vis-core 0.21.30 → 0.21.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4575,7 +4575,7 @@ class WebGLCubeRenderTarget extends WebGLRenderTarget {
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  }
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  }
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  const _vector1 = /* @__PURE__ */ new Vector3(), _vector2 = /* @__PURE__ */ new Vector3(), _normalMatrix$1 = /* @__PURE__ */ new Matrix3();
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- let Plane$2 = class {
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+ let Plane$1 = class {
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  constructor(e = new Vector3(1, 0, 0), c = 0) {
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  this.isPlane = !0, this.normal = e, this.constant = c;
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  }
@@ -4647,7 +4647,7 @@ let Plane$2 = class {
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  };
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  const _sphere$5 = /* @__PURE__ */ new Sphere$1(), _vector$7 = /* @__PURE__ */ new Vector3();
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  class Frustum {
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- constructor(e = new Plane$2(), c = new Plane$2(), st = new Plane$2(), Zt = new Plane$2(), Wt = new Plane$2(), Yt = new Plane$2()) {
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+ constructor(e = new Plane$1(), c = new Plane$1(), st = new Plane$1(), Zt = new Plane$1(), Wt = new Plane$1(), Yt = new Plane$1()) {
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  this.planes = [e, c, st, Zt, Wt, Yt];
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  }
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  set(e, c, st, Zt, Wt, Yt) {
@@ -9343,7 +9343,7 @@ function WebGLCapabilities(ct, e, c, st) {
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  function WebGLClipping(ct) {
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  const e = this;
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  let c = null, st = 0, Zt = !1, Wt = !1;
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- const Yt = new Plane$2(), vt = new Matrix3(), Tt = { value: null, needsUpdate: !1 };
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+ const Yt = new Plane$1(), vt = new Matrix3(), Tt = { value: null, needsUpdate: !1 };
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  this.uniform = Tt, this.numPlanes = 0, this.numIntersection = 0, this.init = function(de, Xe) {
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  const Ke = de.length !== 0 || Xe || // enable state of previous frame - the clipping code has to
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  // run another frame in order to reset the state:
@@ -22136,7 +22136,7 @@ const THREE = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.definePropert
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  PMREMGenerator,
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  Path: Path$1,
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  PerspectiveCamera,
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- Plane: Plane$2,
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+ Plane: Plane$1,
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  PlaneGeometry,
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  PlaneHelper,
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  PointLight,
@@ -31369,7 +31369,7 @@ const closestPointLineToLine = function() {
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  }
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  };
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  }(), sphereIntersectTriangle = function() {
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- const ct = new Vector3(), e = new Vector3(), c = new Plane$2(), st = new Line3();
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+ const ct = new Vector3(), e = new Vector3(), c = new Plane$1(), st = new Line3();
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  return function(Wt, Yt) {
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  const { radius: vt, center: Tt } = Wt, { a: Jt, b: $t, c: de } = Yt;
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  if (st.start = Jt, st.end = $t, st.closestPointToPoint(Tt, !0, ct).distanceTo(Tt) <= vt || (st.start = Jt, st.end = de, st.closestPointToPoint(Tt, !0, ct).distanceTo(Tt) <= vt) || (st.start = $t, st.end = de, st.closestPointToPoint(Tt, !0, ct).distanceTo(Tt) <= vt)) return !0;
@@ -31386,7 +31386,7 @@ function isNearZero(ct) {
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  }
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  class ExtendedTriangle extends Triangle {
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  constructor(...e) {
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- super(...e), this.isExtendedTriangle = !0, this.satAxes = new Array(4).fill().map(() => new Vector3()), this.satBounds = new Array(4).fill().map(() => new SeparatingAxisBounds()), this.points = [this.a, this.b, this.c], this.sphere = new Sphere$1(), this.plane = new Plane$2(), this.needsUpdate = !0;
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+ super(...e), this.isExtendedTriangle = !0, this.satAxes = new Array(4).fill().map(() => new Vector3()), this.satBounds = new Array(4).fill().map(() => new SeparatingAxisBounds()), this.points = [this.a, this.b, this.c], this.sphere = new Sphere$1(), this.plane = new Plane$1(), this.needsUpdate = !0;
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  }
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  intersectsSphere(e) {
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  return sphereIntersectTriangle(e, this);
@@ -32894,7 +32894,7 @@ function isTriDegenerate(ct, e = EPSILON$1) {
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  const c = _AB.angleTo(_AC), st = _AB.angleTo(_CB), Zt = Math.PI - c - st;
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  return Math.abs(c) < e || Math.abs(st) < e || Math.abs(Zt) < e || ct.a.distanceToSquared(ct.b) < e || ct.a.distanceToSquared(ct.c) < e || ct.b.distanceToSquared(ct.c) < e;
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  }
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- const EPSILON = 1e-10, COPLANAR_EPSILON = 1e-10, PARALLEL_EPSILON = 1e-10, _edge$1 = new Line3(), _foundEdge = new Line3(), _vec = new Vector3(), _triangleNormal = new Vector3(), _planeNormal = new Vector3(), _plane = new Plane$2(), _splittingTriangle = new ExtendedTriangle();
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+ const EPSILON = 1e-10, COPLANAR_EPSILON = 1e-10, PARALLEL_EPSILON = 1e-10, _edge$1 = new Line3(), _foundEdge = new Line3(), _vec = new Vector3(), _triangleNormal = new Vector3(), _planeNormal = new Vector3(), _plane = new Plane$1(), _splittingTriangle = new ExtendedTriangle();
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  class TrianglePool {
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  constructor() {
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  this._pool = [], this._index = 0;
@@ -38197,7 +38197,7 @@ class Octahedron extends D$1 {
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  this.createMesh(e), this.scale.multiplyScalar(20);
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  }
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  }
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- class Plane$1 extends D$1 {
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+ class Plane extends D$1 {
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  create() {
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  const e = new PlaneGeometry(1, 1, 2, 2);
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  this.createMesh(e), this.scale.multiplyScalar(20);
@@ -38283,7 +38283,7 @@ const baseObjs = {
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  Arc,
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  Model
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  }, expObjs = {
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- Plane: Plane$1,
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+ Plane,
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  CrossPlane,
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  PlaneShadow,
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  Ring,
@@ -48310,7 +48310,7 @@ function createAreaLightMaterial(ct) {
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  const e = new MeshBasicMaterial();
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  return e.color.setScalar(ct), e;
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  }
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- const version = "0.21.30";
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+ const version = "0.21.31";
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  class Event {
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  constructor() {
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  J0(this, "event", new EventEmitter());
@@ -51638,7 +51638,7 @@ const PENCIL_CONFIG$3 = {
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  class Reflector extends Mesh {
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  constructor(e, c = {}) {
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  super(e), this.isReflector = !0, this.type = "Reflector", this.camera = new PerspectiveCamera();
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- const st = this, Zt = c.color !== void 0 ? new Color$1(c.color) : new Color$1(8355711), Wt = c.textureWidth || 512, Yt = c.textureHeight || 512, vt = c.clipBias || 0, Tt = c.shader || Reflector.ReflectorShader, Jt = c.multisample !== void 0 ? c.multisample : 4, $t = new Plane$2(), de = new Vector3(), Xe = new Vector3(), Ke = new Vector3(), Qe = new Matrix4(), qe = new Vector3(0, 0, -1), $e = new Vector4(), Je = new Vector3(), _e = new Vector3(), t0 = new Vector4(), e0 = new Matrix4(), i0 = this.camera, n0 = new WebGLRenderTarget(Wt, Yt, { samples: Jt, type: HalfFloatType }), s0 = new ShaderMaterial({
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+ const st = this, Zt = c.color !== void 0 ? new Color$1(c.color) : new Color$1(8355711), Wt = c.textureWidth || 512, Yt = c.textureHeight || 512, vt = c.clipBias || 0, Tt = c.shader || Reflector.ReflectorShader, Jt = c.multisample !== void 0 ? c.multisample : 4, $t = new Plane$1(), de = new Vector3(), Xe = new Vector3(), Ke = new Vector3(), Qe = new Matrix4(), qe = new Vector3(0, 0, -1), $e = new Vector4(), Je = new Vector3(), _e = new Vector3(), t0 = new Vector4(), e0 = new Matrix4(), i0 = this.camera, n0 = new WebGLRenderTarget(Wt, Yt, { samples: Jt, type: HalfFloatType }), s0 = new ShaderMaterial({
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  name: Tt.name !== void 0 ? Tt.name : "unspecified",
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  uniforms: UniformsUtils.clone(Tt.uniforms),
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  fragmentShader: Tt.fragmentShader,
@@ -51748,7 +51748,7 @@ class Refractor extends Mesh {
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  super(e), this.isRefractor = !0, this.type = "Refractor", this.camera = new PerspectiveCamera();
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  const st = this, Zt = c.color !== void 0 ? new Color$1(c.color) : new Color$1(8355711), Wt = c.textureWidth || 512, Yt = c.textureHeight || 512, vt = c.clipBias || 0, Tt = c.shader || Refractor.RefractorShader, Jt = c.multisample !== void 0 ? c.multisample : 4, $t = this.camera;
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  $t.matrixAutoUpdate = !1, $t.userData.refractor = !0;
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- const de = new Plane$2(), Xe = new Matrix4(), Ke = new WebGLRenderTarget(Wt, Yt, { samples: Jt, type: HalfFloatType });
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+ const de = new Plane$1(), Xe = new Matrix4(), Ke = new WebGLRenderTarget(Wt, Yt, { samples: Jt, type: HalfFloatType });
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  this.material = new ShaderMaterial({
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  name: Tt.name !== void 0 ? Tt.name : "unspecified",
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  uniforms: UniformsUtils.clone(Tt.uniforms),
@@ -51768,7 +51768,7 @@ class Refractor extends Mesh {
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  st.matrixWorld.decompose(e0, i0, n0), t0.set(0, 0, 1).applyQuaternion(i0).normalize(), t0.negate(), de.setFromNormalAndCoplanarPoint(t0, e0);
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  };
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  }(), $e = function() {
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- const t0 = new Plane$2(), e0 = new Vector4(), i0 = new Vector4();
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+ const t0 = new Plane$1(), e0 = new Vector4(), i0 = new Vector4();
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  return function(s0) {
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  $t.matrixWorld.copy(s0.matrixWorld), $t.matrixWorldInverse.copy($t.matrixWorld).invert(), $t.projectionMatrix.copy(s0.projectionMatrix), $t.far = s0.far, t0.copy(de), t0.applyMatrix4($t.matrixWorldInverse), e0.set(t0.normal.x, t0.normal.y, t0.normal.z, t0.constant);
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  const l0 = $t.projectionMatrix;
@@ -52084,7 +52084,7 @@ Water.WaterShader = {
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  }`
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  )
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  };
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- class Plane extends D$1 {
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+ class CityPlane extends D$1 {
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  constructor(c) {
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  super();
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  J0(this, "options");
@@ -52618,7 +52618,7 @@ const objs$3 = Ei(bi({}, objs$5), {
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  PlaneMap: PlaneMap$1,
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  ContinentsBg,
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  Mountain: PlaneMap,
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- Plane,
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+ CityPlane,
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  Building,
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  Area,
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  Road,
@@ -52898,7 +52898,7 @@ const objs$3 = Ei(bi({}, objs$5), {
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  const Wt = ct.loader.getAsset("/image/map2/plane.webp");
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  Wt.wrapS = RepeatWrapping, Wt.wrapT = RepeatWrapping, Wt.repeat.set(4, 4);
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  const Yt = yield ct.drawController.draw(
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- "Plane",
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+ "CityPlane",
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  {
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  width: c,
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  height: st,
@@ -53171,7 +53171,7 @@ class Map$1 extends Map$2 {
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  duration: 0
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  }), this.options.bottomPlane) {
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  const vt = yield this.drawController.draw(
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- "Plane",
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+ "CityPlane",
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  {
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  width: st,
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  height: Zt,
@@ -53222,12 +53222,12 @@ const objs$2 = Ei(bi({}, objs$5), {
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  Building,
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  Road,
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  Area,
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- Plane,
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+ CityPlane,
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  Target
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  }), setWaterMaterial = (ct, e = {}) => {
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  const c = e.textureWidth !== void 0 ? e.textureWidth : 512, st = e.textureHeight !== void 0 ? e.textureHeight : 512, Zt = e.alpha !== void 0 ? e.alpha : 1, Wt = e.waterNormals !== void 0 ? e.waterNormals : null, Yt = new Color$1(
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  e.waterColor !== void 0 ? e.waterColor : ct.material.color
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- ), vt = e.eye !== void 0 ? e.eye : new Vector3(0, 0, 0), Tt = e.distortionScale !== void 0 ? e.distortionScale : 0, Jt = e.side !== void 0 ? e.side : FrontSide, $t = e.fog !== void 0 ? e.fog : !1, de = new Plane$2(), Xe = new Vector3(), Ke = new Vector3(), Qe = new Vector3(), qe = new Matrix4(), $e = new Vector3(0, 0, -1), Je = new Vector4(), _e = new Vector3(), t0 = new Vector3(), e0 = new Vector4(), i0 = new Matrix4(), n0 = new PerspectiveCamera(), s0 = new WebGLRenderTarget(c, st), l0 = {
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+ ), vt = e.eye !== void 0 ? e.eye : new Vector3(0, 0, 0), Tt = e.distortionScale !== void 0 ? e.distortionScale : 0, Jt = e.side !== void 0 ? e.side : FrontSide, $t = e.fog !== void 0 ? e.fog : !1, de = new Plane$1(), Xe = new Vector3(), Ke = new Vector3(), Qe = new Vector3(), qe = new Matrix4(), $e = new Vector3(0, 0, -1), Je = new Vector4(), _e = new Vector3(), t0 = new Vector3(), e0 = new Vector4(), i0 = new Matrix4(), n0 = new PerspectiveCamera(), s0 = new WebGLRenderTarget(c, st), l0 = {
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  name: "MirrorShader",
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  uniforms: UniformsUtils.merge([
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  UniformsLib.fog,
@@ -53606,7 +53606,7 @@ class City$1 extends Base {
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  qe = n0, $e = s0, Je.set((i0[0] + e0[0]) / 2, -(i0[1] + e0[1]) / 2, -0.05);
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  }
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  const _e = this.mList.getMaterial("city-plane"), t0 = yield this.drawController.draw(
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- "Plane",
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+ "CityPlane",
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  {
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  width: qe * 10,
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  height: $e * 10,
package/dist/version.d.ts CHANGED
@@ -1,2 +1,2 @@
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- declare const _default: "0.21.30";
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+ declare const _default: "0.21.31";
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  export default _default;
@@ -38,8 +38,9 @@ export default class extends Base {
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  Building: typeof Building;
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  Road: typeof Road;
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  Area: typeof import("./objects/area").default;
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- Plane: typeof import("./objects/plane").default;
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+ CityPlane: typeof import("./objects/plane").default;
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  Target: typeof import("./objects/target").default;
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+ Plane: typeof import("../all/objects/Plane").default;
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  CrossPlane: typeof import("../all/objects/CrossPlane").default;
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  PlaneShadow: typeof import("../all/objects/PlaneShadow").default;
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  Ring: typeof import("../all/objects/Ring").default;
@@ -2,14 +2,15 @@ import { Draw as DrawController } from 'gl-draw/dist/plugins';
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  import Building from './building';
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  import Road from './road';
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  import Area from './area';
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- import Plane from './plane';
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+ import CityPlane from './plane';
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  import Target from './target';
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  declare const objs: {
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  Building: typeof Building;
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  Road: typeof Road;
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  Area: typeof Area;
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- Plane: typeof Plane;
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+ CityPlane: typeof CityPlane;
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  Target: typeof Target;
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+ Plane: typeof import("../../all/objects/Plane").default;
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  CrossPlane: typeof import("../../all/objects/CrossPlane").default;
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  PlaneShadow: typeof import("../../all/objects/PlaneShadow").default;
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  Ring: typeof import("../../all/objects/Ring").default;
@@ -4,11 +4,12 @@ export default class extends City {
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  PlaneMap: typeof import("../map/objects/PlaneMap").default;
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  ContinentsBg: typeof import("../map/objects/ContinentsBg").default;
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  Mountain: typeof import("../map/objects/Mountain").default;
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- Plane: typeof import("../city/objects/plane").default;
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+ CityPlane: typeof import("../city/objects/plane").default;
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  Building: typeof import("../city/objects/building").default;
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  Area: typeof import("../city/objects/area").default;
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  Road: typeof import("../city/objects/road").default;
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  Target: typeof import("../city/objects/target").default;
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+ Plane: typeof import("../all/objects/Plane").default;
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  CrossPlane: typeof import("../all/objects/CrossPlane").default;
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  PlaneShadow: typeof import("../all/objects/PlaneShadow").default;
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  Ring: typeof import("../all/objects/Ring").default;
@@ -15,11 +15,12 @@ export default class extends Map {
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  PlaneMap: typeof import("../map/objects/PlaneMap").default;
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  ContinentsBg: typeof import("../map/objects/ContinentsBg").default;
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  Mountain: typeof import("../map/objects/Mountain").default;
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- Plane: typeof import("../city/objects/plane").default;
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+ CityPlane: typeof import("../city/objects/plane").default;
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  Building: typeof import("../city/objects/building").default;
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  Area: typeof import("../city/objects/area").default;
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  Road: typeof import("../city/objects/road").default;
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  Target: typeof import("../city/objects/target").default;
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+ Plane: typeof import("../all/objects/Plane").default;
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  CrossPlane: typeof import("../all/objects/CrossPlane").default;
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  PlaneShadow: typeof import("../all/objects/PlaneShadow").default;
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  Ring: typeof import("../all/objects/Ring").default;
@@ -1,7 +1,7 @@
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  import PlaneMap from "../../map/objects/PlaneMap";
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  import Mountain from "../../map/objects/Mountain";
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  import ContinentsBg from "../../map/objects/ContinentsBg";
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- import Plane from "../../city/objects/plane";
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+ import CityPlane from "../../city/objects/plane";
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  import Building from "../../city/objects/building";
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  import Area from "../../city/objects/area";
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  import Road from "../../city/objects/road";
@@ -10,11 +10,12 @@ declare const objs: {
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  PlaneMap: typeof PlaneMap;
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  ContinentsBg: typeof ContinentsBg;
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  Mountain: typeof Mountain;
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- Plane: typeof Plane;
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+ CityPlane: typeof CityPlane;
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  Building: typeof Building;
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  Area: typeof Area;
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  Road: typeof Road;
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  Target: typeof Target;
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+ Plane: typeof import("../../all/objects/Plane").default;
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  CrossPlane: typeof import("../../all/objects/CrossPlane").default;
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  PlaneShadow: typeof import("../../all/objects/PlaneShadow").default;
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  Ring: typeof import("../../all/objects/Ring").default;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "vis-core",
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- "version": "0.21.30",
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+ "version": "0.21.31",
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  "scripts": {
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  "start": "npm run version && PORT=5173 bundler-dev",
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  "build:site": "npm run version &&PUBLIC_EXCLUDE=public/city bundler",