vireuikit 0.6.0 → 0.8.0

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package/README.md CHANGED
@@ -43,6 +43,63 @@ const frame = growthFrame(sourceShape, targetShape, anchorPoint, growthPhase(sta
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  // frame.body: the shape to draw as glass this frame.
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  ```
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+ The default timing is fitted to Apple's reference of a menu growing out of its toolbar. The menu itself is a model
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+ too, so every target shares its keyboard, where it sits and what its surface is on each frame:
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+
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+ ```ts
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+ import { MENU_CLOSED, menuPlacement, menuSurfaceFrame, stepMenu } from 'vireuikit';
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+
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+ const step = stepMenu(MENU_CLOSED, { type: 'open', focus: 'first' }, items); // items: { label, disabled, focusable? }[]
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+ // step.focus says where focus goes; a choice always closes the menu.
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+ const { rect, anchor } = menuPlacement(triggerRect, menuSize, segment); // the trigger's segment of the window, or the viewport
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+ const surface = menuSurfaceFrame(triggerBox, { ...rect, radius }, anchor, growthPhase(state));
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+ ```
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+
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+ ## Adaptive model
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+
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+ What every atom and pattern becomes across window classes, input and posture is one pure model, so every target
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+ decides the same way. The context is the window in dp, the input in three layers (the primary pointer, any coarse
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+ input, hover, a keyboard), the posture of a folding screen and reduced motion; the functions turn it into forms.
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+
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+ ```ts
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+ import { adaptiveContext, halfOpen, INPUT_MIXED, navigationForm, paneLayout, presentationForm } from 'vireuikit';
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+
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+ const window = { width: 673, height: 841 };
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+ const ctx = adaptiveContext({ window, input: INPUT_MIXED, posture: halfOpen('book', window) });
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+
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+ navigationForm(ctx, { primary: 4, secondary: 2, search: true }).form; // 'rail'
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+ paneLayout(ctx, { selected: true, showing: 'detail' }).split; // { kind: 'fold', gap }: the panes split at the fold
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+ presentationForm('sheet', ctx).form; // 'bottom-sheet'; a side sheet from 840 dp
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+ ```
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+
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+ - `classifyWindow` holds every threshold: widths 600, 840, 1200 and 1600 dp, heights 480 and 900.
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+ - `navigationForm`: a bar on a compact width and in tabletop, a rail on medium, expanded and a compact height, a
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+ sidebar from large; the same primary destinations on every form, at most five bar slots with search, no "More".
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+ `bottomAccessory` places a strip above the bar, in its row or along the content.
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+ - `presentationForm` for a menu, picker, popover, sheet, modal sheet, alert or dialog: a popover is a sheet grown from
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+ its source below 600, a supplementary sheet is a bottom sheet below 840 and a side sheet from there, sheets fill
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+ the window on a compact height, and every surface lives in one segment, never across the fold.
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+ - `paneLayout` (list-detail: one pane below 840, a 360 or 412 dp list beside the detail, split at the fold in book
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+ posture), `supportingPane` (beside the content from large, over it on expanded, remembered), `postureSplit`.
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+ - `toolbarLayout` fits a toolbar into its container: neighbours merge, then the lowest priority goes into "…";
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+ badged items and the main action stay. `toolbarPlacement` says where the window puts it.
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+ - `sizeTier` follows the primary pointer and `hitTarget` any coarse input, so a laptop with a touch screen gets the
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+ pointer tier with a 44 dp hit area.
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+ - `formMorph`, `stepFormMorph` and `formMorphFrame` flow one body into its new form on the growth's springs; turned
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+ back mid-way it runs back from where it is, and under reduced motion it lands in one frame.
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+
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+ On the web the elements collect their part of the context themselves. A shell that lays itself out from the model
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+ watches its root:
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+
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+ ```ts
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+ import { setInputOverride, setViewportOverride, watchAdaptiveContext } from 'vireuikit/web';
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+
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+ const stop = watchAdaptiveContext(shell, (ctx) => render(ctx)); // told now and on every change
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+ ```
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+
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+ `setInputOverride` lets a host that knows its input better decide the layers, and `setViewportOverride` makes an
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+ element the window, with its own segments; the lab's adaptive stage simulates devices with both.
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+
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  ## Web elements
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  `vireuikit/web` upgrades native controls with custom elements. The control inside works before the
@@ -61,13 +118,15 @@ defineVireElements({ nonce: cspNonce });
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  setA11yOverride({ reduceTransparency: true });
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  ```
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- - `<vire-button>` is an action: it sinks and grows slightly under press, and nothing opens out of it.
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+ - `<vire-button>` is an action: it sinks and grows slightly under press, and nothing opens out of it unless it is the
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+ trigger of a `<vire-menu>`.
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  - `<vire-icon-button>` lifts into the glass under the finger; the lens response is visible while the
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  press is held.
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  - Attributes: `glass` (empty or `present`: a lens at rest; `touch`: a lens only under the finger; absent: no
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- glass), `size` (`touch`, `small`, `medium`, `large`, `xlarge`; by default `touch` on a coarse pointer and
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- `medium` otherwise), `disabled`.
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- - On a coarse pointer every size keeps a hit area of at least 44 dp without changing layout.
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+ glass), `size` (`touch`, `small`, `medium`, `large`, `xlarge`; by default `touch` when the primary pointer is
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+ coarse and `medium` otherwise), `disabled`.
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+ - Wherever a coarse input is present, a touch screen on a laptop too, every size keeps a hit area of at least 44 dp
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+ without changing layout. Hover comes from the pointer that entered: a mouse on a tablet hovers, a finger never does.
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  - The lens reads the backdrop from declared colours and cannot see an image, a video or a canvas. A host that knows
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  what lies under the control sets the element's `sample` (a `BackdropSample` from `vireglass`), at any time; `null`
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  hands it back to the probe.
@@ -93,6 +152,49 @@ setA11yOverride({ reduceTransparency: true });
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  - Importing the module touches no DOM, so it is safe on a server; `defineVireElements()` is the only call
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  that registers anything. An element defined before its markup is parsed waits for its button.
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+ ### Menu
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+
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+ `<vire-menu>` wraps a platform popover menu: a trigger button with `popovertarget` (bare, or inside `<vire-button>` or
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+ `<vire-icon-button>`) and a `popover` list of item buttons.
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+
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+ ```html
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+ <vire-menu glass>
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+ <vire-icon-button glass>
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+ <button popovertarget="more" aria-label="More">…</button>
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+ </vire-icon-button>
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+ <div id="more" popover>
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+ <button popovertarget="more" popovertargetaction="hide"><svg>…</svg>Copy link</button>
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+ <button popovertarget="more" popovertargetaction="hide">Rename</button>
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+ <button popovertarget="more" popovertargetaction="hide" disabled>Delete</button>
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+ </div>
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+ </vire-menu>
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+ ```
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+
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+ - Before the element is defined the browser runs it: the trigger toggles the list, a choice clicks the item and closes
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+ it, Escape and a press outside dismiss it, and focus comes back to the trigger. Write the markup without menu roles.
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+ - After the upgrade the element adds the menu-button roles (`aria-haspopup`, `aria-expanded`, `menu`, `menuitem`)
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+ together with their keyboard: Enter, Space or ArrowDown open on the first item and ArrowUp on the last; the arrows,
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+ Home, End and typeahead move over the items; Escape and a choice return focus to the trigger; Tab closes and moves
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+ on. A pointer opens it with focus on the menu. Removing the element restores the markup.
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+ - Disabled items are yours to set and clear at any time; the element never rewrites them. A `disabled` item cannot take
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+ focus, so the keyboard passes over it; an `aria-disabled="true"` item stays focusable, the WAI-ARIA APG way. Neither can
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+ be chosen.
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+ - The press that opened the menu chooses nothing: a pointer click on an item counts once the menu has arrived, a key
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+ once its content shows, and neither the second click of a double click nor a held key ever counts.
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+ - The list's own `beforetoggle` and `toggle` events fire when it leaves the top layer, after the growth has run back;
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+ `aria-expanded` turns false as the closing begins.
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+ - The menu grows out of its trigger and covers it: the trigger's body contracts into a drop, the drop grows into the
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+ menu with a small overshoot, and the content comes into focus near size. A choice closes it, and closing runs the
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+ same path back into the trigger. Reduced motion opens and closes it in one frame. A menu that has to stay open for
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+ several picks is a popover, which is another atom.
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+ - While the menu is out, the trigger hands its body to the menu's surface (`setCarried` on `<vire-button>` and
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+ `<vire-icon-button>`), so there is never glass on glass.
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+ - Attributes: `glass` (empty, `present` or `touch`: the surface is a lens; absent or anything else: an opaque surface), `size` (as for the buttons; rows are as tall
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+ as the tier), `corner` (`top-left`, `top-right`, `bottom-left`, `bottom-right`: the trigger corner the menu pins to;
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+ by default the one facing the nearest corner of the trigger's segment of the window). On a folding screen the menu
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+ stays in its trigger's half, every frame of its growth included, and scrolls if it is taller. `sample` works as on the buttons; without one, the backdrop
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+ under the menu is read once as it opens and held while it is out.
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+
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  Sizes, behaviour state machines and accessibility modes are exported from `vireuikit` and shared by every
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  target. How an atom is accepted:
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  [design](https://github.com/pruffit/vireuikit/blob/main/docs/design.md),