viral-viewer-2 6.7.6 → 6.7.8

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@@ -6,4 +6,7 @@ export declare class ViralAnimation {
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  constructor(viralViewerApi: ViralViewerApi);
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  devAnimation(): void;
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  animation(): void;
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+ rainAnimation(): void;
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+ private isRainEnabled;
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+ toggleRain(value: boolean): void;
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  }
@@ -9,4 +9,5 @@ export declare class ViralMainModel {
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  materials: RenderMaterial[];
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  mapMaterialsToMaterialManager: Dictionary<number, number>;
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  seperateModel: ViralSeperateModel;
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+ dispose(): void;
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  }
@@ -1,6 +1,7 @@
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  import { BufferGeometry, Color, LineBasicMaterial, Material, Mesh, Vector3 } from "three";
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  import { BufferElement } from "../..";
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  export declare class ViralMergedMesh extends Mesh {
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+ globalMaterialIndex: number;
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  constructor(geometry?: BufferGeometry, material?: Material);
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  /**
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  * *for tracking and manage element visibility, for instance hide object
@@ -14,6 +15,9 @@ export declare class ViralMergedMesh extends Mesh {
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  private _elementMap;
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  addBufferElements(bufferElements: BufferElement[], materialColor: Color): void;
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  rebuildGeometry(bufferElements: BufferElement[]): void;
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+ private _isBatching;
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+ get isBatching(): boolean;
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+ batch(newBufferElements: BufferElement[]): void;
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  getElements(elements: {
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  modelId: string;
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  elementId: string;
@@ -62,7 +66,6 @@ export declare class ViralMergedMesh extends Mesh {
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  /**
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  * Assigns a random color to each element in the merged geometry.
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  */
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- assignRandomColors(everyElementOneColor?: boolean): void;
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  /**
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  * Generates a completely random RGB color.
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  */
@@ -13,6 +13,7 @@ export declare class ViralMergedModel extends Mesh {
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  setReady(value: boolean): void;
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  private _mergedMeshes;
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  addMergedMesh(mesh: ViralMergedMesh): void;
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+ getMergedMesh(globalMaterialIndex: number): ViralMergedMesh | undefined;
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  getMergedMeshes(): ViralMergedMesh[];
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  hide(elements?: {
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  modelId: string;
@@ -1,4 +1,7 @@
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  import { RevitTransform, ViralPoint, ViralViewerApi } from "../..";
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+ /**
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+ * @deprecated this class we dont need anymore because now we switch 100% to merge model
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+ */
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  export declare class ViralGeometryHandler {
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  viralViewerApi: ViralViewerApi;
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  constructor(viralViewerApi: ViralViewerApi);
@@ -6,6 +6,7 @@ export declare class ViralRevitLoader {
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  private _loadElementStandaloneWorker;
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  private _loadElementByMaterialWorker;
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  private _loadElementByMaterialV2Worker;
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+ private _loadElementPatchWorker;
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  constructor(viralViewerApi: ViralViewerApi);
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  /**
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  * @deprecated This function is deprecated. Use the loadRevit2 instead.
@@ -21,4 +22,8 @@ export declare class ViralRevitLoader {
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  getMaterials(dataUrl: string, byteRangeStart: number, byteRangeEnd: number): Promise<any>;
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  getElements(dataUrl: string, chunk: number[][], callbackOnSuccess?: (model: any, index: number) => void): Promise<void>;
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  loadByMaterial(trackingUrl: string, dataUrl: string, informationUrl: string): Promise<void>;
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+ /**
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+ * dispose all current model
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+ */
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+ disposeModels(): void;
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  }
@@ -1,5 +1,4 @@
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  import { ViralViewerApi } from "../../viral-viewer-api";
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- import { ViralIFCLoader } from "./viral-ifc.loader";
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  import { ViralPointCloudLoader } from "./viral-point-cloud.loader";
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  import { ViralRevitLoader } from "./viral-revit.loader";
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  import { ViralThreeLoader } from "./viral-three.loader";
@@ -8,6 +7,5 @@ export declare class ViralLoader {
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  revitLoader: ViralRevitLoader;
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  pointCloudLoader: ViralPointCloudLoader;
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  threeLoader: ViralThreeLoader;
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- ifcLoader: ViralIFCLoader;
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  constructor(viralViewerApi: ViralViewerApi);
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  }
@@ -2,7 +2,7 @@ import { Camera, Scene, WebGLRenderer } from "three";
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  import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer";
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  import { SMAAPass } from "three/examples/jsm/postprocessing/SMAAPass";
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  import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass";
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- import { SSAARenderPass, SSAOPass } from "three/examples/jsm/Addons";
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+ import { SSAARenderPass, SSAOPass, TAARenderPass } from "three/examples/jsm/Addons";
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  import { ViralViewerApi } from "../..";
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  import { OutlinePass } from "three/examples/jsm/postprocessing/OutlinePass";
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  export declare class PostProcessingRenderer {
@@ -15,6 +15,7 @@ export declare class PostProcessingRenderer {
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  smaaPass: SMAAPass | null;
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  ssaaPass: SSAARenderPass | null;
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  fxaaPass: ShaderPass | null;
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+ taaPass: TAARenderPass | null;
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  sobelPass: ShaderPass | null;
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  whitePass: ShaderPass | null;
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  shadowRemovalPass: ShaderPass | null;
@@ -32,6 +33,7 @@ export declare class PostProcessingRenderer {
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  initSMAAPass(): void;
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  initSSAAPass(scene: Scene, camera: Camera): void;
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  initFXAAPass(): void;
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+ initTAAPass(scene: Scene, camera: Camera): void;
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  initSSAOPass(scene: Scene, camera: Camera): void;
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  enableSSAO(): void;
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  disableSSAO(): void;
@@ -26,6 +26,8 @@ export declare class ViralSectionBox {
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  private edgeMaterial;
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  generateSectionBox(planes: Plane[]): void;
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  updateSectionBox(): void;
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+ private _isEnabling;
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+ get isEnabling(): boolean;
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  enable(): void;
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  disable(): void;
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  refresh(): void;
@@ -1,4 +1,4 @@
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- import { Mesh, Object3D } from "three";
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+ import { BufferGeometry, Mesh, Object3D, Points } from "three";
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  import { ViralViewerApi } from "../../viral-viewer-api";
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  import { SunLightConfiguration, ViralInstancedMesh } from "../..";
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  export declare class ViralVisibilityManager {
@@ -72,4 +72,12 @@ export declare class ViralVisibilityManager {
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  */
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  opacity: number;
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  setOpacity(opacity?: number): void;
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+ private _fog;
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+ enableFog(): void;
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+ disableFog(): void;
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+ rainGeometry: BufferGeometry<import("three").NormalBufferAttributes>;
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+ rain: Points | null;
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+ private _isGeneratedRain;
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+ enableRain(): void;
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+ disableRain(): void;
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  }
@@ -0,0 +1,15 @@
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+ import { ViralViewerApi } from "../../viral-viewer-api";
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+ import { RenderMaterial, ViralutionElement } from "../../types";
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+ import { WorkerThreadPool } from "./base/worker-pool";
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+ export declare class LoadElementPatchWorker {
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+ viralViewerApi: ViralViewerApi;
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+ workerPool: WorkerThreadPool;
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+ constructor(viralViewerApi: ViralViewerApi);
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+ /**
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+ *
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+ * @param materials
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+ * @returns modelId
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+ */
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+ initial(materials: RenderMaterial[]): number;
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+ loadElement(modelId: number, elements: ViralutionElement[], callbackOnSuccess?: () => void): void;
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+ }
@@ -0,0 +1 @@
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+ export declare const workerCode: any;