}-${Nt}`;
37150
+ Zt.has(Ft) && Wt.push(Zt.get(Ft));
37151
37151
  }), Wt.length === 3) {
37152
37152
  if (Wt.some((It) => It < w.length)) {
37153
37153
  const It = wt.properties.circumcenter;
@@ -37167,7 +37167,7 @@ function ct(v, { resolution: e = 1 / 0, bbox: n, projection: r } = {}) {
37167
37167
  const Vt = [2, 1, 0].map((It) => Xt.triangles[Zt + It]), Wt = Vt.map((It) => O[It]);
37168
37168
  if (Vt.some((It) => It < w.length)) {
37169
37169
  const It = [0, 1].map(
37170
- (Nt) => mean(Wt, (Kt) => Kt[Nt])
37170
+ (Nt) => mean(Wt, (Ft) => Ft[Nt])
37171
37171
  );
37172
37172
  if (!Y$2(
37173
37173
  It,
@@ -37906,8 +37906,8 @@ function getBounds(v, e, n, r, C) {
37906
37906
  Zt < w && (w = Zt), wt > le && (le = wt), xt < ze && (ze = xt), xt > mt && (mt = xt);
37907
37907
  const Vt = v[Ue + 2], Wt = v[Ue + 3], It = Vt - Wt, Nt = Vt + Wt;
37908
37908
  It < E && (E = It), Nt > fe && (fe = Nt), Vt < ke && (ke = Vt), Vt > Lt && (Lt = Vt);
37909
- const Kt = v[Ue + 4], jt = v[Ue + 5], n0 = Kt - jt, s0 = Kt + jt;
37910
- n0 < O && (O = n0), s0 > Se && (Se = s0), Kt < Fe && (Fe = Kt), Kt > bt && (bt = Kt);
37909
+ const Ft = v[Ue + 4], jt = v[Ue + 5], n0 = Ft - jt, s0 = Ft + jt;
37910
+ n0 < O && (O = n0), s0 > Se && (Se = s0), Ft < Fe && (Fe = Ft), Ft > bt && (bt = Ft);
37911
37911
  }
37912
37912
  r[0] = w, r[1] = E, r[2] = O, r[3] = le, r[4] = fe, r[5] = Se, C[0] = ze, C[1] = ke, C[2] = Fe, C[3] = mt, C[4] = Lt, C[5] = bt;
37913
37913
  }
@@ -38020,9 +38020,9 @@ function getOptimalSplit(v, e, n, r, C, w) {
38020
38020
  const Zt = Ue[Xt], wt = Zt.count, Vt = C - Zt.count, Wt = Zt.leftCacheBounds, It = Zt.rightCacheBounds;
38021
38021
  let Nt = 0;
38022
38022
  wt !== 0 && (Nt = computeSurfaceArea(Wt) / le);
38023
- let Kt = 0;
38024
- Vt !== 0 && (Kt = computeSurfaceArea(It) / le);
38025
- const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (Nt * wt + Kt * Vt);
38023
+ let Ft = 0;
38024
+ Vt !== 0 && (Ft = computeSurfaceArea(It) / le);
38025
+ const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (Nt * wt + Ft * Vt);
38026
38026
  jt < fe && (E = ke, fe = jt, O = Zt.candidate);
38027
38027
  }
38028
38028
  } else {
@@ -38051,9 +38051,9 @@ function getOptimalSplit(v, e, n, r, C, w) {
38051
38051
  Zt !== 0 && (Gt === 0 ? copyBounds(wt, leftBounds) : unionBounds(wt, leftBounds, leftBounds)), Gt += Zt;
38052
38052
  let It = 0, Nt = 0;
38053
38053
  Gt !== 0 && (It = computeSurfaceArea(leftBounds) / le);
38054
- const Kt = C - Gt;
38055
- Kt !== 0 && (Nt = computeSurfaceArea(Wt) / le);
38056
- const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (It * Gt + Nt * Kt);
38054
+ const Ft = C - Gt;
38055
+ Ft !== 0 && (Nt = computeSurfaceArea(Wt) / le);
38056
+ const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (It * Gt + Nt * Ft);
38057
38057
  jt < fe && (E = ke, fe = jt, O = Xt.candidate);
38058
38058
  }
38059
38059
  }
@@ -38196,14 +38196,14 @@ function buildTree(v, e, n, r, C) {
38196
38196
  const Nt = getOptimalSplit(Zt.boundingData, Wt, e, wt, Vt, le);
38197
38197
  if (Nt.axis === -1)
38198
38198
  return xt(wt + Vt), Zt.offset = wt, Zt.count = Vt, Zt;
38199
- const Kt = mt(ze, Fe, e, wt, Vt, Nt);
38200
- if (Kt === wt || Kt === wt + Vt)
38199
+ const Ft = mt(ze, Fe, e, wt, Vt, Nt);
38200
+ if (Ft === wt || Ft === wt + Vt)
38201
38201
  xt(wt + Vt), Zt.offset = wt, Zt.count = Vt;
38202
38202
  else {
38203
38203
  Zt.splitAxis = Nt.axis;
38204
- const jt = new MeshBVHNode(), n0 = wt, s0 = Kt - wt;
38204
+ const jt = new MeshBVHNode(), n0 = wt, s0 = Ft - wt;
38205
38205
  Zt.left = jt, getBounds(e, n0, s0, jt.boundingData, bt), Xt(jt, n0, s0, bt, It + 1);
38206
- const qt = new MeshBVHNode(), Ht = Kt, $t = Vt - s0;
38206
+ const qt = new MeshBVHNode(), Ht = Ft, $t = Vt - s0;
38207
38207
  Zt.right = qt, getBounds(e, Ht, $t, qt.boundingData, bt), Xt(qt, Ht, $t, bt, It + 1);
38208
38208
  }
38209
38209
  return Zt;
@@ -38377,19 +38377,19 @@ ExtendedTriangle.prototype.intersectsTriangle = function() {
38377
38377
  const Zt = this.satBounds, wt = this.satAxes;
38378
38378
  n[0] = bt.a, n[1] = bt.b, n[2] = bt.c;
38379
38379
  for (let It = 0; It < 4; It++) {
38380
- const Nt = Zt[It], Kt = wt[It];
38381
- if (r.setFromPoints(Kt, n), Nt.isSeparated(r)) return !1;
38380
+ const Nt = Zt[It], Ft = wt[It];
38381
+ if (r.setFromPoints(Ft, n), Nt.isSeparated(r)) return !1;
38382
38382
  }
38383
38383
  const Vt = bt.satBounds, Wt = bt.satAxes;
38384
38384
  e[0] = this.a, e[1] = this.b, e[2] = this.c;
38385
38385
  for (let It = 0; It < 4; It++) {
38386
- const Nt = Vt[It], Kt = Wt[It];
38387
- if (r.setFromPoints(Kt, e), Nt.isSeparated(r)) return !1;
38386
+ const Nt = Vt[It], Ft = Wt[It];
38387
+ if (r.setFromPoints(Ft, e), Nt.isSeparated(r)) return !1;
38388
38388
  }
38389
38389
  for (let It = 0; It < 4; It++) {
38390
38390
  const Nt = wt[It];
38391
- for (let Kt = 0; Kt < 4; Kt++) {
38392
- const jt = Wt[Kt];
38391
+ for (let Ft = 0; Ft < 4; Ft++) {
38392
+ const jt = Wt[Ft];
38393
38393
  if (w.crossVectors(Nt, jt), r.setFromPoints(w, e), C.setFromPoints(w, n), r.isSeparated(C)) return !1;
38394
38394
  }
38395
38395
  }
@@ -38409,8 +38409,8 @@ ExtendedTriangle.prototype.intersectsTriangle = function() {
38409
38409
  let n0 = ke.start;
38410
38410
  ke.start = ke.end, ke.end = n0;
38411
38411
  }
38412
- const Vt = ze.start.dot(O), Wt = ze.end.dot(O), It = ke.start.dot(O), Nt = ke.end.dot(O), Kt = Wt < It, jt = Vt < Nt;
38413
- return Vt !== Nt && It !== Wt && Kt === jt ? !1 : (Ue && (fe.subVectors(ze.start, ke.start), fe.dot(O) > 0 ? Ue.start.copy(ze.start) : Ue.start.copy(ke.start), fe.subVectors(ze.end, ke.end), fe.dot(O) < 0 ? Ue.end.copy(ze.end) : Ue.end.copy(ke.end)), !0);
38412
+ const Vt = ze.start.dot(O), Wt = ze.end.dot(O), It = ke.start.dot(O), Nt = ke.end.dot(O), Ft = Wt < It, jt = Vt < Nt;
38413
+ return Vt !== Nt && It !== Wt && Ft === jt ? !1 : (Ue && (fe.subVectors(ze.start, ke.start), fe.dot(O) > 0 ? Ue.start.copy(ze.start) : Ue.start.copy(ke.start), fe.subVectors(ze.end, ke.end), fe.dot(O) < 0 ? Ue.end.copy(ze.end) : Ue.end.copy(ke.end)), !0);
38414
38414
  }
38415
38415
  };
38416
38416
  }();
@@ -38545,8 +38545,8 @@ OrientedBox.prototype.distanceToBox = function() {
38545
38545
  for (let Gt = 0; Gt <= 1; Gt++) {
38546
38546
  const xt = (bt + 1) % 3, Xt = (bt + 2) % 3, Zt = Ue << xt | Gt << Xt, wt = 1 << bt | Ue << xt | Gt << Xt, Vt = Fe[Zt], Wt = Fe[wt];
38547
38547
  e[Lt].set(Vt, Wt);
38548
- const Nt = v[bt], Kt = v[xt], jt = v[Xt], n0 = n[Lt], s0 = n0.start, qt = n0.end;
38549
- s0[Nt] = ze[Nt], s0[Kt] = Ue ? ze[Kt] : ke[Kt], s0[jt] = Gt ? ze[jt] : ke[Kt], qt[Nt] = ke[Nt], qt[Kt] = Ue ? ze[Kt] : ke[Kt], qt[jt] = Gt ? ze[jt] : ke[Kt], Lt++;
38548
+ const Nt = v[bt], Ft = v[xt], jt = v[Xt], n0 = n[Lt], s0 = n0.start, qt = n0.end;
38549
+ s0[Nt] = ze[Nt], s0[Ft] = Ue ? ze[Ft] : ke[Ft], s0[jt] = Gt ? ze[jt] : ke[Ft], qt[Nt] = ke[Nt], qt[Ft] = Ue ? ze[Ft] : ke[Ft], qt[jt] = Gt ? ze[jt] : ke[Ft], Lt++;
38550
38550
  }
38551
38551
  for (let bt = 0; bt <= 1; bt++)
38552
38552
  for (let Ue = 0; Ue <= 1; Ue++)
@@ -38622,7 +38622,7 @@ function shapecastTraverse(v, e, n, r, C = null, w = 0, E = 0) {
38622
38622
  for (; !IS_LEAF(qt, n0); )
38623
38623
  jt = LEFT_NODE(jt), qt = jt * 2;
38624
38624
  return OFFSET(jt, s0);
38625
- }, Kt = function(jt) {
38625
+ }, Ft = function(jt) {
38626
38626
  const { uint16Array: n0, uint32Array: s0 } = BufferStack;
38627
38627
  let qt = jt * 2;
38628
38628
  for (; !IS_LEAF(qt, n0); )
@@ -38640,7 +38640,7 @@ function shapecastTraverse(v, e, n, r, C = null, w = 0, E = 0) {
38640
38640
  const Xt = IS_LEAF(mt * 2, le), Zt = n(Gt, Xt, bt, E + 1, w + mt);
38641
38641
  let wt;
38642
38642
  if (Zt === CONTAINED) {
38643
- const jt = Nt(mt), s0 = Kt(mt) - jt;
38643
+ const jt = Nt(mt), s0 = Ft(mt) - jt;
38644
38644
  wt = r(jt, s0, !0, E + 1, w + mt, Gt);
38645
38645
  } else
38646
38646
  wt = Zt && shapecastTraverse(
@@ -38657,7 +38657,7 @@ function shapecastTraverse(v, e, n, r, C = null, w = 0, E = 0) {
38657
38657
  const Vt = IS_LEAF(Lt * 2, le), Wt = n(xt, Vt, Ue, E + 1, w + Lt);
38658
38658
  let It;
38659
38659
  if (Wt === CONTAINED) {
38660
- const jt = Nt(Lt), s0 = Kt(Lt) - jt;
38660
+ const jt = Nt(Lt), s0 = Ft(Lt) - jt;
38661
38661
  It = r(jt, s0, !0, E + 1, w + Lt, xt);
38662
38662
  } else
38663
38663
  It = Wt && shapecastTraverse(
@@ -38766,8 +38766,8 @@ function refit(v, e = null) {
38766
38766
  const Ue = E[ke + 6], Gt = O[Lt + 14];
38767
38767
  let xt = 1 / 0, Xt = 1 / 0, Zt = 1 / 0, wt = -1 / 0, Vt = -1 / 0, Wt = -1 / 0;
38768
38768
  for (let It = 3 * Ue, Nt = 3 * (Ue + Gt); It < Nt; It++) {
38769
- let Kt = r[It];
38770
- const jt = C.getX(Kt), n0 = C.getY(Kt), s0 = C.getZ(Kt);
38769
+ let Ft = r[It];
38770
+ const jt = C.getX(Ft), n0 = C.getY(Ft), s0 = C.getZ(Ft);
38771
38771
  jt < xt && (xt = jt), jt > wt && (wt = jt), n0 < Xt && (Xt = n0), n0 > Vt && (Vt = n0), s0 < Zt && (Zt = s0), s0 > Wt && (Wt = s0);
38772
38772
  }
38773
38773
  return le[ke + 0] !== xt || le[ke + 1] !== Xt || le[ke + 2] !== Zt || le[ke + 3] !== wt || le[ke + 4] !== Vt || le[ke + 5] !== Wt ? (le[ke + 0] = xt, le[ke + 1] = Xt, le[ke + 2] = Zt, le[ke + 3] = wt, le[ke + 4] = Vt, le[ke + 5] = Wt, !0) : !1;
@@ -38778,13 +38778,13 @@ function refit(v, e = null) {
38778
38778
  const Wt = Zt || wt, It = Zt || Vt;
38779
38779
  let Nt = !1;
38780
38780
  Wt && (Nt = ze(Ue, Fe, Zt));
38781
- let Kt = !1;
38782
- It && (Kt = ze(Gt, Fe, Zt));
38783
- const jt = Nt || Kt;
38781
+ let Ft = !1;
38782
+ It && (Ft = ze(Gt, Fe, Zt));
38783
+ const jt = Nt || Ft;
38784
38784
  if (jt)
38785
38785
  for (let n0 = 0; n0 < 3; n0++) {
38786
- const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Ft = le[qt], e0 = le[qt + 3];
38787
- le[ke + n0] = Ht < Ft ? Ht : Ft, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38786
+ const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Kt = le[qt], e0 = le[qt + 3];
38787
+ le[ke + n0] = Ht < Kt ? Ht : Kt, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38788
38788
  }
38789
38789
  return jt;
38790
38790
  }
@@ -38915,7 +38915,7 @@ function closestPointToGeometry(v, e, n, r = {}, C = {}, w = 0, E = 1 / 0) {
38915
38915
  boundsTraverseOrder: (Wt) => obb2$2.distanceToBox(Wt),
38916
38916
  intersectsBounds: (Wt, It, Nt) => Nt < Gt && Nt < E,
38917
38917
  intersectsRange: (Wt, It) => {
38918
- for (let Nt = Wt, Kt = Wt + It; Nt < Kt; Nt++) {
38918
+ for (let Nt = Wt, Ft = Wt + It; Nt < Ft; Nt++) {
38919
38919
  setTriangle(Fe, 3 * Nt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
38920
38920
  for (let jt = Zt, n0 = Zt + wt; jt < n0; jt++) {
38921
38921
  setTriangle(ke, 3 * jt, fe, le), ke.needsUpdate = !0;
@@ -38930,7 +38930,7 @@ function closestPointToGeometry(v, e, n, r = {}, C = {}, w = 0, E = 1 / 0) {
38930
38930
  const Vt = getTriCount$1(e);
38931
38931
  for (let Wt = 0, It = Vt; Wt < It; Wt++) {
38932
38932
  setTriangle(Fe, 3 * Wt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
38933
- for (let Nt = Zt, Kt = Zt + wt; Nt < Kt; Nt++) {
38933
+ for (let Nt = Zt, Ft = Zt + wt; Nt < Ft; Nt++) {
38934
38934
  setTriangle(ke, 3 * Nt, fe, le), ke.needsUpdate = !0;
38935
38935
  const jt = ke.distanceToTriangle(Fe, mt, bt);
38936
38936
  if (jt < Gt && (Lt.copy(mt), Ue && Ue.copy(bt), Gt = jt, xt = Nt, Xt = Wt), jt < w)
@@ -38955,9 +38955,9 @@ function refit_indirect(v, e = null) {
38955
38955
  const Ue = E[ke + 6], Gt = O[Lt + 14];
38956
38956
  let xt = 1 / 0, Xt = 1 / 0, Zt = 1 / 0, wt = -1 / 0, Vt = -1 / 0, Wt = -1 / 0;
38957
38957
  for (let It = Ue, Nt = Ue + Gt; It < Nt; It++) {
38958
- const Kt = 3 * v.resolveTriangleIndex(It);
38958
+ const Ft = 3 * v.resolveTriangleIndex(It);
38959
38959
  for (let jt = 0; jt < 3; jt++) {
38960
- let n0 = Kt + jt;
38960
+ let n0 = Ft + jt;
38961
38961
  n0 = r ? r[n0] : n0;
38962
38962
  const s0 = C.getX(n0), qt = C.getY(n0), Ht = C.getZ(n0);
38963
38963
  s0 < xt && (xt = s0), s0 > wt && (wt = s0), qt < Xt && (Xt = qt), qt > Vt && (Vt = qt), Ht < Zt && (Zt = Ht), Ht > Wt && (Wt = Ht);
@@ -38971,13 +38971,13 @@ function refit_indirect(v, e = null) {
38971
38971
  const Wt = Zt || wt, It = Zt || Vt;
38972
38972
  let Nt = !1;
38973
38973
  Wt && (Nt = ze(Ue, Fe, Zt));
38974
- let Kt = !1;
38975
- It && (Kt = ze(Gt, Fe, Zt));
38976
- const jt = Nt || Kt;
38974
+ let Ft = !1;
38975
+ It && (Ft = ze(Gt, Fe, Zt));
38976
+ const jt = Nt || Ft;
38977
38977
  if (jt)
38978
38978
  for (let n0 = 0; n0 < 3; n0++) {
38979
- const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Ft = le[qt], e0 = le[qt + 3];
38980
- le[ke + n0] = Ht < Ft ? Ht : Ft, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38979
+ const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Kt = le[qt], e0 = le[qt + 3];
38980
+ le[ke + n0] = Ht < Kt ? Ht : Kt, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38981
38981
  }
38982
38982
  return jt;
38983
38983
  }
@@ -39079,7 +39079,7 @@ function closestPointToGeometry_indirect(v, e, n, r = {}, C = {}, w = 0, E = 1 /
39079
39079
  boundsTraverseOrder: (Wt) => obb2.distanceToBox(Wt),
39080
39080
  intersectsBounds: (Wt, It, Nt) => Nt < Gt && Nt < E,
39081
39081
  intersectsRange: (Wt, It) => {
39082
- for (let Nt = Wt, Kt = Wt + It; Nt < Kt; Nt++) {
39082
+ for (let Nt = Wt, Ft = Wt + It; Nt < Ft; Nt++) {
39083
39083
  const jt = Vt.resolveTriangleIndex(Nt);
39084
39084
  setTriangle(Fe, 3 * jt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
39085
39085
  for (let n0 = Zt, s0 = Zt + wt; n0 < s0; n0++) {
@@ -39096,7 +39096,7 @@ function closestPointToGeometry_indirect(v, e, n, r = {}, C = {}, w = 0, E = 1 /
39096
39096
  const Vt = getTriCount$1(e);
39097
39097
  for (let Wt = 0, It = Vt; Wt < It; Wt++) {
39098
39098
  setTriangle(Fe, 3 * Wt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
39099
- for (let Nt = Zt, Kt = Zt + wt; Nt < Kt; Nt++) {
39099
+ for (let Nt = Zt, Ft = Zt + wt; Nt < Ft; Nt++) {
39100
39100
  const jt = v.resolveTriangleIndex(Nt);
39101
39101
  setTriangle(ke, 3 * jt, fe, le), ke.needsUpdate = !0;
39102
39102
  const n0 = ke.distanceToTriangle(Fe, mt, bt);
@@ -39173,8 +39173,8 @@ function _traverse(v, e, n, r, C, w = 0, E = 0, O = 0, le = 0, fe = null, Se = !
39173
39173
  arrayToBox(e, bt, Wt), Wt.applyMatrix4(n);
39174
39174
  const It = LEFT_NODE(v), Nt = RIGHT_NODE(v, mt);
39175
39175
  arrayToBox(It, Fe, _leftBox1), arrayToBox(Nt, Fe, _rightBox1);
39176
- const Kt = Wt.intersectsBox(_leftBox1), jt = Wt.intersectsBox(_rightBox1);
39177
- Vt = Kt && _traverse(
39176
+ const Ft = Wt.intersectsBox(_leftBox1), jt = Wt.intersectsBox(_rightBox1);
39177
+ Vt = Ft && _traverse(
39178
39178
  e,
39179
39179
  It,
39180
39180
  r,
@@ -39202,8 +39202,8 @@ function _traverse(v, e, n, r, C, w = 0, E = 0, O = 0, le = 0, fe = null, Se = !
39202
39202
  } else {
39203
39203
  const Wt = LEFT_NODE(e), It = RIGHT_NODE(e, Ue);
39204
39204
  arrayToBox(Wt, bt, _leftBox2), arrayToBox(It, bt, _rightBox2);
39205
- const Nt = fe.intersectsBox(_leftBox2), Kt = fe.intersectsBox(_rightBox2);
39206
- if (Nt && Kt)
39205
+ const Nt = fe.intersectsBox(_leftBox2), Ft = fe.intersectsBox(_rightBox2);
39206
+ if (Nt && Ft)
39207
39207
  Vt = _traverse(
39208
39208
  v,
39209
39209
  Wt,
@@ -39276,7 +39276,7 @@ function _traverse(v, e, n, r, C, w = 0, E = 0, O = 0, le = 0, fe = null, Se = !
39276
39276
  !Se
39277
39277
  ), _boxPool.releasePrimitive(jt);
39278
39278
  }
39279
- else if (Kt)
39279
+ else if (Ft)
39280
39280
  if (Zt)
39281
39281
  Vt = _traverse(
39282
39282
  v,
@@ -39731,10 +39731,10 @@ class HalfEdgeMap {
39731
39731
  Se && (Wt = Se.getX(Wt)), _hashes[Vt] = E(Wt);
39732
39732
  }
39733
39733
  for (let Vt = 0; Vt < 3; Vt++) {
39734
- const Wt = (Vt + 1) % 3, It = _hashes[Vt], Nt = _hashes[Wt], Kt = `${Nt}_${It}`;
39735
- if (O.has(Kt)) {
39736
- const jt = wt + Vt, n0 = O.get(Kt);
39737
- Lt[jt] = n0, Lt[n0] = jt, O.delete(Kt), bt += 2, Ue.delete(n0);
39734
+ const Wt = (Vt + 1) % 3, It = _hashes[Vt], Nt = _hashes[Wt], Ft = `${Nt}_${It}`;
39735
+ if (O.has(Ft)) {
39736
+ const jt = wt + Vt, n0 = O.get(Ft);
39737
+ Lt[jt] = n0, Lt[n0] = jt, O.delete(Ft), bt += 2, Ue.delete(n0);
39738
39738
  } else {
39739
39739
  const jt = `${It}_${Nt}`, n0 = wt + Vt;
39740
39740
  O.set(jt, n0), Ue.add(n0);
@@ -40278,13 +40278,13 @@ function performSplitTriangleOperations(v, e, n, r, C, w, E, O = 0) {
40278
40278
  const xt = Lt[Ue], Xt = O === -1 ? 0 : fe[xt] + O, Zt = 3 * xt, wt = Se.getX(Zt + 0), Vt = Se.getX(Zt + 1), Wt = Se.getX(Zt + 2);
40279
40279
  _triA.a.fromBufferAttribute(ze, wt).applyMatrix4(_matrix), _triA.b.fromBufferAttribute(ze, Vt).applyMatrix4(_matrix), _triA.c.fromBufferAttribute(ze, Wt).applyMatrix4(_matrix), w.reset(), w.initialize(_triA);
40280
40280
  const It = bt[xt];
40281
- for (let Kt = 0, jt = It.length; Kt < jt; Kt++) {
40282
- const n0 = 3 * It[Kt], s0 = Fe.getX(n0 + 0), qt = Fe.getX(n0 + 1), Ht = Fe.getX(n0 + 2);
40281
+ for (let Ft = 0, jt = It.length; Ft < jt; Ft++) {
40282
+ const n0 = 3 * It[Ft], s0 = Fe.getX(n0 + 0), qt = Fe.getX(n0 + 1), Ht = Fe.getX(n0 + 2);
40283
40283
  _triB.a.fromBufferAttribute(mt, s0), _triB.b.fromBufferAttribute(mt, qt), _triB.c.fromBufferAttribute(mt, Ht), w.splitByTriangle(_triB);
40284
40284
  }
40285
40285
  const Nt = w.triangles;
40286
- for (let Kt = 0, jt = Nt.length; Kt < jt; Kt++) {
40287
- const n0 = Nt[Kt], s0 = w.coplanarTriangleUsed ? getHitSideWithCoplanarCheck(n0, ke) : getHitSide(n0, ke);
40286
+ for (let Ft = 0, jt = Nt.length; Ft < jt; Ft++) {
40287
+ const n0 = Nt[Ft], s0 = w.coplanarTriangleUsed ? getHitSideWithCoplanarCheck(n0, ke) : getHitSide(n0, ke);
40288
40288
  _attr.length = 0, _actions.length = 0;
40289
40289
  for (let qt = 0, Ht = r.length; qt < Ht; qt++) {
40290
40290
  const $t = getOperationAction(r[qt], s0, C);
@@ -40325,11 +40325,11 @@ function performWholeTriangleOperations(v, e, n, r, C, w, E = 0) {
40325
40325
  It !== -1 && Lt.has(It) && (Fe.push(It), Lt.delete(It));
40326
40326
  }
40327
40327
  if (_attr.length !== 0) {
40328
- const Wt = 3 * Vt, It = Se.getX(Wt + 0), Nt = Se.getX(Wt + 1), Kt = Se.getX(Wt + 2), jt = E === -1 ? 0 : fe[Vt] + E;
40329
- if (_tri.a.fromBufferAttribute(ke, It), _tri.b.fromBufferAttribute(ke, Nt), _tri.c.fromBufferAttribute(ke, Kt), !isTriDegenerate(_tri))
40328
+ const Wt = 3 * Vt, It = Se.getX(Wt + 0), Nt = Se.getX(Wt + 1), Ft = Se.getX(Wt + 2), jt = E === -1 ? 0 : fe[Vt] + E;
40329
+ if (_tri.a.fromBufferAttribute(ke, It), _tri.b.fromBufferAttribute(ke, Nt), _tri.c.fromBufferAttribute(ke, Ft), !isTriDegenerate(_tri))
40330
40330
  for (let n0 = 0, s0 = _attr.length; n0 < s0; n0++) {
40331
40331
  const qt = _actions[n0], Ht = _attr[n0].getGroupAttrSet(jt), $t = qt === INVERT_TRI;
40332
- appendAttributesFromIndices(It, Nt, Kt, ze, v.matrixWorld, _normalMatrix, Ht, $t !== O);
40332
+ appendAttributesFromIndices(It, Nt, Ft, ze, v.matrixWorld, _normalMatrix, Ht, $t !== O);
40333
40333
  }
40334
40334
  }
40335
40335
  }
@@ -40837,8 +40837,8 @@ let K$1 = class zn extends BufferGeometry {
40837
40837
  const ze = [], ke = n.curveSegments !== void 0 ? n.curveSegments : 12, Fe = n.steps !== void 0 ? n.steps : 1, mt = n.depth !== void 0 ? n.depth : 1;
40838
40838
  let Lt = n.bevelEnabled !== void 0 ? n.bevelEnabled : !0, bt = n.bevelThickness !== void 0 ? n.bevelThickness : 0.2, Ue = n.bevelSize !== void 0 ? n.bevelSize : bt - 0.1, Gt = n.bevelOffset !== void 0 ? n.bevelOffset : 0, xt = n.bevelSegments !== void 0 ? n.bevelSegments : 3;
40839
40839
  const Xt = n.extrudePath, Zt = n.UVGenerator !== void 0 ? n.UVGenerator : Ot$1, wt = (le = n.hasTop) != null ? le : !0, Vt = (fe = n.hasBottom) != null ? fe : !0, Wt = (Se = n.hasSide) != null ? Se : !0;
40840
- let It, Nt = !1, Kt, jt, n0, s0;
40841
- Xt && (It = Xt.getSpacedPoints(Fe), Nt = !0, Lt = !1, Kt = Xt.computeFrenetFrames(Fe, !1), jt = new Vector3(), n0 = new Vector3(), s0 = new Vector3()), Lt || (xt = 0, bt = 0, Ue = 0, Gt = 0);
40840
+ let It, Nt = !1, Ft, jt, n0, s0;
40841
+ Xt && (It = Xt.getSpacedPoints(Fe), Nt = !0, Lt = !1, Ft = Xt.computeFrenetFrames(Fe, !1), jt = new Vector3(), n0 = new Vector3(), s0 = new Vector3()), Lt || (xt = 0, bt = 0, Ue = 0, Gt = 0);
40842
40842
  const qt = O.extractPoints(ke);
40843
40843
  let Ht = qt.shape;
40844
40844
  const $t = qt.holes;
@@ -40849,7 +40849,7 @@ let K$1 = class zn extends BufferGeometry {
40849
40849
  ShapeUtils.isClockWise(A0) && ($t[S0] = A0.reverse());
40850
40850
  }
40851
40851
  }
40852
- function Ft(S0) {
40852
+ function Kt(S0) {
40853
40853
  const L0 = 10000000000000001e-36;
40854
40854
  let A0 = S0[0];
40855
40855
  for (let B0 = 1; B0 <= S0.length; B0++) {
@@ -40866,7 +40866,7 @@ let K$1 = class zn extends BufferGeometry {
40866
40866
  A0 = t0;
40867
40867
  }
40868
40868
  }
40869
- Ft(Ht), $t.forEach(Ft);
40869
+ Kt(Ht), $t.forEach(Kt);
40870
40870
  const e0 = $t.length, u0 = Ht;
40871
40871
  for (let S0 = 0; S0 < e0; S0++) {
40872
40872
  const L0 = $t[S0];
@@ -40936,12 +40936,12 @@ let K$1 = class zn extends BufferGeometry {
40936
40936
  const Si = D0.length, q0 = Ue + Gt;
40937
40937
  for (let S0 = 0; S0 < _0; S0++) {
40938
40938
  const L0 = Lt ? d0(Ht[S0], V0[S0], q0) : Ht[S0];
40939
- Nt ? (n0.copy(Kt.normals[0]).multiplyScalar(L0.x), jt.copy(Kt.binormals[0]).multiplyScalar(L0.y), s0.copy(It[0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(L0.x, L0.y, 0);
40939
+ Nt ? (n0.copy(Ft.normals[0]).multiplyScalar(L0.x), jt.copy(Ft.binormals[0]).multiplyScalar(L0.y), s0.copy(It[0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(L0.x, L0.y, 0);
40940
40940
  }
40941
40941
  for (let S0 = 1; S0 <= Fe; S0++)
40942
40942
  for (let L0 = 0; L0 < _0; L0++) {
40943
40943
  const A0 = Lt ? d0(Ht[L0], V0[L0], q0) : Ht[L0];
40944
- Nt ? (n0.copy(Kt.normals[S0]).multiplyScalar(A0.x), jt.copy(Kt.binormals[S0]).multiplyScalar(A0.y), s0.copy(It[S0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(A0.x, A0.y, mt / Fe * S0);
40944
+ Nt ? (n0.copy(Ft.normals[S0]).multiplyScalar(A0.x), jt.copy(Ft.binormals[S0]).multiplyScalar(A0.y), s0.copy(It[S0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(A0.x, A0.y, mt / Fe * S0);
40945
40945
  }
40946
40946
  for (let S0 = xt - 1; S0 >= 0; S0--) {
40947
40947
  const L0 = S0 / xt, A0 = bt * Math.cos(L0 * Math.PI / 2), B0 = Ue * Math.sin(L0 * Math.PI / 2) + Gt;
@@ -40970,23 +40970,23 @@ let K$1 = class zn extends BufferGeometry {
40970
40970
  if (Vt)
40971
40971
  for (let B0 = 0; B0 < Si; B0++) {
40972
40972
  const r0 = D0[B0];
40973
- K0(r0[2] + A0, r0[1] + A0, r0[0] + A0);
40973
+ F0(r0[2] + A0, r0[1] + A0, r0[0] + A0);
40974
40974
  }
40975
40975
  if (L0 = Fe + xt * 2, A0 = _0 * L0, wt)
40976
40976
  for (let B0 = 0; B0 < Si; B0++) {
40977
40977
  const r0 = D0[B0];
40978
- K0(r0[0] + A0, r0[1] + A0, r0[2] + A0);
40978
+ F0(r0[0] + A0, r0[1] + A0, r0[2] + A0);
40979
40979
  }
40980
40980
  } else {
40981
40981
  if (Vt)
40982
40982
  for (let L0 = 0; L0 < Si; L0++) {
40983
40983
  const A0 = D0[L0];
40984
- K0(A0[2], A0[1], A0[0]);
40984
+ F0(A0[2], A0[1], A0[0]);
40985
40985
  }
40986
40986
  if (wt)
40987
40987
  for (let L0 = 0; L0 < Si; L0++) {
40988
40988
  const A0 = D0[L0];
40989
- K0(
40989
+ F0(
40990
40990
  A0[0] + _0 * Fe,
40991
40991
  A0[1] + _0 * Fe,
40992
40992
  A0[2] + _0 * Fe
@@ -41013,14 +41013,14 @@ let K$1 = class zn extends BufferGeometry {
41013
41013
  r0 < 0 && (r0 = S0.length - 1);
41014
41014
  for (let t0 = 0, m0 = Fe + xt * 2; t0 < m0; t0++) {
41015
41015
  const v0 = _0 * t0, k0 = _0 * (t0 + 1), C0 = L0 + B0 + v0, Ci = L0 + r0 + v0, yi = L0 + r0 + k0, wi = L0 + B0 + k0;
41016
- F0(C0, Ci, yi, wi);
41016
+ K0(C0, Ci, yi, wi);
41017
41017
  }
41018
41018
  }
41019
41019
  }
41020
41020
  function P0(S0, L0, A0) {
41021
41021
  ze.push(S0), ze.push(L0), ze.push(A0);
41022
41022
  }
41023
- function K0(S0, L0, A0) {
41023
+ function F0(S0, L0, A0) {
41024
41024
  I0(S0), I0(L0), I0(A0);
41025
41025
  const B0 = C.length / 3, r0 = Zt.generateTopUV(
41026
41026
  r,
@@ -41031,7 +41031,7 @@ let K$1 = class zn extends BufferGeometry {
41031
41031
  );
41032
41032
  Q0(r0[0]), Q0(r0[1]), Q0(r0[2]);
41033
41033
  }
41034
- function F0(S0, L0, A0, B0) {
41034
+ function K0(S0, L0, A0, B0) {
41035
41035
  I0(S0), I0(L0), I0(B0), I0(L0), I0(A0), I0(B0);
41036
41036
  const r0 = C.length / 3, t0 = Zt.generateSideWallUV(
41037
41037
  r,
@@ -42586,8 +42586,8 @@ class SimplexNoise {
42586
42586
  let bt, Ue;
42587
42587
  mt > Lt ? (bt = 1, Ue = 0) : (bt = 0, Ue = 1);
42588
42588
  const Gt = mt - bt + Se, xt = Lt - Ue + Se, Xt = mt - 1 + 2 * Se, Zt = Lt - 1 + 2 * Se, wt = le & 255, Vt = fe & 255, Wt = this.perm[wt + this.perm[Vt]] % 12, It = this.perm[wt + bt + this.perm[Vt + Ue]] % 12, Nt = this.perm[wt + 1 + this.perm[Vt + 1]] % 12;
42589
- let Kt = 0.5 - mt * mt - Lt * Lt;
42590
- Kt < 0 ? r = 0 : (Kt *= Kt, r = Kt * Kt * this._dot(this.grad3[Wt], mt, Lt));
42589
+ let Ft = 0.5 - mt * mt - Lt * Lt;
42590
+ Ft < 0 ? r = 0 : (Ft *= Ft, r = Ft * Ft * this._dot(this.grad3[Wt], mt, Lt));
42591
42591
  let jt = 0.5 - Gt * Gt - xt * xt;
42592
42592
  jt < 0 ? C = 0 : (jt *= jt, C = jt * jt * this._dot(this.grad3[It], Gt, xt));
42593
42593
  let n0 = 0.5 - Xt * Xt - Zt * Zt;
@@ -42606,15 +42606,15 @@ class SimplexNoise {
42606
42606
  const fe = (e + n + r) * 0.3333333333333333, Se = Math.floor(e + fe), ze = Math.floor(n + fe), ke = Math.floor(r + fe), Fe = 1 / 6, mt = (Se + ze + ke) * Fe, Lt = Se - mt, bt = ze - mt, Ue = ke - mt, Gt = e - Lt, xt = n - bt, Xt = r - Ue;
42607
42607
  let Zt, wt, Vt, Wt, It, Nt;
42608
42608
  Gt >= xt ? xt >= Xt ? (Zt = 1, wt = 0, Vt = 0, Wt = 1, It = 1, Nt = 0) : Gt >= Xt ? (Zt = 1, wt = 0, Vt = 0, Wt = 1, It = 0, Nt = 1) : (Zt = 0, wt = 0, Vt = 1, Wt = 1, It = 0, Nt = 1) : xt < Xt ? (Zt = 0, wt = 0, Vt = 1, Wt = 0, It = 1, Nt = 1) : Gt < Xt ? (Zt = 0, wt = 1, Vt = 0, Wt = 0, It = 1, Nt = 1) : (Zt = 0, wt = 1, Vt = 0, Wt = 1, It = 1, Nt = 0);
42609
- const Kt = Gt - Zt + Fe, jt = xt - wt + Fe, n0 = Xt - Vt + Fe, s0 = Gt - Wt + 2 * Fe, qt = xt - It + 2 * Fe, Ht = Xt - Nt + 2 * Fe, $t = Gt - 1 + 3 * Fe, Ft = xt - 1 + 3 * Fe, e0 = Xt - 1 + 3 * Fe, u0 = Se & 255, d0 = ze & 255, _0 = ke & 255, J0 = this.perm[u0 + this.perm[d0 + this.perm[_0]]] % 12, H0 = this.perm[u0 + Zt + this.perm[d0 + wt + this.perm[_0 + Vt]]] % 12, bi = this.perm[u0 + Wt + this.perm[d0 + It + this.perm[_0 + Nt]]] % 12, b0 = this.perm[u0 + 1 + this.perm[d0 + 1 + this.perm[_0 + 1]]] % 12;
42609
+ const Ft = Gt - Zt + Fe, jt = xt - wt + Fe, n0 = Xt - Vt + Fe, s0 = Gt - Wt + 2 * Fe, qt = xt - It + 2 * Fe, Ht = Xt - Nt + 2 * Fe, $t = Gt - 1 + 3 * Fe, Kt = xt - 1 + 3 * Fe, e0 = Xt - 1 + 3 * Fe, u0 = Se & 255, d0 = ze & 255, _0 = ke & 255, J0 = this.perm[u0 + this.perm[d0 + this.perm[_0]]] % 12, H0 = this.perm[u0 + Zt + this.perm[d0 + wt + this.perm[_0 + Vt]]] % 12, bi = this.perm[u0 + Wt + this.perm[d0 + It + this.perm[_0 + Nt]]] % 12, b0 = this.perm[u0 + 1 + this.perm[d0 + 1 + this.perm[_0 + 1]]] % 12;
42610
42610
  let V0 = 0.6 - Gt * Gt - xt * xt - Xt * Xt;
42611
42611
  V0 < 0 ? C = 0 : (V0 *= V0, C = V0 * V0 * this._dot3(this.grad3[J0], Gt, xt, Xt));
42612
- let D0 = 0.6 - Kt * Kt - jt * jt - n0 * n0;
42613
- D0 < 0 ? w = 0 : (D0 *= D0, w = D0 * D0 * this._dot3(this.grad3[H0], Kt, jt, n0));
42612
+ let D0 = 0.6 - Ft * Ft - jt * jt - n0 * n0;
42613
+ D0 < 0 ? w = 0 : (D0 *= D0, w = D0 * D0 * this._dot3(this.grad3[H0], Ft, jt, n0));
42614
42614
  let Si = 0.6 - s0 * s0 - qt * qt - Ht * Ht;
42615
42615
  Si < 0 ? E = 0 : (Si *= Si, E = Si * Si * this._dot3(this.grad3[bi], s0, qt, Ht));
42616
- let q0 = 0.6 - $t * $t - Ft * Ft - e0 * e0;
42617
- return q0 < 0 ? O = 0 : (q0 *= q0, O = q0 * q0 * this._dot3(this.grad3[b0], $t, Ft, e0)), 32 * (C + w + E + O);
42616
+ let q0 = 0.6 - $t * $t - Kt * Kt - e0 * e0;
42617
+ return q0 < 0 ? O = 0 : (q0 *= q0, O = q0 * q0 * this._dot3(this.grad3[b0], $t, Kt, e0)), 32 * (C + w + E + O);
42618
42618
  }
42619
42619
  /**
42620
42620
  * A 4D simplex noise method.
@@ -42628,13 +42628,13 @@ class SimplexNoise {
42628
42628
  noise4d(e, n, r, C) {
42629
42629
  const w = this.grad4, E = this.simplex, O = this.perm, le = (Math.sqrt(5) - 1) / 4, fe = (5 - Math.sqrt(5)) / 20;
42630
42630
  let Se, ze, ke, Fe, mt;
42631
- const Lt = (e + n + r + C) * le, bt = Math.floor(e + Lt), Ue = Math.floor(n + Lt), Gt = Math.floor(r + Lt), xt = Math.floor(C + Lt), Xt = (bt + Ue + Gt + xt) * fe, Zt = bt - Xt, wt = Ue - Xt, Vt = Gt - Xt, Wt = xt - Xt, It = e - Zt, Nt = n - wt, Kt = r - Vt, jt = C - Wt, n0 = It > Nt ? 32 : 0, s0 = It > Kt ? 16 : 0, qt = Nt > Kt ? 8 : 0, Ht = It > jt ? 4 : 0, $t = Nt > jt ? 2 : 0, Ft = Kt > jt ? 1 : 0, e0 = n0 + s0 + qt + Ht + $t + Ft, u0 = E[e0][0] >= 3 ? 1 : 0, d0 = E[e0][1] >= 3 ? 1 : 0, _0 = E[e0][2] >= 3 ? 1 : 0, J0 = E[e0][3] >= 3 ? 1 : 0, H0 = E[e0][0] >= 2 ? 1 : 0, bi = E[e0][1] >= 2 ? 1 : 0, b0 = E[e0][2] >= 2 ? 1 : 0, V0 = E[e0][3] >= 2 ? 1 : 0, D0 = E[e0][0] >= 1 ? 1 : 0, Si = E[e0][1] >= 1 ? 1 : 0, q0 = E[e0][2] >= 1 ? 1 : 0, Wi = E[e0][3] >= 1 ? 1 : 0, Ai = It - u0 + fe, a0 = Nt - d0 + fe, P0 = Kt - _0 + fe, K0 = jt - J0 + fe, F0 = It - H0 + 2 * fe, I0 = Nt - bi + 2 * fe, Q0 = Kt - b0 + 2 * fe, S0 = jt - V0 + 2 * fe, L0 = It - D0 + 3 * fe, A0 = Nt - Si + 3 * fe, B0 = Kt - q0 + 3 * fe, r0 = jt - Wi + 3 * fe, t0 = It - 1 + 4 * fe, m0 = Nt - 1 + 4 * fe, v0 = Kt - 1 + 4 * fe, k0 = jt - 1 + 4 * fe, C0 = bt & 255, Ci = Ue & 255, yi = Gt & 255, wi = xt & 255, Ei = O[C0 + O[Ci + O[yi + O[wi]]]] % 32, gi = O[C0 + u0 + O[Ci + d0 + O[yi + _0 + O[wi + J0]]]] % 32, Ti = O[C0 + H0 + O[Ci + bi + O[yi + b0 + O[wi + V0]]]] % 32, Ii = O[C0 + D0 + O[Ci + Si + O[yi + q0 + O[wi + Wi]]]] % 32, Ni = O[C0 + 1 + O[Ci + 1 + O[yi + 1 + O[wi + 1]]]] % 32;
42632
- let Gi = 0.6 - It * It - Nt * Nt - Kt * Kt - jt * jt;
42633
- Gi < 0 ? Se = 0 : (Gi *= Gi, Se = Gi * Gi * this._dot4(w[Ei], It, Nt, Kt, jt));
42634
- let zi = 0.6 - Ai * Ai - a0 * a0 - P0 * P0 - K0 * K0;
42635
- zi < 0 ? ze = 0 : (zi *= zi, ze = zi * zi * this._dot4(w[gi], Ai, a0, P0, K0));
42636
- let f0 = 0.6 - F0 * F0 - I0 * I0 - Q0 * Q0 - S0 * S0;
42637
- f0 < 0 ? ke = 0 : (f0 *= f0, ke = f0 * f0 * this._dot4(w[Ti], F0, I0, Q0, S0));
42631
+ const Lt = (e + n + r + C) * le, bt = Math.floor(e + Lt), Ue = Math.floor(n + Lt), Gt = Math.floor(r + Lt), xt = Math.floor(C + Lt), Xt = (bt + Ue + Gt + xt) * fe, Zt = bt - Xt, wt = Ue - Xt, Vt = Gt - Xt, Wt = xt - Xt, It = e - Zt, Nt = n - wt, Ft = r - Vt, jt = C - Wt, n0 = It > Nt ? 32 : 0, s0 = It > Ft ? 16 : 0, qt = Nt > Ft ? 8 : 0, Ht = It > jt ? 4 : 0, $t = Nt > jt ? 2 : 0, Kt = Ft > jt ? 1 : 0, e0 = n0 + s0 + qt + Ht + $t + Kt, u0 = E[e0][0] >= 3 ? 1 : 0, d0 = E[e0][1] >= 3 ? 1 : 0, _0 = E[e0][2] >= 3 ? 1 : 0, J0 = E[e0][3] >= 3 ? 1 : 0, H0 = E[e0][0] >= 2 ? 1 : 0, bi = E[e0][1] >= 2 ? 1 : 0, b0 = E[e0][2] >= 2 ? 1 : 0, V0 = E[e0][3] >= 2 ? 1 : 0, D0 = E[e0][0] >= 1 ? 1 : 0, Si = E[e0][1] >= 1 ? 1 : 0, q0 = E[e0][2] >= 1 ? 1 : 0, Wi = E[e0][3] >= 1 ? 1 : 0, Ai = It - u0 + fe, a0 = Nt - d0 + fe, P0 = Ft - _0 + fe, F0 = jt - J0 + fe, K0 = It - H0 + 2 * fe, I0 = Nt - bi + 2 * fe, Q0 = Ft - b0 + 2 * fe, S0 = jt - V0 + 2 * fe, L0 = It - D0 + 3 * fe, A0 = Nt - Si + 3 * fe, B0 = Ft - q0 + 3 * fe, r0 = jt - Wi + 3 * fe, t0 = It - 1 + 4 * fe, m0 = Nt - 1 + 4 * fe, v0 = Ft - 1 + 4 * fe, k0 = jt - 1 + 4 * fe, C0 = bt & 255, Ci = Ue & 255, yi = Gt & 255, wi = xt & 255, Ei = O[C0 + O[Ci + O[yi + O[wi]]]] % 32, gi = O[C0 + u0 + O[Ci + d0 + O[yi + _0 + O[wi + J0]]]] % 32, Ti = O[C0 + H0 + O[Ci + bi + O[yi + b0 + O[wi + V0]]]] % 32, Ii = O[C0 + D0 + O[Ci + Si + O[yi + q0 + O[wi + Wi]]]] % 32, Ni = O[C0 + 1 + O[Ci + 1 + O[yi + 1 + O[wi + 1]]]] % 32;
42632
+ let Gi = 0.6 - It * It - Nt * Nt - Ft * Ft - jt * jt;
42633
+ Gi < 0 ? Se = 0 : (Gi *= Gi, Se = Gi * Gi * this._dot4(w[Ei], It, Nt, Ft, jt));
42634
+ let zi = 0.6 - Ai * Ai - a0 * a0 - P0 * P0 - F0 * F0;
42635
+ zi < 0 ? ze = 0 : (zi *= zi, ze = zi * zi * this._dot4(w[gi], Ai, a0, P0, F0));
42636
+ let f0 = 0.6 - K0 * K0 - I0 * I0 - Q0 * Q0 - S0 * S0;
42637
+ f0 < 0 ? ke = 0 : (f0 *= f0, ke = f0 * f0 * this._dot4(w[Ti], K0, I0, Q0, S0));
42638
42638
  let xi = 0.6 - L0 * L0 - A0 * A0 - B0 * B0 - r0 * r0;
42639
42639
  xi < 0 ? Fe = 0 : (xi *= xi, Fe = xi * xi * this._dot4(w[Ii], L0, A0, B0, r0));
42640
42640
  let R0 = 0.6 - t0 * t0 - m0 * m0 - v0 * v0 - k0 * k0;
@@ -43454,13 +43454,13 @@ class ViewHelper extends Object3D {
43454
43454
  Lt.rotation.z = Math.PI / 2, bt.rotation.y = -Math.PI / 2, this.add(mt), this.add(bt), this.add(Lt);
43455
43455
  const Ue = _0(r), Gt = _0(C), xt = _0(w), Xt = _0(E), Zt = new Sprite$1(Ue), wt = new Sprite$1(Gt), Vt = new Sprite$1(xt), Wt = new Sprite$1(Xt), It = new Sprite$1(Xt), Nt = new Sprite$1(Xt);
43456
43456
  Zt.position.x = 1, wt.position.y = 1, Vt.position.z = 1, Wt.position.x = -1, It.position.y = -1, Nt.position.z = -1, Wt.material.opacity = 0.2, It.material.opacity = 0.2, Nt.material.opacity = 0.2, Zt.userData.type = "posX", wt.userData.type = "posY", Vt.userData.type = "posZ", Wt.userData.type = "negX", It.userData.type = "negY", Nt.userData.type = "negZ", this.add(Zt), this.add(wt), this.add(Vt), this.add(Wt), this.add(It), this.add(Nt), le.push(Zt), le.push(wt), le.push(Vt), le.push(Wt), le.push(It), le.push(Nt);
43457
- const Kt = new Vector3(), jt = 128, n0 = 2 * Math.PI;
43457
+ const Ft = new Vector3(), jt = 128, n0 = 2 * Math.PI;
43458
43458
  this.render = function(H0) {
43459
- this.quaternion.copy(e.quaternion).invert(), this.updateMatrixWorld(), Kt.set(0, 0, 1), Kt.applyQuaternion(e.quaternion);
43459
+ this.quaternion.copy(e.quaternion).invert(), this.updateMatrixWorld(), Ft.set(0, 0, 1), Ft.applyQuaternion(e.quaternion);
43460
43460
  const bi = n.offsetWidth - jt, b0 = H0.isWebGPURenderer ? n.offsetHeight - jt : 0;
43461
- H0.clearDepth(), H0.getViewport(Ft), H0.setViewport(bi, b0, jt, jt), H0.render(this, ke), H0.setViewport(Ft.x, Ft.y, Ft.z, Ft.w);
43461
+ H0.clearDepth(), H0.getViewport(Kt), H0.setViewport(bi, b0, jt, jt), H0.render(this, ke), H0.setViewport(Kt.x, Kt.y, Kt.z, Kt.w);
43462
43462
  };
43463
- const s0 = new Vector3(), qt = new Quaternion(), Ht = new Quaternion(), $t = new Quaternion(), Ft = new Vector4();
43463
+ const s0 = new Vector3(), qt = new Quaternion(), Ht = new Quaternion(), $t = new Quaternion(), Kt = new Vector4();
43464
43464
  let e0 = 0;
43465
43465
  this.handleClick = function(H0) {
43466
43466
  if (this.animating === !0) return !1;
@@ -43975,23 +43975,23 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
43975
43975
  else if (Gt == 2) {
43976
43976
  var wt = bits(v, ze, 31) + 257, Vt = bits(v, ze + 10, 15) + 4, Wt = wt + bits(v, ze + 5, 31) + 1;
43977
43977
  ze += 14;
43978
- for (var It = new u8(Wt), Nt = new u8(19), Kt = 0; Kt < Vt; ++Kt)
43979
- Nt[clim[Kt]] = bits(v, ze + Kt * 3, 7);
43978
+ for (var It = new u8(Wt), Nt = new u8(19), Ft = 0; Ft < Vt; ++Ft)
43979
+ Nt[clim[Ft]] = bits(v, ze + Ft * 3, 7);
43980
43980
  ze += Vt * 3;
43981
- for (var jt = max(Nt), n0 = (1 << jt) - 1, s0 = hMap(Nt, jt, 1), Kt = 0; Kt < Wt; ) {
43981
+ for (var jt = max(Nt), n0 = (1 << jt) - 1, s0 = hMap(Nt, jt, 1), Ft = 0; Ft < Wt; ) {
43982
43982
  var qt = s0[bits(v, ze, n0)];
43983
43983
  ze += qt & 15;
43984
43984
  var xt = qt >> 4;
43985
43985
  if (xt < 16)
43986
- It[Kt++] = xt;
43986
+ It[Ft++] = xt;
43987
43987
  else {
43988
43988
  var Ht = 0, $t = 0;
43989
- for (xt == 16 ? ($t = 3 + bits(v, ze, 3), ze += 2, Ht = It[Kt - 1]) : xt == 17 ? ($t = 3 + bits(v, ze, 7), ze += 3) : xt == 18 && ($t = 11 + bits(v, ze, 127), ze += 7); $t--; )
43990
- It[Kt++] = Ht;
43989
+ for (xt == 16 ? ($t = 3 + bits(v, ze, 3), ze += 2, Ht = It[Ft - 1]) : xt == 17 ? ($t = 3 + bits(v, ze, 7), ze += 3) : xt == 18 && ($t = 11 + bits(v, ze, 127), ze += 7); $t--; )
43990
+ It[Ft++] = Ht;
43991
43991
  }
43992
43992
  }
43993
- var Ft = It.subarray(0, wt), e0 = It.subarray(wt);
43994
- Lt = max(Ft), bt = max(e0), Fe = hMap(Ft, Lt, 1), mt = hMap(e0, bt, 1);
43993
+ var Kt = It.subarray(0, wt), e0 = It.subarray(wt);
43994
+ Lt = max(Kt), bt = max(e0), Fe = hMap(Kt, Lt, 1), mt = hMap(e0, bt, 1);
43995
43995
  } else
43996
43996
  err(1);
43997
43997
  else {
@@ -44023,8 +44023,8 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
44023
44023
  } else {
44024
44024
  var H0 = J0 - 254;
44025
44025
  if (J0 > 264) {
44026
- var Kt = J0 - 257, bi = fleb[Kt];
44027
- H0 = bits(v, ze, (1 << bi) - 1) + fl[Kt], ze += bi;
44026
+ var Ft = J0 - 257, bi = fleb[Ft];
44027
+ H0 = bits(v, ze, (1 << bi) - 1) + fl[Ft], ze += bi;
44028
44028
  }
44029
44029
  var b0 = mt[bits16(v, ze) & d0], V0 = b0 >> 4;
44030
44030
  b0 || err(3), ze += b0 & 15;
@@ -44087,7 +44087,7 @@ class EXRLoader extends DataTextureLoader {
44087
44087
  for (; i0 < 65536; ) kt[i0++] = 0;
44088
44088
  return o0;
44089
44089
  }
44090
- function Kt(Yt) {
44090
+ function Ft(Yt) {
44091
44091
  for (let kt = 0; kt < 16384; kt++)
44092
44092
  Yt[kt] = {}, Yt[kt].len = 0, Yt[kt].lit = 0, Yt[kt].p = null;
44093
44093
  }
@@ -44140,12 +44140,12 @@ class EXRLoader extends DataTextureLoader {
44140
44140
  function $t(Yt) {
44141
44141
  return Yt & 63;
44142
44142
  }
44143
- function Ft(Yt) {
44143
+ function Kt(Yt) {
44144
44144
  return Yt >> 6;
44145
44145
  }
44146
44146
  function e0(Yt, kt, i0, o0) {
44147
44147
  for (; kt <= i0; kt++) {
44148
- const c0 = Ft(Yt[kt]), h0 = $t(Yt[kt]);
44148
+ const c0 = Kt(Yt[kt]), h0 = $t(Yt[kt]);
44149
44149
  if (c0 >> h0)
44150
44150
  throw new Error("Invalid table entry");
44151
44151
  if (h0 > 14) {
@@ -44215,13 +44215,13 @@ class EXRLoader extends DataTextureLoader {
44215
44215
  for (M0 >>= 1, w0 = M0, M0 >>= 1; M0 >= 1; ) {
44216
44216
  U0 = 0;
44217
44217
  const N0 = U0 + h0 * (c0 - w0), $0 = h0 * M0, Ri = h0 * w0, vi = o0 * M0, Li = o0 * w0;
44218
- let Vi, Zi, Fi, Ki;
44218
+ let Vi, Zi, Ki, Fi;
44219
44219
  for (; U0 <= N0; U0 += Ri) {
44220
44220
  let Di = U0;
44221
44221
  const Hi = U0 + o0 * (i0 - w0);
44222
44222
  for (; Di <= Hi; Di += Li) {
44223
44223
  const ji = Di + vi, nn = Di + $0, Yi = nn + vi;
44224
- T0 ? (V0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Fi = b0.b, V0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Ki = b0.b, V0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, V0(Fi, Ki), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b) : (D0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Fi = b0.b, D0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Ki = b0.b, D0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, D0(Fi, Ki), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b);
44224
+ T0 ? (V0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Ki = b0.b, V0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Fi = b0.b, V0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, V0(Ki, Fi), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b) : (D0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Ki = b0.b, D0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Fi = b0.b, D0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, D0(Ki, Fi), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b);
44225
44225
  }
44226
44226
  if (i0 & M0) {
44227
44227
  const ji = Di + $0;
@@ -44256,7 +44256,7 @@ class EXRLoader extends DataTextureLoader {
44256
44256
  const Vi = $t(Yt[vi.p[Li]]);
44257
44257
  for (; w0 < Vi && o0.value < N0; )
44258
44258
  d0(M0, w0, i0, o0), M0 = u0.c, w0 = u0.lc;
44259
- if (w0 >= Vi && Ft(Yt[vi.p[Li]]) == (M0 >> w0 - Vi & (1 << Vi) - 1)) {
44259
+ if (w0 >= Vi && Kt(Yt[vi.p[Li]]) == (M0 >> w0 - Vi & (1 << Vi) - 1)) {
44260
44260
  w0 -= Vi, J0(vi.p[Li], h0, M0, w0, i0, o0, T0, G0, U0), M0 = _0.c, w0 = _0.lc;
44261
44261
  break;
44262
44262
  }
@@ -44282,7 +44282,7 @@ class EXRLoader extends DataTextureLoader {
44282
44282
  if (i0.value += 4, G0 < 0 || G0 >= 65537 || M0 < 0 || M0 >= 65537)
44283
44283
  throw new Error("Something wrong with HUF_ENCSIZE");
44284
44284
  const U0 = new Array(65537), N0 = new Array(16384);
44285
- Kt(N0);
44285
+ Ft(N0);
44286
44286
  const $0 = o0 - (i0.value - T0);
44287
44287
  if (Ht(Yt, i0, $0, G0, M0, U0), w0 > 8 * (o0 - (i0.value - T0)))
44288
44288
  throw new Error("Something wrong with hufUncompress");
@@ -44304,7 +44304,7 @@ class EXRLoader extends DataTextureLoader {
44304
44304
  for (; !(c0 > h0 || (kt[c0++] = Yt[i0++], c0 > h0)); )
44305
44305
  kt[c0++] = Yt[o0++];
44306
44306
  }
44307
- function K0(Yt) {
44307
+ function F0(Yt) {
44308
44308
  let kt = Yt.byteLength;
44309
44309
  const i0 = new Array();
44310
44310
  let o0 = 0;
@@ -44326,11 +44326,11 @@ class EXRLoader extends DataTextureLoader {
44326
44326
  }
44327
44327
  return i0;
44328
44328
  }
44329
- function F0(Yt, kt, i0, o0, c0, h0) {
44329
+ function K0(Yt, kt, i0, o0, c0, h0) {
44330
44330
  let l0 = new DataView(h0.buffer);
44331
- const T0 = i0[Yt.idx[0]].width, G0 = i0[Yt.idx[0]].height, M0 = 3, w0 = Math.floor(T0 / 8), U0 = Math.ceil(T0 / 8), N0 = Math.ceil(G0 / 8), $0 = T0 - (U0 - 1) * 8, Ri = G0 - (N0 - 1) * 8, vi = { value: 0 }, Li = new Array(M0), Vi = new Array(M0), Zi = new Array(M0), Fi = new Array(M0), Ki = new Array(M0);
44331
+ const T0 = i0[Yt.idx[0]].width, G0 = i0[Yt.idx[0]].height, M0 = 3, w0 = Math.floor(T0 / 8), U0 = Math.ceil(T0 / 8), N0 = Math.ceil(G0 / 8), $0 = T0 - (U0 - 1) * 8, Ri = G0 - (N0 - 1) * 8, vi = { value: 0 }, Li = new Array(M0), Vi = new Array(M0), Zi = new Array(M0), Ki = new Array(M0), Fi = new Array(M0);
44332
44332
  for (let Hi = 0; Hi < M0; ++Hi)
44333
- Ki[Hi] = kt[Yt.idx[Hi]], Li[Hi] = Hi < 1 ? 0 : Li[Hi - 1] + U0 * N0, Vi[Hi] = new Float32Array(64), Zi[Hi] = new Uint16Array(64), Fi[Hi] = new Uint16Array(U0 * 64);
44333
+ Fi[Hi] = kt[Yt.idx[Hi]], Li[Hi] = Hi < 1 ? 0 : Li[Hi - 1] + U0 * N0, Vi[Hi] = new Float32Array(64), Zi[Hi] = new Uint16Array(64), Ki[Hi] = new Uint16Array(U0 * 64);
44334
44334
  for (let Hi = 0; Hi < N0; ++Hi) {
44335
44335
  let ji = 8;
44336
44336
  Hi == N0 - 1 && (ji = Ri);
@@ -44341,23 +44341,23 @@ class EXRLoader extends DataTextureLoader {
44341
44341
  Zi[Ji].fill(0), Zi[Ji][0] = c0[Li[Ji]++], Q0(vi, o0, Zi[Ji]), S0(Zi[Ji], Vi[Ji]), L0(Vi[Ji]);
44342
44342
  A0(Vi);
44343
44343
  for (let Ji = 0; Ji < M0; ++Ji)
44344
- B0(Vi[Ji], Fi[Ji], Bi * 64);
44344
+ B0(Vi[Ji], Ki[Ji], Bi * 64);
44345
44345
  }
44346
44346
  let Yi = 0;
44347
44347
  for (let Bi = 0; Bi < M0; ++Bi) {
44348
44348
  const Ji = i0[Yt.idx[Bi]].type;
44349
44349
  for (let qi = 8 * Hi; qi < 8 * Hi + ji; ++qi) {
44350
- Yi = Ki[Bi][qi];
44350
+ Yi = Fi[Bi][qi];
44351
44351
  for (let on = 0; on < w0; ++on) {
44352
44352
  const ln = on * 64 + (qi & 7) * 8;
44353
- l0.setUint16(Yi + 0 * 2 * Ji, Fi[Bi][ln + 0], !0), l0.setUint16(Yi + 1 * 2 * Ji, Fi[Bi][ln + 1], !0), l0.setUint16(Yi + 2 * 2 * Ji, Fi[Bi][ln + 2], !0), l0.setUint16(Yi + 3 * 2 * Ji, Fi[Bi][ln + 3], !0), l0.setUint16(Yi + 4 * 2 * Ji, Fi[Bi][ln + 4], !0), l0.setUint16(Yi + 5 * 2 * Ji, Fi[Bi][ln + 5], !0), l0.setUint16(Yi + 6 * 2 * Ji, Fi[Bi][ln + 6], !0), l0.setUint16(Yi + 7 * 2 * Ji, Fi[Bi][ln + 7], !0), Yi += 8 * 2 * Ji;
44353
+ l0.setUint16(Yi + 0 * 2 * Ji, Ki[Bi][ln + 0], !0), l0.setUint16(Yi + 1 * 2 * Ji, Ki[Bi][ln + 1], !0), l0.setUint16(Yi + 2 * 2 * Ji, Ki[Bi][ln + 2], !0), l0.setUint16(Yi + 3 * 2 * Ji, Ki[Bi][ln + 3], !0), l0.setUint16(Yi + 4 * 2 * Ji, Ki[Bi][ln + 4], !0), l0.setUint16(Yi + 5 * 2 * Ji, Ki[Bi][ln + 5], !0), l0.setUint16(Yi + 6 * 2 * Ji, Ki[Bi][ln + 6], !0), l0.setUint16(Yi + 7 * 2 * Ji, Ki[Bi][ln + 7], !0), Yi += 8 * 2 * Ji;
44354
44354
  }
44355
44355
  }
44356
44356
  if (w0 != U0)
44357
44357
  for (let qi = 8 * Hi; qi < 8 * Hi + ji; ++qi) {
44358
- const on = Ki[Bi][qi] + 8 * w0 * 2 * Ji, ln = w0 * 64 + (qi & 7) * 8;
44358
+ const on = Fi[Bi][qi] + 8 * w0 * 2 * Ji, ln = w0 * 64 + (qi & 7) * 8;
44359
44359
  for (let hn = 0; hn < nn; ++hn)
44360
- l0.setUint16(on + hn * 2 * Ji, Fi[Bi][ln + hn], !0);
44360
+ l0.setUint16(on + hn * 2 * Ji, Ki[Bi][ln + hn], !0);
44361
44361
  }
44362
44362
  }
44363
44363
  }
@@ -44368,7 +44368,7 @@ class EXRLoader extends DataTextureLoader {
44368
44368
  const ji = i0[Yt.idx[Hi]].type;
44369
44369
  if (i0[Hi].type == 2)
44370
44370
  for (let nn = 0; nn < G0; ++nn) {
44371
- const Yi = Ki[Hi][nn];
44371
+ const Yi = Fi[Hi][nn];
44372
44372
  for (let Bi = 0; Bi < T0; ++Bi)
44373
44373
  Di[Bi] = l0.getUint16(Yi + Bi * 2 * ji, !0);
44374
44374
  for (let Bi = 0; Bi < T0; ++Bi)
@@ -44379,24 +44379,24 @@ class EXRLoader extends DataTextureLoader {
44379
44379
  function I0(Yt, kt, i0, o0, c0, h0) {
44380
44380
  const l0 = new DataView(h0.buffer), T0 = i0[Yt], G0 = T0.width, M0 = T0.height, w0 = Math.ceil(G0 / 8), U0 = Math.ceil(M0 / 8), N0 = Math.floor(G0 / 8), $0 = G0 - (w0 - 1) * 8, Ri = M0 - (U0 - 1) * 8, vi = { value: 0 };
44381
44381
  let Li = 0;
44382
- const Vi = new Float32Array(64), Zi = new Uint16Array(64), Fi = new Uint16Array(w0 * 64);
44383
- for (let Ki = 0; Ki < U0; ++Ki) {
44382
+ const Vi = new Float32Array(64), Zi = new Uint16Array(64), Ki = new Uint16Array(w0 * 64);
44383
+ for (let Fi = 0; Fi < U0; ++Fi) {
44384
44384
  let Di = 8;
44385
- Ki == U0 - 1 && (Di = Ri);
44385
+ Fi == U0 - 1 && (Di = Ri);
44386
44386
  for (let Hi = 0; Hi < w0; ++Hi)
44387
- Zi.fill(0), Zi[0] = c0[Li++], Q0(vi, o0, Zi), S0(Zi, Vi), L0(Vi), B0(Vi, Fi, Hi * 64);
44388
- for (let Hi = 8 * Ki; Hi < 8 * Ki + Di; ++Hi) {
44387
+ Zi.fill(0), Zi[0] = c0[Li++], Q0(vi, o0, Zi), S0(Zi, Vi), L0(Vi), B0(Vi, Ki, Hi * 64);
44388
+ for (let Hi = 8 * Fi; Hi < 8 * Fi + Di; ++Hi) {
44389
44389
  let ji = kt[Yt][Hi];
44390
44390
  for (let nn = 0; nn < N0; ++nn) {
44391
44391
  const Yi = nn * 64 + (Hi & 7) * 8;
44392
44392
  for (let Bi = 0; Bi < 8; ++Bi)
44393
- l0.setUint16(ji + Bi * 2 * T0.type, Fi[Yi + Bi], !0);
44393
+ l0.setUint16(ji + Bi * 2 * T0.type, Ki[Yi + Bi], !0);
44394
44394
  ji += 8 * 2 * T0.type;
44395
44395
  }
44396
44396
  if (w0 != N0) {
44397
44397
  const nn = N0 * 64 + (Hi & 7) * 8;
44398
44398
  for (let Yi = 0; Yi < $0; ++Yi)
44399
- l0.setUint16(ji + Yi * 2 * T0.type, Fi[nn + Yi], !0);
44399
+ l0.setUint16(ji + Yi * 2 * T0.type, Ki[nn + Yi], !0);
44400
44400
  }
44401
44401
  }
44402
44402
  }
@@ -44436,7 +44436,7 @@ class EXRLoader extends DataTextureLoader {
44436
44436
  return new DataView(Yt.array.buffer, Yt.offset.value, Yt.size);
44437
44437
  }
44438
44438
  function m0(Yt) {
44439
- const kt = Yt.viewer.buffer.slice(Yt.offset.value, Yt.offset.value + Yt.size), i0 = new Uint8Array(K0(kt)), o0 = new Uint8Array(i0.length);
44439
+ const kt = Yt.viewer.buffer.slice(Yt.offset.value, Yt.offset.value + Yt.size), i0 = new Uint8Array(F0(kt)), o0 = new Uint8Array(i0.length);
44440
44440
  return a0(i0), P0(i0, o0), new DataView(o0.buffer);
44441
44441
  }
44442
44442
  function v0(Yt) {
@@ -44525,11 +44525,11 @@ class EXRLoader extends DataTextureLoader {
44525
44525
  const h0 = new Array();
44526
44526
  let l0 = Pi(kt, i0) - 2;
44527
44527
  for (; l0 > 0; ) {
44528
- const vi = yi(kt.buffer, i0), Li = Gi(kt, i0), Vi = Li >> 2 & 3, Zi = (Li >> 4) - 1, Fi = new Int8Array([Zi])[0], Ki = Gi(kt, i0);
44528
+ const vi = yi(kt.buffer, i0), Li = Gi(kt, i0), Vi = Li >> 2 & 3, Zi = (Li >> 4) - 1, Ki = new Int8Array([Zi])[0], Fi = Gi(kt, i0);
44529
44529
  h0.push({
44530
44530
  name: vi,
44531
- index: Fi,
44532
- type: Ki,
44531
+ index: Ki,
44532
+ type: Fi,
44533
44533
  compression: Vi
44534
44534
  }), l0 -= vi.length + 3;
44535
44535
  }
@@ -44569,7 +44569,7 @@ class EXRLoader extends DataTextureLoader {
44569
44569
  }
44570
44570
  if (c0.rleRawSize > 0) {
44571
44571
  const vi = Yt.array.slice(i0.value, i0.value + c0.rleCompressedSize), Li = unzlibSync(vi);
44572
- N0 = K0(Li.buffer), i0.value += c0.rleCompressedSize;
44572
+ N0 = F0(Li.buffer), i0.value += c0.rleCompressedSize;
44573
44573
  }
44574
44574
  let $0 = 0;
44575
44575
  const Ri = new Array(G0.length);
@@ -44578,18 +44578,18 @@ class EXRLoader extends DataTextureLoader {
44578
44578
  for (let vi = 0; vi < Yt.lines; ++vi)
44579
44579
  for (let Li = 0; Li < G0.length; ++Li)
44580
44580
  Ri[Li].push($0), $0 += G0[Li].width * Yt.type * 2;
44581
- M0.idx[0] !== void 0 && G0[M0.idx[0]] && F0(M0, Ri, G0, w0, U0, o0);
44581
+ M0.idx[0] !== void 0 && G0[M0.idx[0]] && K0(M0, Ri, G0, w0, U0, o0);
44582
44582
  for (let vi = 0; vi < G0.length; ++vi) {
44583
44583
  const Li = G0[vi];
44584
44584
  if (!Li.decoded)
44585
44585
  switch (Li.compression) {
44586
44586
  case 2:
44587
44587
  let Vi = 0, Zi = 0;
44588
- for (let Fi = 0; Fi < Yt.lines; ++Fi) {
44589
- let Ki = Ri[vi][Vi];
44588
+ for (let Ki = 0; Ki < Yt.lines; ++Ki) {
44589
+ let Fi = Ri[vi][Vi];
44590
44590
  for (let Di = 0; Di < Li.width; ++Di) {
44591
44591
  for (let Hi = 0; Hi < 2 * Li.type; ++Hi)
44592
- o0[Ki++] = N0[Zi + Hi * Li.width * Li.height];
44592
+ o0[Fi++] = N0[Zi + Hi * Li.width * Li.height];
44593
44593
  Zi++;
44594
44594
  }
44595
44595
  Vi++;
@@ -44823,8 +44823,8 @@ class EXRLoader extends DataTextureLoader {
44823
44823
  i0.value = N0 + vi;
44824
44824
  const Vi = (Yt.height - (1 + T0 + U0)) * Yt.outLineWidth;
44825
44825
  for (let Zi = 0; Zi < Yt.columns; Zi++) {
44826
- const Fi = Vi + (Zi + l0) * Yt.outputChannels + Li;
44827
- Yt.byteArray[Fi] = Yt.getter(w0, i0);
44826
+ const Ki = Vi + (Zi + l0) * Yt.outputChannels + Li;
44827
+ Yt.byteArray[Ki] = Yt.getter(w0, i0);
44828
44828
  }
44829
44829
  }
44830
44830
  }
@@ -46523,8 +46523,8 @@ class GLTFParser {
46523
46523
  Zt.updateMatrix && Zt.updateMatrix();
46524
46524
  const Nt = r._createAnimationTracks(Zt, wt, Vt, Wt, It);
46525
46525
  if (Nt)
46526
- for (let Kt = 0; Kt < Nt.length; Kt++)
46527
- Ue.push(Nt[Kt]);
46526
+ for (let Ft = 0; Ft < Nt.length; Ft++)
46527
+ Ue.push(Nt[Ft]);
46528
46528
  }
46529
46529
  const Gt = new AnimationClip(w, void 0, Ue);
46530
46530
  return assignExtrasToUserData(Gt, C), Gt;
@@ -46905,13 +46905,13 @@ if (typeof document != "undefined") {
46905
46905
  return function(Fe, mt, Lt, bt) {
46906
46906
  var Ue = (Fe[0] + "_" + Fe[1] + "_" + mt[0] + "_" + mt[1] + "_" + Lt[0] + "_" + Lt[1] + "_" + bt[0] + "_" + bt[1]).replace(/\./g, "p");
46907
46907
  if (!ke[Ue]) {
46908
- var Gt = getDefaultCurveSegments(), xt, Xt, Zt, wt, Vt, Wt = 0, It, Nt, Kt = null;
46908
+ var Gt = getDefaultCurveSegments(), xt, Xt, Zt, wt, Vt, Wt = 0, It, Nt, Ft = null;
46909
46909
  Fe.length === 2 && (Fe[0] !== mt[0] || Fe[1] !== mt[1]) && e(Fe[0], Fe[1], mt[0], mt[1], Fe[0] + Lt[0], Fe[1] + Lt[1]) && e(Fe[0], Fe[1], mt[0], mt[1], mt[0] + bt[0], mt[1] + bt[1]) && (Gt = 2);
46910
46910
  var jt = new w(Gt);
46911
46911
  for (Zt = Lt.length, xt = 0; xt < Gt; xt += 1) {
46912
46912
  for (Nt = createSizedArray(Zt), Vt = xt / (Gt - 1), It = 0, Xt = 0; Xt < Zt; Xt += 1)
46913
- wt = bmPow(1 - Vt, 3) * Fe[Xt] + 3 * bmPow(1 - Vt, 2) * Vt * (Fe[Xt] + Lt[Xt]) + 3 * (1 - Vt) * bmPow(Vt, 2) * (mt[Xt] + bt[Xt]) + bmPow(Vt, 3) * mt[Xt], Nt[Xt] = wt, Kt !== null && (It += bmPow(Nt[Xt] - Kt[Xt], 2));
46914
- It = bmSqrt(It), Wt += It, jt.points[xt] = new E(It, Nt), Kt = Nt;
46913
+ wt = bmPow(1 - Vt, 3) * Fe[Xt] + 3 * bmPow(1 - Vt, 2) * Vt * (Fe[Xt] + Lt[Xt]) + 3 * (1 - Vt) * bmPow(Vt, 2) * (mt[Xt] + bt[Xt]) + bmPow(Vt, 3) * mt[Xt], Nt[Xt] = wt, Ft !== null && (It += bmPow(Nt[Xt] - Ft[Xt], 2));
46914
+ It = bmSqrt(It), Wt += It, jt.points[xt] = new E(It, Nt), Ft = Nt;
46915
46915
  }
46916
46916
  jt.segmentLength = Wt, ke[Ue] = jt;
46917
46917
  }
@@ -46939,9 +46939,9 @@ if (typeof document != "undefined") {
46939
46939
  bt < 0 ? bt = 0 : bt > 1 && (bt = 1);
46940
46940
  var xt = le(bt, Gt);
46941
46941
  Ue = Ue > 1 ? 1 : Ue;
46942
- var Xt = le(Ue, Gt), Zt, wt = ke.length, Vt = 1 - xt, Wt = 1 - Xt, It = Vt * Vt * Vt, Nt = xt * Vt * Vt * 3, Kt = xt * xt * Vt * 3, jt = xt * xt * xt, n0 = Vt * Vt * Wt, s0 = xt * Vt * Wt + Vt * xt * Wt + Vt * Vt * Xt, qt = xt * xt * Wt + Vt * xt * Xt + xt * Vt * Xt, Ht = xt * xt * Xt, $t = Vt * Wt * Wt, Ft = xt * Wt * Wt + Vt * Xt * Wt + Vt * Wt * Xt, e0 = xt * Xt * Wt + Vt * Xt * Xt + xt * Wt * Xt, u0 = xt * Xt * Xt, d0 = Wt * Wt * Wt, _0 = Xt * Wt * Wt + Wt * Xt * Wt + Wt * Wt * Xt, J0 = Xt * Xt * Wt + Wt * Xt * Xt + Xt * Wt * Xt, H0 = Xt * Xt * Xt;
46942
+ var Xt = le(Ue, Gt), Zt, wt = ke.length, Vt = 1 - xt, Wt = 1 - Xt, It = Vt * Vt * Vt, Nt = xt * Vt * Vt * 3, Ft = xt * xt * Vt * 3, jt = xt * xt * xt, n0 = Vt * Vt * Wt, s0 = xt * Vt * Wt + Vt * xt * Wt + Vt * Vt * Xt, qt = xt * xt * Wt + Vt * xt * Xt + xt * Vt * Xt, Ht = xt * xt * Xt, $t = Vt * Wt * Wt, Kt = xt * Wt * Wt + Vt * Xt * Wt + Vt * Wt * Xt, e0 = xt * Xt * Wt + Vt * Xt * Xt + xt * Wt * Xt, u0 = xt * Xt * Xt, d0 = Wt * Wt * Wt, _0 = Xt * Wt * Wt + Wt * Xt * Wt + Wt * Wt * Xt, J0 = Xt * Xt * Wt + Wt * Xt * Xt + Xt * Wt * Xt, H0 = Xt * Xt * Xt;
46943
46943
  for (Zt = 0; Zt < wt; Zt += 1)
46944
- Se[Zt * 4] = v.round((It * ke[Zt] + Nt * mt[Zt] + Kt * Lt[Zt] + jt * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 1] = v.round((n0 * ke[Zt] + s0 * mt[Zt] + qt * Lt[Zt] + Ht * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 2] = v.round(($t * ke[Zt] + Ft * mt[Zt] + e0 * Lt[Zt] + u0 * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 3] = v.round((d0 * ke[Zt] + _0 * mt[Zt] + J0 * Lt[Zt] + H0 * Fe[Zt]) * 1e3) / 1e3;
46944
+ Se[Zt * 4] = v.round((It * ke[Zt] + Nt * mt[Zt] + Ft * Lt[Zt] + jt * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 1] = v.round((n0 * ke[Zt] + s0 * mt[Zt] + qt * Lt[Zt] + Ht * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 2] = v.round(($t * ke[Zt] + Kt * mt[Zt] + e0 * Lt[Zt] + u0 * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 3] = v.round((d0 * ke[Zt] + _0 * mt[Zt] + J0 * Lt[Zt] + H0 * Fe[Zt]) * 1e3) / 1e3;
46945
46945
  return Se;
46946
46946
  }
46947
46947
  return {
@@ -47466,20 +47466,20 @@ if (typeof document != "undefined") {
47466
47466
  Xt.entropy ? [xt, Gt(v)] : xt === null ? Ue() : xt,
47467
47467
  3
47468
47468
  ), wt), Wt = new Fe(wt), It = function() {
47469
- for (var Nt = Wt.g(C), Kt = O, jt = 0; Nt < le; )
47470
- Nt = (Nt + jt) * r, Kt *= r, jt = Wt.g(1);
47469
+ for (var Nt = Wt.g(C), Ft = O, jt = 0; Nt < le; )
47470
+ Nt = (Nt + jt) * r, Ft *= r, jt = Wt.g(1);
47471
47471
  for (; Nt >= fe; )
47472
- Nt /= 2, Kt /= 2, jt >>>= 1;
47473
- return (Nt + jt) / Kt;
47472
+ Nt /= 2, Ft /= 2, jt >>>= 1;
47473
+ return (Nt + jt) / Ft;
47474
47474
  };
47475
47475
  return It.int32 = function() {
47476
47476
  return Wt.g(4) | 0;
47477
47477
  }, It.quick = function() {
47478
47478
  return Wt.g(4) / 4294967296;
47479
- }, It.double = It, bt(Gt(Wt.S), v), (Xt.pass || Zt || function(Nt, Kt, jt, n0) {
47479
+ }, It.double = It, bt(Gt(Wt.S), v), (Xt.pass || Zt || function(Nt, Ft, jt, n0) {
47480
47480
  return n0 && (n0.S && mt(n0, Wt), Nt.state = function() {
47481
47481
  return mt(Wt, {});
47482
- }), jt ? (e[E] = Nt, Kt) : Nt;
47482
+ }), jt ? (e[E] = Nt, Ft) : Nt;
47483
47483
  })(
47484
47484
  It,
47485
47485
  Vt,
@@ -47495,8 +47495,8 @@ if (typeof document != "undefined") {
47495
47495
  for (Vt = 0; Vt < r; Vt++)
47496
47496
  It[Vt] = It[Wt = Se & Wt + xt[Vt % Zt] + (Xt = It[Vt])], It[Wt] = Xt;
47497
47497
  wt.g = function(Nt) {
47498
- for (var Kt, jt = 0, n0 = wt.i, s0 = wt.j, qt = wt.S; Nt--; )
47499
- Kt = qt[n0 = Se & n0 + 1], jt = jt * r + qt[Se & (qt[n0] = qt[s0 = Se & s0 + Kt]) + (qt[s0] = Kt)];
47498
+ for (var Ft, jt = 0, n0 = wt.i, s0 = wt.j, qt = wt.S; Nt--; )
47499
+ Ft = qt[n0 = Se & n0 + 1], jt = jt * r + qt[Se & (qt[n0] = qt[s0 = Se & s0 + Ft]) + (qt[s0] = Ft)];
47500
47500
  return wt.i = n0, wt.j = s0, jt;
47501
47501
  };
47502
47502
  }
@@ -47551,13 +47551,13 @@ if (typeof document != "undefined") {
47551
47551
  if (Vt % 2 !== 0)
47552
47552
  return this.getValueAtTime((Gt - (Lt - xt) % Gt + xt) / this.comp.globalData.frameRate, 0);
47553
47553
  } else if (ke === "offset") {
47554
- var Wt = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime(((Lt - xt) % Gt + xt) / this.comp.globalData.frameRate, 0), Kt = Math.floor((Lt - xt) / Gt);
47554
+ var Wt = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime(((Lt - xt) % Gt + xt) / this.comp.globalData.frameRate, 0), Ft = Math.floor((Lt - xt) / Gt);
47555
47555
  if (this.pv.length) {
47556
47556
  for (wt = new Array(Wt.length), Zt = wt.length, Xt = 0; Xt < Zt; Xt += 1)
47557
- wt[Xt] = (It[Xt] - Wt[Xt]) * Kt + Nt[Xt];
47557
+ wt[Xt] = (It[Xt] - Wt[Xt]) * Ft + Nt[Xt];
47558
47558
  return wt;
47559
47559
  }
47560
- return (It - Wt) * Kt + Nt;
47560
+ return (It - Wt) * Ft + Nt;
47561
47561
  } else if (ke === "continue") {
47562
47562
  var jt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), n0 = this.getValueAtTime((Ue - 1e-3) / this.comp.globalData.frameRate, 0);
47563
47563
  if (this.pv.length) {
@@ -47584,13 +47584,13 @@ if (typeof document != "undefined") {
47584
47584
  if (Vt % 2 === 0)
47585
47585
  return this.getValueAtTime(((Ue - Lt) % Gt + Ue) / this.comp.globalData.frameRate, 0);
47586
47586
  } else if (ke === "offset") {
47587
- var Wt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime((Gt - (Ue - Lt) % Gt + Ue) / this.comp.globalData.frameRate, 0), Kt = Math.floor((Ue - Lt) / Gt) + 1;
47587
+ var Wt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime((Gt - (Ue - Lt) % Gt + Ue) / this.comp.globalData.frameRate, 0), Ft = Math.floor((Ue - Lt) / Gt) + 1;
47588
47588
  if (this.pv.length) {
47589
47589
  for (wt = new Array(Wt.length), Zt = wt.length, Xt = 0; Xt < Zt; Xt += 1)
47590
- wt[Xt] = Nt[Xt] - (It[Xt] - Wt[Xt]) * Kt;
47590
+ wt[Xt] = Nt[Xt] - (It[Xt] - Wt[Xt]) * Ft;
47591
47591
  return wt;
47592
47592
  }
47593
- return Nt - (It - Wt) * Kt;
47593
+ return Nt - (It - Wt) * Ft;
47594
47594
  } else if (ke === "continue") {
47595
47595
  var jt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), n0 = this.getValueAtTime((Ue + 1e-3) / this.comp.globalData.frameRate, 0);
47596
47596
  if (this.pv.length) {
@@ -47945,10 +47945,10 @@ if (typeof document != "undefined") {
47945
47945
  r || (r = E(function(Fe) {
47946
47946
  function mt() {
47947
47947
  function bt(qt, Ht) {
47948
- var $t, Ft, e0 = qt.length, u0, d0, _0, J0;
47949
- for (Ft = 0; Ft < e0; Ft += 1)
47950
- if ($t = qt[Ft], "ks" in $t && !$t.completed) {
47951
- if ($t.completed = !0, $t.tt && (qt[Ft - 1].td = $t.tt), $t.hasMask) {
47948
+ var $t, Kt, e0 = qt.length, u0, d0, _0, J0;
47949
+ for (Kt = 0; Kt < e0; Kt += 1)
47950
+ if ($t = qt[Kt], "ks" in $t && !$t.completed) {
47951
+ if ($t.completed = !0, $t.tt && (qt[Kt - 1].td = $t.tt), $t.hasMask) {
47952
47952
  var H0 = $t.masksProperties;
47953
47953
  for (d0 = H0.length, u0 = 0; u0 < d0; u0 += 1)
47954
47954
  if (H0[u0].pt.k.i)
@@ -47962,13 +47962,13 @@ if (typeof document != "undefined") {
47962
47962
  }
47963
47963
  function Ue(qt, Ht) {
47964
47964
  if (qt) {
47965
- var $t = 0, Ft = qt.length;
47966
- for ($t = 0; $t < Ft; $t += 1)
47965
+ var $t = 0, Kt = qt.length;
47966
+ for ($t = 0; $t < Kt; $t += 1)
47967
47967
  qt[$t].t === 1 && (qt[$t].data.layers = xt(qt[$t].data.refId, Ht), bt(qt[$t].data.layers, Ht));
47968
47968
  }
47969
47969
  }
47970
47970
  function Gt(qt, Ht) {
47971
- for (var $t = 0, Ft = Ht.length; $t < Ft; ) {
47971
+ for (var $t = 0, Kt = Ht.length; $t < Kt; ) {
47972
47972
  if (Ht[$t].id === qt)
47973
47973
  return Ht[$t];
47974
47974
  $t += 1;
@@ -47980,14 +47980,14 @@ if (typeof document != "undefined") {
47980
47980
  return $t ? $t.layers.__used ? JSON.parse(JSON.stringify($t.layers)) : ($t.layers.__used = !0, $t.layers) : null;
47981
47981
  }
47982
47982
  function Xt(qt) {
47983
- var Ht, $t = qt.length, Ft, e0;
47983
+ var Ht, $t = qt.length, Kt, e0;
47984
47984
  for (Ht = $t - 1; Ht >= 0; Ht -= 1)
47985
47985
  if (qt[Ht].ty === "sh")
47986
47986
  if (qt[Ht].ks.k.i)
47987
47987
  Zt(qt[Ht].ks.k);
47988
47988
  else
47989
- for (e0 = qt[Ht].ks.k.length, Ft = 0; Ft < e0; Ft += 1)
47990
- qt[Ht].ks.k[Ft].s && Zt(qt[Ht].ks.k[Ft].s[0]), qt[Ht].ks.k[Ft].e && Zt(qt[Ht].ks.k[Ft].e[0]);
47989
+ for (e0 = qt[Ht].ks.k.length, Kt = 0; Kt < e0; Kt += 1)
47990
+ qt[Ht].ks.k[Kt].s && Zt(qt[Ht].ks.k[Kt].s[0]), qt[Ht].ks.k[Kt].e && Zt(qt[Ht].ks.k[Kt].e[0]);
47991
47991
  else qt[Ht].ty === "gr" && Xt(qt[Ht].it);
47992
47992
  }
47993
47993
  function Zt(qt) {
@@ -48001,9 +48001,9 @@ if (typeof document != "undefined") {
48001
48001
  }
48002
48002
  var Vt = /* @__PURE__ */ function() {
48003
48003
  var qt = [4, 4, 14];
48004
- function Ht(Ft) {
48005
- var e0 = Ft.t.d;
48006
- Ft.t.d = {
48004
+ function Ht(Kt) {
48005
+ var e0 = Kt.t.d;
48006
+ Kt.t.d = {
48007
48007
  k: [
48008
48008
  {
48009
48009
  s: e0,
@@ -48012,24 +48012,24 @@ if (typeof document != "undefined") {
48012
48012
  ]
48013
48013
  };
48014
48014
  }
48015
- function $t(Ft) {
48016
- var e0, u0 = Ft.length;
48015
+ function $t(Kt) {
48016
+ var e0, u0 = Kt.length;
48017
48017
  for (e0 = 0; e0 < u0; e0 += 1)
48018
- Ft[e0].ty === 5 && Ht(Ft[e0]);
48018
+ Kt[e0].ty === 5 && Ht(Kt[e0]);
48019
48019
  }
48020
- return function(Ft) {
48021
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48022
- var e0, u0 = Ft.assets.length;
48020
+ return function(Kt) {
48021
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48022
+ var e0, u0 = Kt.assets.length;
48023
48023
  for (e0 = 0; e0 < u0; e0 += 1)
48024
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48024
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48025
48025
  }
48026
48026
  };
48027
48027
  }(), Wt = /* @__PURE__ */ function() {
48028
48028
  var qt = [4, 7, 99];
48029
48029
  return function(Ht) {
48030
48030
  if (Ht.chars && !wt(qt, Ht.v)) {
48031
- var $t, Ft = Ht.chars.length;
48032
- for ($t = 0; $t < Ft; $t += 1) {
48031
+ var $t, Kt = Ht.chars.length;
48032
+ for ($t = 0; $t < Kt; $t += 1) {
48033
48033
  var e0 = Ht.chars[$t];
48034
48034
  e0.data && e0.data.shapes && (Xt(e0.data.shapes), e0.data.ip = 0, e0.data.op = 99999, e0.data.st = 0, e0.data.sr = 1, e0.data.ks = {
48035
48035
  p: { k: [0, 0], a: 0 },
@@ -48058,8 +48058,8 @@ if (typeof document != "undefined") {
48058
48058
  };
48059
48059
  }(), It = /* @__PURE__ */ function() {
48060
48060
  var qt = [5, 7, 15];
48061
- function Ht(Ft) {
48062
- var e0 = Ft.t.p;
48061
+ function Ht(Kt) {
48062
+ var e0 = Kt.t.p;
48063
48063
  typeof e0.a == "number" && (e0.a = {
48064
48064
  a: 0,
48065
48065
  k: e0.a
@@ -48071,61 +48071,61 @@ if (typeof document != "undefined") {
48071
48071
  k: e0.r
48072
48072
  });
48073
48073
  }
48074
- function $t(Ft) {
48075
- var e0, u0 = Ft.length;
48074
+ function $t(Kt) {
48075
+ var e0, u0 = Kt.length;
48076
48076
  for (e0 = 0; e0 < u0; e0 += 1)
48077
- Ft[e0].ty === 5 && Ht(Ft[e0]);
48077
+ Kt[e0].ty === 5 && Ht(Kt[e0]);
48078
48078
  }
48079
- return function(Ft) {
48080
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48081
- var e0, u0 = Ft.assets.length;
48079
+ return function(Kt) {
48080
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48081
+ var e0, u0 = Kt.assets.length;
48082
48082
  for (e0 = 0; e0 < u0; e0 += 1)
48083
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48083
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48084
48084
  }
48085
48085
  };
48086
48086
  }(), Nt = /* @__PURE__ */ function() {
48087
48087
  var qt = [4, 1, 9];
48088
- function Ht(Ft) {
48089
- var e0, u0 = Ft.length, d0, _0;
48088
+ function Ht(Kt) {
48089
+ var e0, u0 = Kt.length, d0, _0;
48090
48090
  for (e0 = 0; e0 < u0; e0 += 1)
48091
- if (Ft[e0].ty === "gr")
48092
- Ht(Ft[e0].it);
48093
- else if (Ft[e0].ty === "fl" || Ft[e0].ty === "st")
48094
- if (Ft[e0].c.k && Ft[e0].c.k[0].i)
48095
- for (_0 = Ft[e0].c.k.length, d0 = 0; d0 < _0; d0 += 1)
48096
- Ft[e0].c.k[d0].s && (Ft[e0].c.k[d0].s[0] /= 255, Ft[e0].c.k[d0].s[1] /= 255, Ft[e0].c.k[d0].s[2] /= 255, Ft[e0].c.k[d0].s[3] /= 255), Ft[e0].c.k[d0].e && (Ft[e0].c.k[d0].e[0] /= 255, Ft[e0].c.k[d0].e[1] /= 255, Ft[e0].c.k[d0].e[2] /= 255, Ft[e0].c.k[d0].e[3] /= 255);
48091
+ if (Kt[e0].ty === "gr")
48092
+ Ht(Kt[e0].it);
48093
+ else if (Kt[e0].ty === "fl" || Kt[e0].ty === "st")
48094
+ if (Kt[e0].c.k && Kt[e0].c.k[0].i)
48095
+ for (_0 = Kt[e0].c.k.length, d0 = 0; d0 < _0; d0 += 1)
48096
+ Kt[e0].c.k[d0].s && (Kt[e0].c.k[d0].s[0] /= 255, Kt[e0].c.k[d0].s[1] /= 255, Kt[e0].c.k[d0].s[2] /= 255, Kt[e0].c.k[d0].s[3] /= 255), Kt[e0].c.k[d0].e && (Kt[e0].c.k[d0].e[0] /= 255, Kt[e0].c.k[d0].e[1] /= 255, Kt[e0].c.k[d0].e[2] /= 255, Kt[e0].c.k[d0].e[3] /= 255);
48097
48097
  else
48098
- Ft[e0].c.k[0] /= 255, Ft[e0].c.k[1] /= 255, Ft[e0].c.k[2] /= 255, Ft[e0].c.k[3] /= 255;
48098
+ Kt[e0].c.k[0] /= 255, Kt[e0].c.k[1] /= 255, Kt[e0].c.k[2] /= 255, Kt[e0].c.k[3] /= 255;
48099
48099
  }
48100
- function $t(Ft) {
48101
- var e0, u0 = Ft.length;
48100
+ function $t(Kt) {
48101
+ var e0, u0 = Kt.length;
48102
48102
  for (e0 = 0; e0 < u0; e0 += 1)
48103
- Ft[e0].ty === 4 && Ht(Ft[e0].shapes);
48103
+ Kt[e0].ty === 4 && Ht(Kt[e0].shapes);
48104
48104
  }
48105
- return function(Ft) {
48106
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48107
- var e0, u0 = Ft.assets.length;
48105
+ return function(Kt) {
48106
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48107
+ var e0, u0 = Kt.assets.length;
48108
48108
  for (e0 = 0; e0 < u0; e0 += 1)
48109
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48109
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48110
48110
  }
48111
48111
  };
48112
- }(), Kt = /* @__PURE__ */ function() {
48112
+ }(), Ft = /* @__PURE__ */ function() {
48113
48113
  var qt = [4, 4, 18];
48114
- function Ht(Ft) {
48115
- var e0, u0 = Ft.length, d0, _0;
48114
+ function Ht(Kt) {
48115
+ var e0, u0 = Kt.length, d0, _0;
48116
48116
  for (e0 = u0 - 1; e0 >= 0; e0 -= 1)
48117
- if (Ft[e0].ty === "sh")
48118
- if (Ft[e0].ks.k.i)
48119
- Ft[e0].ks.k.c = Ft[e0].closed;
48117
+ if (Kt[e0].ty === "sh")
48118
+ if (Kt[e0].ks.k.i)
48119
+ Kt[e0].ks.k.c = Kt[e0].closed;
48120
48120
  else
48121
- for (_0 = Ft[e0].ks.k.length, d0 = 0; d0 < _0; d0 += 1)
48122
- Ft[e0].ks.k[d0].s && (Ft[e0].ks.k[d0].s[0].c = Ft[e0].closed), Ft[e0].ks.k[d0].e && (Ft[e0].ks.k[d0].e[0].c = Ft[e0].closed);
48123
- else Ft[e0].ty === "gr" && Ht(Ft[e0].it);
48121
+ for (_0 = Kt[e0].ks.k.length, d0 = 0; d0 < _0; d0 += 1)
48122
+ Kt[e0].ks.k[d0].s && (Kt[e0].ks.k[d0].s[0].c = Kt[e0].closed), Kt[e0].ks.k[d0].e && (Kt[e0].ks.k[d0].e[0].c = Kt[e0].closed);
48123
+ else Kt[e0].ty === "gr" && Ht(Kt[e0].it);
48124
48124
  }
48125
- function $t(Ft) {
48126
- var e0, u0, d0 = Ft.length, _0, J0, H0, bi;
48125
+ function $t(Kt) {
48126
+ var e0, u0, d0 = Kt.length, _0, J0, H0, bi;
48127
48127
  for (u0 = 0; u0 < d0; u0 += 1) {
48128
- if (e0 = Ft[u0], e0.hasMask) {
48128
+ if (e0 = Kt[u0], e0.hasMask) {
48129
48129
  var b0 = e0.masksProperties;
48130
48130
  for (J0 = b0.length, _0 = 0; _0 < J0; _0 += 1)
48131
48131
  if (b0[_0].pt.k.i)
@@ -48137,22 +48137,22 @@ if (typeof document != "undefined") {
48137
48137
  e0.ty === 4 && Ht(e0.shapes);
48138
48138
  }
48139
48139
  }
48140
- return function(Ft) {
48141
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48142
- var e0, u0 = Ft.assets.length;
48140
+ return function(Kt) {
48141
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48142
+ var e0, u0 = Kt.assets.length;
48143
48143
  for (e0 = 0; e0 < u0; e0 += 1)
48144
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48144
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48145
48145
  }
48146
48146
  };
48147
48147
  }();
48148
48148
  function jt(qt) {
48149
- qt.__complete || (Nt(qt), Vt(qt), Wt(qt), It(qt), Kt(qt), bt(qt.layers, qt.assets), Ue(qt.chars, qt.assets), qt.__complete = !0);
48149
+ qt.__complete || (Nt(qt), Vt(qt), Wt(qt), It(qt), Ft(qt), bt(qt.layers, qt.assets), Ue(qt.chars, qt.assets), qt.__complete = !0);
48150
48150
  }
48151
48151
  function n0(qt) {
48152
48152
  qt.t.a.length === 0 && "m" in qt.t.p;
48153
48153
  }
48154
48154
  var s0 = {};
48155
- return s0.completeData = jt, s0.checkColors = Nt, s0.checkChars = Wt, s0.checkPathProperties = It, s0.checkShapes = Kt, s0.completeLayers = bt, s0;
48155
+ return s0.completeData = jt, s0.checkColors = Nt, s0.checkChars = Wt, s0.checkPathProperties = It, s0.checkShapes = Ft, s0.completeLayers = bt, s0;
48156
48156
  }
48157
48157
  if (w.dataManager || (w.dataManager = mt()), w.assetLoader || (w.assetLoader = /* @__PURE__ */ function() {
48158
48158
  function bt(Gt) {
@@ -48697,25 +48697,25 @@ if (typeof document != "undefined") {
48697
48697
  const animationManager = function() {
48698
48698
  var v = {}, e = [], n = 0, r = 0, C = 0, w = !0, E = !1;
48699
48699
  function O(Ht) {
48700
- for (var $t = 0, Ft = Ht.target; $t < r; )
48701
- e[$t].animation === Ft && (e.splice($t, 1), $t -= 1, r -= 1, Ft.isPaused || ze()), $t += 1;
48700
+ for (var $t = 0, Kt = Ht.target; $t < r; )
48701
+ e[$t].animation === Kt && (e.splice($t, 1), $t -= 1, r -= 1, Kt.isPaused || ze()), $t += 1;
48702
48702
  }
48703
48703
  function le(Ht, $t) {
48704
48704
  if (!Ht)
48705
48705
  return null;
48706
- for (var Ft = 0; Ft < r; ) {
48707
- if (e[Ft].elem === Ht && e[Ft].elem !== null)
48708
- return e[Ft].animation;
48709
- Ft += 1;
48706
+ for (var Kt = 0; Kt < r; ) {
48707
+ if (e[Kt].elem === Ht && e[Kt].elem !== null)
48708
+ return e[Kt].animation;
48709
+ Kt += 1;
48710
48710
  }
48711
48711
  var e0 = new AnimationItem();
48712
48712
  return ke(e0, Ht), e0.setData(Ht, $t), e0;
48713
48713
  }
48714
48714
  function fe() {
48715
- var Ht, $t = e.length, Ft = [];
48715
+ var Ht, $t = e.length, Kt = [];
48716
48716
  for (Ht = 0; Ht < $t; Ht += 1)
48717
- Ft.push(e[Ht].animation);
48718
- return Ft;
48717
+ Kt.push(e[Ht].animation);
48718
+ return Kt;
48719
48719
  }
48720
48720
  function Se() {
48721
48721
  C += 1, Nt();
@@ -48731,14 +48731,14 @@ if (typeof document != "undefined") {
48731
48731
  return ke($t, null), $t.setParams(Ht), $t;
48732
48732
  }
48733
48733
  function mt(Ht, $t) {
48734
- var Ft;
48735
- for (Ft = 0; Ft < r; Ft += 1)
48736
- e[Ft].animation.setSpeed(Ht, $t);
48734
+ var Kt;
48735
+ for (Kt = 0; Kt < r; Kt += 1)
48736
+ e[Kt].animation.setSpeed(Ht, $t);
48737
48737
  }
48738
48738
  function Lt(Ht, $t) {
48739
- var Ft;
48740
- for (Ft = 0; Ft < r; Ft += 1)
48741
- e[Ft].animation.setDirection(Ht, $t);
48739
+ var Kt;
48740
+ for (Kt = 0; Kt < r; Kt += 1)
48741
+ e[Kt].animation.setDirection(Ht, $t);
48742
48742
  }
48743
48743
  function bt(Ht) {
48744
48744
  var $t;
@@ -48746,9 +48746,9 @@ if (typeof document != "undefined") {
48746
48746
  e[$t].animation.play(Ht);
48747
48747
  }
48748
48748
  function Ue(Ht) {
48749
- var $t = Ht - n, Ft;
48750
- for (Ft = 0; Ft < r; Ft += 1)
48751
- e[Ft].animation.advanceTime($t);
48749
+ var $t = Ht - n, Kt;
48750
+ for (Kt = 0; Kt < r; Kt += 1)
48751
+ e[Kt].animation.advanceTime($t);
48752
48752
  n = Ht, C && !E ? window.requestAnimationFrame(Ue) : w = !0;
48753
48753
  }
48754
48754
  function Gt(Ht) {
@@ -48759,10 +48759,10 @@ if (typeof document != "undefined") {
48759
48759
  for ($t = 0; $t < r; $t += 1)
48760
48760
  e[$t].animation.pause(Ht);
48761
48761
  }
48762
- function Xt(Ht, $t, Ft) {
48762
+ function Xt(Ht, $t, Kt) {
48763
48763
  var e0;
48764
48764
  for (e0 = 0; e0 < r; e0 += 1)
48765
- e[e0].animation.goToAndStop(Ht, $t, Ft);
48765
+ e[e0].animation.goToAndStop(Ht, $t, Kt);
48766
48766
  }
48767
48767
  function Zt(Ht) {
48768
48768
  var $t;
@@ -48779,19 +48779,19 @@ if (typeof document != "undefined") {
48779
48779
  for ($t = r - 1; $t >= 0; $t -= 1)
48780
48780
  e[$t].animation.destroy(Ht);
48781
48781
  }
48782
- function Wt(Ht, $t, Ft) {
48782
+ function Wt(Ht, $t, Kt) {
48783
48783
  var e0 = [].concat(
48784
48784
  [].slice.call(document.getElementsByClassName("lottie")),
48785
48785
  [].slice.call(document.getElementsByClassName("bodymovin"))
48786
48786
  ), u0, d0 = e0.length;
48787
48787
  for (u0 = 0; u0 < d0; u0 += 1)
48788
- Ft && e0[u0].setAttribute("data-bm-type", Ft), le(e0[u0], Ht);
48788
+ Kt && e0[u0].setAttribute("data-bm-type", Kt), le(e0[u0], Ht);
48789
48789
  if ($t && d0 === 0) {
48790
- Ft || (Ft = "svg");
48790
+ Kt || (Kt = "svg");
48791
48791
  var _0 = document.getElementsByTagName("body")[0];
48792
48792
  _0.innerText = "";
48793
48793
  var J0 = createTag("div");
48794
- J0.style.width = "100%", J0.style.height = "100%", J0.setAttribute("data-bm-type", Ft), _0.appendChild(J0), le(J0, Ht);
48794
+ J0.style.width = "100%", J0.style.height = "100%", J0.setAttribute("data-bm-type", Kt), _0.appendChild(J0), le(J0, Ht);
48795
48795
  }
48796
48796
  }
48797
48797
  function It() {
@@ -48802,16 +48802,16 @@ if (typeof document != "undefined") {
48802
48802
  function Nt() {
48803
48803
  !E && C && w && (window.requestAnimationFrame(Gt), w = !1);
48804
48804
  }
48805
- function Kt() {
48805
+ function Ft() {
48806
48806
  E = !0;
48807
48807
  }
48808
48808
  function jt() {
48809
48809
  E = !1, Nt();
48810
48810
  }
48811
48811
  function n0(Ht, $t) {
48812
- var Ft;
48813
- for (Ft = 0; Ft < r; Ft += 1)
48814
- e[Ft].animation.setVolume(Ht, $t);
48812
+ var Kt;
48813
+ for (Kt = 0; Kt < r; Kt += 1)
48814
+ e[Kt].animation.setVolume(Ht, $t);
48815
48815
  }
48816
48816
  function s0(Ht) {
48817
48817
  var $t;
@@ -48823,7 +48823,7 @@ if (typeof document != "undefined") {
48823
48823
  for ($t = 0; $t < r; $t += 1)
48824
48824
  e[$t].animation.unmute(Ht);
48825
48825
  }
48826
- return v.registerAnimation = le, v.loadAnimation = Fe, v.setSpeed = mt, v.setDirection = Lt, v.play = bt, v.pause = xt, v.stop = Zt, v.togglePause = wt, v.searchAnimations = Wt, v.resize = It, v.goToAndStop = Xt, v.destroy = Vt, v.freeze = Kt, v.unfreeze = jt, v.setVolume = n0, v.mute = s0, v.unmute = qt, v.getRegisteredAnimations = fe, v;
48826
+ return v.registerAnimation = le, v.loadAnimation = Fe, v.setSpeed = mt, v.setDirection = Lt, v.play = bt, v.pause = xt, v.stop = Zt, v.togglePause = wt, v.searchAnimations = Wt, v.resize = It, v.goToAndStop = Xt, v.destroy = Vt, v.freeze = Ft, v.unfreeze = jt, v.setVolume = n0, v.mute = s0, v.unmute = qt, v.getRegisteredAnimations = fe, v;
48827
48827
  }(), BezierFactory = function() {
48828
48828
  var v = {};
48829
48829
  v.getBezierEasing = n;
@@ -48891,8 +48891,8 @@ if (typeof document != "undefined") {
48891
48891
  for (var xt = this._p[0], Xt = this._p[2], Zt = this._mSampleValues, wt = 0, Vt = 1, Wt = O - 1; Vt !== Wt && Zt[Vt] <= Gt; ++Vt)
48892
48892
  wt += le;
48893
48893
  --Vt;
48894
- var It = (Gt - Zt[Vt]) / (Zt[Vt + 1] - Zt[Vt]), Nt = wt + It * le, Kt = mt(Nt, xt, Xt);
48895
- return Kt >= C ? bt(Gt, Nt, xt, Xt) : Kt === 0 ? Nt : Lt(Gt, wt, wt + le, xt, Xt);
48894
+ var It = (Gt - Zt[Vt]) / (Zt[Vt + 1] - Zt[Vt]), Nt = wt + It * le, Ft = mt(Nt, xt, Xt);
48895
+ return Ft >= C ? bt(Gt, Nt, xt, Xt) : Ft === 0 ? Nt : Lt(Gt, wt, wt + le, xt, Xt);
48896
48896
  }
48897
48897
  }, v;
48898
48898
  }(), pooling = /* @__PURE__ */ function() {
@@ -48957,25 +48957,25 @@ if (typeof document != "undefined") {
48957
48957
  Zt < wt - 1 ? Zt += 1 : (Xt = 0, Vt = !1);
48958
48958
  }
48959
48959
  Nt = this.keyframesMetadata[Zt] || {};
48960
- var Kt, jt, n0, s0, qt, Ht, $t = It.t - Gt, Ft = Wt.t - Gt, e0;
48960
+ var Ft, jt, n0, s0, qt, Ht, $t = It.t - Gt, Kt = Wt.t - Gt, e0;
48961
48961
  if (Wt.to) {
48962
48962
  Nt.bezierData || (Nt.bezierData = bez.buildBezierData(Wt.s, It.s || Wt.e, Wt.to, Wt.ti));
48963
48963
  var u0 = Nt.bezierData;
48964
- if (bt >= $t || bt < Ft) {
48964
+ if (bt >= $t || bt < Kt) {
48965
48965
  var d0 = bt >= $t ? u0.points.length - 1 : 0;
48966
- for (jt = u0.points[d0].point.length, Kt = 0; Kt < jt; Kt += 1)
48967
- xt[Kt] = u0.points[d0].point[Kt];
48966
+ for (jt = u0.points[d0].point.length, Ft = 0; Ft < jt; Ft += 1)
48967
+ xt[Ft] = u0.points[d0].point[Ft];
48968
48968
  } else {
48969
- Nt.__fnct ? Ht = Nt.__fnct : (Ht = BezierFactory.getBezierEasing(Wt.o.x, Wt.o.y, Wt.i.x, Wt.i.y, Wt.n).get, Nt.__fnct = Ht), n0 = Ht((bt - Ft) / ($t - Ft));
48969
+ Nt.__fnct ? Ht = Nt.__fnct : (Ht = BezierFactory.getBezierEasing(Wt.o.x, Wt.o.y, Wt.i.x, Wt.i.y, Wt.n).get, Nt.__fnct = Ht), n0 = Ht((bt - Kt) / ($t - Kt));
48970
48970
  var _0 = u0.segmentLength * n0, J0, H0 = Ue.lastFrame < bt && Ue._lastKeyframeIndex === Zt ? Ue._lastAddedLength : 0;
48971
48971
  for (qt = Ue.lastFrame < bt && Ue._lastKeyframeIndex === Zt ? Ue._lastPoint : 0, Vt = !0, s0 = u0.points.length; Vt; ) {
48972
48972
  if (H0 += u0.points[qt].partialLength, _0 === 0 || n0 === 0 || qt === u0.points.length - 1) {
48973
- for (jt = u0.points[qt].point.length, Kt = 0; Kt < jt; Kt += 1)
48974
- xt[Kt] = u0.points[qt].point[Kt];
48973
+ for (jt = u0.points[qt].point.length, Ft = 0; Ft < jt; Ft += 1)
48974
+ xt[Ft] = u0.points[qt].point[Ft];
48975
48975
  break;
48976
48976
  } else if (_0 >= H0 && _0 < H0 + u0.points[qt + 1].partialLength) {
48977
- for (J0 = (_0 - H0) / u0.points[qt + 1].partialLength, jt = u0.points[qt].point.length, Kt = 0; Kt < jt; Kt += 1)
48978
- xt[Kt] = u0.points[qt].point[Kt] + (u0.points[qt + 1].point[Kt] - u0.points[qt].point[Kt]) * J0;
48977
+ for (J0 = (_0 - H0) / u0.points[qt + 1].partialLength, jt = u0.points[qt].point.length, Ft = 0; Ft < jt; Ft += 1)
48978
+ xt[Ft] = u0.points[qt].point[Ft] + (u0.points[qt + 1].point[Ft] - u0.points[qt].point[Ft]) * J0;
48979
48979
  break;
48980
48980
  }
48981
48981
  qt < s0 - 1 ? qt += 1 : Vt = !1;
@@ -48987,29 +48987,29 @@ if (typeof document != "undefined") {
48987
48987
  if (wt = Wt.s.length, e0 = It.s || Wt.e, this.sh && Wt.h !== 1)
48988
48988
  if (bt >= $t)
48989
48989
  xt[0] = e0[0], xt[1] = e0[1], xt[2] = e0[2];
48990
- else if (bt <= Ft)
48990
+ else if (bt <= Kt)
48991
48991
  xt[0] = Wt.s[0], xt[1] = Wt.s[1], xt[2] = Wt.s[2];
48992
48992
  else {
48993
- var q0 = w(Wt.s), Wi = w(e0), Ai = (bt - Ft) / ($t - Ft);
48993
+ var q0 = w(Wt.s), Wi = w(e0), Ai = (bt - Kt) / ($t - Kt);
48994
48994
  C(xt, r(q0, Wi, Ai));
48995
48995
  }
48996
48996
  else
48997
48997
  for (Zt = 0; Zt < wt; Zt += 1)
48998
- Wt.h !== 1 && (bt >= $t ? n0 = 1 : bt < Ft ? n0 = 0 : (Wt.o.x.constructor === Array ? (Nt.__fnct || (Nt.__fnct = []), Nt.__fnct[Zt] ? Ht = Nt.__fnct[Zt] : (bi = Wt.o.x[Zt] === void 0 ? Wt.o.x[0] : Wt.o.x[Zt], b0 = Wt.o.y[Zt] === void 0 ? Wt.o.y[0] : Wt.o.y[Zt], V0 = Wt.i.x[Zt] === void 0 ? Wt.i.x[0] : Wt.i.x[Zt], D0 = Wt.i.y[Zt] === void 0 ? Wt.i.y[0] : Wt.i.y[Zt], Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Nt.__fnct[Zt] = Ht)) : Nt.__fnct ? Ht = Nt.__fnct : (bi = Wt.o.x, b0 = Wt.o.y, V0 = Wt.i.x, D0 = Wt.i.y, Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Wt.keyframeMetadata = Ht), n0 = Ht((bt - Ft) / ($t - Ft)))), e0 = It.s || Wt.e, Si = Wt.h === 1 ? Wt.s[Zt] : Wt.s[Zt] + (e0[Zt] - Wt.s[Zt]) * n0, this.propType === "multidimensional" ? xt[Zt] = Si : xt = Si;
48998
+ Wt.h !== 1 && (bt >= $t ? n0 = 1 : bt < Kt ? n0 = 0 : (Wt.o.x.constructor === Array ? (Nt.__fnct || (Nt.__fnct = []), Nt.__fnct[Zt] ? Ht = Nt.__fnct[Zt] : (bi = Wt.o.x[Zt] === void 0 ? Wt.o.x[0] : Wt.o.x[Zt], b0 = Wt.o.y[Zt] === void 0 ? Wt.o.y[0] : Wt.o.y[Zt], V0 = Wt.i.x[Zt] === void 0 ? Wt.i.x[0] : Wt.i.x[Zt], D0 = Wt.i.y[Zt] === void 0 ? Wt.i.y[0] : Wt.i.y[Zt], Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Nt.__fnct[Zt] = Ht)) : Nt.__fnct ? Ht = Nt.__fnct : (bi = Wt.o.x, b0 = Wt.o.y, V0 = Wt.i.x, D0 = Wt.i.y, Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Wt.keyframeMetadata = Ht), n0 = Ht((bt - Kt) / ($t - Kt)))), e0 = It.s || Wt.e, Si = Wt.h === 1 ? Wt.s[Zt] : Wt.s[Zt] + (e0[Zt] - Wt.s[Zt]) * n0, this.propType === "multidimensional" ? xt[Zt] = Si : xt = Si;
48999
48999
  }
49000
49000
  return Ue.lastIndex = Xt, xt;
49001
49001
  }
49002
49002
  function r(bt, Ue, Gt) {
49003
- var xt = [], Xt = bt[0], Zt = bt[1], wt = bt[2], Vt = bt[3], Wt = Ue[0], It = Ue[1], Nt = Ue[2], Kt = Ue[3], jt, n0, s0, qt, Ht;
49004
- return n0 = Xt * Wt + Zt * It + wt * Nt + Vt * Kt, n0 < 0 && (n0 = -n0, Wt = -Wt, It = -It, Nt = -Nt, Kt = -Kt), 1 - n0 > 1e-6 ? (jt = Math.acos(n0), s0 = Math.sin(jt), qt = Math.sin((1 - Gt) * jt) / s0, Ht = Math.sin(Gt * jt) / s0) : (qt = 1 - Gt, Ht = Gt), xt[0] = qt * Xt + Ht * Wt, xt[1] = qt * Zt + Ht * It, xt[2] = qt * wt + Ht * Nt, xt[3] = qt * Vt + Ht * Kt, xt;
49003
+ var xt = [], Xt = bt[0], Zt = bt[1], wt = bt[2], Vt = bt[3], Wt = Ue[0], It = Ue[1], Nt = Ue[2], Ft = Ue[3], jt, n0, s0, qt, Ht;
49004
+ return n0 = Xt * Wt + Zt * It + wt * Nt + Vt * Ft, n0 < 0 && (n0 = -n0, Wt = -Wt, It = -It, Nt = -Nt, Ft = -Ft), 1 - n0 > 1e-6 ? (jt = Math.acos(n0), s0 = Math.sin(jt), qt = Math.sin((1 - Gt) * jt) / s0, Ht = Math.sin(Gt * jt) / s0) : (qt = 1 - Gt, Ht = Gt), xt[0] = qt * Xt + Ht * Wt, xt[1] = qt * Zt + Ht * It, xt[2] = qt * wt + Ht * Nt, xt[3] = qt * Vt + Ht * Ft, xt;
49005
49005
  }
49006
49006
  function C(bt, Ue) {
49007
49007
  var Gt = Ue[0], xt = Ue[1], Xt = Ue[2], Zt = Ue[3], wt = Math.atan2(2 * xt * Zt - 2 * Gt * Xt, 1 - 2 * xt * xt - 2 * Xt * Xt), Vt = Math.asin(2 * Gt * xt + 2 * Xt * Zt), Wt = Math.atan2(2 * Gt * Zt - 2 * xt * Xt, 1 - 2 * Gt * Gt - 2 * Xt * Xt);
49008
49008
  bt[0] = wt / degToRads, bt[1] = Vt / degToRads, bt[2] = Wt / degToRads;
49009
49009
  }
49010
49010
  function w(bt) {
49011
- var Ue = bt[0] * degToRads, Gt = bt[1] * degToRads, xt = bt[2] * degToRads, Xt = Math.cos(Ue / 2), Zt = Math.cos(Gt / 2), wt = Math.cos(xt / 2), Vt = Math.sin(Ue / 2), Wt = Math.sin(Gt / 2), It = Math.sin(xt / 2), Nt = Xt * Zt * wt - Vt * Wt * It, Kt = Vt * Wt * wt + Xt * Zt * It, jt = Vt * Zt * wt + Xt * Wt * It, n0 = Xt * Wt * wt - Vt * Zt * It;
49012
- return [Kt, jt, n0, Nt];
49011
+ var Ue = bt[0] * degToRads, Gt = bt[1] * degToRads, xt = bt[2] * degToRads, Xt = Math.cos(Ue / 2), Zt = Math.cos(Gt / 2), wt = Math.cos(xt / 2), Vt = Math.sin(Ue / 2), Wt = Math.sin(Gt / 2), It = Math.sin(xt / 2), Nt = Xt * Zt * wt - Vt * Wt * It, Ft = Vt * Wt * wt + Xt * Zt * It, jt = Vt * Zt * wt + Xt * Wt * It, n0 = Xt * Wt * wt - Vt * Zt * It;
49012
+ return [Ft, jt, n0, Nt];
49013
49013
  }
49014
49014
  function E() {
49015
49015
  var bt = this.comp.renderedFrame - this.offsetTime, Ue = this.keyframes[0].t - this.offsetTime, Gt = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;
@@ -49200,29 +49200,29 @@ if (typeof document != "undefined") {
49200
49200
  }(), ShapePropertyFactory = function() {
49201
49201
  var v = -999999;
49202
49202
  function e(Ue, Gt, xt) {
49203
- var Xt = xt.lastIndex, Zt, wt, Vt, Wt, It, Nt, Kt, jt, n0, s0 = this.keyframes;
49203
+ var Xt = xt.lastIndex, Zt, wt, Vt, Wt, It, Nt, Ft, jt, n0, s0 = this.keyframes;
49204
49204
  if (Ue < s0[0].t - this.offsetTime)
49205
49205
  Zt = s0[0].s[0], Vt = !0, Xt = 0;
49206
49206
  else if (Ue >= s0[s0.length - 1].t - this.offsetTime)
49207
49207
  Zt = s0[s0.length - 1].s ? s0[s0.length - 1].s[0] : s0[s0.length - 2].e[0], Vt = !0;
49208
49208
  else {
49209
- for (var qt = Xt, Ht = s0.length - 1, $t = !0, Ft, e0, u0; $t && (Ft = s0[qt], e0 = s0[qt + 1], !(e0.t - this.offsetTime > Ue)); )
49209
+ for (var qt = Xt, Ht = s0.length - 1, $t = !0, Kt, e0, u0; $t && (Kt = s0[qt], e0 = s0[qt + 1], !(e0.t - this.offsetTime > Ue)); )
49210
49210
  qt < Ht - 1 ? qt += 1 : $t = !1;
49211
- if (u0 = this.keyframesMetadata[qt] || {}, Vt = Ft.h === 1, Xt = qt, !Vt) {
49211
+ if (u0 = this.keyframesMetadata[qt] || {}, Vt = Kt.h === 1, Xt = qt, !Vt) {
49212
49212
  if (Ue >= e0.t - this.offsetTime)
49213
49213
  jt = 1;
49214
- else if (Ue < Ft.t - this.offsetTime)
49214
+ else if (Ue < Kt.t - this.offsetTime)
49215
49215
  jt = 0;
49216
49216
  else {
49217
49217
  var d0;
49218
- u0.__fnct ? d0 = u0.__fnct : (d0 = BezierFactory.getBezierEasing(Ft.o.x, Ft.o.y, Ft.i.x, Ft.i.y).get, u0.__fnct = d0), jt = d0((Ue - (Ft.t - this.offsetTime)) / (e0.t - this.offsetTime - (Ft.t - this.offsetTime)));
49218
+ u0.__fnct ? d0 = u0.__fnct : (d0 = BezierFactory.getBezierEasing(Kt.o.x, Kt.o.y, Kt.i.x, Kt.i.y).get, u0.__fnct = d0), jt = d0((Ue - (Kt.t - this.offsetTime)) / (e0.t - this.offsetTime - (Kt.t - this.offsetTime)));
49219
49219
  }
49220
- wt = e0.s ? e0.s[0] : Ft.e[0];
49220
+ wt = e0.s ? e0.s[0] : Kt.e[0];
49221
49221
  }
49222
- Zt = Ft.s[0];
49222
+ Zt = Kt.s[0];
49223
49223
  }
49224
- for (Nt = Gt._length, Kt = Zt.i[0].length, xt.lastIndex = Xt, Wt = 0; Wt < Nt; Wt += 1)
49225
- for (It = 0; It < Kt; It += 1)
49224
+ for (Nt = Gt._length, Ft = Zt.i[0].length, xt.lastIndex = Xt, Wt = 0; Wt < Nt; Wt += 1)
49225
+ for (It = 0; It < Ft; It += 1)
49226
49226
  n0 = Vt ? Zt.i[Wt][It] : Zt.i[Wt][It] + (wt.i[Wt][It] - Zt.i[Wt][It]) * jt, Gt.i[Wt][It] = n0, n0 = Vt ? Zt.o[Wt][It] : Zt.o[Wt][It] + (wt.o[Wt][It] - Zt.o[Wt][It]) * jt, Gt.o[Wt][It] = n0, n0 = Vt ? Zt.v[Wt][It] : Zt.v[Wt][It] + (wt.v[Wt][It] - Zt.v[Wt][It]) * jt, Gt.v[Wt][It] = n0;
49227
49227
  }
49228
49228
  function n() {
@@ -49303,20 +49303,20 @@ if (typeof document != "undefined") {
49303
49303
  this.elem.globalData.frameId !== this.frameId && (this.frameId = this.elem.globalData.frameId, this.iterateDynamicProperties(), this._mdf && this.convertToPath());
49304
49304
  },
49305
49305
  convertStarToPath: function() {
49306
- var Gt = Math.floor(this.pt.v) * 2, xt = Math.PI * 2 / Gt, Xt = !0, Zt = this.or.v, wt = this.ir.v, Vt = this.os.v, Wt = this.is.v, It = 2 * Math.PI * Zt / (Gt * 2), Nt = 2 * Math.PI * wt / (Gt * 2), Kt, jt, n0, s0, qt = -Math.PI / 2;
49306
+ var Gt = Math.floor(this.pt.v) * 2, xt = Math.PI * 2 / Gt, Xt = !0, Zt = this.or.v, wt = this.ir.v, Vt = this.os.v, Wt = this.is.v, It = 2 * Math.PI * Zt / (Gt * 2), Nt = 2 * Math.PI * wt / (Gt * 2), Ft, jt, n0, s0, qt = -Math.PI / 2;
49307
49307
  qt += this.r.v;
49308
49308
  var Ht = this.data.d === 3 ? -1 : 1;
49309
- for (this.v._length = 0, Kt = 0; Kt < Gt; Kt += 1) {
49309
+ for (this.v._length = 0, Ft = 0; Ft < Gt; Ft += 1) {
49310
49310
  jt = Xt ? Zt : wt, n0 = Xt ? Vt : Wt, s0 = Xt ? It : Nt;
49311
- var $t = jt * Math.cos(qt), Ft = jt * Math.sin(qt), e0 = $t === 0 && Ft === 0 ? 0 : Ft / Math.sqrt($t * $t + Ft * Ft), u0 = $t === 0 && Ft === 0 ? 0 : -$t / Math.sqrt($t * $t + Ft * Ft);
49312
- $t += +this.p.v[0], Ft += +this.p.v[1], this.v.setTripleAt($t, Ft, $t - e0 * s0 * n0 * Ht, Ft - u0 * s0 * n0 * Ht, $t + e0 * s0 * n0 * Ht, Ft + u0 * s0 * n0 * Ht, Kt, !0), Xt = !Xt, qt += xt * Ht;
49311
+ var $t = jt * Math.cos(qt), Kt = jt * Math.sin(qt), e0 = $t === 0 && Kt === 0 ? 0 : Kt / Math.sqrt($t * $t + Kt * Kt), u0 = $t === 0 && Kt === 0 ? 0 : -$t / Math.sqrt($t * $t + Kt * Kt);
49312
+ $t += +this.p.v[0], Kt += +this.p.v[1], this.v.setTripleAt($t, Kt, $t - e0 * s0 * n0 * Ht, Kt - u0 * s0 * n0 * Ht, $t + e0 * s0 * n0 * Ht, Kt + u0 * s0 * n0 * Ht, Ft, !0), Xt = !Xt, qt += xt * Ht;
49313
49313
  }
49314
49314
  },
49315
49315
  convertPolygonToPath: function() {
49316
49316
  var Gt = Math.floor(this.pt.v), xt = Math.PI * 2 / Gt, Xt = this.or.v, Zt = this.os.v, wt = 2 * Math.PI * Xt / (Gt * 4), Vt, Wt = -Math.PI * 0.5, It = this.data.d === 3 ? -1 : 1;
49317
49317
  for (Wt += this.r.v, this.v._length = 0, Vt = 0; Vt < Gt; Vt += 1) {
49318
- var Nt = Xt * Math.cos(Wt), Kt = Xt * Math.sin(Wt), jt = Nt === 0 && Kt === 0 ? 0 : Kt / Math.sqrt(Nt * Nt + Kt * Kt), n0 = Nt === 0 && Kt === 0 ? 0 : -Nt / Math.sqrt(Nt * Nt + Kt * Kt);
49319
- Nt += +this.p.v[0], Kt += +this.p.v[1], this.v.setTripleAt(Nt, Kt, Nt - jt * wt * Zt * It, Kt - n0 * wt * Zt * It, Nt + jt * wt * Zt * It, Kt + n0 * wt * Zt * It, Vt, !0), Wt += xt * It;
49318
+ var Nt = Xt * Math.cos(Wt), Ft = Xt * Math.sin(Wt), jt = Nt === 0 && Ft === 0 ? 0 : Ft / Math.sqrt(Nt * Nt + Ft * Ft), n0 = Nt === 0 && Ft === 0 ? 0 : -Nt / Math.sqrt(Nt * Nt + Ft * Ft);
49319
+ Nt += +this.p.v[0], Ft += +this.p.v[1], this.v.setTripleAt(Nt, Ft, Nt - jt * wt * Zt * It, Ft - n0 * wt * Zt * It, Nt + jt * wt * Zt * It, Ft + n0 * wt * Zt * It, Vt, !0), Wt += xt * It;
49320
49320
  }
49321
49321
  this.paths.length = 0, this.paths[0] = this.v;
49322
49322
  }
@@ -49369,144 +49369,144 @@ if (typeof document != "undefined") {
49369
49369
  function w($t) {
49370
49370
  if ($t === 0)
49371
49371
  return this;
49372
- var Ft = v($t), e0 = e($t);
49373
- return this._t(Ft, -e0, 0, 0, e0, Ft, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49372
+ var Kt = v($t), e0 = e($t);
49373
+ return this._t(Kt, -e0, 0, 0, e0, Kt, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49374
49374
  }
49375
49375
  function E($t) {
49376
49376
  if ($t === 0)
49377
49377
  return this;
49378
- var Ft = v($t), e0 = e($t);
49379
- return this._t(1, 0, 0, 0, 0, Ft, -e0, 0, 0, e0, Ft, 0, 0, 0, 0, 1);
49378
+ var Kt = v($t), e0 = e($t);
49379
+ return this._t(1, 0, 0, 0, 0, Kt, -e0, 0, 0, e0, Kt, 0, 0, 0, 0, 1);
49380
49380
  }
49381
49381
  function O($t) {
49382
49382
  if ($t === 0)
49383
49383
  return this;
49384
- var Ft = v($t), e0 = e($t);
49385
- return this._t(Ft, 0, e0, 0, 0, 1, 0, 0, -e0, 0, Ft, 0, 0, 0, 0, 1);
49384
+ var Kt = v($t), e0 = e($t);
49385
+ return this._t(Kt, 0, e0, 0, 0, 1, 0, 0, -e0, 0, Kt, 0, 0, 0, 0, 1);
49386
49386
  }
49387
49387
  function le($t) {
49388
49388
  if ($t === 0)
49389
49389
  return this;
49390
- var Ft = v($t), e0 = e($t);
49391
- return this._t(Ft, -e0, 0, 0, e0, Ft, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49390
+ var Kt = v($t), e0 = e($t);
49391
+ return this._t(Kt, -e0, 0, 0, e0, Kt, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49392
49392
  }
49393
- function fe($t, Ft) {
49394
- return this._t(1, Ft, $t, 1, 0, 0);
49393
+ function fe($t, Kt) {
49394
+ return this._t(1, Kt, $t, 1, 0, 0);
49395
49395
  }
49396
- function Se($t, Ft) {
49397
- return this.shear(n($t), n(Ft));
49396
+ function Se($t, Kt) {
49397
+ return this.shear(n($t), n(Kt));
49398
49398
  }
49399
- function ze($t, Ft) {
49400
- var e0 = v(Ft), u0 = e(Ft);
49399
+ function ze($t, Kt) {
49400
+ var e0 = v(Kt), u0 = e(Kt);
49401
49401
  return this._t(e0, u0, 0, 0, -u0, e0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, n($t), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(e0, -u0, 0, 0, u0, e0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49402
49402
  }
49403
- function ke($t, Ft, e0) {
49404
- return !e0 && e0 !== 0 && (e0 = 1), $t === 1 && Ft === 1 && e0 === 1 ? this : this._t($t, 0, 0, 0, 0, Ft, 0, 0, 0, 0, e0, 0, 0, 0, 0, 1);
49403
+ function ke($t, Kt, e0) {
49404
+ return !e0 && e0 !== 0 && (e0 = 1), $t === 1 && Kt === 1 && e0 === 1 ? this : this._t($t, 0, 0, 0, 0, Kt, 0, 0, 0, 0, e0, 0, 0, 0, 0, 1);
49405
49405
  }
49406
- function Fe($t, Ft, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49407
- return this.props[0] = $t, this.props[1] = Ft, this.props[2] = e0, this.props[3] = u0, this.props[4] = d0, this.props[5] = _0, this.props[6] = J0, this.props[7] = H0, this.props[8] = bi, this.props[9] = b0, this.props[10] = V0, this.props[11] = D0, this.props[12] = Si, this.props[13] = q0, this.props[14] = Wi, this.props[15] = Ai, this;
49406
+ function Fe($t, Kt, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49407
+ return this.props[0] = $t, this.props[1] = Kt, this.props[2] = e0, this.props[3] = u0, this.props[4] = d0, this.props[5] = _0, this.props[6] = J0, this.props[7] = H0, this.props[8] = bi, this.props[9] = b0, this.props[10] = V0, this.props[11] = D0, this.props[12] = Si, this.props[13] = q0, this.props[14] = Wi, this.props[15] = Ai, this;
49408
49408
  }
49409
- function mt($t, Ft, e0) {
49410
- return e0 = e0 || 0, $t !== 0 || Ft !== 0 || e0 !== 0 ? this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, $t, Ft, e0, 1) : this;
49409
+ function mt($t, Kt, e0) {
49410
+ return e0 = e0 || 0, $t !== 0 || Kt !== 0 || e0 !== 0 ? this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, $t, Kt, e0, 1) : this;
49411
49411
  }
49412
- function Lt($t, Ft, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49412
+ function Lt($t, Kt, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49413
49413
  var a0 = this.props;
49414
- if ($t === 1 && Ft === 0 && e0 === 0 && u0 === 0 && d0 === 0 && _0 === 1 && J0 === 0 && H0 === 0 && bi === 0 && b0 === 0 && V0 === 1 && D0 === 0)
49414
+ if ($t === 1 && Kt === 0 && e0 === 0 && u0 === 0 && d0 === 0 && _0 === 1 && J0 === 0 && H0 === 0 && bi === 0 && b0 === 0 && V0 === 1 && D0 === 0)
49415
49415
  return a0[12] = a0[12] * $t + a0[15] * Si, a0[13] = a0[13] * _0 + a0[15] * q0, a0[14] = a0[14] * V0 + a0[15] * Wi, a0[15] *= Ai, this._identityCalculated = !1, this;
49416
- var P0 = a0[0], K0 = a0[1], F0 = a0[2], I0 = a0[3], Q0 = a0[4], S0 = a0[5], L0 = a0[6], A0 = a0[7], B0 = a0[8], r0 = a0[9], t0 = a0[10], m0 = a0[11], v0 = a0[12], k0 = a0[13], C0 = a0[14], Ci = a0[15];
49417
- return a0[0] = P0 * $t + K0 * d0 + F0 * bi + I0 * Si, a0[1] = P0 * Ft + K0 * _0 + F0 * b0 + I0 * q0, a0[2] = P0 * e0 + K0 * J0 + F0 * V0 + I0 * Wi, a0[3] = P0 * u0 + K0 * H0 + F0 * D0 + I0 * Ai, a0[4] = Q0 * $t + S0 * d0 + L0 * bi + A0 * Si, a0[5] = Q0 * Ft + S0 * _0 + L0 * b0 + A0 * q0, a0[6] = Q0 * e0 + S0 * J0 + L0 * V0 + A0 * Wi, a0[7] = Q0 * u0 + S0 * H0 + L0 * D0 + A0 * Ai, a0[8] = B0 * $t + r0 * d0 + t0 * bi + m0 * Si, a0[9] = B0 * Ft + r0 * _0 + t0 * b0 + m0 * q0, a0[10] = B0 * e0 + r0 * J0 + t0 * V0 + m0 * Wi, a0[11] = B0 * u0 + r0 * H0 + t0 * D0 + m0 * Ai, a0[12] = v0 * $t + k0 * d0 + C0 * bi + Ci * Si, a0[13] = v0 * Ft + k0 * _0 + C0 * b0 + Ci * q0, a0[14] = v0 * e0 + k0 * J0 + C0 * V0 + Ci * Wi, a0[15] = v0 * u0 + k0 * H0 + C0 * D0 + Ci * Ai, this._identityCalculated = !1, this;
49416
+ var P0 = a0[0], F0 = a0[1], K0 = a0[2], I0 = a0[3], Q0 = a0[4], S0 = a0[5], L0 = a0[6], A0 = a0[7], B0 = a0[8], r0 = a0[9], t0 = a0[10], m0 = a0[11], v0 = a0[12], k0 = a0[13], C0 = a0[14], Ci = a0[15];
49417
+ return a0[0] = P0 * $t + F0 * d0 + K0 * bi + I0 * Si, a0[1] = P0 * Kt + F0 * _0 + K0 * b0 + I0 * q0, a0[2] = P0 * e0 + F0 * J0 + K0 * V0 + I0 * Wi, a0[3] = P0 * u0 + F0 * H0 + K0 * D0 + I0 * Ai, a0[4] = Q0 * $t + S0 * d0 + L0 * bi + A0 * Si, a0[5] = Q0 * Kt + S0 * _0 + L0 * b0 + A0 * q0, a0[6] = Q0 * e0 + S0 * J0 + L0 * V0 + A0 * Wi, a0[7] = Q0 * u0 + S0 * H0 + L0 * D0 + A0 * Ai, a0[8] = B0 * $t + r0 * d0 + t0 * bi + m0 * Si, a0[9] = B0 * Kt + r0 * _0 + t0 * b0 + m0 * q0, a0[10] = B0 * e0 + r0 * J0 + t0 * V0 + m0 * Wi, a0[11] = B0 * u0 + r0 * H0 + t0 * D0 + m0 * Ai, a0[12] = v0 * $t + k0 * d0 + C0 * bi + Ci * Si, a0[13] = v0 * Kt + k0 * _0 + C0 * b0 + Ci * q0, a0[14] = v0 * e0 + k0 * J0 + C0 * V0 + Ci * Wi, a0[15] = v0 * u0 + k0 * H0 + C0 * D0 + Ci * Ai, this._identityCalculated = !1, this;
49418
49418
  }
49419
49419
  function bt() {
49420
49420
  return this._identityCalculated || (this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1), this._identityCalculated = !0), this._identity;
49421
49421
  }
49422
49422
  function Ue($t) {
49423
- for (var Ft = 0; Ft < 16; ) {
49424
- if ($t.props[Ft] !== this.props[Ft])
49423
+ for (var Kt = 0; Kt < 16; ) {
49424
+ if ($t.props[Kt] !== this.props[Kt])
49425
49425
  return !1;
49426
- Ft += 1;
49426
+ Kt += 1;
49427
49427
  }
49428
49428
  return !0;
49429
49429
  }
49430
49430
  function Gt($t) {
49431
- var Ft;
49432
- for (Ft = 0; Ft < 16; Ft += 1)
49433
- $t.props[Ft] = this.props[Ft];
49431
+ var Kt;
49432
+ for (Kt = 0; Kt < 16; Kt += 1)
49433
+ $t.props[Kt] = this.props[Kt];
49434
49434
  return $t;
49435
49435
  }
49436
49436
  function xt($t) {
49437
- var Ft;
49438
- for (Ft = 0; Ft < 16; Ft += 1)
49439
- this.props[Ft] = $t[Ft];
49437
+ var Kt;
49438
+ for (Kt = 0; Kt < 16; Kt += 1)
49439
+ this.props[Kt] = $t[Kt];
49440
49440
  }
49441
- function Xt($t, Ft, e0) {
49441
+ function Xt($t, Kt, e0) {
49442
49442
  return {
49443
- x: $t * this.props[0] + Ft * this.props[4] + e0 * this.props[8] + this.props[12],
49444
- y: $t * this.props[1] + Ft * this.props[5] + e0 * this.props[9] + this.props[13],
49445
- z: $t * this.props[2] + Ft * this.props[6] + e0 * this.props[10] + this.props[14]
49443
+ x: $t * this.props[0] + Kt * this.props[4] + e0 * this.props[8] + this.props[12],
49444
+ y: $t * this.props[1] + Kt * this.props[5] + e0 * this.props[9] + this.props[13],
49445
+ z: $t * this.props[2] + Kt * this.props[6] + e0 * this.props[10] + this.props[14]
49446
49446
  };
49447
49447
  }
49448
- function Zt($t, Ft, e0) {
49449
- return $t * this.props[0] + Ft * this.props[4] + e0 * this.props[8] + this.props[12];
49448
+ function Zt($t, Kt, e0) {
49449
+ return $t * this.props[0] + Kt * this.props[4] + e0 * this.props[8] + this.props[12];
49450
49450
  }
49451
- function wt($t, Ft, e0) {
49452
- return $t * this.props[1] + Ft * this.props[5] + e0 * this.props[9] + this.props[13];
49451
+ function wt($t, Kt, e0) {
49452
+ return $t * this.props[1] + Kt * this.props[5] + e0 * this.props[9] + this.props[13];
49453
49453
  }
49454
- function Vt($t, Ft, e0) {
49455
- return $t * this.props[2] + Ft * this.props[6] + e0 * this.props[10] + this.props[14];
49454
+ function Vt($t, Kt, e0) {
49455
+ return $t * this.props[2] + Kt * this.props[6] + e0 * this.props[10] + this.props[14];
49456
49456
  }
49457
49457
  function Wt() {
49458
- var $t = this.props[0] * this.props[5] - this.props[1] * this.props[4], Ft = this.props[5] / $t, e0 = -this.props[1] / $t, u0 = -this.props[4] / $t, d0 = this.props[0] / $t, _0 = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / $t, J0 = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / $t, H0 = new Matrix();
49459
- return H0.props[0] = Ft, H0.props[1] = e0, H0.props[4] = u0, H0.props[5] = d0, H0.props[12] = _0, H0.props[13] = J0, H0;
49458
+ var $t = this.props[0] * this.props[5] - this.props[1] * this.props[4], Kt = this.props[5] / $t, e0 = -this.props[1] / $t, u0 = -this.props[4] / $t, d0 = this.props[0] / $t, _0 = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / $t, J0 = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / $t, H0 = new Matrix();
49459
+ return H0.props[0] = Kt, H0.props[1] = e0, H0.props[4] = u0, H0.props[5] = d0, H0.props[12] = _0, H0.props[13] = J0, H0;
49460
49460
  }
49461
49461
  function It($t) {
49462
- var Ft = this.getInverseMatrix();
49463
- return Ft.applyToPointArray($t[0], $t[1], $t[2] || 0);
49462
+ var Kt = this.getInverseMatrix();
49463
+ return Kt.applyToPointArray($t[0], $t[1], $t[2] || 0);
49464
49464
  }
49465
49465
  function Nt($t) {
49466
- var Ft, e0 = $t.length, u0 = [];
49467
- for (Ft = 0; Ft < e0; Ft += 1)
49468
- u0[Ft] = It($t[Ft]);
49466
+ var Kt, e0 = $t.length, u0 = [];
49467
+ for (Kt = 0; Kt < e0; Kt += 1)
49468
+ u0[Kt] = It($t[Kt]);
49469
49469
  return u0;
49470
49470
  }
49471
- function Kt($t, Ft, e0) {
49471
+ function Ft($t, Kt, e0) {
49472
49472
  var u0 = createTypedArray("float32", 6);
49473
49473
  if (this.isIdentity())
49474
- u0[0] = $t[0], u0[1] = $t[1], u0[2] = Ft[0], u0[3] = Ft[1], u0[4] = e0[0], u0[5] = e0[1];
49474
+ u0[0] = $t[0], u0[1] = $t[1], u0[2] = Kt[0], u0[3] = Kt[1], u0[4] = e0[0], u0[5] = e0[1];
49475
49475
  else {
49476
49476
  var d0 = this.props[0], _0 = this.props[1], J0 = this.props[4], H0 = this.props[5], bi = this.props[12], b0 = this.props[13];
49477
- u0[0] = $t[0] * d0 + $t[1] * J0 + bi, u0[1] = $t[0] * _0 + $t[1] * H0 + b0, u0[2] = Ft[0] * d0 + Ft[1] * J0 + bi, u0[3] = Ft[0] * _0 + Ft[1] * H0 + b0, u0[4] = e0[0] * d0 + e0[1] * J0 + bi, u0[5] = e0[0] * _0 + e0[1] * H0 + b0;
49477
+ u0[0] = $t[0] * d0 + $t[1] * J0 + bi, u0[1] = $t[0] * _0 + $t[1] * H0 + b0, u0[2] = Kt[0] * d0 + Kt[1] * J0 + bi, u0[3] = Kt[0] * _0 + Kt[1] * H0 + b0, u0[4] = e0[0] * d0 + e0[1] * J0 + bi, u0[5] = e0[0] * _0 + e0[1] * H0 + b0;
49478
49478
  }
49479
49479
  return u0;
49480
49480
  }
49481
- function jt($t, Ft, e0) {
49481
+ function jt($t, Kt, e0) {
49482
49482
  var u0;
49483
- return this.isIdentity() ? u0 = [$t, Ft, e0] : u0 = [
49484
- $t * this.props[0] + Ft * this.props[4] + e0 * this.props[8] + this.props[12],
49485
- $t * this.props[1] + Ft * this.props[5] + e0 * this.props[9] + this.props[13],
49486
- $t * this.props[2] + Ft * this.props[6] + e0 * this.props[10] + this.props[14]
49483
+ return this.isIdentity() ? u0 = [$t, Kt, e0] : u0 = [
49484
+ $t * this.props[0] + Kt * this.props[4] + e0 * this.props[8] + this.props[12],
49485
+ $t * this.props[1] + Kt * this.props[5] + e0 * this.props[9] + this.props[13],
49486
+ $t * this.props[2] + Kt * this.props[6] + e0 * this.props[10] + this.props[14]
49487
49487
  ], u0;
49488
49488
  }
49489
- function n0($t, Ft) {
49489
+ function n0($t, Kt) {
49490
49490
  if (this.isIdentity())
49491
- return $t + "," + Ft;
49491
+ return $t + "," + Kt;
49492
49492
  var e0 = this.props;
49493
- return Math.round(($t * e0[0] + Ft * e0[4] + e0[12]) * 100) / 100 + "," + Math.round(($t * e0[1] + Ft * e0[5] + e0[13]) * 100) / 100;
49493
+ return Math.round(($t * e0[0] + Kt * e0[4] + e0[12]) * 100) / 100 + "," + Math.round(($t * e0[1] + Kt * e0[5] + e0[13]) * 100) / 100;
49494
49494
  }
49495
49495
  function s0() {
49496
- for (var $t = 0, Ft = this.props, e0 = "matrix3d(", u0 = 1e4; $t < 16; )
49497
- e0 += r(Ft[$t] * u0) / u0, e0 += $t === 15 ? ")" : ",", $t += 1;
49496
+ for (var $t = 0, Kt = this.props, e0 = "matrix3d(", u0 = 1e4; $t < 16; )
49497
+ e0 += r(Kt[$t] * u0) / u0, e0 += $t === 15 ? ")" : ",", $t += 1;
49498
49498
  return e0;
49499
49499
  }
49500
49500
  function qt($t) {
49501
- var Ft = 1e4;
49502
- return $t < 1e-6 && $t > 0 || $t > -1e-6 && $t < 0 ? r($t * Ft) / Ft : $t;
49501
+ var Kt = 1e4;
49502
+ return $t < 1e-6 && $t > 0 || $t > -1e-6 && $t < 0 ? r($t * Kt) / Kt : $t;
49503
49503
  }
49504
49504
  function Ht() {
49505
- var $t = this.props, Ft = qt($t[0]), e0 = qt($t[1]), u0 = qt($t[4]), d0 = qt($t[5]), _0 = qt($t[12]), J0 = qt($t[13]);
49506
- return "matrix(" + Ft + "," + e0 + "," + u0 + "," + d0 + "," + _0 + "," + J0 + ")";
49505
+ var $t = this.props, Kt = qt($t[0]), e0 = qt($t[1]), u0 = qt($t[4]), d0 = qt($t[5]), _0 = qt($t[12]), J0 = qt($t[13]);
49506
+ return "matrix(" + Kt + "," + e0 + "," + u0 + "," + d0 + "," + _0 + "," + J0 + ")";
49507
49507
  }
49508
49508
  return function() {
49509
- this.reset = C, this.rotate = w, this.rotateX = E, this.rotateY = O, this.rotateZ = le, this.skew = Se, this.skewFromAxis = ze, this.shear = fe, this.scale = ke, this.setTransform = Fe, this.translate = mt, this.transform = Lt, this.applyToPoint = Xt, this.applyToX = Zt, this.applyToY = wt, this.applyToZ = Vt, this.applyToPointArray = jt, this.applyToTriplePoints = Kt, this.applyToPointStringified = n0, this.toCSS = s0, this.to2dCSS = Ht, this.clone = Gt, this.cloneFromProps = xt, this.equals = Ue, this.inversePoints = Nt, this.inversePoint = It, this.getInverseMatrix = Wt, this._t = this.transform, this.isIdentity = bt, this._identity = !0, this._identityCalculated = !1, this.props = createTypedArray("float32", 16), this.reset();
49509
+ this.reset = C, this.rotate = w, this.rotateX = E, this.rotateY = O, this.rotateZ = le, this.skew = Se, this.skewFromAxis = ze, this.shear = fe, this.scale = ke, this.setTransform = Fe, this.translate = mt, this.transform = Lt, this.applyToPoint = Xt, this.applyToX = Zt, this.applyToY = wt, this.applyToZ = Vt, this.applyToPointArray = jt, this.applyToTriplePoints = Ft, this.applyToPointStringified = n0, this.toCSS = s0, this.to2dCSS = Ht, this.clone = Gt, this.cloneFromProps = xt, this.equals = Ue, this.inversePoints = Nt, this.inversePoint = It, this.getInverseMatrix = Wt, this._t = this.transform, this.isIdentity = bt, this._identity = !0, this._identityCalculated = !1, this.props = createTypedArray("float32", 16), this.reset();
49510
49510
  };
49511
49511
  }();
49512
49512
  var standalone = "__[STANDALONE]__", animationData = "__[ANIMATIONDATA]__", renderer = "";
@@ -49959,11 +49959,11 @@ if (typeof document != "undefined") {
49959
49959
  var Nt = new OffscreenCanvas(500, 500).getContext("2d");
49960
49960
  Nt.font = Wt.style + " " + Wt.weight + " 100px " + Xt.fFamily, Vt = Nt;
49961
49961
  }
49962
- function Kt(jt) {
49962
+ function Ft(jt) {
49963
49963
  return wt === "svg" ? (Vt.textContent = jt, Vt.getComputedTextLength()) : Vt.measureText(jt).width;
49964
49964
  }
49965
49965
  return {
49966
- measureText: Kt
49966
+ measureText: Ft
49967
49967
  };
49968
49968
  }
49969
49969
  function fe(Xt, Zt) {
@@ -49983,24 +49983,24 @@ if (typeof document != "undefined") {
49983
49983
  }
49984
49984
  var wt = Xt.list, Vt, Wt = wt.length, It = Wt;
49985
49985
  for (Vt = 0; Vt < Wt; Vt += 1) {
49986
- var Nt = !0, Kt, jt;
49986
+ var Nt = !0, Ft, jt;
49987
49987
  if (wt[Vt].loaded = !1, wt[Vt].monoCase = E(wt[Vt].fFamily, "monospace"), wt[Vt].sansCase = E(wt[Vt].fFamily, "sans-serif"), !wt[Vt].fPath)
49988
49988
  wt[Vt].loaded = !0, It -= 1;
49989
49989
  else if (wt[Vt].fOrigin === "p" || wt[Vt].origin === 3) {
49990
- if (Kt = document.querySelectorAll('style[f-forigin="p"][f-family="' + wt[Vt].fFamily + '"], style[f-origin="3"][f-family="' + wt[Vt].fFamily + '"]'), Kt.length > 0 && (Nt = !1), Nt) {
49990
+ if (Ft = document.querySelectorAll('style[f-forigin="p"][f-family="' + wt[Vt].fFamily + '"], style[f-origin="3"][f-family="' + wt[Vt].fFamily + '"]'), Ft.length > 0 && (Nt = !1), Nt) {
49991
49991
  var n0 = createTag("style");
49992
49992
  n0.setAttribute("f-forigin", wt[Vt].fOrigin), n0.setAttribute("f-origin", wt[Vt].origin), n0.setAttribute("f-family", wt[Vt].fFamily), n0.type = "text/css", n0.innerText = "@font-face {font-family: " + wt[Vt].fFamily + "; font-style: normal; src: url('" + wt[Vt].fPath + "');}", Zt.appendChild(n0);
49993
49993
  }
49994
49994
  } else if (wt[Vt].fOrigin === "g" || wt[Vt].origin === 1) {
49995
- for (Kt = document.querySelectorAll('link[f-forigin="g"], link[f-origin="1"]'), jt = 0; jt < Kt.length; jt += 1)
49996
- Kt[jt].href.indexOf(wt[Vt].fPath) !== -1 && (Nt = !1);
49995
+ for (Ft = document.querySelectorAll('link[f-forigin="g"], link[f-origin="1"]'), jt = 0; jt < Ft.length; jt += 1)
49996
+ Ft[jt].href.indexOf(wt[Vt].fPath) !== -1 && (Nt = !1);
49997
49997
  if (Nt) {
49998
49998
  var s0 = createTag("link");
49999
49999
  s0.setAttribute("f-forigin", wt[Vt].fOrigin), s0.setAttribute("f-origin", wt[Vt].origin), s0.type = "text/css", s0.rel = "stylesheet", s0.href = wt[Vt].fPath, document.body.appendChild(s0);
50000
50000
  }
50001
50001
  } else if (wt[Vt].fOrigin === "t" || wt[Vt].origin === 2) {
50002
- for (Kt = document.querySelectorAll('script[f-forigin="t"], script[f-origin="2"]'), jt = 0; jt < Kt.length; jt += 1)
50003
- wt[Vt].fPath === Kt[jt].src && (Nt = !1);
50002
+ for (Ft = document.querySelectorAll('script[f-forigin="t"], script[f-origin="2"]'), jt = 0; jt < Ft.length; jt += 1)
50003
+ wt[Vt].fPath === Ft[jt].src && (Nt = !1);
50004
50004
  if (Nt) {
50005
50005
  var qt = createTag("link");
50006
50006
  qt.setAttribute("f-forigin", wt[Vt].fOrigin), qt.setAttribute("f-origin", wt[Vt].origin), qt.setAttribute("rel", "stylesheet"), qt.setAttribute("href", wt[Vt].fPath), Zt.appendChild(qt);
@@ -50034,8 +50034,8 @@ if (typeof document != "undefined") {
50034
50034
  if (!Vt.cache[Wt + 1]) {
50035
50035
  var It = Vt.helper;
50036
50036
  if (Xt === " ") {
50037
- var Nt = It.measureText("|" + Xt + "|"), Kt = It.measureText("||");
50038
- Vt.cache[Wt + 1] = (Nt - Kt) / 100;
50037
+ var Nt = It.measureText("|" + Xt + "|"), Ft = It.measureText("||");
50038
+ Vt.cache[Wt + 1] = (Nt - Ft) / 100;
50039
50039
  } else
50040
50040
  Vt.cache[Wt + 1] = It.measureText(Xt) / 100;
50041
50041
  }
@@ -51471,12 +51471,12 @@ if (typeof document != "undefined") {
51471
51471
  if (ze.t === 1)
51472
51472
  (ke.e._mdf || Fe) && (mt.setAttribute("x2", Ue[0]), mt.setAttribute("y2", Ue[1]), Lt && !ke.g._collapsable && (ke.of.setAttribute("x2", Ue[0]), ke.of.setAttribute("y2", Ue[1])));
51473
51473
  else {
51474
- var Kt;
51475
- if ((ke.s._mdf || ke.e._mdf || Fe) && (Kt = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)), mt.setAttribute("r", Kt), Lt && !ke.g._collapsable && ke.of.setAttribute("r", Kt)), ke.e._mdf || ke.h._mdf || ke.a._mdf || Fe) {
51476
- Kt || (Kt = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)));
51474
+ var Ft;
51475
+ if ((ke.s._mdf || ke.e._mdf || Fe) && (Ft = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)), mt.setAttribute("r", Ft), Lt && !ke.g._collapsable && ke.of.setAttribute("r", Ft)), ke.e._mdf || ke.h._mdf || ke.a._mdf || Fe) {
51476
+ Ft || (Ft = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)));
51477
51477
  var jt = Math.atan2(Ue[1] - bt[1], Ue[0] - bt[0]), n0 = ke.h.v;
51478
51478
  n0 >= 1 ? n0 = 0.99 : n0 <= -1 && (n0 = -0.99);
51479
- var s0 = Kt * n0, qt = Math.cos(jt + ke.a.v) * s0 + bt[0], Ht = Math.sin(jt + ke.a.v) * s0 + bt[1];
51479
+ var s0 = Ft * n0, qt = Math.cos(jt + ke.a.v) * s0 + bt[0], Ht = Math.sin(jt + ke.a.v) * s0 + bt[1];
51480
51480
  mt.setAttribute("fx", qt), mt.setAttribute("fy", Ht), Lt && !ke.g._collapsable && (ke.of.setAttribute("fx", qt), ke.of.setAttribute("fy", Ht));
51481
51481
  }
51482
51482
  }
@@ -51623,12 +51623,12 @@ if (typeof document != "undefined") {
51623
51623
  v.fWeight = Zt.weight, v.fStyle = Zt.style, v.finalSize = v.s, v.finalText = this.buildFinalText(v.t), w = v.finalText.length, v.finalLineHeight = v.lh;
51624
51624
  var wt = v.tr / 1e3 * v.finalSize, Vt;
51625
51625
  if (v.sz)
51626
- for (var Wt = !0, It = v.sz[0], Nt = v.sz[1], Kt, jt; Wt; ) {
51627
- jt = this.buildFinalText(v.t), Kt = 0, mt = 0, w = jt.length, wt = v.tr / 1e3 * v.finalSize;
51626
+ for (var Wt = !0, It = v.sz[0], Nt = v.sz[1], Ft, jt; Wt; ) {
51627
+ jt = this.buildFinalText(v.t), Ft = 0, mt = 0, w = jt.length, wt = v.tr / 1e3 * v.finalSize;
51628
51628
  var n0 = -1;
51629
51629
  for (C = 0; C < w; C += 1)
51630
- Vt = jt[C].charCodeAt(0), E = !1, jt[C] === " " ? n0 = C : (Vt === 13 || Vt === 3) && (mt = 0, E = !0, Kt += v.finalLineHeight || v.finalSize * 1.2), e.chars ? (xt = e.getCharData(jt[C], Gt.fStyle, Gt.fFamily), Xt = E ? 0 : xt.w * v.finalSize / 100) : Xt = e.measureText(jt[C], v.f, v.finalSize), mt + Xt > It && jt[C] !== " " ? (n0 === -1 ? w += 1 : C = n0, Kt += v.finalLineHeight || v.finalSize * 1.2, jt.splice(C, n0 === C ? 1 : 0, "\r"), n0 = -1, mt = 0) : (mt += Xt, mt += wt);
51631
- Kt += Gt.ascent * v.finalSize / 100, this.canResize && v.finalSize > this.minimumFontSize && Nt < Kt ? (v.finalSize -= 1, v.finalLineHeight = v.finalSize * v.lh / v.s) : (v.finalText = jt, w = v.finalText.length, Wt = !1);
51630
+ Vt = jt[C].charCodeAt(0), E = !1, jt[C] === " " ? n0 = C : (Vt === 13 || Vt === 3) && (mt = 0, E = !0, Ft += v.finalLineHeight || v.finalSize * 1.2), e.chars ? (xt = e.getCharData(jt[C], Gt.fStyle, Gt.fFamily), Xt = E ? 0 : xt.w * v.finalSize / 100) : Xt = e.measureText(jt[C], v.f, v.finalSize), mt + Xt > It && jt[C] !== " " ? (n0 === -1 ? w += 1 : C = n0, Ft += v.finalLineHeight || v.finalSize * 1.2, jt.splice(C, n0 === C ? 1 : 0, "\r"), n0 = -1, mt = 0) : (mt += Xt, mt += wt);
51631
+ Ft += Gt.ascent * v.finalSize / 100, this.canResize && v.finalSize > this.minimumFontSize && Nt < Ft ? (v.finalSize -= 1, v.finalLineHeight = v.finalSize * v.lh / v.s) : (v.finalText = jt, w = v.finalText.length, Wt = !1);
51632
51632
  }
51633
51633
  mt = -wt, Xt = 0;
51634
51634
  var s0 = 0, qt;
@@ -51670,17 +51670,17 @@ if (typeof document != "undefined") {
51670
51670
  v.justifyOffset = 0;
51671
51671
  }
51672
51672
  v.lineWidths = Fe;
51673
- var Ht = n.a, $t, Ft;
51673
+ var Ht = n.a, $t, Kt;
51674
51674
  Ue = Ht.length;
51675
51675
  var e0, u0, d0 = [];
51676
51676
  for (bt = 0; bt < Ue; bt += 1) {
51677
51677
  for ($t = Ht[bt], $t.a.sc && (v.strokeColorAnim = !0), $t.a.sw && (v.strokeWidthAnim = !0), ($t.a.fc || $t.a.fh || $t.a.fs || $t.a.fb) && (v.fillColorAnim = !0), u0 = 0, e0 = $t.s.b, C = 0; C < w; C += 1)
51678
- Ft = r[C], Ft.anIndexes[bt] = u0, (e0 == 1 && Ft.val !== "" || e0 == 2 && Ft.val !== "" && Ft.val !== " " || e0 == 3 && (Ft.n || Ft.val == " " || C == w - 1) || e0 == 4 && (Ft.n || C == w - 1)) && ($t.s.rn === 1 && d0.push(u0), u0 += 1);
51678
+ Kt = r[C], Kt.anIndexes[bt] = u0, (e0 == 1 && Kt.val !== "" || e0 == 2 && Kt.val !== "" && Kt.val !== " " || e0 == 3 && (Kt.n || Kt.val == " " || C == w - 1) || e0 == 4 && (Kt.n || C == w - 1)) && ($t.s.rn === 1 && d0.push(u0), u0 += 1);
51679
51679
  n.a[bt].s.totalChars = u0;
51680
51680
  var _0 = -1, J0;
51681
51681
  if ($t.s.rn === 1)
51682
51682
  for (C = 0; C < w; C += 1)
51683
- Ft = r[C], _0 != Ft.anIndexes[bt] && (_0 = Ft.anIndexes[bt], J0 = d0.splice(Math.floor(Math.random() * d0.length), 1)[0]), Ft.anIndexes[bt] = J0;
51683
+ Kt = r[C], _0 != Kt.anIndexes[bt] && (_0 = Kt.anIndexes[bt], J0 = d0.splice(Math.floor(Math.random() * d0.length), 1)[0]), Kt.anIndexes[bt] = J0;
51684
51684
  }
51685
51685
  v.yOffset = v.finalLineHeight || v.finalSize * 1.2, v.ls = v.ls || 0, v.ascent = Gt.ascent * v.finalSize / 100;
51686
51686
  }, TextProperty.prototype.updateDocumentData = function(v, e) {
@@ -51763,10 +51763,10 @@ if (typeof document != "undefined") {
51763
51763
  }, TextAnimatorProperty.prototype.getMeasures = function(v, e) {
51764
51764
  if (this.lettersChangedFlag = e, !(!this._mdf && !this._isFirstFrame && !e && (!this._hasMaskedPath || !this._pathData.m._mdf))) {
51765
51765
  this._isFirstFrame = !1;
51766
- var n = this._moreOptions.alignment.v, r = this._animatorsData, C = this._textData, w = this.mHelper, E = this._renderType, O = this.renderedLetters.length, le, fe, Se, ze, ke = v.l, Fe, mt, Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt, It, Nt, Kt;
51766
+ var n = this._moreOptions.alignment.v, r = this._animatorsData, C = this._textData, w = this.mHelper, E = this._renderType, O = this.renderedLetters.length, le, fe, Se, ze, ke = v.l, Fe, mt, Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt, It, Nt, Ft;
51767
51767
  if (this._hasMaskedPath) {
51768
- if (Kt = this._pathData.m, !this._pathData.n || this._pathData._mdf) {
51769
- var jt = Kt.v;
51768
+ if (Ft = this._pathData.m, !this._pathData.n || this._pathData._mdf) {
51769
+ var jt = Ft.v;
51770
51770
  this._pathData.r.v && (jt = jt.reverse()), Fe = {
51771
51771
  tLength: 0,
51772
51772
  segments: []
@@ -51779,22 +51779,22 @@ if (typeof document != "undefined") {
51779
51779
  [jt.o[Se][0] - jt.v[Se][0], jt.o[Se][1] - jt.v[Se][1]],
51780
51780
  [jt.i[Se + 1][0] - jt.v[Se + 1][0], jt.i[Se + 1][1] - jt.v[Se + 1][1]]
51781
51781
  ), Fe.tLength += n0.segmentLength, Fe.segments.push(n0), Wt += n0.segmentLength;
51782
- Se = ze, Kt.v.c && (n0 = bez.buildBezierData(
51782
+ Se = ze, Ft.v.c && (n0 = bez.buildBezierData(
51783
51783
  jt.v[Se],
51784
51784
  jt.v[0],
51785
51785
  [jt.o[Se][0] - jt.v[Se][0], jt.o[Se][1] - jt.v[Se][1]],
51786
51786
  [jt.i[0][0] - jt.v[0][0], jt.i[0][1] - jt.v[0][1]]
51787
51787
  ), Fe.tLength += n0.segmentLength, Fe.segments.push(n0), Wt += n0.segmentLength), this._pathData.pi = Fe;
51788
51788
  }
51789
- if (Fe = this._pathData.pi, mt = this._pathData.f.v, xt = 0, Gt = 1, bt = 0, Ue = !0, wt = Fe.segments, mt < 0 && Kt.v.c)
51789
+ if (Fe = this._pathData.pi, mt = this._pathData.f.v, xt = 0, Gt = 1, bt = 0, Ue = !0, wt = Fe.segments, mt < 0 && Ft.v.c)
51790
51790
  for (Fe.tLength < Math.abs(mt) && (mt = -Math.abs(mt) % Fe.tLength), xt = wt.length - 1, Zt = wt[xt].points, Gt = Zt.length - 1; mt < 0; )
51791
51791
  mt += Zt[Gt].partialLength, Gt -= 1, Gt < 0 && (xt -= 1, Zt = wt[xt].points, Gt = Zt.length - 1);
51792
51792
  Zt = wt[xt].points, Xt = Zt[Gt - 1], Lt = Zt[Gt], Vt = Lt.partialLength;
51793
51793
  }
51794
51794
  ze = ke.length, le = 0, fe = 0;
51795
- var s0 = v.finalSize * 1.2 * 0.714, qt = !0, Ht, $t, Ft, e0, u0;
51795
+ var s0 = v.finalSize * 1.2 * 0.714, qt = !0, Ht, $t, Kt, e0, u0;
51796
51796
  e0 = r.length;
51797
- var d0, _0 = -1, J0, H0, bi, b0 = mt, V0 = xt, D0 = Gt, Si = -1, q0, Wi, Ai, a0, P0, K0, F0, I0, Q0 = "", S0 = this.defaultPropsArray, L0;
51797
+ var d0, _0 = -1, J0, H0, bi, b0 = mt, V0 = xt, D0 = Gt, Si = -1, q0, Wi, Ai, a0, P0, F0, K0, I0, Q0 = "", S0 = this.defaultPropsArray, L0;
51798
51798
  if (v.j === 2 || v.j === 1) {
51799
51799
  var A0 = 0, B0 = 0, r0 = v.j === 2 ? -0.5 : -1, t0 = 0, m0 = !0;
51800
51800
  for (Se = 0; Se < ze; Se += 1)
@@ -51803,8 +51803,8 @@ if (typeof document != "undefined") {
51803
51803
  ke[t0].animatorJustifyOffset = A0, t0 += 1;
51804
51804
  A0 = 0, m0 = !0;
51805
51805
  } else {
51806
- for (Ft = 0; Ft < e0; Ft += 1)
51807
- Ht = r[Ft].a, Ht.t.propType && (m0 && v.j === 2 && (B0 += Ht.t.v * r0), $t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? A0 += Ht.t.v * d0[0] * r0 : A0 += Ht.t.v * d0 * r0);
51806
+ for (Kt = 0; Kt < e0; Kt += 1)
51807
+ Ht = r[Kt].a, Ht.t.propType && (m0 && v.j === 2 && (B0 += Ht.t.v * r0), $t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? A0 += Ht.t.v * d0[0] * r0 : A0 += Ht.t.v * d0 * r0);
51808
51808
  m0 = !1;
51809
51809
  }
51810
51810
  for (A0 && (A0 += B0); t0 < Se; )
@@ -51812,7 +51812,7 @@ if (typeof document != "undefined") {
51812
51812
  }
51813
51813
  for (Se = 0; Se < ze; Se += 1) {
51814
51814
  if (w.reset(), q0 = 1, ke[Se].n)
51815
- le = 0, fe += v.yOffset, fe += qt ? 1 : 0, mt = b0, qt = !1, this._hasMaskedPath && (xt = V0, Gt = D0, Zt = wt[xt].points, Xt = Zt[Gt - 1], Lt = Zt[Gt], Vt = Lt.partialLength, bt = 0), Q0 = "", I0 = "", K0 = "", L0 = "", S0 = this.defaultPropsArray;
51815
+ le = 0, fe += v.yOffset, fe += qt ? 1 : 0, mt = b0, qt = !1, this._hasMaskedPath && (xt = V0, Gt = D0, Zt = wt[xt].points, Xt = Zt[Gt - 1], Lt = Zt[Gt], Vt = Lt.partialLength, bt = 0), Q0 = "", I0 = "", F0 = "", L0 = "", S0 = this.defaultPropsArray;
51816
51816
  else {
51817
51817
  if (this._hasMaskedPath) {
51818
51818
  if (Si !== ke[Se].line) {
@@ -51828,21 +51828,21 @@ if (typeof document != "undefined") {
51828
51828
  }
51829
51829
  _0 !== ke[Se].ind && (ke[_0] && (mt += ke[_0].extra), mt += ke[Se].an / 2, _0 = ke[Se].ind), mt += n[0] * ke[Se].an * 5e-3;
51830
51830
  var v0 = 0;
51831
- for (Ft = 0; Ft < e0; Ft += 1)
51832
- Ht = r[Ft].a, Ht.p.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? v0 += Ht.p.v[0] * d0[0] : v0 += Ht.p.v[0] * d0), Ht.a.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? v0 += Ht.a.v[0] * d0[0] : v0 += Ht.a.v[0] * d0);
51831
+ for (Kt = 0; Kt < e0; Kt += 1)
51832
+ Ht = r[Kt].a, Ht.p.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? v0 += Ht.p.v[0] * d0[0] : v0 += Ht.p.v[0] * d0), Ht.a.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? v0 += Ht.a.v[0] * d0[0] : v0 += Ht.a.v[0] * d0);
51833
51833
  for (Ue = !0, this._pathData.a.v && (mt = ke[0].an * 0.5 + (Wt - this._pathData.f.v - ke[0].an * 0.5 - ke[ke.length - 1].an * 0.5) * _0 / (ze - 1), mt += this._pathData.f.v); Ue; )
51834
- bt + Vt >= mt + v0 || !Zt ? (It = (mt + v0 - bt) / Lt.partialLength, H0 = Xt.point[0] + (Lt.point[0] - Xt.point[0]) * It, bi = Xt.point[1] + (Lt.point[1] - Xt.point[1]) * It, w.translate(-n[0] * ke[Se].an * 5e-3, -(n[1] * s0) * 0.01), Ue = !1) : Zt && (bt += Lt.partialLength, Gt += 1, Gt >= Zt.length && (Gt = 0, xt += 1, wt[xt] ? Zt = wt[xt].points : Kt.v.c ? (Gt = 0, xt = 0, Zt = wt[xt].points) : (bt -= Lt.partialLength, Zt = null)), Zt && (Xt = Lt, Lt = Zt[Gt], Vt = Lt.partialLength));
51834
+ bt + Vt >= mt + v0 || !Zt ? (It = (mt + v0 - bt) / Lt.partialLength, H0 = Xt.point[0] + (Lt.point[0] - Xt.point[0]) * It, bi = Xt.point[1] + (Lt.point[1] - Xt.point[1]) * It, w.translate(-n[0] * ke[Se].an * 5e-3, -(n[1] * s0) * 0.01), Ue = !1) : Zt && (bt += Lt.partialLength, Gt += 1, Gt >= Zt.length && (Gt = 0, xt += 1, wt[xt] ? Zt = wt[xt].points : Ft.v.c ? (Gt = 0, xt = 0, Zt = wt[xt].points) : (bt -= Lt.partialLength, Zt = null)), Zt && (Xt = Lt, Lt = Zt[Gt], Vt = Lt.partialLength));
51835
51835
  J0 = ke[Se].an / 2 - ke[Se].add, w.translate(-J0, 0, 0);
51836
51836
  } else
51837
51837
  J0 = ke[Se].an / 2 - ke[Se].add, w.translate(-J0, 0, 0), w.translate(-n[0] * ke[Se].an * 5e-3, -n[1] * s0 * 0.01, 0);
51838
- for (Ft = 0; Ft < e0; Ft += 1)
51839
- Ht = r[Ft].a, Ht.t.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), (le !== 0 || v.j !== 0) && (this._hasMaskedPath ? d0.length ? mt += Ht.t.v * d0[0] : mt += Ht.t.v * d0 : d0.length ? le += Ht.t.v * d0[0] : le += Ht.t.v * d0));
51840
- for (v.strokeWidthAnim && (Ai = v.sw || 0), v.strokeColorAnim && (v.sc ? Wi = [v.sc[0], v.sc[1], v.sc[2]] : Wi = [0, 0, 0]), v.fillColorAnim && v.fc && (a0 = [v.fc[0], v.fc[1], v.fc[2]]), Ft = 0; Ft < e0; Ft += 1)
51841
- Ht = r[Ft].a, Ht.a.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? w.translate(-Ht.a.v[0] * d0[0], -Ht.a.v[1] * d0[1], Ht.a.v[2] * d0[2]) : w.translate(-Ht.a.v[0] * d0, -Ht.a.v[1] * d0, Ht.a.v[2] * d0));
51842
- for (Ft = 0; Ft < e0; Ft += 1)
51843
- Ht = r[Ft].a, Ht.s.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? w.scale(1 + (Ht.s.v[0] - 1) * d0[0], 1 + (Ht.s.v[1] - 1) * d0[1], 1) : w.scale(1 + (Ht.s.v[0] - 1) * d0, 1 + (Ht.s.v[1] - 1) * d0, 1));
51844
- for (Ft = 0; Ft < e0; Ft += 1) {
51845
- if (Ht = r[Ft].a, $t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), Ht.sk.propType && (d0.length ? w.skewFromAxis(-Ht.sk.v * d0[0], Ht.sa.v * d0[1]) : w.skewFromAxis(-Ht.sk.v * d0, Ht.sa.v * d0)), Ht.r.propType && (d0.length ? w.rotateZ(-Ht.r.v * d0[2]) : w.rotateZ(-Ht.r.v * d0)), Ht.ry.propType && (d0.length ? w.rotateY(Ht.ry.v * d0[1]) : w.rotateY(Ht.ry.v * d0)), Ht.rx.propType && (d0.length ? w.rotateX(Ht.rx.v * d0[0]) : w.rotateX(Ht.rx.v * d0)), Ht.o.propType && (d0.length ? q0 += (Ht.o.v * d0[0] - q0) * d0[0] : q0 += (Ht.o.v * d0 - q0) * d0), v.strokeWidthAnim && Ht.sw.propType && (d0.length ? Ai += Ht.sw.v * d0[0] : Ai += Ht.sw.v * d0), v.strokeColorAnim && Ht.sc.propType)
51838
+ for (Kt = 0; Kt < e0; Kt += 1)
51839
+ Ht = r[Kt].a, Ht.t.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), (le !== 0 || v.j !== 0) && (this._hasMaskedPath ? d0.length ? mt += Ht.t.v * d0[0] : mt += Ht.t.v * d0 : d0.length ? le += Ht.t.v * d0[0] : le += Ht.t.v * d0));
51840
+ for (v.strokeWidthAnim && (Ai = v.sw || 0), v.strokeColorAnim && (v.sc ? Wi = [v.sc[0], v.sc[1], v.sc[2]] : Wi = [0, 0, 0]), v.fillColorAnim && v.fc && (a0 = [v.fc[0], v.fc[1], v.fc[2]]), Kt = 0; Kt < e0; Kt += 1)
51841
+ Ht = r[Kt].a, Ht.a.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? w.translate(-Ht.a.v[0] * d0[0], -Ht.a.v[1] * d0[1], Ht.a.v[2] * d0[2]) : w.translate(-Ht.a.v[0] * d0, -Ht.a.v[1] * d0, Ht.a.v[2] * d0));
51842
+ for (Kt = 0; Kt < e0; Kt += 1)
51843
+ Ht = r[Kt].a, Ht.s.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? w.scale(1 + (Ht.s.v[0] - 1) * d0[0], 1 + (Ht.s.v[1] - 1) * d0[1], 1) : w.scale(1 + (Ht.s.v[0] - 1) * d0, 1 + (Ht.s.v[1] - 1) * d0, 1));
51844
+ for (Kt = 0; Kt < e0; Kt += 1) {
51845
+ if (Ht = r[Kt].a, $t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), Ht.sk.propType && (d0.length ? w.skewFromAxis(-Ht.sk.v * d0[0], Ht.sa.v * d0[1]) : w.skewFromAxis(-Ht.sk.v * d0, Ht.sa.v * d0)), Ht.r.propType && (d0.length ? w.rotateZ(-Ht.r.v * d0[2]) : w.rotateZ(-Ht.r.v * d0)), Ht.ry.propType && (d0.length ? w.rotateY(Ht.ry.v * d0[1]) : w.rotateY(Ht.ry.v * d0)), Ht.rx.propType && (d0.length ? w.rotateX(Ht.rx.v * d0[0]) : w.rotateX(Ht.rx.v * d0)), Ht.o.propType && (d0.length ? q0 += (Ht.o.v * d0[0] - q0) * d0[0] : q0 += (Ht.o.v * d0 - q0) * d0), v.strokeWidthAnim && Ht.sw.propType && (d0.length ? Ai += Ht.sw.v * d0[0] : Ai += Ht.sw.v * d0), v.strokeColorAnim && Ht.sc.propType)
51846
51846
  for (P0 = 0; P0 < 3; P0 += 1)
51847
51847
  d0.length ? Wi[P0] += (Ht.sc.v[P0] - Wi[P0]) * d0[0] : Wi[P0] += (Ht.sc.v[P0] - Wi[P0]) * d0;
51848
51848
  if (v.fillColorAnim && v.fc) {
@@ -51852,9 +51852,9 @@ if (typeof document != "undefined") {
51852
51852
  Ht.fh.propType && (d0.length ? a0 = addHueToRGB(a0, Ht.fh.v * d0[0]) : a0 = addHueToRGB(a0, Ht.fh.v * d0)), Ht.fs.propType && (d0.length ? a0 = addSaturationToRGB(a0, Ht.fs.v * d0[0]) : a0 = addSaturationToRGB(a0, Ht.fs.v * d0)), Ht.fb.propType && (d0.length ? a0 = addBrightnessToRGB(a0, Ht.fb.v * d0[0]) : a0 = addBrightnessToRGB(a0, Ht.fb.v * d0));
51853
51853
  }
51854
51854
  }
51855
- for (Ft = 0; Ft < e0; Ft += 1)
51856
- Ht = r[Ft].a, Ht.p.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), this._hasMaskedPath ? d0.length ? w.translate(0, Ht.p.v[1] * d0[0], -Ht.p.v[2] * d0[1]) : w.translate(0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0) : d0.length ? w.translate(Ht.p.v[0] * d0[0], Ht.p.v[1] * d0[1], -Ht.p.v[2] * d0[2]) : w.translate(Ht.p.v[0] * d0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0));
51857
- if (v.strokeWidthAnim && (K0 = Ai < 0 ? 0 : Ai), v.strokeColorAnim && (F0 = "rgb(" + Math.round(Wi[0] * 255) + "," + Math.round(Wi[1] * 255) + "," + Math.round(Wi[2] * 255) + ")"), v.fillColorAnim && v.fc && (I0 = "rgb(" + Math.round(a0[0] * 255) + "," + Math.round(a0[1] * 255) + "," + Math.round(a0[2] * 255) + ")"), this._hasMaskedPath) {
51855
+ for (Kt = 0; Kt < e0; Kt += 1)
51856
+ Ht = r[Kt].a, Ht.p.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), this._hasMaskedPath ? d0.length ? w.translate(0, Ht.p.v[1] * d0[0], -Ht.p.v[2] * d0[1]) : w.translate(0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0) : d0.length ? w.translate(Ht.p.v[0] * d0[0], Ht.p.v[1] * d0[1], -Ht.p.v[2] * d0[2]) : w.translate(Ht.p.v[0] * d0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0));
51857
+ if (v.strokeWidthAnim && (F0 = Ai < 0 ? 0 : Ai), v.strokeColorAnim && (K0 = "rgb(" + Math.round(Wi[0] * 255) + "," + Math.round(Wi[1] * 255) + "," + Math.round(Wi[2] * 255) + ")"), v.fillColorAnim && v.fc && (I0 = "rgb(" + Math.round(a0[0] * 255) + "," + Math.round(a0[1] * 255) + "," + Math.round(a0[2] * 255) + ")"), this._hasMaskedPath) {
51858
51858
  if (w.translate(0, -v.ls), w.translate(0, n[1] * s0 * 0.01 + fe, 0), this._pathData.p.v) {
51859
51859
  Nt = (Lt.point[1] - Xt.point[1]) / (Lt.point[0] - Xt.point[0]);
51860
51860
  var k0 = Math.atan(Nt) * 180 / Math.PI;
@@ -51874,7 +51874,7 @@ if (typeof document != "undefined") {
51874
51874
  }
51875
51875
  E === "html" ? Q0 = w.toCSS() : E === "svg" ? Q0 = w.to2dCSS() : S0 = [w.props[0], w.props[1], w.props[2], w.props[3], w.props[4], w.props[5], w.props[6], w.props[7], w.props[8], w.props[9], w.props[10], w.props[11], w.props[12], w.props[13], w.props[14], w.props[15]], L0 = q0;
51876
51876
  }
51877
- O <= Se ? (u0 = new LetterProps(L0, K0, F0, I0, Q0, S0), this.renderedLetters.push(u0), O += 1, this.lettersChangedFlag = !0) : (u0 = this.renderedLetters[Se], this.lettersChangedFlag = u0.update(L0, K0, F0, I0, Q0, S0) || this.lettersChangedFlag);
51877
+ O <= Se ? (u0 = new LetterProps(L0, F0, K0, I0, Q0, S0), this.renderedLetters.push(u0), O += 1, this.lettersChangedFlag = !0) : (u0 = this.renderedLetters[Se], this.lettersChangedFlag = u0.update(L0, F0, K0, I0, Q0, S0) || this.lettersChangedFlag);
51878
51878
  }
51879
51879
  }
51880
51880
  }, TextAnimatorProperty.prototype.getValue = function() {
@@ -53536,7 +53536,7 @@ class TransformControlsGizmo extends Object3D {
53536
53536
  E: [
53537
53537
  [new Mesh(new TorusGeometry(0.75, 0.1, 2, 24), r)]
53538
53538
  ]
53539
- }, Kt = {
53539
+ }, Ft = {
53540
53540
  X: [
53541
53541
  [new Mesh(bt, w), [0.5, 0, 0], [0, 0, -Math.PI / 2]],
53542
53542
  [new Mesh(Gt, w), [0, 0, 0], [0, 0, -Math.PI / 2]],
@@ -53603,15 +53603,15 @@ class TransformControlsGizmo extends Object3D {
53603
53603
  function s0(qt) {
53604
53604
  const Ht = new Object3D();
53605
53605
  for (const $t in qt)
53606
- for (let Ft = qt[$t].length; Ft--; ) {
53607
- const e0 = qt[$t][Ft][0].clone(), u0 = qt[$t][Ft][1], d0 = qt[$t][Ft][2], _0 = qt[$t][Ft][3], J0 = qt[$t][Ft][4];
53606
+ for (let Kt = qt[$t].length; Kt--; ) {
53607
+ const e0 = qt[$t][Kt][0].clone(), u0 = qt[$t][Kt][1], d0 = qt[$t][Kt][2], _0 = qt[$t][Kt][3], J0 = qt[$t][Kt][4];
53608
53608
  e0.name = $t, e0.tag = J0, u0 && e0.position.set(u0[0], u0[1], u0[2]), d0 && e0.rotation.set(d0[0], d0[1], d0[2]), _0 && e0.scale.set(_0[0], _0[1], _0[2]), e0.updateMatrix();
53609
53609
  const H0 = e0.geometry.clone();
53610
53610
  H0.applyMatrix4(e0.matrix), e0.geometry = H0, e0.renderOrder = 1 / 0, e0.position.set(0, 0, 0), e0.rotation.set(0, 0, 0), e0.scale.set(1, 1, 1), Ht.add(e0);
53611
53611
  }
53612
53612
  return Ht;
53613
53613
  }
53614
- this.gizmo = {}, this.picker = {}, this.helper = {}, this.add(this.gizmo.translate = s0(Zt)), this.add(this.gizmo.rotate = s0(Wt)), this.add(this.gizmo.scale = s0(Kt)), this.add(this.picker.translate = s0(wt)), this.add(this.picker.rotate = s0(Nt)), this.add(this.picker.scale = s0(jt)), this.add(this.helper.translate = s0(Vt)), this.add(this.helper.rotate = s0(It)), this.add(this.helper.scale = s0(n0)), this.picker.translate.visible = !1, this.picker.rotate.visible = !1, this.picker.scale.visible = !1;
53614
+ this.gizmo = {}, this.picker = {}, this.helper = {}, this.add(this.gizmo.translate = s0(Zt)), this.add(this.gizmo.rotate = s0(Wt)), this.add(this.gizmo.scale = s0(Ft)), this.add(this.picker.translate = s0(wt)), this.add(this.picker.rotate = s0(Nt)), this.add(this.picker.scale = s0(jt)), this.add(this.helper.translate = s0(Vt)), this.add(this.helper.rotate = s0(It)), this.add(this.helper.scale = s0(n0)), this.picker.translate.visible = !1, this.picker.rotate.visible = !1, this.picker.scale.visible = !1;
53615
53615
  }
53616
53616
  // updateMatrixWorld will update transformations and appearance of individual handles
53617
53617
  updateMatrixWorld(e) {
@@ -53780,8 +53780,8 @@ function je(v, e, n, r, C = 1 / 0, w, E) {
53780
53780
  Se = v.x - Fe, ze = v.y - mt, ke = v.z - Lt;
53781
53781
  const wt = (n.x + O * Fe) * w, Vt = (n.y + O * mt) * w, Wt = (n.z + O * Lt) * w;
53782
53782
  n.x = (n.x - O * wt) * fe, n.y = (n.y - O * Vt) * fe, n.z = (n.z - O * Wt) * fe, E.x = Se + (Fe + wt) * fe, E.y = ze + (mt + Vt) * fe, E.z = ke + (Lt + Wt) * fe;
53783
- const It = bt - v.x, Nt = Ue - v.y, Kt = Gt - v.z, jt = E.x - bt, n0 = E.y - Ue, s0 = E.z - Gt;
53784
- return It * jt + Nt * n0 + Kt * s0 > 0 && (E.x = bt, E.y = Ue, E.z = Gt, n.x = (E.x - bt) / w, n.y = (E.y - Ue) / w, n.z = (E.z - Gt) / w), E;
53783
+ const It = bt - v.x, Nt = Ue - v.y, Ft = Gt - v.z, jt = E.x - bt, n0 = E.y - Ue, s0 = E.z - Gt;
53784
+ return It * jt + Nt * n0 + Ft * s0 > 0 && (E.x = bt, E.y = Ue, E.z = Gt, n.x = (E.x - bt) / w, n.y = (E.y - Ue) / w, n.z = (E.z - Gt) / w), E;
53785
53785
  }
53786
53786
  function Ee(v, e) {
53787
53787
  e.set(0, 0), v.forEach((n) => {
@@ -58031,6 +58031,13 @@ class Model extends pe$1 {
58031
58031
  this.setClips(w), this.options.autoPlay && this.clips.length > 0 && this.playAllClips();
58032
58032
  });
58033
58033
  }
58034
+ render() {
58035
+ this.traverse((n) => {
58036
+ var C;
58037
+ const r = (C = n.object3d) == null ? void 0 : C.material;
58038
+ r && (r.userData.textureDisableFlipY = !0);
58039
+ });
58040
+ }
58034
58041
  /**
58035
58042
  * Set animation clips for the model
58036
58043
  * @param clips Array of animation clips from GLTF
@@ -61101,7 +61108,7 @@ class Editor {
61101
61108
  setObjectMaterial(e, n, r) {
61102
61109
  if (!e) return;
61103
61110
  let C = e.material;
61104
- Array.isArray(e.material) && n !== void 0 ? (C = e.material[n], e.material[n] = r) : e.material = r, C != null && C.onBeforeCompile && (r.onBeforeCompile = C.onBeforeCompile), C != null && C.name && !r.name && (r.name = C.name);
61111
+ Array.isArray(e.material) && n !== void 0 ? (C = e.material[n], e.material[n] = r) : e.material = r, C != null && C.onBeforeCompile && (r.onBeforeCompile = C.onBeforeCompile), C != null && C.name && !r.name && (r.name = C.name), C != null && C.userData.textureDisableFlipY && (r.userData.textureDisableFlipY = !0);
61105
61112
  }
61106
61113
  uuidByObject(e) {
61107
61114
  var n;
@@ -61489,7 +61496,6 @@ class Camera extends Event {
61489
61496
  const IS_DEV = !1;
61490
61497
  class Base extends Camera {
61491
61498
  constructor(n) {
61492
- var r;
61493
61499
  super();
61494
61500
  g0(this, "playing", !0);
61495
61501
  g0(this, "leftTruck", !0);
@@ -61521,45 +61527,23 @@ class Base extends Camera {
61521
61527
  logarithmicDepthBuffer: !0,
61522
61528
  observeParentScale: !0
61523
61529
  }, n), !this.options.assetsPrefix) {
61524
- let C = "/";
61525
- C === "/" && (C = ""), this.options.assetsPrefix = C;
61530
+ let r = "/";
61531
+ r === "/" && (r = ""), this.options.assetsPrefix = r;
61526
61532
  }
61527
61533
  this.options.workerOnce !== void 0 && (this.workerOnce = this.options.workerOnce);
61528
61534
  try {
61529
- const C = window.location.search.match(/v_ldb=(\d+)/);
61530
- if (C) {
61531
- const w = !!+C[1];
61532
- this.options.logarithmicDepthBuffer = w;
61535
+ const r = window.location.search.match(/v_ldb=(\d+)/);
61536
+ if (r) {
61537
+ const C = !!+r[1];
61538
+ this.options.logarithmicDepthBuffer = C;
61533
61539
  }
61534
- } catch (C) {
61535
- console.error(C);
61536
- }
61537
- if (this.options.editor) {
61538
- const C = detect();
61539
- let w = (r = this.options.tier) != null ? r : C.tier;
61540
- try {
61541
- const E = window.location.search.match(/v_tier=(\d+)/);
61542
- E && (w = +E[1]);
61543
- } catch (E) {
61544
- console.error(E);
61545
- }
61546
- this.tier0 = w !== 3, this.editor = new Editor({
61547
- assetsPrefix: this.options.assetsPrefix,
61548
- visFactories: this
61549
- }), console.info(
61550
- "vis-core:detect",
61551
- version,
61552
- JSON.stringify(
61553
- Ui(O0({}, C), {
61554
- ldb: this.options.logarithmicDepthBuffer,
61555
- tier0: this.tier0
61556
- }),
61557
- null,
61558
- 2
61559
- )
61560
- );
61540
+ } catch (r) {
61541
+ console.error(r);
61561
61542
  }
61562
- this.visName = this.constructor.VisName;
61543
+ this.options.editor && (this.editor = new Editor({
61544
+ assetsPrefix: this.options.assetsPrefix,
61545
+ visFactories: this
61546
+ }), this.showDetectRes()), this.visName = this.constructor.VisName;
61563
61547
  }
61564
61548
  get loader() {
61565
61549
  return this.pencil.loader;
@@ -61567,6 +61551,29 @@ class Base extends Camera {
61567
61551
  get worker() {
61568
61552
  return this.pencil.installPlugins.get("worker");
61569
61553
  }
61554
+ showDetectRes() {
61555
+ var C;
61556
+ const n = detect();
61557
+ let r = (C = this.options.tier) != null ? C : n.tier;
61558
+ try {
61559
+ const w = window.location.search.match(/v_tier=(\d+)/);
61560
+ w && (r = +w[1]);
61561
+ } catch (w) {
61562
+ console.error(w);
61563
+ }
61564
+ this.tier0 = r !== 3, console.info(
61565
+ "vis-core:detect",
61566
+ version,
61567
+ JSON.stringify(
61568
+ Ui(O0({}, n), {
61569
+ ldb: this.options.logarithmicDepthBuffer,
61570
+ tier0: this.tier0
61571
+ }),
61572
+ null,
61573
+ 2
61574
+ )
61575
+ );
61576
+ }
61570
61577
  setOptions(n) {
61571
61578
  this.options = O0(O0({}, this.options), n);
61572
61579
  }
@@ -61677,14 +61684,13 @@ class Base extends Camera {
61677
61684
  if (Ue.material) {
61678
61685
  const Gt = Ue.material;
61679
61686
  (Array.isArray(Gt) ? Gt : [Gt]).forEach((Xt) => {
61680
- !Lt.has(Xt) && Xt.name && (Lt.set(Xt, Xt.name), Xt.name = "");
61687
+ !Lt.has(Xt) && Xt.name && (Lt.set(Xt, Xt.name), Xt.name = ""), Xt.transparent && Xt.alphaTest === 0 && (Xt.alphaTest = 0.01, Xt.needsUpdate = !0);
61681
61688
  });
61682
61689
  }
61683
61690
  });
61684
61691
  }), ke.event.on("render", () => {
61685
61692
  [...Lt.keys()].forEach((bt) => {
61686
- const Ue = Lt.get(bt);
61687
- Ue && (bt.name = Ue);
61693
+ Lt.has(bt) && (bt.name = Lt.get(bt));
61688
61694
  }), Lt.clear();
61689
61695
  });
61690
61696
  }
@@ -141069,7 +141075,7 @@ const objs$2 = Ui(O0({}, objs$3), {
141069
141075
  });
141070
141076
  It.uniforms.mirrorSampler.value = Vt.texture, It.uniforms.textureMatrix.value = Zt, It.uniforms.alpha.value = C, It.uniforms.normalSampler.value = w, It.uniforms.waterColor.value = E, It.uniforms.distortionScale.value = le, It.uniforms.eye.value = O;
141071
141077
  const Nt = v.material;
141072
- v.material = It, v.onBeforeRender = function(Kt, jt, n0) {
141078
+ v.material = It, v.onBeforeRender = function(Ft, jt, n0) {
141073
141079
  Nt.color !== It.uniforms.waterColor.value && (It.uniforms.waterColor.value = Nt.color), Fe.setFromMatrixPosition(v.matrixWorld), mt.setFromMatrixPosition(n0.matrixWorld), Lt.extractRotation(v.matrixWorld), ke.set(0, 0, 1), ke.applyMatrix4(Lt), Gt.subVectors(Fe, mt), n0.updateMatrix(), n0.updateMatrixWorld(), v.updateMatrix(), v.updateMatrixWorld();
141074
141080
  const s0 = new Frustum(), qt = new Matrix4();
141075
141081
  if (qt.multiplyMatrices(
@@ -141102,10 +141108,10 @@ const objs$2 = Ui(O0({}, objs$3), {
141102
141108
  );
141103
141109
  const Ht = wt.projectionMatrix;
141104
141110
  Xt.x = (Math.sign(Ue.x) + Ht.elements[8]) / Ht.elements[0], Xt.y = (Math.sign(Ue.y) + Ht.elements[9]) / Ht.elements[5], Xt.z = -1, Xt.w = (1 + Ht.elements[10]) / Ht.elements[14], Ue.multiplyScalar(2 / Ue.dot(Xt)), Ht.elements[2] = Ue.x, Ht.elements[6] = Ue.y, Ht.elements[10] = Ue.z + 1, Ht.elements[14] = Ue.w, O.setFromMatrixPosition(n0.matrixWorld);
141105
- const $t = Kt.getRenderTarget(), Ft = Kt.xr.enabled, e0 = Kt.shadowMap.autoUpdate;
141106
- v.visible = !1, Kt.xr.enabled = !1, Kt.shadowMap.autoUpdate = !1, Kt.setRenderTarget(Vt), Kt.state.buffers.depth.setMask(!0), Kt.autoClear === !1 && Kt.clear(), Kt.render(jt, wt), v.visible = !0, Kt.xr.enabled = Ft, Kt.shadowMap.autoUpdate = e0, Kt.setRenderTarget($t);
141111
+ const $t = Ft.getRenderTarget(), Kt = Ft.xr.enabled, e0 = Ft.shadowMap.autoUpdate;
141112
+ v.visible = !1, Ft.xr.enabled = !1, Ft.shadowMap.autoUpdate = !1, Ft.setRenderTarget(Vt), Ft.state.buffers.depth.setMask(!0), Ft.autoClear === !1 && Ft.clear(), Ft.render(jt, wt), v.visible = !0, Ft.xr.enabled = Kt, Ft.shadowMap.autoUpdate = e0, Ft.setRenderTarget($t);
141107
141113
  const u0 = n0.viewport;
141108
- u0 !== void 0 && Kt.state.viewport(u0);
141114
+ u0 !== void 0 && Ft.state.viewport(u0);
141109
141115
  };
141110
141116
  };
141111
141117
  class City$1 extends Base {
@@ -141598,9 +141604,9 @@ let PlaneMap$1 = class extends pe$1 {
141598
141604
  if (w) {
141599
141605
  const Wt = yield Promise.all(
141600
141606
  n.features.map((It) => E0(this, null, function* () {
141601
- const { properties: Nt } = It, Kt = `${this.getPropertiesKey(Nt)}`, jt = yield ze.draw("Group", {
141607
+ const { properties: Nt } = It, Ft = `${this.getPropertiesKey(Nt)}`, jt = yield ze.draw("Group", {
141602
141608
  target: this,
141603
- key: Kt
141609
+ key: Ft
141604
141610
  });
141605
141611
  return jt.object3d.name = (Nt == null ? void 0 : Nt.adcode) === "100000_JD" ? "十段线" : Nt == null ? void 0 : Nt.name, jt.userData = O0({}, Nt), jt;
141606
141612
  }))
@@ -143702,18 +143708,18 @@ const getLabelElement = (v) => {
143702
143708
  }), bt) {
143703
143709
  const xt = this.options.plateInCenter && (this.mapHistory.length < 1 || this.options.drillDownPlateInCenter);
143704
143710
  if ((fe = this.options.fixGeojson) != null && fe[n]) {
143705
- const Ft = (Se = this.options.fixGeojson) == null ? void 0 : Se[n];
143706
- if (Ft.startsWith("-")) {
143707
- const e0 = +Ft.slice(1);
143711
+ const Kt = (Se = this.options.fixGeojson) == null ? void 0 : Se[n];
143712
+ if (Kt.startsWith("-")) {
143713
+ const e0 = +Kt.slice(1);
143708
143714
  bt.features = bt.features.filter((u0) => u0.properties.adcode !== e0);
143709
143715
  }
143710
143716
  }
143711
143717
  let Xt = findAdcodeInfo(n).b;
143712
143718
  const Zt = [...Xt];
143713
- this.mapHistory.length === 1 && !this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : this.mapHistory.length === 2 && !this.options.drillDownThirdLevelMats && (this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : Xt = findAdcodeInfo(this.mapHistory[0].mapInfo.adcode).b), this.eraseLabels(), this.map && (this.options.drillDownHideParent && this.parentBg.forEach((Ft) => {
143714
- Ft.hide();
143719
+ this.mapHistory.length === 1 && !this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : this.mapHistory.length === 2 && !this.options.drillDownThirdLevelMats && (this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : Xt = findAdcodeInfo(this.mapHistory[0].mapInfo.adcode).b), this.eraseLabels(), this.map && (this.options.drillDownHideParent && this.parentBg.forEach((Kt) => {
143720
+ Kt.hide();
143715
143721
  }), this.options.showOneLevel ? this.map.hide() : this.map.deactive(), w && this.saveCamvasState("userControls", -1));
143716
- const wt = this.mapHistory.length, Vt = wt - 1, Wt = this.getDepth(n, Zt), It = (ze = this.mapHistory[Vt]) == null ? void 0 : ze.depth, Nt = wt === 0 || this.options.showOneLevel ? 0 : this.mapHistory[Vt].z + It, Kt = wt === 0 || this.options.showOneLevel ? 0 : Nt - Wt, jt = center(bt).geometry.coordinates, [n0, s0] = this.projection(jt), qt = yield this.drawPlaneMap({
143722
+ const wt = this.mapHistory.length, Vt = wt - 1, Wt = this.getDepth(n, Zt), It = (ze = this.mapHistory[Vt]) == null ? void 0 : ze.depth, Nt = wt === 0 || this.options.showOneLevel ? 0 : this.mapHistory[Vt].z + It, Ft = wt === 0 || this.options.showOneLevel ? 0 : Nt - Wt, jt = center(bt).geometry.coordinates, [n0, s0] = this.projection(jt), qt = yield this.drawPlaneMap({
143717
143723
  geojson: bt,
143718
143724
  extrudeLineGeojson: Ue,
143719
143725
  depth: Wt,
@@ -143721,11 +143727,11 @@ const getLabelElement = (v) => {
143721
143727
  adcode: n,
143722
143728
  extrudelineBloom: E
143723
143729
  });
143724
- Fe == null || Fe.hide(), qt.position.setZ(Kt);
143730
+ Fe == null || Fe.hide(), qt.position.setZ(Ft);
143725
143731
  const Ht = qt.position.z, $t = () => E0(this, null, function* () {
143726
143732
  yield sinusoidalInOut({
143727
- onUpdate: (Ft) => {
143728
- Nt !== Ht && (qt.position.z = Ht + (Nt - Ht) * Ft);
143733
+ onUpdate: (Kt) => {
143734
+ Nt !== Ht && (qt.position.z = Ht + (Nt - Ht) * Kt);
143729
143735
  }
143730
143736
  }).start({
143731
143737
  duration: r
@@ -143733,13 +143739,13 @@ const getLabelElement = (v) => {
143733
143739
  });
143734
143740
  if (xt)
143735
143741
  if (this.fixNear(n), qt.position.z = Nt, C) {
143736
- const Ft = (ke = this.mapHistory.at(-1)) == null ? void 0 : ke.controls;
143742
+ const Kt = (ke = this.mapHistory.at(-1)) == null ? void 0 : ke.controls;
143737
143743
  yield this.fitTo(qt, {
143738
143744
  z: Nt + Wt,
143739
143745
  adcode: n,
143740
143746
  enableTransition: r !== 0,
143741
- polarAngle: Ft == null ? void 0 : Ft.polarAngle,
143742
- azimuthAngle: Ft == null ? void 0 : Ft.azimuthAngle,
143747
+ polarAngle: Kt == null ? void 0 : Kt.polarAngle,
143748
+ azimuthAngle: Kt == null ? void 0 : Kt.azimuthAngle,
143743
143749
  handleStart: () => E0(this, null, function* () {
143744
143750
  qt.position.z = Ht, yield $t();
143745
143751
  })
@@ -143949,9 +143955,9 @@ const getLabelElement = (v) => {
143949
143955
  }
143950
143956
  else {
143951
143957
  const { continent: Fe, country: mt, province: Lt, city: bt, district: Ue } = n.reduce(
143952
- (Nt, Kt) => {
143953
- const jt = this.getAdcodeShowLevel(Kt);
143954
- return Nt[jt] = Kt, Nt;
143958
+ (Nt, Ft) => {
143959
+ const jt = this.getAdcodeShowLevel(Ft);
143960
+ return Nt[jt] = Ft, Nt;
143955
143961
  },
143956
143962
  {}
143957
143963
  ), {
@@ -143961,9 +143967,9 @@ const getLabelElement = (v) => {
143961
143967
  city: Zt,
143962
143968
  district: wt
143963
143969
  } = w.reduce(
143964
- (Nt, Kt) => {
143965
- const jt = this.getAdcodeShowLevel(Kt);
143966
- return Nt[jt] = Kt, Nt;
143970
+ (Nt, Ft) => {
143971
+ const jt = this.getAdcodeShowLevel(Ft);
143972
+ return Nt[jt] = Ft, Nt;
143967
143973
  },
143968
143974
  {}
143969
143975
  ), Vt = Fe || Gt, Wt = (le = (O = (E = this.map) == null ? void 0 : E.extrudelineArr) == null ? void 0 : O[0]) == null ? void 0 : le.object3d.userData.bloom, It = this.compareLocations(
@@ -143972,14 +143978,14 @@ const getLabelElement = (v) => {
143972
143978
  );
143973
143979
  try {
143974
143980
  for (var fe = Nn(It.entries()), Se, ze, ke; Se = !(ze = yield fe.next()).done; Se = !1) {
143975
- const [Nt, Kt] = ze.value;
143981
+ const [Nt, Ft] = ze.value;
143976
143982
  const jt = Nt === It.length - 1 ? r : 0, n0 = Nt === It.length - 1;
143977
- Kt === -1 ? yield this.handleBack({
143983
+ Ft === -1 ? yield this.handleBack({
143978
143984
  duration: jt,
143979
143985
  handleLookBack: n0,
143980
143986
  keepOne: !Vt
143981
143987
  }) : yield this.handleDrillDown({
143982
- adcode: Kt,
143988
+ adcode: Ft,
143983
143989
  duration: jt,
143984
143990
  handleLook: n0,
143985
143991
  saveBackCamvasState: It.includes(-1) ? !1 : this.options.handleBackKeepCamvasState,