viral-viewer-2 6.7.1 → 6.7.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -123,23 +123,23 @@ function Yo(s) {
123
123
  for (; --e >= 0; )
124
124
  s[e] = 0;
125
125
  }
126
- const Tv = 0, _y = 1, Ev = 2, Pv = 3, Cv = 258, Mp = 29, uc = 256, ql = uc + 1 + Mp, Po = 30, Sp = 19, My = 2 * ql + 1, va = 15, Fu = 16, Rv = 7, Ap = 256, Sy = 16, Ay = 17, Ty = 18, uf = (
126
+ const Tv = 0, _y = 1, Ev = 2, Pv = 3, Cv = 258, Mp = 29, dc = 256, Zl = dc + 1 + Mp, Po = 30, Sp = 19, My = 2 * Zl + 1, va = 15, Fu = 16, Rv = 7, Ap = 256, Sy = 16, Ay = 17, Ty = 18, uf = (
127
127
  /* extra bits for each length code */
128
128
  new Uint8Array([0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0])
129
- ), Zh = (
129
+ ), jh = (
130
130
  /* extra bits for each distance code */
131
131
  new Uint8Array([0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13])
132
132
  ), Iv = (
133
133
  /* extra bits for each bit length code */
134
134
  new Uint8Array([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 7])
135
- ), Ey = new Uint8Array([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]), Dv = 512, hr = new Array((ql + 2) * 2);
135
+ ), Ey = new Uint8Array([16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15]), Dv = 512, hr = new Array((Zl + 2) * 2);
136
136
  Yo(hr);
137
- const Fl = new Array(Po * 2);
138
- Yo(Fl);
139
- const Zl = new Array(Dv);
140
- Yo(Zl);
141
- const jl = new Array(Cv - Pv + 1);
137
+ const kl = new Array(Po * 2);
138
+ Yo(kl);
139
+ const jl = new Array(Dv);
142
140
  Yo(jl);
141
+ const Kl = new Array(Cv - Pv + 1);
142
+ Yo(Kl);
143
143
  const Tp = new Array(Mp);
144
144
  Yo(Tp);
145
145
  const ru = new Array(Po);
@@ -151,10 +151,10 @@ let Py, Cy, Ry;
151
151
  function Vu(s, e) {
152
152
  this.dyn_tree = s, this.max_code = 0, this.stat_desc = e;
153
153
  }
154
- const Iy = (s) => s < 256 ? Zl[s] : Zl[256 + (s >>> 7)], Kl = (s, e) => {
154
+ const Iy = (s) => s < 256 ? jl[s] : jl[256 + (s >>> 7)], $l = (s, e) => {
155
155
  s.pending_buf[s.pending++] = e & 255, s.pending_buf[s.pending++] = e >>> 8 & 255;
156
156
  }, Nn = (s, e, t) => {
157
- s.bi_valid > Fu - t ? (s.bi_buf |= e << s.bi_valid & 65535, Kl(s, s.bi_buf), s.bi_buf = e >> Fu - s.bi_valid, s.bi_valid += t - Fu) : (s.bi_buf |= e << s.bi_valid & 65535, s.bi_valid += t);
157
+ s.bi_valid > Fu - t ? (s.bi_buf |= e << s.bi_valid & 65535, $l(s, s.bi_buf), s.bi_buf = e >> Fu - s.bi_valid, s.bi_valid += t - Fu) : (s.bi_buf |= e << s.bi_valid & 65535, s.bi_valid += t);
158
158
  }, Ls = (s, e, t) => {
159
159
  Nn(
160
160
  s,
@@ -169,7 +169,7 @@ const Iy = (s) => s < 256 ? Zl[s] : Zl[256 + (s >>> 7)], Kl = (s, e) => {
169
169
  while (--e > 0);
170
170
  return t >>> 1;
171
171
  }, Lv = (s) => {
172
- s.bi_valid === 16 ? (Kl(s, s.bi_buf), s.bi_buf = 0, s.bi_valid = 0) : s.bi_valid >= 8 && (s.pending_buf[s.pending++] = s.bi_buf & 255, s.bi_buf >>= 8, s.bi_valid -= 8);
172
+ s.bi_valid === 16 ? ($l(s, s.bi_buf), s.bi_buf = 0, s.bi_valid = 0) : s.bi_valid >= 8 && (s.pending_buf[s.pending++] = s.bi_buf & 255, s.bi_buf >>= 8, s.bi_valid -= 8);
173
173
  }, Ov = (s, e) => {
174
174
  const t = e.dyn_tree, i = e.max_code, n = e.stat_desc.static_tree, r = e.stat_desc.has_stree, a = e.stat_desc.extra_bits, l = e.stat_desc.extra_base, h = e.stat_desc.max_length;
175
175
  let u, f, p, m, x, w, T = 0;
@@ -201,13 +201,13 @@ const Iy = (s) => s < 256 ? Zl[s] : Zl[256 + (s >>> 7)], Kl = (s, e) => {
201
201
  const r = new Array(va + 1);
202
202
  for (t = 0, i = 0; i < Mp - 1; i++)
203
203
  for (Tp[i] = t, s = 0; s < 1 << uf[i]; s++)
204
- jl[t++] = i;
205
- for (jl[t - 1] = i, n = 0, i = 0; i < 16; i++)
206
- for (ru[i] = n, s = 0; s < 1 << Zh[i]; s++)
207
- Zl[n++] = i;
204
+ Kl[t++] = i;
205
+ for (Kl[t - 1] = i, n = 0, i = 0; i < 16; i++)
206
+ for (ru[i] = n, s = 0; s < 1 << jh[i]; s++)
207
+ jl[n++] = i;
208
208
  for (n >>= 7; i < Po; i++)
209
- for (ru[i] = n << 7, s = 0; s < 1 << Zh[i] - 7; s++)
210
- Zl[256 + n++] = i;
209
+ for (ru[i] = n << 7, s = 0; s < 1 << jh[i] - 7; s++)
210
+ jl[256 + n++] = i;
211
211
  for (e = 0; e <= va; e++)
212
212
  r[e] = 0;
213
213
  for (s = 0; s <= 143; )
@@ -218,12 +218,12 @@ const Iy = (s) => s < 256 ? Zl[s] : Zl[256 + (s >>> 7)], Kl = (s, e) => {
218
218
  hr[s * 2 + 1] = 7, s++, r[7]++;
219
219
  for (; s <= 287; )
220
220
  hr[s * 2 + 1] = 8, s++, r[8]++;
221
- for (Ly(hr, ql + 1, r), s = 0; s < Po; s++)
222
- Fl[s * 2 + 1] = 5, Fl[s * 2] = Dy(s, 5);
223
- Py = new ku(hr, uf, uc + 1, ql, va), Cy = new ku(Fl, Zh, 0, Po, va), Ry = new ku(new Array(0), Iv, 0, Sp, Rv);
221
+ for (Ly(hr, Zl + 1, r), s = 0; s < Po; s++)
222
+ kl[s * 2 + 1] = 5, kl[s * 2] = Dy(s, 5);
223
+ Py = new ku(hr, uf, dc + 1, Zl, va), Cy = new ku(kl, jh, 0, Po, va), Ry = new ku(new Array(0), Iv, 0, Sp, Rv);
224
224
  }, Oy = (s) => {
225
225
  let e;
226
- for (e = 0; e < ql; e++)
226
+ for (e = 0; e < Zl; e++)
227
227
  s.dyn_ltree[e * 2] = 0;
228
228
  for (e = 0; e < Po; e++)
229
229
  s.dyn_dtree[e * 2] = 0;
@@ -231,7 +231,7 @@ const Iy = (s) => s < 256 ? Zl[s] : Zl[256 + (s >>> 7)], Kl = (s, e) => {
231
231
  s.bl_tree[e * 2] = 0;
232
232
  s.dyn_ltree[Ap * 2] = 1, s.opt_len = s.static_len = 0, s.sym_next = s.matches = 0;
233
233
  }, Ny = (s) => {
234
- s.bi_valid > 8 ? Kl(s, s.bi_buf) : s.bi_valid > 0 && (s.pending_buf[s.pending++] = s.bi_buf), s.bi_buf = 0, s.bi_valid = 0;
234
+ s.bi_valid > 8 ? $l(s, s.bi_buf) : s.bi_valid > 0 && (s.pending_buf[s.pending++] = s.bi_buf), s.bi_buf = 0, s.bi_valid = 0;
235
235
  }, wm = (s, e, t, i) => {
236
236
  const n = e * 2, r = t * 2;
237
237
  return s[n] < s[r] || s[n] === s[r] && i[e] <= i[t];
@@ -245,7 +245,7 @@ const Iy = (s) => s < 256 ? Zl[s] : Zl[256 + (s >>> 7)], Kl = (s, e) => {
245
245
  let i, n, r = 0, a, l;
246
246
  if (s.sym_next !== 0)
247
247
  do
248
- i = s.pending_buf[s.sym_buf + r++] & 255, i += (s.pending_buf[s.sym_buf + r++] & 255) << 8, n = s.pending_buf[s.sym_buf + r++], i === 0 ? Ls(s, n, e) : (a = jl[n], Ls(s, a + uc + 1, e), l = uf[a], l !== 0 && (n -= Tp[a], Nn(s, n, l)), i--, a = Iy(i), Ls(s, a, t), l = Zh[a], l !== 0 && (i -= ru[a], Nn(s, i, l)));
248
+ i = s.pending_buf[s.sym_buf + r++] & 255, i += (s.pending_buf[s.sym_buf + r++] & 255) << 8, n = s.pending_buf[s.sym_buf + r++], i === 0 ? Ls(s, n, e) : (a = Kl[n], Ls(s, a + dc + 1, e), l = uf[a], l !== 0 && (n -= Tp[a], Nn(s, n, l)), i--, a = Iy(i), Ls(s, a, t), l = jh[a], l !== 0 && (i -= ru[a], Nn(s, i, l)));
249
249
  while (r < s.sym_next);
250
250
  Ls(s, Ap, e);
251
251
  }, df = (s, e) => {
@@ -320,7 +320,7 @@ const Iy = (s) => s < 256 ? Zl[s] : Zl[256 + (s >>> 7)], Kl = (s, e) => {
320
320
  return vm;
321
321
  if (s.dyn_ltree[9 * 2] !== 0 || s.dyn_ltree[10 * 2] !== 0 || s.dyn_ltree[13 * 2] !== 0)
322
322
  return bm;
323
- for (t = 32; t < uc; t++)
323
+ for (t = 32; t < dc; t++)
324
324
  if (s.dyn_ltree[t * 2] !== 0)
325
325
  return bm;
326
326
  return vm;
@@ -329,13 +329,13 @@ let Am = !1;
329
329
  const Fv = (s) => {
330
330
  Am || (Nv(), Am = !0), s.l_desc = new Vu(s.dyn_ltree, Py), s.d_desc = new Vu(s.dyn_dtree, Cy), s.bl_desc = new Vu(s.bl_tree, Ry), s.bi_buf = 0, s.bi_valid = 0, Oy(s);
331
331
  }, By = (s, e, t, i) => {
332
- Nn(s, (Tv << 1) + (i ? 1 : 0), 3), Ny(s), Kl(s, t), Kl(s, ~t), t && s.pending_buf.set(s.window.subarray(e, e + t), s.pending), s.pending += t;
332
+ Nn(s, (Tv << 1) + (i ? 1 : 0), 3), Ny(s), $l(s, t), $l(s, ~t), t && s.pending_buf.set(s.window.subarray(e, e + t), s.pending), s.pending += t;
333
333
  }, kv = (s) => {
334
334
  Nn(s, _y << 1, 3), Ls(s, Ap, hr), Lv(s);
335
335
  }, Vv = (s, e, t, i) => {
336
336
  let n, r, a = 0;
337
- s.level > 0 ? (s.strm.data_type === Av && (s.strm.data_type = Uv(s)), df(s, s.l_desc), df(s, s.d_desc), a = Bv(s), n = s.opt_len + 3 + 7 >>> 3, r = s.static_len + 3 + 7 >>> 3, r <= n && (n = r)) : n = r = t + 5, t + 4 <= n && e !== -1 ? By(s, e, t, i) : s.strategy === Sv || r === n ? (Nn(s, (_y << 1) + (i ? 1 : 0), 3), _m(s, hr, Fl)) : (Nn(s, (Ev << 1) + (i ? 1 : 0), 3), zv(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, a + 1), _m(s, s.dyn_ltree, s.dyn_dtree)), Oy(s), i && Ny(s);
338
- }, Xv = (s, e, t) => (s.pending_buf[s.sym_buf + s.sym_next++] = e, s.pending_buf[s.sym_buf + s.sym_next++] = e >> 8, s.pending_buf[s.sym_buf + s.sym_next++] = t, e === 0 ? s.dyn_ltree[t * 2]++ : (s.matches++, e--, s.dyn_ltree[(jl[t] + uc + 1) * 2]++, s.dyn_dtree[Iy(e) * 2]++), s.sym_next === s.sym_end);
337
+ s.level > 0 ? (s.strm.data_type === Av && (s.strm.data_type = Uv(s)), df(s, s.l_desc), df(s, s.d_desc), a = Bv(s), n = s.opt_len + 3 + 7 >>> 3, r = s.static_len + 3 + 7 >>> 3, r <= n && (n = r)) : n = r = t + 5, t + 4 <= n && e !== -1 ? By(s, e, t, i) : s.strategy === Sv || r === n ? (Nn(s, (_y << 1) + (i ? 1 : 0), 3), _m(s, hr, kl)) : (Nn(s, (Ev << 1) + (i ? 1 : 0), 3), zv(s, s.l_desc.max_code + 1, s.d_desc.max_code + 1, a + 1), _m(s, s.dyn_ltree, s.dyn_dtree)), Oy(s), i && Ny(s);
338
+ }, Xv = (s, e, t) => (s.pending_buf[s.sym_buf + s.sym_next++] = e, s.pending_buf[s.sym_buf + s.sym_next++] = e >> 8, s.pending_buf[s.sym_buf + s.sym_next++] = t, e === 0 ? s.dyn_ltree[t * 2]++ : (s.matches++, e--, s.dyn_ltree[(Kl[t] + dc + 1) * 2]++, s.dyn_dtree[Iy(e) * 2]++), s.sym_next === s.sym_end);
339
339
  var Hv = Fv, Yv = By, Gv = Vv, Wv = Xv, Qv = kv, qv = {
340
340
  _tr_init: Hv,
341
341
  _tr_stored_block: Yv,
@@ -354,7 +354,7 @@ const Zv = (s, e, t, i) => {
354
354
  }
355
355
  return n | r << 16 | 0;
356
356
  };
357
- var $l = Zv;
357
+ var Jl = Zv;
358
358
  const jv = () => {
359
359
  let s, e = [];
360
360
  for (var t = 0; t < 256; t++) {
@@ -390,7 +390,7 @@ var on = $v, Oo = {
390
390
  /* Z_BUF_ERROR (-5) */
391
391
  "-6": "incompatible version"
392
392
  /* Z_VERSION_ERROR (-6) */
393
- }, dc = {
393
+ }, fc = {
394
394
  /* Allowed flush values; see deflate() and inflate() below for details */
395
395
  Z_NO_FLUSH: 0,
396
396
  Z_PARTIAL_FLUSH: 1,
@@ -443,13 +443,13 @@ const { _tr_init: Jv, _tr_stored_block: ff, _tr_flush_block: eb, _tr_tally: Hr,
443
443
  Z_BUF_ERROR: Hu,
444
444
  Z_DEFAULT_COMPRESSION: rb,
445
445
  Z_FILTERED: ab,
446
- Z_HUFFMAN_ONLY: Cc,
446
+ Z_HUFFMAN_ONLY: Rc,
447
447
  Z_RLE: ob,
448
448
  Z_FIXED: lb,
449
449
  Z_DEFAULT_STRATEGY: cb,
450
450
  Z_UNKNOWN: hb,
451
451
  Z_DEFLATED: vu
452
- } = dc, ub = 9, db = 15, fb = 8, pb = 29, mb = 256, pf = mb + 1 + pb, gb = 30, yb = 19, xb = 2 * pf + 1, vb = 15, ni = 3, kr = 258, Us = kr + ni + 1, bb = 32, No = 42, Ep = 57, mf = 69, gf = 73, yf = 91, xf = 103, ba = 113, Ol = 666, Pn = 1, Go = 2, Sa = 3, Wo = 4, wb = 3, wa = (s, e) => (s.msg = Oo[e], e), Pm = (s) => s * 2 - (s > 4 ? 9 : 0), Ur = (s) => {
452
+ } = fc, ub = 9, db = 15, fb = 8, pb = 29, mb = 256, pf = mb + 1 + pb, gb = 30, yb = 19, xb = 2 * pf + 1, vb = 15, ni = 3, kr = 258, Us = kr + ni + 1, bb = 32, No = 42, Ep = 57, mf = 69, gf = 73, yf = 91, xf = 103, ba = 113, Ol = 666, Pn = 1, Go = 2, Sa = 3, Wo = 4, wb = 3, wa = (s, e) => (s.msg = Oo[e], e), Pm = (s) => s * 2 - (s > 4 ? 9 : 0), Ur = (s) => {
453
453
  let e = s.length;
454
454
  for (; --e >= 0; )
455
455
  s[e] = 0;
@@ -477,7 +477,7 @@ const Qn = (s) => {
477
477
  s.pending_buf[s.pending++] = e >>> 8 & 255, s.pending_buf[s.pending++] = e & 255;
478
478
  }, vf = (s, e, t, i) => {
479
479
  let n = s.avail_in;
480
- return n > i && (n = i), n === 0 ? 0 : (s.avail_in -= n, e.set(s.input.subarray(s.next_in, s.next_in + n), t), s.state.wrap === 1 ? s.adler = $l(s.adler, e, n, t) : s.state.wrap === 2 && (s.adler = on(s.adler, e, n, t)), s.next_in += n, s.total_in += n, n);
480
+ return n > i && (n = i), n === 0 ? 0 : (s.avail_in -= n, e.set(s.input.subarray(s.next_in, s.next_in + n), t), s.state.wrap === 1 ? s.adler = Jl(s.adler, e, n, t) : s.state.wrap === 2 && (s.adler = on(s.adler, e, n, t)), s.next_in += n, s.total_in += n, n);
481
481
  }, zy = (s, e) => {
482
482
  let t = s.max_chain_length, i = s.strstart, n, r, a = s.prev_length, l = s.nice_match;
483
483
  const h = s.strstart > s.w_size - Us ? s.strstart - (s.w_size - Us) : 0, u = s.window, f = s.w_mask, p = s.prev, m = s.strstart + kr;
@@ -627,7 +627,7 @@ const Nl = [
627
627
  function Eb() {
628
628
  this.strm = null, this.status = 0, this.pending_buf = null, this.pending_buf_size = 0, this.pending_out = 0, this.pending = 0, this.wrap = 0, this.gzhead = null, this.gzindex = 0, this.method = vu, this.last_flush = -1, this.w_size = 0, this.w_bits = 0, this.w_mask = 0, this.window = null, this.window_size = 0, this.prev = null, this.head = null, this.ins_h = 0, this.hash_size = 0, this.hash_bits = 0, this.hash_mask = 0, this.hash_shift = 0, this.block_start = 0, this.match_length = 0, this.prev_match = 0, this.match_available = 0, this.strstart = 0, this.match_start = 0, this.lookahead = 0, this.prev_length = 0, this.max_chain_length = 0, this.max_lazy_match = 0, this.level = 0, this.strategy = 0, this.good_match = 0, this.nice_match = 0, this.dyn_ltree = new Uint16Array(xb * 2), this.dyn_dtree = new Uint16Array((2 * gb + 1) * 2), this.bl_tree = new Uint16Array((2 * yb + 1) * 2), Ur(this.dyn_ltree), Ur(this.dyn_dtree), Ur(this.bl_tree), this.l_desc = null, this.d_desc = null, this.bl_desc = null, this.bl_count = new Uint16Array(vb + 1), this.heap = new Uint16Array(2 * pf + 1), Ur(this.heap), this.heap_len = 0, this.heap_max = 0, this.depth = new Uint16Array(2 * pf + 1), Ur(this.depth), this.sym_buf = 0, this.lit_bufsize = 0, this.sym_next = 0, this.sym_end = 0, this.opt_len = 0, this.static_len = 0, this.matches = 0, this.insert = 0, this.bi_buf = 0, this.bi_valid = 0;
629
629
  }
630
- const fc = (s) => {
630
+ const pc = (s) => {
631
631
  if (!s)
632
632
  return 1;
633
633
  const e = s.state;
@@ -635,7 +635,7 @@ const fc = (s) => {
635
635
  e.status !== Ep && //#endif
636
636
  e.status !== mf && e.status !== gf && e.status !== yf && e.status !== xf && e.status !== ba && e.status !== Ol ? 1 : 0;
637
637
  }, Fy = (s) => {
638
- if (fc(s))
638
+ if (pc(s))
639
639
  return wa(s, zs);
640
640
  s.total_in = s.total_out = 0, s.data_type = hb;
641
641
  const e = s.state;
@@ -647,7 +647,7 @@ const fc = (s) => {
647
647
  }, ky = (s) => {
648
648
  const e = Fy(s);
649
649
  return e === dn && Tb(s.state), e;
650
- }, Pb = (s, e) => fc(s) || s.state.wrap !== 2 ? zs : (s.state.gzhead = e, dn), Vy = (s, e, t, i, n, r) => {
650
+ }, Pb = (s, e) => pc(s) || s.state.wrap !== 2 ? zs : (s.state.gzhead = e, dn), Vy = (s, e, t, i, n, r) => {
651
651
  if (!s)
652
652
  return zs;
653
653
  let a = 1;
@@ -657,7 +657,7 @@ const fc = (s) => {
657
657
  const l = new Eb();
658
658
  return s.state = l, l.strm = s, l.status = No, l.wrap = a, l.gzhead = null, l.w_bits = i, l.w_size = 1 << l.w_bits, l.w_mask = l.w_size - 1, l.hash_bits = n + 7, l.hash_size = 1 << l.hash_bits, l.hash_mask = l.hash_size - 1, l.hash_shift = ~~((l.hash_bits + ni - 1) / ni), l.window = new Uint8Array(l.w_size * 2), l.head = new Uint16Array(l.hash_size), l.prev = new Uint16Array(l.w_size), l.lit_bufsize = 1 << n + 6, l.pending_buf_size = l.lit_bufsize * 4, l.pending_buf = new Uint8Array(l.pending_buf_size), l.sym_buf = l.lit_bufsize, l.sym_end = (l.lit_bufsize - 1) * 3, l.level = e, l.strategy = r, l.method = t, ky(s);
659
659
  }, Cb = (s, e) => Vy(s, e, vu, db, fb, cb), Rb = (s, e) => {
660
- if (fc(s) || e > Tm || e < 0)
660
+ if (pc(s) || e > Tm || e < 0)
661
661
  return s ? wa(s, zs) : zs;
662
662
  const t = s.state;
663
663
  if (!s.output || s.avail_in !== 0 && !s.input || t.status === Ol && e !== ss)
@@ -672,7 +672,7 @@ const fc = (s) => {
672
672
  return wa(s, Hu);
673
673
  if (t.status === No && t.wrap === 0 && (t.status = ba), t.status === No) {
674
674
  let n = vu + (t.w_bits - 8 << 4) << 8, r = -1;
675
- if (t.strategy >= Cc || t.level < 2 ? r = 0 : t.level < 6 ? r = 1 : t.level === 6 ? r = 2 : r = 3, n |= r << 6, t.strstart !== 0 && (n |= bb), n += 31 - n % 31, ol(t, n), t.strstart !== 0 && (ol(t, s.adler >>> 16), ol(t, s.adler & 65535)), s.adler = 1, t.status = ba, Qn(s), t.pending !== 0)
675
+ if (t.strategy >= Rc || t.level < 2 ? r = 0 : t.level < 6 ? r = 1 : t.level === 6 ? r = 2 : r = 3, n |= r << 6, t.strstart !== 0 && (n |= bb), n += 31 - n % 31, ol(t, n), t.strstart !== 0 && (ol(t, s.adler >>> 16), ol(t, s.adler & 65535)), s.adler = 1, t.status = ba, Qn(s), t.pending !== 0)
676
676
  return t.last_flush = -1, dn;
677
677
  }
678
678
  if (t.status === Ep) {
@@ -680,8 +680,8 @@ const fc = (s) => {
680
680
  fi(
681
681
  t,
682
682
  (t.gzhead.text ? 1 : 0) + (t.gzhead.hcrc ? 2 : 0) + (t.gzhead.extra ? 4 : 0) + (t.gzhead.name ? 8 : 0) + (t.gzhead.comment ? 16 : 0)
683
- ), fi(t, t.gzhead.time & 255), fi(t, t.gzhead.time >> 8 & 255), fi(t, t.gzhead.time >> 16 & 255), fi(t, t.gzhead.time >> 24 & 255), fi(t, t.level === 9 ? 2 : t.strategy >= Cc || t.level < 2 ? 4 : 0), fi(t, t.gzhead.os & 255), t.gzhead.extra && t.gzhead.extra.length && (fi(t, t.gzhead.extra.length & 255), fi(t, t.gzhead.extra.length >> 8 & 255)), t.gzhead.hcrc && (s.adler = on(s.adler, t.pending_buf, t.pending, 0)), t.gzindex = 0, t.status = mf;
684
- else if (fi(t, 0), fi(t, 0), fi(t, 0), fi(t, 0), fi(t, 0), fi(t, t.level === 9 ? 2 : t.strategy >= Cc || t.level < 2 ? 4 : 0), fi(t, wb), t.status = ba, Qn(s), t.pending !== 0)
683
+ ), fi(t, t.gzhead.time & 255), fi(t, t.gzhead.time >> 8 & 255), fi(t, t.gzhead.time >> 16 & 255), fi(t, t.gzhead.time >> 24 & 255), fi(t, t.level === 9 ? 2 : t.strategy >= Rc || t.level < 2 ? 4 : 0), fi(t, t.gzhead.os & 255), t.gzhead.extra && t.gzhead.extra.length && (fi(t, t.gzhead.extra.length & 255), fi(t, t.gzhead.extra.length >> 8 & 255)), t.gzhead.hcrc && (s.adler = on(s.adler, t.pending_buf, t.pending, 0)), t.gzindex = 0, t.status = mf;
684
+ else if (fi(t, 0), fi(t, 0), fi(t, 0), fi(t, 0), fi(t, 0), fi(t, t.level === 9 ? 2 : t.strategy >= Rc || t.level < 2 ? 4 : 0), fi(t, wb), t.status = ba, Qn(s), t.pending !== 0)
685
685
  return t.last_flush = -1, dn;
686
686
  }
687
687
  if (t.status === mf) {
@@ -738,7 +738,7 @@ const fc = (s) => {
738
738
  return t.last_flush = -1, dn;
739
739
  }
740
740
  if (s.avail_in !== 0 || t.lookahead !== 0 || e !== Yr && t.status !== Ol) {
741
- let n = t.level === 0 ? Uy(t, e) : t.strategy === Cc ? Ab(t, e) : t.strategy === ob ? Sb(t, e) : Nl[t.level].func(t, e);
741
+ let n = t.level === 0 ? Uy(t, e) : t.strategy === Rc ? Ab(t, e) : t.strategy === ob ? Sb(t, e) : Nl[t.level].func(t, e);
742
742
  if ((n === Sa || n === Wo) && (t.status = Ol), n === Pn || n === Sa)
743
743
  return s.avail_out === 0 && (t.last_flush = -1), dn;
744
744
  if (n === Go && (e === ib ? tb(t) : e !== Tm && (ff(t, 0, 0, !1), e === nb && (Ur(t.head), t.lookahead === 0 && (t.strstart = 0, t.block_start = 0, t.insert = 0))), Qn(s), s.avail_out === 0))
@@ -746,18 +746,18 @@ const fc = (s) => {
746
746
  }
747
747
  return e !== ss ? dn : t.wrap <= 0 ? Em : (t.wrap === 2 ? (fi(t, s.adler & 255), fi(t, s.adler >> 8 & 255), fi(t, s.adler >> 16 & 255), fi(t, s.adler >> 24 & 255), fi(t, s.total_in & 255), fi(t, s.total_in >> 8 & 255), fi(t, s.total_in >> 16 & 255), fi(t, s.total_in >> 24 & 255)) : (ol(t, s.adler >>> 16), ol(t, s.adler & 65535)), Qn(s), t.wrap > 0 && (t.wrap = -t.wrap), t.pending !== 0 ? dn : Em);
748
748
  }, Ib = (s) => {
749
- if (fc(s))
749
+ if (pc(s))
750
750
  return zs;
751
751
  const e = s.state.status;
752
752
  return s.state = null, e === ba ? wa(s, sb) : dn;
753
753
  }, Db = (s, e) => {
754
754
  let t = e.length;
755
- if (fc(s))
755
+ if (pc(s))
756
756
  return zs;
757
757
  const i = s.state, n = i.wrap;
758
758
  if (n === 2 || n === 1 && i.status !== No || i.lookahead)
759
759
  return zs;
760
- if (n === 1 && (s.adler = $l(s.adler, e, t, 0)), i.wrap = 0, t >= i.w_size) {
760
+ if (n === 1 && (s.adler = Jl(s.adler, e, t, 0)), i.wrap = 0, t >= i.w_size) {
761
761
  n === 0 && (Ur(i.head), i.strstart = 0, i.block_start = 0, i.insert = 0);
762
762
  let h = new Uint8Array(i.w_size);
763
763
  h.set(e.subarray(t - i.w_size, t), 0), e = h, t = i.w_size;
@@ -772,7 +772,7 @@ const fc = (s) => {
772
772
  }
773
773
  return i.strstart += i.lookahead, i.block_start = i.strstart, i.insert = i.lookahead, i.lookahead = 0, i.match_length = i.prev_length = ni - 1, i.match_available = 0, s.next_in = a, s.input = l, s.avail_in = r, i.wrap = n, dn;
774
774
  };
775
- var Lb = Cb, Ob = Vy, Nb = ky, Bb = Fy, zb = Pb, Ub = Rb, Fb = Ib, kb = Db, Vb = "pako deflate (from Nodeca project)", kl = {
775
+ var Lb = Cb, Ob = Vy, Nb = ky, Bb = Fy, zb = Pb, Ub = Rb, Fb = Ib, kb = Db, Vb = "pako deflate (from Nodeca project)", Vl = {
776
776
  deflateInit: Lb,
777
777
  deflateInit2: Ob,
778
778
  deflateReset: Nb,
@@ -816,10 +816,10 @@ try {
816
816
  } catch {
817
817
  Xy = !1;
818
818
  }
819
- const Jl = new Uint8Array(256);
819
+ const ec = new Uint8Array(256);
820
820
  for (let s = 0; s < 256; s++)
821
- Jl[s] = s >= 252 ? 6 : s >= 248 ? 5 : s >= 240 ? 4 : s >= 224 ? 3 : s >= 192 ? 2 : 1;
822
- Jl[254] = Jl[254] = 1;
821
+ ec[s] = s >= 252 ? 6 : s >= 248 ? 5 : s >= 240 ? 4 : s >= 224 ? 3 : s >= 192 ? 2 : 1;
822
+ ec[254] = ec[254] = 1;
823
823
  var Gb = (s) => {
824
824
  if (typeof TextEncoder == "function" && TextEncoder.prototype.encode)
825
825
  return new TextEncoder().encode(s);
@@ -850,7 +850,7 @@ var Qb = (s, e) => {
850
850
  r[n++] = a;
851
851
  continue;
852
852
  }
853
- let l = Jl[a];
853
+ let l = ec[a];
854
854
  if (l > 4) {
855
855
  r[n++] = 65533, i += l - 1;
856
856
  continue;
@@ -869,8 +869,8 @@ var Qb = (s, e) => {
869
869
  let t = e - 1;
870
870
  for (; t >= 0 && (s[t] & 192) === 128; )
871
871
  t--;
872
- return t < 0 || t === 0 ? e : t + Jl[s[t]] > e ? t : e;
873
- }, ec = {
872
+ return t < 0 || t === 0 ? e : t + ec[s[t]] > e ? t : e;
873
+ }, tc = {
874
874
  string2buf: Gb,
875
875
  buf2string: Qb,
876
876
  utf8border: qb
@@ -889,7 +889,7 @@ const Yy = Object.prototype.toString, {
889
889
  Z_DEFAULT_COMPRESSION: t1,
890
890
  Z_DEFAULT_STRATEGY: i1,
891
891
  Z_DEFLATED: n1
892
- } = dc;
892
+ } = fc;
893
893
  function Pp(s) {
894
894
  this.options = bu.assign({
895
895
  level: t1,
@@ -901,7 +901,7 @@ function Pp(s) {
901
901
  }, s || {});
902
902
  let e = this.options;
903
903
  e.raw && e.windowBits > 0 ? e.windowBits = -e.windowBits : e.gzip && e.windowBits > 0 && e.windowBits < 16 && (e.windowBits += 16), this.err = 0, this.msg = "", this.ended = !1, this.chunks = [], this.strm = new Hy(), this.strm.avail_out = 0;
904
- let t = kl.deflateInit2(
904
+ let t = Vl.deflateInit2(
905
905
  this.strm,
906
906
  e.level,
907
907
  e.method,
@@ -911,9 +911,9 @@ function Pp(s) {
911
911
  );
912
912
  if (t !== au)
913
913
  throw new Error(Oo[t]);
914
- if (e.header && kl.deflateSetHeader(this.strm, e.header), e.dictionary) {
914
+ if (e.header && Vl.deflateSetHeader(this.strm, e.header), e.dictionary) {
915
915
  let i;
916
- if (typeof e.dictionary == "string" ? i = ec.string2buf(e.dictionary) : Yy.call(e.dictionary) === "[object ArrayBuffer]" ? i = new Uint8Array(e.dictionary) : i = e.dictionary, t = kl.deflateSetDictionary(this.strm, i), t !== au)
916
+ if (typeof e.dictionary == "string" ? i = tc.string2buf(e.dictionary) : Yy.call(e.dictionary) === "[object ArrayBuffer]" ? i = new Uint8Array(e.dictionary) : i = e.dictionary, t = Vl.deflateSetDictionary(this.strm, i), t !== au)
917
917
  throw new Error(Oo[t]);
918
918
  this._dict_set = !0;
919
919
  }
@@ -923,13 +923,13 @@ Pp.prototype.push = function(s, e) {
923
923
  let n, r;
924
924
  if (this.ended)
925
925
  return !1;
926
- for (e === ~~e ? r = e : r = e === !0 ? Jb : jb, typeof s == "string" ? t.input = ec.string2buf(s) : Yy.call(s) === "[object ArrayBuffer]" ? t.input = new Uint8Array(s) : t.input = s, t.next_in = 0, t.avail_in = t.input.length; ; ) {
926
+ for (e === ~~e ? r = e : r = e === !0 ? Jb : jb, typeof s == "string" ? t.input = tc.string2buf(s) : Yy.call(s) === "[object ArrayBuffer]" ? t.input = new Uint8Array(s) : t.input = s, t.next_in = 0, t.avail_in = t.input.length; ; ) {
927
927
  if (t.avail_out === 0 && (t.output = new Uint8Array(i), t.next_out = 0, t.avail_out = i), (r === Kb || r === $b) && t.avail_out <= 6) {
928
928
  this.onData(t.output.subarray(0, t.next_out)), t.avail_out = 0;
929
929
  continue;
930
930
  }
931
- if (n = kl.deflate(t, r), n === e1)
932
- return t.next_out > 0 && this.onData(t.output.subarray(0, t.next_out)), n = kl.deflateEnd(this.strm), this.onEnd(n), this.ended = !0, n === au;
931
+ if (n = Vl.deflate(t, r), n === e1)
932
+ return t.next_out > 0 && this.onData(t.output.subarray(0, t.next_out)), n = Vl.deflateEnd(this.strm), this.onEnd(n), this.ended = !0, n === au;
933
933
  if (t.avail_out === 0) {
934
934
  this.onData(t.output);
935
935
  continue;
@@ -949,7 +949,7 @@ Pp.prototype.onData = function(s) {
949
949
  Pp.prototype.onEnd = function(s) {
950
950
  s === au && (this.result = bu.flattenChunks(this.chunks)), this.chunks = [], this.err = s, this.msg = this.strm.msg;
951
951
  };
952
- const Rc = 16209, s1 = 16191;
952
+ const Ic = 16209, s1 = 16191;
953
953
  var r1 = function(e, t) {
954
954
  let i, n, r, a, l, h, u, f, p, m, x, w, T, _, b, P, E, S, z, F, k, H, U, O;
955
955
  const V = e.state;
@@ -967,12 +967,12 @@ var r1 = function(e, t) {
967
967
  for (; ; ) {
968
968
  if (S = E >>> 24, x >>>= S, w -= S, S = E >>> 16 & 255, S & 16) {
969
969
  if (F = E & 65535, S &= 15, w < S && (x += U[i++] << w, w += 8, w < S && (x += U[i++] << w, w += 8)), F += x & (1 << S) - 1, F > h) {
970
- e.msg = "invalid distance too far back", V.mode = Rc;
970
+ e.msg = "invalid distance too far back", V.mode = Ic;
971
971
  break e;
972
972
  }
973
973
  if (x >>>= S, w -= S, S = r - a, F > S) {
974
974
  if (S = F - S, S > f && V.sane) {
975
- e.msg = "invalid distance too far back", V.mode = Rc;
975
+ e.msg = "invalid distance too far back", V.mode = Ic;
976
976
  break e;
977
977
  }
978
978
  if (k = 0, H = m, p === 0) {
@@ -1015,7 +1015,7 @@ var r1 = function(e, t) {
1015
1015
  z && (O[r++] = O[k++], z > 1 && (O[r++] = O[k++]));
1016
1016
  }
1017
1017
  } else if (S & 64) {
1018
- e.msg = "invalid distance code", V.mode = Rc;
1018
+ e.msg = "invalid distance code", V.mode = Ic;
1019
1019
  break e;
1020
1020
  } else {
1021
1021
  E = _[(E & 65535) + (x & (1 << S) - 1)];
@@ -1028,7 +1028,7 @@ var r1 = function(e, t) {
1028
1028
  V.mode = s1;
1029
1029
  break e;
1030
1030
  } else {
1031
- e.msg = "invalid literal/length code", V.mode = Rc;
1031
+ e.msg = "invalid literal/length code", V.mode = Ic;
1032
1032
  break e;
1033
1033
  }
1034
1034
  else {
@@ -1222,11 +1222,11 @@ const Ba = 15, Cm = 852, Rm = 592, Im = 0, Gu = 1, Dm = 2, a1 = new Uint16Array(
1222
1222
  }
1223
1223
  return P !== 0 && (n[k + P] = u - T << 24 | 64 << 16 | 0), l.bits = x, 0;
1224
1224
  };
1225
- var Vl = h1;
1225
+ var Xl = h1;
1226
1226
  const u1 = 0, Gy = 1, Wy = 2, {
1227
1227
  Z_FINISH: Lm,
1228
1228
  Z_BLOCK: d1,
1229
- Z_TREES: Ic,
1229
+ Z_TREES: Dc,
1230
1230
  Z_OK: Aa,
1231
1231
  Z_STREAM_END: f1,
1232
1232
  Z_NEED_DICT: p1,
@@ -1235,7 +1235,7 @@ const u1 = 0, Gy = 1, Wy = 2, {
1235
1235
  Z_MEM_ERROR: qy,
1236
1236
  Z_BUF_ERROR: m1,
1237
1237
  Z_DEFLATED: Om
1238
- } = dc, wu = 16180, Nm = 16181, Bm = 16182, zm = 16183, Um = 16184, Fm = 16185, km = 16186, Vm = 16187, Xm = 16188, Hm = 16189, ou = 16190, er = 16191, Wu = 16192, Ym = 16193, Qu = 16194, Gm = 16195, Wm = 16196, Qm = 16197, qm = 16198, Dc = 16199, Lc = 16200, Zm = 16201, jm = 16202, Km = 16203, $m = 16204, Jm = 16205, qu = 16206, eg = 16207, tg = 16208, Oi = 16209, Zy = 16210, jy = 16211, g1 = 852, y1 = 592, x1 = 15, v1 = x1, ig = (s) => (s >>> 24 & 255) + (s >>> 8 & 65280) + ((s & 65280) << 8) + ((s & 255) << 24);
1238
+ } = fc, wu = 16180, Nm = 16181, Bm = 16182, zm = 16183, Um = 16184, Fm = 16185, km = 16186, Vm = 16187, Xm = 16188, Hm = 16189, ou = 16190, er = 16191, Wu = 16192, Ym = 16193, Qu = 16194, Gm = 16195, Wm = 16196, Qm = 16197, qm = 16198, Lc = 16199, Oc = 16200, Zm = 16201, jm = 16202, Km = 16203, $m = 16204, Jm = 16205, qu = 16206, eg = 16207, tg = 16208, Oi = 16209, Zy = 16210, jy = 16211, g1 = 852, y1 = 592, x1 = 15, v1 = x1, ig = (s) => (s >>> 24 & 255) + (s >>> 8 & 65280) + ((s & 65280) << 8) + ((s & 255) << 24);
1239
1239
  function b1() {
1240
1240
  this.strm = null, this.mode = 0, this.last = !1, this.wrap = 0, this.havedict = !1, this.flags = 0, this.dmax = 0, this.check = 0, this.total = 0, this.head = null, this.wbits = 0, this.wsize = 0, this.whave = 0, this.wnext = 0, this.window = null, this.hold = 0, this.bits = 0, this.length = 0, this.offset = 0, this.extra = 0, this.lencode = null, this.distcode = null, this.lenbits = 0, this.distbits = 0, this.ncode = 0, this.nlen = 0, this.ndist = 0, this.have = 0, this.next = null, this.lens = new Uint16Array(320), this.work = new Uint16Array(288), this.lendyn = null, this.distdyn = null, this.sane = 0, this.back = 0, this.was = 0;
1241
1241
  }
@@ -1281,9 +1281,9 @@ const _1 = (s) => {
1281
1281
  s.lens[e++] = 7;
1282
1282
  for (; e < 288; )
1283
1283
  s.lens[e++] = 8;
1284
- for (Vl(Gy, s.lens, 0, 288, Zu, 0, s.work, { bits: 9 }), e = 0; e < 32; )
1284
+ for (Xl(Gy, s.lens, 0, 288, Zu, 0, s.work, { bits: 9 }), e = 0; e < 32; )
1285
1285
  s.lens[e++] = 5;
1286
- Vl(Wy, s.lens, 0, 32, ju, 0, s.work, { bits: 5 }), ng = !1;
1286
+ Xl(Wy, s.lens, 0, 32, ju, 0, s.work, { bits: 5 }), ng = !1;
1287
1287
  }
1288
1288
  s.lencode = Zu, s.lenbits = 9, s.distcode = ju, s.distbits = 5;
1289
1289
  }, tx = (s, e, t, i) => {
@@ -1439,7 +1439,7 @@ const _1 = (s) => {
1439
1439
  return s.next_out = a, s.avail_out = h, s.next_in = r, s.avail_in = l, t.hold = u, t.bits = f, p1;
1440
1440
  s.adler = t.check = 1, t.mode = er;
1441
1441
  case er:
1442
- if (e === d1 || e === Ic)
1442
+ if (e === d1 || e === Dc)
1443
1443
  break e;
1444
1444
  case Wu:
1445
1445
  if (t.last) {
@@ -1456,7 +1456,7 @@ const _1 = (s) => {
1456
1456
  t.mode = Ym;
1457
1457
  break;
1458
1458
  case 1:
1459
- if (_1(t), t.mode = Dc, e === Ic) {
1459
+ if (_1(t), t.mode = Lc, e === Dc) {
1460
1460
  u >>>= 2, f -= 2;
1461
1461
  break e;
1462
1462
  }
@@ -1479,7 +1479,7 @@ const _1 = (s) => {
1479
1479
  s.msg = "invalid stored block lengths", t.mode = Oi;
1480
1480
  break;
1481
1481
  }
1482
- if (t.length = u & 65535, u = 0, f = 0, t.mode = Qu, e === Ic)
1482
+ if (t.length = u & 65535, u = 0, f = 0, t.mode = Qu, e === Dc)
1483
1483
  break e;
1484
1484
  case Qu:
1485
1485
  t.mode = Gm;
@@ -1514,7 +1514,7 @@ const _1 = (s) => {
1514
1514
  }
1515
1515
  for (; t.have < 19; )
1516
1516
  t.lens[$[t.have++]] = 0;
1517
- if (t.lencode = t.lendyn, t.lenbits = 7, O = { bits: t.lenbits }, H = Vl(u1, t.lens, 0, 19, t.lencode, 0, t.work, O), t.lenbits = O.bits, H) {
1517
+ if (t.lencode = t.lendyn, t.lenbits = 7, O = { bits: t.lenbits }, H = Xl(u1, t.lens, 0, 19, t.lencode, 0, t.work, O), t.lenbits = O.bits, H) {
1518
1518
  s.msg = "invalid code lengths set", t.mode = Oi;
1519
1519
  break;
1520
1520
  }
@@ -1569,19 +1569,19 @@ const _1 = (s) => {
1569
1569
  s.msg = "invalid code -- missing end-of-block", t.mode = Oi;
1570
1570
  break;
1571
1571
  }
1572
- if (t.lenbits = 9, O = { bits: t.lenbits }, H = Vl(Gy, t.lens, 0, t.nlen, t.lencode, 0, t.work, O), t.lenbits = O.bits, H) {
1572
+ if (t.lenbits = 9, O = { bits: t.lenbits }, H = Xl(Gy, t.lens, 0, t.nlen, t.lencode, 0, t.work, O), t.lenbits = O.bits, H) {
1573
1573
  s.msg = "invalid literal/lengths set", t.mode = Oi;
1574
1574
  break;
1575
1575
  }
1576
- if (t.distbits = 6, t.distcode = t.distdyn, O = { bits: t.distbits }, H = Vl(Wy, t.lens, t.nlen, t.ndist, t.distcode, 0, t.work, O), t.distbits = O.bits, H) {
1576
+ if (t.distbits = 6, t.distcode = t.distdyn, O = { bits: t.distbits }, H = Xl(Wy, t.lens, t.nlen, t.ndist, t.distcode, 0, t.work, O), t.distbits = O.bits, H) {
1577
1577
  s.msg = "invalid distances set", t.mode = Oi;
1578
1578
  break;
1579
1579
  }
1580
- if (t.mode = Dc, e === Ic)
1580
+ if (t.mode = Lc, e === Dc)
1581
1581
  break e;
1582
- case Dc:
1583
- t.mode = Lc;
1584
1582
  case Lc:
1583
+ t.mode = Oc;
1584
+ case Oc:
1585
1585
  if (l >= 6 && h >= 258) {
1586
1586
  s.next_out = a, s.avail_out = h, s.next_in = r, s.avail_in = l, t.hold = u, t.bits = f, r1(s, m), a = s.next_out, n = s.output, h = s.avail_out, r = s.next_in, i = s.input, l = s.avail_in, u = t.hold, f = t.bits, t.mode === er && (t.back = -1);
1587
1587
  break;
@@ -1670,12 +1670,12 @@ const _1 = (s) => {
1670
1670
  do
1671
1671
  n[a++] = T[w++];
1672
1672
  while (--x);
1673
- t.length === 0 && (t.mode = Lc);
1673
+ t.length === 0 && (t.mode = Oc);
1674
1674
  break;
1675
1675
  case Jm:
1676
1676
  if (h === 0)
1677
1677
  break e;
1678
- n[a++] = t.length, h--, t.mode = Lc;
1678
+ n[a++] = t.length, h--, t.mode = Oc;
1679
1679
  break;
1680
1680
  case qu:
1681
1681
  if (t.wrap) {
@@ -1685,7 +1685,7 @@ const _1 = (s) => {
1685
1685
  l--, u |= i[r++] << f, f += 8;
1686
1686
  }
1687
1687
  if (m -= h, s.total_out += m, t.total += m, t.wrap & 4 && m && (s.adler = t.check = /*UPDATE_CHECK(state.check, put - _out, _out);*/
1688
- t.flags ? on(t.check, n, m, a - m) : $l(t.check, n, m, a - m)), m = h, t.wrap & 4 && (t.flags ? u : ig(u)) !== t.check) {
1688
+ t.flags ? on(t.check, n, m, a - m) : Jl(t.check, n, m, a - m)), m = h, t.wrap & 4 && (t.flags ? u : ig(u)) !== t.check) {
1689
1689
  s.msg = "incorrect data check", t.mode = Oi;
1690
1690
  break;
1691
1691
  }
@@ -1719,7 +1719,7 @@ const _1 = (s) => {
1719
1719
  return as;
1720
1720
  }
1721
1721
  return s.next_out = a, s.avail_out = h, s.next_in = r, s.avail_in = l, t.hold = u, t.bits = f, (t.wsize || m !== s.avail_out && t.mode < Oi && (t.mode < qu || e !== Lm)) && tx(s, s.output, s.next_out, m - s.avail_out), p -= s.avail_in, m -= s.avail_out, s.total_in += p, s.total_out += m, t.total += m, t.wrap & 4 && m && (s.adler = t.check = /*UPDATE_CHECK(state.check, strm.next_out - _out, _out);*/
1722
- t.flags ? on(t.check, n, m, s.next_out - m) : $l(t.check, n, m, s.next_out - m)), s.data_type = t.bits + (t.last ? 64 : 0) + (t.mode === er ? 128 : 0) + (t.mode === Dc || t.mode === Qu ? 256 : 0), (p === 0 && m === 0 || e === Lm) && H === Aa && (H = m1), H;
1722
+ t.flags ? on(t.check, n, m, s.next_out - m) : Jl(t.check, n, m, s.next_out - m)), s.data_type = t.bits + (t.last ? 64 : 0) + (t.mode === er ? 128 : 0) + (t.mode === Lc || t.mode === Qu ? 256 : 0), (p === 0 && m === 0 || e === Lm) && H === Aa && (H = m1), H;
1723
1723
  }, S1 = (s) => {
1724
1724
  if (Ia(s))
1725
1725
  return as;
@@ -1733,7 +1733,7 @@ const _1 = (s) => {
1733
1733
  }, T1 = (s, e) => {
1734
1734
  const t = e.length;
1735
1735
  let i, n, r;
1736
- return Ia(s) || (i = s.state, i.wrap !== 0 && i.mode !== ou) ? as : i.mode === ou && (n = 1, n = $l(n, e, t, 0), n !== i.check) ? Qy : (r = tx(s, e, t, t), r ? (i.mode = Zy, qy) : (i.havedict = 1, Aa));
1736
+ return Ia(s) || (i = s.state, i.wrap !== 0 && i.mode !== ou) ? as : i.mode === ou && (n = 1, n = Jl(n, e, t, 0), n !== i.check) ? Qy : (r = tx(s, e, t, t), r ? (i.mode = Zy, qy) : (i.havedict = 1, Aa));
1737
1737
  };
1738
1738
  var E1 = $y, P1 = Jy, C1 = Ky, R1 = w1, I1 = ex, D1 = M1, L1 = S1, O1 = A1, N1 = T1, B1 = "pako inflate (from Nodeca project)", ur = {
1739
1739
  inflateReset: E1,
@@ -1754,14 +1754,14 @@ var U1 = z1;
1754
1754
  const ix = Object.prototype.toString, {
1755
1755
  Z_NO_FLUSH: F1,
1756
1756
  Z_FINISH: k1,
1757
- Z_OK: tc,
1757
+ Z_OK: ic,
1758
1758
  Z_STREAM_END: Ku,
1759
1759
  Z_NEED_DICT: $u,
1760
1760
  Z_STREAM_ERROR: V1,
1761
1761
  Z_DATA_ERROR: sg,
1762
1762
  Z_MEM_ERROR: X1
1763
- } = dc;
1764
- function pc(s) {
1763
+ } = fc;
1764
+ function mc(s) {
1765
1765
  this.options = bu.assign({
1766
1766
  chunkSize: 1024 * 64,
1767
1767
  windowBits: 15,
@@ -1773,18 +1773,18 @@ function pc(s) {
1773
1773
  this.strm,
1774
1774
  e.windowBits
1775
1775
  );
1776
- if (t !== tc)
1776
+ if (t !== ic)
1777
1777
  throw new Error(Oo[t]);
1778
- if (this.header = new U1(), ur.inflateGetHeader(this.strm, this.header), e.dictionary && (typeof e.dictionary == "string" ? e.dictionary = ec.string2buf(e.dictionary) : ix.call(e.dictionary) === "[object ArrayBuffer]" && (e.dictionary = new Uint8Array(e.dictionary)), e.raw && (t = ur.inflateSetDictionary(this.strm, e.dictionary), t !== tc)))
1778
+ if (this.header = new U1(), ur.inflateGetHeader(this.strm, this.header), e.dictionary && (typeof e.dictionary == "string" ? e.dictionary = tc.string2buf(e.dictionary) : ix.call(e.dictionary) === "[object ArrayBuffer]" && (e.dictionary = new Uint8Array(e.dictionary)), e.raw && (t = ur.inflateSetDictionary(this.strm, e.dictionary), t !== ic)))
1779
1779
  throw new Error(Oo[t]);
1780
1780
  }
1781
- pc.prototype.push = function(s, e) {
1781
+ mc.prototype.push = function(s, e) {
1782
1782
  const t = this.strm, i = this.options.chunkSize, n = this.options.dictionary;
1783
1783
  let r, a, l;
1784
1784
  if (this.ended)
1785
1785
  return !1;
1786
1786
  for (e === ~~e ? a = e : a = e === !0 ? k1 : F1, ix.call(s) === "[object ArrayBuffer]" ? t.input = new Uint8Array(s) : t.input = s, t.next_in = 0, t.avail_in = t.input.length; ; ) {
1787
- for (t.avail_out === 0 && (t.output = new Uint8Array(i), t.next_out = 0, t.avail_out = i), r = ur.inflate(t, a), r === $u && n && (r = ur.inflateSetDictionary(t, n), r === tc ? r = ur.inflate(t, a) : r === sg && (r = $u)); t.avail_in > 0 && r === Ku && t.state.wrap > 0 && s[t.next_in] !== 0; )
1787
+ for (t.avail_out === 0 && (t.output = new Uint8Array(i), t.next_out = 0, t.avail_out = i), r = ur.inflate(t, a), r === $u && n && (r = ur.inflateSetDictionary(t, n), r === ic ? r = ur.inflate(t, a) : r === sg && (r = $u)); t.avail_in > 0 && r === Ku && t.state.wrap > 0 && s[t.next_in] !== 0; )
1788
1788
  ur.inflateReset(t), r = ur.inflate(t, a);
1789
1789
  switch (r) {
1790
1790
  case V1:
@@ -1795,11 +1795,11 @@ pc.prototype.push = function(s, e) {
1795
1795
  }
1796
1796
  if (l = t.avail_out, t.next_out && (t.avail_out === 0 || r === Ku))
1797
1797
  if (this.options.to === "string") {
1798
- let h = ec.utf8border(t.output, t.next_out), u = t.next_out - h, f = ec.buf2string(t.output, h);
1798
+ let h = tc.utf8border(t.output, t.next_out), u = t.next_out - h, f = tc.buf2string(t.output, h);
1799
1799
  t.next_out = u, t.avail_out = i - u, u && t.output.set(t.output.subarray(h, h + u), 0), this.onData(f);
1800
1800
  } else
1801
1801
  this.onData(t.output.length === t.next_out ? t.output : t.output.subarray(0, t.next_out));
1802
- if (!(r === tc && l === 0)) {
1802
+ if (!(r === ic && l === 0)) {
1803
1803
  if (r === Ku)
1804
1804
  return r = ur.inflateEnd(this.strm), this.onEnd(r), this.ended = !0, !0;
1805
1805
  if (t.avail_in === 0)
@@ -1808,14 +1808,14 @@ pc.prototype.push = function(s, e) {
1808
1808
  }
1809
1809
  return !0;
1810
1810
  };
1811
- pc.prototype.onData = function(s) {
1811
+ mc.prototype.onData = function(s) {
1812
1812
  this.chunks.push(s);
1813
1813
  };
1814
- pc.prototype.onEnd = function(s) {
1815
- s === tc && (this.options.to === "string" ? this.result = this.chunks.join("") : this.result = bu.flattenChunks(this.chunks)), this.chunks = [], this.err = s, this.msg = this.strm.msg;
1814
+ mc.prototype.onEnd = function(s) {
1815
+ s === ic && (this.options.to === "string" ? this.result = this.chunks.join("") : this.result = bu.flattenChunks(this.chunks)), this.chunks = [], this.err = s, this.msg = this.strm.msg;
1816
1816
  };
1817
1817
  function Cp(s, e) {
1818
- const t = new pc(e);
1818
+ const t = new mc(e);
1819
1819
  if (t.push(s), t.err)
1820
1820
  throw t.msg || Oo[t.err];
1821
1821
  return t.result;
@@ -1823,7 +1823,7 @@ function Cp(s, e) {
1823
1823
  function H1(s, e) {
1824
1824
  return e = e || {}, e.raw = !0, Cp(s, e);
1825
1825
  }
1826
- var Y1 = pc, G1 = Cp, W1 = H1, Q1 = Cp, q1 = dc, Z1 = {
1826
+ var Y1 = mc, G1 = Cp, W1 = H1, Q1 = Cp, q1 = fc, Z1 = {
1827
1827
  Inflate: Y1,
1828
1828
  inflate: G1,
1829
1829
  inflateRaw: W1,
@@ -1892,7 +1892,7 @@ function cl(s) {
1892
1892
  function hl(s) {
1893
1893
  return Math.abs(s) < Number.MAX_VALUE ? s : s * (1 / 0);
1894
1894
  }
1895
- function Oc(s, e, t, i, n = 1 / 0, r) {
1895
+ function Nc(s, e, t, i, n = 1 / 0, r) {
1896
1896
  i = Math.max(1e-4, i);
1897
1897
  const a = 2 / i, l = a * r, h = 1 / (1 + l + 0.48 * l * l + 0.235 * l * l * l);
1898
1898
  let u = s - e;
@@ -1990,8 +1990,8 @@ let J1 = class {
1990
1990
  }
1991
1991
  }
1992
1992
  };
1993
- const ew = "2.3.7", Nc = 1 / 8, sx = typeof window < "u", tw = sx && /Mac/.test(navigator.platform), iw = !(sx && "PointerEvent" in window);
1994
- let Xt, lg, Bc, td, Dn, Yt, bi, Ua, Ps, Cs, sa, cg, hg, es, ul, Fa, ug, id, dg, nd, sd, zc;
1993
+ const ew = "2.3.7", Bc = 1 / 8, sx = typeof window < "u", tw = sx && /Mac/.test(navigator.platform), iw = !(sx && "PointerEvent" in window);
1994
+ let Xt, lg, zc, td, Dn, Yt, bi, Ua, Ps, Cs, sa, cg, hg, es, ul, Fa, ug, id, dg, nd, sd, Uc;
1995
1995
  class Os extends J1 {
1996
1996
  /**
1997
1997
  * Injects THREE as the dependency. You can then proceed to use CameraControls.
@@ -2034,7 +2034,7 @@ class Os extends J1 {
2034
2034
  * @category Statics
2035
2035
  */
2036
2036
  static install(e) {
2037
- Xt = e.THREE, lg = Object.freeze(new Xt.Vector3(0, 0, 0)), Bc = Object.freeze(new Xt.Vector3(0, 1, 0)), td = Object.freeze(new Xt.Vector3(0, 0, 1)), Dn = new Xt.Vector2(), Yt = new Xt.Vector3(), bi = new Xt.Vector3(), Ua = new Xt.Vector3(), Ps = new Xt.Vector3(), Cs = new Xt.Vector3(), sa = new Xt.Vector3(), cg = new Xt.Vector3(), hg = new Xt.Vector3(), es = new Xt.Spherical(), ul = new Xt.Spherical(), Fa = new Xt.Box3(), ug = new Xt.Box3(), id = new Xt.Sphere(), dg = new Xt.Quaternion(), nd = new Xt.Quaternion(), sd = new Xt.Matrix4(), zc = new Xt.Raycaster();
2037
+ Xt = e.THREE, lg = Object.freeze(new Xt.Vector3(0, 0, 0)), zc = Object.freeze(new Xt.Vector3(0, 1, 0)), td = Object.freeze(new Xt.Vector3(0, 0, 1)), Dn = new Xt.Vector2(), Yt = new Xt.Vector3(), bi = new Xt.Vector3(), Ua = new Xt.Vector3(), Ps = new Xt.Vector3(), Cs = new Xt.Vector3(), sa = new Xt.Vector3(), cg = new Xt.Vector3(), hg = new Xt.Vector3(), es = new Xt.Spherical(), ul = new Xt.Spherical(), Fa = new Xt.Box3(), ug = new Xt.Box3(), id = new Xt.Sphere(), dg = new Xt.Quaternion(), nd = new Xt.Quaternion(), sd = new Xt.Matrix4(), Uc = new Xt.Raycaster();
2038
2038
  }
2039
2039
  /**
2040
2040
  * list all ACTIONs
@@ -2086,7 +2086,7 @@ class Os extends J1 {
2086
2086
  }, this._zoomInternal = (S, z, F) => {
2087
2087
  const k = Math.pow(0.95, S * this.dollySpeed);
2088
2088
  this.zoomTo(this._zoom * k), this.dollyToCursor && this._dollyControlCoord.set(z, F);
2089
- }, typeof Xt > "u" && console.error("camera-controls: `THREE` is undefined. You must first run `CameraControls.install( { THREE: THREE } )`. Check the docs for further information."), this._camera = e, this._yAxisUpSpace = new Xt.Quaternion().setFromUnitVectors(this._camera.up, Bc), this._yAxisUpSpaceInverse = this._yAxisUpSpace.clone().invert(), this._state = Ce.NONE, this._target = new Xt.Vector3(), this._targetEnd = this._target.clone(), this._focalOffset = new Xt.Vector3(), this._focalOffsetEnd = this._focalOffset.clone(), this._spherical = new Xt.Spherical().setFromVector3(Yt.copy(this._camera.position).applyQuaternion(this._yAxisUpSpace)), this._sphericalEnd = this._spherical.clone(), this._lastDistance = this._spherical.radius, this._zoom = this._camera.zoom, this._zoomEnd = this._zoom, this._lastZoom = this._zoom, this._nearPlaneCorners = [
2089
+ }, typeof Xt > "u" && console.error("camera-controls: `THREE` is undefined. You must first run `CameraControls.install( { THREE: THREE } )`. Check the docs for further information."), this._camera = e, this._yAxisUpSpace = new Xt.Quaternion().setFromUnitVectors(this._camera.up, zc), this._yAxisUpSpaceInverse = this._yAxisUpSpace.clone().invert(), this._state = Ce.NONE, this._target = new Xt.Vector3(), this._targetEnd = this._target.clone(), this._focalOffset = new Xt.Vector3(), this._focalOffsetEnd = this._focalOffset.clone(), this._spherical = new Xt.Spherical().setFromVector3(Yt.copy(this._camera.position).applyQuaternion(this._yAxisUpSpace)), this._sphericalEnd = this._spherical.clone(), this._lastDistance = this._spherical.radius, this._zoom = this._camera.zoom, this._zoomEnd = this._zoom, this._lastZoom = this._zoom, this._nearPlaneCorners = [
2090
2090
  new Xt.Vector3(),
2091
2091
  new Xt.Vector3(),
2092
2092
  new Xt.Vector3(),
@@ -2260,13 +2260,13 @@ class Os extends J1 {
2260
2260
  const z = this._domElement && document.pointerLockElement === this._domElement ? this._lockedPointer || this._activePointers[0] : null, F = z ? -z.deltaX : n.x - Dn.x, k = z ? -z.deltaY : n.y - Dn.y;
2261
2261
  if (n.copy(Dn), ((this._state & Ce.ROTATE) === Ce.ROTATE || (this._state & Ce.TOUCH_ROTATE) === Ce.TOUCH_ROTATE || (this._state & Ce.TOUCH_DOLLY_ROTATE) === Ce.TOUCH_DOLLY_ROTATE || (this._state & Ce.TOUCH_ZOOM_ROTATE) === Ce.TOUCH_ZOOM_ROTATE) && (this._rotateInternal(F, k), this._isUserControllingRotate = !0), (this._state & Ce.DOLLY) === Ce.DOLLY || (this._state & Ce.ZOOM) === Ce.ZOOM) {
2262
2262
  const H = this.dollyToCursor ? (i.x - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0, U = this.dollyToCursor ? (i.y - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0, O = this.dollyDragInverted ? -1 : 1;
2263
- (this._state & Ce.DOLLY) === Ce.DOLLY ? (this._dollyInternal(O * k * Nc, H, U), this._isUserControllingDolly = !0) : (this._zoomInternal(O * k * Nc, H, U), this._isUserControllingZoom = !0);
2263
+ (this._state & Ce.DOLLY) === Ce.DOLLY ? (this._dollyInternal(O * k * Bc, H, U), this._isUserControllingDolly = !0) : (this._zoomInternal(O * k * Bc, H, U), this._isUserControllingZoom = !0);
2264
2264
  }
2265
2265
  if ((this._state & Ce.TOUCH_DOLLY) === Ce.TOUCH_DOLLY || (this._state & Ce.TOUCH_ZOOM) === Ce.TOUCH_ZOOM || (this._state & Ce.TOUCH_DOLLY_TRUCK) === Ce.TOUCH_DOLLY_TRUCK || (this._state & Ce.TOUCH_ZOOM_TRUCK) === Ce.TOUCH_ZOOM_TRUCK || (this._state & Ce.TOUCH_DOLLY_OFFSET) === Ce.TOUCH_DOLLY_OFFSET || (this._state & Ce.TOUCH_ZOOM_OFFSET) === Ce.TOUCH_ZOOM_OFFSET || (this._state & Ce.TOUCH_DOLLY_ROTATE) === Ce.TOUCH_DOLLY_ROTATE || (this._state & Ce.TOUCH_ZOOM_ROTATE) === Ce.TOUCH_ZOOM_ROTATE) {
2266
2266
  const H = Dn.x - this._activePointers[1].clientX, U = Dn.y - this._activePointers[1].clientY, O = Math.sqrt(H * H + U * U), V = r.y - O;
2267
2267
  r.set(0, O);
2268
2268
  const $ = this.dollyToCursor ? (n.x - this._elementRect.x) / this._elementRect.width * 2 - 1 : 0, J = this.dollyToCursor ? (n.y - this._elementRect.y) / this._elementRect.height * -2 + 1 : 0;
2269
- (this._state & Ce.TOUCH_DOLLY) === Ce.TOUCH_DOLLY || (this._state & Ce.TOUCH_DOLLY_ROTATE) === Ce.TOUCH_DOLLY_ROTATE || (this._state & Ce.TOUCH_DOLLY_TRUCK) === Ce.TOUCH_DOLLY_TRUCK || (this._state & Ce.TOUCH_DOLLY_OFFSET) === Ce.TOUCH_DOLLY_OFFSET ? (this._dollyInternal(V * Nc, $, J), this._isUserControllingDolly = !0) : (this._zoomInternal(V * Nc, $, J), this._isUserControllingZoom = !0);
2269
+ (this._state & Ce.TOUCH_DOLLY) === Ce.TOUCH_DOLLY || (this._state & Ce.TOUCH_DOLLY_ROTATE) === Ce.TOUCH_DOLLY_ROTATE || (this._state & Ce.TOUCH_DOLLY_TRUCK) === Ce.TOUCH_DOLLY_TRUCK || (this._state & Ce.TOUCH_DOLLY_OFFSET) === Ce.TOUCH_DOLLY_OFFSET ? (this._dollyInternal(V * Bc, $, J), this._isUserControllingDolly = !0) : (this._zoomInternal(V * Bc, $, J), this._isUserControllingZoom = !0);
2270
2270
  }
2271
2271
  ((this._state & Ce.TRUCK) === Ce.TRUCK || (this._state & Ce.TOUCH_TRUCK) === Ce.TOUCH_TRUCK || (this._state & Ce.TOUCH_DOLLY_TRUCK) === Ce.TOUCH_DOLLY_TRUCK || (this._state & Ce.TOUCH_ZOOM_TRUCK) === Ce.TOUCH_ZOOM_TRUCK) && (this._truckInternal(F, k, !1), this._isUserControllingTruck = !0), ((this._state & Ce.OFFSET) === Ce.OFFSET || (this._state & Ce.TOUCH_OFFSET) === Ce.TOUCH_OFFSET || (this._state & Ce.TOUCH_DOLLY_OFFSET) === Ce.TOUCH_DOLLY_OFFSET || (this._state & Ce.TOUCH_ZOOM_OFFSET) === Ce.TOUCH_ZOOM_OFFSET) && (this._truckInternal(F, k, !0), this._isUserControllingOffset = !0), this.dispatchEvent({ type: "control" });
2272
2272
  }, b = () => {
@@ -2639,7 +2639,7 @@ class Os extends J1 {
2639
2639
  const f = ag(this._sphericalEnd.theta, rg), p = ag(this._sphericalEnd.phi, rg);
2640
2640
  h.push(this.rotateTo(f, p, t));
2641
2641
  const m = Yt.setFromSpherical(this._sphericalEnd).normalize(), x = dg.setFromUnitVectors(m, td), w = Si(Math.abs(m.y), 1);
2642
- w && x.multiply(nd.setFromAxisAngle(Bc, f)), x.multiply(this._yAxisUpSpaceInverse);
2642
+ w && x.multiply(nd.setFromAxisAngle(zc, f)), x.multiply(this._yAxisUpSpaceInverse);
2643
2643
  const T = ug.makeEmpty();
2644
2644
  bi.copy(u.min).applyQuaternion(x), T.expandByPoint(bi), bi.copy(u.min).setX(u.max.x).applyQuaternion(x), T.expandByPoint(bi), bi.copy(u.min).setY(u.max.y).applyQuaternion(x), T.expandByPoint(bi), bi.copy(u.max).setZ(u.min.z).applyQuaternion(x), T.expandByPoint(bi), bi.copy(u.min).setZ(u.max.z).applyQuaternion(x), T.expandByPoint(bi), bi.copy(u.max).setY(u.min.y).applyQuaternion(x), T.expandByPoint(bi), bi.copy(u.max).setX(u.min.x).applyQuaternion(x), T.expandByPoint(bi), bi.copy(u.max).applyQuaternion(x), T.expandByPoint(bi), T.min.x -= n, T.min.y -= a, T.max.x += r, T.max.y += l, x.setFromUnitVectors(td, m), w && x.premultiply(nd.invert()), x.premultiply(this._yAxisUpSpace);
2645
2645
  const _ = T.getSize(Yt), b = T.getCenter(bi).applyQuaternion(x);
@@ -2883,7 +2883,7 @@ class Os extends J1 {
2883
2883
  * @category Methods
2884
2884
  */
2885
2885
  updateCameraUp() {
2886
- this._yAxisUpSpace.setFromUnitVectors(this._camera.up, Bc), this._yAxisUpSpaceInverse.copy(this._yAxisUpSpace).invert();
2886
+ this._yAxisUpSpace.setFromUnitVectors(this._camera.up, zc), this._yAxisUpSpaceInverse.copy(this._yAxisUpSpace).invert();
2887
2887
  }
2888
2888
  /**
2889
2889
  * Apply current camera-up direction to the camera.
@@ -2909,19 +2909,19 @@ class Os extends J1 {
2909
2909
  this._thetaVelocity.value = 0, this._spherical.theta = this._sphericalEnd.theta;
2910
2910
  else {
2911
2911
  const p = this._isUserControllingRotate ? this.draggingSmoothTime : this.smoothTime;
2912
- this._spherical.theta = Oc(this._spherical.theta, this._sphericalEnd.theta, this._thetaVelocity, p, 1 / 0, e), this._needsUpdate = !0;
2912
+ this._spherical.theta = Nc(this._spherical.theta, this._sphericalEnd.theta, this._thetaVelocity, p, 1 / 0, e), this._needsUpdate = !0;
2913
2913
  }
2914
2914
  if (Ei(i))
2915
2915
  this._phiVelocity.value = 0, this._spherical.phi = this._sphericalEnd.phi;
2916
2916
  else {
2917
2917
  const p = this._isUserControllingRotate ? this.draggingSmoothTime : this.smoothTime;
2918
- this._spherical.phi = Oc(this._spherical.phi, this._sphericalEnd.phi, this._phiVelocity, p, 1 / 0, e), this._needsUpdate = !0;
2918
+ this._spherical.phi = Nc(this._spherical.phi, this._sphericalEnd.phi, this._phiVelocity, p, 1 / 0, e), this._needsUpdate = !0;
2919
2919
  }
2920
2920
  if (Ei(n))
2921
2921
  this._radiusVelocity.value = 0, this._spherical.radius = this._sphericalEnd.radius;
2922
2922
  else {
2923
2923
  const p = this._isUserControllingDolly ? this.draggingSmoothTime : this.smoothTime;
2924
- this._spherical.radius = Oc(this._spherical.radius, this._sphericalEnd.radius, this._radiusVelocity, p, this.maxSpeed, e), this._needsUpdate = !0;
2924
+ this._spherical.radius = Nc(this._spherical.radius, this._sphericalEnd.radius, this._radiusVelocity, p, this.maxSpeed, e), this._needsUpdate = !0;
2925
2925
  }
2926
2926
  if (Ei(r.x) && Ei(r.y) && Ei(r.z))
2927
2927
  this._targetVelocity.set(0, 0, 0), this._target.copy(this._targetEnd);
@@ -2958,7 +2958,7 @@ class Os extends J1 {
2958
2958
  this._zoomVelocity.value = 0, this._zoom = this._zoomEnd;
2959
2959
  else {
2960
2960
  const p = this._isUserControllingZoom ? this.draggingSmoothTime : this.smoothTime;
2961
- this._zoom = Oc(this._zoom, this._zoomEnd, this._zoomVelocity, p, 1 / 0, e);
2961
+ this._zoom = Nc(this._zoom, this._zoomEnd, this._zoomVelocity, p, 1 / 0, e);
2962
2962
  }
2963
2963
  this._camera.zoom !== this._zoom && (this._camera.zoom = this._zoom, this._camera.updateProjectionMatrix(), this._updateNearPlaneCorners(), this._needsUpdate = !0);
2964
2964
  const h = this._collisionTest();
@@ -3076,8 +3076,8 @@ class Os extends J1 {
3076
3076
  const r = bi.copy(this._nearPlaneCorners[n]);
3077
3077
  r.applyMatrix4(sd);
3078
3078
  const a = Ua.addVectors(this._target, r);
3079
- zc.set(a, i), zc.far = this._spherical.radius + 1;
3080
- const l = zc.intersectObjects(this.colliderMeshes);
3079
+ Uc.set(a, i), Uc.far = this._spherical.radius + 1;
3080
+ const l = Uc.intersectObjects(this.colliderMeshes);
3081
3081
  l.length !== 0 && l[0].distance < e && (e = l[0].distance);
3082
3082
  }
3083
3083
  return e;
@@ -3172,7 +3172,7 @@ class Os extends J1 {
3172
3172
  * Copyright 2010-2024 Three.js Authors
3173
3173
  * SPDX-License-Identifier: MIT
3174
3174
  */
3175
- const Rp = "171", nw = 0, fg = 1, sw = 2, rx = 1, rw = 2, Is = 3, _s = 0, Sn = 1, On = 2, _n = 0, Co = 1, lu = 2, pg = 3, mg = 4, ax = 5, fr = 100, aw = 101, ow = 102, lw = 103, cw = 104, bf = 200, hw = 201, uw = 202, dw = 203, wf = 204, _f = 205, ox = 206, fw = 207, lx = 208, pw = 209, mw = 210, gw = 211, yw = 212, xw = 213, vw = 214, Mf = 0, Sf = 1, Af = 2, Ta = 3, Tf = 4, Ef = 5, Pf = 6, Cf = 7, _u = 0, bw = 1, ww = 2, Wr = 0, cx = 1, hx = 2, ux = 3, dx = 4, _w = 5, fx = 6, px = 7, gg = "attached", Mw = "detached", Ip = 300, Ea = 301, Pa = 302, cu = 303, hu = 304, mc = 306, Ms = 1e3, mr = 1001, ic = 1002, pi = 1003, Dp = 1004, xo = 1005, Pi = 1006, Xl = 1007, Ns = 1008, wr = 1009, mx = 1010, gx = 1011, nc = 1012, Lp = 1013, bs = 1014, Cn = 1015, pn = 1016, Op = 1017, Np = 1018, Zr = 1020, yx = 35902, xx = 1021, vx = 1022, Ui = 1023, bx = 1024, wx = 1025, Qr = 1026, jr = 1027, gc = 1028, Mu = 1029, _x = 1030, Bp = 1031, zp = 1033, jh = 33776, Kh = 33777, $h = 33778, Jh = 33779, Rf = 35840, If = 35841, Df = 35842, Lf = 35843, Of = 36196, Nf = 37492, Bf = 37496, zf = 37808, Uf = 37809, Ff = 37810, kf = 37811, Vf = 37812, Xf = 37813, Hf = 37814, Yf = 37815, Gf = 37816, Wf = 37817, Qf = 37818, qf = 37819, Zf = 37820, jf = 37821, eu = 36492, Kf = 36494, $f = 36495, Mx = 36283, Jf = 36284, ep = 36285, tp = 36286, Sw = 2200, Aw = 2201, Tw = 2202, sc = 2300, rc = 2301, rd = 2302, vo = 2400, bo = 2401, uu = 2402, Up = 2500, Ew = 2501, Pw = 0, Sx = 1, ip = 2, Cw = 3200, Rw = 3201, Da = 0, Iw = 1, pr = "", fn = "srgb", Rn = "srgb-linear", du = "linear", wi = "srgb", ka = 7680, yg = 519, Dw = 512, Lw = 513, Ow = 514, Ax = 515, Nw = 516, Bw = 517, zw = 518, Uw = 519, np = 35044, sp = "300 es", gr = 2e3, fu = 2001;
3175
+ const Rp = "171", nw = 0, fg = 1, sw = 2, rx = 1, rw = 2, Is = 3, _s = 0, Sn = 1, On = 2, _n = 0, Co = 1, lu = 2, pg = 3, mg = 4, ax = 5, fr = 100, aw = 101, ow = 102, lw = 103, cw = 104, bf = 200, hw = 201, uw = 202, dw = 203, wf = 204, _f = 205, ox = 206, fw = 207, lx = 208, pw = 209, mw = 210, gw = 211, yw = 212, xw = 213, vw = 214, Mf = 0, Sf = 1, Af = 2, Ta = 3, Tf = 4, Ef = 5, Pf = 6, Cf = 7, _u = 0, bw = 1, ww = 2, Wr = 0, cx = 1, hx = 2, ux = 3, dx = 4, _w = 5, fx = 6, px = 7, gg = "attached", Mw = "detached", Ip = 300, Ea = 301, Pa = 302, cu = 303, hu = 304, gc = 306, Ms = 1e3, mr = 1001, nc = 1002, pi = 1003, Dp = 1004, xo = 1005, Pi = 1006, Hl = 1007, Ns = 1008, wr = 1009, mx = 1010, gx = 1011, sc = 1012, Lp = 1013, bs = 1014, Cn = 1015, pn = 1016, Op = 1017, Np = 1018, Zr = 1020, yx = 35902, xx = 1021, vx = 1022, Ui = 1023, bx = 1024, wx = 1025, Qr = 1026, jr = 1027, yc = 1028, Mu = 1029, _x = 1030, Bp = 1031, zp = 1033, Kh = 33776, $h = 33777, Jh = 33778, eu = 33779, Rf = 35840, If = 35841, Df = 35842, Lf = 35843, Of = 36196, Nf = 37492, Bf = 37496, zf = 37808, Uf = 37809, Ff = 37810, kf = 37811, Vf = 37812, Xf = 37813, Hf = 37814, Yf = 37815, Gf = 37816, Wf = 37817, Qf = 37818, qf = 37819, Zf = 37820, jf = 37821, tu = 36492, Kf = 36494, $f = 36495, Mx = 36283, Jf = 36284, ep = 36285, tp = 36286, Sw = 2200, Aw = 2201, Tw = 2202, rc = 2300, ac = 2301, rd = 2302, vo = 2400, bo = 2401, uu = 2402, Up = 2500, Ew = 2501, Pw = 0, Sx = 1, ip = 2, Cw = 3200, Rw = 3201, Da = 0, Iw = 1, pr = "", fn = "srgb", Rn = "srgb-linear", du = "linear", wi = "srgb", ka = 7680, yg = 519, Dw = 512, Lw = 513, Ow = 514, Ax = 515, Nw = 516, Bw = 517, zw = 518, Uw = 519, np = 35044, sp = "300 es", gr = 2e3, fu = 2001;
3176
3176
  let Sr = class {
3177
3177
  addEventListener(e, t) {
3178
3178
  this._listeners === void 0 && (this._listeners = {});
@@ -3226,11 +3226,11 @@ function Fw(s, e, t, i, n) {
3226
3226
  function kw(s, e, t) {
3227
3227
  return s !== e ? (t - s) / (e - s) : 0;
3228
3228
  }
3229
- function Hl(s, e, t) {
3229
+ function Yl(s, e, t) {
3230
3230
  return (1 - t) * s + t * e;
3231
3231
  }
3232
3232
  function Vw(s, e, t, i) {
3233
- return Hl(s, e, 1 - Math.exp(-t * i));
3233
+ return Yl(s, e, 1 - Math.exp(-t * i));
3234
3234
  }
3235
3235
  function Xw(s, e = 1) {
3236
3236
  return e - Math.abs(Fp(s, e * 2) - e);
@@ -3343,7 +3343,7 @@ const Su = {
3343
3343
  euclideanModulo: Fp,
3344
3344
  mapLinear: Fw,
3345
3345
  inverseLerp: kw,
3346
- lerp: Hl,
3346
+ lerp: Yl,
3347
3347
  damp: Vw,
3348
3348
  pingpong: Xw,
3349
3349
  smoothstep: Hw,
@@ -3762,11 +3762,11 @@ const t_ = {
3762
3762
  function wo(s, e) {
3763
3763
  return new t_[s](e);
3764
3764
  }
3765
- function ac(s) {
3765
+ function oc(s) {
3766
3766
  return document.createElementNS("http://www.w3.org/1999/xhtml", s);
3767
3767
  }
3768
3768
  function i_() {
3769
- const s = ac("canvas");
3769
+ const s = oc("canvas");
3770
3770
  return s.style.display = "block", s;
3771
3771
  }
3772
3772
  const vg = {};
@@ -3912,7 +3912,7 @@ class o_ {
3912
3912
  if (e instanceof HTMLCanvasElement)
3913
3913
  t = e;
3914
3914
  else {
3915
- Va === void 0 && (Va = ac("canvas")), Va.width = e.width, Va.height = e.height;
3915
+ Va === void 0 && (Va = oc("canvas")), Va.width = e.width, Va.height = e.height;
3916
3916
  const i = Va.getContext("2d");
3917
3917
  e instanceof ImageData ? i.putImageData(e, 0, 0) : i.drawImage(e, 0, 0, e.width, e.height), t = Va;
3918
3918
  }
@@ -3920,7 +3920,7 @@ class o_ {
3920
3920
  }
3921
3921
  static sRGBToLinear(e) {
3922
3922
  if (typeof HTMLImageElement < "u" && e instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && e instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && e instanceof ImageBitmap) {
3923
- const t = ac("canvas");
3923
+ const t = oc("canvas");
3924
3924
  t.width = e.width, t.height = e.height;
3925
3925
  const i = t.getContext("2d");
3926
3926
  i.drawImage(e, 0, 0, e.width, e.height);
@@ -4046,7 +4046,7 @@ class Vi extends Sr {
4046
4046
  case mr:
4047
4047
  e.x = e.x < 0 ? 0 : 1;
4048
4048
  break;
4049
- case ic:
4049
+ case nc:
4050
4050
  Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x);
4051
4051
  break;
4052
4052
  }
@@ -4058,7 +4058,7 @@ class Vi extends Sr {
4058
4058
  case mr:
4059
4059
  e.y = e.y < 0 ? 0 : 1;
4060
4060
  break;
4061
- case ic:
4061
+ case nc:
4062
4062
  Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y);
4063
4063
  break;
4064
4064
  }
@@ -4904,7 +4904,7 @@ class li {
4904
4904
  for (let a = 0, l = r.count; a < l; a++)
4905
4905
  e.isMesh === !0 ? e.getVertexPosition(a, ds) : ds.fromBufferAttribute(r, a), ds.applyMatrix4(e.matrixWorld), this.expandByPoint(ds);
4906
4906
  else
4907
- e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Uc.copy(e.boundingBox)) : (i.boundingBox === null && i.computeBoundingBox(), Uc.copy(i.boundingBox)), Uc.applyMatrix4(e.matrixWorld), this.union(Uc);
4907
+ e.boundingBox !== void 0 ? (e.boundingBox === null && e.computeBoundingBox(), Fc.copy(e.boundingBox)) : (i.boundingBox === null && i.computeBoundingBox(), Fc.copy(i.boundingBox)), Fc.applyMatrix4(e.matrixWorld), this.union(Fc);
4908
4908
  }
4909
4909
  const n = e.children;
4910
4910
  for (let r = 0, a = n.length; r < a; r++)
@@ -4937,7 +4937,7 @@ class li {
4937
4937
  intersectsTriangle(e) {
4938
4938
  if (this.isEmpty())
4939
4939
  return !1;
4940
- this.getCenter(dl), Fc.subVectors(this.max, dl), Xa.subVectors(e.a, dl), Ha.subVectors(e.b, dl), Ya.subVectors(e.c, dl), Pr.subVectors(Ha, Xa), Cr.subVectors(Ya, Ha), ra.subVectors(Xa, Ya);
4940
+ this.getCenter(dl), kc.subVectors(this.max, dl), Xa.subVectors(e.a, dl), Ha.subVectors(e.b, dl), Ya.subVectors(e.c, dl), Pr.subVectors(Ha, Xa), Cr.subVectors(Ya, Ha), ra.subVectors(Xa, Ya);
4941
4941
  let t = [
4942
4942
  0,
4943
4943
  -Pr.z,
@@ -4967,7 +4967,7 @@ class li {
4967
4967
  ra.x,
4968
4968
  0
4969
4969
  ];
4970
- return !cd(t, Xa, Ha, Ya, Fc) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !cd(t, Xa, Ha, Ya, Fc)) ? !1 : (kc.crossVectors(Pr, Cr), t = [kc.x, kc.y, kc.z], cd(t, Xa, Ha, Ya, Fc));
4970
+ return !cd(t, Xa, Ha, Ya, kc) || (t = [1, 0, 0, 0, 1, 0, 0, 0, 1], !cd(t, Xa, Ha, Ya, kc)) ? !1 : (Vc.crossVectors(Pr, Cr), t = [Vc.x, Vc.y, Vc.z], cd(t, Xa, Ha, Ya, kc));
4971
4971
  }
4972
4972
  clampPoint(e, t) {
4973
4973
  return t.copy(e).clamp(this.min, this.max);
@@ -5003,7 +5003,7 @@ const tr = [
5003
5003
  /* @__PURE__ */ new W(),
5004
5004
  /* @__PURE__ */ new W(),
5005
5005
  /* @__PURE__ */ new W()
5006
- ], ds = /* @__PURE__ */ new W(), Uc = /* @__PURE__ */ new li(), Xa = /* @__PURE__ */ new W(), Ha = /* @__PURE__ */ new W(), Ya = /* @__PURE__ */ new W(), Pr = /* @__PURE__ */ new W(), Cr = /* @__PURE__ */ new W(), ra = /* @__PURE__ */ new W(), dl = /* @__PURE__ */ new W(), Fc = /* @__PURE__ */ new W(), kc = /* @__PURE__ */ new W(), aa = /* @__PURE__ */ new W();
5006
+ ], ds = /* @__PURE__ */ new W(), Fc = /* @__PURE__ */ new li(), Xa = /* @__PURE__ */ new W(), Ha = /* @__PURE__ */ new W(), Ya = /* @__PURE__ */ new W(), Pr = /* @__PURE__ */ new W(), Cr = /* @__PURE__ */ new W(), ra = /* @__PURE__ */ new W(), dl = /* @__PURE__ */ new W(), kc = /* @__PURE__ */ new W(), Vc = /* @__PURE__ */ new W(), aa = /* @__PURE__ */ new W();
5007
5007
  function cd(s, e, t, i, n) {
5008
5008
  for (let r = 0, a = s.length - 3; r <= a; r += 3) {
5009
5009
  aa.fromArray(s, r);
@@ -5088,7 +5088,7 @@ class Ki {
5088
5088
  return new this.constructor().copy(this);
5089
5089
  }
5090
5090
  }
5091
- const ir = /* @__PURE__ */ new W(), ud = /* @__PURE__ */ new W(), Vc = /* @__PURE__ */ new W(), Rr = /* @__PURE__ */ new W(), dd = /* @__PURE__ */ new W(), Xc = /* @__PURE__ */ new W(), fd = /* @__PURE__ */ new W();
5091
+ const ir = /* @__PURE__ */ new W(), ud = /* @__PURE__ */ new W(), Xc = /* @__PURE__ */ new W(), Rr = /* @__PURE__ */ new W(), dd = /* @__PURE__ */ new W(), Hc = /* @__PURE__ */ new W(), fd = /* @__PURE__ */ new W();
5092
5092
  class Qo {
5093
5093
  constructor(e = new W(), t = new W(0, 0, -1)) {
5094
5094
  this.origin = e, this.direction = t;
@@ -5121,8 +5121,8 @@ class Qo {
5121
5121
  return t < 0 ? this.origin.distanceToSquared(e) : (ir.copy(this.origin).addScaledVector(this.direction, t), ir.distanceToSquared(e));
5122
5122
  }
5123
5123
  distanceSqToSegment(e, t, i, n) {
5124
- ud.copy(e).add(t).multiplyScalar(0.5), Vc.copy(t).sub(e).normalize(), Rr.copy(this.origin).sub(ud);
5125
- const r = e.distanceTo(t) * 0.5, a = -this.direction.dot(Vc), l = Rr.dot(this.direction), h = -Rr.dot(Vc), u = Rr.lengthSq(), f = Math.abs(1 - a * a);
5124
+ ud.copy(e).add(t).multiplyScalar(0.5), Xc.copy(t).sub(e).normalize(), Rr.copy(this.origin).sub(ud);
5125
+ const r = e.distanceTo(t) * 0.5, a = -this.direction.dot(Xc), l = Rr.dot(this.direction), h = -Rr.dot(Xc), u = Rr.lengthSq(), f = Math.abs(1 - a * a);
5126
5126
  let p, m, x, w;
5127
5127
  if (f > 0)
5128
5128
  if (p = a * h - l, m = a * l - h, w = r * f, p >= 0)
@@ -5138,7 +5138,7 @@ class Qo {
5138
5138
  m <= -w ? (p = Math.max(0, -(-a * r + l)), m = p > 0 ? -r : Math.min(Math.max(-r, -h), r), x = -p * p + m * (m + 2 * h) + u) : m <= w ? (p = 0, m = Math.min(Math.max(-r, -h), r), x = m * (m + 2 * h) + u) : (p = Math.max(0, -(a * r + l)), m = p > 0 ? r : Math.min(Math.max(-r, -h), r), x = -p * p + m * (m + 2 * h) + u);
5139
5139
  else
5140
5140
  m = a > 0 ? -r : r, p = Math.max(0, -(a * m + l)), x = -p * p + m * (m + 2 * h) + u;
5141
- return i && i.copy(this.origin).addScaledVector(this.direction, p), n && n.copy(ud).addScaledVector(Vc, m), x;
5141
+ return i && i.copy(this.origin).addScaledVector(this.direction, p), n && n.copy(ud).addScaledVector(Xc, m), x;
5142
5142
  }
5143
5143
  intersectSphere(e, t) {
5144
5144
  ir.subVectors(e.center, this.origin);
@@ -5175,7 +5175,7 @@ class Qo {
5175
5175
  return this.intersectBox(e, ir) !== null;
5176
5176
  }
5177
5177
  intersectTriangle(e, t, i, n, r) {
5178
- dd.subVectors(t, e), Xc.subVectors(i, e), fd.crossVectors(dd, Xc);
5178
+ dd.subVectors(t, e), Hc.subVectors(i, e), fd.crossVectors(dd, Hc);
5179
5179
  let a = this.direction.dot(fd), l;
5180
5180
  if (a > 0) {
5181
5181
  if (n)
@@ -5186,7 +5186,7 @@ class Qo {
5186
5186
  else
5187
5187
  return null;
5188
5188
  Rr.subVectors(this.origin, e);
5189
- const h = l * this.direction.dot(Xc.crossVectors(Rr, Xc));
5189
+ const h = l * this.direction.dot(Hc.crossVectors(Rr, Hc));
5190
5190
  if (h < 0)
5191
5191
  return null;
5192
5192
  const u = l * this.direction.dot(dd.cross(Rr));
@@ -5337,7 +5337,7 @@ class ot {
5337
5337
  }
5338
5338
  lookAt(e, t, i) {
5339
5339
  const n = this.elements;
5340
- return Gn.subVectors(e, t), Gn.lengthSq() === 0 && (Gn.z = 1), Gn.normalize(), Ir.crossVectors(i, Gn), Ir.lengthSq() === 0 && (Math.abs(i.z) === 1 ? Gn.x += 1e-4 : Gn.z += 1e-4, Gn.normalize(), Ir.crossVectors(i, Gn)), Ir.normalize(), Hc.crossVectors(Gn, Ir), n[0] = Ir.x, n[4] = Hc.x, n[8] = Gn.x, n[1] = Ir.y, n[5] = Hc.y, n[9] = Gn.y, n[2] = Ir.z, n[6] = Hc.z, n[10] = Gn.z, this;
5340
+ return Gn.subVectors(e, t), Gn.lengthSq() === 0 && (Gn.z = 1), Gn.normalize(), Ir.crossVectors(i, Gn), Ir.lengthSq() === 0 && (Math.abs(i.z) === 1 ? Gn.x += 1e-4 : Gn.z += 1e-4, Gn.normalize(), Ir.crossVectors(i, Gn)), Ir.normalize(), Yc.crossVectors(Gn, Ir), n[0] = Ir.x, n[4] = Yc.x, n[8] = Gn.x, n[1] = Ir.y, n[5] = Yc.y, n[9] = Gn.y, n[2] = Ir.z, n[6] = Yc.z, n[10] = Gn.z, this;
5341
5341
  }
5342
5342
  multiply(e) {
5343
5343
  return this.multiplyMatrices(this, e);
@@ -5593,7 +5593,7 @@ class ot {
5593
5593
  return e[t] = i[0], e[t + 1] = i[1], e[t + 2] = i[2], e[t + 3] = i[3], e[t + 4] = i[4], e[t + 5] = i[5], e[t + 6] = i[6], e[t + 7] = i[7], e[t + 8] = i[8], e[t + 9] = i[9], e[t + 10] = i[10], e[t + 11] = i[11], e[t + 12] = i[12], e[t + 13] = i[13], e[t + 14] = i[14], e[t + 15] = i[15], e;
5594
5594
  }
5595
5595
  }
5596
- const Ga = /* @__PURE__ */ new W(), fs = /* @__PURE__ */ new ot(), f_ = /* @__PURE__ */ new W(0, 0, 0), p_ = /* @__PURE__ */ new W(1, 1, 1), Ir = /* @__PURE__ */ new W(), Hc = /* @__PURE__ */ new W(), Gn = /* @__PURE__ */ new W(), Mg = /* @__PURE__ */ new ot(), Sg = /* @__PURE__ */ new Fi();
5596
+ const Ga = /* @__PURE__ */ new W(), fs = /* @__PURE__ */ new ot(), f_ = /* @__PURE__ */ new W(0, 0, 0), p_ = /* @__PURE__ */ new W(1, 1, 1), Ir = /* @__PURE__ */ new W(), Yc = /* @__PURE__ */ new W(), Gn = /* @__PURE__ */ new W(), Mg = /* @__PURE__ */ new ot(), Sg = /* @__PURE__ */ new Fi();
5597
5597
  class zn {
5598
5598
  constructor(e = 0, t = 0, i = 0, n = zn.DEFAULT_ORDER) {
5599
5599
  this.isEuler = !0, this._x = e, this._y = t, this._z = i, this._order = n;
@@ -5715,7 +5715,7 @@ class kp {
5715
5715
  }
5716
5716
  }
5717
5717
  let m_ = 0;
5718
- const Ag = /* @__PURE__ */ new W(), Wa = /* @__PURE__ */ new Fi(), nr = /* @__PURE__ */ new ot(), Yc = /* @__PURE__ */ new W(), pl = /* @__PURE__ */ new W(), g_ = /* @__PURE__ */ new W(), y_ = /* @__PURE__ */ new Fi(), Tg = /* @__PURE__ */ new W(1, 0, 0), Eg = /* @__PURE__ */ new W(0, 1, 0), Pg = /* @__PURE__ */ new W(0, 0, 1), Cg = { type: "added" }, x_ = { type: "removed" }, Qa = { type: "childadded", child: null }, pd = { type: "childremoved", child: null };
5718
+ const Ag = /* @__PURE__ */ new W(), Wa = /* @__PURE__ */ new Fi(), nr = /* @__PURE__ */ new ot(), Gc = /* @__PURE__ */ new W(), pl = /* @__PURE__ */ new W(), g_ = /* @__PURE__ */ new W(), y_ = /* @__PURE__ */ new Fi(), Tg = /* @__PURE__ */ new W(1, 0, 0), Eg = /* @__PURE__ */ new W(0, 1, 0), Pg = /* @__PURE__ */ new W(0, 0, 1), Cg = { type: "added" }, x_ = { type: "removed" }, Qa = { type: "childadded", child: null }, pd = { type: "childremoved", child: null };
5719
5719
  class ui extends Sr {
5720
5720
  constructor() {
5721
5721
  super(), this.isObject3D = !0, Object.defineProperty(this, "id", { value: m_++ }), this.uuid = rs(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = ui.DEFAULT_UP.clone();
@@ -5815,9 +5815,9 @@ class ui extends Sr {
5815
5815
  return this.updateWorldMatrix(!0, !1), e.applyMatrix4(nr.copy(this.matrixWorld).invert());
5816
5816
  }
5817
5817
  lookAt(e, t, i) {
5818
- e.isVector3 ? Yc.copy(e) : Yc.set(e, t, i);
5818
+ e.isVector3 ? Gc.copy(e) : Gc.set(e, t, i);
5819
5819
  const n = this.parent;
5820
- this.updateWorldMatrix(!0, !1), pl.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? nr.lookAt(pl, Yc, this.up) : nr.lookAt(Yc, pl, this.up), this.quaternion.setFromRotationMatrix(nr), n && (nr.extractRotation(n.matrixWorld), Wa.setFromRotationMatrix(nr), this.quaternion.premultiply(Wa.invert()));
5820
+ this.updateWorldMatrix(!0, !1), pl.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? nr.lookAt(pl, Gc, this.up) : nr.lookAt(Gc, pl, this.up), this.quaternion.setFromRotationMatrix(nr), n && (nr.extractRotation(n.matrixWorld), Wa.setFromRotationMatrix(nr), this.quaternion.premultiply(Wa.invert()));
5821
5821
  }
5822
5822
  add(e) {
5823
5823
  if (arguments.length > 1) {
@@ -6272,7 +6272,7 @@ const Px = {
6272
6272
  whitesmoke: 16119285,
6273
6273
  yellow: 16776960,
6274
6274
  yellowgreen: 10145074
6275
- }, Dr = { h: 0, s: 0, l: 0 }, Gc = { h: 0, s: 0, l: 0 };
6275
+ }, Dr = { h: 0, s: 0, l: 0 }, Wc = { h: 0, s: 0, l: 0 };
6276
6276
  function _d(s, e, t) {
6277
6277
  return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? s + (e - s) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? s + (e - s) * 6 * (2 / 3 - t) : s;
6278
6278
  }
@@ -6449,8 +6449,8 @@ class ut {
6449
6449
  return this.r = e.r + (t.r - e.r) * i, this.g = e.g + (t.g - e.g) * i, this.b = e.b + (t.b - e.b) * i, this;
6450
6450
  }
6451
6451
  lerpHSL(e, t) {
6452
- this.getHSL(Dr), e.getHSL(Gc);
6453
- const i = Hl(Dr.h, Gc.h, t), n = Hl(Dr.s, Gc.s, t), r = Hl(Dr.l, Gc.l, t);
6452
+ this.getHSL(Dr), e.getHSL(Wc);
6453
+ const i = Yl(Dr.h, Wc.h, t), n = Yl(Dr.s, Wc.s, t), r = Yl(Dr.l, Wc.l, t);
6454
6454
  return this.setHSL(i, n, r), this;
6455
6455
  }
6456
6456
  setFromVector3(e) {
@@ -6577,7 +6577,7 @@ class Bn extends hn {
6577
6577
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.fog = e.fog, this;
6578
6578
  }
6579
6579
  }
6580
- const $i = /* @__PURE__ */ new W(), Wc = /* @__PURE__ */ new Te();
6580
+ const $i = /* @__PURE__ */ new W(), Qc = /* @__PURE__ */ new Te();
6581
6581
  class jt {
6582
6582
  constructor(e, t, i = !1) {
6583
6583
  if (Array.isArray(e))
@@ -6613,7 +6613,7 @@ class jt {
6613
6613
  applyMatrix3(e) {
6614
6614
  if (this.itemSize === 2)
6615
6615
  for (let t = 0, i = this.count; t < i; t++)
6616
- Wc.fromBufferAttribute(this, t), Wc.applyMatrix3(e), this.setXY(t, Wc.x, Wc.y);
6616
+ Qc.fromBufferAttribute(this, t), Qc.applyMatrix3(e), this.setXY(t, Qc.x, Qc.y);
6617
6617
  else if (this.itemSize === 3)
6618
6618
  for (let t = 0, i = this.count; t < i; t++)
6619
6619
  $i.fromBufferAttribute(this, t), $i.applyMatrix3(e), this.setXYZ(t, $i.x, $i.y, $i.z);
@@ -7047,7 +7047,7 @@ class Vt extends Sr {
7047
7047
  this.dispatchEvent({ type: "dispose" });
7048
7048
  }
7049
7049
  }
7050
- const Ig = /* @__PURE__ */ new ot(), oa = /* @__PURE__ */ new Qo(), Qc = /* @__PURE__ */ new Ki(), Dg = /* @__PURE__ */ new W(), qc = /* @__PURE__ */ new W(), Zc = /* @__PURE__ */ new W(), jc = /* @__PURE__ */ new W(), Sd = /* @__PURE__ */ new W(), Kc = /* @__PURE__ */ new W(), Lg = /* @__PURE__ */ new W(), $c = /* @__PURE__ */ new W();
7050
+ const Ig = /* @__PURE__ */ new ot(), oa = /* @__PURE__ */ new Qo(), qc = /* @__PURE__ */ new Ki(), Dg = /* @__PURE__ */ new W(), Zc = /* @__PURE__ */ new W(), jc = /* @__PURE__ */ new W(), Kc = /* @__PURE__ */ new W(), Sd = /* @__PURE__ */ new W(), $c = /* @__PURE__ */ new W(), Lg = /* @__PURE__ */ new W(), Jc = /* @__PURE__ */ new W();
7051
7051
  class de extends ui {
7052
7052
  constructor(e = new Vt(), t = new Bn()) {
7053
7053
  super(), this.isMesh = !0, this.type = "Mesh", this.geometry = e, this.material = t, this.updateMorphTargets();
@@ -7073,18 +7073,18 @@ class de extends ui {
7073
7073
  t.fromBufferAttribute(n, e);
7074
7074
  const l = this.morphTargetInfluences;
7075
7075
  if (r && l) {
7076
- Kc.set(0, 0, 0);
7076
+ $c.set(0, 0, 0);
7077
7077
  for (let h = 0, u = r.length; h < u; h++) {
7078
7078
  const f = l[h], p = r[h];
7079
- f !== 0 && (Sd.fromBufferAttribute(p, e), a ? Kc.addScaledVector(Sd, f) : Kc.addScaledVector(Sd.sub(t), f));
7079
+ f !== 0 && (Sd.fromBufferAttribute(p, e), a ? $c.addScaledVector(Sd, f) : $c.addScaledVector(Sd.sub(t), f));
7080
7080
  }
7081
- t.add(Kc);
7081
+ t.add($c);
7082
7082
  }
7083
7083
  return t;
7084
7084
  }
7085
7085
  raycast(e, t) {
7086
7086
  const i = this.geometry, n = this.material, r = this.matrixWorld;
7087
- n !== void 0 && (i.boundingSphere === null && i.computeBoundingSphere(), Qc.copy(i.boundingSphere), Qc.applyMatrix4(r), oa.copy(e.ray).recast(e.near), !(Qc.containsPoint(oa.origin) === !1 && (oa.intersectSphere(Qc, Dg) === null || oa.origin.distanceToSquared(Dg) > (e.far - e.near) ** 2)) && (Ig.copy(r).invert(), oa.copy(e.ray).applyMatrix4(Ig), !(i.boundingBox !== null && oa.intersectsBox(i.boundingBox) === !1) && this._computeIntersections(e, t, oa)));
7087
+ n !== void 0 && (i.boundingSphere === null && i.computeBoundingSphere(), qc.copy(i.boundingSphere), qc.applyMatrix4(r), oa.copy(e.ray).recast(e.near), !(qc.containsPoint(oa.origin) === !1 && (oa.intersectSphere(qc, Dg) === null || oa.origin.distanceToSquared(Dg) > (e.far - e.near) ** 2)) && (Ig.copy(r).invert(), oa.copy(e.ray).applyMatrix4(Ig), !(i.boundingBox !== null && oa.intersectsBox(i.boundingBox) === !1) && this._computeIntersections(e, t, oa)));
7088
7088
  }
7089
7089
  _computeIntersections(e, t, i) {
7090
7090
  let n;
@@ -7095,14 +7095,14 @@ class de extends ui {
7095
7095
  const _ = m[w], b = a[_.materialIndex], P = Math.max(_.start, x.start), E = Math.min(l.count, Math.min(_.start + _.count, x.start + x.count));
7096
7096
  for (let S = P, z = E; S < z; S += 3) {
7097
7097
  const F = l.getX(S), k = l.getX(S + 1), H = l.getX(S + 2);
7098
- n = Jc(this, b, e, i, u, f, p, F, k, H), n && (n.faceIndex = Math.floor(S / 3), n.face.materialIndex = _.materialIndex, t.push(n));
7098
+ n = eh(this, b, e, i, u, f, p, F, k, H), n && (n.faceIndex = Math.floor(S / 3), n.face.materialIndex = _.materialIndex, t.push(n));
7099
7099
  }
7100
7100
  }
7101
7101
  else {
7102
7102
  const w = Math.max(0, x.start), T = Math.min(l.count, x.start + x.count);
7103
7103
  for (let _ = w, b = T; _ < b; _ += 3) {
7104
7104
  const P = l.getX(_), E = l.getX(_ + 1), S = l.getX(_ + 2);
7105
- n = Jc(this, a, e, i, u, f, p, P, E, S), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
7105
+ n = eh(this, a, e, i, u, f, p, P, E, S), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
7106
7106
  }
7107
7107
  }
7108
7108
  else if (h !== void 0)
@@ -7111,14 +7111,14 @@ class de extends ui {
7111
7111
  const _ = m[w], b = a[_.materialIndex], P = Math.max(_.start, x.start), E = Math.min(h.count, Math.min(_.start + _.count, x.start + x.count));
7112
7112
  for (let S = P, z = E; S < z; S += 3) {
7113
7113
  const F = S, k = S + 1, H = S + 2;
7114
- n = Jc(this, b, e, i, u, f, p, F, k, H), n && (n.faceIndex = Math.floor(S / 3), n.face.materialIndex = _.materialIndex, t.push(n));
7114
+ n = eh(this, b, e, i, u, f, p, F, k, H), n && (n.faceIndex = Math.floor(S / 3), n.face.materialIndex = _.materialIndex, t.push(n));
7115
7115
  }
7116
7116
  }
7117
7117
  else {
7118
7118
  const w = Math.max(0, x.start), T = Math.min(h.count, x.start + x.count);
7119
7119
  for (let _ = w, b = T; _ < b; _ += 3) {
7120
7120
  const P = _, E = _ + 1, S = _ + 2;
7121
- n = Jc(this, a, e, i, u, f, p, P, E, S), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
7121
+ n = eh(this, a, e, i, u, f, p, P, E, S), n && (n.faceIndex = Math.floor(_ / 3), t.push(n));
7122
7122
  }
7123
7123
  }
7124
7124
  }
@@ -7127,20 +7127,20 @@ function __(s, e, t, i, n, r, a, l) {
7127
7127
  let h;
7128
7128
  if (e.side === Sn ? h = i.intersectTriangle(a, r, n, !0, l) : h = i.intersectTriangle(n, r, a, e.side === _s, l), h === null)
7129
7129
  return null;
7130
- $c.copy(l), $c.applyMatrix4(s.matrixWorld);
7131
- const u = t.ray.origin.distanceTo($c);
7130
+ Jc.copy(l), Jc.applyMatrix4(s.matrixWorld);
7131
+ const u = t.ray.origin.distanceTo(Jc);
7132
7132
  return u < t.near || u > t.far ? null : {
7133
7133
  distance: u,
7134
- point: $c.clone(),
7134
+ point: Jc.clone(),
7135
7135
  object: s
7136
7136
  };
7137
7137
  }
7138
- function Jc(s, e, t, i, n, r, a, l, h, u) {
7139
- s.getVertexPosition(l, qc), s.getVertexPosition(h, Zc), s.getVertexPosition(u, jc);
7140
- const f = __(s, e, t, i, qc, Zc, jc, Lg);
7138
+ function eh(s, e, t, i, n, r, a, l, h, u) {
7139
+ s.getVertexPosition(l, Zc), s.getVertexPosition(h, jc), s.getVertexPosition(u, Kc);
7140
+ const f = __(s, e, t, i, Zc, jc, Kc, Lg);
7141
7141
  if (f) {
7142
7142
  const p = new W();
7143
- ln.getBarycoord(Lg, qc, Zc, jc, p), n && (f.uv = ln.getInterpolatedAttribute(n, l, h, u, p, new Te())), r && (f.uv1 = ln.getInterpolatedAttribute(r, l, h, u, p, new Te())), a && (f.normal = ln.getInterpolatedAttribute(a, l, h, u, p, new W()), f.normal.dot(i.direction) > 0 && f.normal.multiplyScalar(-1));
7143
+ ln.getBarycoord(Lg, Zc, jc, Kc, p), n && (f.uv = ln.getInterpolatedAttribute(n, l, h, u, p, new Te())), r && (f.uv1 = ln.getInterpolatedAttribute(r, l, h, u, p, new Te())), a && (f.normal = ln.getInterpolatedAttribute(a, l, h, u, p, new W()), f.normal.dot(i.direction) > 0 && f.normal.multiplyScalar(-1));
7144
7144
  const m = {
7145
7145
  a: l,
7146
7146
  b: h,
@@ -7148,7 +7148,7 @@ function Jc(s, e, t, i, n, r, a, l, h, u) {
7148
7148
  normal: new W(),
7149
7149
  materialIndex: 0
7150
7150
  };
7151
- ln.getNormal(qc, Zc, jc, m.normal), f.face = m, f.barycoord = p;
7151
+ ln.getNormal(Zc, jc, Kc, m.normal), f.face = m, f.barycoord = p;
7152
7152
  }
7153
7153
  return f;
7154
7154
  }
@@ -7577,7 +7577,7 @@ class Yp {
7577
7577
  };
7578
7578
  }
7579
7579
  }
7580
- class yc extends ui {
7580
+ class xc extends ui {
7581
7581
  constructor() {
7582
7582
  super(), this.isScene = !0, this.type = "Scene", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.backgroundRotation = new zn(), this.environmentIntensity = 1, this.environmentRotation = new zn(), this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this }));
7583
7583
  }
@@ -7756,7 +7756,7 @@ class pu extends hn {
7756
7756
  }
7757
7757
  }
7758
7758
  let Ja;
7759
- const gl = /* @__PURE__ */ new W(), eo = /* @__PURE__ */ new W(), to = /* @__PURE__ */ new W(), io = /* @__PURE__ */ new Te(), yl = /* @__PURE__ */ new Te(), Dx = /* @__PURE__ */ new ot(), eh = /* @__PURE__ */ new W(), xl = /* @__PURE__ */ new W(), th = /* @__PURE__ */ new W(), Bg = /* @__PURE__ */ new Te(), Ad = /* @__PURE__ */ new Te(), zg = /* @__PURE__ */ new Te();
7759
+ const gl = /* @__PURE__ */ new W(), eo = /* @__PURE__ */ new W(), to = /* @__PURE__ */ new W(), io = /* @__PURE__ */ new Te(), yl = /* @__PURE__ */ new Te(), Dx = /* @__PURE__ */ new ot(), th = /* @__PURE__ */ new W(), xl = /* @__PURE__ */ new W(), ih = /* @__PURE__ */ new W(), Bg = /* @__PURE__ */ new Te(), Ad = /* @__PURE__ */ new Te(), zg = /* @__PURE__ */ new Te();
7760
7760
  class rp extends ui {
7761
7761
  constructor(e = new pu()) {
7762
7762
  if (super(), this.isSprite = !0, this.type = "Sprite", Ja === void 0) {
@@ -7793,15 +7793,15 @@ class rp extends ui {
7793
7793
  let n, r;
7794
7794
  i !== 0 && (r = Math.cos(i), n = Math.sin(i));
7795
7795
  const a = this.center;
7796
- ih(eh.set(-0.5, -0.5, 0), to, a, eo, n, r), ih(xl.set(0.5, -0.5, 0), to, a, eo, n, r), ih(th.set(0.5, 0.5, 0), to, a, eo, n, r), Bg.set(0, 0), Ad.set(1, 0), zg.set(1, 1);
7797
- let l = e.ray.intersectTriangle(eh, xl, th, !1, gl);
7798
- if (l === null && (ih(xl.set(-0.5, 0.5, 0), to, a, eo, n, r), Ad.set(0, 1), l = e.ray.intersectTriangle(eh, th, xl, !1, gl), l === null))
7796
+ nh(th.set(-0.5, -0.5, 0), to, a, eo, n, r), nh(xl.set(0.5, -0.5, 0), to, a, eo, n, r), nh(ih.set(0.5, 0.5, 0), to, a, eo, n, r), Bg.set(0, 0), Ad.set(1, 0), zg.set(1, 1);
7797
+ let l = e.ray.intersectTriangle(th, xl, ih, !1, gl);
7798
+ if (l === null && (nh(xl.set(-0.5, 0.5, 0), to, a, eo, n, r), Ad.set(0, 1), l = e.ray.intersectTriangle(th, ih, xl, !1, gl), l === null))
7799
7799
  return;
7800
7800
  const h = e.ray.origin.distanceTo(gl);
7801
7801
  h < e.near || h > e.far || t.push({
7802
7802
  distance: h,
7803
7803
  point: gl.clone(),
7804
- uv: ln.getInterpolation(gl, eh, xl, th, Bg, Ad, zg, new Te()),
7804
+ uv: ln.getInterpolation(gl, th, xl, ih, Bg, Ad, zg, new Te()),
7805
7805
  face: null,
7806
7806
  object: this
7807
7807
  });
@@ -7810,10 +7810,10 @@ class rp extends ui {
7810
7810
  return super.copy(e, t), e.center !== void 0 && this.center.copy(e.center), this.material = e.material, this;
7811
7811
  }
7812
7812
  }
7813
- function ih(s, e, t, i, n, r) {
7813
+ function nh(s, e, t, i, n, r) {
7814
7814
  io.subVectors(s, t).addScalar(0.5).multiply(i), n !== void 0 ? (yl.x = r * io.x - n * io.y, yl.y = n * io.x + r * io.y) : yl.copy(io), s.copy(e), s.x += yl.x, s.y += yl.y, s.applyMatrix4(Dx);
7815
7815
  }
7816
- const nh = /* @__PURE__ */ new W(), Ug = /* @__PURE__ */ new W();
7816
+ const sh = /* @__PURE__ */ new W(), Ug = /* @__PURE__ */ new W();
7817
7817
  class P_ extends ui {
7818
7818
  constructor() {
7819
7819
  super(), this._currentLevel = 0, this.type = "LOD", Object.defineProperties(this, {
@@ -7870,16 +7870,16 @@ class P_ extends ui {
7870
7870
  }
7871
7871
  raycast(e, t) {
7872
7872
  if (this.levels.length > 0) {
7873
- nh.setFromMatrixPosition(this.matrixWorld);
7874
- const n = e.ray.origin.distanceTo(nh);
7873
+ sh.setFromMatrixPosition(this.matrixWorld);
7874
+ const n = e.ray.origin.distanceTo(sh);
7875
7875
  this.getObjectForDistance(n).raycast(e, t);
7876
7876
  }
7877
7877
  }
7878
7878
  update(e) {
7879
7879
  const t = this.levels;
7880
7880
  if (t.length > 1) {
7881
- nh.setFromMatrixPosition(e.matrixWorld), Ug.setFromMatrixPosition(this.matrixWorld);
7882
- const i = nh.distanceTo(Ug) / e.zoom;
7881
+ sh.setFromMatrixPosition(e.matrixWorld), Ug.setFromMatrixPosition(this.matrixWorld);
7882
+ const i = sh.distanceTo(Ug) / e.zoom;
7883
7883
  t[0].object.visible = !0;
7884
7884
  let n, r;
7885
7885
  for (n = 1, r = t.length; n < r; n++) {
@@ -7908,7 +7908,7 @@ class P_ extends ui {
7908
7908
  return t;
7909
7909
  }
7910
7910
  }
7911
- const Fg = /* @__PURE__ */ new W(), kg = /* @__PURE__ */ new si(), Vg = /* @__PURE__ */ new si(), C_ = /* @__PURE__ */ new W(), Xg = /* @__PURE__ */ new ot(), sh = /* @__PURE__ */ new W(), Td = /* @__PURE__ */ new Ki(), Hg = /* @__PURE__ */ new ot(), Ed = /* @__PURE__ */ new Qo();
7911
+ const Fg = /* @__PURE__ */ new W(), kg = /* @__PURE__ */ new si(), Vg = /* @__PURE__ */ new si(), C_ = /* @__PURE__ */ new W(), Xg = /* @__PURE__ */ new ot(), rh = /* @__PURE__ */ new W(), Td = /* @__PURE__ */ new Ki(), Hg = /* @__PURE__ */ new ot(), Ed = /* @__PURE__ */ new Qo();
7912
7912
  class Lx extends de {
7913
7913
  constructor(e, t) {
7914
7914
  super(e, t), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = gg, this.bindMatrix = new ot(), this.bindMatrixInverse = new ot(), this.boundingBox = null, this.boundingSphere = null;
@@ -7918,14 +7918,14 @@ class Lx extends de {
7918
7918
  this.boundingBox === null && (this.boundingBox = new li()), this.boundingBox.makeEmpty();
7919
7919
  const t = e.getAttribute("position");
7920
7920
  for (let i = 0; i < t.count; i++)
7921
- this.getVertexPosition(i, sh), this.boundingBox.expandByPoint(sh);
7921
+ this.getVertexPosition(i, rh), this.boundingBox.expandByPoint(rh);
7922
7922
  }
7923
7923
  computeBoundingSphere() {
7924
7924
  const e = this.geometry;
7925
7925
  this.boundingSphere === null && (this.boundingSphere = new Ki()), this.boundingSphere.makeEmpty();
7926
7926
  const t = e.getAttribute("position");
7927
7927
  for (let i = 0; i < t.count; i++)
7928
- this.getVertexPosition(i, sh), this.boundingSphere.expandByPoint(sh);
7928
+ this.getVertexPosition(i, rh), this.boundingSphere.expandByPoint(rh);
7929
7929
  }
7930
7930
  copy(e, t) {
7931
7931
  return super.copy(e, t), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, e.boundingBox !== null && (this.boundingBox = e.boundingBox.clone()), e.boundingSphere !== null && (this.boundingSphere = e.boundingSphere.clone()), this;
@@ -8080,7 +8080,7 @@ class Bs extends jt {
8080
8080
  return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;
8081
8081
  }
8082
8082
  }
8083
- const no = /* @__PURE__ */ new ot(), Gg = /* @__PURE__ */ new ot(), rh = [], Wg = /* @__PURE__ */ new li(), I_ = /* @__PURE__ */ new ot(), vl = /* @__PURE__ */ new de(), bl = /* @__PURE__ */ new Ki();
8083
+ const no = /* @__PURE__ */ new ot(), Gg = /* @__PURE__ */ new ot(), ah = [], Wg = /* @__PURE__ */ new li(), I_ = /* @__PURE__ */ new ot(), vl = /* @__PURE__ */ new de(), bl = /* @__PURE__ */ new Ki();
8084
8084
  class Qp extends de {
8085
8085
  constructor(e, t, i) {
8086
8086
  super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new Bs(new Float32Array(i * 16), 16), this.instanceColor = null, this.morphTexture = null, this.count = i, this.boundingBox = null, this.boundingSphere = null;
@@ -8117,12 +8117,12 @@ class Qp extends de {
8117
8117
  const i = this.matrixWorld, n = this.count;
8118
8118
  if (vl.geometry = this.geometry, vl.material = this.material, vl.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), bl.copy(this.boundingSphere), bl.applyMatrix4(i), e.ray.intersectsSphere(bl) !== !1))
8119
8119
  for (let r = 0; r < n; r++) {
8120
- this.getMatrixAt(r, no), Gg.multiplyMatrices(i, no), vl.matrixWorld = Gg, vl.raycast(e, rh);
8121
- for (let a = 0, l = rh.length; a < l; a++) {
8122
- const h = rh[a];
8120
+ this.getMatrixAt(r, no), Gg.multiplyMatrices(i, no), vl.matrixWorld = Gg, vl.raycast(e, ah);
8121
+ for (let a = 0, l = ah.length; a < l; a++) {
8122
+ const h = ah[a];
8123
8123
  h.instanceId = r, h.object = this, t.push(h);
8124
8124
  }
8125
- rh.length = 0;
8125
+ ah.length = 0;
8126
8126
  }
8127
8127
  }
8128
8128
  setColorAt(e, t) {
@@ -8133,7 +8133,7 @@ class Qp extends de {
8133
8133
  }
8134
8134
  setMorphAt(e, t) {
8135
8135
  const i = t.morphTargetInfluences, n = i.length + 1;
8136
- this.morphTexture === null && (this.morphTexture = new ws(new Float32Array(n * this.count), n, this.count, gc, Cn));
8136
+ this.morphTexture === null && (this.morphTexture = new ws(new Float32Array(n * this.count), n, this.count, yc, Cn));
8137
8137
  const r = this.morphTexture.source.data.data;
8138
8138
  let a = 0;
8139
8139
  for (let u = 0; u < i.length; u++)
@@ -8218,8 +8218,8 @@ class dr {
8218
8218
  return new this.constructor().copy(this);
8219
8219
  }
8220
8220
  }
8221
- const la = /* @__PURE__ */ new Ki(), ah = /* @__PURE__ */ new W();
8222
- class xc {
8221
+ const la = /* @__PURE__ */ new Ki(), oh = /* @__PURE__ */ new W();
8222
+ class vc {
8223
8223
  constructor(e = new dr(), t = new dr(), i = new dr(), n = new dr(), r = new dr(), a = new dr()) {
8224
8224
  this.planes = [e, t, i, n, r, a];
8225
8225
  }
@@ -8266,7 +8266,7 @@ class xc {
8266
8266
  const t = this.planes;
8267
8267
  for (let i = 0; i < 6; i++) {
8268
8268
  const n = t[i];
8269
- if (ah.x = n.normal.x > 0 ? e.max.x : e.min.x, ah.y = n.normal.y > 0 ? e.max.y : e.min.y, ah.z = n.normal.z > 0 ? e.max.z : e.min.z, n.distanceToPoint(ah) < 0)
8269
+ if (oh.x = n.normal.x > 0 ? e.max.x : e.min.x, oh.y = n.normal.y > 0 ? e.max.y : e.min.y, oh.z = n.normal.z > 0 ? e.max.z : e.min.z, n.distanceToPoint(oh) < 0)
8270
8270
  return !1;
8271
8271
  }
8272
8272
  return !0;
@@ -8310,7 +8310,7 @@ class B_ {
8310
8310
  this.list.length = 0, this.index = 0;
8311
8311
  }
8312
8312
  }
8313
- const Ln = /* @__PURE__ */ new ot(), z_ = /* @__PURE__ */ new ut(1, 1, 1), Rd = /* @__PURE__ */ new xc(), oh = /* @__PURE__ */ new li(), ca = /* @__PURE__ */ new Ki(), wl = /* @__PURE__ */ new W(), Qg = /* @__PURE__ */ new W(), U_ = /* @__PURE__ */ new W(), Id = /* @__PURE__ */ new B_(), vn = /* @__PURE__ */ new de(), lh = [];
8313
+ const Ln = /* @__PURE__ */ new ot(), z_ = /* @__PURE__ */ new ut(1, 1, 1), Rd = /* @__PURE__ */ new vc(), lh = /* @__PURE__ */ new li(), ca = /* @__PURE__ */ new Ki(), wl = /* @__PURE__ */ new W(), Qg = /* @__PURE__ */ new W(), U_ = /* @__PURE__ */ new W(), Id = /* @__PURE__ */ new B_(), vn = /* @__PURE__ */ new de(), ch = [];
8314
8314
  function F_(s, e, t = 0) {
8315
8315
  const i = e.itemSize;
8316
8316
  if (s.isInterleavedBufferAttribute || s.array.constructor !== e.array.constructor) {
@@ -8414,7 +8414,7 @@ class k_ extends de {
8414
8414
  if (t[i].active === !1)
8415
8415
  continue;
8416
8416
  const r = t[i].geometryIndex;
8417
- this.getMatrixAt(i, Ln), this.getBoundingBoxAt(r, oh).applyMatrix4(Ln), e.union(oh);
8417
+ this.getMatrixAt(i, Ln), this.getBoundingBoxAt(r, lh).applyMatrix4(Ln), e.union(lh);
8418
8418
  }
8419
8419
  }
8420
8420
  computeBoundingSphere() {
@@ -8561,7 +8561,7 @@ class k_ extends de {
8561
8561
  const i = this.geometry, n = this._geometryInfo[e];
8562
8562
  if (n.boundingSphere === null) {
8563
8563
  const r = new Ki();
8564
- this.getBoundingBoxAt(e, oh), oh.getCenter(r.center);
8564
+ this.getBoundingBoxAt(e, lh), lh.getCenter(r.center);
8565
8565
  const a = i.index, l = i.attributes.position;
8566
8566
  let h = 0;
8567
8567
  for (let u = n.start, f = n.start + n.count; u < f; u++) {
@@ -8634,12 +8634,12 @@ class k_ extends de {
8634
8634
  if (!i[l].visible || !i[l].active)
8635
8635
  continue;
8636
8636
  const u = i[l].geometryIndex, f = n[u];
8637
- vn.geometry.setDrawRange(f.start, f.count), this.getMatrixAt(l, vn.matrixWorld).premultiply(r), this.getBoundingBoxAt(u, vn.geometry.boundingBox), this.getBoundingSphereAt(u, vn.geometry.boundingSphere), vn.raycast(e, lh);
8638
- for (let p = 0, m = lh.length; p < m; p++) {
8639
- const x = lh[p];
8637
+ vn.geometry.setDrawRange(f.start, f.count), this.getMatrixAt(l, vn.matrixWorld).premultiply(r), this.getBoundingBoxAt(u, vn.geometry.boundingBox), this.getBoundingSphereAt(u, vn.geometry.boundingSphere), vn.raycast(e, ch);
8638
+ for (let p = 0, m = ch.length; p < m; p++) {
8639
+ const x = ch[p];
8640
8640
  x.object = this, x.batchId = l, t.push(x);
8641
8641
  }
8642
- lh.length = 0;
8642
+ ch.length = 0;
8643
8643
  }
8644
8644
  vn.material = null, vn.geometry.index = null, vn.geometry.attributes = {}, vn.geometry.setDrawRange(0, 1 / 0);
8645
8645
  }
@@ -8705,7 +8705,7 @@ class Kn extends hn {
8705
8705
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this.fog = e.fog, this;
8706
8706
  }
8707
8707
  }
8708
- const mu = /* @__PURE__ */ new W(), gu = /* @__PURE__ */ new W(), qg = /* @__PURE__ */ new ot(), _l = /* @__PURE__ */ new Qo(), ch = /* @__PURE__ */ new Ki(), Dd = /* @__PURE__ */ new W(), Zg = /* @__PURE__ */ new W();
8708
+ const mu = /* @__PURE__ */ new W(), gu = /* @__PURE__ */ new W(), qg = /* @__PURE__ */ new ot(), _l = /* @__PURE__ */ new Qo(), hh = /* @__PURE__ */ new Ki(), Dd = /* @__PURE__ */ new W(), Zg = /* @__PURE__ */ new W();
8709
8709
  class qn extends ui {
8710
8710
  constructor(e = new Vt(), t = new Kn()) {
8711
8711
  super(), this.isLine = !0, this.type = "Line", this.geometry = e, this.material = t, this.updateMorphTargets();
@@ -8726,28 +8726,28 @@ class qn extends ui {
8726
8726
  }
8727
8727
  raycast(e, t) {
8728
8728
  const i = this.geometry, n = this.matrixWorld, r = e.params.Line.threshold, a = i.drawRange;
8729
- if (i.boundingSphere === null && i.computeBoundingSphere(), ch.copy(i.boundingSphere), ch.applyMatrix4(n), ch.radius += r, e.ray.intersectsSphere(ch) === !1)
8729
+ if (i.boundingSphere === null && i.computeBoundingSphere(), hh.copy(i.boundingSphere), hh.applyMatrix4(n), hh.radius += r, e.ray.intersectsSphere(hh) === !1)
8730
8730
  return;
8731
8731
  qg.copy(n).invert(), _l.copy(e.ray).applyMatrix4(qg);
8732
8732
  const l = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), h = l * l, u = this.isLineSegments ? 2 : 1, f = i.index, m = i.attributes.position;
8733
8733
  if (f !== null) {
8734
8734
  const x = Math.max(0, a.start), w = Math.min(f.count, a.start + a.count);
8735
8735
  for (let T = x, _ = w - 1; T < _; T += u) {
8736
- const b = f.getX(T), P = f.getX(T + 1), E = hh(this, e, _l, h, b, P);
8736
+ const b = f.getX(T), P = f.getX(T + 1), E = uh(this, e, _l, h, b, P);
8737
8737
  E && t.push(E);
8738
8738
  }
8739
8739
  if (this.isLineLoop) {
8740
- const T = f.getX(w - 1), _ = f.getX(x), b = hh(this, e, _l, h, T, _);
8740
+ const T = f.getX(w - 1), _ = f.getX(x), b = uh(this, e, _l, h, T, _);
8741
8741
  b && t.push(b);
8742
8742
  }
8743
8743
  } else {
8744
8744
  const x = Math.max(0, a.start), w = Math.min(m.count, a.start + a.count);
8745
8745
  for (let T = x, _ = w - 1; T < _; T += u) {
8746
- const b = hh(this, e, _l, h, T, T + 1);
8746
+ const b = uh(this, e, _l, h, T, T + 1);
8747
8747
  b && t.push(b);
8748
8748
  }
8749
8749
  if (this.isLineLoop) {
8750
- const T = hh(this, e, _l, h, w - 1, x);
8750
+ const T = uh(this, e, _l, h, w - 1, x);
8751
8751
  T && t.push(T);
8752
8752
  }
8753
8753
  }
@@ -8766,7 +8766,7 @@ class qn extends ui {
8766
8766
  }
8767
8767
  }
8768
8768
  }
8769
- function hh(s, e, t, i, n, r) {
8769
+ function uh(s, e, t, i, n, r) {
8770
8770
  const a = s.geometry.attributes.position;
8771
8771
  if (mu.fromBufferAttribute(a, n), gu.fromBufferAttribute(a, r), t.distanceSqToSegment(mu, gu, Dd, Zg) > i)
8772
8772
  return;
@@ -8815,7 +8815,7 @@ class qp extends hn {
8815
8815
  return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this.fog = e.fog, this;
8816
8816
  }
8817
8817
  }
8818
- const $g = /* @__PURE__ */ new ot(), ap = /* @__PURE__ */ new Qo(), uh = /* @__PURE__ */ new Ki(), dh = /* @__PURE__ */ new W();
8818
+ const $g = /* @__PURE__ */ new ot(), ap = /* @__PURE__ */ new Qo(), dh = /* @__PURE__ */ new Ki(), fh = /* @__PURE__ */ new W();
8819
8819
  class Zp extends ui {
8820
8820
  constructor(e = new Vt(), t = new qp()) {
8821
8821
  super(), this.isPoints = !0, this.type = "Points", this.geometry = e, this.material = t, this.updateMorphTargets();
@@ -8825,7 +8825,7 @@ class Zp extends ui {
8825
8825
  }
8826
8826
  raycast(e, t) {
8827
8827
  const i = this.geometry, n = this.matrixWorld, r = e.params.Points.threshold, a = i.drawRange;
8828
- if (i.boundingSphere === null && i.computeBoundingSphere(), uh.copy(i.boundingSphere), uh.applyMatrix4(n), uh.radius += r, e.ray.intersectsSphere(uh) === !1)
8828
+ if (i.boundingSphere === null && i.computeBoundingSphere(), dh.copy(i.boundingSphere), dh.applyMatrix4(n), dh.radius += r, e.ray.intersectsSphere(dh) === !1)
8829
8829
  return;
8830
8830
  $g.copy(n).invert(), ap.copy(e.ray).applyMatrix4($g);
8831
8831
  const l = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), h = l * l, u = i.index, p = i.attributes.position;
@@ -8833,12 +8833,12 @@ class Zp extends ui {
8833
8833
  const m = Math.max(0, a.start), x = Math.min(u.count, a.start + a.count);
8834
8834
  for (let w = m, T = x; w < T; w++) {
8835
8835
  const _ = u.getX(w);
8836
- dh.fromBufferAttribute(p, _), Jg(dh, _, h, n, e, t, this);
8836
+ fh.fromBufferAttribute(p, _), Jg(fh, _, h, n, e, t, this);
8837
8837
  }
8838
8838
  } else {
8839
8839
  const m = Math.max(0, a.start), x = Math.min(p.count, a.start + a.count);
8840
8840
  for (let w = m, T = x; w < T; w++)
8841
- dh.fromBufferAttribute(p, w), Jg(dh, w, h, n, e, t, this);
8841
+ fh.fromBufferAttribute(p, w), Jg(fh, w, h, n, e, t, this);
8842
8842
  }
8843
8843
  }
8844
8844
  updateMorphTargets() {
@@ -9090,7 +9090,7 @@ function Kp() {
9090
9090
  }
9091
9091
  };
9092
9092
  }
9093
- const fh = /* @__PURE__ */ new W(), Ld = /* @__PURE__ */ new Kp(), Od = /* @__PURE__ */ new Kp(), Nd = /* @__PURE__ */ new Kp();
9093
+ const ph = /* @__PURE__ */ new W(), Ld = /* @__PURE__ */ new Kp(), Od = /* @__PURE__ */ new Kp(), Nd = /* @__PURE__ */ new Kp();
9094
9094
  class X_ extends Fs {
9095
9095
  constructor(e = [], t = !1, i = "centripetal", n = 0.5) {
9096
9096
  super(), this.isCatmullRomCurve3 = !0, this.type = "CatmullRomCurve3", this.points = e, this.closed = t, this.curveType = i, this.tension = n;
@@ -9100,9 +9100,9 @@ class X_ extends Fs {
9100
9100
  let l = Math.floor(a), h = a - l;
9101
9101
  this.closed ? l += l > 0 ? 0 : (Math.floor(Math.abs(l) / r) + 1) * r : h === 0 && l === r - 1 && (l = r - 2, h = 1);
9102
9102
  let u, f;
9103
- this.closed || l > 0 ? u = n[(l - 1) % r] : (fh.subVectors(n[0], n[1]).add(n[0]), u = fh);
9103
+ this.closed || l > 0 ? u = n[(l - 1) % r] : (ph.subVectors(n[0], n[1]).add(n[0]), u = ph);
9104
9104
  const p = n[l % r], m = n[(l + 1) % r];
9105
- if (this.closed || l + 2 < r ? f = n[(l + 2) % r] : (fh.subVectors(n[r - 1], n[r - 2]).add(n[r - 1]), f = fh), this.curveType === "centripetal" || this.curveType === "chordal") {
9105
+ if (this.closed || l + 2 < r ? f = n[(l + 2) % r] : (ph.subVectors(n[r - 1], n[r - 2]).add(n[r - 1]), f = ph), this.curveType === "centripetal" || this.curveType === "chordal") {
9106
9106
  const x = this.curveType === "chordal" ? 0.5 : 0.25;
9107
9107
  let w = Math.pow(u.distanceToSquared(p), x), T = Math.pow(p.distanceToSquared(m), x), _ = Math.pow(m.distanceToSquared(f), x);
9108
9108
  T < 1e-4 && (T = 1), w < 1e-4 && (w = T), _ < 1e-4 && (_ = T), Ld.initNonuniformCatmullRom(u.x, p.x, m.x, f.x, w, T, _), Od.initNonuniformCatmullRom(u.y, p.y, m.y, f.y, w, T, _), Nd.initNonuniformCatmullRom(u.z, p.z, m.z, f.z, w, T, _);
@@ -9154,7 +9154,7 @@ function Y_(s, e) {
9154
9154
  function G_(s, e) {
9155
9155
  return s * s * e;
9156
9156
  }
9157
- function Yl(s, e, t, i) {
9157
+ function Gl(s, e, t, i) {
9158
9158
  return H_(s, e) + Y_(s, t) + G_(s, i);
9159
9159
  }
9160
9160
  function W_(s, e) {
@@ -9171,7 +9171,7 @@ function q_(s, e) {
9171
9171
  function Z_(s, e) {
9172
9172
  return s * s * s * e;
9173
9173
  }
9174
- function Gl(s, e, t, i, n) {
9174
+ function Wl(s, e, t, i, n) {
9175
9175
  return W_(s, e) + Q_(s, t) + q_(s, i) + Z_(s, n);
9176
9176
  }
9177
9177
  class Nx extends Fs {
@@ -9181,8 +9181,8 @@ class Nx extends Fs {
9181
9181
  getPoint(e, t = new Te()) {
9182
9182
  const i = t, n = this.v0, r = this.v1, a = this.v2, l = this.v3;
9183
9183
  return i.set(
9184
- Gl(e, n.x, r.x, a.x, l.x),
9185
- Gl(e, n.y, r.y, a.y, l.y)
9184
+ Wl(e, n.x, r.x, a.x, l.x),
9185
+ Wl(e, n.y, r.y, a.y, l.y)
9186
9186
  ), i;
9187
9187
  }
9188
9188
  copy(e) {
@@ -9203,9 +9203,9 @@ class j_ extends Fs {
9203
9203
  getPoint(e, t = new W()) {
9204
9204
  const i = t, n = this.v0, r = this.v1, a = this.v2, l = this.v3;
9205
9205
  return i.set(
9206
- Gl(e, n.x, r.x, a.x, l.x),
9207
- Gl(e, n.y, r.y, a.y, l.y),
9208
- Gl(e, n.z, r.z, a.z, l.z)
9206
+ Wl(e, n.x, r.x, a.x, l.x),
9207
+ Wl(e, n.y, r.y, a.y, l.y),
9208
+ Wl(e, n.z, r.z, a.z, l.z)
9209
9209
  ), i;
9210
9210
  }
9211
9211
  copy(e) {
@@ -9284,8 +9284,8 @@ class zx extends Fs {
9284
9284
  getPoint(e, t = new Te()) {
9285
9285
  const i = t, n = this.v0, r = this.v1, a = this.v2;
9286
9286
  return i.set(
9287
- Yl(e, n.x, r.x, a.x),
9288
- Yl(e, n.y, r.y, a.y)
9287
+ Gl(e, n.x, r.x, a.x),
9288
+ Gl(e, n.y, r.y, a.y)
9289
9289
  ), i;
9290
9290
  }
9291
9291
  copy(e) {
@@ -9306,9 +9306,9 @@ class Ux extends Fs {
9306
9306
  getPoint(e, t = new W()) {
9307
9307
  const i = t, n = this.v0, r = this.v1, a = this.v2;
9308
9308
  return i.set(
9309
- Yl(e, n.x, r.x, a.x),
9310
- Yl(e, n.y, r.y, a.y),
9311
- Yl(e, n.z, r.z, a.z)
9309
+ Gl(e, n.x, r.x, a.x),
9310
+ Gl(e, n.y, r.y, a.y),
9311
+ Gl(e, n.z, r.z, a.z)
9312
9312
  ), i;
9313
9313
  }
9314
9314
  copy(e) {
@@ -9977,7 +9977,7 @@ class tm extends La {
9977
9977
  return new tm(e.radius, e.detail);
9978
9978
  }
9979
9979
  }
9980
- const ph = /* @__PURE__ */ new W(), mh = /* @__PURE__ */ new W(), Bd = /* @__PURE__ */ new W(), gh = /* @__PURE__ */ new ln();
9980
+ const mh = /* @__PURE__ */ new W(), gh = /* @__PURE__ */ new W(), Bd = /* @__PURE__ */ new W(), yh = /* @__PURE__ */ new ln();
9981
9981
  class Fo extends Vt {
9982
9982
  constructor(e = null, t = 1) {
9983
9983
  if (super(), this.type = "EdgesGeometry", this.parameters = {
@@ -9987,10 +9987,10 @@ class Fo extends Vt {
9987
9987
  const n = Math.pow(10, 4), r = Math.cos(Ro * t), a = e.getIndex(), l = e.getAttribute("position"), h = a ? a.count : l.count, u = [0, 0, 0], f = ["a", "b", "c"], p = new Array(3), m = {}, x = [];
9988
9988
  for (let w = 0; w < h; w += 3) {
9989
9989
  a ? (u[0] = a.getX(w), u[1] = a.getX(w + 1), u[2] = a.getX(w + 2)) : (u[0] = w, u[1] = w + 1, u[2] = w + 2);
9990
- const { a: T, b: _, c: b } = gh;
9991
- if (T.fromBufferAttribute(l, u[0]), _.fromBufferAttribute(l, u[1]), b.fromBufferAttribute(l, u[2]), gh.getNormal(Bd), p[0] = `${Math.round(T.x * n)},${Math.round(T.y * n)},${Math.round(T.z * n)}`, p[1] = `${Math.round(_.x * n)},${Math.round(_.y * n)},${Math.round(_.z * n)}`, p[2] = `${Math.round(b.x * n)},${Math.round(b.y * n)},${Math.round(b.z * n)}`, !(p[0] === p[1] || p[1] === p[2] || p[2] === p[0]))
9990
+ const { a: T, b: _, c: b } = yh;
9991
+ if (T.fromBufferAttribute(l, u[0]), _.fromBufferAttribute(l, u[1]), b.fromBufferAttribute(l, u[2]), yh.getNormal(Bd), p[0] = `${Math.round(T.x * n)},${Math.round(T.y * n)},${Math.round(T.z * n)}`, p[1] = `${Math.round(_.x * n)},${Math.round(_.y * n)},${Math.round(_.z * n)}`, p[2] = `${Math.round(b.x * n)},${Math.round(b.y * n)},${Math.round(b.z * n)}`, !(p[0] === p[1] || p[1] === p[2] || p[2] === p[0]))
9992
9992
  for (let P = 0; P < 3; P++) {
9993
- const E = (P + 1) % 3, S = p[P], z = p[E], F = gh[f[P]], k = gh[f[E]], H = `${S}_${z}`, U = `${z}_${S}`;
9993
+ const E = (P + 1) % 3, S = p[P], z = p[E], F = yh[f[P]], k = yh[f[E]], H = `${S}_${z}`, U = `${z}_${S}`;
9994
9994
  U in m && m[U] ? (Bd.dot(m[U].normal) <= r && (x.push(F.x, F.y, F.z), x.push(k.x, k.y, k.z)), m[U] = null) : H in m || (m[H] = {
9995
9995
  index0: u[P],
9996
9996
  index1: u[E],
@@ -10001,7 +10001,7 @@ class Fo extends Vt {
10001
10001
  for (const w in m)
10002
10002
  if (m[w]) {
10003
10003
  const { index0: T, index1: _ } = m[w];
10004
- ph.fromBufferAttribute(l, T), mh.fromBufferAttribute(l, _), x.push(ph.x, ph.y, ph.z), x.push(mh.x, mh.y, mh.z);
10004
+ mh.fromBufferAttribute(l, T), gh.fromBufferAttribute(l, _), x.push(mh.x, mh.y, mh.z), x.push(gh.x, gh.y, gh.z);
10005
10005
  }
10006
10006
  this.setAttribute("position", new It(x, 3));
10007
10007
  }
@@ -10067,7 +10067,7 @@ const J_ = {
10067
10067
  p = s[w], m = s[w + 1], p < l && (l = p), m < h && (h = m), p > u && (u = p), m > f && (f = m);
10068
10068
  x = Math.max(u - l, f - h), x = x !== 0 ? 32767 / x : 0;
10069
10069
  }
10070
- return oc(r, a, t, l, h, x, 0), a;
10070
+ return lc(r, a, t, l, h, x, 0), a;
10071
10071
  }
10072
10072
  };
10073
10073
  function kx(s, e, t, i, n) {
@@ -10078,7 +10078,7 @@ function kx(s, e, t, i, n) {
10078
10078
  else
10079
10079
  for (r = t - i; r >= e; r -= i)
10080
10080
  a = t0(r, s[r], s[r + 1], a);
10081
- return a && Eu(a, a.next) && (cc(a), a = a.next), a;
10081
+ return a && Eu(a, a.next) && (hc(a), a = a.next), a;
10082
10082
  }
10083
10083
  function Ra(s, e) {
10084
10084
  if (!s)
@@ -10087,7 +10087,7 @@ function Ra(s, e) {
10087
10087
  let t = s, i;
10088
10088
  do
10089
10089
  if (i = !1, !t.steiner && (Eu(t, t.next) || ki(t.prev, t, t.next) === 0)) {
10090
- if (cc(t), t = e = t.prev, t === t.next)
10090
+ if (hc(t), t = e = t.prev, t === t.next)
10091
10091
  break;
10092
10092
  i = !0;
10093
10093
  } else
@@ -10095,18 +10095,18 @@ function Ra(s, e) {
10095
10095
  while (i || t !== e);
10096
10096
  return e;
10097
10097
  }
10098
- function oc(s, e, t, i, n, r, a) {
10098
+ function lc(s, e, t, i, n, r, a) {
10099
10099
  if (!s)
10100
10100
  return;
10101
10101
  !a && r && cM(s, i, n, r);
10102
10102
  let l = s, h, u;
10103
10103
  for (; s.prev !== s.next; ) {
10104
10104
  if (h = s.prev, u = s.next, r ? tM(s, i, n, r) : eM(s)) {
10105
- e.push(h.i / t | 0), e.push(s.i / t | 0), e.push(u.i / t | 0), cc(s), s = u.next, l = u.next;
10105
+ e.push(h.i / t | 0), e.push(s.i / t | 0), e.push(u.i / t | 0), hc(s), s = u.next, l = u.next;
10106
10106
  continue;
10107
10107
  }
10108
10108
  if (s = u, s === l) {
10109
- a ? a === 1 ? (s = iM(Ra(s), e, t), oc(s, e, t, i, n, r, 2)) : a === 2 && nM(s, e, t, i, n, r) : oc(Ra(s), e, t, i, n, r, 1);
10109
+ a ? a === 1 ? (s = iM(Ra(s), e, t), lc(s, e, t, i, n, r, 2)) : a === 2 && nM(s, e, t, i, n, r) : lc(Ra(s), e, t, i, n, r, 1);
10110
10110
  break;
10111
10111
  }
10112
10112
  }
@@ -10151,7 +10151,7 @@ function iM(s, e, t) {
10151
10151
  let i = s;
10152
10152
  do {
10153
10153
  const n = i.prev, r = i.next.next;
10154
- !Eu(n, r) && Vx(n, i, i.next, r) && lc(n, r) && lc(r, n) && (e.push(n.i / t | 0), e.push(i.i / t | 0), e.push(r.i / t | 0), cc(i), cc(i.next), i = s = r), i = i.next;
10154
+ !Eu(n, r) && Vx(n, i, i.next, r) && cc(n, r) && cc(r, n) && (e.push(n.i / t | 0), e.push(i.i / t | 0), e.push(r.i / t | 0), hc(i), hc(i.next), i = s = r), i = i.next;
10155
10155
  } while (i !== s);
10156
10156
  return Ra(i);
10157
10157
  }
@@ -10162,7 +10162,7 @@ function nM(s, e, t, i, n, r) {
10162
10162
  for (; l !== a.prev; ) {
10163
10163
  if (a.i !== l.i && dM(a, l)) {
10164
10164
  let h = Xx(a, l);
10165
- a = Ra(a, a.next), h = Ra(h, h.next), oc(a, e, t, i, n, r, 0), oc(h, e, t, i, n, r, 0);
10165
+ a = Ra(a, a.next), h = Ra(h, h.next), lc(a, e, t, i, n, r, 0), lc(h, e, t, i, n, r, 0);
10166
10166
  return;
10167
10167
  }
10168
10168
  l = l.next;
@@ -10206,7 +10206,7 @@ function oM(s, e) {
10206
10206
  let f = 1 / 0, p;
10207
10207
  t = n;
10208
10208
  do
10209
- r >= t.x && t.x >= h && r !== t.x && Mo(a < u ? r : i, a, h, u, a < u ? i : r, a, t.x, t.y) && (p = Math.abs(a - t.y) / (r - t.x), lc(t, s) && (p < f || p === f && (t.x > n.x || t.x === n.x && lM(n, t))) && (n = t, f = p)), t = t.next;
10209
+ r >= t.x && t.x >= h && r !== t.x && Mo(a < u ? r : i, a, h, u, a < u ? i : r, a, t.x, t.y) && (p = Math.abs(a - t.y) / (r - t.x), cc(t, s) && (p < f || p === f && (t.x > n.x || t.x === n.x && lM(n, t))) && (n = t, f = p)), t = t.next;
10210
10210
  while (t !== l);
10211
10211
  return n;
10212
10212
  }
@@ -10249,7 +10249,7 @@ function Mo(s, e, t, i, n, r, a, l) {
10249
10249
  }
10250
10250
  function dM(s, e) {
10251
10251
  return s.next.i !== e.i && s.prev.i !== e.i && !fM(s, e) && // dones't intersect other edges
10252
- (lc(s, e) && lc(e, s) && pM(s, e) && // locally visible
10252
+ (cc(s, e) && cc(e, s) && pM(s, e) && // locally visible
10253
10253
  (ki(s.prev, s, e.prev) || ki(s, e.prev, e)) || // does not create opposite-facing sectors
10254
10254
  Eu(s, e) && ki(s.prev, s, s.next) > 0 && ki(e.prev, e, e.next) > 0);
10255
10255
  }
@@ -10260,13 +10260,13 @@ function Eu(s, e) {
10260
10260
  return s.x === e.x && s.y === e.y;
10261
10261
  }
10262
10262
  function Vx(s, e, t, i) {
10263
- const n = xh(ki(s, e, t)), r = xh(ki(s, e, i)), a = xh(ki(t, i, s)), l = xh(ki(t, i, e));
10264
- return !!(n !== r && a !== l || n === 0 && yh(s, t, e) || r === 0 && yh(s, i, e) || a === 0 && yh(t, s, i) || l === 0 && yh(t, e, i));
10263
+ const n = vh(ki(s, e, t)), r = vh(ki(s, e, i)), a = vh(ki(t, i, s)), l = vh(ki(t, i, e));
10264
+ return !!(n !== r && a !== l || n === 0 && xh(s, t, e) || r === 0 && xh(s, i, e) || a === 0 && xh(t, s, i) || l === 0 && xh(t, e, i));
10265
10265
  }
10266
- function yh(s, e, t) {
10266
+ function xh(s, e, t) {
10267
10267
  return e.x <= Math.max(s.x, t.x) && e.x >= Math.min(s.x, t.x) && e.y <= Math.max(s.y, t.y) && e.y >= Math.min(s.y, t.y);
10268
10268
  }
10269
- function xh(s) {
10269
+ function vh(s) {
10270
10270
  return s > 0 ? 1 : s < 0 ? -1 : 0;
10271
10271
  }
10272
10272
  function fM(s, e) {
@@ -10278,7 +10278,7 @@ function fM(s, e) {
10278
10278
  } while (t !== s);
10279
10279
  return !1;
10280
10280
  }
10281
- function lc(s, e) {
10281
+ function cc(s, e) {
10282
10282
  return ki(s.prev, s, s.next) < 0 ? ki(s, e, s.next) >= 0 && ki(s, s.prev, e) >= 0 : ki(s, e, s.prev) < 0 || ki(s, s.next, e) < 0;
10283
10283
  }
10284
10284
  function pM(s, e) {
@@ -10297,7 +10297,7 @@ function t0(s, e, t, i) {
10297
10297
  const n = new hp(s, e, t);
10298
10298
  return i ? (n.next = i.next, n.prev = i, i.next.prev = n, i.next = n) : (n.prev = n, n.next = n), n;
10299
10299
  }
10300
- function cc(s) {
10300
+ function hc(s) {
10301
10301
  s.next.prev = s.prev, s.prev.next = s.next, s.prevZ && (s.prevZ.nextZ = s.nextZ), s.nextZ && (s.nextZ.prevZ = s.prevZ);
10302
10302
  }
10303
10303
  function hp(s, e, t) {
@@ -10863,7 +10863,7 @@ function xM(s, e) {
10863
10863
  e.shapes.push(s.uuid);
10864
10864
  return e;
10865
10865
  }
10866
- class vc extends Vt {
10866
+ class bc extends Vt {
10867
10867
  constructor(e = 1, t = 32, i = 16, n = 0, r = Math.PI * 2, a = 0, l = Math.PI) {
10868
10868
  super(), this.type = "SphereGeometry", this.parameters = {
10869
10869
  radius: e,
@@ -10898,7 +10898,7 @@ class vc extends Vt {
10898
10898
  return super.copy(e), this.parameters = Object.assign({}, e.parameters), this;
10899
10899
  }
10900
10900
  static fromJSON(e) {
10901
- return new vc(e.radius, e.widthSegments, e.heightSegments, e.phiStart, e.phiLength, e.thetaStart, e.thetaLength);
10901
+ return new bc(e.radius, e.widthSegments, e.heightSegments, e.phiStart, e.phiLength, e.thetaStart, e.thetaLength);
10902
10902
  }
10903
10903
  }
10904
10904
  class om extends La {
@@ -11117,7 +11117,7 @@ var r0 = /* @__PURE__ */ Object.freeze({
11117
11117
  PolyhedronGeometry: La,
11118
11118
  RingGeometry: rm,
11119
11119
  ShapeGeometry: am,
11120
- SphereGeometry: vc,
11120
+ SphereGeometry: bc,
11121
11121
  TetrahedronGeometry: om,
11122
11122
  TorusGeometry: Fr,
11123
11123
  TorusKnotGeometry: lm,
@@ -11137,7 +11137,7 @@ class hm extends hi {
11137
11137
  super(e), this.isRawShaderMaterial = !0, this.type = "RawShaderMaterial";
11138
11138
  }
11139
11139
  }
11140
- class bc extends hn {
11140
+ class wc extends hn {
11141
11141
  constructor(e) {
11142
11142
  super(), this.isMeshStandardMaterial = !0, this.type = "MeshStandardMaterial", this.defines = { STANDARD: "" }, this.color = new ut(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ut(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Da, this.normalScale = new Te(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapRotation = new zn(), this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(e);
11143
11143
  }
@@ -11145,7 +11145,7 @@ class bc extends hn {
11145
11145
  return super.copy(e), this.defines = { STANDARD: "" }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapRotation.copy(e.envMapRotation), this.envMapIntensity = e.envMapIntensity, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this.fog = e.fog, this;
11146
11146
  }
11147
11147
  }
11148
- class Ts extends bc {
11148
+ class Ts extends wc {
11149
11149
  constructor(e) {
11150
11150
  super(), this.isMeshPhysicalMaterial = !0, this.defines = {
11151
11151
  STANDARD: "",
@@ -11266,7 +11266,7 @@ class SM extends Kn {
11266
11266
  return super.copy(e), this.scale = e.scale, this.dashSize = e.dashSize, this.gapSize = e.gapSize, this;
11267
11267
  }
11268
11268
  }
11269
- function vh(s, e, t) {
11269
+ function bh(s, e, t) {
11270
11270
  return !s || // let 'undefined' and 'null' pass
11271
11271
  !t && s.constructor === e ? s : typeof e.BYTES_PER_ELEMENT == "number" ? new e(s) : Array.prototype.slice.call(s);
11272
11272
  }
@@ -11312,7 +11312,7 @@ function Wx(s, e, t, i) {
11312
11312
  a = r[i], a !== void 0 && (e.push(r.time), t.push(a)), r = s[n++];
11313
11313
  while (r !== void 0);
11314
11314
  }
11315
- class wc {
11315
+ class _c {
11316
11316
  constructor(e, t, i, n) {
11317
11317
  this.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = n !== void 0 ? n : new t.constructor(i), this.sampleValues = t, this.valueSize = i, this.settings = null, this.DefaultSettings_ = {};
11318
11318
  }
@@ -11384,7 +11384,7 @@ class wc {
11384
11384
  intervalChanged_() {
11385
11385
  }
11386
11386
  }
11387
- class EM extends wc {
11387
+ class EM extends _c {
11388
11388
  constructor(e, t, i, n) {
11389
11389
  super(e, t, i, n), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = {
11390
11390
  endingStart: vo,
@@ -11426,7 +11426,7 @@ class EM extends wc {
11426
11426
  return r;
11427
11427
  }
11428
11428
  }
11429
- class Qx extends wc {
11429
+ class Qx extends _c {
11430
11430
  constructor(e, t, i, n) {
11431
11431
  super(e, t, i, n);
11432
11432
  }
@@ -11437,7 +11437,7 @@ class Qx extends wc {
11437
11437
  return r;
11438
11438
  }
11439
11439
  }
11440
- class PM extends wc {
11440
+ class PM extends _c {
11441
11441
  constructor(e, t, i, n) {
11442
11442
  super(e, t, i, n);
11443
11443
  }
@@ -11451,7 +11451,7 @@ class ks {
11451
11451
  throw new Error("THREE.KeyframeTrack: track name is undefined");
11452
11452
  if (t === void 0 || t.length === 0)
11453
11453
  throw new Error("THREE.KeyframeTrack: no keyframes in track named " + e);
11454
- this.name = e, this.times = vh(t, this.TimeBufferType), this.values = vh(i, this.ValueBufferType), this.setInterpolation(n || this.DefaultInterpolation);
11454
+ this.name = e, this.times = bh(t, this.TimeBufferType), this.values = bh(i, this.ValueBufferType), this.setInterpolation(n || this.DefaultInterpolation);
11455
11455
  }
11456
11456
  // Serialization (in static context, because of constructor invocation
11457
11457
  // and automatic invocation of .toJSON):
@@ -11463,8 +11463,8 @@ class ks {
11463
11463
  else {
11464
11464
  i = {
11465
11465
  name: e.name,
11466
- times: vh(e.times, Array),
11467
- values: vh(e.values, Array)
11466
+ times: bh(e.times, Array),
11467
+ values: bh(e.values, Array)
11468
11468
  };
11469
11469
  const n = e.getInterpolation();
11470
11470
  n !== e.DefaultInterpolation && (i.interpolation = n);
@@ -11483,10 +11483,10 @@ class ks {
11483
11483
  setInterpolation(e) {
11484
11484
  let t;
11485
11485
  switch (e) {
11486
- case sc:
11486
+ case rc:
11487
11487
  t = this.InterpolantFactoryMethodDiscrete;
11488
11488
  break;
11489
- case rc:
11489
+ case ac:
11490
11490
  t = this.InterpolantFactoryMethodLinear;
11491
11491
  break;
11492
11492
  case rd:
@@ -11507,9 +11507,9 @@ class ks {
11507
11507
  getInterpolation() {
11508
11508
  switch (this.createInterpolant) {
11509
11509
  case this.InterpolantFactoryMethodDiscrete:
11510
- return sc;
11511
- case this.InterpolantFactoryMethodLinear:
11512
11510
  return rc;
11511
+ case this.InterpolantFactoryMethodLinear:
11512
+ return ac;
11513
11513
  case this.InterpolantFactoryMethodSmooth:
11514
11514
  return rd;
11515
11515
  }
@@ -11627,7 +11627,7 @@ class ks {
11627
11627
  }
11628
11628
  ks.prototype.TimeBufferType = Float32Array;
11629
11629
  ks.prototype.ValueBufferType = Float32Array;
11630
- ks.prototype.DefaultInterpolation = rc;
11630
+ ks.prototype.DefaultInterpolation = ac;
11631
11631
  class qo extends ks {
11632
11632
  // No interpolation parameter because only InterpolateDiscrete is valid.
11633
11633
  constructor(e, t, i) {
@@ -11636,7 +11636,7 @@ class qo extends ks {
11636
11636
  }
11637
11637
  qo.prototype.ValueTypeName = "bool";
11638
11638
  qo.prototype.ValueBufferType = Array;
11639
- qo.prototype.DefaultInterpolation = sc;
11639
+ qo.prototype.DefaultInterpolation = rc;
11640
11640
  qo.prototype.InterpolantFactoryMethodLinear = void 0;
11641
11641
  qo.prototype.InterpolantFactoryMethodSmooth = void 0;
11642
11642
  class qx extends ks {
@@ -11645,7 +11645,7 @@ qx.prototype.ValueTypeName = "color";
11645
11645
  class ko extends ks {
11646
11646
  }
11647
11647
  ko.prototype.ValueTypeName = "number";
11648
- class CM extends wc {
11648
+ class CM extends _c {
11649
11649
  constructor(e, t, i, n) {
11650
11650
  super(e, t, i, n);
11651
11651
  }
@@ -11672,7 +11672,7 @@ class Zo extends ks {
11672
11672
  }
11673
11673
  Zo.prototype.ValueTypeName = "string";
11674
11674
  Zo.prototype.ValueBufferType = Array;
11675
- Zo.prototype.DefaultInterpolation = sc;
11675
+ Zo.prototype.DefaultInterpolation = rc;
11676
11676
  Zo.prototype.InterpolantFactoryMethodLinear = void 0;
11677
11677
  Zo.prototype.InterpolantFactoryMethodSmooth = void 0;
11678
11678
  class Xo extends ks {
@@ -12076,7 +12076,7 @@ class up extends Ar {
12076
12076
  return r.manager.itemStart(e), setTimeout(function() {
12077
12077
  t && t(a), r.manager.itemEnd(e);
12078
12078
  }, 0), a;
12079
- const l = ac("img");
12079
+ const l = oc("img");
12080
12080
  function h() {
12081
12081
  f(), Vr.add(e, this), t && t(this), r.manager.itemEnd(e);
12082
12082
  }
@@ -12125,7 +12125,7 @@ class OM extends Oa {
12125
12125
  const zd = /* @__PURE__ */ new ot(), o0 = /* @__PURE__ */ new W(), l0 = /* @__PURE__ */ new W();
12126
12126
  class um {
12127
12127
  constructor(e) {
12128
- this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new Te(512, 512), this.map = null, this.mapPass = null, this.matrix = new ot(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new xc(), this._frameExtents = new Te(1, 1), this._viewportCount = 1, this._viewports = [
12128
+ this.camera = e, this.intensity = 1, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new Te(512, 512), this.map = null, this.mapPass = null, this.matrix = new ot(), this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new vc(), this._frameExtents = new Te(1, 1), this._viewportCount = 1, this._viewports = [
12129
12129
  new si(0, 0, 1, 1)
12130
12130
  ];
12131
12131
  }
@@ -12512,7 +12512,7 @@ class dm extends Ar {
12512
12512
  ShaderMaterial: hi,
12513
12513
  PointsMaterial: qp,
12514
12514
  MeshPhysicalMaterial: Ts,
12515
- MeshStandardMaterial: bc,
12515
+ MeshStandardMaterial: wc,
12516
12516
  MeshPhongMaterial: _r,
12517
12517
  MeshToonMaterial: wM,
12518
12518
  MeshNormalMaterial: Hx,
@@ -12867,7 +12867,7 @@ class HM extends Ar {
12867
12867
  let f, p;
12868
12868
  switch (e.type) {
12869
12869
  case "Scene":
12870
- a = new yc(), e.background !== void 0 && (Number.isInteger(e.background) ? a.background = new ut(e.background) : a.background = u(e.background)), e.environment !== void 0 && (a.environment = u(e.environment)), e.fog !== void 0 && (e.fog.type === "Fog" ? a.fog = new Yp(e.fog.color, e.fog.near, e.fog.far) : e.fog.type === "FogExp2" && (a.fog = new Hp(e.fog.color, e.fog.density)), e.fog.name !== "" && (a.fog.name = e.fog.name)), e.backgroundBlurriness !== void 0 && (a.backgroundBlurriness = e.backgroundBlurriness), e.backgroundIntensity !== void 0 && (a.backgroundIntensity = e.backgroundIntensity), e.backgroundRotation !== void 0 && a.backgroundRotation.fromArray(e.backgroundRotation), e.environmentIntensity !== void 0 && (a.environmentIntensity = e.environmentIntensity), e.environmentRotation !== void 0 && a.environmentRotation.fromArray(e.environmentRotation);
12870
+ a = new xc(), e.background !== void 0 && (Number.isInteger(e.background) ? a.background = new ut(e.background) : a.background = u(e.background)), e.environment !== void 0 && (a.environment = u(e.environment)), e.fog !== void 0 && (e.fog.type === "Fog" ? a.fog = new Yp(e.fog.color, e.fog.near, e.fog.far) : e.fog.type === "FogExp2" && (a.fog = new Hp(e.fog.color, e.fog.density)), e.fog.name !== "" && (a.fog.name = e.fog.name)), e.backgroundBlurriness !== void 0 && (a.backgroundBlurriness = e.backgroundBlurriness), e.backgroundIntensity !== void 0 && (a.backgroundIntensity = e.backgroundIntensity), e.backgroundRotation !== void 0 && a.backgroundRotation.fromArray(e.backgroundRotation), e.environmentIntensity !== void 0 && (a.environmentIntensity = e.environmentIntensity), e.environmentRotation !== void 0 && a.environmentRotation.fromArray(e.environmentRotation);
12871
12871
  break;
12872
12872
  case "PerspectiveCamera":
12873
12873
  a = new mn(e.fov, e.aspect, e.near, e.far), e.focus !== void 0 && (a.focus = e.focus), e.zoom !== void 0 && (a.zoom = e.zoom), e.filmGauge !== void 0 && (a.filmGauge = e.filmGauge), e.filmOffset !== void 0 && (a.filmOffset = e.filmOffset), e.view !== void 0 && (a.view = Object.assign({}, e.view));
@@ -12993,17 +12993,17 @@ const YM = {
12993
12993
  CubeRefractionMapping: Pa,
12994
12994
  EquirectangularReflectionMapping: cu,
12995
12995
  EquirectangularRefractionMapping: hu,
12996
- CubeUVReflectionMapping: mc
12996
+ CubeUVReflectionMapping: gc
12997
12997
  }, h0 = {
12998
12998
  RepeatWrapping: Ms,
12999
12999
  ClampToEdgeWrapping: mr,
13000
- MirroredRepeatWrapping: ic
13000
+ MirroredRepeatWrapping: nc
13001
13001
  }, u0 = {
13002
13002
  NearestFilter: pi,
13003
13003
  NearestMipmapNearestFilter: Dp,
13004
13004
  NearestMipmapLinearFilter: xo,
13005
13005
  LinearFilter: Pi,
13006
- LinearMipmapNearestFilter: Xl,
13006
+ LinearMipmapNearestFilter: Hl,
13007
13007
  LinearMipmapLinearFilter: Ns
13008
13008
  };
13009
13009
  class GM extends Ar {
@@ -13964,7 +13964,7 @@ class rS extends Sr {
13964
13964
  }
13965
13965
  }
13966
13966
  const f0 = /* @__PURE__ */ new ot();
13967
- class _c {
13967
+ class Mc {
13968
13968
  constructor(e, t, i = 0, n = 1 / 0) {
13969
13969
  this.ray = new Qo(e, t), this.near = i, this.far = n, this.camera = null, this.layers = new kp(), this.params = {
13970
13970
  Mesh: {},
@@ -14027,7 +14027,7 @@ class tv {
14027
14027
  return new this.constructor().copy(this);
14028
14028
  }
14029
14029
  }
14030
- const m0 = /* @__PURE__ */ new W(), bh = /* @__PURE__ */ new W();
14030
+ const m0 = /* @__PURE__ */ new W(), wh = /* @__PURE__ */ new W();
14031
14031
  class vr {
14032
14032
  constructor(e = new W(), t = new W()) {
14033
14033
  this.start = e, this.end = t;
@@ -14054,9 +14054,9 @@ class vr {
14054
14054
  return this.delta(t).multiplyScalar(e).add(this.start);
14055
14055
  }
14056
14056
  closestPointToPointParameter(e, t) {
14057
- m0.subVectors(e, this.start), bh.subVectors(this.end, this.start);
14058
- const i = bh.dot(bh);
14059
- let r = bh.dot(m0) / i;
14057
+ m0.subVectors(e, this.start), wh.subVectors(this.end, this.start);
14058
+ const i = wh.dot(wh);
14059
+ let r = wh.dot(m0) / i;
14060
14060
  return t && (r = Gt(r, 0, 1)), r;
14061
14061
  }
14062
14062
  closestPointToPoint(e, t, i) {
@@ -14073,7 +14073,7 @@ class vr {
14073
14073
  return new this.constructor().copy(this);
14074
14074
  }
14075
14075
  }
14076
- const wh = /* @__PURE__ */ new W(), Gi = /* @__PURE__ */ new Vp();
14076
+ const _h = /* @__PURE__ */ new W(), Gi = /* @__PURE__ */ new Vp();
14077
14077
  class aS extends Ss {
14078
14078
  constructor(e) {
14079
14079
  const t = new Vt(), i = new Kn({ color: 16777215, vertexColors: !0, toneMapped: !1 }), n = [], r = [], a = {};
@@ -14101,24 +14101,24 @@ class aS extends Ss {
14101
14101
  }
14102
14102
  }
14103
14103
  function ji(s, e, t, i, n, r, a) {
14104
- wh.set(n, r, a).unproject(i);
14104
+ _h.set(n, r, a).unproject(i);
14105
14105
  const l = e[s];
14106
14106
  if (l !== void 0) {
14107
14107
  const h = t.getAttribute("position");
14108
14108
  for (let u = 0, f = l.length; u < f; u++)
14109
- h.setXYZ(l[u], wh.x, wh.y, wh.z);
14109
+ h.setXYZ(l[u], _h.x, _h.y, _h.z);
14110
14110
  }
14111
14111
  }
14112
- const _h = /* @__PURE__ */ new li();
14112
+ const Mh = /* @__PURE__ */ new li();
14113
14113
  class oS extends Ss {
14114
14114
  constructor(e, t = 16776960) {
14115
14115
  const i = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]), n = new Float32Array(8 * 3), r = new Vt();
14116
14116
  r.setIndex(new jt(i, 1)), r.setAttribute("position", new jt(n, 3)), super(r, new Kn({ color: t, toneMapped: !1 })), this.object = e, this.type = "BoxHelper", this.matrixAutoUpdate = !1, this.update();
14117
14117
  }
14118
14118
  update(e) {
14119
- if (e !== void 0 && console.warn("THREE.BoxHelper: .update() has no longer arguments."), this.object !== void 0 && _h.setFromObject(this.object), _h.isEmpty())
14119
+ if (e !== void 0 && console.warn("THREE.BoxHelper: .update() has no longer arguments."), this.object !== void 0 && Mh.setFromObject(this.object), Mh.isEmpty())
14120
14120
  return;
14121
- const t = _h.min, i = _h.max, n = this.geometry.attributes.position, r = n.array;
14121
+ const t = Mh.min, i = Mh.max, n = this.geometry.attributes.position, r = n.array;
14122
14122
  r[0] = i.x, r[1] = i.y, r[2] = i.z, r[3] = t.x, r[4] = i.y, r[5] = i.z, r[6] = t.x, r[7] = t.y, r[8] = i.z, r[9] = i.x, r[10] = t.y, r[11] = i.z, r[12] = i.x, r[13] = i.y, r[14] = t.z, r[15] = t.x, r[16] = i.y, r[17] = t.z, r[18] = t.x, r[19] = t.y, r[20] = t.z, r[21] = i.x, r[22] = t.y, r[23] = t.z, n.needsUpdate = !0, this.geometry.computeBoundingSphere();
14123
14123
  }
14124
14124
  setFromObject(e) {
@@ -14206,7 +14206,7 @@ function g0(s, e, t, i) {
14206
14206
  return s * e;
14207
14207
  case wx:
14208
14208
  return s * e * 2;
14209
- case gc:
14209
+ case yc:
14210
14210
  return s * e / n.components * n.byteLength;
14211
14211
  case Mu:
14212
14212
  return s * e / n.components * n.byteLength;
@@ -14220,11 +14220,11 @@ function g0(s, e, t, i) {
14220
14220
  return s * e * 4 / n.components * n.byteLength;
14221
14221
  case zp:
14222
14222
  return s * e * 4 / n.components * n.byteLength;
14223
- case jh:
14224
14223
  case Kh:
14225
- return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 8;
14226
14224
  case $h:
14225
+ return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 8;
14227
14226
  case Jh:
14227
+ case eu:
14228
14228
  return Math.floor((s + 3) / 4) * Math.floor((e + 3) / 4) * 16;
14229
14229
  case If:
14230
14230
  case Lf:
@@ -14265,7 +14265,7 @@ function g0(s, e, t, i) {
14265
14265
  return Math.floor((s + 11) / 12) * Math.floor((e + 9) / 10) * 16;
14266
14266
  case jf:
14267
14267
  return Math.floor((s + 11) / 12) * Math.floor((e + 11) / 12) * 16;
14268
- case eu:
14268
+ case tu:
14269
14269
  case Kf:
14270
14270
  case $f:
14271
14271
  return Math.ceil(s / 4) * Math.ceil(e / 4) * 16;
@@ -14285,7 +14285,7 @@ function hS(s) {
14285
14285
  case wr:
14286
14286
  case mx:
14287
14287
  return { byteLength: 1, components: 1 };
14288
- case nc:
14288
+ case sc:
14289
14289
  case gx:
14290
14290
  case pn:
14291
14291
  return { byteLength: 2, components: 1 };
@@ -18537,7 +18537,7 @@ Ds.physical = {
18537
18537
  vertexShader: Zt.meshphysical_vert,
18538
18538
  fragmentShader: Zt.meshphysical_frag
18539
18539
  };
18540
- const Mh = { r: 0, b: 0, g: 0 }, ua = /* @__PURE__ */ new zn(), GT = /* @__PURE__ */ new ot();
18540
+ const Sh = { r: 0, b: 0, g: 0 }, ua = /* @__PURE__ */ new zn(), GT = /* @__PURE__ */ new ot();
18541
18541
  function WT(s, e, t, i, n, r, a) {
18542
18542
  const l = new ut(0);
18543
18543
  let h = r === !0 ? 0 : 1, u, f, p = null, m = 0, x = null;
@@ -18554,7 +18554,7 @@ function WT(s, e, t, i, n, r, a) {
18554
18554
  }
18555
18555
  function _(E, S) {
18556
18556
  const z = w(S);
18557
- z && (z.isCubeTexture || z.mapping === mc) ? (f === void 0 && (f = new de(
18557
+ z && (z.isCubeTexture || z.mapping === gc) ? (f === void 0 && (f = new de(
18558
18558
  new zi(1, 1, 1),
18559
18559
  new hi({
18560
18560
  name: "BackgroundCubeMaterial",
@@ -18591,7 +18591,7 @@ function WT(s, e, t, i, n, r, a) {
18591
18591
  }), n.update(u)), u.material.uniforms.t2D.value = z, u.material.uniforms.backgroundIntensity.value = S.backgroundIntensity, u.material.toneMapped = ii.getTransfer(z.colorSpace) !== wi, z.matrixAutoUpdate === !0 && z.updateMatrix(), u.material.uniforms.uvTransform.value.copy(z.matrix), (p !== z || m !== z.version || x !== s.toneMapping) && (u.material.needsUpdate = !0, p = z, m = z.version, x = s.toneMapping), u.layers.enableAll(), E.unshift(u, u.geometry, u.material, 0, 0, null));
18592
18592
  }
18593
18593
  function b(E, S) {
18594
- E.getRGB(Mh, Ix(s)), i.buffers.color.setClear(Mh.r, Mh.g, Mh.b, S, a);
18594
+ E.getRGB(Sh, Ix(s)), i.buffers.color.setClear(Sh.r, Sh.g, Sh.b, S, a);
18595
18595
  }
18596
18596
  function P() {
18597
18597
  f !== void 0 && (f.geometry.dispose(), f.material.dispose()), u !== void 0 && (u.geometry.dispose(), u.material.dispose());
@@ -19085,7 +19085,7 @@ class b0 {
19085
19085
  this._lodPlanes[e].dispose();
19086
19086
  }
19087
19087
  _cleanup(e) {
19088
- this._renderer.setRenderTarget(kd, Vd, Xd), this._renderer.xr.enabled = Hd, e.scissorTest = !1, Sh(e, 0, 0, e.width, e.height);
19088
+ this._renderer.setRenderTarget(kd, Vd, Xd), this._renderer.xr.enabled = Hd, e.scissorTest = !1, Ah(e, 0, 0, e.width, e.height);
19089
19089
  }
19090
19090
  _fromTexture(e, t) {
19091
19091
  e.mapping === Ea || e.mapping === Pa ? this._setSize(e.image.length === 0 ? 16 : e.image[0].width || e.image[0].image.width) : this._setSize(e.image.width / 4), kd = this._renderer.getRenderTarget(), Vd = this._renderer.getActiveCubeFace(), Xd = this._renderer.getActiveMipmapLevel(), Hd = this._renderer.xr.enabled, this._renderer.xr.enabled = !1;
@@ -19129,7 +19129,7 @@ class b0 {
19129
19129
  const P = b % 3;
19130
19130
  P === 0 ? (l.up.set(0, h[b], 0), l.lookAt(u[b], 0, 0)) : P === 1 ? (l.up.set(0, 0, h[b]), l.lookAt(0, u[b], 0)) : (l.up.set(0, h[b], 0), l.lookAt(0, 0, u[b]));
19131
19131
  const E = this._cubeSize;
19132
- Sh(n, P * E, b > 2 ? E : 0, E, E), f.setRenderTarget(n), T && f.render(w, l), f.render(e, l);
19132
+ Ah(n, P * E, b > 2 ? E : 0, E, E), f.setRenderTarget(n), T && f.render(w, l), f.render(e, l);
19133
19133
  }
19134
19134
  w.geometry.dispose(), w.material.dispose(), f.toneMapping = m, f.autoClear = p, e.background = _;
19135
19135
  }
@@ -19139,7 +19139,7 @@ class b0 {
19139
19139
  const r = n ? this._cubemapMaterial : this._equirectMaterial, a = new de(this._lodPlanes[0], r), l = r.uniforms;
19140
19140
  l.envMap.value = e;
19141
19141
  const h = this._cubeSize;
19142
- Sh(t, 0, 0, 3 * h, 2 * h), i.setRenderTarget(t), i.render(a, Fd);
19142
+ Ah(t, 0, 0, 3 * h, 2 * h), i.setRenderTarget(t), i.render(a, Fd);
19143
19143
  }
19144
19144
  _applyPMREM(e) {
19145
19145
  const t = this._renderer, i = t.autoClear;
@@ -19197,7 +19197,7 @@ class b0 {
19197
19197
  const { _lodMax: E } = this;
19198
19198
  m.dTheta.value = w, m.mipInt.value = E - i;
19199
19199
  const S = this._sizeLods[n], z = 3 * S * (n > E - Ao ? n - E + Ao : 0), F = 4 * (this._cubeSize - S);
19200
- Sh(t, z, F, 3 * S, 2 * S), h.setRenderTarget(t), h.render(p, Fd);
19200
+ Ah(t, z, F, 3 * S, 2 * S), h.setRenderTarget(t), h.render(p, Fd);
19201
19201
  }
19202
19202
  }
19203
19203
  function $T(s) {
@@ -19242,9 +19242,9 @@ function $T(s) {
19242
19242
  }
19243
19243
  function w0(s, e, t) {
19244
19244
  const i = new Wi(s, e, t);
19245
- return i.texture.mapping = mc, i.texture.name = "PMREM.cubeUv", i.scissorTest = !0, i;
19245
+ return i.texture.mapping = gc, i.texture.name = "PMREM.cubeUv", i.scissorTest = !0, i;
19246
19246
  }
19247
- function Sh(s, e, t, i, n) {
19247
+ function Ah(s, e, t, i, n) {
19248
19248
  s.viewport.set(e, t, i, n), s.scissor.set(e, t, i, n);
19249
19249
  }
19250
19250
  function JT(s, e, t) {
@@ -19465,7 +19465,7 @@ function mm() {
19465
19465
  `
19466
19466
  );
19467
19467
  }
19468
- function eE(s) {
19468
+ function e2(s) {
19469
19469
  let e = /* @__PURE__ */ new WeakMap(), t = null;
19470
19470
  function i(l) {
19471
19471
  if (l && l.isTexture) {
@@ -19506,7 +19506,7 @@ function eE(s) {
19506
19506
  dispose: a
19507
19507
  };
19508
19508
  }
19509
- function tE(s) {
19509
+ function t2(s) {
19510
19510
  const e = {};
19511
19511
  function t(i) {
19512
19512
  if (e[i] !== void 0)
@@ -19543,7 +19543,7 @@ function tE(s) {
19543
19543
  }
19544
19544
  };
19545
19545
  }
19546
- function iE(s, e, t, i) {
19546
+ function i2(s, e, t, i) {
19547
19547
  const n = {}, r = /* @__PURE__ */ new WeakMap();
19548
19548
  function a(p) {
19549
19549
  const m = p.target;
@@ -19601,7 +19601,7 @@ function iE(s, e, t, i) {
19601
19601
  getWireframeAttribute: f
19602
19602
  };
19603
19603
  }
19604
- function nE(s, e, t) {
19604
+ function n2(s, e, t) {
19605
19605
  let i;
19606
19606
  function n(m) {
19607
19607
  i = m;
@@ -19642,7 +19642,7 @@ function nE(s, e, t) {
19642
19642
  }
19643
19643
  this.setMode = n, this.setIndex = l, this.render = h, this.renderInstances = u, this.renderMultiDraw = f, this.renderMultiDrawInstances = p;
19644
19644
  }
19645
- function sE(s) {
19645
+ function s2(s) {
19646
19646
  const e = {
19647
19647
  geometries: 0,
19648
19648
  textures: 0
@@ -19687,7 +19687,7 @@ function sE(s) {
19687
19687
  update: i
19688
19688
  };
19689
19689
  }
19690
- function rE(s, e, t) {
19690
+ function r2(s, e, t) {
19691
19691
  const i = /* @__PURE__ */ new WeakMap(), n = new si();
19692
19692
  function r(a, l, h) {
19693
19693
  const u = a.morphTargetInfluences, f = l.morphAttributes.position || l.morphAttributes.normal || l.morphAttributes.color, p = f !== void 0 ? f.length : 0;
@@ -19733,7 +19733,7 @@ function rE(s, e, t) {
19733
19733
  update: r
19734
19734
  };
19735
19735
  }
19736
- function aE(s, e, t, i) {
19736
+ function a2(s, e, t, i) {
19737
19737
  let n = /* @__PURE__ */ new WeakMap();
19738
19738
  function r(h) {
19739
19739
  const u = i.render.frame, f = h.geometry, p = e.get(h, f);
@@ -19788,11 +19788,11 @@ function Pu(s, e) {
19788
19788
  t[i] = s.allocateTextureUnit();
19789
19789
  return t;
19790
19790
  }
19791
- function oE(s, e) {
19791
+ function o2(s, e) {
19792
19792
  const t = this.cache;
19793
19793
  t[0] !== e && (s.uniform1f(this.addr, e), t[0] = e);
19794
19794
  }
19795
- function lE(s, e) {
19795
+ function l2(s, e) {
19796
19796
  const t = this.cache;
19797
19797
  if (e.x !== void 0)
19798
19798
  (t[0] !== e.x || t[1] !== e.y) && (s.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -19802,7 +19802,7 @@ function lE(s, e) {
19802
19802
  s.uniform2fv(this.addr, e), tn(t, e);
19803
19803
  }
19804
19804
  }
19805
- function cE(s, e) {
19805
+ function c2(s, e) {
19806
19806
  const t = this.cache;
19807
19807
  if (e.x !== void 0)
19808
19808
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -19814,7 +19814,7 @@ function cE(s, e) {
19814
19814
  s.uniform3fv(this.addr, e), tn(t, e);
19815
19815
  }
19816
19816
  }
19817
- function hE(s, e) {
19817
+ function h2(s, e) {
19818
19818
  const t = this.cache;
19819
19819
  if (e.x !== void 0)
19820
19820
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -19824,7 +19824,7 @@ function hE(s, e) {
19824
19824
  s.uniform4fv(this.addr, e), tn(t, e);
19825
19825
  }
19826
19826
  }
19827
- function uE(s, e) {
19827
+ function u2(s, e) {
19828
19828
  const t = this.cache, i = e.elements;
19829
19829
  if (i === void 0) {
19830
19830
  if (en(t, e))
@@ -19836,7 +19836,7 @@ function uE(s, e) {
19836
19836
  C0.set(i), s.uniformMatrix2fv(this.addr, !1, C0), tn(t, i);
19837
19837
  }
19838
19838
  }
19839
- function dE(s, e) {
19839
+ function d2(s, e) {
19840
19840
  const t = this.cache, i = e.elements;
19841
19841
  if (i === void 0) {
19842
19842
  if (en(t, e))
@@ -19848,7 +19848,7 @@ function dE(s, e) {
19848
19848
  P0.set(i), s.uniformMatrix3fv(this.addr, !1, P0), tn(t, i);
19849
19849
  }
19850
19850
  }
19851
- function fE(s, e) {
19851
+ function f2(s, e) {
19852
19852
  const t = this.cache, i = e.elements;
19853
19853
  if (i === void 0) {
19854
19854
  if (en(t, e))
@@ -19860,11 +19860,11 @@ function fE(s, e) {
19860
19860
  E0.set(i), s.uniformMatrix4fv(this.addr, !1, E0), tn(t, i);
19861
19861
  }
19862
19862
  }
19863
- function pE(s, e) {
19863
+ function p2(s, e) {
19864
19864
  const t = this.cache;
19865
19865
  t[0] !== e && (s.uniform1i(this.addr, e), t[0] = e);
19866
19866
  }
19867
- function mE(s, e) {
19867
+ function m2(s, e) {
19868
19868
  const t = this.cache;
19869
19869
  if (e.x !== void 0)
19870
19870
  (t[0] !== e.x || t[1] !== e.y) && (s.uniform2i(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -19874,7 +19874,7 @@ function mE(s, e) {
19874
19874
  s.uniform2iv(this.addr, e), tn(t, e);
19875
19875
  }
19876
19876
  }
19877
- function gE(s, e) {
19877
+ function g2(s, e) {
19878
19878
  const t = this.cache;
19879
19879
  if (e.x !== void 0)
19880
19880
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3i(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -19884,7 +19884,7 @@ function gE(s, e) {
19884
19884
  s.uniform3iv(this.addr, e), tn(t, e);
19885
19885
  }
19886
19886
  }
19887
- function yE(s, e) {
19887
+ function y2(s, e) {
19888
19888
  const t = this.cache;
19889
19889
  if (e.x !== void 0)
19890
19890
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4i(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -19894,11 +19894,11 @@ function yE(s, e) {
19894
19894
  s.uniform4iv(this.addr, e), tn(t, e);
19895
19895
  }
19896
19896
  }
19897
- function xE(s, e) {
19897
+ function x2(s, e) {
19898
19898
  const t = this.cache;
19899
19899
  t[0] !== e && (s.uniform1ui(this.addr, e), t[0] = e);
19900
19900
  }
19901
- function vE(s, e) {
19901
+ function v2(s, e) {
19902
19902
  const t = this.cache;
19903
19903
  if (e.x !== void 0)
19904
19904
  (t[0] !== e.x || t[1] !== e.y) && (s.uniform2ui(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y);
@@ -19908,7 +19908,7 @@ function vE(s, e) {
19908
19908
  s.uniform2uiv(this.addr, e), tn(t, e);
19909
19909
  }
19910
19910
  }
19911
- function bE(s, e) {
19911
+ function b2(s, e) {
19912
19912
  const t = this.cache;
19913
19913
  if (e.x !== void 0)
19914
19914
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3ui(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z);
@@ -19918,7 +19918,7 @@ function bE(s, e) {
19918
19918
  s.uniform3uiv(this.addr, e), tn(t, e);
19919
19919
  }
19920
19920
  }
19921
- function wE(s, e) {
19921
+ function w2(s, e) {
19922
19922
  const t = this.cache;
19923
19923
  if (e.x !== void 0)
19924
19924
  (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4ui(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w);
@@ -19928,226 +19928,226 @@ function wE(s, e) {
19928
19928
  s.uniform4uiv(this.addr, e), tn(t, e);
19929
19929
  }
19930
19930
  }
19931
- function _E(s, e, t) {
19931
+ function _2(s, e, t) {
19932
19932
  const i = this.cache, n = t.allocateTextureUnit();
19933
19933
  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n);
19934
19934
  let r;
19935
19935
  this.type === s.SAMPLER_2D_SHADOW ? (S0.compareFunction = Ax, r = S0) : r = nv, t.setTexture2D(e || r, n);
19936
19936
  }
19937
- function ME(s, e, t) {
19937
+ function M2(s, e, t) {
19938
19938
  const i = this.cache, n = t.allocateTextureUnit();
19939
19939
  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n), t.setTexture3D(e || rv, n);
19940
19940
  }
19941
- function SE(s, e, t) {
19941
+ function S2(s, e, t) {
19942
19942
  const i = this.cache, n = t.allocateTextureUnit();
19943
19943
  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n), t.setTextureCube(e || av, n);
19944
19944
  }
19945
- function AE(s, e, t) {
19945
+ function A2(s, e, t) {
19946
19946
  const i = this.cache, n = t.allocateTextureUnit();
19947
19947
  i[0] !== n && (s.uniform1i(this.addr, n), i[0] = n), t.setTexture2DArray(e || sv, n);
19948
19948
  }
19949
- function TE(s) {
19949
+ function T2(s) {
19950
19950
  switch (s) {
19951
19951
  case 5126:
19952
- return oE;
19952
+ return o2;
19953
19953
  case 35664:
19954
- return lE;
19954
+ return l2;
19955
19955
  case 35665:
19956
- return cE;
19956
+ return c2;
19957
19957
  case 35666:
19958
- return hE;
19958
+ return h2;
19959
19959
  case 35674:
19960
- return uE;
19960
+ return u2;
19961
19961
  case 35675:
19962
- return dE;
19962
+ return d2;
19963
19963
  case 35676:
19964
- return fE;
19964
+ return f2;
19965
19965
  case 5124:
19966
19966
  case 35670:
19967
- return pE;
19967
+ return p2;
19968
19968
  case 35667:
19969
19969
  case 35671:
19970
- return mE;
19970
+ return m2;
19971
19971
  case 35668:
19972
19972
  case 35672:
19973
- return gE;
19973
+ return g2;
19974
19974
  case 35669:
19975
19975
  case 35673:
19976
- return yE;
19976
+ return y2;
19977
19977
  case 5125:
19978
- return xE;
19978
+ return x2;
19979
19979
  case 36294:
19980
- return vE;
19980
+ return v2;
19981
19981
  case 36295:
19982
- return bE;
19982
+ return b2;
19983
19983
  case 36296:
19984
- return wE;
19984
+ return w2;
19985
19985
  case 35678:
19986
19986
  case 36198:
19987
19987
  case 36298:
19988
19988
  case 36306:
19989
19989
  case 35682:
19990
- return _E;
19990
+ return _2;
19991
19991
  case 35679:
19992
19992
  case 36299:
19993
19993
  case 36307:
19994
- return ME;
19994
+ return M2;
19995
19995
  case 35680:
19996
19996
  case 36300:
19997
19997
  case 36308:
19998
19998
  case 36293:
19999
- return SE;
19999
+ return S2;
20000
20000
  case 36289:
20001
20001
  case 36303:
20002
20002
  case 36311:
20003
20003
  case 36292:
20004
- return AE;
20004
+ return A2;
20005
20005
  }
20006
20006
  }
20007
- function EE(s, e) {
20007
+ function E2(s, e) {
20008
20008
  s.uniform1fv(this.addr, e);
20009
20009
  }
20010
- function PE(s, e) {
20010
+ function P2(s, e) {
20011
20011
  const t = Ko(e, this.size, 2);
20012
20012
  s.uniform2fv(this.addr, t);
20013
20013
  }
20014
- function CE(s, e) {
20014
+ function C2(s, e) {
20015
20015
  const t = Ko(e, this.size, 3);
20016
20016
  s.uniform3fv(this.addr, t);
20017
20017
  }
20018
- function RE(s, e) {
20018
+ function R2(s, e) {
20019
20019
  const t = Ko(e, this.size, 4);
20020
20020
  s.uniform4fv(this.addr, t);
20021
20021
  }
20022
- function IE(s, e) {
20022
+ function I2(s, e) {
20023
20023
  const t = Ko(e, this.size, 4);
20024
20024
  s.uniformMatrix2fv(this.addr, !1, t);
20025
20025
  }
20026
- function DE(s, e) {
20026
+ function D2(s, e) {
20027
20027
  const t = Ko(e, this.size, 9);
20028
20028
  s.uniformMatrix3fv(this.addr, !1, t);
20029
20029
  }
20030
- function LE(s, e) {
20030
+ function L2(s, e) {
20031
20031
  const t = Ko(e, this.size, 16);
20032
20032
  s.uniformMatrix4fv(this.addr, !1, t);
20033
20033
  }
20034
- function OE(s, e) {
20034
+ function O2(s, e) {
20035
20035
  s.uniform1iv(this.addr, e);
20036
20036
  }
20037
- function NE(s, e) {
20037
+ function N2(s, e) {
20038
20038
  s.uniform2iv(this.addr, e);
20039
20039
  }
20040
- function BE(s, e) {
20040
+ function B2(s, e) {
20041
20041
  s.uniform3iv(this.addr, e);
20042
20042
  }
20043
- function zE(s, e) {
20043
+ function z2(s, e) {
20044
20044
  s.uniform4iv(this.addr, e);
20045
20045
  }
20046
- function UE(s, e) {
20046
+ function U2(s, e) {
20047
20047
  s.uniform1uiv(this.addr, e);
20048
20048
  }
20049
- function FE(s, e) {
20049
+ function F2(s, e) {
20050
20050
  s.uniform2uiv(this.addr, e);
20051
20051
  }
20052
- function kE(s, e) {
20052
+ function k2(s, e) {
20053
20053
  s.uniform3uiv(this.addr, e);
20054
20054
  }
20055
- function VE(s, e) {
20055
+ function V2(s, e) {
20056
20056
  s.uniform4uiv(this.addr, e);
20057
20057
  }
20058
- function XE(s, e, t) {
20058
+ function X2(s, e, t) {
20059
20059
  const i = this.cache, n = e.length, r = Pu(t, n);
20060
20060
  en(i, r) || (s.uniform1iv(this.addr, r), tn(i, r));
20061
20061
  for (let a = 0; a !== n; ++a)
20062
20062
  t.setTexture2D(e[a] || nv, r[a]);
20063
20063
  }
20064
- function HE(s, e, t) {
20064
+ function H2(s, e, t) {
20065
20065
  const i = this.cache, n = e.length, r = Pu(t, n);
20066
20066
  en(i, r) || (s.uniform1iv(this.addr, r), tn(i, r));
20067
20067
  for (let a = 0; a !== n; ++a)
20068
20068
  t.setTexture3D(e[a] || rv, r[a]);
20069
20069
  }
20070
- function YE(s, e, t) {
20070
+ function Y2(s, e, t) {
20071
20071
  const i = this.cache, n = e.length, r = Pu(t, n);
20072
20072
  en(i, r) || (s.uniform1iv(this.addr, r), tn(i, r));
20073
20073
  for (let a = 0; a !== n; ++a)
20074
20074
  t.setTextureCube(e[a] || av, r[a]);
20075
20075
  }
20076
- function GE(s, e, t) {
20076
+ function G2(s, e, t) {
20077
20077
  const i = this.cache, n = e.length, r = Pu(t, n);
20078
20078
  en(i, r) || (s.uniform1iv(this.addr, r), tn(i, r));
20079
20079
  for (let a = 0; a !== n; ++a)
20080
20080
  t.setTexture2DArray(e[a] || sv, r[a]);
20081
20081
  }
20082
- function WE(s) {
20082
+ function W2(s) {
20083
20083
  switch (s) {
20084
20084
  case 5126:
20085
- return EE;
20085
+ return E2;
20086
20086
  case 35664:
20087
- return PE;
20087
+ return P2;
20088
20088
  case 35665:
20089
- return CE;
20089
+ return C2;
20090
20090
  case 35666:
20091
- return RE;
20091
+ return R2;
20092
20092
  case 35674:
20093
- return IE;
20093
+ return I2;
20094
20094
  case 35675:
20095
- return DE;
20095
+ return D2;
20096
20096
  case 35676:
20097
- return LE;
20097
+ return L2;
20098
20098
  case 5124:
20099
20099
  case 35670:
20100
- return OE;
20100
+ return O2;
20101
20101
  case 35667:
20102
20102
  case 35671:
20103
- return NE;
20103
+ return N2;
20104
20104
  case 35668:
20105
20105
  case 35672:
20106
- return BE;
20106
+ return B2;
20107
20107
  case 35669:
20108
20108
  case 35673:
20109
- return zE;
20109
+ return z2;
20110
20110
  case 5125:
20111
- return UE;
20111
+ return U2;
20112
20112
  case 36294:
20113
- return FE;
20113
+ return F2;
20114
20114
  case 36295:
20115
- return kE;
20115
+ return k2;
20116
20116
  case 36296:
20117
- return VE;
20117
+ return V2;
20118
20118
  case 35678:
20119
20119
  case 36198:
20120
20120
  case 36298:
20121
20121
  case 36306:
20122
20122
  case 35682:
20123
- return XE;
20123
+ return X2;
20124
20124
  case 35679:
20125
20125
  case 36299:
20126
20126
  case 36307:
20127
- return HE;
20127
+ return H2;
20128
20128
  case 35680:
20129
20129
  case 36300:
20130
20130
  case 36308:
20131
20131
  case 36293:
20132
- return YE;
20132
+ return Y2;
20133
20133
  case 36289:
20134
20134
  case 36303:
20135
20135
  case 36311:
20136
20136
  case 36292:
20137
- return GE;
20137
+ return G2;
20138
20138
  }
20139
20139
  }
20140
- class QE {
20140
+ class Q2 {
20141
20141
  constructor(e, t, i) {
20142
- this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.setValue = TE(t.type);
20142
+ this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.setValue = T2(t.type);
20143
20143
  }
20144
20144
  }
20145
- class qE {
20145
+ class q2 {
20146
20146
  constructor(e, t, i) {
20147
- this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = WE(t.type);
20147
+ this.id = e, this.addr = i, this.cache = [], this.type = t.type, this.size = t.size, this.setValue = W2(t.type);
20148
20148
  }
20149
20149
  }
20150
- class ZE {
20150
+ class Z2 {
20151
20151
  constructor(e) {
20152
20152
  this.id = e, this.seq = [], this.map = {};
20153
20153
  }
@@ -20163,28 +20163,28 @@ const Yd = /(\w+)(\])?(\[|\.)?/g;
20163
20163
  function R0(s, e) {
20164
20164
  s.seq.push(e), s.map[e.id] = e;
20165
20165
  }
20166
- function jE(s, e, t) {
20166
+ function j2(s, e, t) {
20167
20167
  const i = s.name, n = i.length;
20168
20168
  for (Yd.lastIndex = 0; ; ) {
20169
20169
  const r = Yd.exec(i), a = Yd.lastIndex;
20170
20170
  let l = r[1];
20171
20171
  const h = r[2] === "]", u = r[3];
20172
20172
  if (h && (l = l | 0), u === void 0 || u === "[" && a + 2 === n) {
20173
- R0(t, u === void 0 ? new QE(l, s, e) : new qE(l, s, e));
20173
+ R0(t, u === void 0 ? new Q2(l, s, e) : new q2(l, s, e));
20174
20174
  break;
20175
20175
  } else {
20176
20176
  let p = t.map[l];
20177
- p === void 0 && (p = new ZE(l), R0(t, p)), t = p;
20177
+ p === void 0 && (p = new Z2(l), R0(t, p)), t = p;
20178
20178
  }
20179
20179
  }
20180
20180
  }
20181
- class tu {
20181
+ class iu {
20182
20182
  constructor(e, t) {
20183
20183
  this.seq = [], this.map = {};
20184
20184
  const i = e.getProgramParameter(t, e.ACTIVE_UNIFORMS);
20185
20185
  for (let n = 0; n < i; ++n) {
20186
20186
  const r = e.getActiveUniform(t, n), a = e.getUniformLocation(t, r.name);
20187
- jE(r, a, this);
20187
+ j2(r, a, this);
20188
20188
  }
20189
20189
  }
20190
20190
  setValue(e, t, i, n) {
@@ -20214,9 +20214,9 @@ function I0(s, e, t) {
20214
20214
  const i = s.createShader(e);
20215
20215
  return s.shaderSource(i, t), s.compileShader(i), i;
20216
20216
  }
20217
- const KE = 37297;
20218
- let $E = 0;
20219
- function JE(s, e) {
20217
+ const K2 = 37297;
20218
+ let $2 = 0;
20219
+ function J2(s, e) {
20220
20220
  const t = s.split(`
20221
20221
  `), i = [], n = Math.max(e - 6, 0), r = Math.min(e + 6, t.length);
20222
20222
  for (let a = n; a < r; a++) {
@@ -20227,7 +20227,7 @@ function JE(s, e) {
20227
20227
  `);
20228
20228
  }
20229
20229
  const D0 = /* @__PURE__ */ new Qt();
20230
- function e2(s) {
20230
+ function eE(s) {
20231
20231
  ii._getMatrix(D0, ii.workingColorSpace, s);
20232
20232
  const e = `mat3( ${D0.elements.map((t) => t.toFixed(4))} )`;
20233
20233
  switch (ii.getTransfer(s)) {
@@ -20250,12 +20250,12 @@ function L0(s, e, t) {
20250
20250
 
20251
20251
  ` + n + `
20252
20252
 
20253
- ` + JE(s.getShaderSource(e), a);
20253
+ ` + J2(s.getShaderSource(e), a);
20254
20254
  } else
20255
20255
  return n;
20256
20256
  }
20257
- function t2(s, e) {
20258
- const t = e2(e);
20257
+ function tE(s, e) {
20258
+ const t = eE(e);
20259
20259
  return [
20260
20260
  `vec4 ${s}( vec4 value ) {`,
20261
20261
  ` return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );`,
@@ -20263,7 +20263,7 @@ function t2(s, e) {
20263
20263
  ].join(`
20264
20264
  `);
20265
20265
  }
20266
- function i2(s, e) {
20266
+ function iE(s, e) {
20267
20267
  let t;
20268
20268
  switch (e) {
20269
20269
  case cx:
@@ -20292,10 +20292,10 @@ function i2(s, e) {
20292
20292
  }
20293
20293
  return "vec3 " + s + "( vec3 color ) { return " + t + "ToneMapping( color ); }";
20294
20294
  }
20295
- const Ah = /* @__PURE__ */ new W();
20296
- function n2() {
20297
- ii.getLuminanceCoefficients(Ah);
20298
- const s = Ah.x.toFixed(4), e = Ah.y.toFixed(4), t = Ah.z.toFixed(4);
20295
+ const Th = /* @__PURE__ */ new W();
20296
+ function nE() {
20297
+ ii.getLuminanceCoefficients(Th);
20298
+ const s = Th.x.toFixed(4), e = Th.y.toFixed(4), t = Th.z.toFixed(4);
20299
20299
  return [
20300
20300
  "float luminance( const in vec3 rgb ) {",
20301
20301
  ` const vec3 weights = vec3( ${s}, ${e}, ${t} );`,
@@ -20304,14 +20304,14 @@ function n2() {
20304
20304
  ].join(`
20305
20305
  `);
20306
20306
  }
20307
- function s2(s) {
20307
+ function sE(s) {
20308
20308
  return [
20309
20309
  s.extensionClipCullDistance ? "#extension GL_ANGLE_clip_cull_distance : require" : "",
20310
20310
  s.extensionMultiDraw ? "#extension GL_ANGLE_multi_draw : require" : ""
20311
20311
  ].filter(Bl).join(`
20312
20312
  `);
20313
20313
  }
20314
- function r2(s) {
20314
+ function rE(s) {
20315
20315
  const e = [];
20316
20316
  for (const t in s) {
20317
20317
  const i = s[t];
@@ -20320,7 +20320,7 @@ function r2(s) {
20320
20320
  return e.join(`
20321
20321
  `);
20322
20322
  }
20323
- function a2(s, e) {
20323
+ function aE(s, e) {
20324
20324
  const t = {}, i = s.getProgramParameter(e, s.ACTIVE_ATTRIBUTES);
20325
20325
  for (let n = 0; n < i; n++) {
20326
20326
  const r = s.getActiveAttrib(e, n), a = r.name;
@@ -20343,15 +20343,15 @@ function O0(s, e) {
20343
20343
  function N0(s, e) {
20344
20344
  return s.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection);
20345
20345
  }
20346
- const o2 = /^[ \t]*#include +<([\w\d./]+)>/gm;
20346
+ const oE = /^[ \t]*#include +<([\w\d./]+)>/gm;
20347
20347
  function fp(s) {
20348
- return s.replace(o2, c2);
20348
+ return s.replace(oE, cE);
20349
20349
  }
20350
- const l2 = /* @__PURE__ */ new Map();
20351
- function c2(s, e) {
20350
+ const lE = /* @__PURE__ */ new Map();
20351
+ function cE(s, e) {
20352
20352
  let t = Zt[e];
20353
20353
  if (t === void 0) {
20354
- const i = l2.get(e);
20354
+ const i = lE.get(e);
20355
20355
  if (i !== void 0)
20356
20356
  t = Zt[i], console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', e, i);
20357
20357
  else
@@ -20359,11 +20359,11 @@ function c2(s, e) {
20359
20359
  }
20360
20360
  return fp(t);
20361
20361
  }
20362
- const h2 = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
20362
+ const hE = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
20363
20363
  function B0(s) {
20364
- return s.replace(h2, u2);
20364
+ return s.replace(hE, uE);
20365
20365
  }
20366
- function u2(s, e, t, i) {
20366
+ function uE(s, e, t, i) {
20367
20367
  let n = "";
20368
20368
  for (let r = parseInt(e); r < parseInt(t); r++)
20369
20369
  n += i.replace(/\[\s*i\s*\]/g, "[ " + r + " ]").replace(/UNROLLED_LOOP_INDEX/g, r);
@@ -20393,11 +20393,11 @@ function z0(s) {
20393
20393
  #define MEDIUM_PRECISION` : s.precision === "lowp" && (e += `
20394
20394
  #define LOW_PRECISION`), e;
20395
20395
  }
20396
- function d2(s) {
20396
+ function dE(s) {
20397
20397
  let e = "SHADOWMAP_TYPE_BASIC";
20398
20398
  return s.shadowMapType === rx ? e = "SHADOWMAP_TYPE_PCF" : s.shadowMapType === rw ? e = "SHADOWMAP_TYPE_PCF_SOFT" : s.shadowMapType === Is && (e = "SHADOWMAP_TYPE_VSM"), e;
20399
20399
  }
20400
- function f2(s) {
20400
+ function fE(s) {
20401
20401
  let e = "ENVMAP_TYPE_CUBE";
20402
20402
  if (s.envMap)
20403
20403
  switch (s.envMapMode) {
@@ -20405,13 +20405,13 @@ function f2(s) {
20405
20405
  case Pa:
20406
20406
  e = "ENVMAP_TYPE_CUBE";
20407
20407
  break;
20408
- case mc:
20408
+ case gc:
20409
20409
  e = "ENVMAP_TYPE_CUBE_UV";
20410
20410
  break;
20411
20411
  }
20412
20412
  return e;
20413
20413
  }
20414
- function p2(s) {
20414
+ function pE(s) {
20415
20415
  let e = "ENVMAP_MODE_REFLECTION";
20416
20416
  if (s.envMap)
20417
20417
  switch (s.envMapMode) {
@@ -20421,7 +20421,7 @@ function p2(s) {
20421
20421
  }
20422
20422
  return e;
20423
20423
  }
20424
- function m2(s) {
20424
+ function mE(s) {
20425
20425
  let e = "ENVMAP_BLENDING_NONE";
20426
20426
  if (s.envMap)
20427
20427
  switch (s.combine) {
@@ -20437,17 +20437,17 @@ function m2(s) {
20437
20437
  }
20438
20438
  return e;
20439
20439
  }
20440
- function g2(s) {
20440
+ function gE(s) {
20441
20441
  const e = s.envMapCubeUVHeight;
20442
20442
  if (e === null)
20443
20443
  return null;
20444
20444
  const t = Math.log2(e) - 2, i = 1 / e;
20445
20445
  return { texelWidth: 1 / (3 * Math.max(Math.pow(2, t), 7 * 16)), texelHeight: i, maxMip: t };
20446
20446
  }
20447
- function y2(s, e, t, i) {
20447
+ function yE(s, e, t, i) {
20448
20448
  const n = s.getContext(), r = t.defines;
20449
20449
  let a = t.vertexShader, l = t.fragmentShader;
20450
- const h = d2(t), u = f2(t), f = p2(t), p = m2(t), m = g2(t), x = s2(t), w = r2(r), T = n.createProgram();
20450
+ const h = dE(t), u = fE(t), f = pE(t), p = mE(t), m = gE(t), x = sE(t), w = rE(r), T = n.createProgram();
20451
20451
  let _, b, P = t.glslVersion ? "#version " + t.glslVersion + `
20452
20452
  ` : "";
20453
20453
  t.isRawShaderMaterial ? (_ = [
@@ -20668,13 +20668,13 @@ function y2(s, e, t, i) {
20668
20668
  t.toneMapping !== Wr ? "#define TONE_MAPPING" : "",
20669
20669
  t.toneMapping !== Wr ? Zt.tonemapping_pars_fragment : "",
20670
20670
  // this code is required here because it is used by the toneMapping() function defined below
20671
- t.toneMapping !== Wr ? i2("toneMapping", t.toneMapping) : "",
20671
+ t.toneMapping !== Wr ? iE("toneMapping", t.toneMapping) : "",
20672
20672
  t.dithering ? "#define DITHERING" : "",
20673
20673
  t.opaque ? "#define OPAQUE" : "",
20674
20674
  Zt.colorspace_pars_fragment,
20675
20675
  // this code is required here because it is used by the various encoding/decoding function defined below
20676
- t2("linearToOutputTexel", t.outputColorSpace),
20677
- n2(),
20676
+ tE("linearToOutputTexel", t.outputColorSpace),
20677
+ nE(),
20678
20678
  t.useDepthPacking ? "#define DEPTH_PACKING " + t.depthPacking : "",
20679
20679
  `
20680
20680
  `
@@ -20741,7 +20741,7 @@ Program Info Log: ` + $ + `
20741
20741
  }
20742
20742
  });
20743
20743
  }
20744
- n.deleteShader(z), n.deleteShader(F), H = new tu(n, T), U = a2(n, T);
20744
+ n.deleteShader(z), n.deleteShader(F), H = new iu(n, T), U = aE(n, T);
20745
20745
  }
20746
20746
  let H;
20747
20747
  this.getUniforms = function() {
@@ -20753,13 +20753,13 @@ Program Info Log: ` + $ + `
20753
20753
  };
20754
20754
  let O = t.rendererExtensionParallelShaderCompile === !1;
20755
20755
  return this.isReady = function() {
20756
- return O === !1 && (O = n.getProgramParameter(T, KE)), O;
20756
+ return O === !1 && (O = n.getProgramParameter(T, K2)), O;
20757
20757
  }, this.destroy = function() {
20758
20758
  i.releaseStatesOfProgram(this), n.deleteProgram(T), this.program = void 0;
20759
- }, this.type = t.shaderType, this.name = t.shaderName, this.id = $E++, this.cacheKey = e, this.usedTimes = 1, this.program = T, this.vertexShader = z, this.fragmentShader = F, this;
20759
+ }, this.type = t.shaderType, this.name = t.shaderName, this.id = $2++, this.cacheKey = e, this.usedTimes = 1, this.program = T, this.vertexShader = z, this.fragmentShader = F, this;
20760
20760
  }
20761
- let x2 = 0;
20762
- class v2 {
20761
+ let xE = 0;
20762
+ class vE {
20763
20763
  constructor() {
20764
20764
  this.shaderCache = /* @__PURE__ */ new Map(), this.materialCache = /* @__PURE__ */ new Map();
20765
20765
  }
@@ -20790,16 +20790,16 @@ class v2 {
20790
20790
  _getShaderStage(e) {
20791
20791
  const t = this.shaderCache;
20792
20792
  let i = t.get(e);
20793
- return i === void 0 && (i = new b2(e), t.set(e, i)), i;
20793
+ return i === void 0 && (i = new bE(e), t.set(e, i)), i;
20794
20794
  }
20795
20795
  }
20796
- class b2 {
20796
+ class bE {
20797
20797
  constructor(e) {
20798
- this.id = x2++, this.code = e, this.usedTimes = 0;
20798
+ this.id = xE++, this.code = e, this.usedTimes = 0;
20799
20799
  }
20800
20800
  }
20801
- function w2(s, e, t, i, n, r, a) {
20802
- const l = new kp(), h = new v2(), u = /* @__PURE__ */ new Set(), f = [], p = n.logarithmicDepthBuffer, m = n.vertexTextures;
20801
+ function wE(s, e, t, i, n, r, a) {
20802
+ const l = new kp(), h = new vE(), u = /* @__PURE__ */ new Set(), f = [], p = n.logarithmicDepthBuffer, m = n.vertexTextures;
20803
20803
  let x = n.precision;
20804
20804
  const w = {
20805
20805
  MeshDepthMaterial: "depth",
@@ -20822,7 +20822,7 @@ function w2(s, e, t, i, n, r, a) {
20822
20822
  return u.add(U), U === 0 ? "uv" : `uv${U}`;
20823
20823
  }
20824
20824
  function _(U, O, V, $, J) {
20825
- const ne = $.fog, ce = J.geometry, he = U.isMeshStandardMaterial ? $.environment : null, ge = (U.isMeshStandardMaterial ? t : e).get(U.envMap || he), le = ge && ge.mapping === mc ? ge.image.height : null, Se = w[U.type];
20825
+ const ne = $.fog, ce = J.geometry, he = U.isMeshStandardMaterial ? $.environment : null, ge = (U.isMeshStandardMaterial ? t : e).get(U.envMap || he), le = ge && ge.mapping === gc ? ge.image.height : null, Se = w[U.type];
20826
20826
  U.precision !== null && (x = n.getMaxPrecision(U.precision), x !== U.precision && console.warn("THREE.WebGLProgram.getParameters:", U.precision, "not supported, using", x, "instead."));
20827
20827
  const Ke = ce.morphAttributes.position || ce.morphAttributes.normal || ce.morphAttributes.color, at = Ke !== void 0 ? Ke.length : 0;
20828
20828
  let Re = 0;
@@ -21002,7 +21002,7 @@ function w2(s, e, t, i, n, r, a) {
21002
21002
  break;
21003
21003
  }
21004
21004
  }
21005
- return V === void 0 && (V = new y2(s, O, U, r), f.push(V)), V;
21005
+ return V === void 0 && (V = new yE(s, O, U, r), f.push(V)), V;
21006
21006
  }
21007
21007
  function F(U) {
21008
21008
  if (--U.usedTimes === 0) {
@@ -21028,7 +21028,7 @@ function w2(s, e, t, i, n, r, a) {
21028
21028
  dispose: H
21029
21029
  };
21030
21030
  }
21031
- function _2() {
21031
+ function _E() {
21032
21032
  let s = /* @__PURE__ */ new WeakMap();
21033
21033
  function e(a) {
21034
21034
  return s.has(a);
@@ -21054,7 +21054,7 @@ function _2() {
21054
21054
  dispose: r
21055
21055
  };
21056
21056
  }
21057
- function M2(s, e) {
21057
+ function ME(s, e) {
21058
21058
  return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.material.id !== e.material.id ? s.material.id - e.material.id : s.z !== e.z ? s.z - e.z : s.id - e.id;
21059
21059
  }
21060
21060
  function U0(s, e) {
@@ -21089,7 +21089,7 @@ function F0() {
21089
21089
  x.transmission > 0 ? i.unshift(b) : x.transparent === !0 ? n.unshift(b) : t.unshift(b);
21090
21090
  }
21091
21091
  function u(p, m) {
21092
- t.length > 1 && t.sort(p || M2), i.length > 1 && i.sort(m || U0), n.length > 1 && n.sort(m || U0);
21092
+ t.length > 1 && t.sort(p || ME), i.length > 1 && i.sort(m || U0), n.length > 1 && n.sort(m || U0);
21093
21093
  }
21094
21094
  function f() {
21095
21095
  for (let p = e, m = s.length; p < m; p++) {
@@ -21110,7 +21110,7 @@ function F0() {
21110
21110
  sort: u
21111
21111
  };
21112
21112
  }
21113
- function S2() {
21113
+ function SE() {
21114
21114
  let s = /* @__PURE__ */ new WeakMap();
21115
21115
  function e(i, n) {
21116
21116
  const r = s.get(i);
@@ -21125,7 +21125,7 @@ function S2() {
21125
21125
  dispose: t
21126
21126
  };
21127
21127
  }
21128
- function A2() {
21128
+ function AE() {
21129
21129
  const s = {};
21130
21130
  return {
21131
21131
  get: function(e) {
@@ -21178,7 +21178,7 @@ function A2() {
21178
21178
  }
21179
21179
  };
21180
21180
  }
21181
- function T2() {
21181
+ function TE() {
21182
21182
  const s = {};
21183
21183
  return {
21184
21184
  get: function(e) {
@@ -21220,12 +21220,12 @@ function T2() {
21220
21220
  }
21221
21221
  };
21222
21222
  }
21223
- let E2 = 0;
21224
- function P2(s, e) {
21223
+ let EE = 0;
21224
+ function PE(s, e) {
21225
21225
  return (e.castShadow ? 2 : 0) - (s.castShadow ? 2 : 0) + (e.map ? 1 : 0) - (s.map ? 1 : 0);
21226
21226
  }
21227
- function C2(s) {
21228
- const e = new A2(), t = T2(), i = {
21227
+ function CE(s) {
21228
+ const e = new AE(), t = TE(), i = {
21229
21229
  version: 0,
21230
21230
  hash: {
21231
21231
  directionalLength: -1,
@@ -21269,7 +21269,7 @@ function C2(s) {
21269
21269
  for (let U = 0; U < 9; U++)
21270
21270
  i.probe[U].set(0, 0, 0);
21271
21271
  let x = 0, w = 0, T = 0, _ = 0, b = 0, P = 0, E = 0, S = 0, z = 0, F = 0, k = 0;
21272
- u.sort(P2);
21272
+ u.sort(PE);
21273
21273
  for (let U = 0, O = u.length; U < O; U++) {
21274
21274
  const V = u[U], $ = V.color, J = V.intensity, ne = V.distance, ce = V.shadow && V.shadow.map ? V.shadow.map.texture : null;
21275
21275
  if (V.isAmbientLight)
@@ -21311,7 +21311,7 @@ function C2(s) {
21311
21311
  }
21312
21312
  _ > 0 && (s.has("OES_texture_float_linear") === !0 ? (i.rectAreaLTC1 = pt.LTC_FLOAT_1, i.rectAreaLTC2 = pt.LTC_FLOAT_2) : (i.rectAreaLTC1 = pt.LTC_HALF_1, i.rectAreaLTC2 = pt.LTC_HALF_2)), i.ambient[0] = f, i.ambient[1] = p, i.ambient[2] = m;
21313
21313
  const H = i.hash;
21314
- (H.directionalLength !== x || H.pointLength !== w || H.spotLength !== T || H.rectAreaLength !== _ || H.hemiLength !== b || H.numDirectionalShadows !== P || H.numPointShadows !== E || H.numSpotShadows !== S || H.numSpotMaps !== z || H.numLightProbes !== k) && (i.directional.length = x, i.spot.length = T, i.rectArea.length = _, i.point.length = w, i.hemi.length = b, i.directionalShadow.length = P, i.directionalShadowMap.length = P, i.pointShadow.length = E, i.pointShadowMap.length = E, i.spotShadow.length = S, i.spotShadowMap.length = S, i.directionalShadowMatrix.length = P, i.pointShadowMatrix.length = E, i.spotLightMatrix.length = S + z - F, i.spotLightMap.length = z, i.numSpotLightShadowsWithMaps = F, i.numLightProbes = k, H.directionalLength = x, H.pointLength = w, H.spotLength = T, H.rectAreaLength = _, H.hemiLength = b, H.numDirectionalShadows = P, H.numPointShadows = E, H.numSpotShadows = S, H.numSpotMaps = z, H.numLightProbes = k, i.version = E2++);
21314
+ (H.directionalLength !== x || H.pointLength !== w || H.spotLength !== T || H.rectAreaLength !== _ || H.hemiLength !== b || H.numDirectionalShadows !== P || H.numPointShadows !== E || H.numSpotShadows !== S || H.numSpotMaps !== z || H.numLightProbes !== k) && (i.directional.length = x, i.spot.length = T, i.rectArea.length = _, i.point.length = w, i.hemi.length = b, i.directionalShadow.length = P, i.directionalShadowMap.length = P, i.pointShadow.length = E, i.pointShadowMap.length = E, i.spotShadow.length = S, i.spotShadowMap.length = S, i.directionalShadowMatrix.length = P, i.pointShadowMatrix.length = E, i.spotLightMatrix.length = S + z - F, i.spotLightMap.length = z, i.numSpotLightShadowsWithMaps = F, i.numLightProbes = k, H.directionalLength = x, H.pointLength = w, H.spotLength = T, H.rectAreaLength = _, H.hemiLength = b, H.numDirectionalShadows = P, H.numPointShadows = E, H.numSpotShadows = S, H.numSpotMaps = z, H.numLightProbes = k, i.version = EE++);
21315
21315
  }
21316
21316
  function h(u, f) {
21317
21317
  let p = 0, m = 0, x = 0, w = 0, T = 0;
@@ -21343,7 +21343,7 @@ function C2(s) {
21343
21343
  };
21344
21344
  }
21345
21345
  function k0(s) {
21346
- const e = new C2(s), t = [], i = [];
21346
+ const e = new CE(s), t = [], i = [];
21347
21347
  function n(f) {
21348
21348
  u.camera = f, t.length = 0, i.length = 0;
21349
21349
  }
@@ -21375,7 +21375,7 @@ function k0(s) {
21375
21375
  pushShadow: a
21376
21376
  };
21377
21377
  }
21378
- function R2(s) {
21378
+ function RE(s) {
21379
21379
  let e = /* @__PURE__ */ new WeakMap();
21380
21380
  function t(n, r = 0) {
21381
21381
  const a = e.get(n);
@@ -21390,9 +21390,9 @@ function R2(s) {
21390
21390
  dispose: i
21391
21391
  };
21392
21392
  }
21393
- const I2 = `void main() {
21393
+ const IE = `void main() {
21394
21394
  gl_Position = vec4( position, 1.0 );
21395
- }`, D2 = `uniform sampler2D shadow_pass;
21395
+ }`, DE = `uniform sampler2D shadow_pass;
21396
21396
  uniform vec2 resolution;
21397
21397
  uniform float radius;
21398
21398
  #include <packing>
@@ -21419,8 +21419,8 @@ void main() {
21419
21419
  float std_dev = sqrt( squared_mean - mean * mean );
21420
21420
  gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
21421
21421
  }`;
21422
- function L2(s, e, t) {
21423
- let i = new xc();
21422
+ function LE(s, e, t) {
21423
+ let i = new vc();
21424
21424
  const n = new Te(), r = new Te(), a = new si(), l = new Yx({ depthPacking: Rw }), h = new Gx(), u = {}, f = t.maxTextureSize, p = { [_s]: Sn, [Sn]: _s, [On]: On }, m = new hi({
21425
21425
  defines: {
21426
21426
  VSM_SAMPLES: 8
@@ -21430,8 +21430,8 @@ function L2(s, e, t) {
21430
21430
  resolution: { value: new Te() },
21431
21431
  radius: { value: 4 }
21432
21432
  },
21433
- vertexShader: I2,
21434
- fragmentShader: D2
21433
+ vertexShader: IE,
21434
+ fragmentShader: DE
21435
21435
  }), x = m.clone();
21436
21436
  x.defines.HORIZONTAL_PASS = 1;
21437
21437
  const w = new Vt();
@@ -21534,7 +21534,7 @@ function L2(s, e, t) {
21534
21534
  }
21535
21535
  }
21536
21536
  }
21537
- const O2 = {
21537
+ const OE = {
21538
21538
  [Mf]: Sf,
21539
21539
  [Af]: Pf,
21540
21540
  [Tf]: Cf,
@@ -21544,7 +21544,7 @@ const O2 = {
21544
21544
  [Cf]: Tf,
21545
21545
  [Ef]: Ta
21546
21546
  };
21547
- function N2(s, e) {
21547
+ function NE(s, e) {
21548
21548
  function t() {
21549
21549
  let re = !1;
21550
21550
  const Ne = new si();
@@ -21587,7 +21587,7 @@ function N2(s, e) {
21587
21587
  _e !== nt && !re && (s.depthMask(nt), _e = nt);
21588
21588
  },
21589
21589
  setFunc: function(nt) {
21590
- if (Ne && (nt = O2[nt]), Ee !== nt) {
21590
+ if (Ne && (nt = OE[nt]), Ee !== nt) {
21591
21591
  switch (nt) {
21592
21592
  case Mf:
21593
21593
  s.depthFunc(s.NEVER);
@@ -21932,7 +21932,7 @@ function N2(s, e) {
21932
21932
  reset: Bt
21933
21933
  };
21934
21934
  }
21935
- function B2(s, e, t, i, n, r, a) {
21935
+ function BE(s, e, t, i, n, r, a) {
21936
21936
  const l = e.has("WEBGL_multisampled_render_to_texture") ? e.get("WEBGL_multisampled_render_to_texture") : null, h = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), u = new Te(), f = /* @__PURE__ */ new WeakMap();
21937
21937
  let p;
21938
21938
  const m = /* @__PURE__ */ new WeakMap();
@@ -21945,7 +21945,7 @@ function B2(s, e, t, i, n, r, a) {
21945
21945
  return x ? (
21946
21946
  // eslint-disable-next-line compat/compat
21947
21947
  new OffscreenCanvas(N, Q)
21948
- ) : ac("canvas");
21948
+ ) : oc("canvas");
21949
21949
  }
21950
21950
  function T(N, Q, fe) {
21951
21951
  let we = 1;
@@ -21984,7 +21984,7 @@ function B2(s, e, t, i, n, r, a) {
21984
21984
  }
21985
21985
  function S(N, Q) {
21986
21986
  let fe;
21987
- return N ? Q === null || Q === bs || Q === Zr ? fe = s.DEPTH24_STENCIL8 : Q === Cn ? fe = s.DEPTH32F_STENCIL8 : Q === nc && (fe = s.DEPTH24_STENCIL8, console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")) : Q === null || Q === bs || Q === Zr ? fe = s.DEPTH_COMPONENT24 : Q === Cn ? fe = s.DEPTH_COMPONENT32F : Q === nc && (fe = s.DEPTH_COMPONENT16), fe;
21987
+ return N ? Q === null || Q === bs || Q === Zr ? fe = s.DEPTH24_STENCIL8 : Q === Cn ? fe = s.DEPTH32F_STENCIL8 : Q === sc && (fe = s.DEPTH24_STENCIL8, console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")) : Q === null || Q === bs || Q === Zr ? fe = s.DEPTH_COMPONENT24 : Q === Cn ? fe = s.DEPTH_COMPONENT32F : Q === sc && (fe = s.DEPTH_COMPONENT16), fe;
21988
21988
  }
21989
21989
  function z(N, Q) {
21990
21990
  return _(N) === !0 || N.isFramebufferTexture && N.minFilter !== pi && N.minFilter !== Pi ? Math.log2(Math.max(Q.width, Q.height)) + 1 : N.mipmaps !== void 0 && N.mipmaps.length > 0 ? N.mipmaps.length : N.isCompressedTexture && Array.isArray(N.image) ? Q.mipmaps.length : 1;
@@ -22097,13 +22097,13 @@ function B2(s, e, t, i, n, r, a) {
22097
22097
  const Se = {
22098
22098
  [Ms]: s.REPEAT,
22099
22099
  [mr]: s.CLAMP_TO_EDGE,
22100
- [ic]: s.MIRRORED_REPEAT
22100
+ [nc]: s.MIRRORED_REPEAT
22101
22101
  }, Ke = {
22102
22102
  [pi]: s.NEAREST,
22103
22103
  [Dp]: s.NEAREST_MIPMAP_NEAREST,
22104
22104
  [xo]: s.NEAREST_MIPMAP_LINEAR,
22105
22105
  [Pi]: s.LINEAR,
22106
- [Xl]: s.LINEAR_MIPMAP_NEAREST,
22106
+ [Hl]: s.LINEAR_MIPMAP_NEAREST,
22107
22107
  [Ns]: s.LINEAR_MIPMAP_LINEAR
22108
22108
  }, at = {
22109
22109
  [Dw]: s.NEVER,
@@ -22116,7 +22116,7 @@ function B2(s, e, t, i, n, r, a) {
22116
22116
  [Bw]: s.NOTEQUAL
22117
22117
  };
22118
22118
  function Re(N, Q) {
22119
- if (Q.type === Cn && e.has("OES_texture_float_linear") === !1 && (Q.magFilter === Pi || Q.magFilter === Xl || Q.magFilter === xo || Q.magFilter === Ns || Q.minFilter === Pi || Q.minFilter === Xl || Q.minFilter === xo || Q.minFilter === Ns) && console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), s.texParameteri(N, s.TEXTURE_WRAP_S, Se[Q.wrapS]), s.texParameteri(N, s.TEXTURE_WRAP_T, Se[Q.wrapT]), (N === s.TEXTURE_3D || N === s.TEXTURE_2D_ARRAY) && s.texParameteri(N, s.TEXTURE_WRAP_R, Se[Q.wrapR]), s.texParameteri(N, s.TEXTURE_MAG_FILTER, Ke[Q.magFilter]), s.texParameteri(N, s.TEXTURE_MIN_FILTER, Ke[Q.minFilter]), Q.compareFunction && (s.texParameteri(N, s.TEXTURE_COMPARE_MODE, s.COMPARE_REF_TO_TEXTURE), s.texParameteri(N, s.TEXTURE_COMPARE_FUNC, at[Q.compareFunction])), e.has("EXT_texture_filter_anisotropic") === !0) {
22119
+ if (Q.type === Cn && e.has("OES_texture_float_linear") === !1 && (Q.magFilter === Pi || Q.magFilter === Hl || Q.magFilter === xo || Q.magFilter === Ns || Q.minFilter === Pi || Q.minFilter === Hl || Q.minFilter === xo || Q.minFilter === Ns) && console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."), s.texParameteri(N, s.TEXTURE_WRAP_S, Se[Q.wrapS]), s.texParameteri(N, s.TEXTURE_WRAP_T, Se[Q.wrapT]), (N === s.TEXTURE_3D || N === s.TEXTURE_2D_ARRAY) && s.texParameteri(N, s.TEXTURE_WRAP_R, Se[Q.wrapR]), s.texParameteri(N, s.TEXTURE_MAG_FILTER, Ke[Q.magFilter]), s.texParameteri(N, s.TEXTURE_MIN_FILTER, Ke[Q.minFilter]), Q.compareFunction && (s.texParameteri(N, s.TEXTURE_COMPARE_MODE, s.COMPARE_REF_TO_TEXTURE), s.texParameteri(N, s.TEXTURE_COMPARE_FUNC, at[Q.compareFunction])), e.has("EXT_texture_filter_anisotropic") === !0) {
22120
22120
  if (Q.magFilter === pi || Q.minFilter !== xo && Q.minFilter !== Ns || Q.type === Cn && e.has("OES_texture_float_linear") === !1)
22121
22121
  return;
22122
22122
  if (Q.anisotropy > 1 || i.get(Q).__currentAnisotropy) {
@@ -22496,7 +22496,7 @@ function B2(s, e, t, i, n, r, a) {
22496
22496
  }
22497
22497
  this.allocateTextureUnit = J, this.resetTextureUnits = $, this.setTexture2D = ce, this.setTexture2DArray = he, this.setTexture3D = ge, this.setTextureCube = le, this.rebindTextures = Mt, this.setupRenderTarget = Dt, this.updateRenderTargetMipmap = Ie, this.updateMultisampleRenderTarget = mt, this.setupDepthRenderbuffer = yt, this.setupFrameBufferTexture = $e, this.useMultisampledRTT = it;
22498
22498
  }
22499
- function z2(s, e) {
22499
+ function zE(s, e) {
22500
22500
  function t(i, n = pr) {
22501
22501
  let r;
22502
22502
  const a = ii.getTransfer(n);
@@ -22512,7 +22512,7 @@ function z2(s, e) {
22512
22512
  return s.BYTE;
22513
22513
  if (i === gx)
22514
22514
  return s.SHORT;
22515
- if (i === nc)
22515
+ if (i === sc)
22516
22516
  return s.UNSIGNED_SHORT;
22517
22517
  if (i === Lp)
22518
22518
  return s.INT;
@@ -22536,7 +22536,7 @@ function z2(s, e) {
22536
22536
  return s.DEPTH_COMPONENT;
22537
22537
  if (i === jr)
22538
22538
  return s.DEPTH_STENCIL;
22539
- if (i === gc)
22539
+ if (i === yc)
22540
22540
  return s.RED;
22541
22541
  if (i === Mu)
22542
22542
  return s.RED_INTEGER;
@@ -22546,27 +22546,27 @@ function z2(s, e) {
22546
22546
  return s.RG_INTEGER;
22547
22547
  if (i === zp)
22548
22548
  return s.RGBA_INTEGER;
22549
- if (i === jh || i === Kh || i === $h || i === Jh)
22549
+ if (i === Kh || i === $h || i === Jh || i === eu)
22550
22550
  if (a === wi)
22551
22551
  if (r = e.get("WEBGL_compressed_texture_s3tc_srgb"), r !== null) {
22552
- if (i === jh)
22553
- return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;
22554
22552
  if (i === Kh)
22555
- return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
22553
+ return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;
22556
22554
  if (i === $h)
22557
- return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
22555
+ return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
22558
22556
  if (i === Jh)
22557
+ return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
22558
+ if (i === eu)
22559
22559
  return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
22560
22560
  } else
22561
22561
  return null;
22562
22562
  else if (r = e.get("WEBGL_compressed_texture_s3tc"), r !== null) {
22563
- if (i === jh)
22564
- return r.COMPRESSED_RGB_S3TC_DXT1_EXT;
22565
22563
  if (i === Kh)
22566
- return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;
22564
+ return r.COMPRESSED_RGB_S3TC_DXT1_EXT;
22567
22565
  if (i === $h)
22568
- return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;
22566
+ return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;
22569
22567
  if (i === Jh)
22568
+ return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;
22569
+ if (i === eu)
22570
22570
  return r.COMPRESSED_RGBA_S3TC_DXT5_EXT;
22571
22571
  } else
22572
22572
  return null;
@@ -22622,9 +22622,9 @@ function z2(s, e) {
22622
22622
  return a === wi ? r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : r.COMPRESSED_RGBA_ASTC_12x12_KHR;
22623
22623
  } else
22624
22624
  return null;
22625
- if (i === eu || i === Kf || i === $f)
22625
+ if (i === tu || i === Kf || i === $f)
22626
22626
  if (r = e.get("EXT_texture_compression_bptc"), r !== null) {
22627
- if (i === eu)
22627
+ if (i === tu)
22628
22628
  return a === wi ? r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : r.COMPRESSED_RGBA_BPTC_UNORM_EXT;
22629
22629
  if (i === Kf)
22630
22630
  return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;
@@ -22634,7 +22634,7 @@ function z2(s, e) {
22634
22634
  return null;
22635
22635
  if (i === Mx || i === Jf || i === ep || i === tp)
22636
22636
  if (r = e.get("EXT_texture_compression_rgtc"), r !== null) {
22637
- if (i === eu)
22637
+ if (i === tu)
22638
22638
  return r.COMPRESSED_RED_RGTC1_EXT;
22639
22639
  if (i === Jf)
22640
22640
  return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;
@@ -22648,7 +22648,7 @@ function z2(s, e) {
22648
22648
  }
22649
22649
  return { convert: t };
22650
22650
  }
22651
- const U2 = { type: "move" };
22651
+ const UE = { type: "move" };
22652
22652
  class Gd {
22653
22653
  constructor() {
22654
22654
  this._targetRay = null, this._grip = null, this._hand = null;
@@ -22699,7 +22699,7 @@ class Gd {
22699
22699
  }));
22700
22700
  } else
22701
22701
  h !== null && e.gripSpace && (r = t.getPose(e.gripSpace, i), r !== null && (h.matrix.fromArray(r.transform.matrix), h.matrix.decompose(h.position, h.rotation, h.scale), h.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (h.hasLinearVelocity = !0, h.linearVelocity.copy(r.linearVelocity)) : h.hasLinearVelocity = !1, r.angularVelocity ? (h.hasAngularVelocity = !0, h.angularVelocity.copy(r.angularVelocity)) : h.hasAngularVelocity = !1));
22702
- l !== null && (n = t.getPose(e.targetRaySpace, i), n === null && r !== null && (n = r), n !== null && (l.matrix.fromArray(n.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, n.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(n.linearVelocity)) : l.hasLinearVelocity = !1, n.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(n.angularVelocity)) : l.hasAngularVelocity = !1, this.dispatchEvent(U2)));
22702
+ l !== null && (n = t.getPose(e.targetRaySpace, i), n === null && r !== null && (n = r), n !== null && (l.matrix.fromArray(n.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), l.matrixWorldNeedsUpdate = !0, n.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(n.linearVelocity)) : l.hasLinearVelocity = !1, n.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(n.angularVelocity)) : l.hasAngularVelocity = !1, this.dispatchEvent(UE)));
22703
22703
  }
22704
22704
  return l !== null && (l.visible = n !== null), h !== null && (h.visible = r !== null), u !== null && (u.visible = a !== null), this;
22705
22705
  }
@@ -22712,12 +22712,12 @@ class Gd {
22712
22712
  return e.joints[t.jointName];
22713
22713
  }
22714
22714
  }
22715
- const F2 = `
22715
+ const FE = `
22716
22716
  void main() {
22717
22717
 
22718
22718
  gl_Position = vec4( position, 1.0 );
22719
22719
 
22720
- }`, k2 = `
22720
+ }`, kE = `
22721
22721
  uniform sampler2DArray depthColor;
22722
22722
  uniform float depthWidth;
22723
22723
  uniform float depthHeight;
@@ -22737,7 +22737,7 @@ void main() {
22737
22737
  }
22738
22738
 
22739
22739
  }`;
22740
- class V2 {
22740
+ class VE {
22741
22741
  constructor() {
22742
22742
  this.texture = null, this.mesh = null, this.depthNear = 0, this.depthFar = 0;
22743
22743
  }
@@ -22750,8 +22750,8 @@ class V2 {
22750
22750
  getMesh(e) {
22751
22751
  if (this.texture !== null && this.mesh === null) {
22752
22752
  const t = e.cameras[0].viewport, i = new hi({
22753
- vertexShader: F2,
22754
- fragmentShader: k2,
22753
+ vertexShader: FE,
22754
+ fragmentShader: kE,
22755
22755
  uniforms: {
22756
22756
  depthColor: { value: this.texture },
22757
22757
  depthWidth: { value: t.z },
@@ -22769,12 +22769,12 @@ class V2 {
22769
22769
  return this.texture;
22770
22770
  }
22771
22771
  }
22772
- class X2 extends Sr {
22772
+ class XE extends Sr {
22773
22773
  constructor(e, t) {
22774
22774
  super();
22775
22775
  const i = this;
22776
22776
  let n = null, r = 1, a = null, l = "local-floor", h = 1, u = null, f = null, p = null, m = null, x = null, w = null;
22777
- const T = new V2(), _ = t.getContextAttributes();
22777
+ const T = new VE(), _ = t.getContextAttributes();
22778
22778
  let b = null, P = null;
22779
22779
  const E = [], S = [], z = new Te();
22780
22780
  let F = null;
@@ -22984,8 +22984,8 @@ class X2 extends Sr {
22984
22984
  };
22985
22985
  }
22986
22986
  }
22987
- const da = /* @__PURE__ */ new zn(), H2 = /* @__PURE__ */ new ot();
22988
- function Y2(s, e) {
22987
+ const da = /* @__PURE__ */ new zn(), HE = /* @__PURE__ */ new ot();
22988
+ function YE(s, e) {
22989
22989
  function t(_, b) {
22990
22990
  _.matrixAutoUpdate === !0 && _.updateMatrix(), b.value.copy(_.matrix);
22991
22991
  }
@@ -22998,7 +22998,7 @@ function Y2(s, e) {
22998
22998
  function r(_, b) {
22999
22999
  _.opacity.value = b.opacity, b.color && _.diffuse.value.copy(b.color), b.emissive && _.emissive.value.copy(b.emissive).multiplyScalar(b.emissiveIntensity), b.map && (_.map.value = b.map, t(b.map, _.mapTransform)), b.alphaMap && (_.alphaMap.value = b.alphaMap, t(b.alphaMap, _.alphaMapTransform)), b.bumpMap && (_.bumpMap.value = b.bumpMap, t(b.bumpMap, _.bumpMapTransform), _.bumpScale.value = b.bumpScale, b.side === Sn && (_.bumpScale.value *= -1)), b.normalMap && (_.normalMap.value = b.normalMap, t(b.normalMap, _.normalMapTransform), _.normalScale.value.copy(b.normalScale), b.side === Sn && _.normalScale.value.negate()), b.displacementMap && (_.displacementMap.value = b.displacementMap, t(b.displacementMap, _.displacementMapTransform), _.displacementScale.value = b.displacementScale, _.displacementBias.value = b.displacementBias), b.emissiveMap && (_.emissiveMap.value = b.emissiveMap, t(b.emissiveMap, _.emissiveMapTransform)), b.specularMap && (_.specularMap.value = b.specularMap, t(b.specularMap, _.specularMapTransform)), b.alphaTest > 0 && (_.alphaTest.value = b.alphaTest);
23000
23000
  const P = e.get(b), E = P.envMap, S = P.envMapRotation;
23001
- E && (_.envMap.value = E, da.copy(S), da.x *= -1, da.y *= -1, da.z *= -1, E.isCubeTexture && E.isRenderTargetTexture === !1 && (da.y *= -1, da.z *= -1), _.envMapRotation.value.setFromMatrix4(H2.makeRotationFromEuler(da)), _.flipEnvMap.value = E.isCubeTexture && E.isRenderTargetTexture === !1 ? -1 : 1, _.reflectivity.value = b.reflectivity, _.ior.value = b.ior, _.refractionRatio.value = b.refractionRatio), b.lightMap && (_.lightMap.value = b.lightMap, _.lightMapIntensity.value = b.lightMapIntensity, t(b.lightMap, _.lightMapTransform)), b.aoMap && (_.aoMap.value = b.aoMap, _.aoMapIntensity.value = b.aoMapIntensity, t(b.aoMap, _.aoMapTransform));
23001
+ E && (_.envMap.value = E, da.copy(S), da.x *= -1, da.y *= -1, da.z *= -1, E.isCubeTexture && E.isRenderTargetTexture === !1 && (da.y *= -1, da.z *= -1), _.envMapRotation.value.setFromMatrix4(HE.makeRotationFromEuler(da)), _.flipEnvMap.value = E.isCubeTexture && E.isRenderTargetTexture === !1 ? -1 : 1, _.reflectivity.value = b.reflectivity, _.ior.value = b.ior, _.refractionRatio.value = b.refractionRatio), b.lightMap && (_.lightMap.value = b.lightMap, _.lightMapIntensity.value = b.lightMapIntensity, t(b.lightMap, _.lightMapTransform)), b.aoMap && (_.aoMap.value = b.aoMap, _.aoMapIntensity.value = b.aoMapIntensity, t(b.aoMap, _.aoMapTransform));
23002
23002
  }
23003
23003
  function a(_, b) {
23004
23004
  _.diffuse.value.copy(b.color), _.opacity.value = b.opacity, b.map && (_.map.value = b.map, t(b.map, _.mapTransform));
@@ -23036,7 +23036,7 @@ function Y2(s, e) {
23036
23036
  refreshMaterialUniforms: n
23037
23037
  };
23038
23038
  }
23039
- function G2(s, e, t, i) {
23039
+ function GE(s, e, t, i) {
23040
23040
  let n = {}, r = {}, a = [];
23041
23041
  const l = s.getParameter(s.MAX_UNIFORM_BUFFER_BINDINGS);
23042
23042
  function h(P, E) {
@@ -23186,7 +23186,7 @@ class ov {
23186
23186
  let ce = 0, he = t.width, ge = t.height, le = 1, Se = null, Ke = null;
23187
23187
  const at = new si(0, 0, he, ge), Re = new si(0, 0, he, ge);
23188
23188
  let qe = !1;
23189
- const Ae = new xc();
23189
+ const Ae = new vc();
23190
23190
  let Me = !1, $e = !1;
23191
23191
  const Pe = new ot(), lt = new ot(), yt = new W(), Mt = new si(), Dt = { background: null, fog: null, environment: null, overrideMaterial: null, isScene: !0 };
23192
23192
  let Ie = !1;
@@ -23218,10 +23218,10 @@ class ov {
23218
23218
  }
23219
23219
  let Ue, it, We, dt, Je, N, Q, fe, we, me, be, Ze, He, tt, Tt, Le, je, gt, xt, ct, Rt, bt, Bt, re;
23220
23220
  function Ne() {
23221
- Ue = new tE(j), Ue.init(), bt = new z2(j, Ue), it = new ZT(j, Ue, e, bt), We = new N2(j, Ue), it.reverseDepthBuffer && m && We.buffers.depth.setReversed(!0), dt = new sE(j), Je = new _2(), N = new B2(j, Ue, We, Je, it, bt, dt), Q = new KT(S), fe = new eE(S), we = new uS(j), Bt = new QT(j, we), me = new iE(j, we, dt, Bt), be = new aE(j, me, we, dt), xt = new rE(j, it, N), Le = new jT(Je), Ze = new w2(S, Q, fe, Ue, it, Bt, Le), He = new Y2(S, Je), tt = new S2(), Tt = new R2(Ue), gt = new WT(S, Q, fe, We, be, x, h), je = new L2(S, be, it), re = new G2(j, dt, it, We), ct = new qT(j, Ue, dt), Rt = new nE(j, Ue, dt), dt.programs = Ze.programs, S.capabilities = it, S.extensions = Ue, S.properties = Je, S.renderLists = tt, S.shadowMap = je, S.state = We, S.info = dt;
23221
+ Ue = new t2(j), Ue.init(), bt = new zE(j, Ue), it = new ZT(j, Ue, e, bt), We = new NE(j, Ue), it.reverseDepthBuffer && m && We.buffers.depth.setReversed(!0), dt = new s2(j), Je = new _E(), N = new BE(j, Ue, We, Je, it, bt, dt), Q = new KT(S), fe = new e2(S), we = new uS(j), Bt = new QT(j, we), me = new i2(j, we, dt, Bt), be = new a2(j, me, we, dt), xt = new r2(j, it, N), Le = new jT(Je), Ze = new wE(S, Q, fe, Ue, it, Bt, Le), He = new YE(S, Je), tt = new SE(), Tt = new RE(Ue), gt = new WT(S, Q, fe, We, be, x, h), je = new LE(S, be, it), re = new GE(j, dt, it, We), ct = new qT(j, Ue, dt), Rt = new n2(j, Ue, dt), dt.programs = Ze.programs, S.capabilities = it, S.extensions = Ue, S.properties = Je, S.renderLists = tt, S.shadowMap = je, S.state = We, S.info = dt;
23222
23222
  }
23223
23223
  Ne();
23224
- const _e = new X2(S, j);
23224
+ const _e = new XE(S, j);
23225
23225
  this.xr = _e, this.getContext = function() {
23226
23226
  return j;
23227
23227
  }, this.getContextAttributes = function() {
@@ -23283,7 +23283,7 @@ class ov {
23283
23283
  ae = ve === zp || ve === Bp || ve === Mu;
23284
23284
  }
23285
23285
  if (ae) {
23286
- const ve = H.texture.type, Ge = ve === wr || ve === bs || ve === nc || ve === Zr || ve === Op || ve === Np, st = gt.getClearColor(), Ye = gt.getClearAlpha(), ht = st.r, rt = st.g, et = st.b;
23286
+ const ve = H.texture.type, Ge = ve === wr || ve === bs || ve === sc || ve === Zr || ve === Op || ve === Np, st = gt.getClearColor(), Ye = gt.getClearAlpha(), ht = st.r, rt = st.g, et = st.b;
23287
23287
  Ge ? (w[0] = ht, w[1] = rt, w[2] = et, w[3] = Ye, j.clearBufferuiv(j.COLOR, 0, w)) : (T[0] = ht, T[1] = rt, T[2] = et, T[3] = Ye, j.clearBufferiv(j.COLOR, 0, T));
23288
23288
  } else
23289
23289
  pe |= j.COLOR_BUFFER_BIT;
@@ -23543,7 +23543,7 @@ class ov {
23543
23543
  function ee(X) {
23544
23544
  if (X.uniformsList === null) {
23545
23545
  const ie = X.currentProgram.getUniforms();
23546
- X.uniformsList = tu.seqWithValue(ie.seq, X.uniforms);
23546
+ X.uniformsList = iu.seqWithValue(ie.seq, X.uniforms);
23547
23547
  }
23548
23548
  return X.uniformsList;
23549
23549
  }
@@ -23583,7 +23583,7 @@ class ov {
23583
23583
  }
23584
23584
  ae.isBatchedMesh && (gi.setOptional(j, ae, "batchingTexture"), gi.setValue(j, "batchingTexture", ae._matricesTexture, N), gi.setOptional(j, ae, "batchingIdTexture"), gi.setValue(j, "batchingIdTexture", ae._indirectTexture, N), gi.setOptional(j, ae, "batchingColorTexture"), ae._colorsTexture !== null && gi.setValue(j, "batchingColorTexture", ae._colorsTexture, N));
23585
23585
  const Hi = ue.morphAttributes;
23586
- if ((Hi.position !== void 0 || Hi.normal !== void 0 || Hi.color !== void 0) && xt.update(ae, ue, Qi), (un || St.receiveShadow !== ae.receiveShadow) && (St.receiveShadow = ae.receiveShadow, gi.setValue(j, "receiveShadow", ae.receiveShadow)), pe.isMeshGouraudMaterial && pe.envMap !== null && (ti.envMap.value = Ye, ti.flipEnvMap.value = Ye.isCubeTexture && Ye.isRenderTargetTexture === !1 ? -1 : 1), pe.isMeshStandardMaterial && pe.envMap === null && ie.environment !== null && (ti.envMapIntensity.value = ie.environmentIntensity), un && (gi.setValue(j, "toneMappingExposure", S.toneMappingExposure), St.needsLights && Be(ti, Vs), ve && pe.fog === !0 && He.refreshFogUniforms(ti, ve), He.refreshMaterialUniforms(ti, pe, le, ge, b.state.transmissionRenderTarget[X.id]), tu.upload(j, ee(St), ti, N)), pe.isShaderMaterial && pe.uniformsNeedUpdate === !0 && (tu.upload(j, ee(St), ti, N), pe.uniformsNeedUpdate = !1), pe.isSpriteMaterial && gi.setValue(j, "center", ae.center), gi.setValue(j, "modelViewMatrix", ae.modelViewMatrix), gi.setValue(j, "normalMatrix", ae.normalMatrix), gi.setValue(j, "modelMatrix", ae.matrixWorld), pe.isShaderMaterial || pe.isRawShaderMaterial) {
23586
+ if ((Hi.position !== void 0 || Hi.normal !== void 0 || Hi.color !== void 0) && xt.update(ae, ue, Qi), (un || St.receiveShadow !== ae.receiveShadow) && (St.receiveShadow = ae.receiveShadow, gi.setValue(j, "receiveShadow", ae.receiveShadow)), pe.isMeshGouraudMaterial && pe.envMap !== null && (ti.envMap.value = Ye, ti.flipEnvMap.value = Ye.isCubeTexture && Ye.isRenderTargetTexture === !1 ? -1 : 1), pe.isMeshStandardMaterial && pe.envMap === null && ie.environment !== null && (ti.envMapIntensity.value = ie.environmentIntensity), un && (gi.setValue(j, "toneMappingExposure", S.toneMappingExposure), St.needsLights && Be(ti, Vs), ve && pe.fog === !0 && He.refreshFogUniforms(ti, ve), He.refreshMaterialUniforms(ti, pe, le, ge, b.state.transmissionRenderTarget[X.id]), iu.upload(j, ee(St), ti, N)), pe.isShaderMaterial && pe.uniformsNeedUpdate === !0 && (iu.upload(j, ee(St), ti, N), pe.uniformsNeedUpdate = !1), pe.isSpriteMaterial && gi.setValue(j, "center", ae.center), gi.setValue(j, "modelViewMatrix", ae.modelViewMatrix), gi.setValue(j, "normalMatrix", ae.normalMatrix), gi.setValue(j, "modelMatrix", ae.matrixWorld), pe.isShaderMaterial || pe.isRawShaderMaterial) {
23587
23587
  const Bi = pe.uniformsGroups;
23588
23588
  for (let Yi = 0, $t = Bi.length; Yi < $t; Yi++) {
23589
23589
  const ls = Bi[Yi];
@@ -23749,7 +23749,7 @@ class ov {
23749
23749
  t.drawingBufferColorspace = ii._getDrawingBufferColorSpace(e), t.unpackColorSpace = ii._getUnpackColorSpace();
23750
23750
  }
23751
23751
  }
23752
- const W2 = {
23752
+ const WE = {
23753
23753
  Vector2: Te,
23754
23754
  Vector3: W,
23755
23755
  Vector4: si,
@@ -23758,12 +23758,12 @@ const W2 = {
23758
23758
  Spherical: tv,
23759
23759
  Box3: li,
23760
23760
  Sphere: Ki,
23761
- Raycaster: _c,
23761
+ Raycaster: Mc,
23762
23762
  MathUtils: Su
23763
23763
  };
23764
- class Q2 {
23764
+ class QE {
23765
23765
  constructor(e) {
23766
- this.viralViewerApi = e, this.raycaster = new _c(), this.camera = null, this.cameraControls = null, this.onUsing = !1, this.cameraWakeQueuedEvents = [], this.cameraSleepQueuedEvents = [], this.cameraUpdateQueuedEvents = [], this.targetElement = this.viralViewerApi.options.container, this.setupCamera(), this.viralViewerApi.lifeCycleEvent.emit(Li.LOADED_CAMERA);
23766
+ this.viralViewerApi = e, this.raycaster = new Mc(), this.camera = null, this.cameraControls = null, this.onUsing = !1, this.cameraWakeQueuedEvents = [], this.cameraSleepQueuedEvents = [], this.cameraUpdateQueuedEvents = [], this.targetElement = this.viralViewerApi.options.container, this.setupCamera(), this.viralViewerApi.lifeCycleEvent.emit(Li.LOADED_CAMERA);
23767
23767
  }
23768
23768
  setupCamera() {
23769
23769
  this.camera = new mn(
@@ -23771,7 +23771,7 @@ class Q2 {
23771
23771
  this.targetElement.clientWidth / this.targetElement.clientHeight,
23772
23772
  0.1,
23773
23773
  2e3
23774
- ), this.camera.position.set(0, 0, 2), this.viralViewerApi.options && this.viralViewerApi.options.cameraZUp && (this.camera.up.set(0, 0, 1), this.camera.position.set(100, 100, 0)), Os.install({ THREE: W2 }), this.cameraControls = new Os(
23774
+ ), this.camera.position.set(0, 0, 2), this.viralViewerApi.options && this.viralViewerApi.options.cameraZUp && (this.camera.up.set(0, 0, 1), this.camera.position.set(100, 100, 0)), Os.install({ THREE: WE }), this.cameraControls = new Os(
23775
23775
  this.camera,
23776
23776
  this.viralViewerApi.viralRenderer.renderer.domElement
23777
23777
  ), this.cameraControls.setTarget(0, 0, 0), this.cameraControls.mouseButtons.middle = Os.ACTION.OFFSET, this.cameraControls.addEventListener("wake", (e) => {
@@ -23941,7 +23941,7 @@ class Q2 {
23941
23941
  }
23942
23942
  //#endregion
23943
23943
  }
23944
- class q2 {
23944
+ class qE {
23945
23945
  constructor(e) {
23946
23946
  this.viralViewerApi = e, this.position = new Te(), this.rawPosition = new Te(), this.mouseMoveQueuedEvents = [], this.mouseDownLeftQueuedEvents = [], this.mouseUpLeftQueuedEvents = [], this.mouseDownRightQueuedEvents = [], this.mouseUpRightQueuedEvents = [], this.mouseDoubleClickQueuedEvents = [], this.hoverMeshes = [], this.handleClick = async (t) => {
23947
23947
  var i, n;
@@ -24120,12 +24120,12 @@ class q2 {
24120
24120
  }
24121
24121
  //#endregion
24122
24122
  }
24123
- const fa = new _c(), bn = new W(), Or = new W(), Ni = new Fi(), V0 = {
24123
+ const fa = new Mc(), bn = new W(), Or = new W(), Ni = new Fi(), V0 = {
24124
24124
  X: new W(1, 0, 0),
24125
24125
  Y: new W(0, 1, 0),
24126
24126
  Z: new W(0, 0, 1)
24127
24127
  }, Wd = { type: "change" }, X0 = { type: "mouseDown", mode: null }, H0 = { type: "mouseUp", mode: null }, Y0 = { type: "objectChange" };
24128
- class Z2 extends cS {
24128
+ class ZE extends cS {
24129
24129
  constructor(e, t = null) {
24130
24130
  super(void 0, t);
24131
24131
  const i = new tP(this);
@@ -24148,7 +24148,7 @@ class Z2 extends cS {
24148
24148
  }
24149
24149
  l("camera", e), l("object", void 0), l("enabled", !0), l("axis", null), l("mode", "translate"), l("translationSnap", null), l("rotationSnap", null), l("scaleSnap", null), l("space", "world"), l("size", 1), l("dragging", !1), l("showX", !0), l("showY", !0), l("showZ", !0), l("minX", -1 / 0), l("maxX", 1 / 0), l("minY", -1 / 0), l("maxY", 1 / 0), l("minZ", -1 / 0), l("maxZ", 1 / 0);
24150
24150
  const h = new W(), u = new W(), f = new Fi(), p = new Fi(), m = new W(), x = new Fi(), w = new W(), T = new W(), _ = new W(), b = 0, P = new W();
24151
- l("worldPosition", h), l("worldPositionStart", u), l("worldQuaternion", f), l("worldQuaternionStart", p), l("cameraPosition", m), l("cameraQuaternion", x), l("pointStart", w), l("pointEnd", T), l("rotationAxis", _), l("rotationAngle", b), l("eye", P), this._offset = new W(), this._startNorm = new W(), this._endNorm = new W(), this._cameraScale = new W(), this._parentPosition = new W(), this._parentQuaternion = new Fi(), this._parentQuaternionInv = new Fi(), this._parentScale = new W(), this._worldScaleStart = new W(), this._worldQuaternionInv = new Fi(), this._worldScale = new W(), this._positionStart = new W(), this._quaternionStart = new Fi(), this._scaleStart = new W(), this._getPointer = j2.bind(this), this._onPointerDown = $2.bind(this), this._onPointerHover = K2.bind(this), this._onPointerMove = J2.bind(this), this._onPointerUp = eP.bind(this), t !== null && this.connect();
24151
+ l("worldPosition", h), l("worldPositionStart", u), l("worldQuaternion", f), l("worldQuaternionStart", p), l("cameraPosition", m), l("cameraQuaternion", x), l("pointStart", w), l("pointEnd", T), l("rotationAxis", _), l("rotationAngle", b), l("eye", P), this._offset = new W(), this._startNorm = new W(), this._endNorm = new W(), this._cameraScale = new W(), this._parentPosition = new W(), this._parentQuaternion = new Fi(), this._parentQuaternionInv = new Fi(), this._parentScale = new W(), this._worldScaleStart = new W(), this._worldQuaternionInv = new Fi(), this._worldScale = new W(), this._positionStart = new W(), this._quaternionStart = new Fi(), this._scaleStart = new W(), this._getPointer = jE.bind(this), this._onPointerDown = $E.bind(this), this._onPointerHover = KE.bind(this), this._onPointerMove = JE.bind(this), this._onPointerUp = eP.bind(this), t !== null && this.connect();
24152
24152
  }
24153
24153
  connect() {
24154
24154
  this.domElement.addEventListener("pointerdown", this._onPointerDown), this.domElement.addEventListener("pointermove", this._onPointerHover), this.domElement.addEventListener("pointerup", this._onPointerUp), this.domElement.style.touchAction = "none";
@@ -24242,7 +24242,7 @@ class Z2 extends cS {
24242
24242
  this.space = e;
24243
24243
  }
24244
24244
  }
24245
- function j2(s) {
24245
+ function jE(s) {
24246
24246
  if (this.domElement.ownerDocument.pointerLockElement)
24247
24247
  return {
24248
24248
  x: 0,
@@ -24258,7 +24258,7 @@ function j2(s) {
24258
24258
  };
24259
24259
  }
24260
24260
  }
24261
- function K2(s) {
24261
+ function KE(s) {
24262
24262
  if (this.enabled)
24263
24263
  switch (s.pointerType) {
24264
24264
  case "mouse":
@@ -24267,10 +24267,10 @@ function K2(s) {
24267
24267
  break;
24268
24268
  }
24269
24269
  }
24270
- function $2(s) {
24270
+ function $E(s) {
24271
24271
  this.enabled && (document.pointerLockElement || this.domElement.setPointerCapture(s.pointerId), this.domElement.addEventListener("pointermove", this._onPointerMove), this.pointerHover(this._getPointer(s)), this.pointerDown(this._getPointer(s)));
24272
24272
  }
24273
- function J2(s) {
24273
+ function JE(s) {
24274
24274
  this.enabled && this.pointerMove(this._getPointer(s));
24275
24275
  }
24276
24276
  function eP(s) {
@@ -24283,7 +24283,7 @@ function Qd(s, e, t) {
24283
24283
  return i[n];
24284
24284
  return !1;
24285
24285
  }
24286
- const Th = new zn(), Ai = new W(0, 1, 0), G0 = new W(0, 0, 0), W0 = new ot(), Eh = new Fi(), iu = new Fi(), Rs = new W(), Q0 = new ot(), zl = new W(1, 0, 0), ga = new W(0, 1, 0), Ul = new W(0, 0, 1), Ph = new W(), Sl = new W(), Al = new W();
24286
+ const Eh = new zn(), Ai = new W(0, 1, 0), G0 = new W(0, 0, 0), W0 = new ot(), Ph = new Fi(), nu = new Fi(), Rs = new W(), Q0 = new ot(), zl = new W(1, 0, 0), ga = new W(0, 1, 0), Ul = new W(0, 0, 1), Ch = new W(), Sl = new W(), Al = new W();
24287
24287
  class tP extends ui {
24288
24288
  constructor(e) {
24289
24289
  super(), this.isTransformControlsRoot = !0, this.controls = e, this.visible = !1;
@@ -24446,7 +24446,7 @@ class iP extends ui {
24446
24446
  ]
24447
24447
  }, O = {
24448
24448
  XYZE: [
24449
- [new de(new vc(0.25, 10, 8), i)]
24449
+ [new de(new bc(0.25, 10, 8), i)]
24450
24450
  ],
24451
24451
  X: [
24452
24452
  [new de(new Fr(0.5, 0.1, 4, 24), i), [0, 0, 0], [0, -Math.PI / 2, -Math.PI / 2]]
@@ -24539,7 +24539,7 @@ class iP extends ui {
24539
24539
  }
24540
24540
  // updateMatrixWorld will update transformations and appearance of individual handles
24541
24541
  updateMatrixWorld(e) {
24542
- const i = (this.mode === "scale" ? "local" : this.space) === "local" ? this.worldQuaternion : iu;
24542
+ const i = (this.mode === "scale" ? "local" : this.space) === "local" ? this.worldQuaternion : nu;
24543
24543
  this.gizmo.translate.visible = this.mode === "translate", this.gizmo.rotate.visible = this.mode === "rotate", this.gizmo.scale.visible = this.mode === "scale", this.helper.translate.visible = this.mode === "translate", this.helper.rotate.visible = this.mode === "rotate", this.helper.scale.visible = this.mode === "scale";
24544
24544
  let n = [];
24545
24545
  n = n.concat(this.picker[this.mode].children), n = n.concat(this.gizmo[this.mode].children), n = n.concat(this.helper[this.mode].children);
@@ -24548,10 +24548,10 @@ class iP extends ui {
24548
24548
  a.visible = !0, a.rotation.set(0, 0, 0), a.position.copy(this.worldPosition);
24549
24549
  let l;
24550
24550
  if (this.camera.isOrthographicCamera ? l = (this.camera.top - this.camera.bottom) / this.camera.zoom : l = this.worldPosition.distanceTo(this.cameraPosition) * Math.min(1.9 * Math.tan(Math.PI * this.camera.fov / 360) / this.camera.zoom, 7), a.scale.set(1, 1, 1).multiplyScalar(l * this.size / 4), a.tag === "helper") {
24551
- a.visible = !1, a.name === "AXIS" ? (a.visible = !!this.axis, this.axis === "X" && (Ni.setFromEuler(Th.set(0, 0, 0)), a.quaternion.copy(i).multiply(Ni), Math.abs(Ai.copy(zl).applyQuaternion(i).dot(this.eye)) > 0.9 && (a.visible = !1)), this.axis === "Y" && (Ni.setFromEuler(Th.set(0, 0, Math.PI / 2)), a.quaternion.copy(i).multiply(Ni), Math.abs(Ai.copy(ga).applyQuaternion(i).dot(this.eye)) > 0.9 && (a.visible = !1)), this.axis === "Z" && (Ni.setFromEuler(Th.set(0, Math.PI / 2, 0)), a.quaternion.copy(i).multiply(Ni), Math.abs(Ai.copy(Ul).applyQuaternion(i).dot(this.eye)) > 0.9 && (a.visible = !1)), this.axis === "XYZE" && (Ni.setFromEuler(Th.set(0, Math.PI / 2, 0)), Ai.copy(this.rotationAxis), a.quaternion.setFromRotationMatrix(W0.lookAt(G0, Ai, ga)), a.quaternion.multiply(Ni), a.visible = this.dragging), this.axis === "E" && (a.visible = !1)) : a.name === "START" ? (a.position.copy(this.worldPositionStart), a.visible = this.dragging) : a.name === "END" ? (a.position.copy(this.worldPosition), a.visible = this.dragging) : a.name === "DELTA" ? (a.position.copy(this.worldPositionStart), a.quaternion.copy(this.worldQuaternionStart), bn.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1), bn.applyQuaternion(this.worldQuaternionStart.clone().invert()), a.scale.copy(bn), a.visible = this.dragging) : (a.quaternion.copy(i), this.dragging ? a.position.copy(this.worldPositionStart) : a.position.copy(this.worldPosition), this.axis && (a.visible = this.axis.search(a.name) !== -1));
24551
+ a.visible = !1, a.name === "AXIS" ? (a.visible = !!this.axis, this.axis === "X" && (Ni.setFromEuler(Eh.set(0, 0, 0)), a.quaternion.copy(i).multiply(Ni), Math.abs(Ai.copy(zl).applyQuaternion(i).dot(this.eye)) > 0.9 && (a.visible = !1)), this.axis === "Y" && (Ni.setFromEuler(Eh.set(0, 0, Math.PI / 2)), a.quaternion.copy(i).multiply(Ni), Math.abs(Ai.copy(ga).applyQuaternion(i).dot(this.eye)) > 0.9 && (a.visible = !1)), this.axis === "Z" && (Ni.setFromEuler(Eh.set(0, Math.PI / 2, 0)), a.quaternion.copy(i).multiply(Ni), Math.abs(Ai.copy(Ul).applyQuaternion(i).dot(this.eye)) > 0.9 && (a.visible = !1)), this.axis === "XYZE" && (Ni.setFromEuler(Eh.set(0, Math.PI / 2, 0)), Ai.copy(this.rotationAxis), a.quaternion.setFromRotationMatrix(W0.lookAt(G0, Ai, ga)), a.quaternion.multiply(Ni), a.visible = this.dragging), this.axis === "E" && (a.visible = !1)) : a.name === "START" ? (a.position.copy(this.worldPositionStart), a.visible = this.dragging) : a.name === "END" ? (a.position.copy(this.worldPosition), a.visible = this.dragging) : a.name === "DELTA" ? (a.position.copy(this.worldPositionStart), a.quaternion.copy(this.worldQuaternionStart), bn.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1), bn.applyQuaternion(this.worldQuaternionStart.clone().invert()), a.scale.copy(bn), a.visible = this.dragging) : (a.quaternion.copy(i), this.dragging ? a.position.copy(this.worldPositionStart) : a.position.copy(this.worldPosition), this.axis && (a.visible = this.axis.search(a.name) !== -1));
24552
24552
  continue;
24553
24553
  }
24554
- a.quaternion.copy(i), this.mode === "translate" || this.mode === "scale" ? (a.name === "X" && Math.abs(Ai.copy(zl).applyQuaternion(i).dot(this.eye)) > 0.99 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "Y" && Math.abs(Ai.copy(ga).applyQuaternion(i).dot(this.eye)) > 0.99 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "Z" && Math.abs(Ai.copy(Ul).applyQuaternion(i).dot(this.eye)) > 0.99 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "XY" && Math.abs(Ai.copy(Ul).applyQuaternion(i).dot(this.eye)) < 0.2 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "YZ" && Math.abs(Ai.copy(zl).applyQuaternion(i).dot(this.eye)) < 0.2 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "XZ" && Math.abs(Ai.copy(ga).applyQuaternion(i).dot(this.eye)) < 0.2 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1)) : this.mode === "rotate" && (Eh.copy(i), Ai.copy(this.eye).applyQuaternion(Ni.copy(i).invert()), a.name.search("E") !== -1 && a.quaternion.setFromRotationMatrix(W0.lookAt(this.eye, G0, ga)), a.name === "X" && (Ni.setFromAxisAngle(zl, Math.atan2(-Ai.y, Ai.z)), Ni.multiplyQuaternions(Eh, Ni), a.quaternion.copy(Ni)), a.name === "Y" && (Ni.setFromAxisAngle(ga, Math.atan2(Ai.x, Ai.z)), Ni.multiplyQuaternions(Eh, Ni), a.quaternion.copy(Ni)), a.name === "Z" && (Ni.setFromAxisAngle(Ul, Math.atan2(Ai.y, Ai.x)), Ni.multiplyQuaternions(Eh, Ni), a.quaternion.copy(Ni))), a.visible = a.visible && (a.name.indexOf("X") === -1 || this.showX), a.visible = a.visible && (a.name.indexOf("Y") === -1 || this.showY), a.visible = a.visible && (a.name.indexOf("Z") === -1 || this.showZ), a.visible = a.visible && (a.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ), a.material._color = a.material._color || a.material.color.clone(), a.material._opacity = a.material._opacity || a.material.opacity, a.material.color.copy(a.material._color), a.material.opacity = a.material._opacity, this.enabled && this.axis && (a.name === this.axis || this.axis.split("").some(function(h) {
24554
+ a.quaternion.copy(i), this.mode === "translate" || this.mode === "scale" ? (a.name === "X" && Math.abs(Ai.copy(zl).applyQuaternion(i).dot(this.eye)) > 0.99 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "Y" && Math.abs(Ai.copy(ga).applyQuaternion(i).dot(this.eye)) > 0.99 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "Z" && Math.abs(Ai.copy(Ul).applyQuaternion(i).dot(this.eye)) > 0.99 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "XY" && Math.abs(Ai.copy(Ul).applyQuaternion(i).dot(this.eye)) < 0.2 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "YZ" && Math.abs(Ai.copy(zl).applyQuaternion(i).dot(this.eye)) < 0.2 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1), a.name === "XZ" && Math.abs(Ai.copy(ga).applyQuaternion(i).dot(this.eye)) < 0.2 && (a.scale.set(1e-10, 1e-10, 1e-10), a.visible = !1)) : this.mode === "rotate" && (Ph.copy(i), Ai.copy(this.eye).applyQuaternion(Ni.copy(i).invert()), a.name.search("E") !== -1 && a.quaternion.setFromRotationMatrix(W0.lookAt(this.eye, G0, ga)), a.name === "X" && (Ni.setFromAxisAngle(zl, Math.atan2(-Ai.y, Ai.z)), Ni.multiplyQuaternions(Ph, Ni), a.quaternion.copy(Ni)), a.name === "Y" && (Ni.setFromAxisAngle(ga, Math.atan2(Ai.x, Ai.z)), Ni.multiplyQuaternions(Ph, Ni), a.quaternion.copy(Ni)), a.name === "Z" && (Ni.setFromAxisAngle(Ul, Math.atan2(Ai.y, Ai.x)), Ni.multiplyQuaternions(Ph, Ni), a.quaternion.copy(Ni))), a.visible = a.visible && (a.name.indexOf("X") === -1 || this.showX), a.visible = a.visible && (a.name.indexOf("Y") === -1 || this.showY), a.visible = a.visible && (a.name.indexOf("Z") === -1 || this.showZ), a.visible = a.visible && (a.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ), a.material._color = a.material._color || a.material.color.clone(), a.material._opacity = a.material._opacity || a.material.opacity, a.material.color.copy(a.material._color), a.material.opacity = a.material._opacity, this.enabled && this.axis && (a.name === this.axis || this.axis.split("").some(function(h) {
24555
24555
  return a.name === h;
24556
24556
  })) && (a.material.color.setHex(16776960), a.material.opacity = 1);
24557
24557
  }
@@ -24567,12 +24567,12 @@ class nP extends de {
24567
24567
  }
24568
24568
  updateMatrixWorld(e) {
24569
24569
  let t = this.space;
24570
- switch (this.position.copy(this.worldPosition), this.mode === "scale" && (t = "local"), Ph.copy(zl).applyQuaternion(t === "local" ? this.worldQuaternion : iu), Sl.copy(ga).applyQuaternion(t === "local" ? this.worldQuaternion : iu), Al.copy(Ul).applyQuaternion(t === "local" ? this.worldQuaternion : iu), Ai.copy(Sl), this.mode) {
24570
+ switch (this.position.copy(this.worldPosition), this.mode === "scale" && (t = "local"), Ch.copy(zl).applyQuaternion(t === "local" ? this.worldQuaternion : nu), Sl.copy(ga).applyQuaternion(t === "local" ? this.worldQuaternion : nu), Al.copy(Ul).applyQuaternion(t === "local" ? this.worldQuaternion : nu), Ai.copy(Sl), this.mode) {
24571
24571
  case "translate":
24572
24572
  case "scale":
24573
24573
  switch (this.axis) {
24574
24574
  case "X":
24575
- Ai.copy(this.eye).cross(Ph), Rs.copy(Ph).cross(Ai);
24575
+ Ai.copy(this.eye).cross(Ch), Rs.copy(Ch).cross(Ai);
24576
24576
  break;
24577
24577
  case "Y":
24578
24578
  Ai.copy(this.eye).cross(Sl), Rs.copy(Sl).cross(Ai);
@@ -24584,7 +24584,7 @@ class nP extends de {
24584
24584
  Rs.copy(Al);
24585
24585
  break;
24586
24586
  case "YZ":
24587
- Rs.copy(Ph);
24587
+ Rs.copy(Ch);
24588
24588
  break;
24589
24589
  case "XZ":
24590
24590
  Ai.copy(Al), Rs.copy(Sl);
@@ -24676,7 +24676,7 @@ class aP extends de {
24676
24676
  }
24677
24677
  class oP {
24678
24678
  constructor(e) {
24679
- this.viralViewerApi = e, this.scene = new yc(), this.objects = [], this.models = [], this.mainModel = new aP(), this.isolateModel = new de(), this.mergedModel = new rP(), this.hideables = [], this.selectables = [], this.edges = [], this.sunLight = null, this.lights = [], this.transformControls = null, this.lightHelpers = [], this.viralViewerApi.lifeCycleEvent.emit(Li.LOADED_SCENE), this.mainModel.name = "Viral Model", this.addModel(this.mainModel), this.isolateModel.name = "Isolate Model", this.addModel(this.isolateModel), this.mergedModel.name = "Merged Model", this.addModel(this.mergedModel), this.addLights(), this.addPivotPoint();
24679
+ this.viralViewerApi = e, this.scene = new xc(), this.objects = [], this.models = [], this.mainModel = new aP(), this.isolateModel = new de(), this.mergedModel = new rP(), this.hideables = [], this.selectables = [], this.edges = [], this.sunLight = null, this.lights = [], this.transformControls = null, this.lightHelpers = [], this.viralViewerApi.lifeCycleEvent.emit(Li.LOADED_SCENE), this.mainModel.name = "Viral Model", this.addModel(this.mainModel), this.isolateModel.name = "Isolate Model", this.addModel(this.isolateModel), this.mergedModel.name = "Merged Model", this.addModel(this.mergedModel), this.addLights(), this.addPivotPoint();
24680
24680
  }
24681
24681
  //#region Add Main Objects
24682
24682
  addObject(e) {
@@ -24715,7 +24715,7 @@ class oP {
24715
24715
  }
24716
24716
  //#endregion
24717
24717
  addPivotPoint() {
24718
- const e = new vc(1, 32, 32), t = new Bn({
24718
+ const e = new bc(1, 32, 32), t = new Bn({
24719
24719
  color: Mn.hexToThreejsColor(Ht.primary),
24720
24720
  transparent: !0,
24721
24721
  opacity: 0.5
@@ -24723,7 +24723,7 @@ class oP {
24723
24723
  i.name = "Viral Pivot Point", i.visible = !1, this.addObject(i);
24724
24724
  }
24725
24725
  addTransformControls() {
24726
- this.viralViewerApi.viralCamera.camera && (this.transformControls = new Z2(
24726
+ this.viralViewerApi.viralCamera.camera && (this.transformControls = new ZE(
24727
24727
  this.viralViewerApi.viralCamera.camera,
24728
24728
  this.viralViewerApi.viralRenderer.renderer.domElement
24729
24729
  ), this.addObject(this.transformControls));
@@ -24733,7 +24733,7 @@ class oP {
24733
24733
  if (this.scene) {
24734
24734
  const e = new de(
24735
24735
  new zi(1, 1, 1),
24736
- new bc({ color: 16711680 })
24736
+ new wc({ color: 16711680 })
24737
24737
  );
24738
24738
  e.castShadow = !0, e.receiveShadow = !0, this.addObject(e);
24739
24739
  }
@@ -24759,7 +24759,7 @@ class oP {
24759
24759
  }
24760
24760
  //#endregion
24761
24761
  }
24762
- const Wl = {
24762
+ const Ql = {
24763
24763
  name: "CopyShader",
24764
24764
  uniforms: {
24765
24765
  tDiffuse: { value: null },
@@ -24816,7 +24816,7 @@ class cP extends Vt {
24816
24816
  }
24817
24817
  }
24818
24818
  const hP = new cP();
24819
- class Mc {
24819
+ class Sc {
24820
24820
  constructor(e) {
24821
24821
  this._mesh = new de(hP, e);
24822
24822
  }
@@ -24833,7 +24833,7 @@ class Mc {
24833
24833
  this._mesh.material = e;
24834
24834
  }
24835
24835
  }
24836
- class nu extends Tr {
24836
+ class Fl extends Tr {
24837
24837
  constructor(e, t) {
24838
24838
  super(), this.textureID = t !== void 0 ? t : "tDiffuse", e instanceof hi ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = xs.clone(e.uniforms), this.material = new hi({
24839
24839
  name: e.name !== void 0 ? e.name : "unspecified",
@@ -24841,7 +24841,7 @@ class nu extends Tr {
24841
24841
  uniforms: this.uniforms,
24842
24842
  vertexShader: e.vertexShader,
24843
24843
  fragmentShader: e.fragmentShader
24844
- })), this.fsQuad = new Mc(this.material);
24844
+ })), this.fsQuad = new Sc(this.material);
24845
24845
  }
24846
24846
  render(e, t, i) {
24847
24847
  this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = i.texture), this.fsQuad.material = this.material, this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this.fsQuad.render(e));
@@ -24876,7 +24876,7 @@ class dP {
24876
24876
  this._width = i.width, this._height = i.height, t = new Wi(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: pn }), t.texture.name = "EffectComposer.rt1";
24877
24877
  } else
24878
24878
  this._width = t.width, this._height = t.height;
24879
- this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new nu(Wl), this.copyPass.material.blending = _n, this.clock = new ev();
24879
+ this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new Fl(Ql), this.copyPass.material.blending = _n, this.clock = new ev();
24880
24880
  }
24881
24881
  swapBuffers() {
24882
24882
  const e = this.readBuffer;
@@ -24938,7 +24938,7 @@ class dP {
24938
24938
  this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();
24939
24939
  }
24940
24940
  }
24941
- const Ch = {
24941
+ const Rh = {
24942
24942
  name: "SMAAEdgesShader",
24943
24943
  defines: {
24944
24944
  SMAA_THRESHOLD: "0.1"
@@ -25039,7 +25039,7 @@ const Ch = {
25039
25039
 
25040
25040
  }`
25041
25041
  )
25042
- }, Rh = {
25042
+ }, Ih = {
25043
25043
  name: "SMAAWeightsShader",
25044
25044
  defines: {
25045
25045
  SMAA_MAX_SEARCH_STEPS: "8",
@@ -25395,21 +25395,21 @@ class fP extends Tr {
25395
25395
  const r = new Image();
25396
25396
  r.src = this.getSearchTexture(), r.onload = function() {
25397
25397
  i.searchTexture.needsUpdate = !0;
25398
- }, this.searchTexture = new Vi(), this.searchTexture.name = "SMAAPass.search", this.searchTexture.image = r, this.searchTexture.magFilter = pi, this.searchTexture.minFilter = pi, this.searchTexture.generateMipmaps = !1, this.searchTexture.flipY = !1, this.uniformsEdges = xs.clone(Ch.uniforms), this.uniformsEdges.resolution.value.set(1 / e, 1 / t), this.materialEdges = new hi({
25399
- defines: Object.assign({}, Ch.defines),
25400
- uniforms: this.uniformsEdges,
25401
- vertexShader: Ch.vertexShader,
25402
- fragmentShader: Ch.fragmentShader
25403
- }), this.uniformsWeights = xs.clone(Rh.uniforms), this.uniformsWeights.resolution.value.set(1 / e, 1 / t), this.uniformsWeights.tDiffuse.value = this.edgesRT.texture, this.uniformsWeights.tArea.value = this.areaTexture, this.uniformsWeights.tSearch.value = this.searchTexture, this.materialWeights = new hi({
25398
+ }, this.searchTexture = new Vi(), this.searchTexture.name = "SMAAPass.search", this.searchTexture.image = r, this.searchTexture.magFilter = pi, this.searchTexture.minFilter = pi, this.searchTexture.generateMipmaps = !1, this.searchTexture.flipY = !1, this.uniformsEdges = xs.clone(Rh.uniforms), this.uniformsEdges.resolution.value.set(1 / e, 1 / t), this.materialEdges = new hi({
25404
25399
  defines: Object.assign({}, Rh.defines),
25405
- uniforms: this.uniformsWeights,
25400
+ uniforms: this.uniformsEdges,
25406
25401
  vertexShader: Rh.vertexShader,
25407
25402
  fragmentShader: Rh.fragmentShader
25403
+ }), this.uniformsWeights = xs.clone(Ih.uniforms), this.uniformsWeights.resolution.value.set(1 / e, 1 / t), this.uniformsWeights.tDiffuse.value = this.edgesRT.texture, this.uniformsWeights.tArea.value = this.areaTexture, this.uniformsWeights.tSearch.value = this.searchTexture, this.materialWeights = new hi({
25404
+ defines: Object.assign({}, Ih.defines),
25405
+ uniforms: this.uniformsWeights,
25406
+ vertexShader: Ih.vertexShader,
25407
+ fragmentShader: Ih.fragmentShader
25408
25408
  }), this.uniformsBlend = xs.clone(qd.uniforms), this.uniformsBlend.resolution.value.set(1 / e, 1 / t), this.uniformsBlend.tDiffuse.value = this.weightsRT.texture, this.materialBlend = new hi({
25409
25409
  uniforms: this.uniformsBlend,
25410
25410
  vertexShader: qd.vertexShader,
25411
25411
  fragmentShader: qd.fragmentShader
25412
- }), this.fsQuad = new Mc(null);
25412
+ }), this.fsQuad = new Sc(null);
25413
25413
  }
25414
25414
  render(e, t, i) {
25415
25415
  this.uniformsEdges.tDiffuse.value = i.texture, this.fsQuad.material = this.materialEdges, e.setRenderTarget(this.edgesRT), this.clear && e.clear(), this.fsQuad.render(e), this.fsQuad.material = this.materialWeights, e.setRenderTarget(this.weightsRT), this.clear && e.clear(), this.fsQuad.render(e), this.uniformsBlend.tColor.value = i.texture, this.fsQuad.material = this.materialBlend, this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(), this.fsQuad.render(e));
@@ -25563,7 +25563,7 @@ class yP extends Tr {
25563
25563
  uniforms: this.uniforms,
25564
25564
  vertexShader: e.vertexShader,
25565
25565
  fragmentShader: e.fragmentShader
25566
- }), this.fsQuad = new Mc(this.material), this._outputColorSpace = null, this._toneMapping = null;
25566
+ }), this.fsQuad = new Sc(this.material), this._outputColorSpace = null, this._toneMapping = null;
25567
25567
  }
25568
25568
  render(e, t, i) {
25569
25569
  this.uniforms.tDiffuse.value = i.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, ii.getTransfer(this._outputColorSpace) === wi && (this.material.defines.SRGB_TRANSFER = ""), this._toneMapping === cx ? this.material.defines.LINEAR_TONE_MAPPING = "" : this._toneMapping === hx ? this.material.defines.REINHARD_TONE_MAPPING = "" : this._toneMapping === ux ? this.material.defines.CINEON_TONE_MAPPING = "" : this._toneMapping === dx ? this.material.defines.ACES_FILMIC_TONE_MAPPING = "" : this._toneMapping === fx ? this.material.defines.AGX_TONE_MAPPING = "" : this._toneMapping === px && (this.material.defines.NEUTRAL_TONE_MAPPING = ""), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this.fsQuad.render(e));
@@ -26250,7 +26250,7 @@ class VP {
26250
26250
  this.name = ei.KHR_MESH_QUANTIZATION;
26251
26251
  }
26252
26252
  }
26253
- class cv extends wc {
26253
+ class cv extends _c {
26254
26254
  constructor(e, t, i, n) {
26255
26255
  super(e, t, i, n);
26256
26256
  }
@@ -26307,12 +26307,12 @@ const is = {
26307
26307
  9728: pi,
26308
26308
  9729: Pi,
26309
26309
  9984: Dp,
26310
- 9985: Xl,
26310
+ 9985: Hl,
26311
26311
  9986: xo,
26312
26312
  9987: Ns
26313
26313
  }, $0 = {
26314
26314
  33071: mr,
26315
- 33648: ic,
26315
+ 33648: nc,
26316
26316
  10497: Ms
26317
26317
  }, Zd = {
26318
26318
  SCALAR: 1,
@@ -26342,15 +26342,15 @@ const is = {
26342
26342
  CUBICSPLINE: void 0,
26343
26343
  // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
26344
26344
  // keyframe track will be initialized with a default interpolation type, then modified.
26345
- LINEAR: rc,
26346
- STEP: sc
26345
+ LINEAR: ac,
26346
+ STEP: rc
26347
26347
  }, jd = {
26348
26348
  OPAQUE: "OPAQUE",
26349
26349
  MASK: "MASK",
26350
26350
  BLEND: "BLEND"
26351
26351
  };
26352
26352
  function GP(s) {
26353
- return s.DefaultMaterial === void 0 && (s.DefaultMaterial = new bc({
26353
+ return s.DefaultMaterial === void 0 && (s.DefaultMaterial = new wc({
26354
26354
  color: 16777215,
26355
26355
  emissive: 0,
26356
26356
  metalness: 1,
@@ -26810,7 +26810,7 @@ class KP {
26810
26810
  e.material = i;
26811
26811
  }
26812
26812
  getMaterialType() {
26813
- return bc;
26813
+ return wc;
26814
26814
  }
26815
26815
  /**
26816
26816
  * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
@@ -27116,7 +27116,7 @@ class KP {
27116
27116
  }
27117
27117
  break;
27118
27118
  }
27119
- const f = n.interpolation !== void 0 ? YP[n.interpolation] : rc, p = this._getArrayFromAccessor(i);
27119
+ const f = n.interpolation !== void 0 ? YP[n.interpolation] : ac, p = this._getArrayFromAccessor(i);
27120
27120
  for (let m = 0, x = h.length; m < x; m++) {
27121
27121
  const w = new u(
27122
27122
  h[m] + "." + Nr[r.path],
@@ -27386,7 +27386,7 @@ class JP {
27386
27386
  class eC extends Tr {
27387
27387
  constructor(e, t, i, n) {
27388
27388
  super(), this.scene = e, this.camera = t, this.sampleLevel = 4, this.unbiased = !0, this.stencilBuffer = !1, this.clearColor = i !== void 0 ? i : 0, this.clearAlpha = n !== void 0 ? n : 0, this._oldClearColor = new ut();
27389
- const r = Wl;
27389
+ const r = Ql;
27390
27390
  this.copyUniforms = xs.clone(r.uniforms), this.copyMaterial = new hi({
27391
27391
  uniforms: this.copyUniforms,
27392
27392
  vertexShader: r.vertexShader,
@@ -27396,7 +27396,7 @@ class eC extends Tr {
27396
27396
  depthWrite: !1,
27397
27397
  premultipliedAlpha: !0,
27398
27398
  blending: lu
27399
- }), this.fsQuad = new Mc(this.copyMaterial);
27399
+ }), this.fsQuad = new Sc(this.copyMaterial);
27400
27400
  }
27401
27401
  dispose() {
27402
27402
  this.sampleRenderTarget && (this.sampleRenderTarget.dispose(), this.sampleRenderTarget = null), this.copyMaterial.dispose(), this.fsQuad.dispose();
@@ -27523,7 +27523,7 @@ const tC = [
27523
27523
  [5, 6],
27524
27524
  [3, 7]
27525
27525
  ]
27526
- ], Ih = {
27526
+ ], Dh = {
27527
27527
  name: "SSAOShader",
27528
27528
  defines: {
27529
27529
  PERSPECTIVE_CAMERA: 1,
@@ -27691,7 +27691,7 @@ const tC = [
27691
27691
 
27692
27692
  }`
27693
27693
  )
27694
- }, Dh = {
27694
+ }, Lh = {
27695
27695
  name: "SSAODepthShader",
27696
27696
  defines: {
27697
27697
  PERSPECTIVE_CAMERA: 1
@@ -27740,7 +27740,7 @@ const tC = [
27740
27740
  gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );
27741
27741
 
27742
27742
  }`
27743
- }, Lh = {
27743
+ }, Oh = {
27744
27744
  name: "SSAOBlurShader",
27745
27745
  uniforms: {
27746
27746
  tDiffuse: { value: null },
@@ -27790,26 +27790,26 @@ class gs extends Tr {
27790
27790
  type: pn,
27791
27791
  depthTexture: a
27792
27792
  }), this.ssaoRenderTarget = new Wi(this.width, this.height, { type: pn }), this.blurRenderTarget = this.ssaoRenderTarget.clone(), this.ssaoMaterial = new hi({
27793
- defines: Object.assign({}, Ih.defines),
27794
- uniforms: xs.clone(Ih.uniforms),
27795
- vertexShader: Ih.vertexShader,
27796
- fragmentShader: Ih.fragmentShader,
27793
+ defines: Object.assign({}, Dh.defines),
27794
+ uniforms: xs.clone(Dh.uniforms),
27795
+ vertexShader: Dh.vertexShader,
27796
+ fragmentShader: Dh.fragmentShader,
27797
27797
  blending: _n
27798
27798
  }), this.ssaoMaterial.defines.KERNEL_SIZE = r, this.ssaoMaterial.uniforms.tNormal.value = this.normalRenderTarget.texture, this.ssaoMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture, this.ssaoMaterial.uniforms.tNoise.value = this.noiseTexture, this.ssaoMaterial.uniforms.kernel.value = this.kernel, this.ssaoMaterial.uniforms.cameraNear.value = this.camera.near, this.ssaoMaterial.uniforms.cameraFar.value = this.camera.far, this.ssaoMaterial.uniforms.resolution.value.set(this.width, this.height), this.ssaoMaterial.uniforms.cameraProjectionMatrix.value.copy(this.camera.projectionMatrix), this.ssaoMaterial.uniforms.cameraInverseProjectionMatrix.value.copy(this.camera.projectionMatrixInverse), this.normalMaterial = new Hx(), this.normalMaterial.blending = _n, this.blurMaterial = new hi({
27799
+ defines: Object.assign({}, Oh.defines),
27800
+ uniforms: xs.clone(Oh.uniforms),
27801
+ vertexShader: Oh.vertexShader,
27802
+ fragmentShader: Oh.fragmentShader
27803
+ }), this.blurMaterial.uniforms.tDiffuse.value = this.ssaoRenderTarget.texture, this.blurMaterial.uniforms.resolution.value.set(this.width, this.height), this.depthRenderMaterial = new hi({
27799
27804
  defines: Object.assign({}, Lh.defines),
27800
27805
  uniforms: xs.clone(Lh.uniforms),
27801
27806
  vertexShader: Lh.vertexShader,
27802
- fragmentShader: Lh.fragmentShader
27803
- }), this.blurMaterial.uniforms.tDiffuse.value = this.ssaoRenderTarget.texture, this.blurMaterial.uniforms.resolution.value.set(this.width, this.height), this.depthRenderMaterial = new hi({
27804
- defines: Object.assign({}, Dh.defines),
27805
- uniforms: xs.clone(Dh.uniforms),
27806
- vertexShader: Dh.vertexShader,
27807
- fragmentShader: Dh.fragmentShader,
27807
+ fragmentShader: Lh.fragmentShader,
27808
27808
  blending: _n
27809
27809
  }), this.depthRenderMaterial.uniforms.tDepth.value = this.normalRenderTarget.depthTexture, this.depthRenderMaterial.uniforms.cameraNear.value = this.camera.near, this.depthRenderMaterial.uniforms.cameraFar.value = this.camera.far, this.copyMaterial = new hi({
27810
- uniforms: xs.clone(Wl.uniforms),
27811
- vertexShader: Wl.vertexShader,
27812
- fragmentShader: Wl.fragmentShader,
27810
+ uniforms: xs.clone(Ql.uniforms),
27811
+ vertexShader: Ql.vertexShader,
27812
+ fragmentShader: Ql.fragmentShader,
27813
27813
  transparent: !0,
27814
27814
  depthTest: !1,
27815
27815
  depthWrite: !1,
@@ -27819,7 +27819,7 @@ class gs extends Tr {
27819
27819
  blendSrcAlpha: ox,
27820
27820
  blendDstAlpha: bf,
27821
27821
  blendEquationAlpha: fr
27822
- }), this.fsQuad = new Mc(null), this.originalClearColor = new ut();
27822
+ }), this.fsQuad = new Sc(null), this.originalClearColor = new ut();
27823
27823
  }
27824
27824
  dispose() {
27825
27825
  this.normalRenderTarget.dispose(), this.ssaoRenderTarget.dispose(), this.blurRenderTarget.dispose(), this.normalMaterial.dispose(), this.blurMaterial.dispose(), this.copyMaterial.dispose(), this.depthRenderMaterial.dispose(), this.fsQuad.dispose();
@@ -27873,7 +27873,7 @@ class gs extends Tr {
27873
27873
  const l = Math.random() * 2 - 1, h = Math.random() * 2 - 1, u = 0;
27874
27874
  r[a] = i.noise3d(l, h, u);
27875
27875
  }
27876
- this.noiseTexture = new ws(r, 4, 4, gc, Cn), this.noiseTexture.wrapS = Ms, this.noiseTexture.wrapT = Ms, this.noiseTexture.needsUpdate = !0;
27876
+ this.noiseTexture = new ws(r, 4, 4, yc, Cn), this.noiseTexture.wrapS = Ms, this.noiseTexture.wrapT = Ms, this.noiseTexture.needsUpdate = !0;
27877
27877
  }
27878
27878
  overrideVisibility() {
27879
27879
  const e = this.scene, t = this._visibilityCache;
@@ -28175,8 +28175,8 @@ const iC = {
28175
28175
 
28176
28176
  }`
28177
28177
  )
28178
- }, Sc = new Vt();
28179
- Sc.setAttribute("position", new jt(new Float32Array([
28178
+ }, Ac = new Vt();
28179
+ Ac.setAttribute("position", new jt(new Float32Array([
28180
28180
  -1,
28181
28181
  -1,
28182
28182
  3,
@@ -28184,7 +28184,7 @@ Sc.setAttribute("position", new jt(new Float32Array([
28184
28184
  -1,
28185
28185
  3
28186
28186
  ]), 2));
28187
- Sc.setAttribute("uv", new jt(new Float32Array([
28187
+ Ac.setAttribute("uv", new jt(new Float32Array([
28188
28188
  0,
28189
28189
  0,
28190
28190
  2,
@@ -28192,13 +28192,13 @@ Sc.setAttribute("uv", new jt(new Float32Array([
28192
28192
  0,
28193
28193
  2
28194
28194
  ]), 2));
28195
- Sc.boundingSphere = new Ki();
28196
- Sc.computeBoundingSphere = function() {
28195
+ Ac.boundingSphere = new Ki();
28196
+ Ac.computeBoundingSphere = function() {
28197
28197
  };
28198
28198
  const nC = new jo();
28199
28199
  class ro {
28200
28200
  constructor(e) {
28201
- this._mesh = new de(Sc, e), this._mesh.frustumCulled = !1;
28201
+ this._mesh = new de(Ac, e), this._mesh.frustumCulled = !1;
28202
28202
  }
28203
28203
  render(e) {
28204
28204
  e.render(this._mesh, nC);
@@ -29320,7 +29320,7 @@ class cC extends Tr {
29320
29320
  configureHalfResTargets() {
29321
29321
  this.firstFrame(), this.configuration.halfRes ? (this.depthDownsampleTarget = new Wi(this.width / 2, this.height / 2, {
29322
29322
  count: 2
29323
- }), this.depthDownsampleTarget.textures[0].format = gc, this.depthDownsampleTarget.textures[0].type = Cn, this.depthDownsampleTarget.textures[0].minFilter = pi, this.depthDownsampleTarget.textures[0].magFilter = pi, this.depthDownsampleTarget.textures[0].depthBuffer = !1, this.depthDownsampleTarget.textures[1].format = Ui, this.depthDownsampleTarget.textures[1].type = pn, this.depthDownsampleTarget.textures[1].minFilter = pi, this.depthDownsampleTarget.textures[1].magFilter = pi, this.depthDownsampleTarget.textures[1].depthBuffer = !1, this.depthDownsampleQuad = new ro(new hi(oC))) : (this.depthDownsampleTarget && (this.depthDownsampleTarget.dispose(), this.depthDownsampleTarget = null), this.depthDownsampleQuad && (this.depthDownsampleQuad.dispose(), this.depthDownsampleQuad = null));
29323
+ }), this.depthDownsampleTarget.textures[0].format = yc, this.depthDownsampleTarget.textures[0].type = Cn, this.depthDownsampleTarget.textures[0].minFilter = pi, this.depthDownsampleTarget.textures[0].magFilter = pi, this.depthDownsampleTarget.textures[0].depthBuffer = !1, this.depthDownsampleTarget.textures[1].format = Ui, this.depthDownsampleTarget.textures[1].type = pn, this.depthDownsampleTarget.textures[1].minFilter = pi, this.depthDownsampleTarget.textures[1].magFilter = pi, this.depthDownsampleTarget.textures[1].depthBuffer = !1, this.depthDownsampleQuad = new ro(new hi(oC))) : (this.depthDownsampleTarget && (this.depthDownsampleTarget.dispose(), this.depthDownsampleTarget = null), this.depthDownsampleQuad && (this.depthDownsampleQuad.dispose(), this.depthDownsampleQuad = null));
29324
29324
  }
29325
29325
  detectTransparency() {
29326
29326
  if (this.autoDetectTransparency) {
@@ -29554,7 +29554,8 @@ const hC = {
29554
29554
  Gy[1][0] * tx0y1 + Gy[1][1] * tx1y1 + Gy[1][2] * tx2y1 +
29555
29555
  Gy[2][0] * tx0y2 + Gy[2][1] * tx1y2 + Gy[2][2] * tx2y2;
29556
29556
 
29557
- float G = length(vec2(GxVal, GyVal));
29557
+ float G = length(vec2(GxVal, GyVal)) * 1.5;
29558
+ //float G = pow(length(vec2(GxVal, GyVal)), 2.0); // Exponential scaling for softer edges
29558
29559
 
29559
29560
  // Fetch original color
29560
29561
  vec4 originalColor = texture2D(tDiffuse, vUv);
@@ -29565,7 +29566,7 @@ const hC = {
29565
29566
 
29566
29567
  // Set alpha for background transparency
29567
29568
  float alpha = originalColor.a; // Preserve original alpha
29568
- if (G > 0.1) alpha = 1.0; // Ensure edges are opaque
29569
+ if (G > 0.3) alpha = 1.0; // Ensure edges are opaque
29569
29570
 
29570
29571
  gl_FragColor = vec4(finalColor, alpha);
29571
29572
  }
@@ -29573,22 +29574,52 @@ const hC = {
29573
29574
  };
29574
29575
  class uC {
29575
29576
  constructor(e, t) {
29576
- this.renderer = e, this.viralViewerApi = t, this.gammaPass = null, this.ssaoPass = null, this.smaaPass = null, this.ssaaPass = null, this.fxaaPass = null, this.sobelPass = null, this.composer = new dP(this.renderer), this.composer.setSize(window.innerWidth, window.innerHeight);
29577
+ this.renderer = e, this.viralViewerApi = t, this.gammaPass = null, this.ssaoPass = null, this.smaaPass = null, this.ssaaPass = null, this.fxaaPass = null, this.sobelPass = null, this.whitePass = null, this._whiteShader = {
29578
+ uniforms: {
29579
+ tDiffuse: { value: null },
29580
+ shadowTexture: { value: null },
29581
+ // Stores shadow map
29582
+ aoTexture: { value: null }
29583
+ // Stores AO map
29584
+ },
29585
+ vertexShader: `
29586
+ varying vec2 vUv;
29587
+ void main() {
29588
+ vUv = uv;
29589
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
29590
+ }
29591
+ `,
29592
+ fragmentShader: `
29593
+ uniform sampler2D tDiffuse;
29594
+ uniform sampler2D shadowTexture;
29595
+ uniform sampler2D aoTexture;
29596
+ varying vec2 vUv;
29597
+
29598
+ void main() {
29599
+ vec4 whiteColor = vec4(1.0, 1.0, 1.0, 1.0);
29600
+ vec4 shadowColor = texture2D(shadowTexture, vUv);
29601
+ vec4 aoColor = texture2D(aoTexture, vUv);
29602
+
29603
+ // Multiply white color with shadow and AO to preserve them
29604
+ gl_FragColor = whiteColor * shadowColor * aoColor;
29605
+ }
29606
+ `
29607
+ }, this.composer = new dP(this.renderer), this.composer.setSize(window.innerWidth, window.innerHeight);
29577
29608
  }
29578
29609
  render() {
29579
29610
  this.composer.render();
29580
29611
  }
29581
29612
  initRenderPass(e, t) {
29582
- this.renderPass = new pP(e, t), this.composer.addPass(this.renderPass), this.initn8aoPassPass(e, t), this.sobelPass = new nu(hC), this.sobelPass.uniforms.resolution.value.x = window.innerWidth * 2, this.sobelPass.uniforms.resolution.value.y = window.innerHeight * 2, this.sobelPass.enabled = !1, this.composer.addPass(this.sobelPass), this.initSMAAPass();
29613
+ this.renderPass = new pP(e, t), this.composer.addPass(this.renderPass), this.initn8aoPass(e, t), this.sobelPass = new Fl(hC), this.sobelPass.uniforms.resolution.value.x = window.innerWidth * 2, this.sobelPass.uniforms.resolution.value.y = window.innerHeight * 2, this.sobelPass.enabled = !1, this.composer.addPass(this.sobelPass), this.initSMAAPass();
29583
29614
  const i = new yP();
29584
29615
  this.composer.addPass(i);
29585
29616
  }
29586
29617
  initGammaPass() {
29587
- this.gammaPass = new nu(mP), this.composer.addPass(this.gammaPass);
29618
+ this.gammaPass = new Fl(mP), this.composer.addPass(this.gammaPass);
29588
29619
  }
29589
29620
  //#region N8AOPass
29590
- initn8aoPassPass(e, t) {
29591
- this.n8aoPass = new cC(e, t), this.n8aoPass.configuration.aoSamples = 16, this.n8aoPass.configuration.denoiseRadius = 6, this.n8aoPass.configuration.intensity = 2, this.n8aoPass.configuration.aoRadius = 6, this.n8aoPass.configuration.quality = "Low", this.n8aoPass.configuration.gammaCorrection = !1, this.n8aoPass.configuration.distanceFalloff = 10, this.composer.addPass(this.n8aoPass);
29621
+ initn8aoPass(e, t) {
29622
+ this.n8aoPass = new cC(e, t), this.n8aoPass.configuration.aoSamples = 16, this.n8aoPass.configuration.denoiseRadius = 6, this.n8aoPass.configuration.intensity = 5, this.n8aoPass.configuration.aoRadius = 12, this.n8aoPass.configuration.quality = "Low", this.n8aoPass.configuration.gammaCorrection = !1, this.n8aoPass.configuration.distanceFalloff = 0.2, this.composer.addPass(this.n8aoPass);
29592
29623
  }
29593
29624
  enableN8AOPass() {
29594
29625
  this.n8aoPass && this.n8aoPass.setDisplayMode("Combined");
@@ -29611,7 +29642,7 @@ class uC {
29611
29642
  this.ssaaPass = new eC(e, t), this.ssaaPass.unbiased = !0, this.ssaaPass.sampleLevel = 2, this.composer.addPass(this.ssaaPass);
29612
29643
  }
29613
29644
  initFXAAPass() {
29614
- this.fxaaPass = new nu(iC), this.fxaaPass.uniforms.resolution.value.set(
29645
+ this.fxaaPass = new Fl(iC), this.fxaaPass.uniforms.resolution.value.set(
29615
29646
  1 / window.innerWidth,
29616
29647
  1 / window.innerHeight
29617
29648
  ), this.composer.addPass(this.fxaaPass);
@@ -29640,6 +29671,9 @@ class uC {
29640
29671
  disableSobel() {
29641
29672
  this.sobelPass && (this.sobelPass.enabled = !1);
29642
29673
  }
29674
+ initWhitePass() {
29675
+ this.whitePass = new Fl(this._whiteShader), this.composer.addPass(this.whitePass);
29676
+ }
29643
29677
  //#endregion
29644
29678
  }
29645
29679
  class Cu {
@@ -31088,7 +31122,7 @@ ns.d = (s, e) => {
31088
31122
  var di = {};
31089
31123
  (() => {
31090
31124
  ns.d(di, { HY: () => u, K8: () => i, vF: () => _, jM: () => b, st: () => P, J7: () => Dt, KV: () => lt, Tl: () => Pe, gv: () => Ie, LR: () => Re, C9: () => we, zF: () => We, XL: () => it, uv: () => dt, vs: () => N, YJ: () => fe, i9: () => h, uD: () => l, lV: () => r, Sp: () => n, RJ: () => $n, SB: () => os, TL: () => E, oe: () => S, AB: () => a, dZ: () => z, Gf: () => nt, gK: () => F, BT: () => U, bt: () => k, sX: () => H });
31091
- const s = (e = { AdditiveBlending: () => lu, Box3: () => li, BufferAttribute: () => jt, BufferGeometry: () => Vt, CanvasTexture: () => op, Color: () => ut, DataTexture: () => ws, EventDispatcher: () => Sr, Frustum: () => xc, GLSL3: () => sp, LessEqualDepth: () => Ta, LineBasicMaterial: () => Kn, LineSegments: () => Ss, LinearFilter: () => Pi, Matrix4: () => ot, NearestFilter: () => pi, NoBlending: () => _n, Object3D: () => ui, Points: () => Zp, RGBAFormat: () => Ui, RawShaderMaterial: () => hm, Scene: () => yc, ShaderMaterial: () => hi, Sphere: () => Ki, Texture: () => Vi, Uint8BufferAttribute: () => b_, Vector2: () => Te, Vector3: () => W, Vector4: () => si, WebGLRenderTarget: () => Wi }, t = {}, ns.d(t, e), t);
31125
+ const s = (e = { AdditiveBlending: () => lu, Box3: () => li, BufferAttribute: () => jt, BufferGeometry: () => Vt, CanvasTexture: () => op, Color: () => ut, DataTexture: () => ws, EventDispatcher: () => Sr, Frustum: () => vc, GLSL3: () => sp, LessEqualDepth: () => Ta, LineBasicMaterial: () => Kn, LineSegments: () => Ss, LinearFilter: () => Pi, Matrix4: () => ot, NearestFilter: () => pi, NoBlending: () => _n, Object3D: () => ui, Points: () => Zp, RGBAFormat: () => Ui, RawShaderMaterial: () => hm, Scene: () => xc, ShaderMaterial: () => hi, Sphere: () => Ki, Texture: () => Vi, Uint8BufferAttribute: () => b_, Vector2: () => Te, Vector3: () => W, Vector4: () => si, WebGLRenderTarget: () => Wi }, t = {}, ns.d(t, e), t);
31092
31126
  var e, t, i, n, r, a, l, h;
31093
31127
  class u extends s.ShaderMaterial {
31094
31128
  constructor() {
@@ -34295,8 +34329,8 @@ function AC() {
34295
34329
  return this.multiplyMatrices(o, this);
34296
34330
  }
34297
34331
  multiplyMatrices(o, d) {
34298
- const g = o.elements, M = d.elements, A = this.elements, R = g[0], C = g[4], L = g[8], D = g[12], B = g[1], Y = g[5], q = g[9], K = g[13], se = g[2], xe = g[6], Ve = g[10], Xe = g[14], At = g[3], Et = g[7], wt = g[11], Wt = g[15], ri = M[0], _t = M[4], Ri = M[8], Ii = M[12], Ft = M[1], Ti = M[5], oi = M[9], Di = M[13], Hn = M[2], Zi = M[6], Yn = M[10], $s = M[14], Js = M[3], Tc = M[7], Ec = M[11], Pc = M[15];
34299
- return A[0] = R * ri + C * Ft + L * Hn + D * Js, A[4] = R * _t + C * Ti + L * Zi + D * Tc, A[8] = R * Ri + C * oi + L * Yn + D * Ec, A[12] = R * Ii + C * Di + L * $s + D * Pc, A[1] = B * ri + Y * Ft + q * Hn + K * Js, A[5] = B * _t + Y * Ti + q * Zi + K * Tc, A[9] = B * Ri + Y * oi + q * Yn + K * Ec, A[13] = B * Ii + Y * Di + q * $s + K * Pc, A[2] = se * ri + xe * Ft + Ve * Hn + Xe * Js, A[6] = se * _t + xe * Ti + Ve * Zi + Xe * Tc, A[10] = se * Ri + xe * oi + Ve * Yn + Xe * Ec, A[14] = se * Ii + xe * Di + Ve * $s + Xe * Pc, A[3] = At * ri + Et * Ft + wt * Hn + Wt * Js, A[7] = At * _t + Et * Ti + wt * Zi + Wt * Tc, A[11] = At * Ri + Et * oi + wt * Yn + Wt * Ec, A[15] = At * Ii + Et * Di + wt * $s + Wt * Pc, this;
34332
+ const g = o.elements, M = d.elements, A = this.elements, R = g[0], C = g[4], L = g[8], D = g[12], B = g[1], Y = g[5], q = g[9], K = g[13], se = g[2], xe = g[6], Ve = g[10], Xe = g[14], At = g[3], Et = g[7], wt = g[11], Wt = g[15], ri = M[0], _t = M[4], Ri = M[8], Ii = M[12], Ft = M[1], Ti = M[5], oi = M[9], Di = M[13], Hn = M[2], Zi = M[6], Yn = M[10], $s = M[14], Js = M[3], Ec = M[7], Pc = M[11], Cc = M[15];
34333
+ return A[0] = R * ri + C * Ft + L * Hn + D * Js, A[4] = R * _t + C * Ti + L * Zi + D * Ec, A[8] = R * Ri + C * oi + L * Yn + D * Pc, A[12] = R * Ii + C * Di + L * $s + D * Cc, A[1] = B * ri + Y * Ft + q * Hn + K * Js, A[5] = B * _t + Y * Ti + q * Zi + K * Ec, A[9] = B * Ri + Y * oi + q * Yn + K * Pc, A[13] = B * Ii + Y * Di + q * $s + K * Cc, A[2] = se * ri + xe * Ft + Ve * Hn + Xe * Js, A[6] = se * _t + xe * Ti + Ve * Zi + Xe * Ec, A[10] = se * Ri + xe * oi + Ve * Yn + Xe * Pc, A[14] = se * Ii + xe * Di + Ve * $s + Xe * Cc, A[3] = At * ri + Et * Ft + wt * Hn + Wt * Js, A[7] = At * _t + Et * Ti + wt * Zi + Wt * Ec, A[11] = At * Ri + Et * oi + wt * Yn + Wt * Pc, A[15] = At * Ii + Et * Di + wt * $s + Wt * Cc, this;
34300
34334
  }
34301
34335
  multiplyScalar(o) {
34302
34336
  const d = this.elements;
@@ -36204,7 +36238,7 @@ function AC() {
36204
36238
  }
36205
36239
  })
36206
36240
  ), typeof window < "u" && (window.__THREE__ ? console.warn("WARNING: Multiple instances of Three.js being imported.") : window.__THREE__ = s);
36207
- function Ac(v, o = !1) {
36241
+ function Tc(v, o = !1) {
36208
36242
  const d = v[0].index !== null, g = new Set(Object.keys(v[0].attributes)), M = new Set(
36209
36243
  Object.keys(v[0].morphAttributes)
36210
36244
  ), A = {}, R = {}, C = v[0].morphTargetsRelative, L = new Jn();
@@ -36382,7 +36416,7 @@ function AC() {
36382
36416
  if (!(R.length <= 0))
36383
36417
  if (A.Instances && A.Instances.length > 0) {
36384
36418
  let C = new Jn(), L = R.map((B) => B.geometry);
36385
- C = Ac(L, !0), C.computeVertexNormals();
36419
+ C = Tc(L, !0), C.computeVertexNormals();
36386
36420
  const D = new Uu(
36387
36421
  C,
36388
36422
  [],
@@ -36418,7 +36452,7 @@ function AC() {
36418
36452
  D.userData.IsInstancedMesh = !0, D.userData.Type = 1, d.add(D);
36419
36453
  } else {
36420
36454
  let C = new Jn(), L = R.map((B) => B.geometry);
36421
- C = Ac(L, !0), C.computeVertexNormals();
36455
+ C = Tc(L, !0), C.computeVertexNormals();
36422
36456
  const D = new Er(C);
36423
36457
  D.receiveShadow = !0, D.castShadow = !0, D.userData.MaterialIds = [];
36424
36458
  for (let B = 0; B < R.length; B++) {
@@ -36456,7 +36490,7 @@ class ty {
36456
36490
  this._worker.terminate();
36457
36491
  }
36458
36492
  }
36459
- class hc {
36493
+ class uc {
36460
36494
  /**
36461
36495
  *
36462
36496
  * @param maxSize maximum number of worker
@@ -36689,7 +36723,7 @@ class PC {
36689
36723
  constructor(e) {
36690
36724
  this.viralViewerApi = e;
36691
36725
  const t = new Blob([`(${TC})()`]), i = URL.createObjectURL(t);
36692
- this.workerPool = new hc(
36726
+ this.workerPool = new uc(
36693
36727
  this.viralViewerApi.options.numberOfWorker,
36694
36728
  i
36695
36729
  );
@@ -36880,7 +36914,7 @@ class IC {
36880
36914
  constructor(e) {
36881
36915
  this.viralViewerApi = e, this._meshesByMaterial = [];
36882
36916
  const t = new Blob([`(${RC})()`]), i = URL.createObjectURL(t);
36883
- this.workerPool = new hc(
36917
+ this.workerPool = new uc(
36884
36918
  this.viralViewerApi.options.numberOfWorker,
36885
36919
  i
36886
36920
  );
@@ -40769,7 +40803,7 @@ function OC() {
40769
40803
  }
40770
40804
  })
40771
40805
  ), typeof window < "u" && (window.__THREE__ ? console.warn("WARNING: Multiple instances of Three.js being imported.") : window.__THREE__ = s), new N(), new N();
40772
- function Ac(ze, c, y) {
40806
+ function Tc(ze, c, y) {
40773
40807
  let v = [];
40774
40808
  for (let o = 0; o < ze.length; o++) {
40775
40809
  const d = ze[o], g = c[d];
@@ -40784,7 +40818,7 @@ function OC() {
40784
40818
  for (let v = 0; v < c.length; v++) {
40785
40819
  let o = [];
40786
40820
  const d = c[v];
40787
- o = o.concat(Ac(d.Indices, d.Vertices, d.Instances));
40821
+ o = o.concat(Tc(d.Indices, d.Vertices, d.Instances));
40788
40822
  const g = new Float32Array(o), M = new Jn();
40789
40823
  M.setAttribute("position", new sn(g, 3));
40790
40824
  const A = new Uu(M, [], d.Instances.length);
@@ -40823,14 +40857,14 @@ class BC {
40823
40857
  this.viralViewerApi = e;
40824
40858
  {
40825
40859
  const t = new Blob([`(${LC})()`]), i = URL.createObjectURL(t);
40826
- this.meshWorkerPool = new hc(
40860
+ this.meshWorkerPool = new uc(
40827
40861
  this.viralViewerApi.options.numberOfWorker,
40828
40862
  i
40829
40863
  );
40830
40864
  }
40831
40865
  {
40832
40866
  const t = new Blob([`(${NC})()`]), i = URL.createObjectURL(t);
40833
- this.instancedMeshWorkerPool = new hc(
40867
+ this.instancedMeshWorkerPool = new uc(
40834
40868
  this.viralViewerApi.options.numberOfWorker,
40835
40869
  i
40836
40870
  );
@@ -41155,8 +41189,8 @@ class zC {
41155
41189
  var V;
41156
41190
  U.length > 0 ? this._loadElementStandaloneWorker.loadElement(U, () => {
41157
41191
  var $;
41158
- H += 1, H == k && (($ = this.viralViewerApi.viralGeometryHandler) == null || $.generateMergeModel(), this.viralViewerApi.viralVisibilityManager.enableShadow(), this.viralViewerApi.viralVisibilityManager.enableAmbientOcclusion(), n());
41159
- }) : (H += 1, H == k && ((V = this.viralViewerApi.viralGeometryHandler) == null || V.generateMergeModel(), this.viralViewerApi.viralVisibilityManager.enableShadow(), this.viralViewerApi.viralVisibilityManager.enableAmbientOcclusion(), n()));
41192
+ H += 1, H == k && (($ = this.viralViewerApi.viralGeometryHandler) == null || $.generateMergeModel(), this.viralViewerApi.viralVisibilityManager.enableShadow(), this.viralViewerApi.viralVisibilityManager.enableAmbientOcclusion(), this.viralViewerApi.viralVisibilityManager.enableAmbientOcclusionScreenSpaceRadius(), n());
41193
+ }) : (H += 1, H == k && ((V = this.viralViewerApi.viralGeometryHandler) == null || V.generateMergeModel(), this.viralViewerApi.viralVisibilityManager.enableShadow(), this.viralViewerApi.viralVisibilityManager.enableAmbientOcclusion(), this.viralViewerApi.viralVisibilityManager.enableAmbientOcclusionScreenSpaceRadius(), n()));
41160
41194
  }
41161
41195
  );
41162
41196
  }
@@ -41261,7 +41295,7 @@ class FC {
41261
41295
  this.viralViewerApi = e, this.revitLoader = new zC(this.viralViewerApi), this.pointCloudLoader = new SC(this.viralViewerApi), this.threeLoader = new UC(this.viralViewerApi), this.ifcLoader = new xC(this.viralViewerApi);
41262
41296
  }
41263
41297
  }
41264
- var Ql = function() {
41298
+ var ql = function() {
41265
41299
  var s = 0, e = document.createElement("div");
41266
41300
  e.style.cssText = "position:fixed;top:0;left:0;cursor:pointer;opacity:0.9;z-index:10000", e.addEventListener("click", function(f) {
41267
41301
  f.preventDefault(), i(++s % e.children.length);
@@ -41274,9 +41308,9 @@ var Ql = function() {
41274
41308
  e.children[p].style.display = p === f ? "block" : "none";
41275
41309
  s = f;
41276
41310
  }
41277
- var n = (performance || Date).now(), r = n, a = 0, l = t(new Ql.Panel("FPS", "#0ff", "#002")), h = t(new Ql.Panel("MS", "#0f0", "#020"));
41311
+ var n = (performance || Date).now(), r = n, a = 0, l = t(new ql.Panel("FPS", "#0ff", "#002")), h = t(new ql.Panel("MS", "#0f0", "#020"));
41278
41312
  if (self.performance && self.performance.memory)
41279
- var u = t(new Ql.Panel("MB", "#f08", "#201"));
41313
+ var u = t(new ql.Panel("MB", "#f08", "#201"));
41280
41314
  return i(0), {
41281
41315
  REVISION: 16,
41282
41316
  dom: e,
@@ -41302,7 +41336,7 @@ var Ql = function() {
41302
41336
  setMode: i
41303
41337
  };
41304
41338
  };
41305
- Ql.Panel = function(s, e, t) {
41339
+ ql.Panel = function(s, e, t) {
41306
41340
  var i = 1 / 0, n = 0, r = Math.round, a = r(window.devicePixelRatio || 1), l = 80 * a, h = 48 * a, u = 3 * a, f = 2 * a, p = 3 * a, m = 15 * a, x = 74 * a, w = 30 * a, T = document.createElement("canvas");
41307
41341
  T.width = l, T.height = h, T.style.cssText = "width:80px;height:48px";
41308
41342
  var _ = T.getContext("2d");
@@ -41315,7 +41349,7 @@ Ql.Panel = function(s, e, t) {
41315
41349
  };
41316
41350
  class kC {
41317
41351
  constructor(e) {
41318
- this.viralViewerApi = e, this.stats = null, this.viralViewerApi.targetElement && (this.stats = Ql(), this.stats.showPanel(0), this.viralViewerApi.targetElement.appendChild(this.stats.dom));
41352
+ this.viralViewerApi = e, this.stats = null, this.viralViewerApi.targetElement && (this.stats = ql(), this.stats.showPanel(0), this.viralViewerApi.targetElement.appendChild(this.stats.dom));
41319
41353
  }
41320
41354
  }
41321
41355
  const pv = 0, VC = 1, XC = 2, iy = 2, $d = 1.25, ny = 1, su = 6 * 4 + 4 + 4, Ru = 65535, HC = Math.pow(2, -24), Jd = Symbol("SKIP_GENERATION");
@@ -41393,7 +41427,7 @@ function ay(s, e, t) {
41393
41427
  i = s[r], n = e[r], t[r] = i < n ? i : n, i = s[a], n = e[a], t[a] = i > n ? i : n;
41394
41428
  }
41395
41429
  }
41396
- function Oh(s, e, t) {
41430
+ function Nh(s, e, t) {
41397
41431
  for (let i = 0; i < 3; i++) {
41398
41432
  const n = e[s + 2 * i], r = e[s + 2 * i + 1], a = n - r, l = n + r;
41399
41433
  a < t[i] && (t[i] = a), l > t[i + 3] && (t[i + 3] = l);
@@ -41457,7 +41491,7 @@ const or = 32, KC = (s, e) => s.candidate - e.candidate, Br = new Array(or).fill
41457
41491
  rightCacheBounds: new Float32Array(6),
41458
41492
  leftCacheBounds: new Float32Array(6),
41459
41493
  candidate: 0
41460
- })), Nh = new Float32Array(6);
41494
+ })), Bh = new Float32Array(6);
41461
41495
  function $C(s, e, t, i, n, r) {
41462
41496
  let a = -1, l = 0;
41463
41497
  if (r === pv)
@@ -41484,7 +41518,7 @@ function $C(s, e, t, i, n, r) {
41484
41518
  } = z;
41485
41519
  for (let U = 0; U < 3; U++)
41486
41520
  H[U] = 1 / 0, H[U + 3] = -1 / 0, k[U] = 1 / 0, k[U + 3] = -1 / 0, F[U] = 1 / 0, F[U + 3] = -1 / 0;
41487
- Oh(S, t, F);
41521
+ Nh(S, t, F);
41488
41522
  }
41489
41523
  b.sort(KC);
41490
41524
  let E = n;
@@ -41497,7 +41531,7 @@ function $C(s, e, t, i, n, r) {
41497
41531
  const z = t[S + 2 * m];
41498
41532
  for (let F = 0; F < E; F++) {
41499
41533
  const k = b[F];
41500
- z >= k.candidate ? Oh(S, t, k.rightCacheBounds) : (Oh(S, t, k.leftCacheBounds), k.count++);
41534
+ z >= k.candidate ? Nh(S, t, k.rightCacheBounds) : (Nh(S, t, k.leftCacheBounds), k.count++);
41501
41535
  }
41502
41536
  }
41503
41537
  for (let S = 0; S < E; S++) {
@@ -41521,7 +41555,7 @@ function $C(s, e, t, i, n, r) {
41521
41555
  let F = ~~((t[E + 2 * m] - x) / _);
41522
41556
  F >= or && (F = or - 1);
41523
41557
  const k = Br[F];
41524
- k.count++, Oh(E, t, k.bounds);
41558
+ k.count++, Nh(E, t, k.bounds);
41525
41559
  }
41526
41560
  const b = Br[or - 1];
41527
41561
  ry(b.bounds, b.rightCacheBounds);
@@ -41532,9 +41566,9 @@ function $C(s, e, t, i, n, r) {
41532
41566
  let P = 0;
41533
41567
  for (let E = 0; E < or - 1; E++) {
41534
41568
  const S = Br[E], z = S.count, F = S.bounds, H = Br[E + 1].rightCacheBounds;
41535
- z !== 0 && (P === 0 ? ry(F, Nh) : ay(F, Nh, Nh)), P += z;
41569
+ z !== 0 && (P === 0 ? ry(F, Bh) : ay(F, Bh, Bh)), P += z;
41536
41570
  let U = 0, O = 0;
41537
- P !== 0 && (U = Pl(Nh) / h);
41571
+ P !== 0 && (U = Pl(Bh) / h);
41538
41572
  const V = n - P;
41539
41573
  V !== 0 && (O = Pl(H) / h);
41540
41574
  const $ = ny + $d * (U * P + O * V);
@@ -41552,7 +41586,7 @@ function JC(s, e, t, i) {
41552
41586
  n += s[r * 6 + i * 2];
41553
41587
  return n / t;
41554
41588
  }
41555
- class Bh {
41589
+ class zh {
41556
41590
  constructor() {
41557
41591
  }
41558
41592
  }
@@ -41609,11 +41643,11 @@ function nR(s, e) {
41609
41643
  let p = !1;
41610
41644
  const m = new Float32Array(6), x = new Float32Array(6), w = jC(t, m), T = e.indirect ? tR : eR, _ = [], b = e.indirect ? mv(t) : gv(t);
41611
41645
  if (b.length === 1) {
41612
- const S = b[0], z = new Bh();
41646
+ const S = b[0], z = new zh();
41613
41647
  z.boundingData = m, ZC(w, S.offset, S.count, x), E(z, S.offset, S.count, x), _.push(z);
41614
41648
  } else
41615
41649
  for (let S of b) {
41616
- const z = new Bh();
41650
+ const z = new zh();
41617
41651
  z.boundingData = new Float32Array(6), ef(w, S.offset, S.count, z.boundingData, x), E(z, S.offset, S.count, x), _.push(z);
41618
41652
  }
41619
41653
  return _;
@@ -41631,9 +41665,9 @@ function nR(s, e) {
41631
41665
  P(z + F), S.offset = z, S.count = F;
41632
41666
  else {
41633
41667
  S.splitAxis = U.axis;
41634
- const V = new Bh(), $ = z, J = O - z;
41668
+ const V = new zh(), $ = z, J = O - z;
41635
41669
  S.left = V, V.boundingData = new Float32Array(6), ef(w, $, J, V.boundingData, x), E(V, $, J, x, H + 1);
41636
- const ne = new Bh(), ce = O, he = F - J;
41670
+ const ne = new zh(), ce = O, he = F - J;
41637
41671
  S.right = ne, ne.boundingData = new Float32Array(6), ef(w, ce, he, ne.boundingData, x), E(ne, ce, he, x, H + 1);
41638
41672
  }
41639
41673
  return S;
@@ -42083,11 +42117,11 @@ class cR {
42083
42117
  }
42084
42118
  const Xi = new cR();
42085
42119
  let Xr, To;
42086
- const ao = [], zh = /* @__PURE__ */ new yv(() => new li());
42120
+ const ao = [], Uh = /* @__PURE__ */ new yv(() => new li());
42087
42121
  function hR(s, e, t, i, n, r) {
42088
- Xr = zh.getPrimitive(), To = zh.getPrimitive(), ao.push(Xr, To), Xi.setBuffer(s._roots[e]);
42122
+ Xr = Uh.getPrimitive(), To = Uh.getPrimitive(), ao.push(Xr, To), Xi.setBuffer(s._roots[e]);
42089
42123
  const a = gp(0, s.geometry, t, i, n, r);
42090
- Xi.clearBuffer(), zh.releasePrimitive(Xr), zh.releasePrimitive(To), ao.pop(), ao.pop();
42124
+ Xi.clearBuffer(), Uh.releasePrimitive(Xr), Uh.releasePrimitive(To), ao.pop(), ao.pop();
42091
42125
  const l = ao.length;
42092
42126
  return l > 0 && (To = ao[l - 1], Xr = ao[l - 2]), a;
42093
42127
  }
@@ -42174,7 +42208,7 @@ function uR(s, e, t = {}, i = 0, n = 1 / 0) {
42174
42208
  const u = Math.sqrt(l);
42175
42209
  return t.point ? t.point.copy(nf) : t.point = nf.clone(), t.distance = u, t.faceIndex = h, t;
42176
42210
  }
42177
- const oo = /* @__PURE__ */ new W(), lo = /* @__PURE__ */ new W(), co = /* @__PURE__ */ new W(), Uh = /* @__PURE__ */ new Te(), Fh = /* @__PURE__ */ new Te(), kh = /* @__PURE__ */ new Te(), oy = /* @__PURE__ */ new W(), ly = /* @__PURE__ */ new W(), cy = /* @__PURE__ */ new W(), Vh = /* @__PURE__ */ new W();
42211
+ const oo = /* @__PURE__ */ new W(), lo = /* @__PURE__ */ new W(), co = /* @__PURE__ */ new W(), Fh = /* @__PURE__ */ new Te(), kh = /* @__PURE__ */ new Te(), Vh = /* @__PURE__ */ new Te(), oy = /* @__PURE__ */ new W(), ly = /* @__PURE__ */ new W(), cy = /* @__PURE__ */ new W(), Xh = /* @__PURE__ */ new W();
42178
42212
  function dR(s, e, t, i, n, r) {
42179
42213
  let a;
42180
42214
  return r === Sn ? a = s.intersectTriangle(i, t, e, !0, n) : a = s.intersectTriangle(e, t, i, r !== On, n), a === null ? null : {
@@ -42184,9 +42218,9 @@ function dR(s, e, t, i, n, r) {
42184
42218
  }
42185
42219
  function fR(s, e, t, i, n, r, a, l, h) {
42186
42220
  oo.fromBufferAttribute(e, r), lo.fromBufferAttribute(e, a), co.fromBufferAttribute(e, l);
42187
- const u = dR(s, oo, lo, co, Vh, h);
42221
+ const u = dR(s, oo, lo, co, Xh, h);
42188
42222
  if (u) {
42189
- i && (Uh.fromBufferAttribute(i, r), Fh.fromBufferAttribute(i, a), kh.fromBufferAttribute(i, l), u.uv = ln.getInterpolation(Vh, oo, lo, co, Uh, Fh, kh, new Te())), n && (Uh.fromBufferAttribute(n, r), Fh.fromBufferAttribute(n, a), kh.fromBufferAttribute(n, l), u.uv1 = ln.getInterpolation(Vh, oo, lo, co, Uh, Fh, kh, new Te())), t && (oy.fromBufferAttribute(t, r), ly.fromBufferAttribute(t, a), cy.fromBufferAttribute(t, l), u.normal = ln.getInterpolation(Vh, oo, lo, co, oy, ly, cy, new W()), u.normal.dot(s.direction) > 0 && u.normal.multiplyScalar(-1));
42223
+ i && (Fh.fromBufferAttribute(i, r), kh.fromBufferAttribute(i, a), Vh.fromBufferAttribute(i, l), u.uv = ln.getInterpolation(Xh, oo, lo, co, Fh, kh, Vh, new Te())), n && (Fh.fromBufferAttribute(n, r), kh.fromBufferAttribute(n, a), Vh.fromBufferAttribute(n, l), u.uv1 = ln.getInterpolation(Xh, oo, lo, co, Fh, kh, Vh, new Te())), t && (oy.fromBufferAttribute(t, r), ly.fromBufferAttribute(t, a), cy.fromBufferAttribute(t, l), u.normal = ln.getInterpolation(Xh, oo, lo, co, oy, ly, cy, new W()), u.normal.dot(s.direction) > 0 && u.normal.multiplyScalar(-1));
42190
42224
  const f = {
42191
42225
  a: r,
42192
42226
  b: a,
@@ -42345,7 +42379,7 @@ function xp(s, e, t, i) {
42345
42379
  return _ && P ? _.distance <= P.distance ? _ : P : _ || P || null;
42346
42380
  }
42347
42381
  }
42348
- const Xh = /* @__PURE__ */ new li(), ho = /* @__PURE__ */ new As(), uo = /* @__PURE__ */ new As(), Rl = /* @__PURE__ */ new ot(), fy = /* @__PURE__ */ new In(), Hh = /* @__PURE__ */ new In();
42382
+ const Hh = /* @__PURE__ */ new li(), ho = /* @__PURE__ */ new As(), uo = /* @__PURE__ */ new As(), Rl = /* @__PURE__ */ new ot(), fy = /* @__PURE__ */ new In(), Yh = /* @__PURE__ */ new In();
42349
42383
  function SR(s, e, t, i) {
42350
42384
  Xi.setBuffer(s._roots[e]);
42351
42385
  const n = vp(0, s, t, i);
@@ -42357,8 +42391,8 @@ function vp(s, e, t, i, n = null) {
42357
42391
  if (n === null && (t.boundingBox || t.computeBoundingBox(), fy.set(t.boundingBox.min, t.boundingBox.max, i), n = fy), ys(h, a)) {
42358
42392
  const f = e.geometry, p = f.index, m = f.attributes.position, x = t.index, w = t.attributes.position, T = br(s, l), _ = Kr(h, a);
42359
42393
  if (Rl.copy(i).invert(), t.boundsTree)
42360
- return Zn(s, r, Hh), Hh.matrix.copy(Rl), Hh.needsUpdate = !0, t.boundsTree.shapecast({
42361
- intersectsBounds: (P) => Hh.intersectsBox(P),
42394
+ return Zn(s, r, Yh), Yh.matrix.copy(Rl), Yh.needsUpdate = !0, t.boundsTree.shapecast({
42395
+ intersectsBounds: (P) => Yh.intersectsBox(P),
42362
42396
  intersectsTriangle: (P) => {
42363
42397
  P.a.applyMatrix4(i), P.b.applyMatrix4(i), P.c.applyMatrix4(i), P.needsUpdate = !0;
42364
42398
  for (let E = T * 3, S = (_ + T) * 3; E < S; E += 3)
@@ -42375,17 +42409,17 @@ function vp(s, e, t, i, n = null) {
42375
42409
  }
42376
42410
  } else {
42377
42411
  const f = s + 8, p = l[s + 6];
42378
- return Zn(f, r, Xh), !!(n.intersectsBox(Xh) && vp(f, e, t, i, n) || (Zn(p, r, Xh), n.intersectsBox(Xh) && vp(p, e, t, i, n)));
42412
+ return Zn(f, r, Hh), !!(n.intersectsBox(Hh) && vp(f, e, t, i, n) || (Zn(p, r, Hh), n.intersectsBox(Hh) && vp(p, e, t, i, n)));
42379
42413
  }
42380
42414
  }
42381
- const Yh = /* @__PURE__ */ new ot(), sf = /* @__PURE__ */ new In(), Il = /* @__PURE__ */ new In(), AR = /* @__PURE__ */ new W(), TR = /* @__PURE__ */ new W(), ER = /* @__PURE__ */ new W(), PR = /* @__PURE__ */ new W();
42415
+ const Gh = /* @__PURE__ */ new ot(), sf = /* @__PURE__ */ new In(), Il = /* @__PURE__ */ new In(), AR = /* @__PURE__ */ new W(), TR = /* @__PURE__ */ new W(), ER = /* @__PURE__ */ new W(), PR = /* @__PURE__ */ new W();
42382
42416
  function CR(s, e, t, i = {}, n = {}, r = 0, a = 1 / 0) {
42383
42417
  e.boundingBox || e.computeBoundingBox(), sf.set(e.boundingBox.min, e.boundingBox.max, t), sf.needsUpdate = !0;
42384
42418
  const l = s.geometry, h = l.attributes.position, u = l.index, f = e.attributes.position, p = e.index, m = cn.getPrimitive(), x = cn.getPrimitive();
42385
42419
  let w = AR, T = TR, _ = null, b = null;
42386
42420
  n && (_ = ER, b = PR);
42387
42421
  let P = 1 / 0, E = null, S = null;
42388
- return Yh.copy(t).invert(), Il.matrix.copy(Yh), s.shapecast(
42422
+ return Gh.copy(t).invert(), Il.matrix.copy(Gh), s.shapecast(
42389
42423
  {
42390
42424
  boundsTraverseOrder: (z) => sf.distanceToBox(z),
42391
42425
  intersectsBounds: (z, F, k) => k < P && k < a ? (F && (Il.min.copy(z.min), Il.max.copy(z.max), Il.needsUpdate = !0), !0) : !1,
@@ -42420,7 +42454,7 @@ function CR(s, e, t, i = {}, n = {}, r = 0, a = 1 / 0) {
42420
42454
  }
42421
42455
  }
42422
42456
  }
42423
- ), cn.releasePrimitive(m), cn.releasePrimitive(x), P === 1 / 0 ? null : (i.point ? i.point.copy(T) : i.point = T.clone(), i.distance = P, i.faceIndex = E, n && (n.point ? n.point.copy(b) : n.point = b.clone(), n.point.applyMatrix4(Yh), T.applyMatrix4(Yh), n.distance = T.sub(n.point).length(), n.faceIndex = S), i);
42457
+ ), cn.releasePrimitive(m), cn.releasePrimitive(x), P === 1 / 0 ? null : (i.point ? i.point.copy(T) : i.point = T.clone(), i.distance = P, i.faceIndex = E, n && (n.point ? n.point.copy(b) : n.point = b.clone(), n.point.applyMatrix4(Gh), T.applyMatrix4(Gh), n.distance = T.sub(n.point).length(), n.faceIndex = S), i);
42424
42458
  }
42425
42459
  const py = new ot(), rf = /* @__PURE__ */ new li(), af = /* @__PURE__ */ new li();
42426
42460
  function RR(s, e, t, i) {
@@ -42545,7 +42579,7 @@ function wp(s, e, t, i) {
42545
42579
  return _ && P ? _.distance <= P.distance ? _ : P : _ || P || null;
42546
42580
  }
42547
42581
  }
42548
- const Gh = /* @__PURE__ */ new li(), fo = /* @__PURE__ */ new As(), po = /* @__PURE__ */ new As(), Dl = /* @__PURE__ */ new ot(), yy = /* @__PURE__ */ new In(), Wh = /* @__PURE__ */ new In();
42582
+ const Wh = /* @__PURE__ */ new li(), fo = /* @__PURE__ */ new As(), po = /* @__PURE__ */ new As(), Dl = /* @__PURE__ */ new ot(), yy = /* @__PURE__ */ new In(), Qh = /* @__PURE__ */ new In();
42549
42583
  function NR(s, e, t, i) {
42550
42584
  Xi.setBuffer(s._roots[e]);
42551
42585
  const n = _p(0, s, t, i);
@@ -42557,8 +42591,8 @@ function _p(s, e, t, i, n = null) {
42557
42591
  if (n === null && (t.boundingBox || t.computeBoundingBox(), yy.set(t.boundingBox.min, t.boundingBox.max, i), n = yy), ys(h, a)) {
42558
42592
  const f = e.geometry, p = f.index, m = f.attributes.position, x = t.index, w = t.attributes.position, T = br(s, l), _ = Kr(h, a);
42559
42593
  if (Dl.copy(i).invert(), t.boundsTree)
42560
- return Zn(s, r, Wh), Wh.matrix.copy(Dl), Wh.needsUpdate = !0, t.boundsTree.shapecast({
42561
- intersectsBounds: (P) => Wh.intersectsBox(P),
42594
+ return Zn(s, r, Qh), Qh.matrix.copy(Dl), Qh.needsUpdate = !0, t.boundsTree.shapecast({
42595
+ intersectsBounds: (P) => Qh.intersectsBox(P),
42562
42596
  intersectsTriangle: (P) => {
42563
42597
  P.a.applyMatrix4(i), P.b.applyMatrix4(i), P.c.applyMatrix4(i), P.needsUpdate = !0;
42564
42598
  for (let E = T, S = _ + T; E < S; E++)
@@ -42576,17 +42610,17 @@ function _p(s, e, t, i, n = null) {
42576
42610
  }
42577
42611
  } else {
42578
42612
  const f = s + 8, p = l[s + 6];
42579
- return Zn(f, r, Gh), !!(n.intersectsBox(Gh) && _p(f, e, t, i, n) || (Zn(p, r, Gh), n.intersectsBox(Gh) && _p(p, e, t, i, n)));
42613
+ return Zn(f, r, Wh), !!(n.intersectsBox(Wh) && _p(f, e, t, i, n) || (Zn(p, r, Wh), n.intersectsBox(Wh) && _p(p, e, t, i, n)));
42580
42614
  }
42581
42615
  }
42582
- const Qh = /* @__PURE__ */ new ot(), of = /* @__PURE__ */ new In(), Ll = /* @__PURE__ */ new In(), BR = /* @__PURE__ */ new W(), zR = /* @__PURE__ */ new W(), UR = /* @__PURE__ */ new W(), FR = /* @__PURE__ */ new W();
42616
+ const qh = /* @__PURE__ */ new ot(), of = /* @__PURE__ */ new In(), Ll = /* @__PURE__ */ new In(), BR = /* @__PURE__ */ new W(), zR = /* @__PURE__ */ new W(), UR = /* @__PURE__ */ new W(), FR = /* @__PURE__ */ new W();
42583
42617
  function kR(s, e, t, i = {}, n = {}, r = 0, a = 1 / 0) {
42584
42618
  e.boundingBox || e.computeBoundingBox(), of.set(e.boundingBox.min, e.boundingBox.max, t), of.needsUpdate = !0;
42585
42619
  const l = s.geometry, h = l.attributes.position, u = l.index, f = e.attributes.position, p = e.index, m = cn.getPrimitive(), x = cn.getPrimitive();
42586
42620
  let w = BR, T = zR, _ = null, b = null;
42587
42621
  n && (_ = UR, b = FR);
42588
42622
  let P = 1 / 0, E = null, S = null;
42589
- return Qh.copy(t).invert(), Ll.matrix.copy(Qh), s.shapecast(
42623
+ return qh.copy(t).invert(), Ll.matrix.copy(qh), s.shapecast(
42590
42624
  {
42591
42625
  boundsTraverseOrder: (z) => of.distanceToBox(z),
42592
42626
  intersectsBounds: (z, F, k) => k < P && k < a ? (F && (Ll.min.copy(z.min), Ll.max.copy(z.max), Ll.needsUpdate = !0), !0) : !1,
@@ -42625,7 +42659,7 @@ function kR(s, e, t, i = {}, n = {}, r = 0, a = 1 / 0) {
42625
42659
  }
42626
42660
  }
42627
42661
  }
42628
- ), cn.releasePrimitive(m), cn.releasePrimitive(x), P === 1 / 0 ? null : (i.point ? i.point.copy(T) : i.point = T.clone(), i.distance = P, i.faceIndex = E, n && (n.point ? n.point.copy(b) : n.point = b.clone(), n.point.applyMatrix4(Qh), T.applyMatrix4(Qh), n.distance = T.sub(n.point).length(), n.faceIndex = S), i);
42662
+ ), cn.releasePrimitive(m), cn.releasePrimitive(x), P === 1 / 0 ? null : (i.point ? i.point.copy(T) : i.point = T.clone(), i.distance = P, i.faceIndex = E, n && (n.point ? n.point.copy(b) : n.point = b.clone(), n.point.applyMatrix4(qh), T.applyMatrix4(qh), n.distance = T.sub(n.point).length(), n.faceIndex = S), i);
42629
42663
  }
42630
42664
  const xy = new ot(), lf = /* @__PURE__ */ new li(), cf = /* @__PURE__ */ new li();
42631
42665
  function VR(s, e, t, i) {
@@ -42670,7 +42704,7 @@ function VR(s, e, t, i) {
42670
42704
  function XR() {
42671
42705
  return typeof SharedArrayBuffer < "u";
42672
42706
  }
42673
- const qh = /* @__PURE__ */ new In(), vy = /* @__PURE__ */ new li();
42707
+ const Zh = /* @__PURE__ */ new In(), vy = /* @__PURE__ */ new li();
42674
42708
  class ym {
42675
42709
  static serialize(e, t = {}) {
42676
42710
  t = {
@@ -42808,10 +42842,10 @@ class ym {
42808
42842
  }
42809
42843
  /* Derived Cast Functions */
42810
42844
  intersectsBox(e, t) {
42811
- return qh.set(e.min, e.max, t), qh.needsUpdate = !0, this.shapecast(
42845
+ return Zh.set(e.min, e.max, t), Zh.needsUpdate = !0, this.shapecast(
42812
42846
  {
42813
- intersectsBounds: (i) => qh.intersectsBox(i),
42814
- intersectsTriangle: (i) => qh.intersectsTriangle(i)
42847
+ intersectsBounds: (i) => Zh.intersectsBox(i),
42848
+ intersectsTriangle: (i) => Zh.intersectsTriangle(i)
42815
42849
  }
42816
42850
  );
42817
42851
  }
@@ -43248,7 +43282,7 @@ const t3 = e3;
43248
43282
  class i3 {
43249
43283
  constructor() {
43250
43284
  const e = new Blob([`(${t3})()`]), t = URL.createObjectURL(e);
43251
- this.workerPool = new hc(
43285
+ this.workerPool = new uc(
43252
43286
  2,
43253
43287
  t
43254
43288
  );
@@ -43519,7 +43553,7 @@ class h3 {
43519
43553
  }
43520
43554
  class u3 {
43521
43555
  constructor(e) {
43522
- this.viralTools = e, this.viralToolMeasureScene = new yc(), this.isActivated = !1, this.measures = [], this.point1 = null, this.point2 = null, this.tempPoint2 = null, this.defaultSprite = this.makeSprite(), this.measureObject = new de(), this.tempMeasure = new de(), this.tempSprite1 = null, this.tempLine = null, this.tempSprite2 = null;
43556
+ this.viralTools = e, this.viralToolMeasureScene = new xc(), this.isActivated = !1, this.measures = [], this.point1 = null, this.point2 = null, this.tempPoint2 = null, this.defaultSprite = this.makeSprite(), this.measureObject = new de(), this.tempMeasure = new de(), this.tempSprite1 = null, this.tempLine = null, this.tempSprite2 = null;
43523
43557
  }
43524
43558
  activate(e) {
43525
43559
  this.isActivated = e.activate, this.isActivated ? (this.viralToolMeasureScene.getObjectByName("measure-object") || (this.measureObject.name = "measure-object", this.viralToolMeasureScene.add(this.measureObject)), this.viralToolMeasureScene.getObjectByName("temp-measure") || (this.tempMeasure.name = "temp-measure", this.viralToolMeasureScene.add(this.tempMeasure))) : this.dispose();
@@ -43838,7 +43872,7 @@ const p3 = {
43838
43872
  Spherical: tv,
43839
43873
  Box3: li,
43840
43874
  Sphere: Ki,
43841
- Raycaster: _c,
43875
+ Raycaster: Mc,
43842
43876
  MathUtils: Su
43843
43877
  };
43844
43878
  class m3 {
@@ -43901,7 +43935,7 @@ class g3 {
43901
43935
  }
43902
43936
  class y3 {
43903
43937
  constructor(e) {
43904
- this.viralNavigationCube = e, this.scene = new yc(), this.objects = [], this.cube = null, this.activePlane = null, this.addCube(), this.addPlanes();
43938
+ this.viralNavigationCube = e, this.scene = new xc(), this.objects = [], this.cube = null, this.activePlane = null, this.addCube(), this.addPlanes();
43905
43939
  }
43906
43940
  addObject(e) {
43907
43941
  this.scene.add(e), this.objects.push(e);
@@ -44118,7 +44152,7 @@ class x3 {
44118
44152
  }
44119
44153
  this.viralNavigationCube.cubeScene.activePlane = null;
44120
44154
  }
44121
- let i = t.offsetX, n = t.offsetY, r = (f = this.viralNavigationCube.cubeRenderer) == null ? void 0 : f.renderer.getSize(new Te()), a = new Te(i / r.width * 2 - 1, -n / r.height * 2 + 1), l = new _c();
44155
+ let i = t.offsetX, n = t.offsetY, r = (f = this.viralNavigationCube.cubeRenderer) == null ? void 0 : f.renderer.getSize(new Te()), a = new Te(i / r.width * 2 - 1, -n / r.height * 2 + 1), l = new Mc();
44122
44156
  l.setFromCamera(a, (p = this.viralNavigationCube.cubeCamera) == null ? void 0 : p.camera);
44123
44157
  let h = l.intersectObjects((m = this.viralNavigationCube.cubeScene) == null ? void 0 : m.objects);
44124
44158
  if (h.length > 0 && h[0].object != ((x = this.viralNavigationCube.cubeScene) == null ? void 0 : x.cube)) {
@@ -44400,7 +44434,7 @@ class X3 {
44400
44434
  this.lifeCycleEvent = new ZR(), this.viralCompressProcessor = new $1(), this.localStorageService = new pC(), this.viralStats = null, this.viralGeometryHandler = null, this.options = e, this.viralLifecycleEventHandler = new jR(
44401
44435
  this.lifeCycleEvent,
44402
44436
  this.options
44403
- ), this.targetElement = e.container, KR("QUICK_SAND"), $R(this.targetElement, "QUICK_SAND"), this.options.enableTools && (this.viralTools = new f3(this)), this.viralSpinner = new r3(this), this.viralDraggableModal = new a3(this), this.viralContextMenu = new gC(this), this.viralScene = new oP(this), this.viralMaterialManager = new qR(this), this.viralRenderer = new dC(this), this.viralCamera = new Q2(this), this.options.enableNavigationCube && (this.viralNavigationCube = new v3(this)), this.viralMouse = new q2(this), this.viralKeyboard = new mC(this), this.viralAnimation = new fC(this), this.viralVisibilityManager = new JR(this), this.viralCentralizedEventHandler = new yC(this), this.viralLoader = new FC(this), this.viralBVH = new QR(), this.viralDataManager = new s3(this), this.viralAvatarManager = new M3(this), this.options.isDev && (this.viralStats = new kC(this)), this.options.isDev ? this.viralAnimation.devAnimation() : this.viralAnimation.animation();
44437
+ ), this.targetElement = e.container, KR("QUICK_SAND"), $R(this.targetElement, "QUICK_SAND"), this.options.enableTools && (this.viralTools = new f3(this)), this.viralSpinner = new r3(this), this.viralDraggableModal = new a3(this), this.viralContextMenu = new gC(this), this.viralScene = new oP(this), this.viralMaterialManager = new qR(this), this.viralRenderer = new dC(this), this.viralCamera = new QE(this), this.options.enableNavigationCube && (this.viralNavigationCube = new v3(this)), this.viralMouse = new qE(this), this.viralKeyboard = new mC(this), this.viralAnimation = new fC(this), this.viralVisibilityManager = new JR(this), this.viralCentralizedEventHandler = new yC(this), this.viralLoader = new FC(this), this.viralBVH = new QR(), this.viralDataManager = new s3(this), this.viralAvatarManager = new M3(this), this.options.isDev && (this.viralStats = new kC(this)), this.options.isDev ? this.viralAnimation.devAnimation() : this.viralAnimation.animation();
44404
44438
  let t = window;
44405
44439
  t.VIRAL_VIEWER = this, this.viralGeometryHandler = new S3(this);
44406
44440
  }