viral-viewer-2 6.6.4 → 6.6.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/custom-objects/viral-instanced-mesh.d.ts +4 -1
- package/dist/components/custom-objects/viral-merged-mesh.d.ts +4 -1
- package/dist/components/custom-objects/viral-merged-model.d.ts +8 -1
- package/dist/components/custom-objects/viral-mesh.d.ts +4 -6
- package/dist/components/custom-objects/viral-model.d.ts +16 -0
- package/dist/components/event-handler/viral-centralized-event-handler.d.ts +1 -1
- package/dist/components/material/viral-material-manager.d.ts +1 -1
- package/dist/components/post-processing/post-processing-renderer.d.ts +4 -0
- package/dist/components/scene/viral-scene.d.ts +5 -2
- package/dist/components/visibility-manager/viral-visibility-manager.d.ts +7 -0
- package/dist/const/colors.d.ts +1 -0
- package/dist/index.mjs +21834 -20970
- package/package.json +1 -1
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@@ -1,4 +1,4 @@
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import { BufferGeometry, InstancedMesh, Material, Mesh } from "three";
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import { BufferGeometry, InstancedMesh, LineBasicMaterial, Material, Mesh } from "three";
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import { Dictionary } from "../../types";
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export declare class ViralInstancedMesh extends InstancedMesh {
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private _originMesh;
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@@ -29,4 +29,7 @@ export declare class ViralInstancedMesh extends InstancedMesh {
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reverseIndex(clearHoverIndexs?: boolean, clearSelectIndexs?: boolean): void;
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reverseToOriginal(reverseHoverMeshes?: boolean, reverseSelectMeshes?: boolean, reverseInstanceData?: boolean): void;
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getDistinctNumbers(numbers: number[]): number[];
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private _edgeLines;
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enableEdge(material: LineBasicMaterial): void;
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disableEdge(): void;
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}
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@@ -1,8 +1,11 @@
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import { BufferGeometry, Material, Mesh } from "three";
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import { BufferGeometry, LineBasicMaterial, Material, Mesh } from "three";
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import { BufferElement } from "../..";
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export declare class ViralMergedMesh extends Mesh {
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constructor(geometry?: BufferGeometry, material?: Material);
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addBufferElements(bufferElements: BufferElement[]): void;
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private _edgeLines;
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enableEdge(material: LineBasicMaterial): void;
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disableEdge(): void;
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private _isHidingElementIds;
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hide(elementId: string): void;
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reset(): void;
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@@ -1,5 +1,10 @@
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import { Mesh } from "three";
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import { LineBasicMaterial, Mesh } from "three";
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import { ViralMergedMesh } from "./viral-merged-mesh";
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/**
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* this class is a wrapper, it stand for a clone of bim model (optimize version to increase performance when render)
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* it merge geometries follow material.
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*
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*/
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export declare class ViralMergedModel extends Mesh {
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constructor();
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isReady: boolean;
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@@ -8,4 +13,6 @@ export declare class ViralMergedModel extends Mesh {
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addMergedMesh(mesh: ViralMergedMesh): void;
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hide(elementId: string): void;
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reset(): void;
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enableEdge(material: LineBasicMaterial): void;
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disableEdge(): void;
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}
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@@ -1,9 +1,7 @@
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import { BufferGeometry, Material, Mesh } from "three";
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import { BufferGeometry, LineBasicMaterial, Material, Mesh } from "three";
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export declare class ViralMesh extends Mesh {
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elementData: {
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[key: string]: number[];
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};
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materialName: string;
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constructor(geometry?: BufferGeometry, material?: Material);
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private _edgeLines;
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enableEdge(material: LineBasicMaterial): void;
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disableEdge(): void;
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}
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@@ -0,0 +1,16 @@
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import { LineBasicMaterial, Mesh } from "three";
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import { ViralMesh } from "./viral-mesh";
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import { ViralInstancedMesh } from "./viral-instanced-mesh";
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/**
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* this class is a wrapper, it stand for a whole bim model
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* we will manage through this class
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*/
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export declare class ViralModel extends Mesh {
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constructor();
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private _viralMeshes;
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addViralMesh(mesh: ViralMesh): void;
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private _viralInstancedMeshes;
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addViralInstancedMesh(mesh: ViralInstancedMesh): void;
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enableEdge(material: LineBasicMaterial): void;
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disableEdge(): void;
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}
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@@ -6,7 +6,7 @@ export declare class ViralCentralizedEventHandler {
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private elementProperties;
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private contextMenuEventHandler;
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/**
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-
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** this for optimize purpose; when renderer become too heavy, it will hide object when camera move
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*/
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cameraHandler(): void;
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windowHandler(): void;
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@@ -5,7 +5,7 @@ export declare class ViralMaterialManager {
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private viralViewerApi;
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hoverMaterial: MeshPhongMaterial;
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selectedMaterial: MeshPhongMaterial;
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edgeMaterial: LineBasicMaterial;
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vertexShader: string;
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fragmentShader: string;
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outlineMaterial: ShaderMaterial;
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@@ -2,15 +2,19 @@ import { Camera, Scene, WebGLRenderer } from "three";
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import { EffectComposer } from "three/examples/jsm/postprocessing/EffectComposer";
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import { SMAAPass } from "three/examples/jsm/postprocessing/SMAAPass";
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import { ShaderPass } from "three/examples/jsm/postprocessing/ShaderPass";
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import { SSAOPass } from "three/examples/jsm/Addons";
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export declare class PostProcessingRenderer {
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private renderer;
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composer: EffectComposer;
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renderPass: any;
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gammaPass: ShaderPass | null;
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ssaoPass: SSAOPass | null;
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smaaPass: SMAAPass | null;
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constructor(renderer: WebGLRenderer);
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render(): void;
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initRenderPass(scene: Scene, camera: Camera): void;
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initGammaPass(): void;
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initSMAAPass(): void;
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enableSSAO(): void;
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disableSSAO(): void;
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}
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@@ -1,18 +1,20 @@
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import { Scene, Mesh, Object3D, Light, CameraHelper } from "three";
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import { Scene, DirectionalLight, Mesh, Object3D, Light, CameraHelper } from "three";
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import { ViralViewerApi } from "../../viral-viewer-api";
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import { TransformControls } from "three/examples/jsm/controls/TransformControls";
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import { ViralMergedModel } from "../custom-objects/viral-merged-model";
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import { ViralModel } from "../custom-objects/viral-model";
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export declare class ViralScene {
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viralViewerApi: ViralViewerApi;
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scene: Scene;
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objects: Object3D[];
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models: Object3D[];
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mainModel:
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mainModel: ViralModel;
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isolateModel: Mesh;
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mergedModel: ViralMergedModel;
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hideables: Object3D[];
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selectables: Object3D[];
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edges: Object3D[];
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sunLight: DirectionalLight | null;
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lights: Light[];
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transformControls: TransformControls | null;
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lightHelpers: CameraHelper[];
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@@ -30,6 +32,7 @@ export declare class ViralScene {
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addPivotPoint(): void;
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addTransformControls(): void;
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addCube(): void;
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addGround(): void;
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addAxes(): void;
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enableLightHelper(value: boolean): void;
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}
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showAll(): void;
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hide(): void;
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isolate(): void;
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enableShadow(): void;
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disableShadow(): void;
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private _adjustLightForMesh;
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enableEdge(): void;
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disableEdge(): void;
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enableSSAO(): void;
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disableSSAO(): void;
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}
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