vis-core 0.29.8 → 0.29.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
1
1
  (function(){"use strict";try{if(typeof document!="undefined"){var t=document.createElement("style");t.appendChild(document.createTextNode(".-translate-x-1\\/2,.-translate-y-1\\/2,.transform{--tw-translate-x: 0;--tw-translate-y: 0;--tw-rotate: 0;--tw-skew-x: 0;--tw-skew-y: 0;--tw-scale-x: 1;--tw-scale-y: 1 }.shadow{--tw-ring-offset-shadow: 0 0 #0000;--tw-ring-shadow: 0 0 #0000;--tw-shadow: 0 0 #0000;--tw-shadow-colored: 0 0 #0000 }.invert,.filter{--tw-blur: ;--tw-brightness: ;--tw-contrast: ;--tw-grayscale: ;--tw-hue-rotate: ;--tw-invert: ;--tw-saturate: ;--tw-sepia: ;--tw-drop-shadow: }.visible{visibility:visible}.static{position:static}.absolute{position:absolute}.left-1\\/2{left:50%}.top-1\\/2{top:50%}.-translate-x-1\\/2{--tw-translate-x: -50%;transform:translate(var(--tw-translate-x),var(--tw-translate-y)) rotate(var(--tw-rotate)) skew(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y))}.-translate-y-1\\/2{--tw-translate-y: -50%;transform:translate(var(--tw-translate-x),var(--tw-translate-y)) rotate(var(--tw-rotate)) skew(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y))}.transform{transform:translate(var(--tw-translate-x),var(--tw-translate-y)) rotate(var(--tw-rotate)) skew(var(--tw-skew-x)) skewY(var(--tw-skew-y)) scaleX(var(--tw-scale-x)) scaleY(var(--tw-scale-y))}.resize{resize:both}.whitespace-nowrap{white-space:nowrap}.text-center{text-align:center}.text-sm{font-size:14px;line-height:20px}.leading-\\[1\\]{line-height:1}.text-white{--tw-text-opacity: 1;color:rgb(255 255 255 / var(--tw-text-opacity))}.text-opacity-80{--tw-text-opacity: .8 }.shadow{--tw-shadow: 0 1px 3px 0 rgb(0 0 0 / .1), 0 1px 2px -1px rgb(0 0 0 / .1);--tw-shadow-colored: 0 1px 3px 0 var(--tw-shadow-color), 0 1px 2px -1px var(--tw-shadow-color);box-shadow:var(--tw-ring-offset-shadow, 0 0 #0000),var(--tw-ring-shadow, 0 0 #0000),var(--tw-shadow)}.invert{--tw-invert: invert(100%);filter:var(--tw-blur) var(--tw-brightness) var(--tw-contrast) var(--tw-grayscale) var(--tw-hue-rotate) var(--tw-invert) var(--tw-saturate) var(--tw-sepia) var(--tw-drop-shadow)}.filter{filter:var(--tw-blur) var(--tw-brightness) var(--tw-contrast) var(--tw-grayscale) var(--tw-hue-rotate) var(--tw-invert) var(--tw-saturate) var(--tw-sepia) var(--tw-drop-shadow)}")),document.head.appendChild(t)}}catch(a){console.error("vite-plugin-css-injected-by-js",a)}})();
2
- var An = Object.defineProperty, Kn = Object.defineProperties;
3
- var Fn = Object.getOwnPropertyDescriptors;
2
+ var An = Object.defineProperty, Fn = Object.defineProperties;
3
+ var Kn = Object.getOwnPropertyDescriptors;
4
4
  var En = Object.getOwnPropertySymbols, Hn = Object.getPrototypeOf, Yn = Object.prototype.hasOwnProperty, Un = Object.prototype.propertyIsEnumerable, Bn = Reflect.get;
5
5
  var Mn = (v, e) => (e = Symbol[v]) ? e : Symbol.for("Symbol." + v), On = (v) => {
6
6
  throw TypeError(v);
@@ -11,7 +11,7 @@ var Mn = (v, e) => (e = Symbol[v]) ? e : Symbol.for("Symbol." + v), On = (v) =>
11
11
  for (var n of En(e))
12
12
  Un.call(e, n) && Wn(v, n, e[n]);
13
13
  return v;
14
- }, Ui = (v, e) => Kn(v, Fn(e));
14
+ }, Ui = (v, e) => Fn(v, Kn(e));
15
15
  var g0 = (v, e, n) => Wn(v, typeof e != "symbol" ? e + "" : e, n);
16
16
  var gn = (v, e, n) => Bn(Hn(v), n, e);
17
17
  var E0 = (v, e, n) => new Promise((r, C) => {
@@ -63,7 +63,7 @@ import { continentsCountriesIso2 } from "geojson-cn";
63
63
  Array.prototype.at || (Array.prototype.at = function(v) {
64
64
  return v < 0 && (v = this.length + v), this[v];
65
65
  });
66
- const version = "0.29.8", publicKeyPEM = "LS0tLS1CRUdJTiBQVUJMSUMgS0VZLS0tLS0KTUlJQklqQU5CZ2txaGtpRzl3MEJBUUVGQUFPQ0FROEFNSUlCQ2dLQ0FRRUEyTG1aVVQzVG9LZEVRRUdrdUU1QQo3dnlYTzRMM1Z6NDA5RFF2a2xzRHZ2SytNM2M2OGl4ZEVhZDZFcnZGS2FKQ1QrNTZNdU1XSXhUTnlDZDVQSkFGCjVYdzI4cW1iVkVCR3FGdXVIZTltSm5GUmRXN1NpK1Z1cTZvRWxwQkRkeEFIQ0dsWVVpU1R3WmhBbjJaVXJLSUYKd1J2c1k1bi9uWWNhZnl5QW9tRjhmNVRsTkpwS1JtbDU3WlRSWjBMdzdQRDFSeHFIbmJ0YWFETkpiSDV5eFd6cQpaVTBwQWhxMFNkNHdlOW1DUTJWWXc5czhtUERLbW4rU083eGovSUsrR1ZEaEJNOUpaZ3VIcGFZUGt3bWd5UkdwCkx6V0tHMkZULzJRalZUT1dRT09mRFVtVitDSVlsN1hVVlh1Q0toYWFNQ0ZVa1JQOHg4aEZucmNFeklHQ1JpM3IKK3dJREFRQUIKLS0tLS1FTkQgUFVCTElDIEtFWS0tLS0t", accessToken = {
66
+ const version = "0.29.10", publicKeyPEM = "LS0tLS1CRUdJTiBQVUJMSUMgS0VZLS0tLS0KTUlJQklqQU5CZ2txaGtpRzl3MEJBUUVGQUFPQ0FROEFNSUlCQ2dLQ0FRRUEyTG1aVVQzVG9LZEVRRUdrdUU1QQo3dnlYTzRMM1Z6NDA5RFF2a2xzRHZ2SytNM2M2OGl4ZEVhZDZFcnZGS2FKQ1QrNTZNdU1XSXhUTnlDZDVQSkFGCjVYdzI4cW1iVkVCR3FGdXVIZTltSm5GUmRXN1NpK1Z1cTZvRWxwQkRkeEFIQ0dsWVVpU1R3WmhBbjJaVXJLSUYKd1J2c1k1bi9uWWNhZnl5QW9tRjhmNVRsTkpwS1JtbDU3WlRSWjBMdzdQRDFSeHFIbmJ0YWFETkpiSDV5eFd6cQpaVTBwQWhxMFNkNHdlOW1DUTJWWXc5czhtUERLbW4rU083eGovSUsrR1ZEaEJNOUpaZ3VIcGFZUGt3bWd5UkdwCkx6V0tHMkZULzJRalZUT1dRT09mRFVtVitDSVlsN1hVVlh1Q0toYWFNQ0ZVa1JQOHg4aEZucmNFeklHQ1JpM3IKK3dJREFRQUIKLS0tLS1FTkQgUFVCTElDIEtFWS0tLS0t", accessToken = {
67
67
  token: void 0,
68
68
  getInfo() {
69
69
  if (!this.token)
@@ -5531,8 +5531,8 @@ class Matrix4 {
5531
5531
  * @return {Matrix4} A reference to this matrix.
5532
5532
  */
5533
5533
  multiplyMatrices(e, n) {
5534
- const r = e.elements, C = n.elements, w = this.elements, E = r[0], O = r[4], le = r[8], fe = r[12], Se = r[1], ze = r[5], ke = r[9], Fe = r[13], mt = r[2], Lt = r[6], bt = r[10], Ue = r[14], Gt = r[3], xt = r[7], Xt = r[11], Zt = r[15], wt = C[0], Vt = C[4], Wt = C[8], It = C[12], Nt = C[1], Kt = C[5], jt = C[9], n0 = C[13], s0 = C[2], qt = C[6], Ht = C[10], $t = C[14], Ft = C[3], e0 = C[7], u0 = C[11], d0 = C[15];
5535
- return w[0] = E * wt + O * Nt + le * s0 + fe * Ft, w[4] = E * Vt + O * Kt + le * qt + fe * e0, w[8] = E * Wt + O * jt + le * Ht + fe * u0, w[12] = E * It + O * n0 + le * $t + fe * d0, w[1] = Se * wt + ze * Nt + ke * s0 + Fe * Ft, w[5] = Se * Vt + ze * Kt + ke * qt + Fe * e0, w[9] = Se * Wt + ze * jt + ke * Ht + Fe * u0, w[13] = Se * It + ze * n0 + ke * $t + Fe * d0, w[2] = mt * wt + Lt * Nt + bt * s0 + Ue * Ft, w[6] = mt * Vt + Lt * Kt + bt * qt + Ue * e0, w[10] = mt * Wt + Lt * jt + bt * Ht + Ue * u0, w[14] = mt * It + Lt * n0 + bt * $t + Ue * d0, w[3] = Gt * wt + xt * Nt + Xt * s0 + Zt * Ft, w[7] = Gt * Vt + xt * Kt + Xt * qt + Zt * e0, w[11] = Gt * Wt + xt * jt + Xt * Ht + Zt * u0, w[15] = Gt * It + xt * n0 + Xt * $t + Zt * d0, this;
5534
+ const r = e.elements, C = n.elements, w = this.elements, E = r[0], O = r[4], le = r[8], fe = r[12], Se = r[1], ze = r[5], ke = r[9], Fe = r[13], mt = r[2], Lt = r[6], bt = r[10], Ue = r[14], Gt = r[3], xt = r[7], Xt = r[11], Zt = r[15], wt = C[0], Vt = C[4], Wt = C[8], It = C[12], Nt = C[1], Ft = C[5], jt = C[9], n0 = C[13], s0 = C[2], qt = C[6], Ht = C[10], $t = C[14], Kt = C[3], e0 = C[7], u0 = C[11], d0 = C[15];
5535
+ return w[0] = E * wt + O * Nt + le * s0 + fe * Kt, w[4] = E * Vt + O * Ft + le * qt + fe * e0, w[8] = E * Wt + O * jt + le * Ht + fe * u0, w[12] = E * It + O * n0 + le * $t + fe * d0, w[1] = Se * wt + ze * Nt + ke * s0 + Fe * Kt, w[5] = Se * Vt + ze * Ft + ke * qt + Fe * e0, w[9] = Se * Wt + ze * jt + ke * Ht + Fe * u0, w[13] = Se * It + ze * n0 + ke * $t + Fe * d0, w[2] = mt * wt + Lt * Nt + bt * s0 + Ue * Kt, w[6] = mt * Vt + Lt * Ft + bt * qt + Ue * e0, w[10] = mt * Wt + Lt * jt + bt * Ht + Ue * u0, w[14] = mt * It + Lt * n0 + bt * $t + Ue * d0, w[3] = Gt * wt + xt * Nt + Xt * s0 + Zt * Kt, w[7] = Gt * Vt + xt * Ft + Xt * qt + Zt * e0, w[11] = Gt * Wt + xt * jt + Xt * Ht + Zt * u0, w[15] = Gt * It + xt * n0 + Xt * $t + Zt * d0, this;
5536
5536
  }
5537
5537
  /**
5538
5538
  * Multiplies every component of the matrix by the given scalar.
@@ -8836,8 +8836,8 @@ class BufferGeometry extends EventDispatcher {
8836
8836
  const fe = new Vector3(), Se = new Vector3(), ze = new Vector3(), ke = new Vector2(), Fe = new Vector2(), mt = new Vector2(), Lt = new Vector3(), bt = new Vector3();
8837
8837
  function Ue(Wt, It, Nt) {
8838
8838
  fe.fromBufferAttribute(r, Wt), Se.fromBufferAttribute(r, It), ze.fromBufferAttribute(r, Nt), ke.fromBufferAttribute(w, Wt), Fe.fromBufferAttribute(w, It), mt.fromBufferAttribute(w, Nt), Se.sub(fe), ze.sub(fe), Fe.sub(ke), mt.sub(ke);
8839
- const Kt = 1 / (Fe.x * mt.y - mt.x * Fe.y);
8840
- isFinite(Kt) && (Lt.copy(Se).multiplyScalar(mt.y).addScaledVector(ze, -Fe.y).multiplyScalar(Kt), bt.copy(ze).multiplyScalar(Fe.x).addScaledVector(Se, -mt.x).multiplyScalar(Kt), O[Wt].add(Lt), O[It].add(Lt), O[Nt].add(Lt), le[Wt].add(bt), le[It].add(bt), le[Nt].add(bt));
8839
+ const Ft = 1 / (Fe.x * mt.y - mt.x * Fe.y);
8840
+ isFinite(Ft) && (Lt.copy(Se).multiplyScalar(mt.y).addScaledVector(ze, -Fe.y).multiplyScalar(Ft), bt.copy(ze).multiplyScalar(Fe.x).addScaledVector(Se, -mt.x).multiplyScalar(Ft), O[Wt].add(Lt), O[It].add(Lt), O[Nt].add(Lt), le[Wt].add(bt), le[It].add(bt), le[Nt].add(bt));
8841
8841
  }
8842
8842
  let Gt = this.groups;
8843
8843
  Gt.length === 0 && (Gt = [{
@@ -8845,8 +8845,8 @@ class BufferGeometry extends EventDispatcher {
8845
8845
  count: e.count
8846
8846
  }]);
8847
8847
  for (let Wt = 0, It = Gt.length; Wt < It; ++Wt) {
8848
- const Nt = Gt[Wt], Kt = Nt.start, jt = Nt.count;
8849
- for (let n0 = Kt, s0 = Kt + jt; n0 < s0; n0 += 3)
8848
+ const Nt = Gt[Wt], Ft = Nt.start, jt = Nt.count;
8849
+ for (let n0 = Ft, s0 = Ft + jt; n0 < s0; n0 += 3)
8850
8850
  Ue(
8851
8851
  e.getX(n0 + 0),
8852
8852
  e.getX(n0 + 1),
@@ -8858,12 +8858,12 @@ class BufferGeometry extends EventDispatcher {
8858
8858
  Zt.fromBufferAttribute(C, Wt), wt.copy(Zt);
8859
8859
  const It = O[Wt];
8860
8860
  xt.copy(It), xt.sub(Zt.multiplyScalar(Zt.dot(It))).normalize(), Xt.crossVectors(wt, It);
8861
- const Kt = Xt.dot(le[Wt]) < 0 ? -1 : 1;
8862
- E.setXYZW(Wt, xt.x, xt.y, xt.z, Kt);
8861
+ const Ft = Xt.dot(le[Wt]) < 0 ? -1 : 1;
8862
+ E.setXYZW(Wt, xt.x, xt.y, xt.z, Ft);
8863
8863
  }
8864
8864
  for (let Wt = 0, It = Gt.length; Wt < It; ++Wt) {
8865
- const Nt = Gt[Wt], Kt = Nt.start, jt = Nt.count;
8866
- for (let n0 = Kt, s0 = Kt + jt; n0 < s0; n0 += 3)
8865
+ const Nt = Gt[Wt], Ft = Nt.start, jt = Nt.count;
8866
+ for (let n0 = Ft, s0 = Ft + jt; n0 < s0; n0 += 3)
8867
8867
  Vt(e.getX(n0 + 0)), Vt(e.getX(n0 + 1)), Vt(e.getX(n0 + 2));
8868
8868
  }
8869
8869
  }
@@ -9197,11 +9197,11 @@ class BoxGeometry extends BufferGeometry {
9197
9197
  let ke = 0, Fe = 0;
9198
9198
  mt("z", "y", "x", -1, -1, r, n, e, E, w, 0), mt("z", "y", "x", 1, -1, r, n, -e, E, w, 1), mt("x", "z", "y", 1, 1, e, r, n, C, E, 2), mt("x", "z", "y", 1, -1, e, r, -n, C, E, 3), mt("x", "y", "z", 1, -1, e, n, r, C, w, 4), mt("x", "y", "z", -1, -1, e, n, -r, C, w, 5), this.setIndex(le), this.setAttribute("position", new Float32BufferAttribute(fe, 3)), this.setAttribute("normal", new Float32BufferAttribute(Se, 3)), this.setAttribute("uv", new Float32BufferAttribute(ze, 2));
9199
9199
  function mt(Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt, It) {
9200
- const Nt = Xt / Vt, Kt = Zt / Wt, jt = Xt / 2, n0 = Zt / 2, s0 = wt / 2, qt = Vt + 1, Ht = Wt + 1;
9201
- let $t = 0, Ft = 0;
9200
+ const Nt = Xt / Vt, Ft = Zt / Wt, jt = Xt / 2, n0 = Zt / 2, s0 = wt / 2, qt = Vt + 1, Ht = Wt + 1;
9201
+ let $t = 0, Kt = 0;
9202
9202
  const e0 = new Vector3();
9203
9203
  for (let u0 = 0; u0 < Ht; u0++) {
9204
- const d0 = u0 * Kt - n0;
9204
+ const d0 = u0 * Ft - n0;
9205
9205
  for (let _0 = 0; _0 < qt; _0++) {
9206
9206
  const J0 = _0 * Nt - jt;
9207
9207
  e0[Lt] = J0 * Gt, e0[bt] = d0 * xt, e0[Ue] = s0, fe.push(e0.x, e0.y, e0.z), e0[Lt] = 0, e0[bt] = 0, e0[Ue] = wt > 0 ? 1 : -1, Se.push(e0.x, e0.y, e0.z), ze.push(_0 / Vt), ze.push(1 - u0 / Wt), $t += 1;
@@ -9210,9 +9210,9 @@ class BoxGeometry extends BufferGeometry {
9210
9210
  for (let u0 = 0; u0 < Wt; u0++)
9211
9211
  for (let d0 = 0; d0 < Vt; d0++) {
9212
9212
  const _0 = ke + d0 + qt * u0, J0 = ke + d0 + qt * (u0 + 1), H0 = ke + (d0 + 1) + qt * (u0 + 1), bi = ke + (d0 + 1) + qt * u0;
9213
- le.push(_0, J0, bi), le.push(J0, H0, bi), Ft += 6;
9213
+ le.push(_0, J0, bi), le.push(J0, H0, bi), Kt += 6;
9214
9214
  }
9215
- O.addGroup(Fe, Ft, It), Fe += Ft, ke += $t;
9215
+ O.addGroup(Fe, Kt, It), Fe += Kt, ke += $t;
9216
9216
  }
9217
9217
  }
9218
9218
  copy(e) {
@@ -12572,7 +12572,7 @@ class CapsuleGeometry extends BufferGeometry {
12572
12572
  let Wt = 0;
12573
12573
  Gt === 0 ? Wt = 0.5 / C : Gt === mt && (Wt = -0.5 / C);
12574
12574
  for (let It = 0; It <= C; It++) {
12575
- const Nt = It / C, Kt = Nt * Math.PI * 2, jt = Math.sin(Kt), n0 = Math.cos(Kt);
12575
+ const Nt = It / C, Ft = Nt * Math.PI * 2, jt = Math.sin(Ft), n0 = Math.cos(Ft);
12576
12576
  Ue.x = -Zt * n0, Ue.y = Xt, Ue.z = Zt * jt, O.push(Ue.x, Ue.y, Ue.z), bt.set(
12577
12577
  -Zt * n0,
12578
12578
  wt,
@@ -12582,8 +12582,8 @@ class CapsuleGeometry extends BufferGeometry {
12582
12582
  if (Gt > 0) {
12583
12583
  const It = (Gt - 1) * Lt;
12584
12584
  for (let Nt = 0; Nt < C; Nt++) {
12585
- const Kt = It + Nt, jt = It + Nt + 1, n0 = Gt * Lt + Nt, s0 = Gt * Lt + Nt + 1;
12586
- E.push(Kt, jt, n0), E.push(jt, s0, n0);
12585
+ const Ft = It + Nt, jt = It + Nt + 1, n0 = Gt * Lt + Nt, s0 = Gt * Lt + Nt + 1;
12586
+ E.push(Ft, jt, n0), E.push(jt, s0, n0);
12587
12587
  }
12588
12588
  }
12589
12589
  }
@@ -12681,17 +12681,17 @@ class CylinderGeometry extends BufferGeometry {
12681
12681
  let wt = 0;
12682
12682
  const Vt = (n - e) / r;
12683
12683
  for (let Wt = 0; Wt <= w; Wt++) {
12684
- const It = [], Nt = Wt / w, Kt = Nt * (n - e) + e;
12684
+ const It = [], Nt = Wt / w, Ft = Nt * (n - e) + e;
12685
12685
  for (let jt = 0; jt <= C; jt++) {
12686
12686
  const n0 = jt / C, s0 = n0 * le + O, qt = Math.sin(s0), Ht = Math.cos(s0);
12687
- Zt.x = Kt * qt, Zt.y = -Nt * r + bt, Zt.z = Kt * Ht, ze.push(Zt.x, Zt.y, Zt.z), Xt.set(qt, Vt, Ht).normalize(), ke.push(Xt.x, Xt.y, Xt.z), Fe.push(n0, 1 - Nt), It.push(mt++);
12687
+ Zt.x = Ft * qt, Zt.y = -Nt * r + bt, Zt.z = Ft * Ht, ze.push(Zt.x, Zt.y, Zt.z), Xt.set(qt, Vt, Ht).normalize(), ke.push(Xt.x, Xt.y, Xt.z), Fe.push(n0, 1 - Nt), It.push(mt++);
12688
12688
  }
12689
12689
  Lt.push(It);
12690
12690
  }
12691
12691
  for (let Wt = 0; Wt < C; Wt++)
12692
12692
  for (let It = 0; It < w; It++) {
12693
- const Nt = Lt[It][Wt], Kt = Lt[It + 1][Wt], jt = Lt[It + 1][Wt + 1], n0 = Lt[It][Wt + 1];
12694
- (e > 0 || It !== 0) && (Se.push(Nt, Kt, n0), wt += 3), (n > 0 || It !== w - 1) && (Se.push(Kt, jt, n0), wt += 3);
12693
+ const Nt = Lt[It][Wt], Ft = Lt[It + 1][Wt], jt = Lt[It + 1][Wt + 1], n0 = Lt[It][Wt + 1];
12694
+ (e > 0 || It !== 0) && (Se.push(Nt, Ft, n0), wt += 3), (n > 0 || It !== w - 1) && (Se.push(Ft, jt, n0), wt += 3);
12695
12695
  }
12696
12696
  fe.addGroup(Ue, wt, 0), Ue += wt;
12697
12697
  }
@@ -12701,13 +12701,13 @@ class CylinderGeometry extends BufferGeometry {
12701
12701
  const It = Xt === !0 ? e : n, Nt = Xt === !0 ? 1 : -1;
12702
12702
  for (let jt = 1; jt <= C; jt++)
12703
12703
  ze.push(0, bt * Nt, 0), ke.push(0, Nt, 0), Fe.push(0.5, 0.5), mt++;
12704
- const Kt = mt;
12704
+ const Ft = mt;
12705
12705
  for (let jt = 0; jt <= C; jt++) {
12706
12706
  const s0 = jt / C * le + O, qt = Math.cos(s0), Ht = Math.sin(s0);
12707
12707
  Vt.x = It * Ht, Vt.y = bt * Nt, Vt.z = It * qt, ze.push(Vt.x, Vt.y, Vt.z), ke.push(0, Nt, 0), wt.x = qt * 0.5 + 0.5, wt.y = Ht * 0.5 * Nt + 0.5, Fe.push(wt.x, wt.y), mt++;
12708
12708
  }
12709
12709
  for (let jt = 0; jt < C; jt++) {
12710
- const n0 = Zt + jt, s0 = Kt + jt;
12710
+ const n0 = Zt + jt, s0 = Ft + jt;
12711
12711
  Xt === !0 ? Se.push(s0, s0 + 1, n0) : Se.push(s0 + 1, s0, n0), Wt += 3;
12712
12712
  }
12713
12713
  fe.addGroup(Ue, Wt, Xt === !0 ? 1 : 2), Ue += Wt;
@@ -12789,9 +12789,9 @@ class PolyhedronGeometry extends BufferGeometry {
12789
12789
  const wt = Zt + 1, Vt = [];
12790
12790
  for (let Wt = 0; Wt <= wt; Wt++) {
12791
12791
  Vt[Wt] = [];
12792
- const It = Gt.clone().lerp(Xt, Wt / wt), Nt = xt.clone().lerp(Xt, Wt / wt), Kt = wt - Wt;
12793
- for (let jt = 0; jt <= Kt; jt++)
12794
- jt === 0 && Wt === wt ? Vt[Wt][jt] = It : Vt[Wt][jt] = It.clone().lerp(Nt, jt / Kt);
12792
+ const It = Gt.clone().lerp(Xt, Wt / wt), Nt = xt.clone().lerp(Xt, Wt / wt), Ft = wt - Wt;
12793
+ for (let jt = 0; jt <= Ft; jt++)
12794
+ jt === 0 && Wt === wt ? Vt[Wt][jt] = It : Vt[Wt][jt] = It.clone().lerp(Nt, jt / Ft);
12795
12795
  }
12796
12796
  for (let Wt = 0; Wt < wt; Wt++)
12797
12797
  for (let It = 0; It < 2 * (wt - Wt) - 1; It++) {
@@ -12830,8 +12830,8 @@ class PolyhedronGeometry extends BufferGeometry {
12830
12830
  const Gt = new Vector3(), xt = new Vector3(), Xt = new Vector3(), Zt = new Vector3(), wt = new Vector2(), Vt = new Vector2(), Wt = new Vector2();
12831
12831
  for (let It = 0, Nt = 0; It < w.length; It += 9, Nt += 6) {
12832
12832
  Gt.set(w[It + 0], w[It + 1], w[It + 2]), xt.set(w[It + 3], w[It + 4], w[It + 5]), Xt.set(w[It + 6], w[It + 7], w[It + 8]), wt.set(E[Nt + 0], E[Nt + 1]), Vt.set(E[Nt + 2], E[Nt + 3]), Wt.set(E[Nt + 4], E[Nt + 5]), Zt.copy(Gt).add(xt).add(Xt).divideScalar(3);
12833
- const Kt = bt(Zt);
12834
- Lt(wt, Nt + 0, Gt, Kt), Lt(Vt, Nt + 2, xt, Kt), Lt(Wt, Nt + 4, Xt, Kt);
12833
+ const Ft = bt(Zt);
12834
+ Lt(wt, Nt + 0, Gt, Ft), Lt(Vt, Nt + 2, xt, Ft), Lt(Wt, Nt + 4, Xt, Ft);
12835
12835
  }
12836
12836
  }
12837
12837
  function Lt(Gt, xt, Xt, Zt) {
@@ -14538,16 +14538,16 @@ class ExtrudeGeometry extends BufferGeometry {
14538
14538
  Ue && (xt = Ue.getSpacedPoints(Se), Xt = !0, ke = !1, Zt = Ue.computeFrenetFrames(Se, !1), wt = new Vector3(), Vt = new Vector3(), Wt = new Vector3()), ke || (bt = 0, Fe = 0, mt = 0, Lt = 0);
14539
14539
  const It = O.extractPoints(fe);
14540
14540
  let Nt = It.shape;
14541
- const Kt = It.holes;
14541
+ const Ft = It.holes;
14542
14542
  if (!ShapeUtils.isClockWise(Nt)) {
14543
14543
  Nt = Nt.reverse();
14544
- for (let P0 = 0, K0 = Kt.length; P0 < K0; P0++) {
14545
- const F0 = Kt[P0];
14546
- ShapeUtils.isClockWise(F0) && (Kt[P0] = F0.reverse());
14544
+ for (let P0 = 0, F0 = Ft.length; P0 < F0; P0++) {
14545
+ const K0 = Ft[P0];
14546
+ ShapeUtils.isClockWise(K0) && (Ft[P0] = K0.reverse());
14547
14547
  }
14548
14548
  }
14549
14549
  function n0(P0) {
14550
- const F0 = 10000000000000001e-36;
14550
+ const K0 = 10000000000000001e-36;
14551
14551
  let I0 = P0[0];
14552
14552
  for (let Q0 = 1; Q0 <= P0.length; Q0++) {
14553
14553
  const S0 = Q0 % P0.length, L0 = P0[S0], A0 = L0.x - I0.x, B0 = L0.y - I0.y, r0 = A0 * A0 + B0 * B0, t0 = Math.max(
@@ -14555,7 +14555,7 @@ class ExtrudeGeometry extends BufferGeometry {
14555
14555
  Math.abs(L0.y),
14556
14556
  Math.abs(I0.x),
14557
14557
  Math.abs(I0.y)
14558
- ), m0 = F0 * t0 * t0;
14558
+ ), m0 = K0 * t0 * t0;
14559
14559
  if (r0 <= m0) {
14560
14560
  P0.splice(S0, 1), Q0--;
14561
14561
  continue;
@@ -14563,21 +14563,21 @@ class ExtrudeGeometry extends BufferGeometry {
14563
14563
  I0 = L0;
14564
14564
  }
14565
14565
  }
14566
- n0(Nt), Kt.forEach(n0);
14567
- const s0 = Kt.length, qt = Nt;
14566
+ n0(Nt), Ft.forEach(n0);
14567
+ const s0 = Ft.length, qt = Nt;
14568
14568
  for (let P0 = 0; P0 < s0; P0++) {
14569
- const K0 = Kt[P0];
14570
- Nt = Nt.concat(K0);
14569
+ const F0 = Ft[P0];
14570
+ Nt = Nt.concat(F0);
14571
14571
  }
14572
- function Ht(P0, K0, F0) {
14573
- return K0 || console.error("THREE.ExtrudeGeometry: vec does not exist"), P0.clone().addScaledVector(K0, F0);
14572
+ function Ht(P0, F0, K0) {
14573
+ return F0 || console.error("THREE.ExtrudeGeometry: vec does not exist"), P0.clone().addScaledVector(F0, K0);
14574
14574
  }
14575
14575
  const $t = Nt.length;
14576
- function Ft(P0, K0, F0) {
14576
+ function Kt(P0, F0, K0) {
14577
14577
  let I0, Q0, S0;
14578
- const L0 = P0.x - K0.x, A0 = P0.y - K0.y, B0 = F0.x - P0.x, r0 = F0.y - P0.y, t0 = L0 * L0 + A0 * A0, m0 = L0 * r0 - A0 * B0;
14578
+ const L0 = P0.x - F0.x, A0 = P0.y - F0.y, B0 = K0.x - P0.x, r0 = K0.y - P0.y, t0 = L0 * L0 + A0 * A0, m0 = L0 * r0 - A0 * B0;
14579
14579
  if (Math.abs(m0) > Number.EPSILON) {
14580
- const v0 = Math.sqrt(t0), k0 = Math.sqrt(B0 * B0 + r0 * r0), C0 = K0.x - A0 / v0, Ci = K0.y + L0 / v0, yi = F0.x - r0 / k0, wi = F0.y + B0 / k0, Ei = ((yi - C0) * r0 - (wi - Ci) * B0) / (L0 * r0 - A0 * B0);
14580
+ const v0 = Math.sqrt(t0), k0 = Math.sqrt(B0 * B0 + r0 * r0), C0 = F0.x - A0 / v0, Ci = F0.y + L0 / v0, yi = K0.x - r0 / k0, wi = K0.y + B0 / k0, Ei = ((yi - C0) * r0 - (wi - Ci) * B0) / (L0 * r0 - A0 * B0);
14581
14581
  I0 = C0 + L0 * Ei - P0.x, Q0 = Ci + A0 * Ei - P0.y;
14582
14582
  const gi = I0 * I0 + Q0 * Q0;
14583
14583
  if (gi <= 2)
@@ -14590,63 +14590,63 @@ class ExtrudeGeometry extends BufferGeometry {
14590
14590
  return new Vector2(I0 / S0, Q0 / S0);
14591
14591
  }
14592
14592
  const e0 = [];
14593
- for (let P0 = 0, K0 = qt.length, F0 = K0 - 1, I0 = P0 + 1; P0 < K0; P0++, F0++, I0++)
14594
- F0 === K0 && (F0 = 0), I0 === K0 && (I0 = 0), e0[P0] = Ft(qt[P0], qt[F0], qt[I0]);
14593
+ for (let P0 = 0, F0 = qt.length, K0 = F0 - 1, I0 = P0 + 1; P0 < F0; P0++, K0++, I0++)
14594
+ K0 === F0 && (K0 = 0), I0 === F0 && (I0 = 0), e0[P0] = Kt(qt[P0], qt[K0], qt[I0]);
14595
14595
  const u0 = [];
14596
14596
  let d0, _0 = e0.concat();
14597
- for (let P0 = 0, K0 = s0; P0 < K0; P0++) {
14598
- const F0 = Kt[P0];
14597
+ for (let P0 = 0, F0 = s0; P0 < F0; P0++) {
14598
+ const K0 = Ft[P0];
14599
14599
  d0 = [];
14600
- for (let I0 = 0, Q0 = F0.length, S0 = Q0 - 1, L0 = I0 + 1; I0 < Q0; I0++, S0++, L0++)
14601
- S0 === Q0 && (S0 = 0), L0 === Q0 && (L0 = 0), d0[I0] = Ft(F0[I0], F0[S0], F0[L0]);
14600
+ for (let I0 = 0, Q0 = K0.length, S0 = Q0 - 1, L0 = I0 + 1; I0 < Q0; I0++, S0++, L0++)
14601
+ S0 === Q0 && (S0 = 0), L0 === Q0 && (L0 = 0), d0[I0] = Kt(K0[I0], K0[S0], K0[L0]);
14602
14602
  u0.push(d0), _0 = _0.concat(d0);
14603
14603
  }
14604
14604
  let J0;
14605
14605
  if (bt === 0)
14606
- J0 = ShapeUtils.triangulateShape(qt, Kt);
14606
+ J0 = ShapeUtils.triangulateShape(qt, Ft);
14607
14607
  else {
14608
- const P0 = [], K0 = [];
14609
- for (let F0 = 0; F0 < bt; F0++) {
14610
- const I0 = F0 / bt, Q0 = Fe * Math.cos(I0 * Math.PI / 2), S0 = mt * Math.sin(I0 * Math.PI / 2) + Lt;
14608
+ const P0 = [], F0 = [];
14609
+ for (let K0 = 0; K0 < bt; K0++) {
14610
+ const I0 = K0 / bt, Q0 = Fe * Math.cos(I0 * Math.PI / 2), S0 = mt * Math.sin(I0 * Math.PI / 2) + Lt;
14611
14611
  for (let L0 = 0, A0 = qt.length; L0 < A0; L0++) {
14612
14612
  const B0 = Ht(qt[L0], e0[L0], S0);
14613
14613
  Si(B0.x, B0.y, -Q0), I0 === 0 && P0.push(B0);
14614
14614
  }
14615
14615
  for (let L0 = 0, A0 = s0; L0 < A0; L0++) {
14616
- const B0 = Kt[L0];
14616
+ const B0 = Ft[L0];
14617
14617
  d0 = u0[L0];
14618
14618
  const r0 = [];
14619
14619
  for (let t0 = 0, m0 = B0.length; t0 < m0; t0++) {
14620
14620
  const v0 = Ht(B0[t0], d0[t0], S0);
14621
14621
  Si(v0.x, v0.y, -Q0), I0 === 0 && r0.push(v0);
14622
14622
  }
14623
- I0 === 0 && K0.push(r0);
14623
+ I0 === 0 && F0.push(r0);
14624
14624
  }
14625
14625
  }
14626
- J0 = ShapeUtils.triangulateShape(P0, K0);
14626
+ J0 = ShapeUtils.triangulateShape(P0, F0);
14627
14627
  }
14628
14628
  const H0 = J0.length, bi = mt + Lt;
14629
14629
  for (let P0 = 0; P0 < $t; P0++) {
14630
- const K0 = ke ? Ht(Nt[P0], _0[P0], bi) : Nt[P0];
14631
- Xt ? (Vt.copy(Zt.normals[0]).multiplyScalar(K0.x), wt.copy(Zt.binormals[0]).multiplyScalar(K0.y), Wt.copy(xt[0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(K0.x, K0.y, 0);
14630
+ const F0 = ke ? Ht(Nt[P0], _0[P0], bi) : Nt[P0];
14631
+ Xt ? (Vt.copy(Zt.normals[0]).multiplyScalar(F0.x), wt.copy(Zt.binormals[0]).multiplyScalar(F0.y), Wt.copy(xt[0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(F0.x, F0.y, 0);
14632
14632
  }
14633
14633
  for (let P0 = 1; P0 <= Se; P0++)
14634
- for (let K0 = 0; K0 < $t; K0++) {
14635
- const F0 = ke ? Ht(Nt[K0], _0[K0], bi) : Nt[K0];
14636
- Xt ? (Vt.copy(Zt.normals[P0]).multiplyScalar(F0.x), wt.copy(Zt.binormals[P0]).multiplyScalar(F0.y), Wt.copy(xt[P0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(F0.x, F0.y, ze / Se * P0);
14634
+ for (let F0 = 0; F0 < $t; F0++) {
14635
+ const K0 = ke ? Ht(Nt[F0], _0[F0], bi) : Nt[F0];
14636
+ Xt ? (Vt.copy(Zt.normals[P0]).multiplyScalar(K0.x), wt.copy(Zt.binormals[P0]).multiplyScalar(K0.y), Wt.copy(xt[P0]).add(Vt).add(wt), Si(Wt.x, Wt.y, Wt.z)) : Si(K0.x, K0.y, ze / Se * P0);
14637
14637
  }
14638
14638
  for (let P0 = bt - 1; P0 >= 0; P0--) {
14639
- const K0 = P0 / bt, F0 = Fe * Math.cos(K0 * Math.PI / 2), I0 = mt * Math.sin(K0 * Math.PI / 2) + Lt;
14639
+ const F0 = P0 / bt, K0 = Fe * Math.cos(F0 * Math.PI / 2), I0 = mt * Math.sin(F0 * Math.PI / 2) + Lt;
14640
14640
  for (let Q0 = 0, S0 = qt.length; Q0 < S0; Q0++) {
14641
14641
  const L0 = Ht(qt[Q0], e0[Q0], I0);
14642
- Si(L0.x, L0.y, ze + F0);
14642
+ Si(L0.x, L0.y, ze + K0);
14643
14643
  }
14644
- for (let Q0 = 0, S0 = Kt.length; Q0 < S0; Q0++) {
14645
- const L0 = Kt[Q0];
14644
+ for (let Q0 = 0, S0 = Ft.length; Q0 < S0; Q0++) {
14645
+ const L0 = Ft[Q0];
14646
14646
  d0 = u0[Q0];
14647
14647
  for (let A0 = 0, B0 = L0.length; A0 < B0; A0++) {
14648
14648
  const r0 = Ht(L0[A0], d0[A0], I0);
14649
- Xt ? Si(r0.x, r0.y + xt[Se - 1].y, xt[Se - 1].x + F0) : Si(r0.x, r0.y, ze + F0);
14649
+ Xt ? Si(r0.x, r0.y + xt[Se - 1].y, xt[Se - 1].x + K0) : Si(r0.x, r0.y, ze + K0);
14650
14650
  }
14651
14651
  }
14652
14652
  }
@@ -14654,60 +14654,60 @@ class ExtrudeGeometry extends BufferGeometry {
14654
14654
  function b0() {
14655
14655
  const P0 = C.length / 3;
14656
14656
  if (ke) {
14657
- let K0 = 0, F0 = $t * K0;
14657
+ let F0 = 0, K0 = $t * F0;
14658
14658
  for (let I0 = 0; I0 < H0; I0++) {
14659
14659
  const Q0 = J0[I0];
14660
- q0(Q0[2] + F0, Q0[1] + F0, Q0[0] + F0);
14660
+ q0(Q0[2] + K0, Q0[1] + K0, Q0[0] + K0);
14661
14661
  }
14662
- K0 = Se + bt * 2, F0 = $t * K0;
14662
+ F0 = Se + bt * 2, K0 = $t * F0;
14663
14663
  for (let I0 = 0; I0 < H0; I0++) {
14664
14664
  const Q0 = J0[I0];
14665
- q0(Q0[0] + F0, Q0[1] + F0, Q0[2] + F0);
14665
+ q0(Q0[0] + K0, Q0[1] + K0, Q0[2] + K0);
14666
14666
  }
14667
14667
  } else {
14668
- for (let K0 = 0; K0 < H0; K0++) {
14669
- const F0 = J0[K0];
14670
- q0(F0[2], F0[1], F0[0]);
14668
+ for (let F0 = 0; F0 < H0; F0++) {
14669
+ const K0 = J0[F0];
14670
+ q0(K0[2], K0[1], K0[0]);
14671
14671
  }
14672
- for (let K0 = 0; K0 < H0; K0++) {
14673
- const F0 = J0[K0];
14674
- q0(F0[0] + $t * Se, F0[1] + $t * Se, F0[2] + $t * Se);
14672
+ for (let F0 = 0; F0 < H0; F0++) {
14673
+ const K0 = J0[F0];
14674
+ q0(K0[0] + $t * Se, K0[1] + $t * Se, K0[2] + $t * Se);
14675
14675
  }
14676
14676
  }
14677
14677
  r.addGroup(P0, C.length / 3 - P0, 0);
14678
14678
  }
14679
14679
  function V0() {
14680
14680
  const P0 = C.length / 3;
14681
- let K0 = 0;
14682
- D0(qt, K0), K0 += qt.length;
14683
- for (let F0 = 0, I0 = Kt.length; F0 < I0; F0++) {
14684
- const Q0 = Kt[F0];
14685
- D0(Q0, K0), K0 += Q0.length;
14681
+ let F0 = 0;
14682
+ D0(qt, F0), F0 += qt.length;
14683
+ for (let K0 = 0, I0 = Ft.length; K0 < I0; K0++) {
14684
+ const Q0 = Ft[K0];
14685
+ D0(Q0, F0), F0 += Q0.length;
14686
14686
  }
14687
14687
  r.addGroup(P0, C.length / 3 - P0, 1);
14688
14688
  }
14689
- function D0(P0, K0) {
14690
- let F0 = P0.length;
14691
- for (; --F0 >= 0; ) {
14692
- const I0 = F0;
14693
- let Q0 = F0 - 1;
14689
+ function D0(P0, F0) {
14690
+ let K0 = P0.length;
14691
+ for (; --K0 >= 0; ) {
14692
+ const I0 = K0;
14693
+ let Q0 = K0 - 1;
14694
14694
  Q0 < 0 && (Q0 = P0.length - 1);
14695
14695
  for (let S0 = 0, L0 = Se + bt * 2; S0 < L0; S0++) {
14696
- const A0 = $t * S0, B0 = $t * (S0 + 1), r0 = K0 + I0 + A0, t0 = K0 + Q0 + A0, m0 = K0 + Q0 + B0, v0 = K0 + I0 + B0;
14696
+ const A0 = $t * S0, B0 = $t * (S0 + 1), r0 = F0 + I0 + A0, t0 = F0 + Q0 + A0, m0 = F0 + Q0 + B0, v0 = F0 + I0 + B0;
14697
14697
  Wi(r0, t0, m0, v0);
14698
14698
  }
14699
14699
  }
14700
14700
  }
14701
- function Si(P0, K0, F0) {
14702
- le.push(P0), le.push(K0), le.push(F0);
14701
+ function Si(P0, F0, K0) {
14702
+ le.push(P0), le.push(F0), le.push(K0);
14703
14703
  }
14704
- function q0(P0, K0, F0) {
14705
- Ai(P0), Ai(K0), Ai(F0);
14704
+ function q0(P0, F0, K0) {
14705
+ Ai(P0), Ai(F0), Ai(K0);
14706
14706
  const I0 = C.length / 3, Q0 = Gt.generateTopUV(r, C, I0 - 3, I0 - 2, I0 - 1);
14707
14707
  a0(Q0[0]), a0(Q0[1]), a0(Q0[2]);
14708
14708
  }
14709
- function Wi(P0, K0, F0, I0) {
14710
- Ai(P0), Ai(K0), Ai(I0), Ai(K0), Ai(F0), Ai(I0);
14709
+ function Wi(P0, F0, K0, I0) {
14710
+ Ai(P0), Ai(F0), Ai(I0), Ai(F0), Ai(K0), Ai(I0);
14711
14711
  const Q0 = C.length / 3, S0 = Gt.generateSideWallUV(r, C, Q0 - 6, Q0 - 3, Q0 - 2, Q0 - 1);
14712
14712
  a0(S0[0]), a0(S0[1]), a0(S0[3]), a0(S0[1]), a0(S0[2]), a0(S0[3]);
14713
14713
  }
@@ -15394,8 +15394,8 @@ class TorusKnotGeometry extends BufferGeometry {
15394
15394
  }
15395
15395
  this.setIndex(O), this.setAttribute("position", new Float32BufferAttribute(le, 3)), this.setAttribute("normal", new Float32BufferAttribute(fe, 3)), this.setAttribute("uv", new Float32BufferAttribute(Se, 2));
15396
15396
  function Gt(xt, Xt, Zt, wt, Vt) {
15397
- const Wt = Math.cos(xt), It = Math.sin(xt), Nt = Zt / Xt * xt, Kt = Math.cos(Nt);
15398
- Vt.x = wt * (2 + Kt) * 0.5 * Wt, Vt.y = wt * (2 + Kt) * It * 0.5, Vt.z = wt * Math.sin(Nt) * 0.5;
15397
+ const Wt = Math.cos(xt), It = Math.sin(xt), Nt = Zt / Xt * xt, Ft = Math.cos(Nt);
15398
+ Vt.x = wt * (2 + Ft) * 0.5 * Wt, Vt.y = wt * (2 + Ft) * It * 0.5, Vt.z = wt * Math.sin(Nt) * 0.5;
15399
15399
  }
15400
15400
  }
15401
15401
  copy(e) {
@@ -22548,9 +22548,9 @@ class ShapePath {
22548
22548
  if (Ue.y === Vt.y) {
22549
22549
  if (Ue.x === Vt.x) return !0;
22550
22550
  } else {
22551
- const Kt = Nt * (Ue.x - Vt.x) - It * (Ue.y - Vt.y);
22552
- if (Kt === 0) return !0;
22553
- if (Kt < 0) continue;
22551
+ const Ft = Nt * (Ue.x - Vt.x) - It * (Ue.y - Vt.y);
22552
+ if (Ft === 0) return !0;
22553
+ if (Ft < 0) continue;
22554
22554
  Xt = !Xt;
22555
22555
  }
22556
22556
  } else {
@@ -27129,10 +27129,10 @@ function WebGLBackground(v, e, n, r, C, w, E) {
27129
27129
  function WebGLBindingStates(v, e) {
27130
27130
  const n = v.getParameter(v.MAX_VERTEX_ATTRIBS), r = {}, C = ke(null);
27131
27131
  let w = C, E = !1;
27132
- function O(Nt, Kt, jt, n0, s0) {
27132
+ function O(Nt, Ft, jt, n0, s0) {
27133
27133
  let qt = !1;
27134
- const Ht = ze(n0, jt, Kt);
27135
- w !== Ht && (w = Ht, fe(w.object)), qt = Fe(Nt, n0, jt, s0), qt && mt(Nt, n0, jt, s0), s0 !== null && e.update(s0, v.ELEMENT_ARRAY_BUFFER), (qt || E) && (E = !1, Xt(Nt, Kt, jt, n0), s0 !== null && v.bindBuffer(v.ELEMENT_ARRAY_BUFFER, e.get(s0).buffer));
27134
+ const Ht = ze(n0, jt, Ft);
27135
+ w !== Ht && (w = Ht, fe(w.object)), qt = Fe(Nt, n0, jt, s0), qt && mt(Nt, n0, jt, s0), s0 !== null && e.update(s0, v.ELEMENT_ARRAY_BUFFER), (qt || E) && (E = !1, Xt(Nt, Ft, jt, n0), s0 !== null && v.bindBuffer(v.ELEMENT_ARRAY_BUFFER, e.get(s0).buffer));
27136
27136
  }
27137
27137
  function le() {
27138
27138
  return v.createVertexArray();
@@ -27143,25 +27143,25 @@ function WebGLBindingStates(v, e) {
27143
27143
  function Se(Nt) {
27144
27144
  return v.deleteVertexArray(Nt);
27145
27145
  }
27146
- function ze(Nt, Kt, jt) {
27146
+ function ze(Nt, Ft, jt) {
27147
27147
  const n0 = jt.wireframe === !0;
27148
27148
  let s0 = r[Nt.id];
27149
27149
  s0 === void 0 && (s0 = {}, r[Nt.id] = s0);
27150
- let qt = s0[Kt.id];
27151
- qt === void 0 && (qt = {}, s0[Kt.id] = qt);
27150
+ let qt = s0[Ft.id];
27151
+ qt === void 0 && (qt = {}, s0[Ft.id] = qt);
27152
27152
  let Ht = qt[n0];
27153
27153
  return Ht === void 0 && (Ht = ke(le()), qt[n0] = Ht), Ht;
27154
27154
  }
27155
27155
  function ke(Nt) {
27156
- const Kt = [], jt = [], n0 = [];
27156
+ const Ft = [], jt = [], n0 = [];
27157
27157
  for (let s0 = 0; s0 < n; s0++)
27158
- Kt[s0] = 0, jt[s0] = 0, n0[s0] = 0;
27158
+ Ft[s0] = 0, jt[s0] = 0, n0[s0] = 0;
27159
27159
  return {
27160
27160
  // for backward compatibility on non-VAO support browser
27161
27161
  geometry: null,
27162
27162
  program: null,
27163
27163
  wireframe: !1,
27164
- newAttributes: Kt,
27164
+ newAttributes: Ft,
27165
27165
  enabledAttributes: jt,
27166
27166
  attributeDivisors: n0,
27167
27167
  object: Nt,
@@ -27169,58 +27169,58 @@ function WebGLBindingStates(v, e) {
27169
27169
  index: null
27170
27170
  };
27171
27171
  }
27172
- function Fe(Nt, Kt, jt, n0) {
27173
- const s0 = w.attributes, qt = Kt.attributes;
27172
+ function Fe(Nt, Ft, jt, n0) {
27173
+ const s0 = w.attributes, qt = Ft.attributes;
27174
27174
  let Ht = 0;
27175
27175
  const $t = jt.getAttributes();
27176
- for (const Ft in $t)
27177
- if ($t[Ft].location >= 0) {
27178
- const u0 = s0[Ft];
27179
- let d0 = qt[Ft];
27180
- if (d0 === void 0 && (Ft === "instanceMatrix" && Nt.instanceMatrix && (d0 = Nt.instanceMatrix), Ft === "instanceColor" && Nt.instanceColor && (d0 = Nt.instanceColor)), u0 === void 0 || u0.attribute !== d0 || d0 && u0.data !== d0.data) return !0;
27176
+ for (const Kt in $t)
27177
+ if ($t[Kt].location >= 0) {
27178
+ const u0 = s0[Kt];
27179
+ let d0 = qt[Kt];
27180
+ if (d0 === void 0 && (Kt === "instanceMatrix" && Nt.instanceMatrix && (d0 = Nt.instanceMatrix), Kt === "instanceColor" && Nt.instanceColor && (d0 = Nt.instanceColor)), u0 === void 0 || u0.attribute !== d0 || d0 && u0.data !== d0.data) return !0;
27181
27181
  Ht++;
27182
27182
  }
27183
27183
  return w.attributesNum !== Ht || w.index !== n0;
27184
27184
  }
27185
- function mt(Nt, Kt, jt, n0) {
27186
- const s0 = {}, qt = Kt.attributes;
27185
+ function mt(Nt, Ft, jt, n0) {
27186
+ const s0 = {}, qt = Ft.attributes;
27187
27187
  let Ht = 0;
27188
27188
  const $t = jt.getAttributes();
27189
- for (const Ft in $t)
27190
- if ($t[Ft].location >= 0) {
27191
- let u0 = qt[Ft];
27192
- u0 === void 0 && (Ft === "instanceMatrix" && Nt.instanceMatrix && (u0 = Nt.instanceMatrix), Ft === "instanceColor" && Nt.instanceColor && (u0 = Nt.instanceColor));
27189
+ for (const Kt in $t)
27190
+ if ($t[Kt].location >= 0) {
27191
+ let u0 = qt[Kt];
27192
+ u0 === void 0 && (Kt === "instanceMatrix" && Nt.instanceMatrix && (u0 = Nt.instanceMatrix), Kt === "instanceColor" && Nt.instanceColor && (u0 = Nt.instanceColor));
27193
27193
  const d0 = {};
27194
- d0.attribute = u0, u0 && u0.data && (d0.data = u0.data), s0[Ft] = d0, Ht++;
27194
+ d0.attribute = u0, u0 && u0.data && (d0.data = u0.data), s0[Kt] = d0, Ht++;
27195
27195
  }
27196
27196
  w.attributes = s0, w.attributesNum = Ht, w.index = n0;
27197
27197
  }
27198
27198
  function Lt() {
27199
27199
  const Nt = w.newAttributes;
27200
- for (let Kt = 0, jt = Nt.length; Kt < jt; Kt++)
27201
- Nt[Kt] = 0;
27200
+ for (let Ft = 0, jt = Nt.length; Ft < jt; Ft++)
27201
+ Nt[Ft] = 0;
27202
27202
  }
27203
27203
  function bt(Nt) {
27204
27204
  Ue(Nt, 0);
27205
27205
  }
27206
- function Ue(Nt, Kt) {
27206
+ function Ue(Nt, Ft) {
27207
27207
  const jt = w.newAttributes, n0 = w.enabledAttributes, s0 = w.attributeDivisors;
27208
- jt[Nt] = 1, n0[Nt] === 0 && (v.enableVertexAttribArray(Nt), n0[Nt] = 1), s0[Nt] !== Kt && (v.vertexAttribDivisor(Nt, Kt), s0[Nt] = Kt);
27208
+ jt[Nt] = 1, n0[Nt] === 0 && (v.enableVertexAttribArray(Nt), n0[Nt] = 1), s0[Nt] !== Ft && (v.vertexAttribDivisor(Nt, Ft), s0[Nt] = Ft);
27209
27209
  }
27210
27210
  function Gt() {
27211
- const Nt = w.newAttributes, Kt = w.enabledAttributes;
27212
- for (let jt = 0, n0 = Kt.length; jt < n0; jt++)
27213
- Kt[jt] !== Nt[jt] && (v.disableVertexAttribArray(jt), Kt[jt] = 0);
27211
+ const Nt = w.newAttributes, Ft = w.enabledAttributes;
27212
+ for (let jt = 0, n0 = Ft.length; jt < n0; jt++)
27213
+ Ft[jt] !== Nt[jt] && (v.disableVertexAttribArray(jt), Ft[jt] = 0);
27214
27214
  }
27215
- function xt(Nt, Kt, jt, n0, s0, qt, Ht) {
27216
- Ht === !0 ? v.vertexAttribIPointer(Nt, Kt, jt, s0, qt) : v.vertexAttribPointer(Nt, Kt, jt, n0, s0, qt);
27215
+ function xt(Nt, Ft, jt, n0, s0, qt, Ht) {
27216
+ Ht === !0 ? v.vertexAttribIPointer(Nt, Ft, jt, s0, qt) : v.vertexAttribPointer(Nt, Ft, jt, n0, s0, qt);
27217
27217
  }
27218
- function Xt(Nt, Kt, jt, n0) {
27218
+ function Xt(Nt, Ft, jt, n0) {
27219
27219
  Lt();
27220
- const s0 = n0.attributes, qt = jt.getAttributes(), Ht = Kt.defaultAttributeValues;
27220
+ const s0 = n0.attributes, qt = jt.getAttributes(), Ht = Ft.defaultAttributeValues;
27221
27221
  for (const $t in qt) {
27222
- const Ft = qt[$t];
27223
- if (Ft.location >= 0) {
27222
+ const Kt = qt[$t];
27223
+ if (Kt.location >= 0) {
27224
27224
  let e0 = s0[$t];
27225
27225
  if (e0 === void 0 && ($t === "instanceMatrix" && Nt.instanceMatrix && (e0 = Nt.instanceMatrix), $t === "instanceColor" && Nt.instanceColor && (e0 = Nt.instanceColor)), e0 !== void 0) {
27226
27226
  const u0 = e0.normalized, d0 = e0.itemSize, _0 = e.get(e0);
@@ -27229,40 +27229,40 @@ function WebGLBindingStates(v, e) {
27229
27229
  if (e0.isInterleavedBufferAttribute) {
27230
27230
  const V0 = e0.data, D0 = V0.stride, Si = e0.offset;
27231
27231
  if (V0.isInstancedInterleavedBuffer) {
27232
- for (let q0 = 0; q0 < Ft.locationSize; q0++)
27233
- Ue(Ft.location + q0, V0.meshPerAttribute);
27232
+ for (let q0 = 0; q0 < Kt.locationSize; q0++)
27233
+ Ue(Kt.location + q0, V0.meshPerAttribute);
27234
27234
  Nt.isInstancedMesh !== !0 && n0._maxInstanceCount === void 0 && (n0._maxInstanceCount = V0.meshPerAttribute * V0.count);
27235
27235
  } else
27236
- for (let q0 = 0; q0 < Ft.locationSize; q0++)
27237
- bt(Ft.location + q0);
27236
+ for (let q0 = 0; q0 < Kt.locationSize; q0++)
27237
+ bt(Kt.location + q0);
27238
27238
  v.bindBuffer(v.ARRAY_BUFFER, J0);
27239
- for (let q0 = 0; q0 < Ft.locationSize; q0++)
27239
+ for (let q0 = 0; q0 < Kt.locationSize; q0++)
27240
27240
  xt(
27241
- Ft.location + q0,
27242
- d0 / Ft.locationSize,
27241
+ Kt.location + q0,
27242
+ d0 / Kt.locationSize,
27243
27243
  H0,
27244
27244
  u0,
27245
27245
  D0 * bi,
27246
- (Si + d0 / Ft.locationSize * q0) * bi,
27246
+ (Si + d0 / Kt.locationSize * q0) * bi,
27247
27247
  b0
27248
27248
  );
27249
27249
  } else {
27250
27250
  if (e0.isInstancedBufferAttribute) {
27251
- for (let V0 = 0; V0 < Ft.locationSize; V0++)
27252
- Ue(Ft.location + V0, e0.meshPerAttribute);
27251
+ for (let V0 = 0; V0 < Kt.locationSize; V0++)
27252
+ Ue(Kt.location + V0, e0.meshPerAttribute);
27253
27253
  Nt.isInstancedMesh !== !0 && n0._maxInstanceCount === void 0 && (n0._maxInstanceCount = e0.meshPerAttribute * e0.count);
27254
27254
  } else
27255
- for (let V0 = 0; V0 < Ft.locationSize; V0++)
27256
- bt(Ft.location + V0);
27255
+ for (let V0 = 0; V0 < Kt.locationSize; V0++)
27256
+ bt(Kt.location + V0);
27257
27257
  v.bindBuffer(v.ARRAY_BUFFER, J0);
27258
- for (let V0 = 0; V0 < Ft.locationSize; V0++)
27258
+ for (let V0 = 0; V0 < Kt.locationSize; V0++)
27259
27259
  xt(
27260
- Ft.location + V0,
27261
- d0 / Ft.locationSize,
27260
+ Kt.location + V0,
27261
+ d0 / Kt.locationSize,
27262
27262
  H0,
27263
27263
  u0,
27264
27264
  d0 * bi,
27265
- d0 / Ft.locationSize * V0 * bi,
27265
+ d0 / Kt.locationSize * V0 * bi,
27266
27266
  b0
27267
27267
  );
27268
27268
  }
@@ -27271,16 +27271,16 @@ function WebGLBindingStates(v, e) {
27271
27271
  if (u0 !== void 0)
27272
27272
  switch (u0.length) {
27273
27273
  case 2:
27274
- v.vertexAttrib2fv(Ft.location, u0);
27274
+ v.vertexAttrib2fv(Kt.location, u0);
27275
27275
  break;
27276
27276
  case 3:
27277
- v.vertexAttrib3fv(Ft.location, u0);
27277
+ v.vertexAttrib3fv(Kt.location, u0);
27278
27278
  break;
27279
27279
  case 4:
27280
- v.vertexAttrib4fv(Ft.location, u0);
27280
+ v.vertexAttrib4fv(Kt.location, u0);
27281
27281
  break;
27282
27282
  default:
27283
- v.vertexAttrib1fv(Ft.location, u0);
27283
+ v.vertexAttrib1fv(Kt.location, u0);
27284
27284
  }
27285
27285
  }
27286
27286
  }
@@ -27290,30 +27290,30 @@ function WebGLBindingStates(v, e) {
27290
27290
  function Zt() {
27291
27291
  Wt();
27292
27292
  for (const Nt in r) {
27293
- const Kt = r[Nt];
27294
- for (const jt in Kt) {
27295
- const n0 = Kt[jt];
27293
+ const Ft = r[Nt];
27294
+ for (const jt in Ft) {
27295
+ const n0 = Ft[jt];
27296
27296
  for (const s0 in n0)
27297
27297
  Se(n0[s0].object), delete n0[s0];
27298
- delete Kt[jt];
27298
+ delete Ft[jt];
27299
27299
  }
27300
27300
  delete r[Nt];
27301
27301
  }
27302
27302
  }
27303
27303
  function wt(Nt) {
27304
27304
  if (r[Nt.id] === void 0) return;
27305
- const Kt = r[Nt.id];
27306
- for (const jt in Kt) {
27307
- const n0 = Kt[jt];
27305
+ const Ft = r[Nt.id];
27306
+ for (const jt in Ft) {
27307
+ const n0 = Ft[jt];
27308
27308
  for (const s0 in n0)
27309
27309
  Se(n0[s0].object), delete n0[s0];
27310
- delete Kt[jt];
27310
+ delete Ft[jt];
27311
27311
  }
27312
27312
  delete r[Nt.id];
27313
27313
  }
27314
27314
  function Vt(Nt) {
27315
- for (const Kt in r) {
27316
- const jt = r[Kt];
27315
+ for (const Ft in r) {
27316
+ const jt = r[Ft];
27317
27317
  if (jt[Nt.id] === void 0) continue;
27318
27318
  const n0 = jt[Nt.id];
27319
27319
  for (const s0 in n0)
@@ -28239,10 +28239,10 @@ function WebGLMorphtargets(v, e, n) {
28239
28239
  Vt.type = FloatType, Vt.needsUpdate = !0;
28240
28240
  const Wt = xt * 4;
28241
28241
  for (let Nt = 0; Nt < ze; Nt++) {
28242
- const Kt = bt[Nt], jt = Ue[Nt], n0 = Gt[Nt], s0 = Xt * Zt * 4 * Nt;
28243
- for (let qt = 0; qt < Kt.count; qt++) {
28242
+ const Ft = bt[Nt], jt = Ue[Nt], n0 = Gt[Nt], s0 = Xt * Zt * 4 * Nt;
28243
+ for (let qt = 0; qt < Ft.count; qt++) {
28244
28244
  const Ht = qt * Wt;
28245
- Fe === !0 && (C.fromBufferAttribute(Kt, qt), wt[s0 + Ht + 0] = C.x, wt[s0 + Ht + 1] = C.y, wt[s0 + Ht + 2] = C.z, wt[s0 + Ht + 3] = 0), mt === !0 && (C.fromBufferAttribute(jt, qt), wt[s0 + Ht + 4] = C.x, wt[s0 + Ht + 5] = C.y, wt[s0 + Ht + 6] = C.z, wt[s0 + Ht + 7] = 0), Lt === !0 && (C.fromBufferAttribute(n0, qt), wt[s0 + Ht + 8] = C.x, wt[s0 + Ht + 9] = C.y, wt[s0 + Ht + 10] = C.z, wt[s0 + Ht + 11] = n0.itemSize === 4 ? C.w : 1);
28245
+ Fe === !0 && (C.fromBufferAttribute(Ft, qt), wt[s0 + Ht + 0] = C.x, wt[s0 + Ht + 1] = C.y, wt[s0 + Ht + 2] = C.z, wt[s0 + Ht + 3] = 0), mt === !0 && (C.fromBufferAttribute(jt, qt), wt[s0 + Ht + 4] = C.x, wt[s0 + Ht + 5] = C.y, wt[s0 + Ht + 6] = C.z, wt[s0 + Ht + 7] = 0), Lt === !0 && (C.fromBufferAttribute(n0, qt), wt[s0 + Ht + 8] = C.x, wt[s0 + Ht + 9] = C.y, wt[s0 + Ht + 10] = C.z, wt[s0 + Ht + 11] = n0.itemSize === 4 ? C.w : 1);
28246
28246
  }
28247
28247
  }
28248
28248
  ke = {
@@ -29219,20 +29219,20 @@ function WebGLProgram(v, e, n, r) {
29219
29219
  ` + Ue);
29220
29220
  const xt = Gt + bt + E, Xt = Gt + Ue + O, Zt = WebGLShader(C, C.VERTEX_SHADER, xt), wt = WebGLShader(C, C.FRAGMENT_SHADER, Xt);
29221
29221
  C.attachShader(Lt, Zt), C.attachShader(Lt, wt), n.index0AttributeName !== void 0 ? C.bindAttribLocation(Lt, 0, n.index0AttributeName) : n.morphTargets === !0 && C.bindAttribLocation(Lt, 0, "position"), C.linkProgram(Lt);
29222
- function Vt(Kt) {
29222
+ function Vt(Ft) {
29223
29223
  if (v.debug.checkShaderErrors) {
29224
29224
  const jt = C.getProgramInfoLog(Lt) || "", n0 = C.getShaderInfoLog(Zt) || "", s0 = C.getShaderInfoLog(wt) || "", qt = jt.trim(), Ht = n0.trim(), $t = s0.trim();
29225
- let Ft = !0, e0 = !0;
29225
+ let Kt = !0, e0 = !0;
29226
29226
  if (C.getProgramParameter(Lt, C.LINK_STATUS) === !1)
29227
- if (Ft = !1, typeof v.debug.onShaderError == "function")
29227
+ if (Kt = !1, typeof v.debug.onShaderError == "function")
29228
29228
  v.debug.onShaderError(C, Lt, Zt, wt);
29229
29229
  else {
29230
29230
  const u0 = getShaderErrors(C, Zt, "vertex"), d0 = getShaderErrors(C, wt, "fragment");
29231
29231
  console.error(
29232
29232
  "THREE.WebGLProgram: Shader Error " + C.getError() + " - VALIDATE_STATUS " + C.getProgramParameter(Lt, C.VALIDATE_STATUS) + `
29233
29233
 
29234
- Material Name: ` + Kt.name + `
29235
- Material Type: ` + Kt.type + `
29234
+ Material Name: ` + Ft.name + `
29235
+ Material Type: ` + Ft.type + `
29236
29236
 
29237
29237
  Program Info Log: ` + qt + `
29238
29238
  ` + u0 + `
@@ -29240,8 +29240,8 @@ Program Info Log: ` + qt + `
29240
29240
  );
29241
29241
  }
29242
29242
  else qt !== "" ? console.warn("THREE.WebGLProgram: Program Info Log:", qt) : (Ht === "" || $t === "") && (e0 = !1);
29243
- e0 && (Kt.diagnostics = {
29244
- runnable: Ft,
29243
+ e0 && (Ft.diagnostics = {
29244
+ runnable: Kt,
29245
29245
  programLog: qt,
29246
29246
  vertexShader: {
29247
29247
  log: Ht,
@@ -29333,8 +29333,8 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29333
29333
  function Lt(It) {
29334
29334
  return fe.add(It), It === 0 ? "uv" : `uv${It}`;
29335
29335
  }
29336
- function bt(It, Nt, Kt, jt, n0) {
29337
- const s0 = jt.fog, qt = n0.geometry, Ht = It.isMeshStandardMaterial ? jt.environment : null, $t = (It.isMeshStandardMaterial ? n : e).get(It.envMap || Ht), Ft = $t && $t.mapping === CubeUVReflectionMapping ? $t.image.height : null, e0 = mt[It.type];
29336
+ function bt(It, Nt, Ft, jt, n0) {
29337
+ const s0 = jt.fog, qt = n0.geometry, Ht = It.isMeshStandardMaterial ? jt.environment : null, $t = (It.isMeshStandardMaterial ? n : e).get(It.envMap || Ht), Kt = $t && $t.mapping === CubeUVReflectionMapping ? $t.image.height : null, e0 = mt[It.type];
29338
29338
  It.precision !== null && (Fe = C.getMaxPrecision(It.precision), Fe !== It.precision && console.warn("THREE.WebGLProgram.getParameters:", It.precision, "not supported, using", Fe, "instead."));
29339
29339
  const u0 = qt.morphAttributes.position || qt.morphAttributes.normal || qt.morphAttributes.color, d0 = u0 !== void 0 ? u0.length : 0;
29340
29340
  let _0 = 0;
@@ -29345,7 +29345,7 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29345
29345
  J0 = Qi.vertexShader, H0 = Qi.fragmentShader;
29346
29346
  } else
29347
29347
  J0 = It.vertexShader, H0 = It.fragmentShader, le.update(It), bi = le.getVertexShaderID(It), b0 = le.getFragmentShaderID(It);
29348
- const V0 = v.getRenderTarget(), D0 = v.state.buffers.depth.getReversed(), Si = n0.isInstancedMesh === !0, q0 = n0.isBatchedMesh === !0, Wi = !!It.map, Ai = !!It.matcap, a0 = !!$t, P0 = !!It.aoMap, K0 = !!It.lightMap, F0 = !!It.bumpMap, I0 = !!It.normalMap, Q0 = !!It.displacementMap, S0 = !!It.emissiveMap, L0 = !!It.metalnessMap, A0 = !!It.roughnessMap, B0 = It.anisotropy > 0, r0 = It.clearcoat > 0, t0 = It.dispersion > 0, m0 = It.iridescence > 0, v0 = It.sheen > 0, k0 = It.transmission > 0, C0 = B0 && !!It.anisotropyMap, Ci = r0 && !!It.clearcoatMap, yi = r0 && !!It.clearcoatNormalMap, wi = r0 && !!It.clearcoatRoughnessMap, Ei = m0 && !!It.iridescenceMap, gi = m0 && !!It.iridescenceThicknessMap, Ti = v0 && !!It.sheenColorMap, Ii = v0 && !!It.sheenRoughnessMap, Ni = !!It.specularMap, Gi = !!It.specularColorMap, zi = !!It.specularIntensityMap, f0 = k0 && !!It.transmissionMap, xi = k0 && !!It.thicknessMap, R0 = !!It.gradientMap, Pi = !!It.alphaMap, Mi = It.alphaTest > 0, j0 = !!It.alphaHash, ki = !!It.extensions;
29348
+ const V0 = v.getRenderTarget(), D0 = v.state.buffers.depth.getReversed(), Si = n0.isInstancedMesh === !0, q0 = n0.isBatchedMesh === !0, Wi = !!It.map, Ai = !!It.matcap, a0 = !!$t, P0 = !!It.aoMap, F0 = !!It.lightMap, K0 = !!It.bumpMap, I0 = !!It.normalMap, Q0 = !!It.displacementMap, S0 = !!It.emissiveMap, L0 = !!It.metalnessMap, A0 = !!It.roughnessMap, B0 = It.anisotropy > 0, r0 = It.clearcoat > 0, t0 = It.dispersion > 0, m0 = It.iridescence > 0, v0 = It.sheen > 0, k0 = It.transmission > 0, C0 = B0 && !!It.anisotropyMap, Ci = r0 && !!It.clearcoatMap, yi = r0 && !!It.clearcoatNormalMap, wi = r0 && !!It.clearcoatRoughnessMap, Ei = m0 && !!It.iridescenceMap, gi = m0 && !!It.iridescenceThicknessMap, Ti = v0 && !!It.sheenColorMap, Ii = v0 && !!It.sheenRoughnessMap, Ni = !!It.specularMap, Gi = !!It.specularColorMap, zi = !!It.specularIntensityMap, f0 = k0 && !!It.transmissionMap, xi = k0 && !!It.thicknessMap, R0 = !!It.gradientMap, Pi = !!It.alphaMap, Mi = It.alphaTest > 0, j0 = !!It.alphaHash, ki = !!It.extensions;
29349
29349
  let Oi = NoToneMapping;
29350
29350
  It.toneMapped && (V0 === null || V0.isXRRenderTarget === !0) && (Oi = v.toneMapping);
29351
29351
  const $i = {
@@ -29372,10 +29372,10 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29372
29372
  matcap: Ai,
29373
29373
  envMap: a0,
29374
29374
  envMapMode: a0 && $t.mapping,
29375
- envMapCubeUVHeight: Ft,
29375
+ envMapCubeUVHeight: Kt,
29376
29376
  aoMap: P0,
29377
- lightMap: K0,
29378
- bumpMap: F0,
29377
+ lightMap: F0,
29378
+ bumpMap: K0,
29379
29379
  normalMap: I0,
29380
29380
  displacementMap: ke && Q0,
29381
29381
  emissiveMap: S0,
@@ -29411,8 +29411,8 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29411
29411
  //
29412
29412
  mapUv: Wi && Lt(It.map.channel),
29413
29413
  aoMapUv: P0 && Lt(It.aoMap.channel),
29414
- lightMapUv: K0 && Lt(It.lightMap.channel),
29415
- bumpMapUv: F0 && Lt(It.bumpMap.channel),
29414
+ lightMapUv: F0 && Lt(It.lightMap.channel),
29415
+ bumpMapUv: K0 && Lt(It.bumpMap.channel),
29416
29416
  normalMapUv: I0 && Lt(It.normalMap.channel),
29417
29417
  displacementMapUv: Q0 && Lt(It.displacementMap.channel),
29418
29418
  emissiveMapUv: S0 && Lt(It.emissiveMap.channel),
@@ -29464,7 +29464,7 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29464
29464
  numClippingPlanes: E.numPlanes,
29465
29465
  numClipIntersection: E.numIntersection,
29466
29466
  dithering: It.dithering,
29467
- shadowMapEnabled: v.shadowMap.enabled && Kt.length > 0,
29467
+ shadowMapEnabled: v.shadowMap.enabled && Ft.length > 0,
29468
29468
  shadowMapType: v.shadowMap.type,
29469
29469
  toneMapping: Oi,
29470
29470
  decodeVideoTexture: Wi && It.map.isVideoTexture === !0 && ColorManagement.getTransfer(It.map.colorSpace) === SRGBTransfer,
@@ -29485,8 +29485,8 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29485
29485
  function Ue(It) {
29486
29486
  const Nt = [];
29487
29487
  if (It.shaderID ? Nt.push(It.shaderID) : (Nt.push(It.customVertexShaderID), Nt.push(It.customFragmentShaderID)), It.defines !== void 0)
29488
- for (const Kt in It.defines)
29489
- Nt.push(Kt), Nt.push(It.defines[Kt]);
29488
+ for (const Ft in It.defines)
29489
+ Nt.push(Ft), Nt.push(It.defines[Ft]);
29490
29490
  return It.isRawShaderMaterial === !1 && (Gt(Nt, It), xt(Nt, It), Nt.push(v.outputColorSpace)), Nt.push(It.customProgramCacheKey), Nt.join();
29491
29491
  }
29492
29492
  function Gt(It, Nt) {
@@ -29497,24 +29497,24 @@ function WebGLPrograms(v, e, n, r, C, w, E) {
29497
29497
  }
29498
29498
  function Xt(It) {
29499
29499
  const Nt = mt[It.type];
29500
- let Kt;
29500
+ let Ft;
29501
29501
  if (Nt) {
29502
29502
  const jt = ShaderLib[Nt];
29503
- Kt = UniformsUtils.clone(jt.uniforms);
29503
+ Ft = UniformsUtils.clone(jt.uniforms);
29504
29504
  } else
29505
- Kt = It.uniforms;
29506
- return Kt;
29505
+ Ft = It.uniforms;
29506
+ return Ft;
29507
29507
  }
29508
29508
  function Zt(It, Nt) {
29509
- let Kt;
29509
+ let Ft;
29510
29510
  for (let jt = 0, n0 = Se.length; jt < n0; jt++) {
29511
29511
  const s0 = Se[jt];
29512
29512
  if (s0.cacheKey === Nt) {
29513
- Kt = s0, ++Kt.usedTimes;
29513
+ Ft = s0, ++Ft.usedTimes;
29514
29514
  break;
29515
29515
  }
29516
29516
  }
29517
- return Kt === void 0 && (Kt = new WebGLProgram(v, Nt, It, w), Se.push(Kt)), Kt;
29517
+ return Ft === void 0 && (Ft = new WebGLProgram(v, Nt, It, w), Se.push(Ft)), Ft;
29518
29518
  }
29519
29519
  function wt(It) {
29520
29520
  if (--It.usedTimes === 0) {
@@ -29780,42 +29780,42 @@ function WebGLLights(v) {
29780
29780
  let Fe = 0, mt = 0, Lt = 0, bt = 0, Ue = 0, Gt = 0, xt = 0, Xt = 0, Zt = 0, wt = 0, Vt = 0;
29781
29781
  fe.sort(shadowCastingAndTexturingLightsFirst);
29782
29782
  for (let It = 0, Nt = fe.length; It < Nt; It++) {
29783
- const Kt = fe[It], jt = Kt.color, n0 = Kt.intensity, s0 = Kt.distance, qt = Kt.shadow && Kt.shadow.map ? Kt.shadow.map.texture : null;
29784
- if (Kt.isAmbientLight)
29783
+ const Ft = fe[It], jt = Ft.color, n0 = Ft.intensity, s0 = Ft.distance, qt = Ft.shadow && Ft.shadow.map ? Ft.shadow.map.texture : null;
29784
+ if (Ft.isAmbientLight)
29785
29785
  Se += jt.r * n0, ze += jt.g * n0, ke += jt.b * n0;
29786
- else if (Kt.isLightProbe) {
29786
+ else if (Ft.isLightProbe) {
29787
29787
  for (let Ht = 0; Ht < 9; Ht++)
29788
- r.probe[Ht].addScaledVector(Kt.sh.coefficients[Ht], n0);
29788
+ r.probe[Ht].addScaledVector(Ft.sh.coefficients[Ht], n0);
29789
29789
  Vt++;
29790
- } else if (Kt.isDirectionalLight) {
29791
- const Ht = e.get(Kt);
29792
- if (Ht.color.copy(Kt.color).multiplyScalar(Kt.intensity), Kt.castShadow) {
29793
- const $t = Kt.shadow, Ft = n.get(Kt);
29794
- Ft.shadowIntensity = $t.intensity, Ft.shadowBias = $t.bias, Ft.shadowNormalBias = $t.normalBias, Ft.shadowRadius = $t.radius, Ft.shadowMapSize = $t.mapSize, r.directionalShadow[Fe] = Ft, r.directionalShadowMap[Fe] = qt, r.directionalShadowMatrix[Fe] = Kt.shadow.matrix, Gt++;
29790
+ } else if (Ft.isDirectionalLight) {
29791
+ const Ht = e.get(Ft);
29792
+ if (Ht.color.copy(Ft.color).multiplyScalar(Ft.intensity), Ft.castShadow) {
29793
+ const $t = Ft.shadow, Kt = n.get(Ft);
29794
+ Kt.shadowIntensity = $t.intensity, Kt.shadowBias = $t.bias, Kt.shadowNormalBias = $t.normalBias, Kt.shadowRadius = $t.radius, Kt.shadowMapSize = $t.mapSize, r.directionalShadow[Fe] = Kt, r.directionalShadowMap[Fe] = qt, r.directionalShadowMatrix[Fe] = Ft.shadow.matrix, Gt++;
29795
29795
  }
29796
29796
  r.directional[Fe] = Ht, Fe++;
29797
- } else if (Kt.isSpotLight) {
29798
- const Ht = e.get(Kt);
29799
- Ht.position.setFromMatrixPosition(Kt.matrixWorld), Ht.color.copy(jt).multiplyScalar(n0), Ht.distance = s0, Ht.coneCos = Math.cos(Kt.angle), Ht.penumbraCos = Math.cos(Kt.angle * (1 - Kt.penumbra)), Ht.decay = Kt.decay, r.spot[Lt] = Ht;
29800
- const $t = Kt.shadow;
29801
- if (Kt.map && (r.spotLightMap[Zt] = Kt.map, Zt++, $t.updateMatrices(Kt), Kt.castShadow && wt++), r.spotLightMatrix[Lt] = $t.matrix, Kt.castShadow) {
29802
- const Ft = n.get(Kt);
29803
- Ft.shadowIntensity = $t.intensity, Ft.shadowBias = $t.bias, Ft.shadowNormalBias = $t.normalBias, Ft.shadowRadius = $t.radius, Ft.shadowMapSize = $t.mapSize, r.spotShadow[Lt] = Ft, r.spotShadowMap[Lt] = qt, Xt++;
29797
+ } else if (Ft.isSpotLight) {
29798
+ const Ht = e.get(Ft);
29799
+ Ht.position.setFromMatrixPosition(Ft.matrixWorld), Ht.color.copy(jt).multiplyScalar(n0), Ht.distance = s0, Ht.coneCos = Math.cos(Ft.angle), Ht.penumbraCos = Math.cos(Ft.angle * (1 - Ft.penumbra)), Ht.decay = Ft.decay, r.spot[Lt] = Ht;
29800
+ const $t = Ft.shadow;
29801
+ if (Ft.map && (r.spotLightMap[Zt] = Ft.map, Zt++, $t.updateMatrices(Ft), Ft.castShadow && wt++), r.spotLightMatrix[Lt] = $t.matrix, Ft.castShadow) {
29802
+ const Kt = n.get(Ft);
29803
+ Kt.shadowIntensity = $t.intensity, Kt.shadowBias = $t.bias, Kt.shadowNormalBias = $t.normalBias, Kt.shadowRadius = $t.radius, Kt.shadowMapSize = $t.mapSize, r.spotShadow[Lt] = Kt, r.spotShadowMap[Lt] = qt, Xt++;
29804
29804
  }
29805
29805
  Lt++;
29806
- } else if (Kt.isRectAreaLight) {
29807
- const Ht = e.get(Kt);
29808
- Ht.color.copy(jt).multiplyScalar(n0), Ht.halfWidth.set(Kt.width * 0.5, 0, 0), Ht.halfHeight.set(0, Kt.height * 0.5, 0), r.rectArea[bt] = Ht, bt++;
29809
- } else if (Kt.isPointLight) {
29810
- const Ht = e.get(Kt);
29811
- if (Ht.color.copy(Kt.color).multiplyScalar(Kt.intensity), Ht.distance = Kt.distance, Ht.decay = Kt.decay, Kt.castShadow) {
29812
- const $t = Kt.shadow, Ft = n.get(Kt);
29813
- Ft.shadowIntensity = $t.intensity, Ft.shadowBias = $t.bias, Ft.shadowNormalBias = $t.normalBias, Ft.shadowRadius = $t.radius, Ft.shadowMapSize = $t.mapSize, Ft.shadowCameraNear = $t.camera.near, Ft.shadowCameraFar = $t.camera.far, r.pointShadow[mt] = Ft, r.pointShadowMap[mt] = qt, r.pointShadowMatrix[mt] = Kt.shadow.matrix, xt++;
29806
+ } else if (Ft.isRectAreaLight) {
29807
+ const Ht = e.get(Ft);
29808
+ Ht.color.copy(jt).multiplyScalar(n0), Ht.halfWidth.set(Ft.width * 0.5, 0, 0), Ht.halfHeight.set(0, Ft.height * 0.5, 0), r.rectArea[bt] = Ht, bt++;
29809
+ } else if (Ft.isPointLight) {
29810
+ const Ht = e.get(Ft);
29811
+ if (Ht.color.copy(Ft.color).multiplyScalar(Ft.intensity), Ht.distance = Ft.distance, Ht.decay = Ft.decay, Ft.castShadow) {
29812
+ const $t = Ft.shadow, Kt = n.get(Ft);
29813
+ Kt.shadowIntensity = $t.intensity, Kt.shadowBias = $t.bias, Kt.shadowNormalBias = $t.normalBias, Kt.shadowRadius = $t.radius, Kt.shadowMapSize = $t.mapSize, Kt.shadowCameraNear = $t.camera.near, Kt.shadowCameraFar = $t.camera.far, r.pointShadow[mt] = Kt, r.pointShadowMap[mt] = qt, r.pointShadowMatrix[mt] = Ft.shadow.matrix, xt++;
29814
29814
  }
29815
29815
  r.point[mt] = Ht, mt++;
29816
- } else if (Kt.isHemisphereLight) {
29817
- const Ht = e.get(Kt);
29818
- Ht.skyColor.copy(Kt.color).multiplyScalar(n0), Ht.groundColor.copy(Kt.groundColor).multiplyScalar(n0), r.hemi[Ue] = Ht, Ue++;
29816
+ } else if (Ft.isHemisphereLight) {
29817
+ const Ht = e.get(Ft);
29818
+ Ht.skyColor.copy(Ft.color).multiplyScalar(n0), Ht.groundColor.copy(Ft.groundColor).multiplyScalar(n0), r.hemi[Ue] = Ht, Ue++;
29819
29819
  }
29820
29820
  }
29821
29821
  bt > 0 && (v.has("OES_texture_float_linear") === !0 ? (r.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1, r.rectAreaLTC2 = UniformsLib.LTC_FLOAT_2) : (r.rectAreaLTC1 = UniformsLib.LTC_HALF_1, r.rectAreaLTC2 = UniformsLib.LTC_HALF_2)), r.ambient[0] = Se, r.ambient[1] = ze, r.ambient[2] = ke;
@@ -29956,36 +29956,36 @@ function WebGLShadowMap(v, e, n) {
29956
29956
  let Ue = this.type;
29957
29957
  this.render = function(wt, Vt, Wt) {
29958
29958
  if (bt.enabled === !1 || bt.autoUpdate === !1 && bt.needsUpdate === !1 || wt.length === 0) return;
29959
- const It = v.getRenderTarget(), Nt = v.getActiveCubeFace(), Kt = v.getActiveMipmapLevel(), jt = v.state;
29959
+ const It = v.getRenderTarget(), Nt = v.getActiveCubeFace(), Ft = v.getActiveMipmapLevel(), jt = v.state;
29960
29960
  jt.setBlending(NoBlending), jt.buffers.depth.getReversed() === !0 ? jt.buffers.color.setClear(0, 0, 0, 0) : jt.buffers.color.setClear(1, 1, 1, 1), jt.buffers.depth.setTest(!0), jt.setScissorTest(!1);
29961
29961
  const n0 = Ue !== VSMShadowMap && this.type === VSMShadowMap, s0 = Ue === VSMShadowMap && this.type !== VSMShadowMap;
29962
29962
  for (let qt = 0, Ht = wt.length; qt < Ht; qt++) {
29963
- const $t = wt[qt], Ft = $t.shadow;
29964
- if (Ft === void 0) {
29963
+ const $t = wt[qt], Kt = $t.shadow;
29964
+ if (Kt === void 0) {
29965
29965
  console.warn("THREE.WebGLShadowMap:", $t, "has no shadow.");
29966
29966
  continue;
29967
29967
  }
29968
- if (Ft.autoUpdate === !1 && Ft.needsUpdate === !1) continue;
29969
- C.copy(Ft.mapSize);
29970
- const e0 = Ft.getFrameExtents();
29971
- if (C.multiply(e0), w.copy(Ft.mapSize), (C.x > Se || C.y > Se) && (C.x > Se && (w.x = Math.floor(Se / e0.x), C.x = w.x * e0.x, Ft.mapSize.x = w.x), C.y > Se && (w.y = Math.floor(Se / e0.y), C.y = w.y * e0.y, Ft.mapSize.y = w.y)), Ft.map === null || n0 === !0 || s0 === !0) {
29968
+ if (Kt.autoUpdate === !1 && Kt.needsUpdate === !1) continue;
29969
+ C.copy(Kt.mapSize);
29970
+ const e0 = Kt.getFrameExtents();
29971
+ if (C.multiply(e0), w.copy(Kt.mapSize), (C.x > Se || C.y > Se) && (C.x > Se && (w.x = Math.floor(Se / e0.x), C.x = w.x * e0.x, Kt.mapSize.x = w.x), C.y > Se && (w.y = Math.floor(Se / e0.y), C.y = w.y * e0.y, Kt.mapSize.y = w.y)), Kt.map === null || n0 === !0 || s0 === !0) {
29972
29972
  const d0 = this.type !== VSMShadowMap ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};
29973
- Ft.map !== null && Ft.map.dispose(), Ft.map = new WebGLRenderTarget(C.x, C.y, d0), Ft.map.texture.name = $t.name + ".shadowMap", Ft.camera.updateProjectionMatrix();
29973
+ Kt.map !== null && Kt.map.dispose(), Kt.map = new WebGLRenderTarget(C.x, C.y, d0), Kt.map.texture.name = $t.name + ".shadowMap", Kt.camera.updateProjectionMatrix();
29974
29974
  }
29975
- v.setRenderTarget(Ft.map), v.clear();
29976
- const u0 = Ft.getViewportCount();
29975
+ v.setRenderTarget(Kt.map), v.clear();
29976
+ const u0 = Kt.getViewportCount();
29977
29977
  for (let d0 = 0; d0 < u0; d0++) {
29978
- const _0 = Ft.getViewport(d0);
29978
+ const _0 = Kt.getViewport(d0);
29979
29979
  E.set(
29980
29980
  w.x * _0.x,
29981
29981
  w.y * _0.y,
29982
29982
  w.x * _0.z,
29983
29983
  w.y * _0.w
29984
- ), jt.viewport(E), Ft.updateMatrices($t, d0), r = Ft.getFrustum(), Xt(Vt, Wt, Ft.camera, $t, this.type);
29984
+ ), jt.viewport(E), Kt.updateMatrices($t, d0), r = Kt.getFrustum(), Xt(Vt, Wt, Kt.camera, $t, this.type);
29985
29985
  }
29986
- Ft.isPointLightShadow !== !0 && this.type === VSMShadowMap && Gt(Ft, Wt), Ft.needsUpdate = !1;
29986
+ Kt.isPointLightShadow !== !0 && this.type === VSMShadowMap && Gt(Kt, Wt), Kt.needsUpdate = !1;
29987
29987
  }
29988
- Ue = this.type, bt.needsUpdate = !1, v.setRenderTarget(It, Nt, Kt);
29988
+ Ue = this.type, bt.needsUpdate = !1, v.setRenderTarget(It, Nt, Ft);
29989
29989
  };
29990
29990
  function Gt(wt, Vt) {
29991
29991
  const Wt = e.update(Lt);
@@ -29993,9 +29993,9 @@ function WebGLShadowMap(v, e, n) {
29993
29993
  }
29994
29994
  function xt(wt, Vt, Wt, It) {
29995
29995
  let Nt = null;
29996
- const Kt = Wt.isPointLight === !0 ? wt.customDistanceMaterial : wt.customDepthMaterial;
29997
- if (Kt !== void 0)
29998
- Nt = Kt;
29996
+ const Ft = Wt.isPointLight === !0 ? wt.customDistanceMaterial : wt.customDepthMaterial;
29997
+ if (Ft !== void 0)
29998
+ Nt = Ft;
29999
29999
  else if (Nt = Wt.isPointLight === !0 ? le : O, v.localClippingEnabled && Vt.clipShadows === !0 && Array.isArray(Vt.clippingPlanes) && Vt.clippingPlanes.length !== 0 || Vt.displacementMap && Vt.displacementScale !== 0 || Vt.alphaMap && Vt.alphaTest > 0 || Vt.map && Vt.alphaTest > 0 || Vt.alphaToCoverage === !0) {
30000
30000
  const jt = Nt.uuid, n0 = Vt.uuid;
30001
30001
  let s0 = fe[jt];
@@ -30017,10 +30017,10 @@ function WebGLShadowMap(v, e, n) {
30017
30017
  if (Array.isArray(s0)) {
30018
30018
  const qt = n0.groups;
30019
30019
  for (let Ht = 0, $t = qt.length; Ht < $t; Ht++) {
30020
- const Ft = qt[Ht], e0 = s0[Ft.materialIndex];
30020
+ const Kt = qt[Ht], e0 = s0[Kt.materialIndex];
30021
30021
  if (e0 && e0.visible) {
30022
30022
  const u0 = xt(wt, e0, It, Nt);
30023
- wt.onBeforeShadow(v, wt, Vt, Wt, n0, u0, Ft), v.renderBufferDirect(Wt, null, n0, u0, wt, Ft), wt.onAfterShadow(v, wt, Vt, Wt, n0, u0, Ft);
30023
+ wt.onBeforeShadow(v, wt, Vt, Wt, n0, u0, Kt), v.renderBufferDirect(Wt, null, n0, u0, wt, Kt), wt.onAfterShadow(v, wt, Vt, Wt, n0, u0, Kt);
30024
30024
  }
30025
30025
  }
30026
30026
  } else if (s0.visible) {
@@ -30162,11 +30162,11 @@ function WebGLState(v, e) {
30162
30162
  };
30163
30163
  }
30164
30164
  const w = new n(), E = new r(), O = new C(), le = /* @__PURE__ */ new WeakMap(), fe = /* @__PURE__ */ new WeakMap();
30165
- let Se = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Kt = null, jt = null, n0 = null, s0 = null;
30165
+ let Se = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Ft = null, jt = null, n0 = null, s0 = null;
30166
30166
  const qt = v.getParameter(v.MAX_COMBINED_TEXTURE_IMAGE_UNITS);
30167
30167
  let Ht = !1, $t = 0;
30168
- const Ft = v.getParameter(v.VERSION);
30169
- Ft.indexOf("WebGL") !== -1 ? ($t = parseFloat(/^WebGL (\d)/.exec(Ft)[1]), Ht = $t >= 1) : Ft.indexOf("OpenGL ES") !== -1 && ($t = parseFloat(/^OpenGL ES (\d)/.exec(Ft)[1]), Ht = $t >= 2);
30168
+ const Kt = v.getParameter(v.VERSION);
30169
+ Kt.indexOf("WebGL") !== -1 ? ($t = parseFloat(/^WebGL (\d)/.exec(Kt)[1]), Ht = $t >= 1) : Kt.indexOf("OpenGL ES") !== -1 && ($t = parseFloat(/^OpenGL ES (\d)/.exec(Kt)[1]), Ht = $t >= 2);
30170
30170
  let e0 = null, u0 = {};
30171
30171
  const d0 = v.getParameter(v.SCISSOR_BOX), _0 = v.getParameter(v.VIEWPORT), J0 = new Vector4().fromArray(d0), H0 = new Vector4().fromArray(_0);
30172
30172
  function bi(f0, xi, R0, Pi) {
@@ -30177,7 +30177,7 @@ function WebGLState(v, e) {
30177
30177
  return j0;
30178
30178
  }
30179
30179
  const b0 = {};
30180
- b0[v.TEXTURE_2D] = bi(v.TEXTURE_2D, v.TEXTURE_2D, 1), b0[v.TEXTURE_CUBE_MAP] = bi(v.TEXTURE_CUBE_MAP, v.TEXTURE_CUBE_MAP_POSITIVE_X, 6), b0[v.TEXTURE_2D_ARRAY] = bi(v.TEXTURE_2D_ARRAY, v.TEXTURE_2D_ARRAY, 1, 1), b0[v.TEXTURE_3D] = bi(v.TEXTURE_3D, v.TEXTURE_3D, 1, 1), w.setClear(0, 0, 0, 1), E.setClear(1), O.setClear(0), V0(v.DEPTH_TEST), E.setFunc(LessEqualDepth), F0(!1), I0(CullFaceBack), V0(v.CULL_FACE), P0(NoBlending);
30180
+ b0[v.TEXTURE_2D] = bi(v.TEXTURE_2D, v.TEXTURE_2D, 1), b0[v.TEXTURE_CUBE_MAP] = bi(v.TEXTURE_CUBE_MAP, v.TEXTURE_CUBE_MAP_POSITIVE_X, 6), b0[v.TEXTURE_2D_ARRAY] = bi(v.TEXTURE_2D_ARRAY, v.TEXTURE_2D_ARRAY, 1, 1), b0[v.TEXTURE_3D] = bi(v.TEXTURE_3D, v.TEXTURE_3D, 1, 1), w.setClear(0, 0, 0, 1), E.setClear(1), O.setClear(0), V0(v.DEPTH_TEST), E.setFunc(LessEqualDepth), K0(!1), I0(CullFaceBack), V0(v.CULL_FACE), P0(NoBlending);
30181
30181
  function V0(f0) {
30182
30182
  Se[f0] !== !0 && (v.enable(f0), Se[f0] = !0);
30183
30183
  }
@@ -30276,18 +30276,18 @@ function WebGLState(v, e) {
30276
30276
  }
30277
30277
  Mi = Mi || xi, j0 = j0 || R0, ki = ki || Pi, (xi !== Ue || Mi !== Xt) && (v.blendEquationSeparate(Ai[xi], Ai[Mi]), Ue = xi, Xt = Mi), (R0 !== Gt || Pi !== xt || j0 !== Zt || ki !== wt) && (v.blendFuncSeparate(a0[R0], a0[Pi], a0[j0], a0[ki]), Gt = R0, xt = Pi, Zt = j0, wt = ki), (Oi.equals(Vt) === !1 || $i !== Wt) && (v.blendColor(Oi.r, Oi.g, Oi.b, $i), Vt.copy(Oi), Wt = $i), bt = f0, It = !1;
30278
30278
  }
30279
- function K0(f0, xi) {
30279
+ function F0(f0, xi) {
30280
30280
  f0.side === DoubleSide ? D0(v.CULL_FACE) : V0(v.CULL_FACE);
30281
30281
  let R0 = f0.side === BackSide;
30282
- xi && (R0 = !R0), F0(R0), f0.blending === NormalBlending && f0.transparent === !1 ? P0(NoBlending) : P0(f0.blending, f0.blendEquation, f0.blendSrc, f0.blendDst, f0.blendEquationAlpha, f0.blendSrcAlpha, f0.blendDstAlpha, f0.blendColor, f0.blendAlpha, f0.premultipliedAlpha), E.setFunc(f0.depthFunc), E.setTest(f0.depthTest), E.setMask(f0.depthWrite), w.setMask(f0.colorWrite);
30282
+ xi && (R0 = !R0), K0(R0), f0.blending === NormalBlending && f0.transparent === !1 ? P0(NoBlending) : P0(f0.blending, f0.blendEquation, f0.blendSrc, f0.blendDst, f0.blendEquationAlpha, f0.blendSrcAlpha, f0.blendDstAlpha, f0.blendColor, f0.blendAlpha, f0.premultipliedAlpha), E.setFunc(f0.depthFunc), E.setTest(f0.depthTest), E.setMask(f0.depthWrite), w.setMask(f0.colorWrite);
30283
30283
  const Pi = f0.stencilWrite;
30284
30284
  O.setTest(Pi), Pi && (O.setMask(f0.stencilWriteMask), O.setFunc(f0.stencilFunc, f0.stencilRef, f0.stencilFuncMask), O.setOp(f0.stencilFail, f0.stencilZFail, f0.stencilZPass)), S0(f0.polygonOffset, f0.polygonOffsetFactor, f0.polygonOffsetUnits), f0.alphaToCoverage === !0 ? V0(v.SAMPLE_ALPHA_TO_COVERAGE) : D0(v.SAMPLE_ALPHA_TO_COVERAGE);
30285
30285
  }
30286
- function F0(f0) {
30286
+ function K0(f0) {
30287
30287
  Nt !== f0 && (f0 ? v.frontFace(v.CW) : v.frontFace(v.CCW), Nt = f0);
30288
30288
  }
30289
30289
  function I0(f0) {
30290
- f0 !== CullFaceNone ? (V0(v.CULL_FACE), f0 !== Kt && (f0 === CullFaceBack ? v.cullFace(v.BACK) : f0 === CullFaceFront ? v.cullFace(v.FRONT) : v.cullFace(v.FRONT_AND_BACK))) : D0(v.CULL_FACE), Kt = f0;
30290
+ f0 !== CullFaceNone ? (V0(v.CULL_FACE), f0 !== Ft && (f0 === CullFaceBack ? v.cullFace(v.BACK) : f0 === CullFaceFront ? v.cullFace(v.FRONT) : v.cullFace(v.FRONT_AND_BACK))) : D0(v.CULL_FACE), Ft = f0;
30291
30291
  }
30292
30292
  function Q0(f0) {
30293
30293
  f0 !== jt && (Ht && v.lineWidth(f0), jt = f0);
@@ -30397,7 +30397,7 @@ function WebGLState(v, e) {
30397
30397
  le.get(xi) !== Pi && (v.uniformBlockBinding(xi, Pi, f0.__bindingPointIndex), le.set(xi, Pi));
30398
30398
  }
30399
30399
  function zi() {
30400
- v.disable(v.BLEND), v.disable(v.CULL_FACE), v.disable(v.DEPTH_TEST), v.disable(v.POLYGON_OFFSET_FILL), v.disable(v.SCISSOR_TEST), v.disable(v.STENCIL_TEST), v.disable(v.SAMPLE_ALPHA_TO_COVERAGE), v.blendEquation(v.FUNC_ADD), v.blendFunc(v.ONE, v.ZERO), v.blendFuncSeparate(v.ONE, v.ZERO, v.ONE, v.ZERO), v.blendColor(0, 0, 0, 0), v.colorMask(!0, !0, !0, !0), v.clearColor(0, 0, 0, 0), v.depthMask(!0), v.depthFunc(v.LESS), E.setReversed(!1), v.clearDepth(1), v.stencilMask(4294967295), v.stencilFunc(v.ALWAYS, 0, 4294967295), v.stencilOp(v.KEEP, v.KEEP, v.KEEP), v.clearStencil(0), v.cullFace(v.BACK), v.frontFace(v.CCW), v.polygonOffset(0, 0), v.activeTexture(v.TEXTURE0), v.bindFramebuffer(v.FRAMEBUFFER, null), v.bindFramebuffer(v.DRAW_FRAMEBUFFER, null), v.bindFramebuffer(v.READ_FRAMEBUFFER, null), v.useProgram(null), v.lineWidth(1), v.scissor(0, 0, v.canvas.width, v.canvas.height), v.viewport(0, 0, v.canvas.width, v.canvas.height), Se = {}, e0 = null, u0 = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Kt = null, jt = null, n0 = null, s0 = null, J0.set(0, 0, v.canvas.width, v.canvas.height), H0.set(0, 0, v.canvas.width, v.canvas.height), w.reset(), E.reset(), O.reset();
30400
+ v.disable(v.BLEND), v.disable(v.CULL_FACE), v.disable(v.DEPTH_TEST), v.disable(v.POLYGON_OFFSET_FILL), v.disable(v.SCISSOR_TEST), v.disable(v.STENCIL_TEST), v.disable(v.SAMPLE_ALPHA_TO_COVERAGE), v.blendEquation(v.FUNC_ADD), v.blendFunc(v.ONE, v.ZERO), v.blendFuncSeparate(v.ONE, v.ZERO, v.ONE, v.ZERO), v.blendColor(0, 0, 0, 0), v.colorMask(!0, !0, !0, !0), v.clearColor(0, 0, 0, 0), v.depthMask(!0), v.depthFunc(v.LESS), E.setReversed(!1), v.clearDepth(1), v.stencilMask(4294967295), v.stencilFunc(v.ALWAYS, 0, 4294967295), v.stencilOp(v.KEEP, v.KEEP, v.KEEP), v.clearStencil(0), v.cullFace(v.BACK), v.frontFace(v.CCW), v.polygonOffset(0, 0), v.activeTexture(v.TEXTURE0), v.bindFramebuffer(v.FRAMEBUFFER, null), v.bindFramebuffer(v.DRAW_FRAMEBUFFER, null), v.bindFramebuffer(v.READ_FRAMEBUFFER, null), v.useProgram(null), v.lineWidth(1), v.scissor(0, 0, v.canvas.width, v.canvas.height), v.viewport(0, 0, v.canvas.width, v.canvas.height), Se = {}, e0 = null, u0 = {}, ze = {}, ke = /* @__PURE__ */ new WeakMap(), Fe = [], mt = null, Lt = !1, bt = null, Ue = null, Gt = null, xt = null, Xt = null, Zt = null, wt = null, Vt = new Color$1(0, 0, 0), Wt = 0, It = !1, Nt = null, Ft = null, jt = null, n0 = null, s0 = null, J0.set(0, 0, v.canvas.width, v.canvas.height), H0.set(0, 0, v.canvas.width, v.canvas.height), w.reset(), E.reset(), O.reset();
30401
30401
  }
30402
30402
  return {
30403
30403
  buffers: {
@@ -30411,8 +30411,8 @@ function WebGLState(v, e) {
30411
30411
  drawBuffers: q0,
30412
30412
  useProgram: Wi,
30413
30413
  setBlending: P0,
30414
- setMaterial: K0,
30415
- setFlipSided: F0,
30414
+ setMaterial: F0,
30415
+ setFlipSided: K0,
30416
30416
  setCullFace: I0,
30417
30417
  setLineWidth: Q0,
30418
30418
  setPolygonOffset: S0,
@@ -30544,13 +30544,13 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30544
30544
  }
30545
30545
  r.remove(r0);
30546
30546
  }
30547
- let Kt = 0;
30547
+ let Ft = 0;
30548
30548
  function jt() {
30549
- Kt = 0;
30549
+ Ft = 0;
30550
30550
  }
30551
30551
  function n0() {
30552
- const r0 = Kt;
30553
- return r0 >= C.maxTextures && console.warn("THREE.WebGLTextures: Trying to use " + r0 + " texture units while this GPU supports only " + C.maxTextures), Kt += 1, r0;
30552
+ const r0 = Ft;
30553
+ return r0 >= C.maxTextures && console.warn("THREE.WebGLTextures: Trying to use " + r0 + " texture units while this GPU supports only " + C.maxTextures), Ft += 1, r0;
30554
30554
  }
30555
30555
  function s0(r0) {
30556
30556
  const t0 = [];
@@ -30587,7 +30587,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30587
30587
  }
30588
30588
  n.bindTexture(v.TEXTURE_3D, m0.__webglTexture, v.TEXTURE0 + t0);
30589
30589
  }
30590
- function Ft(r0, t0) {
30590
+ function Kt(r0, t0) {
30591
30591
  const m0 = r.get(r0);
30592
30592
  if (r0.version > 0 && m0.__version !== r0.version) {
30593
30593
  V0(m0, r0, t0);
@@ -30973,7 +30973,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30973
30973
  }
30974
30974
  }
30975
30975
  }
30976
- const K0 = [], F0 = [];
30976
+ const F0 = [], K0 = [];
30977
30977
  function I0(r0) {
30978
30978
  if (r0.samples > 0) {
30979
30979
  if (S0(r0) === !1) {
@@ -30992,7 +30992,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
30992
30992
  const gi = r.get(t0[Ei]).__webglTexture;
30993
30993
  v.framebufferTexture2D(v.DRAW_FRAMEBUFFER, v.COLOR_ATTACHMENT0, v.TEXTURE_2D, gi, 0);
30994
30994
  }
30995
- v.blitFramebuffer(0, 0, m0, v0, 0, 0, m0, v0, k0, v.NEAREST), le === !0 && (K0.length = 0, F0.length = 0, K0.push(v.COLOR_ATTACHMENT0 + Ei), r0.depthBuffer && r0.resolveDepthBuffer === !1 && (K0.push(C0), F0.push(C0), v.invalidateFramebuffer(v.DRAW_FRAMEBUFFER, F0)), v.invalidateFramebuffer(v.READ_FRAMEBUFFER, K0));
30995
+ v.blitFramebuffer(0, 0, m0, v0, 0, 0, m0, v0, k0, v.NEAREST), le === !0 && (F0.length = 0, K0.length = 0, F0.push(v.COLOR_ATTACHMENT0 + Ei), r0.depthBuffer && r0.resolveDepthBuffer === !1 && (F0.push(C0), K0.push(C0), v.invalidateFramebuffer(v.DRAW_FRAMEBUFFER, K0)), v.invalidateFramebuffer(v.READ_FRAMEBUFFER, F0));
30996
30996
  }
30997
30997
  if (n.bindFramebuffer(v.READ_FRAMEBUFFER, null), n.bindFramebuffer(v.DRAW_FRAMEBUFFER, null), yi)
30998
30998
  for (let Ei = 0; Ei < t0.length; Ei++) {
@@ -31025,7 +31025,7 @@ function WebGLTextures(v, e, n, r, C, w, E) {
31025
31025
  function B0(r0) {
31026
31026
  return typeof HTMLImageElement != "undefined" && r0 instanceof HTMLImageElement ? (fe.width = r0.naturalWidth || r0.width, fe.height = r0.naturalHeight || r0.height) : typeof VideoFrame != "undefined" && r0 instanceof VideoFrame ? (fe.width = r0.displayWidth, fe.height = r0.displayHeight) : (fe.width = r0.width, fe.height = r0.height), fe;
31027
31027
  }
31028
- this.allocateTextureUnit = n0, this.resetTextureUnits = jt, this.setTexture2D = qt, this.setTexture2DArray = Ht, this.setTexture3D = $t, this.setTextureCube = Ft, this.rebindTextures = Ai, this.setupRenderTarget = a0, this.updateRenderTargetMipmap = P0, this.updateMultisampleRenderTarget = I0, this.setupDepthRenderbuffer = Wi, this.setupFrameBufferTexture = D0, this.useMultisampledRTT = S0;
31028
+ this.allocateTextureUnit = n0, this.resetTextureUnits = jt, this.setTexture2D = qt, this.setTexture2DArray = Ht, this.setTexture3D = $t, this.setTextureCube = Kt, this.rebindTextures = Ai, this.setupRenderTarget = a0, this.updateRenderTargetMipmap = P0, this.updateMultisampleRenderTarget = I0, this.setupDepthRenderbuffer = Wi, this.setupFrameBufferTexture = D0, this.useMultisampledRTT = S0;
31029
31029
  }
31030
31030
  function WebGLUtils(v, e) {
31031
31031
  function n(r, C = NoColorSpace) {
@@ -31219,7 +31219,7 @@ class WebXRManager extends EventDispatcher {
31219
31219
  It.viewport = new Vector4();
31220
31220
  const Nt = new PerspectiveCamera();
31221
31221
  Nt.viewport = new Vector4();
31222
- const Kt = [It, Nt], jt = new ArrayCamera();
31222
+ const Ft = [It, Nt], jt = new ArrayCamera();
31223
31223
  let n0 = null, s0 = null;
31224
31224
  this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(b0) {
31225
31225
  let V0 = Zt[b0];
@@ -31343,14 +31343,14 @@ class WebXRManager extends EventDispatcher {
31343
31343
  q0 && q0.connect(D0);
31344
31344
  }
31345
31345
  }
31346
- const Ft = new Vector3(), e0 = new Vector3();
31346
+ const Kt = new Vector3(), e0 = new Vector3();
31347
31347
  function u0(b0, V0, D0) {
31348
- Ft.setFromMatrixPosition(V0.matrixWorld), e0.setFromMatrixPosition(D0.matrixWorld);
31349
- const Si = Ft.distanceTo(e0), q0 = V0.projectionMatrix.elements, Wi = D0.projectionMatrix.elements, Ai = q0[14] / (q0[10] - 1), a0 = q0[14] / (q0[10] + 1), P0 = (q0[9] + 1) / q0[5], K0 = (q0[9] - 1) / q0[5], F0 = (q0[8] - 1) / q0[0], I0 = (Wi[8] + 1) / Wi[0], Q0 = Ai * F0, S0 = Ai * I0, L0 = Si / (-F0 + I0), A0 = L0 * -F0;
31348
+ Kt.setFromMatrixPosition(V0.matrixWorld), e0.setFromMatrixPosition(D0.matrixWorld);
31349
+ const Si = Kt.distanceTo(e0), q0 = V0.projectionMatrix.elements, Wi = D0.projectionMatrix.elements, Ai = q0[14] / (q0[10] - 1), a0 = q0[14] / (q0[10] + 1), P0 = (q0[9] + 1) / q0[5], F0 = (q0[9] - 1) / q0[5], K0 = (q0[8] - 1) / q0[0], I0 = (Wi[8] + 1) / Wi[0], Q0 = Ai * K0, S0 = Ai * I0, L0 = Si / (-K0 + I0), A0 = L0 * -K0;
31350
31350
  if (V0.matrixWorld.decompose(b0.position, b0.quaternion, b0.scale), b0.translateX(A0), b0.translateZ(L0), b0.matrixWorld.compose(b0.position, b0.quaternion, b0.scale), b0.matrixWorldInverse.copy(b0.matrixWorld).invert(), q0[10] === -1)
31351
31351
  b0.projectionMatrix.copy(V0.projectionMatrix), b0.projectionMatrixInverse.copy(V0.projectionMatrixInverse);
31352
31352
  else {
31353
- const B0 = Ai + L0, r0 = a0 + L0, t0 = Q0 - A0, m0 = S0 + (Si - A0), v0 = P0 * a0 / r0 * B0, k0 = K0 * a0 / r0 * B0;
31353
+ const B0 = Ai + L0, r0 = a0 + L0, t0 = Q0 - A0, m0 = S0 + (Si - A0), v0 = P0 * a0 / r0 * B0, k0 = F0 * a0 / r0 * B0;
31354
31354
  b0.projectionMatrix.makePerspective(t0, m0, v0, k0, B0, r0), b0.projectionMatrixInverse.copy(b0.projectionMatrix).invert();
31355
31355
  }
31356
31356
  }
@@ -31396,19 +31396,19 @@ class WebXRManager extends EventDispatcher {
31396
31396
  D0.length !== jt.cameras.length && (jt.cameras.length = 0, Si = !0);
31397
31397
  for (let a0 = 0; a0 < D0.length; a0++) {
31398
31398
  const P0 = D0[a0];
31399
- let K0 = null;
31399
+ let F0 = null;
31400
31400
  if (Fe !== null)
31401
- K0 = Fe.getViewport(P0);
31401
+ F0 = Fe.getViewport(P0);
31402
31402
  else {
31403
31403
  const I0 = ze.getViewSubImage(ke, P0);
31404
- K0 = I0.viewport, a0 === 0 && (e.setRenderTargetTextures(
31404
+ F0 = I0.viewport, a0 === 0 && (e.setRenderTargetTextures(
31405
31405
  Xt,
31406
31406
  I0.colorTexture,
31407
31407
  I0.depthStencilTexture
31408
31408
  ), e.setRenderTarget(Xt));
31409
31409
  }
31410
- let F0 = Kt[a0];
31411
- F0 === void 0 && (F0 = new PerspectiveCamera(), F0.layers.enable(a0), F0.viewport = new Vector4(), Kt[a0] = F0), F0.matrix.fromArray(P0.transform.matrix), F0.matrix.decompose(F0.position, F0.quaternion, F0.scale), F0.projectionMatrix.fromArray(P0.projectionMatrix), F0.projectionMatrixInverse.copy(F0.projectionMatrix).invert(), F0.viewport.set(K0.x, K0.y, K0.width, K0.height), a0 === 0 && (jt.matrix.copy(F0.matrix), jt.matrix.decompose(jt.position, jt.quaternion, jt.scale)), Si === !0 && jt.cameras.push(F0);
31410
+ let K0 = Ft[a0];
31411
+ K0 === void 0 && (K0 = new PerspectiveCamera(), K0.layers.enable(a0), K0.viewport = new Vector4(), Ft[a0] = K0), K0.matrix.fromArray(P0.transform.matrix), K0.matrix.decompose(K0.position, K0.quaternion, K0.scale), K0.projectionMatrix.fromArray(P0.projectionMatrix), K0.projectionMatrixInverse.copy(K0.projectionMatrix).invert(), K0.viewport.set(F0.x, F0.y, F0.width, F0.height), a0 === 0 && (jt.matrix.copy(K0.matrix), jt.matrix.decompose(jt.position, jt.quaternion, jt.scale)), Si === !0 && jt.cameras.push(K0);
31412
31412
  }
31413
31413
  const q0 = C.enabledFeatures;
31414
31414
  if (q0 && q0.includes("depth-sensing") && C.depthUsage == "gpu-optimized" && Lt) {
@@ -31421,10 +31421,10 @@ class WebXRManager extends EventDispatcher {
31421
31421
  for (let a0 = 0; a0 < D0.length; a0++) {
31422
31422
  const P0 = D0[a0].camera;
31423
31423
  if (P0) {
31424
- let K0 = Ue[P0];
31425
- K0 || (K0 = new ExternalTexture(), Ue[P0] = K0);
31426
- const F0 = ze.getCameraImage(P0);
31427
- K0.sourceTexture = F0;
31424
+ let F0 = Ue[P0];
31425
+ F0 || (F0 = new ExternalTexture(), Ue[P0] = F0);
31426
+ const K0 = ze.getCameraImage(P0);
31427
+ F0.sourceTexture = K0;
31428
31428
  }
31429
31429
  }
31430
31430
  }
@@ -31527,15 +31527,15 @@ function WebGLUniformsGroups(v, e, n, r) {
31527
31527
  for (let wt = 0, Vt = Xt.length; wt < Vt; wt++) {
31528
31528
  const Wt = Array.isArray(Xt[wt]) ? Xt[wt] : [Xt[wt]];
31529
31529
  for (let It = 0, Nt = Wt.length; It < Nt; It++) {
31530
- const Kt = Wt[It];
31531
- if (Fe(Kt, wt, It, Zt) === !0) {
31532
- const jt = Kt.__offset, n0 = Array.isArray(Kt.value) ? Kt.value : [Kt.value];
31530
+ const Ft = Wt[It];
31531
+ if (Fe(Ft, wt, It, Zt) === !0) {
31532
+ const jt = Ft.__offset, n0 = Array.isArray(Ft.value) ? Ft.value : [Ft.value];
31533
31533
  let s0 = 0;
31534
31534
  for (let qt = 0; qt < n0.length; qt++) {
31535
31535
  const Ht = n0[qt], $t = Lt(Ht);
31536
- typeof Ht == "number" || typeof Ht == "boolean" ? (Kt.__data[0] = Ht, v.bufferSubData(v.UNIFORM_BUFFER, jt + s0, Kt.__data)) : Ht.isMatrix3 ? (Kt.__data[0] = Ht.elements[0], Kt.__data[1] = Ht.elements[1], Kt.__data[2] = Ht.elements[2], Kt.__data[3] = 0, Kt.__data[4] = Ht.elements[3], Kt.__data[5] = Ht.elements[4], Kt.__data[6] = Ht.elements[5], Kt.__data[7] = 0, Kt.__data[8] = Ht.elements[6], Kt.__data[9] = Ht.elements[7], Kt.__data[10] = Ht.elements[8], Kt.__data[11] = 0) : (Ht.toArray(Kt.__data, s0), s0 += $t.storage / Float32Array.BYTES_PER_ELEMENT);
31536
+ typeof Ht == "number" || typeof Ht == "boolean" ? (Ft.__data[0] = Ht, v.bufferSubData(v.UNIFORM_BUFFER, jt + s0, Ft.__data)) : Ht.isMatrix3 ? (Ft.__data[0] = Ht.elements[0], Ft.__data[1] = Ht.elements[1], Ft.__data[2] = Ht.elements[2], Ft.__data[3] = 0, Ft.__data[4] = Ht.elements[3], Ft.__data[5] = Ht.elements[4], Ft.__data[6] = Ht.elements[5], Ft.__data[7] = 0, Ft.__data[8] = Ht.elements[6], Ft.__data[9] = Ht.elements[7], Ft.__data[10] = Ht.elements[8], Ft.__data[11] = 0) : (Ht.toArray(Ft.__data, s0), s0 += $t.storage / Float32Array.BYTES_PER_ELEMENT);
31537
31537
  }
31538
- v.bufferSubData(v.UNIFORM_BUFFER, jt, Kt.__data);
31538
+ v.bufferSubData(v.UNIFORM_BUFFER, jt, Ft.__data);
31539
31539
  }
31540
31540
  }
31541
31541
  }
@@ -31561,10 +31561,10 @@ function WebGLUniformsGroups(v, e, n, r) {
31561
31561
  const Zt = 16;
31562
31562
  for (let Vt = 0, Wt = xt.length; Vt < Wt; Vt++) {
31563
31563
  const It = Array.isArray(xt[Vt]) ? xt[Vt] : [xt[Vt]];
31564
- for (let Nt = 0, Kt = It.length; Nt < Kt; Nt++) {
31564
+ for (let Nt = 0, Ft = It.length; Nt < Ft; Nt++) {
31565
31565
  const jt = It[Nt], n0 = Array.isArray(jt.value) ? jt.value : [jt.value];
31566
31566
  for (let s0 = 0, qt = n0.length; s0 < qt; s0++) {
31567
- const Ht = n0[s0], $t = Lt(Ht), Ft = Xt % Zt, e0 = Ft % $t.boundary, u0 = Ft + e0;
31567
+ const Ht = n0[s0], $t = Lt(Ht), Kt = Xt % Zt, e0 = Kt % $t.boundary, u0 = Kt + e0;
31568
31568
  Xt += e0, u0 !== 0 && Zt - u0 < $t.storage && (Xt += Zt - u0), jt.__data = new Float32Array($t.storage / Float32Array.BYTES_PER_ELEMENT), jt.__offset = Xt, Xt += $t.storage;
31569
31569
  }
31570
31570
  }
@@ -31645,10 +31645,10 @@ class WebGLRenderer {
31645
31645
  let Zt = !1;
31646
31646
  this._outputColorSpace = SRGBColorSpace;
31647
31647
  let wt = 0, Vt = 0, Wt = null, It = -1, Nt = null;
31648
- const Kt = new Vector4(), jt = new Vector4();
31648
+ const Ft = new Vector4(), jt = new Vector4();
31649
31649
  let n0 = null;
31650
31650
  const s0 = new Color$1(0);
31651
- let qt = 0, Ht = n.width, $t = n.height, Ft = 1, e0 = null, u0 = null;
31651
+ let qt = 0, Ht = n.width, $t = n.height, Kt = 1, e0 = null, u0 = null;
31652
31652
  const d0 = new Vector4(0, 0, Ht, $t), _0 = new Vector4(0, 0, Ht, $t);
31653
31653
  let J0 = !1;
31654
31654
  const H0 = new Frustum();
@@ -31656,7 +31656,7 @@ class WebGLRenderer {
31656
31656
  const V0 = new Matrix4(), D0 = new Vector3(), Si = new Vector4(), q0 = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };
31657
31657
  let Wi = !1;
31658
31658
  function Ai() {
31659
- return Wt === null ? Ft : 1;
31659
+ return Wt === null ? Kt : 1;
31660
31660
  }
31661
31661
  let a0 = r;
31662
31662
  function P0(kt, i0) {
@@ -31681,9 +31681,9 @@ class WebGLRenderer {
31681
31681
  } catch (kt) {
31682
31682
  throw console.error("THREE.WebGLRenderer: " + kt.message), kt;
31683
31683
  }
31684
- let K0, F0, I0, Q0, S0, L0, A0, B0, r0, t0, m0, v0, k0, C0, Ci, yi, wi, Ei, gi, Ti, Ii, Ni, Gi, zi;
31684
+ let F0, K0, I0, Q0, S0, L0, A0, B0, r0, t0, m0, v0, k0, C0, Ci, yi, wi, Ei, gi, Ti, Ii, Ni, Gi, zi;
31685
31685
  function f0() {
31686
- K0 = new WebGLExtensions(a0), K0.init(), Ni = new WebGLUtils(a0, K0), F0 = new WebGLCapabilities(a0, K0, e, Ni), I0 = new WebGLState(a0, K0), F0.reversedDepthBuffer && ke && I0.buffers.depth.setReversed(!0), Q0 = new WebGLInfo(a0), S0 = new WebGLProperties(), L0 = new WebGLTextures(a0, K0, I0, S0, F0, Ni, Q0), A0 = new WebGLCubeMaps(Xt), B0 = new WebGLCubeUVMaps(Xt), r0 = new WebGLAttributes(a0), Gi = new WebGLBindingStates(a0, r0), t0 = new WebGLGeometries(a0, r0, Q0, Gi), m0 = new WebGLObjects(a0, t0, r0, Q0), gi = new WebGLMorphtargets(a0, F0, L0), yi = new WebGLClipping(S0), v0 = new WebGLPrograms(Xt, A0, B0, K0, F0, Gi, yi), k0 = new WebGLMaterials(Xt, S0), C0 = new WebGLRenderLists(), Ci = new WebGLRenderStates(K0), Ei = new WebGLBackground(Xt, A0, B0, I0, m0, Fe, le), wi = new WebGLShadowMap(Xt, m0, F0), zi = new WebGLUniformsGroups(a0, Q0, F0, I0), Ti = new WebGLBufferRenderer(a0, K0, Q0), Ii = new WebGLIndexedBufferRenderer(a0, K0, Q0), Q0.programs = v0.programs, Xt.capabilities = F0, Xt.extensions = K0, Xt.properties = S0, Xt.renderLists = C0, Xt.shadowMap = wi, Xt.state = I0, Xt.info = Q0;
31686
+ F0 = new WebGLExtensions(a0), F0.init(), Ni = new WebGLUtils(a0, F0), K0 = new WebGLCapabilities(a0, F0, e, Ni), I0 = new WebGLState(a0, F0), K0.reversedDepthBuffer && ke && I0.buffers.depth.setReversed(!0), Q0 = new WebGLInfo(a0), S0 = new WebGLProperties(), L0 = new WebGLTextures(a0, F0, I0, S0, K0, Ni, Q0), A0 = new WebGLCubeMaps(Xt), B0 = new WebGLCubeUVMaps(Xt), r0 = new WebGLAttributes(a0), Gi = new WebGLBindingStates(a0, r0), t0 = new WebGLGeometries(a0, r0, Q0, Gi), m0 = new WebGLObjects(a0, t0, r0, Q0), gi = new WebGLMorphtargets(a0, K0, L0), yi = new WebGLClipping(S0), v0 = new WebGLPrograms(Xt, A0, B0, F0, K0, Gi, yi), k0 = new WebGLMaterials(Xt, S0), C0 = new WebGLRenderLists(), Ci = new WebGLRenderStates(F0), Ei = new WebGLBackground(Xt, A0, B0, I0, m0, Fe, le), wi = new WebGLShadowMap(Xt, m0, K0), zi = new WebGLUniformsGroups(a0, Q0, K0, I0), Ti = new WebGLBufferRenderer(a0, F0, Q0), Ii = new WebGLIndexedBufferRenderer(a0, F0, Q0), Q0.programs = v0.programs, Xt.capabilities = K0, Xt.extensions = F0, Xt.properties = S0, Xt.renderLists = C0, Xt.shadowMap = wi, Xt.state = I0, Xt.info = Q0;
31687
31687
  }
31688
31688
  f0();
31689
31689
  const xi = new WebXRManager(Xt, a0);
@@ -31692,15 +31692,15 @@ class WebGLRenderer {
31692
31692
  }, this.getContextAttributes = function() {
31693
31693
  return a0.getContextAttributes();
31694
31694
  }, this.forceContextLoss = function() {
31695
- const kt = K0.get("WEBGL_lose_context");
31695
+ const kt = F0.get("WEBGL_lose_context");
31696
31696
  kt && kt.loseContext();
31697
31697
  }, this.forceContextRestore = function() {
31698
- const kt = K0.get("WEBGL_lose_context");
31698
+ const kt = F0.get("WEBGL_lose_context");
31699
31699
  kt && kt.restoreContext();
31700
31700
  }, this.getPixelRatio = function() {
31701
- return Ft;
31701
+ return Kt;
31702
31702
  }, this.setPixelRatio = function(kt) {
31703
- kt !== void 0 && (Ft = kt, this.setSize(Ht, $t, !1));
31703
+ kt !== void 0 && (Kt = kt, this.setSize(Ht, $t, !1));
31704
31704
  }, this.getSize = function(kt) {
31705
31705
  return kt.set(Ht, $t);
31706
31706
  }, this.setSize = function(kt, i0, o0 = !0) {
@@ -31708,21 +31708,21 @@ class WebGLRenderer {
31708
31708
  console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting.");
31709
31709
  return;
31710
31710
  }
31711
- Ht = kt, $t = i0, n.width = Math.floor(kt * Ft), n.height = Math.floor(i0 * Ft), o0 === !0 && (n.style.width = kt + "px", n.style.height = i0 + "px"), this.setViewport(0, 0, kt, i0);
31711
+ Ht = kt, $t = i0, n.width = Math.floor(kt * Kt), n.height = Math.floor(i0 * Kt), o0 === !0 && (n.style.width = kt + "px", n.style.height = i0 + "px"), this.setViewport(0, 0, kt, i0);
31712
31712
  }, this.getDrawingBufferSize = function(kt) {
31713
- return kt.set(Ht * Ft, $t * Ft).floor();
31713
+ return kt.set(Ht * Kt, $t * Kt).floor();
31714
31714
  }, this.setDrawingBufferSize = function(kt, i0, o0) {
31715
- Ht = kt, $t = i0, Ft = o0, n.width = Math.floor(kt * o0), n.height = Math.floor(i0 * o0), this.setViewport(0, 0, kt, i0);
31715
+ Ht = kt, $t = i0, Kt = o0, n.width = Math.floor(kt * o0), n.height = Math.floor(i0 * o0), this.setViewport(0, 0, kt, i0);
31716
31716
  }, this.getCurrentViewport = function(kt) {
31717
- return kt.copy(Kt);
31717
+ return kt.copy(Ft);
31718
31718
  }, this.getViewport = function(kt) {
31719
31719
  return kt.copy(d0);
31720
31720
  }, this.setViewport = function(kt, i0, o0, c0) {
31721
- kt.isVector4 ? d0.set(kt.x, kt.y, kt.z, kt.w) : d0.set(kt, i0, o0, c0), I0.viewport(Kt.copy(d0).multiplyScalar(Ft).round());
31721
+ kt.isVector4 ? d0.set(kt.x, kt.y, kt.z, kt.w) : d0.set(kt, i0, o0, c0), I0.viewport(Ft.copy(d0).multiplyScalar(Kt).round());
31722
31722
  }, this.getScissor = function(kt) {
31723
31723
  return kt.copy(_0);
31724
31724
  }, this.setScissor = function(kt, i0, o0, c0) {
31725
- kt.isVector4 ? _0.set(kt.x, kt.y, kt.z, kt.w) : _0.set(kt, i0, o0, c0), I0.scissor(jt.copy(_0).multiplyScalar(Ft).round());
31725
+ kt.isVector4 ? _0.set(kt.x, kt.y, kt.z, kt.w) : _0.set(kt, i0, o0, c0), I0.scissor(jt.copy(_0).multiplyScalar(Kt).round());
31726
31726
  }, this.getScissorTest = function() {
31727
31727
  return J0;
31728
31728
  }, this.setScissorTest = function(kt) {
@@ -31812,18 +31812,18 @@ class WebGLRenderer {
31812
31812
  if (h0.isBatchedMesh)
31813
31813
  if (h0._multiDrawInstances !== null)
31814
31814
  warnOnce("THREE.WebGLRenderer: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection."), Vi.renderMultiDrawInstances(h0._multiDrawStarts, h0._multiDrawCounts, h0._multiDrawCount, h0._multiDrawInstances);
31815
- else if (K0.get("WEBGL_multi_draw"))
31815
+ else if (F0.get("WEBGL_multi_draw"))
31816
31816
  Vi.renderMultiDraw(h0._multiDrawStarts, h0._multiDrawCounts, h0._multiDrawCount);
31817
31817
  else {
31818
- const Zi = h0._multiDrawStarts, Fi = h0._multiDrawCounts, Ki = h0._multiDrawCount, Di = M0 ? r0.get(M0).bytesPerElement : 1, Hi = S0.get(c0).currentProgram.getUniforms();
31819
- for (let ji = 0; ji < Ki; ji++)
31820
- Hi.setValue(a0, "_gl_DrawID", ji), Vi.render(Zi[ji] / Di, Fi[ji]);
31818
+ const Zi = h0._multiDrawStarts, Ki = h0._multiDrawCounts, Fi = h0._multiDrawCount, Di = M0 ? r0.get(M0).bytesPerElement : 1, Hi = S0.get(c0).currentProgram.getUniforms();
31819
+ for (let ji = 0; ji < Fi; ji++)
31820
+ Hi.setValue(a0, "_gl_DrawID", ji), Vi.render(Zi[ji] / Di, Ki[ji]);
31821
31821
  }
31822
31822
  else if (h0.isInstancedMesh)
31823
31823
  Vi.renderInstances($0, vi, h0.count);
31824
31824
  else if (o0.isInstancedBufferGeometry) {
31825
- const Zi = o0._maxInstanceCount !== void 0 ? o0._maxInstanceCount : 1 / 0, Fi = Math.min(o0.instanceCount, Zi);
31826
- Vi.renderInstances($0, vi, Fi);
31825
+ const Zi = o0._maxInstanceCount !== void 0 ? o0._maxInstanceCount : 1 / 0, Ki = Math.min(o0.instanceCount, Zi);
31826
+ Vi.renderInstances($0, vi, Ki);
31827
31827
  } else
31828
31828
  Vi.render($0, vi);
31829
31829
  };
@@ -31862,7 +31862,7 @@ class WebGLRenderer {
31862
31862
  }
31863
31863
  setTimeout(l0, 10);
31864
31864
  }
31865
- K0.get("KHR_parallel_shader_compile") !== null ? l0() : setTimeout(l0, 10);
31865
+ F0.get("KHR_parallel_shader_compile") !== null ? l0() : setTimeout(l0, 10);
31866
31866
  });
31867
31867
  };
31868
31868
  let Qi = null;
@@ -31940,14 +31940,14 @@ class WebGLRenderer {
31940
31940
  }
31941
31941
  function Ln(kt, i0, o0, c0) {
31942
31942
  const h0 = kt.opaque, l0 = kt.transmissive, T0 = kt.transparent;
31943
- Ue.setupLightsView(o0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, o0), c0 && I0.viewport(Kt.copy(c0)), h0.length > 0 && fn(h0, i0, o0), l0.length > 0 && fn(l0, i0, o0), T0.length > 0 && fn(T0, i0, o0), I0.buffers.depth.setTest(!0), I0.buffers.depth.setMask(!0), I0.buffers.color.setMask(!0), I0.setPolygonOffset(!1);
31943
+ Ue.setupLightsView(o0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, o0), c0 && I0.viewport(Ft.copy(c0)), h0.length > 0 && fn(h0, i0, o0), l0.length > 0 && fn(l0, i0, o0), T0.length > 0 && fn(T0, i0, o0), I0.buffers.depth.setTest(!0), I0.buffers.depth.setMask(!0), I0.buffers.color.setMask(!0), I0.setPolygonOffset(!1);
31944
31944
  }
31945
31945
  function Tn(kt, i0, o0, c0) {
31946
31946
  if ((o0.isScene === !0 ? o0.overrideMaterial : null) !== null)
31947
31947
  return;
31948
31948
  Ue.state.transmissionRenderTarget[c0.id] === void 0 && (Ue.state.transmissionRenderTarget[c0.id] = new WebGLRenderTarget(1, 1, {
31949
31949
  generateMipmaps: !0,
31950
- type: K0.has("EXT_color_buffer_half_float") || K0.has("EXT_color_buffer_float") ? HalfFloatType : UnsignedByteType,
31950
+ type: F0.has("EXT_color_buffer_half_float") || F0.has("EXT_color_buffer_float") ? HalfFloatType : UnsignedByteType,
31951
31951
  minFilter: LinearMipmapLinearFilter,
31952
31952
  samples: 4,
31953
31953
  stencilBuffer: w,
@@ -31955,20 +31955,20 @@ class WebGLRenderer {
31955
31955
  resolveStencilBuffer: !1,
31956
31956
  colorSpace: ColorManagement.workingColorSpace
31957
31957
  }));
31958
- const l0 = Ue.state.transmissionRenderTarget[c0.id], T0 = c0.viewport || Kt;
31958
+ const l0 = Ue.state.transmissionRenderTarget[c0.id], T0 = c0.viewport || Ft;
31959
31959
  l0.setSize(T0.z * Xt.transmissionResolutionScale, T0.w * Xt.transmissionResolutionScale);
31960
31960
  const G0 = Xt.getRenderTarget(), M0 = Xt.getActiveCubeFace(), w0 = Xt.getActiveMipmapLevel();
31961
31961
  Xt.setRenderTarget(l0), Xt.getClearColor(s0), qt = Xt.getClearAlpha(), qt < 1 && Xt.setClearColor(16777215, 0.5), Xt.clear(), Wi && Ei.render(o0);
31962
31962
  const U0 = Xt.toneMapping;
31963
31963
  Xt.toneMapping = NoToneMapping;
31964
31964
  const N0 = c0.viewport;
31965
- if (c0.viewport !== void 0 && (c0.viewport = void 0), Ue.setupLightsView(c0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, c0), fn(kt, o0, c0), L0.updateMultisampleRenderTarget(l0), L0.updateRenderTargetMipmap(l0), K0.has("WEBGL_multisampled_render_to_texture") === !1) {
31965
+ if (c0.viewport !== void 0 && (c0.viewport = void 0), Ue.setupLightsView(c0), bi === !0 && yi.setGlobalState(Xt.clippingPlanes, c0), fn(kt, o0, c0), L0.updateMultisampleRenderTarget(l0), L0.updateRenderTargetMipmap(l0), F0.has("WEBGL_multisampled_render_to_texture") === !1) {
31966
31966
  let $0 = !1;
31967
31967
  for (let Ri = 0, vi = i0.length; Ri < vi; Ri++) {
31968
- const Li = i0[Ri], Vi = Li.object, Zi = Li.geometry, Fi = Li.material, Ki = Li.group;
31969
- if (Fi.side === DoubleSide && Vi.layers.test(c0.layers)) {
31970
- const Di = Fi.side;
31971
- Fi.side = BackSide, Fi.needsUpdate = !0, Cn(Vi, o0, c0, Zi, Fi, Ki), Fi.side = Di, Fi.needsUpdate = !0, $0 = !0;
31968
+ const Li = i0[Ri], Vi = Li.object, Zi = Li.geometry, Ki = Li.material, Fi = Li.group;
31969
+ if (Ki.side === DoubleSide && Vi.layers.test(c0.layers)) {
31970
+ const Di = Ki.side;
31971
+ Ki.side = BackSide, Ki.needsUpdate = !0, Cn(Vi, o0, c0, Zi, Ki, Fi), Ki.side = Di, Ki.needsUpdate = !0, $0 = !0;
31972
31972
  }
31973
31973
  }
31974
31974
  $0 === !0 && (L0.updateMultisampleRenderTarget(l0), L0.updateRenderTargetMipmap(l0));
@@ -32016,21 +32016,21 @@ class WebGLRenderer {
32016
32016
  const l0 = i0.fog, T0 = c0.isMeshStandardMaterial ? i0.environment : null, G0 = Wt === null ? Xt.outputColorSpace : Wt.isXRRenderTarget === !0 ? Wt.texture.colorSpace : LinearSRGBColorSpace, M0 = (c0.isMeshStandardMaterial ? B0 : A0).get(c0.envMap || T0), w0 = c0.vertexColors === !0 && !!o0.attributes.color && o0.attributes.color.itemSize === 4, U0 = !!o0.attributes.tangent && (!!c0.normalMap || c0.anisotropy > 0), N0 = !!o0.morphAttributes.position, $0 = !!o0.morphAttributes.normal, Ri = !!o0.morphAttributes.color;
32017
32017
  let vi = NoToneMapping;
32018
32018
  c0.toneMapped && (Wt === null || Wt.isXRRenderTarget === !0) && (vi = Xt.toneMapping);
32019
- const Li = o0.morphAttributes.position || o0.morphAttributes.normal || o0.morphAttributes.color, Vi = Li !== void 0 ? Li.length : 0, Zi = S0.get(c0), Fi = Ue.state.lights;
32019
+ const Li = o0.morphAttributes.position || o0.morphAttributes.normal || o0.morphAttributes.color, Vi = Li !== void 0 ? Li.length : 0, Zi = S0.get(c0), Ki = Ue.state.lights;
32020
32020
  if (bi === !0 && (b0 === !0 || kt !== Nt)) {
32021
32021
  const qi = kt === Nt && c0.id === It;
32022
32022
  yi.setState(c0, kt, qi);
32023
32023
  }
32024
- let Ki = !1;
32025
- c0.version === Zi.__version ? (Zi.needsLights && Zi.lightsStateVersion !== Fi.state.version || Zi.outputColorSpace !== G0 || h0.isBatchedMesh && Zi.batching === !1 || !h0.isBatchedMesh && Zi.batching === !0 || h0.isBatchedMesh && Zi.batchingColor === !0 && h0.colorTexture === null || h0.isBatchedMesh && Zi.batchingColor === !1 && h0.colorTexture !== null || h0.isInstancedMesh && Zi.instancing === !1 || !h0.isInstancedMesh && Zi.instancing === !0 || h0.isSkinnedMesh && Zi.skinning === !1 || !h0.isSkinnedMesh && Zi.skinning === !0 || h0.isInstancedMesh && Zi.instancingColor === !0 && h0.instanceColor === null || h0.isInstancedMesh && Zi.instancingColor === !1 && h0.instanceColor !== null || h0.isInstancedMesh && Zi.instancingMorph === !0 && h0.morphTexture === null || h0.isInstancedMesh && Zi.instancingMorph === !1 && h0.morphTexture !== null || Zi.envMap !== M0 || c0.fog === !0 && Zi.fog !== l0 || Zi.numClippingPlanes !== void 0 && (Zi.numClippingPlanes !== yi.numPlanes || Zi.numIntersection !== yi.numIntersection) || Zi.vertexAlphas !== w0 || Zi.vertexTangents !== U0 || Zi.morphTargets !== N0 || Zi.morphNormals !== $0 || Zi.morphColors !== Ri || Zi.toneMapping !== vi || Zi.morphTargetsCount !== Vi) && (Ki = !0) : (Ki = !0, Zi.__version = c0.version);
32024
+ let Fi = !1;
32025
+ c0.version === Zi.__version ? (Zi.needsLights && Zi.lightsStateVersion !== Ki.state.version || Zi.outputColorSpace !== G0 || h0.isBatchedMesh && Zi.batching === !1 || !h0.isBatchedMesh && Zi.batching === !0 || h0.isBatchedMesh && Zi.batchingColor === !0 && h0.colorTexture === null || h0.isBatchedMesh && Zi.batchingColor === !1 && h0.colorTexture !== null || h0.isInstancedMesh && Zi.instancing === !1 || !h0.isInstancedMesh && Zi.instancing === !0 || h0.isSkinnedMesh && Zi.skinning === !1 || !h0.isSkinnedMesh && Zi.skinning === !0 || h0.isInstancedMesh && Zi.instancingColor === !0 && h0.instanceColor === null || h0.isInstancedMesh && Zi.instancingColor === !1 && h0.instanceColor !== null || h0.isInstancedMesh && Zi.instancingMorph === !0 && h0.morphTexture === null || h0.isInstancedMesh && Zi.instancingMorph === !1 && h0.morphTexture !== null || Zi.envMap !== M0 || c0.fog === !0 && Zi.fog !== l0 || Zi.numClippingPlanes !== void 0 && (Zi.numClippingPlanes !== yi.numPlanes || Zi.numIntersection !== yi.numIntersection) || Zi.vertexAlphas !== w0 || Zi.vertexTangents !== U0 || Zi.morphTargets !== N0 || Zi.morphNormals !== $0 || Zi.morphColors !== Ri || Zi.toneMapping !== vi || Zi.morphTargetsCount !== Vi) && (Fi = !0) : (Fi = !0, Zi.__version = c0.version);
32026
32026
  let Di = Zi.currentProgram;
32027
- Ki === !0 && (Di = yn(c0, i0, h0));
32027
+ Fi === !0 && (Di = yn(c0, i0, h0));
32028
32028
  let Hi = !1, ji = !1, nn = !1;
32029
32029
  const Yi = Di.getUniforms(), Bi = Zi.uniforms;
32030
32030
  if (I0.useProgram(Di.program) && (Hi = !0, ji = !0, nn = !0), c0.id !== It && (It = c0.id, ji = !0), Hi || Nt !== kt) {
32031
32031
  I0.buffers.depth.getReversed() && kt.reversedDepth !== !0 && (kt._reversedDepth = !0, kt.updateProjectionMatrix()), Yi.setValue(a0, "projectionMatrix", kt.projectionMatrix), Yi.setValue(a0, "viewMatrix", kt.matrixWorldInverse);
32032
32032
  const on = Yi.map.cameraPosition;
32033
- on !== void 0 && on.setValue(a0, D0.setFromMatrixPosition(kt.matrixWorld)), F0.logarithmicDepthBuffer && Yi.setValue(
32033
+ on !== void 0 && on.setValue(a0, D0.setFromMatrixPosition(kt.matrixWorld)), K0.logarithmicDepthBuffer && Yi.setValue(
32034
32034
  a0,
32035
32035
  "logDepthBufFC",
32036
32036
  2 / (Math.log(kt.far + 1) / Math.LN2)
@@ -32043,7 +32043,7 @@ class WebGLRenderer {
32043
32043
  }
32044
32044
  h0.isBatchedMesh && (Yi.setOptional(a0, h0, "batchingTexture"), Yi.setValue(a0, "batchingTexture", h0._matricesTexture, L0), Yi.setOptional(a0, h0, "batchingIdTexture"), Yi.setValue(a0, "batchingIdTexture", h0._indirectTexture, L0), Yi.setOptional(a0, h0, "batchingColorTexture"), h0._colorsTexture !== null && Yi.setValue(a0, "batchingColorTexture", h0._colorsTexture, L0));
32045
32045
  const Ji = o0.morphAttributes;
32046
- if ((Ji.position !== void 0 || Ji.normal !== void 0 || Ji.color !== void 0) && gi.update(h0, o0, Di), (ji || Zi.receiveShadow !== h0.receiveShadow) && (Zi.receiveShadow = h0.receiveShadow, Yi.setValue(a0, "receiveShadow", h0.receiveShadow)), c0.isMeshGouraudMaterial && c0.envMap !== null && (Bi.envMap.value = M0, Bi.flipEnvMap.value = M0.isCubeTexture && M0.isRenderTargetTexture === !1 ? -1 : 1), c0.isMeshStandardMaterial && c0.envMap === null && i0.environment !== null && (Bi.envMapIntensity.value = i0.environmentIntensity), ji && (Yi.setValue(a0, "toneMappingExposure", Xt.toneMappingExposure), Zi.needsLights && Zn(Bi, nn), l0 && c0.fog === !0 && k0.refreshFogUniforms(Bi, l0), k0.refreshMaterialUniforms(Bi, c0, Ft, $t, Ue.state.transmissionRenderTarget[kt.id]), WebGLUniforms.upload(a0, Xn(Zi), Bi, L0)), c0.isShaderMaterial && c0.uniformsNeedUpdate === !0 && (WebGLUniforms.upload(a0, Xn(Zi), Bi, L0), c0.uniformsNeedUpdate = !1), c0.isSpriteMaterial && Yi.setValue(a0, "center", h0.center), Yi.setValue(a0, "modelViewMatrix", h0.modelViewMatrix), Yi.setValue(a0, "normalMatrix", h0.normalMatrix), Yi.setValue(a0, "modelMatrix", h0.matrixWorld), c0.isShaderMaterial || c0.isRawShaderMaterial) {
32046
+ if ((Ji.position !== void 0 || Ji.normal !== void 0 || Ji.color !== void 0) && gi.update(h0, o0, Di), (ji || Zi.receiveShadow !== h0.receiveShadow) && (Zi.receiveShadow = h0.receiveShadow, Yi.setValue(a0, "receiveShadow", h0.receiveShadow)), c0.isMeshGouraudMaterial && c0.envMap !== null && (Bi.envMap.value = M0, Bi.flipEnvMap.value = M0.isCubeTexture && M0.isRenderTargetTexture === !1 ? -1 : 1), c0.isMeshStandardMaterial && c0.envMap === null && i0.environment !== null && (Bi.envMapIntensity.value = i0.environmentIntensity), ji && (Yi.setValue(a0, "toneMappingExposure", Xt.toneMappingExposure), Zi.needsLights && Zn(Bi, nn), l0 && c0.fog === !0 && k0.refreshFogUniforms(Bi, l0), k0.refreshMaterialUniforms(Bi, c0, Kt, $t, Ue.state.transmissionRenderTarget[kt.id]), WebGLUniforms.upload(a0, Xn(Zi), Bi, L0)), c0.isShaderMaterial && c0.uniformsNeedUpdate === !0 && (WebGLUniforms.upload(a0, Xn(Zi), Bi, L0), c0.uniformsNeedUpdate = !1), c0.isSpriteMaterial && Yi.setValue(a0, "center", h0.center), Yi.setValue(a0, "modelViewMatrix", h0.modelViewMatrix), Yi.setValue(a0, "normalMatrix", h0.normalMatrix), Yi.setValue(a0, "modelMatrix", h0.matrixWorld), c0.isShaderMaterial || c0.isRawShaderMaterial) {
32047
32047
  const qi = c0.uniformsGroups;
32048
32048
  for (let on = 0, ln = qi.length; on < ln; on++) {
32049
32049
  const hn = qi[on];
@@ -32094,10 +32094,10 @@ class WebGLRenderer {
32094
32094
  const w0 = kt.texture;
32095
32095
  (w0.isData3DTexture || w0.isDataArrayTexture || w0.isCompressedArrayTexture) && (T0 = !0);
32096
32096
  const U0 = S0.get(kt).__webglFramebuffer;
32097
- kt.isWebGLCubeRenderTarget ? (Array.isArray(U0[i0]) ? h0 = U0[i0][o0] : h0 = U0[i0], l0 = !0) : kt.samples > 0 && L0.useMultisampledRTT(kt) === !1 ? h0 = S0.get(kt).__webglMultisampledFramebuffer : Array.isArray(U0) ? h0 = U0[o0] : h0 = U0, Kt.copy(kt.viewport), jt.copy(kt.scissor), n0 = kt.scissorTest;
32097
+ kt.isWebGLCubeRenderTarget ? (Array.isArray(U0[i0]) ? h0 = U0[i0][o0] : h0 = U0[i0], l0 = !0) : kt.samples > 0 && L0.useMultisampledRTT(kt) === !1 ? h0 = S0.get(kt).__webglMultisampledFramebuffer : Array.isArray(U0) ? h0 = U0[o0] : h0 = U0, Ft.copy(kt.viewport), jt.copy(kt.scissor), n0 = kt.scissorTest;
32098
32098
  } else
32099
- Kt.copy(d0).multiplyScalar(Ft).floor(), jt.copy(_0).multiplyScalar(Ft).floor(), n0 = J0;
32100
- if (o0 !== 0 && (h0 = mn), I0.bindFramebuffer(a0.FRAMEBUFFER, h0) && c0 && I0.drawBuffers(kt, h0), I0.viewport(Kt), I0.scissor(jt), I0.setScissorTest(n0), l0) {
32099
+ Ft.copy(d0).multiplyScalar(Kt).floor(), jt.copy(_0).multiplyScalar(Kt).floor(), n0 = J0;
32100
+ if (o0 !== 0 && (h0 = mn), I0.bindFramebuffer(a0.FRAMEBUFFER, h0) && c0 && I0.drawBuffers(kt, h0), I0.viewport(Ft), I0.scissor(jt), I0.setScissorTest(n0), l0) {
32101
32101
  const M0 = S0.get(kt.texture);
32102
32102
  a0.framebufferTexture2D(a0.FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_CUBE_MAP_POSITIVE_X + i0, M0.__webglTexture, o0);
32103
32103
  } else if (T0) {
@@ -32121,11 +32121,11 @@ class WebGLRenderer {
32121
32121
  I0.bindFramebuffer(a0.FRAMEBUFFER, M0);
32122
32122
  try {
32123
32123
  const w0 = kt.textures[G0], U0 = w0.format, N0 = w0.type;
32124
- if (!F0.textureFormatReadable(U0)) {
32124
+ if (!K0.textureFormatReadable(U0)) {
32125
32125
  console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");
32126
32126
  return;
32127
32127
  }
32128
- if (!F0.textureTypeReadable(N0)) {
32128
+ if (!K0.textureTypeReadable(N0)) {
32129
32129
  console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");
32130
32130
  return;
32131
32131
  }
@@ -32144,9 +32144,9 @@ class WebGLRenderer {
32144
32144
  if (i0 >= 0 && i0 <= kt.width - c0 && o0 >= 0 && o0 <= kt.height - h0) {
32145
32145
  I0.bindFramebuffer(a0.FRAMEBUFFER, M0);
32146
32146
  const w0 = kt.textures[G0], U0 = w0.format, N0 = w0.type;
32147
- if (!F0.textureFormatReadable(U0))
32147
+ if (!K0.textureFormatReadable(U0))
32148
32148
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");
32149
- if (!F0.textureTypeReadable(N0))
32149
+ if (!K0.textureTypeReadable(N0))
32150
32150
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
32151
32151
  const $0 = a0.createBuffer();
32152
32152
  a0.bindBuffer(a0.PIXEL_PACK_BUFFER, $0), a0.bufferData(a0.PIXEL_PACK_BUFFER, l0.byteLength, a0.STREAM_READ), kt.textures.length > 1 && a0.readBuffer(a0.COLOR_ATTACHMENT0 + G0), a0.readPixels(i0, o0, c0, h0, Ni.convert(U0), Ni.convert(N0), 0);
@@ -32174,9 +32174,9 @@ class WebGLRenderer {
32174
32174
  }
32175
32175
  c0 !== null ? ($0 = c0.x, Ri = c0.y, vi = c0.z) : ($0 = 0, Ri = 0, vi = 0);
32176
32176
  const Vi = Ni.convert(i0.format), Zi = Ni.convert(i0.type);
32177
- let Fi;
32178
- i0.isData3DTexture ? (L0.setTexture3D(i0, 0), Fi = a0.TEXTURE_3D) : i0.isDataArrayTexture || i0.isCompressedArrayTexture ? (L0.setTexture2DArray(i0, 0), Fi = a0.TEXTURE_2D_ARRAY) : (L0.setTexture2D(i0, 0), Fi = a0.TEXTURE_2D), a0.pixelStorei(a0.UNPACK_FLIP_Y_WEBGL, i0.flipY), a0.pixelStorei(a0.UNPACK_PREMULTIPLY_ALPHA_WEBGL, i0.premultiplyAlpha), a0.pixelStorei(a0.UNPACK_ALIGNMENT, i0.unpackAlignment);
32179
- const Ki = a0.getParameter(a0.UNPACK_ROW_LENGTH), Di = a0.getParameter(a0.UNPACK_IMAGE_HEIGHT), Hi = a0.getParameter(a0.UNPACK_SKIP_PIXELS), ji = a0.getParameter(a0.UNPACK_SKIP_ROWS), nn = a0.getParameter(a0.UNPACK_SKIP_IMAGES);
32177
+ let Ki;
32178
+ i0.isData3DTexture ? (L0.setTexture3D(i0, 0), Ki = a0.TEXTURE_3D) : i0.isDataArrayTexture || i0.isCompressedArrayTexture ? (L0.setTexture2DArray(i0, 0), Ki = a0.TEXTURE_2D_ARRAY) : (L0.setTexture2D(i0, 0), Ki = a0.TEXTURE_2D), a0.pixelStorei(a0.UNPACK_FLIP_Y_WEBGL, i0.flipY), a0.pixelStorei(a0.UNPACK_PREMULTIPLY_ALPHA_WEBGL, i0.premultiplyAlpha), a0.pixelStorei(a0.UNPACK_ALIGNMENT, i0.unpackAlignment);
32179
+ const Fi = a0.getParameter(a0.UNPACK_ROW_LENGTH), Di = a0.getParameter(a0.UNPACK_IMAGE_HEIGHT), Hi = a0.getParameter(a0.UNPACK_SKIP_PIXELS), ji = a0.getParameter(a0.UNPACK_SKIP_ROWS), nn = a0.getParameter(a0.UNPACK_SKIP_IMAGES);
32180
32180
  a0.pixelStorei(a0.UNPACK_ROW_LENGTH, Li.width), a0.pixelStorei(a0.UNPACK_IMAGE_HEIGHT, Li.height), a0.pixelStorei(a0.UNPACK_SKIP_PIXELS, w0), a0.pixelStorei(a0.UNPACK_SKIP_ROWS, U0), a0.pixelStorei(a0.UNPACK_SKIP_IMAGES, N0);
32181
32181
  const Yi = kt.isDataArrayTexture || kt.isData3DTexture, Bi = i0.isDataArrayTexture || i0.isData3DTexture;
32182
32182
  if (kt.isDepthTexture) {
@@ -32189,11 +32189,11 @@ class WebGLRenderer {
32189
32189
  const Ji = S0.get(kt), qi = S0.get(i0);
32190
32190
  I0.bindFramebuffer(a0.READ_FRAMEBUFFER, un), I0.bindFramebuffer(a0.DRAW_FRAMEBUFFER, Yt);
32191
32191
  for (let on = 0; on < M0; on++)
32192
- Yi ? a0.framebufferTextureLayer(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, Ji.__webglTexture, h0, N0 + on) : a0.framebufferTexture2D(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, Ji.__webglTexture, h0), Bi ? a0.framebufferTextureLayer(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, qi.__webglTexture, l0, vi + on) : a0.framebufferTexture2D(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, qi.__webglTexture, l0), h0 !== 0 ? a0.blitFramebuffer(w0, U0, T0, G0, $0, Ri, T0, G0, a0.COLOR_BUFFER_BIT, a0.NEAREST) : Bi ? a0.copyTexSubImage3D(Fi, l0, $0, Ri, vi + on, w0, U0, T0, G0) : a0.copyTexSubImage2D(Fi, l0, $0, Ri, w0, U0, T0, G0);
32192
+ Yi ? a0.framebufferTextureLayer(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, Ji.__webglTexture, h0, N0 + on) : a0.framebufferTexture2D(a0.READ_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, Ji.__webglTexture, h0), Bi ? a0.framebufferTextureLayer(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, qi.__webglTexture, l0, vi + on) : a0.framebufferTexture2D(a0.DRAW_FRAMEBUFFER, a0.COLOR_ATTACHMENT0, a0.TEXTURE_2D, qi.__webglTexture, l0), h0 !== 0 ? a0.blitFramebuffer(w0, U0, T0, G0, $0, Ri, T0, G0, a0.COLOR_BUFFER_BIT, a0.NEAREST) : Bi ? a0.copyTexSubImage3D(Ki, l0, $0, Ri, vi + on, w0, U0, T0, G0) : a0.copyTexSubImage2D(Ki, l0, $0, Ri, w0, U0, T0, G0);
32193
32193
  I0.bindFramebuffer(a0.READ_FRAMEBUFFER, null), I0.bindFramebuffer(a0.DRAW_FRAMEBUFFER, null);
32194
32194
  } else
32195
- Bi ? kt.isDataTexture || kt.isData3DTexture ? a0.texSubImage3D(Fi, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li.data) : i0.isCompressedArrayTexture ? a0.compressedTexSubImage3D(Fi, l0, $0, Ri, vi, T0, G0, M0, Vi, Li.data) : a0.texSubImage3D(Fi, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li) : kt.isDataTexture ? a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li.data) : kt.isCompressedTexture ? a0.compressedTexSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, Li.width, Li.height, Vi, Li.data) : a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li);
32196
- a0.pixelStorei(a0.UNPACK_ROW_LENGTH, Ki), a0.pixelStorei(a0.UNPACK_IMAGE_HEIGHT, Di), a0.pixelStorei(a0.UNPACK_SKIP_PIXELS, Hi), a0.pixelStorei(a0.UNPACK_SKIP_ROWS, ji), a0.pixelStorei(a0.UNPACK_SKIP_IMAGES, nn), l0 === 0 && i0.generateMipmaps && a0.generateMipmap(Fi), I0.unbindTexture();
32195
+ Bi ? kt.isDataTexture || kt.isData3DTexture ? a0.texSubImage3D(Ki, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li.data) : i0.isCompressedArrayTexture ? a0.compressedTexSubImage3D(Ki, l0, $0, Ri, vi, T0, G0, M0, Vi, Li.data) : a0.texSubImage3D(Ki, l0, $0, Ri, vi, T0, G0, M0, Vi, Zi, Li) : kt.isDataTexture ? a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li.data) : kt.isCompressedTexture ? a0.compressedTexSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, Li.width, Li.height, Vi, Li.data) : a0.texSubImage2D(a0.TEXTURE_2D, l0, $0, Ri, T0, G0, Vi, Zi, Li);
32196
+ a0.pixelStorei(a0.UNPACK_ROW_LENGTH, Fi), a0.pixelStorei(a0.UNPACK_IMAGE_HEIGHT, Di), a0.pixelStorei(a0.UNPACK_SKIP_PIXELS, Hi), a0.pixelStorei(a0.UNPACK_SKIP_ROWS, ji), a0.pixelStorei(a0.UNPACK_SKIP_IMAGES, nn), l0 === 0 && i0.generateMipmaps && a0.generateMipmap(Ki), I0.unbindTexture();
32197
32197
  }, this.initRenderTarget = function(kt) {
32198
32198
  S0.get(kt).__webglFramebuffer === void 0 && L0.setupRenderTarget(kt);
32199
32199
  }, this.initTexture = function(kt) {
@@ -33872,14 +33872,14 @@ function polygonContains(v, e) {
33872
33872
  for (var fe = 0, Se = v.length; fe < Se; ++fe)
33873
33873
  if (ke = (ze = v[fe]).length)
33874
33874
  for (var ze, ke, Fe = ze[ke - 1], mt = longitude(Fe), Lt = Fe[1] / 2 + quarterPi, bt = sin$2(Lt), Ue = cos$2(Lt), Gt = 0; Gt < ke; ++Gt, mt = Xt, bt = wt, Ue = Vt, Fe = xt) {
33875
- var xt = ze[Gt], Xt = longitude(xt), Zt = xt[1] / 2 + quarterPi, wt = sin$2(Zt), Vt = cos$2(Zt), Wt = Xt - mt, It = Wt >= 0 ? 1 : -1, Nt = It * Wt, Kt = Nt > pi$3, jt = bt * wt;
33876
- if (le.add(atan2$1(jt * It * sin$2(Nt), Ue * Vt + jt * cos$2(Nt))), E += Kt ? Wt + It * tau$1 : Wt, Kt ^ mt >= n ^ Xt >= n) {
33875
+ var xt = ze[Gt], Xt = longitude(xt), Zt = xt[1] / 2 + quarterPi, wt = sin$2(Zt), Vt = cos$2(Zt), Wt = Xt - mt, It = Wt >= 0 ? 1 : -1, Nt = It * Wt, Ft = Nt > pi$3, jt = bt * wt;
33876
+ if (le.add(atan2$1(jt * It * sin$2(Nt), Ue * Vt + jt * cos$2(Nt))), E += Ft ? Wt + It * tau$1 : Wt, Ft ^ mt >= n ^ Xt >= n) {
33877
33877
  var n0 = cartesianCross$1(cartesian$1(Fe), cartesian$1(xt));
33878
33878
  cartesianNormalizeInPlace(n0);
33879
33879
  var s0 = cartesianCross$1(w, n0);
33880
33880
  cartesianNormalizeInPlace(s0);
33881
- var qt = (Kt ^ Wt >= 0 ? -1 : 1) * asin$1(s0[2]);
33882
- (r > qt || r === qt && (n0[0] || n0[1])) && (O += Kt ^ Wt >= 0 ? 1 : -1);
33881
+ var qt = (Ft ^ Wt >= 0 ? -1 : 1) * asin$1(s0[2]);
33882
+ (r > qt || r === qt && (n0[0] || n0[1])) && (O += Ft ^ Wt >= 0 ? 1 : -1);
33883
33883
  }
33884
33884
  }
33885
33885
  return (E < -epsilon$3 || E < epsilon$3 && le < -epsilon2) ^ O & 1;
@@ -34022,15 +34022,15 @@ function clipCircle(v) {
34022
34022
  if (!xt) return !ke && Se;
34023
34023
  var Xt = e * Ue / xt, Zt = -e * Gt / xt, wt = cartesianCross$1(Lt, bt), Vt = cartesianScale(Lt, Xt), Wt = cartesianScale(bt, Zt);
34024
34024
  cartesianAddInPlace(Vt, Wt);
34025
- var It = wt, Nt = cartesianDot$1(Vt, It), Kt = cartesianDot$1(It, It), jt = Nt * Nt - Kt * (cartesianDot$1(Vt, Vt) - 1);
34025
+ var It = wt, Nt = cartesianDot$1(Vt, It), Ft = cartesianDot$1(It, It), jt = Nt * Nt - Ft * (cartesianDot$1(Vt, Vt) - 1);
34026
34026
  if (!(jt < 0)) {
34027
- var n0 = sqrt$2(jt), s0 = cartesianScale(It, (-Nt - n0) / Kt);
34027
+ var n0 = sqrt$2(jt), s0 = cartesianScale(It, (-Nt - n0) / Ft);
34028
34028
  if (cartesianAddInPlace(s0, Vt), s0 = spherical$1(s0), !ke) return s0;
34029
- var qt = Se[0], Ht = ze[0], $t = Se[1], Ft = ze[1], e0;
34029
+ var qt = Se[0], Ht = ze[0], $t = Se[1], Kt = ze[1], e0;
34030
34030
  Ht < qt && (e0 = qt, qt = Ht, Ht = e0);
34031
34031
  var u0 = Ht - qt, d0 = abs$1(u0 - pi$3) < epsilon$3, _0 = d0 || u0 < epsilon$3;
34032
- if (!d0 && Ft < $t && (e0 = $t, $t = Ft, Ft = e0), _0 ? d0 ? $t + Ft > 0 ^ s0[1] < (abs$1(s0[0] - qt) < epsilon$3 ? $t : Ft) : $t <= s0[1] && s0[1] <= Ft : u0 > pi$3 ^ (qt <= s0[0] && s0[0] <= Ht)) {
34033
- var J0 = cartesianScale(It, (-Nt + n0) / Kt);
34032
+ if (!d0 && Kt < $t && (e0 = $t, $t = Kt, Kt = e0), _0 ? d0 ? $t + Kt > 0 ^ s0[1] < (abs$1(s0[0] - qt) < epsilon$3 ? $t : Kt) : $t <= s0[1] && s0[1] <= Kt : u0 > pi$3 ^ (qt <= s0[0] && s0[0] <= Ht)) {
34033
+ var J0 = cartesianScale(It, (-Nt + n0) / Ft);
34034
34034
  return cartesianAddInPlace(J0, Vt), [s0, spherical$1(J0)];
34035
34035
  }
34036
34036
  }
@@ -34111,21 +34111,21 @@ function clipRectangle(v, e, n, r) {
34111
34111
  lineStart: jt,
34112
34112
  lineEnd: n0,
34113
34113
  polygonStart: Nt,
34114
- polygonEnd: Kt
34114
+ polygonEnd: Ft
34115
34115
  };
34116
34116
  function Wt(qt, Ht) {
34117
34117
  C(qt, Ht) && Se.point(qt, Ht);
34118
34118
  }
34119
34119
  function It() {
34120
34120
  for (var qt = 0, Ht = 0, $t = Fe.length; Ht < $t; ++Ht)
34121
- for (var Ft = Fe[Ht], e0 = 1, u0 = Ft.length, d0 = Ft[0], _0, J0, H0 = d0[0], bi = d0[1]; e0 < u0; ++e0)
34122
- _0 = H0, J0 = bi, d0 = Ft[e0], H0 = d0[0], bi = d0[1], J0 <= r ? bi > r && (H0 - _0) * (r - J0) > (bi - J0) * (v - _0) && ++qt : bi <= r && (H0 - _0) * (r - J0) < (bi - J0) * (v - _0) && --qt;
34121
+ for (var Kt = Fe[Ht], e0 = 1, u0 = Kt.length, d0 = Kt[0], _0, J0, H0 = d0[0], bi = d0[1]; e0 < u0; ++e0)
34122
+ _0 = H0, J0 = bi, d0 = Kt[e0], H0 = d0[0], bi = d0[1], J0 <= r ? bi > r && (H0 - _0) * (r - J0) > (bi - J0) * (v - _0) && ++qt : bi <= r && (H0 - _0) * (r - J0) < (bi - J0) * (v - _0) && --qt;
34123
34123
  return qt;
34124
34124
  }
34125
34125
  function Nt() {
34126
34126
  Se = ze, ke = [], Fe = [], wt = !0;
34127
34127
  }
34128
- function Kt() {
34128
+ function Ft() {
34129
34129
  var qt = It(), Ht = wt && qt, $t = (ke = merge(ke)).length;
34130
34130
  (Ht || $t) && (fe.polygonStart(), Ht && (fe.lineStart(), w(null, null, 1, fe), fe.lineEnd()), $t && clipRejoin(ke, O, qt, w, fe), fe.polygonEnd()), Se = fe, ke = Fe = mt = null;
34131
34131
  }
@@ -34141,8 +34141,8 @@ function clipRectangle(v, e, n, r) {
34141
34141
  Lt = qt, bt = Ht, Ue = $t, Zt = !1, $t && (Se.lineStart(), Se.point(qt, Ht));
34142
34142
  else if ($t && Xt) Se.point(qt, Ht);
34143
34143
  else {
34144
- var Ft = [Gt = Math.max(clipMin, Math.min(clipMax, Gt)), xt = Math.max(clipMin, Math.min(clipMax, xt))], e0 = [qt = Math.max(clipMin, Math.min(clipMax, qt)), Ht = Math.max(clipMin, Math.min(clipMax, Ht))];
34145
- clipLine(Ft, e0, v, e, n, r) ? (Xt || (Se.lineStart(), Se.point(Ft[0], Ft[1])), Se.point(e0[0], e0[1]), $t || Se.lineEnd(), wt = !1) : $t && (Se.lineStart(), Se.point(qt, Ht), wt = !1);
34144
+ var Kt = [Gt = Math.max(clipMin, Math.min(clipMax, Gt)), xt = Math.max(clipMin, Math.min(clipMax, xt))], e0 = [qt = Math.max(clipMin, Math.min(clipMax, qt)), Ht = Math.max(clipMin, Math.min(clipMax, Ht))];
34145
+ clipLine(Kt, e0, v, e, n, r) ? (Xt || (Se.lineStart(), Se.point(Kt[0], Kt[1])), Se.point(e0[0], e0[1]), $t || Se.lineEnd(), wt = !1) : $t && (Se.lineStart(), Se.point(qt, Ht), wt = !1);
34146
34146
  }
34147
34147
  Gt = qt, xt = Ht, Xt = $t;
34148
34148
  }
@@ -34339,8 +34339,8 @@ function resample$1(v, e) {
34339
34339
  function n(r, C, w, E, O, le, fe, Se, ze, ke, Fe, mt, Lt, bt) {
34340
34340
  var Ue = fe - r, Gt = Se - C, xt = Ue * Ue + Gt * Gt;
34341
34341
  if (xt > 4 * e && Lt--) {
34342
- var Xt = E + ke, Zt = O + Fe, wt = le + mt, Vt = sqrt$2(Xt * Xt + Zt * Zt + wt * wt), Wt = asin$1(wt /= Vt), It = abs$1(abs$1(wt) - 1) < epsilon$3 || abs$1(w - ze) < epsilon$3 ? (w + ze) / 2 : atan2$1(Zt, Xt), Nt = v(It, Wt), Kt = Nt[0], jt = Nt[1], n0 = Kt - r, s0 = jt - C, qt = Gt * n0 - Ue * s0;
34343
- (qt * qt / xt > e || abs$1((Ue * n0 + Gt * s0) / xt - 0.5) > 0.3 || E * ke + O * Fe + le * mt < cosMinDistance) && (n(r, C, w, E, O, le, Kt, jt, It, Xt /= Vt, Zt /= Vt, wt, Lt, bt), bt.point(Kt, jt), n(Kt, jt, It, Xt, Zt, wt, fe, Se, ze, ke, Fe, mt, Lt, bt));
34342
+ var Xt = E + ke, Zt = O + Fe, wt = le + mt, Vt = sqrt$2(Xt * Xt + Zt * Zt + wt * wt), Wt = asin$1(wt /= Vt), It = abs$1(abs$1(wt) - 1) < epsilon$3 || abs$1(w - ze) < epsilon$3 ? (w + ze) / 2 : atan2$1(Zt, Xt), Nt = v(It, Wt), Ft = Nt[0], jt = Nt[1], n0 = Ft - r, s0 = jt - C, qt = Gt * n0 - Ue * s0;
34343
+ (qt * qt / xt > e || abs$1((Ue * n0 + Gt * s0) / xt - 0.5) > 0.3 || E * ke + O * Fe + le * mt < cosMinDistance) && (n(r, C, w, E, O, le, Ft, jt, It, Xt /= Vt, Zt /= Vt, wt, Lt, bt), bt.point(Ft, jt), n(Ft, jt, It, Xt, Zt, wt, fe, Se, ze, ke, Fe, mt, Lt, bt));
34344
34344
  }
34345
34345
  }
34346
34346
  return function(r) {
@@ -34362,8 +34362,8 @@ function resample$1(v, e) {
34362
34362
  ze = NaN, bt.point = xt, r.lineStart();
34363
34363
  }
34364
34364
  function xt(Wt, It) {
34365
- var Nt = cartesian$1([Wt, It]), Kt = v(Wt, It);
34366
- n(ze, ke, Se, Fe, mt, Lt, ze = Kt[0], ke = Kt[1], Se = Wt, Fe = Nt[0], mt = Nt[1], Lt = Nt[2], maxDepth, r), r.point(ze, ke);
34365
+ var Nt = cartesian$1([Wt, It]), Ft = v(Wt, It);
34366
+ n(ze, ke, Se, Fe, mt, Lt, ze = Ft[0], ke = Ft[1], Se = Wt, Fe = Nt[0], mt = Nt[1], Lt = Nt[2], maxDepth, r), r.point(ze, ke);
34367
34367
  }
34368
34368
  function Xt() {
34369
34369
  bt.point = Ue, r.lineEnd();
@@ -34418,56 +34418,56 @@ function projection(v) {
34418
34418
  }
34419
34419
  function projectionMutator(v) {
34420
34420
  var e, n = 150, r = 480, C = 250, w = 0, E = 0, O = 0, le = 0, fe = 0, Se, ze = 0, ke = 1, Fe = 1, mt = null, Lt = clipAntimeridian, bt = null, Ue, Gt, xt, Xt = identity$2, Zt = 0.5, wt, Vt, Wt, It, Nt;
34421
- function Kt(qt) {
34421
+ function Ft(qt) {
34422
34422
  return Wt(qt[0] * radians$1, qt[1] * radians$1);
34423
34423
  }
34424
34424
  function jt(qt) {
34425
34425
  return qt = Wt.invert(qt[0], qt[1]), qt && [qt[0] * degrees$1, qt[1] * degrees$1];
34426
34426
  }
34427
- Kt.stream = function(qt) {
34427
+ Ft.stream = function(qt) {
34428
34428
  return It && Nt === qt ? It : It = transformRadians(transformRotate(Se)(Lt(wt(Xt(Nt = qt)))));
34429
- }, Kt.preclip = function(qt) {
34429
+ }, Ft.preclip = function(qt) {
34430
34430
  return arguments.length ? (Lt = qt, mt = void 0, s0()) : Lt;
34431
- }, Kt.postclip = function(qt) {
34431
+ }, Ft.postclip = function(qt) {
34432
34432
  return arguments.length ? (Xt = qt, bt = Ue = Gt = xt = null, s0()) : Xt;
34433
- }, Kt.clipAngle = function(qt) {
34433
+ }, Ft.clipAngle = function(qt) {
34434
34434
  return arguments.length ? (Lt = +qt ? clipCircle(mt = qt * radians$1) : (mt = null, clipAntimeridian), s0()) : mt * degrees$1;
34435
- }, Kt.clipExtent = function(qt) {
34435
+ }, Ft.clipExtent = function(qt) {
34436
34436
  return arguments.length ? (Xt = qt == null ? (bt = Ue = Gt = xt = null, identity$2) : clipRectangle(bt = +qt[0][0], Ue = +qt[0][1], Gt = +qt[1][0], xt = +qt[1][1]), s0()) : bt == null ? null : [[bt, Ue], [Gt, xt]];
34437
- }, Kt.scale = function(qt) {
34437
+ }, Ft.scale = function(qt) {
34438
34438
  return arguments.length ? (n = +qt, n0()) : n;
34439
- }, Kt.translate = function(qt) {
34439
+ }, Ft.translate = function(qt) {
34440
34440
  return arguments.length ? (r = +qt[0], C = +qt[1], n0()) : [r, C];
34441
- }, Kt.center = function(qt) {
34441
+ }, Ft.center = function(qt) {
34442
34442
  return arguments.length ? (w = qt[0] % 360 * radians$1, E = qt[1] % 360 * radians$1, n0()) : [w * degrees$1, E * degrees$1];
34443
- }, Kt.rotate = function(qt) {
34443
+ }, Ft.rotate = function(qt) {
34444
34444
  return arguments.length ? (O = qt[0] % 360 * radians$1, le = qt[1] % 360 * radians$1, fe = qt.length > 2 ? qt[2] % 360 * radians$1 : 0, n0()) : [O * degrees$1, le * degrees$1, fe * degrees$1];
34445
- }, Kt.angle = function(qt) {
34445
+ }, Ft.angle = function(qt) {
34446
34446
  return arguments.length ? (ze = qt % 360 * radians$1, n0()) : ze * degrees$1;
34447
- }, Kt.reflectX = function(qt) {
34447
+ }, Ft.reflectX = function(qt) {
34448
34448
  return arguments.length ? (ke = qt ? -1 : 1, n0()) : ke < 0;
34449
- }, Kt.reflectY = function(qt) {
34449
+ }, Ft.reflectY = function(qt) {
34450
34450
  return arguments.length ? (Fe = qt ? -1 : 1, n0()) : Fe < 0;
34451
- }, Kt.precision = function(qt) {
34451
+ }, Ft.precision = function(qt) {
34452
34452
  return arguments.length ? (wt = resample(Vt, Zt = qt * qt), s0()) : sqrt$2(Zt);
34453
- }, Kt.fitExtent = function(qt, Ht) {
34454
- return fitExtent(Kt, qt, Ht);
34455
- }, Kt.fitSize = function(qt, Ht) {
34456
- return fitSize(Kt, qt, Ht);
34457
- }, Kt.fitWidth = function(qt, Ht) {
34458
- return fitWidth(Kt, qt, Ht);
34459
- }, Kt.fitHeight = function(qt, Ht) {
34460
- return fitHeight(Kt, qt, Ht);
34453
+ }, Ft.fitExtent = function(qt, Ht) {
34454
+ return fitExtent(Ft, qt, Ht);
34455
+ }, Ft.fitSize = function(qt, Ht) {
34456
+ return fitSize(Ft, qt, Ht);
34457
+ }, Ft.fitWidth = function(qt, Ht) {
34458
+ return fitWidth(Ft, qt, Ht);
34459
+ }, Ft.fitHeight = function(qt, Ht) {
34460
+ return fitHeight(Ft, qt, Ht);
34461
34461
  };
34462
34462
  function n0() {
34463
34463
  var qt = scaleTranslateRotate(n, 0, 0, ke, Fe, ze).apply(null, e(w, E)), Ht = scaleTranslateRotate(n, r - qt[0], C - qt[1], ke, Fe, ze);
34464
34464
  return Se = rotateRadians(O, le, fe), Vt = compose(e, Ht), Wt = compose(Se, Vt), wt = resample(Vt, Zt), s0();
34465
34465
  }
34466
34466
  function s0() {
34467
- return It = Nt = null, Kt;
34467
+ return It = Nt = null, Ft;
34468
34468
  }
34469
34469
  return function() {
34470
- return e = v.apply(this, arguments), Kt.invert = e.invert && jt, n0();
34470
+ return e = v.apply(this, arguments), Ft.invert = e.invert && jt, n0();
34471
34471
  };
34472
34472
  }
34473
34473
  function azimuthalInvert(v) {
@@ -34932,13 +34932,13 @@ function vec(v) {
34932
34932
  const ccwerrboundA = (3 + 16 * epsilon$1) * epsilon$1, ccwerrboundB = (2 + 12 * epsilon$1) * epsilon$1, ccwerrboundC = (9 + 64 * epsilon$1) * epsilon$1 * epsilon$1, B = vec(4), C1 = vec(8), C2 = vec(12), D$2 = vec(16), u$2 = vec(4);
34933
34933
  function orient2dadapt(v, e, n, r, C, w, E) {
34934
34934
  let O, le, fe, Se, ze, ke, Fe, mt, Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt;
34935
- const It = v - C, Nt = n - C, Kt = e - w, jt = r - w;
34936
- Xt = It * jt, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * jt, Lt = ke - (ke - jt), bt = jt - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Kt * Nt, ke = splitter * Kt, Fe = ke - (ke - Kt), mt = Kt - Fe, ke = splitter * Nt, Lt = ke - (ke - Nt), bt = Nt - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, B[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, B[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, B[2] = Gt - (Wt - ze) + (Ue - ze), B[3] = Wt;
34935
+ const It = v - C, Nt = n - C, Ft = e - w, jt = r - w;
34936
+ Xt = It * jt, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * jt, Lt = ke - (ke - jt), bt = jt - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Ft * Nt, ke = splitter * Ft, Fe = ke - (ke - Ft), mt = Ft - Fe, ke = splitter * Nt, Lt = ke - (ke - Nt), bt = Nt - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, B[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, B[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, B[2] = Gt - (Wt - ze) + (Ue - ze), B[3] = Wt;
34937
34937
  let n0 = estimate(4, B), s0 = ccwerrboundB * E;
34938
- if (n0 >= s0 || -n0 >= s0 || (ze = v - It, O = v - (It + ze) + (ze - C), ze = n - Nt, fe = n - (Nt + ze) + (ze - C), ze = e - Kt, le = e - (Kt + ze) + (ze - w), ze = r - jt, Se = r - (jt + ze) + (ze - w), O === 0 && le === 0 && fe === 0 && Se === 0) || (s0 = ccwerrboundC * E + resulterrbound * Math.abs(n0), n0 += It * Se + jt * O - (Kt * fe + Nt * le), n0 >= s0 || -n0 >= s0)) return n0;
34938
+ if (n0 >= s0 || -n0 >= s0 || (ze = v - It, O = v - (It + ze) + (ze - C), ze = n - Nt, fe = n - (Nt + ze) + (ze - C), ze = e - Ft, le = e - (Ft + ze) + (ze - w), ze = r - jt, Se = r - (jt + ze) + (ze - w), O === 0 && le === 0 && fe === 0 && Se === 0) || (s0 = ccwerrboundC * E + resulterrbound * Math.abs(n0), n0 += It * Se + jt * O - (Ft * fe + Nt * le), n0 >= s0 || -n0 >= s0)) return n0;
34939
34939
  Xt = O * jt, ke = splitter * O, Fe = ke - (ke - O), mt = O - Fe, ke = splitter * jt, Lt = ke - (ke - jt), bt = jt - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = le * Nt, ke = splitter * le, Fe = ke - (ke - le), mt = le - Fe, ke = splitter * Nt, Lt = ke - (ke - Nt), bt = Nt - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34940
34940
  const qt = sum(4, B, 4, u$2, C1);
34941
- Xt = It * Se, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * Se, Lt = ke - (ke - Se), bt = Se - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Kt * fe, ke = splitter * Kt, Fe = ke - (ke - Kt), mt = Kt - Fe, ke = splitter * fe, Lt = ke - (ke - fe), bt = fe - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34941
+ Xt = It * Se, ke = splitter * It, Fe = ke - (ke - It), mt = It - Fe, ke = splitter * Se, Lt = ke - (ke - Se), bt = Se - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = Ft * fe, ke = splitter * Ft, Fe = ke - (ke - Ft), mt = Ft - Fe, ke = splitter * fe, Lt = ke - (ke - fe), bt = fe - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34942
34942
  const Ht = sum(qt, C1, 4, u$2, C2);
34943
34943
  Xt = O * Se, ke = splitter * O, Fe = ke - (ke - O), mt = O - Fe, ke = splitter * Se, Lt = ke - (ke - Se), bt = Se - Lt, Zt = mt * bt - (Xt - Fe * Lt - mt * Lt - Fe * bt), wt = le * fe, ke = splitter * le, Fe = ke - (ke - le), mt = le - Fe, ke = splitter * fe, Lt = ke - (ke - fe), bt = fe - Lt, Vt = mt * bt - (wt - Fe * Lt - mt * Lt - Fe * bt), Ue = Zt - Vt, ze = Zt - Ue, u$2[0] = Zt - (Ue + ze) + (ze - Vt), Gt = Xt + Ue, ze = Gt - Xt, xt = Xt - (Gt - ze) + (Ue - ze), Ue = xt - wt, ze = xt - Ue, u$2[1] = xt - (Ue + ze) + (ze - wt), Wt = Gt + Ue, ze = Wt - Gt, u$2[2] = Gt - (Wt - ze) + (Ue - ze), u$2[3] = Wt;
34944
34944
  const $t = sum(Ht, C2, 4, u$2, D$2);
@@ -34969,20 +34969,20 @@ class Delaunator {
34969
34969
  const { coords: e, _hullPrev: n, _hullNext: r, _hullTri: C, _hullHash: w } = this, E = e.length >> 1;
34970
34970
  let O = 1 / 0, le = 1 / 0, fe = -1 / 0, Se = -1 / 0;
34971
34971
  for (let It = 0; It < E; It++) {
34972
- const Nt = e[2 * It], Kt = e[2 * It + 1];
34973
- Nt < O && (O = Nt), Kt < le && (le = Kt), Nt > fe && (fe = Nt), Kt > Se && (Se = Kt), this._ids[It] = It;
34972
+ const Nt = e[2 * It], Ft = e[2 * It + 1];
34973
+ Nt < O && (O = Nt), Ft < le && (le = Ft), Nt > fe && (fe = Nt), Ft > Se && (Se = Ft), this._ids[It] = It;
34974
34974
  }
34975
34975
  const ze = (O + fe) / 2, ke = (le + Se) / 2;
34976
34976
  let Fe, mt, Lt;
34977
34977
  for (let It = 0, Nt = 1 / 0; It < E; It++) {
34978
- const Kt = dist(ze, ke, e[2 * It], e[2 * It + 1]);
34979
- Kt < Nt && (Fe = It, Nt = Kt);
34978
+ const Ft = dist(ze, ke, e[2 * It], e[2 * It + 1]);
34979
+ Ft < Nt && (Fe = It, Nt = Ft);
34980
34980
  }
34981
34981
  const bt = e[2 * Fe], Ue = e[2 * Fe + 1];
34982
34982
  for (let It = 0, Nt = 1 / 0; It < E; It++) {
34983
34983
  if (It === Fe) continue;
34984
- const Kt = dist(bt, Ue, e[2 * It], e[2 * It + 1]);
34985
- Kt < Nt && Kt > 0 && (mt = It, Nt = Kt);
34984
+ const Ft = dist(bt, Ue, e[2 * It], e[2 * It + 1]);
34985
+ Ft < Nt && Ft > 0 && (mt = It, Nt = Ft);
34986
34986
  }
34987
34987
  let Gt = e[2 * mt], xt = e[2 * mt + 1], Xt = 1 / 0;
34988
34988
  for (let It = 0; It < E; It++) {
@@ -34992,21 +34992,21 @@ class Delaunator {
34992
34992
  }
34993
34993
  let Zt = e[2 * Lt], wt = e[2 * Lt + 1];
34994
34994
  if (Xt === 1 / 0) {
34995
- for (let Kt = 0; Kt < E; Kt++)
34996
- this._dists[Kt] = e[2 * Kt] - e[0] || e[2 * Kt + 1] - e[1];
34995
+ for (let Ft = 0; Ft < E; Ft++)
34996
+ this._dists[Ft] = e[2 * Ft] - e[0] || e[2 * Ft + 1] - e[1];
34997
34997
  quicksort(this._ids, this._dists, 0, E - 1);
34998
34998
  const It = new Uint32Array(E);
34999
34999
  let Nt = 0;
35000
- for (let Kt = 0, jt = -1 / 0; Kt < E; Kt++) {
35001
- const n0 = this._ids[Kt], s0 = this._dists[n0];
35000
+ for (let Ft = 0, jt = -1 / 0; Ft < E; Ft++) {
35001
+ const n0 = this._ids[Ft], s0 = this._dists[n0];
35002
35002
  s0 > jt && (It[Nt++] = n0, jt = s0);
35003
35003
  }
35004
35004
  this.hull = It.subarray(0, Nt), this.triangles = new Uint32Array(0), this.halfedges = new Uint32Array(0);
35005
35005
  return;
35006
35006
  }
35007
35007
  if (orient2d(bt, Ue, Gt, xt, Zt, wt) < 0) {
35008
- const It = mt, Nt = Gt, Kt = xt;
35009
- mt = Lt, Gt = Zt, xt = wt, Lt = It, Zt = Nt, wt = Kt;
35008
+ const It = mt, Nt = Gt, Ft = xt;
35009
+ mt = Lt, Gt = Zt, xt = wt, Lt = It, Zt = Nt, wt = Ft;
35010
35010
  }
35011
35011
  const Vt = circumcenter(bt, Ue, Gt, xt, Zt, wt);
35012
35012
  this._cx = Vt.x, this._cy = Vt.y;
@@ -35015,9 +35015,9 @@ class Delaunator {
35015
35015
  quicksort(this._ids, this._dists, 0, E - 1), this._hullStart = Fe;
35016
35016
  let Wt = 3;
35017
35017
  r[Fe] = n[Lt] = mt, r[mt] = n[Fe] = Lt, r[Lt] = n[mt] = Fe, C[Fe] = 0, C[mt] = 1, C[Lt] = 2, w.fill(-1), w[this._hashKey(bt, Ue)] = Fe, w[this._hashKey(Gt, xt)] = mt, w[this._hashKey(Zt, wt)] = Lt, this.trianglesLen = 0, this._addTriangle(Fe, mt, Lt, -1, -1, -1);
35018
- for (let It = 0, Nt, Kt; It < this._ids.length; It++) {
35018
+ for (let It = 0, Nt, Ft; It < this._ids.length; It++) {
35019
35019
  const jt = this._ids[It], n0 = e[2 * jt], s0 = e[2 * jt + 1];
35020
- if (It > 0 && Math.abs(n0 - Nt) <= EPSILON$2 && Math.abs(s0 - Kt) <= EPSILON$2 || (Nt = n0, Kt = s0, jt === Fe || jt === mt || jt === Lt)) continue;
35020
+ if (It > 0 && Math.abs(n0 - Nt) <= EPSILON$2 && Math.abs(s0 - Ft) <= EPSILON$2 || (Nt = n0, Ft = s0, jt === Fe || jt === mt || jt === Lt)) continue;
35021
35021
  let qt = 0;
35022
35022
  for (let u0 = 0, d0 = this._hashKey(n0, s0); u0 < this._hashSize && (qt = w[(d0 + u0) % this._hashSize], !(qt !== -1 && qt !== r[qt])); u0++)
35023
35023
  ;
@@ -35029,14 +35029,14 @@ class Delaunator {
35029
35029
  break;
35030
35030
  }
35031
35031
  if (Ht === -1) continue;
35032
- let Ft = this._addTriangle(Ht, jt, r[Ht], -1, -1, C[Ht]);
35033
- C[jt] = this._legalize(Ft + 2), C[Ht] = Ft, Wt++;
35032
+ let Kt = this._addTriangle(Ht, jt, r[Ht], -1, -1, C[Ht]);
35033
+ C[jt] = this._legalize(Kt + 2), C[Ht] = Kt, Wt++;
35034
35034
  let e0 = r[Ht];
35035
35035
  for (; $t = r[e0], orient2d(n0, s0, e[2 * e0], e[2 * e0 + 1], e[2 * $t], e[2 * $t + 1]) < 0; )
35036
- Ft = this._addTriangle(e0, jt, $t, C[jt], -1, C[e0]), C[jt] = this._legalize(Ft + 2), r[e0] = e0, Wt--, e0 = $t;
35036
+ Kt = this._addTriangle(e0, jt, $t, C[jt], -1, C[e0]), C[jt] = this._legalize(Kt + 2), r[e0] = e0, Wt--, e0 = $t;
35037
35037
  if (Ht === qt)
35038
35038
  for (; $t = n[Ht], orient2d(n0, s0, e[2 * $t], e[2 * $t + 1], e[2 * Ht], e[2 * Ht + 1]) < 0; )
35039
- Ft = this._addTriangle($t, jt, Ht, -1, C[Ht], C[$t]), this._legalize(Ft + 2), C[$t] = Ft, r[Ht] = Ht, Wt--, Ht = $t;
35039
+ Kt = this._addTriangle($t, jt, Ht, -1, C[Ht], C[$t]), this._legalize(Kt + 2), C[$t] = Kt, r[Ht] = Ht, Wt--, Ht = $t;
35040
35040
  this._hullStart = n[jt] = Ht, r[Ht] = n[e0] = jt, r[jt] = e0, w[this._hashKey(n0, s0)] = jt, w[this._hashKey(e[2 * Ht], e[2 * Ht + 1])] = Ht;
35041
35041
  }
35042
35042
  this.hull = new Uint32Array(Wt);
@@ -35274,18 +35274,18 @@ class Voronoi {
35274
35274
  let w, E;
35275
35275
  const O = this.circumcenters = this._circumcenters.subarray(0, r.length / 3 * 2);
35276
35276
  for (let Lt = 0, bt = 0, Ue = r.length, Gt, xt; Lt < Ue; Lt += 3, bt += 2) {
35277
- const Xt = r[Lt] * 2, Zt = r[Lt + 1] * 2, wt = r[Lt + 2] * 2, Vt = e[Xt], Wt = e[Xt + 1], It = e[Zt], Nt = e[Zt + 1], Kt = e[wt], jt = e[wt + 1], n0 = It - Vt, s0 = Nt - Wt, qt = Kt - Vt, Ht = jt - Wt, $t = (n0 * Ht - s0 * qt) * 2;
35277
+ const Xt = r[Lt] * 2, Zt = r[Lt + 1] * 2, wt = r[Lt + 2] * 2, Vt = e[Xt], Wt = e[Xt + 1], It = e[Zt], Nt = e[Zt + 1], Ft = e[wt], jt = e[wt + 1], n0 = It - Vt, s0 = Nt - Wt, qt = Ft - Vt, Ht = jt - Wt, $t = (n0 * Ht - s0 * qt) * 2;
35278
35278
  if (Math.abs($t) < 1e-9) {
35279
35279
  if (w === void 0) {
35280
35280
  w = E = 0;
35281
35281
  for (const e0 of n) w += e[e0 * 2], E += e[e0 * 2 + 1];
35282
35282
  w /= n.length, E /= n.length;
35283
35283
  }
35284
- const Ft = 1e9 * Math.sign((w - Vt) * Ht - (E - Wt) * qt);
35285
- Gt = (Vt + Kt) / 2 - Ft * Ht, xt = (Wt + jt) / 2 + Ft * qt;
35284
+ const Kt = 1e9 * Math.sign((w - Vt) * Ht - (E - Wt) * qt);
35285
+ Gt = (Vt + Ft) / 2 - Kt * Ht, xt = (Wt + jt) / 2 + Kt * qt;
35286
35286
  } else {
35287
- const Ft = 1 / $t, e0 = n0 * n0 + s0 * s0, u0 = qt * qt + Ht * Ht;
35288
- Gt = Vt + (Ht * e0 - s0 * u0) * Ft, xt = Wt + (n0 * u0 - qt * e0) * Ft;
35287
+ const Kt = 1 / $t, e0 = n0 * n0 + s0 * s0, u0 = qt * qt + Ht * Ht;
35288
+ Gt = Vt + (Ht * e0 - s0 * u0) * Kt, xt = Wt + (n0 * u0 - qt * e0) * Kt;
35289
35289
  }
35290
35290
  O[bt] = Gt, O[bt + 1] = xt;
35291
35291
  }
@@ -36587,38 +36587,38 @@ function formatLocale(v) {
36587
36587
  Zt === "n" ? (Gt = !0, Zt = "g") : formatTypes[Zt] || (xt === void 0 && (xt = 12), Xt = !0, Zt = "g"), (bt || ke === "0" && Fe === "=") && (bt = !0, ke = "0", Fe = "=");
36588
36588
  var wt = Lt === "$" ? n : Lt === "#" && /[boxX]/.test(Zt) ? "0" + Zt.toLowerCase() : "", Vt = Lt === "$" ? r : /[%p]/.test(Zt) ? E : "", Wt = formatTypes[Zt], It = /[defgprs%]/.test(Zt);
36589
36589
  xt = xt === void 0 ? 6 : /[gprs]/.test(Zt) ? Math.max(1, Math.min(21, xt)) : Math.max(0, Math.min(20, xt));
36590
- function Nt(Kt) {
36590
+ function Nt(Ft) {
36591
36591
  var jt = wt, n0 = Vt, s0, qt, Ht;
36592
36592
  if (Zt === "c")
36593
- n0 = Wt(Kt) + n0, Kt = "";
36593
+ n0 = Wt(Ft) + n0, Ft = "";
36594
36594
  else {
36595
- Kt = +Kt;
36596
- var $t = Kt < 0 || 1 / Kt < 0;
36597
- if (Kt = isNaN(Kt) ? le : Wt(Math.abs(Kt), xt), Xt && (Kt = formatTrim(Kt)), $t && +Kt == 0 && mt !== "+" && ($t = !1), jt = ($t ? mt === "(" ? mt : O : mt === "-" || mt === "(" ? "" : mt) + jt, n0 = (Zt === "s" ? prefixes[8 + prefixExponent / 3] : "") + n0 + ($t && mt === "(" ? ")" : ""), It) {
36598
- for (s0 = -1, qt = Kt.length; ++s0 < qt; )
36599
- if (Ht = Kt.charCodeAt(s0), 48 > Ht || Ht > 57) {
36600
- n0 = (Ht === 46 ? C + Kt.slice(s0 + 1) : Kt.slice(s0)) + n0, Kt = Kt.slice(0, s0);
36595
+ Ft = +Ft;
36596
+ var $t = Ft < 0 || 1 / Ft < 0;
36597
+ if (Ft = isNaN(Ft) ? le : Wt(Math.abs(Ft), xt), Xt && (Ft = formatTrim(Ft)), $t && +Ft == 0 && mt !== "+" && ($t = !1), jt = ($t ? mt === "(" ? mt : O : mt === "-" || mt === "(" ? "" : mt) + jt, n0 = (Zt === "s" ? prefixes[8 + prefixExponent / 3] : "") + n0 + ($t && mt === "(" ? ")" : ""), It) {
36598
+ for (s0 = -1, qt = Ft.length; ++s0 < qt; )
36599
+ if (Ht = Ft.charCodeAt(s0), 48 > Ht || Ht > 57) {
36600
+ n0 = (Ht === 46 ? C + Ft.slice(s0 + 1) : Ft.slice(s0)) + n0, Ft = Ft.slice(0, s0);
36601
36601
  break;
36602
36602
  }
36603
36603
  }
36604
36604
  }
36605
- Gt && !bt && (Kt = e(Kt, 1 / 0));
36606
- var Ft = jt.length + Kt.length + n0.length, e0 = Ft < Ue ? new Array(Ue - Ft + 1).join(ke) : "";
36607
- switch (Gt && bt && (Kt = e(e0 + Kt, e0.length ? Ue - n0.length : 1 / 0), e0 = ""), Fe) {
36605
+ Gt && !bt && (Ft = e(Ft, 1 / 0));
36606
+ var Kt = jt.length + Ft.length + n0.length, e0 = Kt < Ue ? new Array(Ue - Kt + 1).join(ke) : "";
36607
+ switch (Gt && bt && (Ft = e(e0 + Ft, e0.length ? Ue - n0.length : 1 / 0), e0 = ""), Fe) {
36608
36608
  case "<":
36609
- Kt = jt + Kt + n0 + e0;
36609
+ Ft = jt + Ft + n0 + e0;
36610
36610
  break;
36611
36611
  case "=":
36612
- Kt = jt + e0 + Kt + n0;
36612
+ Ft = jt + e0 + Ft + n0;
36613
36613
  break;
36614
36614
  case "^":
36615
- Kt = e0.slice(0, Ft = e0.length >> 1) + jt + Kt + n0 + e0.slice(Ft);
36615
+ Ft = e0.slice(0, Kt = e0.length >> 1) + jt + Ft + n0 + e0.slice(Kt);
36616
36616
  break;
36617
36617
  default:
36618
- Kt = e0 + jt + Kt + n0;
36618
+ Ft = e0 + jt + Ft + n0;
36619
36619
  break;
36620
36620
  }
36621
- return w(Kt);
36621
+ return w(Ft);
36622
36622
  }
36623
36623
  return Nt.toString = function() {
36624
36624
  return ze + "";
@@ -36931,8 +36931,9 @@ let st$1 = class extends nt {
36931
36931
  get scale() {
36932
36932
  return this.object3d.scale;
36933
36933
  }
36934
- get lookAt() {
36935
- return this.object3d.lookAt;
36934
+ lookAt(e) {
36935
+ const n = e instanceof Vector3 ? e : new Vector3(...e);
36936
+ this.object3d.lookAt(n);
36936
36937
  }
36937
36938
  add(...e) {
36938
36939
  [...e].forEach((n) => {
@@ -37145,8 +37146,8 @@ function ct(v, { resolution: e = 1 / 0, bbox: n, projection: r } = {}) {
37145
37146
  Xt.features.forEach((wt) => {
37146
37147
  const Vt = wt.geometry.coordinates[0].slice(0, 3).reverse(), Wt = [];
37147
37148
  if (Vt.forEach(([It, Nt]) => {
37148
- const Kt = `${It}-${Nt}`;
37149
- Zt.has(Kt) && Wt.push(Zt.get(Kt));
37149
+ const Ft = `${It}-${Nt}`;
37150
+ Zt.has(Ft) && Wt.push(Zt.get(Ft));
37150
37151
  }), Wt.length === 3) {
37151
37152
  if (Wt.some((It) => It < w.length)) {
37152
37153
  const It = wt.properties.circumcenter;
@@ -37166,7 +37167,7 @@ function ct(v, { resolution: e = 1 / 0, bbox: n, projection: r } = {}) {
37166
37167
  const Vt = [2, 1, 0].map((It) => Xt.triangles[Zt + It]), Wt = Vt.map((It) => O[It]);
37167
37168
  if (Vt.some((It) => It < w.length)) {
37168
37169
  const It = [0, 1].map(
37169
- (Nt) => mean(Wt, (Kt) => Kt[Nt])
37170
+ (Nt) => mean(Wt, (Ft) => Ft[Nt])
37170
37171
  );
37171
37172
  if (!Y$2(
37172
37173
  It,
@@ -37905,8 +37906,8 @@ function getBounds(v, e, n, r, C) {
37905
37906
  Zt < w && (w = Zt), wt > le && (le = wt), xt < ze && (ze = xt), xt > mt && (mt = xt);
37906
37907
  const Vt = v[Ue + 2], Wt = v[Ue + 3], It = Vt - Wt, Nt = Vt + Wt;
37907
37908
  It < E && (E = It), Nt > fe && (fe = Nt), Vt < ke && (ke = Vt), Vt > Lt && (Lt = Vt);
37908
- const Kt = v[Ue + 4], jt = v[Ue + 5], n0 = Kt - jt, s0 = Kt + jt;
37909
- n0 < O && (O = n0), s0 > Se && (Se = s0), Kt < Fe && (Fe = Kt), Kt > bt && (bt = Kt);
37909
+ const Ft = v[Ue + 4], jt = v[Ue + 5], n0 = Ft - jt, s0 = Ft + jt;
37910
+ n0 < O && (O = n0), s0 > Se && (Se = s0), Ft < Fe && (Fe = Ft), Ft > bt && (bt = Ft);
37910
37911
  }
37911
37912
  r[0] = w, r[1] = E, r[2] = O, r[3] = le, r[4] = fe, r[5] = Se, C[0] = ze, C[1] = ke, C[2] = Fe, C[3] = mt, C[4] = Lt, C[5] = bt;
37912
37913
  }
@@ -38019,9 +38020,9 @@ function getOptimalSplit(v, e, n, r, C, w) {
38019
38020
  const Zt = Ue[Xt], wt = Zt.count, Vt = C - Zt.count, Wt = Zt.leftCacheBounds, It = Zt.rightCacheBounds;
38020
38021
  let Nt = 0;
38021
38022
  wt !== 0 && (Nt = computeSurfaceArea(Wt) / le);
38022
- let Kt = 0;
38023
- Vt !== 0 && (Kt = computeSurfaceArea(It) / le);
38024
- const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (Nt * wt + Kt * Vt);
38023
+ let Ft = 0;
38024
+ Vt !== 0 && (Ft = computeSurfaceArea(It) / le);
38025
+ const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (Nt * wt + Ft * Vt);
38025
38026
  jt < fe && (E = ke, fe = jt, O = Zt.candidate);
38026
38027
  }
38027
38028
  } else {
@@ -38050,9 +38051,9 @@ function getOptimalSplit(v, e, n, r, C, w) {
38050
38051
  Zt !== 0 && (Gt === 0 ? copyBounds(wt, leftBounds) : unionBounds(wt, leftBounds, leftBounds)), Gt += Zt;
38051
38052
  let It = 0, Nt = 0;
38052
38053
  Gt !== 0 && (It = computeSurfaceArea(leftBounds) / le);
38053
- const Kt = C - Gt;
38054
- Kt !== 0 && (Nt = computeSurfaceArea(Wt) / le);
38055
- const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (It * Gt + Nt * Kt);
38054
+ const Ft = C - Gt;
38055
+ Ft !== 0 && (Nt = computeSurfaceArea(Wt) / le);
38056
+ const jt = TRAVERSAL_COST + TRIANGLE_INTERSECT_COST * (It * Gt + Nt * Ft);
38056
38057
  jt < fe && (E = ke, fe = jt, O = Xt.candidate);
38057
38058
  }
38058
38059
  }
@@ -38195,14 +38196,14 @@ function buildTree(v, e, n, r, C) {
38195
38196
  const Nt = getOptimalSplit(Zt.boundingData, Wt, e, wt, Vt, le);
38196
38197
  if (Nt.axis === -1)
38197
38198
  return xt(wt + Vt), Zt.offset = wt, Zt.count = Vt, Zt;
38198
- const Kt = mt(ze, Fe, e, wt, Vt, Nt);
38199
- if (Kt === wt || Kt === wt + Vt)
38199
+ const Ft = mt(ze, Fe, e, wt, Vt, Nt);
38200
+ if (Ft === wt || Ft === wt + Vt)
38200
38201
  xt(wt + Vt), Zt.offset = wt, Zt.count = Vt;
38201
38202
  else {
38202
38203
  Zt.splitAxis = Nt.axis;
38203
- const jt = new MeshBVHNode(), n0 = wt, s0 = Kt - wt;
38204
+ const jt = new MeshBVHNode(), n0 = wt, s0 = Ft - wt;
38204
38205
  Zt.left = jt, getBounds(e, n0, s0, jt.boundingData, bt), Xt(jt, n0, s0, bt, It + 1);
38205
- const qt = new MeshBVHNode(), Ht = Kt, $t = Vt - s0;
38206
+ const qt = new MeshBVHNode(), Ht = Ft, $t = Vt - s0;
38206
38207
  Zt.right = qt, getBounds(e, Ht, $t, qt.boundingData, bt), Xt(qt, Ht, $t, bt, It + 1);
38207
38208
  }
38208
38209
  return Zt;
@@ -38376,19 +38377,19 @@ ExtendedTriangle.prototype.intersectsTriangle = function() {
38376
38377
  const Zt = this.satBounds, wt = this.satAxes;
38377
38378
  n[0] = bt.a, n[1] = bt.b, n[2] = bt.c;
38378
38379
  for (let It = 0; It < 4; It++) {
38379
- const Nt = Zt[It], Kt = wt[It];
38380
- if (r.setFromPoints(Kt, n), Nt.isSeparated(r)) return !1;
38380
+ const Nt = Zt[It], Ft = wt[It];
38381
+ if (r.setFromPoints(Ft, n), Nt.isSeparated(r)) return !1;
38381
38382
  }
38382
38383
  const Vt = bt.satBounds, Wt = bt.satAxes;
38383
38384
  e[0] = this.a, e[1] = this.b, e[2] = this.c;
38384
38385
  for (let It = 0; It < 4; It++) {
38385
- const Nt = Vt[It], Kt = Wt[It];
38386
- if (r.setFromPoints(Kt, e), Nt.isSeparated(r)) return !1;
38386
+ const Nt = Vt[It], Ft = Wt[It];
38387
+ if (r.setFromPoints(Ft, e), Nt.isSeparated(r)) return !1;
38387
38388
  }
38388
38389
  for (let It = 0; It < 4; It++) {
38389
38390
  const Nt = wt[It];
38390
- for (let Kt = 0; Kt < 4; Kt++) {
38391
- const jt = Wt[Kt];
38391
+ for (let Ft = 0; Ft < 4; Ft++) {
38392
+ const jt = Wt[Ft];
38392
38393
  if (w.crossVectors(Nt, jt), r.setFromPoints(w, e), C.setFromPoints(w, n), r.isSeparated(C)) return !1;
38393
38394
  }
38394
38395
  }
@@ -38408,8 +38409,8 @@ ExtendedTriangle.prototype.intersectsTriangle = function() {
38408
38409
  let n0 = ke.start;
38409
38410
  ke.start = ke.end, ke.end = n0;
38410
38411
  }
38411
- const Vt = ze.start.dot(O), Wt = ze.end.dot(O), It = ke.start.dot(O), Nt = ke.end.dot(O), Kt = Wt < It, jt = Vt < Nt;
38412
- return Vt !== Nt && It !== Wt && Kt === jt ? !1 : (Ue && (fe.subVectors(ze.start, ke.start), fe.dot(O) > 0 ? Ue.start.copy(ze.start) : Ue.start.copy(ke.start), fe.subVectors(ze.end, ke.end), fe.dot(O) < 0 ? Ue.end.copy(ze.end) : Ue.end.copy(ke.end)), !0);
38412
+ const Vt = ze.start.dot(O), Wt = ze.end.dot(O), It = ke.start.dot(O), Nt = ke.end.dot(O), Ft = Wt < It, jt = Vt < Nt;
38413
+ return Vt !== Nt && It !== Wt && Ft === jt ? !1 : (Ue && (fe.subVectors(ze.start, ke.start), fe.dot(O) > 0 ? Ue.start.copy(ze.start) : Ue.start.copy(ke.start), fe.subVectors(ze.end, ke.end), fe.dot(O) < 0 ? Ue.end.copy(ze.end) : Ue.end.copy(ke.end)), !0);
38413
38414
  }
38414
38415
  };
38415
38416
  }();
@@ -38544,8 +38545,8 @@ OrientedBox.prototype.distanceToBox = function() {
38544
38545
  for (let Gt = 0; Gt <= 1; Gt++) {
38545
38546
  const xt = (bt + 1) % 3, Xt = (bt + 2) % 3, Zt = Ue << xt | Gt << Xt, wt = 1 << bt | Ue << xt | Gt << Xt, Vt = Fe[Zt], Wt = Fe[wt];
38546
38547
  e[Lt].set(Vt, Wt);
38547
- const Nt = v[bt], Kt = v[xt], jt = v[Xt], n0 = n[Lt], s0 = n0.start, qt = n0.end;
38548
- s0[Nt] = ze[Nt], s0[Kt] = Ue ? ze[Kt] : ke[Kt], s0[jt] = Gt ? ze[jt] : ke[Kt], qt[Nt] = ke[Nt], qt[Kt] = Ue ? ze[Kt] : ke[Kt], qt[jt] = Gt ? ze[jt] : ke[Kt], Lt++;
38548
+ const Nt = v[bt], Ft = v[xt], jt = v[Xt], n0 = n[Lt], s0 = n0.start, qt = n0.end;
38549
+ s0[Nt] = ze[Nt], s0[Ft] = Ue ? ze[Ft] : ke[Ft], s0[jt] = Gt ? ze[jt] : ke[Ft], qt[Nt] = ke[Nt], qt[Ft] = Ue ? ze[Ft] : ke[Ft], qt[jt] = Gt ? ze[jt] : ke[Ft], Lt++;
38549
38550
  }
38550
38551
  for (let bt = 0; bt <= 1; bt++)
38551
38552
  for (let Ue = 0; Ue <= 1; Ue++)
@@ -38621,7 +38622,7 @@ function shapecastTraverse(v, e, n, r, C = null, w = 0, E = 0) {
38621
38622
  for (; !IS_LEAF(qt, n0); )
38622
38623
  jt = LEFT_NODE(jt), qt = jt * 2;
38623
38624
  return OFFSET(jt, s0);
38624
- }, Kt = function(jt) {
38625
+ }, Ft = function(jt) {
38625
38626
  const { uint16Array: n0, uint32Array: s0 } = BufferStack;
38626
38627
  let qt = jt * 2;
38627
38628
  for (; !IS_LEAF(qt, n0); )
@@ -38639,7 +38640,7 @@ function shapecastTraverse(v, e, n, r, C = null, w = 0, E = 0) {
38639
38640
  const Xt = IS_LEAF(mt * 2, le), Zt = n(Gt, Xt, bt, E + 1, w + mt);
38640
38641
  let wt;
38641
38642
  if (Zt === CONTAINED) {
38642
- const jt = Nt(mt), s0 = Kt(mt) - jt;
38643
+ const jt = Nt(mt), s0 = Ft(mt) - jt;
38643
38644
  wt = r(jt, s0, !0, E + 1, w + mt, Gt);
38644
38645
  } else
38645
38646
  wt = Zt && shapecastTraverse(
@@ -38656,7 +38657,7 @@ function shapecastTraverse(v, e, n, r, C = null, w = 0, E = 0) {
38656
38657
  const Vt = IS_LEAF(Lt * 2, le), Wt = n(xt, Vt, Ue, E + 1, w + Lt);
38657
38658
  let It;
38658
38659
  if (Wt === CONTAINED) {
38659
- const jt = Nt(Lt), s0 = Kt(Lt) - jt;
38660
+ const jt = Nt(Lt), s0 = Ft(Lt) - jt;
38660
38661
  It = r(jt, s0, !0, E + 1, w + Lt, xt);
38661
38662
  } else
38662
38663
  It = Wt && shapecastTraverse(
@@ -38765,8 +38766,8 @@ function refit(v, e = null) {
38765
38766
  const Ue = E[ke + 6], Gt = O[Lt + 14];
38766
38767
  let xt = 1 / 0, Xt = 1 / 0, Zt = 1 / 0, wt = -1 / 0, Vt = -1 / 0, Wt = -1 / 0;
38767
38768
  for (let It = 3 * Ue, Nt = 3 * (Ue + Gt); It < Nt; It++) {
38768
- let Kt = r[It];
38769
- const jt = C.getX(Kt), n0 = C.getY(Kt), s0 = C.getZ(Kt);
38769
+ let Ft = r[It];
38770
+ const jt = C.getX(Ft), n0 = C.getY(Ft), s0 = C.getZ(Ft);
38770
38771
  jt < xt && (xt = jt), jt > wt && (wt = jt), n0 < Xt && (Xt = n0), n0 > Vt && (Vt = n0), s0 < Zt && (Zt = s0), s0 > Wt && (Wt = s0);
38771
38772
  }
38772
38773
  return le[ke + 0] !== xt || le[ke + 1] !== Xt || le[ke + 2] !== Zt || le[ke + 3] !== wt || le[ke + 4] !== Vt || le[ke + 5] !== Wt ? (le[ke + 0] = xt, le[ke + 1] = Xt, le[ke + 2] = Zt, le[ke + 3] = wt, le[ke + 4] = Vt, le[ke + 5] = Wt, !0) : !1;
@@ -38777,13 +38778,13 @@ function refit(v, e = null) {
38777
38778
  const Wt = Zt || wt, It = Zt || Vt;
38778
38779
  let Nt = !1;
38779
38780
  Wt && (Nt = ze(Ue, Fe, Zt));
38780
- let Kt = !1;
38781
- It && (Kt = ze(Gt, Fe, Zt));
38782
- const jt = Nt || Kt;
38781
+ let Ft = !1;
38782
+ It && (Ft = ze(Gt, Fe, Zt));
38783
+ const jt = Nt || Ft;
38783
38784
  if (jt)
38784
38785
  for (let n0 = 0; n0 < 3; n0++) {
38785
- const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Ft = le[qt], e0 = le[qt + 3];
38786
- le[ke + n0] = Ht < Ft ? Ht : Ft, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38786
+ const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Kt = le[qt], e0 = le[qt + 3];
38787
+ le[ke + n0] = Ht < Kt ? Ht : Kt, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38787
38788
  }
38788
38789
  return jt;
38789
38790
  }
@@ -38914,7 +38915,7 @@ function closestPointToGeometry(v, e, n, r = {}, C = {}, w = 0, E = 1 / 0) {
38914
38915
  boundsTraverseOrder: (Wt) => obb2$2.distanceToBox(Wt),
38915
38916
  intersectsBounds: (Wt, It, Nt) => Nt < Gt && Nt < E,
38916
38917
  intersectsRange: (Wt, It) => {
38917
- for (let Nt = Wt, Kt = Wt + It; Nt < Kt; Nt++) {
38918
+ for (let Nt = Wt, Ft = Wt + It; Nt < Ft; Nt++) {
38918
38919
  setTriangle(Fe, 3 * Nt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
38919
38920
  for (let jt = Zt, n0 = Zt + wt; jt < n0; jt++) {
38920
38921
  setTriangle(ke, 3 * jt, fe, le), ke.needsUpdate = !0;
@@ -38929,7 +38930,7 @@ function closestPointToGeometry(v, e, n, r = {}, C = {}, w = 0, E = 1 / 0) {
38929
38930
  const Vt = getTriCount$1(e);
38930
38931
  for (let Wt = 0, It = Vt; Wt < It; Wt++) {
38931
38932
  setTriangle(Fe, 3 * Wt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
38932
- for (let Nt = Zt, Kt = Zt + wt; Nt < Kt; Nt++) {
38933
+ for (let Nt = Zt, Ft = Zt + wt; Nt < Ft; Nt++) {
38933
38934
  setTriangle(ke, 3 * Nt, fe, le), ke.needsUpdate = !0;
38934
38935
  const jt = ke.distanceToTriangle(Fe, mt, bt);
38935
38936
  if (jt < Gt && (Lt.copy(mt), Ue && Ue.copy(bt), Gt = jt, xt = Nt, Xt = Wt), jt < w)
@@ -38954,9 +38955,9 @@ function refit_indirect(v, e = null) {
38954
38955
  const Ue = E[ke + 6], Gt = O[Lt + 14];
38955
38956
  let xt = 1 / 0, Xt = 1 / 0, Zt = 1 / 0, wt = -1 / 0, Vt = -1 / 0, Wt = -1 / 0;
38956
38957
  for (let It = Ue, Nt = Ue + Gt; It < Nt; It++) {
38957
- const Kt = 3 * v.resolveTriangleIndex(It);
38958
+ const Ft = 3 * v.resolveTriangleIndex(It);
38958
38959
  for (let jt = 0; jt < 3; jt++) {
38959
- let n0 = Kt + jt;
38960
+ let n0 = Ft + jt;
38960
38961
  n0 = r ? r[n0] : n0;
38961
38962
  const s0 = C.getX(n0), qt = C.getY(n0), Ht = C.getZ(n0);
38962
38963
  s0 < xt && (xt = s0), s0 > wt && (wt = s0), qt < Xt && (Xt = qt), qt > Vt && (Vt = qt), Ht < Zt && (Zt = Ht), Ht > Wt && (Wt = Ht);
@@ -38970,13 +38971,13 @@ function refit_indirect(v, e = null) {
38970
38971
  const Wt = Zt || wt, It = Zt || Vt;
38971
38972
  let Nt = !1;
38972
38973
  Wt && (Nt = ze(Ue, Fe, Zt));
38973
- let Kt = !1;
38974
- It && (Kt = ze(Gt, Fe, Zt));
38975
- const jt = Nt || Kt;
38974
+ let Ft = !1;
38975
+ It && (Ft = ze(Gt, Fe, Zt));
38976
+ const jt = Nt || Ft;
38976
38977
  if (jt)
38977
38978
  for (let n0 = 0; n0 < 3; n0++) {
38978
- const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Ft = le[qt], e0 = le[qt + 3];
38979
- le[ke + n0] = Ht < Ft ? Ht : Ft, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38979
+ const s0 = Ue + n0, qt = Gt + n0, Ht = le[s0], $t = le[s0 + 3], Kt = le[qt], e0 = le[qt + 3];
38980
+ le[ke + n0] = Ht < Kt ? Ht : Kt, le[ke + n0 + 3] = $t > e0 ? $t : e0;
38980
38981
  }
38981
38982
  return jt;
38982
38983
  }
@@ -39078,7 +39079,7 @@ function closestPointToGeometry_indirect(v, e, n, r = {}, C = {}, w = 0, E = 1 /
39078
39079
  boundsTraverseOrder: (Wt) => obb2.distanceToBox(Wt),
39079
39080
  intersectsBounds: (Wt, It, Nt) => Nt < Gt && Nt < E,
39080
39081
  intersectsRange: (Wt, It) => {
39081
- for (let Nt = Wt, Kt = Wt + It; Nt < Kt; Nt++) {
39082
+ for (let Nt = Wt, Ft = Wt + It; Nt < Ft; Nt++) {
39082
39083
  const jt = Vt.resolveTriangleIndex(Nt);
39083
39084
  setTriangle(Fe, 3 * jt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
39084
39085
  for (let n0 = Zt, s0 = Zt + wt; n0 < s0; n0++) {
@@ -39095,7 +39096,7 @@ function closestPointToGeometry_indirect(v, e, n, r = {}, C = {}, w = 0, E = 1 /
39095
39096
  const Vt = getTriCount$1(e);
39096
39097
  for (let Wt = 0, It = Vt; Wt < It; Wt++) {
39097
39098
  setTriangle(Fe, 3 * Wt, ze, Se), Fe.a.applyMatrix4(n), Fe.b.applyMatrix4(n), Fe.c.applyMatrix4(n), Fe.needsUpdate = !0;
39098
- for (let Nt = Zt, Kt = Zt + wt; Nt < Kt; Nt++) {
39099
+ for (let Nt = Zt, Ft = Zt + wt; Nt < Ft; Nt++) {
39099
39100
  const jt = v.resolveTriangleIndex(Nt);
39100
39101
  setTriangle(ke, 3 * jt, fe, le), ke.needsUpdate = !0;
39101
39102
  const n0 = ke.distanceToTriangle(Fe, mt, bt);
@@ -39172,8 +39173,8 @@ function _traverse(v, e, n, r, C, w = 0, E = 0, O = 0, le = 0, fe = null, Se = !
39172
39173
  arrayToBox(e, bt, Wt), Wt.applyMatrix4(n);
39173
39174
  const It = LEFT_NODE(v), Nt = RIGHT_NODE(v, mt);
39174
39175
  arrayToBox(It, Fe, _leftBox1), arrayToBox(Nt, Fe, _rightBox1);
39175
- const Kt = Wt.intersectsBox(_leftBox1), jt = Wt.intersectsBox(_rightBox1);
39176
- Vt = Kt && _traverse(
39176
+ const Ft = Wt.intersectsBox(_leftBox1), jt = Wt.intersectsBox(_rightBox1);
39177
+ Vt = Ft && _traverse(
39177
39178
  e,
39178
39179
  It,
39179
39180
  r,
@@ -39201,8 +39202,8 @@ function _traverse(v, e, n, r, C, w = 0, E = 0, O = 0, le = 0, fe = null, Se = !
39201
39202
  } else {
39202
39203
  const Wt = LEFT_NODE(e), It = RIGHT_NODE(e, Ue);
39203
39204
  arrayToBox(Wt, bt, _leftBox2), arrayToBox(It, bt, _rightBox2);
39204
- const Nt = fe.intersectsBox(_leftBox2), Kt = fe.intersectsBox(_rightBox2);
39205
- if (Nt && Kt)
39205
+ const Nt = fe.intersectsBox(_leftBox2), Ft = fe.intersectsBox(_rightBox2);
39206
+ if (Nt && Ft)
39206
39207
  Vt = _traverse(
39207
39208
  v,
39208
39209
  Wt,
@@ -39275,7 +39276,7 @@ function _traverse(v, e, n, r, C, w = 0, E = 0, O = 0, le = 0, fe = null, Se = !
39275
39276
  !Se
39276
39277
  ), _boxPool.releasePrimitive(jt);
39277
39278
  }
39278
- else if (Kt)
39279
+ else if (Ft)
39279
39280
  if (Zt)
39280
39281
  Vt = _traverse(
39281
39282
  v,
@@ -39730,10 +39731,10 @@ class HalfEdgeMap {
39730
39731
  Se && (Wt = Se.getX(Wt)), _hashes[Vt] = E(Wt);
39731
39732
  }
39732
39733
  for (let Vt = 0; Vt < 3; Vt++) {
39733
- const Wt = (Vt + 1) % 3, It = _hashes[Vt], Nt = _hashes[Wt], Kt = `${Nt}_${It}`;
39734
- if (O.has(Kt)) {
39735
- const jt = wt + Vt, n0 = O.get(Kt);
39736
- Lt[jt] = n0, Lt[n0] = jt, O.delete(Kt), bt += 2, Ue.delete(n0);
39734
+ const Wt = (Vt + 1) % 3, It = _hashes[Vt], Nt = _hashes[Wt], Ft = `${Nt}_${It}`;
39735
+ if (O.has(Ft)) {
39736
+ const jt = wt + Vt, n0 = O.get(Ft);
39737
+ Lt[jt] = n0, Lt[n0] = jt, O.delete(Ft), bt += 2, Ue.delete(n0);
39737
39738
  } else {
39738
39739
  const jt = `${It}_${Nt}`, n0 = wt + Vt;
39739
39740
  O.set(jt, n0), Ue.add(n0);
@@ -40277,13 +40278,13 @@ function performSplitTriangleOperations(v, e, n, r, C, w, E, O = 0) {
40277
40278
  const xt = Lt[Ue], Xt = O === -1 ? 0 : fe[xt] + O, Zt = 3 * xt, wt = Se.getX(Zt + 0), Vt = Se.getX(Zt + 1), Wt = Se.getX(Zt + 2);
40278
40279
  _triA.a.fromBufferAttribute(ze, wt).applyMatrix4(_matrix), _triA.b.fromBufferAttribute(ze, Vt).applyMatrix4(_matrix), _triA.c.fromBufferAttribute(ze, Wt).applyMatrix4(_matrix), w.reset(), w.initialize(_triA);
40279
40280
  const It = bt[xt];
40280
- for (let Kt = 0, jt = It.length; Kt < jt; Kt++) {
40281
- const n0 = 3 * It[Kt], s0 = Fe.getX(n0 + 0), qt = Fe.getX(n0 + 1), Ht = Fe.getX(n0 + 2);
40281
+ for (let Ft = 0, jt = It.length; Ft < jt; Ft++) {
40282
+ const n0 = 3 * It[Ft], s0 = Fe.getX(n0 + 0), qt = Fe.getX(n0 + 1), Ht = Fe.getX(n0 + 2);
40282
40283
  _triB.a.fromBufferAttribute(mt, s0), _triB.b.fromBufferAttribute(mt, qt), _triB.c.fromBufferAttribute(mt, Ht), w.splitByTriangle(_triB);
40283
40284
  }
40284
40285
  const Nt = w.triangles;
40285
- for (let Kt = 0, jt = Nt.length; Kt < jt; Kt++) {
40286
- const n0 = Nt[Kt], s0 = w.coplanarTriangleUsed ? getHitSideWithCoplanarCheck(n0, ke) : getHitSide(n0, ke);
40286
+ for (let Ft = 0, jt = Nt.length; Ft < jt; Ft++) {
40287
+ const n0 = Nt[Ft], s0 = w.coplanarTriangleUsed ? getHitSideWithCoplanarCheck(n0, ke) : getHitSide(n0, ke);
40287
40288
  _attr.length = 0, _actions.length = 0;
40288
40289
  for (let qt = 0, Ht = r.length; qt < Ht; qt++) {
40289
40290
  const $t = getOperationAction(r[qt], s0, C);
@@ -40324,11 +40325,11 @@ function performWholeTriangleOperations(v, e, n, r, C, w, E = 0) {
40324
40325
  It !== -1 && Lt.has(It) && (Fe.push(It), Lt.delete(It));
40325
40326
  }
40326
40327
  if (_attr.length !== 0) {
40327
- const Wt = 3 * Vt, It = Se.getX(Wt + 0), Nt = Se.getX(Wt + 1), Kt = Se.getX(Wt + 2), jt = E === -1 ? 0 : fe[Vt] + E;
40328
- if (_tri.a.fromBufferAttribute(ke, It), _tri.b.fromBufferAttribute(ke, Nt), _tri.c.fromBufferAttribute(ke, Kt), !isTriDegenerate(_tri))
40328
+ const Wt = 3 * Vt, It = Se.getX(Wt + 0), Nt = Se.getX(Wt + 1), Ft = Se.getX(Wt + 2), jt = E === -1 ? 0 : fe[Vt] + E;
40329
+ if (_tri.a.fromBufferAttribute(ke, It), _tri.b.fromBufferAttribute(ke, Nt), _tri.c.fromBufferAttribute(ke, Ft), !isTriDegenerate(_tri))
40329
40330
  for (let n0 = 0, s0 = _attr.length; n0 < s0; n0++) {
40330
40331
  const qt = _actions[n0], Ht = _attr[n0].getGroupAttrSet(jt), $t = qt === INVERT_TRI;
40331
- appendAttributesFromIndices(It, Nt, Kt, ze, v.matrixWorld, _normalMatrix, Ht, $t !== O);
40332
+ appendAttributesFromIndices(It, Nt, Ft, ze, v.matrixWorld, _normalMatrix, Ht, $t !== O);
40332
40333
  }
40333
40334
  }
40334
40335
  }
@@ -40836,8 +40837,8 @@ let K$1 = class zn extends BufferGeometry {
40836
40837
  const ze = [], ke = n.curveSegments !== void 0 ? n.curveSegments : 12, Fe = n.steps !== void 0 ? n.steps : 1, mt = n.depth !== void 0 ? n.depth : 1;
40837
40838
  let Lt = n.bevelEnabled !== void 0 ? n.bevelEnabled : !0, bt = n.bevelThickness !== void 0 ? n.bevelThickness : 0.2, Ue = n.bevelSize !== void 0 ? n.bevelSize : bt - 0.1, Gt = n.bevelOffset !== void 0 ? n.bevelOffset : 0, xt = n.bevelSegments !== void 0 ? n.bevelSegments : 3;
40838
40839
  const Xt = n.extrudePath, Zt = n.UVGenerator !== void 0 ? n.UVGenerator : Ot$1, wt = (le = n.hasTop) != null ? le : !0, Vt = (fe = n.hasBottom) != null ? fe : !0, Wt = (Se = n.hasSide) != null ? Se : !0;
40839
- let It, Nt = !1, Kt, jt, n0, s0;
40840
- Xt && (It = Xt.getSpacedPoints(Fe), Nt = !0, Lt = !1, Kt = Xt.computeFrenetFrames(Fe, !1), jt = new Vector3(), n0 = new Vector3(), s0 = new Vector3()), Lt || (xt = 0, bt = 0, Ue = 0, Gt = 0);
40840
+ let It, Nt = !1, Ft, jt, n0, s0;
40841
+ Xt && (It = Xt.getSpacedPoints(Fe), Nt = !0, Lt = !1, Ft = Xt.computeFrenetFrames(Fe, !1), jt = new Vector3(), n0 = new Vector3(), s0 = new Vector3()), Lt || (xt = 0, bt = 0, Ue = 0, Gt = 0);
40841
40842
  const qt = O.extractPoints(ke);
40842
40843
  let Ht = qt.shape;
40843
40844
  const $t = qt.holes;
@@ -40848,7 +40849,7 @@ let K$1 = class zn extends BufferGeometry {
40848
40849
  ShapeUtils.isClockWise(A0) && ($t[S0] = A0.reverse());
40849
40850
  }
40850
40851
  }
40851
- function Ft(S0) {
40852
+ function Kt(S0) {
40852
40853
  const L0 = 10000000000000001e-36;
40853
40854
  let A0 = S0[0];
40854
40855
  for (let B0 = 1; B0 <= S0.length; B0++) {
@@ -40865,7 +40866,7 @@ let K$1 = class zn extends BufferGeometry {
40865
40866
  A0 = t0;
40866
40867
  }
40867
40868
  }
40868
- Ft(Ht), $t.forEach(Ft);
40869
+ Kt(Ht), $t.forEach(Kt);
40869
40870
  const e0 = $t.length, u0 = Ht;
40870
40871
  for (let S0 = 0; S0 < e0; S0++) {
40871
40872
  const L0 = $t[S0];
@@ -40935,12 +40936,12 @@ let K$1 = class zn extends BufferGeometry {
40935
40936
  const Si = D0.length, q0 = Ue + Gt;
40936
40937
  for (let S0 = 0; S0 < _0; S0++) {
40937
40938
  const L0 = Lt ? d0(Ht[S0], V0[S0], q0) : Ht[S0];
40938
- Nt ? (n0.copy(Kt.normals[0]).multiplyScalar(L0.x), jt.copy(Kt.binormals[0]).multiplyScalar(L0.y), s0.copy(It[0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(L0.x, L0.y, 0);
40939
+ Nt ? (n0.copy(Ft.normals[0]).multiplyScalar(L0.x), jt.copy(Ft.binormals[0]).multiplyScalar(L0.y), s0.copy(It[0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(L0.x, L0.y, 0);
40939
40940
  }
40940
40941
  for (let S0 = 1; S0 <= Fe; S0++)
40941
40942
  for (let L0 = 0; L0 < _0; L0++) {
40942
40943
  const A0 = Lt ? d0(Ht[L0], V0[L0], q0) : Ht[L0];
40943
- Nt ? (n0.copy(Kt.normals[S0]).multiplyScalar(A0.x), jt.copy(Kt.binormals[S0]).multiplyScalar(A0.y), s0.copy(It[S0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(A0.x, A0.y, mt / Fe * S0);
40944
+ Nt ? (n0.copy(Ft.normals[S0]).multiplyScalar(A0.x), jt.copy(Ft.binormals[S0]).multiplyScalar(A0.y), s0.copy(It[S0]).add(n0).add(jt), P0(s0.x, s0.y, s0.z)) : P0(A0.x, A0.y, mt / Fe * S0);
40944
40945
  }
40945
40946
  for (let S0 = xt - 1; S0 >= 0; S0--) {
40946
40947
  const L0 = S0 / xt, A0 = bt * Math.cos(L0 * Math.PI / 2), B0 = Ue * Math.sin(L0 * Math.PI / 2) + Gt;
@@ -40969,23 +40970,23 @@ let K$1 = class zn extends BufferGeometry {
40969
40970
  if (Vt)
40970
40971
  for (let B0 = 0; B0 < Si; B0++) {
40971
40972
  const r0 = D0[B0];
40972
- K0(r0[2] + A0, r0[1] + A0, r0[0] + A0);
40973
+ F0(r0[2] + A0, r0[1] + A0, r0[0] + A0);
40973
40974
  }
40974
40975
  if (L0 = Fe + xt * 2, A0 = _0 * L0, wt)
40975
40976
  for (let B0 = 0; B0 < Si; B0++) {
40976
40977
  const r0 = D0[B0];
40977
- K0(r0[0] + A0, r0[1] + A0, r0[2] + A0);
40978
+ F0(r0[0] + A0, r0[1] + A0, r0[2] + A0);
40978
40979
  }
40979
40980
  } else {
40980
40981
  if (Vt)
40981
40982
  for (let L0 = 0; L0 < Si; L0++) {
40982
40983
  const A0 = D0[L0];
40983
- K0(A0[2], A0[1], A0[0]);
40984
+ F0(A0[2], A0[1], A0[0]);
40984
40985
  }
40985
40986
  if (wt)
40986
40987
  for (let L0 = 0; L0 < Si; L0++) {
40987
40988
  const A0 = D0[L0];
40988
- K0(
40989
+ F0(
40989
40990
  A0[0] + _0 * Fe,
40990
40991
  A0[1] + _0 * Fe,
40991
40992
  A0[2] + _0 * Fe
@@ -41012,14 +41013,14 @@ let K$1 = class zn extends BufferGeometry {
41012
41013
  r0 < 0 && (r0 = S0.length - 1);
41013
41014
  for (let t0 = 0, m0 = Fe + xt * 2; t0 < m0; t0++) {
41014
41015
  const v0 = _0 * t0, k0 = _0 * (t0 + 1), C0 = L0 + B0 + v0, Ci = L0 + r0 + v0, yi = L0 + r0 + k0, wi = L0 + B0 + k0;
41015
- F0(C0, Ci, yi, wi);
41016
+ K0(C0, Ci, yi, wi);
41016
41017
  }
41017
41018
  }
41018
41019
  }
41019
41020
  function P0(S0, L0, A0) {
41020
41021
  ze.push(S0), ze.push(L0), ze.push(A0);
41021
41022
  }
41022
- function K0(S0, L0, A0) {
41023
+ function F0(S0, L0, A0) {
41023
41024
  I0(S0), I0(L0), I0(A0);
41024
41025
  const B0 = C.length / 3, r0 = Zt.generateTopUV(
41025
41026
  r,
@@ -41030,7 +41031,7 @@ let K$1 = class zn extends BufferGeometry {
41030
41031
  );
41031
41032
  Q0(r0[0]), Q0(r0[1]), Q0(r0[2]);
41032
41033
  }
41033
- function F0(S0, L0, A0, B0) {
41034
+ function K0(S0, L0, A0, B0) {
41034
41035
  I0(S0), I0(L0), I0(B0), I0(L0), I0(A0), I0(B0);
41035
41036
  const r0 = C.length / 3, t0 = Zt.generateSideWallUV(
41036
41037
  r,
@@ -42585,8 +42586,8 @@ class SimplexNoise {
42585
42586
  let bt, Ue;
42586
42587
  mt > Lt ? (bt = 1, Ue = 0) : (bt = 0, Ue = 1);
42587
42588
  const Gt = mt - bt + Se, xt = Lt - Ue + Se, Xt = mt - 1 + 2 * Se, Zt = Lt - 1 + 2 * Se, wt = le & 255, Vt = fe & 255, Wt = this.perm[wt + this.perm[Vt]] % 12, It = this.perm[wt + bt + this.perm[Vt + Ue]] % 12, Nt = this.perm[wt + 1 + this.perm[Vt + 1]] % 12;
42588
- let Kt = 0.5 - mt * mt - Lt * Lt;
42589
- Kt < 0 ? r = 0 : (Kt *= Kt, r = Kt * Kt * this._dot(this.grad3[Wt], mt, Lt));
42589
+ let Ft = 0.5 - mt * mt - Lt * Lt;
42590
+ Ft < 0 ? r = 0 : (Ft *= Ft, r = Ft * Ft * this._dot(this.grad3[Wt], mt, Lt));
42590
42591
  let jt = 0.5 - Gt * Gt - xt * xt;
42591
42592
  jt < 0 ? C = 0 : (jt *= jt, C = jt * jt * this._dot(this.grad3[It], Gt, xt));
42592
42593
  let n0 = 0.5 - Xt * Xt - Zt * Zt;
@@ -42605,15 +42606,15 @@ class SimplexNoise {
42605
42606
  const fe = (e + n + r) * 0.3333333333333333, Se = Math.floor(e + fe), ze = Math.floor(n + fe), ke = Math.floor(r + fe), Fe = 1 / 6, mt = (Se + ze + ke) * Fe, Lt = Se - mt, bt = ze - mt, Ue = ke - mt, Gt = e - Lt, xt = n - bt, Xt = r - Ue;
42606
42607
  let Zt, wt, Vt, Wt, It, Nt;
42607
42608
  Gt >= xt ? xt >= Xt ? (Zt = 1, wt = 0, Vt = 0, Wt = 1, It = 1, Nt = 0) : Gt >= Xt ? (Zt = 1, wt = 0, Vt = 0, Wt = 1, It = 0, Nt = 1) : (Zt = 0, wt = 0, Vt = 1, Wt = 1, It = 0, Nt = 1) : xt < Xt ? (Zt = 0, wt = 0, Vt = 1, Wt = 0, It = 1, Nt = 1) : Gt < Xt ? (Zt = 0, wt = 1, Vt = 0, Wt = 0, It = 1, Nt = 1) : (Zt = 0, wt = 1, Vt = 0, Wt = 1, It = 1, Nt = 0);
42608
- const Kt = Gt - Zt + Fe, jt = xt - wt + Fe, n0 = Xt - Vt + Fe, s0 = Gt - Wt + 2 * Fe, qt = xt - It + 2 * Fe, Ht = Xt - Nt + 2 * Fe, $t = Gt - 1 + 3 * Fe, Ft = xt - 1 + 3 * Fe, e0 = Xt - 1 + 3 * Fe, u0 = Se & 255, d0 = ze & 255, _0 = ke & 255, J0 = this.perm[u0 + this.perm[d0 + this.perm[_0]]] % 12, H0 = this.perm[u0 + Zt + this.perm[d0 + wt + this.perm[_0 + Vt]]] % 12, bi = this.perm[u0 + Wt + this.perm[d0 + It + this.perm[_0 + Nt]]] % 12, b0 = this.perm[u0 + 1 + this.perm[d0 + 1 + this.perm[_0 + 1]]] % 12;
42609
+ const Ft = Gt - Zt + Fe, jt = xt - wt + Fe, n0 = Xt - Vt + Fe, s0 = Gt - Wt + 2 * Fe, qt = xt - It + 2 * Fe, Ht = Xt - Nt + 2 * Fe, $t = Gt - 1 + 3 * Fe, Kt = xt - 1 + 3 * Fe, e0 = Xt - 1 + 3 * Fe, u0 = Se & 255, d0 = ze & 255, _0 = ke & 255, J0 = this.perm[u0 + this.perm[d0 + this.perm[_0]]] % 12, H0 = this.perm[u0 + Zt + this.perm[d0 + wt + this.perm[_0 + Vt]]] % 12, bi = this.perm[u0 + Wt + this.perm[d0 + It + this.perm[_0 + Nt]]] % 12, b0 = this.perm[u0 + 1 + this.perm[d0 + 1 + this.perm[_0 + 1]]] % 12;
42609
42610
  let V0 = 0.6 - Gt * Gt - xt * xt - Xt * Xt;
42610
42611
  V0 < 0 ? C = 0 : (V0 *= V0, C = V0 * V0 * this._dot3(this.grad3[J0], Gt, xt, Xt));
42611
- let D0 = 0.6 - Kt * Kt - jt * jt - n0 * n0;
42612
- D0 < 0 ? w = 0 : (D0 *= D0, w = D0 * D0 * this._dot3(this.grad3[H0], Kt, jt, n0));
42612
+ let D0 = 0.6 - Ft * Ft - jt * jt - n0 * n0;
42613
+ D0 < 0 ? w = 0 : (D0 *= D0, w = D0 * D0 * this._dot3(this.grad3[H0], Ft, jt, n0));
42613
42614
  let Si = 0.6 - s0 * s0 - qt * qt - Ht * Ht;
42614
42615
  Si < 0 ? E = 0 : (Si *= Si, E = Si * Si * this._dot3(this.grad3[bi], s0, qt, Ht));
42615
- let q0 = 0.6 - $t * $t - Ft * Ft - e0 * e0;
42616
- return q0 < 0 ? O = 0 : (q0 *= q0, O = q0 * q0 * this._dot3(this.grad3[b0], $t, Ft, e0)), 32 * (C + w + E + O);
42616
+ let q0 = 0.6 - $t * $t - Kt * Kt - e0 * e0;
42617
+ return q0 < 0 ? O = 0 : (q0 *= q0, O = q0 * q0 * this._dot3(this.grad3[b0], $t, Kt, e0)), 32 * (C + w + E + O);
42617
42618
  }
42618
42619
  /**
42619
42620
  * A 4D simplex noise method.
@@ -42627,13 +42628,13 @@ class SimplexNoise {
42627
42628
  noise4d(e, n, r, C) {
42628
42629
  const w = this.grad4, E = this.simplex, O = this.perm, le = (Math.sqrt(5) - 1) / 4, fe = (5 - Math.sqrt(5)) / 20;
42629
42630
  let Se, ze, ke, Fe, mt;
42630
- const Lt = (e + n + r + C) * le, bt = Math.floor(e + Lt), Ue = Math.floor(n + Lt), Gt = Math.floor(r + Lt), xt = Math.floor(C + Lt), Xt = (bt + Ue + Gt + xt) * fe, Zt = bt - Xt, wt = Ue - Xt, Vt = Gt - Xt, Wt = xt - Xt, It = e - Zt, Nt = n - wt, Kt = r - Vt, jt = C - Wt, n0 = It > Nt ? 32 : 0, s0 = It > Kt ? 16 : 0, qt = Nt > Kt ? 8 : 0, Ht = It > jt ? 4 : 0, $t = Nt > jt ? 2 : 0, Ft = Kt > jt ? 1 : 0, e0 = n0 + s0 + qt + Ht + $t + Ft, u0 = E[e0][0] >= 3 ? 1 : 0, d0 = E[e0][1] >= 3 ? 1 : 0, _0 = E[e0][2] >= 3 ? 1 : 0, J0 = E[e0][3] >= 3 ? 1 : 0, H0 = E[e0][0] >= 2 ? 1 : 0, bi = E[e0][1] >= 2 ? 1 : 0, b0 = E[e0][2] >= 2 ? 1 : 0, V0 = E[e0][3] >= 2 ? 1 : 0, D0 = E[e0][0] >= 1 ? 1 : 0, Si = E[e0][1] >= 1 ? 1 : 0, q0 = E[e0][2] >= 1 ? 1 : 0, Wi = E[e0][3] >= 1 ? 1 : 0, Ai = It - u0 + fe, a0 = Nt - d0 + fe, P0 = Kt - _0 + fe, K0 = jt - J0 + fe, F0 = It - H0 + 2 * fe, I0 = Nt - bi + 2 * fe, Q0 = Kt - b0 + 2 * fe, S0 = jt - V0 + 2 * fe, L0 = It - D0 + 3 * fe, A0 = Nt - Si + 3 * fe, B0 = Kt - q0 + 3 * fe, r0 = jt - Wi + 3 * fe, t0 = It - 1 + 4 * fe, m0 = Nt - 1 + 4 * fe, v0 = Kt - 1 + 4 * fe, k0 = jt - 1 + 4 * fe, C0 = bt & 255, Ci = Ue & 255, yi = Gt & 255, wi = xt & 255, Ei = O[C0 + O[Ci + O[yi + O[wi]]]] % 32, gi = O[C0 + u0 + O[Ci + d0 + O[yi + _0 + O[wi + J0]]]] % 32, Ti = O[C0 + H0 + O[Ci + bi + O[yi + b0 + O[wi + V0]]]] % 32, Ii = O[C0 + D0 + O[Ci + Si + O[yi + q0 + O[wi + Wi]]]] % 32, Ni = O[C0 + 1 + O[Ci + 1 + O[yi + 1 + O[wi + 1]]]] % 32;
42631
- let Gi = 0.6 - It * It - Nt * Nt - Kt * Kt - jt * jt;
42632
- Gi < 0 ? Se = 0 : (Gi *= Gi, Se = Gi * Gi * this._dot4(w[Ei], It, Nt, Kt, jt));
42633
- let zi = 0.6 - Ai * Ai - a0 * a0 - P0 * P0 - K0 * K0;
42634
- zi < 0 ? ze = 0 : (zi *= zi, ze = zi * zi * this._dot4(w[gi], Ai, a0, P0, K0));
42635
- let f0 = 0.6 - F0 * F0 - I0 * I0 - Q0 * Q0 - S0 * S0;
42636
- f0 < 0 ? ke = 0 : (f0 *= f0, ke = f0 * f0 * this._dot4(w[Ti], F0, I0, Q0, S0));
42631
+ const Lt = (e + n + r + C) * le, bt = Math.floor(e + Lt), Ue = Math.floor(n + Lt), Gt = Math.floor(r + Lt), xt = Math.floor(C + Lt), Xt = (bt + Ue + Gt + xt) * fe, Zt = bt - Xt, wt = Ue - Xt, Vt = Gt - Xt, Wt = xt - Xt, It = e - Zt, Nt = n - wt, Ft = r - Vt, jt = C - Wt, n0 = It > Nt ? 32 : 0, s0 = It > Ft ? 16 : 0, qt = Nt > Ft ? 8 : 0, Ht = It > jt ? 4 : 0, $t = Nt > jt ? 2 : 0, Kt = Ft > jt ? 1 : 0, e0 = n0 + s0 + qt + Ht + $t + Kt, u0 = E[e0][0] >= 3 ? 1 : 0, d0 = E[e0][1] >= 3 ? 1 : 0, _0 = E[e0][2] >= 3 ? 1 : 0, J0 = E[e0][3] >= 3 ? 1 : 0, H0 = E[e0][0] >= 2 ? 1 : 0, bi = E[e0][1] >= 2 ? 1 : 0, b0 = E[e0][2] >= 2 ? 1 : 0, V0 = E[e0][3] >= 2 ? 1 : 0, D0 = E[e0][0] >= 1 ? 1 : 0, Si = E[e0][1] >= 1 ? 1 : 0, q0 = E[e0][2] >= 1 ? 1 : 0, Wi = E[e0][3] >= 1 ? 1 : 0, Ai = It - u0 + fe, a0 = Nt - d0 + fe, P0 = Ft - _0 + fe, F0 = jt - J0 + fe, K0 = It - H0 + 2 * fe, I0 = Nt - bi + 2 * fe, Q0 = Ft - b0 + 2 * fe, S0 = jt - V0 + 2 * fe, L0 = It - D0 + 3 * fe, A0 = Nt - Si + 3 * fe, B0 = Ft - q0 + 3 * fe, r0 = jt - Wi + 3 * fe, t0 = It - 1 + 4 * fe, m0 = Nt - 1 + 4 * fe, v0 = Ft - 1 + 4 * fe, k0 = jt - 1 + 4 * fe, C0 = bt & 255, Ci = Ue & 255, yi = Gt & 255, wi = xt & 255, Ei = O[C0 + O[Ci + O[yi + O[wi]]]] % 32, gi = O[C0 + u0 + O[Ci + d0 + O[yi + _0 + O[wi + J0]]]] % 32, Ti = O[C0 + H0 + O[Ci + bi + O[yi + b0 + O[wi + V0]]]] % 32, Ii = O[C0 + D0 + O[Ci + Si + O[yi + q0 + O[wi + Wi]]]] % 32, Ni = O[C0 + 1 + O[Ci + 1 + O[yi + 1 + O[wi + 1]]]] % 32;
42632
+ let Gi = 0.6 - It * It - Nt * Nt - Ft * Ft - jt * jt;
42633
+ Gi < 0 ? Se = 0 : (Gi *= Gi, Se = Gi * Gi * this._dot4(w[Ei], It, Nt, Ft, jt));
42634
+ let zi = 0.6 - Ai * Ai - a0 * a0 - P0 * P0 - F0 * F0;
42635
+ zi < 0 ? ze = 0 : (zi *= zi, ze = zi * zi * this._dot4(w[gi], Ai, a0, P0, F0));
42636
+ let f0 = 0.6 - K0 * K0 - I0 * I0 - Q0 * Q0 - S0 * S0;
42637
+ f0 < 0 ? ke = 0 : (f0 *= f0, ke = f0 * f0 * this._dot4(w[Ti], K0, I0, Q0, S0));
42637
42638
  let xi = 0.6 - L0 * L0 - A0 * A0 - B0 * B0 - r0 * r0;
42638
42639
  xi < 0 ? Fe = 0 : (xi *= xi, Fe = xi * xi * this._dot4(w[Ii], L0, A0, B0, r0));
42639
42640
  let R0 = 0.6 - t0 * t0 - m0 * m0 - v0 * v0 - k0 * k0;
@@ -43453,13 +43454,13 @@ class ViewHelper extends Object3D {
43453
43454
  Lt.rotation.z = Math.PI / 2, bt.rotation.y = -Math.PI / 2, this.add(mt), this.add(bt), this.add(Lt);
43454
43455
  const Ue = _0(r), Gt = _0(C), xt = _0(w), Xt = _0(E), Zt = new Sprite$1(Ue), wt = new Sprite$1(Gt), Vt = new Sprite$1(xt), Wt = new Sprite$1(Xt), It = new Sprite$1(Xt), Nt = new Sprite$1(Xt);
43455
43456
  Zt.position.x = 1, wt.position.y = 1, Vt.position.z = 1, Wt.position.x = -1, It.position.y = -1, Nt.position.z = -1, Wt.material.opacity = 0.2, It.material.opacity = 0.2, Nt.material.opacity = 0.2, Zt.userData.type = "posX", wt.userData.type = "posY", Vt.userData.type = "posZ", Wt.userData.type = "negX", It.userData.type = "negY", Nt.userData.type = "negZ", this.add(Zt), this.add(wt), this.add(Vt), this.add(Wt), this.add(It), this.add(Nt), le.push(Zt), le.push(wt), le.push(Vt), le.push(Wt), le.push(It), le.push(Nt);
43456
- const Kt = new Vector3(), jt = 128, n0 = 2 * Math.PI;
43457
+ const Ft = new Vector3(), jt = 128, n0 = 2 * Math.PI;
43457
43458
  this.render = function(H0) {
43458
- this.quaternion.copy(e.quaternion).invert(), this.updateMatrixWorld(), Kt.set(0, 0, 1), Kt.applyQuaternion(e.quaternion);
43459
+ this.quaternion.copy(e.quaternion).invert(), this.updateMatrixWorld(), Ft.set(0, 0, 1), Ft.applyQuaternion(e.quaternion);
43459
43460
  const bi = n.offsetWidth - jt, b0 = H0.isWebGPURenderer ? n.offsetHeight - jt : 0;
43460
- H0.clearDepth(), H0.getViewport(Ft), H0.setViewport(bi, b0, jt, jt), H0.render(this, ke), H0.setViewport(Ft.x, Ft.y, Ft.z, Ft.w);
43461
+ H0.clearDepth(), H0.getViewport(Kt), H0.setViewport(bi, b0, jt, jt), H0.render(this, ke), H0.setViewport(Kt.x, Kt.y, Kt.z, Kt.w);
43461
43462
  };
43462
- const s0 = new Vector3(), qt = new Quaternion(), Ht = new Quaternion(), $t = new Quaternion(), Ft = new Vector4();
43463
+ const s0 = new Vector3(), qt = new Quaternion(), Ht = new Quaternion(), $t = new Quaternion(), Kt = new Vector4();
43463
43464
  let e0 = 0;
43464
43465
  this.handleClick = function(H0) {
43465
43466
  if (this.animating === !0) return !1;
@@ -43974,23 +43975,23 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
43974
43975
  else if (Gt == 2) {
43975
43976
  var wt = bits(v, ze, 31) + 257, Vt = bits(v, ze + 10, 15) + 4, Wt = wt + bits(v, ze + 5, 31) + 1;
43976
43977
  ze += 14;
43977
- for (var It = new u8(Wt), Nt = new u8(19), Kt = 0; Kt < Vt; ++Kt)
43978
- Nt[clim[Kt]] = bits(v, ze + Kt * 3, 7);
43978
+ for (var It = new u8(Wt), Nt = new u8(19), Ft = 0; Ft < Vt; ++Ft)
43979
+ Nt[clim[Ft]] = bits(v, ze + Ft * 3, 7);
43979
43980
  ze += Vt * 3;
43980
- for (var jt = max(Nt), n0 = (1 << jt) - 1, s0 = hMap(Nt, jt, 1), Kt = 0; Kt < Wt; ) {
43981
+ for (var jt = max(Nt), n0 = (1 << jt) - 1, s0 = hMap(Nt, jt, 1), Ft = 0; Ft < Wt; ) {
43981
43982
  var qt = s0[bits(v, ze, n0)];
43982
43983
  ze += qt & 15;
43983
43984
  var xt = qt >> 4;
43984
43985
  if (xt < 16)
43985
- It[Kt++] = xt;
43986
+ It[Ft++] = xt;
43986
43987
  else {
43987
43988
  var Ht = 0, $t = 0;
43988
- for (xt == 16 ? ($t = 3 + bits(v, ze, 3), ze += 2, Ht = It[Kt - 1]) : xt == 17 ? ($t = 3 + bits(v, ze, 7), ze += 3) : xt == 18 && ($t = 11 + bits(v, ze, 127), ze += 7); $t--; )
43989
- It[Kt++] = Ht;
43989
+ for (xt == 16 ? ($t = 3 + bits(v, ze, 3), ze += 2, Ht = It[Ft - 1]) : xt == 17 ? ($t = 3 + bits(v, ze, 7), ze += 3) : xt == 18 && ($t = 11 + bits(v, ze, 127), ze += 7); $t--; )
43990
+ It[Ft++] = Ht;
43990
43991
  }
43991
43992
  }
43992
- var Ft = It.subarray(0, wt), e0 = It.subarray(wt);
43993
- Lt = max(Ft), bt = max(e0), Fe = hMap(Ft, Lt, 1), mt = hMap(e0, bt, 1);
43993
+ var Kt = It.subarray(0, wt), e0 = It.subarray(wt);
43994
+ Lt = max(Kt), bt = max(e0), Fe = hMap(Kt, Lt, 1), mt = hMap(e0, bt, 1);
43994
43995
  } else
43995
43996
  err(1);
43996
43997
  else {
@@ -44022,8 +44023,8 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
44022
44023
  } else {
44023
44024
  var H0 = J0 - 254;
44024
44025
  if (J0 > 264) {
44025
- var Kt = J0 - 257, bi = fleb[Kt];
44026
- H0 = bits(v, ze, (1 << bi) - 1) + fl[Kt], ze += bi;
44026
+ var Ft = J0 - 257, bi = fleb[Ft];
44027
+ H0 = bits(v, ze, (1 << bi) - 1) + fl[Ft], ze += bi;
44027
44028
  }
44028
44029
  var b0 = mt[bits16(v, ze) & d0], V0 = b0 >> 4;
44029
44030
  b0 || err(3), ze += b0 & 15;
@@ -44086,7 +44087,7 @@ class EXRLoader extends DataTextureLoader {
44086
44087
  for (; i0 < 65536; ) kt[i0++] = 0;
44087
44088
  return o0;
44088
44089
  }
44089
- function Kt(Yt) {
44090
+ function Ft(Yt) {
44090
44091
  for (let kt = 0; kt < 16384; kt++)
44091
44092
  Yt[kt] = {}, Yt[kt].len = 0, Yt[kt].lit = 0, Yt[kt].p = null;
44092
44093
  }
@@ -44139,12 +44140,12 @@ class EXRLoader extends DataTextureLoader {
44139
44140
  function $t(Yt) {
44140
44141
  return Yt & 63;
44141
44142
  }
44142
- function Ft(Yt) {
44143
+ function Kt(Yt) {
44143
44144
  return Yt >> 6;
44144
44145
  }
44145
44146
  function e0(Yt, kt, i0, o0) {
44146
44147
  for (; kt <= i0; kt++) {
44147
- const c0 = Ft(Yt[kt]), h0 = $t(Yt[kt]);
44148
+ const c0 = Kt(Yt[kt]), h0 = $t(Yt[kt]);
44148
44149
  if (c0 >> h0)
44149
44150
  throw new Error("Invalid table entry");
44150
44151
  if (h0 > 14) {
@@ -44214,13 +44215,13 @@ class EXRLoader extends DataTextureLoader {
44214
44215
  for (M0 >>= 1, w0 = M0, M0 >>= 1; M0 >= 1; ) {
44215
44216
  U0 = 0;
44216
44217
  const N0 = U0 + h0 * (c0 - w0), $0 = h0 * M0, Ri = h0 * w0, vi = o0 * M0, Li = o0 * w0;
44217
- let Vi, Zi, Fi, Ki;
44218
+ let Vi, Zi, Ki, Fi;
44218
44219
  for (; U0 <= N0; U0 += Ri) {
44219
44220
  let Di = U0;
44220
44221
  const Hi = U0 + o0 * (i0 - w0);
44221
44222
  for (; Di <= Hi; Di += Li) {
44222
44223
  const ji = Di + vi, nn = Di + $0, Yi = nn + vi;
44223
- T0 ? (V0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Fi = b0.b, V0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Ki = b0.b, V0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, V0(Fi, Ki), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b) : (D0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Fi = b0.b, D0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Ki = b0.b, D0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, D0(Fi, Ki), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b);
44224
+ T0 ? (V0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Ki = b0.b, V0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Fi = b0.b, V0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, V0(Ki, Fi), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b) : (D0(Yt[Di + kt], Yt[nn + kt]), Vi = b0.a, Ki = b0.b, D0(Yt[ji + kt], Yt[Yi + kt]), Zi = b0.a, Fi = b0.b, D0(Vi, Zi), Yt[Di + kt] = b0.a, Yt[ji + kt] = b0.b, D0(Ki, Fi), Yt[nn + kt] = b0.a, Yt[Yi + kt] = b0.b);
44224
44225
  }
44225
44226
  if (i0 & M0) {
44226
44227
  const ji = Di + $0;
@@ -44255,7 +44256,7 @@ class EXRLoader extends DataTextureLoader {
44255
44256
  const Vi = $t(Yt[vi.p[Li]]);
44256
44257
  for (; w0 < Vi && o0.value < N0; )
44257
44258
  d0(M0, w0, i0, o0), M0 = u0.c, w0 = u0.lc;
44258
- if (w0 >= Vi && Ft(Yt[vi.p[Li]]) == (M0 >> w0 - Vi & (1 << Vi) - 1)) {
44259
+ if (w0 >= Vi && Kt(Yt[vi.p[Li]]) == (M0 >> w0 - Vi & (1 << Vi) - 1)) {
44259
44260
  w0 -= Vi, J0(vi.p[Li], h0, M0, w0, i0, o0, T0, G0, U0), M0 = _0.c, w0 = _0.lc;
44260
44261
  break;
44261
44262
  }
@@ -44281,7 +44282,7 @@ class EXRLoader extends DataTextureLoader {
44281
44282
  if (i0.value += 4, G0 < 0 || G0 >= 65537 || M0 < 0 || M0 >= 65537)
44282
44283
  throw new Error("Something wrong with HUF_ENCSIZE");
44283
44284
  const U0 = new Array(65537), N0 = new Array(16384);
44284
- Kt(N0);
44285
+ Ft(N0);
44285
44286
  const $0 = o0 - (i0.value - T0);
44286
44287
  if (Ht(Yt, i0, $0, G0, M0, U0), w0 > 8 * (o0 - (i0.value - T0)))
44287
44288
  throw new Error("Something wrong with hufUncompress");
@@ -44303,7 +44304,7 @@ class EXRLoader extends DataTextureLoader {
44303
44304
  for (; !(c0 > h0 || (kt[c0++] = Yt[i0++], c0 > h0)); )
44304
44305
  kt[c0++] = Yt[o0++];
44305
44306
  }
44306
- function K0(Yt) {
44307
+ function F0(Yt) {
44307
44308
  let kt = Yt.byteLength;
44308
44309
  const i0 = new Array();
44309
44310
  let o0 = 0;
@@ -44325,11 +44326,11 @@ class EXRLoader extends DataTextureLoader {
44325
44326
  }
44326
44327
  return i0;
44327
44328
  }
44328
- function F0(Yt, kt, i0, o0, c0, h0) {
44329
+ function K0(Yt, kt, i0, o0, c0, h0) {
44329
44330
  let l0 = new DataView(h0.buffer);
44330
- const T0 = i0[Yt.idx[0]].width, G0 = i0[Yt.idx[0]].height, M0 = 3, w0 = Math.floor(T0 / 8), U0 = Math.ceil(T0 / 8), N0 = Math.ceil(G0 / 8), $0 = T0 - (U0 - 1) * 8, Ri = G0 - (N0 - 1) * 8, vi = { value: 0 }, Li = new Array(M0), Vi = new Array(M0), Zi = new Array(M0), Fi = new Array(M0), Ki = new Array(M0);
44331
+ const T0 = i0[Yt.idx[0]].width, G0 = i0[Yt.idx[0]].height, M0 = 3, w0 = Math.floor(T0 / 8), U0 = Math.ceil(T0 / 8), N0 = Math.ceil(G0 / 8), $0 = T0 - (U0 - 1) * 8, Ri = G0 - (N0 - 1) * 8, vi = { value: 0 }, Li = new Array(M0), Vi = new Array(M0), Zi = new Array(M0), Ki = new Array(M0), Fi = new Array(M0);
44331
44332
  for (let Hi = 0; Hi < M0; ++Hi)
44332
- Ki[Hi] = kt[Yt.idx[Hi]], Li[Hi] = Hi < 1 ? 0 : Li[Hi - 1] + U0 * N0, Vi[Hi] = new Float32Array(64), Zi[Hi] = new Uint16Array(64), Fi[Hi] = new Uint16Array(U0 * 64);
44333
+ Fi[Hi] = kt[Yt.idx[Hi]], Li[Hi] = Hi < 1 ? 0 : Li[Hi - 1] + U0 * N0, Vi[Hi] = new Float32Array(64), Zi[Hi] = new Uint16Array(64), Ki[Hi] = new Uint16Array(U0 * 64);
44333
44334
  for (let Hi = 0; Hi < N0; ++Hi) {
44334
44335
  let ji = 8;
44335
44336
  Hi == N0 - 1 && (ji = Ri);
@@ -44340,23 +44341,23 @@ class EXRLoader extends DataTextureLoader {
44340
44341
  Zi[Ji].fill(0), Zi[Ji][0] = c0[Li[Ji]++], Q0(vi, o0, Zi[Ji]), S0(Zi[Ji], Vi[Ji]), L0(Vi[Ji]);
44341
44342
  A0(Vi);
44342
44343
  for (let Ji = 0; Ji < M0; ++Ji)
44343
- B0(Vi[Ji], Fi[Ji], Bi * 64);
44344
+ B0(Vi[Ji], Ki[Ji], Bi * 64);
44344
44345
  }
44345
44346
  let Yi = 0;
44346
44347
  for (let Bi = 0; Bi < M0; ++Bi) {
44347
44348
  const Ji = i0[Yt.idx[Bi]].type;
44348
44349
  for (let qi = 8 * Hi; qi < 8 * Hi + ji; ++qi) {
44349
- Yi = Ki[Bi][qi];
44350
+ Yi = Fi[Bi][qi];
44350
44351
  for (let on = 0; on < w0; ++on) {
44351
44352
  const ln = on * 64 + (qi & 7) * 8;
44352
- l0.setUint16(Yi + 0 * 2 * Ji, Fi[Bi][ln + 0], !0), l0.setUint16(Yi + 1 * 2 * Ji, Fi[Bi][ln + 1], !0), l0.setUint16(Yi + 2 * 2 * Ji, Fi[Bi][ln + 2], !0), l0.setUint16(Yi + 3 * 2 * Ji, Fi[Bi][ln + 3], !0), l0.setUint16(Yi + 4 * 2 * Ji, Fi[Bi][ln + 4], !0), l0.setUint16(Yi + 5 * 2 * Ji, Fi[Bi][ln + 5], !0), l0.setUint16(Yi + 6 * 2 * Ji, Fi[Bi][ln + 6], !0), l0.setUint16(Yi + 7 * 2 * Ji, Fi[Bi][ln + 7], !0), Yi += 8 * 2 * Ji;
44353
+ l0.setUint16(Yi + 0 * 2 * Ji, Ki[Bi][ln + 0], !0), l0.setUint16(Yi + 1 * 2 * Ji, Ki[Bi][ln + 1], !0), l0.setUint16(Yi + 2 * 2 * Ji, Ki[Bi][ln + 2], !0), l0.setUint16(Yi + 3 * 2 * Ji, Ki[Bi][ln + 3], !0), l0.setUint16(Yi + 4 * 2 * Ji, Ki[Bi][ln + 4], !0), l0.setUint16(Yi + 5 * 2 * Ji, Ki[Bi][ln + 5], !0), l0.setUint16(Yi + 6 * 2 * Ji, Ki[Bi][ln + 6], !0), l0.setUint16(Yi + 7 * 2 * Ji, Ki[Bi][ln + 7], !0), Yi += 8 * 2 * Ji;
44353
44354
  }
44354
44355
  }
44355
44356
  if (w0 != U0)
44356
44357
  for (let qi = 8 * Hi; qi < 8 * Hi + ji; ++qi) {
44357
- const on = Ki[Bi][qi] + 8 * w0 * 2 * Ji, ln = w0 * 64 + (qi & 7) * 8;
44358
+ const on = Fi[Bi][qi] + 8 * w0 * 2 * Ji, ln = w0 * 64 + (qi & 7) * 8;
44358
44359
  for (let hn = 0; hn < nn; ++hn)
44359
- l0.setUint16(on + hn * 2 * Ji, Fi[Bi][ln + hn], !0);
44360
+ l0.setUint16(on + hn * 2 * Ji, Ki[Bi][ln + hn], !0);
44360
44361
  }
44361
44362
  }
44362
44363
  }
@@ -44367,7 +44368,7 @@ class EXRLoader extends DataTextureLoader {
44367
44368
  const ji = i0[Yt.idx[Hi]].type;
44368
44369
  if (i0[Hi].type == 2)
44369
44370
  for (let nn = 0; nn < G0; ++nn) {
44370
- const Yi = Ki[Hi][nn];
44371
+ const Yi = Fi[Hi][nn];
44371
44372
  for (let Bi = 0; Bi < T0; ++Bi)
44372
44373
  Di[Bi] = l0.getUint16(Yi + Bi * 2 * ji, !0);
44373
44374
  for (let Bi = 0; Bi < T0; ++Bi)
@@ -44378,24 +44379,24 @@ class EXRLoader extends DataTextureLoader {
44378
44379
  function I0(Yt, kt, i0, o0, c0, h0) {
44379
44380
  const l0 = new DataView(h0.buffer), T0 = i0[Yt], G0 = T0.width, M0 = T0.height, w0 = Math.ceil(G0 / 8), U0 = Math.ceil(M0 / 8), N0 = Math.floor(G0 / 8), $0 = G0 - (w0 - 1) * 8, Ri = M0 - (U0 - 1) * 8, vi = { value: 0 };
44380
44381
  let Li = 0;
44381
- const Vi = new Float32Array(64), Zi = new Uint16Array(64), Fi = new Uint16Array(w0 * 64);
44382
- for (let Ki = 0; Ki < U0; ++Ki) {
44382
+ const Vi = new Float32Array(64), Zi = new Uint16Array(64), Ki = new Uint16Array(w0 * 64);
44383
+ for (let Fi = 0; Fi < U0; ++Fi) {
44383
44384
  let Di = 8;
44384
- Ki == U0 - 1 && (Di = Ri);
44385
+ Fi == U0 - 1 && (Di = Ri);
44385
44386
  for (let Hi = 0; Hi < w0; ++Hi)
44386
- Zi.fill(0), Zi[0] = c0[Li++], Q0(vi, o0, Zi), S0(Zi, Vi), L0(Vi), B0(Vi, Fi, Hi * 64);
44387
- for (let Hi = 8 * Ki; Hi < 8 * Ki + Di; ++Hi) {
44387
+ Zi.fill(0), Zi[0] = c0[Li++], Q0(vi, o0, Zi), S0(Zi, Vi), L0(Vi), B0(Vi, Ki, Hi * 64);
44388
+ for (let Hi = 8 * Fi; Hi < 8 * Fi + Di; ++Hi) {
44388
44389
  let ji = kt[Yt][Hi];
44389
44390
  for (let nn = 0; nn < N0; ++nn) {
44390
44391
  const Yi = nn * 64 + (Hi & 7) * 8;
44391
44392
  for (let Bi = 0; Bi < 8; ++Bi)
44392
- l0.setUint16(ji + Bi * 2 * T0.type, Fi[Yi + Bi], !0);
44393
+ l0.setUint16(ji + Bi * 2 * T0.type, Ki[Yi + Bi], !0);
44393
44394
  ji += 8 * 2 * T0.type;
44394
44395
  }
44395
44396
  if (w0 != N0) {
44396
44397
  const nn = N0 * 64 + (Hi & 7) * 8;
44397
44398
  for (let Yi = 0; Yi < $0; ++Yi)
44398
- l0.setUint16(ji + Yi * 2 * T0.type, Fi[nn + Yi], !0);
44399
+ l0.setUint16(ji + Yi * 2 * T0.type, Ki[nn + Yi], !0);
44399
44400
  }
44400
44401
  }
44401
44402
  }
@@ -44435,7 +44436,7 @@ class EXRLoader extends DataTextureLoader {
44435
44436
  return new DataView(Yt.array.buffer, Yt.offset.value, Yt.size);
44436
44437
  }
44437
44438
  function m0(Yt) {
44438
- const kt = Yt.viewer.buffer.slice(Yt.offset.value, Yt.offset.value + Yt.size), i0 = new Uint8Array(K0(kt)), o0 = new Uint8Array(i0.length);
44439
+ const kt = Yt.viewer.buffer.slice(Yt.offset.value, Yt.offset.value + Yt.size), i0 = new Uint8Array(F0(kt)), o0 = new Uint8Array(i0.length);
44439
44440
  return a0(i0), P0(i0, o0), new DataView(o0.buffer);
44440
44441
  }
44441
44442
  function v0(Yt) {
@@ -44524,11 +44525,11 @@ class EXRLoader extends DataTextureLoader {
44524
44525
  const h0 = new Array();
44525
44526
  let l0 = Pi(kt, i0) - 2;
44526
44527
  for (; l0 > 0; ) {
44527
- const vi = yi(kt.buffer, i0), Li = Gi(kt, i0), Vi = Li >> 2 & 3, Zi = (Li >> 4) - 1, Fi = new Int8Array([Zi])[0], Ki = Gi(kt, i0);
44528
+ const vi = yi(kt.buffer, i0), Li = Gi(kt, i0), Vi = Li >> 2 & 3, Zi = (Li >> 4) - 1, Ki = new Int8Array([Zi])[0], Fi = Gi(kt, i0);
44528
44529
  h0.push({
44529
44530
  name: vi,
44530
- index: Fi,
44531
- type: Ki,
44531
+ index: Ki,
44532
+ type: Fi,
44532
44533
  compression: Vi
44533
44534
  }), l0 -= vi.length + 3;
44534
44535
  }
@@ -44568,7 +44569,7 @@ class EXRLoader extends DataTextureLoader {
44568
44569
  }
44569
44570
  if (c0.rleRawSize > 0) {
44570
44571
  const vi = Yt.array.slice(i0.value, i0.value + c0.rleCompressedSize), Li = unzlibSync(vi);
44571
- N0 = K0(Li.buffer), i0.value += c0.rleCompressedSize;
44572
+ N0 = F0(Li.buffer), i0.value += c0.rleCompressedSize;
44572
44573
  }
44573
44574
  let $0 = 0;
44574
44575
  const Ri = new Array(G0.length);
@@ -44577,18 +44578,18 @@ class EXRLoader extends DataTextureLoader {
44577
44578
  for (let vi = 0; vi < Yt.lines; ++vi)
44578
44579
  for (let Li = 0; Li < G0.length; ++Li)
44579
44580
  Ri[Li].push($0), $0 += G0[Li].width * Yt.type * 2;
44580
- M0.idx[0] !== void 0 && G0[M0.idx[0]] && F0(M0, Ri, G0, w0, U0, o0);
44581
+ M0.idx[0] !== void 0 && G0[M0.idx[0]] && K0(M0, Ri, G0, w0, U0, o0);
44581
44582
  for (let vi = 0; vi < G0.length; ++vi) {
44582
44583
  const Li = G0[vi];
44583
44584
  if (!Li.decoded)
44584
44585
  switch (Li.compression) {
44585
44586
  case 2:
44586
44587
  let Vi = 0, Zi = 0;
44587
- for (let Fi = 0; Fi < Yt.lines; ++Fi) {
44588
- let Ki = Ri[vi][Vi];
44588
+ for (let Ki = 0; Ki < Yt.lines; ++Ki) {
44589
+ let Fi = Ri[vi][Vi];
44589
44590
  for (let Di = 0; Di < Li.width; ++Di) {
44590
44591
  for (let Hi = 0; Hi < 2 * Li.type; ++Hi)
44591
- o0[Ki++] = N0[Zi + Hi * Li.width * Li.height];
44592
+ o0[Fi++] = N0[Zi + Hi * Li.width * Li.height];
44592
44593
  Zi++;
44593
44594
  }
44594
44595
  Vi++;
@@ -44822,8 +44823,8 @@ class EXRLoader extends DataTextureLoader {
44822
44823
  i0.value = N0 + vi;
44823
44824
  const Vi = (Yt.height - (1 + T0 + U0)) * Yt.outLineWidth;
44824
44825
  for (let Zi = 0; Zi < Yt.columns; Zi++) {
44825
- const Fi = Vi + (Zi + l0) * Yt.outputChannels + Li;
44826
- Yt.byteArray[Fi] = Yt.getter(w0, i0);
44826
+ const Ki = Vi + (Zi + l0) * Yt.outputChannels + Li;
44827
+ Yt.byteArray[Ki] = Yt.getter(w0, i0);
44827
44828
  }
44828
44829
  }
44829
44830
  }
@@ -46522,8 +46523,8 @@ class GLTFParser {
46522
46523
  Zt.updateMatrix && Zt.updateMatrix();
46523
46524
  const Nt = r._createAnimationTracks(Zt, wt, Vt, Wt, It);
46524
46525
  if (Nt)
46525
- for (let Kt = 0; Kt < Nt.length; Kt++)
46526
- Ue.push(Nt[Kt]);
46526
+ for (let Ft = 0; Ft < Nt.length; Ft++)
46527
+ Ue.push(Nt[Ft]);
46527
46528
  }
46528
46529
  const Gt = new AnimationClip(w, void 0, Ue);
46529
46530
  return assignExtrasToUserData(Gt, C), Gt;
@@ -46904,13 +46905,13 @@ if (typeof document != "undefined") {
46904
46905
  return function(Fe, mt, Lt, bt) {
46905
46906
  var Ue = (Fe[0] + "_" + Fe[1] + "_" + mt[0] + "_" + mt[1] + "_" + Lt[0] + "_" + Lt[1] + "_" + bt[0] + "_" + bt[1]).replace(/\./g, "p");
46906
46907
  if (!ke[Ue]) {
46907
- var Gt = getDefaultCurveSegments(), xt, Xt, Zt, wt, Vt, Wt = 0, It, Nt, Kt = null;
46908
+ var Gt = getDefaultCurveSegments(), xt, Xt, Zt, wt, Vt, Wt = 0, It, Nt, Ft = null;
46908
46909
  Fe.length === 2 && (Fe[0] !== mt[0] || Fe[1] !== mt[1]) && e(Fe[0], Fe[1], mt[0], mt[1], Fe[0] + Lt[0], Fe[1] + Lt[1]) && e(Fe[0], Fe[1], mt[0], mt[1], mt[0] + bt[0], mt[1] + bt[1]) && (Gt = 2);
46909
46910
  var jt = new w(Gt);
46910
46911
  for (Zt = Lt.length, xt = 0; xt < Gt; xt += 1) {
46911
46912
  for (Nt = createSizedArray(Zt), Vt = xt / (Gt - 1), It = 0, Xt = 0; Xt < Zt; Xt += 1)
46912
- wt = bmPow(1 - Vt, 3) * Fe[Xt] + 3 * bmPow(1 - Vt, 2) * Vt * (Fe[Xt] + Lt[Xt]) + 3 * (1 - Vt) * bmPow(Vt, 2) * (mt[Xt] + bt[Xt]) + bmPow(Vt, 3) * mt[Xt], Nt[Xt] = wt, Kt !== null && (It += bmPow(Nt[Xt] - Kt[Xt], 2));
46913
- It = bmSqrt(It), Wt += It, jt.points[xt] = new E(It, Nt), Kt = Nt;
46913
+ wt = bmPow(1 - Vt, 3) * Fe[Xt] + 3 * bmPow(1 - Vt, 2) * Vt * (Fe[Xt] + Lt[Xt]) + 3 * (1 - Vt) * bmPow(Vt, 2) * (mt[Xt] + bt[Xt]) + bmPow(Vt, 3) * mt[Xt], Nt[Xt] = wt, Ft !== null && (It += bmPow(Nt[Xt] - Ft[Xt], 2));
46914
+ It = bmSqrt(It), Wt += It, jt.points[xt] = new E(It, Nt), Ft = Nt;
46914
46915
  }
46915
46916
  jt.segmentLength = Wt, ke[Ue] = jt;
46916
46917
  }
@@ -46938,9 +46939,9 @@ if (typeof document != "undefined") {
46938
46939
  bt < 0 ? bt = 0 : bt > 1 && (bt = 1);
46939
46940
  var xt = le(bt, Gt);
46940
46941
  Ue = Ue > 1 ? 1 : Ue;
46941
- var Xt = le(Ue, Gt), Zt, wt = ke.length, Vt = 1 - xt, Wt = 1 - Xt, It = Vt * Vt * Vt, Nt = xt * Vt * Vt * 3, Kt = xt * xt * Vt * 3, jt = xt * xt * xt, n0 = Vt * Vt * Wt, s0 = xt * Vt * Wt + Vt * xt * Wt + Vt * Vt * Xt, qt = xt * xt * Wt + Vt * xt * Xt + xt * Vt * Xt, Ht = xt * xt * Xt, $t = Vt * Wt * Wt, Ft = xt * Wt * Wt + Vt * Xt * Wt + Vt * Wt * Xt, e0 = xt * Xt * Wt + Vt * Xt * Xt + xt * Wt * Xt, u0 = xt * Xt * Xt, d0 = Wt * Wt * Wt, _0 = Xt * Wt * Wt + Wt * Xt * Wt + Wt * Wt * Xt, J0 = Xt * Xt * Wt + Wt * Xt * Xt + Xt * Wt * Xt, H0 = Xt * Xt * Xt;
46942
+ var Xt = le(Ue, Gt), Zt, wt = ke.length, Vt = 1 - xt, Wt = 1 - Xt, It = Vt * Vt * Vt, Nt = xt * Vt * Vt * 3, Ft = xt * xt * Vt * 3, jt = xt * xt * xt, n0 = Vt * Vt * Wt, s0 = xt * Vt * Wt + Vt * xt * Wt + Vt * Vt * Xt, qt = xt * xt * Wt + Vt * xt * Xt + xt * Vt * Xt, Ht = xt * xt * Xt, $t = Vt * Wt * Wt, Kt = xt * Wt * Wt + Vt * Xt * Wt + Vt * Wt * Xt, e0 = xt * Xt * Wt + Vt * Xt * Xt + xt * Wt * Xt, u0 = xt * Xt * Xt, d0 = Wt * Wt * Wt, _0 = Xt * Wt * Wt + Wt * Xt * Wt + Wt * Wt * Xt, J0 = Xt * Xt * Wt + Wt * Xt * Xt + Xt * Wt * Xt, H0 = Xt * Xt * Xt;
46942
46943
  for (Zt = 0; Zt < wt; Zt += 1)
46943
- Se[Zt * 4] = v.round((It * ke[Zt] + Nt * mt[Zt] + Kt * Lt[Zt] + jt * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 1] = v.round((n0 * ke[Zt] + s0 * mt[Zt] + qt * Lt[Zt] + Ht * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 2] = v.round(($t * ke[Zt] + Ft * mt[Zt] + e0 * Lt[Zt] + u0 * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 3] = v.round((d0 * ke[Zt] + _0 * mt[Zt] + J0 * Lt[Zt] + H0 * Fe[Zt]) * 1e3) / 1e3;
46944
+ Se[Zt * 4] = v.round((It * ke[Zt] + Nt * mt[Zt] + Ft * Lt[Zt] + jt * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 1] = v.round((n0 * ke[Zt] + s0 * mt[Zt] + qt * Lt[Zt] + Ht * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 2] = v.round(($t * ke[Zt] + Kt * mt[Zt] + e0 * Lt[Zt] + u0 * Fe[Zt]) * 1e3) / 1e3, Se[Zt * 4 + 3] = v.round((d0 * ke[Zt] + _0 * mt[Zt] + J0 * Lt[Zt] + H0 * Fe[Zt]) * 1e3) / 1e3;
46944
46945
  return Se;
46945
46946
  }
46946
46947
  return {
@@ -47465,20 +47466,20 @@ if (typeof document != "undefined") {
47465
47466
  Xt.entropy ? [xt, Gt(v)] : xt === null ? Ue() : xt,
47466
47467
  3
47467
47468
  ), wt), Wt = new Fe(wt), It = function() {
47468
- for (var Nt = Wt.g(C), Kt = O, jt = 0; Nt < le; )
47469
- Nt = (Nt + jt) * r, Kt *= r, jt = Wt.g(1);
47469
+ for (var Nt = Wt.g(C), Ft = O, jt = 0; Nt < le; )
47470
+ Nt = (Nt + jt) * r, Ft *= r, jt = Wt.g(1);
47470
47471
  for (; Nt >= fe; )
47471
- Nt /= 2, Kt /= 2, jt >>>= 1;
47472
- return (Nt + jt) / Kt;
47472
+ Nt /= 2, Ft /= 2, jt >>>= 1;
47473
+ return (Nt + jt) / Ft;
47473
47474
  };
47474
47475
  return It.int32 = function() {
47475
47476
  return Wt.g(4) | 0;
47476
47477
  }, It.quick = function() {
47477
47478
  return Wt.g(4) / 4294967296;
47478
- }, It.double = It, bt(Gt(Wt.S), v), (Xt.pass || Zt || function(Nt, Kt, jt, n0) {
47479
+ }, It.double = It, bt(Gt(Wt.S), v), (Xt.pass || Zt || function(Nt, Ft, jt, n0) {
47479
47480
  return n0 && (n0.S && mt(n0, Wt), Nt.state = function() {
47480
47481
  return mt(Wt, {});
47481
- }), jt ? (e[E] = Nt, Kt) : Nt;
47482
+ }), jt ? (e[E] = Nt, Ft) : Nt;
47482
47483
  })(
47483
47484
  It,
47484
47485
  Vt,
@@ -47494,8 +47495,8 @@ if (typeof document != "undefined") {
47494
47495
  for (Vt = 0; Vt < r; Vt++)
47495
47496
  It[Vt] = It[Wt = Se & Wt + xt[Vt % Zt] + (Xt = It[Vt])], It[Wt] = Xt;
47496
47497
  wt.g = function(Nt) {
47497
- for (var Kt, jt = 0, n0 = wt.i, s0 = wt.j, qt = wt.S; Nt--; )
47498
- Kt = qt[n0 = Se & n0 + 1], jt = jt * r + qt[Se & (qt[n0] = qt[s0 = Se & s0 + Kt]) + (qt[s0] = Kt)];
47498
+ for (var Ft, jt = 0, n0 = wt.i, s0 = wt.j, qt = wt.S; Nt--; )
47499
+ Ft = qt[n0 = Se & n0 + 1], jt = jt * r + qt[Se & (qt[n0] = qt[s0 = Se & s0 + Ft]) + (qt[s0] = Ft)];
47499
47500
  return wt.i = n0, wt.j = s0, jt;
47500
47501
  };
47501
47502
  }
@@ -47550,13 +47551,13 @@ if (typeof document != "undefined") {
47550
47551
  if (Vt % 2 !== 0)
47551
47552
  return this.getValueAtTime((Gt - (Lt - xt) % Gt + xt) / this.comp.globalData.frameRate, 0);
47552
47553
  } else if (ke === "offset") {
47553
- var Wt = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime(((Lt - xt) % Gt + xt) / this.comp.globalData.frameRate, 0), Kt = Math.floor((Lt - xt) / Gt);
47554
+ var Wt = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime(((Lt - xt) % Gt + xt) / this.comp.globalData.frameRate, 0), Ft = Math.floor((Lt - xt) / Gt);
47554
47555
  if (this.pv.length) {
47555
47556
  for (wt = new Array(Wt.length), Zt = wt.length, Xt = 0; Xt < Zt; Xt += 1)
47556
- wt[Xt] = (It[Xt] - Wt[Xt]) * Kt + Nt[Xt];
47557
+ wt[Xt] = (It[Xt] - Wt[Xt]) * Ft + Nt[Xt];
47557
47558
  return wt;
47558
47559
  }
47559
- return (It - Wt) * Kt + Nt;
47560
+ return (It - Wt) * Ft + Nt;
47560
47561
  } else if (ke === "continue") {
47561
47562
  var jt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), n0 = this.getValueAtTime((Ue - 1e-3) / this.comp.globalData.frameRate, 0);
47562
47563
  if (this.pv.length) {
@@ -47583,13 +47584,13 @@ if (typeof document != "undefined") {
47583
47584
  if (Vt % 2 === 0)
47584
47585
  return this.getValueAtTime(((Ue - Lt) % Gt + Ue) / this.comp.globalData.frameRate, 0);
47585
47586
  } else if (ke === "offset") {
47586
- var Wt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime((Gt - (Ue - Lt) % Gt + Ue) / this.comp.globalData.frameRate, 0), Kt = Math.floor((Ue - Lt) / Gt) + 1;
47587
+ var Wt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), It = this.getValueAtTime(xt / this.comp.globalData.frameRate, 0), Nt = this.getValueAtTime((Gt - (Ue - Lt) % Gt + Ue) / this.comp.globalData.frameRate, 0), Ft = Math.floor((Ue - Lt) / Gt) + 1;
47587
47588
  if (this.pv.length) {
47588
47589
  for (wt = new Array(Wt.length), Zt = wt.length, Xt = 0; Xt < Zt; Xt += 1)
47589
- wt[Xt] = Nt[Xt] - (It[Xt] - Wt[Xt]) * Kt;
47590
+ wt[Xt] = Nt[Xt] - (It[Xt] - Wt[Xt]) * Ft;
47590
47591
  return wt;
47591
47592
  }
47592
- return Nt - (It - Wt) * Kt;
47593
+ return Nt - (It - Wt) * Ft;
47593
47594
  } else if (ke === "continue") {
47594
47595
  var jt = this.getValueAtTime(Ue / this.comp.globalData.frameRate, 0), n0 = this.getValueAtTime((Ue + 1e-3) / this.comp.globalData.frameRate, 0);
47595
47596
  if (this.pv.length) {
@@ -47944,10 +47945,10 @@ if (typeof document != "undefined") {
47944
47945
  r || (r = E(function(Fe) {
47945
47946
  function mt() {
47946
47947
  function bt(qt, Ht) {
47947
- var $t, Ft, e0 = qt.length, u0, d0, _0, J0;
47948
- for (Ft = 0; Ft < e0; Ft += 1)
47949
- if ($t = qt[Ft], "ks" in $t && !$t.completed) {
47950
- if ($t.completed = !0, $t.tt && (qt[Ft - 1].td = $t.tt), $t.hasMask) {
47948
+ var $t, Kt, e0 = qt.length, u0, d0, _0, J0;
47949
+ for (Kt = 0; Kt < e0; Kt += 1)
47950
+ if ($t = qt[Kt], "ks" in $t && !$t.completed) {
47951
+ if ($t.completed = !0, $t.tt && (qt[Kt - 1].td = $t.tt), $t.hasMask) {
47951
47952
  var H0 = $t.masksProperties;
47952
47953
  for (d0 = H0.length, u0 = 0; u0 < d0; u0 += 1)
47953
47954
  if (H0[u0].pt.k.i)
@@ -47961,13 +47962,13 @@ if (typeof document != "undefined") {
47961
47962
  }
47962
47963
  function Ue(qt, Ht) {
47963
47964
  if (qt) {
47964
- var $t = 0, Ft = qt.length;
47965
- for ($t = 0; $t < Ft; $t += 1)
47965
+ var $t = 0, Kt = qt.length;
47966
+ for ($t = 0; $t < Kt; $t += 1)
47966
47967
  qt[$t].t === 1 && (qt[$t].data.layers = xt(qt[$t].data.refId, Ht), bt(qt[$t].data.layers, Ht));
47967
47968
  }
47968
47969
  }
47969
47970
  function Gt(qt, Ht) {
47970
- for (var $t = 0, Ft = Ht.length; $t < Ft; ) {
47971
+ for (var $t = 0, Kt = Ht.length; $t < Kt; ) {
47971
47972
  if (Ht[$t].id === qt)
47972
47973
  return Ht[$t];
47973
47974
  $t += 1;
@@ -47979,14 +47980,14 @@ if (typeof document != "undefined") {
47979
47980
  return $t ? $t.layers.__used ? JSON.parse(JSON.stringify($t.layers)) : ($t.layers.__used = !0, $t.layers) : null;
47980
47981
  }
47981
47982
  function Xt(qt) {
47982
- var Ht, $t = qt.length, Ft, e0;
47983
+ var Ht, $t = qt.length, Kt, e0;
47983
47984
  for (Ht = $t - 1; Ht >= 0; Ht -= 1)
47984
47985
  if (qt[Ht].ty === "sh")
47985
47986
  if (qt[Ht].ks.k.i)
47986
47987
  Zt(qt[Ht].ks.k);
47987
47988
  else
47988
- for (e0 = qt[Ht].ks.k.length, Ft = 0; Ft < e0; Ft += 1)
47989
- qt[Ht].ks.k[Ft].s && Zt(qt[Ht].ks.k[Ft].s[0]), qt[Ht].ks.k[Ft].e && Zt(qt[Ht].ks.k[Ft].e[0]);
47989
+ for (e0 = qt[Ht].ks.k.length, Kt = 0; Kt < e0; Kt += 1)
47990
+ qt[Ht].ks.k[Kt].s && Zt(qt[Ht].ks.k[Kt].s[0]), qt[Ht].ks.k[Kt].e && Zt(qt[Ht].ks.k[Kt].e[0]);
47990
47991
  else qt[Ht].ty === "gr" && Xt(qt[Ht].it);
47991
47992
  }
47992
47993
  function Zt(qt) {
@@ -48000,9 +48001,9 @@ if (typeof document != "undefined") {
48000
48001
  }
48001
48002
  var Vt = /* @__PURE__ */ function() {
48002
48003
  var qt = [4, 4, 14];
48003
- function Ht(Ft) {
48004
- var e0 = Ft.t.d;
48005
- Ft.t.d = {
48004
+ function Ht(Kt) {
48005
+ var e0 = Kt.t.d;
48006
+ Kt.t.d = {
48006
48007
  k: [
48007
48008
  {
48008
48009
  s: e0,
@@ -48011,24 +48012,24 @@ if (typeof document != "undefined") {
48011
48012
  ]
48012
48013
  };
48013
48014
  }
48014
- function $t(Ft) {
48015
- var e0, u0 = Ft.length;
48015
+ function $t(Kt) {
48016
+ var e0, u0 = Kt.length;
48016
48017
  for (e0 = 0; e0 < u0; e0 += 1)
48017
- Ft[e0].ty === 5 && Ht(Ft[e0]);
48018
+ Kt[e0].ty === 5 && Ht(Kt[e0]);
48018
48019
  }
48019
- return function(Ft) {
48020
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48021
- var e0, u0 = Ft.assets.length;
48020
+ return function(Kt) {
48021
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48022
+ var e0, u0 = Kt.assets.length;
48022
48023
  for (e0 = 0; e0 < u0; e0 += 1)
48023
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48024
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48024
48025
  }
48025
48026
  };
48026
48027
  }(), Wt = /* @__PURE__ */ function() {
48027
48028
  var qt = [4, 7, 99];
48028
48029
  return function(Ht) {
48029
48030
  if (Ht.chars && !wt(qt, Ht.v)) {
48030
- var $t, Ft = Ht.chars.length;
48031
- for ($t = 0; $t < Ft; $t += 1) {
48031
+ var $t, Kt = Ht.chars.length;
48032
+ for ($t = 0; $t < Kt; $t += 1) {
48032
48033
  var e0 = Ht.chars[$t];
48033
48034
  e0.data && e0.data.shapes && (Xt(e0.data.shapes), e0.data.ip = 0, e0.data.op = 99999, e0.data.st = 0, e0.data.sr = 1, e0.data.ks = {
48034
48035
  p: { k: [0, 0], a: 0 },
@@ -48057,8 +48058,8 @@ if (typeof document != "undefined") {
48057
48058
  };
48058
48059
  }(), It = /* @__PURE__ */ function() {
48059
48060
  var qt = [5, 7, 15];
48060
- function Ht(Ft) {
48061
- var e0 = Ft.t.p;
48061
+ function Ht(Kt) {
48062
+ var e0 = Kt.t.p;
48062
48063
  typeof e0.a == "number" && (e0.a = {
48063
48064
  a: 0,
48064
48065
  k: e0.a
@@ -48070,61 +48071,61 @@ if (typeof document != "undefined") {
48070
48071
  k: e0.r
48071
48072
  });
48072
48073
  }
48073
- function $t(Ft) {
48074
- var e0, u0 = Ft.length;
48074
+ function $t(Kt) {
48075
+ var e0, u0 = Kt.length;
48075
48076
  for (e0 = 0; e0 < u0; e0 += 1)
48076
- Ft[e0].ty === 5 && Ht(Ft[e0]);
48077
+ Kt[e0].ty === 5 && Ht(Kt[e0]);
48077
48078
  }
48078
- return function(Ft) {
48079
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48080
- var e0, u0 = Ft.assets.length;
48079
+ return function(Kt) {
48080
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48081
+ var e0, u0 = Kt.assets.length;
48081
48082
  for (e0 = 0; e0 < u0; e0 += 1)
48082
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48083
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48083
48084
  }
48084
48085
  };
48085
48086
  }(), Nt = /* @__PURE__ */ function() {
48086
48087
  var qt = [4, 1, 9];
48087
- function Ht(Ft) {
48088
- var e0, u0 = Ft.length, d0, _0;
48088
+ function Ht(Kt) {
48089
+ var e0, u0 = Kt.length, d0, _0;
48089
48090
  for (e0 = 0; e0 < u0; e0 += 1)
48090
- if (Ft[e0].ty === "gr")
48091
- Ht(Ft[e0].it);
48092
- else if (Ft[e0].ty === "fl" || Ft[e0].ty === "st")
48093
- if (Ft[e0].c.k && Ft[e0].c.k[0].i)
48094
- for (_0 = Ft[e0].c.k.length, d0 = 0; d0 < _0; d0 += 1)
48095
- Ft[e0].c.k[d0].s && (Ft[e0].c.k[d0].s[0] /= 255, Ft[e0].c.k[d0].s[1] /= 255, Ft[e0].c.k[d0].s[2] /= 255, Ft[e0].c.k[d0].s[3] /= 255), Ft[e0].c.k[d0].e && (Ft[e0].c.k[d0].e[0] /= 255, Ft[e0].c.k[d0].e[1] /= 255, Ft[e0].c.k[d0].e[2] /= 255, Ft[e0].c.k[d0].e[3] /= 255);
48091
+ if (Kt[e0].ty === "gr")
48092
+ Ht(Kt[e0].it);
48093
+ else if (Kt[e0].ty === "fl" || Kt[e0].ty === "st")
48094
+ if (Kt[e0].c.k && Kt[e0].c.k[0].i)
48095
+ for (_0 = Kt[e0].c.k.length, d0 = 0; d0 < _0; d0 += 1)
48096
+ Kt[e0].c.k[d0].s && (Kt[e0].c.k[d0].s[0] /= 255, Kt[e0].c.k[d0].s[1] /= 255, Kt[e0].c.k[d0].s[2] /= 255, Kt[e0].c.k[d0].s[3] /= 255), Kt[e0].c.k[d0].e && (Kt[e0].c.k[d0].e[0] /= 255, Kt[e0].c.k[d0].e[1] /= 255, Kt[e0].c.k[d0].e[2] /= 255, Kt[e0].c.k[d0].e[3] /= 255);
48096
48097
  else
48097
- Ft[e0].c.k[0] /= 255, Ft[e0].c.k[1] /= 255, Ft[e0].c.k[2] /= 255, Ft[e0].c.k[3] /= 255;
48098
+ Kt[e0].c.k[0] /= 255, Kt[e0].c.k[1] /= 255, Kt[e0].c.k[2] /= 255, Kt[e0].c.k[3] /= 255;
48098
48099
  }
48099
- function $t(Ft) {
48100
- var e0, u0 = Ft.length;
48100
+ function $t(Kt) {
48101
+ var e0, u0 = Kt.length;
48101
48102
  for (e0 = 0; e0 < u0; e0 += 1)
48102
- Ft[e0].ty === 4 && Ht(Ft[e0].shapes);
48103
+ Kt[e0].ty === 4 && Ht(Kt[e0].shapes);
48103
48104
  }
48104
- return function(Ft) {
48105
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48106
- var e0, u0 = Ft.assets.length;
48105
+ return function(Kt) {
48106
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48107
+ var e0, u0 = Kt.assets.length;
48107
48108
  for (e0 = 0; e0 < u0; e0 += 1)
48108
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48109
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48109
48110
  }
48110
48111
  };
48111
- }(), Kt = /* @__PURE__ */ function() {
48112
+ }(), Ft = /* @__PURE__ */ function() {
48112
48113
  var qt = [4, 4, 18];
48113
- function Ht(Ft) {
48114
- var e0, u0 = Ft.length, d0, _0;
48114
+ function Ht(Kt) {
48115
+ var e0, u0 = Kt.length, d0, _0;
48115
48116
  for (e0 = u0 - 1; e0 >= 0; e0 -= 1)
48116
- if (Ft[e0].ty === "sh")
48117
- if (Ft[e0].ks.k.i)
48118
- Ft[e0].ks.k.c = Ft[e0].closed;
48117
+ if (Kt[e0].ty === "sh")
48118
+ if (Kt[e0].ks.k.i)
48119
+ Kt[e0].ks.k.c = Kt[e0].closed;
48119
48120
  else
48120
- for (_0 = Ft[e0].ks.k.length, d0 = 0; d0 < _0; d0 += 1)
48121
- Ft[e0].ks.k[d0].s && (Ft[e0].ks.k[d0].s[0].c = Ft[e0].closed), Ft[e0].ks.k[d0].e && (Ft[e0].ks.k[d0].e[0].c = Ft[e0].closed);
48122
- else Ft[e0].ty === "gr" && Ht(Ft[e0].it);
48121
+ for (_0 = Kt[e0].ks.k.length, d0 = 0; d0 < _0; d0 += 1)
48122
+ Kt[e0].ks.k[d0].s && (Kt[e0].ks.k[d0].s[0].c = Kt[e0].closed), Kt[e0].ks.k[d0].e && (Kt[e0].ks.k[d0].e[0].c = Kt[e0].closed);
48123
+ else Kt[e0].ty === "gr" && Ht(Kt[e0].it);
48123
48124
  }
48124
- function $t(Ft) {
48125
- var e0, u0, d0 = Ft.length, _0, J0, H0, bi;
48125
+ function $t(Kt) {
48126
+ var e0, u0, d0 = Kt.length, _0, J0, H0, bi;
48126
48127
  for (u0 = 0; u0 < d0; u0 += 1) {
48127
- if (e0 = Ft[u0], e0.hasMask) {
48128
+ if (e0 = Kt[u0], e0.hasMask) {
48128
48129
  var b0 = e0.masksProperties;
48129
48130
  for (J0 = b0.length, _0 = 0; _0 < J0; _0 += 1)
48130
48131
  if (b0[_0].pt.k.i)
@@ -48136,22 +48137,22 @@ if (typeof document != "undefined") {
48136
48137
  e0.ty === 4 && Ht(e0.shapes);
48137
48138
  }
48138
48139
  }
48139
- return function(Ft) {
48140
- if (wt(qt, Ft.v) && ($t(Ft.layers), Ft.assets)) {
48141
- var e0, u0 = Ft.assets.length;
48140
+ return function(Kt) {
48141
+ if (wt(qt, Kt.v) && ($t(Kt.layers), Kt.assets)) {
48142
+ var e0, u0 = Kt.assets.length;
48142
48143
  for (e0 = 0; e0 < u0; e0 += 1)
48143
- Ft.assets[e0].layers && $t(Ft.assets[e0].layers);
48144
+ Kt.assets[e0].layers && $t(Kt.assets[e0].layers);
48144
48145
  }
48145
48146
  };
48146
48147
  }();
48147
48148
  function jt(qt) {
48148
- qt.__complete || (Nt(qt), Vt(qt), Wt(qt), It(qt), Kt(qt), bt(qt.layers, qt.assets), Ue(qt.chars, qt.assets), qt.__complete = !0);
48149
+ qt.__complete || (Nt(qt), Vt(qt), Wt(qt), It(qt), Ft(qt), bt(qt.layers, qt.assets), Ue(qt.chars, qt.assets), qt.__complete = !0);
48149
48150
  }
48150
48151
  function n0(qt) {
48151
48152
  qt.t.a.length === 0 && "m" in qt.t.p;
48152
48153
  }
48153
48154
  var s0 = {};
48154
- return s0.completeData = jt, s0.checkColors = Nt, s0.checkChars = Wt, s0.checkPathProperties = It, s0.checkShapes = Kt, s0.completeLayers = bt, s0;
48155
+ return s0.completeData = jt, s0.checkColors = Nt, s0.checkChars = Wt, s0.checkPathProperties = It, s0.checkShapes = Ft, s0.completeLayers = bt, s0;
48155
48156
  }
48156
48157
  if (w.dataManager || (w.dataManager = mt()), w.assetLoader || (w.assetLoader = /* @__PURE__ */ function() {
48157
48158
  function bt(Gt) {
@@ -48696,25 +48697,25 @@ if (typeof document != "undefined") {
48696
48697
  const animationManager = function() {
48697
48698
  var v = {}, e = [], n = 0, r = 0, C = 0, w = !0, E = !1;
48698
48699
  function O(Ht) {
48699
- for (var $t = 0, Ft = Ht.target; $t < r; )
48700
- e[$t].animation === Ft && (e.splice($t, 1), $t -= 1, r -= 1, Ft.isPaused || ze()), $t += 1;
48700
+ for (var $t = 0, Kt = Ht.target; $t < r; )
48701
+ e[$t].animation === Kt && (e.splice($t, 1), $t -= 1, r -= 1, Kt.isPaused || ze()), $t += 1;
48701
48702
  }
48702
48703
  function le(Ht, $t) {
48703
48704
  if (!Ht)
48704
48705
  return null;
48705
- for (var Ft = 0; Ft < r; ) {
48706
- if (e[Ft].elem === Ht && e[Ft].elem !== null)
48707
- return e[Ft].animation;
48708
- Ft += 1;
48706
+ for (var Kt = 0; Kt < r; ) {
48707
+ if (e[Kt].elem === Ht && e[Kt].elem !== null)
48708
+ return e[Kt].animation;
48709
+ Kt += 1;
48709
48710
  }
48710
48711
  var e0 = new AnimationItem();
48711
48712
  return ke(e0, Ht), e0.setData(Ht, $t), e0;
48712
48713
  }
48713
48714
  function fe() {
48714
- var Ht, $t = e.length, Ft = [];
48715
+ var Ht, $t = e.length, Kt = [];
48715
48716
  for (Ht = 0; Ht < $t; Ht += 1)
48716
- Ft.push(e[Ht].animation);
48717
- return Ft;
48717
+ Kt.push(e[Ht].animation);
48718
+ return Kt;
48718
48719
  }
48719
48720
  function Se() {
48720
48721
  C += 1, Nt();
@@ -48730,14 +48731,14 @@ if (typeof document != "undefined") {
48730
48731
  return ke($t, null), $t.setParams(Ht), $t;
48731
48732
  }
48732
48733
  function mt(Ht, $t) {
48733
- var Ft;
48734
- for (Ft = 0; Ft < r; Ft += 1)
48735
- e[Ft].animation.setSpeed(Ht, $t);
48734
+ var Kt;
48735
+ for (Kt = 0; Kt < r; Kt += 1)
48736
+ e[Kt].animation.setSpeed(Ht, $t);
48736
48737
  }
48737
48738
  function Lt(Ht, $t) {
48738
- var Ft;
48739
- for (Ft = 0; Ft < r; Ft += 1)
48740
- e[Ft].animation.setDirection(Ht, $t);
48739
+ var Kt;
48740
+ for (Kt = 0; Kt < r; Kt += 1)
48741
+ e[Kt].animation.setDirection(Ht, $t);
48741
48742
  }
48742
48743
  function bt(Ht) {
48743
48744
  var $t;
@@ -48745,9 +48746,9 @@ if (typeof document != "undefined") {
48745
48746
  e[$t].animation.play(Ht);
48746
48747
  }
48747
48748
  function Ue(Ht) {
48748
- var $t = Ht - n, Ft;
48749
- for (Ft = 0; Ft < r; Ft += 1)
48750
- e[Ft].animation.advanceTime($t);
48749
+ var $t = Ht - n, Kt;
48750
+ for (Kt = 0; Kt < r; Kt += 1)
48751
+ e[Kt].animation.advanceTime($t);
48751
48752
  n = Ht, C && !E ? window.requestAnimationFrame(Ue) : w = !0;
48752
48753
  }
48753
48754
  function Gt(Ht) {
@@ -48758,10 +48759,10 @@ if (typeof document != "undefined") {
48758
48759
  for ($t = 0; $t < r; $t += 1)
48759
48760
  e[$t].animation.pause(Ht);
48760
48761
  }
48761
- function Xt(Ht, $t, Ft) {
48762
+ function Xt(Ht, $t, Kt) {
48762
48763
  var e0;
48763
48764
  for (e0 = 0; e0 < r; e0 += 1)
48764
- e[e0].animation.goToAndStop(Ht, $t, Ft);
48765
+ e[e0].animation.goToAndStop(Ht, $t, Kt);
48765
48766
  }
48766
48767
  function Zt(Ht) {
48767
48768
  var $t;
@@ -48778,19 +48779,19 @@ if (typeof document != "undefined") {
48778
48779
  for ($t = r - 1; $t >= 0; $t -= 1)
48779
48780
  e[$t].animation.destroy(Ht);
48780
48781
  }
48781
- function Wt(Ht, $t, Ft) {
48782
+ function Wt(Ht, $t, Kt) {
48782
48783
  var e0 = [].concat(
48783
48784
  [].slice.call(document.getElementsByClassName("lottie")),
48784
48785
  [].slice.call(document.getElementsByClassName("bodymovin"))
48785
48786
  ), u0, d0 = e0.length;
48786
48787
  for (u0 = 0; u0 < d0; u0 += 1)
48787
- Ft && e0[u0].setAttribute("data-bm-type", Ft), le(e0[u0], Ht);
48788
+ Kt && e0[u0].setAttribute("data-bm-type", Kt), le(e0[u0], Ht);
48788
48789
  if ($t && d0 === 0) {
48789
- Ft || (Ft = "svg");
48790
+ Kt || (Kt = "svg");
48790
48791
  var _0 = document.getElementsByTagName("body")[0];
48791
48792
  _0.innerText = "";
48792
48793
  var J0 = createTag("div");
48793
- J0.style.width = "100%", J0.style.height = "100%", J0.setAttribute("data-bm-type", Ft), _0.appendChild(J0), le(J0, Ht);
48794
+ J0.style.width = "100%", J0.style.height = "100%", J0.setAttribute("data-bm-type", Kt), _0.appendChild(J0), le(J0, Ht);
48794
48795
  }
48795
48796
  }
48796
48797
  function It() {
@@ -48801,16 +48802,16 @@ if (typeof document != "undefined") {
48801
48802
  function Nt() {
48802
48803
  !E && C && w && (window.requestAnimationFrame(Gt), w = !1);
48803
48804
  }
48804
- function Kt() {
48805
+ function Ft() {
48805
48806
  E = !0;
48806
48807
  }
48807
48808
  function jt() {
48808
48809
  E = !1, Nt();
48809
48810
  }
48810
48811
  function n0(Ht, $t) {
48811
- var Ft;
48812
- for (Ft = 0; Ft < r; Ft += 1)
48813
- e[Ft].animation.setVolume(Ht, $t);
48812
+ var Kt;
48813
+ for (Kt = 0; Kt < r; Kt += 1)
48814
+ e[Kt].animation.setVolume(Ht, $t);
48814
48815
  }
48815
48816
  function s0(Ht) {
48816
48817
  var $t;
@@ -48822,7 +48823,7 @@ if (typeof document != "undefined") {
48822
48823
  for ($t = 0; $t < r; $t += 1)
48823
48824
  e[$t].animation.unmute(Ht);
48824
48825
  }
48825
- return v.registerAnimation = le, v.loadAnimation = Fe, v.setSpeed = mt, v.setDirection = Lt, v.play = bt, v.pause = xt, v.stop = Zt, v.togglePause = wt, v.searchAnimations = Wt, v.resize = It, v.goToAndStop = Xt, v.destroy = Vt, v.freeze = Kt, v.unfreeze = jt, v.setVolume = n0, v.mute = s0, v.unmute = qt, v.getRegisteredAnimations = fe, v;
48826
+ return v.registerAnimation = le, v.loadAnimation = Fe, v.setSpeed = mt, v.setDirection = Lt, v.play = bt, v.pause = xt, v.stop = Zt, v.togglePause = wt, v.searchAnimations = Wt, v.resize = It, v.goToAndStop = Xt, v.destroy = Vt, v.freeze = Ft, v.unfreeze = jt, v.setVolume = n0, v.mute = s0, v.unmute = qt, v.getRegisteredAnimations = fe, v;
48826
48827
  }(), BezierFactory = function() {
48827
48828
  var v = {};
48828
48829
  v.getBezierEasing = n;
@@ -48890,8 +48891,8 @@ if (typeof document != "undefined") {
48890
48891
  for (var xt = this._p[0], Xt = this._p[2], Zt = this._mSampleValues, wt = 0, Vt = 1, Wt = O - 1; Vt !== Wt && Zt[Vt] <= Gt; ++Vt)
48891
48892
  wt += le;
48892
48893
  --Vt;
48893
- var It = (Gt - Zt[Vt]) / (Zt[Vt + 1] - Zt[Vt]), Nt = wt + It * le, Kt = mt(Nt, xt, Xt);
48894
- return Kt >= C ? bt(Gt, Nt, xt, Xt) : Kt === 0 ? Nt : Lt(Gt, wt, wt + le, xt, Xt);
48894
+ var It = (Gt - Zt[Vt]) / (Zt[Vt + 1] - Zt[Vt]), Nt = wt + It * le, Ft = mt(Nt, xt, Xt);
48895
+ return Ft >= C ? bt(Gt, Nt, xt, Xt) : Ft === 0 ? Nt : Lt(Gt, wt, wt + le, xt, Xt);
48895
48896
  }
48896
48897
  }, v;
48897
48898
  }(), pooling = /* @__PURE__ */ function() {
@@ -48956,25 +48957,25 @@ if (typeof document != "undefined") {
48956
48957
  Zt < wt - 1 ? Zt += 1 : (Xt = 0, Vt = !1);
48957
48958
  }
48958
48959
  Nt = this.keyframesMetadata[Zt] || {};
48959
- var Kt, jt, n0, s0, qt, Ht, $t = It.t - Gt, Ft = Wt.t - Gt, e0;
48960
+ var Ft, jt, n0, s0, qt, Ht, $t = It.t - Gt, Kt = Wt.t - Gt, e0;
48960
48961
  if (Wt.to) {
48961
48962
  Nt.bezierData || (Nt.bezierData = bez.buildBezierData(Wt.s, It.s || Wt.e, Wt.to, Wt.ti));
48962
48963
  var u0 = Nt.bezierData;
48963
- if (bt >= $t || bt < Ft) {
48964
+ if (bt >= $t || bt < Kt) {
48964
48965
  var d0 = bt >= $t ? u0.points.length - 1 : 0;
48965
- for (jt = u0.points[d0].point.length, Kt = 0; Kt < jt; Kt += 1)
48966
- xt[Kt] = u0.points[d0].point[Kt];
48966
+ for (jt = u0.points[d0].point.length, Ft = 0; Ft < jt; Ft += 1)
48967
+ xt[Ft] = u0.points[d0].point[Ft];
48967
48968
  } else {
48968
- Nt.__fnct ? Ht = Nt.__fnct : (Ht = BezierFactory.getBezierEasing(Wt.o.x, Wt.o.y, Wt.i.x, Wt.i.y, Wt.n).get, Nt.__fnct = Ht), n0 = Ht((bt - Ft) / ($t - Ft));
48969
+ Nt.__fnct ? Ht = Nt.__fnct : (Ht = BezierFactory.getBezierEasing(Wt.o.x, Wt.o.y, Wt.i.x, Wt.i.y, Wt.n).get, Nt.__fnct = Ht), n0 = Ht((bt - Kt) / ($t - Kt));
48969
48970
  var _0 = u0.segmentLength * n0, J0, H0 = Ue.lastFrame < bt && Ue._lastKeyframeIndex === Zt ? Ue._lastAddedLength : 0;
48970
48971
  for (qt = Ue.lastFrame < bt && Ue._lastKeyframeIndex === Zt ? Ue._lastPoint : 0, Vt = !0, s0 = u0.points.length; Vt; ) {
48971
48972
  if (H0 += u0.points[qt].partialLength, _0 === 0 || n0 === 0 || qt === u0.points.length - 1) {
48972
- for (jt = u0.points[qt].point.length, Kt = 0; Kt < jt; Kt += 1)
48973
- xt[Kt] = u0.points[qt].point[Kt];
48973
+ for (jt = u0.points[qt].point.length, Ft = 0; Ft < jt; Ft += 1)
48974
+ xt[Ft] = u0.points[qt].point[Ft];
48974
48975
  break;
48975
48976
  } else if (_0 >= H0 && _0 < H0 + u0.points[qt + 1].partialLength) {
48976
- for (J0 = (_0 - H0) / u0.points[qt + 1].partialLength, jt = u0.points[qt].point.length, Kt = 0; Kt < jt; Kt += 1)
48977
- xt[Kt] = u0.points[qt].point[Kt] + (u0.points[qt + 1].point[Kt] - u0.points[qt].point[Kt]) * J0;
48977
+ for (J0 = (_0 - H0) / u0.points[qt + 1].partialLength, jt = u0.points[qt].point.length, Ft = 0; Ft < jt; Ft += 1)
48978
+ xt[Ft] = u0.points[qt].point[Ft] + (u0.points[qt + 1].point[Ft] - u0.points[qt].point[Ft]) * J0;
48978
48979
  break;
48979
48980
  }
48980
48981
  qt < s0 - 1 ? qt += 1 : Vt = !1;
@@ -48986,29 +48987,29 @@ if (typeof document != "undefined") {
48986
48987
  if (wt = Wt.s.length, e0 = It.s || Wt.e, this.sh && Wt.h !== 1)
48987
48988
  if (bt >= $t)
48988
48989
  xt[0] = e0[0], xt[1] = e0[1], xt[2] = e0[2];
48989
- else if (bt <= Ft)
48990
+ else if (bt <= Kt)
48990
48991
  xt[0] = Wt.s[0], xt[1] = Wt.s[1], xt[2] = Wt.s[2];
48991
48992
  else {
48992
- var q0 = w(Wt.s), Wi = w(e0), Ai = (bt - Ft) / ($t - Ft);
48993
+ var q0 = w(Wt.s), Wi = w(e0), Ai = (bt - Kt) / ($t - Kt);
48993
48994
  C(xt, r(q0, Wi, Ai));
48994
48995
  }
48995
48996
  else
48996
48997
  for (Zt = 0; Zt < wt; Zt += 1)
48997
- Wt.h !== 1 && (bt >= $t ? n0 = 1 : bt < Ft ? n0 = 0 : (Wt.o.x.constructor === Array ? (Nt.__fnct || (Nt.__fnct = []), Nt.__fnct[Zt] ? Ht = Nt.__fnct[Zt] : (bi = Wt.o.x[Zt] === void 0 ? Wt.o.x[0] : Wt.o.x[Zt], b0 = Wt.o.y[Zt] === void 0 ? Wt.o.y[0] : Wt.o.y[Zt], V0 = Wt.i.x[Zt] === void 0 ? Wt.i.x[0] : Wt.i.x[Zt], D0 = Wt.i.y[Zt] === void 0 ? Wt.i.y[0] : Wt.i.y[Zt], Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Nt.__fnct[Zt] = Ht)) : Nt.__fnct ? Ht = Nt.__fnct : (bi = Wt.o.x, b0 = Wt.o.y, V0 = Wt.i.x, D0 = Wt.i.y, Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Wt.keyframeMetadata = Ht), n0 = Ht((bt - Ft) / ($t - Ft)))), e0 = It.s || Wt.e, Si = Wt.h === 1 ? Wt.s[Zt] : Wt.s[Zt] + (e0[Zt] - Wt.s[Zt]) * n0, this.propType === "multidimensional" ? xt[Zt] = Si : xt = Si;
48998
+ Wt.h !== 1 && (bt >= $t ? n0 = 1 : bt < Kt ? n0 = 0 : (Wt.o.x.constructor === Array ? (Nt.__fnct || (Nt.__fnct = []), Nt.__fnct[Zt] ? Ht = Nt.__fnct[Zt] : (bi = Wt.o.x[Zt] === void 0 ? Wt.o.x[0] : Wt.o.x[Zt], b0 = Wt.o.y[Zt] === void 0 ? Wt.o.y[0] : Wt.o.y[Zt], V0 = Wt.i.x[Zt] === void 0 ? Wt.i.x[0] : Wt.i.x[Zt], D0 = Wt.i.y[Zt] === void 0 ? Wt.i.y[0] : Wt.i.y[Zt], Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Nt.__fnct[Zt] = Ht)) : Nt.__fnct ? Ht = Nt.__fnct : (bi = Wt.o.x, b0 = Wt.o.y, V0 = Wt.i.x, D0 = Wt.i.y, Ht = BezierFactory.getBezierEasing(bi, b0, V0, D0).get, Wt.keyframeMetadata = Ht), n0 = Ht((bt - Kt) / ($t - Kt)))), e0 = It.s || Wt.e, Si = Wt.h === 1 ? Wt.s[Zt] : Wt.s[Zt] + (e0[Zt] - Wt.s[Zt]) * n0, this.propType === "multidimensional" ? xt[Zt] = Si : xt = Si;
48998
48999
  }
48999
49000
  return Ue.lastIndex = Xt, xt;
49000
49001
  }
49001
49002
  function r(bt, Ue, Gt) {
49002
- var xt = [], Xt = bt[0], Zt = bt[1], wt = bt[2], Vt = bt[3], Wt = Ue[0], It = Ue[1], Nt = Ue[2], Kt = Ue[3], jt, n0, s0, qt, Ht;
49003
- return n0 = Xt * Wt + Zt * It + wt * Nt + Vt * Kt, n0 < 0 && (n0 = -n0, Wt = -Wt, It = -It, Nt = -Nt, Kt = -Kt), 1 - n0 > 1e-6 ? (jt = Math.acos(n0), s0 = Math.sin(jt), qt = Math.sin((1 - Gt) * jt) / s0, Ht = Math.sin(Gt * jt) / s0) : (qt = 1 - Gt, Ht = Gt), xt[0] = qt * Xt + Ht * Wt, xt[1] = qt * Zt + Ht * It, xt[2] = qt * wt + Ht * Nt, xt[3] = qt * Vt + Ht * Kt, xt;
49003
+ var xt = [], Xt = bt[0], Zt = bt[1], wt = bt[2], Vt = bt[3], Wt = Ue[0], It = Ue[1], Nt = Ue[2], Ft = Ue[3], jt, n0, s0, qt, Ht;
49004
+ return n0 = Xt * Wt + Zt * It + wt * Nt + Vt * Ft, n0 < 0 && (n0 = -n0, Wt = -Wt, It = -It, Nt = -Nt, Ft = -Ft), 1 - n0 > 1e-6 ? (jt = Math.acos(n0), s0 = Math.sin(jt), qt = Math.sin((1 - Gt) * jt) / s0, Ht = Math.sin(Gt * jt) / s0) : (qt = 1 - Gt, Ht = Gt), xt[0] = qt * Xt + Ht * Wt, xt[1] = qt * Zt + Ht * It, xt[2] = qt * wt + Ht * Nt, xt[3] = qt * Vt + Ht * Ft, xt;
49004
49005
  }
49005
49006
  function C(bt, Ue) {
49006
49007
  var Gt = Ue[0], xt = Ue[1], Xt = Ue[2], Zt = Ue[3], wt = Math.atan2(2 * xt * Zt - 2 * Gt * Xt, 1 - 2 * xt * xt - 2 * Xt * Xt), Vt = Math.asin(2 * Gt * xt + 2 * Xt * Zt), Wt = Math.atan2(2 * Gt * Zt - 2 * xt * Xt, 1 - 2 * Gt * Gt - 2 * Xt * Xt);
49007
49008
  bt[0] = wt / degToRads, bt[1] = Vt / degToRads, bt[2] = Wt / degToRads;
49008
49009
  }
49009
49010
  function w(bt) {
49010
- var Ue = bt[0] * degToRads, Gt = bt[1] * degToRads, xt = bt[2] * degToRads, Xt = Math.cos(Ue / 2), Zt = Math.cos(Gt / 2), wt = Math.cos(xt / 2), Vt = Math.sin(Ue / 2), Wt = Math.sin(Gt / 2), It = Math.sin(xt / 2), Nt = Xt * Zt * wt - Vt * Wt * It, Kt = Vt * Wt * wt + Xt * Zt * It, jt = Vt * Zt * wt + Xt * Wt * It, n0 = Xt * Wt * wt - Vt * Zt * It;
49011
- return [Kt, jt, n0, Nt];
49011
+ var Ue = bt[0] * degToRads, Gt = bt[1] * degToRads, xt = bt[2] * degToRads, Xt = Math.cos(Ue / 2), Zt = Math.cos(Gt / 2), wt = Math.cos(xt / 2), Vt = Math.sin(Ue / 2), Wt = Math.sin(Gt / 2), It = Math.sin(xt / 2), Nt = Xt * Zt * wt - Vt * Wt * It, Ft = Vt * Wt * wt + Xt * Zt * It, jt = Vt * Zt * wt + Xt * Wt * It, n0 = Xt * Wt * wt - Vt * Zt * It;
49012
+ return [Ft, jt, n0, Nt];
49012
49013
  }
49013
49014
  function E() {
49014
49015
  var bt = this.comp.renderedFrame - this.offsetTime, Ue = this.keyframes[0].t - this.offsetTime, Gt = this.keyframes[this.keyframes.length - 1].t - this.offsetTime;
@@ -49199,29 +49200,29 @@ if (typeof document != "undefined") {
49199
49200
  }(), ShapePropertyFactory = function() {
49200
49201
  var v = -999999;
49201
49202
  function e(Ue, Gt, xt) {
49202
- var Xt = xt.lastIndex, Zt, wt, Vt, Wt, It, Nt, Kt, jt, n0, s0 = this.keyframes;
49203
+ var Xt = xt.lastIndex, Zt, wt, Vt, Wt, It, Nt, Ft, jt, n0, s0 = this.keyframes;
49203
49204
  if (Ue < s0[0].t - this.offsetTime)
49204
49205
  Zt = s0[0].s[0], Vt = !0, Xt = 0;
49205
49206
  else if (Ue >= s0[s0.length - 1].t - this.offsetTime)
49206
49207
  Zt = s0[s0.length - 1].s ? s0[s0.length - 1].s[0] : s0[s0.length - 2].e[0], Vt = !0;
49207
49208
  else {
49208
- for (var qt = Xt, Ht = s0.length - 1, $t = !0, Ft, e0, u0; $t && (Ft = s0[qt], e0 = s0[qt + 1], !(e0.t - this.offsetTime > Ue)); )
49209
+ for (var qt = Xt, Ht = s0.length - 1, $t = !0, Kt, e0, u0; $t && (Kt = s0[qt], e0 = s0[qt + 1], !(e0.t - this.offsetTime > Ue)); )
49209
49210
  qt < Ht - 1 ? qt += 1 : $t = !1;
49210
- if (u0 = this.keyframesMetadata[qt] || {}, Vt = Ft.h === 1, Xt = qt, !Vt) {
49211
+ if (u0 = this.keyframesMetadata[qt] || {}, Vt = Kt.h === 1, Xt = qt, !Vt) {
49211
49212
  if (Ue >= e0.t - this.offsetTime)
49212
49213
  jt = 1;
49213
- else if (Ue < Ft.t - this.offsetTime)
49214
+ else if (Ue < Kt.t - this.offsetTime)
49214
49215
  jt = 0;
49215
49216
  else {
49216
49217
  var d0;
49217
- u0.__fnct ? d0 = u0.__fnct : (d0 = BezierFactory.getBezierEasing(Ft.o.x, Ft.o.y, Ft.i.x, Ft.i.y).get, u0.__fnct = d0), jt = d0((Ue - (Ft.t - this.offsetTime)) / (e0.t - this.offsetTime - (Ft.t - this.offsetTime)));
49218
+ u0.__fnct ? d0 = u0.__fnct : (d0 = BezierFactory.getBezierEasing(Kt.o.x, Kt.o.y, Kt.i.x, Kt.i.y).get, u0.__fnct = d0), jt = d0((Ue - (Kt.t - this.offsetTime)) / (e0.t - this.offsetTime - (Kt.t - this.offsetTime)));
49218
49219
  }
49219
- wt = e0.s ? e0.s[0] : Ft.e[0];
49220
+ wt = e0.s ? e0.s[0] : Kt.e[0];
49220
49221
  }
49221
- Zt = Ft.s[0];
49222
+ Zt = Kt.s[0];
49222
49223
  }
49223
- for (Nt = Gt._length, Kt = Zt.i[0].length, xt.lastIndex = Xt, Wt = 0; Wt < Nt; Wt += 1)
49224
- for (It = 0; It < Kt; It += 1)
49224
+ for (Nt = Gt._length, Ft = Zt.i[0].length, xt.lastIndex = Xt, Wt = 0; Wt < Nt; Wt += 1)
49225
+ for (It = 0; It < Ft; It += 1)
49225
49226
  n0 = Vt ? Zt.i[Wt][It] : Zt.i[Wt][It] + (wt.i[Wt][It] - Zt.i[Wt][It]) * jt, Gt.i[Wt][It] = n0, n0 = Vt ? Zt.o[Wt][It] : Zt.o[Wt][It] + (wt.o[Wt][It] - Zt.o[Wt][It]) * jt, Gt.o[Wt][It] = n0, n0 = Vt ? Zt.v[Wt][It] : Zt.v[Wt][It] + (wt.v[Wt][It] - Zt.v[Wt][It]) * jt, Gt.v[Wt][It] = n0;
49226
49227
  }
49227
49228
  function n() {
@@ -49302,20 +49303,20 @@ if (typeof document != "undefined") {
49302
49303
  this.elem.globalData.frameId !== this.frameId && (this.frameId = this.elem.globalData.frameId, this.iterateDynamicProperties(), this._mdf && this.convertToPath());
49303
49304
  },
49304
49305
  convertStarToPath: function() {
49305
- var Gt = Math.floor(this.pt.v) * 2, xt = Math.PI * 2 / Gt, Xt = !0, Zt = this.or.v, wt = this.ir.v, Vt = this.os.v, Wt = this.is.v, It = 2 * Math.PI * Zt / (Gt * 2), Nt = 2 * Math.PI * wt / (Gt * 2), Kt, jt, n0, s0, qt = -Math.PI / 2;
49306
+ var Gt = Math.floor(this.pt.v) * 2, xt = Math.PI * 2 / Gt, Xt = !0, Zt = this.or.v, wt = this.ir.v, Vt = this.os.v, Wt = this.is.v, It = 2 * Math.PI * Zt / (Gt * 2), Nt = 2 * Math.PI * wt / (Gt * 2), Ft, jt, n0, s0, qt = -Math.PI / 2;
49306
49307
  qt += this.r.v;
49307
49308
  var Ht = this.data.d === 3 ? -1 : 1;
49308
- for (this.v._length = 0, Kt = 0; Kt < Gt; Kt += 1) {
49309
+ for (this.v._length = 0, Ft = 0; Ft < Gt; Ft += 1) {
49309
49310
  jt = Xt ? Zt : wt, n0 = Xt ? Vt : Wt, s0 = Xt ? It : Nt;
49310
- var $t = jt * Math.cos(qt), Ft = jt * Math.sin(qt), e0 = $t === 0 && Ft === 0 ? 0 : Ft / Math.sqrt($t * $t + Ft * Ft), u0 = $t === 0 && Ft === 0 ? 0 : -$t / Math.sqrt($t * $t + Ft * Ft);
49311
- $t += +this.p.v[0], Ft += +this.p.v[1], this.v.setTripleAt($t, Ft, $t - e0 * s0 * n0 * Ht, Ft - u0 * s0 * n0 * Ht, $t + e0 * s0 * n0 * Ht, Ft + u0 * s0 * n0 * Ht, Kt, !0), Xt = !Xt, qt += xt * Ht;
49311
+ var $t = jt * Math.cos(qt), Kt = jt * Math.sin(qt), e0 = $t === 0 && Kt === 0 ? 0 : Kt / Math.sqrt($t * $t + Kt * Kt), u0 = $t === 0 && Kt === 0 ? 0 : -$t / Math.sqrt($t * $t + Kt * Kt);
49312
+ $t += +this.p.v[0], Kt += +this.p.v[1], this.v.setTripleAt($t, Kt, $t - e0 * s0 * n0 * Ht, Kt - u0 * s0 * n0 * Ht, $t + e0 * s0 * n0 * Ht, Kt + u0 * s0 * n0 * Ht, Ft, !0), Xt = !Xt, qt += xt * Ht;
49312
49313
  }
49313
49314
  },
49314
49315
  convertPolygonToPath: function() {
49315
49316
  var Gt = Math.floor(this.pt.v), xt = Math.PI * 2 / Gt, Xt = this.or.v, Zt = this.os.v, wt = 2 * Math.PI * Xt / (Gt * 4), Vt, Wt = -Math.PI * 0.5, It = this.data.d === 3 ? -1 : 1;
49316
49317
  for (Wt += this.r.v, this.v._length = 0, Vt = 0; Vt < Gt; Vt += 1) {
49317
- var Nt = Xt * Math.cos(Wt), Kt = Xt * Math.sin(Wt), jt = Nt === 0 && Kt === 0 ? 0 : Kt / Math.sqrt(Nt * Nt + Kt * Kt), n0 = Nt === 0 && Kt === 0 ? 0 : -Nt / Math.sqrt(Nt * Nt + Kt * Kt);
49318
- Nt += +this.p.v[0], Kt += +this.p.v[1], this.v.setTripleAt(Nt, Kt, Nt - jt * wt * Zt * It, Kt - n0 * wt * Zt * It, Nt + jt * wt * Zt * It, Kt + n0 * wt * Zt * It, Vt, !0), Wt += xt * It;
49318
+ var Nt = Xt * Math.cos(Wt), Ft = Xt * Math.sin(Wt), jt = Nt === 0 && Ft === 0 ? 0 : Ft / Math.sqrt(Nt * Nt + Ft * Ft), n0 = Nt === 0 && Ft === 0 ? 0 : -Nt / Math.sqrt(Nt * Nt + Ft * Ft);
49319
+ Nt += +this.p.v[0], Ft += +this.p.v[1], this.v.setTripleAt(Nt, Ft, Nt - jt * wt * Zt * It, Ft - n0 * wt * Zt * It, Nt + jt * wt * Zt * It, Ft + n0 * wt * Zt * It, Vt, !0), Wt += xt * It;
49319
49320
  }
49320
49321
  this.paths.length = 0, this.paths[0] = this.v;
49321
49322
  }
@@ -49368,144 +49369,144 @@ if (typeof document != "undefined") {
49368
49369
  function w($t) {
49369
49370
  if ($t === 0)
49370
49371
  return this;
49371
- var Ft = v($t), e0 = e($t);
49372
- return this._t(Ft, -e0, 0, 0, e0, Ft, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49372
+ var Kt = v($t), e0 = e($t);
49373
+ return this._t(Kt, -e0, 0, 0, e0, Kt, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49373
49374
  }
49374
49375
  function E($t) {
49375
49376
  if ($t === 0)
49376
49377
  return this;
49377
- var Ft = v($t), e0 = e($t);
49378
- return this._t(1, 0, 0, 0, 0, Ft, -e0, 0, 0, e0, Ft, 0, 0, 0, 0, 1);
49378
+ var Kt = v($t), e0 = e($t);
49379
+ return this._t(1, 0, 0, 0, 0, Kt, -e0, 0, 0, e0, Kt, 0, 0, 0, 0, 1);
49379
49380
  }
49380
49381
  function O($t) {
49381
49382
  if ($t === 0)
49382
49383
  return this;
49383
- var Ft = v($t), e0 = e($t);
49384
- return this._t(Ft, 0, e0, 0, 0, 1, 0, 0, -e0, 0, Ft, 0, 0, 0, 0, 1);
49384
+ var Kt = v($t), e0 = e($t);
49385
+ return this._t(Kt, 0, e0, 0, 0, 1, 0, 0, -e0, 0, Kt, 0, 0, 0, 0, 1);
49385
49386
  }
49386
49387
  function le($t) {
49387
49388
  if ($t === 0)
49388
49389
  return this;
49389
- var Ft = v($t), e0 = e($t);
49390
- return this._t(Ft, -e0, 0, 0, e0, Ft, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49390
+ var Kt = v($t), e0 = e($t);
49391
+ return this._t(Kt, -e0, 0, 0, e0, Kt, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49391
49392
  }
49392
- function fe($t, Ft) {
49393
- return this._t(1, Ft, $t, 1, 0, 0);
49393
+ function fe($t, Kt) {
49394
+ return this._t(1, Kt, $t, 1, 0, 0);
49394
49395
  }
49395
- function Se($t, Ft) {
49396
- return this.shear(n($t), n(Ft));
49396
+ function Se($t, Kt) {
49397
+ return this.shear(n($t), n(Kt));
49397
49398
  }
49398
- function ze($t, Ft) {
49399
- var e0 = v(Ft), u0 = e(Ft);
49399
+ function ze($t, Kt) {
49400
+ var e0 = v(Kt), u0 = e(Kt);
49400
49401
  return this._t(e0, u0, 0, 0, -u0, e0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(1, 0, 0, 0, n($t), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)._t(e0, -u0, 0, 0, u0, e0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
49401
49402
  }
49402
- function ke($t, Ft, e0) {
49403
- return !e0 && e0 !== 0 && (e0 = 1), $t === 1 && Ft === 1 && e0 === 1 ? this : this._t($t, 0, 0, 0, 0, Ft, 0, 0, 0, 0, e0, 0, 0, 0, 0, 1);
49403
+ function ke($t, Kt, e0) {
49404
+ return !e0 && e0 !== 0 && (e0 = 1), $t === 1 && Kt === 1 && e0 === 1 ? this : this._t($t, 0, 0, 0, 0, Kt, 0, 0, 0, 0, e0, 0, 0, 0, 0, 1);
49404
49405
  }
49405
- function Fe($t, Ft, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49406
- return this.props[0] = $t, this.props[1] = Ft, this.props[2] = e0, this.props[3] = u0, this.props[4] = d0, this.props[5] = _0, this.props[6] = J0, this.props[7] = H0, this.props[8] = bi, this.props[9] = b0, this.props[10] = V0, this.props[11] = D0, this.props[12] = Si, this.props[13] = q0, this.props[14] = Wi, this.props[15] = Ai, this;
49406
+ function Fe($t, Kt, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49407
+ return this.props[0] = $t, this.props[1] = Kt, this.props[2] = e0, this.props[3] = u0, this.props[4] = d0, this.props[5] = _0, this.props[6] = J0, this.props[7] = H0, this.props[8] = bi, this.props[9] = b0, this.props[10] = V0, this.props[11] = D0, this.props[12] = Si, this.props[13] = q0, this.props[14] = Wi, this.props[15] = Ai, this;
49407
49408
  }
49408
- function mt($t, Ft, e0) {
49409
- return e0 = e0 || 0, $t !== 0 || Ft !== 0 || e0 !== 0 ? this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, $t, Ft, e0, 1) : this;
49409
+ function mt($t, Kt, e0) {
49410
+ return e0 = e0 || 0, $t !== 0 || Kt !== 0 || e0 !== 0 ? this._t(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, $t, Kt, e0, 1) : this;
49410
49411
  }
49411
- function Lt($t, Ft, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49412
+ function Lt($t, Kt, e0, u0, d0, _0, J0, H0, bi, b0, V0, D0, Si, q0, Wi, Ai) {
49412
49413
  var a0 = this.props;
49413
- if ($t === 1 && Ft === 0 && e0 === 0 && u0 === 0 && d0 === 0 && _0 === 1 && J0 === 0 && H0 === 0 && bi === 0 && b0 === 0 && V0 === 1 && D0 === 0)
49414
+ if ($t === 1 && Kt === 0 && e0 === 0 && u0 === 0 && d0 === 0 && _0 === 1 && J0 === 0 && H0 === 0 && bi === 0 && b0 === 0 && V0 === 1 && D0 === 0)
49414
49415
  return a0[12] = a0[12] * $t + a0[15] * Si, a0[13] = a0[13] * _0 + a0[15] * q0, a0[14] = a0[14] * V0 + a0[15] * Wi, a0[15] *= Ai, this._identityCalculated = !1, this;
49415
- var P0 = a0[0], K0 = a0[1], F0 = a0[2], I0 = a0[3], Q0 = a0[4], S0 = a0[5], L0 = a0[6], A0 = a0[7], B0 = a0[8], r0 = a0[9], t0 = a0[10], m0 = a0[11], v0 = a0[12], k0 = a0[13], C0 = a0[14], Ci = a0[15];
49416
- return a0[0] = P0 * $t + K0 * d0 + F0 * bi + I0 * Si, a0[1] = P0 * Ft + K0 * _0 + F0 * b0 + I0 * q0, a0[2] = P0 * e0 + K0 * J0 + F0 * V0 + I0 * Wi, a0[3] = P0 * u0 + K0 * H0 + F0 * D0 + I0 * Ai, a0[4] = Q0 * $t + S0 * d0 + L0 * bi + A0 * Si, a0[5] = Q0 * Ft + S0 * _0 + L0 * b0 + A0 * q0, a0[6] = Q0 * e0 + S0 * J0 + L0 * V0 + A0 * Wi, a0[7] = Q0 * u0 + S0 * H0 + L0 * D0 + A0 * Ai, a0[8] = B0 * $t + r0 * d0 + t0 * bi + m0 * Si, a0[9] = B0 * Ft + r0 * _0 + t0 * b0 + m0 * q0, a0[10] = B0 * e0 + r0 * J0 + t0 * V0 + m0 * Wi, a0[11] = B0 * u0 + r0 * H0 + t0 * D0 + m0 * Ai, a0[12] = v0 * $t + k0 * d0 + C0 * bi + Ci * Si, a0[13] = v0 * Ft + k0 * _0 + C0 * b0 + Ci * q0, a0[14] = v0 * e0 + k0 * J0 + C0 * V0 + Ci * Wi, a0[15] = v0 * u0 + k0 * H0 + C0 * D0 + Ci * Ai, this._identityCalculated = !1, this;
49416
+ var P0 = a0[0], F0 = a0[1], K0 = a0[2], I0 = a0[3], Q0 = a0[4], S0 = a0[5], L0 = a0[6], A0 = a0[7], B0 = a0[8], r0 = a0[9], t0 = a0[10], m0 = a0[11], v0 = a0[12], k0 = a0[13], C0 = a0[14], Ci = a0[15];
49417
+ return a0[0] = P0 * $t + F0 * d0 + K0 * bi + I0 * Si, a0[1] = P0 * Kt + F0 * _0 + K0 * b0 + I0 * q0, a0[2] = P0 * e0 + F0 * J0 + K0 * V0 + I0 * Wi, a0[3] = P0 * u0 + F0 * H0 + K0 * D0 + I0 * Ai, a0[4] = Q0 * $t + S0 * d0 + L0 * bi + A0 * Si, a0[5] = Q0 * Kt + S0 * _0 + L0 * b0 + A0 * q0, a0[6] = Q0 * e0 + S0 * J0 + L0 * V0 + A0 * Wi, a0[7] = Q0 * u0 + S0 * H0 + L0 * D0 + A0 * Ai, a0[8] = B0 * $t + r0 * d0 + t0 * bi + m0 * Si, a0[9] = B0 * Kt + r0 * _0 + t0 * b0 + m0 * q0, a0[10] = B0 * e0 + r0 * J0 + t0 * V0 + m0 * Wi, a0[11] = B0 * u0 + r0 * H0 + t0 * D0 + m0 * Ai, a0[12] = v0 * $t + k0 * d0 + C0 * bi + Ci * Si, a0[13] = v0 * Kt + k0 * _0 + C0 * b0 + Ci * q0, a0[14] = v0 * e0 + k0 * J0 + C0 * V0 + Ci * Wi, a0[15] = v0 * u0 + k0 * H0 + C0 * D0 + Ci * Ai, this._identityCalculated = !1, this;
49417
49418
  }
49418
49419
  function bt() {
49419
49420
  return this._identityCalculated || (this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1), this._identityCalculated = !0), this._identity;
49420
49421
  }
49421
49422
  function Ue($t) {
49422
- for (var Ft = 0; Ft < 16; ) {
49423
- if ($t.props[Ft] !== this.props[Ft])
49423
+ for (var Kt = 0; Kt < 16; ) {
49424
+ if ($t.props[Kt] !== this.props[Kt])
49424
49425
  return !1;
49425
- Ft += 1;
49426
+ Kt += 1;
49426
49427
  }
49427
49428
  return !0;
49428
49429
  }
49429
49430
  function Gt($t) {
49430
- var Ft;
49431
- for (Ft = 0; Ft < 16; Ft += 1)
49432
- $t.props[Ft] = this.props[Ft];
49431
+ var Kt;
49432
+ for (Kt = 0; Kt < 16; Kt += 1)
49433
+ $t.props[Kt] = this.props[Kt];
49433
49434
  return $t;
49434
49435
  }
49435
49436
  function xt($t) {
49436
- var Ft;
49437
- for (Ft = 0; Ft < 16; Ft += 1)
49438
- this.props[Ft] = $t[Ft];
49437
+ var Kt;
49438
+ for (Kt = 0; Kt < 16; Kt += 1)
49439
+ this.props[Kt] = $t[Kt];
49439
49440
  }
49440
- function Xt($t, Ft, e0) {
49441
+ function Xt($t, Kt, e0) {
49441
49442
  return {
49442
- x: $t * this.props[0] + Ft * this.props[4] + e0 * this.props[8] + this.props[12],
49443
- y: $t * this.props[1] + Ft * this.props[5] + e0 * this.props[9] + this.props[13],
49444
- z: $t * this.props[2] + Ft * this.props[6] + e0 * this.props[10] + this.props[14]
49443
+ x: $t * this.props[0] + Kt * this.props[4] + e0 * this.props[8] + this.props[12],
49444
+ y: $t * this.props[1] + Kt * this.props[5] + e0 * this.props[9] + this.props[13],
49445
+ z: $t * this.props[2] + Kt * this.props[6] + e0 * this.props[10] + this.props[14]
49445
49446
  };
49446
49447
  }
49447
- function Zt($t, Ft, e0) {
49448
- return $t * this.props[0] + Ft * this.props[4] + e0 * this.props[8] + this.props[12];
49448
+ function Zt($t, Kt, e0) {
49449
+ return $t * this.props[0] + Kt * this.props[4] + e0 * this.props[8] + this.props[12];
49449
49450
  }
49450
- function wt($t, Ft, e0) {
49451
- return $t * this.props[1] + Ft * this.props[5] + e0 * this.props[9] + this.props[13];
49451
+ function wt($t, Kt, e0) {
49452
+ return $t * this.props[1] + Kt * this.props[5] + e0 * this.props[9] + this.props[13];
49452
49453
  }
49453
- function Vt($t, Ft, e0) {
49454
- return $t * this.props[2] + Ft * this.props[6] + e0 * this.props[10] + this.props[14];
49454
+ function Vt($t, Kt, e0) {
49455
+ return $t * this.props[2] + Kt * this.props[6] + e0 * this.props[10] + this.props[14];
49455
49456
  }
49456
49457
  function Wt() {
49457
- var $t = this.props[0] * this.props[5] - this.props[1] * this.props[4], Ft = this.props[5] / $t, e0 = -this.props[1] / $t, u0 = -this.props[4] / $t, d0 = this.props[0] / $t, _0 = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / $t, J0 = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / $t, H0 = new Matrix();
49458
- return H0.props[0] = Ft, H0.props[1] = e0, H0.props[4] = u0, H0.props[5] = d0, H0.props[12] = _0, H0.props[13] = J0, H0;
49458
+ var $t = this.props[0] * this.props[5] - this.props[1] * this.props[4], Kt = this.props[5] / $t, e0 = -this.props[1] / $t, u0 = -this.props[4] / $t, d0 = this.props[0] / $t, _0 = (this.props[4] * this.props[13] - this.props[5] * this.props[12]) / $t, J0 = -(this.props[0] * this.props[13] - this.props[1] * this.props[12]) / $t, H0 = new Matrix();
49459
+ return H0.props[0] = Kt, H0.props[1] = e0, H0.props[4] = u0, H0.props[5] = d0, H0.props[12] = _0, H0.props[13] = J0, H0;
49459
49460
  }
49460
49461
  function It($t) {
49461
- var Ft = this.getInverseMatrix();
49462
- return Ft.applyToPointArray($t[0], $t[1], $t[2] || 0);
49462
+ var Kt = this.getInverseMatrix();
49463
+ return Kt.applyToPointArray($t[0], $t[1], $t[2] || 0);
49463
49464
  }
49464
49465
  function Nt($t) {
49465
- var Ft, e0 = $t.length, u0 = [];
49466
- for (Ft = 0; Ft < e0; Ft += 1)
49467
- u0[Ft] = It($t[Ft]);
49466
+ var Kt, e0 = $t.length, u0 = [];
49467
+ for (Kt = 0; Kt < e0; Kt += 1)
49468
+ u0[Kt] = It($t[Kt]);
49468
49469
  return u0;
49469
49470
  }
49470
- function Kt($t, Ft, e0) {
49471
+ function Ft($t, Kt, e0) {
49471
49472
  var u0 = createTypedArray("float32", 6);
49472
49473
  if (this.isIdentity())
49473
- u0[0] = $t[0], u0[1] = $t[1], u0[2] = Ft[0], u0[3] = Ft[1], u0[4] = e0[0], u0[5] = e0[1];
49474
+ u0[0] = $t[0], u0[1] = $t[1], u0[2] = Kt[0], u0[3] = Kt[1], u0[4] = e0[0], u0[5] = e0[1];
49474
49475
  else {
49475
49476
  var d0 = this.props[0], _0 = this.props[1], J0 = this.props[4], H0 = this.props[5], bi = this.props[12], b0 = this.props[13];
49476
- u0[0] = $t[0] * d0 + $t[1] * J0 + bi, u0[1] = $t[0] * _0 + $t[1] * H0 + b0, u0[2] = Ft[0] * d0 + Ft[1] * J0 + bi, u0[3] = Ft[0] * _0 + Ft[1] * H0 + b0, u0[4] = e0[0] * d0 + e0[1] * J0 + bi, u0[5] = e0[0] * _0 + e0[1] * H0 + b0;
49477
+ u0[0] = $t[0] * d0 + $t[1] * J0 + bi, u0[1] = $t[0] * _0 + $t[1] * H0 + b0, u0[2] = Kt[0] * d0 + Kt[1] * J0 + bi, u0[3] = Kt[0] * _0 + Kt[1] * H0 + b0, u0[4] = e0[0] * d0 + e0[1] * J0 + bi, u0[5] = e0[0] * _0 + e0[1] * H0 + b0;
49477
49478
  }
49478
49479
  return u0;
49479
49480
  }
49480
- function jt($t, Ft, e0) {
49481
+ function jt($t, Kt, e0) {
49481
49482
  var u0;
49482
- return this.isIdentity() ? u0 = [$t, Ft, e0] : u0 = [
49483
- $t * this.props[0] + Ft * this.props[4] + e0 * this.props[8] + this.props[12],
49484
- $t * this.props[1] + Ft * this.props[5] + e0 * this.props[9] + this.props[13],
49485
- $t * this.props[2] + Ft * this.props[6] + e0 * this.props[10] + this.props[14]
49483
+ return this.isIdentity() ? u0 = [$t, Kt, e0] : u0 = [
49484
+ $t * this.props[0] + Kt * this.props[4] + e0 * this.props[8] + this.props[12],
49485
+ $t * this.props[1] + Kt * this.props[5] + e0 * this.props[9] + this.props[13],
49486
+ $t * this.props[2] + Kt * this.props[6] + e0 * this.props[10] + this.props[14]
49486
49487
  ], u0;
49487
49488
  }
49488
- function n0($t, Ft) {
49489
+ function n0($t, Kt) {
49489
49490
  if (this.isIdentity())
49490
- return $t + "," + Ft;
49491
+ return $t + "," + Kt;
49491
49492
  var e0 = this.props;
49492
- return Math.round(($t * e0[0] + Ft * e0[4] + e0[12]) * 100) / 100 + "," + Math.round(($t * e0[1] + Ft * e0[5] + e0[13]) * 100) / 100;
49493
+ return Math.round(($t * e0[0] + Kt * e0[4] + e0[12]) * 100) / 100 + "," + Math.round(($t * e0[1] + Kt * e0[5] + e0[13]) * 100) / 100;
49493
49494
  }
49494
49495
  function s0() {
49495
- for (var $t = 0, Ft = this.props, e0 = "matrix3d(", u0 = 1e4; $t < 16; )
49496
- e0 += r(Ft[$t] * u0) / u0, e0 += $t === 15 ? ")" : ",", $t += 1;
49496
+ for (var $t = 0, Kt = this.props, e0 = "matrix3d(", u0 = 1e4; $t < 16; )
49497
+ e0 += r(Kt[$t] * u0) / u0, e0 += $t === 15 ? ")" : ",", $t += 1;
49497
49498
  return e0;
49498
49499
  }
49499
49500
  function qt($t) {
49500
- var Ft = 1e4;
49501
- return $t < 1e-6 && $t > 0 || $t > -1e-6 && $t < 0 ? r($t * Ft) / Ft : $t;
49501
+ var Kt = 1e4;
49502
+ return $t < 1e-6 && $t > 0 || $t > -1e-6 && $t < 0 ? r($t * Kt) / Kt : $t;
49502
49503
  }
49503
49504
  function Ht() {
49504
- var $t = this.props, Ft = qt($t[0]), e0 = qt($t[1]), u0 = qt($t[4]), d0 = qt($t[5]), _0 = qt($t[12]), J0 = qt($t[13]);
49505
- return "matrix(" + Ft + "," + e0 + "," + u0 + "," + d0 + "," + _0 + "," + J0 + ")";
49505
+ var $t = this.props, Kt = qt($t[0]), e0 = qt($t[1]), u0 = qt($t[4]), d0 = qt($t[5]), _0 = qt($t[12]), J0 = qt($t[13]);
49506
+ return "matrix(" + Kt + "," + e0 + "," + u0 + "," + d0 + "," + _0 + "," + J0 + ")";
49506
49507
  }
49507
49508
  return function() {
49508
- this.reset = C, this.rotate = w, this.rotateX = E, this.rotateY = O, this.rotateZ = le, this.skew = Se, this.skewFromAxis = ze, this.shear = fe, this.scale = ke, this.setTransform = Fe, this.translate = mt, this.transform = Lt, this.applyToPoint = Xt, this.applyToX = Zt, this.applyToY = wt, this.applyToZ = Vt, this.applyToPointArray = jt, this.applyToTriplePoints = Kt, this.applyToPointStringified = n0, this.toCSS = s0, this.to2dCSS = Ht, this.clone = Gt, this.cloneFromProps = xt, this.equals = Ue, this.inversePoints = Nt, this.inversePoint = It, this.getInverseMatrix = Wt, this._t = this.transform, this.isIdentity = bt, this._identity = !0, this._identityCalculated = !1, this.props = createTypedArray("float32", 16), this.reset();
49509
+ this.reset = C, this.rotate = w, this.rotateX = E, this.rotateY = O, this.rotateZ = le, this.skew = Se, this.skewFromAxis = ze, this.shear = fe, this.scale = ke, this.setTransform = Fe, this.translate = mt, this.transform = Lt, this.applyToPoint = Xt, this.applyToX = Zt, this.applyToY = wt, this.applyToZ = Vt, this.applyToPointArray = jt, this.applyToTriplePoints = Ft, this.applyToPointStringified = n0, this.toCSS = s0, this.to2dCSS = Ht, this.clone = Gt, this.cloneFromProps = xt, this.equals = Ue, this.inversePoints = Nt, this.inversePoint = It, this.getInverseMatrix = Wt, this._t = this.transform, this.isIdentity = bt, this._identity = !0, this._identityCalculated = !1, this.props = createTypedArray("float32", 16), this.reset();
49509
49510
  };
49510
49511
  }();
49511
49512
  var standalone = "__[STANDALONE]__", animationData = "__[ANIMATIONDATA]__", renderer = "";
@@ -49958,11 +49959,11 @@ if (typeof document != "undefined") {
49958
49959
  var Nt = new OffscreenCanvas(500, 500).getContext("2d");
49959
49960
  Nt.font = Wt.style + " " + Wt.weight + " 100px " + Xt.fFamily, Vt = Nt;
49960
49961
  }
49961
- function Kt(jt) {
49962
+ function Ft(jt) {
49962
49963
  return wt === "svg" ? (Vt.textContent = jt, Vt.getComputedTextLength()) : Vt.measureText(jt).width;
49963
49964
  }
49964
49965
  return {
49965
- measureText: Kt
49966
+ measureText: Ft
49966
49967
  };
49967
49968
  }
49968
49969
  function fe(Xt, Zt) {
@@ -49982,24 +49983,24 @@ if (typeof document != "undefined") {
49982
49983
  }
49983
49984
  var wt = Xt.list, Vt, Wt = wt.length, It = Wt;
49984
49985
  for (Vt = 0; Vt < Wt; Vt += 1) {
49985
- var Nt = !0, Kt, jt;
49986
+ var Nt = !0, Ft, jt;
49986
49987
  if (wt[Vt].loaded = !1, wt[Vt].monoCase = E(wt[Vt].fFamily, "monospace"), wt[Vt].sansCase = E(wt[Vt].fFamily, "sans-serif"), !wt[Vt].fPath)
49987
49988
  wt[Vt].loaded = !0, It -= 1;
49988
49989
  else if (wt[Vt].fOrigin === "p" || wt[Vt].origin === 3) {
49989
- if (Kt = document.querySelectorAll('style[f-forigin="p"][f-family="' + wt[Vt].fFamily + '"], style[f-origin="3"][f-family="' + wt[Vt].fFamily + '"]'), Kt.length > 0 && (Nt = !1), Nt) {
49990
+ if (Ft = document.querySelectorAll('style[f-forigin="p"][f-family="' + wt[Vt].fFamily + '"], style[f-origin="3"][f-family="' + wt[Vt].fFamily + '"]'), Ft.length > 0 && (Nt = !1), Nt) {
49990
49991
  var n0 = createTag("style");
49991
49992
  n0.setAttribute("f-forigin", wt[Vt].fOrigin), n0.setAttribute("f-origin", wt[Vt].origin), n0.setAttribute("f-family", wt[Vt].fFamily), n0.type = "text/css", n0.innerText = "@font-face {font-family: " + wt[Vt].fFamily + "; font-style: normal; src: url('" + wt[Vt].fPath + "');}", Zt.appendChild(n0);
49992
49993
  }
49993
49994
  } else if (wt[Vt].fOrigin === "g" || wt[Vt].origin === 1) {
49994
- for (Kt = document.querySelectorAll('link[f-forigin="g"], link[f-origin="1"]'), jt = 0; jt < Kt.length; jt += 1)
49995
- Kt[jt].href.indexOf(wt[Vt].fPath) !== -1 && (Nt = !1);
49995
+ for (Ft = document.querySelectorAll('link[f-forigin="g"], link[f-origin="1"]'), jt = 0; jt < Ft.length; jt += 1)
49996
+ Ft[jt].href.indexOf(wt[Vt].fPath) !== -1 && (Nt = !1);
49996
49997
  if (Nt) {
49997
49998
  var s0 = createTag("link");
49998
49999
  s0.setAttribute("f-forigin", wt[Vt].fOrigin), s0.setAttribute("f-origin", wt[Vt].origin), s0.type = "text/css", s0.rel = "stylesheet", s0.href = wt[Vt].fPath, document.body.appendChild(s0);
49999
50000
  }
50000
50001
  } else if (wt[Vt].fOrigin === "t" || wt[Vt].origin === 2) {
50001
- for (Kt = document.querySelectorAll('script[f-forigin="t"], script[f-origin="2"]'), jt = 0; jt < Kt.length; jt += 1)
50002
- wt[Vt].fPath === Kt[jt].src && (Nt = !1);
50002
+ for (Ft = document.querySelectorAll('script[f-forigin="t"], script[f-origin="2"]'), jt = 0; jt < Ft.length; jt += 1)
50003
+ wt[Vt].fPath === Ft[jt].src && (Nt = !1);
50003
50004
  if (Nt) {
50004
50005
  var qt = createTag("link");
50005
50006
  qt.setAttribute("f-forigin", wt[Vt].fOrigin), qt.setAttribute("f-origin", wt[Vt].origin), qt.setAttribute("rel", "stylesheet"), qt.setAttribute("href", wt[Vt].fPath), Zt.appendChild(qt);
@@ -50033,8 +50034,8 @@ if (typeof document != "undefined") {
50033
50034
  if (!Vt.cache[Wt + 1]) {
50034
50035
  var It = Vt.helper;
50035
50036
  if (Xt === " ") {
50036
- var Nt = It.measureText("|" + Xt + "|"), Kt = It.measureText("||");
50037
- Vt.cache[Wt + 1] = (Nt - Kt) / 100;
50037
+ var Nt = It.measureText("|" + Xt + "|"), Ft = It.measureText("||");
50038
+ Vt.cache[Wt + 1] = (Nt - Ft) / 100;
50038
50039
  } else
50039
50040
  Vt.cache[Wt + 1] = It.measureText(Xt) / 100;
50040
50041
  }
@@ -51470,12 +51471,12 @@ if (typeof document != "undefined") {
51470
51471
  if (ze.t === 1)
51471
51472
  (ke.e._mdf || Fe) && (mt.setAttribute("x2", Ue[0]), mt.setAttribute("y2", Ue[1]), Lt && !ke.g._collapsable && (ke.of.setAttribute("x2", Ue[0]), ke.of.setAttribute("y2", Ue[1])));
51472
51473
  else {
51473
- var Kt;
51474
- if ((ke.s._mdf || ke.e._mdf || Fe) && (Kt = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)), mt.setAttribute("r", Kt), Lt && !ke.g._collapsable && ke.of.setAttribute("r", Kt)), ke.e._mdf || ke.h._mdf || ke.a._mdf || Fe) {
51475
- Kt || (Kt = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)));
51474
+ var Ft;
51475
+ if ((ke.s._mdf || ke.e._mdf || Fe) && (Ft = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)), mt.setAttribute("r", Ft), Lt && !ke.g._collapsable && ke.of.setAttribute("r", Ft)), ke.e._mdf || ke.h._mdf || ke.a._mdf || Fe) {
51476
+ Ft || (Ft = Math.sqrt(Math.pow(bt[0] - Ue[0], 2) + Math.pow(bt[1] - Ue[1], 2)));
51476
51477
  var jt = Math.atan2(Ue[1] - bt[1], Ue[0] - bt[0]), n0 = ke.h.v;
51477
51478
  n0 >= 1 ? n0 = 0.99 : n0 <= -1 && (n0 = -0.99);
51478
- var s0 = Kt * n0, qt = Math.cos(jt + ke.a.v) * s0 + bt[0], Ht = Math.sin(jt + ke.a.v) * s0 + bt[1];
51479
+ var s0 = Ft * n0, qt = Math.cos(jt + ke.a.v) * s0 + bt[0], Ht = Math.sin(jt + ke.a.v) * s0 + bt[1];
51479
51480
  mt.setAttribute("fx", qt), mt.setAttribute("fy", Ht), Lt && !ke.g._collapsable && (ke.of.setAttribute("fx", qt), ke.of.setAttribute("fy", Ht));
51480
51481
  }
51481
51482
  }
@@ -51622,12 +51623,12 @@ if (typeof document != "undefined") {
51622
51623
  v.fWeight = Zt.weight, v.fStyle = Zt.style, v.finalSize = v.s, v.finalText = this.buildFinalText(v.t), w = v.finalText.length, v.finalLineHeight = v.lh;
51623
51624
  var wt = v.tr / 1e3 * v.finalSize, Vt;
51624
51625
  if (v.sz)
51625
- for (var Wt = !0, It = v.sz[0], Nt = v.sz[1], Kt, jt; Wt; ) {
51626
- jt = this.buildFinalText(v.t), Kt = 0, mt = 0, w = jt.length, wt = v.tr / 1e3 * v.finalSize;
51626
+ for (var Wt = !0, It = v.sz[0], Nt = v.sz[1], Ft, jt; Wt; ) {
51627
+ jt = this.buildFinalText(v.t), Ft = 0, mt = 0, w = jt.length, wt = v.tr / 1e3 * v.finalSize;
51627
51628
  var n0 = -1;
51628
51629
  for (C = 0; C < w; C += 1)
51629
- Vt = jt[C].charCodeAt(0), E = !1, jt[C] === " " ? n0 = C : (Vt === 13 || Vt === 3) && (mt = 0, E = !0, Kt += v.finalLineHeight || v.finalSize * 1.2), e.chars ? (xt = e.getCharData(jt[C], Gt.fStyle, Gt.fFamily), Xt = E ? 0 : xt.w * v.finalSize / 100) : Xt = e.measureText(jt[C], v.f, v.finalSize), mt + Xt > It && jt[C] !== " " ? (n0 === -1 ? w += 1 : C = n0, Kt += v.finalLineHeight || v.finalSize * 1.2, jt.splice(C, n0 === C ? 1 : 0, "\r"), n0 = -1, mt = 0) : (mt += Xt, mt += wt);
51630
- Kt += Gt.ascent * v.finalSize / 100, this.canResize && v.finalSize > this.minimumFontSize && Nt < Kt ? (v.finalSize -= 1, v.finalLineHeight = v.finalSize * v.lh / v.s) : (v.finalText = jt, w = v.finalText.length, Wt = !1);
51630
+ Vt = jt[C].charCodeAt(0), E = !1, jt[C] === " " ? n0 = C : (Vt === 13 || Vt === 3) && (mt = 0, E = !0, Ft += v.finalLineHeight || v.finalSize * 1.2), e.chars ? (xt = e.getCharData(jt[C], Gt.fStyle, Gt.fFamily), Xt = E ? 0 : xt.w * v.finalSize / 100) : Xt = e.measureText(jt[C], v.f, v.finalSize), mt + Xt > It && jt[C] !== " " ? (n0 === -1 ? w += 1 : C = n0, Ft += v.finalLineHeight || v.finalSize * 1.2, jt.splice(C, n0 === C ? 1 : 0, "\r"), n0 = -1, mt = 0) : (mt += Xt, mt += wt);
51631
+ Ft += Gt.ascent * v.finalSize / 100, this.canResize && v.finalSize > this.minimumFontSize && Nt < Ft ? (v.finalSize -= 1, v.finalLineHeight = v.finalSize * v.lh / v.s) : (v.finalText = jt, w = v.finalText.length, Wt = !1);
51631
51632
  }
51632
51633
  mt = -wt, Xt = 0;
51633
51634
  var s0 = 0, qt;
@@ -51669,17 +51670,17 @@ if (typeof document != "undefined") {
51669
51670
  v.justifyOffset = 0;
51670
51671
  }
51671
51672
  v.lineWidths = Fe;
51672
- var Ht = n.a, $t, Ft;
51673
+ var Ht = n.a, $t, Kt;
51673
51674
  Ue = Ht.length;
51674
51675
  var e0, u0, d0 = [];
51675
51676
  for (bt = 0; bt < Ue; bt += 1) {
51676
51677
  for ($t = Ht[bt], $t.a.sc && (v.strokeColorAnim = !0), $t.a.sw && (v.strokeWidthAnim = !0), ($t.a.fc || $t.a.fh || $t.a.fs || $t.a.fb) && (v.fillColorAnim = !0), u0 = 0, e0 = $t.s.b, C = 0; C < w; C += 1)
51677
- Ft = r[C], Ft.anIndexes[bt] = u0, (e0 == 1 && Ft.val !== "" || e0 == 2 && Ft.val !== "" && Ft.val !== " " || e0 == 3 && (Ft.n || Ft.val == " " || C == w - 1) || e0 == 4 && (Ft.n || C == w - 1)) && ($t.s.rn === 1 && d0.push(u0), u0 += 1);
51678
+ Kt = r[C], Kt.anIndexes[bt] = u0, (e0 == 1 && Kt.val !== "" || e0 == 2 && Kt.val !== "" && Kt.val !== " " || e0 == 3 && (Kt.n || Kt.val == " " || C == w - 1) || e0 == 4 && (Kt.n || C == w - 1)) && ($t.s.rn === 1 && d0.push(u0), u0 += 1);
51678
51679
  n.a[bt].s.totalChars = u0;
51679
51680
  var _0 = -1, J0;
51680
51681
  if ($t.s.rn === 1)
51681
51682
  for (C = 0; C < w; C += 1)
51682
- Ft = r[C], _0 != Ft.anIndexes[bt] && (_0 = Ft.anIndexes[bt], J0 = d0.splice(Math.floor(Math.random() * d0.length), 1)[0]), Ft.anIndexes[bt] = J0;
51683
+ Kt = r[C], _0 != Kt.anIndexes[bt] && (_0 = Kt.anIndexes[bt], J0 = d0.splice(Math.floor(Math.random() * d0.length), 1)[0]), Kt.anIndexes[bt] = J0;
51683
51684
  }
51684
51685
  v.yOffset = v.finalLineHeight || v.finalSize * 1.2, v.ls = v.ls || 0, v.ascent = Gt.ascent * v.finalSize / 100;
51685
51686
  }, TextProperty.prototype.updateDocumentData = function(v, e) {
@@ -51762,10 +51763,10 @@ if (typeof document != "undefined") {
51762
51763
  }, TextAnimatorProperty.prototype.getMeasures = function(v, e) {
51763
51764
  if (this.lettersChangedFlag = e, !(!this._mdf && !this._isFirstFrame && !e && (!this._hasMaskedPath || !this._pathData.m._mdf))) {
51764
51765
  this._isFirstFrame = !1;
51765
- var n = this._moreOptions.alignment.v, r = this._animatorsData, C = this._textData, w = this.mHelper, E = this._renderType, O = this.renderedLetters.length, le, fe, Se, ze, ke = v.l, Fe, mt, Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt, It, Nt, Kt;
51766
+ var n = this._moreOptions.alignment.v, r = this._animatorsData, C = this._textData, w = this.mHelper, E = this._renderType, O = this.renderedLetters.length, le, fe, Se, ze, ke = v.l, Fe, mt, Lt, bt, Ue, Gt, xt, Xt, Zt, wt, Vt, Wt, It, Nt, Ft;
51766
51767
  if (this._hasMaskedPath) {
51767
- if (Kt = this._pathData.m, !this._pathData.n || this._pathData._mdf) {
51768
- var jt = Kt.v;
51768
+ if (Ft = this._pathData.m, !this._pathData.n || this._pathData._mdf) {
51769
+ var jt = Ft.v;
51769
51770
  this._pathData.r.v && (jt = jt.reverse()), Fe = {
51770
51771
  tLength: 0,
51771
51772
  segments: []
@@ -51778,22 +51779,22 @@ if (typeof document != "undefined") {
51778
51779
  [jt.o[Se][0] - jt.v[Se][0], jt.o[Se][1] - jt.v[Se][1]],
51779
51780
  [jt.i[Se + 1][0] - jt.v[Se + 1][0], jt.i[Se + 1][1] - jt.v[Se + 1][1]]
51780
51781
  ), Fe.tLength += n0.segmentLength, Fe.segments.push(n0), Wt += n0.segmentLength;
51781
- Se = ze, Kt.v.c && (n0 = bez.buildBezierData(
51782
+ Se = ze, Ft.v.c && (n0 = bez.buildBezierData(
51782
51783
  jt.v[Se],
51783
51784
  jt.v[0],
51784
51785
  [jt.o[Se][0] - jt.v[Se][0], jt.o[Se][1] - jt.v[Se][1]],
51785
51786
  [jt.i[0][0] - jt.v[0][0], jt.i[0][1] - jt.v[0][1]]
51786
51787
  ), Fe.tLength += n0.segmentLength, Fe.segments.push(n0), Wt += n0.segmentLength), this._pathData.pi = Fe;
51787
51788
  }
51788
- if (Fe = this._pathData.pi, mt = this._pathData.f.v, xt = 0, Gt = 1, bt = 0, Ue = !0, wt = Fe.segments, mt < 0 && Kt.v.c)
51789
+ if (Fe = this._pathData.pi, mt = this._pathData.f.v, xt = 0, Gt = 1, bt = 0, Ue = !0, wt = Fe.segments, mt < 0 && Ft.v.c)
51789
51790
  for (Fe.tLength < Math.abs(mt) && (mt = -Math.abs(mt) % Fe.tLength), xt = wt.length - 1, Zt = wt[xt].points, Gt = Zt.length - 1; mt < 0; )
51790
51791
  mt += Zt[Gt].partialLength, Gt -= 1, Gt < 0 && (xt -= 1, Zt = wt[xt].points, Gt = Zt.length - 1);
51791
51792
  Zt = wt[xt].points, Xt = Zt[Gt - 1], Lt = Zt[Gt], Vt = Lt.partialLength;
51792
51793
  }
51793
51794
  ze = ke.length, le = 0, fe = 0;
51794
- var s0 = v.finalSize * 1.2 * 0.714, qt = !0, Ht, $t, Ft, e0, u0;
51795
+ var s0 = v.finalSize * 1.2 * 0.714, qt = !0, Ht, $t, Kt, e0, u0;
51795
51796
  e0 = r.length;
51796
- var d0, _0 = -1, J0, H0, bi, b0 = mt, V0 = xt, D0 = Gt, Si = -1, q0, Wi, Ai, a0, P0, K0, F0, I0, Q0 = "", S0 = this.defaultPropsArray, L0;
51797
+ var d0, _0 = -1, J0, H0, bi, b0 = mt, V0 = xt, D0 = Gt, Si = -1, q0, Wi, Ai, a0, P0, F0, K0, I0, Q0 = "", S0 = this.defaultPropsArray, L0;
51797
51798
  if (v.j === 2 || v.j === 1) {
51798
51799
  var A0 = 0, B0 = 0, r0 = v.j === 2 ? -0.5 : -1, t0 = 0, m0 = !0;
51799
51800
  for (Se = 0; Se < ze; Se += 1)
@@ -51802,8 +51803,8 @@ if (typeof document != "undefined") {
51802
51803
  ke[t0].animatorJustifyOffset = A0, t0 += 1;
51803
51804
  A0 = 0, m0 = !0;
51804
51805
  } else {
51805
- for (Ft = 0; Ft < e0; Ft += 1)
51806
- Ht = r[Ft].a, Ht.t.propType && (m0 && v.j === 2 && (B0 += Ht.t.v * r0), $t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? A0 += Ht.t.v * d0[0] * r0 : A0 += Ht.t.v * d0 * r0);
51806
+ for (Kt = 0; Kt < e0; Kt += 1)
51807
+ Ht = r[Kt].a, Ht.t.propType && (m0 && v.j === 2 && (B0 += Ht.t.v * r0), $t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? A0 += Ht.t.v * d0[0] * r0 : A0 += Ht.t.v * d0 * r0);
51807
51808
  m0 = !1;
51808
51809
  }
51809
51810
  for (A0 && (A0 += B0); t0 < Se; )
@@ -51811,7 +51812,7 @@ if (typeof document != "undefined") {
51811
51812
  }
51812
51813
  for (Se = 0; Se < ze; Se += 1) {
51813
51814
  if (w.reset(), q0 = 1, ke[Se].n)
51814
- le = 0, fe += v.yOffset, fe += qt ? 1 : 0, mt = b0, qt = !1, this._hasMaskedPath && (xt = V0, Gt = D0, Zt = wt[xt].points, Xt = Zt[Gt - 1], Lt = Zt[Gt], Vt = Lt.partialLength, bt = 0), Q0 = "", I0 = "", K0 = "", L0 = "", S0 = this.defaultPropsArray;
51815
+ le = 0, fe += v.yOffset, fe += qt ? 1 : 0, mt = b0, qt = !1, this._hasMaskedPath && (xt = V0, Gt = D0, Zt = wt[xt].points, Xt = Zt[Gt - 1], Lt = Zt[Gt], Vt = Lt.partialLength, bt = 0), Q0 = "", I0 = "", F0 = "", L0 = "", S0 = this.defaultPropsArray;
51815
51816
  else {
51816
51817
  if (this._hasMaskedPath) {
51817
51818
  if (Si !== ke[Se].line) {
@@ -51827,21 +51828,21 @@ if (typeof document != "undefined") {
51827
51828
  }
51828
51829
  _0 !== ke[Se].ind && (ke[_0] && (mt += ke[_0].extra), mt += ke[Se].an / 2, _0 = ke[Se].ind), mt += n[0] * ke[Se].an * 5e-3;
51829
51830
  var v0 = 0;
51830
- for (Ft = 0; Ft < e0; Ft += 1)
51831
- Ht = r[Ft].a, Ht.p.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? v0 += Ht.p.v[0] * d0[0] : v0 += Ht.p.v[0] * d0), Ht.a.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? v0 += Ht.a.v[0] * d0[0] : v0 += Ht.a.v[0] * d0);
51831
+ for (Kt = 0; Kt < e0; Kt += 1)
51832
+ Ht = r[Kt].a, Ht.p.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? v0 += Ht.p.v[0] * d0[0] : v0 += Ht.p.v[0] * d0), Ht.a.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? v0 += Ht.a.v[0] * d0[0] : v0 += Ht.a.v[0] * d0);
51832
51833
  for (Ue = !0, this._pathData.a.v && (mt = ke[0].an * 0.5 + (Wt - this._pathData.f.v - ke[0].an * 0.5 - ke[ke.length - 1].an * 0.5) * _0 / (ze - 1), mt += this._pathData.f.v); Ue; )
51833
- bt + Vt >= mt + v0 || !Zt ? (It = (mt + v0 - bt) / Lt.partialLength, H0 = Xt.point[0] + (Lt.point[0] - Xt.point[0]) * It, bi = Xt.point[1] + (Lt.point[1] - Xt.point[1]) * It, w.translate(-n[0] * ke[Se].an * 5e-3, -(n[1] * s0) * 0.01), Ue = !1) : Zt && (bt += Lt.partialLength, Gt += 1, Gt >= Zt.length && (Gt = 0, xt += 1, wt[xt] ? Zt = wt[xt].points : Kt.v.c ? (Gt = 0, xt = 0, Zt = wt[xt].points) : (bt -= Lt.partialLength, Zt = null)), Zt && (Xt = Lt, Lt = Zt[Gt], Vt = Lt.partialLength));
51834
+ bt + Vt >= mt + v0 || !Zt ? (It = (mt + v0 - bt) / Lt.partialLength, H0 = Xt.point[0] + (Lt.point[0] - Xt.point[0]) * It, bi = Xt.point[1] + (Lt.point[1] - Xt.point[1]) * It, w.translate(-n[0] * ke[Se].an * 5e-3, -(n[1] * s0) * 0.01), Ue = !1) : Zt && (bt += Lt.partialLength, Gt += 1, Gt >= Zt.length && (Gt = 0, xt += 1, wt[xt] ? Zt = wt[xt].points : Ft.v.c ? (Gt = 0, xt = 0, Zt = wt[xt].points) : (bt -= Lt.partialLength, Zt = null)), Zt && (Xt = Lt, Lt = Zt[Gt], Vt = Lt.partialLength));
51834
51835
  J0 = ke[Se].an / 2 - ke[Se].add, w.translate(-J0, 0, 0);
51835
51836
  } else
51836
51837
  J0 = ke[Se].an / 2 - ke[Se].add, w.translate(-J0, 0, 0), w.translate(-n[0] * ke[Se].an * 5e-3, -n[1] * s0 * 0.01, 0);
51837
- for (Ft = 0; Ft < e0; Ft += 1)
51838
- Ht = r[Ft].a, Ht.t.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), (le !== 0 || v.j !== 0) && (this._hasMaskedPath ? d0.length ? mt += Ht.t.v * d0[0] : mt += Ht.t.v * d0 : d0.length ? le += Ht.t.v * d0[0] : le += Ht.t.v * d0));
51839
- for (v.strokeWidthAnim && (Ai = v.sw || 0), v.strokeColorAnim && (v.sc ? Wi = [v.sc[0], v.sc[1], v.sc[2]] : Wi = [0, 0, 0]), v.fillColorAnim && v.fc && (a0 = [v.fc[0], v.fc[1], v.fc[2]]), Ft = 0; Ft < e0; Ft += 1)
51840
- Ht = r[Ft].a, Ht.a.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? w.translate(-Ht.a.v[0] * d0[0], -Ht.a.v[1] * d0[1], Ht.a.v[2] * d0[2]) : w.translate(-Ht.a.v[0] * d0, -Ht.a.v[1] * d0, Ht.a.v[2] * d0));
51841
- for (Ft = 0; Ft < e0; Ft += 1)
51842
- Ht = r[Ft].a, Ht.s.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), d0.length ? w.scale(1 + (Ht.s.v[0] - 1) * d0[0], 1 + (Ht.s.v[1] - 1) * d0[1], 1) : w.scale(1 + (Ht.s.v[0] - 1) * d0, 1 + (Ht.s.v[1] - 1) * d0, 1));
51843
- for (Ft = 0; Ft < e0; Ft += 1) {
51844
- if (Ht = r[Ft].a, $t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), Ht.sk.propType && (d0.length ? w.skewFromAxis(-Ht.sk.v * d0[0], Ht.sa.v * d0[1]) : w.skewFromAxis(-Ht.sk.v * d0, Ht.sa.v * d0)), Ht.r.propType && (d0.length ? w.rotateZ(-Ht.r.v * d0[2]) : w.rotateZ(-Ht.r.v * d0)), Ht.ry.propType && (d0.length ? w.rotateY(Ht.ry.v * d0[1]) : w.rotateY(Ht.ry.v * d0)), Ht.rx.propType && (d0.length ? w.rotateX(Ht.rx.v * d0[0]) : w.rotateX(Ht.rx.v * d0)), Ht.o.propType && (d0.length ? q0 += (Ht.o.v * d0[0] - q0) * d0[0] : q0 += (Ht.o.v * d0 - q0) * d0), v.strokeWidthAnim && Ht.sw.propType && (d0.length ? Ai += Ht.sw.v * d0[0] : Ai += Ht.sw.v * d0), v.strokeColorAnim && Ht.sc.propType)
51838
+ for (Kt = 0; Kt < e0; Kt += 1)
51839
+ Ht = r[Kt].a, Ht.t.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), (le !== 0 || v.j !== 0) && (this._hasMaskedPath ? d0.length ? mt += Ht.t.v * d0[0] : mt += Ht.t.v * d0 : d0.length ? le += Ht.t.v * d0[0] : le += Ht.t.v * d0));
51840
+ for (v.strokeWidthAnim && (Ai = v.sw || 0), v.strokeColorAnim && (v.sc ? Wi = [v.sc[0], v.sc[1], v.sc[2]] : Wi = [0, 0, 0]), v.fillColorAnim && v.fc && (a0 = [v.fc[0], v.fc[1], v.fc[2]]), Kt = 0; Kt < e0; Kt += 1)
51841
+ Ht = r[Kt].a, Ht.a.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? w.translate(-Ht.a.v[0] * d0[0], -Ht.a.v[1] * d0[1], Ht.a.v[2] * d0[2]) : w.translate(-Ht.a.v[0] * d0, -Ht.a.v[1] * d0, Ht.a.v[2] * d0));
51842
+ for (Kt = 0; Kt < e0; Kt += 1)
51843
+ Ht = r[Kt].a, Ht.s.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), d0.length ? w.scale(1 + (Ht.s.v[0] - 1) * d0[0], 1 + (Ht.s.v[1] - 1) * d0[1], 1) : w.scale(1 + (Ht.s.v[0] - 1) * d0, 1 + (Ht.s.v[1] - 1) * d0, 1));
51844
+ for (Kt = 0; Kt < e0; Kt += 1) {
51845
+ if (Ht = r[Kt].a, $t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), Ht.sk.propType && (d0.length ? w.skewFromAxis(-Ht.sk.v * d0[0], Ht.sa.v * d0[1]) : w.skewFromAxis(-Ht.sk.v * d0, Ht.sa.v * d0)), Ht.r.propType && (d0.length ? w.rotateZ(-Ht.r.v * d0[2]) : w.rotateZ(-Ht.r.v * d0)), Ht.ry.propType && (d0.length ? w.rotateY(Ht.ry.v * d0[1]) : w.rotateY(Ht.ry.v * d0)), Ht.rx.propType && (d0.length ? w.rotateX(Ht.rx.v * d0[0]) : w.rotateX(Ht.rx.v * d0)), Ht.o.propType && (d0.length ? q0 += (Ht.o.v * d0[0] - q0) * d0[0] : q0 += (Ht.o.v * d0 - q0) * d0), v.strokeWidthAnim && Ht.sw.propType && (d0.length ? Ai += Ht.sw.v * d0[0] : Ai += Ht.sw.v * d0), v.strokeColorAnim && Ht.sc.propType)
51845
51846
  for (P0 = 0; P0 < 3; P0 += 1)
51846
51847
  d0.length ? Wi[P0] += (Ht.sc.v[P0] - Wi[P0]) * d0[0] : Wi[P0] += (Ht.sc.v[P0] - Wi[P0]) * d0;
51847
51848
  if (v.fillColorAnim && v.fc) {
@@ -51851,9 +51852,9 @@ if (typeof document != "undefined") {
51851
51852
  Ht.fh.propType && (d0.length ? a0 = addHueToRGB(a0, Ht.fh.v * d0[0]) : a0 = addHueToRGB(a0, Ht.fh.v * d0)), Ht.fs.propType && (d0.length ? a0 = addSaturationToRGB(a0, Ht.fs.v * d0[0]) : a0 = addSaturationToRGB(a0, Ht.fs.v * d0)), Ht.fb.propType && (d0.length ? a0 = addBrightnessToRGB(a0, Ht.fb.v * d0[0]) : a0 = addBrightnessToRGB(a0, Ht.fb.v * d0));
51852
51853
  }
51853
51854
  }
51854
- for (Ft = 0; Ft < e0; Ft += 1)
51855
- Ht = r[Ft].a, Ht.p.propType && ($t = r[Ft].s, d0 = $t.getMult(ke[Se].anIndexes[Ft], C.a[Ft].s.totalChars), this._hasMaskedPath ? d0.length ? w.translate(0, Ht.p.v[1] * d0[0], -Ht.p.v[2] * d0[1]) : w.translate(0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0) : d0.length ? w.translate(Ht.p.v[0] * d0[0], Ht.p.v[1] * d0[1], -Ht.p.v[2] * d0[2]) : w.translate(Ht.p.v[0] * d0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0));
51856
- if (v.strokeWidthAnim && (K0 = Ai < 0 ? 0 : Ai), v.strokeColorAnim && (F0 = "rgb(" + Math.round(Wi[0] * 255) + "," + Math.round(Wi[1] * 255) + "," + Math.round(Wi[2] * 255) + ")"), v.fillColorAnim && v.fc && (I0 = "rgb(" + Math.round(a0[0] * 255) + "," + Math.round(a0[1] * 255) + "," + Math.round(a0[2] * 255) + ")"), this._hasMaskedPath) {
51855
+ for (Kt = 0; Kt < e0; Kt += 1)
51856
+ Ht = r[Kt].a, Ht.p.propType && ($t = r[Kt].s, d0 = $t.getMult(ke[Se].anIndexes[Kt], C.a[Kt].s.totalChars), this._hasMaskedPath ? d0.length ? w.translate(0, Ht.p.v[1] * d0[0], -Ht.p.v[2] * d0[1]) : w.translate(0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0) : d0.length ? w.translate(Ht.p.v[0] * d0[0], Ht.p.v[1] * d0[1], -Ht.p.v[2] * d0[2]) : w.translate(Ht.p.v[0] * d0, Ht.p.v[1] * d0, -Ht.p.v[2] * d0));
51857
+ if (v.strokeWidthAnim && (F0 = Ai < 0 ? 0 : Ai), v.strokeColorAnim && (K0 = "rgb(" + Math.round(Wi[0] * 255) + "," + Math.round(Wi[1] * 255) + "," + Math.round(Wi[2] * 255) + ")"), v.fillColorAnim && v.fc && (I0 = "rgb(" + Math.round(a0[0] * 255) + "," + Math.round(a0[1] * 255) + "," + Math.round(a0[2] * 255) + ")"), this._hasMaskedPath) {
51857
51858
  if (w.translate(0, -v.ls), w.translate(0, n[1] * s0 * 0.01 + fe, 0), this._pathData.p.v) {
51858
51859
  Nt = (Lt.point[1] - Xt.point[1]) / (Lt.point[0] - Xt.point[0]);
51859
51860
  var k0 = Math.atan(Nt) * 180 / Math.PI;
@@ -51873,7 +51874,7 @@ if (typeof document != "undefined") {
51873
51874
  }
51874
51875
  E === "html" ? Q0 = w.toCSS() : E === "svg" ? Q0 = w.to2dCSS() : S0 = [w.props[0], w.props[1], w.props[2], w.props[3], w.props[4], w.props[5], w.props[6], w.props[7], w.props[8], w.props[9], w.props[10], w.props[11], w.props[12], w.props[13], w.props[14], w.props[15]], L0 = q0;
51875
51876
  }
51876
- O <= Se ? (u0 = new LetterProps(L0, K0, F0, I0, Q0, S0), this.renderedLetters.push(u0), O += 1, this.lettersChangedFlag = !0) : (u0 = this.renderedLetters[Se], this.lettersChangedFlag = u0.update(L0, K0, F0, I0, Q0, S0) || this.lettersChangedFlag);
51877
+ O <= Se ? (u0 = new LetterProps(L0, F0, K0, I0, Q0, S0), this.renderedLetters.push(u0), O += 1, this.lettersChangedFlag = !0) : (u0 = this.renderedLetters[Se], this.lettersChangedFlag = u0.update(L0, F0, K0, I0, Q0, S0) || this.lettersChangedFlag);
51877
51878
  }
51878
51879
  }
51879
51880
  }, TextAnimatorProperty.prototype.getValue = function() {
@@ -53535,7 +53536,7 @@ class TransformControlsGizmo extends Object3D {
53535
53536
  E: [
53536
53537
  [new Mesh(new TorusGeometry(0.75, 0.1, 2, 24), r)]
53537
53538
  ]
53538
- }, Kt = {
53539
+ }, Ft = {
53539
53540
  X: [
53540
53541
  [new Mesh(bt, w), [0.5, 0, 0], [0, 0, -Math.PI / 2]],
53541
53542
  [new Mesh(Gt, w), [0, 0, 0], [0, 0, -Math.PI / 2]],
@@ -53602,15 +53603,15 @@ class TransformControlsGizmo extends Object3D {
53602
53603
  function s0(qt) {
53603
53604
  const Ht = new Object3D();
53604
53605
  for (const $t in qt)
53605
- for (let Ft = qt[$t].length; Ft--; ) {
53606
- const e0 = qt[$t][Ft][0].clone(), u0 = qt[$t][Ft][1], d0 = qt[$t][Ft][2], _0 = qt[$t][Ft][3], J0 = qt[$t][Ft][4];
53606
+ for (let Kt = qt[$t].length; Kt--; ) {
53607
+ const e0 = qt[$t][Kt][0].clone(), u0 = qt[$t][Kt][1], d0 = qt[$t][Kt][2], _0 = qt[$t][Kt][3], J0 = qt[$t][Kt][4];
53607
53608
  e0.name = $t, e0.tag = J0, u0 && e0.position.set(u0[0], u0[1], u0[2]), d0 && e0.rotation.set(d0[0], d0[1], d0[2]), _0 && e0.scale.set(_0[0], _0[1], _0[2]), e0.updateMatrix();
53608
53609
  const H0 = e0.geometry.clone();
53609
53610
  H0.applyMatrix4(e0.matrix), e0.geometry = H0, e0.renderOrder = 1 / 0, e0.position.set(0, 0, 0), e0.rotation.set(0, 0, 0), e0.scale.set(1, 1, 1), Ht.add(e0);
53610
53611
  }
53611
53612
  return Ht;
53612
53613
  }
53613
- this.gizmo = {}, this.picker = {}, this.helper = {}, this.add(this.gizmo.translate = s0(Zt)), this.add(this.gizmo.rotate = s0(Wt)), this.add(this.gizmo.scale = s0(Kt)), this.add(this.picker.translate = s0(wt)), this.add(this.picker.rotate = s0(Nt)), this.add(this.picker.scale = s0(jt)), this.add(this.helper.translate = s0(Vt)), this.add(this.helper.rotate = s0(It)), this.add(this.helper.scale = s0(n0)), this.picker.translate.visible = !1, this.picker.rotate.visible = !1, this.picker.scale.visible = !1;
53614
+ this.gizmo = {}, this.picker = {}, this.helper = {}, this.add(this.gizmo.translate = s0(Zt)), this.add(this.gizmo.rotate = s0(Wt)), this.add(this.gizmo.scale = s0(Ft)), this.add(this.picker.translate = s0(wt)), this.add(this.picker.rotate = s0(Nt)), this.add(this.picker.scale = s0(jt)), this.add(this.helper.translate = s0(Vt)), this.add(this.helper.rotate = s0(It)), this.add(this.helper.scale = s0(n0)), this.picker.translate.visible = !1, this.picker.rotate.visible = !1, this.picker.scale.visible = !1;
53614
53615
  }
53615
53616
  // updateMatrixWorld will update transformations and appearance of individual handles
53616
53617
  updateMatrixWorld(e) {
@@ -53779,8 +53780,8 @@ function je(v, e, n, r, C = 1 / 0, w, E) {
53779
53780
  Se = v.x - Fe, ze = v.y - mt, ke = v.z - Lt;
53780
53781
  const wt = (n.x + O * Fe) * w, Vt = (n.y + O * mt) * w, Wt = (n.z + O * Lt) * w;
53781
53782
  n.x = (n.x - O * wt) * fe, n.y = (n.y - O * Vt) * fe, n.z = (n.z - O * Wt) * fe, E.x = Se + (Fe + wt) * fe, E.y = ze + (mt + Vt) * fe, E.z = ke + (Lt + Wt) * fe;
53782
- const It = bt - v.x, Nt = Ue - v.y, Kt = Gt - v.z, jt = E.x - bt, n0 = E.y - Ue, s0 = E.z - Gt;
53783
- return It * jt + Nt * n0 + Kt * s0 > 0 && (E.x = bt, E.y = Ue, E.z = Gt, n.x = (E.x - bt) / w, n.y = (E.y - Ue) / w, n.z = (E.z - Gt) / w), E;
53783
+ const It = bt - v.x, Nt = Ue - v.y, Ft = Gt - v.z, jt = E.x - bt, n0 = E.y - Ue, s0 = E.z - Gt;
53784
+ return It * jt + Nt * n0 + Ft * s0 > 0 && (E.x = bt, E.y = Ue, E.z = Gt, n.x = (E.x - bt) / w, n.y = (E.y - Ue) / w, n.z = (E.z - Gt) / w), E;
53784
53785
  }
53785
53786
  function Ee(v, e) {
53786
53787
  e.set(0, 0), v.forEach((n) => {
@@ -58030,6 +58031,13 @@ class Model extends pe$1 {
58030
58031
  this.setClips(w), this.options.autoPlay && this.clips.length > 0 && this.playAllClips();
58031
58032
  });
58032
58033
  }
58034
+ render() {
58035
+ this.traverse((n) => {
58036
+ var C;
58037
+ const r = (C = n.object3d) == null ? void 0 : C.material;
58038
+ r && (r.userData.textureDisableFlipY = !0);
58039
+ });
58040
+ }
58033
58041
  /**
58034
58042
  * Set animation clips for the model
58035
58043
  * @param clips Array of animation clips from GLTF
@@ -61100,7 +61108,7 @@ class Editor {
61100
61108
  setObjectMaterial(e, n, r) {
61101
61109
  if (!e) return;
61102
61110
  let C = e.material;
61103
- Array.isArray(e.material) && n !== void 0 ? (C = e.material[n], e.material[n] = r) : e.material = r, C != null && C.onBeforeCompile && (r.onBeforeCompile = C.onBeforeCompile), C != null && C.name && !r.name && (r.name = C.name);
61111
+ Array.isArray(e.material) && n !== void 0 ? (C = e.material[n], e.material[n] = r) : e.material = r, C != null && C.onBeforeCompile && (r.onBeforeCompile = C.onBeforeCompile), C != null && C.name && !r.name && (r.name = C.name), C != null && C.userData.textureDisableFlipY && (r.userData.textureDisableFlipY = !0);
61104
61112
  }
61105
61113
  uuidByObject(e) {
61106
61114
  var n;
@@ -141068,7 +141076,7 @@ const objs$2 = Ui(O0({}, objs$3), {
141068
141076
  });
141069
141077
  It.uniforms.mirrorSampler.value = Vt.texture, It.uniforms.textureMatrix.value = Zt, It.uniforms.alpha.value = C, It.uniforms.normalSampler.value = w, It.uniforms.waterColor.value = E, It.uniforms.distortionScale.value = le, It.uniforms.eye.value = O;
141070
141078
  const Nt = v.material;
141071
- v.material = It, v.onBeforeRender = function(Kt, jt, n0) {
141079
+ v.material = It, v.onBeforeRender = function(Ft, jt, n0) {
141072
141080
  Nt.color !== It.uniforms.waterColor.value && (It.uniforms.waterColor.value = Nt.color), Fe.setFromMatrixPosition(v.matrixWorld), mt.setFromMatrixPosition(n0.matrixWorld), Lt.extractRotation(v.matrixWorld), ke.set(0, 0, 1), ke.applyMatrix4(Lt), Gt.subVectors(Fe, mt), n0.updateMatrix(), n0.updateMatrixWorld(), v.updateMatrix(), v.updateMatrixWorld();
141073
141081
  const s0 = new Frustum(), qt = new Matrix4();
141074
141082
  if (qt.multiplyMatrices(
@@ -141101,10 +141109,10 @@ const objs$2 = Ui(O0({}, objs$3), {
141101
141109
  );
141102
141110
  const Ht = wt.projectionMatrix;
141103
141111
  Xt.x = (Math.sign(Ue.x) + Ht.elements[8]) / Ht.elements[0], Xt.y = (Math.sign(Ue.y) + Ht.elements[9]) / Ht.elements[5], Xt.z = -1, Xt.w = (1 + Ht.elements[10]) / Ht.elements[14], Ue.multiplyScalar(2 / Ue.dot(Xt)), Ht.elements[2] = Ue.x, Ht.elements[6] = Ue.y, Ht.elements[10] = Ue.z + 1, Ht.elements[14] = Ue.w, O.setFromMatrixPosition(n0.matrixWorld);
141104
- const $t = Kt.getRenderTarget(), Ft = Kt.xr.enabled, e0 = Kt.shadowMap.autoUpdate;
141105
- v.visible = !1, Kt.xr.enabled = !1, Kt.shadowMap.autoUpdate = !1, Kt.setRenderTarget(Vt), Kt.state.buffers.depth.setMask(!0), Kt.autoClear === !1 && Kt.clear(), Kt.render(jt, wt), v.visible = !0, Kt.xr.enabled = Ft, Kt.shadowMap.autoUpdate = e0, Kt.setRenderTarget($t);
141112
+ const $t = Ft.getRenderTarget(), Kt = Ft.xr.enabled, e0 = Ft.shadowMap.autoUpdate;
141113
+ v.visible = !1, Ft.xr.enabled = !1, Ft.shadowMap.autoUpdate = !1, Ft.setRenderTarget(Vt), Ft.state.buffers.depth.setMask(!0), Ft.autoClear === !1 && Ft.clear(), Ft.render(jt, wt), v.visible = !0, Ft.xr.enabled = Kt, Ft.shadowMap.autoUpdate = e0, Ft.setRenderTarget($t);
141106
141114
  const u0 = n0.viewport;
141107
- u0 !== void 0 && Kt.state.viewport(u0);
141115
+ u0 !== void 0 && Ft.state.viewport(u0);
141108
141116
  };
141109
141117
  };
141110
141118
  class City$1 extends Base {
@@ -141597,9 +141605,9 @@ let PlaneMap$1 = class extends pe$1 {
141597
141605
  if (w) {
141598
141606
  const Wt = yield Promise.all(
141599
141607
  n.features.map((It) => E0(this, null, function* () {
141600
- const { properties: Nt } = It, Kt = `${this.getPropertiesKey(Nt)}`, jt = yield ze.draw("Group", {
141608
+ const { properties: Nt } = It, Ft = `${this.getPropertiesKey(Nt)}`, jt = yield ze.draw("Group", {
141601
141609
  target: this,
141602
- key: Kt
141610
+ key: Ft
141603
141611
  });
141604
141612
  return jt.object3d.name = (Nt == null ? void 0 : Nt.adcode) === "100000_JD" ? "十段线" : Nt == null ? void 0 : Nt.name, jt.userData = O0({}, Nt), jt;
141605
141613
  }))
@@ -143701,18 +143709,18 @@ const getLabelElement = (v) => {
143701
143709
  }), bt) {
143702
143710
  const xt = this.options.plateInCenter && (this.mapHistory.length < 1 || this.options.drillDownPlateInCenter);
143703
143711
  if ((fe = this.options.fixGeojson) != null && fe[n]) {
143704
- const Ft = (Se = this.options.fixGeojson) == null ? void 0 : Se[n];
143705
- if (Ft.startsWith("-")) {
143706
- const e0 = +Ft.slice(1);
143712
+ const Kt = (Se = this.options.fixGeojson) == null ? void 0 : Se[n];
143713
+ if (Kt.startsWith("-")) {
143714
+ const e0 = +Kt.slice(1);
143707
143715
  bt.features = bt.features.filter((u0) => u0.properties.adcode !== e0);
143708
143716
  }
143709
143717
  }
143710
143718
  let Xt = findAdcodeInfo(n).b;
143711
143719
  const Zt = [...Xt];
143712
- this.mapHistory.length === 1 && !this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : this.mapHistory.length === 2 && !this.options.drillDownThirdLevelMats && (this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : Xt = findAdcodeInfo(this.mapHistory[0].mapInfo.adcode).b), this.eraseLabels(), this.map && (this.options.drillDownHideParent && this.parentBg.forEach((Ft) => {
143713
- Ft.hide();
143720
+ this.mapHistory.length === 1 && !this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : this.mapHistory.length === 2 && !this.options.drillDownThirdLevelMats && (this.options.drillDownSecondLevelMats ? Xt = findAdcodeInfo(this.mapInfo.adcode).b : Xt = findAdcodeInfo(this.mapHistory[0].mapInfo.adcode).b), this.eraseLabels(), this.map && (this.options.drillDownHideParent && this.parentBg.forEach((Kt) => {
143721
+ Kt.hide();
143714
143722
  }), this.options.showOneLevel ? this.map.hide() : this.map.deactive(), w && this.saveCamvasState("userControls", -1));
143715
- const wt = this.mapHistory.length, Vt = wt - 1, Wt = this.getDepth(n, Zt), It = (ze = this.mapHistory[Vt]) == null ? void 0 : ze.depth, Nt = wt === 0 || this.options.showOneLevel ? 0 : this.mapHistory[Vt].z + It, Kt = wt === 0 || this.options.showOneLevel ? 0 : Nt - Wt, jt = center(bt).geometry.coordinates, [n0, s0] = this.projection(jt), qt = yield this.drawPlaneMap({
143723
+ const wt = this.mapHistory.length, Vt = wt - 1, Wt = this.getDepth(n, Zt), It = (ze = this.mapHistory[Vt]) == null ? void 0 : ze.depth, Nt = wt === 0 || this.options.showOneLevel ? 0 : this.mapHistory[Vt].z + It, Ft = wt === 0 || this.options.showOneLevel ? 0 : Nt - Wt, jt = center(bt).geometry.coordinates, [n0, s0] = this.projection(jt), qt = yield this.drawPlaneMap({
143716
143724
  geojson: bt,
143717
143725
  extrudeLineGeojson: Ue,
143718
143726
  depth: Wt,
@@ -143720,11 +143728,11 @@ const getLabelElement = (v) => {
143720
143728
  adcode: n,
143721
143729
  extrudelineBloom: E
143722
143730
  });
143723
- Fe == null || Fe.hide(), qt.position.setZ(Kt);
143731
+ Fe == null || Fe.hide(), qt.position.setZ(Ft);
143724
143732
  const Ht = qt.position.z, $t = () => E0(this, null, function* () {
143725
143733
  yield sinusoidalInOut({
143726
- onUpdate: (Ft) => {
143727
- Nt !== Ht && (qt.position.z = Ht + (Nt - Ht) * Ft);
143734
+ onUpdate: (Kt) => {
143735
+ Nt !== Ht && (qt.position.z = Ht + (Nt - Ht) * Kt);
143728
143736
  }
143729
143737
  }).start({
143730
143738
  duration: r
@@ -143732,13 +143740,13 @@ const getLabelElement = (v) => {
143732
143740
  });
143733
143741
  if (xt)
143734
143742
  if (this.fixNear(n), qt.position.z = Nt, C) {
143735
- const Ft = (ke = this.mapHistory.at(-1)) == null ? void 0 : ke.controls;
143743
+ const Kt = (ke = this.mapHistory.at(-1)) == null ? void 0 : ke.controls;
143736
143744
  yield this.fitTo(qt, {
143737
143745
  z: Nt + Wt,
143738
143746
  adcode: n,
143739
143747
  enableTransition: r !== 0,
143740
- polarAngle: Ft == null ? void 0 : Ft.polarAngle,
143741
- azimuthAngle: Ft == null ? void 0 : Ft.azimuthAngle,
143748
+ polarAngle: Kt == null ? void 0 : Kt.polarAngle,
143749
+ azimuthAngle: Kt == null ? void 0 : Kt.azimuthAngle,
143742
143750
  handleStart: () => E0(this, null, function* () {
143743
143751
  qt.position.z = Ht, yield $t();
143744
143752
  })
@@ -143948,9 +143956,9 @@ const getLabelElement = (v) => {
143948
143956
  }
143949
143957
  else {
143950
143958
  const { continent: Fe, country: mt, province: Lt, city: bt, district: Ue } = n.reduce(
143951
- (Nt, Kt) => {
143952
- const jt = this.getAdcodeShowLevel(Kt);
143953
- return Nt[jt] = Kt, Nt;
143959
+ (Nt, Ft) => {
143960
+ const jt = this.getAdcodeShowLevel(Ft);
143961
+ return Nt[jt] = Ft, Nt;
143954
143962
  },
143955
143963
  {}
143956
143964
  ), {
@@ -143960,9 +143968,9 @@ const getLabelElement = (v) => {
143960
143968
  city: Zt,
143961
143969
  district: wt
143962
143970
  } = w.reduce(
143963
- (Nt, Kt) => {
143964
- const jt = this.getAdcodeShowLevel(Kt);
143965
- return Nt[jt] = Kt, Nt;
143971
+ (Nt, Ft) => {
143972
+ const jt = this.getAdcodeShowLevel(Ft);
143973
+ return Nt[jt] = Ft, Nt;
143966
143974
  },
143967
143975
  {}
143968
143976
  ), Vt = Fe || Gt, Wt = (le = (O = (E = this.map) == null ? void 0 : E.extrudelineArr) == null ? void 0 : O[0]) == null ? void 0 : le.object3d.userData.bloom, It = this.compareLocations(
@@ -143971,14 +143979,14 @@ const getLabelElement = (v) => {
143971
143979
  );
143972
143980
  try {
143973
143981
  for (var fe = Nn(It.entries()), Se, ze, ke; Se = !(ze = yield fe.next()).done; Se = !1) {
143974
- const [Nt, Kt] = ze.value;
143982
+ const [Nt, Ft] = ze.value;
143975
143983
  const jt = Nt === It.length - 1 ? r : 0, n0 = Nt === It.length - 1;
143976
- Kt === -1 ? yield this.handleBack({
143984
+ Ft === -1 ? yield this.handleBack({
143977
143985
  duration: jt,
143978
143986
  handleLookBack: n0,
143979
143987
  keepOne: !Vt
143980
143988
  }) : yield this.handleDrillDown({
143981
- adcode: Kt,
143989
+ adcode: Ft,
143982
143990
  duration: jt,
143983
143991
  handleLook: n0,
143984
143992
  saveBackCamvasState: It.includes(-1) ? !1 : this.options.handleBackKeepCamvasState,