vis-core 0.28.0-beta.3 → 0.28.0-beta.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -12,7 +12,7 @@ var Gn = (m, t) => (t = Symbol[m]) ? t : Symbol.for("Symbol." + m), An = (m) =>
12
12
  kn.call(t, r) && Zn(m, r, t[r]);
13
13
  return m;
14
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  }, Ui = (m, t) => In(m, zn(t));
15
- var R0 = (m, t, r) => Zn(m, typeof t != "symbol" ? t + "" : t, r);
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+ var T0 = (m, t, r) => Zn(m, typeof t != "symbol" ? t + "" : t, r);
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  var fn = (m, t, r) => Kn(Nn(m), r, t);
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  var U0 = (m, t, r) => new Promise((d, g) => {
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  var v = (I) => {
@@ -88,7 +88,7 @@ const publicKeyPEM = "LS0tLS1CRUdJTiBQVUJMSUMgS0VZLS0tLS0KTUlJQklqQU5CZ2txaGtpRz
88
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  ).toString(CryptoJS.enc.Utf8), Pe = JSON.parse(Se), Ne = Date.now();
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  return !Pe.s || Pe.s > Ne ? (this.token = void 0, "") : Pe.e && Pe.e < Ne ? (this.token = void 0, "") : (Pe.isValid = O, Pe);
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  }
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- }, version = "0.28.0-beta.3";
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+ }, version = "0.28.0-beta.5";
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  /**
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  * @license
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  * Copyright 2010-2025 Three.js Authors
@@ -14010,17 +14010,17 @@ class ExtrudeGeometry extends BufferGeometry {
14010
14010
  const O0 = 10000000000000001e-36;
14011
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  let J0 = h0[0];
14012
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  for (let A0 = 1; A0 <= h0.length; A0++) {
14013
- const N0 = A0 % h0.length, C0 = h0[N0], a0 = C0.x - J0.x, s0 = C0.y - J0.y, v0 = a0 * a0 + s0 * s0, T0 = Math.max(
14014
- Math.abs(C0.x),
14015
- Math.abs(C0.y),
14013
+ const N0 = A0 % h0.length, _0 = h0[N0], a0 = _0.x - J0.x, s0 = _0.y - J0.y, v0 = a0 * a0 + s0 * s0, C0 = Math.max(
14014
+ Math.abs(_0.x),
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+ Math.abs(_0.y),
14016
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  Math.abs(J0.x),
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  Math.abs(J0.y)
14018
- ), E0 = O0 * T0 * T0;
14018
+ ), E0 = O0 * C0 * C0;
14019
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  if (v0 <= E0) {
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  h0.splice(N0, 1), A0--;
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  continue;
14022
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  }
14023
- J0 = C0;
14023
+ J0 = _0;
14024
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  }
14025
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  }
14026
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  r0(kt), Kt.forEach(r0);
@@ -14035,17 +14035,17 @@ class ExtrudeGeometry extends BufferGeometry {
14035
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  const e0 = kt.length;
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  function Yt(h0, xi, O0) {
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  let J0, A0, N0;
14038
- const C0 = h0.x - xi.x, a0 = h0.y - xi.y, s0 = O0.x - h0.x, v0 = O0.y - h0.y, T0 = C0 * C0 + a0 * a0, E0 = C0 * v0 - a0 * s0;
14038
+ const _0 = h0.x - xi.x, a0 = h0.y - xi.y, s0 = O0.x - h0.x, v0 = O0.y - h0.y, C0 = _0 * _0 + a0 * a0, E0 = _0 * v0 - a0 * s0;
14039
14039
  if (Math.abs(E0) > Number.EPSILON) {
14040
- const w0 = Math.sqrt(T0), vi = Math.sqrt(s0 * s0 + v0 * v0), ui = xi.x - a0 / w0, Ci = xi.y + C0 / w0, Ei = O0.x - v0 / vi, j0 = O0.y + s0 / vi, Xi = ((Ei - ui) * v0 - (j0 - Ci) * s0) / (C0 * v0 - a0 * s0);
14041
- J0 = ui + C0 * Xi - h0.x, A0 = Ci + a0 * Xi - h0.y;
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+ const w0 = Math.sqrt(C0), vi = Math.sqrt(s0 * s0 + v0 * v0), ui = xi.x - a0 / w0, Ci = xi.y + _0 / w0, Ei = O0.x - v0 / vi, j0 = O0.y + s0 / vi, Xi = ((Ei - ui) * v0 - (j0 - Ci) * s0) / (_0 * v0 - a0 * s0);
14041
+ J0 = ui + _0 * Xi - h0.x, A0 = Ci + a0 * Xi - h0.y;
14042
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  const wi = J0 * J0 + A0 * A0;
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  if (wi <= 2)
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  return new Vector2(J0, A0);
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  N0 = Math.sqrt(wi / 2);
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  } else {
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  let w0 = !1;
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- C0 > Number.EPSILON ? s0 > Number.EPSILON && (w0 = !0) : C0 < -Number.EPSILON ? s0 < -Number.EPSILON && (w0 = !0) : Math.sign(a0) === Math.sign(v0) && (w0 = !0), w0 ? (J0 = -a0, A0 = C0, N0 = Math.sqrt(T0)) : (J0 = C0, A0 = a0, N0 = Math.sqrt(T0 / 2));
14048
+ _0 > Number.EPSILON ? s0 > Number.EPSILON && (w0 = !0) : _0 < -Number.EPSILON ? s0 < -Number.EPSILON && (w0 = !0) : Math.sign(a0) === Math.sign(v0) && (w0 = !0), w0 ? (J0 = -a0, A0 = _0, N0 = Math.sqrt(C0)) : (J0 = _0, A0 = a0, N0 = Math.sqrt(C0 / 2));
14049
14049
  }
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  return new Vector2(J0 / N0, A0 / N0);
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14051
  }
@@ -14057,8 +14057,8 @@ class ExtrudeGeometry extends BufferGeometry {
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  for (let h0 = 0, xi = l0; h0 < xi; h0++) {
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  const O0 = Kt[h0];
14059
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  f0 = [];
14060
- for (let J0 = 0, A0 = O0.length, N0 = A0 - 1, C0 = J0 + 1; J0 < A0; J0++, N0++, C0++)
14061
- N0 === A0 && (N0 = 0), C0 === A0 && (C0 = 0), f0[J0] = Yt(O0[J0], O0[N0], O0[C0]);
14060
+ for (let J0 = 0, A0 = O0.length, N0 = A0 - 1, _0 = J0 + 1; J0 < A0; J0++, N0++, _0++)
14061
+ N0 === A0 && (N0 = 0), _0 === A0 && (_0 = 0), f0[J0] = Yt(O0[J0], O0[N0], O0[_0]);
14062
14062
  b0.push(f0), P0 = P0.concat(f0);
14063
14063
  }
14064
14064
  let q0;
@@ -14068,16 +14068,16 @@ class ExtrudeGeometry extends BufferGeometry {
14068
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  const h0 = [], xi = [];
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  for (let O0 = 0; O0 < He; O0++) {
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  const J0 = O0 / He, A0 = Ne * Math.cos(J0 * Math.PI / 2), N0 = ke * Math.sin(J0 * Math.PI / 2) + ht;
14071
- for (let C0 = 0, a0 = n0.length; C0 < a0; C0++) {
14072
- const s0 = Ut(n0[C0], o0[C0], N0);
14071
+ for (let _0 = 0, a0 = n0.length; _0 < a0; _0++) {
14072
+ const s0 = Ut(n0[_0], o0[_0], N0);
14073
14073
  Ti(s0.x, s0.y, -A0), J0 === 0 && h0.push(s0);
14074
14074
  }
14075
- for (let C0 = 0, a0 = l0; C0 < a0; C0++) {
14076
- const s0 = Kt[C0];
14077
- f0 = b0[C0];
14075
+ for (let _0 = 0, a0 = l0; _0 < a0; _0++) {
14076
+ const s0 = Kt[_0];
14077
+ f0 = b0[_0];
14078
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  const v0 = [];
14079
- for (let T0 = 0, E0 = s0.length; T0 < E0; T0++) {
14080
- const w0 = Ut(s0[T0], f0[T0], N0);
14079
+ for (let C0 = 0, E0 = s0.length; C0 < E0; C0++) {
14080
+ const w0 = Ut(s0[C0], f0[C0], N0);
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  Ti(w0.x, w0.y, -A0), J0 === 0 && v0.push(w0);
14082
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  }
14083
14083
  J0 === 0 && xi.push(v0);
@@ -14098,14 +14098,14 @@ class ExtrudeGeometry extends BufferGeometry {
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  for (let h0 = He - 1; h0 >= 0; h0--) {
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  const xi = h0 / He, O0 = Ne * Math.cos(xi * Math.PI / 2), J0 = ke * Math.sin(xi * Math.PI / 2) + ht;
14100
14100
  for (let A0 = 0, N0 = n0.length; A0 < N0; A0++) {
14101
- const C0 = Ut(n0[A0], o0[A0], J0);
14102
- Ti(C0.x, C0.y, Se + O0);
14101
+ const _0 = Ut(n0[A0], o0[A0], J0);
14102
+ Ti(_0.x, _0.y, Se + O0);
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14103
  }
14104
14104
  for (let A0 = 0, N0 = Kt.length; A0 < N0; A0++) {
14105
- const C0 = Kt[A0];
14105
+ const _0 = Kt[A0];
14106
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  f0 = b0[A0];
14107
- for (let a0 = 0, s0 = C0.length; a0 < s0; a0++) {
14108
- const v0 = Ut(C0[a0], f0[a0], J0);
14107
+ for (let a0 = 0, s0 = _0.length; a0 < s0; a0++) {
14108
+ const v0 = Ut(_0[a0], f0[a0], J0);
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  xt ? Ti(v0.x, v0.y + ct[ye - 1].y, ct[ye - 1].x + O0) : Ti(v0.x, v0.y, Se + O0);
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  }
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14111
  }
@@ -14152,9 +14152,9 @@ class ExtrudeGeometry extends BufferGeometry {
14152
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  const J0 = O0;
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14153
  let A0 = O0 - 1;
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14154
  A0 < 0 && (A0 = h0.length - 1);
14155
- for (let N0 = 0, C0 = ye + He * 2; N0 < C0; N0++) {
14156
- const a0 = e0 * N0, s0 = e0 * (N0 + 1), v0 = xi + J0 + a0, T0 = xi + A0 + a0, E0 = xi + A0 + s0, w0 = xi + J0 + s0;
14157
- Fi(v0, T0, E0, w0);
14155
+ for (let N0 = 0, _0 = ye + He * 2; N0 < _0; N0++) {
14156
+ const a0 = e0 * N0, s0 = e0 * (N0 + 1), v0 = xi + J0 + a0, C0 = xi + A0 + a0, E0 = xi + A0 + s0, w0 = xi + J0 + s0;
14157
+ Fi(v0, C0, E0, w0);
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  }
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  }
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  }
@@ -28598,7 +28598,7 @@ function WebGLPrograms(m, t, r, d, g, v, C) {
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  q0 = ji.vertexShader, G0 = ji.fragmentShader;
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  } else
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28600
  q0 = Ft.vertexShader, G0 = Ft.fragmentShader, I.update(Ft), I0 = I.getVertexShaderID(Ft), F0 = I.getFragmentShaderID(Ft);
28601
- const D0 = m.getRenderTarget(), Si = m.state.buffers.depth.getReversed(), Ti = r0.isInstancedMesh === !0, Mi = r0.isBatchedMesh === !0, Fi = !!Ft.map, Ni = !!Ft.matcap, B0 = !!e0, h0 = !!Ft.aoMap, xi = !!Ft.lightMap, O0 = !!Ft.bumpMap, J0 = !!Ft.normalMap, A0 = !!Ft.displacementMap, N0 = !!Ft.emissiveMap, C0 = !!Ft.metalnessMap, a0 = !!Ft.roughnessMap, s0 = Ft.anisotropy > 0, v0 = Ft.clearcoat > 0, T0 = Ft.dispersion > 0, E0 = Ft.iridescence > 0, w0 = Ft.sheen > 0, vi = Ft.transmission > 0, ui = s0 && !!Ft.anisotropyMap, Ci = v0 && !!Ft.clearcoatMap, Ei = v0 && !!Ft.clearcoatNormalMap, j0 = v0 && !!Ft.clearcoatRoughnessMap, Xi = E0 && !!Ft.iridescenceMap, wi = E0 && !!Ft.iridescenceThicknessMap, Ii = w0 && !!Ft.sheenColorMap, Zi = w0 && !!Ft.sheenRoughnessMap, Yi = !!Ft.specularMap, zi = !!Ft.specularColorMap, Ki = !!Ft.specularIntensityMap, L0 = vi && !!Ft.transmissionMap, k0 = vi && !!Ft.thicknessMap, K0 = !!Ft.gradientMap, bi = !!Ft.alphaMap, Ri = Ft.alphaTest > 0, _i = !!Ft.alphaHash, Bi = !!Ft.extensions;
28601
+ const D0 = m.getRenderTarget(), Si = m.state.buffers.depth.getReversed(), Ti = r0.isInstancedMesh === !0, Mi = r0.isBatchedMesh === !0, Fi = !!Ft.map, Ni = !!Ft.matcap, B0 = !!e0, h0 = !!Ft.aoMap, xi = !!Ft.lightMap, O0 = !!Ft.bumpMap, J0 = !!Ft.normalMap, A0 = !!Ft.displacementMap, N0 = !!Ft.emissiveMap, _0 = !!Ft.metalnessMap, a0 = !!Ft.roughnessMap, s0 = Ft.anisotropy > 0, v0 = Ft.clearcoat > 0, C0 = Ft.dispersion > 0, E0 = Ft.iridescence > 0, w0 = Ft.sheen > 0, vi = Ft.transmission > 0, ui = s0 && !!Ft.anisotropyMap, Ci = v0 && !!Ft.clearcoatMap, Ei = v0 && !!Ft.clearcoatNormalMap, j0 = v0 && !!Ft.clearcoatRoughnessMap, Xi = E0 && !!Ft.iridescenceMap, wi = E0 && !!Ft.iridescenceThicknessMap, Ii = w0 && !!Ft.sheenColorMap, Zi = w0 && !!Ft.sheenRoughnessMap, Yi = !!Ft.specularMap, zi = !!Ft.specularColorMap, Ki = !!Ft.specularIntensityMap, L0 = vi && !!Ft.transmissionMap, k0 = vi && !!Ft.thicknessMap, K0 = !!Ft.gradientMap, bi = !!Ft.alphaMap, Ri = Ft.alphaTest > 0, _i = !!Ft.alphaHash, Bi = !!Ft.extensions;
28602
28602
  let qi = NoToneMapping;
28603
28603
  Ft.toneMapped && (D0 === null || D0.isXRRenderTarget === !0) && (qi = m.toneMapping);
28604
28604
  const sn = {
@@ -28634,7 +28634,7 @@ function WebGLPrograms(m, t, r, d, g, v, C) {
28634
28634
  emissiveMap: N0,
28635
28635
  normalMapObjectSpace: J0 && Ft.normalMapType === ObjectSpaceNormalMap,
28636
28636
  normalMapTangentSpace: J0 && Ft.normalMapType === TangentSpaceNormalMap,
28637
- metalnessMap: C0,
28637
+ metalnessMap: _0,
28638
28638
  roughnessMap: a0,
28639
28639
  anisotropy: s0,
28640
28640
  anisotropyMap: ui,
@@ -28642,7 +28642,7 @@ function WebGLPrograms(m, t, r, d, g, v, C) {
28642
28642
  clearcoatMap: Ci,
28643
28643
  clearcoatNormalMap: Ei,
28644
28644
  clearcoatRoughnessMap: j0,
28645
- dispersion: T0,
28645
+ dispersion: C0,
28646
28646
  iridescence: E0,
28647
28647
  iridescenceMap: Xi,
28648
28648
  iridescenceThicknessMap: wi,
@@ -28669,7 +28669,7 @@ function WebGLPrograms(m, t, r, d, g, v, C) {
28669
28669
  normalMapUv: J0 && ht(Ft.normalMap.channel),
28670
28670
  displacementMapUv: A0 && ht(Ft.displacementMap.channel),
28671
28671
  emissiveMapUv: N0 && ht(Ft.emissiveMap.channel),
28672
- metalnessMapUv: C0 && ht(Ft.metalnessMap.channel),
28672
+ metalnessMapUv: _0 && ht(Ft.metalnessMap.channel),
28673
28673
  roughnessMapUv: a0 && ht(Ft.roughnessMap.channel),
28674
28674
  anisotropyMapUv: ui && ht(Ft.anisotropyMap.channel),
28675
28675
  clearcoatMapUv: Ci && ht(Ft.clearcoatMap.channel),
@@ -29548,7 +29548,7 @@ function WebGLState(m, t) {
29548
29548
  function N0(L0, k0, K0) {
29549
29549
  L0 ? (D0(m.POLYGON_OFFSET_FILL), (r0 !== k0 || l0 !== K0) && (m.polygonOffset(k0, K0), r0 = k0, l0 = K0)) : Si(m.POLYGON_OFFSET_FILL);
29550
29550
  }
29551
- function C0(L0) {
29551
+ function _0(L0) {
29552
29552
  L0 ? D0(m.SCISSOR_TEST) : Si(m.SCISSOR_TEST);
29553
29553
  }
29554
29554
  function a0(L0) {
@@ -29563,7 +29563,7 @@ function WebGLState(m, t) {
29563
29563
  const L0 = b0[o0];
29564
29564
  L0 !== void 0 && L0.type !== void 0 && (m.bindTexture(L0.type, null), L0.type = void 0, L0.texture = void 0);
29565
29565
  }
29566
- function T0() {
29566
+ function C0() {
29567
29567
  try {
29568
29568
  m.compressedTexImage2D(...arguments);
29569
29569
  } catch (L0) {
@@ -29669,11 +29669,11 @@ function WebGLState(m, t) {
29669
29669
  setCullFace: J0,
29670
29670
  setLineWidth: A0,
29671
29671
  setPolygonOffset: N0,
29672
- setScissorTest: C0,
29672
+ setScissorTest: _0,
29673
29673
  activeTexture: a0,
29674
29674
  bindTexture: s0,
29675
29675
  unbindTexture: v0,
29676
- compressedTexImage2D: T0,
29676
+ compressedTexImage2D: C0,
29677
29677
  compressedTexImage3D: E0,
29678
29678
  texImage2D: Xi,
29679
29679
  texImage3D: wi,
@@ -29706,11 +29706,11 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29706
29706
  ) : createElementNS("canvas");
29707
29707
  }
29708
29708
  function ht(a0, s0, v0) {
29709
- let T0 = 1;
29710
- const E0 = C0(a0);
29711
- if ((E0.width > v0 || E0.height > v0) && (T0 = v0 / Math.max(E0.width, E0.height)), T0 < 1)
29709
+ let C0 = 1;
29710
+ const E0 = _0(a0);
29711
+ if ((E0.width > v0 || E0.height > v0) && (C0 = v0 / Math.max(E0.width, E0.height)), C0 < 1)
29712
29712
  if (typeof HTMLImageElement != "undefined" && a0 instanceof HTMLImageElement || typeof HTMLCanvasElement != "undefined" && a0 instanceof HTMLCanvasElement || typeof ImageBitmap != "undefined" && a0 instanceof ImageBitmap || typeof VideoFrame != "undefined" && a0 instanceof VideoFrame) {
29713
- const w0 = Math.floor(T0 * E0.width), vi = Math.floor(T0 * E0.height);
29713
+ const w0 = Math.floor(C0 * E0.width), vi = Math.floor(C0 * E0.height);
29714
29714
  Se === void 0 && (Se = ke(w0, vi));
29715
29715
  const ui = s0 ? ke(w0, vi) : Se;
29716
29716
  return ui.width = w0, ui.height = vi, ui.getContext("2d").drawImage(a0, 0, 0, w0, vi), console.warn("THREE.WebGLRenderer: Texture has been resized from (" + E0.width + "x" + E0.height + ") to (" + w0 + "x" + vi + ")."), ui;
@@ -29727,14 +29727,14 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29727
29727
  function at(a0) {
29728
29728
  return a0.isWebGLCubeRenderTarget ? m.TEXTURE_CUBE_MAP : a0.isWebGL3DRenderTarget ? m.TEXTURE_3D : a0.isWebGLArrayRenderTarget || a0.isCompressedArrayTexture ? m.TEXTURE_2D_ARRAY : m.TEXTURE_2D;
29729
29729
  }
29730
- function ct(a0, s0, v0, T0, E0 = !1) {
29730
+ function ct(a0, s0, v0, C0, E0 = !1) {
29731
29731
  if (a0 !== null) {
29732
29732
  if (m[a0] !== void 0) return m[a0];
29733
29733
  console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + a0 + "'");
29734
29734
  }
29735
29735
  let w0 = s0;
29736
29736
  if (s0 === m.RED && (v0 === m.FLOAT && (w0 = m.R32F), v0 === m.HALF_FLOAT && (w0 = m.R16F), v0 === m.UNSIGNED_BYTE && (w0 = m.R8)), s0 === m.RED_INTEGER && (v0 === m.UNSIGNED_BYTE && (w0 = m.R8UI), v0 === m.UNSIGNED_SHORT && (w0 = m.R16UI), v0 === m.UNSIGNED_INT && (w0 = m.R32UI), v0 === m.BYTE && (w0 = m.R8I), v0 === m.SHORT && (w0 = m.R16I), v0 === m.INT && (w0 = m.R32I)), s0 === m.RG && (v0 === m.FLOAT && (w0 = m.RG32F), v0 === m.HALF_FLOAT && (w0 = m.RG16F), v0 === m.UNSIGNED_BYTE && (w0 = m.RG8)), s0 === m.RG_INTEGER && (v0 === m.UNSIGNED_BYTE && (w0 = m.RG8UI), v0 === m.UNSIGNED_SHORT && (w0 = m.RG16UI), v0 === m.UNSIGNED_INT && (w0 = m.RG32UI), v0 === m.BYTE && (w0 = m.RG8I), v0 === m.SHORT && (w0 = m.RG16I), v0 === m.INT && (w0 = m.RG32I)), s0 === m.RGB_INTEGER && (v0 === m.UNSIGNED_BYTE && (w0 = m.RGB8UI), v0 === m.UNSIGNED_SHORT && (w0 = m.RGB16UI), v0 === m.UNSIGNED_INT && (w0 = m.RGB32UI), v0 === m.BYTE && (w0 = m.RGB8I), v0 === m.SHORT && (w0 = m.RGB16I), v0 === m.INT && (w0 = m.RGB32I)), s0 === m.RGBA_INTEGER && (v0 === m.UNSIGNED_BYTE && (w0 = m.RGBA8UI), v0 === m.UNSIGNED_SHORT && (w0 = m.RGBA16UI), v0 === m.UNSIGNED_INT && (w0 = m.RGBA32UI), v0 === m.BYTE && (w0 = m.RGBA8I), v0 === m.SHORT && (w0 = m.RGBA16I), v0 === m.INT && (w0 = m.RGBA32I)), s0 === m.RGB && v0 === m.UNSIGNED_INT_5_9_9_9_REV && (w0 = m.RGB9_E5), s0 === m.RGBA) {
29737
- const vi = E0 ? LinearTransfer : ColorManagement.getTransfer(T0);
29737
+ const vi = E0 ? LinearTransfer : ColorManagement.getTransfer(C0);
29738
29738
  v0 === m.FLOAT && (w0 = m.RGBA32F), v0 === m.HALF_FLOAT && (w0 = m.RGBA16F), v0 === m.UNSIGNED_BYTE && (w0 = vi === SRGBTransfer ? m.SRGB8_ALPHA8 : m.RGBA8), v0 === m.UNSIGNED_SHORT_4_4_4_4 && (w0 = m.RGBA4), v0 === m.UNSIGNED_SHORT_5_5_5_1 && (w0 = m.RGB5_A1);
29739
29739
  }
29740
29740
  return (w0 === m.R16F || w0 === m.R32F || w0 === m.RG16F || w0 === m.RG32F || w0 === m.RGBA16F || w0 === m.RGBA32F) && t.get("EXT_color_buffer_float"), w0;
@@ -29757,43 +29757,43 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29757
29757
  function Pt(a0) {
29758
29758
  const s0 = d.get(a0);
29759
29759
  if (s0.__webglInit === void 0) return;
29760
- const v0 = a0.source, T0 = Pe.get(v0);
29761
- if (T0) {
29762
- const E0 = T0[s0.__cacheKey];
29763
- E0.usedTimes--, E0.usedTimes === 0 && Ft(a0), Object.keys(T0).length === 0 && Pe.delete(v0);
29760
+ const v0 = a0.source, C0 = Pe.get(v0);
29761
+ if (C0) {
29762
+ const E0 = C0[s0.__cacheKey];
29763
+ E0.usedTimes--, E0.usedTimes === 0 && Ft(a0), Object.keys(C0).length === 0 && Pe.delete(v0);
29764
29764
  }
29765
29765
  d.remove(a0);
29766
29766
  }
29767
29767
  function Ft(a0) {
29768
29768
  const s0 = d.get(a0);
29769
29769
  m.deleteTexture(s0.__webglTexture);
29770
- const v0 = a0.source, T0 = Pe.get(v0);
29771
- delete T0[s0.__cacheKey], C.memory.textures--;
29770
+ const v0 = a0.source, C0 = Pe.get(v0);
29771
+ delete C0[s0.__cacheKey], C.memory.textures--;
29772
29772
  }
29773
29773
  function kt(a0) {
29774
29774
  const s0 = d.get(a0);
29775
29775
  if (a0.depthTexture && (a0.depthTexture.dispose(), d.remove(a0.depthTexture)), a0.isWebGLCubeRenderTarget)
29776
- for (let T0 = 0; T0 < 6; T0++) {
29777
- if (Array.isArray(s0.__webglFramebuffer[T0]))
29778
- for (let E0 = 0; E0 < s0.__webglFramebuffer[T0].length; E0++) m.deleteFramebuffer(s0.__webglFramebuffer[T0][E0]);
29776
+ for (let C0 = 0; C0 < 6; C0++) {
29777
+ if (Array.isArray(s0.__webglFramebuffer[C0]))
29778
+ for (let E0 = 0; E0 < s0.__webglFramebuffer[C0].length; E0++) m.deleteFramebuffer(s0.__webglFramebuffer[C0][E0]);
29779
29779
  else
29780
- m.deleteFramebuffer(s0.__webglFramebuffer[T0]);
29781
- s0.__webglDepthbuffer && m.deleteRenderbuffer(s0.__webglDepthbuffer[T0]);
29780
+ m.deleteFramebuffer(s0.__webglFramebuffer[C0]);
29781
+ s0.__webglDepthbuffer && m.deleteRenderbuffer(s0.__webglDepthbuffer[C0]);
29782
29782
  }
29783
29783
  else {
29784
29784
  if (Array.isArray(s0.__webglFramebuffer))
29785
- for (let T0 = 0; T0 < s0.__webglFramebuffer.length; T0++) m.deleteFramebuffer(s0.__webglFramebuffer[T0]);
29785
+ for (let C0 = 0; C0 < s0.__webglFramebuffer.length; C0++) m.deleteFramebuffer(s0.__webglFramebuffer[C0]);
29786
29786
  else
29787
29787
  m.deleteFramebuffer(s0.__webglFramebuffer);
29788
29788
  if (s0.__webglDepthbuffer && m.deleteRenderbuffer(s0.__webglDepthbuffer), s0.__webglMultisampledFramebuffer && m.deleteFramebuffer(s0.__webglMultisampledFramebuffer), s0.__webglColorRenderbuffer)
29789
- for (let T0 = 0; T0 < s0.__webglColorRenderbuffer.length; T0++)
29790
- s0.__webglColorRenderbuffer[T0] && m.deleteRenderbuffer(s0.__webglColorRenderbuffer[T0]);
29789
+ for (let C0 = 0; C0 < s0.__webglColorRenderbuffer.length; C0++)
29790
+ s0.__webglColorRenderbuffer[C0] && m.deleteRenderbuffer(s0.__webglColorRenderbuffer[C0]);
29791
29791
  s0.__webglDepthRenderbuffer && m.deleteRenderbuffer(s0.__webglDepthRenderbuffer);
29792
29792
  }
29793
29793
  const v0 = a0.textures;
29794
- for (let T0 = 0, E0 = v0.length; T0 < E0; T0++) {
29795
- const w0 = d.get(v0[T0]);
29796
- w0.__webglTexture && (m.deleteTexture(w0.__webglTexture), C.memory.textures--), d.remove(v0[T0]);
29794
+ for (let C0 = 0, E0 = v0.length; C0 < E0; C0++) {
29795
+ const w0 = d.get(v0[C0]);
29796
+ w0.__webglTexture && (m.deleteTexture(w0.__webglTexture), C.memory.textures--), d.remove(v0[C0]);
29797
29797
  }
29798
29798
  d.remove(a0);
29799
29799
  }
@@ -29812,10 +29812,10 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29812
29812
  function n0(a0, s0) {
29813
29813
  const v0 = d.get(a0);
29814
29814
  if (a0.isVideoTexture && A0(a0), a0.isRenderTargetTexture === !1 && a0.version > 0 && v0.__version !== a0.version) {
29815
- const T0 = a0.image;
29816
- if (T0 === null)
29815
+ const C0 = a0.image;
29816
+ if (C0 === null)
29817
29817
  console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");
29818
- else if (T0.complete === !1)
29818
+ else if (C0.complete === !1)
29819
29819
  console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");
29820
29820
  else {
29821
29821
  G0(v0, a0, s0);
@@ -29881,9 +29881,9 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29881
29881
  function q0(a0, s0) {
29882
29882
  let v0 = !1;
29883
29883
  a0.__webglInit === void 0 && (a0.__webglInit = !0, s0.addEventListener("dispose", Lt));
29884
- const T0 = s0.source;
29885
- let E0 = Pe.get(T0);
29886
- E0 === void 0 && (E0 = {}, Pe.set(T0, E0));
29884
+ const C0 = s0.source;
29885
+ let E0 = Pe.get(C0);
29886
+ E0 === void 0 && (E0 = {}, Pe.set(C0, E0));
29887
29887
  const w0 = l0(s0);
29888
29888
  if (w0 !== a0.__cacheKey) {
29889
29889
  E0[w0] === void 0 && (E0[w0] = {
@@ -29896,10 +29896,10 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29896
29896
  return v0;
29897
29897
  }
29898
29898
  function G0(a0, s0, v0) {
29899
- let T0 = m.TEXTURE_2D;
29900
- (s0.isDataArrayTexture || s0.isCompressedArrayTexture) && (T0 = m.TEXTURE_2D_ARRAY), s0.isData3DTexture && (T0 = m.TEXTURE_3D);
29899
+ let C0 = m.TEXTURE_2D;
29900
+ (s0.isDataArrayTexture || s0.isCompressedArrayTexture) && (C0 = m.TEXTURE_2D_ARRAY), s0.isData3DTexture && (C0 = m.TEXTURE_3D);
29901
29901
  const E0 = q0(a0, s0), w0 = s0.source;
29902
- r.bindTexture(T0, a0.__webglTexture, m.TEXTURE0 + v0);
29902
+ r.bindTexture(C0, a0.__webglTexture, m.TEXTURE0 + v0);
29903
29903
  const vi = d.get(w0);
29904
29904
  if (w0.version !== vi.__version || E0 === !0) {
29905
29905
  r.activeTexture(m.TEXTURE0 + v0);
@@ -29909,7 +29909,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29909
29909
  j0 = N0(s0, j0);
29910
29910
  const Xi = v.convert(s0.format, s0.colorSpace), wi = v.convert(s0.type);
29911
29911
  let Ii = ct(s0.internalFormat, Xi, wi, s0.colorSpace, s0.isVideoTexture);
29912
- P0(T0, s0);
29912
+ P0(C0, s0);
29913
29913
  let Zi;
29914
29914
  const Yi = s0.mipmaps, zi = s0.isVideoTexture !== !0, Ki = vi.__version === void 0 || E0 === !0, L0 = w0.dataReady, k0 = Gt(s0, j0);
29915
29915
  if (s0.isDepthTexture)
@@ -29983,7 +29983,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29983
29983
  }
29984
29984
  } else if (Yi.length > 0) {
29985
29985
  if (zi && Ki) {
29986
- const K0 = C0(Yi[0]);
29986
+ const K0 = _0(Yi[0]);
29987
29987
  r.texStorage2D(m.TEXTURE_2D, k0, Ii, K0.width, K0.height);
29988
29988
  }
29989
29989
  for (let K0 = 0, bi = Yi.length; K0 < bi; K0++)
@@ -29991,29 +29991,29 @@ function WebGLTextures(m, t, r, d, g, v, C) {
29991
29991
  s0.generateMipmaps = !1;
29992
29992
  } else if (zi) {
29993
29993
  if (Ki) {
29994
- const K0 = C0(j0);
29994
+ const K0 = _0(j0);
29995
29995
  r.texStorage2D(m.TEXTURE_2D, k0, Ii, K0.width, K0.height);
29996
29996
  }
29997
29997
  L0 && r.texSubImage2D(m.TEXTURE_2D, 0, 0, 0, Xi, wi, j0);
29998
29998
  } else
29999
29999
  r.texImage2D(m.TEXTURE_2D, 0, Ii, Xi, wi, j0);
30000
- He(s0) && Fe(T0), vi.__version = w0.version, s0.onUpdate && s0.onUpdate(s0);
30000
+ He(s0) && Fe(C0), vi.__version = w0.version, s0.onUpdate && s0.onUpdate(s0);
30001
30001
  }
30002
30002
  a0.__version = s0.version;
30003
30003
  }
30004
30004
  function I0(a0, s0, v0) {
30005
30005
  if (s0.image.length !== 6) return;
30006
- const T0 = q0(a0, s0), E0 = s0.source;
30006
+ const C0 = q0(a0, s0), E0 = s0.source;
30007
30007
  r.bindTexture(m.TEXTURE_CUBE_MAP, a0.__webglTexture, m.TEXTURE0 + v0);
30008
30008
  const w0 = d.get(E0);
30009
- if (E0.version !== w0.__version || T0 === !0) {
30009
+ if (E0.version !== w0.__version || C0 === !0) {
30010
30010
  r.activeTexture(m.TEXTURE0 + v0);
30011
30011
  const vi = ColorManagement.getPrimaries(ColorManagement.workingColorSpace), ui = s0.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries(s0.colorSpace), Ci = s0.colorSpace === NoColorSpace || vi === ui ? m.NONE : m.BROWSER_DEFAULT_WEBGL;
30012
30012
  m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL, s0.flipY), m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL, s0.premultiplyAlpha), m.pixelStorei(m.UNPACK_ALIGNMENT, s0.unpackAlignment), m.pixelStorei(m.UNPACK_COLORSPACE_CONVERSION_WEBGL, Ci);
30013
30013
  const Ei = s0.isCompressedTexture || s0.image[0].isCompressedTexture, j0 = s0.image[0] && s0.image[0].isDataTexture, Xi = [];
30014
30014
  for (let bi = 0; bi < 6; bi++)
30015
30015
  !Ei && !j0 ? Xi[bi] = ht(s0.image[bi], !0, g.maxCubemapSize) : Xi[bi] = j0 ? s0.image[bi].image : s0.image[bi], Xi[bi] = N0(s0, Xi[bi]);
30016
- const wi = Xi[0], Ii = v.convert(s0.format, s0.colorSpace), Zi = v.convert(s0.type), Yi = ct(s0.internalFormat, Ii, Zi, s0.colorSpace), zi = s0.isVideoTexture !== !0, Ki = w0.__version === void 0 || T0 === !0, L0 = E0.dataReady;
30016
+ const wi = Xi[0], Ii = v.convert(s0.format, s0.colorSpace), Zi = v.convert(s0.type), Yi = ct(s0.internalFormat, Ii, Zi, s0.colorSpace), zi = s0.isVideoTexture !== !0, Ki = w0.__version === void 0 || C0 === !0, L0 = E0.dataReady;
30017
30017
  let k0 = Gt(s0, wi);
30018
30018
  P0(m.TEXTURE_CUBE_MAP, s0);
30019
30019
  let K0;
@@ -30029,7 +30029,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30029
30029
  } else {
30030
30030
  if (K0 = s0.mipmaps, zi && Ki) {
30031
30031
  K0.length > 0 && k0++;
30032
- const bi = C0(Xi[0]);
30032
+ const bi = _0(Xi[0]);
30033
30033
  r.texStorage2D(m.TEXTURE_CUBE_MAP, k0, Yi, bi.width, bi.height);
30034
30034
  }
30035
30035
  for (let bi = 0; bi < 6; bi++)
@@ -30051,22 +30051,22 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30051
30051
  }
30052
30052
  a0.__version = s0.version;
30053
30053
  }
30054
- function F0(a0, s0, v0, T0, E0, w0) {
30054
+ function F0(a0, s0, v0, C0, E0, w0) {
30055
30055
  const vi = v.convert(v0.format, v0.colorSpace), ui = v.convert(v0.type), Ci = ct(v0.internalFormat, vi, ui, v0.colorSpace), Ei = d.get(s0), j0 = d.get(v0);
30056
30056
  if (j0.__renderTarget = s0, !Ei.__hasExternalTextures) {
30057
30057
  const Xi = Math.max(1, s0.width >> w0), wi = Math.max(1, s0.height >> w0);
30058
30058
  E0 === m.TEXTURE_3D || E0 === m.TEXTURE_2D_ARRAY ? r.texImage3D(E0, w0, Ci, Xi, wi, s0.depth, 0, vi, ui, null) : r.texImage2D(E0, w0, Ci, Xi, wi, 0, vi, ui, null);
30059
30059
  }
30060
- r.bindFramebuffer(m.FRAMEBUFFER, a0), J0(s0) ? w.framebufferTexture2DMultisampleEXT(m.FRAMEBUFFER, T0, E0, j0.__webglTexture, 0, O0(s0)) : (E0 === m.TEXTURE_2D || E0 >= m.TEXTURE_CUBE_MAP_POSITIVE_X && E0 <= m.TEXTURE_CUBE_MAP_NEGATIVE_Z) && m.framebufferTexture2D(m.FRAMEBUFFER, T0, E0, j0.__webglTexture, w0), r.bindFramebuffer(m.FRAMEBUFFER, null);
30060
+ r.bindFramebuffer(m.FRAMEBUFFER, a0), J0(s0) ? w.framebufferTexture2DMultisampleEXT(m.FRAMEBUFFER, C0, E0, j0.__webglTexture, 0, O0(s0)) : (E0 === m.TEXTURE_2D || E0 >= m.TEXTURE_CUBE_MAP_POSITIVE_X && E0 <= m.TEXTURE_CUBE_MAP_NEGATIVE_Z) && m.framebufferTexture2D(m.FRAMEBUFFER, C0, E0, j0.__webglTexture, w0), r.bindFramebuffer(m.FRAMEBUFFER, null);
30061
30061
  }
30062
30062
  function D0(a0, s0, v0) {
30063
30063
  if (m.bindRenderbuffer(m.RENDERBUFFER, a0), s0.depthBuffer) {
30064
- const T0 = s0.depthTexture, E0 = T0 && T0.isDepthTexture ? T0.type : null, w0 = xt(s0.stencilBuffer, E0), vi = s0.stencilBuffer ? m.DEPTH_STENCIL_ATTACHMENT : m.DEPTH_ATTACHMENT, ui = O0(s0);
30064
+ const C0 = s0.depthTexture, E0 = C0 && C0.isDepthTexture ? C0.type : null, w0 = xt(s0.stencilBuffer, E0), vi = s0.stencilBuffer ? m.DEPTH_STENCIL_ATTACHMENT : m.DEPTH_ATTACHMENT, ui = O0(s0);
30065
30065
  J0(s0) ? w.renderbufferStorageMultisampleEXT(m.RENDERBUFFER, ui, w0, s0.width, s0.height) : v0 ? m.renderbufferStorageMultisample(m.RENDERBUFFER, ui, w0, s0.width, s0.height) : m.renderbufferStorage(m.RENDERBUFFER, w0, s0.width, s0.height), m.framebufferRenderbuffer(m.FRAMEBUFFER, vi, m.RENDERBUFFER, a0);
30066
30066
  } else {
30067
- const T0 = s0.textures;
30068
- for (let E0 = 0; E0 < T0.length; E0++) {
30069
- const w0 = T0[E0], vi = v.convert(w0.format, w0.colorSpace), ui = v.convert(w0.type), Ci = ct(w0.internalFormat, vi, ui, w0.colorSpace), Ei = O0(s0);
30067
+ const C0 = s0.textures;
30068
+ for (let E0 = 0; E0 < C0.length; E0++) {
30069
+ const w0 = C0[E0], vi = v.convert(w0.format, w0.colorSpace), ui = v.convert(w0.type), Ci = ct(w0.internalFormat, vi, ui, w0.colorSpace), Ei = O0(s0);
30070
30070
  v0 && J0(s0) === !1 ? m.renderbufferStorageMultisample(m.RENDERBUFFER, Ei, Ci, s0.width, s0.height) : J0(s0) ? w.renderbufferStorageMultisampleEXT(m.RENDERBUFFER, Ei, Ci, s0.width, s0.height) : m.renderbufferStorage(m.RENDERBUFFER, Ci, s0.width, s0.height);
30071
30071
  }
30072
30072
  }
@@ -30076,9 +30076,9 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30076
30076
  if (s0 && s0.isWebGLCubeRenderTarget) throw new Error("Depth Texture with cube render targets is not supported");
30077
30077
  if (r.bindFramebuffer(m.FRAMEBUFFER, a0), !(s0.depthTexture && s0.depthTexture.isDepthTexture))
30078
30078
  throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");
30079
- const T0 = d.get(s0.depthTexture);
30080
- T0.__renderTarget = s0, (!T0.__webglTexture || s0.depthTexture.image.width !== s0.width || s0.depthTexture.image.height !== s0.height) && (s0.depthTexture.image.width = s0.width, s0.depthTexture.image.height = s0.height, s0.depthTexture.needsUpdate = !0), n0(s0.depthTexture, 0);
30081
- const E0 = T0.__webglTexture, w0 = O0(s0);
30079
+ const C0 = d.get(s0.depthTexture);
30080
+ C0.__renderTarget = s0, (!C0.__webglTexture || s0.depthTexture.image.width !== s0.width || s0.depthTexture.image.height !== s0.height) && (s0.depthTexture.image.width = s0.width, s0.depthTexture.image.height = s0.height, s0.depthTexture.needsUpdate = !0), n0(s0.depthTexture, 0);
30081
+ const E0 = C0.__webglTexture, w0 = O0(s0);
30082
30082
  if (s0.depthTexture.format === DepthFormat)
30083
30083
  J0(s0) ? w.framebufferTexture2DMultisampleEXT(m.FRAMEBUFFER, m.DEPTH_ATTACHMENT, m.TEXTURE_2D, E0, 0, w0) : m.framebufferTexture2D(m.FRAMEBUFFER, m.DEPTH_ATTACHMENT, m.TEXTURE_2D, E0, 0);
30084
30084
  else if (s0.depthTexture.format === DepthStencilFormat)
@@ -30089,31 +30089,31 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30089
30089
  function Ti(a0) {
30090
30090
  const s0 = d.get(a0), v0 = a0.isWebGLCubeRenderTarget === !0;
30091
30091
  if (s0.__boundDepthTexture !== a0.depthTexture) {
30092
- const T0 = a0.depthTexture;
30093
- if (s0.__depthDisposeCallback && s0.__depthDisposeCallback(), T0) {
30092
+ const C0 = a0.depthTexture;
30093
+ if (s0.__depthDisposeCallback && s0.__depthDisposeCallback(), C0) {
30094
30094
  const E0 = () => {
30095
- delete s0.__boundDepthTexture, delete s0.__depthDisposeCallback, T0.removeEventListener("dispose", E0);
30095
+ delete s0.__boundDepthTexture, delete s0.__depthDisposeCallback, C0.removeEventListener("dispose", E0);
30096
30096
  };
30097
- T0.addEventListener("dispose", E0), s0.__depthDisposeCallback = E0;
30097
+ C0.addEventListener("dispose", E0), s0.__depthDisposeCallback = E0;
30098
30098
  }
30099
- s0.__boundDepthTexture = T0;
30099
+ s0.__boundDepthTexture = C0;
30100
30100
  }
30101
30101
  if (a0.depthTexture && !s0.__autoAllocateDepthBuffer) {
30102
30102
  if (v0) throw new Error("target.depthTexture not supported in Cube render targets");
30103
- const T0 = a0.texture.mipmaps;
30104
- T0 && T0.length > 0 ? Si(s0.__webglFramebuffer[0], a0) : Si(s0.__webglFramebuffer, a0);
30103
+ const C0 = a0.texture.mipmaps;
30104
+ C0 && C0.length > 0 ? Si(s0.__webglFramebuffer[0], a0) : Si(s0.__webglFramebuffer, a0);
30105
30105
  } else if (v0) {
30106
30106
  s0.__webglDepthbuffer = [];
30107
- for (let T0 = 0; T0 < 6; T0++)
30108
- if (r.bindFramebuffer(m.FRAMEBUFFER, s0.__webglFramebuffer[T0]), s0.__webglDepthbuffer[T0] === void 0)
30109
- s0.__webglDepthbuffer[T0] = m.createRenderbuffer(), D0(s0.__webglDepthbuffer[T0], a0, !1);
30107
+ for (let C0 = 0; C0 < 6; C0++)
30108
+ if (r.bindFramebuffer(m.FRAMEBUFFER, s0.__webglFramebuffer[C0]), s0.__webglDepthbuffer[C0] === void 0)
30109
+ s0.__webglDepthbuffer[C0] = m.createRenderbuffer(), D0(s0.__webglDepthbuffer[C0], a0, !1);
30110
30110
  else {
30111
- const E0 = a0.stencilBuffer ? m.DEPTH_STENCIL_ATTACHMENT : m.DEPTH_ATTACHMENT, w0 = s0.__webglDepthbuffer[T0];
30111
+ const E0 = a0.stencilBuffer ? m.DEPTH_STENCIL_ATTACHMENT : m.DEPTH_ATTACHMENT, w0 = s0.__webglDepthbuffer[C0];
30112
30112
  m.bindRenderbuffer(m.RENDERBUFFER, w0), m.framebufferRenderbuffer(m.FRAMEBUFFER, E0, m.RENDERBUFFER, w0);
30113
30113
  }
30114
30114
  } else {
30115
- const T0 = a0.texture.mipmaps;
30116
- if (T0 && T0.length > 0 ? r.bindFramebuffer(m.FRAMEBUFFER, s0.__webglFramebuffer[0]) : r.bindFramebuffer(m.FRAMEBUFFER, s0.__webglFramebuffer), s0.__webglDepthbuffer === void 0)
30115
+ const C0 = a0.texture.mipmaps;
30116
+ if (C0 && C0.length > 0 ? r.bindFramebuffer(m.FRAMEBUFFER, s0.__webglFramebuffer[0]) : r.bindFramebuffer(m.FRAMEBUFFER, s0.__webglFramebuffer), s0.__webglDepthbuffer === void 0)
30117
30117
  s0.__webglDepthbuffer = m.createRenderbuffer(), D0(s0.__webglDepthbuffer, a0, !1);
30118
30118
  else {
30119
30119
  const E0 = a0.stencilBuffer ? m.DEPTH_STENCIL_ATTACHMENT : m.DEPTH_ATTACHMENT, w0 = s0.__webglDepthbuffer;
@@ -30123,14 +30123,14 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30123
30123
  r.bindFramebuffer(m.FRAMEBUFFER, null);
30124
30124
  }
30125
30125
  function Mi(a0, s0, v0) {
30126
- const T0 = d.get(a0);
30127
- s0 !== void 0 && F0(T0.__webglFramebuffer, a0, a0.texture, m.COLOR_ATTACHMENT0, m.TEXTURE_2D, 0), v0 !== void 0 && Ti(a0);
30126
+ const C0 = d.get(a0);
30127
+ s0 !== void 0 && F0(C0.__webglFramebuffer, a0, a0.texture, m.COLOR_ATTACHMENT0, m.TEXTURE_2D, 0), v0 !== void 0 && Ti(a0);
30128
30128
  }
30129
30129
  function Fi(a0) {
30130
- const s0 = a0.texture, v0 = d.get(a0), T0 = d.get(s0);
30130
+ const s0 = a0.texture, v0 = d.get(a0), C0 = d.get(s0);
30131
30131
  a0.addEventListener("dispose", Wt);
30132
30132
  const E0 = a0.textures, w0 = a0.isWebGLCubeRenderTarget === !0, vi = E0.length > 1;
30133
- if (vi || (T0.__webglTexture === void 0 && (T0.__webglTexture = m.createTexture()), T0.__version = s0.version, C.memory.textures++), w0) {
30133
+ if (vi || (C0.__webglTexture === void 0 && (C0.__webglTexture = m.createTexture()), C0.__version = s0.version, C.memory.textures++), w0) {
30134
30134
  v0.__webglFramebuffer = [];
30135
30135
  for (let ui = 0; ui < 6; ui++)
30136
30136
  if (s0.mipmaps && s0.mipmaps.length > 0) {
@@ -30163,7 +30163,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30163
30163
  }
30164
30164
  }
30165
30165
  if (w0) {
30166
- r.bindTexture(m.TEXTURE_CUBE_MAP, T0.__webglTexture), P0(m.TEXTURE_CUBE_MAP, s0);
30166
+ r.bindTexture(m.TEXTURE_CUBE_MAP, C0.__webglTexture), P0(m.TEXTURE_CUBE_MAP, s0);
30167
30167
  for (let ui = 0; ui < 6; ui++)
30168
30168
  if (s0.mipmaps && s0.mipmaps.length > 0)
30169
30169
  for (let Ci = 0; Ci < s0.mipmaps.length; Ci++)
@@ -30179,7 +30179,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30179
30179
  r.unbindTexture();
30180
30180
  } else {
30181
30181
  let ui = m.TEXTURE_2D;
30182
- if ((a0.isWebGL3DRenderTarget || a0.isWebGLArrayRenderTarget) && (ui = a0.isWebGL3DRenderTarget ? m.TEXTURE_3D : m.TEXTURE_2D_ARRAY), r.bindTexture(ui, T0.__webglTexture), P0(ui, s0), s0.mipmaps && s0.mipmaps.length > 0)
30182
+ if ((a0.isWebGL3DRenderTarget || a0.isWebGLArrayRenderTarget) && (ui = a0.isWebGL3DRenderTarget ? m.TEXTURE_3D : m.TEXTURE_2D_ARRAY), r.bindTexture(ui, C0.__webglTexture), P0(ui, s0), s0.mipmaps && s0.mipmaps.length > 0)
30183
30183
  for (let Ci = 0; Ci < s0.mipmaps.length; Ci++)
30184
30184
  F0(v0.__webglFramebuffer[Ci], a0, s0, m.COLOR_ATTACHMENT0, ui, Ci);
30185
30185
  else
@@ -30190,7 +30190,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30190
30190
  }
30191
30191
  function Ni(a0) {
30192
30192
  const s0 = a0.textures;
30193
- for (let v0 = 0, T0 = s0.length; v0 < T0; v0++) {
30193
+ for (let v0 = 0, C0 = s0.length; v0 < C0; v0++) {
30194
30194
  const E0 = s0[v0];
30195
30195
  if (He(E0)) {
30196
30196
  const w0 = at(a0), vi = d.get(E0).__webglTexture;
@@ -30202,7 +30202,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30202
30202
  function xi(a0) {
30203
30203
  if (a0.samples > 0) {
30204
30204
  if (J0(a0) === !1) {
30205
- const s0 = a0.textures, v0 = a0.width, T0 = a0.height;
30205
+ const s0 = a0.textures, v0 = a0.width, C0 = a0.height;
30206
30206
  let E0 = m.COLOR_BUFFER_BIT;
30207
30207
  const w0 = a0.stencilBuffer ? m.DEPTH_STENCIL_ATTACHMENT : m.DEPTH_ATTACHMENT, vi = d.get(a0), ui = s0.length > 1;
30208
30208
  if (ui)
@@ -30217,7 +30217,7 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30217
30217
  const j0 = d.get(s0[Ei]).__webglTexture;
30218
30218
  m.framebufferTexture2D(m.DRAW_FRAMEBUFFER, m.COLOR_ATTACHMENT0, m.TEXTURE_2D, j0, 0);
30219
30219
  }
30220
- m.blitFramebuffer(0, 0, v0, T0, 0, 0, v0, T0, E0, m.NEAREST), I === !0 && (B0.length = 0, h0.length = 0, B0.push(m.COLOR_ATTACHMENT0 + Ei), a0.depthBuffer && a0.resolveDepthBuffer === !1 && (B0.push(w0), h0.push(w0), m.invalidateFramebuffer(m.DRAW_FRAMEBUFFER, h0)), m.invalidateFramebuffer(m.READ_FRAMEBUFFER, B0));
30220
+ m.blitFramebuffer(0, 0, v0, C0, 0, 0, v0, C0, E0, m.NEAREST), I === !0 && (B0.length = 0, h0.length = 0, B0.push(m.COLOR_ATTACHMENT0 + Ei), a0.depthBuffer && a0.resolveDepthBuffer === !1 && (B0.push(w0), h0.push(w0), m.invalidateFramebuffer(m.DRAW_FRAMEBUFFER, h0)), m.invalidateFramebuffer(m.READ_FRAMEBUFFER, B0));
30221
30221
  }
30222
30222
  if (r.bindFramebuffer(m.READ_FRAMEBUFFER, null), r.bindFramebuffer(m.DRAW_FRAMEBUFFER, null), ui)
30223
30223
  for (let Ei = 0; Ei < s0.length; Ei++) {
@@ -30244,10 +30244,10 @@ function WebGLTextures(m, t, r, d, g, v, C) {
30244
30244
  ye.get(a0) !== s0 && (ye.set(a0, s0), a0.update());
30245
30245
  }
30246
30246
  function N0(a0, s0) {
30247
- const v0 = a0.colorSpace, T0 = a0.format, E0 = a0.type;
30248
- return a0.isCompressedTexture === !0 || a0.isVideoTexture === !0 || v0 !== LinearSRGBColorSpace && v0 !== NoColorSpace && (ColorManagement.getTransfer(v0) === SRGBTransfer ? (T0 !== RGBAFormat || E0 !== UnsignedByteType) && console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : console.error("THREE.WebGLTextures: Unsupported texture color space:", v0)), s0;
30247
+ const v0 = a0.colorSpace, C0 = a0.format, E0 = a0.type;
30248
+ return a0.isCompressedTexture === !0 || a0.isVideoTexture === !0 || v0 !== LinearSRGBColorSpace && v0 !== NoColorSpace && (ColorManagement.getTransfer(v0) === SRGBTransfer ? (C0 !== RGBAFormat || E0 !== UnsignedByteType) && console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : console.error("THREE.WebGLTextures: Unsupported texture color space:", v0)), s0;
30249
30249
  }
30250
- function C0(a0) {
30250
+ function _0(a0) {
30251
30251
  return typeof HTMLImageElement != "undefined" && a0 instanceof HTMLImageElement ? (O.width = a0.naturalWidth || a0.width, O.height = a0.naturalHeight || a0.height) : typeof VideoFrame != "undefined" && a0 instanceof VideoFrame ? (O.width = a0.displayWidth, O.height = a0.displayHeight) : (O.width = a0.width, O.height = a0.height), O;
30252
30252
  }
30253
30253
  this.allocateTextureUnit = r0, this.resetTextureUnits = i0, this.setTexture2D = n0, this.setTexture2DArray = Ut, this.setTexture3D = e0, this.setTextureCube = Yt, this.rebindTextures = Mi, this.setupRenderTarget = Fi, this.updateRenderTargetMipmap = Ni, this.updateMultisampleRenderTarget = xi, this.setupDepthRenderbuffer = Ti, this.setupFrameBufferTexture = F0, this.useMultisampledRTT = J0;
@@ -30572,8 +30572,8 @@ class WebXRManager extends EventDispatcher {
30572
30572
  if (I0.matrixWorld.decompose(G0.position, G0.quaternion, G0.scale), G0.translateX(N0), G0.translateZ(A0), G0.matrixWorld.compose(G0.position, G0.quaternion, G0.scale), G0.matrixWorldInverse.copy(G0.matrixWorld).invert(), Si[10] === -1)
30573
30573
  G0.projectionMatrix.copy(I0.projectionMatrix), G0.projectionMatrixInverse.copy(I0.projectionMatrixInverse);
30574
30574
  else {
30575
- const C0 = Mi + A0, a0 = Fi + A0, s0 = O0 - N0, v0 = J0 + (D0 - N0), T0 = Ni * Fi / a0 * C0, E0 = B0 * Fi / a0 * C0;
30576
- G0.projectionMatrix.makePerspective(s0, v0, T0, E0, C0, a0), G0.projectionMatrixInverse.copy(G0.projectionMatrix).invert();
30575
+ const _0 = Mi + A0, a0 = Fi + A0, s0 = O0 - N0, v0 = J0 + (D0 - N0), C0 = Ni * Fi / a0 * _0, E0 = B0 * Fi / a0 * _0;
30576
+ G0.projectionMatrix.makePerspective(s0, v0, C0, E0, _0, a0), G0.projectionMatrixInverse.copy(G0.projectionMatrix).invert();
30577
30577
  }
30578
30578
  }
30579
30579
  function o0(G0, I0) {
@@ -30888,9 +30888,9 @@ class WebGLRenderer {
30888
30888
  } catch (t0) {
30889
30889
  throw console.error("THREE.WebGLRenderer: " + t0.message), t0;
30890
30890
  }
30891
- let O0, J0, A0, N0, C0, a0, s0, v0, T0, E0, w0, vi, ui, Ci, Ei, j0, Xi, wi, Ii, Zi, Yi, zi, Ki, L0;
30891
+ let O0, J0, A0, N0, _0, a0, s0, v0, C0, E0, w0, vi, ui, Ci, Ei, j0, Xi, wi, Ii, Zi, Yi, zi, Ki, L0;
30892
30892
  function k0() {
30893
- O0 = new WebGLExtensions(h0), O0.init(), zi = new WebGLUtils(h0, O0), J0 = new WebGLCapabilities(h0, O0, t, zi), A0 = new WebGLState(h0, O0), J0.reverseDepthBuffer && Pe && A0.buffers.depth.setReversed(!0), N0 = new WebGLInfo(h0), C0 = new WebGLProperties(), a0 = new WebGLTextures(h0, O0, A0, C0, J0, zi, N0), s0 = new WebGLCubeMaps(xt), v0 = new WebGLCubeUVMaps(xt), T0 = new WebGLAttributes(h0), Ki = new WebGLBindingStates(h0, T0), E0 = new WebGLGeometries(h0, T0, N0, Ki), w0 = new WebGLObjects(h0, E0, T0, N0), Ii = new WebGLMorphtargets(h0, J0, a0), j0 = new WebGLClipping(C0), vi = new WebGLPrograms(xt, s0, v0, O0, J0, Ki, j0), ui = new WebGLMaterials(xt, C0), Ci = new WebGLRenderLists(), Ei = new WebGLRenderStates(O0), wi = new WebGLBackground(xt, s0, v0, A0, w0, Ne, I), Xi = new WebGLShadowMap(xt, w0, J0), L0 = new WebGLUniformsGroups(h0, N0, J0, A0), Zi = new WebGLBufferRenderer(h0, O0, N0), Yi = new WebGLIndexedBufferRenderer(h0, O0, N0), N0.programs = vi.programs, xt.capabilities = J0, xt.extensions = O0, xt.properties = C0, xt.renderLists = Ci, xt.shadowMap = Xi, xt.state = A0, xt.info = N0;
30893
+ O0 = new WebGLExtensions(h0), O0.init(), zi = new WebGLUtils(h0, O0), J0 = new WebGLCapabilities(h0, O0, t, zi), A0 = new WebGLState(h0, O0), J0.reverseDepthBuffer && Pe && A0.buffers.depth.setReversed(!0), N0 = new WebGLInfo(h0), _0 = new WebGLProperties(), a0 = new WebGLTextures(h0, O0, A0, _0, J0, zi, N0), s0 = new WebGLCubeMaps(xt), v0 = new WebGLCubeUVMaps(xt), C0 = new WebGLAttributes(h0), Ki = new WebGLBindingStates(h0, C0), E0 = new WebGLGeometries(h0, C0, N0, Ki), w0 = new WebGLObjects(h0, E0, C0, N0), Ii = new WebGLMorphtargets(h0, J0, a0), j0 = new WebGLClipping(_0), vi = new WebGLPrograms(xt, s0, v0, O0, J0, Ki, j0), ui = new WebGLMaterials(xt, _0), Ci = new WebGLRenderLists(), Ei = new WebGLRenderStates(O0), wi = new WebGLBackground(xt, s0, v0, A0, w0, Ne, I), Xi = new WebGLShadowMap(xt, w0, J0), L0 = new WebGLUniformsGroups(h0, N0, J0, A0), Zi = new WebGLBufferRenderer(h0, O0, N0), Yi = new WebGLIndexedBufferRenderer(h0, O0, N0), N0.programs = vi.programs, xt.capabilities = J0, xt.extensions = O0, xt.properties = _0, xt.renderLists = Ci, xt.shadowMap = Xi, xt.state = A0, xt.info = N0;
30894
30894
  }
30895
30895
  k0();
30896
30896
  const K0 = new WebXRManager(xt, h0);
@@ -30955,8 +30955,8 @@ class WebGLRenderer {
30955
30955
  m0 = M0 === RGBAIntegerFormat || M0 === RGIntegerFormat || M0 === RedIntegerFormat;
30956
30956
  }
30957
30957
  if (m0) {
30958
- const M0 = Pt.texture.type, _0 = M0 === UnsignedByteType || M0 === UnsignedIntType || M0 === UnsignedShortType || M0 === UnsignedInt248Type || M0 === UnsignedShort4444Type || M0 === UnsignedShort5551Type, V0 = wi.getClearColor(), H0 = wi.getClearAlpha(), $0 = V0.r, Q0 = V0.g, yi = V0.b;
30959
- _0 ? (ke[0] = $0, ke[1] = Q0, ke[2] = yi, ke[3] = H0, h0.clearBufferuiv(h0.COLOR, 0, ke)) : (ht[0] = $0, ht[1] = Q0, ht[2] = yi, ht[3] = H0, h0.clearBufferiv(h0.COLOR, 0, ht));
30958
+ const M0 = Pt.texture.type, R0 = M0 === UnsignedByteType || M0 === UnsignedIntType || M0 === UnsignedShortType || M0 === UnsignedInt248Type || M0 === UnsignedShort4444Type || M0 === UnsignedShort5551Type, V0 = wi.getClearColor(), H0 = wi.getClearAlpha(), $0 = V0.r, Q0 = V0.g, yi = V0.b;
30959
+ R0 ? (ke[0] = $0, ke[1] = Q0, ke[2] = yi, ke[3] = H0, h0.clearBufferuiv(h0.COLOR, 0, ke)) : (ht[0] = $0, ht[1] = Q0, ht[2] = yi, ht[3] = H0, h0.clearBufferiv(h0.COLOR, 0, ht));
30960
30960
  } else
30961
30961
  S0 |= h0.COLOR_BUFFER_BIT;
30962
30962
  }
@@ -30968,7 +30968,7 @@ class WebGLRenderer {
30968
30968
  }, this.clearStencil = function() {
30969
30969
  this.clear(!1, !1, !0);
30970
30970
  }, this.dispose = function() {
30971
- r.removeEventListener("webglcontextlost", bi, !1), r.removeEventListener("webglcontextrestored", Ri, !1), r.removeEventListener("webglcontextcreationerror", _i, !1), wi.dispose(), Ci.dispose(), Ei.dispose(), C0.dispose(), s0.dispose(), v0.dispose(), w0.dispose(), Ki.dispose(), L0.dispose(), vi.dispose(), K0.dispose(), K0.removeEventListener("sessionstart", Mn), K0.removeEventListener("sessionend", Ln), ln.stop();
30971
+ r.removeEventListener("webglcontextlost", bi, !1), r.removeEventListener("webglcontextrestored", Ri, !1), r.removeEventListener("webglcontextcreationerror", _i, !1), wi.dispose(), Ci.dispose(), Ei.dispose(), _0.dispose(), s0.dispose(), v0.dispose(), w0.dispose(), Ki.dispose(), L0.dispose(), vi.dispose(), K0.dispose(), K0.removeEventListener("sessionstart", Mn), K0.removeEventListener("sessionend", Ln), ln.stop();
30972
30972
  };
30973
30973
  function bi(t0) {
30974
30974
  t0.preventDefault(), console.log("THREE.WebGLRenderer: Context Lost."), Gt = !0;
@@ -30986,18 +30986,18 @@ class WebGLRenderer {
30986
30986
  d0.removeEventListener("dispose", Bi), qi(d0);
30987
30987
  }
30988
30988
  function qi(t0) {
30989
- sn(t0), C0.remove(t0);
30989
+ sn(t0), _0.remove(t0);
30990
30990
  }
30991
30991
  function sn(t0) {
30992
- const d0 = C0.get(t0).programs;
30992
+ const d0 = _0.get(t0).programs;
30993
30993
  d0 !== void 0 && (d0.forEach(function(u0) {
30994
30994
  vi.releaseProgram(u0);
30995
30995
  }), t0.isShaderMaterial && vi.releaseShaderCache(t0));
30996
30996
  }
30997
30997
  this.renderBufferDirect = function(t0, d0, u0, S0, m0, M0) {
30998
30998
  d0 === null && (d0 = Fi);
30999
- const _0 = m0.isMesh && m0.matrixWorld.determinant() < 0, V0 = _n(t0, d0, u0, S0, m0);
31000
- A0.setMaterial(S0, _0);
30999
+ const R0 = m0.isMesh && m0.matrixWorld.determinant() < 0, V0 = _n(t0, d0, u0, S0, m0);
31000
+ A0.setMaterial(S0, R0);
31001
31001
  let H0 = u0.index, $0 = 1;
31002
31002
  if (S0.wireframe === !0) {
31003
31003
  if (H0 = E0.getWireframeAttribute(u0), H0 === void 0) return;
@@ -31010,7 +31010,7 @@ class WebGLRenderer {
31010
31010
  if (Wi < 0 || Wi === 1 / 0) return;
31011
31011
  Ki.setup(m0, S0, V0, u0, H0);
31012
31012
  let Ai, ki = Zi;
31013
- if (H0 !== null && (Ai = T0.get(H0), ki = Yi, ki.setIndex(Ai)), m0.isMesh)
31013
+ if (H0 !== null && (Ai = C0.get(H0), ki = Yi, ki.setIndex(Ai)), m0.isMesh)
31014
31014
  S0.wireframe === !0 ? (A0.setLineWidth(S0.wireframeLinewidth * B0()), ki.setMode(h0.LINES)) : ki.setMode(h0.TRIANGLES);
31015
31015
  else if (m0.isLine) {
31016
31016
  let Vi = S0.linewidth;
@@ -31022,7 +31022,7 @@ class WebGLRenderer {
31022
31022
  else if (O0.get("WEBGL_multi_draw"))
31023
31023
  ki.renderMultiDraw(m0._multiDrawStarts, m0._multiDrawCounts, m0._multiDrawCount);
31024
31024
  else {
31025
- const Vi = m0._multiDrawStarts, Di = m0._multiDrawCounts, Pi = m0._multiDrawCount, Qi = H0 ? T0.get(H0).bytesPerElement : 1, tn = C0.get(S0).currentProgram.getUniforms();
31025
+ const Vi = m0._multiDrawStarts, Di = m0._multiDrawCounts, Pi = m0._multiDrawCount, Qi = H0 ? C0.get(H0).bytesPerElement : 1, tn = _0.get(S0).currentProgram.getUniforms();
31026
31026
  for (let Ji = 0; Ji < Pi; Ji++)
31027
31027
  tn.setValue(h0, "_gl_DrawID", Ji), ki.render(Vi[Ji] / Qi, Di[Ji]);
31028
31028
  }
@@ -31050,8 +31050,8 @@ class WebGLRenderer {
31050
31050
  const M0 = m0.material;
31051
31051
  if (M0)
31052
31052
  if (Array.isArray(M0))
31053
- for (let _0 = 0; _0 < M0.length; _0++) {
31054
- const V0 = M0[_0];
31053
+ for (let R0 = 0; R0 < M0.length; R0++) {
31054
+ const V0 = M0[R0];
31055
31055
  ji(V0, u0, m0), S0.add(V0);
31056
31056
  }
31057
31057
  else
@@ -31061,8 +31061,8 @@ class WebGLRenderer {
31061
31061
  const S0 = this.compile(t0, d0, u0);
31062
31062
  return new Promise((m0) => {
31063
31063
  function M0() {
31064
- if (S0.forEach(function(_0) {
31065
- C0.get(_0).currentProgram.isReady() && S0.delete(_0);
31064
+ if (S0.forEach(function(R0) {
31065
+ _0.get(R0).currentProgram.isReady() && S0.delete(R0);
31066
31066
  }), S0.size === 0) {
31067
31067
  m0(t0);
31068
31068
  return;
@@ -31102,13 +31102,13 @@ class WebGLRenderer {
31102
31102
  if (Fe.setupLights(), d0.isArrayCamera) {
31103
31103
  const M0 = d0.cameras;
31104
31104
  if (m0.length > 0)
31105
- for (let _0 = 0, V0 = M0.length; _0 < V0; _0++) {
31106
- const H0 = M0[_0];
31105
+ for (let R0 = 0, V0 = M0.length; R0 < V0; R0++) {
31106
+ const H0 = M0[R0];
31107
31107
  Tn(S0, m0, t0, H0);
31108
31108
  }
31109
31109
  Ni && wi.render(t0);
31110
- for (let _0 = 0, V0 = M0.length; _0 < V0; _0++) {
31111
- const H0 = M0[_0];
31110
+ for (let R0 = 0, V0 = M0.length; R0 < V0; R0++) {
31111
+ const H0 = M0[R0];
31112
31112
  xn(He, t0, H0, H0.viewport);
31113
31113
  }
31114
31114
  } else
@@ -31127,27 +31127,27 @@ class WebGLRenderer {
31127
31127
  else if (t0.isSprite) {
31128
31128
  if (!t0.frustumCulled || G0.intersectsSprite(t0)) {
31129
31129
  S0 && Mi.setFromMatrixPosition(t0.matrixWorld).applyMatrix4(Si);
31130
- const _0 = w0.update(t0), V0 = t0.material;
31131
- V0.visible && He.push(t0, _0, V0, u0, Mi.z, null);
31130
+ const R0 = w0.update(t0), V0 = t0.material;
31131
+ V0.visible && He.push(t0, R0, V0, u0, Mi.z, null);
31132
31132
  }
31133
31133
  } else if ((t0.isMesh || t0.isLine || t0.isPoints) && (!t0.frustumCulled || G0.intersectsObject(t0))) {
31134
- const _0 = w0.update(t0), V0 = t0.material;
31135
- if (S0 && (t0.boundingSphere !== void 0 ? (t0.boundingSphere === null && t0.computeBoundingSphere(), Mi.copy(t0.boundingSphere.center)) : (_0.boundingSphere === null && _0.computeBoundingSphere(), Mi.copy(_0.boundingSphere.center)), Mi.applyMatrix4(t0.matrixWorld).applyMatrix4(Si)), Array.isArray(V0)) {
31136
- const H0 = _0.groups;
31134
+ const R0 = w0.update(t0), V0 = t0.material;
31135
+ if (S0 && (t0.boundingSphere !== void 0 ? (t0.boundingSphere === null && t0.computeBoundingSphere(), Mi.copy(t0.boundingSphere.center)) : (R0.boundingSphere === null && R0.computeBoundingSphere(), Mi.copy(R0.boundingSphere.center)), Mi.applyMatrix4(t0.matrixWorld).applyMatrix4(Si)), Array.isArray(V0)) {
31136
+ const H0 = R0.groups;
31137
31137
  for (let $0 = 0, Q0 = H0.length; $0 < Q0; $0++) {
31138
31138
  const yi = H0[$0], gi = V0[yi.materialIndex];
31139
- gi && gi.visible && He.push(t0, _0, gi, u0, Mi.z, yi);
31139
+ gi && gi.visible && He.push(t0, R0, gi, u0, Mi.z, yi);
31140
31140
  }
31141
- } else V0.visible && He.push(t0, _0, V0, u0, Mi.z, null);
31141
+ } else V0.visible && He.push(t0, R0, V0, u0, Mi.z, null);
31142
31142
  }
31143
31143
  }
31144
31144
  const M0 = t0.children;
31145
- for (let _0 = 0, V0 = M0.length; _0 < V0; _0++)
31146
- gn(M0[_0], d0, u0, S0);
31145
+ for (let R0 = 0, V0 = M0.length; R0 < V0; R0++)
31146
+ gn(M0[R0], d0, u0, S0);
31147
31147
  }
31148
31148
  function xn(t0, d0, u0, S0) {
31149
- const m0 = t0.opaque, M0 = t0.transmissive, _0 = t0.transparent;
31150
- Fe.setupLightsView(u0), I0 === !0 && j0.setGlobalState(xt.clippingPlanes, u0), S0 && A0.viewport(Kt.copy(S0)), m0.length > 0 && pn(m0, d0, u0), M0.length > 0 && pn(M0, d0, u0), _0.length > 0 && pn(_0, d0, u0), A0.buffers.depth.setTest(!0), A0.buffers.depth.setMask(!0), A0.buffers.color.setMask(!0), A0.setPolygonOffset(!1);
31149
+ const m0 = t0.opaque, M0 = t0.transmissive, R0 = t0.transparent;
31150
+ Fe.setupLightsView(u0), I0 === !0 && j0.setGlobalState(xt.clippingPlanes, u0), S0 && A0.viewport(Kt.copy(S0)), m0.length > 0 && pn(m0, d0, u0), M0.length > 0 && pn(M0, d0, u0), R0.length > 0 && pn(R0, d0, u0), A0.buffers.depth.setTest(!0), A0.buffers.depth.setMask(!0), A0.buffers.color.setMask(!0), A0.setPolygonOffset(!1);
31151
31151
  }
31152
31152
  function Tn(t0, d0, u0, S0) {
31153
31153
  if ((u0.isScene === !0 ? u0.overrideMaterial : null) !== null)
@@ -31162,8 +31162,8 @@ class WebGLRenderer {
31162
31162
  resolveStencilBuffer: !1,
31163
31163
  colorSpace: ColorManagement.workingColorSpace
31164
31164
  }));
31165
- const M0 = Fe.state.transmissionRenderTarget[S0.id], _0 = S0.viewport || Kt;
31166
- M0.setSize(_0.z * xt.transmissionResolutionScale, _0.w * xt.transmissionResolutionScale);
31165
+ const M0 = Fe.state.transmissionRenderTarget[S0.id], R0 = S0.viewport || Kt;
31166
+ M0.setSize(R0.z * xt.transmissionResolutionScale, R0.w * xt.transmissionResolutionScale);
31167
31167
  const V0 = xt.getRenderTarget();
31168
31168
  xt.setRenderTarget(M0), xt.getClearColor(l0), n0 = xt.getClearAlpha(), n0 < 1 && xt.setClearColor(16777215, 0.5), xt.clear(), Ni && wi.render(u0);
31169
31169
  const H0 = xt.toneMapping;
@@ -31185,8 +31185,8 @@ class WebGLRenderer {
31185
31185
  function pn(t0, d0, u0) {
31186
31186
  const S0 = d0.isScene === !0 ? d0.overrideMaterial : null;
31187
31187
  for (let m0 = 0, M0 = t0.length; m0 < M0; m0++) {
31188
- const _0 = t0[m0], V0 = _0.object, H0 = _0.geometry, $0 = _0.group;
31189
- let Q0 = _0.material;
31188
+ const R0 = t0[m0], V0 = R0.object, H0 = R0.geometry, $0 = R0.group;
31189
+ let Q0 = R0.material;
31190
31190
  Q0.allowOverride === !0 && S0 !== null && (Q0 = S0), V0.layers.test(u0.layers) && Cn(V0, d0, u0, H0, Q0, $0);
31191
31191
  }
31192
31192
  }
@@ -31195,17 +31195,17 @@ class WebGLRenderer {
31195
31195
  }
31196
31196
  function mn(t0, d0, u0) {
31197
31197
  d0.isScene !== !0 && (d0 = Fi);
31198
- const S0 = C0.get(t0), m0 = Fe.state.lights, M0 = Fe.state.shadowsArray, _0 = m0.state.version, V0 = vi.getParameters(t0, m0.state, M0, d0, u0), H0 = vi.getProgramCacheKey(V0);
31198
+ const S0 = _0.get(t0), m0 = Fe.state.lights, M0 = Fe.state.shadowsArray, R0 = m0.state.version, V0 = vi.getParameters(t0, m0.state, M0, d0, u0), H0 = vi.getProgramCacheKey(V0);
31199
31199
  let $0 = S0.programs;
31200
31200
  S0.environment = t0.isMeshStandardMaterial ? d0.environment : null, S0.fog = d0.fog, S0.envMap = (t0.isMeshStandardMaterial ? v0 : s0).get(t0.envMap || S0.environment), S0.envMapRotation = S0.environment !== null && t0.envMap === null ? d0.environmentRotation : t0.envMapRotation, $0 === void 0 && (t0.addEventListener("dispose", Bi), $0 = /* @__PURE__ */ new Map(), S0.programs = $0);
31201
31201
  let Q0 = $0.get(H0);
31202
31202
  if (Q0 !== void 0) {
31203
- if (S0.currentProgram === Q0 && S0.lightsStateVersion === _0)
31203
+ if (S0.currentProgram === Q0 && S0.lightsStateVersion === R0)
31204
31204
  return vn(t0, V0), Q0;
31205
31205
  } else
31206
31206
  V0.uniforms = vi.getUniforms(t0), t0.onBeforeCompile(V0, xt), Q0 = vi.acquireProgram(V0, H0), $0.set(H0, Q0), S0.uniforms = V0.uniforms;
31207
31207
  const yi = S0.uniforms;
31208
- return (!t0.isShaderMaterial && !t0.isRawShaderMaterial || t0.clipping === !0) && (yi.clippingPlanes = j0.uniform), vn(t0, V0), S0.needsLights = hn(t0), S0.lightsStateVersion = _0, S0.needsLights && (yi.ambientLightColor.value = m0.state.ambient, yi.lightProbe.value = m0.state.probe, yi.directionalLights.value = m0.state.directional, yi.directionalLightShadows.value = m0.state.directionalShadow, yi.spotLights.value = m0.state.spot, yi.spotLightShadows.value = m0.state.spotShadow, yi.rectAreaLights.value = m0.state.rectArea, yi.ltc_1.value = m0.state.rectAreaLTC1, yi.ltc_2.value = m0.state.rectAreaLTC2, yi.pointLights.value = m0.state.point, yi.pointLightShadows.value = m0.state.pointShadow, yi.hemisphereLights.value = m0.state.hemi, yi.directionalShadowMap.value = m0.state.directionalShadowMap, yi.directionalShadowMatrix.value = m0.state.directionalShadowMatrix, yi.spotShadowMap.value = m0.state.spotShadowMap, yi.spotLightMatrix.value = m0.state.spotLightMatrix, yi.spotLightMap.value = m0.state.spotLightMap, yi.pointShadowMap.value = m0.state.pointShadowMap, yi.pointShadowMatrix.value = m0.state.pointShadowMatrix), S0.currentProgram = Q0, S0.uniformsList = null, Q0;
31208
+ return (!t0.isShaderMaterial && !t0.isRawShaderMaterial || t0.clipping === !0) && (yi.clippingPlanes = j0.uniform), vn(t0, V0), S0.needsLights = hn(t0), S0.lightsStateVersion = R0, S0.needsLights && (yi.ambientLightColor.value = m0.state.ambient, yi.lightProbe.value = m0.state.probe, yi.directionalLights.value = m0.state.directional, yi.directionalLightShadows.value = m0.state.directionalShadow, yi.spotLights.value = m0.state.spot, yi.spotLightShadows.value = m0.state.spotShadow, yi.rectAreaLights.value = m0.state.rectArea, yi.ltc_1.value = m0.state.rectAreaLTC1, yi.ltc_2.value = m0.state.rectAreaLTC2, yi.pointLights.value = m0.state.point, yi.pointLightShadows.value = m0.state.pointShadow, yi.hemisphereLights.value = m0.state.hemi, yi.directionalShadowMap.value = m0.state.directionalShadowMap, yi.directionalShadowMatrix.value = m0.state.directionalShadowMatrix, yi.spotShadowMap.value = m0.state.spotShadowMap, yi.spotLightMatrix.value = m0.state.spotLightMatrix, yi.spotLightMap.value = m0.state.spotLightMap, yi.pointShadowMap.value = m0.state.pointShadowMap, yi.pointShadowMatrix.value = m0.state.pointShadowMatrix), S0.currentProgram = Q0, S0.uniformsList = null, Q0;
31209
31209
  }
31210
31210
  function Sn(t0) {
31211
31211
  if (t0.uniformsList === null) {
@@ -31215,15 +31215,15 @@ class WebGLRenderer {
31215
31215
  return t0.uniformsList;
31216
31216
  }
31217
31217
  function vn(t0, d0) {
31218
- const u0 = C0.get(t0);
31218
+ const u0 = _0.get(t0);
31219
31219
  u0.outputColorSpace = d0.outputColorSpace, u0.batching = d0.batching, u0.batchingColor = d0.batchingColor, u0.instancing = d0.instancing, u0.instancingColor = d0.instancingColor, u0.instancingMorph = d0.instancingMorph, u0.skinning = d0.skinning, u0.morphTargets = d0.morphTargets, u0.morphNormals = d0.morphNormals, u0.morphColors = d0.morphColors, u0.morphTargetsCount = d0.morphTargetsCount, u0.numClippingPlanes = d0.numClippingPlanes, u0.numIntersection = d0.numClipIntersection, u0.vertexAlphas = d0.vertexAlphas, u0.vertexTangents = d0.vertexTangents, u0.toneMapping = d0.toneMapping;
31220
31220
  }
31221
31221
  function _n(t0, d0, u0, S0, m0) {
31222
31222
  d0.isScene !== !0 && (d0 = Fi), a0.resetTextureUnits();
31223
- const M0 = d0.fog, _0 = S0.isMeshStandardMaterial ? d0.environment : null, V0 = Pt === null ? xt.outputColorSpace : Pt.isXRRenderTarget === !0 ? Pt.texture.colorSpace : LinearSRGBColorSpace, H0 = (S0.isMeshStandardMaterial ? v0 : s0).get(S0.envMap || _0), $0 = S0.vertexColors === !0 && !!u0.attributes.color && u0.attributes.color.itemSize === 4, Q0 = !!u0.attributes.tangent && (!!S0.normalMap || S0.anisotropy > 0), yi = !!u0.morphAttributes.position, gi = !!u0.morphAttributes.normal, Li = !!u0.morphAttributes.color;
31223
+ const M0 = d0.fog, R0 = S0.isMeshStandardMaterial ? d0.environment : null, V0 = Pt === null ? xt.outputColorSpace : Pt.isXRRenderTarget === !0 ? Pt.texture.colorSpace : LinearSRGBColorSpace, H0 = (S0.isMeshStandardMaterial ? v0 : s0).get(S0.envMap || R0), $0 = S0.vertexColors === !0 && !!u0.attributes.color && u0.attributes.color.itemSize === 4, Q0 = !!u0.attributes.tangent && (!!S0.normalMap || S0.anisotropy > 0), yi = !!u0.morphAttributes.position, gi = !!u0.morphAttributes.normal, Li = !!u0.morphAttributes.color;
31224
31224
  let Wi = NoToneMapping;
31225
31225
  S0.toneMapped && (Pt === null || Pt.isXRRenderTarget === !0) && (Wi = xt.toneMapping);
31226
- const Ai = u0.morphAttributes.position || u0.morphAttributes.normal || u0.morphAttributes.color, ki = Ai !== void 0 ? Ai.length : 0, Vi = C0.get(S0), Di = Fe.state.lights;
31226
+ const Ai = u0.morphAttributes.position || u0.morphAttributes.normal || u0.morphAttributes.color, ki = Ai !== void 0 ? Ai.length : 0, Vi = _0.get(S0), Di = Fe.state.lights;
31227
31227
  if (I0 === !0 && (F0 === !0 || t0 !== kt)) {
31228
31228
  const $i = t0 === kt && S0.id === Ft;
31229
31229
  j0.setState(S0, t0, $i);
@@ -31272,56 +31272,56 @@ class WebGLRenderer {
31272
31272
  }, this.getRenderTarget = function() {
31273
31273
  return Pt;
31274
31274
  }, this.setRenderTargetTextures = function(t0, d0, u0) {
31275
- const S0 = C0.get(t0);
31276
- S0.__autoAllocateDepthBuffer = t0.resolveDepthBuffer === !1, S0.__autoAllocateDepthBuffer === !1 && (S0.__useRenderToTexture = !1), C0.get(t0.texture).__webglTexture = d0, C0.get(t0.depthTexture).__webglTexture = S0.__autoAllocateDepthBuffer ? void 0 : u0, S0.__hasExternalTextures = !0;
31275
+ const S0 = _0.get(t0);
31276
+ S0.__autoAllocateDepthBuffer = t0.resolveDepthBuffer === !1, S0.__autoAllocateDepthBuffer === !1 && (S0.__useRenderToTexture = !1), _0.get(t0.texture).__webglTexture = d0, _0.get(t0.depthTexture).__webglTexture = S0.__autoAllocateDepthBuffer ? void 0 : u0, S0.__hasExternalTextures = !0;
31277
31277
  }, this.setRenderTargetFramebuffer = function(t0, d0) {
31278
- const u0 = C0.get(t0);
31278
+ const u0 = _0.get(t0);
31279
31279
  u0.__webglFramebuffer = d0, u0.__useDefaultFramebuffer = d0 === void 0;
31280
31280
  };
31281
31281
  const qt = h0.createFramebuffer();
31282
31282
  this.setRenderTarget = function(t0, d0 = 0, u0 = 0) {
31283
31283
  Pt = t0, Lt = d0, Wt = u0;
31284
- let S0 = !0, m0 = null, M0 = !1, _0 = !1;
31284
+ let S0 = !0, m0 = null, M0 = !1, R0 = !1;
31285
31285
  if (t0) {
31286
- const H0 = C0.get(t0);
31286
+ const H0 = _0.get(t0);
31287
31287
  if (H0.__useDefaultFramebuffer !== void 0)
31288
31288
  A0.bindFramebuffer(h0.FRAMEBUFFER, null), S0 = !1;
31289
31289
  else if (H0.__webglFramebuffer === void 0)
31290
31290
  a0.setupRenderTarget(t0);
31291
31291
  else if (H0.__hasExternalTextures)
31292
- a0.rebindTextures(t0, C0.get(t0.texture).__webglTexture, C0.get(t0.depthTexture).__webglTexture);
31292
+ a0.rebindTextures(t0, _0.get(t0.texture).__webglTexture, _0.get(t0.depthTexture).__webglTexture);
31293
31293
  else if (t0.depthBuffer) {
31294
31294
  const yi = t0.depthTexture;
31295
31295
  if (H0.__boundDepthTexture !== yi) {
31296
- if (yi !== null && C0.has(yi) && (t0.width !== yi.image.width || t0.height !== yi.image.height))
31296
+ if (yi !== null && _0.has(yi) && (t0.width !== yi.image.width || t0.height !== yi.image.height))
31297
31297
  throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");
31298
31298
  a0.setupDepthRenderbuffer(t0);
31299
31299
  }
31300
31300
  }
31301
31301
  const $0 = t0.texture;
31302
- ($0.isData3DTexture || $0.isDataArrayTexture || $0.isCompressedArrayTexture) && (_0 = !0);
31303
- const Q0 = C0.get(t0).__webglFramebuffer;
31304
- t0.isWebGLCubeRenderTarget ? (Array.isArray(Q0[d0]) ? m0 = Q0[d0][u0] : m0 = Q0[d0], M0 = !0) : t0.samples > 0 && a0.useMultisampledRTT(t0) === !1 ? m0 = C0.get(t0).__webglMultisampledFramebuffer : Array.isArray(Q0) ? m0 = Q0[u0] : m0 = Q0, Kt.copy(t0.viewport), i0.copy(t0.scissor), r0 = t0.scissorTest;
31302
+ ($0.isData3DTexture || $0.isDataArrayTexture || $0.isCompressedArrayTexture) && (R0 = !0);
31303
+ const Q0 = _0.get(t0).__webglFramebuffer;
31304
+ t0.isWebGLCubeRenderTarget ? (Array.isArray(Q0[d0]) ? m0 = Q0[d0][u0] : m0 = Q0[d0], M0 = !0) : t0.samples > 0 && a0.useMultisampledRTT(t0) === !1 ? m0 = _0.get(t0).__webglMultisampledFramebuffer : Array.isArray(Q0) ? m0 = Q0[u0] : m0 = Q0, Kt.copy(t0.viewport), i0.copy(t0.scissor), r0 = t0.scissorTest;
31305
31305
  } else
31306
31306
  Kt.copy(f0).multiplyScalar(Yt).floor(), i0.copy(P0).multiplyScalar(Yt).floor(), r0 = q0;
31307
31307
  if (u0 !== 0 && (m0 = qt), A0.bindFramebuffer(h0.FRAMEBUFFER, m0) && S0 && A0.drawBuffers(t0, m0), A0.viewport(Kt), A0.scissor(i0), A0.setScissorTest(r0), M0) {
31308
- const H0 = C0.get(t0.texture);
31308
+ const H0 = _0.get(t0.texture);
31309
31309
  h0.framebufferTexture2D(h0.FRAMEBUFFER, h0.COLOR_ATTACHMENT0, h0.TEXTURE_CUBE_MAP_POSITIVE_X + d0, H0.__webglTexture, u0);
31310
- } else if (_0) {
31311
- const H0 = C0.get(t0.texture), $0 = d0;
31310
+ } else if (R0) {
31311
+ const H0 = _0.get(t0.texture), $0 = d0;
31312
31312
  h0.framebufferTextureLayer(h0.FRAMEBUFFER, h0.COLOR_ATTACHMENT0, H0.__webglTexture, u0, $0);
31313
31313
  } else if (t0 !== null && u0 !== 0) {
31314
- const H0 = C0.get(t0.texture);
31314
+ const H0 = _0.get(t0.texture);
31315
31315
  h0.framebufferTexture2D(h0.FRAMEBUFFER, h0.COLOR_ATTACHMENT0, h0.TEXTURE_2D, H0.__webglTexture, u0);
31316
31316
  }
31317
31317
  Ft = -1;
31318
- }, this.readRenderTargetPixels = function(t0, d0, u0, S0, m0, M0, _0) {
31318
+ }, this.readRenderTargetPixels = function(t0, d0, u0, S0, m0, M0, R0) {
31319
31319
  if (!(t0 && t0.isWebGLRenderTarget)) {
31320
31320
  console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
31321
31321
  return;
31322
31322
  }
31323
- let V0 = C0.get(t0).__webglFramebuffer;
31324
- if (t0.isWebGLCubeRenderTarget && _0 !== void 0 && (V0 = V0[_0]), V0) {
31323
+ let V0 = _0.get(t0).__webglFramebuffer;
31324
+ if (t0.isWebGLCubeRenderTarget && R0 !== void 0 && (V0 = V0[R0]), V0) {
31325
31325
  A0.bindFramebuffer(h0.FRAMEBUFFER, V0);
31326
31326
  try {
31327
31327
  const H0 = t0.texture, $0 = H0.format, Q0 = H0.type;
@@ -31335,16 +31335,16 @@ class WebGLRenderer {
31335
31335
  }
31336
31336
  d0 >= 0 && d0 <= t0.width - S0 && u0 >= 0 && u0 <= t0.height - m0 && h0.readPixels(d0, u0, S0, m0, zi.convert($0), zi.convert(Q0), M0);
31337
31337
  } finally {
31338
- const H0 = Pt !== null ? C0.get(Pt).__webglFramebuffer : null;
31338
+ const H0 = Pt !== null ? _0.get(Pt).__webglFramebuffer : null;
31339
31339
  A0.bindFramebuffer(h0.FRAMEBUFFER, H0);
31340
31340
  }
31341
31341
  }
31342
- }, this.readRenderTargetPixelsAsync = function(t0, d0, u0, S0, m0, M0, _0) {
31342
+ }, this.readRenderTargetPixelsAsync = function(t0, d0, u0, S0, m0, M0, R0) {
31343
31343
  return U0(this, null, function* () {
31344
31344
  if (!(t0 && t0.isWebGLRenderTarget))
31345
31345
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
31346
- let V0 = C0.get(t0).__webglFramebuffer;
31347
- if (t0.isWebGLCubeRenderTarget && _0 !== void 0 && (V0 = V0[_0]), V0)
31346
+ let V0 = _0.get(t0).__webglFramebuffer;
31347
+ if (t0.isWebGLCubeRenderTarget && R0 !== void 0 && (V0 = V0[R0]), V0)
31348
31348
  if (d0 >= 0 && d0 <= t0.width - S0 && u0 >= 0 && u0 <= t0.height - m0) {
31349
31349
  A0.bindFramebuffer(h0.FRAMEBUFFER, V0);
31350
31350
  const H0 = t0.texture, $0 = H0.format, Q0 = H0.type;
@@ -31354,7 +31354,7 @@ class WebGLRenderer {
31354
31354
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");
31355
31355
  const yi = h0.createBuffer();
31356
31356
  h0.bindBuffer(h0.PIXEL_PACK_BUFFER, yi), h0.bufferData(h0.PIXEL_PACK_BUFFER, M0.byteLength, h0.STREAM_READ), h0.readPixels(d0, u0, S0, m0, zi.convert($0), zi.convert(Q0), 0);
31357
- const gi = Pt !== null ? C0.get(Pt).__webglFramebuffer : null;
31357
+ const gi = Pt !== null ? _0.get(Pt).__webglFramebuffer : null;
31358
31358
  A0.bindFramebuffer(h0.FRAMEBUFFER, gi);
31359
31359
  const Li = h0.fenceSync(h0.SYNC_GPU_COMMANDS_COMPLETE, 0);
31360
31360
  return h0.flush(), yield probeAsync(h0, Li, 4), h0.bindBuffer(h0.PIXEL_PACK_BUFFER, yi), h0.getBufferSubData(h0.PIXEL_PACK_BUFFER, 0, M0), h0.deleteBuffer(yi), h0.deleteSync(Li), M0;
@@ -31362,19 +31362,19 @@ class WebGLRenderer {
31362
31362
  throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.");
31363
31363
  });
31364
31364
  }, this.copyFramebufferToTexture = function(t0, d0 = null, u0 = 0) {
31365
- const S0 = Math.pow(2, -u0), m0 = Math.floor(t0.image.width * S0), M0 = Math.floor(t0.image.height * S0), _0 = d0 !== null ? d0.x : 0, V0 = d0 !== null ? d0.y : 0;
31366
- a0.setTexture2D(t0, 0), h0.copyTexSubImage2D(h0.TEXTURE_2D, u0, 0, 0, _0, V0, m0, M0), A0.unbindTexture();
31365
+ const S0 = Math.pow(2, -u0), m0 = Math.floor(t0.image.width * S0), M0 = Math.floor(t0.image.height * S0), R0 = d0 !== null ? d0.x : 0, V0 = d0 !== null ? d0.y : 0;
31366
+ a0.setTexture2D(t0, 0), h0.copyTexSubImage2D(h0.TEXTURE_2D, u0, 0, 0, R0, V0, m0, M0), A0.unbindTexture();
31367
31367
  };
31368
31368
  const c0 = h0.createFramebuffer(), g0 = h0.createFramebuffer();
31369
31369
  this.copyTextureToTexture = function(t0, d0, u0 = null, S0 = null, m0 = 0, M0 = null) {
31370
31370
  M0 === null && (m0 !== 0 ? (warnOnce("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."), M0 = m0, m0 = 0) : M0 = 0);
31371
- let _0, V0, H0, $0, Q0, yi, gi, Li, Wi;
31371
+ let R0, V0, H0, $0, Q0, yi, gi, Li, Wi;
31372
31372
  const Ai = t0.isCompressedTexture ? t0.mipmaps[M0] : t0.image;
31373
31373
  if (u0 !== null)
31374
- _0 = u0.max.x - u0.min.x, V0 = u0.max.y - u0.min.y, H0 = u0.isBox3 ? u0.max.z - u0.min.z : 1, $0 = u0.min.x, Q0 = u0.min.y, yi = u0.isBox3 ? u0.min.z : 0;
31374
+ R0 = u0.max.x - u0.min.x, V0 = u0.max.y - u0.min.y, H0 = u0.isBox3 ? u0.max.z - u0.min.z : 1, $0 = u0.min.x, Q0 = u0.min.y, yi = u0.isBox3 ? u0.min.z : 0;
31375
31375
  else {
31376
31376
  const rn = Math.pow(2, -m0);
31377
- _0 = Math.floor(Ai.width * rn), V0 = Math.floor(Ai.height * rn), t0.isDataArrayTexture ? H0 = Ai.depth : t0.isData3DTexture ? H0 = Math.floor(Ai.depth * rn) : H0 = 1, $0 = 0, Q0 = 0, yi = 0;
31377
+ R0 = Math.floor(Ai.width * rn), V0 = Math.floor(Ai.height * rn), t0.isDataArrayTexture ? H0 = Ai.depth : t0.isData3DTexture ? H0 = Math.floor(Ai.depth * rn) : H0 = 1, $0 = 0, Q0 = 0, yi = 0;
31378
31378
  }
31379
31379
  S0 !== null ? (gi = S0.x, Li = S0.y, Wi = S0.z) : (gi = 0, Li = 0, Wi = 0);
31380
31380
  const ki = zi.convert(d0.format), Vi = zi.convert(d0.type);
@@ -31384,24 +31384,24 @@ class WebGLRenderer {
31384
31384
  h0.pixelStorei(h0.UNPACK_ROW_LENGTH, Ai.width), h0.pixelStorei(h0.UNPACK_IMAGE_HEIGHT, Ai.height), h0.pixelStorei(h0.UNPACK_SKIP_PIXELS, $0), h0.pixelStorei(h0.UNPACK_SKIP_ROWS, Q0), h0.pixelStorei(h0.UNPACK_SKIP_IMAGES, yi);
31385
31385
  const Hi = t0.isDataArrayTexture || t0.isData3DTexture, en = d0.isDataArrayTexture || d0.isData3DTexture;
31386
31386
  if (t0.isDepthTexture) {
31387
- const rn = C0.get(t0), $i = C0.get(d0), nn = C0.get(rn.__renderTarget), Rn = C0.get($i.__renderTarget);
31387
+ const rn = _0.get(t0), $i = _0.get(d0), nn = _0.get(rn.__renderTarget), Rn = _0.get($i.__renderTarget);
31388
31388
  A0.bindFramebuffer(h0.READ_FRAMEBUFFER, nn.__webglFramebuffer), A0.bindFramebuffer(h0.DRAW_FRAMEBUFFER, Rn.__webglFramebuffer);
31389
31389
  for (let dn = 0; dn < H0; dn++)
31390
- Hi && (h0.framebufferTextureLayer(h0.READ_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, C0.get(t0).__webglTexture, m0, yi + dn), h0.framebufferTextureLayer(h0.DRAW_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, C0.get(d0).__webglTexture, M0, Wi + dn)), h0.blitFramebuffer($0, Q0, _0, V0, gi, Li, _0, V0, h0.DEPTH_BUFFER_BIT, h0.NEAREST);
31390
+ Hi && (h0.framebufferTextureLayer(h0.READ_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, _0.get(t0).__webglTexture, m0, yi + dn), h0.framebufferTextureLayer(h0.DRAW_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, _0.get(d0).__webglTexture, M0, Wi + dn)), h0.blitFramebuffer($0, Q0, R0, V0, gi, Li, R0, V0, h0.DEPTH_BUFFER_BIT, h0.NEAREST);
31391
31391
  A0.bindFramebuffer(h0.READ_FRAMEBUFFER, null), A0.bindFramebuffer(h0.DRAW_FRAMEBUFFER, null);
31392
- } else if (m0 !== 0 || t0.isRenderTargetTexture || C0.has(t0)) {
31393
- const rn = C0.get(t0), $i = C0.get(d0);
31392
+ } else if (m0 !== 0 || t0.isRenderTargetTexture || _0.has(t0)) {
31393
+ const rn = _0.get(t0), $i = _0.get(d0);
31394
31394
  A0.bindFramebuffer(h0.READ_FRAMEBUFFER, c0), A0.bindFramebuffer(h0.DRAW_FRAMEBUFFER, g0);
31395
31395
  for (let nn = 0; nn < H0; nn++)
31396
- Hi ? h0.framebufferTextureLayer(h0.READ_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, rn.__webglTexture, m0, yi + nn) : h0.framebufferTexture2D(h0.READ_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, h0.TEXTURE_2D, rn.__webglTexture, m0), en ? h0.framebufferTextureLayer(h0.DRAW_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, $i.__webglTexture, M0, Wi + nn) : h0.framebufferTexture2D(h0.DRAW_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, h0.TEXTURE_2D, $i.__webglTexture, M0), m0 !== 0 ? h0.blitFramebuffer($0, Q0, _0, V0, gi, Li, _0, V0, h0.COLOR_BUFFER_BIT, h0.NEAREST) : en ? h0.copyTexSubImage3D(Di, M0, gi, Li, Wi + nn, $0, Q0, _0, V0) : h0.copyTexSubImage2D(Di, M0, gi, Li, $0, Q0, _0, V0);
31396
+ Hi ? h0.framebufferTextureLayer(h0.READ_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, rn.__webglTexture, m0, yi + nn) : h0.framebufferTexture2D(h0.READ_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, h0.TEXTURE_2D, rn.__webglTexture, m0), en ? h0.framebufferTextureLayer(h0.DRAW_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, $i.__webglTexture, M0, Wi + nn) : h0.framebufferTexture2D(h0.DRAW_FRAMEBUFFER, h0.COLOR_ATTACHMENT0, h0.TEXTURE_2D, $i.__webglTexture, M0), m0 !== 0 ? h0.blitFramebuffer($0, Q0, R0, V0, gi, Li, R0, V0, h0.COLOR_BUFFER_BIT, h0.NEAREST) : en ? h0.copyTexSubImage3D(Di, M0, gi, Li, Wi + nn, $0, Q0, R0, V0) : h0.copyTexSubImage2D(Di, M0, gi, Li, $0, Q0, R0, V0);
31397
31397
  A0.bindFramebuffer(h0.READ_FRAMEBUFFER, null), A0.bindFramebuffer(h0.DRAW_FRAMEBUFFER, null);
31398
31398
  } else
31399
- en ? t0.isDataTexture || t0.isData3DTexture ? h0.texSubImage3D(Di, M0, gi, Li, Wi, _0, V0, H0, ki, Vi, Ai.data) : d0.isCompressedArrayTexture ? h0.compressedTexSubImage3D(Di, M0, gi, Li, Wi, _0, V0, H0, ki, Ai.data) : h0.texSubImage3D(Di, M0, gi, Li, Wi, _0, V0, H0, ki, Vi, Ai) : t0.isDataTexture ? h0.texSubImage2D(h0.TEXTURE_2D, M0, gi, Li, _0, V0, ki, Vi, Ai.data) : t0.isCompressedTexture ? h0.compressedTexSubImage2D(h0.TEXTURE_2D, M0, gi, Li, Ai.width, Ai.height, ki, Ai.data) : h0.texSubImage2D(h0.TEXTURE_2D, M0, gi, Li, _0, V0, ki, Vi, Ai);
31399
+ en ? t0.isDataTexture || t0.isData3DTexture ? h0.texSubImage3D(Di, M0, gi, Li, Wi, R0, V0, H0, ki, Vi, Ai.data) : d0.isCompressedArrayTexture ? h0.compressedTexSubImage3D(Di, M0, gi, Li, Wi, R0, V0, H0, ki, Ai.data) : h0.texSubImage3D(Di, M0, gi, Li, Wi, R0, V0, H0, ki, Vi, Ai) : t0.isDataTexture ? h0.texSubImage2D(h0.TEXTURE_2D, M0, gi, Li, R0, V0, ki, Vi, Ai.data) : t0.isCompressedTexture ? h0.compressedTexSubImage2D(h0.TEXTURE_2D, M0, gi, Li, Ai.width, Ai.height, ki, Ai.data) : h0.texSubImage2D(h0.TEXTURE_2D, M0, gi, Li, R0, V0, ki, Vi, Ai);
31400
31400
  h0.pixelStorei(h0.UNPACK_ROW_LENGTH, Pi), h0.pixelStorei(h0.UNPACK_IMAGE_HEIGHT, Qi), h0.pixelStorei(h0.UNPACK_SKIP_PIXELS, tn), h0.pixelStorei(h0.UNPACK_SKIP_ROWS, Ji), h0.pixelStorei(h0.UNPACK_SKIP_IMAGES, Oi), M0 === 0 && d0.generateMipmaps && h0.generateMipmap(Di), A0.unbindTexture();
31401
31401
  }, this.copyTextureToTexture3D = function(t0, d0, u0 = null, S0 = null, m0 = 0) {
31402
31402
  return warnOnce('WebGLRenderer: copyTextureToTexture3D function has been deprecated. Use "copyTextureToTexture" instead.'), this.copyTextureToTexture(t0, d0, u0, S0, m0);
31403
31403
  }, this.initRenderTarget = function(t0) {
31404
- C0.get(t0).__webglFramebuffer === void 0 && a0.setupRenderTarget(t0);
31404
+ _0.get(t0).__webglFramebuffer === void 0 && a0.setupRenderTarget(t0);
31405
31405
  }, this.initTexture = function(t0) {
31406
31406
  t0.isCubeTexture ? a0.setTextureCube(t0, 0) : t0.isData3DTexture ? a0.setTexture3D(t0, 0) : t0.isDataArrayTexture || t0.isCompressedArrayTexture ? a0.setTexture2DArray(t0, 0) : a0.setTexture2D(t0, 0), A0.unbindTexture();
31407
31407
  }, this.resetState = function() {
@@ -38751,17 +38751,17 @@ class SimplexNoise {
38751
38751
  noise4d(t, r, d, g) {
38752
38752
  const v = this.grad4, C = this.simplex, w = this.perm, I = (Math.sqrt(5) - 1) / 4, O = (5 - Math.sqrt(5)) / 20;
38753
38753
  let ye, Se, Pe, Ne, ke;
38754
- const ht = (t + r + d + g) * I, He = Math.floor(t + ht), Fe = Math.floor(r + ht), at = Math.floor(d + ht), ct = Math.floor(g + ht), xt = (He + Fe + at + ct) * O, Gt = He - xt, Lt = Fe - xt, Wt = at - xt, Pt = ct - xt, Ft = t - Gt, kt = r - Lt, Kt = d - Wt, i0 = g - Pt, r0 = Ft > kt ? 32 : 0, l0 = Ft > Kt ? 16 : 0, n0 = kt > Kt ? 8 : 0, Ut = Ft > i0 ? 4 : 0, e0 = kt > i0 ? 2 : 0, Yt = Kt > i0 ? 1 : 0, o0 = r0 + l0 + n0 + Ut + e0 + Yt, b0 = C[o0][0] >= 3 ? 1 : 0, f0 = C[o0][1] >= 3 ? 1 : 0, P0 = C[o0][2] >= 3 ? 1 : 0, q0 = C[o0][3] >= 3 ? 1 : 0, G0 = C[o0][0] >= 2 ? 1 : 0, I0 = C[o0][1] >= 2 ? 1 : 0, F0 = C[o0][2] >= 2 ? 1 : 0, D0 = C[o0][3] >= 2 ? 1 : 0, Si = C[o0][0] >= 1 ? 1 : 0, Ti = C[o0][1] >= 1 ? 1 : 0, Mi = C[o0][2] >= 1 ? 1 : 0, Fi = C[o0][3] >= 1 ? 1 : 0, Ni = Ft - b0 + O, B0 = kt - f0 + O, h0 = Kt - P0 + O, xi = i0 - q0 + O, O0 = Ft - G0 + 2 * O, J0 = kt - I0 + 2 * O, A0 = Kt - F0 + 2 * O, N0 = i0 - D0 + 2 * O, C0 = Ft - Si + 3 * O, a0 = kt - Ti + 3 * O, s0 = Kt - Mi + 3 * O, v0 = i0 - Fi + 3 * O, T0 = Ft - 1 + 4 * O, E0 = kt - 1 + 4 * O, w0 = Kt - 1 + 4 * O, vi = i0 - 1 + 4 * O, ui = He & 255, Ci = Fe & 255, Ei = at & 255, j0 = ct & 255, Xi = w[ui + w[Ci + w[Ei + w[j0]]]] % 32, wi = w[ui + b0 + w[Ci + f0 + w[Ei + P0 + w[j0 + q0]]]] % 32, Ii = w[ui + G0 + w[Ci + I0 + w[Ei + F0 + w[j0 + D0]]]] % 32, Zi = w[ui + Si + w[Ci + Ti + w[Ei + Mi + w[j0 + Fi]]]] % 32, Yi = w[ui + 1 + w[Ci + 1 + w[Ei + 1 + w[j0 + 1]]]] % 32;
38754
+ const ht = (t + r + d + g) * I, He = Math.floor(t + ht), Fe = Math.floor(r + ht), at = Math.floor(d + ht), ct = Math.floor(g + ht), xt = (He + Fe + at + ct) * O, Gt = He - xt, Lt = Fe - xt, Wt = at - xt, Pt = ct - xt, Ft = t - Gt, kt = r - Lt, Kt = d - Wt, i0 = g - Pt, r0 = Ft > kt ? 32 : 0, l0 = Ft > Kt ? 16 : 0, n0 = kt > Kt ? 8 : 0, Ut = Ft > i0 ? 4 : 0, e0 = kt > i0 ? 2 : 0, Yt = Kt > i0 ? 1 : 0, o0 = r0 + l0 + n0 + Ut + e0 + Yt, b0 = C[o0][0] >= 3 ? 1 : 0, f0 = C[o0][1] >= 3 ? 1 : 0, P0 = C[o0][2] >= 3 ? 1 : 0, q0 = C[o0][3] >= 3 ? 1 : 0, G0 = C[o0][0] >= 2 ? 1 : 0, I0 = C[o0][1] >= 2 ? 1 : 0, F0 = C[o0][2] >= 2 ? 1 : 0, D0 = C[o0][3] >= 2 ? 1 : 0, Si = C[o0][0] >= 1 ? 1 : 0, Ti = C[o0][1] >= 1 ? 1 : 0, Mi = C[o0][2] >= 1 ? 1 : 0, Fi = C[o0][3] >= 1 ? 1 : 0, Ni = Ft - b0 + O, B0 = kt - f0 + O, h0 = Kt - P0 + O, xi = i0 - q0 + O, O0 = Ft - G0 + 2 * O, J0 = kt - I0 + 2 * O, A0 = Kt - F0 + 2 * O, N0 = i0 - D0 + 2 * O, _0 = Ft - Si + 3 * O, a0 = kt - Ti + 3 * O, s0 = Kt - Mi + 3 * O, v0 = i0 - Fi + 3 * O, C0 = Ft - 1 + 4 * O, E0 = kt - 1 + 4 * O, w0 = Kt - 1 + 4 * O, vi = i0 - 1 + 4 * O, ui = He & 255, Ci = Fe & 255, Ei = at & 255, j0 = ct & 255, Xi = w[ui + w[Ci + w[Ei + w[j0]]]] % 32, wi = w[ui + b0 + w[Ci + f0 + w[Ei + P0 + w[j0 + q0]]]] % 32, Ii = w[ui + G0 + w[Ci + I0 + w[Ei + F0 + w[j0 + D0]]]] % 32, Zi = w[ui + Si + w[Ci + Ti + w[Ei + Mi + w[j0 + Fi]]]] % 32, Yi = w[ui + 1 + w[Ci + 1 + w[Ei + 1 + w[j0 + 1]]]] % 32;
38755
38755
  let zi = 0.6 - Ft * Ft - kt * kt - Kt * Kt - i0 * i0;
38756
38756
  zi < 0 ? ye = 0 : (zi *= zi, ye = zi * zi * this._dot4(v[Xi], Ft, kt, Kt, i0));
38757
38757
  let Ki = 0.6 - Ni * Ni - B0 * B0 - h0 * h0 - xi * xi;
38758
38758
  Ki < 0 ? Se = 0 : (Ki *= Ki, Se = Ki * Ki * this._dot4(v[wi], Ni, B0, h0, xi));
38759
38759
  let L0 = 0.6 - O0 * O0 - J0 * J0 - A0 * A0 - N0 * N0;
38760
38760
  L0 < 0 ? Pe = 0 : (L0 *= L0, Pe = L0 * L0 * this._dot4(v[Ii], O0, J0, A0, N0));
38761
- let k0 = 0.6 - C0 * C0 - a0 * a0 - s0 * s0 - v0 * v0;
38762
- k0 < 0 ? Ne = 0 : (k0 *= k0, Ne = k0 * k0 * this._dot4(v[Zi], C0, a0, s0, v0));
38763
- let K0 = 0.6 - T0 * T0 - E0 * E0 - w0 * w0 - vi * vi;
38764
- return K0 < 0 ? ke = 0 : (K0 *= K0, ke = K0 * K0 * this._dot4(v[Yi], T0, E0, w0, vi)), 27 * (ye + Se + Pe + Ne + ke);
38761
+ let k0 = 0.6 - _0 * _0 - a0 * a0 - s0 * s0 - v0 * v0;
38762
+ k0 < 0 ? Ne = 0 : (k0 *= k0, Ne = k0 * k0 * this._dot4(v[Zi], _0, a0, s0, v0));
38763
+ let K0 = 0.6 - C0 * C0 - E0 * E0 - w0 * w0 - vi * vi;
38764
+ return K0 < 0 ? ke = 0 : (K0 *= K0, ke = K0 * K0 * this._dot4(v[Yi], C0, E0, w0, vi)), 27 * (ye + Se + Pe + Ne + ke);
38765
38765
  }
38766
38766
  // private
38767
38767
  _dot(t, r, d) {
@@ -45228,8 +45228,8 @@ class EXRLoader extends DataTextureLoader {
45228
45228
  for (; t0 <= d0; t0++) {
45229
45229
  if (S0.value - c0.value > g0) return !1;
45230
45230
  r0(6, m0, M0, qt, S0);
45231
- const _0 = i0.l;
45232
- if (m0 = i0.c, M0 = i0.lc, u0[t0] = _0, _0 == 63) {
45231
+ const R0 = i0.l;
45232
+ if (m0 = i0.c, M0 = i0.lc, u0[t0] = R0, R0 == 63) {
45233
45233
  if (S0.value - c0.value > g0)
45234
45234
  throw new Error("Something wrong with hufUnpackEncTable");
45235
45235
  r0(8, m0, M0, qt, S0);
@@ -45238,8 +45238,8 @@ class EXRLoader extends DataTextureLoader {
45238
45238
  throw new Error("Something wrong with hufUnpackEncTable");
45239
45239
  for (; V0--; ) u0[t0++] = 0;
45240
45240
  t0--;
45241
- } else if (_0 >= 59) {
45242
- let V0 = _0 - 59 + 2;
45241
+ } else if (R0 >= 59) {
45242
+ let V0 = R0 - 59 + 2;
45243
45243
  if (t0 + V0 > d0 + 1)
45244
45244
  throw new Error("Something wrong with hufUnpackEncTable");
45245
45245
  for (; V0--; ) u0[t0++] = 0;
@@ -45291,11 +45291,11 @@ class EXRLoader extends DataTextureLoader {
45291
45291
  function q0(qt, c0, g0, t0, d0, u0, S0, m0, M0) {
45292
45292
  if (qt == c0) {
45293
45293
  t0 < 8 && (f0(g0, t0, d0, u0), g0 = b0.c, t0 = b0.lc), t0 -= 8;
45294
- let _0 = g0 >> t0;
45295
- if (_0 = new Uint8Array([_0])[0], m0.value + _0 > M0)
45294
+ let R0 = g0 >> t0;
45295
+ if (R0 = new Uint8Array([R0])[0], m0.value + R0 > M0)
45296
45296
  return !1;
45297
45297
  const V0 = S0[m0.value - 1];
45298
- for (; _0-- > 0; )
45298
+ for (; R0-- > 0; )
45299
45299
  S0[m0.value++] = V0;
45300
45300
  } else if (m0.value < M0)
45301
45301
  S0[m0.value++] = qt;
@@ -45321,11 +45321,11 @@ class EXRLoader extends DataTextureLoader {
45321
45321
  }
45322
45322
  function Ti(qt, c0, g0, t0, d0, u0, S0) {
45323
45323
  const m0 = S0 < 16384, M0 = g0 > d0 ? d0 : g0;
45324
- let _0 = 1, V0, H0;
45325
- for (; _0 <= M0; ) _0 <<= 1;
45326
- for (_0 >>= 1, V0 = _0, _0 >>= 1; _0 >= 1; ) {
45324
+ let R0 = 1, V0, H0;
45325
+ for (; R0 <= M0; ) R0 <<= 1;
45326
+ for (R0 >>= 1, V0 = R0, R0 >>= 1; R0 >= 1; ) {
45327
45327
  H0 = 0;
45328
- const $0 = H0 + u0 * (d0 - V0), Q0 = u0 * _0, yi = u0 * V0, gi = t0 * _0, Li = t0 * V0;
45328
+ const $0 = H0 + u0 * (d0 - V0), Q0 = u0 * R0, yi = u0 * V0, gi = t0 * R0, Li = t0 * V0;
45329
45329
  let Wi, Ai, ki, Vi;
45330
45330
  for (; H0 <= $0; H0 += yi) {
45331
45331
  let Di = H0;
@@ -45334,12 +45334,12 @@ class EXRLoader extends DataTextureLoader {
45334
45334
  const Qi = Di + gi, tn = Di + Q0, Ji = tn + gi;
45335
45335
  m0 ? (D0(qt[Di + c0], qt[tn + c0]), Wi = F0.a, ki = F0.b, D0(qt[Qi + c0], qt[Ji + c0]), Ai = F0.a, Vi = F0.b, D0(Wi, Ai), qt[Di + c0] = F0.a, qt[Qi + c0] = F0.b, D0(ki, Vi), qt[tn + c0] = F0.a, qt[Ji + c0] = F0.b) : (Si(qt[Di + c0], qt[tn + c0]), Wi = F0.a, ki = F0.b, Si(qt[Qi + c0], qt[Ji + c0]), Ai = F0.a, Vi = F0.b, Si(Wi, Ai), qt[Di + c0] = F0.a, qt[Qi + c0] = F0.b, Si(ki, Vi), qt[tn + c0] = F0.a, qt[Ji + c0] = F0.b);
45336
45336
  }
45337
- if (g0 & _0) {
45337
+ if (g0 & R0) {
45338
45338
  const Qi = Di + Q0;
45339
45339
  m0 ? D0(qt[Di + c0], qt[Qi + c0]) : Si(qt[Di + c0], qt[Qi + c0]), Wi = F0.a, qt[Qi + c0] = F0.b, qt[Di + c0] = Wi;
45340
45340
  }
45341
45341
  }
45342
- if (d0 & _0) {
45342
+ if (d0 & R0) {
45343
45343
  let Di = H0;
45344
45344
  const Pi = H0 + t0 * (g0 - V0);
45345
45345
  for (; Di <= Pi; Di += Li) {
@@ -45347,18 +45347,18 @@ class EXRLoader extends DataTextureLoader {
45347
45347
  m0 ? D0(qt[Di + c0], qt[Qi + c0]) : Si(qt[Di + c0], qt[Qi + c0]), Wi = F0.a, qt[Qi + c0] = F0.b, qt[Di + c0] = Wi;
45348
45348
  }
45349
45349
  }
45350
- V0 = _0, _0 >>= 1;
45350
+ V0 = R0, R0 >>= 1;
45351
45351
  }
45352
45352
  return H0;
45353
45353
  }
45354
45354
  function Mi(qt, c0, g0, t0, d0, u0, S0, m0, M0) {
45355
- let _0 = 0, V0 = 0;
45355
+ let R0 = 0, V0 = 0;
45356
45356
  const H0 = S0, $0 = Math.trunc(t0.value + (d0 + 7) / 8);
45357
45357
  for (; t0.value < $0; )
45358
- for (f0(_0, V0, g0, t0), _0 = b0.c, V0 = b0.lc; V0 >= 14; ) {
45359
- const yi = _0 >> V0 - 14 & 16383, gi = c0[yi];
45358
+ for (f0(R0, V0, g0, t0), R0 = b0.c, V0 = b0.lc; V0 >= 14; ) {
45359
+ const yi = R0 >> V0 - 14 & 16383, gi = c0[yi];
45360
45360
  if (gi.len)
45361
- V0 -= gi.len, q0(gi.lit, u0, _0, V0, g0, t0, m0, M0, H0), _0 = P0.c, V0 = P0.lc;
45361
+ V0 -= gi.len, q0(gi.lit, u0, R0, V0, g0, t0, m0, M0, H0), R0 = P0.c, V0 = P0.lc;
45362
45362
  else {
45363
45363
  if (!gi.p)
45364
45364
  throw new Error("hufDecode issues");
@@ -45366,9 +45366,9 @@ class EXRLoader extends DataTextureLoader {
45366
45366
  for (Li = 0; Li < gi.lit; Li++) {
45367
45367
  const Wi = e0(qt[gi.p[Li]]);
45368
45368
  for (; V0 < Wi && t0.value < $0; )
45369
- f0(_0, V0, g0, t0), _0 = b0.c, V0 = b0.lc;
45370
- if (V0 >= Wi && Yt(qt[gi.p[Li]]) == (_0 >> V0 - Wi & (1 << Wi) - 1)) {
45371
- V0 -= Wi, q0(gi.p[Li], u0, _0, V0, g0, t0, m0, M0, H0), _0 = P0.c, V0 = P0.lc;
45369
+ f0(R0, V0, g0, t0), R0 = b0.c, V0 = b0.lc;
45370
+ if (V0 >= Wi && Yt(qt[gi.p[Li]]) == (R0 >> V0 - Wi & (1 << Wi) - 1)) {
45371
+ V0 -= Wi, q0(gi.p[Li], u0, R0, V0, g0, t0, m0, M0, H0), R0 = P0.c, V0 = P0.lc;
45372
45372
  break;
45373
45373
  }
45374
45374
  }
@@ -45377,27 +45377,27 @@ class EXRLoader extends DataTextureLoader {
45377
45377
  }
45378
45378
  }
45379
45379
  const Q0 = 8 - d0 & 7;
45380
- for (_0 >>= Q0, V0 -= Q0; V0 > 0; ) {
45381
- const yi = c0[_0 << 14 - V0 & 16383];
45380
+ for (R0 >>= Q0, V0 -= Q0; V0 > 0; ) {
45381
+ const yi = c0[R0 << 14 - V0 & 16383];
45382
45382
  if (yi.len)
45383
- V0 -= yi.len, q0(yi.lit, u0, _0, V0, g0, t0, m0, M0, H0), _0 = P0.c, V0 = P0.lc;
45383
+ V0 -= yi.len, q0(yi.lit, u0, R0, V0, g0, t0, m0, M0, H0), R0 = P0.c, V0 = P0.lc;
45384
45384
  else
45385
45385
  throw new Error("hufDecode issues");
45386
45386
  }
45387
45387
  return !0;
45388
45388
  }
45389
45389
  function Fi(qt, c0, g0, t0, d0, u0) {
45390
- const S0 = { value: 0 }, m0 = g0.value, M0 = Ii(c0, g0), _0 = Ii(c0, g0);
45390
+ const S0 = { value: 0 }, m0 = g0.value, M0 = Ii(c0, g0), R0 = Ii(c0, g0);
45391
45391
  g0.value += 4;
45392
45392
  const V0 = Ii(c0, g0);
45393
- if (g0.value += 4, M0 < 0 || M0 >= 65537 || _0 < 0 || _0 >= 65537)
45393
+ if (g0.value += 4, M0 < 0 || M0 >= 65537 || R0 < 0 || R0 >= 65537)
45394
45394
  throw new Error("Something wrong with HUF_ENCSIZE");
45395
45395
  const H0 = new Array(65537), $0 = new Array(16384);
45396
45396
  Kt($0);
45397
45397
  const Q0 = t0 - (g0.value - m0);
45398
- if (Ut(qt, g0, Q0, M0, _0, H0), V0 > 8 * (t0 - (g0.value - m0)))
45398
+ if (Ut(qt, g0, Q0, M0, R0, H0), V0 > 8 * (t0 - (g0.value - m0)))
45399
45399
  throw new Error("Something wrong with hufUncompress");
45400
- o0(H0, M0, _0, $0), Mi(H0, $0, qt, g0, V0, _0, u0, d0, S0);
45400
+ o0(H0, M0, R0, $0), Mi(H0, $0, qt, g0, V0, R0, u0, d0, S0);
45401
45401
  }
45402
45402
  function Ni(qt, c0, g0) {
45403
45403
  for (let t0 = 0; t0 < g0; ++t0)
@@ -45439,8 +45439,8 @@ class EXRLoader extends DataTextureLoader {
45439
45439
  }
45440
45440
  function O0(qt, c0, g0, t0, d0, u0) {
45441
45441
  let S0 = new DataView(u0.buffer);
45442
- const m0 = g0[qt.idx[0]].width, M0 = g0[qt.idx[0]].height, _0 = 3, V0 = Math.floor(m0 / 8), H0 = Math.ceil(m0 / 8), $0 = Math.ceil(M0 / 8), Q0 = m0 - (H0 - 1) * 8, yi = M0 - ($0 - 1) * 8, gi = { value: 0 }, Li = new Array(_0), Wi = new Array(_0), Ai = new Array(_0), ki = new Array(_0), Vi = new Array(_0);
45443
- for (let Pi = 0; Pi < _0; ++Pi)
45442
+ const m0 = g0[qt.idx[0]].width, M0 = g0[qt.idx[0]].height, R0 = 3, V0 = Math.floor(m0 / 8), H0 = Math.ceil(m0 / 8), $0 = Math.ceil(M0 / 8), Q0 = m0 - (H0 - 1) * 8, yi = M0 - ($0 - 1) * 8, gi = { value: 0 }, Li = new Array(R0), Wi = new Array(R0), Ai = new Array(R0), ki = new Array(R0), Vi = new Array(R0);
45443
+ for (let Pi = 0; Pi < R0; ++Pi)
45444
45444
  Vi[Pi] = c0[qt.idx[Pi]], Li[Pi] = Pi < 1 ? 0 : Li[Pi - 1] + H0 * $0, Wi[Pi] = new Float32Array(64), Ai[Pi] = new Uint16Array(64), ki[Pi] = new Uint16Array(H0 * 64);
45445
45445
  for (let Pi = 0; Pi < $0; ++Pi) {
45446
45446
  let Qi = 8;
@@ -45448,14 +45448,14 @@ class EXRLoader extends DataTextureLoader {
45448
45448
  let tn = 8;
45449
45449
  for (let Oi = 0; Oi < H0; ++Oi) {
45450
45450
  Oi == H0 - 1 && (tn = Q0);
45451
- for (let Hi = 0; Hi < _0; ++Hi)
45451
+ for (let Hi = 0; Hi < R0; ++Hi)
45452
45452
  Ai[Hi].fill(0), Ai[Hi][0] = d0[Li[Hi]++], J0(gi, t0, Ai[Hi]), A0(Ai[Hi], Wi[Hi]), N0(Wi[Hi]);
45453
- C0(Wi);
45454
- for (let Hi = 0; Hi < _0; ++Hi)
45453
+ _0(Wi);
45454
+ for (let Hi = 0; Hi < R0; ++Hi)
45455
45455
  a0(Wi[Hi], ki[Hi], Oi * 64);
45456
45456
  }
45457
45457
  let Ji = 0;
45458
- for (let Oi = 0; Oi < _0; ++Oi) {
45458
+ for (let Oi = 0; Oi < R0; ++Oi) {
45459
45459
  const Hi = g0[qt.idx[Oi]].type;
45460
45460
  for (let en = 8 * Pi; en < 8 * Pi + Qi; ++en) {
45461
45461
  Ji = Vi[Oi][en];
@@ -45474,7 +45474,7 @@ class EXRLoader extends DataTextureLoader {
45474
45474
  }
45475
45475
  const Di = new Uint16Array(m0);
45476
45476
  S0 = new DataView(u0.buffer);
45477
- for (let Pi = 0; Pi < _0; ++Pi) {
45477
+ for (let Pi = 0; Pi < R0; ++Pi) {
45478
45478
  g0[qt.idx[Pi]].decoded = !0;
45479
45479
  const Qi = g0[qt.idx[Pi]].type;
45480
45480
  if (g0[Pi].type == 2)
@@ -45496,15 +45496,15 @@ class EXRLoader extends DataTextureLoader {
45496
45496
  c0[0] = k0(qt[0]), c0[1] = k0(qt[1]), c0[2] = k0(qt[5]), c0[3] = k0(qt[6]), c0[4] = k0(qt[14]), c0[5] = k0(qt[15]), c0[6] = k0(qt[27]), c0[7] = k0(qt[28]), c0[8] = k0(qt[2]), c0[9] = k0(qt[4]), c0[10] = k0(qt[7]), c0[11] = k0(qt[13]), c0[12] = k0(qt[16]), c0[13] = k0(qt[26]), c0[14] = k0(qt[29]), c0[15] = k0(qt[42]), c0[16] = k0(qt[3]), c0[17] = k0(qt[8]), c0[18] = k0(qt[12]), c0[19] = k0(qt[17]), c0[20] = k0(qt[25]), c0[21] = k0(qt[30]), c0[22] = k0(qt[41]), c0[23] = k0(qt[43]), c0[24] = k0(qt[9]), c0[25] = k0(qt[11]), c0[26] = k0(qt[18]), c0[27] = k0(qt[24]), c0[28] = k0(qt[31]), c0[29] = k0(qt[40]), c0[30] = k0(qt[44]), c0[31] = k0(qt[53]), c0[32] = k0(qt[10]), c0[33] = k0(qt[19]), c0[34] = k0(qt[23]), c0[35] = k0(qt[32]), c0[36] = k0(qt[39]), c0[37] = k0(qt[45]), c0[38] = k0(qt[52]), c0[39] = k0(qt[54]), c0[40] = k0(qt[20]), c0[41] = k0(qt[22]), c0[42] = k0(qt[33]), c0[43] = k0(qt[38]), c0[44] = k0(qt[46]), c0[45] = k0(qt[51]), c0[46] = k0(qt[55]), c0[47] = k0(qt[60]), c0[48] = k0(qt[21]), c0[49] = k0(qt[34]), c0[50] = k0(qt[37]), c0[51] = k0(qt[47]), c0[52] = k0(qt[50]), c0[53] = k0(qt[56]), c0[54] = k0(qt[59]), c0[55] = k0(qt[61]), c0[56] = k0(qt[35]), c0[57] = k0(qt[36]), c0[58] = k0(qt[48]), c0[59] = k0(qt[49]), c0[60] = k0(qt[57]), c0[61] = k0(qt[58]), c0[62] = k0(qt[62]), c0[63] = k0(qt[63]);
45497
45497
  }
45498
45498
  function N0(qt) {
45499
- const c0 = 0.5 * Math.cos(0.7853975), g0 = 0.5 * Math.cos(3.14159 / 16), t0 = 0.5 * Math.cos(3.14159 / 8), d0 = 0.5 * Math.cos(3 * 3.14159 / 16), u0 = 0.5 * Math.cos(5 * 3.14159 / 16), S0 = 0.5 * Math.cos(3 * 3.14159 / 8), m0 = 0.5 * Math.cos(7 * 3.14159 / 16), M0 = new Array(4), _0 = new Array(4), V0 = new Array(4), H0 = new Array(4);
45499
+ const c0 = 0.5 * Math.cos(0.7853975), g0 = 0.5 * Math.cos(3.14159 / 16), t0 = 0.5 * Math.cos(3.14159 / 8), d0 = 0.5 * Math.cos(3 * 3.14159 / 16), u0 = 0.5 * Math.cos(5 * 3.14159 / 16), S0 = 0.5 * Math.cos(3 * 3.14159 / 8), m0 = 0.5 * Math.cos(7 * 3.14159 / 16), M0 = new Array(4), R0 = new Array(4), V0 = new Array(4), H0 = new Array(4);
45500
45500
  for (let $0 = 0; $0 < 8; ++$0) {
45501
45501
  const Q0 = $0 * 8;
45502
- M0[0] = t0 * qt[Q0 + 2], M0[1] = S0 * qt[Q0 + 2], M0[2] = t0 * qt[Q0 + 6], M0[3] = S0 * qt[Q0 + 6], _0[0] = g0 * qt[Q0 + 1] + d0 * qt[Q0 + 3] + u0 * qt[Q0 + 5] + m0 * qt[Q0 + 7], _0[1] = d0 * qt[Q0 + 1] - m0 * qt[Q0 + 3] - g0 * qt[Q0 + 5] - u0 * qt[Q0 + 7], _0[2] = u0 * qt[Q0 + 1] - g0 * qt[Q0 + 3] + m0 * qt[Q0 + 5] + d0 * qt[Q0 + 7], _0[3] = m0 * qt[Q0 + 1] - u0 * qt[Q0 + 3] + d0 * qt[Q0 + 5] - g0 * qt[Q0 + 7], V0[0] = c0 * (qt[Q0 + 0] + qt[Q0 + 4]), V0[3] = c0 * (qt[Q0 + 0] - qt[Q0 + 4]), V0[1] = M0[0] + M0[3], V0[2] = M0[1] - M0[2], H0[0] = V0[0] + V0[1], H0[1] = V0[3] + V0[2], H0[2] = V0[3] - V0[2], H0[3] = V0[0] - V0[1], qt[Q0 + 0] = H0[0] + _0[0], qt[Q0 + 1] = H0[1] + _0[1], qt[Q0 + 2] = H0[2] + _0[2], qt[Q0 + 3] = H0[3] + _0[3], qt[Q0 + 4] = H0[3] - _0[3], qt[Q0 + 5] = H0[2] - _0[2], qt[Q0 + 6] = H0[1] - _0[1], qt[Q0 + 7] = H0[0] - _0[0];
45502
+ M0[0] = t0 * qt[Q0 + 2], M0[1] = S0 * qt[Q0 + 2], M0[2] = t0 * qt[Q0 + 6], M0[3] = S0 * qt[Q0 + 6], R0[0] = g0 * qt[Q0 + 1] + d0 * qt[Q0 + 3] + u0 * qt[Q0 + 5] + m0 * qt[Q0 + 7], R0[1] = d0 * qt[Q0 + 1] - m0 * qt[Q0 + 3] - g0 * qt[Q0 + 5] - u0 * qt[Q0 + 7], R0[2] = u0 * qt[Q0 + 1] - g0 * qt[Q0 + 3] + m0 * qt[Q0 + 5] + d0 * qt[Q0 + 7], R0[3] = m0 * qt[Q0 + 1] - u0 * qt[Q0 + 3] + d0 * qt[Q0 + 5] - g0 * qt[Q0 + 7], V0[0] = c0 * (qt[Q0 + 0] + qt[Q0 + 4]), V0[3] = c0 * (qt[Q0 + 0] - qt[Q0 + 4]), V0[1] = M0[0] + M0[3], V0[2] = M0[1] - M0[2], H0[0] = V0[0] + V0[1], H0[1] = V0[3] + V0[2], H0[2] = V0[3] - V0[2], H0[3] = V0[0] - V0[1], qt[Q0 + 0] = H0[0] + R0[0], qt[Q0 + 1] = H0[1] + R0[1], qt[Q0 + 2] = H0[2] + R0[2], qt[Q0 + 3] = H0[3] + R0[3], qt[Q0 + 4] = H0[3] - R0[3], qt[Q0 + 5] = H0[2] - R0[2], qt[Q0 + 6] = H0[1] - R0[1], qt[Q0 + 7] = H0[0] - R0[0];
45503
45503
  }
45504
45504
  for (let $0 = 0; $0 < 8; ++$0)
45505
- M0[0] = t0 * qt[16 + $0], M0[1] = S0 * qt[16 + $0], M0[2] = t0 * qt[48 + $0], M0[3] = S0 * qt[48 + $0], _0[0] = g0 * qt[8 + $0] + d0 * qt[24 + $0] + u0 * qt[40 + $0] + m0 * qt[56 + $0], _0[1] = d0 * qt[8 + $0] - m0 * qt[24 + $0] - g0 * qt[40 + $0] - u0 * qt[56 + $0], _0[2] = u0 * qt[8 + $0] - g0 * qt[24 + $0] + m0 * qt[40 + $0] + d0 * qt[56 + $0], _0[3] = m0 * qt[8 + $0] - u0 * qt[24 + $0] + d0 * qt[40 + $0] - g0 * qt[56 + $0], V0[0] = c0 * (qt[$0] + qt[32 + $0]), V0[3] = c0 * (qt[$0] - qt[32 + $0]), V0[1] = M0[0] + M0[3], V0[2] = M0[1] - M0[2], H0[0] = V0[0] + V0[1], H0[1] = V0[3] + V0[2], H0[2] = V0[3] - V0[2], H0[3] = V0[0] - V0[1], qt[0 + $0] = H0[0] + _0[0], qt[8 + $0] = H0[1] + _0[1], qt[16 + $0] = H0[2] + _0[2], qt[24 + $0] = H0[3] + _0[3], qt[32 + $0] = H0[3] - _0[3], qt[40 + $0] = H0[2] - _0[2], qt[48 + $0] = H0[1] - _0[1], qt[56 + $0] = H0[0] - _0[0];
45505
+ M0[0] = t0 * qt[16 + $0], M0[1] = S0 * qt[16 + $0], M0[2] = t0 * qt[48 + $0], M0[3] = S0 * qt[48 + $0], R0[0] = g0 * qt[8 + $0] + d0 * qt[24 + $0] + u0 * qt[40 + $0] + m0 * qt[56 + $0], R0[1] = d0 * qt[8 + $0] - m0 * qt[24 + $0] - g0 * qt[40 + $0] - u0 * qt[56 + $0], R0[2] = u0 * qt[8 + $0] - g0 * qt[24 + $0] + m0 * qt[40 + $0] + d0 * qt[56 + $0], R0[3] = m0 * qt[8 + $0] - u0 * qt[24 + $0] + d0 * qt[40 + $0] - g0 * qt[56 + $0], V0[0] = c0 * (qt[$0] + qt[32 + $0]), V0[3] = c0 * (qt[$0] - qt[32 + $0]), V0[1] = M0[0] + M0[3], V0[2] = M0[1] - M0[2], H0[0] = V0[0] + V0[1], H0[1] = V0[3] + V0[2], H0[2] = V0[3] - V0[2], H0[3] = V0[0] - V0[1], qt[0 + $0] = H0[0] + R0[0], qt[8 + $0] = H0[1] + R0[1], qt[16 + $0] = H0[2] + R0[2], qt[24 + $0] = H0[3] + R0[3], qt[32 + $0] = H0[3] - R0[3], qt[40 + $0] = H0[2] - R0[2], qt[48 + $0] = H0[1] - R0[1], qt[56 + $0] = H0[0] - R0[0];
45506
45506
  }
45507
- function C0(qt) {
45507
+ function _0(qt) {
45508
45508
  for (let c0 = 0; c0 < 64; ++c0) {
45509
45509
  const g0 = qt[0][c0], t0 = qt[1][c0], d0 = qt[2][c0];
45510
45510
  qt[0][c0] = g0 + 1.5747 * d0, qt[1][c0] = g0 - 0.1873 * t0 - 0.4682 * d0, qt[2][c0] = g0 + 1.8556 * t0;
@@ -45520,7 +45520,7 @@ class EXRLoader extends DataTextureLoader {
45520
45520
  function v0(qt) {
45521
45521
  return new DataView(qt.array.buffer, qt.offset.value, qt.size);
45522
45522
  }
45523
- function T0(qt) {
45523
+ function C0(qt) {
45524
45524
  const c0 = qt.viewer.buffer.slice(qt.offset.value, qt.offset.value + qt.size), g0 = new Uint8Array(xi(c0)), t0 = new Uint8Array(g0.length);
45525
45525
  return B0(g0), h0(g0, t0), new DataView(t0.buffer);
45526
45526
  }
@@ -45540,7 +45540,7 @@ class EXRLoader extends DataTextureLoader {
45540
45540
  if (m0 <= M0)
45541
45541
  for (let yi = 0; yi < M0 - m0 + 1; yi++)
45542
45542
  d0[yi + m0] = Yi(c0, g0);
45543
- const _0 = new Uint16Array(65536), V0 = kt(d0, _0), H0 = Ii(c0, g0);
45543
+ const R0 = new Uint16Array(65536), V0 = kt(d0, R0), H0 = Ii(c0, g0);
45544
45544
  Fi(qt.array, c0, g0, H0, t0, u0);
45545
45545
  for (let yi = 0; yi < qt.inputChannels.length; ++yi) {
45546
45546
  const gi = S0[yi];
@@ -45555,7 +45555,7 @@ class EXRLoader extends DataTextureLoader {
45555
45555
  V0
45556
45556
  );
45557
45557
  }
45558
- Ni(_0, t0, u0);
45558
+ Ni(R0, t0, u0);
45559
45559
  let $0 = 0;
45560
45560
  const Q0 = new Uint8Array(t0.buffer.byteLength);
45561
45561
  for (let yi = 0; yi < qt.lines; yi++)
@@ -45569,7 +45569,7 @@ class EXRLoader extends DataTextureLoader {
45569
45569
  const c0 = qt.array.slice(qt.offset.value, qt.offset.value + qt.size), g0 = unzlibSync(c0), t0 = qt.inputChannels.length * qt.lines * qt.columns * qt.totalBytes, d0 = new ArrayBuffer(t0), u0 = new DataView(d0);
45570
45570
  let S0 = 0, m0 = 0;
45571
45571
  const M0 = new Array(4);
45572
- for (let _0 = 0; _0 < qt.lines; _0++)
45572
+ for (let R0 = 0; R0 < qt.lines; R0++)
45573
45573
  for (let V0 = 0; V0 < qt.inputChannels.length; V0++) {
45574
45574
  let H0 = 0;
45575
45575
  switch (qt.inputChannels[V0].pixelType) {
@@ -45623,14 +45623,14 @@ class EXRLoader extends DataTextureLoader {
45623
45623
  const Li = M0[gi] = {}, Wi = m0[gi];
45624
45624
  Li.name = Wi.name, Li.compression = 0, Li.decoded = !1, Li.type = Wi.pixelType, Li.pLinear = Wi.pLinear, Li.width = qt.columns, Li.height = qt.lines;
45625
45625
  }
45626
- const _0 = {
45626
+ const R0 = {
45627
45627
  idx: new Array(3)
45628
45628
  };
45629
45629
  for (let gi = 0; gi < qt.inputChannels.length; ++gi) {
45630
45630
  const Li = M0[gi];
45631
45631
  for (let Wi = 0; Wi < u0.length; ++Wi) {
45632
45632
  const Ai = u0[Wi];
45633
- Li.name == Ai.name && (Li.compression = Ai.compression, Ai.index >= 0 && (_0.idx[Ai.index] = gi), Li.offset = gi);
45633
+ Li.name == Ai.name && (Li.compression = Ai.compression, Ai.index >= 0 && (R0.idx[Ai.index] = gi), Li.offset = gi);
45634
45634
  }
45635
45635
  }
45636
45636
  let V0, H0, $0;
@@ -45663,7 +45663,7 @@ class EXRLoader extends DataTextureLoader {
45663
45663
  for (let gi = 0; gi < qt.lines; ++gi)
45664
45664
  for (let Li = 0; Li < M0.length; ++Li)
45665
45665
  yi[Li].push(Q0), Q0 += M0[Li].width * qt.type * 2;
45666
- O0(_0, yi, M0, V0, H0, t0);
45666
+ O0(R0, yi, M0, V0, H0, t0);
45667
45667
  for (let gi = 0; gi < M0.length; ++gi) {
45668
45668
  const Li = M0[gi];
45669
45669
  if (!Li.decoded)
@@ -45754,20 +45754,20 @@ class EXRLoader extends DataTextureLoader {
45754
45754
  for (; g0.value < d0 + t0 - 1; ) {
45755
45755
  const S0 = Ci(c0, g0), m0 = wi(qt, g0), M0 = Yi(qt, g0);
45756
45756
  g0.value += 3;
45757
- const _0 = wi(qt, g0), V0 = wi(qt, g0);
45757
+ const R0 = wi(qt, g0), V0 = wi(qt, g0);
45758
45758
  u0.push({
45759
45759
  name: S0,
45760
45760
  pixelType: m0,
45761
45761
  pLinear: M0,
45762
- xSampling: _0,
45762
+ xSampling: R0,
45763
45763
  ySampling: V0
45764
45764
  });
45765
45765
  }
45766
45766
  return g0.value += 1, u0;
45767
45767
  }
45768
45768
  function _i(qt, c0) {
45769
- const g0 = Ki(qt, c0), t0 = Ki(qt, c0), d0 = Ki(qt, c0), u0 = Ki(qt, c0), S0 = Ki(qt, c0), m0 = Ki(qt, c0), M0 = Ki(qt, c0), _0 = Ki(qt, c0);
45770
- return { redX: g0, redY: t0, greenX: d0, greenY: u0, blueX: S0, blueY: m0, whiteX: M0, whiteY: _0 };
45769
+ const g0 = Ki(qt, c0), t0 = Ki(qt, c0), d0 = Ki(qt, c0), u0 = Ki(qt, c0), S0 = Ki(qt, c0), m0 = Ki(qt, c0), M0 = Ki(qt, c0), R0 = Ki(qt, c0);
45770
+ return { redX: g0, redY: t0, greenX: d0, greenY: u0, blueX: S0, blueY: m0, whiteX: M0, whiteY: R0 };
45771
45771
  }
45772
45772
  function Bi(qt, c0) {
45773
45773
  const g0 = [
@@ -45921,7 +45921,7 @@ class EXRLoader extends DataTextureLoader {
45921
45921
  const u0 = qt.columns * qt.totalBytes, m0 = qt.size < qt.lines * u0 ? qt.uncompress(qt) : v0(qt);
45922
45922
  c0.value += qt.size;
45923
45923
  for (let M0 = 0; M0 < qt.blockHeight; M0++) {
45924
- const _0 = t0 * qt.blockHeight, V0 = M0 + qt.scanOrder(_0);
45924
+ const R0 = t0 * qt.blockHeight, V0 = M0 + qt.scanOrder(R0);
45925
45925
  if (V0 >= qt.height) continue;
45926
45926
  const H0 = M0 * u0, $0 = (qt.height - 1 - V0) * qt.outLineWidth;
45927
45927
  for (let Q0 = 0; Q0 < qt.inputChannels.length; Q0++) {
@@ -45955,8 +45955,8 @@ class EXRLoader extends DataTextureLoader {
45955
45955
  if (S0 === "")
45956
45956
  u0 = !1;
45957
45957
  else {
45958
- const m0 = Ci(c0, g0), M0 = Ii(qt, g0), _0 = Ln(qt, c0, g0, m0, M0);
45959
- _0 === void 0 ? console.warn(`THREE.EXRLoader: Skipped unknown header attribute type '${m0}'.`) : t0[S0] = _0;
45958
+ const m0 = Ci(c0, g0), M0 = Ii(qt, g0), R0 = Ln(qt, c0, g0, m0, M0);
45959
+ R0 === void 0 ? console.warn(`THREE.EXRLoader: Skipped unknown header attribute type '${m0}'.`) : t0[S0] = R0;
45960
45960
  }
45961
45961
  }
45962
45962
  if (d0 & -7)
@@ -45988,7 +45988,7 @@ class EXRLoader extends DataTextureLoader {
45988
45988
  u0.blockHeight = 1, u0.uncompress = v0;
45989
45989
  break;
45990
45990
  case "RLE_COMPRESSION":
45991
- u0.blockHeight = 1, u0.uncompress = T0;
45991
+ u0.blockHeight = 1, u0.uncompress = C0;
45992
45992
  break;
45993
45993
  case "ZIPS_COMPRESSION":
45994
45994
  u0.blockHeight = 1, u0.uncompress = E0;
@@ -46060,10 +46060,10 @@ class EXRLoader extends DataTextureLoader {
46060
46060
  console.error("THREE.EXRLoader: unsupported type: ", d0);
46061
46061
  break;
46062
46062
  }
46063
- let _0 = 0;
46063
+ let R0 = 0;
46064
46064
  for (const V0 of qt.channels)
46065
- u0.decodeChannels[V0.name] !== void 0 && (u0.channelByteOffsets[V0.name] = _0), _0 += V0.pixelType * 2;
46066
- if (u0.totalBytes = _0, u0.outLineWidth = u0.width * u0.outputChannels, qt.lineOrder === "INCREASING_Y" ? u0.scanOrder = (V0) => V0 : u0.scanOrder = (V0) => u0.height - 1 - V0, u0.outputChannels == 4 ? (u0.format = RGBAFormat, u0.colorSpace = LinearSRGBColorSpace) : (u0.format = RedFormat, u0.colorSpace = NoColorSpace), qt.spec.singleTile) {
46065
+ u0.decodeChannels[V0.name] !== void 0 && (u0.channelByteOffsets[V0.name] = R0), R0 += V0.pixelType * 2;
46066
+ if (u0.totalBytes = R0, u0.outLineWidth = u0.width * u0.outputChannels, qt.lineOrder === "INCREASING_Y" ? u0.scanOrder = (V0) => V0 : u0.scanOrder = (V0) => u0.height - 1 - V0, u0.outputChannels == 4 ? (u0.format = RGBAFormat, u0.colorSpace = LinearSRGBColorSpace) : (u0.format = RedFormat, u0.colorSpace = NoColorSpace), qt.spec.singleTile) {
46067
46067
  u0.blockHeight = qt.tiles.ySize, u0.blockWidth = qt.tiles.xSize;
46068
46068
  const V0 = gn(qt.tiles, u0.width, u0.height), H0 = xn(V0, u0.width, qt.tiles.xSize, qt.tiles.roundingMode), $0 = xn(V0, u0.height, qt.tiles.ySize, qt.tiles.roundingMode);
46069
46069
  u0.tileCount = H0[0] * $0[0];
@@ -48771,8 +48771,8 @@ if (typeof document != "undefined") {
48771
48771
  var B0 = this.props;
48772
48772
  if (e0 === 1 && Yt === 0 && o0 === 0 && b0 === 0 && f0 === 0 && P0 === 1 && q0 === 0 && G0 === 0 && I0 === 0 && F0 === 0 && D0 === 1 && Si === 0)
48773
48773
  return B0[12] = B0[12] * e0 + B0[15] * Ti, B0[13] = B0[13] * P0 + B0[15] * Mi, B0[14] = B0[14] * D0 + B0[15] * Fi, B0[15] *= Ni, this._identityCalculated = !1, this;
48774
- var h0 = B0[0], xi = B0[1], O0 = B0[2], J0 = B0[3], A0 = B0[4], N0 = B0[5], C0 = B0[6], a0 = B0[7], s0 = B0[8], v0 = B0[9], T0 = B0[10], E0 = B0[11], w0 = B0[12], vi = B0[13], ui = B0[14], Ci = B0[15];
48775
- return B0[0] = h0 * e0 + xi * f0 + O0 * I0 + J0 * Ti, B0[1] = h0 * Yt + xi * P0 + O0 * F0 + J0 * Mi, B0[2] = h0 * o0 + xi * q0 + O0 * D0 + J0 * Fi, B0[3] = h0 * b0 + xi * G0 + O0 * Si + J0 * Ni, B0[4] = A0 * e0 + N0 * f0 + C0 * I0 + a0 * Ti, B0[5] = A0 * Yt + N0 * P0 + C0 * F0 + a0 * Mi, B0[6] = A0 * o0 + N0 * q0 + C0 * D0 + a0 * Fi, B0[7] = A0 * b0 + N0 * G0 + C0 * Si + a0 * Ni, B0[8] = s0 * e0 + v0 * f0 + T0 * I0 + E0 * Ti, B0[9] = s0 * Yt + v0 * P0 + T0 * F0 + E0 * Mi, B0[10] = s0 * o0 + v0 * q0 + T0 * D0 + E0 * Fi, B0[11] = s0 * b0 + v0 * G0 + T0 * Si + E0 * Ni, B0[12] = w0 * e0 + vi * f0 + ui * I0 + Ci * Ti, B0[13] = w0 * Yt + vi * P0 + ui * F0 + Ci * Mi, B0[14] = w0 * o0 + vi * q0 + ui * D0 + Ci * Fi, B0[15] = w0 * b0 + vi * G0 + ui * Si + Ci * Ni, this._identityCalculated = !1, this;
48774
+ var h0 = B0[0], xi = B0[1], O0 = B0[2], J0 = B0[3], A0 = B0[4], N0 = B0[5], _0 = B0[6], a0 = B0[7], s0 = B0[8], v0 = B0[9], C0 = B0[10], E0 = B0[11], w0 = B0[12], vi = B0[13], ui = B0[14], Ci = B0[15];
48775
+ return B0[0] = h0 * e0 + xi * f0 + O0 * I0 + J0 * Ti, B0[1] = h0 * Yt + xi * P0 + O0 * F0 + J0 * Mi, B0[2] = h0 * o0 + xi * q0 + O0 * D0 + J0 * Fi, B0[3] = h0 * b0 + xi * G0 + O0 * Si + J0 * Ni, B0[4] = A0 * e0 + N0 * f0 + _0 * I0 + a0 * Ti, B0[5] = A0 * Yt + N0 * P0 + _0 * F0 + a0 * Mi, B0[6] = A0 * o0 + N0 * q0 + _0 * D0 + a0 * Fi, B0[7] = A0 * b0 + N0 * G0 + _0 * Si + a0 * Ni, B0[8] = s0 * e0 + v0 * f0 + C0 * I0 + E0 * Ti, B0[9] = s0 * Yt + v0 * P0 + C0 * F0 + E0 * Mi, B0[10] = s0 * o0 + v0 * q0 + C0 * D0 + E0 * Fi, B0[11] = s0 * b0 + v0 * G0 + C0 * Si + E0 * Ni, B0[12] = w0 * e0 + vi * f0 + ui * I0 + Ci * Ti, B0[13] = w0 * Yt + vi * P0 + ui * F0 + Ci * Mi, B0[14] = w0 * o0 + vi * q0 + ui * D0 + Ci * Fi, B0[15] = w0 * b0 + vi * G0 + ui * Si + Ci * Ni, this._identityCalculated = !1, this;
48776
48776
  }
48777
48777
  function He() {
48778
48778
  return this._identityCalculated || (this._identity = !(this.props[0] !== 1 || this.props[1] !== 0 || this.props[2] !== 0 || this.props[3] !== 0 || this.props[4] !== 0 || this.props[5] !== 1 || this.props[6] !== 0 || this.props[7] !== 0 || this.props[8] !== 0 || this.props[9] !== 0 || this.props[10] !== 1 || this.props[11] !== 0 || this.props[12] !== 0 || this.props[13] !== 0 || this.props[14] !== 0 || this.props[15] !== 1), this._identityCalculated = !0), this._identity;
@@ -51152,25 +51152,25 @@ if (typeof document != "undefined") {
51152
51152
  Se = Pe.length, I = 0, O = 0;
51153
51153
  var l0 = m.finalSize * 1.2 * 0.714, n0 = !0, Ut, e0, Yt, o0, b0;
51154
51154
  o0 = d.length;
51155
- var f0, P0 = -1, q0, G0, I0, F0 = ke, D0 = ct, Si = at, Ti = -1, Mi, Fi, Ni, B0, h0, xi, O0, J0, A0 = "", N0 = this.defaultPropsArray, C0;
51155
+ var f0, P0 = -1, q0, G0, I0, F0 = ke, D0 = ct, Si = at, Ti = -1, Mi, Fi, Ni, B0, h0, xi, O0, J0, A0 = "", N0 = this.defaultPropsArray, _0;
51156
51156
  if (m.j === 2 || m.j === 1) {
51157
- var a0 = 0, s0 = 0, v0 = m.j === 2 ? -0.5 : -1, T0 = 0, E0 = !0;
51157
+ var a0 = 0, s0 = 0, v0 = m.j === 2 ? -0.5 : -1, C0 = 0, E0 = !0;
51158
51158
  for (ye = 0; ye < Se; ye += 1)
51159
51159
  if (Pe[ye].n) {
51160
- for (a0 && (a0 += s0); T0 < ye; )
51161
- Pe[T0].animatorJustifyOffset = a0, T0 += 1;
51160
+ for (a0 && (a0 += s0); C0 < ye; )
51161
+ Pe[C0].animatorJustifyOffset = a0, C0 += 1;
51162
51162
  a0 = 0, E0 = !0;
51163
51163
  } else {
51164
51164
  for (Yt = 0; Yt < o0; Yt += 1)
51165
51165
  Ut = d[Yt].a, Ut.t.propType && (E0 && m.j === 2 && (s0 += Ut.t.v * v0), e0 = d[Yt].s, f0 = e0.getMult(Pe[ye].anIndexes[Yt], g.a[Yt].s.totalChars), f0.length ? a0 += Ut.t.v * f0[0] * v0 : a0 += Ut.t.v * f0 * v0);
51166
51166
  E0 = !1;
51167
51167
  }
51168
- for (a0 && (a0 += s0); T0 < ye; )
51169
- Pe[T0].animatorJustifyOffset = a0, T0 += 1;
51168
+ for (a0 && (a0 += s0); C0 < ye; )
51169
+ Pe[C0].animatorJustifyOffset = a0, C0 += 1;
51170
51170
  }
51171
51171
  for (ye = 0; ye < Se; ye += 1) {
51172
51172
  if (v.reset(), Mi = 1, Pe[ye].n)
51173
- I = 0, O += m.yOffset, O += n0 ? 1 : 0, ke = F0, n0 = !1, this._hasMaskedPath && (ct = D0, at = Si, Gt = Lt[ct].points, xt = Gt[at - 1], ht = Gt[at], Wt = ht.partialLength, He = 0), A0 = "", J0 = "", xi = "", C0 = "", N0 = this.defaultPropsArray;
51173
+ I = 0, O += m.yOffset, O += n0 ? 1 : 0, ke = F0, n0 = !1, this._hasMaskedPath && (ct = D0, at = Si, Gt = Lt[ct].points, xt = Gt[at - 1], ht = Gt[at], Wt = ht.partialLength, He = 0), A0 = "", J0 = "", xi = "", _0 = "", N0 = this.defaultPropsArray;
51174
51174
  else {
51175
51175
  if (this._hasMaskedPath) {
51176
51176
  if (Ti !== Pe[ye].line) {
@@ -51230,9 +51230,9 @@ if (typeof document != "undefined") {
51230
51230
  }
51231
51231
  v.translate(0, -m.ls), v.translate(q0, 0, 0), v.translate(r[0] * Pe[ye].an * 5e-3, r[1] * l0 * 0.01, 0), I += Pe[ye].l + m.tr * 1e-3 * m.finalSize;
51232
51232
  }
51233
- C === "html" ? A0 = v.toCSS() : C === "svg" ? A0 = v.to2dCSS() : N0 = [v.props[0], v.props[1], v.props[2], v.props[3], v.props[4], v.props[5], v.props[6], v.props[7], v.props[8], v.props[9], v.props[10], v.props[11], v.props[12], v.props[13], v.props[14], v.props[15]], C0 = Mi;
51233
+ C === "html" ? A0 = v.toCSS() : C === "svg" ? A0 = v.to2dCSS() : N0 = [v.props[0], v.props[1], v.props[2], v.props[3], v.props[4], v.props[5], v.props[6], v.props[7], v.props[8], v.props[9], v.props[10], v.props[11], v.props[12], v.props[13], v.props[14], v.props[15]], _0 = Mi;
51234
51234
  }
51235
- w <= ye ? (b0 = new LetterProps(C0, xi, O0, J0, A0, N0), this.renderedLetters.push(b0), w += 1, this.lettersChangedFlag = !0) : (b0 = this.renderedLetters[ye], this.lettersChangedFlag = b0.update(C0, xi, O0, J0, A0, N0) || this.lettersChangedFlag);
51235
+ w <= ye ? (b0 = new LetterProps(_0, xi, O0, J0, A0, N0), this.renderedLetters.push(b0), w += 1, this.lettersChangedFlag = !0) : (b0 = this.renderedLetters[ye], this.lettersChangedFlag = b0.update(_0, xi, O0, J0, A0, N0) || this.lettersChangedFlag);
51236
51236
  }
51237
51237
  }
51238
51238
  }, TextAnimatorProperty.prototype.getValue = function() {
@@ -55836,6 +55836,13 @@ class mi {
55836
55836
  }
55837
55837
  return g ? r : null;
55838
55838
  }
55839
+ copy(t, r) {
55840
+ const d = this.get(t);
55841
+ if (!d)
55842
+ return console.warn(`Material with key "${t}" not found.`), null;
55843
+ const g = d.clone();
55844
+ return this.add(r, g), g;
55845
+ }
55839
55846
  copyMultiple(t, r) {
55840
55847
  const d = {}, g = `${t}#`;
55841
55848
  for (const [v, C] of this.materials.entries())
@@ -56448,77 +56455,77 @@ class Z extends BufferGeometry {
56448
56455
  const e0 = n0.holes;
56449
56456
  if (!ShapeUtils.isClockWise(Ut)) {
56450
56457
  Ut = Ut.reverse();
56451
- for (let N0 = 0, C0 = e0.length; N0 < C0; N0++) {
56458
+ for (let N0 = 0, _0 = e0.length; N0 < _0; N0++) {
56452
56459
  const a0 = e0[N0];
56453
56460
  ShapeUtils.isClockWise(a0) && (e0[N0] = a0.reverse());
56454
56461
  }
56455
56462
  }
56456
56463
  function Yt(N0) {
56457
- const C0 = 10000000000000001e-36;
56464
+ const _0 = 10000000000000001e-36;
56458
56465
  let a0 = N0[0];
56459
56466
  for (let s0 = 1; s0 <= N0.length; s0++) {
56460
- const v0 = s0 % N0.length, T0 = N0[v0], E0 = T0.x - a0.x, w0 = T0.y - a0.y, vi = E0 * E0 + w0 * w0, ui = Math.max(
56461
- Math.abs(T0.x),
56462
- Math.abs(T0.y),
56467
+ const v0 = s0 % N0.length, C0 = N0[v0], E0 = C0.x - a0.x, w0 = C0.y - a0.y, vi = E0 * E0 + w0 * w0, ui = Math.max(
56468
+ Math.abs(C0.x),
56469
+ Math.abs(C0.y),
56463
56470
  Math.abs(a0.x),
56464
56471
  Math.abs(a0.y)
56465
- ), Ci = C0 * ui * ui;
56472
+ ), Ci = _0 * ui * ui;
56466
56473
  if (vi <= Ci) {
56467
56474
  N0.splice(v0, 1), s0--;
56468
56475
  continue;
56469
56476
  }
56470
- a0 = T0;
56477
+ a0 = C0;
56471
56478
  }
56472
56479
  }
56473
56480
  Yt(Ut), e0.forEach(Yt);
56474
56481
  const o0 = e0.length, b0 = Ut;
56475
56482
  for (let N0 = 0; N0 < o0; N0++) {
56476
- const C0 = e0[N0];
56477
- Ut = Ut.concat(C0);
56483
+ const _0 = e0[N0];
56484
+ Ut = Ut.concat(_0);
56478
56485
  }
56479
- function f0(N0, C0, a0) {
56480
- return C0 || console.error("THREE.ExtrudeGeometry: vec does not exist"), N0.clone().addScaledVector(C0, a0);
56486
+ function f0(N0, _0, a0) {
56487
+ return _0 || console.error("THREE.ExtrudeGeometry: vec does not exist"), N0.clone().addScaledVector(_0, a0);
56481
56488
  }
56482
56489
  const P0 = Ut.length;
56483
- function q0(N0, C0, a0) {
56484
- let s0, v0, T0;
56485
- const E0 = N0.x - C0.x, w0 = N0.y - C0.y, vi = a0.x - N0.x, ui = a0.y - N0.y, Ci = E0 * E0 + w0 * w0, Ei = E0 * ui - w0 * vi;
56490
+ function q0(N0, _0, a0) {
56491
+ let s0, v0, C0;
56492
+ const E0 = N0.x - _0.x, w0 = N0.y - _0.y, vi = a0.x - N0.x, ui = a0.y - N0.y, Ci = E0 * E0 + w0 * w0, Ei = E0 * ui - w0 * vi;
56486
56493
  if (Math.abs(Ei) > Number.EPSILON) {
56487
56494
  const j0 = Math.sqrt(Ci), Xi = Math.sqrt(
56488
56495
  vi * vi + ui * ui
56489
- ), wi = C0.x - w0 / j0, Ii = C0.y + E0 / j0, Zi = a0.x - ui / Xi, Yi = a0.y + vi / Xi, zi = ((Zi - wi) * ui - (Yi - Ii) * vi) / (E0 * ui - w0 * vi);
56496
+ ), wi = _0.x - w0 / j0, Ii = _0.y + E0 / j0, Zi = a0.x - ui / Xi, Yi = a0.y + vi / Xi, zi = ((Zi - wi) * ui - (Yi - Ii) * vi) / (E0 * ui - w0 * vi);
56490
56497
  s0 = wi + E0 * zi - N0.x, v0 = Ii + w0 * zi - N0.y;
56491
56498
  const Ki = s0 * s0 + v0 * v0;
56492
56499
  if (Ki <= 2)
56493
56500
  return new Vector2(s0, v0);
56494
- T0 = Math.sqrt(Ki / 2);
56501
+ C0 = Math.sqrt(Ki / 2);
56495
56502
  } else {
56496
56503
  let j0 = !1;
56497
- E0 > Number.EPSILON ? vi > Number.EPSILON && (j0 = !0) : E0 < -Number.EPSILON ? vi < -Number.EPSILON && (j0 = !0) : Math.sign(w0) === Math.sign(ui) && (j0 = !0), j0 ? (s0 = -w0, v0 = E0, T0 = Math.sqrt(Ci)) : (s0 = E0, v0 = w0, T0 = Math.sqrt(Ci / 2));
56504
+ E0 > Number.EPSILON ? vi > Number.EPSILON && (j0 = !0) : E0 < -Number.EPSILON ? vi < -Number.EPSILON && (j0 = !0) : Math.sign(w0) === Math.sign(ui) && (j0 = !0), j0 ? (s0 = -w0, v0 = E0, C0 = Math.sqrt(Ci)) : (s0 = E0, v0 = w0, C0 = Math.sqrt(Ci / 2));
56498
56505
  }
56499
- return new Vector2(s0 / T0, v0 / T0);
56506
+ return new Vector2(s0 / C0, v0 / C0);
56500
56507
  }
56501
56508
  const G0 = [];
56502
- for (let N0 = 0, C0 = b0.length, a0 = C0 - 1, s0 = N0 + 1; N0 < C0; N0++, a0++, s0++)
56503
- a0 === C0 && (a0 = 0), s0 === C0 && (s0 = 0), G0[N0] = q0(b0[N0], b0[a0], b0[s0]);
56509
+ for (let N0 = 0, _0 = b0.length, a0 = _0 - 1, s0 = N0 + 1; N0 < _0; N0++, a0++, s0++)
56510
+ a0 === _0 && (a0 = 0), s0 === _0 && (s0 = 0), G0[N0] = q0(b0[N0], b0[a0], b0[s0]);
56504
56511
  const I0 = [];
56505
56512
  let F0, D0 = G0.concat();
56506
- for (let N0 = 0, C0 = o0; N0 < C0; N0++) {
56513
+ for (let N0 = 0, _0 = o0; N0 < _0; N0++) {
56507
56514
  const a0 = e0[N0];
56508
56515
  F0 = [];
56509
- for (let s0 = 0, v0 = a0.length, T0 = v0 - 1, E0 = s0 + 1; s0 < v0; s0++, T0++, E0++)
56510
- T0 === v0 && (T0 = 0), E0 === v0 && (E0 = 0), F0[s0] = q0(a0[s0], a0[T0], a0[E0]);
56516
+ for (let s0 = 0, v0 = a0.length, C0 = v0 - 1, E0 = s0 + 1; s0 < v0; s0++, C0++, E0++)
56517
+ C0 === v0 && (C0 = 0), E0 === v0 && (E0 = 0), F0[s0] = q0(a0[s0], a0[C0], a0[E0]);
56511
56518
  I0.push(F0), D0 = D0.concat(F0);
56512
56519
  }
56513
56520
  let Si;
56514
56521
  if (ct === 0)
56515
56522
  Si = ShapeUtils.triangulateShape(b0, e0);
56516
56523
  else {
56517
- const N0 = [], C0 = [];
56524
+ const N0 = [], _0 = [];
56518
56525
  for (let a0 = 0; a0 < ct; a0++) {
56519
- const s0 = a0 / ct, v0 = He * Math.cos(s0 * Math.PI / 2), T0 = Fe * Math.sin(s0 * Math.PI / 2) + at;
56526
+ const s0 = a0 / ct, v0 = He * Math.cos(s0 * Math.PI / 2), C0 = Fe * Math.sin(s0 * Math.PI / 2) + at;
56520
56527
  for (let E0 = 0, w0 = b0.length; E0 < w0; E0++) {
56521
- const vi = f0(b0[E0], G0[E0], T0);
56528
+ const vi = f0(b0[E0], G0[E0], C0);
56522
56529
  h0(vi.x, vi.y, -v0), s0 === 0 && N0.push(vi);
56523
56530
  }
56524
56531
  for (let E0 = 0, w0 = o0; E0 < w0; E0++) {
@@ -56526,34 +56533,34 @@ class Z extends BufferGeometry {
56526
56533
  F0 = I0[E0];
56527
56534
  const ui = [];
56528
56535
  for (let Ci = 0, Ei = vi.length; Ci < Ei; Ci++) {
56529
- const j0 = f0(vi[Ci], F0[Ci], T0);
56536
+ const j0 = f0(vi[Ci], F0[Ci], C0);
56530
56537
  h0(j0.x, j0.y, -v0), s0 === 0 && ui.push(j0);
56531
56538
  }
56532
- s0 === 0 && C0.push(ui);
56539
+ s0 === 0 && _0.push(ui);
56533
56540
  }
56534
56541
  }
56535
56542
  Si = ShapeUtils.triangulateShape(
56536
56543
  N0,
56537
- C0
56544
+ _0
56538
56545
  );
56539
56546
  }
56540
56547
  const Ti = Si.length, Mi = Fe + at;
56541
56548
  for (let N0 = 0; N0 < P0; N0++) {
56542
- const C0 = ht ? f0(Ut[N0], D0[N0], Mi) : Ut[N0];
56543
- kt ? (r0.copy(Kt.normals[0]).multiplyScalar(C0.x), i0.copy(Kt.binormals[0]).multiplyScalar(C0.y), l0.copy(Ft[0]).add(r0).add(i0), h0(l0.x, l0.y, l0.z)) : h0(C0.x, C0.y, 0);
56549
+ const _0 = ht ? f0(Ut[N0], D0[N0], Mi) : Ut[N0];
56550
+ kt ? (r0.copy(Kt.normals[0]).multiplyScalar(_0.x), i0.copy(Kt.binormals[0]).multiplyScalar(_0.y), l0.copy(Ft[0]).add(r0).add(i0), h0(l0.x, l0.y, l0.z)) : h0(_0.x, _0.y, 0);
56544
56551
  }
56545
56552
  for (let N0 = 1; N0 <= Ne; N0++)
56546
- for (let C0 = 0; C0 < P0; C0++) {
56547
- const a0 = ht ? f0(Ut[C0], D0[C0], Mi) : Ut[C0];
56553
+ for (let _0 = 0; _0 < P0; _0++) {
56554
+ const a0 = ht ? f0(Ut[_0], D0[_0], Mi) : Ut[_0];
56548
56555
  kt ? (r0.copy(Kt.normals[N0]).multiplyScalar(a0.x), i0.copy(Kt.binormals[N0]).multiplyScalar(a0.y), l0.copy(Ft[N0]).add(r0).add(i0), h0(l0.x, l0.y, l0.z)) : h0(a0.x, a0.y, ke / Ne * N0);
56549
56556
  }
56550
56557
  for (let N0 = ct - 1; N0 >= 0; N0--) {
56551
- const C0 = N0 / ct, a0 = He * Math.cos(C0 * Math.PI / 2), s0 = Fe * Math.sin(C0 * Math.PI / 2) + at;
56552
- for (let v0 = 0, T0 = b0.length; v0 < T0; v0++) {
56558
+ const _0 = N0 / ct, a0 = He * Math.cos(_0 * Math.PI / 2), s0 = Fe * Math.sin(_0 * Math.PI / 2) + at;
56559
+ for (let v0 = 0, C0 = b0.length; v0 < C0; v0++) {
56553
56560
  const E0 = f0(b0[v0], G0[v0], s0);
56554
56561
  h0(E0.x, E0.y, ke + a0);
56555
56562
  }
56556
- for (let v0 = 0, T0 = e0.length; v0 < T0; v0++) {
56563
+ for (let v0 = 0, C0 = e0.length; v0 < C0; v0++) {
56557
56564
  const E0 = e0[v0];
56558
56565
  F0 = I0[v0];
56559
56566
  for (let w0 = 0, vi = E0.length; w0 < vi; w0++) {
@@ -56570,26 +56577,26 @@ class Z extends BufferGeometry {
56570
56577
  function Fi() {
56571
56578
  const N0 = g.length / 3;
56572
56579
  if (ht) {
56573
- let C0 = 0, a0 = P0 * C0;
56580
+ let _0 = 0, a0 = P0 * _0;
56574
56581
  if (Wt)
56575
56582
  for (let s0 = 0; s0 < Ti; s0++) {
56576
56583
  const v0 = Si[s0];
56577
56584
  xi(v0[2] + a0, v0[1] + a0, v0[0] + a0);
56578
56585
  }
56579
- if (C0 = Ne + ct * 2, a0 = P0 * C0, Lt)
56586
+ if (_0 = Ne + ct * 2, a0 = P0 * _0, Lt)
56580
56587
  for (let s0 = 0; s0 < Ti; s0++) {
56581
56588
  const v0 = Si[s0];
56582
56589
  xi(v0[0] + a0, v0[1] + a0, v0[2] + a0);
56583
56590
  }
56584
56591
  } else {
56585
56592
  if (Wt)
56586
- for (let C0 = 0; C0 < Ti; C0++) {
56587
- const a0 = Si[C0];
56593
+ for (let _0 = 0; _0 < Ti; _0++) {
56594
+ const a0 = Si[_0];
56588
56595
  xi(a0[2], a0[1], a0[0]);
56589
56596
  }
56590
56597
  if (Lt)
56591
- for (let C0 = 0; C0 < Ti; C0++) {
56592
- const a0 = Si[C0];
56598
+ for (let _0 = 0; _0 < Ti; _0++) {
56599
+ const a0 = Si[_0];
56593
56600
  xi(
56594
56601
  a0[0] + P0 * Ne,
56595
56602
  a0[1] + P0 * Ne,
@@ -56601,31 +56608,31 @@ class Z extends BufferGeometry {
56601
56608
  }
56602
56609
  function Ni() {
56603
56610
  const N0 = g.length / 3;
56604
- let C0 = 0;
56605
- B0(b0, C0), C0 += b0.length;
56611
+ let _0 = 0;
56612
+ B0(b0, _0), _0 += b0.length;
56606
56613
  for (let a0 = 0, s0 = e0.length; a0 < s0; a0++) {
56607
56614
  const v0 = e0[a0];
56608
- B0(v0, C0), C0 += v0.length;
56615
+ B0(v0, _0), _0 += v0.length;
56609
56616
  }
56610
56617
  d.addGroup(N0, g.length / 3 - N0, 1);
56611
56618
  }
56612
- function B0(N0, C0) {
56619
+ function B0(N0, _0) {
56613
56620
  let a0 = N0.length;
56614
56621
  for (; --a0 >= 0; ) {
56615
56622
  const s0 = a0;
56616
56623
  let v0 = a0 - 1;
56617
56624
  v0 < 0 && (v0 = N0.length - 1);
56618
- for (let T0 = 0, E0 = Ne + ct * 2; T0 < E0; T0++) {
56619
- const w0 = P0 * T0, vi = P0 * (T0 + 1), ui = C0 + s0 + w0, Ci = C0 + v0 + w0, Ei = C0 + v0 + vi, j0 = C0 + s0 + vi;
56625
+ for (let C0 = 0, E0 = Ne + ct * 2; C0 < E0; C0++) {
56626
+ const w0 = P0 * C0, vi = P0 * (C0 + 1), ui = _0 + s0 + w0, Ci = _0 + v0 + w0, Ei = _0 + v0 + vi, j0 = _0 + s0 + vi;
56620
56627
  O0(ui, Ci, Ei, j0);
56621
56628
  }
56622
56629
  }
56623
56630
  }
56624
- function h0(N0, C0, a0) {
56625
- Se.push(N0), Se.push(C0), Se.push(a0);
56631
+ function h0(N0, _0, a0) {
56632
+ Se.push(N0), Se.push(_0), Se.push(a0);
56626
56633
  }
56627
- function xi(N0, C0, a0) {
56628
- J0(N0), J0(C0), J0(a0);
56634
+ function xi(N0, _0, a0) {
56635
+ J0(N0), J0(_0), J0(a0);
56629
56636
  const s0 = g.length / 3, v0 = Gt.generateTopUV(
56630
56637
  d,
56631
56638
  g,
@@ -56635,9 +56642,9 @@ class Z extends BufferGeometry {
56635
56642
  );
56636
56643
  A0(v0[0]), A0(v0[1]), A0(v0[2]);
56637
56644
  }
56638
- function O0(N0, C0, a0, s0) {
56639
- J0(N0), J0(C0), J0(s0), J0(C0), J0(a0), J0(s0);
56640
- const v0 = g.length / 3, T0 = Gt.generateSideWallUV(
56645
+ function O0(N0, _0, a0, s0) {
56646
+ J0(N0), J0(_0), J0(s0), J0(_0), J0(a0), J0(s0);
56647
+ const v0 = g.length / 3, C0 = Gt.generateSideWallUV(
56641
56648
  d,
56642
56649
  g,
56643
56650
  v0 - 6,
@@ -56645,7 +56652,7 @@ class Z extends BufferGeometry {
56645
56652
  v0 - 2,
56646
56653
  v0 - 1
56647
56654
  );
56648
- A0(T0[0]), A0(T0[1]), A0(T0[3]), A0(T0[1]), A0(T0[2]), A0(T0[3]);
56655
+ A0(C0[0]), A0(C0[1]), A0(C0[3]), A0(C0[1]), A0(C0[2]), A0(C0[3]);
56649
56656
  }
56650
56657
  function J0(N0) {
56651
56658
  g.push(Se[N0 * 3 + 0]), g.push(Se[N0 * 3 + 1]), g.push(Se[N0 * 3 + 2]);
@@ -57343,8 +57350,8 @@ class Light extends Ze {
57343
57350
  class Point extends ft$1 {
57344
57351
  constructor(r) {
57345
57352
  super();
57346
- R0(this, "options");
57347
- R0(this, "scaleValue", 1);
57353
+ T0(this, "options");
57354
+ T0(this, "scaleValue", 1);
57348
57355
  this.options = fi({
57349
57356
  sprite: !0
57350
57357
  }, r);
@@ -57421,11 +57428,11 @@ let map;
57421
57428
  class Arc extends ft$1 {
57422
57429
  constructor(r) {
57423
57430
  super();
57424
- R0(this, "options");
57425
- R0(this, "line");
57426
- R0(this, "helperMesh");
57427
- R0(this, "helperMeshPosition");
57428
- R0(this, "pickTube", null);
57431
+ T0(this, "options");
57432
+ T0(this, "line");
57433
+ T0(this, "helperMesh");
57434
+ T0(this, "helperMeshPosition");
57435
+ T0(this, "pickTube", null);
57429
57436
  this.options = fi({
57430
57437
  color: "#ffffff",
57431
57438
  lineWidth: 6,
@@ -57583,7 +57590,7 @@ class Arc extends ft$1 {
57583
57590
  class CrossPlane extends ft$1 {
57584
57591
  constructor(r) {
57585
57592
  super();
57586
- R0(this, "options");
57593
+ T0(this, "options");
57587
57594
  this.options = fi({}, r);
57588
57595
  }
57589
57596
  create() {
@@ -57626,7 +57633,7 @@ class PlaneShadow extends ft$1 {
57626
57633
  class Model extends ft$1 {
57627
57634
  constructor(r) {
57628
57635
  super();
57629
- R0(this, "options");
57636
+ T0(this, "options");
57630
57637
  this.options = fi({}, r);
57631
57638
  }
57632
57639
  create() {
@@ -57714,9 +57721,9 @@ class Ring extends ft$1 {
57714
57721
  class Sphere extends ft$1 {
57715
57722
  constructor() {
57716
57723
  super(...arguments);
57717
- R0(this, "radius", 100);
57718
- R0(this, "material");
57719
- R0(this, "options");
57724
+ T0(this, "radius", 100);
57725
+ T0(this, "material");
57726
+ T0(this, "options");
57720
57727
  }
57721
57728
  create() {
57722
57729
  var d;
@@ -57765,7 +57772,7 @@ class TorusKnot extends ft$1 {
57765
57772
  class Tube extends ft$1 {
57766
57773
  constructor(r) {
57767
57774
  super();
57768
- R0(this, "options");
57775
+ T0(this, "options");
57769
57776
  this.options = r;
57770
57777
  }
57771
57778
  create() {
@@ -58002,10 +58009,10 @@ function createAreaLightMaterial(m) {
58002
58009
  }
58003
58010
  class Event {
58004
58011
  constructor() {
58005
- R0(this, "event", new EventEmitter());
58006
- R0(this, "eventHandlers", {});
58007
- R0(this, "on", this.event.on.bind(this.event));
58008
- R0(this, "emit", this.event.emit.bind(this.event));
58012
+ T0(this, "event", new EventEmitter());
58013
+ T0(this, "eventHandlers", {});
58014
+ T0(this, "on", this.event.on.bind(this.event));
58015
+ T0(this, "emit", this.event.emit.bind(this.event));
58009
58016
  }
58010
58017
  addListener(t, r, d, g = !1) {
58011
58018
  r in this.eventHandlers || (this.eventHandlers[r] = []), this.eventHandlers[r].push({
@@ -58036,9 +58043,9 @@ class Event {
58036
58043
  class Camera extends Event {
58037
58044
  constructor() {
58038
58045
  super(...arguments);
58039
- R0(this, "container");
58040
- R0(this, "pencil");
58041
- R0(this, "cameraState", {});
58046
+ T0(this, "container");
58047
+ T0(this, "pencil");
58048
+ T0(this, "cameraState", {});
58042
58049
  }
58043
58050
  setSaveCamera(r) {
58044
58051
  const d = this.pencil, g = d.cameraPositon, v = d.cameraTarget;
@@ -58144,12 +58151,12 @@ class Camera extends Event {
58144
58151
  }
58145
58152
  class Command {
58146
58153
  constructor(t) {
58147
- R0(this, "id");
58148
- R0(this, "updatable");
58149
- R0(this, "type");
58150
- R0(this, "name");
58151
- R0(this, "editor");
58152
- R0(this, "json", {});
58154
+ T0(this, "id");
58155
+ T0(this, "updatable");
58156
+ T0(this, "type");
58157
+ T0(this, "name");
58158
+ T0(this, "editor");
58159
+ T0(this, "json", {});
58153
58160
  this.id = -1, this.updatable = !1, this.type = "", this.name = "", this.editor = t;
58154
58161
  }
58155
58162
  toJSON() {
@@ -58595,8 +58602,8 @@ class SetVector extends Command {
58595
58602
  class AddVis extends Command {
58596
58603
  constructor(r, d, g) {
58597
58604
  super(r);
58598
- R0(this, "visType");
58599
- R0(this, "visOptions");
58605
+ T0(this, "visType");
58606
+ T0(this, "visOptions");
58600
58607
  this.type = "AddVis", this.visType = d, this.visOptions = g, d !== void 0 && (this.name = `Add Vis: ${d}`);
58601
58608
  }
58602
58609
  execute() {
@@ -58619,10 +58626,10 @@ class AddVis extends Command {
58619
58626
  class AddObject extends Command {
58620
58627
  constructor(r, d, g) {
58621
58628
  super(r);
58622
- R0(this, "objectType");
58623
- R0(this, "objectOptions");
58624
- R0(this, "obj");
58625
- R0(this, "addObjectUuid");
58629
+ T0(this, "objectType");
58630
+ T0(this, "objectOptions");
58631
+ T0(this, "obj");
58632
+ T0(this, "addObjectUuid");
58626
58633
  this.type = "AddObject", this.objectType = d, this.objectOptions = g, d !== void 0 && (this.name = `Add Object: ${d}`);
58627
58634
  }
58628
58635
  execute() {
@@ -58652,8 +58659,8 @@ class AddObject extends Command {
58652
58659
  class RemoveObject extends Command {
58653
58660
  constructor(r, d) {
58654
58661
  super(r);
58655
- R0(this, "object");
58656
- R0(this, "objectUuid");
58662
+ T0(this, "object");
58663
+ T0(this, "objectUuid");
58657
58664
  this.type = "RemoveObject", this.name = "Remove Object", this.object = d, this.objectUuid = this.editor.uuidByBaseObject(d);
58658
58665
  }
58659
58666
  execute() {
@@ -58675,9 +58682,9 @@ class RemoveObject extends Command {
58675
58682
  class CopyObject extends Command {
58676
58683
  constructor(r, d) {
58677
58684
  super(r);
58678
- R0(this, "object");
58679
- R0(this, "copyObject", null);
58680
- R0(this, "copyObjectUuid");
58685
+ T0(this, "object");
58686
+ T0(this, "copyObject", null);
58687
+ T0(this, "copyObjectUuid");
58681
58688
  this.type = "CopyObject", this.name = "Copy Object", this.object = d;
58682
58689
  }
58683
58690
  execute() {
@@ -58707,12 +58714,82 @@ class CopyObject extends Command {
58707
58714
  r && !r.copyObjectUuid && (r.copyObjectUuid = this.copyObjectUuid);
58708
58715
  }
58709
58716
  }
58717
+ class CopyMaterial extends Command {
58718
+ constructor(r, d) {
58719
+ super(r);
58720
+ T0(this, "originKey");
58721
+ T0(this, "copyKey");
58722
+ this.type = "CopyMaterial", this.name = "Copy Material", this.originKey = d;
58723
+ }
58724
+ execute() {
58725
+ return U0(this, null, function* () {
58726
+ this.copyKey = `material_${this.id}`, this.editor.pencil.mList.copy(this.originKey, this.copyKey);
58727
+ });
58728
+ }
58729
+ undo() {
58730
+ return U0(this, null, function* () {
58731
+ this.editor.pencil.mList.remove(this.copyKey);
58732
+ });
58733
+ }
58734
+ toJSON() {
58735
+ const r = super.toJSON();
58736
+ return r.originKey = this.originKey, r.copyKey = this.copyKey, r;
58737
+ }
58738
+ fromJSON(r) {
58739
+ super.fromJSON(r), this.originKey = r.originKey, this.copyKey = r.copyKey;
58740
+ }
58741
+ }
58742
+ class SetObjectMaterial extends Command {
58743
+ constructor(r, d, g, v) {
58744
+ var w;
58745
+ super(r);
58746
+ T0(this, "object");
58747
+ T0(this, "oldValue");
58748
+ T0(this, "newValue");
58749
+ T0(this, "materialSlot");
58750
+ this.type = "SetObjectMaterial", this.name = "Set Object Material", this.object = d, this.materialSlot = g;
58751
+ const C = this.editor.getObjectMaterial(
58752
+ d,
58753
+ g
58754
+ );
58755
+ this.oldValue = (w = this.editor.pencil) == null ? void 0 : w.mList.getKey(C), this.newValue = v;
58756
+ }
58757
+ execute() {
58758
+ return U0(this, null, function* () {
58759
+ const r = this.editor.pencil.mList;
58760
+ r.get(this.newValue) && (this.editor.setObjectMaterial(
58761
+ this.object,
58762
+ this.materialSlot,
58763
+ r.get(this.newValue),
58764
+ !0
58765
+ ), this.editor.emit("materialChanged", this.object));
58766
+ });
58767
+ }
58768
+ undo() {
58769
+ return U0(this, null, function* () {
58770
+ const r = this.editor.pencil.mList;
58771
+ this.editor.setObjectMaterial(
58772
+ this.object,
58773
+ this.materialSlot,
58774
+ r.get(this.oldValue),
58775
+ !0
58776
+ ), this.editor.emit("materialChanged", this.object);
58777
+ });
58778
+ }
58779
+ toJSON() {
58780
+ const r = super.toJSON();
58781
+ return r.objectUuid = this.editor.uuidByObject(this.object), r.oldType = this.oldValue, r.newType = this.newValue, r.materialSlot = this.materialSlot, r;
58782
+ }
58783
+ fromJSON(r) {
58784
+ super.fromJSON(r), this.object = this.editor.objectByUuid(r.objectUuid), this.oldValue = r.oldValue, this.newValue = r.newValue, this.materialSlot = r.materialSlot;
58785
+ }
58786
+ }
58710
58787
  class SetSetting extends Command {
58711
58788
  constructor(r, d, g) {
58712
58789
  super(r);
58713
- R0(this, "attributeName");
58714
- R0(this, "newValue");
58715
- R0(this, "oldValue");
58790
+ T0(this, "attributeName");
58791
+ T0(this, "newValue");
58792
+ T0(this, "oldValue");
58716
58793
  this.type = "SetSetting", this.updatable = !0, this.name = `Set Setting.${d}`, this.attributeName = d, this.newValue = g, r.viewport.vis && (this.oldValue = r.viewport.vis.settings[d]);
58717
58794
  }
58718
58795
  execute() {
@@ -58820,6 +58897,7 @@ const Commands = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProp
58820
58897
  __proto__: null,
58821
58898
  AddObject,
58822
58899
  AddVis,
58900
+ CopyMaterial,
58823
58901
  CopyObject,
58824
58902
  RemoveObject,
58825
58903
  SetColor,
@@ -58830,6 +58908,7 @@ const Commands = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProp
58830
58908
  SetMaterialMapVector,
58831
58909
  SetMaterialValue,
58832
58910
  SetMaterialVector,
58911
+ SetObjectMaterial,
58833
58912
  SetPosition,
58834
58913
  SetRotation,
58835
58914
  SetScale,
@@ -58841,12 +58920,12 @@ const Commands = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProp
58841
58920
  }, Symbol.toStringTag, { value: "Module" }));
58842
58921
  class History {
58843
58922
  constructor(t) {
58844
- R0(this, "editor");
58845
- R0(this, "undos");
58846
- R0(this, "redos");
58847
- R0(this, "lastCmdTime");
58848
- R0(this, "idCounter");
58849
- R0(this, "historyDisabled");
58923
+ T0(this, "editor");
58924
+ T0(this, "undos");
58925
+ T0(this, "redos");
58926
+ T0(this, "lastCmdTime");
58927
+ T0(this, "idCounter");
58928
+ T0(this, "historyDisabled");
58850
58929
  this.editor = t, this.undos = [], this.redos = [], this.lastCmdTime = Date.now(), this.idCounter = 0, this.historyDisabled = !1;
58851
58930
  }
58852
58931
  execute(t, r) {
@@ -58975,12 +59054,12 @@ class History {
58975
59054
  }
58976
59055
  class Viewport {
58977
59056
  constructor(t, r) {
58978
- R0(this, "editor");
58979
- R0(this, "vis");
58980
- R0(this, "extendsOptions", {});
58981
- R0(this, "cameraState", {});
58982
- R0(this, "delLoadObj");
58983
- R0(this, "options");
59057
+ T0(this, "editor");
59058
+ T0(this, "vis");
59059
+ T0(this, "extendsOptions", {});
59060
+ T0(this, "cameraState", {});
59061
+ T0(this, "delLoadObj");
59062
+ T0(this, "options");
58984
59063
  this.options = r, this.editor = t;
58985
59064
  }
58986
59065
  setSaveCamera(t) {
@@ -59074,6 +59153,14 @@ class Viewport {
59074
59153
  this.editor.execute(new CopyObject(this.editor, d));
59075
59154
  });
59076
59155
  }
59156
+ // async setObjectMaterialType(uuid: string, type: string) {
59157
+ // const {vis} = this;
59158
+ // if (!vis) {
59159
+ // return;
59160
+ // }
59161
+ // const obj = this.editor.baseObjectByUuid(uuid);
59162
+ // this.editor.execute(new SetObjectMaterialType(this.editor, obj!, type));
59163
+ // }
59077
59164
  setExtendsOptions(t, r) {
59078
59165
  this.extendsOptions[t] = r, this.vis.extendsOptions[t] = r, this.editor.emit("optionsChanged"), setTimeout(() => {
59079
59166
  const d = this.editor.toJSON();
@@ -59347,6 +59434,50 @@ function applyFixes(m, t) {
59347
59434
  C.objectUuid === "building" && (C.objectUuid = "building#group");
59348
59435
  });
59349
59436
  }
59437
+ },
59438
+ {
59439
+ version: "0.28.1",
59440
+ fix: () => {
59441
+ const C = [], w = {}, I = [];
59442
+ return t.h.u.forEach((O) => {
59443
+ O.attributeName === "name" && O.newValue && O.newValue.includes("级板块") && (C.push(O.objectUuid), console.log("cpMap", O.newValue, O.objectUuid));
59444
+ }), t.h.u.forEach((O, ye) => {
59445
+ if (O.type === "CopyObject" && O.objectUuid.includes("extrudePolygon")) {
59446
+ const Se = O.copyObjectUuid.replace(
59447
+ O.copyObjectUuid[0],
59448
+ O.copyObjectUuid[0].toLowerCase()
59449
+ );
59450
+ if (!C.includes(Se)) {
59451
+ delete O.type;
59452
+ return;
59453
+ }
59454
+ w[Se] = `material_${O.id}`, I.push(Se), t.h.u[ye] = [
59455
+ {
59456
+ type: "CopyMaterial",
59457
+ id: O.id,
59458
+ originKey: "plane#topMat",
59459
+ copyKey: `material_${O.id}`
59460
+ },
59461
+ {
59462
+ type: "SetObjectMaterial",
59463
+ id: O.id + 0.1,
59464
+ objectUuid: O.objectUuid,
59465
+ materialSlot: 0,
59466
+ newValue: `material_${O.id}`,
59467
+ oldValue: "plane#topMat"
59468
+ }
59469
+ ], console.log(
59470
+ `Fix CopyObject ${O.objectUuid}and change type to CopyMaterial and SetObjectMaterial`,
59471
+ t.h.u[ye]
59472
+ );
59473
+ }
59474
+ }), t.h.u.forEach((O) => {
59475
+ if (I.includes(O.objectUuid) && O.type.includes("Material")) {
59476
+ const ye = O.objectUuid;
59477
+ O.objectUuid = w[ye], console.log(`Fix objectUuid ${ye} to ${w[ye]}`, O);
59478
+ }
59479
+ }), t.h.u = t.h.u.flat(), !1;
59480
+ }
59350
59481
  }
59351
59482
  ];
59352
59483
  let d = 0, g = r.length - 1, v = r.length;
@@ -59355,7 +59486,7 @@ function applyFixes(m, t) {
59355
59486
  compareVersion(r[C].version, m) > 0 ? (v = C, g = C - 1) : d = C + 1;
59356
59487
  }
59357
59488
  for (let C = v; C < r.length; C++)
59358
- r[C].fix(), t.c.version = r[C].version;
59489
+ r[C].fix() !== !1 && (t.c.version = r[C].version);
59359
59490
  }
59360
59491
  const fixJSON = (m) => {
59361
59492
  var t;
@@ -59375,8 +59506,8 @@ const fixJSON = (m) => {
59375
59506
  };
59376
59507
  class Hooks {
59377
59508
  constructor(t) {
59378
- R0(this, "editor");
59379
- R0(this, "events", {
59509
+ T0(this, "editor");
59510
+ T0(this, "events", {
59380
59511
  beforeSetVisOptions: [],
59381
59512
  beforeExecuteUndo: [],
59382
59513
  afterExecuteUndo: [],
@@ -59386,7 +59517,7 @@ class Hooks {
59386
59517
  afterFromJSON: [],
59387
59518
  errorFromJSON: []
59388
59519
  });
59389
- R0(this, "source", "");
59520
+ T0(this, "source", "");
59390
59521
  this.editor = t, this.addEvents({
59391
59522
  beforeFromJSON: () => {
59392
59523
  window.postMessage({ type: "vis-core.fromJSON.start" }), console.time("vis-core:time.fromJSON");
@@ -59441,8 +59572,8 @@ class Hooks {
59441
59572
  }
59442
59573
  class Config {
59443
59574
  constructor(t) {
59444
- R0(this, "editor");
59445
- R0(this, "meta", {
59575
+ T0(this, "editor");
59576
+ T0(this, "meta", {
59446
59577
  name: "",
59447
59578
  key: "",
59448
59579
  open: !1,
@@ -59491,20 +59622,20 @@ const jsonFetch = (m, t, r = !1) => {
59491
59622
  };
59492
59623
  class Editor {
59493
59624
  constructor(t) {
59494
- R0(this, "selected", null);
59495
- R0(this, "playing", !0);
59496
- R0(this, "currentMaterialSlot", 0);
59497
- R0(this, "events", new EventEmitter());
59498
- R0(this, "history");
59499
- R0(this, "viewport");
59500
- R0(this, "hooks");
59501
- R0(this, "config");
59502
- R0(this, "pencil");
59503
- R0(this, "on", this.events.on.bind(this.events));
59504
- R0(this, "emit", this.events.emit.bind(this.events));
59505
- R0(this, "options");
59506
- R0(this, "selectOption", []);
59507
- R0(this, "_dispose", !1);
59625
+ T0(this, "selected", null);
59626
+ T0(this, "playing", !0);
59627
+ T0(this, "currentMaterialSlot", 0);
59628
+ T0(this, "events", new EventEmitter());
59629
+ T0(this, "history");
59630
+ T0(this, "viewport");
59631
+ T0(this, "hooks");
59632
+ T0(this, "config");
59633
+ T0(this, "pencil");
59634
+ T0(this, "on", this.events.on.bind(this.events));
59635
+ T0(this, "emit", this.events.emit.bind(this.events));
59636
+ T0(this, "options");
59637
+ T0(this, "selectOption", []);
59638
+ T0(this, "_dispose", !1);
59508
59639
  this.options = fi({
59509
59640
  assetsPrefix: "",
59510
59641
  processUndosMaxFrameTime: Number.MAX_VALUE
@@ -59536,9 +59667,9 @@ class Editor {
59536
59667
  );
59537
59668
  return r || this.uuidByObject(t);
59538
59669
  }
59539
- setObjectMaterial(t, r, d) {
59540
- let g = t.material;
59541
- Array.isArray(t.material) && r !== void 0 ? (g = t.material[r], t.material[r] = d) : t.material = d, g && g.onBeforeCompile && (d.onBeforeCompile = g.onBeforeCompile);
59670
+ setObjectMaterial(t, r, d, g = !1) {
59671
+ let v = t.material;
59672
+ Array.isArray(t.material) && r !== void 0 ? (v = t.material[r], g && (t.material = [...t.material], console.log(t.material)), t.material[r] = d) : t.material = d, v && v.onBeforeCompile && (d.onBeforeCompile = v.onBeforeCompile);
59542
59673
  }
59543
59674
  uuidByObject(t) {
59544
59675
  var r;
@@ -59614,6 +59745,7 @@ class Editor {
59614
59745
  name: g.object3d.name,
59615
59746
  object: g.object3d,
59616
59747
  visible: Pe ? !0 : g.object3d.visible,
59748
+ useMaterialType: g.useMaterialType,
59617
59749
  disabledCR: O,
59618
59750
  disabledTC: Se,
59619
59751
  disabledVisible: Pe,
@@ -60089,7 +60221,7 @@ const BLOCKLISTED_GPUS = [
60089
60221
  ];
60090
60222
  class Benchmarks {
60091
60223
  constructor(t) {
60092
- R0(this, "renderer");
60224
+ T0(this, "renderer");
60093
60225
  this.renderer = t;
60094
60226
  }
60095
60227
  query() {
@@ -60121,8 +60253,8 @@ class Benchmarks {
60121
60253
  }
60122
60254
  class WebGL {
60123
60255
  constructor() {
60124
- R0(this, "rawRenderer");
60125
- R0(this, "renderer");
60256
+ T0(this, "rawRenderer");
60257
+ T0(this, "renderer");
60126
60258
  const t = this.getRawRenderer();
60127
60259
  this.rawRenderer = t;
60128
60260
  const r = this.getRenderer();
@@ -60245,30 +60377,30 @@ class Base extends Camera {
60245
60377
  constructor(r) {
60246
60378
  var d;
60247
60379
  super();
60248
- R0(this, "playing", !0);
60249
- R0(this, "leftTruck", !0);
60250
- R0(this, "options");
60251
- R0(this, "showState", !1);
60252
- R0(this, "settings", {});
60253
- R0(this, "delLoadArr");
60254
- R0(this, "extendsOptions", {});
60255
- R0(this, "leadObjs", objs$3);
60256
- R0(this, "lead");
60257
- R0(this, "mList");
60258
- R0(this, "workerOnce", !0);
60259
- R0(this, "tier0", !1);
60260
- R0(this, "pmremGenerator", null);
60261
- R0(this, "re", null);
60262
- R0(this, "roomEnvMap");
60263
- R0(this, "visName");
60264
- R0(this, "editor");
60265
- R0(this, "publicDir", {});
60266
- R0(this, "_baseObjectByUuid");
60267
- R0(this, "_objectByUuid");
60268
- R0(this, "observeScale", null);
60269
- R0(this, "sceneActive", -1);
60270
- R0(this, "initSettingsObj");
60271
- R0(this, "mouseButtonsActiveStore", null);
60380
+ T0(this, "playing", !0);
60381
+ T0(this, "leftTruck", !0);
60382
+ T0(this, "options");
60383
+ T0(this, "showState", !1);
60384
+ T0(this, "settings", {});
60385
+ T0(this, "delLoadArr");
60386
+ T0(this, "extendsOptions", {});
60387
+ T0(this, "leadObjs", objs$3);
60388
+ T0(this, "lead");
60389
+ T0(this, "mList");
60390
+ T0(this, "workerOnce", !0);
60391
+ T0(this, "tier0", !1);
60392
+ T0(this, "pmremGenerator", null);
60393
+ T0(this, "re", null);
60394
+ T0(this, "roomEnvMap");
60395
+ T0(this, "visName");
60396
+ T0(this, "editor");
60397
+ T0(this, "publicDir", {});
60398
+ T0(this, "_baseObjectByUuid");
60399
+ T0(this, "_objectByUuid");
60400
+ T0(this, "observeScale", null);
60401
+ T0(this, "sceneActive", -1);
60402
+ T0(this, "initSettingsObj");
60403
+ T0(this, "mouseButtonsActiveStore", null);
60272
60404
  if (this.container = r.container, this.options = fi({
60273
60405
  assetsPrefix: "",
60274
60406
  editor: !0,
@@ -60616,7 +60748,7 @@ class Base extends Camera {
60616
60748
  super.dispose(), this.editor && (this.editor.viewport.vis = void 0, this.editor.dispose()), this.publicDir = {}, this.options.pencil ? this.pencil.removePage(this.sceneActive) : this.options.pencil2 || (r = this.pencil) == null || r.dispose(), (d = this.pmremGenerator) == null || d.dispose(), (g = this.re) == null || g.dispose(), (v = this.observeScale) == null || v.disconnect();
60617
60749
  }
60618
60750
  }
60619
- R0(Base, "VisName", "base");
60751
+ T0(Base, "VisName", "base");
60620
60752
  function clipGeojson(m, t) {
60621
60753
  const r = flatten$3(m).features, d = flatten$3(t).features, g = {
60622
60754
  type: "FeatureCollection",
@@ -60655,10 +60787,10 @@ const getBoxMultiPoly = (m) => {
60655
60787
  class Building extends ft$1 {
60656
60788
  constructor(r) {
60657
60789
  super();
60658
- R0(this, "options");
60659
- R0(this, "building", {});
60660
- R0(this, "outJson", /* @__PURE__ */ new Map());
60661
- R0(this, "worldPositionZ", {
60790
+ T0(this, "options");
60791
+ T0(this, "building", {});
60792
+ T0(this, "outJson", /* @__PURE__ */ new Map());
60793
+ T0(this, "worldPositionZ", {
60662
60794
  value: 0
60663
60795
  });
60664
60796
  this.options = fi({}, r);
@@ -60800,10 +60932,10 @@ class Building extends ft$1 {
60800
60932
  class Road extends ft$1 {
60801
60933
  constructor(r) {
60802
60934
  super();
60803
- R0(this, "options");
60804
- R0(this, "outJson", /* @__PURE__ */ new Map());
60805
- R0(this, "linePrimary", []);
60806
- R0(this, "lineSecondary", []);
60935
+ T0(this, "options");
60936
+ T0(this, "outJson", /* @__PURE__ */ new Map());
60937
+ T0(this, "linePrimary", []);
60938
+ T0(this, "lineSecondary", []);
60807
60939
  this.options = fi({}, r);
60808
60940
  }
60809
60941
  create() {
@@ -60881,9 +61013,9 @@ class Road extends ft$1 {
60881
61013
  class Area extends ft$1 {
60882
61014
  constructor(r) {
60883
61015
  super();
60884
- R0(this, "options");
60885
- R0(this, "area", []);
60886
- R0(this, "outJson", /* @__PURE__ */ new Map());
61016
+ T0(this, "options");
61017
+ T0(this, "area", []);
61018
+ T0(this, "outJson", /* @__PURE__ */ new Map());
60887
61019
  this.options = fi({}, r);
60888
61020
  }
60889
61021
  create() {
@@ -61430,9 +61562,9 @@ Water.WaterShader = {
61430
61562
  class CityPlane extends ft$1 {
61431
61563
  constructor(r) {
61432
61564
  super();
61433
- R0(this, "options");
61434
- R0(this, "plane");
61435
- R0(this, "water");
61565
+ T0(this, "options");
61566
+ T0(this, "plane");
61567
+ T0(this, "water");
61436
61568
  this.options = fi({
61437
61569
  color: "#0C4557",
61438
61570
  map: null
@@ -61476,12 +61608,12 @@ function getCanvasTexture(m) {
61476
61608
  class Target extends ft$1 {
61477
61609
  constructor(r) {
61478
61610
  super();
61479
- R0(this, "options");
61480
- R0(this, "time", { value: 0 });
61481
- R0(this, "offset", new Vector2(0, 0));
61482
- R0(this, "timer", null);
61483
- R0(this, "inTween", null);
61484
- R0(this, "outTween", null);
61611
+ T0(this, "options");
61612
+ T0(this, "time", { value: 0 });
61613
+ T0(this, "offset", new Vector2(0, 0));
61614
+ T0(this, "timer", null);
61615
+ T0(this, "inTween", null);
61616
+ T0(this, "outTween", null);
61485
61617
  this.options = r;
61486
61618
  }
61487
61619
  createWave(r) {
@@ -139828,18 +139960,18 @@ const continentsBbox = continentsBboxObj, continentsM49 = {
139828
139960
  class City$1 extends Base {
139829
139961
  constructor() {
139830
139962
  super(...arguments);
139831
- R0(this, "leadObjs", objs$2);
139832
- R0(this, "adcode", 0);
139833
- R0(this, "pcenter", [104, 37.5]);
139834
- R0(this, "pscale", 5e4);
139963
+ T0(this, "leadObjs", objs$2);
139964
+ T0(this, "adcode", 0);
139965
+ T0(this, "pcenter", [104, 37.5]);
139966
+ T0(this, "pscale", 5e4);
139835
139967
  // pscale = 50000 / 1000;
139836
- R0(this, "projection");
139837
- R0(this, "group");
139838
- R0(this, "building");
139839
- R0(this, "road");
139840
- R0(this, "innerAreaGroup");
139841
- R0(this, "outAreaGroup");
139842
- R0(this, "multiplyScalar", 1);
139968
+ T0(this, "projection");
139969
+ T0(this, "group");
139970
+ T0(this, "building");
139971
+ T0(this, "road");
139972
+ T0(this, "innerAreaGroup");
139973
+ T0(this, "outAreaGroup");
139974
+ T0(this, "multiplyScalar", 1);
139843
139975
  }
139844
139976
  setOptions(r) {
139845
139977
  super.setOptions(fi({
@@ -140262,11 +140394,11 @@ class City$1 extends Base {
140262
140394
  };
140263
140395
  }
140264
140396
  }
140265
- R0(City$1, "VisName", "city");
140397
+ T0(City$1, "VisName", "city");
140266
140398
  class City extends City$1 {
140267
140399
  constructor() {
140268
140400
  super(...arguments);
140269
- R0(this, "multiplyScalar", 1 / 1e3);
140401
+ T0(this, "multiplyScalar", 1 / 1e3);
140270
140402
  }
140271
140403
  fixNearFar(r = 0.01, d) {
140272
140404
  this.pencil.camera.near = r * this.multiplyScalar, d && (this.pencil.camera.far = d * this.multiplyScalar), this.pencil.camera.updateProjectionMatrix();
@@ -140280,14 +140412,14 @@ let PlaneMap$1 = class extends ft$1 {
140280
140412
  constructor(r) {
140281
140413
  var d;
140282
140414
  super();
140283
- R0(this, "options");
140284
- R0(this, "isActive", !0);
140285
- R0(this, "groupArr", []);
140286
- R0(this, "areaArr", []);
140287
- R0(this, "lineArr");
140288
- R0(this, "mergeSideArea", null);
140289
- R0(this, "extrudelineArr");
140290
- R0(this, "splitPolygons", 0);
140415
+ T0(this, "options");
140416
+ T0(this, "isActive", !0);
140417
+ T0(this, "groupArr", []);
140418
+ T0(this, "areaArr", []);
140419
+ T0(this, "lineArr");
140420
+ T0(this, "mergeSideArea", null);
140421
+ T0(this, "extrudelineArr");
140422
+ T0(this, "splitPolygons", 0);
140291
140423
  this.options = fi({
140292
140424
  areaGroup: !0,
140293
140425
  hasSide: !0,
@@ -140616,8 +140748,8 @@ let PlaneMap$1 = class extends ft$1 {
140616
140748
  class ContinentsBg extends ft$1 {
140617
140749
  constructor(r) {
140618
140750
  super();
140619
- R0(this, "options");
140620
- R0(this, "mapArr", []);
140751
+ T0(this, "options");
140752
+ T0(this, "mapArr", []);
140621
140753
  this.options = r;
140622
140754
  }
140623
140755
  create() {
@@ -140691,8 +140823,8 @@ class ContinentsBg extends ft$1 {
140691
140823
  class PlaneMap extends ft$1 {
140692
140824
  constructor(r) {
140693
140825
  super();
140694
- R0(this, "options");
140695
- R0(this, "extrudePolygon");
140826
+ T0(this, "options");
140827
+ T0(this, "extrudePolygon");
140696
140828
  this.options = fi({
140697
140829
  depth: 2
140698
140830
  }, r);
@@ -141149,25 +141281,25 @@ const objs$1 = Ui(fi({}, objs$3), {
141149
141281
  }, yn = class yn extends Base {
141150
141282
  constructor() {
141151
141283
  super(...arguments);
141152
- R0(this, "leadObjs", objs$1);
141153
- R0(this, "mapHistory", []);
141154
- R0(this, "activePlaneMap", null);
141155
- R0(this, "isAnimating", !1);
141156
- R0(this, "parentBg", []);
141157
- R0(this, "continentsBg");
141158
- R0(this, "group");
141159
- R0(this, "projection");
141160
- R0(this, "pcenter", [104, 37.5]);
141161
- R0(this, "pscale", 5e4 / 1e3);
141162
- R0(this, "meters");
141163
- R0(this, "cityVis", null);
141164
- R0(this, "extendsOptions", {
141284
+ T0(this, "leadObjs", objs$1);
141285
+ T0(this, "mapHistory", []);
141286
+ T0(this, "activePlaneMap", null);
141287
+ T0(this, "isAnimating", !1);
141288
+ T0(this, "parentBg", []);
141289
+ T0(this, "continentsBg");
141290
+ T0(this, "group");
141291
+ T0(this, "projection");
141292
+ T0(this, "pcenter", [104, 37.5]);
141293
+ T0(this, "pscale", 5e4 / 1e3);
141294
+ T0(this, "meters");
141295
+ T0(this, "cityVis", null);
141296
+ T0(this, "extendsOptions", {
141165
141297
  mapDepth: () => this.getOptionsDepth(this.options.adcode),
141166
141298
  equirectangular: () => this.options.projectionType === "equirectangular",
141167
141299
  mapBoundary: () => this.options.mapBoundary,
141168
141300
  mergeSide: () => this.options.mergeSide
141169
141301
  });
141170
- R0(this, "initSettingsObj", {
141302
+ T0(this, "initSettingsObj", {
141171
141303
  label: !1,
141172
141304
  labelLite: !1,
141173
141305
  shadowMap: !1
@@ -141176,9 +141308,9 @@ const objs$1 = Ui(fi({}, objs$3), {
141176
141308
  // '测试边框宽度:::caId': 0,
141177
141309
  // '测试添加面.btn:::caId': 0,
141178
141310
  });
141179
- R0(this, "caId");
141180
- R0(this, "shadowMapLight");
141181
- R0(this, "planeShadow");
141311
+ T0(this, "caId");
141312
+ T0(this, "shadowMapLight");
141313
+ T0(this, "planeShadow");
141182
141314
  }
141183
141315
  get mapObj() {
141184
141316
  return this.mapHistory[this.mapHistory.length - 1];
@@ -142163,12 +142295,12 @@ const objs$1 = Ui(fi({}, objs$3), {
142163
142295
  }), this.parentBg.length = 0, (g = this.continentsBg) == null || g.dispose(), this.continentsBg = void 0, this.mapHistory.length = 0, super.dispose();
142164
142296
  }
142165
142297
  };
142166
- R0(yn, "VisName", "map");
142298
+ T0(yn, "VisName", "map");
142167
142299
  let index$1 = yn;
142168
142300
  class Earth extends Sphere {
142169
142301
  constructor(r) {
142170
142302
  super();
142171
- R0(this, "options");
142303
+ T0(this, "options");
142172
142304
  this.options = fi({
142173
142305
  radius: 30,
142174
142306
  rotationY: 0
@@ -142182,9 +142314,9 @@ class Earth extends Sphere {
142182
142314
  class Countries extends ft$1 {
142183
142315
  constructor(r) {
142184
142316
  super();
142185
- R0(this, "options");
142186
- R0(this, "areaArr", []);
142187
- R0(this, "lineArr", []);
142317
+ T0(this, "options");
142318
+ T0(this, "areaArr", []);
142319
+ T0(this, "lineArr", []);
142188
142320
  this.options = fi({
142189
142321
  start: 30,
142190
142322
  depth: 1.4,
@@ -142273,7 +142405,7 @@ class Countries extends ft$1 {
142273
142405
  class SphereShadow extends ft$1 {
142274
142406
  constructor(r) {
142275
142407
  super();
142276
- R0(this, "options");
142408
+ T0(this, "options");
142277
142409
  this.options = fi({
142278
142410
  radius: 30
142279
142411
  }, r);
@@ -142521,13 +142653,13 @@ const objs = Ui(fi({}, objs$3), {
142521
142653
  }, Symbol.toStringTag, { value: "Module" })), Xn = class Xn extends Base {
142522
142654
  constructor() {
142523
142655
  super(...arguments);
142524
- R0(this, "leadObjs", objs);
142525
- R0(this, "leftTruck", !1);
142526
- R0(this, "extendsOptions", {
142656
+ T0(this, "leadObjs", objs);
142657
+ T0(this, "leftTruck", !1);
142658
+ T0(this, "extendsOptions", {
142527
142659
  mapDepth: () => this.options.mapDepth
142528
142660
  });
142529
- R0(this, "map");
142530
- R0(this, "autoRotateSpeed", 0);
142661
+ T0(this, "map");
142662
+ T0(this, "autoRotateSpeed", 0);
142531
142663
  }
142532
142664
  get mapArea() {
142533
142665
  return this.map.areaArr;
@@ -142655,7 +142787,7 @@ const objs = Ui(fi({}, objs$3), {
142655
142787
  });
142656
142788
  }
142657
142789
  };
142658
- R0(Xn, "VisName", "earth");
142790
+ T0(Xn, "VisName", "earth");
142659
142791
  let index = Xn;
142660
142792
  const ec = (m, t) => {
142661
142793
  const r = stringToUtf8ByteArray(m), d = stringToUtf8ByteArray(t).map(function(g, v) {