vis-core 0.13.4 → 0.13.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +64 -64
- package/dist/index.module.js +92 -90
- package/dist/version.d.ts +1 -1
- package/dist/vis/map/index.d.ts +3 -2
- package/dist/vis/map/objects/PlaneMap.d.ts +1 -1
- package/package.json +1 -1
package/dist/index.module.js
CHANGED
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@@ -41145,7 +41145,7 @@ function Bl(n) {
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41145
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const t = new qt();
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return t.color.setScalar(n), t;
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}
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-
const pX = "0.13.
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+
const pX = "0.13.5", o1 = !1;
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class Na {
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constructor(t, e = {}) {
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D(this, "container");
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@@ -41520,90 +41520,17 @@ class bX extends ye {
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}), this.extrudelineArr = y);
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});
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}
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-
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), o = this.options.curvatureResolution && this.options.areaGroup ? a : l;
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41535
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o.color.set("#ffffff"), o.onBeforeCompile = (c) => {
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c.uniforms.c = {
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value: new rt(i)
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}, c.fragmentShader = `
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uniform vec3 c;
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vec3 rgb2hsv(float r, float g, float b) {
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vec3 c = vec3(r, g, b);
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb( float h, float s, float v ) {
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vec3 c = vec3(h, s, v);
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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vec3 adjustBrightnessContrast(vec3 color, float brightness, float contrast) {
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color = color * brightness;
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color = (color - 0.5) * contrast + 0.5;
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return clamp(color, 0.0, 1.0);
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}
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float contrast(float value, float contrast) {
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return (value - 0.5) * contrast + 0.5;
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}
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float contrast2(float value, float contrast, float center) {
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return (value - center) * contrast + center;
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}
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vec3 adjustBrightness(vec3 color, float brightness) {
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float factor = 0.4 * brightness * brightness + 0.6 * brightness;
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return clamp(color * factor, 0.0, 1.0);
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}
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${c.fragmentShader}
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`.replace(
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"#include <dithering_fragment>",
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`#include <dithering_fragment>
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vec4 _i_50_rgb = gl_FragColor;
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float alpha = 1.0;
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vec3 _i_51_hsv = rgb2hsv(_i_50_rgb.r, _i_50_rgb.g, _i_50_rgb.b);
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vec3 _i_52_rgb = hsv2rgb(_i_51_hsv.r, _i_51_hsv.g, _i_51_hsv.b);
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float alphas = _i_52_rgb.b * 0.6;
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alphas *= 0.8;
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alphas *= mix(1.5, 1.9, alphas);
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alphas += (1.0 - alphas) * 0.25;
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-
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float endC = 1.0;
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alphas = mix(0.3, endC, alphas / endC);
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alphas = mix(alphas, alphas, step(endC, alphas));
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alphas = contrast(alphas, 1.4);
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alphas = contrast2(alphas, 1.5, 0.9);
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-
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vec3 chsv = rgb2hsv(c.r, c.g, c.b);
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vec3 ccccc = hsv2rgb(chsv.r, chsv.g - 0.2, alphas - 0.27);
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gl_FragColor = vec4(ccccc, alpha * 0.65);
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`
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);
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}, o.needsUpdate = !0, s.useMaterial(i);
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}
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});
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setAreaColor(e, i) {
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if (i === "origin") {
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e.useMaterial("origin");
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return;
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}
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const [s, l] = e.setMaterialList(
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i,
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"clone",
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!1
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), a = this.options.curvatureResolution && this.options.areaGroup ? l : s;
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return a.color.set(i), e.useMaterial(i), a;
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}
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addArea(e, i) {
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return Zt(this, null, function* () {
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@@ -42151,8 +42078,7 @@ const DI = {
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}
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handleSetting(e, i) {
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return Zt(this, null, function* () {
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-
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return yield qi(Hs.prototype, this, "handleSetting").call(this, e, i), e === "label" ? i === !1 ? (this.eraseLabels(), this.options.showLabel = !1) : (this.settings.labelLite = !1, yield this.settings.labelLite, this.options.showLabel = !0, yield this.drawLabels()) : e === "labelLite" ? i === !1 ? (this.eraseLabels(), this.options.showLabel = !1) : (this.settings.label = !1, yield this.settings.label, this.options.showLabel = "lite", yield this.drawLabels()) : e === "shadowMap" ? i === !1 ? this.shadowMapDisabled() : yield this.shadowMapEnabled() : e === "areaColor" && this.setAreaColor((l = (s = this.mapArea) == null ? void 0 : s.at(0)) == null ? void 0 : l.userData.adcode, i), i;
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+
return yield qi(Hs.prototype, this, "handleSetting").call(this, e, i), e === "label" ? i === !1 ? (this.eraseLabels(), this.options.showLabel = !1) : (this.settings.labelLite = !1, yield this.settings.labelLite, this.options.showLabel = !0, yield this.drawLabels()) : e === "labelLite" ? i === !1 ? (this.eraseLabels(), this.options.showLabel = !1) : (this.settings.label = !1, yield this.settings.label, this.options.showLabel = "lite", yield this.drawLabels()) : e === "shadowMap" && (i === !1 ? this.shadowMapDisabled() : yield this.shadowMapEnabled()), i;
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});
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}
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init() {
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@@ -42312,9 +42238,85 @@ const DI = {
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this.mList.setMaterialObj("plane", s), this.mList.showMaterialList.set("area", ["plane#topMat", "plane#sideMat"]), this.mList.showMaterialList.set("line", "plane#lineMat"), this.mList.showMaterialList.set("extrudeline", "plane#extrudeLineMat"), this.mList.showMaterialListTitle.set("area", "板块"), this.mList.showMaterialListTitle.set("line", "板块线"), this.mList.showMaterialListTitle.set("extrudeline", "板块边线");
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});
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}
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-
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-
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-
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setAreaMixColor(e, i) {
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const s = this.setAreaColorByProperty("adcode", e, i);
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s && (s.color.set("#ffffff"), s.onBeforeCompile = (l) => {
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l.uniforms.c = {
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value: new rt(i)
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}, l.fragmentShader = `
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uniform vec3 c;
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vec3 rgb2hsv(float r, float g, float b) {
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vec3 c = vec3(r, g, b);
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vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
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vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
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vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
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float d = q.x - min(q.w, q.y);
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float e = 1.0e-10;
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return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
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}
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vec3 hsv2rgb( float h, float s, float v ) {
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vec3 c = vec3(h, s, v);
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vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
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vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
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return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
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}
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vec3 adjustBrightnessContrast(vec3 color, float brightness, float contrast) {
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color = color * brightness;
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color = (color - 0.5) * contrast + 0.5;
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return clamp(color, 0.0, 1.0);
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}
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float contrast(float value, float contrast) {
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return (value - 0.5) * contrast + 0.5;
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}
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float contrast2(float value, float contrast, float center) {
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return (value - center) * contrast + center;
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}
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42279
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+
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vec3 adjustBrightness(vec3 color, float brightness) {
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42281
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float factor = 0.4 * brightness * brightness + 0.6 * brightness;
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42282
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return clamp(color * factor, 0.0, 1.0);
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42283
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}
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42284
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42285
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${l.fragmentShader}
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42286
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`.replace(
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"#include <dithering_fragment>",
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42288
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`#include <dithering_fragment>
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42289
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vec4 _i_50_rgb = gl_FragColor;
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42290
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float alpha = 1.0;
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42291
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vec3 _i_51_hsv = rgb2hsv(_i_50_rgb.r, _i_50_rgb.g, _i_50_rgb.b);
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42292
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vec3 _i_52_rgb = hsv2rgb(_i_51_hsv.r, _i_51_hsv.g, _i_51_hsv.b);
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42293
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42294
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float alphas = _i_52_rgb.b * 0.6;
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alphas *= 0.8;
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42296
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alphas *= mix(1.5, 1.9, alphas);
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alphas += (1.0 - alphas) * 0.25;
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42298
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+
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float endC = 1.0;
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alphas = mix(0.3, endC, alphas / endC);
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42301
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alphas = mix(alphas, alphas, step(endC, alphas));
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42302
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alphas = contrast(alphas, 1.4);
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42303
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alphas = contrast2(alphas, 1.5, 0.9);
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42304
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+
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42305
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+
vec3 chsv = rgb2hsv(c.r, c.g, c.b);
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42306
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+
vec3 ccccc = hsv2rgb(chsv.r, chsv.g - 0.2, alphas - 0.27);
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42307
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gl_FragColor = vec4(ccccc, alpha * 0.65);
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+
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42309
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+
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42310
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`
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);
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42312
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}, s.needsUpdate = !0);
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42313
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}
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42314
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+
setAreaColorByProperty(e, i, s) {
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42315
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if (!this.map)
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return;
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42317
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const l = this.map.areaArr.find((a) => a.userData[e] === i);
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42318
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if (l)
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return this.map.setAreaColor(l, s);
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}
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addAreaPlaneByProperty(l, a) {
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return Zt(this, arguments, function* (e, i, s = {}) {
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package/dist/version.d.ts
CHANGED
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@@ -1,2 +1,2 @@
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1
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-
declare const _default: "0.13.
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1
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declare const _default: "0.13.5";
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2
2
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export default _default;
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package/dist/vis/map/index.d.ts
CHANGED
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@@ -104,8 +104,9 @@ export default class extends Base {
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104
104
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initMap(adcode: number): Promise<void>;
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105
105
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loaderAdd(adcode: number): void;
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106
106
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initMaterial(adcode: number): Promise<void>;
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107
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-
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108
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107
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+
setAreaMixColor(adcode: number, color: string): void;
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108
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+
setAreaColorByProperty(key: string, value: any, color: string): THREE.MeshStandardMaterial | undefined;
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109
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+
addAreaPlaneByProperty(key: string, value: any, options?: {
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109
110
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material?: THREE.Material;
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110
111
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lineMaterial?: MeshLineMaterial;
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111
112
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curvatureResolution?: number;
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@@ -40,7 +40,7 @@ export default class PlaneMap extends BaseObject {
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40
40
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extrudelineArr?: Line[];
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41
41
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constructor(options: Options);
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42
42
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create(): Promise<void>;
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43
|
-
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43
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+
setAreaColor(area: ExtrudePolygon, color: string): THREE.MeshStandardMaterial | undefined;
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44
44
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addArea(geojson: GeoJSON, options: {
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45
45
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material: THREE.Material | THREE.Material[];
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46
46
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bbox?: number[];
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