viral-viewer-2 6.2.8 → 6.3.0

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Files changed (154) hide show
  1. package/dist/components/loader/viral-revit.loader.js +8 -3
  2. package/dist/components/loader/viral-revit.loader.js.map +1 -1
  3. package/dist/index.mjs +41153 -0
  4. package/package.json +1 -1
  5. package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +0 -7
  6. package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +0 -47
  7. package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +0 -1
  8. package/dist/components/compress/compress.processor.d.ts +0 -4
  9. package/dist/components/compress/compress.processor.js +0 -29
  10. package/dist/components/compress/compress.processor.js.map +0 -1
  11. package/dist/components/context-menu/viral-context-menu.d.ts +0 -17
  12. package/dist/components/context-menu/viral-context-menu.js +0 -74
  13. package/dist/components/context-menu/viral-context-menu.js.map +0 -1
  14. package/dist/components/keyboard/viral-keyboard.d.ts +0 -17
  15. package/dist/components/keyboard/viral-keyboard.js +0 -76
  16. package/dist/components/keyboard/viral-keyboard.js.map +0 -1
  17. package/dist/components/loader/viral-viewer-point-cloud.loader.d.ts +0 -16
  18. package/dist/components/loader/viral-viewer-point-cloud.loader.js +0 -33
  19. package/dist/components/loader/viral-viewer-point-cloud.loader.js.map +0 -1
  20. package/dist/components/loader/viral-viewer-revit.loader.d.ts +0 -13
  21. package/dist/components/loader/viral-viewer-revit.loader.js +0 -124
  22. package/dist/components/loader/viral-viewer-revit.loader.js.map +0 -1
  23. package/dist/components/mouse/viral-mouse.d.ts +0 -31
  24. package/dist/components/mouse/viral-mouse.js +0 -234
  25. package/dist/components/mouse/viral-mouse.js.map +0 -1
  26. package/dist/components/navigation-cube/components/cube-camera.d.ts +0 -15
  27. package/dist/components/navigation-cube/components/cube-camera.js +0 -74
  28. package/dist/components/navigation-cube/components/cube-camera.js.map +0 -1
  29. package/dist/components/navigation-cube/components/cube-renderer.d.ts +0 -9
  30. package/dist/components/navigation-cube/components/cube-renderer.js +0 -31
  31. package/dist/components/navigation-cube/components/cube-renderer.js.map +0 -1
  32. package/dist/components/navigation-cube/components/cube-scene.d.ts +0 -13
  33. package/dist/components/navigation-cube/components/cube-scene.js +0 -546
  34. package/dist/components/navigation-cube/components/cube-scene.js.map +0 -1
  35. package/dist/components/navigation-cube/components/cube.mouse.d.ts +0 -9
  36. package/dist/components/navigation-cube/components/cube.mouse.js +0 -109
  37. package/dist/components/navigation-cube/components/cube.mouse.js.map +0 -1
  38. package/dist/components/navigation-cube/viral-navigation-cube.d.ts +0 -16
  39. package/dist/components/navigation-cube/viral-navigation-cube.js +0 -50
  40. package/dist/components/navigation-cube/viral-navigation-cube.js.map +0 -1
  41. package/dist/components/post-processing/ambient-occlusion-effect.d.ts +0 -13
  42. package/dist/components/post-processing/ambient-occlusion-effect.js +0 -33
  43. package/dist/components/post-processing/ambient-occlusion-effect.js.map +0 -1
  44. package/dist/components/post-processing/bloom-effect.d.ts +0 -11
  45. package/dist/components/post-processing/bloom-effect.js +0 -29
  46. package/dist/components/post-processing/bloom-effect.js.map +0 -1
  47. package/dist/components/post-processing/outline-effect.d.ts +0 -13
  48. package/dist/components/post-processing/outline-effect.js +0 -33
  49. package/dist/components/post-processing/outline-effect.js.map +0 -1
  50. package/dist/components/spinner/viral-spinner.d.ts +0 -10
  51. package/dist/components/spinner/viral-spinner.js +0 -207
  52. package/dist/components/spinner/viral-spinner.js.map +0 -1
  53. package/dist/components/tools/tools/viral-tool-ambient-occlusion.d.ts +0 -7
  54. package/dist/components/tools/tools/viral-tool-ambient-occlusion.js +0 -16
  55. package/dist/components/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
  56. package/dist/components/tools/tools/viral-tool-dark-mode.d.ts +0 -7
  57. package/dist/components/tools/tools/viral-tool-dark-mode.js +0 -21
  58. package/dist/components/tools/tools/viral-tool-dark-mode.js.map +0 -1
  59. package/dist/components/tools/tools/viral-tool-elevation.d.ts +0 -11
  60. package/dist/components/tools/tools/viral-tool-elevation.js +0 -30
  61. package/dist/components/tools/tools/viral-tool-elevation.js.map +0 -1
  62. package/dist/components/tools/tools/viral-tool-measure.d.ts +0 -33
  63. package/dist/components/tools/tools/viral-tool-measure.js +0 -243
  64. package/dist/components/tools/tools/viral-tool-measure.js.map +0 -1
  65. package/dist/components/tools/tools/viral-tool-sunlight.d.ts +0 -7
  66. package/dist/components/tools/tools/viral-tool-sunlight.js +0 -46
  67. package/dist/components/tools/tools/viral-tool-sunlight.js.map +0 -1
  68. package/dist/components/tools/viral-tools.d.ts +0 -32
  69. package/dist/components/tools/viral-tools.js +0 -213
  70. package/dist/components/tools/viral-tools.js.map +0 -1
  71. package/dist/components/worker/load-model.d.ts +0 -126
  72. package/dist/components/worker/load-model.js +0 -1265
  73. package/dist/components/worker/load-model.js.map +0 -1
  74. package/dist/components/worker/test-worker-pool.d.ts +0 -6
  75. package/dist/components/worker/test-worker-pool.js +0 -21
  76. package/dist/components/worker/test-worker-pool.js.map +0 -1
  77. package/dist/components/worker/viral-viewer-4.worker.d.ts +0 -10
  78. package/dist/components/worker/viral-viewer-4.worker.js +0 -97
  79. package/dist/components/worker/viral-viewer-4.worker.js.map +0 -1
  80. package/dist/components/worker/viral-viewer.worker-pool.d.ts +0 -0
  81. package/dist/components/worker/viral-viewer.worker-pool.js +0 -61
  82. package/dist/components/worker/viral-viewer.worker-pool.js.map +0 -1
  83. package/dist/components/worker/worker-pool.d.ts +0 -21
  84. package/dist/components/worker/worker-pool.js +0 -47
  85. package/dist/components/worker/worker-pool.js.map +0 -1
  86. package/dist/components/worker/worker-thread.d.ts +0 -9
  87. package/dist/components/worker/worker-thread.js +0 -30
  88. package/dist/components/worker/worker-thread.js.map +0 -1
  89. package/dist/components/worker-script/load-model-worker-3.script.d.ts +0 -1
  90. package/dist/components/worker-script/load-model-worker-3.script.js +0 -34170
  91. package/dist/components/worker-script/load-model-worker-3.script.js.map +0 -1
  92. package/dist/components/worker-script/test-worker-pool.script.d.ts +0 -1
  93. package/dist/components/worker-script/test-worker-pool.script.js +0 -12
  94. package/dist/components/worker-script/test-worker-pool.script.js.map +0 -1
  95. package/dist/models/dictionary.model.d.ts +0 -10
  96. package/dist/models/dictionary.model.js +0 -42
  97. package/dist/models/dictionary.model.js.map +0 -1
  98. package/dist/threejs-addon/buffer-geometry-utils.d.ts +0 -64
  99. package/dist/threejs-addon/buffer-geometry-utils.js +0 -807
  100. package/dist/threejs-addon/buffer-geometry-utils.js.map +0 -1
  101. package/dist/threejs-addon/gltf-loader.d.ts +0 -17
  102. package/dist/threejs-addon/gltf-loader.js +0 -2796
  103. package/dist/threejs-addon/gltf-loader.js.map +0 -1
  104. package/dist/threejs-addon/post-processing/effect-composer.d.ts +0 -27
  105. package/dist/threejs-addon/post-processing/effect-composer.js +0 -134
  106. package/dist/threejs-addon/post-processing/effect-composer.js.map +0 -1
  107. package/dist/threejs-addon/post-processing/mask-pass.d.ts +0 -11
  108. package/dist/threejs-addon/post-processing/mask-pass.js +0 -69
  109. package/dist/threejs-addon/post-processing/mask-pass.js.map +0 -1
  110. package/dist/threejs-addon/post-processing/outline-pass.d.ts +0 -58
  111. package/dist/threejs-addon/post-processing/outline-pass.js +0 -484
  112. package/dist/threejs-addon/post-processing/outline-pass.js.map +0 -1
  113. package/dist/threejs-addon/post-processing/output-pass.d.ts +0 -11
  114. package/dist/threejs-addon/post-processing/output-pass.js +0 -61
  115. package/dist/threejs-addon/post-processing/output-pass.js.map +0 -1
  116. package/dist/threejs-addon/post-processing/pass.d.ts +0 -20
  117. package/dist/threejs-addon/post-processing/pass.js +0 -48
  118. package/dist/threejs-addon/post-processing/pass.js.map +0 -1
  119. package/dist/threejs-addon/post-processing/render-pass.d.ts +0 -13
  120. package/dist/threejs-addon/post-processing/render-pass.js +0 -50
  121. package/dist/threejs-addon/post-processing/render-pass.js.map +0 -1
  122. package/dist/threejs-addon/post-processing/sao-pass.d.ts +0 -62
  123. package/dist/threejs-addon/post-processing/sao-pass.js +0 -296
  124. package/dist/threejs-addon/post-processing/sao-pass.js.map +0 -1
  125. package/dist/threejs-addon/post-processing/shader-pass.d.ts +0 -11
  126. package/dist/threejs-addon/post-processing/shader-pass.js +0 -48
  127. package/dist/threejs-addon/post-processing/shader-pass.js.map +0 -1
  128. package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +0 -48
  129. package/dist/threejs-addon/post-processing/unreal-bloom-pass.js +0 -290
  130. package/dist/threejs-addon/post-processing/unreal-bloom-pass.js.map +0 -1
  131. package/dist/threejs-addon/shaders/copy-shader.d.ts +0 -13
  132. package/dist/threejs-addon/shaders/copy-shader.js +0 -39
  133. package/dist/threejs-addon/shaders/copy-shader.js.map +0 -1
  134. package/dist/threejs-addon/shaders/depth-limited-blur-shader.d.ts +0 -48
  135. package/dist/threejs-addon/shaders/depth-limited-blur-shader.js +0 -142
  136. package/dist/threejs-addon/shaders/depth-limited-blur-shader.js.map +0 -1
  137. package/dist/threejs-addon/shaders/luminosity-high-pass-shader.d.ts +0 -27
  138. package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js +0 -56
  139. package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js.map +0 -1
  140. package/dist/threejs-addon/shaders/output-shader.d.ts +0 -13
  141. package/dist/threejs-addon/shaders/output-shader.js +0 -72
  142. package/dist/threejs-addon/shaders/output-shader.js.map +0 -1
  143. package/dist/threejs-addon/shaders/sao-shader.d.ts +0 -71
  144. package/dist/threejs-addon/shaders/sao-shader.js +0 -180
  145. package/dist/threejs-addon/shaders/sao-shader.js.map +0 -1
  146. package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.d.ts +0 -13
  147. package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js +0 -41
  148. package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js.map +0 -1
  149. package/dist/threejs-addon/simplify-modifier.d.ts +0 -4
  150. package/dist/threejs-addon/simplify-modifier.js +0 -325
  151. package/dist/threejs-addon/simplify-modifier.js.map +0 -1
  152. package/dist/threejs-addon/transform-control.d.ts +0 -74
  153. package/dist/threejs-addon/transform-control.js +0 -1033
  154. package/dist/threejs-addon/transform-control.js.map +0 -1
@@ -1,325 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SimplifyModifier = void 0;
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- const three_1 = require("three");
5
- const BufferGeometryUtils = require("./buffer-geometry-utils.js");
6
- /**
7
- * Simplification Geometry Modifier
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- * - based on code and technique
9
- * - by Stan Melax in 1998
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- * - Progressive Mesh type Polygon Reduction Algorithm
11
- * - http://www.melax.com/polychop/
12
- */
13
- const _cb = new three_1.Vector3(), _ab = new three_1.Vector3();
14
- class SimplifyModifier {
15
- modify(geometry, count) {
16
- geometry = geometry.clone();
17
- const attributes = geometry.attributes;
18
- // this modifier can only process indexed and non-indexed geomtries with a position attribute
19
- for (const name in attributes) {
20
- if (name !== 'position')
21
- geometry.deleteAttribute(name);
22
- }
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- geometry = BufferGeometryUtils.mergeVertices(geometry);
24
- //
25
- // put data of original geometry in different data structures
26
- //
27
- const vertices = [];
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- const faces = [];
29
- // add vertices
30
- const positionAttribute = geometry.getAttribute('position');
31
- for (let i = 0; i < positionAttribute.count; i++) {
32
- const v = new three_1.Vector3().fromBufferAttribute(positionAttribute, i);
33
- const vertex = new Vertex(v);
34
- vertices.push(vertex);
35
- }
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- // add faces
37
- let index = geometry.getIndex();
38
- if (index !== null) {
39
- for (let i = 0; i < index.count; i += 3) {
40
- const a = index.getX(i);
41
- const b = index.getX(i + 1);
42
- const c = index.getX(i + 2);
43
- const triangle = new Triangle(vertices[a], vertices[b], vertices[c], a, b, c);
44
- faces.push(triangle);
45
- }
46
- }
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- else {
48
- for (let i = 0; i < positionAttribute.count; i += 3) {
49
- const a = i;
50
- const b = i + 1;
51
- const c = i + 2;
52
- const triangle = new Triangle(vertices[a], vertices[b], vertices[c], a, b, c);
53
- faces.push(triangle);
54
- }
55
- }
56
- // compute all edge collapse costs
57
- for (let i = 0, il = vertices.length; i < il; i++) {
58
- computeEdgeCostAtVertex(vertices[i]);
59
- }
60
- let nextVertex;
61
- let z = count;
62
- if (count > vertices.length) {
63
- z = length;
64
- }
65
- while (z--) {
66
- nextVertex = minimumCostEdge(vertices);
67
- if (!nextVertex) {
68
- console.log('THREE.SimplifyModifier: No next vertex');
69
- break;
70
- }
71
- collapse(vertices, faces, nextVertex, nextVertex.collapseNeighbor);
72
- }
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- //
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- const simplifiedGeometry = new three_1.BufferGeometry();
75
- const position = [];
76
- index = [];
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- //
78
- for (let i = 0; i < vertices.length; i++) {
79
- const vertex = vertices[i].position;
80
- position.push(vertex.x, vertex.y, vertex.z);
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- // cache final index to GREATLY speed up faces reconstruction
82
- vertices[i].id = i;
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- }
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- //
85
- for (let i = 0; i < faces.length; i++) {
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- const face = faces[i];
87
- index.push(face.v1.id, face.v2.id, face.v3.id);
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- }
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- //
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- simplifiedGeometry.setAttribute('position', new three_1.Float32BufferAttribute(position, 3));
91
- simplifiedGeometry.setIndex(index);
92
- return simplifiedGeometry;
93
- }
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- }
95
- exports.SimplifyModifier = SimplifyModifier;
96
- function pushIfUnique(array, object) {
97
- if (array.indexOf(object) === -1)
98
- array.push(object);
99
- }
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- function removeFromArray(array, object) {
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- const k = array.indexOf(object);
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- if (k > -1)
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- array.splice(k, 1);
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- }
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- function computeEdgeCollapseCost(u, v) {
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- // if we collapse edge uv by moving u to v then how
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- // much different will the model change, i.e. the "error".
108
- const edgelength = v.position.distanceTo(u.position);
109
- let curvature = 0;
110
- const sideFaces = [];
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- // find the "sides" triangles that are on the edge uv
112
- for (let i = 0, il = u.faces.length; i < il; i++) {
113
- const face = u.faces[i];
114
- if (face.hasVertex(v)) {
115
- sideFaces.push(face);
116
- }
117
- }
118
- // use the triangle facing most away from the sides
119
- // to determine our curvature term
120
- for (let i = 0, il = u.faces.length; i < il; i++) {
121
- let minCurvature = 1;
122
- const face = u.faces[i];
123
- for (let j = 0; j < sideFaces.length; j++) {
124
- const sideFace = sideFaces[j];
125
- // use dot product of face normals.
126
- const dotProd = face.normal.dot(sideFace.normal);
127
- minCurvature = Math.min(minCurvature, (1.001 - dotProd) / 2);
128
- }
129
- curvature = Math.max(curvature, minCurvature);
130
- }
131
- // crude approach in attempt to preserve borders
132
- // though it seems not to be totally correct
133
- const borders = 0;
134
- if (sideFaces.length < 2) {
135
- // we add some arbitrary cost for borders,
136
- // borders += 10;
137
- curvature = 1;
138
- }
139
- const amt = edgelength * curvature + borders;
140
- return amt;
141
- }
142
- function computeEdgeCostAtVertex(v) {
143
- // compute the edge collapse cost for all edges that start
144
- // from vertex v. Since we are only interested in reducing
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- // the object by selecting the min cost edge at each step, we
146
- // only cache the cost of the least cost edge at this vertex
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- // (in member variable collapse) as well as the value of the
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- // cost (in member variable collapseCost).
149
- if (v.neighbors.length === 0) {
150
- // collapse if no neighbors.
151
- v.collapseNeighbor = null;
152
- v.collapseCost = -0.01;
153
- return;
154
- }
155
- v.collapseCost = 100000;
156
- v.collapseNeighbor = null;
157
- // search all neighboring edges for "least cost" edge
158
- for (let i = 0; i < v.neighbors.length; i++) {
159
- const collapseCost = computeEdgeCollapseCost(v, v.neighbors[i]);
160
- if (!v.collapseNeighbor) {
161
- v.collapseNeighbor = v.neighbors[i];
162
- v.collapseCost = collapseCost;
163
- v.minCost = collapseCost;
164
- v.totalCost = 0;
165
- v.costCount = 0;
166
- }
167
- v.costCount++;
168
- v.totalCost += collapseCost;
169
- if (collapseCost < v.minCost) {
170
- v.collapseNeighbor = v.neighbors[i];
171
- v.minCost = collapseCost;
172
- }
173
- }
174
- // we average the cost of collapsing at this vertex
175
- v.collapseCost = v.totalCost / v.costCount;
176
- // v.collapseCost = v.minCost;
177
- }
178
- function removeVertex(v, vertices) {
179
- console.assert(v.faces.length === 0);
180
- while (v.neighbors.length) {
181
- const n = v.neighbors.pop();
182
- removeFromArray(n.neighbors, v);
183
- }
184
- removeFromArray(vertices, v);
185
- }
186
- function removeFace(f, faces) {
187
- removeFromArray(faces, f);
188
- if (f.v1)
189
- removeFromArray(f.v1.faces, f);
190
- if (f.v2)
191
- removeFromArray(f.v2.faces, f);
192
- if (f.v3)
193
- removeFromArray(f.v3.faces, f);
194
- // TODO optimize this!
195
- const vs = [f.v1, f.v2, f.v3];
196
- for (let i = 0; i < 3; i++) {
197
- const v1 = vs[i];
198
- const v2 = vs[(i + 1) % 3];
199
- if (!v1 || !v2)
200
- continue;
201
- v1.removeIfNonNeighbor(v2);
202
- v2.removeIfNonNeighbor(v1);
203
- }
204
- }
205
- function collapse(vertices, faces, u, v) {
206
- // Collapse the edge uv by moving vertex u onto v
207
- if (!v) {
208
- // u is a vertex all by itself so just delete it..
209
- removeVertex(u, vertices);
210
- return;
211
- }
212
- const tmpVertices = [];
213
- for (let i = 0; i < u.neighbors.length; i++) {
214
- tmpVertices.push(u.neighbors[i]);
215
- }
216
- // delete triangles on edge uv:
217
- for (let i = u.faces.length - 1; i >= 0; i--) {
218
- if (u.faces[i] && u.faces[i].hasVertex(v)) {
219
- removeFace(u.faces[i], faces);
220
- }
221
- }
222
- // update remaining triangles to have v instead of u
223
- for (let i = u.faces.length - 1; i >= 0; i--) {
224
- u.faces[i].replaceVertex(u, v);
225
- }
226
- removeVertex(u, vertices);
227
- // recompute the edge collapse costs in neighborhood
228
- for (let i = 0; i < tmpVertices.length; i++) {
229
- computeEdgeCostAtVertex(tmpVertices[i]);
230
- }
231
- }
232
- function minimumCostEdge(vertices) {
233
- // O(n * n) approach. TODO optimize this
234
- let least = vertices[0];
235
- for (let i = 0; i < vertices.length; i++) {
236
- if (vertices[i].collapseCost < least.collapseCost) {
237
- least = vertices[i];
238
- }
239
- }
240
- return least;
241
- }
242
- // we use a triangle class to represent structure of face slightly differently
243
- class Triangle {
244
- constructor(v1, v2, v3, a, b, c) {
245
- this.a = a;
246
- this.b = b;
247
- this.c = c;
248
- this.v1 = v1;
249
- this.v2 = v2;
250
- this.v3 = v3;
251
- this.normal = new three_1.Vector3();
252
- this.computeNormal();
253
- v1.faces.push(this);
254
- v1.addUniqueNeighbor(v2);
255
- v1.addUniqueNeighbor(v3);
256
- v2.faces.push(this);
257
- v2.addUniqueNeighbor(v1);
258
- v2.addUniqueNeighbor(v3);
259
- v3.faces.push(this);
260
- v3.addUniqueNeighbor(v1);
261
- v3.addUniqueNeighbor(v2);
262
- }
263
- computeNormal() {
264
- const vA = this.v1.position;
265
- const vB = this.v2.position;
266
- const vC = this.v3.position;
267
- _cb.subVectors(vC, vB);
268
- _ab.subVectors(vA, vB);
269
- _cb.cross(_ab).normalize();
270
- this.normal.copy(_cb);
271
- }
272
- hasVertex(v) {
273
- return v === this.v1 || v === this.v2 || v === this.v3;
274
- }
275
- replaceVertex(oldv, newv) {
276
- if (oldv === this.v1)
277
- this.v1 = newv;
278
- else if (oldv === this.v2)
279
- this.v2 = newv;
280
- else if (oldv === this.v3)
281
- this.v3 = newv;
282
- removeFromArray(oldv.faces, this);
283
- newv.faces.push(this);
284
- oldv.removeIfNonNeighbor(this.v1);
285
- this.v1.removeIfNonNeighbor(oldv);
286
- oldv.removeIfNonNeighbor(this.v2);
287
- this.v2.removeIfNonNeighbor(oldv);
288
- oldv.removeIfNonNeighbor(this.v3);
289
- this.v3.removeIfNonNeighbor(oldv);
290
- this.v1.addUniqueNeighbor(this.v2);
291
- this.v1.addUniqueNeighbor(this.v3);
292
- this.v2.addUniqueNeighbor(this.v1);
293
- this.v2.addUniqueNeighbor(this.v3);
294
- this.v3.addUniqueNeighbor(this.v1);
295
- this.v3.addUniqueNeighbor(this.v2);
296
- this.computeNormal();
297
- }
298
- }
299
- class Vertex {
300
- constructor(v) {
301
- this.position = v;
302
- this.id = -1; // external use position in vertices list (for e.g. face generation)
303
- this.faces = []; // faces vertex is connected
304
- this.neighbors = []; // neighbouring vertices aka "adjacentVertices"
305
- // these will be computed in computeEdgeCostAtVertex()
306
- this.collapseCost = 0; // cost of collapsing this vertex, the less the better. aka objdist
307
- this.collapseNeighbor = null; // best candinate for collapsing
308
- }
309
- addUniqueNeighbor(vertex) {
310
- pushIfUnique(this.neighbors, vertex);
311
- }
312
- removeIfNonNeighbor(n) {
313
- const neighbors = this.neighbors;
314
- const faces = this.faces;
315
- const offset = neighbors.indexOf(n);
316
- if (offset === -1)
317
- return;
318
- for (let i = 0; i < faces.length; i++) {
319
- if (faces[i].hasVertex(n))
320
- return;
321
- }
322
- neighbors.splice(offset, 1);
323
- }
324
- }
325
- //# sourceMappingURL=simplify-modifier.js.map
@@ -1 +0,0 @@
1
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@@ -1,74 +0,0 @@
1
- export class TransformControls extends Object3D<import("three").Event> {
2
- constructor(camera: any, domElement: any);
3
- isTransformControls: boolean;
4
- domElement: any;
5
- _gizmo: TransformControlsGizmo;
6
- _plane: TransformControlsPlane;
7
- _offset: Vector3;
8
- _startNorm: Vector3;
9
- _endNorm: Vector3;
10
- _cameraScale: Vector3;
11
- _parentPosition: Vector3;
12
- _parentQuaternion: Quaternion;
13
- _parentQuaternionInv: Quaternion;
14
- _parentScale: Vector3;
15
- _worldScaleStart: Vector3;
16
- _worldQuaternionInv: Quaternion;
17
- _worldScale: Vector3;
18
- _positionStart: Vector3;
19
- _quaternionStart: Quaternion;
20
- _scaleStart: Vector3;
21
- _getPointer: any;
22
- _onPointerDown: any;
23
- _onPointerHover: any;
24
- _onPointerMove: any;
25
- _onPointerUp: any;
26
- updateMatrixWorld(): void;
27
- pointerHover(pointer: any): void;
28
- axis: any;
29
- pointerDown(pointer: any): void;
30
- dragging: boolean | undefined;
31
- pointerMove(pointer: any): void;
32
- rotationAngle: any;
33
- pointerUp(pointer: any): void;
34
- dispose(): void;
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- attach(object: any): TransformControls;
36
- object: any;
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- detach(): TransformControls;
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- reset(): void;
39
- getRaycaster(): Raycaster;
40
- getMode(): any;
41
- setMode(mode: any): void;
42
- mode: any;
43
- setTranslationSnap(translationSnap: any): void;
44
- translationSnap: any;
45
- setRotationSnap(rotationSnap: any): void;
46
- rotationSnap: any;
47
- setScaleSnap(scaleSnap: any): void;
48
- scaleSnap: any;
49
- setSize(size: any): void;
50
- size: any;
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- setSpace(space: any): void;
52
- space: any;
53
- }
54
- export class TransformControlsGizmo extends Object3D<import("three").Event> {
55
- constructor();
56
- isTransformControlsGizmo: boolean;
57
- type: string;
58
- gizmo: {};
59
- picker: {};
60
- helper: {};
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- updateMatrixWorld(force: any): void;
62
- }
63
- export class TransformControlsPlane extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[]> {
64
- constructor();
65
- isTransformControlsPlane: boolean;
66
- type: string;
67
- updateMatrixWorld(force: any): void;
68
- }
69
- import { Object3D } from 'three';
70
- import { Vector3 } from 'three';
71
- import { Quaternion } from 'three';
72
- import { Raycaster } from 'three';
73
- import { BufferGeometry } from 'three';
74
- import { Mesh } from 'three';