viral-viewer-2 6.3.0 → 6.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (144) hide show
  1. package/dist/components/loader/viral-revit.loader.d.ts +2 -2
  2. package/dist/index.mjs +146 -144
  3. package/dist/threejs-addon/n8ao/post-processing.d.ts +109 -109
  4. package/package.json +1 -1
  5. package/dist/components/animation/viral-animation.js +0 -71
  6. package/dist/components/animation/viral-animation.js.map +0 -1
  7. package/dist/components/bvh/viral-bvh.js +0 -19
  8. package/dist/components/bvh/viral-bvh.js.map +0 -1
  9. package/dist/components/camera/viral-camera.js +0 -207
  10. package/dist/components/camera/viral-camera.js.map +0 -1
  11. package/dist/components/compress/viral-compress.processor.js +0 -13
  12. package/dist/components/compress/viral-compress.processor.js.map +0 -1
  13. package/dist/components/custom-objects/index.js +0 -6
  14. package/dist/components/custom-objects/index.js.map +0 -1
  15. package/dist/components/custom-objects/viral-instanced-mesh.js +0 -203
  16. package/dist/components/custom-objects/viral-instanced-mesh.js.map +0 -1
  17. package/dist/components/custom-objects/viral-mesh.js +0 -25
  18. package/dist/components/custom-objects/viral-mesh.js.map +0 -1
  19. package/dist/components/data-manager/viral-data-manager.js +0 -35
  20. package/dist/components/data-manager/viral-data-manager.js.map +0 -1
  21. package/dist/components/event-handler/base/event-dispatcher.js +0 -35
  22. package/dist/components/event-handler/base/event-dispatcher.js.map +0 -1
  23. package/dist/components/event-handler/keyboard/viral-keyboard.js +0 -78
  24. package/dist/components/event-handler/keyboard/viral-keyboard.js.map +0 -1
  25. package/dist/components/event-handler/mouse/viral-mouse.js +0 -239
  26. package/dist/components/event-handler/mouse/viral-mouse.js.map +0 -1
  27. package/dist/components/event-handler/viral-centralized-event-handler.js +0 -186
  28. package/dist/components/event-handler/viral-centralized-event-handler.js.map +0 -1
  29. package/dist/components/event-handler/viral-lifecycle-event-handler.js +0 -55
  30. package/dist/components/event-handler/viral-lifecycle-event-handler.js.map +0 -1
  31. package/dist/components/loader/viral-point-cloud.loader.js +0 -33
  32. package/dist/components/loader/viral-point-cloud.loader.js.map +0 -1
  33. package/dist/components/loader/viral-revit.loader.js +0 -344
  34. package/dist/components/loader/viral-revit.loader.js.map +0 -1
  35. package/dist/components/loader/viral-three.loader.js +0 -20
  36. package/dist/components/loader/viral-three.loader.js.map +0 -1
  37. package/dist/components/loader/viral.loader.js +0 -16
  38. package/dist/components/loader/viral.loader.js.map +0 -1
  39. package/dist/components/material/viral-material-manager.js +0 -60
  40. package/dist/components/material/viral-material-manager.js.map +0 -1
  41. package/dist/components/post-processing/post-processing-renderer.js +0 -46
  42. package/dist/components/post-processing/post-processing-renderer.js.map +0 -1
  43. package/dist/components/renderer/viral-renderer.js +0 -55
  44. package/dist/components/renderer/viral-renderer.js.map +0 -1
  45. package/dist/components/scene/viral-scene.js +0 -131
  46. package/dist/components/scene/viral-scene.js.map +0 -1
  47. package/dist/components/stats/viral-stats.js +0 -17
  48. package/dist/components/stats/viral-stats.js.map +0 -1
  49. package/dist/components/visibility-manager/viral-visibility-manager.js +0 -175
  50. package/dist/components/visibility-manager/viral-visibility-manager.js.map +0 -1
  51. package/dist/components/worker/base/worker-pool.js +0 -68
  52. package/dist/components/worker/base/worker-pool.js.map +0 -1
  53. package/dist/components/worker/base/worker-thread.js +0 -35
  54. package/dist/components/worker/base/worker-thread.js.map +0 -1
  55. package/dist/components/worker/fetch-data.worker.js +0 -31
  56. package/dist/components/worker/fetch-data.worker.js.map +0 -1
  57. package/dist/components/worker/load-element-by-material-v2.worker.js +0 -80
  58. package/dist/components/worker/load-element-by-material-v2.worker.js.map +0 -1
  59. package/dist/components/worker/load-element-by-material.worker.js +0 -59
  60. package/dist/components/worker/load-element-by-material.worker.js.map +0 -1
  61. package/dist/components/worker/load-element-standalone.worker.js +0 -109
  62. package/dist/components/worker/load-element-standalone.worker.js.map +0 -1
  63. package/dist/components/worker/viral-viewer-2.worker.js +0 -127
  64. package/dist/components/worker/viral-viewer-2.worker.js.map +0 -1
  65. package/dist/components/worker/viral-viewer-3.worker.js +0 -82
  66. package/dist/components/worker/viral-viewer-3.worker.js.map +0 -1
  67. package/dist/components/worker/viral-viewer.worker.js +0 -107
  68. package/dist/components/worker/viral-viewer.worker.js.map +0 -1
  69. package/dist/components/worker-script/fetch-data-worker.script.js +0 -56
  70. package/dist/components/worker-script/fetch-data-worker.script.js.map +0 -1
  71. package/dist/components/worker-script/load-element-by-material.script.js +0 -131
  72. package/dist/components/worker-script/load-element-by-material.script.js.map +0 -1
  73. package/dist/components/worker-script/load-element-standalone.script.js +0 -34172
  74. package/dist/components/worker-script/load-element-standalone.script.js.map +0 -1
  75. package/dist/components/worker-script/load-model-worker-2.script.js +0 -2704
  76. package/dist/components/worker-script/load-model-worker-2.script.js.map +0 -1
  77. package/dist/components/worker-script/load-model-worker.script.js +0 -148
  78. package/dist/components/worker-script/load-model-worker.script.js.map +0 -1
  79. package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js +0 -34152
  80. package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js.map +0 -1
  81. package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js +0 -127
  82. package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js.map +0 -1
  83. package/dist/components/worker-script/threejs.types.js +0 -34162
  84. package/dist/components/worker-script/threejs.types.js.map +0 -1
  85. package/dist/const/colors.js +0 -39
  86. package/dist/const/colors.js.map +0 -1
  87. package/dist/const/fonts.js +0 -17
  88. package/dist/const/fonts.js.map +0 -1
  89. package/dist/const/icons.js +0 -11
  90. package/dist/const/icons.js.map +0 -1
  91. package/dist/gui/context-menu/viral-context-menu.js +0 -78
  92. package/dist/gui/context-menu/viral-context-menu.js.map +0 -1
  93. package/dist/gui/draggable-modal/viral-draggable-modal.js +0 -167
  94. package/dist/gui/draggable-modal/viral-draggable-modal.js.map +0 -1
  95. package/dist/gui/fonts/fonts.js +0 -20
  96. package/dist/gui/fonts/fonts.js.map +0 -1
  97. package/dist/gui/navigation-cube/components/cube-camera.js +0 -74
  98. package/dist/gui/navigation-cube/components/cube-camera.js.map +0 -1
  99. package/dist/gui/navigation-cube/components/cube-renderer.js +0 -31
  100. package/dist/gui/navigation-cube/components/cube-renderer.js.map +0 -1
  101. package/dist/gui/navigation-cube/components/cube-scene.js +0 -546
  102. package/dist/gui/navigation-cube/components/cube-scene.js.map +0 -1
  103. package/dist/gui/navigation-cube/components/cube.mouse.js +0 -109
  104. package/dist/gui/navigation-cube/components/cube.mouse.js.map +0 -1
  105. package/dist/gui/navigation-cube/viral-navigation-cube.js +0 -50
  106. package/dist/gui/navigation-cube/viral-navigation-cube.js.map +0 -1
  107. package/dist/gui/spinner/viral-spinner.js +0 -102
  108. package/dist/gui/spinner/viral-spinner.js.map +0 -1
  109. package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js +0 -25
  110. package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
  111. package/dist/gui/tools/tools/viral-tool-dark-mode.js +0 -21
  112. package/dist/gui/tools/tools/viral-tool-dark-mode.js.map +0 -1
  113. package/dist/gui/tools/tools/viral-tool-elevation.js +0 -30
  114. package/dist/gui/tools/tools/viral-tool-elevation.js.map +0 -1
  115. package/dist/gui/tools/tools/viral-tool-export-scene.js +0 -36
  116. package/dist/gui/tools/tools/viral-tool-export-scene.js.map +0 -1
  117. package/dist/gui/tools/tools/viral-tool-measure.js +0 -243
  118. package/dist/gui/tools/tools/viral-tool-measure.js.map +0 -1
  119. package/dist/gui/tools/tools/viral-tool-sunlight.js +0 -46
  120. package/dist/gui/tools/tools/viral-tool-sunlight.js.map +0 -1
  121. package/dist/gui/tools/viral-tools.js +0 -213
  122. package/dist/gui/tools/viral-tools.js.map +0 -1
  123. package/dist/index.js +0 -21
  124. package/dist/index.js.map +0 -1
  125. package/dist/services/local-storage.service.js +0 -57
  126. package/dist/services/local-storage.service.js.map +0 -1
  127. package/dist/threejs-addon/n8ao/n8ao.js +0 -1952
  128. package/dist/threejs-addon/n8ao/n8ao.js.map +0 -1
  129. package/dist/threejs-addon/n8ao/post-processing.js +0 -15145
  130. package/dist/threejs-addon/n8ao/post-processing.js.map +0 -1
  131. package/dist/threejs-addon/stats.js +0 -102
  132. package/dist/threejs-addon/stats.js.map +0 -1
  133. package/dist/types.js +0 -173
  134. package/dist/types.js.map +0 -1
  135. package/dist/utils/html.js +0 -12
  136. package/dist/utils/html.js.map +0 -1
  137. package/dist/utils/index.js +0 -10
  138. package/dist/utils/index.js.map +0 -1
  139. package/dist/utils/log.js +0 -14
  140. package/dist/utils/log.js.map +0 -1
  141. package/dist/utils/threejs.js +0 -44
  142. package/dist/utils/threejs.js.map +0 -1
  143. package/dist/viral-viewer-api.js +0 -76
  144. package/dist/viral-viewer-api.js.map +0 -1
package/dist/index.mjs CHANGED
@@ -1213,7 +1213,7 @@ const xb = 0, sy = 1, ry = 2, {
1213
1213
  Z_MEM_ERROR: oy,
1214
1214
  Z_BUF_ERROR: _b,
1215
1215
  Z_DEFLATED: wp
1216
- } = Zl, Gh = 16180, _p = 16181, Mp = 16182, Sp = 16183, Ap = 16184, Tp = 16185, Ep = 16186, Pp = 16187, Cp = 16188, Rp = 16189, Lh = 16190, Os = 16191, xu = 16192, Lp = 16193, vu = 16194, Ip = 16195, Dp = 16196, Op = 16197, Np = 16198, pc = 16199, mc = 16200, Bp = 16201, zp = 16202, Up = 16203, kp = 16204, Fp = 16205, bu = 16206, Xp = 16207, Vp = 16208, Ei = 16209, ly = 16210, cy = 16211, Mb = 852, Sb = 592, Ab = 15, Tb = Ab, Hp = (n) => (n >>> 24 & 255) + (n >>> 8 & 65280) + ((n & 65280) << 8) + ((n & 255) << 24);
1216
+ } = Zl, Gh = 16180, _p = 16181, Mp = 16182, Sp = 16183, Ap = 16184, Tp = 16185, Ep = 16186, Pp = 16187, Cp = 16188, Rp = 16189, Lh = 16190, Os = 16191, xu = 16192, Lp = 16193, vu = 16194, Ip = 16195, Dp = 16196, Op = 16197, Np = 16198, pc = 16199, mc = 16200, Bp = 16201, zp = 16202, Up = 16203, kp = 16204, Fp = 16205, bu = 16206, Xp = 16207, Vp = 16208, Pi = 16209, ly = 16210, cy = 16211, Mb = 852, Sb = 592, Ab = 15, Tb = Ab, Hp = (n) => (n >>> 24 & 255) + (n >>> 8 & 65280) + ((n & 65280) << 8) + ((n & 255) << 24);
1217
1217
  function Eb() {
1218
1218
  this.strm = null, this.mode = 0, this.last = !1, this.wrap = 0, this.havedict = !1, this.flags = 0, this.dmax = 0, this.check = 0, this.total = 0, this.head = null, this.wbits = 0, this.wsize = 0, this.whave = 0, this.wnext = 0, this.window = null, this.hold = 0, this.bits = 0, this.length = 0, this.offset = 0, this.extra = 0, this.lencode = null, this.distcode = null, this.lenbits = 0, this.distbits = 0, this.ncode = 0, this.nlen = 0, this.ndist = 0, this.have = 0, this.next = null, this.lens = new Uint16Array(320), this.work = new Uint16Array(288), this.lendyn = null, this.distdyn = null, this.sane = 0, this.back = 0, this.was = 0;
1219
1219
  }
@@ -1298,15 +1298,15 @@ const Cb = (n) => {
1298
1298
  }
1299
1299
  if (t.head && (t.head.done = !1), !(t.wrap & 1) || /* check if zlib header allowed */
1300
1300
  (((u & 255) << 8) + (u >> 8)) % 31) {
1301
- n.msg = "incorrect header check", t.mode = Ei;
1301
+ n.msg = "incorrect header check", t.mode = Pi;
1302
1302
  break;
1303
1303
  }
1304
1304
  if ((u & 15) !== wp) {
1305
- n.msg = "unknown compression method", t.mode = Ei;
1305
+ n.msg = "unknown compression method", t.mode = Pi;
1306
1306
  break;
1307
1307
  }
1308
1308
  if (u >>>= 4, f -= 4, F = (u & 15) + 8, t.wbits === 0 && (t.wbits = F), F > 15 || F > t.wbits) {
1309
- n.msg = "invalid window size", t.mode = Ei;
1309
+ n.msg = "invalid window size", t.mode = Pi;
1310
1310
  break;
1311
1311
  }
1312
1312
  t.dmax = 1 << t.wbits, t.flags = 0, n.adler = t.check = 1, t.mode = u & 512 ? Rp : Os, u = 0, f = 0;
@@ -1318,11 +1318,11 @@ const Cb = (n) => {
1318
1318
  l--, u += i[r++] << f, f += 8;
1319
1319
  }
1320
1320
  if (t.flags = u, (t.flags & 255) !== wp) {
1321
- n.msg = "unknown compression method", t.mode = Ei;
1321
+ n.msg = "unknown compression method", t.mode = Pi;
1322
1322
  break;
1323
1323
  }
1324
1324
  if (t.flags & 57344) {
1325
- n.msg = "unknown header flags set", t.mode = Ei;
1325
+ n.msg = "unknown header flags set", t.mode = Pi;
1326
1326
  break;
1327
1327
  }
1328
1328
  t.head && (t.head.text = u >> 8 & 1), t.flags & 512 && t.wrap & 4 && (B[0] = u & 255, B[1] = u >>> 8 & 255, t.check = rn(t.check, B, 2, 0)), u = 0, f = 0, t.mode = Mp;
@@ -1398,7 +1398,7 @@ const Cb = (n) => {
1398
1398
  l--, u += i[r++] << f, f += 8;
1399
1399
  }
1400
1400
  if (t.wrap & 4 && u !== (t.check & 65535)) {
1401
- n.msg = "header crc mismatch", t.mode = Ei;
1401
+ n.msg = "header crc mismatch", t.mode = Pi;
1402
1402
  break;
1403
1403
  }
1404
1404
  u = 0, f = 0;
@@ -1443,7 +1443,7 @@ const Cb = (n) => {
1443
1443
  t.mode = Dp;
1444
1444
  break;
1445
1445
  case 3:
1446
- n.msg = "invalid block type", t.mode = Ei;
1446
+ n.msg = "invalid block type", t.mode = Pi;
1447
1447
  }
1448
1448
  u >>>= 2, f -= 2;
1449
1449
  break;
@@ -1454,7 +1454,7 @@ const Cb = (n) => {
1454
1454
  l--, u += i[r++] << f, f += 8;
1455
1455
  }
1456
1456
  if ((u & 65535) !== (u >>> 16 ^ 65535)) {
1457
- n.msg = "invalid stored block lengths", t.mode = Ei;
1457
+ n.msg = "invalid stored block lengths", t.mode = Pi;
1458
1458
  break;
1459
1459
  }
1460
1460
  if (t.length = u & 65535, u = 0, f = 0, t.mode = vu, e === fc)
@@ -1477,7 +1477,7 @@ const Cb = (n) => {
1477
1477
  l--, u += i[r++] << f, f += 8;
1478
1478
  }
1479
1479
  if (t.nlen = (u & 31) + 257, u >>>= 5, f -= 5, t.ndist = (u & 31) + 1, u >>>= 5, f -= 5, t.ncode = (u & 15) + 4, u >>>= 4, f -= 4, t.nlen > 286 || t.ndist > 30) {
1480
- n.msg = "too many length or distance symbols", t.mode = Ei;
1480
+ n.msg = "too many length or distance symbols", t.mode = Pi;
1481
1481
  break;
1482
1482
  }
1483
1483
  t.have = 0, t.mode = Op;
@@ -1493,7 +1493,7 @@ const Cb = (n) => {
1493
1493
  for (; t.have < 19; )
1494
1494
  t.lens[le[t.have++]] = 0;
1495
1495
  if (t.lencode = t.lendyn, t.lenbits = 7, X = { bits: t.lenbits }, W = Sl(xb, t.lens, 0, 19, t.lencode, 0, t.work, X), t.lenbits = X.bits, W) {
1496
- n.msg = "invalid code lengths set", t.mode = Ei;
1496
+ n.msg = "invalid code lengths set", t.mode = Pi;
1497
1497
  break;
1498
1498
  }
1499
1499
  t.have = 0, t.mode = Np;
@@ -1514,7 +1514,7 @@ const Cb = (n) => {
1514
1514
  l--, u += i[r++] << f, f += 8;
1515
1515
  }
1516
1516
  if (u >>>= v, f -= v, t.have === 0) {
1517
- n.msg = "invalid bit length repeat", t.mode = Ei;
1517
+ n.msg = "invalid bit length repeat", t.mode = Pi;
1518
1518
  break;
1519
1519
  }
1520
1520
  F = t.lens[t.have - 1], x = 3 + (u & 3), u >>>= 2, f -= 2;
@@ -1534,25 +1534,25 @@ const Cb = (n) => {
1534
1534
  u >>>= v, f -= v, F = 0, x = 11 + (u & 127), u >>>= 7, f -= 7;
1535
1535
  }
1536
1536
  if (t.have + x > t.nlen + t.ndist) {
1537
- n.msg = "invalid bit length repeat", t.mode = Ei;
1537
+ n.msg = "invalid bit length repeat", t.mode = Pi;
1538
1538
  break;
1539
1539
  }
1540
1540
  for (; x--; )
1541
1541
  t.lens[t.have++] = F;
1542
1542
  }
1543
1543
  }
1544
- if (t.mode === Ei)
1544
+ if (t.mode === Pi)
1545
1545
  break;
1546
1546
  if (t.lens[256] === 0) {
1547
- n.msg = "invalid code -- missing end-of-block", t.mode = Ei;
1547
+ n.msg = "invalid code -- missing end-of-block", t.mode = Pi;
1548
1548
  break;
1549
1549
  }
1550
1550
  if (t.lenbits = 9, X = { bits: t.lenbits }, W = Sl(sy, t.lens, 0, t.nlen, t.lencode, 0, t.work, X), t.lenbits = X.bits, W) {
1551
- n.msg = "invalid literal/lengths set", t.mode = Ei;
1551
+ n.msg = "invalid literal/lengths set", t.mode = Pi;
1552
1552
  break;
1553
1553
  }
1554
1554
  if (t.distbits = 6, t.distcode = t.distdyn, X = { bits: t.distbits }, W = Sl(ry, t.lens, t.nlen, t.ndist, t.distcode, 0, t.work, X), t.distbits = X.bits, W) {
1555
- n.msg = "invalid distances set", t.mode = Ei;
1555
+ n.msg = "invalid distances set", t.mode = Pi;
1556
1556
  break;
1557
1557
  }
1558
1558
  if (t.mode = pc, e === fc)
@@ -1586,7 +1586,7 @@ const Cb = (n) => {
1586
1586
  break;
1587
1587
  }
1588
1588
  if (C & 64) {
1589
- n.msg = "invalid literal/length code", t.mode = Ei;
1589
+ n.msg = "invalid literal/length code", t.mode = Pi;
1590
1590
  break;
1591
1591
  }
1592
1592
  t.extra = C & 15, t.mode = Bp;
@@ -1615,7 +1615,7 @@ const Cb = (n) => {
1615
1615
  u >>>= A, f -= A, t.back += A;
1616
1616
  }
1617
1617
  if (u >>>= v, f -= v, t.back += v, C & 64) {
1618
- n.msg = "invalid distance code", t.mode = Ei;
1618
+ n.msg = "invalid distance code", t.mode = Pi;
1619
1619
  break;
1620
1620
  }
1621
1621
  t.offset = T, t.extra = C & 15, t.mode = Up;
@@ -1629,7 +1629,7 @@ const Cb = (n) => {
1629
1629
  t.offset += u & (1 << t.extra) - 1, u >>>= t.extra, f -= t.extra, t.back += t.extra;
1630
1630
  }
1631
1631
  if (t.offset > t.dmax) {
1632
- n.msg = "invalid distance too far back", t.mode = Ei;
1632
+ n.msg = "invalid distance too far back", t.mode = Pi;
1633
1633
  break;
1634
1634
  }
1635
1635
  t.mode = kp;
@@ -1638,7 +1638,7 @@ const Cb = (n) => {
1638
1638
  break e;
1639
1639
  if (x = g - h, t.offset > x) {
1640
1640
  if (x = t.offset - x, x > t.whave && t.sane) {
1641
- n.msg = "invalid distance too far back", t.mode = Ei;
1641
+ n.msg = "invalid distance too far back", t.mode = Pi;
1642
1642
  break;
1643
1643
  }
1644
1644
  x > t.wnext ? (x -= t.wnext, w = t.wsize - x) : w = t.wnext - x, x > t.length && (x = t.length), P = t.window;
@@ -1664,7 +1664,7 @@ const Cb = (n) => {
1664
1664
  }
1665
1665
  if (g -= h, n.total_out += g, t.total += g, t.wrap & 4 && g && (n.adler = t.check = /*UPDATE_CHECK(state.check, put - _out, _out);*/
1666
1666
  t.flags ? rn(t.check, s, g, o - g) : Bl(t.check, s, g, o - g)), g = h, t.wrap & 4 && (t.flags ? u : Hp(u)) !== t.check) {
1667
- n.msg = "incorrect data check", t.mode = Ei;
1667
+ n.msg = "incorrect data check", t.mode = Pi;
1668
1668
  break;
1669
1669
  }
1670
1670
  u = 0, f = 0;
@@ -1678,7 +1678,7 @@ const Cb = (n) => {
1678
1678
  l--, u += i[r++] << f, f += 8;
1679
1679
  }
1680
1680
  if (t.wrap & 4 && u !== (t.total & 4294967295)) {
1681
- n.msg = "incorrect length check", t.mode = Ei;
1681
+ n.msg = "incorrect length check", t.mode = Pi;
1682
1682
  break;
1683
1683
  }
1684
1684
  u = 0, f = 0;
@@ -1687,7 +1687,7 @@ const Cb = (n) => {
1687
1687
  case Vp:
1688
1688
  W = bb;
1689
1689
  break e;
1690
- case Ei:
1690
+ case Pi:
1691
1691
  W = ay;
1692
1692
  break e;
1693
1693
  case ly:
@@ -1696,7 +1696,7 @@ const Cb = (n) => {
1696
1696
  default:
1697
1697
  return $n;
1698
1698
  }
1699
- return n.next_out = o, n.avail_out = h, n.next_in = r, n.avail_in = l, t.hold = u, t.bits = f, (t.wsize || g !== n.avail_out && t.mode < Ei && (t.mode < bu || e !== bp)) && py(n, n.output, n.next_out, g - n.avail_out), m -= n.avail_in, g -= n.avail_out, n.total_in += m, n.total_out += g, t.total += g, t.wrap & 4 && g && (n.adler = t.check = /*UPDATE_CHECK(state.check, strm.next_out - _out, _out);*/
1699
+ return n.next_out = o, n.avail_out = h, n.next_in = r, n.avail_in = l, t.hold = u, t.bits = f, (t.wsize || g !== n.avail_out && t.mode < Pi && (t.mode < bu || e !== bp)) && py(n, n.output, n.next_out, g - n.avail_out), m -= n.avail_in, g -= n.avail_out, n.total_in += m, n.total_out += g, t.total += g, t.wrap & 4 && g && (n.adler = t.check = /*UPDATE_CHECK(state.check, strm.next_out - _out, _out);*/
1700
1700
  t.flags ? rn(t.check, s, g, n.next_out - g) : Bl(t.check, s, g, n.next_out - g)), n.data_type = t.bits + (t.last ? 64 : 0) + (t.mode === Os ? 128 : 0) + (t.mode === pc || t.mode === vu ? 256 : 0), (m === 0 && g === 0 || e === bp) && W === aa && (W = _b), W;
1701
1701
  }, Lb = (n) => {
1702
1702
  if (pa(n))
@@ -4762,7 +4762,7 @@ class Y {
4762
4762
  }
4763
4763
  }
4764
4764
  const Xu = /* @__PURE__ */ new Y(), Um = /* @__PURE__ */ new Qi();
4765
- class Ri {
4765
+ class Ai {
4766
4766
  constructor(e = new Y(1 / 0, 1 / 0, 1 / 0), t = new Y(-1 / 0, -1 / 0, -1 / 0)) {
4767
4767
  this.isBox3 = !0, this.min = e, this.max = t;
4768
4768
  }
@@ -4931,7 +4931,7 @@ const Ns = [
4931
4931
  /* @__PURE__ */ new Y(),
4932
4932
  /* @__PURE__ */ new Y(),
4933
4933
  /* @__PURE__ */ new Y()
4934
- ], Bs = /* @__PURE__ */ new Y(), Aa = /* @__PURE__ */ new Ri(), Ta = /* @__PURE__ */ new Y(), Ea = /* @__PURE__ */ new Y(), Pa = /* @__PURE__ */ new Y(), ar = /* @__PURE__ */ new Y(), or = /* @__PURE__ */ new Y(), Vr = /* @__PURE__ */ new Y(), jo = /* @__PURE__ */ new Y(), wc = /* @__PURE__ */ new Y(), _c = /* @__PURE__ */ new Y(), Hr = /* @__PURE__ */ new Y();
4934
+ ], Bs = /* @__PURE__ */ new Y(), Aa = /* @__PURE__ */ new Ai(), Ta = /* @__PURE__ */ new Y(), Ea = /* @__PURE__ */ new Y(), Pa = /* @__PURE__ */ new Y(), ar = /* @__PURE__ */ new Y(), or = /* @__PURE__ */ new Y(), Vr = /* @__PURE__ */ new Y(), jo = /* @__PURE__ */ new Y(), wc = /* @__PURE__ */ new Y(), _c = /* @__PURE__ */ new Y(), Hr = /* @__PURE__ */ new Y();
4935
4935
  function Vu(n, e, t, i, s) {
4936
4936
  for (let r = 0, o = n.length - 3; r <= o; r += 3) {
4937
4937
  Hr.fromArray(n, r);
@@ -4941,7 +4941,7 @@ function Vu(n, e, t, i, s) {
4941
4941
  }
4942
4942
  return !0;
4943
4943
  }
4944
- const E1 = /* @__PURE__ */ new Ri(), Ko = /* @__PURE__ */ new Y(), Hu = /* @__PURE__ */ new Y();
4944
+ const E1 = /* @__PURE__ */ new Ai(), Ko = /* @__PURE__ */ new Y(), Hu = /* @__PURE__ */ new Y();
4945
4945
  class gn {
4946
4946
  constructor(e = new Y(), t = -1) {
4947
4947
  this.center = e, this.radius = t;
@@ -6631,7 +6631,7 @@ class Tt extends jt {
6631
6631
  }
6632
6632
  }
6633
6633
  let z1 = 0;
6634
- const Qn = /* @__PURE__ */ new ot(), $u = /* @__PURE__ */ new ri(), Da = /* @__PURE__ */ new Y(), zn = /* @__PURE__ */ new Ri(), Jo = /* @__PURE__ */ new Ri(), nn = /* @__PURE__ */ new Y();
6634
+ const Qn = /* @__PURE__ */ new ot(), $u = /* @__PURE__ */ new ri(), Da = /* @__PURE__ */ new Y(), zn = /* @__PURE__ */ new Ai(), Jo = /* @__PURE__ */ new Ai(), nn = /* @__PURE__ */ new Y();
6635
6635
  class Ft extends ga {
6636
6636
  constructor() {
6637
6637
  super(), this.isBufferGeometry = !0, Object.defineProperty(this, "id", { value: z1++ }), this.uuid = Kn(), this.name = "", this.type = "BufferGeometry", this.index = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {};
@@ -6711,7 +6711,7 @@ class Ft extends ga {
6711
6711
  return this.setAttribute("position", new Tt(t, 3)), this;
6712
6712
  }
6713
6713
  computeBoundingBox() {
6714
- this.boundingBox === null && (this.boundingBox = new Ri());
6714
+ this.boundingBox === null && (this.boundingBox = new Ai());
6715
6715
  const e = this.attributes.position, t = this.morphAttributes.position;
6716
6716
  if (e && e.isGLBufferAttribute) {
6717
6717
  console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingBox.set(
@@ -7123,7 +7123,7 @@ var F1 = `void main() {
7123
7123
  }`, X1 = `void main() {
7124
7124
  gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
7125
7125
  }`;
7126
- class Ci extends ji {
7126
+ class Ri extends ji {
7127
7127
  constructor(e) {
7128
7128
  super(), this.isShaderMaterial = !0, this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = F1, this.fragmentShader = X1, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = {
7129
7129
  derivatives: !1,
@@ -7408,7 +7408,7 @@ class H1 extends mn {
7408
7408
  }
7409
7409
  `
7410
7410
  )
7411
- }, s = new Di(5, 5, 5), r = new Ci({
7411
+ }, s = new Di(5, 5, 5), r = new Ri({
7412
7412
  name: "CubemapFromEquirect",
7413
7413
  uniforms: _o(i.uniforms),
7414
7414
  vertexShader: i.vertexShader,
@@ -11605,7 +11605,7 @@ function SS(n, e, t, i, s, r, o) {
11605
11605
  const A = n.xr.getEnvironmentBlendMode();
11606
11606
  A === "additive" ? i.buffers.color.setClear(0, 0, 0, 1, o) : A === "alpha-blend" && i.buffers.color.setClear(0, 0, 0, 0, o), (n.autoClear || C) && n.clear(n.autoClearColor, n.autoClearDepth, n.autoClearStencil), T && (T.isCubeTexture || T.mapping === $l) ? (f === void 0 && (f = new ye(
11607
11607
  new Di(1, 1, 1),
11608
- new Ci({
11608
+ new Ri({
11609
11609
  name: "BackgroundCubeMaterial",
11610
11610
  uniforms: _o(ds.backgroundCube.uniforms),
11611
11611
  vertexShader: ds.backgroundCube.vertexShader,
@@ -11623,7 +11623,7 @@ function SS(n, e, t, i, s, r, o) {
11623
11623
  }
11624
11624
  }), s.update(f)), f.material.uniforms.envMap.value = T, f.material.uniforms.flipEnvMap.value = T.isCubeTexture && T.isRenderTargetTexture === !1 ? -1 : 1, f.material.uniforms.backgroundBlurriness.value = v.backgroundBlurriness, f.material.uniforms.backgroundIntensity.value = v.backgroundIntensity, f.material.toneMapped = oi.getTransfer(T.colorSpace) !== Mi, (m !== T || g !== T.version || x !== n.toneMapping) && (f.material.needsUpdate = !0, m = T, g = T.version, x = n.toneMapping), f.layers.enableAll(), M.unshift(f, f.geometry, f.material, 0, 0, null)) : T && T.isTexture && (u === void 0 && (u = new ye(
11625
11625
  new Zs(2, 2),
11626
- new Ci({
11626
+ new Ri({
11627
11627
  name: "BackgroundMaterial",
11628
11628
  uniforms: _o(ds.background.uniforms),
11629
11629
  vertexShader: ds.background.vertexShader,
@@ -12311,7 +12311,7 @@ function Fc(n, e, t, i, s) {
12311
12311
  }
12312
12312
  function LS(n, e, t) {
12313
12313
  const i = new Float32Array(Kr), s = new Y(0, 1, 0);
12314
- return new Ci({
12314
+ return new Ri({
12315
12315
  name: "SphericalGaussianBlur",
12316
12316
  defines: {
12317
12317
  n: Kr,
@@ -12399,7 +12399,7 @@ function LS(n, e, t) {
12399
12399
  });
12400
12400
  }
12401
12401
  function ig() {
12402
- return new Ci({
12402
+ return new Ri({
12403
12403
  name: "EquirectangularToCubeUV",
12404
12404
  uniforms: {
12405
12405
  envMap: { value: null }
@@ -12434,7 +12434,7 @@ function ig() {
12434
12434
  });
12435
12435
  }
12436
12436
  function ng() {
12437
- return new Ci({
12437
+ return new Ri({
12438
12438
  name: "CubemapToCubeUV",
12439
12439
  uniforms: {
12440
12440
  envMap: { value: null },
@@ -14493,7 +14493,7 @@ void main() {
14493
14493
  }`;
14494
14494
  function uT(n, e, t) {
14495
14495
  let i = new Zh();
14496
- const s = new Te(), r = new Te(), o = new si(), l = new Yy({ depthPacking: Zw }), h = new Gy(), u = {}, f = t.maxTextureSize, m = { [Jn]: qi, [qi]: Jn, [hn]: hn }, g = new Ci({
14496
+ const s = new Te(), r = new Te(), o = new si(), l = new Yy({ depthPacking: Zw }), h = new Gy(), u = {}, f = t.maxTextureSize, m = { [Jn]: qi, [qi]: Jn, [hn]: hn }, g = new Ri({
14497
14497
  defines: {
14498
14498
  VSM_SAMPLES: 8
14499
14499
  },
@@ -16469,7 +16469,7 @@ class Lf {
16469
16469
  let kt = nt.currentProgram;
16470
16470
  bt === !0 && (kt = ne(ie, j, oe));
16471
16471
  let di = !1, Vi = !1, en = !1;
16472
- const gi = kt.getUniforms(), Ai = nt.uniforms;
16472
+ const gi = kt.getUniforms(), Ti = nt.uniforms;
16473
16473
  if (Oe.useProgram(kt.program) && (di = !0, Vi = !0, en = !0), ie.id !== W && (W = ie.id, Vi = !0), di || B !== U) {
16474
16474
  gi.setValue(ae, "projectionMatrix", U.projectionMatrix), gi.setValue(ae, "viewMatrix", U.matrixWorldInverse);
16475
16475
  const qt = gi.map.cameraPosition;
@@ -16485,7 +16485,7 @@ class Lf {
16485
16485
  qt && (He.floatVertexTextures ? (qt.boneTexture === null && qt.computeBoneTexture(), gi.setValue(ae, "boneTexture", qt.boneTexture, Ke), gi.setValue(ae, "boneTextureSize", qt.boneTextureSize)) : console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."));
16486
16486
  }
16487
16487
  const Pn = re.morphAttributes;
16488
- if ((Pn.position !== void 0 || Pn.normal !== void 0 || Pn.color !== void 0 && He.isWebGL2 === !0) && it.update(oe, re, kt), (Vi || nt.receiveShadow !== oe.receiveShadow) && (nt.receiveShadow = oe.receiveShadow, gi.setValue(ae, "receiveShadow", oe.receiveShadow)), ie.isMeshGouraudMaterial && ie.envMap !== null && (Ai.envMap.value = $e, Ai.flipEnvMap.value = $e.isCubeTexture && $e.isRenderTargetTexture === !1 ? -1 : 1), Vi && (gi.setValue(ae, "toneMappingExposure", T.toneMappingExposure), nt.needsLights && Z(Ai, en), pe && ie.fog === !0 && Ie.refreshFogUniforms(Ai, pe), Ie.refreshMaterialUniforms(Ai, ie, me, be, Je), Th.upload(ae, nt.uniformsList, Ai, Ke)), ie.isShaderMaterial && ie.uniformsNeedUpdate === !0 && (Th.upload(ae, nt.uniformsList, Ai, Ke), ie.uniformsNeedUpdate = !1), ie.isSpriteMaterial && gi.setValue(ae, "center", oe.center), gi.setValue(ae, "modelViewMatrix", oe.modelViewMatrix), gi.setValue(ae, "normalMatrix", oe.normalMatrix), gi.setValue(ae, "modelMatrix", oe.matrixWorld), ie.isShaderMaterial || ie.isRawShaderMaterial) {
16488
+ if ((Pn.position !== void 0 || Pn.normal !== void 0 || Pn.color !== void 0 && He.isWebGL2 === !0) && it.update(oe, re, kt), (Vi || nt.receiveShadow !== oe.receiveShadow) && (nt.receiveShadow = oe.receiveShadow, gi.setValue(ae, "receiveShadow", oe.receiveShadow)), ie.isMeshGouraudMaterial && ie.envMap !== null && (Ti.envMap.value = $e, Ti.flipEnvMap.value = $e.isCubeTexture && $e.isRenderTargetTexture === !1 ? -1 : 1), Vi && (gi.setValue(ae, "toneMappingExposure", T.toneMappingExposure), nt.needsLights && Z(Ti, en), pe && ie.fog === !0 && Ie.refreshFogUniforms(Ti, pe), Ie.refreshMaterialUniforms(Ti, ie, me, be, Je), Th.upload(ae, nt.uniformsList, Ti, Ke)), ie.isShaderMaterial && ie.uniformsNeedUpdate === !0 && (Th.upload(ae, nt.uniformsList, Ti, Ke), ie.uniformsNeedUpdate = !1), ie.isSpriteMaterial && gi.setValue(ae, "center", oe.center), gi.setValue(ae, "modelViewMatrix", oe.modelViewMatrix), gi.setValue(ae, "normalMatrix", oe.normalMatrix), gi.setValue(ae, "modelMatrix", oe.matrixWorld), ie.isShaderMaterial || ie.isRawShaderMaterial) {
16489
16489
  const qt = ie.uniformsGroups;
16490
16490
  for (let Nr = 0, Bo = qt.length; Nr < Bo; Nr++)
16491
16491
  if (He.isWebGL2) {
@@ -16974,7 +16974,7 @@ class qy extends ye {
16974
16974
  }
16975
16975
  computeBoundingBox() {
16976
16976
  const e = this.geometry;
16977
- this.boundingBox === null && (this.boundingBox = new Ri()), this.boundingBox.makeEmpty();
16977
+ this.boundingBox === null && (this.boundingBox = new Ai()), this.boundingBox.makeEmpty();
16978
16978
  const t = e.getAttribute("position");
16979
16979
  for (let i = 0; i < t.count; i++)
16980
16980
  Ya.fromBufferAttribute(t, i), this.applyBoneTransform(i, Ya), this.boundingBox.expandByPoint(Ya);
@@ -17142,7 +17142,7 @@ class js extends jt {
17142
17142
  return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e;
17143
17143
  }
17144
17144
  }
17145
- const Ga = /* @__PURE__ */ new ot(), Pg = /* @__PURE__ */ new ot(), Gc = [], Cg = /* @__PURE__ */ new Ri(), ST = /* @__PURE__ */ new ot(), nl = /* @__PURE__ */ new ye(), sl = /* @__PURE__ */ new gn();
17145
+ const Ga = /* @__PURE__ */ new ot(), Pg = /* @__PURE__ */ new ot(), Gc = [], Cg = /* @__PURE__ */ new Ai(), ST = /* @__PURE__ */ new ot(), nl = /* @__PURE__ */ new ye(), sl = /* @__PURE__ */ new gn();
17146
17146
  class Bf extends ye {
17147
17147
  constructor(e, t, i) {
17148
17148
  super(e, t), this.isInstancedMesh = !0, this.instanceMatrix = new js(new Float32Array(i * 16), 16), this.instanceColor = null, this.count = i, this.boundingBox = null, this.boundingSphere = null;
@@ -17151,7 +17151,7 @@ class Bf extends ye {
17151
17151
  }
17152
17152
  computeBoundingBox() {
17153
17153
  const e = this.geometry, t = this.count;
17154
- this.boundingBox === null && (this.boundingBox = new Ri()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty();
17154
+ this.boundingBox === null && (this.boundingBox = new Ai()), e.boundingBox === null && e.computeBoundingBox(), this.boundingBox.makeEmpty();
17155
17155
  for (let i = 0; i < t; i++)
17156
17156
  this.getMatrixAt(i, Ga), Cg.copy(e.boundingBox).applyMatrix4(Ga), this.boundingBox.union(Cg);
17157
17157
  }
@@ -19576,7 +19576,7 @@ class sE extends ji {
19576
19576
  return super.copy(e), this.color.copy(e.color), this.fog = e.fog, this;
19577
19577
  }
19578
19578
  }
19579
- class sx extends Ci {
19579
+ class sx extends Ri {
19580
19580
  constructor(e) {
19581
19581
  super(e), this.isRawShaderMaterial = !0, this.type = "RawShaderMaterial";
19582
19582
  }
@@ -20884,7 +20884,7 @@ class ep extends nr {
20884
20884
  ShadowMaterial: sE,
20885
20885
  SpriteMaterial: Xh,
20886
20886
  RawShaderMaterial: sx,
20887
- ShaderMaterial: Ci,
20887
+ ShaderMaterial: Ri,
20888
20888
  PointsMaterial: zf,
20889
20889
  MeshPhysicalMaterial: ir,
20890
20890
  MeshStandardMaterial: tc,
@@ -21923,7 +21923,7 @@ const YE = {
21923
21923
  Quaternion: Qi,
21924
21924
  Matrix4: ot,
21925
21925
  Spherical: fx,
21926
- Box3: Ri,
21926
+ Box3: Ai,
21927
21927
  Sphere: gn,
21928
21928
  Raycaster: nc,
21929
21929
  MathUtils: Ef
@@ -21972,7 +21972,7 @@ class GE {
21972
21972
  focusModelByName(e = "Viral Model") {
21973
21973
  var t = this.viralViewerApi.viralScene.scene.getObjectByName(e);
21974
21974
  if (t && this.cameraControls) {
21975
- var i = new Ri().setFromObject(t);
21975
+ var i = new Ai().setFromObject(t);
21976
21976
  console.log(i), this.cameraControls.fitToBox(i, !0);
21977
21977
  }
21978
21978
  }
@@ -22243,7 +22243,7 @@ class WE {
22243
22243
  }
22244
22244
  //#endregion
22245
22245
  }
22246
- const Wr = new nc(), Mn = new Y(), ur = new Y(), Pi = new Qi(), $g = {
22246
+ const Wr = new nc(), Mn = new Y(), ur = new Y(), Ci = new Qi(), $g = {
22247
22247
  X: new Y(1, 0, 0),
22248
22248
  Y: new Y(0, 1, 0),
22249
22249
  Z: new Y(0, 0, 1)
@@ -22298,7 +22298,7 @@ class QE extends ri {
22298
22298
  const o = gd(this._plane, Wr, !0);
22299
22299
  if (o) {
22300
22300
  if (this.pointEnd.copy(o.point).sub(this.worldPositionStart), i === "translate")
22301
- this._offset.copy(this.pointEnd).sub(this.pointStart), r === "local" && t !== "XYZ" && this._offset.applyQuaternion(this._worldQuaternionInv), t.indexOf("X") === -1 && (this._offset.x = 0), t.indexOf("Y") === -1 && (this._offset.y = 0), t.indexOf("Z") === -1 && (this._offset.z = 0), r === "local" && t !== "XYZ" ? this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale) : this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale), s.position.copy(this._offset).add(this._positionStart), this.translationSnap && (r === "local" && (s.position.applyQuaternion(Pi.copy(this._quaternionStart).invert()), t.search("X") !== -1 && (s.position.x = Math.round(s.position.x / this.translationSnap) * this.translationSnap), t.search("Y") !== -1 && (s.position.y = Math.round(s.position.y / this.translationSnap) * this.translationSnap), t.search("Z") !== -1 && (s.position.z = Math.round(s.position.z / this.translationSnap) * this.translationSnap), s.position.applyQuaternion(this._quaternionStart)), r === "world" && (s.parent && s.position.add(Mn.setFromMatrixPosition(s.parent.matrixWorld)), t.search("X") !== -1 && (s.position.x = Math.round(s.position.x / this.translationSnap) * this.translationSnap), t.search("Y") !== -1 && (s.position.y = Math.round(s.position.y / this.translationSnap) * this.translationSnap), t.search("Z") !== -1 && (s.position.z = Math.round(s.position.z / this.translationSnap) * this.translationSnap), s.parent && s.position.sub(Mn.setFromMatrixPosition(s.parent.matrixWorld))));
22301
+ this._offset.copy(this.pointEnd).sub(this.pointStart), r === "local" && t !== "XYZ" && this._offset.applyQuaternion(this._worldQuaternionInv), t.indexOf("X") === -1 && (this._offset.x = 0), t.indexOf("Y") === -1 && (this._offset.y = 0), t.indexOf("Z") === -1 && (this._offset.z = 0), r === "local" && t !== "XYZ" ? this._offset.applyQuaternion(this._quaternionStart).divide(this._parentScale) : this._offset.applyQuaternion(this._parentQuaternionInv).divide(this._parentScale), s.position.copy(this._offset).add(this._positionStart), this.translationSnap && (r === "local" && (s.position.applyQuaternion(Ci.copy(this._quaternionStart).invert()), t.search("X") !== -1 && (s.position.x = Math.round(s.position.x / this.translationSnap) * this.translationSnap), t.search("Y") !== -1 && (s.position.y = Math.round(s.position.y / this.translationSnap) * this.translationSnap), t.search("Z") !== -1 && (s.position.z = Math.round(s.position.z / this.translationSnap) * this.translationSnap), s.position.applyQuaternion(this._quaternionStart)), r === "world" && (s.parent && s.position.add(Mn.setFromMatrixPosition(s.parent.matrixWorld)), t.search("X") !== -1 && (s.position.x = Math.round(s.position.x / this.translationSnap) * this.translationSnap), t.search("Y") !== -1 && (s.position.y = Math.round(s.position.y / this.translationSnap) * this.translationSnap), t.search("Z") !== -1 && (s.position.z = Math.round(s.position.z / this.translationSnap) * this.translationSnap), s.parent && s.position.sub(Mn.setFromMatrixPosition(s.parent.matrixWorld))));
22302
22302
  else if (i === "scale") {
22303
22303
  if (t.search("XYZ") !== -1) {
22304
22304
  let l = this.pointEnd.length() / this.pointStart.length();
@@ -22309,7 +22309,7 @@ class QE extends ri {
22309
22309
  } else if (i === "rotate") {
22310
22310
  this._offset.copy(this.pointEnd).sub(this.pointStart);
22311
22311
  const l = 20 / this.worldPosition.distanceTo(Mn.setFromMatrixPosition(this.camera.matrixWorld));
22312
- t === "E" ? (this.rotationAxis.copy(this.eye), this.rotationAngle = this.pointEnd.angleTo(this.pointStart), this._startNorm.copy(this.pointStart).normalize(), this._endNorm.copy(this.pointEnd).normalize(), this.rotationAngle *= this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1) : t === "XYZE" ? (this.rotationAxis.copy(this._offset).cross(this.eye).normalize(), this.rotationAngle = this._offset.dot(Mn.copy(this.rotationAxis).cross(this.eye)) * l) : (t === "X" || t === "Y" || t === "Z") && (this.rotationAxis.copy($g[t]), Mn.copy($g[t]), r === "local" && Mn.applyQuaternion(this.worldQuaternion), this.rotationAngle = this._offset.dot(Mn.cross(this.eye).normalize()) * l), this.rotationSnap && (this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap), r === "local" && t !== "E" && t !== "XYZE" ? (s.quaternion.copy(this._quaternionStart), s.quaternion.multiply(Pi.setFromAxisAngle(this.rotationAxis, this.rotationAngle)).normalize()) : (this.rotationAxis.applyQuaternion(this._parentQuaternionInv), s.quaternion.copy(Pi.setFromAxisAngle(this.rotationAxis, this.rotationAngle)), s.quaternion.multiply(this._quaternionStart).normalize());
22312
+ t === "E" ? (this.rotationAxis.copy(this.eye), this.rotationAngle = this.pointEnd.angleTo(this.pointStart), this._startNorm.copy(this.pointStart).normalize(), this._endNorm.copy(this.pointEnd).normalize(), this.rotationAngle *= this._endNorm.cross(this._startNorm).dot(this.eye) < 0 ? 1 : -1) : t === "XYZE" ? (this.rotationAxis.copy(this._offset).cross(this.eye).normalize(), this.rotationAngle = this._offset.dot(Mn.copy(this.rotationAxis).cross(this.eye)) * l) : (t === "X" || t === "Y" || t === "Z") && (this.rotationAxis.copy($g[t]), Mn.copy($g[t]), r === "local" && Mn.applyQuaternion(this.worldQuaternion), this.rotationAngle = this._offset.dot(Mn.cross(this.eye).normalize()) * l), this.rotationSnap && (this.rotationAngle = Math.round(this.rotationAngle / this.rotationSnap) * this.rotationSnap), r === "local" && t !== "E" && t !== "XYZE" ? (s.quaternion.copy(this._quaternionStart), s.quaternion.multiply(Ci.setFromAxisAngle(this.rotationAxis, this.rotationAngle)).normalize()) : (this.rotationAxis.applyQuaternion(this._parentQuaternionInv), s.quaternion.copy(Ci.setFromAxisAngle(this.rotationAxis, this.rotationAngle)), s.quaternion.multiply(this._quaternionStart).normalize());
22313
22313
  }
22314
22314
  this.dispatchEvent(md), this.dispatchEvent(t0);
22315
22315
  }
@@ -22650,10 +22650,10 @@ class JE extends ri {
22650
22650
  o.visible = !0, o.rotation.set(0, 0, 0), o.position.copy(this.worldPosition);
22651
22651
  let l;
22652
22652
  if (this.camera.isOrthographicCamera ? l = (this.camera.top - this.camera.bottom) / this.camera.zoom : l = this.worldPosition.distanceTo(this.cameraPosition) * Math.min(1.9 * Math.tan(Math.PI * this.camera.fov / 360) / this.camera.zoom, 7), o.scale.set(1, 1, 1).multiplyScalar(l * this.size / 4), o.tag === "helper") {
22653
- o.visible = !1, o.name === "AXIS" ? (o.visible = !!this.axis, this.axis === "X" && (Pi.setFromEuler(sh.set(0, 0, 0)), o.quaternion.copy(i).multiply(Pi), Math.abs(bi.copy(bl).applyQuaternion(i).dot(this.eye)) > 0.9 && (o.visible = !1)), this.axis === "Y" && (Pi.setFromEuler(sh.set(0, 0, Math.PI / 2)), o.quaternion.copy(i).multiply(Pi), Math.abs(bi.copy(Zr).applyQuaternion(i).dot(this.eye)) > 0.9 && (o.visible = !1)), this.axis === "Z" && (Pi.setFromEuler(sh.set(0, Math.PI / 2, 0)), o.quaternion.copy(i).multiply(Pi), Math.abs(bi.copy(wl).applyQuaternion(i).dot(this.eye)) > 0.9 && (o.visible = !1)), this.axis === "XYZE" && (Pi.setFromEuler(sh.set(0, Math.PI / 2, 0)), bi.copy(this.rotationAxis), o.quaternion.setFromRotationMatrix(n0.lookAt(i0, bi, Zr)), o.quaternion.multiply(Pi), o.visible = this.dragging), this.axis === "E" && (o.visible = !1)) : o.name === "START" ? (o.position.copy(this.worldPositionStart), o.visible = this.dragging) : o.name === "END" ? (o.position.copy(this.worldPosition), o.visible = this.dragging) : o.name === "DELTA" ? (o.position.copy(this.worldPositionStart), o.quaternion.copy(this.worldQuaternionStart), Mn.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1), Mn.applyQuaternion(this.worldQuaternionStart.clone().invert()), o.scale.copy(Mn), o.visible = this.dragging) : (o.quaternion.copy(i), this.dragging ? o.position.copy(this.worldPositionStart) : o.position.copy(this.worldPosition), this.axis && (o.visible = this.axis.search(o.name) !== -1));
22653
+ o.visible = !1, o.name === "AXIS" ? (o.visible = !!this.axis, this.axis === "X" && (Ci.setFromEuler(sh.set(0, 0, 0)), o.quaternion.copy(i).multiply(Ci), Math.abs(bi.copy(bl).applyQuaternion(i).dot(this.eye)) > 0.9 && (o.visible = !1)), this.axis === "Y" && (Ci.setFromEuler(sh.set(0, 0, Math.PI / 2)), o.quaternion.copy(i).multiply(Ci), Math.abs(bi.copy(Zr).applyQuaternion(i).dot(this.eye)) > 0.9 && (o.visible = !1)), this.axis === "Z" && (Ci.setFromEuler(sh.set(0, Math.PI / 2, 0)), o.quaternion.copy(i).multiply(Ci), Math.abs(bi.copy(wl).applyQuaternion(i).dot(this.eye)) > 0.9 && (o.visible = !1)), this.axis === "XYZE" && (Ci.setFromEuler(sh.set(0, Math.PI / 2, 0)), bi.copy(this.rotationAxis), o.quaternion.setFromRotationMatrix(n0.lookAt(i0, bi, Zr)), o.quaternion.multiply(Ci), o.visible = this.dragging), this.axis === "E" && (o.visible = !1)) : o.name === "START" ? (o.position.copy(this.worldPositionStart), o.visible = this.dragging) : o.name === "END" ? (o.position.copy(this.worldPosition), o.visible = this.dragging) : o.name === "DELTA" ? (o.position.copy(this.worldPositionStart), o.quaternion.copy(this.worldQuaternionStart), Mn.set(1e-10, 1e-10, 1e-10).add(this.worldPositionStart).sub(this.worldPosition).multiplyScalar(-1), Mn.applyQuaternion(this.worldQuaternionStart.clone().invert()), o.scale.copy(Mn), o.visible = this.dragging) : (o.quaternion.copy(i), this.dragging ? o.position.copy(this.worldPositionStart) : o.position.copy(this.worldPosition), this.axis && (o.visible = this.axis.search(o.name) !== -1));
22654
22654
  continue;
22655
22655
  }
22656
- o.quaternion.copy(i), this.mode === "translate" || this.mode === "scale" ? (o.name === "X" && Math.abs(bi.copy(bl).applyQuaternion(i).dot(this.eye)) > 0.99 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "Y" && Math.abs(bi.copy(Zr).applyQuaternion(i).dot(this.eye)) > 0.99 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "Z" && Math.abs(bi.copy(wl).applyQuaternion(i).dot(this.eye)) > 0.99 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "XY" && Math.abs(bi.copy(wl).applyQuaternion(i).dot(this.eye)) < 0.2 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "YZ" && Math.abs(bi.copy(bl).applyQuaternion(i).dot(this.eye)) < 0.2 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "XZ" && Math.abs(bi.copy(Zr).applyQuaternion(i).dot(this.eye)) < 0.2 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1)) : this.mode === "rotate" && (rh.copy(i), bi.copy(this.eye).applyQuaternion(Pi.copy(i).invert()), o.name.search("E") !== -1 && o.quaternion.setFromRotationMatrix(n0.lookAt(this.eye, i0, Zr)), o.name === "X" && (Pi.setFromAxisAngle(bl, Math.atan2(-bi.y, bi.z)), Pi.multiplyQuaternions(rh, Pi), o.quaternion.copy(Pi)), o.name === "Y" && (Pi.setFromAxisAngle(Zr, Math.atan2(bi.x, bi.z)), Pi.multiplyQuaternions(rh, Pi), o.quaternion.copy(Pi)), o.name === "Z" && (Pi.setFromAxisAngle(wl, Math.atan2(bi.y, bi.x)), Pi.multiplyQuaternions(rh, Pi), o.quaternion.copy(Pi))), o.visible = o.visible && (o.name.indexOf("X") === -1 || this.showX), o.visible = o.visible && (o.name.indexOf("Y") === -1 || this.showY), o.visible = o.visible && (o.name.indexOf("Z") === -1 || this.showZ), o.visible = o.visible && (o.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ), o.material._color = o.material._color || o.material.color.clone(), o.material._opacity = o.material._opacity || o.material.opacity, o.material.color.copy(o.material._color), o.material.opacity = o.material._opacity, this.enabled && this.axis && (o.name === this.axis || this.axis.split("").some(function(h) {
22656
+ o.quaternion.copy(i), this.mode === "translate" || this.mode === "scale" ? (o.name === "X" && Math.abs(bi.copy(bl).applyQuaternion(i).dot(this.eye)) > 0.99 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "Y" && Math.abs(bi.copy(Zr).applyQuaternion(i).dot(this.eye)) > 0.99 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "Z" && Math.abs(bi.copy(wl).applyQuaternion(i).dot(this.eye)) > 0.99 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "XY" && Math.abs(bi.copy(wl).applyQuaternion(i).dot(this.eye)) < 0.2 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "YZ" && Math.abs(bi.copy(bl).applyQuaternion(i).dot(this.eye)) < 0.2 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1), o.name === "XZ" && Math.abs(bi.copy(Zr).applyQuaternion(i).dot(this.eye)) < 0.2 && (o.scale.set(1e-10, 1e-10, 1e-10), o.visible = !1)) : this.mode === "rotate" && (rh.copy(i), bi.copy(this.eye).applyQuaternion(Ci.copy(i).invert()), o.name.search("E") !== -1 && o.quaternion.setFromRotationMatrix(n0.lookAt(this.eye, i0, Zr)), o.name === "X" && (Ci.setFromAxisAngle(bl, Math.atan2(-bi.y, bi.z)), Ci.multiplyQuaternions(rh, Ci), o.quaternion.copy(Ci)), o.name === "Y" && (Ci.setFromAxisAngle(Zr, Math.atan2(bi.x, bi.z)), Ci.multiplyQuaternions(rh, Ci), o.quaternion.copy(Ci)), o.name === "Z" && (Ci.setFromAxisAngle(wl, Math.atan2(bi.y, bi.x)), Ci.multiplyQuaternions(rh, Ci), o.quaternion.copy(Ci))), o.visible = o.visible && (o.name.indexOf("X") === -1 || this.showX), o.visible = o.visible && (o.name.indexOf("Y") === -1 || this.showY), o.visible = o.visible && (o.name.indexOf("Z") === -1 || this.showZ), o.visible = o.visible && (o.name.indexOf("E") === -1 || this.showX && this.showY && this.showZ), o.material._color = o.material._color || o.material.color.clone(), o.material._opacity = o.material._opacity || o.material.opacity, o.material.color.copy(o.material._color), o.material.opacity = o.material._opacity, this.enabled && this.axis && (o.name === this.axis || this.axis.split("").some(function(h) {
22657
22657
  return o.name === h;
22658
22658
  })) && (o.material.color.setHex(16776960), o.material.opacity = 1);
22659
22659
  }
@@ -23253,7 +23253,7 @@ var mx = class gx {
23253
23253
  * @return {Material} The cloned material.
23254
23254
  */
23255
23255
  cloneMaterial(n) {
23256
- if (!(n instanceof Ci))
23256
+ if (!(n instanceof Ri))
23257
23257
  return n.clone();
23258
23258
  const e = n.uniforms, t = /* @__PURE__ */ new Map();
23259
23259
  for (const s in e) {
@@ -24409,7 +24409,7 @@ class p2 extends sc {
24409
24409
  format: THREE.RedFormat,
24410
24410
  type: THREE.FloatType
24411
24411
  });*/
24412
- new T1(this.width / 2, this.height / 2, 2), this.depthDownsampleTarget.texture[0].format = Sy, this.depthDownsampleTarget.texture[0].type = gs, this.depthDownsampleTarget.texture[0].minFilter = hi, this.depthDownsampleTarget.texture[0].magFilter = hi, this.depthDownsampleTarget.texture[0].depthBuffer = !1, this.depthDownsampleTarget.texture[1].format = An, this.depthDownsampleTarget.texture[1].type = er, this.depthDownsampleTarget.texture[1].minFilter = hi, this.depthDownsampleTarget.texture[1].magFilter = hi, this.depthDownsampleTarget.texture[1].depthBuffer = !1, this.depthDownsampleQuad = new oh(new Ci(d2))) : (this.depthDownsampleTarget && (this.depthDownsampleTarget.dispose(), this.depthDownsampleTarget = null), this.depthDownsampleQuad && (this.depthDownsampleQuad.dispose(), this.depthDownsampleQuad = null));
24412
+ new T1(this.width / 2, this.height / 2, 2), this.depthDownsampleTarget.texture[0].format = Sy, this.depthDownsampleTarget.texture[0].type = gs, this.depthDownsampleTarget.texture[0].minFilter = hi, this.depthDownsampleTarget.texture[0].magFilter = hi, this.depthDownsampleTarget.texture[0].depthBuffer = !1, this.depthDownsampleTarget.texture[1].format = An, this.depthDownsampleTarget.texture[1].type = er, this.depthDownsampleTarget.texture[1].minFilter = hi, this.depthDownsampleTarget.texture[1].magFilter = hi, this.depthDownsampleTarget.texture[1].depthBuffer = !1, this.depthDownsampleQuad = new oh(new Ri(d2))) : (this.depthDownsampleTarget && (this.depthDownsampleTarget.dispose(), this.depthDownsampleTarget = null), this.depthDownsampleQuad && (this.depthDownsampleQuad.dispose(), this.depthDownsampleQuad = null));
24413
24413
  }
24414
24414
  configureSampleDependentPasses() {
24415
24415
  this.configureAOPass(this.configuration.logarithmicDepthBuffer), this.configureDenoisePass(this.configuration.logarithmicDepthBuffer);
@@ -24421,7 +24421,7 @@ class p2 extends sc {
24421
24421
  };
24422
24422
  t.fragmentShader = t.fragmentShader.replace("16", this.configuration.aoSamples).replace("16.0", this.configuration.aoSamples + ".0"), e && (t.fragmentShader = `#define LOGDEPTH
24423
24423
  ` + t.fragmentShader), this.configuration.halfRes && (t.fragmentShader = `#define HALFRES
24424
- ` + t.fragmentShader), this.effectShaderQuad ? (this.effectShaderQuad.material.dispose(), this.effectShaderQuad.material = new Ci(t)) : this.effectShaderQuad = new oh(new Ci(t));
24424
+ ` + t.fragmentShader), this.effectShaderQuad ? (this.effectShaderQuad.material.dispose(), this.effectShaderQuad.material = new Ri(t)) : this.effectShaderQuad = new oh(new Ri(t));
24425
24425
  }
24426
24426
  configureDenoisePass(e = !1) {
24427
24427
  this.samplesDenoise = this.generateDenoiseSamples(this.configuration.denoiseSamples, 11);
@@ -24429,7 +24429,7 @@ class p2 extends sc {
24429
24429
  ...u2
24430
24430
  };
24431
24431
  t.fragmentShader = t.fragmentShader.replace("16", this.configuration.denoiseSamples), e && (t.fragmentShader = `#define LOGDEPTH
24432
- ` + t.fragmentShader), this.poissonBlurQuad ? (this.poissonBlurQuad.material.dispose(), this.poissonBlurQuad.material = new Ci(t)) : this.poissonBlurQuad = new oh(new Ci(t));
24432
+ ` + t.fragmentShader), this.poissonBlurQuad ? (this.poissonBlurQuad.material.dispose(), this.poissonBlurQuad.material = new Ri(t)) : this.poissonBlurQuad = new oh(new Ri(t));
24433
24433
  }
24434
24434
  configureEffectCompositer(e = !1) {
24435
24435
  const t = {
@@ -24437,7 +24437,7 @@ class p2 extends sc {
24437
24437
  };
24438
24438
  e && (t.fragmentShader = `#define LOGDEPTH
24439
24439
  ` + t.fragmentShader), this.configuration.halfRes && this.configuration.depthAwareUpsampling && (t.fragmentShader = `#define HALFRES
24440
- ` + t.fragmentShader), this.effectCompositerQuad ? (this.effectCompositerQuad.material.dispose(), this.effectCompositerQuad.material = new Ci(t)) : this.effectCompositerQuad = new oh(new Ci(t));
24440
+ ` + t.fragmentShader), this.effectCompositerQuad ? (this.effectCompositerQuad.material.dispose(), this.effectCompositerQuad.material = new Ri(t)) : this.effectCompositerQuad = new oh(new Ri(t));
24441
24441
  }
24442
24442
  /**
24443
24443
  *
@@ -24569,7 +24569,7 @@ const m2 = {
24569
24569
  };
24570
24570
  class vx extends sc {
24571
24571
  constructor(e, t) {
24572
- super(), this.textureID = t !== void 0 ? t : "tDiffuse", e instanceof Ci ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = Pl.clone(e.uniforms), this.material = new Ci({
24572
+ super(), this.textureID = t !== void 0 ? t : "tDiffuse", e instanceof Ri ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = Pl.clone(e.uniforms), this.material = new Ri({
24573
24573
  name: e.name !== void 0 ? e.name : "unspecified",
24574
24574
  defines: Object.assign({}, e.defines),
24575
24575
  uniforms: this.uniforms,
@@ -25126,17 +25126,17 @@ class x2 extends sc {
25126
25126
  const r = new Image();
25127
25127
  r.src = this.getSearchTexture(), r.onload = function() {
25128
25128
  i.searchTexture.needsUpdate = !0;
25129
- }, this.searchTexture = new Ni(), this.searchTexture.name = "SMAAPass.search", this.searchTexture.image = r, this.searchTexture.magFilter = hi, this.searchTexture.minFilter = hi, this.searchTexture.generateMipmaps = !1, this.searchTexture.flipY = !1, this.uniformsEdges = Pl.clone(lh.uniforms), this.uniformsEdges.resolution.value.set(1 / e, 1 / t), this.materialEdges = new Ci({
25129
+ }, this.searchTexture = new Ni(), this.searchTexture.name = "SMAAPass.search", this.searchTexture.image = r, this.searchTexture.magFilter = hi, this.searchTexture.minFilter = hi, this.searchTexture.generateMipmaps = !1, this.searchTexture.flipY = !1, this.uniformsEdges = Pl.clone(lh.uniforms), this.uniformsEdges.resolution.value.set(1 / e, 1 / t), this.materialEdges = new Ri({
25130
25130
  defines: Object.assign({}, lh.defines),
25131
25131
  uniforms: this.uniformsEdges,
25132
25132
  vertexShader: lh.vertexShader,
25133
25133
  fragmentShader: lh.fragmentShader
25134
- }), this.uniformsWeights = Pl.clone(ch.uniforms), this.uniformsWeights.resolution.value.set(1 / e, 1 / t), this.uniformsWeights.tDiffuse.value = this.edgesRT.texture, this.uniformsWeights.tArea.value = this.areaTexture, this.uniformsWeights.tSearch.value = this.searchTexture, this.materialWeights = new Ci({
25134
+ }), this.uniformsWeights = Pl.clone(ch.uniforms), this.uniformsWeights.resolution.value.set(1 / e, 1 / t), this.uniformsWeights.tDiffuse.value = this.edgesRT.texture, this.uniformsWeights.tArea.value = this.areaTexture, this.uniformsWeights.tSearch.value = this.searchTexture, this.materialWeights = new Ri({
25135
25135
  defines: Object.assign({}, ch.defines),
25136
25136
  uniforms: this.uniformsWeights,
25137
25137
  vertexShader: ch.vertexShader,
25138
25138
  fragmentShader: ch.fragmentShader
25139
- }), this.uniformsBlend = Pl.clone(xd.uniforms), this.uniformsBlend.resolution.value.set(1 / e, 1 / t), this.uniformsBlend.tDiffuse.value = this.weightsRT.texture, this.materialBlend = new Ci({
25139
+ }), this.uniformsBlend = Pl.clone(xd.uniforms), this.uniformsBlend.resolution.value.set(1 / e, 1 / t), this.uniformsBlend.tDiffuse.value = this.weightsRT.texture, this.materialBlend = new Ri({
25140
25140
  uniforms: this.uniformsBlend,
25141
25141
  vertexShader: xd.vertexShader,
25142
25142
  fragmentShader: xd.fragmentShader
@@ -26584,7 +26584,7 @@ Zn.d = (n, e) => {
26584
26584
  var ti = {};
26585
26585
  (() => {
26586
26586
  Zn.d(ti, { HY: () => u, K8: () => i, vF: () => M, jM: () => v, st: () => C, J7: () => wt, KV: () => at, Tl: () => Ze, gv: () => ae, LR: () => de, C9: () => G, zF: () => et, XL: () => rt, uv: () => Ke, vs: () => $, YJ: () => J, i9: () => h, uD: () => l, lV: () => r, Sp: () => s, RJ: () => Gn, SB: () => Yn, TL: () => T, oe: () => A, AB: () => o, dZ: () => O, Gf: () => Le, gK: () => k, BT: () => B, bt: () => F, sX: () => W });
26587
- const n = (e = { AdditiveBlending: () => Hd, Box3: () => Ri, BufferAttribute: () => jt, BufferGeometry: () => Ft, CanvasTexture: () => Kd, Color: () => pt, DataTexture: () => po, EventDispatcher: () => ga, Frustum: () => Zh, LessEqualDepth: () => Ih, LineBasicMaterial: () => es, LineSegments: () => ua, LinearFilter: () => Xi, Matrix4: () => ot, NearestFilter: () => hi, NoBlending: () => vs, Object3D: () => ri, Points: () => Uf, RGBAFormat: () => An, RawShaderMaterial: () => sx, Scene: () => ca, ShaderMaterial: () => Ci, Sphere: () => gn, Texture: () => Ni, Uint8BufferAttribute: () => B1, Vector2: () => Te, Vector3: () => Y, Vector4: () => si, WebGLRenderTarget: () => mn }, t = {}, Zn.d(t, e), t);
26587
+ const n = (e = { AdditiveBlending: () => Hd, Box3: () => Ai, BufferAttribute: () => jt, BufferGeometry: () => Ft, CanvasTexture: () => Kd, Color: () => pt, DataTexture: () => po, EventDispatcher: () => ga, Frustum: () => Zh, LessEqualDepth: () => Ih, LineBasicMaterial: () => es, LineSegments: () => ua, LinearFilter: () => Xi, Matrix4: () => ot, NearestFilter: () => hi, NoBlending: () => vs, Object3D: () => ri, Points: () => Uf, RGBAFormat: () => An, RawShaderMaterial: () => sx, Scene: () => ca, ShaderMaterial: () => Ri, Sphere: () => gn, Texture: () => Ni, Uint8BufferAttribute: () => B1, Vector2: () => Te, Vector3: () => Y, Vector4: () => si, WebGLRenderTarget: () => mn }, t = {}, Zn.d(t, e), t);
26588
26588
  var e, t, i, s, r, o, l, h;
26589
26589
  class u extends n.ShaderMaterial {
26590
26590
  constructor() {
@@ -27699,8 +27699,8 @@ var ti = {};
27699
27699
  const { offset: Ye, boundingBox: $e, tightBoundingBox: ft } = function(At) {
27700
27700
  const Lt = new n.Vector3(At.boundingBox.lx, At.boundingBox.ly, At.boundingBox.lz), yt = new n.Vector3(At.boundingBox.ux, At.boundingBox.uy, At.boundingBox.uz), nt = new n.Box3(Lt, yt), Ot = nt.clone(), bt = Lt.clone();
27701
27701
  if (At.tightBoundingBox) {
27702
- const { lx: kt, ly: di, lz: Vi, ux: en, uy: gi, uz: Ai } = At.tightBoundingBox;
27703
- Ot.min.set(kt, di, Vi), Ot.max.set(en, gi, Ai);
27702
+ const { lx: kt, ly: di, lz: Vi, ux: en, uy: gi, uz: Ti } = At.tightBoundingBox;
27703
+ Ot.min.set(kt, di, Vi), Ot.max.set(en, gi, Ti);
27704
27704
  }
27705
27705
  return nt.min.sub(bt), nt.max.sub(bt), Ot.min.sub(bt), Ot.max.sub(bt), { offset: bt, boundingBox: nt, tightBoundingBox: Ot };
27706
27706
  }(we), ct = new dt({ getUrl: oe, version: we.version, boundingBox: $e, scale: we.scale, xhrRequest: pe }), Ve = new et(ct, $e, ft, Ye, pe);
@@ -27711,8 +27711,8 @@ var ti = {};
27711
27711
  return Ot.hasChildren = !0, Ot.spacing = At.spacing, nt.upTo("1.5") ? Ot.numPoints = Lt.hierarchy[0][1] : Ot.numPoints = 0, At.root = Ot, yt.r = Ot, At.root.load();
27712
27712
  }(Ve, we, Et, Rt).then(() => (Rt.upTo("1.4") && function(At, Lt, yt) {
27713
27713
  for (let nt = 1; nt < Lt.hierarchy.length; nt++) {
27714
- const [Ot, bt] = Lt.hierarchy[nt], { index: kt, parentName: di, level: Vi } = ii(Ot), en = yt[di], gi = Oe(en.boundingBox, kt), Ai = new rt(Ot, At, gi);
27715
- Ai.level = Vi, Ai.numPoints = bt, Ai.spacing = At.spacing / Math.pow(2, Ai.level), yt[Ot] = Ai, en.addChild(Ai);
27714
+ const [Ot, bt] = Lt.hierarchy[nt], { index: kt, parentName: di, level: Vi } = ii(Ot), en = yt[di], gi = Oe(en.boundingBox, kt), Ti = new rt(Ot, At, gi);
27715
+ Ti.level = Vi, Ti.numPoints = bt, Ti.spacing = At.spacing / Math.pow(2, Ti.level), yt[Ot] = Ti, en.addChild(Ti);
27716
27716
  }
27717
27717
  }(Ve, we, Et), Ve.nodes = Et, Ve));
27718
27718
  };
@@ -29789,8 +29789,8 @@ function D2() {
29789
29789
  return this.multiplyMatrices(a, this);
29790
29790
  }
29791
29791
  multiplyMatrices(a, d) {
29792
- const p = a.elements, _ = d.elements, S = this.elements, R = p[0], I = p[4], D = p[8], N = p[12], z = p[1], H = p[5], q = p[9], K = p[13], ge = p[2], xe = p[6], ze = p[10], Ce = p[14], ht = p[3], Qe = p[7], Ct = p[11], Pt = p[15], xt = _[0], vt = _[4], ai = _[8], xi = _[12], Vt = _[1], Gt = _[5], fi = _[9], Ti = _[13], tn = _[2], Ii = _[6], Nn = _[10], Ds = _[14], oc = _[3], lc = _[7], cc = _[11], hc = _[15];
29793
- return S[0] = R * xt + I * Vt + D * tn + N * oc, S[4] = R * vt + I * Gt + D * Ii + N * lc, S[8] = R * ai + I * fi + D * Nn + N * cc, S[12] = R * xi + I * Ti + D * Ds + N * hc, S[1] = z * xt + H * Vt + q * tn + K * oc, S[5] = z * vt + H * Gt + q * Ii + K * lc, S[9] = z * ai + H * fi + q * Nn + K * cc, S[13] = z * xi + H * Ti + q * Ds + K * hc, S[2] = ge * xt + xe * Vt + ze * tn + Ce * oc, S[6] = ge * vt + xe * Gt + ze * Ii + Ce * lc, S[10] = ge * ai + xe * fi + ze * Nn + Ce * cc, S[14] = ge * xi + xe * Ti + ze * Ds + Ce * hc, S[3] = ht * xt + Qe * Vt + Ct * tn + Pt * oc, S[7] = ht * vt + Qe * Gt + Ct * Ii + Pt * lc, S[11] = ht * ai + Qe * fi + Ct * Nn + Pt * cc, S[15] = ht * xi + Qe * Ti + Ct * Ds + Pt * hc, this;
29792
+ const p = a.elements, _ = d.elements, S = this.elements, R = p[0], I = p[4], D = p[8], N = p[12], z = p[1], H = p[5], q = p[9], K = p[13], ge = p[2], xe = p[6], ze = p[10], Ce = p[14], ht = p[3], Qe = p[7], Ct = p[11], Pt = p[15], xt = _[0], vt = _[4], ai = _[8], xi = _[12], Vt = _[1], Gt = _[5], fi = _[9], Ei = _[13], tn = _[2], Ii = _[6], Nn = _[10], Ds = _[14], oc = _[3], lc = _[7], cc = _[11], hc = _[15];
29793
+ return S[0] = R * xt + I * Vt + D * tn + N * oc, S[4] = R * vt + I * Gt + D * Ii + N * lc, S[8] = R * ai + I * fi + D * Nn + N * cc, S[12] = R * xi + I * Ei + D * Ds + N * hc, S[1] = z * xt + H * Vt + q * tn + K * oc, S[5] = z * vt + H * Gt + q * Ii + K * lc, S[9] = z * ai + H * fi + q * Nn + K * cc, S[13] = z * xi + H * Ei + q * Ds + K * hc, S[2] = ge * xt + xe * Vt + ze * tn + Ce * oc, S[6] = ge * vt + xe * Gt + ze * Ii + Ce * lc, S[10] = ge * ai + xe * fi + ze * Nn + Ce * cc, S[14] = ge * xi + xe * Ei + ze * Ds + Ce * hc, S[3] = ht * xt + Qe * Vt + Ct * tn + Pt * oc, S[7] = ht * vt + Qe * Gt + Ct * Ii + Pt * lc, S[11] = ht * ai + Qe * fi + Ct * Nn + Pt * cc, S[15] = ht * xi + Qe * Ei + Ct * Ds + Pt * hc, this;
29794
29794
  }
29795
29795
  multiplyScalar(a) {
29796
29796
  const d = this.elements;
@@ -30330,7 +30330,7 @@ function D2() {
30330
30330
  }
30331
30331
  }
30332
30332
  Lt.DEFAULT_UP = /* @__PURE__ */ new $(0, 1, 0), Lt.DEFAULT_MATRIX_AUTO_UPDATE = !0, Lt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;
30333
- const yt = /* @__PURE__ */ new $(), nt = /* @__PURE__ */ new $(), Ot = /* @__PURE__ */ new $(), bt = /* @__PURE__ */ new $(), kt = /* @__PURE__ */ new $(), di = /* @__PURE__ */ new $(), Vi = /* @__PURE__ */ new $(), en = /* @__PURE__ */ new $(), gi = /* @__PURE__ */ new $(), Ai = /* @__PURE__ */ new $();
30333
+ const yt = /* @__PURE__ */ new $(), nt = /* @__PURE__ */ new $(), Ot = /* @__PURE__ */ new $(), bt = /* @__PURE__ */ new $(), kt = /* @__PURE__ */ new $(), di = /* @__PURE__ */ new $(), Vi = /* @__PURE__ */ new $(), en = /* @__PURE__ */ new $(), gi = /* @__PURE__ */ new $(), Ti = /* @__PURE__ */ new $();
30334
30334
  let Pn = !1;
30335
30335
  class qt {
30336
30336
  constructor(a = new $(), d = new $(), p = new $()) {
@@ -30444,8 +30444,8 @@ function D2() {
30444
30444
  const q = D * H - z * N;
30445
30445
  if (q <= 0 && D >= 0 && z <= 0)
30446
30446
  return R = D / (D - z), d.copy(p).addScaledVector(kt, R);
30447
- Ai.subVectors(a, S);
30448
- const K = kt.dot(Ai), ge = di.dot(Ai);
30447
+ Ti.subVectors(a, S);
30448
+ const K = kt.dot(Ti), ge = di.dot(Ti);
30449
30449
  if (ge >= 0 && K <= ge)
30450
30450
  return d.copy(S);
30451
30451
  const xe = K * N - D * ge;
@@ -31232,8 +31232,8 @@ function D2() {
31232
31232
  const H = new $(), q = new $(), K = new $(), ge = new _e(), xe = new _e(), ze = new _e(), Ce = new $(), ht = new $();
31233
31233
  function Qe(Vt, Gt, fi) {
31234
31234
  H.fromArray(_, Vt * 3), q.fromArray(_, Gt * 3), K.fromArray(_, fi * 3), ge.fromArray(R, Vt * 2), xe.fromArray(R, Gt * 2), ze.fromArray(R, fi * 2), q.sub(H), K.sub(H), xe.sub(ge), ze.sub(ge);
31235
- const Ti = 1 / (xe.x * ze.y - ze.x * xe.y);
31236
- isFinite(Ti) && (Ce.copy(q).multiplyScalar(ze.y).addScaledVector(K, -xe.y).multiplyScalar(Ti), ht.copy(K).multiplyScalar(xe.x).addScaledVector(q, -ze.x).multiplyScalar(Ti), N[Vt].add(Ce), N[Gt].add(Ce), N[fi].add(Ce), z[Vt].add(ht), z[Gt].add(ht), z[fi].add(ht));
31235
+ const Ei = 1 / (xe.x * ze.y - ze.x * xe.y);
31236
+ isFinite(Ei) && (Ce.copy(q).multiplyScalar(ze.y).addScaledVector(K, -xe.y).multiplyScalar(Ei), ht.copy(K).multiplyScalar(xe.x).addScaledVector(q, -ze.x).multiplyScalar(Ei), N[Vt].add(Ce), N[Gt].add(Ce), N[fi].add(Ce), z[Vt].add(ht), z[Gt].add(ht), z[fi].add(ht));
31237
31237
  }
31238
31238
  let Ct = this.groups;
31239
31239
  Ct.length === 0 && (Ct = [{
@@ -31241,8 +31241,8 @@ function D2() {
31241
31241
  count: p.length
31242
31242
  }]);
31243
31243
  for (let Vt = 0, Gt = Ct.length; Vt < Gt; ++Vt) {
31244
- const fi = Ct[Vt], Ti = fi.start, tn = fi.count;
31245
- for (let Ii = Ti, Nn = Ti + tn; Ii < Nn; Ii += 3)
31244
+ const fi = Ct[Vt], Ei = fi.start, tn = fi.count;
31245
+ for (let Ii = Ei, Nn = Ei + tn; Ii < Nn; Ii += 3)
31246
31246
  Qe(p[Ii + 0], p[Ii + 1], p[Ii + 2]);
31247
31247
  }
31248
31248
  const Pt = new $(), xt = new $(), vt = new $(), ai = new $();
@@ -31250,12 +31250,12 @@ function D2() {
31250
31250
  vt.fromArray(S, Vt * 3), ai.copy(vt);
31251
31251
  const Gt = N[Vt];
31252
31252
  Pt.copy(Gt), Pt.sub(vt.multiplyScalar(vt.dot(Gt))).normalize(), xt.crossVectors(ai, Gt);
31253
- const Ti = xt.dot(z[Vt]) < 0 ? -1 : 1;
31254
- D[Vt * 4] = Pt.x, D[Vt * 4 + 1] = Pt.y, D[Vt * 4 + 2] = Pt.z, D[Vt * 4 + 3] = Ti;
31253
+ const Ei = xt.dot(z[Vt]) < 0 ? -1 : 1;
31254
+ D[Vt * 4] = Pt.x, D[Vt * 4 + 1] = Pt.y, D[Vt * 4 + 2] = Pt.z, D[Vt * 4 + 3] = Ei;
31255
31255
  }
31256
31256
  for (let Vt = 0, Gt = Ct.length; Vt < Gt; ++Vt) {
31257
- const fi = Ct[Vt], Ti = fi.start, tn = fi.count;
31258
- for (let Ii = Ti, Nn = Ti + tn; Ii < Nn; Ii += 3)
31257
+ const fi = Ct[Vt], Ei = fi.start, tn = fi.count;
31258
+ for (let Ii = Ei, Nn = Ei + tn; Ii < Nn; Ii += 3)
31259
31259
  xi(p[Ii + 0]), xi(p[Ii + 1]), xi(p[Ii + 2]);
31260
31260
  }
31261
31261
  }
@@ -31850,10 +31850,10 @@ function D2() {
31850
31850
  for (let Qe = 0, Ct = I.length; Qe < Ct; Qe++) {
31851
31851
  const Pt = I[Qe], xt = E.getAttribute(Pt), vt = E.morphAttributes[Pt], ai = xt.itemSize, xi = D[Pt], Vt = N[Pt];
31852
31852
  for (let Gt = 0; Gt < ai; Gt++) {
31853
- const fi = H[Gt], Ti = q[Gt];
31854
- if (xi[Ti](R, xt[fi](Ce)), vt)
31853
+ const fi = H[Gt], Ei = q[Gt];
31854
+ if (xi[Ei](R, xt[fi](Ce)), vt)
31855
31855
  for (let tn = 0, Ii = vt.length; tn < Ii; tn++)
31856
- Vt[tn][Ti](
31856
+ Vt[tn][Ei](
31857
31857
  R,
31858
31858
  vt[tn][fi](Ce)
31859
31859
  );
@@ -34378,8 +34378,8 @@ function Y2() {
34378
34378
  return this.multiplyMatrices(c, this);
34379
34379
  }
34380
34380
  multiplyMatrices(c, y) {
34381
- const b = c.elements, E = y.elements, a = this.elements, d = b[0], p = b[4], _ = b[8], S = b[12], R = b[1], I = b[5], D = b[9], N = b[13], z = b[2], H = b[6], q = b[10], K = b[14], ge = b[3], xe = b[7], ze = b[11], Ce = b[15], ht = E[0], Qe = E[4], Ct = E[8], Pt = E[12], xt = E[1], vt = E[5], ai = E[9], xi = E[13], Vt = E[2], Gt = E[6], fi = E[10], Ti = E[14], tn = E[3], Ii = E[7], Nn = E[11], Ds = E[15];
34382
- return a[0] = d * ht + p * xt + _ * Vt + S * tn, a[4] = d * Qe + p * vt + _ * Gt + S * Ii, a[8] = d * Ct + p * ai + _ * fi + S * Nn, a[12] = d * Pt + p * xi + _ * Ti + S * Ds, a[1] = R * ht + I * xt + D * Vt + N * tn, a[5] = R * Qe + I * vt + D * Gt + N * Ii, a[9] = R * Ct + I * ai + D * fi + N * Nn, a[13] = R * Pt + I * xi + D * Ti + N * Ds, a[2] = z * ht + H * xt + q * Vt + K * tn, a[6] = z * Qe + H * vt + q * Gt + K * Ii, a[10] = z * Ct + H * ai + q * fi + K * Nn, a[14] = z * Pt + H * xi + q * Ti + K * Ds, a[3] = ge * ht + xe * xt + ze * Vt + Ce * tn, a[7] = ge * Qe + xe * vt + ze * Gt + Ce * Ii, a[11] = ge * Ct + xe * ai + ze * fi + Ce * Nn, a[15] = ge * Pt + xe * xi + ze * Ti + Ce * Ds, this;
34381
+ const b = c.elements, E = y.elements, a = this.elements, d = b[0], p = b[4], _ = b[8], S = b[12], R = b[1], I = b[5], D = b[9], N = b[13], z = b[2], H = b[6], q = b[10], K = b[14], ge = b[3], xe = b[7], ze = b[11], Ce = b[15], ht = E[0], Qe = E[4], Ct = E[8], Pt = E[12], xt = E[1], vt = E[5], ai = E[9], xi = E[13], Vt = E[2], Gt = E[6], fi = E[10], Ei = E[14], tn = E[3], Ii = E[7], Nn = E[11], Ds = E[15];
34382
+ return a[0] = d * ht + p * xt + _ * Vt + S * tn, a[4] = d * Qe + p * vt + _ * Gt + S * Ii, a[8] = d * Ct + p * ai + _ * fi + S * Nn, a[12] = d * Pt + p * xi + _ * Ei + S * Ds, a[1] = R * ht + I * xt + D * Vt + N * tn, a[5] = R * Qe + I * vt + D * Gt + N * Ii, a[9] = R * Ct + I * ai + D * fi + N * Nn, a[13] = R * Pt + I * xi + D * Ei + N * Ds, a[2] = z * ht + H * xt + q * Vt + K * tn, a[6] = z * Qe + H * vt + q * Gt + K * Ii, a[10] = z * Ct + H * ai + q * fi + K * Nn, a[14] = z * Pt + H * xi + q * Ei + K * Ds, a[3] = ge * ht + xe * xt + ze * Vt + Ce * tn, a[7] = ge * Qe + xe * vt + ze * Gt + Ce * Ii, a[11] = ge * Ct + xe * ai + ze * fi + Ce * Nn, a[15] = ge * Pt + xe * xi + ze * Ei + Ce * Ds, this;
34383
34383
  }
34384
34384
  multiplyScalar(c) {
34385
34385
  const y = this.elements;
@@ -34919,7 +34919,7 @@ function Y2() {
34919
34919
  }
34920
34920
  }
34921
34921
  Lt.DEFAULT_UP = /* @__PURE__ */ new $(0, 1, 0), Lt.DEFAULT_MATRIX_AUTO_UPDATE = !0, Lt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0;
34922
- const yt = /* @__PURE__ */ new $(), nt = /* @__PURE__ */ new $(), Ot = /* @__PURE__ */ new $(), bt = /* @__PURE__ */ new $(), kt = /* @__PURE__ */ new $(), di = /* @__PURE__ */ new $(), Vi = /* @__PURE__ */ new $(), en = /* @__PURE__ */ new $(), gi = /* @__PURE__ */ new $(), Ai = /* @__PURE__ */ new $();
34922
+ const yt = /* @__PURE__ */ new $(), nt = /* @__PURE__ */ new $(), Ot = /* @__PURE__ */ new $(), bt = /* @__PURE__ */ new $(), kt = /* @__PURE__ */ new $(), di = /* @__PURE__ */ new $(), Vi = /* @__PURE__ */ new $(), en = /* @__PURE__ */ new $(), gi = /* @__PURE__ */ new $(), Ti = /* @__PURE__ */ new $();
34923
34923
  let Pn = !1;
34924
34924
  class qt {
34925
34925
  constructor(c = new $(), y = new $(), b = new $()) {
@@ -35033,8 +35033,8 @@ function Y2() {
35033
35033
  const D = _ * I - R * S;
35034
35034
  if (D <= 0 && _ >= 0 && R <= 0)
35035
35035
  return d = _ / (_ - R), y.copy(b).addScaledVector(kt, d);
35036
- Ai.subVectors(c, a);
35037
- const N = kt.dot(Ai), z = di.dot(Ai);
35036
+ Ti.subVectors(c, a);
35037
+ const N = kt.dot(Ti), z = di.dot(Ti);
35038
35038
  if (z >= 0 && N <= z)
35039
35039
  return y.copy(a);
35040
35040
  const H = N * S - _ * z;
@@ -36606,66 +36606,68 @@ class Q2 {
36606
36606
  }
36607
36607
  //#endregion
36608
36608
  //#region Load standalone worker
36609
- async loadStandalone(e, t, i) {
36610
- var r, o;
36609
+ async loadStandalone(e, t, i, s = () => {
36610
+ }) {
36611
+ var o, l, h;
36611
36612
  this.viralViewerApi.viralDataManager.workerFetch(
36612
36613
  i,
36613
- (l) => {
36614
- var f;
36615
- const h = (f = this.viralViewerApi) == null ? void 0 : f.viralCompressProcessor.pakoUnzip(l), u = JSON.parse(h);
36616
- this.viralViewerApi.viralDataManager.elementData = u.Data;
36614
+ (u) => {
36615
+ var g;
36616
+ const f = (g = this.viralViewerApi) == null ? void 0 : g.viralCompressProcessor.pakoUnzip(u), m = JSON.parse(f);
36617
+ this.viralViewerApi.viralDataManager.elementData = m.Data;
36617
36618
  }
36618
36619
  );
36619
- let s = await this.viralViewerApi.viralDataManager.normalFetch(
36620
+ let r = await this.viralViewerApi.viralDataManager.normalFetch(
36620
36621
  e
36621
36622
  );
36622
36623
  try {
36623
- let l = await s.json(), h = new Y(
36624
- -l.CameraData.box.min.X,
36625
- l.CameraData.box.min.Z,
36626
- l.CameraData.box.min.Y
36627
- ), u = new Y(
36628
- -l.CameraData.box.max.X,
36629
- l.CameraData.box.max.Z,
36630
- l.CameraData.box.max.Y
36631
- ), f = pn.middlePoint(h, u), m = Math.abs(
36632
- l.CameraData.box.max.X - l.CameraData.box.min.X
36633
- ), g = Math.abs(
36634
- l.CameraData.box.max.Y - l.CameraData.box.min.Y
36635
- ), x = Math.abs(
36636
- l.CameraData.box.max.Z - l.CameraData.box.min.Z
36637
- ), w = Math.max(m, g), P = Math.sqrt(w * w + x * x);
36638
- if (await ((r = this.viralViewerApi.viralCamera.cameraControls) == null ? void 0 : r.setTarget(
36639
- f.x,
36640
- f.y,
36641
- f.z
36642
- )), await ((o = this.viralViewerApi.viralCamera.cameraControls) == null ? void 0 : o.setPosition(
36643
- -(2 * P) / 3,
36644
- 2 * P / 3,
36645
- -(2 * P) / 3
36646
- )), l) {
36647
- let M = l.Data[0][0];
36648
- if (M) {
36649
- let v = await this.getMaterials(
36624
+ let u = await r.json(), f = new Y(
36625
+ -u.CameraData.box.min.X,
36626
+ u.CameraData.box.min.Z,
36627
+ u.CameraData.box.min.Y
36628
+ ), m = new Y(
36629
+ -u.CameraData.box.max.X,
36630
+ u.CameraData.box.max.Z,
36631
+ u.CameraData.box.max.Y
36632
+ ), g = pn.middlePoint(f, m), x = Math.abs(
36633
+ u.CameraData.box.max.X - u.CameraData.box.min.X
36634
+ ), w = Math.abs(
36635
+ u.CameraData.box.max.Y - u.CameraData.box.min.Y
36636
+ ), P = Math.abs(
36637
+ u.CameraData.box.max.Z - u.CameraData.box.min.Z
36638
+ ), M = Math.max(x, w, P);
36639
+ if (await ((o = this.viralViewerApi.viralCamera.cameraControls) == null ? void 0 : o.setTarget(
36640
+ g.x,
36641
+ g.y,
36642
+ g.z
36643
+ )), await ((l = this.viralViewerApi.viralCamera.cameraControls) == null ? void 0 : l.setPosition(
36644
+ -(2 * M) / 2,
36645
+ 2 * M / 2,
36646
+ -(2 * M) / 2
36647
+ )), await ((h = this.viralViewerApi.viralCamera.cameraControls) == null ? void 0 : h.fitToBox(new Ai(f, m), !1)), u) {
36648
+ let v = u.Data[0][0];
36649
+ if (v) {
36650
+ let C = await this.getMaterials(
36650
36651
  t,
36651
- M[0],
36652
- M[1] - 1
36652
+ v[0],
36653
+ v[1] - 1
36653
36654
  );
36654
- v && (this._loadElementStandaloneWorker.initial(v), await this.getElements(
36655
+ C && (this._loadElementStandaloneWorker.initial(C), await this.getElements(
36655
36656
  t,
36656
- l.Data[1],
36657
- (C) => {
36658
- C.length > 0 && this._loadElementStandaloneWorker.loadElement(
36659
- C,
36657
+ u.Data[1],
36658
+ (T, A) => {
36659
+ T.length > 0 && this._loadElementStandaloneWorker.loadElement(
36660
+ T,
36660
36661
  () => {
36662
+ A == u.Data[1].length - 1 && s();
36661
36663
  }
36662
36664
  );
36663
36665
  }
36664
36666
  ));
36665
36667
  }
36666
36668
  }
36667
- } catch (l) {
36668
- Sn.error(l);
36669
+ } catch (u) {
36670
+ Sn.error(u);
36669
36671
  }
36670
36672
  }
36671
36673
  async getMaterials(e, t, i) {
@@ -36678,7 +36680,7 @@ class Q2 {
36678
36680
  const h = (f = this.viralViewerApi) == null ? void 0 : f.viralCompressProcessor.pakoUnzip(l);
36679
36681
  return JSON.parse(h);
36680
36682
  }
36681
- async getElements(e, t, i = (s) => {
36683
+ async getElements(e, t, i = (s, r) => {
36682
36684
  }) {
36683
36685
  var s;
36684
36686
  for (let r = 0; r < t.length; r++) {
@@ -36689,7 +36691,7 @@ class Q2 {
36689
36691
  h
36690
36692
  )).arrayBuffer();
36691
36693
  const m = (s = this.viralViewerApi) == null ? void 0 : s.viralCompressProcessor.pakoUnzip(f), g = JSON.parse(m);
36692
- i(g);
36694
+ i(g, r);
36693
36695
  }
36694
36696
  }
36695
36697
  //#endregion
@@ -38265,7 +38267,7 @@ class AP {
38265
38267
  }
38266
38268
  }
38267
38269
  function TP(n, e, t) {
38268
- const i = e.attributes, s = new Ri();
38270
+ const i = e.attributes, s = new Ai();
38269
38271
  if (i.POSITION !== void 0) {
38270
38272
  const l = t.json.accessors[i.POSITION], h = l.min, u = l.max;
38271
38273
  if (h !== void 0 && u !== void 0) {
@@ -39167,7 +39169,7 @@ class $P {
39167
39169
  }
39168
39170
  const Bi = new $P();
39169
39171
  let wr, oo;
39170
- const Wa = [], fh = /* @__PURE__ */ new Ax(() => new Ri());
39172
+ const Wa = [], fh = /* @__PURE__ */ new Ax(() => new Ai());
39171
39173
  function JP(n, e, t, i, s, r) {
39172
39174
  wr = fh.getPrimitive(), oo = fh.getPrimitive(), Wa.push(wr, oo), Bi.setBuffer(n._roots[e]);
39173
39175
  const o = of(0, n.geometry, t, i, s, r);
@@ -39355,7 +39357,7 @@ function aC(n, e = null) {
39355
39357
  }
39356
39358
  }
39357
39359
  }
39358
- const M0 = /* @__PURE__ */ new Ri();
39360
+ const M0 = /* @__PURE__ */ new Ai();
39359
39361
  function Or(n, e, t, i) {
39360
39362
  return Vn(n, e, M0), t.intersectBox(M0, i);
39361
39363
  }
@@ -39429,7 +39431,7 @@ function cf(n, e, t, i) {
39429
39431
  return M && C ? M.distance <= C.distance ? M : C : M || C || null;
39430
39432
  }
39431
39433
  }
39432
- const xh = /* @__PURE__ */ new Ri(), ja = /* @__PURE__ */ new os(), Ka = /* @__PURE__ */ new os(), dl = /* @__PURE__ */ new ot(), T0 = /* @__PURE__ */ new wn(), vh = /* @__PURE__ */ new wn();
39434
+ const xh = /* @__PURE__ */ new Ai(), ja = /* @__PURE__ */ new os(), Ka = /* @__PURE__ */ new os(), dl = /* @__PURE__ */ new ot(), T0 = /* @__PURE__ */ new wn(), vh = /* @__PURE__ */ new wn();
39433
39435
  function fC(n, e, t, i) {
39434
39436
  Bi.setBuffer(n._roots[e]);
39435
39437
  const s = hf(0, n, t, i);
@@ -39506,7 +39508,7 @@ function xC(n, e, t, i = {}, s = {}, r = 0, o = 1 / 0) {
39506
39508
  }
39507
39509
  ), on.releasePrimitive(g), on.releasePrimitive(x), C === 1 / 0 ? null : (i.point ? i.point.copy(P) : i.point = P.clone(), i.distance = C, i.faceIndex = T, s && (s.point ? s.point.copy(v) : s.point = v.clone(), s.point.applyMatrix4(bh), P.applyMatrix4(bh), s.distance = P.sub(s.point).length(), s.faceIndex = A), i);
39508
39510
  }
39509
- const E0 = new ot(), Pd = /* @__PURE__ */ new Ri(), Cd = /* @__PURE__ */ new Ri();
39511
+ const E0 = new ot(), Pd = /* @__PURE__ */ new Ai(), Cd = /* @__PURE__ */ new Ai();
39510
39512
  function vC(n, e, t, i) {
39511
39513
  let {
39512
39514
  intersectsRanges: s,
@@ -39629,7 +39631,7 @@ function df(n, e, t, i) {
39629
39631
  return M && C ? M.distance <= C.distance ? M : C : M || C || null;
39630
39632
  }
39631
39633
  }
39632
- const wh = /* @__PURE__ */ new Ri(), $a = /* @__PURE__ */ new os(), Ja = /* @__PURE__ */ new os(), pl = /* @__PURE__ */ new ot(), R0 = /* @__PURE__ */ new wn(), _h = /* @__PURE__ */ new wn();
39634
+ const wh = /* @__PURE__ */ new Ai(), $a = /* @__PURE__ */ new os(), Ja = /* @__PURE__ */ new os(), pl = /* @__PURE__ */ new ot(), R0 = /* @__PURE__ */ new wn(), _h = /* @__PURE__ */ new wn();
39633
39635
  function SC(n, e, t, i) {
39634
39636
  Bi.setBuffer(n._roots[e]);
39635
39637
  const s = ff(0, n, t, i);
@@ -39711,7 +39713,7 @@ function CC(n, e, t, i = {}, s = {}, r = 0, o = 1 / 0) {
39711
39713
  }
39712
39714
  ), on.releasePrimitive(g), on.releasePrimitive(x), C === 1 / 0 ? null : (i.point ? i.point.copy(P) : i.point = P.clone(), i.distance = C, i.faceIndex = T, s && (s.point ? s.point.copy(v) : s.point = v.clone(), s.point.applyMatrix4(Mh), P.applyMatrix4(Mh), s.distance = P.sub(s.point).length(), s.faceIndex = A), i);
39713
39715
  }
39714
- const L0 = new ot(), Ld = /* @__PURE__ */ new Ri(), Id = /* @__PURE__ */ new Ri();
39716
+ const L0 = new ot(), Ld = /* @__PURE__ */ new Ai(), Id = /* @__PURE__ */ new Ai();
39715
39717
  function RC(n, e, t, i) {
39716
39718
  let {
39717
39719
  intersectsRanges: s,
@@ -39754,7 +39756,7 @@ function RC(n, e, t, i) {
39754
39756
  function LC() {
39755
39757
  return typeof SharedArrayBuffer < "u";
39756
39758
  }
39757
- const Sh = /* @__PURE__ */ new wn(), I0 = /* @__PURE__ */ new Ri();
39759
+ const Sh = /* @__PURE__ */ new wn(), I0 = /* @__PURE__ */ new Ai();
39758
39760
  class rp {
39759
39761
  static serialize(e, t = {}) {
39760
39762
  t = {
@@ -39813,7 +39815,7 @@ class rp {
39813
39815
  [Md]: !1
39814
39816
  }, t), t.useSharedArrayBuffer && !LC())
39815
39817
  throw new Error("MeshBVH: SharedArrayBuffer is not available.");
39816
- this.geometry = e, this._roots = null, this._indirectBuffer = null, t[Md] || (QP(this, t), !e.boundingBox && t.setBoundingBox && (e.boundingBox = this.getBoundingBox(new Ri())));
39818
+ this.geometry = e, this._roots = null, this._indirectBuffer = null, t[Md] || (QP(this, t), !e.boundingBox && t.setBoundingBox && (e.boundingBox = this.getBoundingBox(new Ai())));
39817
39819
  const { _indirectBuffer: i } = this;
39818
39820
  this.resolveTriangleIndex = t.indirect ? (s) => i[s] : (s) => s;
39819
39821
  }
@@ -40001,7 +40003,7 @@ uniform float opacity;
40001
40003
  void main() {
40002
40004
  gl_FragColor = vec4(color, opacity);
40003
40005
  }
40004
- `, this.outlineMaterial = new Ci({
40006
+ `, this.outlineMaterial = new Ri({
40005
40007
  uniforms: {
40006
40008
  color: { value: new pt(Bt.secondary) },
40007
40009
  opacity: { value: 1 },
@@ -40576,7 +40578,7 @@ class e3 {
40576
40578
  if (e.activate) {
40577
40579
  if (t) {
40578
40580
  if (t.visible = !0, this.viralTools.viralViewerApi.viralScene.models.length > 0) {
40579
- let i = new Ri().setFromObject(
40581
+ let i = new Ai().setFromObject(
40580
40582
  this.viralTools.viralViewerApi.viralScene.models[0]
40581
40583
  );
40582
40584
  const s = new Y();
@@ -40784,7 +40786,7 @@ const i3 = {
40784
40786
  Quaternion: Qi,
40785
40787
  Matrix4: ot,
40786
40788
  Spherical: fx,
40787
- Box3: Ri,
40789
+ Box3: Ai,
40788
40790
  Sphere: gn,
40789
40791
  Raycaster: nc,
40790
40792
  MathUtils: Ef