vireglass 2.0.0 → 2.1.0

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package/dist/index.d.cts CHANGED
@@ -3,7 +3,7 @@ export { A as ADAPT_RADIUS, b as ALL_EFFECTS_ON, D as DEBUG_MODES, E as EFFECTS,
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  export { M as MAX_BEVEL_FRACTION, a as MAX_STRETCH, R as RIM_FRACTION, V as VireGlassGeometry, b as bevelDp, c as bevelFraction, d as capsuleGeometry, e as circleGeometry, h as halfMinDp, l as lensPadDp, m as morphReachDp, r as rimDp, f as roundedRectGeometry, s as shadowOpacity, g as shadowOpacityFrom, i as shadowReachDp, j as sizeDp, k as sizeGain, n as surfacePadDp, t as thicknessDp } from './geometry-RhKd7CM5.cjs';
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  import { V as VireGlassAccent } from './adapters-DugC6Qri.cjs';
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  export { A as ACCENT_AMOUNT, D as DYNAMIC_UNIFORMS, I as ICON_UNIFORMS, O as OVERLAY_UNIFORMS, R as REST_LIGHT, S as SURFACE_LENGTH_UNIFORMS, a as SurfaceUniforms, b as VireGlassMorph, c as VireGlassTouch, l as lensMagnify, m as morphBetween, d as morphOutOf, t as toDeviceSurfaceUniforms, e as toLensProps, f as toSurfaceUniforms } from './adapters-DugC6Qri.cjs';
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- export { a as GRADIENT, b as GroupDecision, c as GroupMember, G as GroupPlane, d as GroupSink, e as GroupState, M as MorphShape, N as NO_ACCESSIBILITY, f as SCROLL_EDGE_ENGAGE_DP, g as SETTLE, h as SMOOTH, S as ScrollEdgeStyle, T as TouchWarp, i as VG_FALLOFF, j as VG_SDF, V as VireGlassAccessibility, k as aggregate, l as applyAccessibility, m as contrastRimLuma, n as createGroupState, o as elasticAllowed, p as neckToBridge, q as probeValuesAt, s as sceneDistance, r as sceneGradient, t as scrollEdgeReachDp, u as scrollEdgeStrength, v as scrollEdgeStyle, w as sdfRoundedRect, x as sdfRoundedRectGradient, y as smin, z as smoothPlane, A as touchWarp } from './group-model-8u4GKrUu.cjs';
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+ export { a as GRADIENT, b as GroupDecision, c as GroupMember, G as GroupPlane, d as GroupSink, e as GroupState, M as MorphShape, N as NO_ACCESSIBILITY, f as SCROLL_EDGE_ENGAGE_DP, g as SETTLE, h as SMOOTH, S as ScrollEdgeStyle, T as TouchWarp, i as VG_FALLOFF, j as VG_SDF, V as VireGlassAccessibility, k as aggregate, l as applyAccessibility, m as contrastRimLuma, n as createGroupState, o as elasticAllowed, p as neckToBridge, q as probeValuesAt, s as sceneDistance, r as sceneGradient, t as scrollEdgeReachDp, u as scrollEdgeStrength, v as scrollEdgeStyle, w as sdfRoundedRect, x as sdfRoundedRectGradient, y as smin, z as smoothPlane, A as touchWarp } from './group-model-DwtixGhG.cjs';
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  export { B as BackdropSample, C as CONFIRMATIONS, F as FADE_MS, a as FLIP_LUMA, I as INK_DARK, b as INK_LIGHT, R as RETURN_LUMA, c as ambientFrom, d as decisiveLuma, s as shouldInkBeLight } from './adaptation-BSbbdExK.cjs';
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  /** Reflectance at normal incidence: ((n−1)/(n+1))². For glass, n=1.5 gives 0.04. */
package/dist/index.d.ts CHANGED
@@ -3,7 +3,7 @@ export { A as ADAPT_RADIUS, b as ALL_EFFECTS_ON, D as DEBUG_MODES, E as EFFECTS,
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  export { M as MAX_BEVEL_FRACTION, a as MAX_STRETCH, R as RIM_FRACTION, V as VireGlassGeometry, b as bevelDp, c as bevelFraction, d as capsuleGeometry, e as circleGeometry, h as halfMinDp, l as lensPadDp, m as morphReachDp, r as rimDp, f as roundedRectGeometry, s as shadowOpacity, g as shadowOpacityFrom, i as shadowReachDp, j as sizeDp, k as sizeGain, n as surfacePadDp, t as thicknessDp } from './geometry-GvXtt-_S.js';
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  import { V as VireGlassAccent } from './adapters-BfeAopGO.js';
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  export { A as ACCENT_AMOUNT, D as DYNAMIC_UNIFORMS, I as ICON_UNIFORMS, O as OVERLAY_UNIFORMS, R as REST_LIGHT, S as SURFACE_LENGTH_UNIFORMS, a as SurfaceUniforms, b as VireGlassMorph, c as VireGlassTouch, l as lensMagnify, m as morphBetween, d as morphOutOf, t as toDeviceSurfaceUniforms, e as toLensProps, f as toSurfaceUniforms } from './adapters-BfeAopGO.js';
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- export { a as GRADIENT, b as GroupDecision, c as GroupMember, G as GroupPlane, d as GroupSink, e as GroupState, M as MorphShape, N as NO_ACCESSIBILITY, f as SCROLL_EDGE_ENGAGE_DP, g as SETTLE, h as SMOOTH, S as ScrollEdgeStyle, T as TouchWarp, i as VG_FALLOFF, j as VG_SDF, V as VireGlassAccessibility, k as aggregate, l as applyAccessibility, m as contrastRimLuma, n as createGroupState, o as elasticAllowed, p as neckToBridge, q as probeValuesAt, s as sceneDistance, r as sceneGradient, t as scrollEdgeReachDp, u as scrollEdgeStrength, v as scrollEdgeStyle, w as sdfRoundedRect, x as sdfRoundedRectGradient, y as smin, z as smoothPlane, A as touchWarp } from './group-model-vYSmEVia.js';
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+ export { a as GRADIENT, b as GroupDecision, c as GroupMember, G as GroupPlane, d as GroupSink, e as GroupState, M as MorphShape, N as NO_ACCESSIBILITY, f as SCROLL_EDGE_ENGAGE_DP, g as SETTLE, h as SMOOTH, S as ScrollEdgeStyle, T as TouchWarp, i as VG_FALLOFF, j as VG_SDF, V as VireGlassAccessibility, k as aggregate, l as applyAccessibility, m as contrastRimLuma, n as createGroupState, o as elasticAllowed, p as neckToBridge, q as probeValuesAt, s as sceneDistance, r as sceneGradient, t as scrollEdgeReachDp, u as scrollEdgeStrength, v as scrollEdgeStyle, w as sdfRoundedRect, x as sdfRoundedRectGradient, y as smin, z as smoothPlane, A as touchWarp } from './group-model-z4N27qsC.js';
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  export { B as BackdropSample, C as CONFIRMATIONS, F as FADE_MS, a as FLIP_LUMA, I as INK_DARK, b as INK_LIGHT, R as RETURN_LUMA, c as ambientFrom, d as decisiveLuma, s as shouldInkBeLight } from './adaptation-BSbbdExK.js';
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  /** Reflectance at normal incidence: ((n−1)/(n+1))². For glass, n=1.5 gives 0.04. */
package/dist/index.js CHANGED
@@ -1,7 +1,7 @@
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- export { SURFACE_SHADER, addPrologue, convertEntryPoint, convertEvalCalls, convertHalfTypes, convertReturns, convertShaderUniforms, convertVecTypes, toGLSL } from './chunk-JF3FK254.js';
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+ export { SURFACE_SHADER, addPrologue, convertEntryPoint, convertEvalCalls, convertHalfTypes, convertReturns, convertShaderUniforms, convertVecTypes, toGLSL } from './chunk-BZC2WHCK.js';
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  export { GLASS_SCALE_DEFAULT, GRADIENT, NO_ACCESSIBILITY, SCROLL_EDGE_ENGAGE_DP, SETTLE, SMOOTH, accentAmount, accentTone, aggregate, applyAccessibility, applyAppear, applyGlassScale, concentricFit, concentricInset, concentricRadius, contrastRimLuma, createDeform, createGroupState, elasticAllowed, probeValuesAt, raiseIntoGlass, resolveShape, scrollEdgeReachDp, scrollEdgeStrength, scrollEdgeStyle, shadowTint, smoothPlane } from './chunk-3PGYF2NK.js';
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  export { CONFIRMATIONS, FADE_MS, FLIP_LUMA, INK_DARK, INK_LIGHT, RETURN_LUMA, ambientFrom, decisiveLuma, shouldInkBeLight } from './chunk-JNRZNMJJ.js';
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- export { ACCENT_AMOUNT, ADAPT_RADIUS, ALL_EFFECTS_ON, DEBUG_MODES, DYNAMIC_UNIFORMS, EFFECTS, FRESNEL_EXPONENT, ICON_UNIFORMS, LEGACY_NAMES, LEGACY_OPTICS, LENS_SHADER, MATERIAL_PRESETS, MATERIAL_RANGES, OVERLAY_UNIFORMS, PRESET_NAMES, PRODUCT_DIM, REST_LIGHT, SURFACE_LENGTH_UNIFORMS, VG_FALLOFF, VG_SDF, VIREGLASS_CLEAR_MATERIAL, VIREGLASS_CONTROL_MATERIAL, VIREGLASS_LYRICS_MATERIAL, VIREGLASS_MATERIAL, VIREGLASS_MATERIAL_V4, VIREGLASS_MATERIAL_V5, VIREGLASS_SHEET_MATERIAL, absorption, activeMaterial, applyToggles, blur, bodyDensity, colorPickup, debugIndex, diffraction, dispersion, edgeDensity, edgeLight, fresnelF0, fresnelStrength, gatherRadius, iorSpread, iridescence, lensMagnify, materialForInk, mediumTint, morphBetween, morphOutOf, neckToBridge, refractionScale, refractionStrength, resolveMaterial, resolveOptics, sceneDistance, sceneGradient, sdfRoundedRect, sdfRoundedRectGradient, smin, specularPower, specularStrength, toDeviceSurfaceUniforms, toLensProps, toSurfaceUniforms, touchWarp } from './chunk-IQOBZGCF.js';
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+ export { ACCENT_AMOUNT, ADAPT_RADIUS, ALL_EFFECTS_ON, DEBUG_MODES, DYNAMIC_UNIFORMS, EFFECTS, FRESNEL_EXPONENT, ICON_UNIFORMS, LEGACY_NAMES, LEGACY_OPTICS, LENS_SHADER, MATERIAL_PRESETS, MATERIAL_RANGES, OVERLAY_UNIFORMS, PRESET_NAMES, PRODUCT_DIM, REST_LIGHT, SURFACE_LENGTH_UNIFORMS, VG_FALLOFF, VG_SDF, VIREGLASS_CLEAR_MATERIAL, VIREGLASS_CONTROL_MATERIAL, VIREGLASS_LYRICS_MATERIAL, VIREGLASS_MATERIAL, VIREGLASS_MATERIAL_V4, VIREGLASS_MATERIAL_V5, VIREGLASS_SHEET_MATERIAL, absorption, activeMaterial, applyToggles, blur, bodyDensity, colorPickup, debugIndex, diffraction, dispersion, edgeDensity, edgeLight, fresnelF0, fresnelStrength, gatherRadius, iorSpread, iridescence, lensMagnify, materialForInk, mediumTint, morphBetween, morphOutOf, neckToBridge, refractionScale, refractionStrength, resolveMaterial, resolveOptics, sceneDistance, sceneGradient, sdfRoundedRect, sdfRoundedRectGradient, smin, specularPower, specularStrength, toDeviceSurfaceUniforms, toLensProps, toSurfaceUniforms, touchWarp } from './chunk-FL5UZPY5.js';
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  export { MAX_BEVEL_FRACTION, MAX_STRETCH, RIM_FRACTION, bevelDp, bevelFraction, capsuleGeometry, circleGeometry, halfMinDp, lensPadDp, morphReachDp, rimDp, roundedRectGeometry, shadowOpacity, shadowOpacityFrom, shadowReachDp, sizeDp, sizeGain, surfacePadDp, thicknessDp } from './chunk-P2ZOODXD.js';
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  import './chunk-TTOKBARR.js';
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