virtual-scroller 1.11.2 → 1.12.0

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Files changed (115) hide show
  1. package/CHANGELOG.md +5 -0
  2. package/README.md +13 -11
  3. package/bundle/virtual-scroller-dom.js +1 -1
  4. package/bundle/virtual-scroller-dom.js.map +1 -1
  5. package/bundle/virtual-scroller-react.js +1 -1
  6. package/bundle/virtual-scroller-react.js.map +1 -1
  7. package/bundle/virtual-scroller.js +1 -1
  8. package/bundle/virtual-scroller.js.map +1 -1
  9. package/commonjs/DOM/ItemsContainer.js +10 -3
  10. package/commonjs/DOM/ItemsContainer.js.map +1 -1
  11. package/commonjs/DOM/VirtualScroller.js +13 -1
  12. package/commonjs/DOM/VirtualScroller.js.map +1 -1
  13. package/commonjs/ItemHeights.js +5 -5
  14. package/commonjs/ItemHeights.js.map +1 -1
  15. package/commonjs/ItemNotRenderedError.js +64 -0
  16. package/commonjs/ItemNotRenderedError.js.map +1 -0
  17. package/commonjs/Layout.test.js +10 -0
  18. package/commonjs/Layout.test.js.map +1 -1
  19. package/commonjs/VirtualScroller.js +23 -5
  20. package/commonjs/VirtualScroller.js.map +1 -1
  21. package/commonjs/VirtualScroller.layout.js +81 -39
  22. package/commonjs/VirtualScroller.layout.js.map +1 -1
  23. package/commonjs/VirtualScroller.onRender.js +97 -45
  24. package/commonjs/VirtualScroller.onRender.js.map +1 -1
  25. package/commonjs/VirtualScroller.state.js +50 -18
  26. package/commonjs/VirtualScroller.state.js.map +1 -1
  27. package/commonjs/react/VirtualScroller.js +31 -46
  28. package/commonjs/react/VirtualScroller.js.map +1 -1
  29. package/commonjs/react/useItemKeys.js +11 -3
  30. package/commonjs/react/useItemKeys.js.map +1 -1
  31. package/commonjs/react/useOnChange.js +19 -0
  32. package/commonjs/react/useOnChange.js.map +1 -0
  33. package/commonjs/react/{useOnItemHeightChange.js → useOnItemHeightDidChange.js} +7 -7
  34. package/commonjs/react/useOnItemHeightDidChange.js.map +1 -0
  35. package/commonjs/react/{useHandleItemsPropertyChange.js → useSetNewItemsOnItemsPropertyChange.js} +15 -14
  36. package/commonjs/react/useSetNewItemsOnItemsPropertyChange.js.map +1 -0
  37. package/commonjs/react/useState.js +162 -69
  38. package/commonjs/react/useState.js.map +1 -1
  39. package/commonjs/react/useStyle.js +3 -5
  40. package/commonjs/react/useStyle.js.map +1 -1
  41. package/commonjs/react/useUpdateItemKeysOnItemsChange.js +61 -0
  42. package/commonjs/react/useUpdateItemKeysOnItemsChange.js.map +1 -0
  43. package/commonjs/test/ItemsContainer.js +22 -1
  44. package/commonjs/test/ItemsContainer.js.map +1 -1
  45. package/commonjs/utility/debug.js +30 -6
  46. package/commonjs/utility/debug.js.map +1 -1
  47. package/dom/index.d.ts +1 -1
  48. package/index.cjs +2 -0
  49. package/index.d.ts +7 -1
  50. package/index.js +1 -0
  51. package/modules/DOM/ItemsContainer.js +8 -3
  52. package/modules/DOM/ItemsContainer.js.map +1 -1
  53. package/modules/DOM/VirtualScroller.js +13 -1
  54. package/modules/DOM/VirtualScroller.js.map +1 -1
  55. package/modules/ItemHeights.js +5 -5
  56. package/modules/ItemHeights.js.map +1 -1
  57. package/modules/ItemNotRenderedError.js +57 -0
  58. package/modules/ItemNotRenderedError.js.map +1 -0
  59. package/modules/Layout.test.js +10 -0
  60. package/modules/Layout.test.js.map +1 -1
  61. package/modules/VirtualScroller.js +17 -5
  62. package/modules/VirtualScroller.js.map +1 -1
  63. package/modules/VirtualScroller.layout.js +78 -39
  64. package/modules/VirtualScroller.layout.js.map +1 -1
  65. package/modules/VirtualScroller.onRender.js +98 -46
  66. package/modules/VirtualScroller.onRender.js.map +1 -1
  67. package/modules/VirtualScroller.state.js +50 -18
  68. package/modules/VirtualScroller.state.js.map +1 -1
  69. package/modules/react/VirtualScroller.js +31 -46
  70. package/modules/react/VirtualScroller.js.map +1 -1
  71. package/modules/react/useItemKeys.js +8 -3
  72. package/modules/react/useItemKeys.js.map +1 -1
  73. package/modules/react/useOnChange.js +11 -0
  74. package/modules/react/useOnChange.js.map +1 -0
  75. package/modules/react/{useOnItemHeightChange.js → useOnItemHeightDidChange.js} +6 -6
  76. package/modules/react/useOnItemHeightDidChange.js.map +1 -0
  77. package/modules/react/{useHandleItemsPropertyChange.js → useSetNewItemsOnItemsPropertyChange.js} +11 -13
  78. package/modules/react/useSetNewItemsOnItemsPropertyChange.js.map +1 -0
  79. package/modules/react/useState.js +156 -73
  80. package/modules/react/useState.js.map +1 -1
  81. package/modules/react/useStyle.js +3 -5
  82. package/modules/react/useStyle.js.map +1 -1
  83. package/{commonjs/react/useHandleItemIndexesChange.js → modules/react/useUpdateItemKeysOnItemsChange.js} +18 -21
  84. package/modules/react/useUpdateItemKeysOnItemsChange.js.map +1 -0
  85. package/modules/test/ItemsContainer.js +20 -1
  86. package/modules/test/ItemsContainer.js.map +1 -1
  87. package/modules/utility/debug.js +31 -6
  88. package/modules/utility/debug.js.map +1 -1
  89. package/package.json +1 -1
  90. package/source/DOM/ItemsContainer.js +8 -3
  91. package/source/DOM/VirtualScroller.js +11 -1
  92. package/source/ItemHeights.js +5 -5
  93. package/source/ItemNotRenderedError.js +16 -0
  94. package/source/Layout.test.js +9 -0
  95. package/source/VirtualScroller.js +14 -3
  96. package/source/VirtualScroller.layout.js +77 -38
  97. package/source/VirtualScroller.onRender.js +95 -42
  98. package/source/VirtualScroller.state.js +57 -20
  99. package/source/react/VirtualScroller.js +28 -39
  100. package/source/react/useItemKeys.js +9 -2
  101. package/source/react/useOnChange.js +11 -0
  102. package/source/react/{useOnItemHeightChange.js → useOnItemHeightDidChange.js} +5 -5
  103. package/source/react/{useHandleItemsPropertyChange.js → useSetNewItemsOnItemsPropertyChange.js} +11 -11
  104. package/source/react/useState.js +159 -71
  105. package/source/react/useStyle.js +2 -2
  106. package/source/react/{useHandleItemIndexesChange.js → useUpdateItemKeysOnItemsChange.js} +17 -9
  107. package/source/test/ItemsContainer.js +22 -1
  108. package/source/utility/debug.js +18 -4
  109. package/commonjs/react/useHandleItemIndexesChange.js.map +0 -1
  110. package/commonjs/react/useHandleItemsPropertyChange.js.map +0 -1
  111. package/commonjs/react/useOnItemHeightChange.js.map +0 -1
  112. package/modules/react/useHandleItemIndexesChange.js +0 -45
  113. package/modules/react/useHandleItemIndexesChange.js.map +0 -1
  114. package/modules/react/useHandleItemsPropertyChange.js.map +0 -1
  115. package/modules/react/useOnItemHeightChange.js.map +0 -1
@@ -38,6 +38,7 @@ function _default() {
38
38
  * @param {object} [prevState]
39
39
  */
40
40
  this._onRender = function (newState, prevState) {
41
+ _this.waitingForRender = false;
41
42
  (0, _debug["default"])('~ Rendered ~');
42
43
 
43
44
  if ((0, _debug.isDebug)()) {
@@ -55,23 +56,63 @@ function _default() {
55
56
 
56
57
  if (_this.tbody) {
57
58
  (0, _tbody.setTbodyPadding)(_this.getItemsContainerElement(), newState.beforeItemsHeight, newState.afterItemsHeight);
58
- }
59
+ } // `this.mostRecentlySetState` checks that state management behavior is correct:
60
+ // that in situations when there're multiple new states waiting to be set,
61
+ // only the latest one gets applied.
62
+ // It keeps the code simpler and prevents possible race condition bugs.
63
+ // For example, `VirtualScroller` keeps track of its latest requested
64
+ // state update in different instance variable flags which assume that
65
+ // only that latest requested state update gets actually applied.
66
+ //
67
+ // This check should also be performed for the initial render in order to
68
+ // guarantee that no potentially incorrect state update goes unnoticed.
69
+ // Incorrect state updates could happen when `VirtualScroller` state
70
+ // is managed externally by passing `getState()`/`updateState()` options.
71
+ //
72
+ // Perform the check only when `this.mostRecentSetStateValue` is defined.
73
+ // `this.mostRecentSetStateValue` is normally gonna be `undefined` at the initial render
74
+ // because the initial state is not set by calling `this.updateState()`.
75
+ // At the same time, it is possible that the initial render is delayed
76
+ // for whatever reason, and `this.updateState()` gets called before the initial render,
77
+ // so `this.mostRecentSetStateValue` could also be defined at the initial render,
78
+ // in which case the check should be performed.
79
+ //
59
80
 
60
- if (!prevState) {
61
- return;
81
+
82
+ if (_this.mostRecentSetStateValue) {
83
+ // "Shallow equality" is used here instead of "strict equality"
84
+ // because a developer might choose to supply an `updateState()` function
85
+ // rather than a `setState()` function, in which case the `updateState()` function
86
+ // would construct its own state object.
87
+ if (!(0, _shallowEqual["default"])(newState, _this.mostRecentSetStateValue)) {
88
+ (0, _debug.warn)('The most recent state that was set', (0, _getStateSnapshot["default"])(_this.mostRecentSetStateValue));
89
+ (0, _debug.reportError)('The state that has been rendered is not the most recent one that was set');
90
+ }
62
91
  } // `this.resetStateUpdateFlags()` must be called before calling
63
92
  // `this.measureItemHeightsAndSpacing()`.
64
93
 
65
94
 
66
95
  var _resetStateUpdateFlag = resetStateUpdateFlags.call(_this),
67
96
  nonMeasuredItemsHaveBeenRendered = _resetStateUpdateFlag.nonMeasuredItemsHaveBeenRendered,
97
+ itemHeightHasChanged = _resetStateUpdateFlag.itemHeightHasChanged,
68
98
  widthHasChanged = _resetStateUpdateFlag.widthHasChanged;
69
99
 
70
- var layoutUpdateReason; // If the `VirtualScroller`, while calculating layout parameters, encounters
100
+ var layoutUpdateReason;
101
+
102
+ if (_this.updateLayoutAfterRenderBecauseItemHeightChanged) {
103
+ layoutUpdateReason = _Layout.LAYOUT_REASON.ITEM_HEIGHT_CHANGED;
104
+ }
105
+
106
+ if (!prevState) {
107
+ if (!layoutUpdateReason) {
108
+ return;
109
+ }
110
+ } // If the `VirtualScroller`, while calculating layout parameters, encounters
71
111
  // a not-shown item with a non-measured height, it calls `updateState()` just to
72
112
  // render that item first, and then, after the list has been re-rendered, it measures
73
113
  // the item's height and then proceeds with calculating the correct layout parameters.
74
114
 
115
+
75
116
  if (nonMeasuredItemsHaveBeenRendered) {
76
117
  layoutUpdateReason = _Layout.LAYOUT_REASON.NON_MEASURED_ITEMS_HAVE_BEEN_MEASURED;
77
118
  } // If scrollable container width has changed, and it has been re-rendered,
@@ -95,43 +136,45 @@ function _default() {
95
136
  _this.verticalSpacing = undefined;
96
137
  }
97
138
 
98
- var previousItems = prevState.items;
99
- var newItems = newState.items; // Even if `this.newItemsWillBeRendered` flag is `true`,
100
- // `newItems` could still be equal to `previousItems`.
101
- // For example, when `updateState()` calls don't update `state` immediately
102
- // and a developer first calls `setItems(newItems)` and then calls `setItems(oldItems)`:
103
- // in that case, `this.newItemsWillBeRendered` flag will be `true` but the actual `items`
104
- // in state wouldn't have changed due to the first `updateState()` call being overwritten
105
- // by the second `updateState()` call (that's called "batching state updates" in React).
106
-
107
- if (newItems !== previousItems) {
108
- var itemsDiff = _this.getItemsDiff(previousItems, newItems);
109
-
110
- if (itemsDiff) {
111
- // The call to `.onPrepend()` must precede the call to `.measureItemHeights()`
112
- // which is called in `.onRender()`.
113
- // `this.itemHeights.onPrepend()` updates `firstMeasuredItemIndex`
114
- // and `lastMeasuredItemIndex` of `this.itemHeights`.
115
- var prependedItemsCount = itemsDiff.prependedItemsCount;
116
-
117
- _this.itemHeights.onPrepend(prependedItemsCount);
118
- } else {
119
- _this.itemHeights.reset();
120
- }
139
+ if (prevState) {
140
+ var previousItems = prevState.items;
141
+ var newItems = newState.items; // Even if `this.newItemsWillBeRendered` flag is `true`,
142
+ // `newItems` could still be equal to `previousItems`.
143
+ // For example, when `updateState()` calls don't update `state` immediately
144
+ // and a developer first calls `setItems(newItems)` and then calls `setItems(oldItems)`:
145
+ // in that case, `this.newItemsWillBeRendered` flag will be `true` but the actual `items`
146
+ // in state wouldn't have changed due to the first `updateState()` call being overwritten
147
+ // by the second `updateState()` call (that's called "batching state updates" in React).
148
+
149
+ if (newItems !== previousItems) {
150
+ var itemsDiff = _this.getItemsDiff(previousItems, newItems);
151
+
152
+ if (itemsDiff) {
153
+ // The call to `.onPrepend()` must precede the call to `.measureItemHeights()`
154
+ // which is called in `.onRender()`.
155
+ // `this.itemHeights.onPrepend()` updates `firstMeasuredItemIndex`
156
+ // and `lastMeasuredItemIndex` of `this.itemHeights`.
157
+ var prependedItemsCount = itemsDiff.prependedItemsCount;
158
+
159
+ _this.itemHeights.onPrepend(prependedItemsCount);
160
+ } else {
161
+ _this.itemHeights.reset();
162
+ }
121
163
 
122
- if (!widthHasChanged) {
123
- // The call to `this.onNewItemsRendered()` must precede the call to
124
- // `.measureItemHeights()` which is called in `.onRender()` because
125
- // `this.onNewItemsRendered()` updates `firstMeasuredItemIndex` and
126
- // `lastMeasuredItemIndex` of `this.itemHeights` in case of a prepend.
127
- //
128
- // If after prepending items the scroll position
129
- // should be "restored" so that there's no "jump" of content
130
- // then it means that all previous items have just been rendered
131
- // in a single pass, and there's no need to update layout again.
132
- //
133
- if (onNewItemsRendered.call(_this, itemsDiff, newState) !== 'SEAMLESS_PREPEND') {
134
- layoutUpdateReason = _Layout.LAYOUT_REASON.ITEMS_CHANGED;
164
+ if (!widthHasChanged) {
165
+ // The call to `this.onNewItemsRendered()` must precede the call to
166
+ // `.measureItemHeights()` which is called in `.onRender()` because
167
+ // `this.onNewItemsRendered()` updates `firstMeasuredItemIndex` and
168
+ // `lastMeasuredItemIndex` of `this.itemHeights` in case of a prepend.
169
+ //
170
+ // If after prepending items the scroll position
171
+ // should be "restored" so that there's no "jump" of content
172
+ // then it means that all previous items have just been rendered
173
+ // in a single pass, and there's no need to update layout again.
174
+ //
175
+ if (onNewItemsRendered.call(_this, itemsDiff, newState) !== 'SEAMLESS_PREPEND') {
176
+ layoutUpdateReason = _Layout.LAYOUT_REASON.ITEMS_CHANGED;
177
+ }
135
178
  }
136
179
  }
137
180
  }
@@ -145,7 +188,7 @@ function _default() {
145
188
  // item height measurements is required.
146
189
  //
147
190
 
148
- if (newState.firstShownItemIndex !== prevState.firstShownItemIndex || newState.lastShownItemIndex !== prevState.lastShownItemIndex || newState.items !== prevState.items || widthHasChanged) {
191
+ if (prevState && (newState.firstShownItemIndex !== prevState.firstShownItemIndex || newState.lastShownItemIndex !== prevState.lastShownItemIndex || newState.items !== prevState.items) || widthHasChanged) {
149
192
  var verticalSpacingStateUpdate = _this.measureItemHeightsAndSpacing();
150
193
 
151
194
  if (verticalSpacingStateUpdate) {
@@ -218,7 +261,7 @@ function _default() {
218
261
  if (this.itemHeightsThatChangedWhileNewItemsWereBeingRendered) {
219
262
  for (var _i = 0, _Object$keys = Object.keys(this.itemHeightsThatChangedWhileNewItemsWereBeingRendered); _i < _Object$keys.length; _i++) {
220
263
  var i = _Object$keys[_i];
221
- itemHeights[prependedItemsCount + parseInt(i)] = this.itemHeightsThatChangedWhileNewItemsWereBeingRendered[i];
264
+ itemHeights[prependedItemsCount + Number(i)] = this.itemHeightsThatChangedWhileNewItemsWereBeingRendered[i];
222
265
  }
223
266
  } // See if any items' states changed while new items were being rendered.
224
267
 
@@ -226,7 +269,7 @@ function _default() {
226
269
  if (this.itemStatesThatChangedWhileNewItemsWereBeingRendered) {
227
270
  for (var _i2 = 0, _Object$keys2 = Object.keys(this.itemStatesThatChangedWhileNewItemsWereBeingRendered); _i2 < _Object$keys2.length; _i2++) {
228
271
  var _i3 = _Object$keys2[_i2];
229
- itemStates[prependedItemsCount + parseInt(_i3)] = this.itemStatesThatChangedWhileNewItemsWereBeingRendered[_i3];
272
+ itemStates[prependedItemsCount + Number(_i3)] = this.itemStatesThatChangedWhileNewItemsWereBeingRendered[_i3];
230
273
  }
231
274
  }
232
275
 
@@ -339,7 +382,12 @@ function _default() {
339
382
 
340
383
  this.widthHasChanged = undefined; // Read `this.firstNonMeasuredItemIndex` flag.
341
384
 
342
- var nonMeasuredItemsHaveBeenRendered = this.firstNonMeasuredItemIndex !== undefined; // Reset `this.firstNonMeasuredItemIndex` flag.
385
+ var nonMeasuredItemsHaveBeenRendered = this.firstNonMeasuredItemIndex !== undefined;
386
+
387
+ if (nonMeasuredItemsHaveBeenRendered) {
388
+ (0, _debug["default"])('Non-measured item index', this.firstNonMeasuredItemIndex);
389
+ } // Reset `this.firstNonMeasuredItemIndex` flag.
390
+
343
391
 
344
392
  this.firstNonMeasuredItemIndex = undefined; // Reset `this.newItemsWillBeRendered` flag.
345
393
 
@@ -347,9 +395,13 @@ function _default() {
347
395
 
348
396
  this.itemHeightsThatChangedWhileNewItemsWereBeingRendered = undefined; // Reset `this.itemStatesThatChangedWhileNewItemsWereBeingRendered`.
349
397
 
350
- this.itemStatesThatChangedWhileNewItemsWereBeingRendered = undefined;
398
+ this.itemStatesThatChangedWhileNewItemsWereBeingRendered = undefined; // Reset `this.updateLayoutAfterRenderBecauseItemHeightChanged`.
399
+
400
+ var itemHeightHasChanged = this.updateLayoutAfterRenderBecauseItemHeightChanged;
401
+ this.updateLayoutAfterRenderBecauseItemHeightChanged = undefined;
351
402
  return {
352
403
  nonMeasuredItemsHaveBeenRendered: nonMeasuredItemsHaveBeenRendered,
404
+ itemHeightHasChanged: itemHeightHasChanged,
353
405
  widthHasChanged: widthHasChanged
354
406
  };
355
407
  }
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualScroller.onRender.js","names":["_onRender","newState","prevState","log","isDebug","getStateSnapshot","onStateChange","shallowEqual","tbody","setTbodyPadding","getItemsContainerElement","beforeItemsHeight","afterItemsHeight","resetStateUpdateFlags","call","nonMeasuredItemsHaveBeenRendered","widthHasChanged","layoutUpdateReason","LAYOUT_REASON","NON_MEASURED_ITEMS_HAVE_BEEN_MEASURED","VIEWPORT_WIDTH_CHANGED","itemHeights","reset","verticalSpacing","undefined","previousItems","items","newItems","itemsDiff","getItemsDiff","prependedItemsCount","onPrepend","onNewItemsRendered","ITEMS_CHANGED","stateUpdate","firstShownItemIndex","lastShownItemIndex","verticalSpacingStateUpdate","measureItemHeightsAndSpacing","cleanedUpBeforeResize","beforeResize","cleanUpBeforeResizeItemHeights","scrollBy","scroll","scrollByY","_isActive","_stoppedStateUpdate","updateStateRightAfterRender","reason","updateState","newLayout","appendedItemsCount","getState","itemStates","itemHeightsThatChangedWhileNewItemsWereBeingRendered","Object","keys","i","parseInt","itemStatesThatChangedWhileNewItemsWereBeingRendered","previouslyCalculatedLayout","warn","listHeightMeasurement","hasSnapshot","listBottomOffsetChange","getListBottomOffsetChange","shownItemsHeight","_useTimeoutInRenderLoop","cancelLayoutTimer","scheduleLayoutTimer","onUpdateShownItemIndexes","Boolean","firstNonMeasuredItemIndex","newItemsWillBeRendered"],"sources":["../source/VirtualScroller.onRender.js"],"sourcesContent":["import log, { warn, isDebug } from './utility/debug.js'\r\nimport getStateSnapshot from './utility/getStateSnapshot.js'\r\nimport shallowEqual from './utility/shallowEqual.js'\r\nimport { LAYOUT_REASON } from './Layout.js'\r\nimport { setTbodyPadding } from './DOM/tbody.js'\r\n\r\nexport default function() {\r\n\t/**\r\n\t * Should be called right after updates to `state` have been rendered.\r\n\t * @param {object} newState\r\n\t * @param {object} [prevState]\r\n\t */\r\n\tthis._onRender = (newState, prevState) => {\r\n\t\tlog('~ Rendered ~')\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('State', getStateSnapshot(newState))\r\n\t\t}\r\n\r\n\t\tif (this.onStateChange) {\r\n\t\t\tif (!shallowEqual(newState, prevState)) {\r\n\t\t\t\tthis.onStateChange(newState)\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Update `<tbody/>` `padding`.\r\n\t\t// (`<tbody/>` is different in a way that it can't have `margin`, only `padding`).\r\n\t\t// https://gitlab.com/catamphetamine/virtual-scroller/-/issues/1\r\n\t\tif (this.tbody) {\r\n\t\t\tsetTbodyPadding(\r\n\t\t\t\tthis.getItemsContainerElement(),\r\n\t\t\t\tnewState.beforeItemsHeight,\r\n\t\t\t\tnewState.afterItemsHeight\r\n\t\t\t)\r\n\t\t}\r\n\r\n\t\tif (!prevState) {\r\n\t\t\treturn\r\n\t\t}\r\n\r\n\t\t// `this.resetStateUpdateFlags()` must be called before calling\r\n\t\t// `this.measureItemHeightsAndSpacing()`.\r\n\t\tconst {\r\n\t\t\tnonMeasuredItemsHaveBeenRendered,\r\n\t\t\twidthHasChanged\r\n\t\t} = resetStateUpdateFlags.call(this)\r\n\r\n\t\tlet layoutUpdateReason\r\n\r\n\t\t// If the `VirtualScroller`, while calculating layout parameters, encounters\r\n\t\t// a not-shown item with a non-measured height, it calls `updateState()` just to\r\n\t\t// render that item first, and then, after the list has been re-rendered, it measures\r\n\t\t// the item's height and then proceeds with calculating the correct layout parameters.\r\n\t\tif (nonMeasuredItemsHaveBeenRendered) {\r\n\t\t\tlayoutUpdateReason = LAYOUT_REASON.NON_MEASURED_ITEMS_HAVE_BEEN_MEASURED\r\n\t\t}\r\n\r\n\t\t// If scrollable container width has changed, and it has been re-rendered,\r\n\t\t// then it's time to measure the new item heights and then perform a re-layout\r\n\t\t// with the correctly calculated layout parameters.\r\n\t\t//\r\n\t\t// A re-layout is required because the layout parameters calculated on resize\r\n\t\t// are approximate ones, and the exact item heights aren't known at that point.\r\n\t\t// So on resize, it calls `updateState()` just to re-render the `VirtualScroller`.\r\n\t\t// After it has been re-rendered, it will measure item heights and then calculate\r\n\t\t// correct layout parameters.\r\n\t\t//\r\n\t\tif (widthHasChanged) {\r\n\t\t\tlayoutUpdateReason = LAYOUT_REASON.VIEWPORT_WIDTH_CHANGED\r\n\r\n\t\t\t// Reset measured item heights on viewport width change.\r\n\t\t\tthis.itemHeights.reset()\r\n\r\n\t\t\t// Reset `verticalSpacing` (will be re-measured).\r\n\t\t\tthis.verticalSpacing = undefined\r\n\t\t}\r\n\r\n\t\tconst { items: previousItems } = prevState\r\n\t\tconst { items: newItems } = newState\r\n\t\t// Even if `this.newItemsWillBeRendered` flag is `true`,\r\n\t\t// `newItems` could still be equal to `previousItems`.\r\n\t\t// For example, when `updateState()` calls don't update `state` immediately\r\n\t\t// and a developer first calls `setItems(newItems)` and then calls `setItems(oldItems)`:\r\n\t\t// in that case, `this.newItemsWillBeRendered` flag will be `true` but the actual `items`\r\n\t\t// in state wouldn't have changed due to the first `updateState()` call being overwritten\r\n\t\t// by the second `updateState()` call (that's called \"batching state updates\" in React).\r\n\t\tif (newItems !== previousItems) {\r\n\t\t\tconst itemsDiff = this.getItemsDiff(previousItems, newItems)\r\n\t\t\tif (itemsDiff) {\r\n\t\t\t\t// The call to `.onPrepend()` must precede the call to `.measureItemHeights()`\r\n\t\t\t\t// which is called in `.onRender()`.\r\n\t\t\t\t// `this.itemHeights.onPrepend()` updates `firstMeasuredItemIndex`\r\n\t\t\t\t// and `lastMeasuredItemIndex` of `this.itemHeights`.\r\n\t\t\t\tconst { prependedItemsCount } = itemsDiff\r\n\t\t\t\tthis.itemHeights.onPrepend(prependedItemsCount)\r\n\t\t\t} else {\r\n\t\t\t\tthis.itemHeights.reset()\r\n\t\t\t}\r\n\r\n\t\t\tif (!widthHasChanged) {\r\n\t\t\t\t// The call to `this.onNewItemsRendered()` must precede the call to\r\n\t\t\t\t// `.measureItemHeights()` which is called in `.onRender()` because\r\n\t\t\t\t// `this.onNewItemsRendered()` updates `firstMeasuredItemIndex` and\r\n\t\t\t\t// `lastMeasuredItemIndex` of `this.itemHeights` in case of a prepend.\r\n\t\t\t\t//\r\n\t\t\t\t// If after prepending items the scroll position\r\n\t\t\t\t// should be \"restored\" so that there's no \"jump\" of content\r\n\t\t\t\t// then it means that all previous items have just been rendered\r\n\t\t\t\t// in a single pass, and there's no need to update layout again.\r\n\t\t\t\t//\r\n\t\t\t\tif (onNewItemsRendered.call(this, itemsDiff, newState) !== 'SEAMLESS_PREPEND') {\r\n\t\t\t\t\tlayoutUpdateReason = LAYOUT_REASON.ITEMS_CHANGED\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tlet stateUpdate\r\n\r\n\t\t// Re-measure item heights.\r\n\t\t// Also, measure vertical spacing (if not measured) and fix `<table/>` padding.\r\n\t\t//\r\n\t\t// This block should go after `if (newItems !== previousItems) {}`\r\n\t\t// because `this.itemHeights` can get `.reset()` there, which would\r\n\t\t// discard all the measurements done here, and having currently shown\r\n\t\t// item height measurements is required.\r\n\t\t//\r\n\t\tif (\r\n\t\t\tnewState.firstShownItemIndex !== prevState.firstShownItemIndex ||\r\n\t\t\tnewState.lastShownItemIndex !== prevState.lastShownItemIndex ||\r\n\t\t\tnewState.items !== prevState.items ||\r\n\t\t\twidthHasChanged\r\n\t\t) {\r\n\t\t\tconst verticalSpacingStateUpdate = this.measureItemHeightsAndSpacing()\r\n\t\t\tif (verticalSpacingStateUpdate) {\r\n\t\t\t\tstateUpdate = {\r\n\t\t\t\t\t...stateUpdate,\r\n\t\t\t\t\t...verticalSpacingStateUpdate\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Clean up \"before resize\" item heights and adjust the scroll position accordingly.\r\n\t\t// Calling `this.beforeResize.cleanUpBeforeResizeItemHeights()` might trigger\r\n\t\t// a `this.updateState()` call but that wouldn't matter because `beforeResize`\r\n\t\t// properties have already been modified directly in `state` (a hacky technique)\r\n\t\tconst cleanedUpBeforeResize = this.beforeResize.cleanUpBeforeResizeItemHeights()\r\n\t\tif (cleanedUpBeforeResize !== undefined) {\r\n\t\t\tconst { scrollBy, beforeResize } = cleanedUpBeforeResize\r\n\t\t\tlog('Correct scroll position by', scrollBy)\r\n\t\t\tthis.scroll.scrollByY(scrollBy)\r\n\t\t\tstateUpdate = {\r\n\t\t\t\t...stateUpdate,\r\n\t\t\t\tbeforeResize\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (!this._isActive) {\r\n\t\t\tthis._stoppedStateUpdate = stateUpdate\r\n\t\t\treturn\r\n\t\t}\r\n\r\n\t\tif (layoutUpdateReason) {\r\n\t\t\tupdateStateRightAfterRender.call(this, {\r\n\t\t\t\tstateUpdate,\r\n\t\t\t\treason: layoutUpdateReason\r\n\t\t\t})\r\n\t\t} else if (stateUpdate) {\r\n\t\t\tthis.updateState(stateUpdate)\r\n\t\t} else {\r\n\t\t\tlog('~ Finished Layout ~')\r\n\t\t}\r\n\t}\r\n\r\n\t// After a new set of items has been rendered:\r\n\t//\r\n\t// * Restores scroll position when using `preserveScrollPositionOnPrependItems`\r\n\t// and items have been prepended.\r\n\t//\r\n\t// * Applies any \"pending\" `itemHeights` updates — those ones that happened\r\n\t// while an asynchronous `updateState()` call in `setItems()` was pending.\r\n\t//\r\n\t// * Either creates or resets the snapshot of the current layout.\r\n\t//\r\n\t// The current layout snapshot could be stored as a \"previously calculated layout\" variable\r\n\t// so that it could theoretically be used when calculating new layout incrementally\r\n\t// rather than from scratch, which would be an optimization.\r\n\t//\r\n\t// The \"previously calculated layout\" feature is not currently used.\r\n\t//\r\n\tfunction onNewItemsRendered(itemsDiff, newLayout) {\r\n\t\t// If it's an \"incremental\" update.\r\n\t\tif (itemsDiff) {\r\n\t\t\tconst {\r\n\t\t\t\tprependedItemsCount,\r\n\t\t\t\tappendedItemsCount\r\n\t\t\t} = itemsDiff\r\n\r\n\t\t\tconst {\r\n\t\t\t\titemHeights,\r\n\t\t\t\titemStates\r\n\t\t\t} = this.getState()\r\n\r\n\t\t\t// See if any items' heights changed while new items were being rendered.\r\n\t\t\tif (this.itemHeightsThatChangedWhileNewItemsWereBeingRendered) {\r\n\t\t\t\tfor (const i of Object.keys(this.itemHeightsThatChangedWhileNewItemsWereBeingRendered)) {\r\n\t\t\t\t\titemHeights[prependedItemsCount + parseInt(i)] = this.itemHeightsThatChangedWhileNewItemsWereBeingRendered[i]\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// See if any items' states changed while new items were being rendered.\r\n\t\t\tif (this.itemStatesThatChangedWhileNewItemsWereBeingRendered) {\r\n\t\t\t\tfor (const i of Object.keys(this.itemStatesThatChangedWhileNewItemsWereBeingRendered)) {\r\n\t\t\t\t\titemStates[prependedItemsCount + parseInt(i)] = this.itemStatesThatChangedWhileNewItemsWereBeingRendered[i]\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif (prependedItemsCount === 0) {\r\n\t\t\t\t// Adjust `this.previouslyCalculatedLayout`.\r\n\t\t\t\tif (this.previouslyCalculatedLayout) {\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tthis.previouslyCalculatedLayout.firstShownItemIndex === newLayout.firstShownItemIndex &&\r\n\t\t\t\t\t\tthis.previouslyCalculatedLayout.lastShownItemIndex === newLayout.lastShownItemIndex\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\t// `this.previouslyCalculatedLayout` stays the same.\r\n\t\t\t\t\t\t// `firstShownItemIndex` / `lastShownItemIndex` didn't get changed in `setItems()`,\r\n\t\t\t\t\t\t// so `beforeItemsHeight` and `shownItemsHeight` also stayed the same.\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\twarn('Unexpected (non-matching) \"firstShownItemIndex\" or \"lastShownItemIndex\" encountered in \"onRender()\" after appending items')\r\n\t\t\t\t\t\twarn('Previously calculated layout', this.previouslyCalculatedLayout)\r\n\t\t\t\t\t\twarn('New layout', newLayout)\r\n\t\t\t\t\t\tthis.previouslyCalculatedLayout = undefined\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\treturn 'SEAMLESS_APPEND'\r\n\t\t\t} else {\r\n\t\t\t\tif (this.listHeightMeasurement.hasSnapshot()) {\r\n\t\t\t\t\tif (newLayout.firstShownItemIndex === 0) {\r\n\t\t\t\t\t\t// Restore (adjust) scroll position.\r\n\t\t\t\t\t\tlog('~ Restore Scroll Position ~')\r\n\t\t\t\t\t\tconst listBottomOffsetChange = this.listHeightMeasurement.getListBottomOffsetChange({\r\n\t\t\t\t\t\t\tbeforeItemsHeight: newLayout.beforeItemsHeight\r\n\t\t\t\t\t\t})\r\n\t\t\t\t\t\tthis.listHeightMeasurement.reset()\r\n\t\t\t\t\t\tif (listBottomOffsetChange) {\r\n\t\t\t\t\t\t\tlog('Scroll down by', listBottomOffsetChange)\r\n\t\t\t\t\t\t\tthis.scroll.scrollByY(listBottomOffsetChange)\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\tlog('Scroll position hasn\\'t changed')\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t// Create new `this.previouslyCalculatedLayout`.\r\n\t\t\t\t\t\tif (this.previouslyCalculatedLayout) {\r\n\t\t\t\t\t\t\tif (\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout.firstShownItemIndex === 0 &&\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout.lastShownItemIndex === newLayout.lastShownItemIndex - prependedItemsCount\r\n\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout = {\r\n\t\t\t\t\t\t\t\t\tbeforeItemsHeight: 0,\r\n\t\t\t\t\t\t\t\t\tshownItemsHeight: this.previouslyCalculatedLayout.shownItemsHeight + listBottomOffsetChange,\r\n\t\t\t\t\t\t\t\t\tfirstShownItemIndex: 0,\r\n\t\t\t\t\t\t\t\t\tlastShownItemIndex: newLayout.lastShownItemIndex\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\t\twarn('Unexpected (non-matching) \"firstShownItemIndex\" or \"lastShownItemIndex\" encountered in \"onRender()\" after prepending items')\r\n\t\t\t\t\t\t\t\twarn('Previously calculated layout', this.previouslyCalculatedLayout)\r\n\t\t\t\t\t\t\t\twarn('New layout', newLayout)\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout = undefined\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\treturn 'SEAMLESS_PREPEND'\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\twarn(`Unexpected \"firstShownItemIndex\" ${newLayout.firstShownItemIndex} encountered in \"onRender()\" after prepending items. Expected 0.`)\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Reset `this.previouslyCalculatedLayout` in any case other than\r\n\t\t// SEAMLESS_PREPEND or SEAMLESS_APPEND.\r\n\t\tthis.previouslyCalculatedLayout = undefined\r\n\t}\r\n\r\n\tfunction updateStateRightAfterRender({\r\n\t\treason,\r\n\t\tstateUpdate\r\n\t}) {\r\n\t\t// In React, `setTimeout()` is used to prevent a React error:\r\n\t\t// \"Maximum update depth exceeded.\r\n\t\t// This can happen when a component repeatedly calls\r\n\t\t// `.updateState()` inside `componentWillUpdate()` or `componentDidUpdate()`.\r\n\t\t// React limits the number of nested updates to prevent infinite loops.\"\r\n\t\tif (this._useTimeoutInRenderLoop) {\r\n\t\t\t// Cancel a previously scheduled re-layout.\r\n\t\t\tstateUpdate = this.cancelLayoutTimer({ stateUpdate })\r\n\t\t\t// Schedule a new re-layout.\r\n\t\t\tthis.scheduleLayoutTimer({\r\n\t\t\t\treason,\r\n\t\t\t\tstateUpdate\r\n\t\t\t})\r\n\t\t} else {\r\n\t\t\tthis.onUpdateShownItemIndexes({\r\n\t\t\t\treason,\r\n\t\t\t\tstateUpdate\r\n\t\t\t})\r\n\t\t}\r\n\t}\r\n\r\n\tfunction resetStateUpdateFlags() {\r\n\t\t// Read and reset `this.widthHasChanged` flag.\r\n\t\t//\r\n\t\t// If `this.widthHasChanged` flag was reset after calling\r\n\t\t// `this.measureWidthHeightsAndSpacingAndUpdateTablePadding()`\r\n\t\t// then there would be a bug because\r\n\t\t// `this.measureWidthHeightsAndSpacingAndUpdateTablePadding()`\r\n\t\t// calls `this.updateState({ verticalSpacing })` which calls\r\n\t\t// `this.onRender()` immediately, so `this.widthHasChanged`\r\n\t\t// flag wouldn't be reset by that time and would trigger things\r\n\t\t// like `this.itemHeights.reset()` a second time.\r\n\t\t//\r\n\t\t// So, instead read the value of `this.widthHasChanged` flag\r\n\t\t// and reset it right away to prevent any such potential bugs.\r\n\t\t//\r\n\t\tconst widthHasChanged = Boolean(this.widthHasChanged)\r\n\t\t//\r\n\t\t// Reset `this.widthHasChanged` flag.\r\n\t\tthis.widthHasChanged = undefined\r\n\r\n\t\t// Read `this.firstNonMeasuredItemIndex` flag.\r\n\t\tconst nonMeasuredItemsHaveBeenRendered = this.firstNonMeasuredItemIndex !== undefined\r\n\t\t// Reset `this.firstNonMeasuredItemIndex` flag.\r\n\t\tthis.firstNonMeasuredItemIndex = undefined\r\n\r\n\t\t// Reset `this.newItemsWillBeRendered` flag.\r\n\t\tthis.newItemsWillBeRendered = undefined\r\n\r\n\t\t// Reset `this.itemHeightsThatChangedWhileNewItemsWereBeingRendered`.\r\n\t\tthis.itemHeightsThatChangedWhileNewItemsWereBeingRendered = undefined\r\n\r\n\t\t// Reset `this.itemStatesThatChangedWhileNewItemsWereBeingRendered`.\r\n\t\tthis.itemStatesThatChangedWhileNewItemsWereBeingRendered = undefined\r\n\r\n\t\treturn 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{"version":3,"file":"VirtualScroller.onRender.js","names":["_onRender","newState","prevState","waitingForRender","log","isDebug","getStateSnapshot","onStateChange","shallowEqual","tbody","setTbodyPadding","getItemsContainerElement","beforeItemsHeight","afterItemsHeight","mostRecentSetStateValue","warn","reportError","resetStateUpdateFlags","call","nonMeasuredItemsHaveBeenRendered","itemHeightHasChanged","widthHasChanged","layoutUpdateReason","updateLayoutAfterRenderBecauseItemHeightChanged","LAYOUT_REASON","ITEM_HEIGHT_CHANGED","NON_MEASURED_ITEMS_HAVE_BEEN_MEASURED","VIEWPORT_WIDTH_CHANGED","itemHeights","reset","verticalSpacing","undefined","previousItems","items","newItems","itemsDiff","getItemsDiff","prependedItemsCount","onPrepend","onNewItemsRendered","ITEMS_CHANGED","stateUpdate","firstShownItemIndex","lastShownItemIndex","verticalSpacingStateUpdate","measureItemHeightsAndSpacing","cleanedUpBeforeResize","beforeResize","cleanUpBeforeResizeItemHeights","scrollBy","scroll","scrollByY","_isActive","_stoppedStateUpdate","updateStateRightAfterRender","reason","updateState","newLayout","appendedItemsCount","getState","itemStates","itemHeightsThatChangedWhileNewItemsWereBeingRendered","Object","keys","i","Number","itemStatesThatChangedWhileNewItemsWereBeingRendered","previouslyCalculatedLayout","listHeightMeasurement","hasSnapshot","listBottomOffsetChange","getListBottomOffsetChange","shownItemsHeight","_useTimeoutInRenderLoop","cancelLayoutTimer","scheduleLayoutTimer","onUpdateShownItemIndexes","Boolean","firstNonMeasuredItemIndex","newItemsWillBeRendered"],"sources":["../source/VirtualScroller.onRender.js"],"sourcesContent":["import log, { warn, reportError, isDebug } from './utility/debug.js'\r\nimport getStateSnapshot from './utility/getStateSnapshot.js'\r\nimport shallowEqual from './utility/shallowEqual.js'\r\nimport { LAYOUT_REASON } from './Layout.js'\r\nimport { setTbodyPadding } from './DOM/tbody.js'\r\n\r\nexport default function() {\r\n\t/**\r\n\t * Should be called right after updates to `state` have been rendered.\r\n\t * @param {object} newState\r\n\t * @param {object} [prevState]\r\n\t */\r\n\tthis._onRender = (newState, prevState) => {\r\n\t\tthis.waitingForRender = false\r\n\r\n\t\tlog('~ Rendered ~')\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('State', getStateSnapshot(newState))\r\n\t\t}\r\n\r\n\t\tif (this.onStateChange) {\r\n\t\t\tif (!shallowEqual(newState, prevState)) {\r\n\t\t\t\tthis.onStateChange(newState)\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Update `<tbody/>` `padding`.\r\n\t\t// (`<tbody/>` is different in a way that it can't have `margin`, only `padding`).\r\n\t\t// https://gitlab.com/catamphetamine/virtual-scroller/-/issues/1\r\n\t\tif (this.tbody) {\r\n\t\t\tsetTbodyPadding(\r\n\t\t\t\tthis.getItemsContainerElement(),\r\n\t\t\t\tnewState.beforeItemsHeight,\r\n\t\t\t\tnewState.afterItemsHeight\r\n\t\t\t)\r\n\t\t}\r\n\r\n\t\t// `this.mostRecentlySetState` checks that state management behavior is correct:\r\n\t\t// that in situations when there're multiple new states waiting to be set,\r\n\t\t// only the latest one gets applied.\r\n\t\t// It keeps the code simpler and prevents possible race condition bugs.\r\n\t\t// For example, `VirtualScroller` keeps track of its latest requested\r\n\t\t// state update in different instance variable flags which assume that\r\n\t\t// only that latest requested state update gets actually applied.\r\n\t\t//\r\n\t\t// This check should also be performed for the initial render in order to\r\n\t\t// guarantee that no potentially incorrect state update goes unnoticed.\r\n\t\t// Incorrect state updates could happen when `VirtualScroller` state\r\n\t\t// is managed externally by passing `getState()`/`updateState()` options.\r\n\t\t//\r\n\t\t// Perform the check only when `this.mostRecentSetStateValue` is defined.\r\n\t\t// `this.mostRecentSetStateValue` is normally gonna be `undefined` at the initial render\r\n\t\t// because the initial state is not set by calling `this.updateState()`.\r\n\t\t// At the same time, it is possible that the initial render is delayed\r\n\t\t// for whatever reason, and `this.updateState()` gets called before the initial render,\r\n\t\t// so `this.mostRecentSetStateValue` could also be defined at the initial render,\r\n\t\t// in which case the check should be performed.\r\n\t\t//\r\n\t\tif (this.mostRecentSetStateValue) {\r\n\t\t\t// \"Shallow equality\" is used here instead of \"strict equality\"\r\n\t\t\t// because a developer might choose to supply an `updateState()` function\r\n\t\t\t// rather than a `setState()` function, in which case the `updateState()` function\r\n\t\t\t// would construct its own state object.\r\n\t\t\tif (!shallowEqual(newState, this.mostRecentSetStateValue)) {\r\n\t\t\t\twarn('The most recent state that was set', getStateSnapshot(this.mostRecentSetStateValue))\r\n\t\t\t\treportError('The state that has been rendered is not the most recent one that was set')\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// `this.resetStateUpdateFlags()` must be called before calling\r\n\t\t// `this.measureItemHeightsAndSpacing()`.\r\n\t\tconst {\r\n\t\t\tnonMeasuredItemsHaveBeenRendered,\r\n\t\t\titemHeightHasChanged,\r\n\t\t\twidthHasChanged\r\n\t\t} = resetStateUpdateFlags.call(this)\r\n\r\n\t\tlet layoutUpdateReason\r\n\r\n\t\tif (this.updateLayoutAfterRenderBecauseItemHeightChanged) {\r\n\t\t\tlayoutUpdateReason = LAYOUT_REASON.ITEM_HEIGHT_CHANGED\r\n\t\t}\r\n\r\n\t\tif (!prevState) {\r\n\t\t\tif (!layoutUpdateReason) {\r\n\t\t\t\treturn\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// If the `VirtualScroller`, while calculating layout parameters, encounters\r\n\t\t// a not-shown item with a non-measured height, it calls `updateState()` just to\r\n\t\t// render that item first, and then, after the list has been re-rendered, it measures\r\n\t\t// the item's height and then proceeds with calculating the correct layout parameters.\r\n\t\tif (nonMeasuredItemsHaveBeenRendered) {\r\n\t\t\tlayoutUpdateReason = LAYOUT_REASON.NON_MEASURED_ITEMS_HAVE_BEEN_MEASURED\r\n\t\t}\r\n\r\n\t\t// If scrollable container width has changed, and it has been re-rendered,\r\n\t\t// then it's time to measure the new item heights and then perform a re-layout\r\n\t\t// with the correctly calculated layout parameters.\r\n\t\t//\r\n\t\t// A re-layout is required because the layout parameters calculated on resize\r\n\t\t// are approximate ones, and the exact item heights aren't known at that point.\r\n\t\t// So on resize, it calls `updateState()` just to re-render the `VirtualScroller`.\r\n\t\t// After it has been re-rendered, it will measure item heights and then calculate\r\n\t\t// correct layout parameters.\r\n\t\t//\r\n\t\tif (widthHasChanged) {\r\n\t\t\tlayoutUpdateReason = LAYOUT_REASON.VIEWPORT_WIDTH_CHANGED\r\n\r\n\t\t\t// Reset measured item heights on viewport width change.\r\n\t\t\tthis.itemHeights.reset()\r\n\r\n\t\t\t// Reset `verticalSpacing` (will be re-measured).\r\n\t\t\tthis.verticalSpacing = undefined\r\n\t\t}\r\n\r\n\t\tif (prevState) {\r\n\t\t\tconst { items: previousItems } = prevState\r\n\t\t\tconst { items: newItems } = newState\r\n\t\t\t// Even if `this.newItemsWillBeRendered` flag is `true`,\r\n\t\t\t// `newItems` could still be equal to `previousItems`.\r\n\t\t\t// For example, when `updateState()` calls don't update `state` immediately\r\n\t\t\t// and a developer first calls `setItems(newItems)` and then calls `setItems(oldItems)`:\r\n\t\t\t// in that case, `this.newItemsWillBeRendered` flag will be `true` but the actual `items`\r\n\t\t\t// in state wouldn't have changed due to the first `updateState()` call being overwritten\r\n\t\t\t// by the second `updateState()` call (that's called \"batching state updates\" in React).\r\n\t\t\tif (newItems !== previousItems) {\r\n\t\t\t\tconst itemsDiff = this.getItemsDiff(previousItems, newItems)\r\n\t\t\t\tif (itemsDiff) {\r\n\t\t\t\t\t// The call to `.onPrepend()` must precede the call to `.measureItemHeights()`\r\n\t\t\t\t\t// which is called in `.onRender()`.\r\n\t\t\t\t\t// `this.itemHeights.onPrepend()` updates `firstMeasuredItemIndex`\r\n\t\t\t\t\t// and `lastMeasuredItemIndex` of `this.itemHeights`.\r\n\t\t\t\t\tconst { prependedItemsCount } = itemsDiff\r\n\t\t\t\t\tthis.itemHeights.onPrepend(prependedItemsCount)\r\n\t\t\t\t} else {\r\n\t\t\t\t\tthis.itemHeights.reset()\r\n\t\t\t\t}\r\n\r\n\t\t\t\tif (!widthHasChanged) {\r\n\t\t\t\t\t// The call to `this.onNewItemsRendered()` must precede the call to\r\n\t\t\t\t\t// `.measureItemHeights()` which is called in `.onRender()` because\r\n\t\t\t\t\t// `this.onNewItemsRendered()` updates `firstMeasuredItemIndex` and\r\n\t\t\t\t\t// `lastMeasuredItemIndex` of `this.itemHeights` in case of a prepend.\r\n\t\t\t\t\t//\r\n\t\t\t\t\t// If after prepending items the scroll position\r\n\t\t\t\t\t// should be \"restored\" so that there's no \"jump\" of content\r\n\t\t\t\t\t// then it means that all previous items have just been rendered\r\n\t\t\t\t\t// in a single pass, and there's no need to update layout again.\r\n\t\t\t\t\t//\r\n\t\t\t\t\tif (onNewItemsRendered.call(this, itemsDiff, newState) !== 'SEAMLESS_PREPEND') {\r\n\t\t\t\t\t\tlayoutUpdateReason = LAYOUT_REASON.ITEMS_CHANGED\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tlet stateUpdate\r\n\r\n\t\t// Re-measure item heights.\r\n\t\t// Also, measure vertical spacing (if not measured) and fix `<table/>` padding.\r\n\t\t//\r\n\t\t// This block should go after `if (newItems !== previousItems) {}`\r\n\t\t// because `this.itemHeights` can get `.reset()` there, which would\r\n\t\t// discard all the measurements done here, and having currently shown\r\n\t\t// item height measurements is required.\r\n\t\t//\r\n\t\tif (\r\n\t\t\t(prevState && (\r\n\t\t\t\tnewState.firstShownItemIndex !== prevState.firstShownItemIndex ||\r\n\t\t\t\tnewState.lastShownItemIndex !== prevState.lastShownItemIndex ||\r\n\t\t\t\tnewState.items !== prevState.items\r\n\t\t\t)) ||\r\n\t\t\twidthHasChanged\r\n\t\t) {\r\n\t\t\tconst verticalSpacingStateUpdate = this.measureItemHeightsAndSpacing()\r\n\t\t\tif (verticalSpacingStateUpdate) {\r\n\t\t\t\tstateUpdate = {\r\n\t\t\t\t\t...stateUpdate,\r\n\t\t\t\t\t...verticalSpacingStateUpdate\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Clean up \"before resize\" item heights and adjust the scroll position accordingly.\r\n\t\t// Calling `this.beforeResize.cleanUpBeforeResizeItemHeights()` might trigger\r\n\t\t// a `this.updateState()` call but that wouldn't matter because `beforeResize`\r\n\t\t// properties have already been modified directly in `state` (a hacky technique)\r\n\t\tconst cleanedUpBeforeResize = this.beforeResize.cleanUpBeforeResizeItemHeights()\r\n\t\tif (cleanedUpBeforeResize !== undefined) {\r\n\t\t\tconst { scrollBy, beforeResize } = cleanedUpBeforeResize\r\n\t\t\tlog('Correct scroll position by', scrollBy)\r\n\t\t\tthis.scroll.scrollByY(scrollBy)\r\n\t\t\tstateUpdate = {\r\n\t\t\t\t...stateUpdate,\r\n\t\t\t\tbeforeResize\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\tif (!this._isActive) {\r\n\t\t\tthis._stoppedStateUpdate = stateUpdate\r\n\t\t\treturn\r\n\t\t}\r\n\r\n\t\tif (layoutUpdateReason) {\r\n\t\t\tupdateStateRightAfterRender.call(this, {\r\n\t\t\t\tstateUpdate,\r\n\t\t\t\treason: layoutUpdateReason\r\n\t\t\t})\r\n\t\t} else if (stateUpdate) {\r\n\t\t\tthis.updateState(stateUpdate)\r\n\t\t} else {\r\n\t\t\tlog('~ Finished Layout ~')\r\n\t\t}\r\n\t}\r\n\r\n\t// After a new set of items has been rendered:\r\n\t//\r\n\t// * Restores scroll position when using `preserveScrollPositionOnPrependItems`\r\n\t// and items have been prepended.\r\n\t//\r\n\t// * Applies any \"pending\" `itemHeights` updates — those ones that happened\r\n\t// while an asynchronous `updateState()` call in `setItems()` was pending.\r\n\t//\r\n\t// * Either creates or resets the snapshot of the current layout.\r\n\t//\r\n\t// The current layout snapshot could be stored as a \"previously calculated layout\" variable\r\n\t// so that it could theoretically be used when calculating new layout incrementally\r\n\t// rather than from scratch, which would be an optimization.\r\n\t//\r\n\t// The \"previously calculated layout\" feature is not currently used.\r\n\t//\r\n\tfunction onNewItemsRendered(itemsDiff, newLayout) {\r\n\t\t// If it's an \"incremental\" update.\r\n\t\tif (itemsDiff) {\r\n\t\t\tconst {\r\n\t\t\t\tprependedItemsCount,\r\n\t\t\t\tappendedItemsCount\r\n\t\t\t} = itemsDiff\r\n\r\n\t\t\tconst {\r\n\t\t\t\titemHeights,\r\n\t\t\t\titemStates\r\n\t\t\t} = this.getState()\r\n\r\n\t\t\t// See if any items' heights changed while new items were being rendered.\r\n\t\t\tif (this.itemHeightsThatChangedWhileNewItemsWereBeingRendered) {\r\n\t\t\t\tfor (const i of Object.keys(this.itemHeightsThatChangedWhileNewItemsWereBeingRendered)) {\r\n\t\t\t\t\titemHeights[prependedItemsCount + Number(i)] = this.itemHeightsThatChangedWhileNewItemsWereBeingRendered[i]\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\t// See if any items' states changed while new items were being rendered.\r\n\t\t\tif (this.itemStatesThatChangedWhileNewItemsWereBeingRendered) {\r\n\t\t\t\tfor (const i of Object.keys(this.itemStatesThatChangedWhileNewItemsWereBeingRendered)) {\r\n\t\t\t\t\titemStates[prependedItemsCount + Number(i)] = this.itemStatesThatChangedWhileNewItemsWereBeingRendered[i]\r\n\t\t\t\t}\r\n\t\t\t}\r\n\r\n\t\t\tif (prependedItemsCount === 0) {\r\n\t\t\t\t// Adjust `this.previouslyCalculatedLayout`.\r\n\t\t\t\tif (this.previouslyCalculatedLayout) {\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\tthis.previouslyCalculatedLayout.firstShownItemIndex === newLayout.firstShownItemIndex &&\r\n\t\t\t\t\t\tthis.previouslyCalculatedLayout.lastShownItemIndex === newLayout.lastShownItemIndex\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\t// `this.previouslyCalculatedLayout` stays the same.\r\n\t\t\t\t\t\t// `firstShownItemIndex` / `lastShownItemIndex` didn't get changed in `setItems()`,\r\n\t\t\t\t\t\t// so `beforeItemsHeight` and `shownItemsHeight` also stayed the same.\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\twarn('Unexpected (non-matching) \"firstShownItemIndex\" or \"lastShownItemIndex\" encountered in \"onRender()\" after appending items')\r\n\t\t\t\t\t\twarn('Previously calculated layout', this.previouslyCalculatedLayout)\r\n\t\t\t\t\t\twarn('New layout', newLayout)\r\n\t\t\t\t\t\tthis.previouslyCalculatedLayout = undefined\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t\treturn 'SEAMLESS_APPEND'\r\n\t\t\t} else {\r\n\t\t\t\tif (this.listHeightMeasurement.hasSnapshot()) {\r\n\t\t\t\t\tif (newLayout.firstShownItemIndex === 0) {\r\n\t\t\t\t\t\t// Restore (adjust) scroll position.\r\n\t\t\t\t\t\tlog('~ Restore Scroll Position ~')\r\n\t\t\t\t\t\tconst listBottomOffsetChange = this.listHeightMeasurement.getListBottomOffsetChange({\r\n\t\t\t\t\t\t\tbeforeItemsHeight: newLayout.beforeItemsHeight\r\n\t\t\t\t\t\t})\r\n\t\t\t\t\t\tthis.listHeightMeasurement.reset()\r\n\t\t\t\t\t\tif (listBottomOffsetChange) {\r\n\t\t\t\t\t\t\tlog('Scroll down by', listBottomOffsetChange)\r\n\t\t\t\t\t\t\tthis.scroll.scrollByY(listBottomOffsetChange)\r\n\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\tlog('Scroll position hasn\\'t changed')\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\t// Create new `this.previouslyCalculatedLayout`.\r\n\t\t\t\t\t\tif (this.previouslyCalculatedLayout) {\r\n\t\t\t\t\t\t\tif (\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout.firstShownItemIndex === 0 &&\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout.lastShownItemIndex === newLayout.lastShownItemIndex - prependedItemsCount\r\n\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout = {\r\n\t\t\t\t\t\t\t\t\tbeforeItemsHeight: 0,\r\n\t\t\t\t\t\t\t\t\tshownItemsHeight: this.previouslyCalculatedLayout.shownItemsHeight + listBottomOffsetChange,\r\n\t\t\t\t\t\t\t\t\tfirstShownItemIndex: 0,\r\n\t\t\t\t\t\t\t\t\tlastShownItemIndex: newLayout.lastShownItemIndex\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t} else {\r\n\t\t\t\t\t\t\t\twarn('Unexpected (non-matching) \"firstShownItemIndex\" or \"lastShownItemIndex\" encountered in \"onRender()\" after prepending items')\r\n\t\t\t\t\t\t\t\twarn('Previously calculated layout', this.previouslyCalculatedLayout)\r\n\t\t\t\t\t\t\t\twarn('New layout', newLayout)\r\n\t\t\t\t\t\t\t\tthis.previouslyCalculatedLayout = undefined\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\treturn 'SEAMLESS_PREPEND'\r\n\t\t\t\t\t} else {\r\n\t\t\t\t\t\twarn(`Unexpected \"firstShownItemIndex\" ${newLayout.firstShownItemIndex} encountered in \"onRender()\" after prepending items. Expected 0.`)\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\t// Reset `this.previouslyCalculatedLayout` in any case other than\r\n\t\t// SEAMLESS_PREPEND or SEAMLESS_APPEND.\r\n\t\tthis.previouslyCalculatedLayout = undefined\r\n\t}\r\n\r\n\tfunction updateStateRightAfterRender({\r\n\t\treason,\r\n\t\tstateUpdate\r\n\t}) {\r\n\t\t// In React, `setTimeout()` is used to prevent a React error:\r\n\t\t// \"Maximum update depth exceeded.\r\n\t\t// This can happen when a component repeatedly calls\r\n\t\t// `.updateState()` inside `componentWillUpdate()` or `componentDidUpdate()`.\r\n\t\t// React limits the number of nested updates to prevent infinite loops.\"\r\n\t\tif (this._useTimeoutInRenderLoop) {\r\n\t\t\t// Cancel a previously scheduled re-layout.\r\n\t\t\tstateUpdate = this.cancelLayoutTimer({ stateUpdate })\r\n\t\t\t// Schedule a new re-layout.\r\n\t\t\tthis.scheduleLayoutTimer({\r\n\t\t\t\treason,\r\n\t\t\t\tstateUpdate\r\n\t\t\t})\r\n\t\t} else {\r\n\t\t\tthis.onUpdateShownItemIndexes({\r\n\t\t\t\treason,\r\n\t\t\t\tstateUpdate\r\n\t\t\t})\r\n\t\t}\r\n\t}\r\n\r\n\tfunction resetStateUpdateFlags() {\r\n\t\t// Read and reset `this.widthHasChanged` flag.\r\n\t\t//\r\n\t\t// If `this.widthHasChanged` flag was reset after calling\r\n\t\t// `this.measureWidthHeightsAndSpacingAndUpdateTablePadding()`\r\n\t\t// then there would be a bug because\r\n\t\t// `this.measureWidthHeightsAndSpacingAndUpdateTablePadding()`\r\n\t\t// calls `this.updateState({ verticalSpacing })` which calls\r\n\t\t// `this.onRender()` immediately, so `this.widthHasChanged`\r\n\t\t// flag wouldn't be reset by that time and would trigger things\r\n\t\t// like `this.itemHeights.reset()` a second time.\r\n\t\t//\r\n\t\t// So, instead read the value of `this.widthHasChanged` flag\r\n\t\t// and reset it right away to prevent any such potential bugs.\r\n\t\t//\r\n\t\tconst widthHasChanged = Boolean(this.widthHasChanged)\r\n\t\t//\r\n\t\t// Reset `this.widthHasChanged` flag.\r\n\t\tthis.widthHasChanged = undefined\r\n\r\n\t\t// Read `this.firstNonMeasuredItemIndex` flag.\r\n\t\tconst nonMeasuredItemsHaveBeenRendered = this.firstNonMeasuredItemIndex !== undefined\r\n\t\tif (nonMeasuredItemsHaveBeenRendered) {\r\n\t\t\tlog('Non-measured item index', this.firstNonMeasuredItemIndex)\r\n\t\t}\r\n\t\t// Reset `this.firstNonMeasuredItemIndex` flag.\r\n\t\tthis.firstNonMeasuredItemIndex = undefined\r\n\r\n\t\t// Reset `this.newItemsWillBeRendered` flag.\r\n\t\tthis.newItemsWillBeRendered = undefined\r\n\r\n\t\t// Reset `this.itemHeightsThatChangedWhileNewItemsWereBeingRendered`.\r\n\t\tthis.itemHeightsThatChangedWhileNewItemsWereBeingRendered = undefined\r\n\r\n\t\t// Reset `this.itemStatesThatChangedWhileNewItemsWereBeingRendered`.\r\n\t\tthis.itemStatesThatChangedWhileNewItemsWereBeingRendered = undefined\r\n\r\n\t\t// Reset `this.updateLayoutAfterRenderBecauseItemHeightChanged`.\r\n\t\tconst itemHeightHasChanged = this.updateLayoutAfterRenderBecauseItemHeightChanged\r\n\t\tthis.updateLayoutAfterRenderBecauseItemHeightChanged = undefined\r\n\r\n\t\treturn 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@@ -73,7 +73,13 @@ function createStateHelpers(_ref) {
73
73
  (0, _debug["default"])('New state' + '\n' + JSON.stringify(newItemState, null, 2));
74
74
  }
75
75
 
76
- _this.getState().itemStates[i] = newItemState; // Schedule the item state update for after the new items have been rendered.
76
+ _this.getState().itemStates[i] = newItemState; // If there was a request for `setState()` with new `items`, then the changes
77
+ // to `currentState.itemStates[]` made above would be overwritten when that
78
+ // pending `setState()` call gets applied.
79
+ // To fix that, the updates to current `itemStates[]` are noted in
80
+ // `this.itemStatesThatChangedWhileNewItemsWereBeingRendered` variable.
81
+ // That variable is then checked when the `setState()` call with the new `items`
82
+ // has been updated.
77
83
 
78
84
  if (_this.newItemsWillBeRendered) {
79
85
  if (!_this.itemStatesThatChangedWhileNewItemsWereBeingRendered) {
@@ -102,11 +108,20 @@ function createStateHelpers(_ref) {
102
108
  }
103
109
  }
104
110
 
105
- _this._isSettingNewItems = undefined; // Update `state`.
111
+ _this._isSettingNewItems = undefined;
112
+ _this.waitingForRender = true; // Store previous `state`.
106
113
 
107
- _this.previousState = _this.getState();
114
+ _this.previousState = _this.getState(); // If it's the first call to `this.updateState()` then initialize
115
+ // the most recent `setState()` value to be the current state.
108
116
 
109
- _this._updateState(stateUpdate);
117
+ if (!_this.mostRecentSetStateValue) {
118
+ _this.mostRecentSetStateValue = _this.getState();
119
+ } // Accumulates all "pending" state updates until they have been applied.
120
+
121
+
122
+ _this.mostRecentSetStateValue = _objectSpread(_objectSpread({}, _this.mostRecentSetStateValue), stateUpdate); // Update `state`.
123
+
124
+ _this._setState(_this.mostRecentSetStateValue, stateUpdate);
110
125
  };
111
126
 
112
127
  this.getInitialState = function () {
@@ -121,6 +136,7 @@ function createStateHelpers(_ref) {
121
136
 
122
137
  this.useState = function (_ref2) {
123
138
  var getState = _ref2.getState,
139
+ setState = _ref2.setState,
124
140
  updateState = _ref2.updateState;
125
141
 
126
142
  if (_this._isActive) {
@@ -132,26 +148,37 @@ function createStateHelpers(_ref) {
132
148
  }
133
149
 
134
150
  if (render) {
135
- throw new Error('[virtual-scroller] Creating a `VirtualScroller` class instance with a `render()` parameter means using the default (internal) state storage');
151
+ throw new Error('[virtual-scroller] Creating a `VirtualScroller` class instance with a `render()` parameter implies using the default (internal) state storage');
152
+ }
153
+
154
+ if (setState && updateState) {
155
+ throw new Error('[virtual-scroller] When using a custom state storage, one must supply either `setState()` or `updateState()` function but not both');
136
156
  }
137
157
 
138
- if (!getState || !updateState) {
139
- throw new Error('[virtual-scroller] When using a custom state storage, one must supply both `getState()` and `updateState()` functions');
158
+ if (!getState || !(setState || updateState)) {
159
+ throw new Error('[virtual-scroller] When using a custom state storage, one must supply both `getState()` and `setState()`/`updateState()` functions');
140
160
  }
141
161
 
142
162
  _this._usesCustomStateStorage = true;
143
163
  _this._getState = getState;
144
- _this._updateState = updateState;
164
+
165
+ _this._setState = function (newState, stateUpdate) {
166
+ if (setState) {
167
+ setState(newState);
168
+ } else {
169
+ updateState(stateUpdate);
170
+ }
171
+ };
145
172
  };
146
173
 
147
174
  this.useDefaultStateStorage = function () {
148
175
  if (!render) {
149
176
  throw new Error('[virtual-scroller] When using the default (internal) state management, one must supply a `render(state, prevState)` function parameter');
150
- } // Create default `getState()`/`updateState()` functions.
177
+ } // Create default `getState()`/`setState()` functions.
151
178
 
152
179
 
153
180
  _this._getState = defaultGetState.bind(_this);
154
- _this._updateState = defaultUpdateState.bind(_this); // When `state` is stored externally, a developer is responsible for
181
+ _this._setState = defaultSetState.bind(_this); // When `state` is stored externally, a developer is responsible for
155
182
  // initializing it with the initial value.
156
183
  // Otherwise, if default state management is used, set the initial state now.
157
184
 
@@ -167,14 +194,19 @@ function createStateHelpers(_ref) {
167
194
  this.state = newState;
168
195
  }
169
196
 
170
- function defaultUpdateState(stateUpdate) {
171
- // Because this variant of `.updateState()` is "synchronous" (immediate),
172
- // it can be written like `...prevState`, and no state updates would be lost.
173
- // But if it was "asynchronous" (not immediate), then `...prevState`
174
- // wouldn't work in all cases, because it could be stale in cases
175
- // when more than a single `updateState()` call is made before
176
- // the state actually updates, making `prevState` stale.
177
- this.state = _objectSpread(_objectSpread({}, this.state), stateUpdate);
197
+ function defaultSetState(newState, stateUpdate) {
198
+ // // Because the default state updates are "synchronous" (immediate),
199
+ // // the `...stateUpdate` could be applied over `...this.state`,
200
+ // // and no state updates would be lost.
201
+ // // But if it was "asynchronous" (not immediate), then `...this.state`
202
+ // // wouldn't work in all cases, because it could be stale in cases
203
+ // // when more than a single `setState()` call is made before
204
+ // // the state actually updates, making some properties of `this.state` stale.
205
+ // this.state = {
206
+ // ...this.state,
207
+ // ...stateUpdate
208
+ // }
209
+ this.state = newState;
178
210
  render(this.state, this.previousState);
179
211
  this.onRender();
180
212
  }
@@ -1 +1 @@
1
- {"version":3,"file":"VirtualScroller.state.js","names":["createStateHelpers","initialState","state","getInitialItemState","onStateChange","render","initialItems","items","_render","_setItemState","i","newItemState","isDebug","log","JSON","stringify","getState","itemStates","newItemsWillBeRendered","itemStatesThatChangedWhileNewItemsWereBeingRendered","String","_getState","updateState","stateUpdate","getStateSnapshot","_isSettingNewItems","reportError","undefined","previousState","_updateState","getInitialState","getRestoredState","call","getInitialStateFromScratch","useState","_isActive","Error","_usesCustomStateStorage","useDefaultStateStorage","defaultGetState","bind","defaultUpdateState","setInitialState","defaultSetInitialState","newState","onRender","getInitialLayoutState","beforeStart","fillArray","Array","length","firstShownItemIndex","lastShownItemIndex","cleanUpBeforeResizeState","verticalSpacing","isStateColumnsCountMismatch","columnsCount","getActualColumnsCount","warn","itemsCount","getColumnsCount","layout","getInitialLayoutValueWithFallback","getInitialLayoutValues","beforeItemsHeight","afterItemsHeight","itemHeights","onBeforeShowItems","getActualColumnsCountForState","stateColumnsCount","Math","floor"],"sources":["../source/VirtualScroller.state.js"],"sourcesContent":["import fillArray from './utility/fillArray.js'\r\nimport log, { warn, isDebug, reportError } from './utility/debug.js'\r\nimport { cleanUpBeforeResizeState } from './BeforeResize.js'\r\nimport getStateSnapshot from './utility/getStateSnapshot.js'\r\n\r\n// There're three main places where state is updated:\r\n//\r\n// * On scroll.\r\n// * On window resize.\r\n// * On set new items.\r\n//\r\n// State updates may be \"asynchronous\" (like in React), in which case the\r\n// corresponding operation is \"pending\" until the state update is applied.\r\n//\r\n// If there's a \"pending\" window resize or a \"pending\" update of the set of items,\r\n// then \"on scroll\" updates aren't dispatched.\r\n//\r\n// If there's a \"pending\" on scroll update and the window is resize or a new set\r\n// of items is set, then that \"pending\" on scroll update gets overwritten.\r\n//\r\n// If there's a \"pending\" update of the set of items, then window resize handler\r\n// sees that \"pending\" update and dispatches its own state update so that the\r\n// \"pending\" state update originating from `setItems()` is not lost.\r\n//\r\n// If there's a \"pending\" window resize, and a new set of items is set,\r\n// then the state update of the window resize handler gets overwritten.\r\n\r\nexport default function createStateHelpers({\r\n\tstate: initialState,\r\n\tgetInitialItemState,\r\n\tonStateChange,\r\n\trender,\r\n\titems: initialItems\r\n}) {\r\n\tthis.onStateChange = onStateChange\r\n\tthis._render = render\r\n\r\n\tthis.getInitialItemState = getInitialItemState\r\n\r\n\tthis._setItemState = (i, newItemState) => {\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('~ Item state changed ~')\r\n\t\t\tlog('Item index', i)\r\n\t\t\t// Uses `JSON.stringify()` here instead of just outputting the JSON objects as is\r\n\t\t\t// because outputting JSON objects as is would show different results later when\r\n\t\t\t// the developer inspects those in the web browser console if those state objects\r\n\t\t\t// get modified in between they've been output to the console and the developer\r\n\t\t\t// decided to inspect them.\r\n\t\t\tlog('Previous state' + '\\n' + JSON.stringify(this.getState().itemStates[i], null, 2))\r\n\t\t\tlog('New state' + '\\n' + JSON.stringify(newItemState, null, 2))\r\n\t\t}\r\n\r\n\t\tthis.getState().itemStates[i] = newItemState\r\n\r\n\t\t// Schedule the item state update for after the new items have been rendered.\r\n\t\tif (this.newItemsWillBeRendered) {\r\n\t\t\tif (!this.itemStatesThatChangedWhileNewItemsWereBeingRendered) {\r\n\t\t\t\tthis.itemStatesThatChangedWhileNewItemsWereBeingRendered = {}\r\n\t\t\t}\r\n\t\t\tthis.itemStatesThatChangedWhileNewItemsWereBeingRendered[String(i)] = newItemState\r\n\t\t}\r\n\t}\r\n\r\n\tthis.getState = () => this._getState()\r\n\r\n\tthis.updateState = (stateUpdate) => {\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('~ Set state ~')\r\n\t\t\tlog(getStateSnapshot(stateUpdate))\r\n\t\t}\r\n\r\n\t\t// Ensure that a non-initial `stateUpdate` can only contain an `items`\r\n\t\t// property when it comes from a `setItems()` call.\r\n\t\tif (stateUpdate.items) {\r\n\t\t\tif (!this._isSettingNewItems) {\r\n\t\t\t\treportError('A `stateUpdate` can only contain `items` property as a result of calling `.setItems()`')\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis._isSettingNewItems = undefined\r\n\r\n\t\t// Update `state`.\r\n\t\tthis.previousState = this.getState()\r\n\t\tthis._updateState(stateUpdate)\r\n\t}\r\n\r\n\tthis.getInitialState = () => {\r\n\t\tif (initialState) {\r\n\t\t\treturn getRestoredState.call(this, initialState)\r\n\t\t}\r\n\t\treturn getInitialStateFromScratch.call(this, { getInitialItemState })\r\n\t}\r\n\r\n\tthis.useState = ({\r\n\t\tgetState,\r\n\t\tupdateState\r\n\t}) => {\r\n\t\tif (this._isActive) {\r\n\t\t\tthrow new Error('[virtual-scroller] `VirtualScroller` has already been started')\r\n\t\t}\r\n\r\n\t\tif (this._getState) {\r\n\t\t\tthrow new Error('[virtual-scroller] Custom state storage has already been configured')\r\n\t\t}\r\n\r\n\t\tif (render) {\r\n\t\t\tthrow new Error('[virtual-scroller] Creating a `VirtualScroller` class instance with a `render()` parameter means using the default (internal) state storage')\r\n\t\t}\r\n\r\n\t\tif (!getState || !updateState) {\r\n\t\t\tthrow new Error('[virtual-scroller] When using a custom state storage, one must supply both `getState()` and `updateState()` functions')\r\n\t\t}\r\n\r\n\t\tthis._usesCustomStateStorage = true\r\n\r\n\t\tthis._getState = getState\r\n\t\tthis._updateState = updateState\r\n\t}\r\n\r\n\tthis.useDefaultStateStorage = () => {\r\n\t\tif (!render) {\r\n\t\t\tthrow new Error('[virtual-scroller] When using the default (internal) state management, one must supply a `render(state, prevState)` function parameter')\r\n\t\t}\r\n\r\n\t\t// Create default `getState()`/`updateState()` functions.\r\n\t\tthis._getState = defaultGetState.bind(this)\r\n\t\tthis._updateState = defaultUpdateState.bind(this)\r\n\r\n\t\t// When `state` is stored externally, a developer is responsible for\r\n\t\t// initializing it with the initial value.\r\n\t\t// Otherwise, if default state management is used, set the initial state now.\r\n\t\tconst setInitialState = defaultSetInitialState.bind(this)\r\n\t\tsetInitialState(this.getInitialState())\r\n\t}\r\n\r\n\tfunction defaultGetState() {\r\n\t\treturn this.state\r\n\t}\r\n\r\n\tfunction defaultSetInitialState(newState) {\r\n\t\tthis.state = newState\r\n\t}\r\n\r\n\tfunction defaultUpdateState(stateUpdate) {\r\n\t\t// Because this variant of `.updateState()` is \"synchronous\" (immediate),\r\n\t\t// it can be written like `...prevState`, and no state updates would be lost.\r\n\t\t// But if it was \"asynchronous\" (not immediate), then `...prevState`\r\n\t\t// wouldn't work in all cases, because it could be stale in cases\r\n\t\t// when more than a single `updateState()` call is made before\r\n\t\t// the state actually updates, making `prevState` stale.\r\n\t\tthis.state = {\r\n\t\t\t...this.state,\r\n\t\t\t...stateUpdate\r\n\t\t}\r\n\r\n\t\trender(this.state, this.previousState)\r\n\r\n\t\tthis.onRender()\r\n\t}\r\n\r\n\t/**\r\n\t * Returns the initial state of the `VirtualScroller` \"from scratch\".\r\n\t * (i.e. not from a previously saved one).\r\n\t * @param {function} [options.getInitialItemState] — Gets initial item state.\r\n\t * @return {object}\r\n\t */\r\n\tfunction getInitialStateFromScratch({ getInitialItemState }) {\r\n\t\tconst items = initialItems\r\n\r\n\t\tconst state = {\r\n\t\t\t...getInitialLayoutState.call(this, items, { beforeStart: true }),\r\n\t\t\titems,\r\n\t\t\titemStates: fillArray(new Array(items.length), (i) => getInitialItemState(items[i]))\r\n\t\t}\r\n\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('Initial state (autogenerated)', getStateSnapshot(state))\r\n\t\t}\r\n\t\tlog('First shown item index', state.firstShownItemIndex)\r\n\t\tlog('Last shown item index', state.lastShownItemIndex)\r\n\r\n\t\treturn state\r\n\t}\r\n\r\n\tfunction getRestoredState(state) {\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('Restore state', getStateSnapshot(state))\r\n\t\t}\r\n\r\n\t\t// Possibly clean up \"before resize\" property in state.\r\n\t\t// \"Before resize\" state property is cleaned up when all \"before resize\" item heights\r\n\t\t// have been re-measured in an asynchronous `this.updateState({ beforeResize: undefined })` call.\r\n\t\t// If `VirtualScroller` state was snapshotted externally before that `this.updateState()` call\r\n\t\t// has been applied, then \"before resize\" property might have not been cleaned up properly.\r\n\t\tstate = cleanUpBeforeResizeState(state)\r\n\r\n\t\t// Reset `verticalSpacing` so that it re-measures it after the list\r\n\t\t// has been rendered initially. The rationale is that a previously captured\r\n\t\t// inter-item vertical spacing can't be \"trusted\" in a sense that the user\r\n\t\t// might have resized the window after the previous `state` has been snapshotted.\r\n\t\t// If the user has resized the window, then changing window width might have\r\n\t\t// activated different CSS `@media()` \"queries\" resulting in a potentially different\r\n\t\t// vertical spacing when the `VirtualScroller` is re-created with such previously\r\n\t\t// snapshotted state.\r\n\t\tstate = {\r\n\t\t\t...state,\r\n\t\t\tverticalSpacing: undefined\r\n\t\t}\r\n\r\n\t\t// `this.verticalSpacing` acts as a \"true\" source for vertical spacing value.\r\n\t\t// Vertical spacing is also stored in `state` but `state` updates could be\r\n\t\t// \"asynchronous\" (not applied immediately) and `this.onUpdateShownItemIndexes()`\r\n\t\t// requires vertical spacing to be correct at any time, without any delays.\r\n\t\t// So, vertical spacing is also duplicated in `state`, but the \"true\" source\r\n\t\t// is still `this.verticalSpacing`.\r\n\t\t//\r\n\t\t// `this.verticalSpacing` must be initialized before calling `this.getInitialStateFromScratch()`\r\n\t\t// because `this.getInitialStateFromScratch()` uses `this.verticalSpacing` in its calculations.\r\n\t\t//\r\n\t\t// With the code above, `state.verticalSpacing` is always gonna be `undefined`,\r\n\t\t// so commented out this code. It's safer to just re-measure vertical spacing\r\n\t\t// from scratch when `VirtualScroller` is mounted.\r\n\t\t//\r\n\t\t// this.verticalSpacing = state ? state.verticalSpacing : undefined\r\n\r\n\t\t// Check if the actual `columnsCount` on the screen matches the one from state.\r\n\t\tif (isStateColumnsCountMismatch(state, {\r\n\t\t\tcolumnsCount: this.getActualColumnsCount()\r\n\t\t})) {\r\n\t\t\twarn('Reset Layout')\r\n\t\t\tstate = {\r\n\t\t\t\t...state,\r\n\t\t\t\t...getInitialLayoutState.call(this, state.items, { beforeStart: false })\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn state\r\n\t}\r\n\r\n\tfunction getInitialLayoutState(items, { beforeStart }) {\r\n\t\tconst itemsCount = items.length\r\n\r\n\t\tconst getColumnsCount = () => this.getActualColumnsCount()\r\n\r\n\t\tconst columnsCount = beforeStart\r\n\t\t\t? this.layout.getInitialLayoutValueWithFallback(\r\n\t\t\t\t'columnsCount',\r\n\t\t\t\tgetColumnsCount,\r\n\t\t\t\t1\r\n\t\t\t)\r\n\t\t\t: getColumnsCount()\r\n\r\n\t\tconst {\r\n\t\t\tfirstShownItemIndex,\r\n\t\t\tlastShownItemIndex,\r\n\t\t\tbeforeItemsHeight,\r\n\t\t\tafterItemsHeight\r\n\t\t} = this.layout.getInitialLayoutValues({\r\n\t\t\titemsCount,\r\n\t\t\tcolumnsCount: this.getActualColumnsCount(),\r\n\t\t\tbeforeStart\r\n\t\t})\r\n\r\n\t\tconst itemHeights = new Array(itemsCount)\r\n\r\n\t\t// Optionally preload items to be rendered.\r\n\t\tthis.onBeforeShowItems(\r\n\t\t\titems,\r\n\t\t\titemHeights,\r\n\t\t\tfirstShownItemIndex,\r\n\t\t\tlastShownItemIndex\r\n\t\t)\r\n\r\n\t\treturn {\r\n\t\t\titemHeights,\r\n\t\t\tcolumnsCount: this.getActualColumnsCountForState(),\r\n\t\t\tverticalSpacing: this.verticalSpacing,\r\n\t\t\tfirstShownItemIndex,\r\n\t\t\tlastShownItemIndex,\r\n\t\t\tbeforeItemsHeight,\r\n\t\t\tafterItemsHeight\r\n\t\t}\r\n\t}\r\n\r\n\t// Checks if the actual `columnsCount` on the screen matches the one from state.\r\n\t//\r\n\t// For example, a developer might snapshot `VirtualScroller` state\r\n\t// when the user navigates from the page containing the list\r\n\t// in order to later restore the list's state when the user goes \"Back\".\r\n\t// But, the user might have also resized the window while being on that\r\n\t// \"other\" page, and when they come \"Back\", their snapshotted state\r\n\t// no longer qualifies. Well, it does qualify, but only partially.\r\n\t// For example, `itemStates` are still valid, but first and last shown\r\n\t// item indexes aren't.\r\n\t//\r\n\tfunction isStateColumnsCountMismatch(state, { columnsCount }) {\r\n\t\tconst stateColumnsCount = state.columnsCount || 1\r\n\t\tif (stateColumnsCount !== columnsCount) {\r\n\t\t\twarn('~ Columns Count changed from', stateColumnsCount, 'to', columnsCount, '~')\r\n\t\t\treturn true\r\n\t\t}\r\n\t\tconst firstShownItemIndex = Math.floor(state.firstShownItemIndex / columnsCount) * columnsCount\r\n\t\tif (firstShownItemIndex !== state.firstShownItemIndex) {\r\n\t\t\twarn('~ First Shown Item Index', state.firstShownItemIndex, 'is not divisible by Columns Count', columnsCount, '~')\r\n\t\t\treturn 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{"version":3,"file":"VirtualScroller.state.js","names":["createStateHelpers","initialState","state","getInitialItemState","onStateChange","render","initialItems","items","_render","_setItemState","i","newItemState","isDebug","log","JSON","stringify","getState","itemStates","newItemsWillBeRendered","itemStatesThatChangedWhileNewItemsWereBeingRendered","String","_getState","updateState","stateUpdate","getStateSnapshot","_isSettingNewItems","reportError","undefined","waitingForRender","previousState","mostRecentSetStateValue","_setState","getInitialState","getRestoredState","call","getInitialStateFromScratch","useState","setState","_isActive","Error","_usesCustomStateStorage","newState","useDefaultStateStorage","defaultGetState","bind","defaultSetState","setInitialState","defaultSetInitialState","onRender","getInitialLayoutState","beforeStart","fillArray","Array","length","firstShownItemIndex","lastShownItemIndex","cleanUpBeforeResizeState","verticalSpacing","isStateColumnsCountMismatch","columnsCount","getActualColumnsCount","warn","itemsCount","getColumnsCount","layout","getInitialLayoutValueWithFallback","getInitialLayoutValues","beforeItemsHeight","afterItemsHeight","itemHeights","onBeforeShowItems","getActualColumnsCountForState","stateColumnsCount","Math","floor"],"sources":["../source/VirtualScroller.state.js"],"sourcesContent":["import fillArray from './utility/fillArray.js'\r\nimport log, { warn, isDebug, reportError } from './utility/debug.js'\r\nimport { cleanUpBeforeResizeState } from './BeforeResize.js'\r\nimport getStateSnapshot from './utility/getStateSnapshot.js'\r\n\r\n// There're three main places where state is updated:\r\n//\r\n// * On scroll.\r\n// * On window resize.\r\n// * On set new items.\r\n//\r\n// State updates may be \"asynchronous\" (like in React), in which case the\r\n// corresponding operation is \"pending\" until the state update is applied.\r\n//\r\n// If there's a \"pending\" window resize or a \"pending\" update of the set of items,\r\n// then \"on scroll\" updates aren't dispatched.\r\n//\r\n// If there's a \"pending\" on scroll update and the window is resize or a new set\r\n// of items is set, then that \"pending\" on scroll update gets overwritten.\r\n//\r\n// If there's a \"pending\" update of the set of items, then window resize handler\r\n// sees that \"pending\" update and dispatches its own state update so that the\r\n// \"pending\" state update originating from `setItems()` is not lost.\r\n//\r\n// If there's a \"pending\" window resize, and a new set of items is set,\r\n// then the state update of the window resize handler gets overwritten.\r\n\r\nexport default function createStateHelpers({\r\n\tstate: initialState,\r\n\tgetInitialItemState,\r\n\tonStateChange,\r\n\trender,\r\n\titems: initialItems\r\n}) {\r\n\tthis.onStateChange = onStateChange\r\n\tthis._render = render\r\n\r\n\tthis.getInitialItemState = getInitialItemState\r\n\r\n\tthis._setItemState = (i, newItemState) => {\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('~ Item state changed ~')\r\n\t\t\tlog('Item index', i)\r\n\t\t\t// Uses `JSON.stringify()` here instead of just outputting the JSON objects as is\r\n\t\t\t// because outputting JSON objects as is would show different results later when\r\n\t\t\t// the developer inspects those in the web browser console if those state objects\r\n\t\t\t// get modified in between they've been output to the console and the developer\r\n\t\t\t// decided to inspect them.\r\n\t\t\tlog('Previous state' + '\\n' + JSON.stringify(this.getState().itemStates[i], null, 2))\r\n\t\t\tlog('New state' + '\\n' + JSON.stringify(newItemState, null, 2))\r\n\t\t}\r\n\r\n\t\tthis.getState().itemStates[i] = newItemState\r\n\r\n\t\t// If there was a request for `setState()` with new `items`, then the changes\r\n\t\t// to `currentState.itemStates[]` made above would be overwritten when that\r\n\t\t// pending `setState()` call gets applied.\r\n\t\t// To fix that, the updates to current `itemStates[]` are noted in\r\n\t\t// `this.itemStatesThatChangedWhileNewItemsWereBeingRendered` variable.\r\n\t\t// That variable is then checked when the `setState()` call with the new `items`\r\n\t\t// has been updated.\r\n\t\tif (this.newItemsWillBeRendered) {\r\n\t\t\tif (!this.itemStatesThatChangedWhileNewItemsWereBeingRendered) {\r\n\t\t\t\tthis.itemStatesThatChangedWhileNewItemsWereBeingRendered = {}\r\n\t\t\t}\r\n\t\t\tthis.itemStatesThatChangedWhileNewItemsWereBeingRendered[String(i)] = newItemState\r\n\t\t}\r\n\t}\r\n\r\n\tthis.getState = () => this._getState()\r\n\r\n\tthis.updateState = (stateUpdate) => {\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('~ Set state ~')\r\n\t\t\tlog(getStateSnapshot(stateUpdate))\r\n\t\t}\r\n\r\n\t\t// Ensure that a non-initial `stateUpdate` can only contain an `items`\r\n\t\t// property when it comes from a `setItems()` call.\r\n\t\tif (stateUpdate.items) {\r\n\t\t\tif (!this._isSettingNewItems) {\r\n\t\t\t\treportError('A `stateUpdate` can only contain `items` property as a result of calling `.setItems()`')\r\n\t\t\t}\r\n\t\t}\r\n\t\tthis._isSettingNewItems = undefined\r\n\r\n\t\tthis.waitingForRender = true\r\n\r\n\t\t// Store previous `state`.\r\n\t\tthis.previousState = this.getState()\r\n\r\n\t\t// If it's the first call to `this.updateState()` then initialize\r\n\t\t// the most recent `setState()` value to be the current state.\r\n\t\tif (!this.mostRecentSetStateValue) {\r\n\t\t\tthis.mostRecentSetStateValue = this.getState()\r\n\t\t}\r\n\r\n\t\t// Accumulates all \"pending\" state updates until they have been applied.\r\n\t\tthis.mostRecentSetStateValue = {\r\n\t\t\t...this.mostRecentSetStateValue,\r\n\t\t\t...stateUpdate\r\n\t\t}\r\n\r\n\t\t// Update `state`.\r\n\t\tthis._setState(this.mostRecentSetStateValue, stateUpdate)\r\n\t}\r\n\r\n\tthis.getInitialState = () => {\r\n\t\tif (initialState) {\r\n\t\t\treturn getRestoredState.call(this, initialState)\r\n\t\t}\r\n\t\treturn getInitialStateFromScratch.call(this, { getInitialItemState })\r\n\t}\r\n\r\n\tthis.useState = ({\r\n\t\tgetState,\r\n\t\tsetState,\r\n\t\tupdateState\r\n\t}) => {\r\n\t\tif (this._isActive) {\r\n\t\t\tthrow new Error('[virtual-scroller] `VirtualScroller` has already been started')\r\n\t\t}\r\n\r\n\t\tif (this._getState) {\r\n\t\t\tthrow new Error('[virtual-scroller] Custom state storage has already been configured')\r\n\t\t}\r\n\r\n\t\tif (render) {\r\n\t\t\tthrow new Error('[virtual-scroller] Creating a `VirtualScroller` class instance with a `render()` parameter implies using the default (internal) state storage')\r\n\t\t}\r\n\r\n\t\tif (setState && updateState) {\r\n\t\t\tthrow new Error('[virtual-scroller] When using a custom state storage, one must supply either `setState()` or `updateState()` function but not both')\r\n\t\t}\r\n\r\n\t\tif (!getState || !(setState || updateState)) {\r\n\t\t\tthrow new Error('[virtual-scroller] When using a custom state storage, one must supply both `getState()` and `setState()`/`updateState()` functions')\r\n\t\t}\r\n\r\n\t\tthis._usesCustomStateStorage = true\r\n\r\n\t\tthis._getState = getState\r\n\r\n\t\tthis._setState = (newState, stateUpdate) => {\r\n\t\t\tif (setState) {\r\n\t\t\t\tsetState(newState)\r\n\t\t\t} else {\r\n\t\t\t\tupdateState(stateUpdate)\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\r\n\tthis.useDefaultStateStorage = () => {\r\n\t\tif (!render) {\r\n\t\t\tthrow new Error('[virtual-scroller] When using the default (internal) state management, one must supply a `render(state, prevState)` function parameter')\r\n\t\t}\r\n\r\n\t\t// Create default `getState()`/`setState()` functions.\r\n\t\tthis._getState = defaultGetState.bind(this)\r\n\t\tthis._setState = defaultSetState.bind(this)\r\n\r\n\t\t// When `state` is stored externally, a developer is responsible for\r\n\t\t// initializing it with the initial value.\r\n\t\t// Otherwise, if default state management is used, set the initial state now.\r\n\t\tconst setInitialState = defaultSetInitialState.bind(this)\r\n\t\tsetInitialState(this.getInitialState())\r\n\t}\r\n\r\n\tfunction defaultGetState() {\r\n\t\treturn this.state\r\n\t}\r\n\r\n\tfunction defaultSetInitialState(newState) {\r\n\t\tthis.state = newState\r\n\t}\r\n\r\n\tfunction defaultSetState(newState, stateUpdate) {\r\n\t\t// // Because the default state updates are \"synchronous\" (immediate),\r\n\t\t// // the `...stateUpdate` could be applied over `...this.state`,\r\n\t\t// // and no state updates would be lost.\r\n\t\t// // But if it was \"asynchronous\" (not immediate), then `...this.state`\r\n\t\t// // wouldn't work in all cases, because it could be stale in cases\r\n\t\t// // when more than a single `setState()` call is made before\r\n\t\t// // the state actually updates, making some properties of `this.state` stale.\r\n\t\t// this.state = {\r\n\t\t// \t...this.state,\r\n\t\t// \t...stateUpdate\r\n\t\t// }\r\n\r\n\t\tthis.state = newState\r\n\r\n\t\trender(this.state, this.previousState)\r\n\r\n\t\tthis.onRender()\r\n\t}\r\n\r\n\t/**\r\n\t * Returns the initial state of the `VirtualScroller` \"from scratch\".\r\n\t * (i.e. not from a previously saved one).\r\n\t * @param {function} [options.getInitialItemState] — Gets initial item state.\r\n\t * @return {object}\r\n\t */\r\n\tfunction getInitialStateFromScratch({ getInitialItemState }) {\r\n\t\tconst items = initialItems\r\n\r\n\t\tconst state = {\r\n\t\t\t...getInitialLayoutState.call(this, items, { beforeStart: true }),\r\n\t\t\titems,\r\n\t\t\titemStates: fillArray(new Array(items.length), (i) => getInitialItemState(items[i]))\r\n\t\t}\r\n\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('Initial state (autogenerated)', getStateSnapshot(state))\r\n\t\t}\r\n\t\tlog('First shown item index', state.firstShownItemIndex)\r\n\t\tlog('Last shown item index', state.lastShownItemIndex)\r\n\r\n\t\treturn state\r\n\t}\r\n\r\n\tfunction getRestoredState(state) {\r\n\t\tif (isDebug()) {\r\n\t\t\tlog('Restore state', getStateSnapshot(state))\r\n\t\t}\r\n\r\n\t\t// Possibly clean up \"before resize\" property in state.\r\n\t\t// \"Before resize\" state property is cleaned up when all \"before resize\" item heights\r\n\t\t// have been re-measured in an asynchronous `this.updateState({ beforeResize: undefined })` call.\r\n\t\t// If `VirtualScroller` state was snapshotted externally before that `this.updateState()` call\r\n\t\t// has been applied, then \"before resize\" property might have not been cleaned up properly.\r\n\t\tstate = cleanUpBeforeResizeState(state)\r\n\r\n\t\t// Reset `verticalSpacing` so that it re-measures it after the list\r\n\t\t// has been rendered initially. The rationale is that a previously captured\r\n\t\t// inter-item vertical spacing can't be \"trusted\" in a sense that the user\r\n\t\t// might have resized the window after the previous `state` has been snapshotted.\r\n\t\t// If the user has resized the window, then changing window width might have\r\n\t\t// activated different CSS `@media()` \"queries\" resulting in a potentially different\r\n\t\t// vertical spacing when the `VirtualScroller` is re-created with such previously\r\n\t\t// snapshotted state.\r\n\t\tstate = {\r\n\t\t\t...state,\r\n\t\t\tverticalSpacing: undefined\r\n\t\t}\r\n\r\n\t\t// `this.verticalSpacing` acts as a \"true\" source for vertical spacing value.\r\n\t\t// Vertical spacing is also stored in `state` but `state` updates could be\r\n\t\t// \"asynchronous\" (not applied immediately) and `this.onUpdateShownItemIndexes()`\r\n\t\t// requires vertical spacing to be correct at any time, without any delays.\r\n\t\t// So, vertical spacing is also duplicated in `state`, but the \"true\" source\r\n\t\t// is still `this.verticalSpacing`.\r\n\t\t//\r\n\t\t// `this.verticalSpacing` must be initialized before calling `this.getInitialStateFromScratch()`\r\n\t\t// because `this.getInitialStateFromScratch()` uses `this.verticalSpacing` in its calculations.\r\n\t\t//\r\n\t\t// With the code above, `state.verticalSpacing` is always gonna be `undefined`,\r\n\t\t// so commented out this code. It's safer to just re-measure vertical spacing\r\n\t\t// from scratch when `VirtualScroller` is mounted.\r\n\t\t//\r\n\t\t// this.verticalSpacing = state ? state.verticalSpacing : undefined\r\n\r\n\t\t// Check if the actual `columnsCount` on the screen matches the one from state.\r\n\t\tif (isStateColumnsCountMismatch(state, {\r\n\t\t\tcolumnsCount: this.getActualColumnsCount()\r\n\t\t})) {\r\n\t\t\twarn('Reset Layout')\r\n\t\t\tstate = {\r\n\t\t\t\t...state,\r\n\t\t\t\t...getInitialLayoutState.call(this, state.items, { beforeStart: false })\r\n\t\t\t}\r\n\t\t}\r\n\r\n\t\treturn state\r\n\t}\r\n\r\n\tfunction getInitialLayoutState(items, { beforeStart }) {\r\n\t\tconst itemsCount = items.length\r\n\r\n\t\tconst getColumnsCount = () => this.getActualColumnsCount()\r\n\r\n\t\tconst columnsCount = beforeStart\r\n\t\t\t? this.layout.getInitialLayoutValueWithFallback(\r\n\t\t\t\t'columnsCount',\r\n\t\t\t\tgetColumnsCount,\r\n\t\t\t\t1\r\n\t\t\t)\r\n\t\t\t: getColumnsCount()\r\n\r\n\t\tconst {\r\n\t\t\tfirstShownItemIndex,\r\n\t\t\tlastShownItemIndex,\r\n\t\t\tbeforeItemsHeight,\r\n\t\t\tafterItemsHeight\r\n\t\t} = this.layout.getInitialLayoutValues({\r\n\t\t\titemsCount,\r\n\t\t\tcolumnsCount: this.getActualColumnsCount(),\r\n\t\t\tbeforeStart\r\n\t\t})\r\n\r\n\t\tconst itemHeights = new Array(itemsCount)\r\n\r\n\t\t// Optionally preload items to be rendered.\r\n\t\tthis.onBeforeShowItems(\r\n\t\t\titems,\r\n\t\t\titemHeights,\r\n\t\t\tfirstShownItemIndex,\r\n\t\t\tlastShownItemIndex\r\n\t\t)\r\n\r\n\t\treturn {\r\n\t\t\titemHeights,\r\n\t\t\tcolumnsCount: this.getActualColumnsCountForState(),\r\n\t\t\tverticalSpacing: this.verticalSpacing,\r\n\t\t\tfirstShownItemIndex,\r\n\t\t\tlastShownItemIndex,\r\n\t\t\tbeforeItemsHeight,\r\n\t\t\tafterItemsHeight\r\n\t\t}\r\n\t}\r\n\r\n\t// Checks if the actual `columnsCount` on the screen matches the one from state.\r\n\t//\r\n\t// For example, a developer might snapshot `VirtualScroller` state\r\n\t// when the user navigates from the page containing the list\r\n\t// in order to later restore the list's state when the user goes \"Back\".\r\n\t// But, the user might have also resized the window while being on that\r\n\t// \"other\" page, and when they come \"Back\", their snapshotted state\r\n\t// no longer qualifies. Well, it does qualify, but only partially.\r\n\t// For example, `itemStates` are still valid, but first and last shown\r\n\t// item indexes aren't.\r\n\t//\r\n\tfunction isStateColumnsCountMismatch(state, { columnsCount }) {\r\n\t\tconst stateColumnsCount = state.columnsCount || 1\r\n\t\tif (stateColumnsCount !== columnsCount) {\r\n\t\t\twarn('~ Columns Count changed from', stateColumnsCount, 'to', columnsCount, '~')\r\n\t\t\treturn true\r\n\t\t}\r\n\t\tconst firstShownItemIndex = Math.floor(state.firstShownItemIndex / columnsCount) * columnsCount\r\n\t\tif (firstShownItemIndex !== state.firstShownItemIndex) {\r\n\t\t\twarn('~ First Shown Item Index', state.firstShownItemIndex, 'is not divisible by Columns Count', columnsCount, '~')\r\n\t\t\treturn 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