viral-viewer-2 6.2.8 → 6.2.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/dist/index.mjs +41153 -0
  2. package/dist/threejs-addon/n8ao/post-processing.d.ts +109 -109
  3. package/package.json +1 -1
  4. package/dist/components/animation/viral-animation.js +0 -71
  5. package/dist/components/animation/viral-animation.js.map +0 -1
  6. package/dist/components/bvh/viral-bvh.js +0 -19
  7. package/dist/components/bvh/viral-bvh.js.map +0 -1
  8. package/dist/components/camera/viral-camera.js +0 -207
  9. package/dist/components/camera/viral-camera.js.map +0 -1
  10. package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +0 -7
  11. package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +0 -47
  12. package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +0 -1
  13. package/dist/components/compress/compress.processor.d.ts +0 -4
  14. package/dist/components/compress/compress.processor.js +0 -29
  15. package/dist/components/compress/compress.processor.js.map +0 -1
  16. package/dist/components/compress/viral-compress.processor.js +0 -13
  17. package/dist/components/compress/viral-compress.processor.js.map +0 -1
  18. package/dist/components/context-menu/viral-context-menu.d.ts +0 -17
  19. package/dist/components/context-menu/viral-context-menu.js +0 -74
  20. package/dist/components/context-menu/viral-context-menu.js.map +0 -1
  21. package/dist/components/custom-objects/index.js +0 -6
  22. package/dist/components/custom-objects/index.js.map +0 -1
  23. package/dist/components/custom-objects/viral-instanced-mesh.js +0 -203
  24. package/dist/components/custom-objects/viral-instanced-mesh.js.map +0 -1
  25. package/dist/components/custom-objects/viral-mesh.js +0 -25
  26. package/dist/components/custom-objects/viral-mesh.js.map +0 -1
  27. package/dist/components/data-manager/viral-data-manager.js +0 -35
  28. package/dist/components/data-manager/viral-data-manager.js.map +0 -1
  29. package/dist/components/event-handler/base/event-dispatcher.js +0 -35
  30. package/dist/components/event-handler/base/event-dispatcher.js.map +0 -1
  31. package/dist/components/event-handler/keyboard/viral-keyboard.js +0 -78
  32. package/dist/components/event-handler/keyboard/viral-keyboard.js.map +0 -1
  33. package/dist/components/event-handler/mouse/viral-mouse.js +0 -239
  34. package/dist/components/event-handler/mouse/viral-mouse.js.map +0 -1
  35. package/dist/components/event-handler/viral-centralized-event-handler.js +0 -186
  36. package/dist/components/event-handler/viral-centralized-event-handler.js.map +0 -1
  37. package/dist/components/event-handler/viral-lifecycle-event-handler.js +0 -55
  38. package/dist/components/event-handler/viral-lifecycle-event-handler.js.map +0 -1
  39. package/dist/components/keyboard/viral-keyboard.d.ts +0 -17
  40. package/dist/components/keyboard/viral-keyboard.js +0 -76
  41. package/dist/components/keyboard/viral-keyboard.js.map +0 -1
  42. package/dist/components/loader/viral-point-cloud.loader.js +0 -33
  43. package/dist/components/loader/viral-point-cloud.loader.js.map +0 -1
  44. package/dist/components/loader/viral-revit.loader.js +0 -339
  45. package/dist/components/loader/viral-revit.loader.js.map +0 -1
  46. package/dist/components/loader/viral-three.loader.js +0 -20
  47. package/dist/components/loader/viral-three.loader.js.map +0 -1
  48. package/dist/components/loader/viral-viewer-point-cloud.loader.d.ts +0 -16
  49. package/dist/components/loader/viral-viewer-point-cloud.loader.js +0 -33
  50. package/dist/components/loader/viral-viewer-point-cloud.loader.js.map +0 -1
  51. package/dist/components/loader/viral-viewer-revit.loader.d.ts +0 -13
  52. package/dist/components/loader/viral-viewer-revit.loader.js +0 -124
  53. package/dist/components/loader/viral-viewer-revit.loader.js.map +0 -1
  54. package/dist/components/loader/viral.loader.js +0 -16
  55. package/dist/components/loader/viral.loader.js.map +0 -1
  56. package/dist/components/material/viral-material-manager.js +0 -60
  57. package/dist/components/material/viral-material-manager.js.map +0 -1
  58. package/dist/components/mouse/viral-mouse.d.ts +0 -31
  59. package/dist/components/mouse/viral-mouse.js +0 -234
  60. package/dist/components/mouse/viral-mouse.js.map +0 -1
  61. package/dist/components/navigation-cube/components/cube-camera.d.ts +0 -15
  62. package/dist/components/navigation-cube/components/cube-camera.js +0 -74
  63. package/dist/components/navigation-cube/components/cube-camera.js.map +0 -1
  64. package/dist/components/navigation-cube/components/cube-renderer.d.ts +0 -9
  65. package/dist/components/navigation-cube/components/cube-renderer.js +0 -31
  66. package/dist/components/navigation-cube/components/cube-renderer.js.map +0 -1
  67. package/dist/components/navigation-cube/components/cube-scene.d.ts +0 -13
  68. package/dist/components/navigation-cube/components/cube-scene.js +0 -546
  69. package/dist/components/navigation-cube/components/cube-scene.js.map +0 -1
  70. package/dist/components/navigation-cube/components/cube.mouse.d.ts +0 -9
  71. package/dist/components/navigation-cube/components/cube.mouse.js +0 -109
  72. package/dist/components/navigation-cube/components/cube.mouse.js.map +0 -1
  73. package/dist/components/navigation-cube/viral-navigation-cube.d.ts +0 -16
  74. package/dist/components/navigation-cube/viral-navigation-cube.js +0 -50
  75. package/dist/components/navigation-cube/viral-navigation-cube.js.map +0 -1
  76. package/dist/components/post-processing/ambient-occlusion-effect.d.ts +0 -13
  77. package/dist/components/post-processing/ambient-occlusion-effect.js +0 -33
  78. package/dist/components/post-processing/ambient-occlusion-effect.js.map +0 -1
  79. package/dist/components/post-processing/bloom-effect.d.ts +0 -11
  80. package/dist/components/post-processing/bloom-effect.js +0 -29
  81. package/dist/components/post-processing/bloom-effect.js.map +0 -1
  82. package/dist/components/post-processing/outline-effect.d.ts +0 -13
  83. package/dist/components/post-processing/outline-effect.js +0 -33
  84. package/dist/components/post-processing/outline-effect.js.map +0 -1
  85. package/dist/components/post-processing/post-processing-renderer.js +0 -46
  86. package/dist/components/post-processing/post-processing-renderer.js.map +0 -1
  87. package/dist/components/renderer/viral-renderer.js +0 -55
  88. package/dist/components/renderer/viral-renderer.js.map +0 -1
  89. package/dist/components/scene/viral-scene.js +0 -131
  90. package/dist/components/scene/viral-scene.js.map +0 -1
  91. package/dist/components/spinner/viral-spinner.d.ts +0 -10
  92. package/dist/components/spinner/viral-spinner.js +0 -207
  93. package/dist/components/spinner/viral-spinner.js.map +0 -1
  94. package/dist/components/stats/viral-stats.js +0 -17
  95. package/dist/components/stats/viral-stats.js.map +0 -1
  96. package/dist/components/tools/tools/viral-tool-ambient-occlusion.d.ts +0 -7
  97. package/dist/components/tools/tools/viral-tool-ambient-occlusion.js +0 -16
  98. package/dist/components/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
  99. package/dist/components/tools/tools/viral-tool-dark-mode.d.ts +0 -7
  100. package/dist/components/tools/tools/viral-tool-dark-mode.js +0 -21
  101. package/dist/components/tools/tools/viral-tool-dark-mode.js.map +0 -1
  102. package/dist/components/tools/tools/viral-tool-elevation.d.ts +0 -11
  103. package/dist/components/tools/tools/viral-tool-elevation.js +0 -30
  104. package/dist/components/tools/tools/viral-tool-elevation.js.map +0 -1
  105. package/dist/components/tools/tools/viral-tool-measure.d.ts +0 -33
  106. package/dist/components/tools/tools/viral-tool-measure.js +0 -243
  107. package/dist/components/tools/tools/viral-tool-measure.js.map +0 -1
  108. package/dist/components/tools/tools/viral-tool-sunlight.d.ts +0 -7
  109. package/dist/components/tools/tools/viral-tool-sunlight.js +0 -46
  110. package/dist/components/tools/tools/viral-tool-sunlight.js.map +0 -1
  111. package/dist/components/tools/viral-tools.d.ts +0 -32
  112. package/dist/components/tools/viral-tools.js +0 -213
  113. package/dist/components/tools/viral-tools.js.map +0 -1
  114. package/dist/components/visibility-manager/viral-visibility-manager.js +0 -175
  115. package/dist/components/visibility-manager/viral-visibility-manager.js.map +0 -1
  116. package/dist/components/worker/base/worker-pool.js +0 -68
  117. package/dist/components/worker/base/worker-pool.js.map +0 -1
  118. package/dist/components/worker/base/worker-thread.js +0 -35
  119. package/dist/components/worker/base/worker-thread.js.map +0 -1
  120. package/dist/components/worker/fetch-data.worker.js +0 -31
  121. package/dist/components/worker/fetch-data.worker.js.map +0 -1
  122. package/dist/components/worker/load-element-by-material-v2.worker.js +0 -80
  123. package/dist/components/worker/load-element-by-material-v2.worker.js.map +0 -1
  124. package/dist/components/worker/load-element-by-material.worker.js +0 -59
  125. package/dist/components/worker/load-element-by-material.worker.js.map +0 -1
  126. package/dist/components/worker/load-element-standalone.worker.js +0 -109
  127. package/dist/components/worker/load-element-standalone.worker.js.map +0 -1
  128. package/dist/components/worker/load-model.d.ts +0 -126
  129. package/dist/components/worker/load-model.js +0 -1265
  130. package/dist/components/worker/load-model.js.map +0 -1
  131. package/dist/components/worker/test-worker-pool.d.ts +0 -6
  132. package/dist/components/worker/test-worker-pool.js +0 -21
  133. package/dist/components/worker/test-worker-pool.js.map +0 -1
  134. package/dist/components/worker/viral-viewer-2.worker.js +0 -127
  135. package/dist/components/worker/viral-viewer-2.worker.js.map +0 -1
  136. package/dist/components/worker/viral-viewer-3.worker.js +0 -82
  137. package/dist/components/worker/viral-viewer-3.worker.js.map +0 -1
  138. package/dist/components/worker/viral-viewer-4.worker.d.ts +0 -10
  139. package/dist/components/worker/viral-viewer-4.worker.js +0 -97
  140. package/dist/components/worker/viral-viewer-4.worker.js.map +0 -1
  141. package/dist/components/worker/viral-viewer.worker-pool.d.ts +0 -0
  142. package/dist/components/worker/viral-viewer.worker-pool.js +0 -61
  143. package/dist/components/worker/viral-viewer.worker-pool.js.map +0 -1
  144. package/dist/components/worker/viral-viewer.worker.js +0 -107
  145. package/dist/components/worker/viral-viewer.worker.js.map +0 -1
  146. package/dist/components/worker/worker-pool.d.ts +0 -21
  147. package/dist/components/worker/worker-pool.js +0 -47
  148. package/dist/components/worker/worker-pool.js.map +0 -1
  149. package/dist/components/worker/worker-thread.d.ts +0 -9
  150. package/dist/components/worker/worker-thread.js +0 -30
  151. package/dist/components/worker/worker-thread.js.map +0 -1
  152. package/dist/components/worker-script/fetch-data-worker.script.js +0 -56
  153. package/dist/components/worker-script/fetch-data-worker.script.js.map +0 -1
  154. package/dist/components/worker-script/load-element-by-material.script.js +0 -131
  155. package/dist/components/worker-script/load-element-by-material.script.js.map +0 -1
  156. package/dist/components/worker-script/load-element-standalone.script.js +0 -34172
  157. package/dist/components/worker-script/load-element-standalone.script.js.map +0 -1
  158. package/dist/components/worker-script/load-model-worker-2.script.js +0 -2704
  159. package/dist/components/worker-script/load-model-worker-2.script.js.map +0 -1
  160. package/dist/components/worker-script/load-model-worker-3.script.d.ts +0 -1
  161. package/dist/components/worker-script/load-model-worker-3.script.js +0 -34170
  162. package/dist/components/worker-script/load-model-worker-3.script.js.map +0 -1
  163. package/dist/components/worker-script/load-model-worker.script.js +0 -148
  164. package/dist/components/worker-script/load-model-worker.script.js.map +0 -1
  165. package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js +0 -34152
  166. package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js.map +0 -1
  167. package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js +0 -127
  168. package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js.map +0 -1
  169. package/dist/components/worker-script/test-worker-pool.script.d.ts +0 -1
  170. package/dist/components/worker-script/test-worker-pool.script.js +0 -12
  171. package/dist/components/worker-script/test-worker-pool.script.js.map +0 -1
  172. package/dist/components/worker-script/threejs.types.js +0 -34162
  173. package/dist/components/worker-script/threejs.types.js.map +0 -1
  174. package/dist/const/colors.js +0 -39
  175. package/dist/const/colors.js.map +0 -1
  176. package/dist/const/fonts.js +0 -17
  177. package/dist/const/fonts.js.map +0 -1
  178. package/dist/const/icons.js +0 -11
  179. package/dist/const/icons.js.map +0 -1
  180. package/dist/gui/context-menu/viral-context-menu.js +0 -78
  181. package/dist/gui/context-menu/viral-context-menu.js.map +0 -1
  182. package/dist/gui/draggable-modal/viral-draggable-modal.js +0 -167
  183. package/dist/gui/draggable-modal/viral-draggable-modal.js.map +0 -1
  184. package/dist/gui/fonts/fonts.js +0 -20
  185. package/dist/gui/fonts/fonts.js.map +0 -1
  186. package/dist/gui/navigation-cube/components/cube-camera.js +0 -74
  187. package/dist/gui/navigation-cube/components/cube-camera.js.map +0 -1
  188. package/dist/gui/navigation-cube/components/cube-renderer.js +0 -31
  189. package/dist/gui/navigation-cube/components/cube-renderer.js.map +0 -1
  190. package/dist/gui/navigation-cube/components/cube-scene.js +0 -546
  191. package/dist/gui/navigation-cube/components/cube-scene.js.map +0 -1
  192. package/dist/gui/navigation-cube/components/cube.mouse.js +0 -109
  193. package/dist/gui/navigation-cube/components/cube.mouse.js.map +0 -1
  194. package/dist/gui/navigation-cube/viral-navigation-cube.js +0 -50
  195. package/dist/gui/navigation-cube/viral-navigation-cube.js.map +0 -1
  196. package/dist/gui/spinner/viral-spinner.js +0 -102
  197. package/dist/gui/spinner/viral-spinner.js.map +0 -1
  198. package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js +0 -25
  199. package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js.map +0 -1
  200. package/dist/gui/tools/tools/viral-tool-dark-mode.js +0 -21
  201. package/dist/gui/tools/tools/viral-tool-dark-mode.js.map +0 -1
  202. package/dist/gui/tools/tools/viral-tool-elevation.js +0 -30
  203. package/dist/gui/tools/tools/viral-tool-elevation.js.map +0 -1
  204. package/dist/gui/tools/tools/viral-tool-export-scene.js +0 -36
  205. package/dist/gui/tools/tools/viral-tool-export-scene.js.map +0 -1
  206. package/dist/gui/tools/tools/viral-tool-measure.js +0 -243
  207. package/dist/gui/tools/tools/viral-tool-measure.js.map +0 -1
  208. package/dist/gui/tools/tools/viral-tool-sunlight.js +0 -46
  209. package/dist/gui/tools/tools/viral-tool-sunlight.js.map +0 -1
  210. package/dist/gui/tools/viral-tools.js +0 -213
  211. package/dist/gui/tools/viral-tools.js.map +0 -1
  212. package/dist/index.js +0 -21
  213. package/dist/index.js.map +0 -1
  214. package/dist/models/dictionary.model.d.ts +0 -10
  215. package/dist/models/dictionary.model.js +0 -42
  216. package/dist/models/dictionary.model.js.map +0 -1
  217. package/dist/services/local-storage.service.js +0 -57
  218. package/dist/services/local-storage.service.js.map +0 -1
  219. package/dist/threejs-addon/buffer-geometry-utils.d.ts +0 -64
  220. package/dist/threejs-addon/buffer-geometry-utils.js +0 -807
  221. package/dist/threejs-addon/buffer-geometry-utils.js.map +0 -1
  222. package/dist/threejs-addon/gltf-loader.d.ts +0 -17
  223. package/dist/threejs-addon/gltf-loader.js +0 -2796
  224. package/dist/threejs-addon/gltf-loader.js.map +0 -1
  225. package/dist/threejs-addon/n8ao/n8ao.js +0 -1952
  226. package/dist/threejs-addon/n8ao/n8ao.js.map +0 -1
  227. package/dist/threejs-addon/n8ao/post-processing.js +0 -15145
  228. package/dist/threejs-addon/n8ao/post-processing.js.map +0 -1
  229. package/dist/threejs-addon/post-processing/effect-composer.d.ts +0 -27
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  232. package/dist/threejs-addon/post-processing/mask-pass.d.ts +0 -11
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  274. package/dist/threejs-addon/simplify-modifier.d.ts +0 -4
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  279. package/dist/threejs-addon/transform-control.d.ts +0 -74
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  282. package/dist/types.js +0 -173
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  284. package/dist/utils/html.js +0 -12
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  286. package/dist/utils/index.js +0 -10
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  292. package/dist/viral-viewer-api.js +0 -76
  293. package/dist/viral-viewer-api.js.map +0 -1
@@ -1 +0,0 @@
1
- {"version":3,"file":"pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/pass.js"],"names":[],"mappings":";;;AAAA,iCAKe;AAEf,MAAM,IAAI;IAEN;QAEI,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;QAEnB,wDAAwD;QACxD,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QAEpB,mFAAmF;QACnF,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,8DAA8D;QAC9D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,6GAA6G;QAC7G,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAEhC,CAAC;IAED,OAAO,EAAE,mBAAmB,IAAI,CAAC;IAEjC,MAAM,EAAE,8DAA8D;QAElE,OAAO,CAAC,KAAK,CAAC,4DAA4D,CAAC,CAAC;IAEhF,CAAC;IAED,OAAO,KAAI,CAAC;CAEf;AA8CQ,oBAAI;AA5Cb,uEAAuE;AAEvE,MAAM,OAAO,GAAG,IAAI,0BAAkB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAE3D,gDAAgD;AAEhD,MAAM,SAAS,GAAG,IAAI,sBAAc,EAAE,CAAC;AACvC,SAAS,CAAC,YAAY,CAAC,UAAU,EAAE,IAAI,8BAAsB,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACnG,SAAS,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,8BAAsB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEhF,MAAM,cAAc;IAEhB,YAAY,QAAQ;QAEhB,IAAI,CAAC,KAAK,GAAG,IAAI,YAAI,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IAE/C,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;IAElC,CAAC;IAED,MAAM,CAAC,QAAQ;QAEX,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IAEzC,CAAC;IAED,IAAI,QAAQ;QAER,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;IAE/B,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK;QAEd,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;IAEhC,CAAC;CAEJ;AAEc,wCAAc"}
@@ -1,13 +0,0 @@
1
- export class RenderPass extends Pass {
2
- constructor(scene: any, camera: any, overrideMaterial: any, clearColor: any, clearAlpha: any);
3
- scene: any;
4
- camera: any;
5
- overrideMaterial: any;
6
- clearColor: any;
7
- clearAlpha: any;
8
- clearDepth: boolean;
9
- _oldClearColor: Color;
10
- render(renderer: any, writeBuffer: any, readBuffer: any): void;
11
- }
12
- import { Pass } from './pass';
13
- import { Color } from 'three';
@@ -1,50 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.RenderPass = void 0;
4
- const three_1 = require("three");
5
- const pass_1 = require("./pass");
6
- class RenderPass extends pass_1.Pass {
7
- constructor(scene, camera, overrideMaterial, clearColor, clearAlpha) {
8
- super();
9
- this.scene = scene;
10
- this.camera = camera;
11
- this.overrideMaterial = overrideMaterial;
12
- this.clearColor = clearColor;
13
- this.clearAlpha = (clearAlpha !== undefined) ? clearAlpha : 0;
14
- this.clear = true;
15
- this.clearDepth = false;
16
- this.needsSwap = false;
17
- this._oldClearColor = new three_1.Color();
18
- }
19
- render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
20
- const oldAutoClear = renderer.autoClear;
21
- renderer.autoClear = false;
22
- let oldClearAlpha, oldOverrideMaterial;
23
- if (this.overrideMaterial !== undefined) {
24
- oldOverrideMaterial = this.scene.overrideMaterial;
25
- this.scene.overrideMaterial = this.overrideMaterial;
26
- }
27
- if (this.clearColor) {
28
- renderer.getClearColor(this._oldClearColor);
29
- oldClearAlpha = renderer.getClearAlpha();
30
- renderer.setClearColor(this.clearColor, this.clearAlpha);
31
- }
32
- if (this.clearDepth) {
33
- renderer.clearDepth();
34
- }
35
- renderer.setRenderTarget(this.renderToScreen ? null : readBuffer);
36
- // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
37
- if (this.clear)
38
- renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
39
- renderer.render(this.scene, this.camera);
40
- if (this.clearColor) {
41
- renderer.setClearColor(this._oldClearColor, oldClearAlpha);
42
- }
43
- if (this.overrideMaterial !== undefined) {
44
- this.scene.overrideMaterial = oldOverrideMaterial;
45
- }
46
- renderer.autoClear = oldAutoClear;
47
- }
48
- }
49
- exports.RenderPass = RenderPass;
50
- //# sourceMappingURL=render-pass.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"render-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/render-pass.js"],"names":[],"mappings":";;;AAAA,iCAEe;AACf,iCAA8B;AAE9B,MAAM,UAAW,SAAQ,WAAI;IAEzB,YAAY,KAAK,EAAE,MAAM,EAAE,gBAAgB,EAAE,UAAU,EAAE,UAAU;QAE/D,KAAK,EAAE,CAAC;QAER,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;QAEzC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAC7B,IAAI,CAAC,UAAU,GAAG,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;QAE9D,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,cAAc,GAAG,IAAI,aAAK,EAAE,CAAC;IAEtC,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,MAAM,YAAY,GAAG,QAAQ,CAAC,SAAS,CAAC;QACxC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;QAE3B,IAAI,aAAa,EAAE,mBAAmB,CAAC;QAEvC,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YAElD,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;SAEvD;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC5C,aAAa,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;YAEzC,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAE5D;QAED,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,UAAU,EAAE,CAAC;SAEzB;QAED,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC;QAElE,mHAAmH;QACnH,IAAI,IAAI,CAAC,KAAK;YAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAC5G,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,EAAE;YAEjB,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,aAAa,CAAC,CAAC;SAE9D;QAED,IAAI,IAAI,CAAC,gBAAgB,KAAK,SAAS,EAAE;YAErC,IAAI,CAAC,KAAK,CAAC,gBAAgB,GAAG,mBAAmB,CAAC;SAErD;QAED,QAAQ,CAAC,SAAS,GAAG,YAAY,CAAC;IAEtC,CAAC;CAEJ;AAEQ,gCAAU"}
@@ -1,62 +0,0 @@
1
- /**
2
- * SAO implementation inspired from bhouston previous SAO work
3
- */
4
- export class SAOPass extends Pass {
5
- constructor(scene: any, camera: any, useDepthTexture?: boolean, useNormals?: boolean, resolution?: Vector2);
6
- scene: any;
7
- camera: any;
8
- supportsDepthTextureExtension: boolean;
9
- supportsNormalTexture: boolean;
10
- originalClearColor: Color;
11
- _oldClearColor: Color;
12
- oldClearAlpha: number;
13
- params: {
14
- output: number;
15
- saoBias: number;
16
- saoIntensity: number;
17
- saoScale: number;
18
- saoKernelRadius: number;
19
- saoMinResolution: number;
20
- saoBlur: boolean;
21
- saoBlurRadius: number;
22
- saoBlurStdDev: number;
23
- saoBlurDepthCutoff: number;
24
- };
25
- resolution: Vector2;
26
- saoRenderTarget: WebGLRenderTarget;
27
- blurIntermediateRenderTarget: WebGLRenderTarget;
28
- beautyRenderTarget: WebGLRenderTarget;
29
- normalRenderTarget: WebGLRenderTarget;
30
- depthRenderTarget: WebGLRenderTarget;
31
- depthMaterial: MeshDepthMaterial;
32
- normalMaterial: MeshNormalMaterial;
33
- saoMaterial: ShaderMaterial;
34
- vBlurMaterial: ShaderMaterial;
35
- hBlurMaterial: ShaderMaterial;
36
- materialCopy: ShaderMaterial;
37
- depthCopy: ShaderMaterial;
38
- fsQuad: FullScreenQuad;
39
- render(renderer: any, writeBuffer: any, readBuffer: any): void;
40
- prevStdDev: any;
41
- prevNumSamples: number | undefined;
42
- renderPass(renderer: any, passMaterial: any, renderTarget: any, clearColor: any, clearAlpha: any): void;
43
- renderOverride(renderer: any, overrideMaterial: any, renderTarget: any, clearColor: any, clearAlpha: any): void;
44
- setSize(width: any, height: any): void;
45
- }
46
- export namespace SAOPass {
47
- namespace OUTPUT {
48
- const Beauty: number;
49
- const Default: number;
50
- const SAO: number;
51
- const Depth: number;
52
- const Normal: number;
53
- }
54
- }
55
- import { Pass } from './pass';
56
- import { Color } from 'three';
57
- import { Vector2 } from 'three';
58
- import { WebGLRenderTarget } from 'three';
59
- import { MeshDepthMaterial } from 'three';
60
- import { MeshNormalMaterial } from 'three';
61
- import { ShaderMaterial } from 'three';
62
- import { FullScreenQuad } from './pass';
@@ -1,296 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.SAOPass = void 0;
4
- const three_1 = require("three");
5
- const pass_1 = require("./pass");
6
- const sao_shader_1 = require("../shaders/sao-shader");
7
- const depth_limited_blur_shader_1 = require("../shaders/depth-limited-blur-shader");
8
- const depth_limited_blur_shader_2 = require("../shaders/depth-limited-blur-shader");
9
- const copy_shader_1 = require("../shaders/copy-shader");
10
- const unpack_depth_rgba_shader_1 = require("../shaders/unpack-depth-rgba-shader");
11
- /**
12
- * SAO implementation inspired from bhouston previous SAO work
13
- */
14
- class SAOPass extends pass_1.Pass {
15
- constructor(scene, camera, useDepthTexture = false, useNormals = false, resolution = new three_1.Vector2(256, 256)) {
16
- super();
17
- this.scene = scene;
18
- this.camera = camera;
19
- this.clear = true;
20
- this.needsSwap = false;
21
- this.supportsDepthTextureExtension = useDepthTexture;
22
- this.supportsNormalTexture = useNormals;
23
- this.originalClearColor = new three_1.Color();
24
- this._oldClearColor = new three_1.Color();
25
- this.oldClearAlpha = 1;
26
- this.params = {
27
- output: 0,
28
- saoBias: 0.5,
29
- saoIntensity: 0.18,
30
- saoScale: 1,
31
- saoKernelRadius: 100,
32
- saoMinResolution: 0,
33
- saoBlur: true,
34
- saoBlurRadius: 8,
35
- saoBlurStdDev: 4,
36
- saoBlurDepthCutoff: 0.01
37
- };
38
- this.resolution = new three_1.Vector2(resolution.x, resolution.y);
39
- this.saoRenderTarget = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y);
40
- this.blurIntermediateRenderTarget = this.saoRenderTarget.clone();
41
- this.beautyRenderTarget = this.saoRenderTarget.clone();
42
- this.normalRenderTarget = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y, {
43
- minFilter: three_1.NearestFilter,
44
- magFilter: three_1.NearestFilter
45
- });
46
- this.depthRenderTarget = this.normalRenderTarget.clone();
47
- let depthTexture;
48
- if (this.supportsDepthTextureExtension) {
49
- depthTexture = new three_1.DepthTexture();
50
- depthTexture.type = three_1.UnsignedShortType;
51
- this.beautyRenderTarget.depthTexture = depthTexture;
52
- this.beautyRenderTarget.depthBuffer = true;
53
- }
54
- this.depthMaterial = new three_1.MeshDepthMaterial();
55
- this.depthMaterial.depthPacking = three_1.RGBADepthPacking;
56
- this.depthMaterial.blending = three_1.NoBlending;
57
- this.normalMaterial = new three_1.MeshNormalMaterial();
58
- this.normalMaterial.blending = three_1.NoBlending;
59
- this.saoMaterial = new three_1.ShaderMaterial({
60
- defines: Object.assign({}, sao_shader_1.SAOShader.defines),
61
- fragmentShader: sao_shader_1.SAOShader.fragmentShader,
62
- vertexShader: sao_shader_1.SAOShader.vertexShader,
63
- uniforms: three_1.UniformsUtils.clone(sao_shader_1.SAOShader.uniforms)
64
- });
65
- this.saoMaterial.extensions.derivatives = true;
66
- this.saoMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
67
- this.saoMaterial.defines['NORMAL_TEXTURE'] = this.supportsNormalTexture ? 1 : 0;
68
- this.saoMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
69
- this.saoMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
70
- this.saoMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture;
71
- this.saoMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
72
- this.saoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
73
- this.saoMaterial.uniforms['cameraProjectionMatrix'].value = this.camera.projectionMatrix;
74
- this.saoMaterial.blending = three_1.NoBlending;
75
- this.vBlurMaterial = new three_1.ShaderMaterial({
76
- uniforms: three_1.UniformsUtils.clone(depth_limited_blur_shader_1.DepthLimitedBlurShader.uniforms),
77
- defines: Object.assign({}, depth_limited_blur_shader_1.DepthLimitedBlurShader.defines),
78
- vertexShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.vertexShader,
79
- fragmentShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.fragmentShader
80
- });
81
- this.vBlurMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
82
- this.vBlurMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
83
- this.vBlurMaterial.uniforms['tDiffuse'].value = this.saoRenderTarget.texture;
84
- this.vBlurMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
85
- this.vBlurMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
86
- this.vBlurMaterial.blending = three_1.NoBlending;
87
- this.hBlurMaterial = new three_1.ShaderMaterial({
88
- uniforms: three_1.UniformsUtils.clone(depth_limited_blur_shader_1.DepthLimitedBlurShader.uniforms),
89
- defines: Object.assign({}, depth_limited_blur_shader_1.DepthLimitedBlurShader.defines),
90
- vertexShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.vertexShader,
91
- fragmentShader: depth_limited_blur_shader_1.DepthLimitedBlurShader.fragmentShader
92
- });
93
- this.hBlurMaterial.defines['DEPTH_PACKING'] = this.supportsDepthTextureExtension ? 0 : 1;
94
- this.hBlurMaterial.defines['PERSPECTIVE_CAMERA'] = this.camera.isPerspectiveCamera ? 1 : 0;
95
- this.hBlurMaterial.uniforms['tDiffuse'].value = this.blurIntermediateRenderTarget.texture;
96
- this.hBlurMaterial.uniforms['tDepth'].value = (this.supportsDepthTextureExtension) ? depthTexture : this.depthRenderTarget.texture;
97
- this.hBlurMaterial.uniforms['size'].value.set(this.resolution.x, this.resolution.y);
98
- this.hBlurMaterial.blending = three_1.NoBlending;
99
- this.materialCopy = new three_1.ShaderMaterial({
100
- uniforms: three_1.UniformsUtils.clone(copy_shader_1.CopyShader.uniforms),
101
- vertexShader: copy_shader_1.CopyShader.vertexShader,
102
- fragmentShader: copy_shader_1.CopyShader.fragmentShader,
103
- blending: three_1.NoBlending
104
- });
105
- this.materialCopy.transparent = true;
106
- this.materialCopy.depthTest = false;
107
- this.materialCopy.depthWrite = false;
108
- this.materialCopy.blending = three_1.CustomBlending;
109
- this.materialCopy.blendSrc = three_1.DstColorFactor;
110
- this.materialCopy.blendDst = three_1.ZeroFactor;
111
- this.materialCopy.blendEquation = three_1.AddEquation;
112
- this.materialCopy.blendSrcAlpha = three_1.DstAlphaFactor;
113
- this.materialCopy.blendDstAlpha = three_1.ZeroFactor;
114
- this.materialCopy.blendEquationAlpha = three_1.AddEquation;
115
- this.depthCopy = new three_1.ShaderMaterial({
116
- uniforms: three_1.UniformsUtils.clone(unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.uniforms),
117
- vertexShader: unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.vertexShader,
118
- fragmentShader: unpack_depth_rgba_shader_1.UnpackDepthRGBAShader.fragmentShader,
119
- blending: three_1.NoBlending
120
- });
121
- this.fsQuad = new pass_1.FullScreenQuad(null);
122
- }
123
- render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive*/) {
124
- // Rendering readBuffer first when rendering to screen
125
- if (this.renderToScreen) {
126
- this.materialCopy.blending = three_1.NoBlending;
127
- this.materialCopy.uniforms['tDiffuse'].value = readBuffer.texture;
128
- this.materialCopy.needsUpdate = true;
129
- this.renderPass(renderer, this.materialCopy, null);
130
- }
131
- if (this.params.output === 1) {
132
- return;
133
- }
134
- renderer.getClearColor(this._oldClearColor);
135
- this.oldClearAlpha = renderer.getClearAlpha();
136
- const oldAutoClear = renderer.autoClear;
137
- renderer.autoClear = false;
138
- renderer.setRenderTarget(this.depthRenderTarget);
139
- renderer.clear();
140
- this.saoMaterial.uniforms['bias'].value = this.params.saoBias;
141
- this.saoMaterial.uniforms['intensity'].value = this.params.saoIntensity;
142
- this.saoMaterial.uniforms['scale'].value = this.params.saoScale;
143
- this.saoMaterial.uniforms['kernelRadius'].value = this.params.saoKernelRadius;
144
- this.saoMaterial.uniforms['minResolution'].value = this.params.saoMinResolution;
145
- this.saoMaterial.uniforms['cameraNear'].value = this.camera.near;
146
- this.saoMaterial.uniforms['cameraFar'].value = this.camera.far;
147
- // this.saoMaterial.uniforms['randomSeed'].value = Math.random();
148
- const depthCutoff = this.params.saoBlurDepthCutoff * (this.camera.far - this.camera.near);
149
- this.vBlurMaterial.uniforms['depthCutoff'].value = depthCutoff;
150
- this.hBlurMaterial.uniforms['depthCutoff'].value = depthCutoff;
151
- this.vBlurMaterial.uniforms['cameraNear'].value = this.camera.near;
152
- this.vBlurMaterial.uniforms['cameraFar'].value = this.camera.far;
153
- this.hBlurMaterial.uniforms['cameraNear'].value = this.camera.near;
154
- this.hBlurMaterial.uniforms['cameraFar'].value = this.camera.far;
155
- this.params.saoBlurRadius = Math.floor(this.params.saoBlurRadius);
156
- if ((this.prevStdDev !== this.params.saoBlurStdDev) || (this.prevNumSamples !== this.params.saoBlurRadius)) {
157
- depth_limited_blur_shader_2.BlurShaderUtils.configure(this.vBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new three_1.Vector2(0, 1));
158
- depth_limited_blur_shader_2.BlurShaderUtils.configure(this.hBlurMaterial, this.params.saoBlurRadius, this.params.saoBlurStdDev, new three_1.Vector2(1, 0));
159
- this.prevStdDev = this.params.saoBlurStdDev;
160
- this.prevNumSamples = this.params.saoBlurRadius;
161
- }
162
- // Rendering scene to depth texture
163
- renderer.setClearColor(0x000000);
164
- renderer.setRenderTarget(this.beautyRenderTarget);
165
- renderer.clear();
166
- renderer.render(this.scene, this.camera);
167
- // Re-render scene if depth texture extension is not supported
168
- if (!this.supportsDepthTextureExtension) {
169
- // Clear rule : far clipping plane in both RGBA and Basic encoding
170
- this.renderOverride(renderer, this.depthMaterial, this.depthRenderTarget, 0x000000, 1.0);
171
- }
172
- if (this.supportsNormalTexture) {
173
- // Clear rule : default normal is facing the camera
174
- this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0x7777ff, 1.0);
175
- }
176
- // Rendering SAO texture
177
- this.renderPass(renderer, this.saoMaterial, this.saoRenderTarget, 0xffffff, 1.0);
178
- // Blurring SAO texture
179
- if (this.params.saoBlur) {
180
- this.renderPass(renderer, this.vBlurMaterial, this.blurIntermediateRenderTarget, 0xffffff, 1.0);
181
- this.renderPass(renderer, this.hBlurMaterial, this.saoRenderTarget, 0xffffff, 1.0);
182
- }
183
- let outputMaterial = this.materialCopy;
184
- // Setting up SAO rendering
185
- if (this.params.output === 3) {
186
- if (this.supportsDepthTextureExtension) {
187
- this.materialCopy.uniforms['tDiffuse'].value = this.beautyRenderTarget.depthTexture;
188
- this.materialCopy.needsUpdate = true;
189
- }
190
- else {
191
- this.depthCopy.uniforms['tDiffuse'].value = this.depthRenderTarget.texture;
192
- this.depthCopy.needsUpdate = true;
193
- outputMaterial = this.depthCopy;
194
- }
195
- }
196
- else if (this.params.output === 4) {
197
- this.materialCopy.uniforms['tDiffuse'].value = this.normalRenderTarget.texture;
198
- this.materialCopy.needsUpdate = true;
199
- }
200
- else {
201
- this.materialCopy.uniforms['tDiffuse'].value = this.saoRenderTarget.texture;
202
- this.materialCopy.needsUpdate = true;
203
- }
204
- // Blending depends on output, only want a CustomBlending when showing SAO
205
- if (this.params.output === 0) {
206
- outputMaterial.blending = three_1.CustomBlending;
207
- }
208
- else {
209
- outputMaterial.blending = three_1.NoBlending;
210
- }
211
- // Rendering SAOPass result on top of previous pass
212
- this.renderPass(renderer, outputMaterial, this.renderToScreen ? null : readBuffer);
213
- renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
214
- renderer.autoClear = oldAutoClear;
215
- }
216
- renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
217
- // save original state
218
- renderer.getClearColor(this.originalClearColor);
219
- const originalClearAlpha = renderer.getClearAlpha();
220
- const originalAutoClear = renderer.autoClear;
221
- renderer.setRenderTarget(renderTarget);
222
- // setup pass state
223
- renderer.autoClear = false;
224
- if ((clearColor !== undefined) && (clearColor !== null)) {
225
- renderer.setClearColor(clearColor);
226
- renderer.setClearAlpha(clearAlpha || 0.0);
227
- renderer.clear();
228
- }
229
- this.fsQuad.material = passMaterial;
230
- this.fsQuad.render(renderer);
231
- // restore original state
232
- renderer.autoClear = originalAutoClear;
233
- renderer.setClearColor(this.originalClearColor);
234
- renderer.setClearAlpha(originalClearAlpha);
235
- }
236
- renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
237
- renderer.getClearColor(this.originalClearColor);
238
- const originalClearAlpha = renderer.getClearAlpha();
239
- const originalAutoClear = renderer.autoClear;
240
- renderer.setRenderTarget(renderTarget);
241
- renderer.autoClear = false;
242
- clearColor = overrideMaterial.clearColor || clearColor;
243
- clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
244
- if ((clearColor !== undefined) && (clearColor !== null)) {
245
- renderer.setClearColor(clearColor);
246
- renderer.setClearAlpha(clearAlpha || 0.0);
247
- renderer.clear();
248
- }
249
- this.scene.overrideMaterial = overrideMaterial;
250
- renderer.render(this.scene, this.camera);
251
- this.scene.overrideMaterial = null;
252
- // restore original state
253
- renderer.autoClear = originalAutoClear;
254
- renderer.setClearColor(this.originalClearColor);
255
- renderer.setClearAlpha(originalClearAlpha);
256
- }
257
- setSize(width, height) {
258
- this.beautyRenderTarget.setSize(width, height);
259
- this.saoRenderTarget.setSize(width, height);
260
- this.blurIntermediateRenderTarget.setSize(width, height);
261
- this.normalRenderTarget.setSize(width, height);
262
- this.depthRenderTarget.setSize(width, height);
263
- this.saoMaterial.uniforms['size'].value.set(width, height);
264
- this.saoMaterial.uniforms['cameraInverseProjectionMatrix'].value.copy(this.camera.projectionMatrixInverse);
265
- this.saoMaterial.uniforms['cameraProjectionMatrix'].value = this.camera.projectionMatrix;
266
- this.saoMaterial.needsUpdate = true;
267
- this.vBlurMaterial.uniforms['size'].value.set(width, height);
268
- this.vBlurMaterial.needsUpdate = true;
269
- this.hBlurMaterial.uniforms['size'].value.set(width, height);
270
- this.hBlurMaterial.needsUpdate = true;
271
- }
272
- dispose() {
273
- this.saoRenderTarget.dispose();
274
- this.blurIntermediateRenderTarget.dispose();
275
- this.beautyRenderTarget.dispose();
276
- this.normalRenderTarget.dispose();
277
- this.depthRenderTarget.dispose();
278
- this.depthMaterial.dispose();
279
- this.normalMaterial.dispose();
280
- this.saoMaterial.dispose();
281
- this.vBlurMaterial.dispose();
282
- this.hBlurMaterial.dispose();
283
- this.materialCopy.dispose();
284
- this.depthCopy.dispose();
285
- this.fsQuad.dispose();
286
- }
287
- }
288
- exports.SAOPass = SAOPass;
289
- SAOPass.OUTPUT = {
290
- 'Beauty': 1,
291
- 'Default': 0,
292
- 'SAO': 2,
293
- 'Depth': 3,
294
- 'Normal': 4
295
- };
296
- //# sourceMappingURL=sao-pass.js.map
@@ -1 +0,0 @@
1
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@@ -1,11 +0,0 @@
1
- export class ShaderPass extends Pass {
2
- constructor(shader: any, textureID: any);
3
- textureID: any;
4
- uniforms: any;
5
- material: ShaderMaterial | undefined;
6
- fsQuad: FullScreenQuad;
7
- render(renderer: any, writeBuffer: any, readBuffer: any): void;
8
- }
9
- import { Pass } from './pass';
10
- import { ShaderMaterial } from 'three';
11
- import { FullScreenQuad } from './pass';
@@ -1,48 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.ShaderPass = void 0;
4
- const three_1 = require("three");
5
- const pass_1 = require("./pass");
6
- class ShaderPass extends pass_1.Pass {
7
- constructor(shader, textureID) {
8
- super();
9
- this.textureID = (textureID !== undefined) ? textureID : 'tDiffuse';
10
- if (shader instanceof three_1.ShaderMaterial) {
11
- this.uniforms = shader.uniforms;
12
- this.material = shader;
13
- }
14
- else if (shader) {
15
- this.uniforms = three_1.UniformsUtils.clone(shader.uniforms);
16
- this.material = new three_1.ShaderMaterial({
17
- defines: Object.assign({}, shader.defines),
18
- uniforms: this.uniforms,
19
- vertexShader: shader.vertexShader,
20
- fragmentShader: shader.fragmentShader
21
- });
22
- }
23
- this.fsQuad = new pass_1.FullScreenQuad(this.material);
24
- }
25
- render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
26
- if (this.uniforms[this.textureID]) {
27
- this.uniforms[this.textureID].value = readBuffer.texture;
28
- }
29
- this.fsQuad.material = this.material;
30
- if (this.renderToScreen) {
31
- renderer.setRenderTarget(null);
32
- this.fsQuad.render(renderer);
33
- }
34
- else {
35
- renderer.setRenderTarget(writeBuffer);
36
- // TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
37
- if (this.clear)
38
- renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
39
- this.fsQuad.render(renderer);
40
- }
41
- }
42
- dispose() {
43
- this.material.dispose();
44
- this.fsQuad.dispose();
45
- }
46
- }
47
- exports.ShaderPass = ShaderPass;
48
- //# sourceMappingURL=shader-pass.js.map
@@ -1 +0,0 @@
1
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- /**
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- * UnrealBloomPass is inspired by the bloom pass of Unreal Engine. It creates a
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- * mip map chain of bloom textures and blurs them with different radii. Because
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- * of the weighted combination of mips, and because larger blurs are done on
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- * higher mips, this effect provides good quality and performance.
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- *
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- * Reference:
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- * - https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/Bloom/
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- */
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- export class UnrealBloomPass extends Pass {
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- constructor(resolution: any, strength: any, radius: any, threshold: any);
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- strength: any;
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- radius: any;
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- threshold: any;
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- resolution: Vector2;
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- clearColor: Color;
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- renderTargetsHorizontal: WebGLRenderTarget[];
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- renderTargetsVertical: WebGLRenderTarget[];
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- nMips: number;
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- renderTargetBright: WebGLRenderTarget;
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- highPassUniforms: any;
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- materialHighPassFilter: ShaderMaterial;
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- separableBlurMaterials: ShaderMaterial[];
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- compositeMaterial: ShaderMaterial;
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- bloomTintColors: Vector3[];
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- copyUniforms: any;
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- materialCopy: ShaderMaterial;
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- _oldClearColor: Color;
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- oldClearAlpha: number;
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- basic: MeshBasicMaterial;
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- fsQuad: FullScreenQuad;
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- setSize(width: any, height: any): void;
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- render(renderer: any, writeBuffer: any, readBuffer: any, deltaTime: any, maskActive: any): void;
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- getSeperableBlurMaterial(kernelRadius: any): ShaderMaterial;
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- getCompositeMaterial(nMips: any): ShaderMaterial;
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- }
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- export namespace UnrealBloomPass {
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- const BlurDirectionX: Vector2;
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- const BlurDirectionY: Vector2;
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- }
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- import { Pass } from './pass';
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- import { Vector2 } from 'three';
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- import { Color } from 'three';
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- import { WebGLRenderTarget } from 'three';
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- import { ShaderMaterial } from 'three';
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- import { Vector3 } from 'three';
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- import { MeshBasicMaterial } from 'three';
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- import { FullScreenQuad } from './pass';