vis-core 0.21.32 → 0.21.33

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@@ -22726,41 +22726,103 @@ const tween_esm = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.definePro
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  return setTimeout(() => {
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  e.resolve();
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  }, ct), e.promise;
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- }), getTween = (ct) => (e) => {
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- const c = makePromiseCreator();
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- return new Tween({ v: 0 }).to({ v: 1 }, e.duration || 1e3).onUpdate(({ v: st }) => {
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- var Zt;
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- (Zt = e.onUpdate) == null || Zt.call(e, st);
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- }).onComplete(() => {
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- e.onUpdate && e.onUpdate(1), e.onComplete && e.onComplete(), c.resolve();
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- }).easing(ct).start(), c.promise;
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- }, sinusoidalInOut = getTween(Easing.Sinusoidal.InOut), baseObjectfadeIn = (ct, e = 1e3) => ni(void 0, null, function* () {
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- const c = /* @__PURE__ */ new Set(), st = /* @__PURE__ */ new Set();
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- ct.object3d.traverse((Wt) => {
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- const Yt = Wt;
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- Yt.material && (Array.isArray(Yt.material) ? Yt.material : [Yt.material]).forEach((Tt) => {
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- c.add(Tt);
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+ }), getTween = (ct) => ({
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+ onUpdate: e = (Zt) => {
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+ },
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+ onComplete: c = () => {
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+ },
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+ backwards: st = !0
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+ } = {}) => (st && e(0), {
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+ play: ({
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+ duration: Zt = 1e3,
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+ repeat: Wt = 0,
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+ repeatResolve: Yt = 1,
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+ repeatDelay: vt = 0
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+ } = {}) => {
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+ const Tt = makePromiseCreator();
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+ let Jt = 0;
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+ return new Tween({ v: 0 }).to({ v: 1 }, Zt).onUpdate(({ v: $t }) => {
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+ e($t);
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+ }).onComplete(() => {
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+ e(1), c(), Tt.resolve();
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+ }).onRepeat(() => {
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+ Jt++, Jt >= Yt && Tt.resolve();
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+ }).repeat(Wt).repeatDelay(vt).easing(ct).start(), Tt.promise;
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+ }
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+ }), sinusoidalInOut = getTween(Easing.Sinusoidal.InOut), baseObjectFadeIn = (ct) => {
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+ const e = /* @__PURE__ */ new Set(), c = /* @__PURE__ */ new Set();
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+ ct.object3d.traverse((Zt) => {
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+ const Wt = Zt;
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+ Wt.material && (Array.isArray(Wt.material) ? Wt.material : [Wt.material]).forEach((vt) => {
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+ e.add(vt);
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  });
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  });
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- const Zt = /* @__PURE__ */ new Map();
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- c.forEach((Wt) => {
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- Zt.set(Wt, Wt.opacity), Wt.transparent || (st.add(Wt), Wt.transparent = !0, Wt.needsUpdate = !0), Wt.opacity = 0;
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- }), ct.show(), yield sinusoidalInOut({
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- duration: e,
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- onUpdate: (Wt) => {
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- c.forEach((Yt) => {
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- Yt.opacity = Wt * Zt.get(Yt);
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+ const st = /* @__PURE__ */ new Map();
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+ return e.forEach((Zt) => {
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+ st.set(Zt, Zt.opacity), Zt.transparent || (c.add(Zt), Zt.transparent = !0, Zt.needsUpdate = !0);
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+ }), sinusoidalInOut({
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+ onUpdate: (Zt) => {
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+ e.forEach((Wt) => {
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+ Wt.opacity = Zt * st.get(Wt);
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+ });
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+ },
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+ onComplete: () => {
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+ c.forEach((Zt) => {
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+ Zt.transparent = !1, Zt.needsUpdate = !0;
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+ }), e.clear(), c.clear(), st.clear();
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+ }
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+ });
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+ }, baseObjectFadeOut = (ct) => {
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+ const e = /* @__PURE__ */ new Set(), c = /* @__PURE__ */ new Set();
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+ ct.object3d.traverse((Zt) => {
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+ const Wt = Zt;
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+ Wt.material && (Array.isArray(Wt.material) ? Wt.material : [Wt.material]).forEach((vt) => {
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+ e.add(vt);
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+ });
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+ });
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+ const st = /* @__PURE__ */ new Map();
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+ return e.forEach((Zt) => {
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+ st.set(Zt, Zt.opacity), Zt.transparent || (c.add(Zt), Zt.transparent = !0, Zt.needsUpdate = !0);
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+ }), sinusoidalInOut({
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+ onUpdate: (Zt) => {
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+ e.forEach((Wt) => {
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+ Wt.opacity = (1 - Zt) * st.get(Wt);
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  });
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  },
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  onComplete: () => {
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- st.forEach((Wt) => {
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- Wt.transparent = !1, Wt.needsUpdate = !0;
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- }), c.clear(), st.clear(), Zt.clear();
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+ e.clear(), c.clear(), st.clear();
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+ }
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+ });
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+ }, baseObjectBounceIn = (ct, e = "z") => {
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+ const c = e.trim().split(""), st = c.reduce(
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+ (Zt, Wt) => (Zt[Wt] = ct.scale[Wt], Zt),
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+ {}
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+ );
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+ return sinusoidalInOut({
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+ onUpdate: (Zt) => {
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+ c.forEach((Wt) => {
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+ ct.scale[Wt] = st[Wt] * Zt;
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+ });
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+ }
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+ });
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+ }, baseObjectBounce = (ct, e = "z", c) => {
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+ const st = e.trim().split(""), Zt = st.reduce(
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+ (Wt, Yt) => (Wt[Yt] = ct.scale[Yt], Wt),
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+ {}
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+ );
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+ return sinusoidalInOut({
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+ onUpdate: (Wt) => {
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+ st.forEach((Yt) => {
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+ ct.scale[Yt] = Zt[Yt] + (c - Zt[Yt]) * Wt;
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+ });
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  }
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  });
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- }), animation = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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+ }, animation = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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  __proto__: null,
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- baseObjectfadeIn,
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+ baseObjectBounce,
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+ baseObjectBounceIn,
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+ baseObjectFadeIn,
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+ baseObjectFadeOut,
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  sinusoidalInOut,
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  timeOut
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  }, Symbol.toStringTag, { value: "Module" }));
@@ -48310,7 +48372,7 @@ function createAreaLightMaterial(ct) {
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  const e = new MeshBasicMaterial();
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  return e.color.setScalar(ct), e;
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  }
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- const version = "0.21.32";
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+ const version = "0.21.33";
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  class Event {
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  constructor() {
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  J0(this, "event", new EventEmitter());
@@ -48551,7 +48613,8 @@ const needsUpdateAttributeName = [
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  "fog",
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  "vertexColors",
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  "vertexShader",
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- "fragmentShader"
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+ "fragmentShader",
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+ "sizeAttenuation"
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  ];
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  class SetMaterialValue extends Command {
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  constructor(e, c, st, Zt, Wt) {
@@ -1,8 +1,46 @@
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  import { IBaseObject } from 'gl-draw/dist/core/BaseObject';
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  export declare const timeOut: (ms: number) => Promise<any>;
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- export declare const sinusoidalInOut: (op: {
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- onUpdate?: (v: number) => void;
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- onComplete?: () => void;
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- duration?: number;
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- }) => Promise<any>;
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- export declare const baseObjectfadeIn: (obj: IBaseObject, duration?: number) => Promise<void>;
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+ export declare const sinusoidalInOut: ({ onUpdate, onComplete, backwards, }?: {
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+ onUpdate?: ((v: number) => void) | undefined;
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+ onComplete?: (() => void) | undefined;
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+ backwards?: boolean | undefined;
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+ }) => {
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+ play: ({ duration, repeat, repeatResolve, repeatDelay, }?: {
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+ duration?: number | undefined;
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+ repeat?: number | undefined;
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+ repeatResolve?: number | undefined;
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+ repeatDelay?: number | undefined;
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+ }) => Promise<any>;
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+ };
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+ export declare const baseObjectFadeIn: (obj: IBaseObject) => {
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+ play: ({ duration, repeat, repeatResolve, repeatDelay, }?: {
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+ duration?: number | undefined;
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+ repeat?: number | undefined;
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+ repeatResolve?: number | undefined;
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+ repeatDelay?: number | undefined;
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+ }) => Promise<any>;
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+ };
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+ export declare const baseObjectFadeOut: (obj: IBaseObject) => {
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+ play: ({ duration, repeat, repeatResolve, repeatDelay, }?: {
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+ duration?: number | undefined;
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+ repeat?: number | undefined;
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+ repeatResolve?: number | undefined;
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+ repeatDelay?: number | undefined;
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+ }) => Promise<any>;
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+ };
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+ export declare const baseObjectBounceIn: (obj: IBaseObject, up?: string) => {
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+ play: ({ duration, repeat, repeatResolve, repeatDelay, }?: {
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+ duration?: number | undefined;
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+ repeat?: number | undefined;
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+ repeatResolve?: number | undefined;
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+ repeatDelay?: number | undefined;
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+ }) => Promise<any>;
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+ };
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+ export declare const baseObjectBounce: (obj: IBaseObject, up: string | undefined, to: number) => {
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+ play: ({ duration, repeat, repeatResolve, repeatDelay, }?: {
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+ duration?: number | undefined;
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+ repeat?: number | undefined;
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+ repeatResolve?: number | undefined;
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+ repeatDelay?: number | undefined;
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+ }) => Promise<any>;
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+ };
package/dist/version.d.ts CHANGED
@@ -1,2 +1,2 @@
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- declare const _default: "0.21.32";
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+ declare const _default: "0.21.33";
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  export default _default;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "vis-core",
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- "version": "0.21.32",
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+ "version": "0.21.33",
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  "scripts": {
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  "start": "npm run version && PORT=5173 bundler-dev",
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  "build:site": "npm run version &&PUBLIC_EXCLUDE=public/city bundler",