viral-viewer-2 6.2.6 → 6.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +5 -52
- package/dist/components/animation/viral-animation.d.ts +9 -0
- package/dist/components/animation/viral-animation.js +71 -0
- package/dist/components/animation/viral-animation.js.map +1 -0
- package/dist/components/bvh/viral-bvh.d.ts +5 -0
- package/dist/components/bvh/viral-bvh.js +19 -0
- package/dist/components/bvh/viral-bvh.js.map +1 -0
- package/dist/components/camera/viral-camera.d.ts +40 -0
- package/dist/components/camera/viral-camera.js +207 -0
- package/dist/components/camera/viral-camera.js.map +1 -0
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.d.ts +7 -0
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js +47 -0
- package/dist/components/centralized-event-handler/viral-centralized-event-handler.js.map +1 -0
- package/dist/components/compress/compress.processor.d.ts +4 -0
- package/dist/components/compress/compress.processor.js +29 -0
- package/dist/components/compress/compress.processor.js.map +1 -0
- package/dist/components/compress/viral-compress.processor.d.ts +3 -0
- package/dist/components/compress/viral-compress.processor.js +13 -0
- package/dist/components/compress/viral-compress.processor.js.map +1 -0
- package/dist/components/context-menu/viral-context-menu.d.ts +17 -0
- package/dist/components/context-menu/viral-context-menu.js +74 -0
- package/dist/components/context-menu/viral-context-menu.js.map +1 -0
- package/dist/components/custom-objects/index.d.ts +2 -0
- package/dist/components/custom-objects/index.js +6 -0
- package/dist/components/custom-objects/index.js.map +1 -0
- package/dist/components/custom-objects/viral-instanced-mesh.d.ts +31 -0
- package/dist/components/custom-objects/viral-instanced-mesh.js +203 -0
- package/dist/components/custom-objects/viral-instanced-mesh.js.map +1 -0
- package/dist/components/custom-objects/viral-mesh.d.ts +9 -0
- package/dist/components/custom-objects/viral-mesh.js +25 -0
- package/dist/components/custom-objects/viral-mesh.js.map +1 -0
- package/dist/components/data-manager/viral-data-manager.d.ts +18 -0
- package/dist/components/data-manager/viral-data-manager.js +35 -0
- package/dist/components/data-manager/viral-data-manager.js.map +1 -0
- package/dist/components/event-handler/base/event-dispatcher.d.ts +9 -0
- package/dist/components/event-handler/base/event-dispatcher.js +35 -0
- package/dist/components/event-handler/base/event-dispatcher.js.map +1 -0
- package/dist/components/event-handler/keyboard/viral-keyboard.d.ts +17 -0
- package/dist/components/event-handler/keyboard/viral-keyboard.js +78 -0
- package/dist/components/event-handler/keyboard/viral-keyboard.js.map +1 -0
- package/dist/components/event-handler/mouse/viral-mouse.d.ts +31 -0
- package/dist/components/event-handler/mouse/viral-mouse.js +239 -0
- package/dist/components/event-handler/mouse/viral-mouse.js.map +1 -0
- package/dist/components/event-handler/viral-centralized-event-handler.d.ts +14 -0
- package/dist/components/event-handler/viral-centralized-event-handler.js +186 -0
- package/dist/components/event-handler/viral-centralized-event-handler.js.map +1 -0
- package/dist/components/event-handler/viral-lifecycle-event-handler.d.ts +13 -0
- package/dist/components/event-handler/viral-lifecycle-event-handler.js +55 -0
- package/dist/components/event-handler/viral-lifecycle-event-handler.js.map +1 -0
- package/dist/components/keyboard/viral-keyboard.d.ts +17 -0
- package/dist/components/keyboard/viral-keyboard.js +76 -0
- package/dist/components/keyboard/viral-keyboard.js.map +1 -0
- package/dist/components/loader/viral-point-cloud.loader.d.ts +16 -0
- package/dist/components/loader/viral-point-cloud.loader.js +33 -0
- package/dist/components/loader/viral-point-cloud.loader.js.map +1 -0
- package/dist/components/loader/viral-revit.loader.d.ts +23 -0
- package/dist/components/loader/viral-revit.loader.js +339 -0
- package/dist/components/loader/viral-revit.loader.js.map +1 -0
- package/dist/components/loader/viral-three.loader.d.ts +11 -0
- package/dist/components/loader/viral-three.loader.js +20 -0
- package/dist/components/loader/viral-three.loader.js.map +1 -0
- package/dist/components/loader/viral-viewer-point-cloud.loader.d.ts +16 -0
- package/dist/components/loader/viral-viewer-point-cloud.loader.js +33 -0
- package/dist/components/loader/viral-viewer-point-cloud.loader.js.map +1 -0
- package/dist/components/loader/viral-viewer-revit.loader.d.ts +13 -0
- package/dist/components/loader/viral-viewer-revit.loader.js +124 -0
- package/dist/components/loader/viral-viewer-revit.loader.js.map +1 -0
- package/dist/components/loader/viral.loader.d.ts +11 -0
- package/dist/components/loader/viral.loader.js +16 -0
- package/dist/components/loader/viral.loader.js.map +1 -0
- package/dist/components/material/viral-material-manager.d.ts +14 -0
- package/dist/components/material/viral-material-manager.js +60 -0
- package/dist/components/material/viral-material-manager.js.map +1 -0
- package/dist/components/mouse/viral-mouse.d.ts +31 -0
- package/dist/components/mouse/viral-mouse.js +234 -0
- package/dist/components/mouse/viral-mouse.js.map +1 -0
- package/dist/components/navigation-cube/components/cube-camera.d.ts +15 -0
- package/dist/components/navigation-cube/components/cube-camera.js +74 -0
- package/dist/components/navigation-cube/components/cube-camera.js.map +1 -0
- package/dist/components/navigation-cube/components/cube-renderer.d.ts +9 -0
- package/dist/components/navigation-cube/components/cube-renderer.js +31 -0
- package/dist/components/navigation-cube/components/cube-renderer.js.map +1 -0
- package/dist/components/navigation-cube/components/cube-scene.d.ts +13 -0
- package/dist/components/navigation-cube/components/cube-scene.js +546 -0
- package/dist/components/navigation-cube/components/cube-scene.js.map +1 -0
- package/dist/components/navigation-cube/components/cube.mouse.d.ts +9 -0
- package/dist/components/navigation-cube/components/cube.mouse.js +109 -0
- package/dist/components/navigation-cube/components/cube.mouse.js.map +1 -0
- package/dist/components/navigation-cube/viral-navigation-cube.d.ts +16 -0
- package/dist/components/navigation-cube/viral-navigation-cube.js +50 -0
- package/dist/components/navigation-cube/viral-navigation-cube.js.map +1 -0
- package/dist/components/post-processing/ambient-occlusion-effect.d.ts +13 -0
- package/dist/components/post-processing/ambient-occlusion-effect.js +33 -0
- package/dist/components/post-processing/ambient-occlusion-effect.js.map +1 -0
- package/dist/components/post-processing/bloom-effect.d.ts +11 -0
- package/dist/components/post-processing/bloom-effect.js +29 -0
- package/dist/components/post-processing/bloom-effect.js.map +1 -0
- package/dist/components/post-processing/outline-effect.d.ts +13 -0
- package/dist/components/post-processing/outline-effect.js +33 -0
- package/dist/components/post-processing/outline-effect.js.map +1 -0
- package/dist/components/post-processing/post-processing-renderer.d.ts +19 -0
- package/dist/components/post-processing/post-processing-renderer.js +46 -0
- package/dist/components/post-processing/post-processing-renderer.js.map +1 -0
- package/dist/components/renderer/viral-renderer.d.ts +11 -0
- package/dist/components/renderer/viral-renderer.js +55 -0
- package/dist/components/renderer/viral-renderer.js.map +1 -0
- package/dist/components/scene/viral-scene.d.ts +28 -0
- package/dist/components/scene/viral-scene.js +131 -0
- package/dist/components/scene/viral-scene.js.map +1 -0
- package/dist/components/spinner/viral-spinner.d.ts +10 -0
- package/dist/components/spinner/viral-spinner.js +207 -0
- package/dist/components/spinner/viral-spinner.js.map +1 -0
- package/dist/components/stats/viral-stats.d.ts +6 -0
- package/dist/components/stats/viral-stats.js +17 -0
- package/dist/components/stats/viral-stats.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.d.ts +7 -0
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js +16 -0
- package/dist/components/tools/tools/viral-tool-ambient-occlusion.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-dark-mode.d.ts +7 -0
- package/dist/components/tools/tools/viral-tool-dark-mode.js +21 -0
- package/dist/components/tools/tools/viral-tool-dark-mode.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-elevation.d.ts +11 -0
- package/dist/components/tools/tools/viral-tool-elevation.js +30 -0
- package/dist/components/tools/tools/viral-tool-elevation.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-measure.d.ts +33 -0
- package/dist/components/tools/tools/viral-tool-measure.js +243 -0
- package/dist/components/tools/tools/viral-tool-measure.js.map +1 -0
- package/dist/components/tools/tools/viral-tool-sunlight.d.ts +7 -0
- package/dist/components/tools/tools/viral-tool-sunlight.js +46 -0
- package/dist/components/tools/tools/viral-tool-sunlight.js.map +1 -0
- package/dist/components/tools/viral-tools.d.ts +32 -0
- package/dist/components/tools/viral-tools.js +213 -0
- package/dist/components/tools/viral-tools.js.map +1 -0
- package/dist/components/visibility-manager/viral-visibility-manager.d.ts +20 -0
- package/dist/components/visibility-manager/viral-visibility-manager.js +175 -0
- package/dist/components/visibility-manager/viral-visibility-manager.js.map +1 -0
- package/dist/components/worker/base/worker-pool.d.ts +23 -0
- package/dist/components/worker/base/worker-pool.js +68 -0
- package/dist/components/worker/base/worker-pool.js.map +1 -0
- package/dist/components/worker/base/worker-thread.d.ts +10 -0
- package/dist/components/worker/base/worker-thread.js +35 -0
- package/dist/components/worker/base/worker-thread.js.map +1 -0
- package/dist/components/worker/fetch-data.worker.d.ts +12 -0
- package/dist/components/worker/fetch-data.worker.js +31 -0
- package/dist/components/worker/fetch-data.worker.js.map +1 -0
- package/dist/components/worker/load-element-by-material-v2.worker.d.ts +11 -0
- package/dist/components/worker/load-element-by-material-v2.worker.js +80 -0
- package/dist/components/worker/load-element-by-material-v2.worker.js.map +1 -0
- package/dist/components/worker/load-element-by-material.worker.d.ts +11 -0
- package/dist/components/worker/load-element-by-material.worker.js +59 -0
- package/dist/components/worker/load-element-by-material.worker.js.map +1 -0
- package/dist/components/worker/load-element-standalone.worker.d.ts +10 -0
- package/dist/components/worker/load-element-standalone.worker.js +109 -0
- package/dist/components/worker/load-element-standalone.worker.js.map +1 -0
- package/dist/components/worker/load-model.d.ts +126 -0
- package/dist/components/worker/load-model.js +1265 -0
- package/dist/components/worker/load-model.js.map +1 -0
- package/dist/components/worker/test-worker-pool.d.ts +6 -0
- package/dist/components/worker/test-worker-pool.js +21 -0
- package/dist/components/worker/test-worker-pool.js.map +1 -0
- package/dist/components/worker/viral-viewer-2.worker.d.ts +17 -0
- package/dist/components/worker/viral-viewer-2.worker.js +127 -0
- package/dist/components/worker/viral-viewer-2.worker.js.map +1 -0
- package/dist/components/worker/viral-viewer-3.worker.d.ts +14 -0
- package/dist/components/worker/viral-viewer-3.worker.js +82 -0
- package/dist/components/worker/viral-viewer-3.worker.js.map +1 -0
- package/dist/components/worker/viral-viewer-4.worker.d.ts +10 -0
- package/dist/components/worker/viral-viewer-4.worker.js +97 -0
- package/dist/components/worker/viral-viewer-4.worker.js.map +1 -0
- package/dist/components/worker/viral-viewer.worker-pool.d.ts +0 -0
- package/dist/components/worker/viral-viewer.worker-pool.js +61 -0
- package/dist/components/worker/viral-viewer.worker-pool.js.map +1 -0
- package/dist/components/worker/viral-viewer.worker.d.ts +8 -0
- package/dist/components/worker/viral-viewer.worker.js +107 -0
- package/dist/components/worker/viral-viewer.worker.js.map +1 -0
- package/dist/components/worker/worker-pool.d.ts +21 -0
- package/dist/components/worker/worker-pool.js +47 -0
- package/dist/components/worker/worker-pool.js.map +1 -0
- package/dist/components/worker/worker-thread.d.ts +9 -0
- package/dist/components/worker/worker-thread.js +30 -0
- package/dist/components/worker/worker-thread.js.map +1 -0
- package/dist/components/worker-script/fetch-data-worker.script.d.ts +1 -0
- package/dist/components/worker-script/fetch-data-worker.script.js +56 -0
- package/dist/components/worker-script/fetch-data-worker.script.js.map +1 -0
- package/dist/components/worker-script/load-element-by-material.script.d.ts +3 -0
- package/dist/components/worker-script/load-element-by-material.script.js +131 -0
- package/dist/components/worker-script/load-element-by-material.script.js.map +1 -0
- package/dist/components/worker-script/load-element-standalone.script.d.ts +1 -0
- package/dist/components/worker-script/load-element-standalone.script.js +34172 -0
- package/dist/components/worker-script/load-element-standalone.script.js.map +1 -0
- package/dist/components/worker-script/load-model-worker-2.script.d.ts +1 -0
- package/dist/components/worker-script/load-model-worker-2.script.js +2704 -0
- package/dist/components/worker-script/load-model-worker-2.script.js.map +1 -0
- package/dist/components/worker-script/load-model-worker-3.script.d.ts +1 -0
- package/dist/components/worker-script/load-model-worker-3.script.js +34170 -0
- package/dist/components/worker-script/load-model-worker-3.script.js.map +1 -0
- package/dist/components/worker-script/load-model-worker.script.d.ts +1 -0
- package/dist/components/worker-script/load-model-worker.script.js +148 -0
- package/dist/components/worker-script/load-model-worker.script.js.map +1 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.d.ts +1 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js +34152 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-instanced-mesh.script.js.map +1 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.d.ts +3 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js +127 -0
- package/dist/components/worker-script/material-aproach/load-element-by-material-mesh.script.js.map +1 -0
- package/dist/components/worker-script/test-worker-pool.script.d.ts +1 -0
- package/dist/components/worker-script/test-worker-pool.script.js +12 -0
- package/dist/components/worker-script/test-worker-pool.script.js.map +1 -0
- package/dist/components/worker-script/threejs.types.d.ts +1 -0
- package/dist/components/worker-script/threejs.types.js +34162 -0
- package/dist/components/worker-script/threejs.types.js.map +1 -0
- package/dist/const/colors.d.ts +14 -0
- package/dist/const/colors.js +39 -0
- package/dist/const/colors.js.map +1 -0
- package/dist/const/fonts.d.ts +7 -0
- package/dist/const/fonts.js +17 -0
- package/dist/const/fonts.js.map +1 -0
- package/dist/const/icons.d.ts +7 -0
- package/dist/const/icons.js +11 -0
- package/dist/const/icons.js.map +1 -0
- package/dist/gui/context-menu/viral-context-menu.d.ts +17 -0
- package/dist/gui/context-menu/viral-context-menu.js +78 -0
- package/dist/gui/context-menu/viral-context-menu.js.map +1 -0
- package/dist/gui/draggable-modal/viral-draggable-modal.d.ts +21 -0
- package/dist/gui/draggable-modal/viral-draggable-modal.js +167 -0
- package/dist/gui/draggable-modal/viral-draggable-modal.js.map +1 -0
- package/dist/gui/fonts/fonts.d.ts +2 -0
- package/dist/gui/fonts/fonts.js +20 -0
- package/dist/gui/fonts/fonts.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube-camera.d.ts +15 -0
- package/dist/gui/navigation-cube/components/cube-camera.js +74 -0
- package/dist/gui/navigation-cube/components/cube-camera.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube-renderer.d.ts +9 -0
- package/dist/gui/navigation-cube/components/cube-renderer.js +31 -0
- package/dist/gui/navigation-cube/components/cube-renderer.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube-scene.d.ts +13 -0
- package/dist/gui/navigation-cube/components/cube-scene.js +546 -0
- package/dist/gui/navigation-cube/components/cube-scene.js.map +1 -0
- package/dist/gui/navigation-cube/components/cube.mouse.d.ts +9 -0
- package/dist/gui/navigation-cube/components/cube.mouse.js +109 -0
- package/dist/gui/navigation-cube/components/cube.mouse.js.map +1 -0
- package/dist/gui/navigation-cube/viral-navigation-cube.d.ts +16 -0
- package/dist/gui/navigation-cube/viral-navigation-cube.js +50 -0
- package/dist/gui/navigation-cube/viral-navigation-cube.js.map +1 -0
- package/dist/gui/spinner/viral-spinner.d.ts +10 -0
- package/dist/gui/spinner/viral-spinner.js +102 -0
- package/dist/gui/spinner/viral-spinner.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.d.ts +7 -0
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js +25 -0
- package/dist/gui/tools/tools/viral-tool-ambient-occlusion.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-dark-mode.d.ts +7 -0
- package/dist/gui/tools/tools/viral-tool-dark-mode.js +21 -0
- package/dist/gui/tools/tools/viral-tool-dark-mode.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-elevation.d.ts +11 -0
- package/dist/gui/tools/tools/viral-tool-elevation.js +30 -0
- package/dist/gui/tools/tools/viral-tool-elevation.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-export-scene.d.ts +7 -0
- package/dist/gui/tools/tools/viral-tool-export-scene.js +36 -0
- package/dist/gui/tools/tools/viral-tool-export-scene.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-measure.d.ts +33 -0
- package/dist/gui/tools/tools/viral-tool-measure.js +243 -0
- package/dist/gui/tools/tools/viral-tool-measure.js.map +1 -0
- package/dist/gui/tools/tools/viral-tool-sunlight.d.ts +7 -0
- package/dist/gui/tools/tools/viral-tool-sunlight.js +46 -0
- package/dist/gui/tools/tools/viral-tool-sunlight.js.map +1 -0
- package/dist/gui/tools/viral-tools.d.ts +32 -0
- package/dist/gui/tools/viral-tools.js +213 -0
- package/dist/gui/tools/viral-tools.js.map +1 -0
- package/dist/index.d.ts +4 -0
- package/dist/index.js +21 -0
- package/dist/index.js.map +1 -0
- package/dist/models/dictionary.model.d.ts +10 -0
- package/dist/models/dictionary.model.js +42 -0
- package/dist/models/dictionary.model.js.map +1 -0
- package/dist/services/local-storage.service.d.ts +14 -0
- package/dist/services/local-storage.service.js +57 -0
- package/dist/services/local-storage.service.js.map +1 -0
- package/dist/threejs-addon/buffer-geometry-utils.d.ts +64 -0
- package/dist/threejs-addon/buffer-geometry-utils.js +807 -0
- package/dist/threejs-addon/buffer-geometry-utils.js.map +1 -0
- package/dist/threejs-addon/gltf-loader.d.ts +17 -0
- package/dist/threejs-addon/gltf-loader.js +2796 -0
- package/dist/threejs-addon/gltf-loader.js.map +1 -0
- package/dist/threejs-addon/n8ao/n8ao.d.ts +303 -0
- package/dist/threejs-addon/n8ao/n8ao.js +1952 -0
- package/dist/threejs-addon/n8ao/n8ao.js.map +1 -0
- package/dist/threejs-addon/n8ao/post-processing.d.ts +73558 -0
- package/dist/threejs-addon/n8ao/post-processing.js +15145 -0
- package/dist/threejs-addon/n8ao/post-processing.js.map +1 -0
- package/dist/threejs-addon/post-processing/effect-composer.d.ts +27 -0
- package/dist/threejs-addon/post-processing/effect-composer.js +134 -0
- package/dist/threejs-addon/post-processing/effect-composer.js.map +1 -0
- package/dist/threejs-addon/post-processing/mask-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/mask-pass.js +69 -0
- package/dist/threejs-addon/post-processing/mask-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/outline-pass.d.ts +58 -0
- package/dist/threejs-addon/post-processing/outline-pass.js +484 -0
- package/dist/threejs-addon/post-processing/outline-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/output-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/output-pass.js +61 -0
- package/dist/threejs-addon/post-processing/output-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/pass.d.ts +20 -0
- package/dist/threejs-addon/post-processing/pass.js +48 -0
- package/dist/threejs-addon/post-processing/pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/render-pass.d.ts +13 -0
- package/dist/threejs-addon/post-processing/render-pass.js +50 -0
- package/dist/threejs-addon/post-processing/render-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/sao-pass.d.ts +62 -0
- package/dist/threejs-addon/post-processing/sao-pass.js +296 -0
- package/dist/threejs-addon/post-processing/sao-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/shader-pass.d.ts +11 -0
- package/dist/threejs-addon/post-processing/shader-pass.js +48 -0
- package/dist/threejs-addon/post-processing/shader-pass.js.map +1 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +48 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js +290 -0
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.js.map +1 -0
- package/dist/threejs-addon/shaders/copy-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/copy-shader.js +39 -0
- package/dist/threejs-addon/shaders/copy-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.d.ts +48 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js +142 -0
- package/dist/threejs-addon/shaders/depth-limited-blur-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.d.ts +27 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js +56 -0
- package/dist/threejs-addon/shaders/luminosity-high-pass-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/output-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/output-shader.js +72 -0
- package/dist/threejs-addon/shaders/output-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/sao-shader.d.ts +71 -0
- package/dist/threejs-addon/shaders/sao-shader.js +180 -0
- package/dist/threejs-addon/shaders/sao-shader.js.map +1 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.d.ts +13 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js +41 -0
- package/dist/threejs-addon/shaders/unpack-depth-rgba-shader.js.map +1 -0
- package/dist/threejs-addon/simplify-modifier.d.ts +4 -0
- package/dist/threejs-addon/simplify-modifier.js +325 -0
- package/dist/threejs-addon/simplify-modifier.js.map +1 -0
- package/dist/threejs-addon/stats.d.ts +21 -0
- package/dist/threejs-addon/stats.js +102 -0
- package/dist/threejs-addon/stats.js.map +1 -0
- package/dist/threejs-addon/transform-control.d.ts +74 -0
- package/dist/threejs-addon/transform-control.js +1033 -0
- package/dist/threejs-addon/transform-control.js.map +1 -0
- package/dist/types.d.ts +145 -0
- package/dist/types.js +173 -0
- package/dist/types.js.map +1 -0
- package/dist/utils/html.d.ts +3 -0
- package/dist/utils/html.js +12 -0
- package/dist/utils/html.js.map +1 -0
- package/dist/utils/index.d.ts +4 -0
- package/dist/utils/index.js +10 -0
- package/dist/utils/index.js.map +1 -0
- package/dist/utils/log.d.ts +4 -0
- package/dist/utils/log.js +14 -0
- package/dist/utils/log.js.map +1 -0
- package/dist/utils/threejs.d.ts +8 -0
- package/dist/utils/threejs.js +44 -0
- package/dist/utils/threejs.js.map +1 -0
- package/dist/viral-viewer-api.d.ts +50 -0
- package/dist/viral-viewer-api.js +76 -0
- package/dist/viral-viewer-api.js.map +1 -0
- package/package.json +2 -3
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.OutlinePass = void 0;
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const three_1 = require("three");
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const pass_1 = require("./pass");
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const copy_shader_1 = require("../shaders/copy-shader");
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class OutlinePass extends pass_1.Pass {
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constructor(resolution, scene, camera, selectedObjects) {
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super();
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this.renderScene = scene;
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this.renderCamera = camera;
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this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
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this.visibleEdgeColor = new three_1.Color(1, 1, 1);
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this.hiddenEdgeColor = new three_1.Color(0.1, 0.04, 0.02);
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this.edgeGlow = 0.0;
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this.usePatternTexture = false;
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this.edgeThickness = 1.0;
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this.edgeStrength = 3.0;
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this.downSampleRatio = 2;
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this.pulsePeriod = 0;
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this._visibilityCache = new Map();
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this.resolution = (resolution !== undefined) ? new three_1.Vector2(resolution.x, resolution.y) : new three_1.Vector2(256, 256);
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const resx = Math.round(this.resolution.x / this.downSampleRatio);
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const resy = Math.round(this.resolution.y / this.downSampleRatio);
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this.renderTargetMaskBuffer = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y);
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this.renderTargetMaskBuffer.texture.name = 'OutlinePass.mask';
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this.renderTargetMaskBuffer.texture.generateMipmaps = false;
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this.depthMaterial = new three_1.MeshDepthMaterial();
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this.depthMaterial.side = three_1.DoubleSide;
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this.depthMaterial.depthPacking = three_1.RGBADepthPacking;
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this.depthMaterial.blending = three_1.NoBlending;
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this.prepareMaskMaterial = this.getPrepareMaskMaterial();
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this.prepareMaskMaterial.side = three_1.DoubleSide;
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this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ(this.prepareMaskMaterial.fragmentShader, this.renderCamera);
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this.renderTargetDepthBuffer = new three_1.WebGLRenderTarget(this.resolution.x, this.resolution.y);
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this.renderTargetDepthBuffer.texture.name = 'OutlinePass.depth';
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this.renderTargetDepthBuffer.texture.generateMipmaps = false;
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this.renderTargetMaskDownSampleBuffer = new three_1.WebGLRenderTarget(resx, resy);
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this.renderTargetMaskDownSampleBuffer.texture.name = 'OutlinePass.depthDownSample';
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this.renderTargetMaskDownSampleBuffer.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer1 = new three_1.WebGLRenderTarget(resx, resy);
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this.renderTargetBlurBuffer1.texture.name = 'OutlinePass.blur1';
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this.renderTargetBlurBuffer1.texture.generateMipmaps = false;
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this.renderTargetBlurBuffer2 = new three_1.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
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this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
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this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
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this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
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this.renderTargetEdgeBuffer1 = new three_1.WebGLRenderTarget(resx, resy);
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this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
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this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
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this.renderTargetEdgeBuffer2 = new three_1.WebGLRenderTarget(Math.round(resx / 2), Math.round(resy / 2));
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this.renderTargetEdgeBuffer2.texture.name = 'OutlinePass.edge2';
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this.renderTargetEdgeBuffer2.texture.generateMipmaps = false;
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const MAX_EDGE_THICKNESS = 4;
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const MAX_EDGE_GLOW = 4;
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this.separableBlurMaterial1 = this.getSeperableBlurMaterial(MAX_EDGE_THICKNESS);
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this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
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this.separableBlurMaterial1.uniforms['kernelRadius'].value = 1;
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this.separableBlurMaterial2 = this.getSeperableBlurMaterial(MAX_EDGE_GLOW);
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this.separableBlurMaterial2.uniforms['texSize'].value.set(Math.round(resx / 2), Math.round(resy / 2));
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this.separableBlurMaterial2.uniforms['kernelRadius'].value = MAX_EDGE_GLOW;
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// Overlay material
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this.overlayMaterial = this.getOverlayMaterial();
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// copy material
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const copyShader = copy_shader_1.CopyShader;
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this.copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
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this.copyUniforms['opacity'].value = 1.0;
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this.materialCopy = new three_1.ShaderMaterial({
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uniforms: this.copyUniforms,
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vertexShader: copyShader.vertexShader,
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fragmentShader: copyShader.fragmentShader,
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blending: three_1.NoBlending,
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depthTest: false,
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depthWrite: false,
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transparent: true
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});
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this.enabled = true;
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this.needsSwap = false;
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this._oldClearColor = new three_1.Color();
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this.oldClearAlpha = 1;
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this.fsQuad = new pass_1.FullScreenQuad(null);
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this.tempPulseColor1 = new three_1.Color();
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this.tempPulseColor2 = new three_1.Color();
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this.textureMatrix = new three_1.Matrix4();
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function replaceDepthToViewZ(string, camera) {
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const type = camera.isPerspectiveCamera ? 'perspective' : 'orthographic';
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return string.replace(/DEPTH_TO_VIEW_Z/g, type + 'DepthToViewZ');
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}
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}
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dispose() {
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this.renderTargetMaskBuffer.dispose();
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this.renderTargetDepthBuffer.dispose();
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this.renderTargetMaskDownSampleBuffer.dispose();
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this.renderTargetBlurBuffer1.dispose();
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this.renderTargetBlurBuffer2.dispose();
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this.renderTargetEdgeBuffer1.dispose();
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this.renderTargetEdgeBuffer2.dispose();
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this.depthMaterial.dispose();
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this.prepareMaskMaterial.dispose();
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this.edgeDetectionMaterial.dispose();
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this.separableBlurMaterial1.dispose();
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this.separableBlurMaterial2.dispose();
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this.overlayMaterial.dispose();
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this.materialCopy.dispose();
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this.fsQuad.dispose();
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}
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setSize(width, height) {
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this.renderTargetMaskBuffer.setSize(width, height);
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this.renderTargetDepthBuffer.setSize(width, height);
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let resx = Math.round(width / this.downSampleRatio);
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let resy = Math.round(height / this.downSampleRatio);
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this.renderTargetMaskDownSampleBuffer.setSize(resx, resy);
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this.renderTargetBlurBuffer1.setSize(resx, resy);
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this.renderTargetEdgeBuffer1.setSize(resx, resy);
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this.separableBlurMaterial1.uniforms['texSize'].value.set(resx, resy);
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resx = Math.round(resx / 2);
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resy = Math.round(resy / 2);
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this.renderTargetBlurBuffer2.setSize(resx, resy);
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this.renderTargetEdgeBuffer2.setSize(resx, resy);
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this.separableBlurMaterial2.uniforms['texSize'].value.set(resx, resy);
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}
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changeVisibilityOfSelectedObjects(bVisible) {
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const cache = this._visibilityCache;
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function gatherSelectedMeshesCallBack(object) {
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if (object.isMesh) {
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if (bVisible === true) {
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object.visible = cache.get(object);
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}
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else {
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cache.set(object, object.visible);
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object.visible = bVisible;
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}
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}
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}
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for (let i = 0; i < this.selectedObjects.length; i++) {
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const selectedObject = this.selectedObjects[i];
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selectedObject.traverse(gatherSelectedMeshesCallBack);
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}
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}
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changeVisibilityOfNonSelectedObjects(bVisible) {
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const cache = this._visibilityCache;
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const selectedMeshes = [];
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function gatherSelectedMeshesCallBack(object) {
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if (object.isMesh)
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selectedMeshes.push(object);
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}
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for (let i = 0; i < this.selectedObjects.length; i++) {
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const selectedObject = this.selectedObjects[i];
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selectedObject.traverse(gatherSelectedMeshesCallBack);
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}
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function VisibilityChangeCallBack(object) {
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if (object.isMesh || object.isSprite) {
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// only meshes and sprites are supported by OutlinePass
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let bFound = false;
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for (let i = 0; i < selectedMeshes.length; i++) {
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const selectedObjectId = selectedMeshes[i].id;
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if (selectedObjectId === object.id) {
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bFound = true;
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break;
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}
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}
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if (bFound === false) {
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const visibility = object.visible;
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if (bVisible === false || cache.get(object) === true) {
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object.visible = bVisible;
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}
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cache.set(object, visibility);
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}
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}
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else if (object.isPoints || object.isLine) {
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// the visibilty of points and lines is always set to false in order to
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// not affect the outline computation
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if (bVisible === true) {
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object.visible = cache.get(object); // restore
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}
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else {
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cache.set(object, object.visible);
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object.visible = bVisible;
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}
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}
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}
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this.renderScene.traverse(VisibilityChangeCallBack);
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}
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updateTextureMatrix() {
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this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
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this.textureMatrix.multiply(this.renderCamera.projectionMatrix);
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this.textureMatrix.multiply(this.renderCamera.matrixWorldInverse);
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}
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render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) {
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if (this.selectedObjects.length > 0) {
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renderer.getClearColor(this._oldClearColor);
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this.oldClearAlpha = renderer.getClearAlpha();
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const oldAutoClear = renderer.autoClear;
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renderer.autoClear = false;
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if (maskActive)
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renderer.state.buffers.stencil.setTest(false);
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renderer.setClearColor(0xffffff, 1);
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// Make selected objects invisible
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this.changeVisibilityOfSelectedObjects(false);
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const currentBackground = this.renderScene.background;
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this.renderScene.background = null;
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// 1. Draw Non Selected objects in the depth buffer
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this.renderScene.overrideMaterial = this.depthMaterial;
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renderer.setRenderTarget(this.renderTargetDepthBuffer);
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renderer.clear();
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renderer.render(this.renderScene, this.renderCamera);
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// Make selected objects visible
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this.changeVisibilityOfSelectedObjects(true);
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this._visibilityCache.clear();
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// Update Texture Matrix for Depth compare
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this.updateTextureMatrix();
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// Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
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this.changeVisibilityOfNonSelectedObjects(false);
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this.renderScene.overrideMaterial = this.prepareMaskMaterial;
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this.prepareMaskMaterial.uniforms['cameraNearFar'].value.set(this.renderCamera.near, this.renderCamera.far);
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this.prepareMaskMaterial.uniforms['depthTexture'].value = this.renderTargetDepthBuffer.texture;
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this.prepareMaskMaterial.uniforms['textureMatrix'].value = this.textureMatrix;
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renderer.setRenderTarget(this.renderTargetMaskBuffer);
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renderer.clear();
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renderer.render(this.renderScene, this.renderCamera);
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this.renderScene.overrideMaterial = null;
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this.changeVisibilityOfNonSelectedObjects(true);
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this._visibilityCache.clear();
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this.renderScene.background = currentBackground;
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// 2. Downsample to Half resolution
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this.fsQuad.material = this.materialCopy;
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this.copyUniforms['tDiffuse'].value = this.renderTargetMaskBuffer.texture;
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renderer.setRenderTarget(this.renderTargetMaskDownSampleBuffer);
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renderer.clear();
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this.fsQuad.render(renderer);
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this.tempPulseColor1.copy(this.visibleEdgeColor);
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this.tempPulseColor2.copy(this.hiddenEdgeColor);
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if (this.pulsePeriod > 0) {
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const scalar = (1 + 0.25) / 2 + Math.cos(performance.now() * 0.01 / this.pulsePeriod) * (1.0 - 0.25) / 2;
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this.tempPulseColor1.multiplyScalar(scalar);
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this.tempPulseColor2.multiplyScalar(scalar);
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}
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// 3. Apply Edge Detection Pass
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this.fsQuad.material = this.edgeDetectionMaterial;
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+
this.edgeDetectionMaterial.uniforms['maskTexture'].value = this.renderTargetMaskDownSampleBuffer.texture;
|
|
241
|
+
this.edgeDetectionMaterial.uniforms['texSize'].value.set(this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height);
|
|
242
|
+
this.edgeDetectionMaterial.uniforms['visibleEdgeColor'].value = this.tempPulseColor1;
|
|
243
|
+
this.edgeDetectionMaterial.uniforms['hiddenEdgeColor'].value = this.tempPulseColor2;
|
|
244
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
|
245
|
+
renderer.clear();
|
|
246
|
+
this.fsQuad.render(renderer);
|
|
247
|
+
// 4. Apply Blur on Half res
|
|
248
|
+
this.fsQuad.material = this.separableBlurMaterial1;
|
|
249
|
+
this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
|
|
250
|
+
this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionX;
|
|
251
|
+
this.separableBlurMaterial1.uniforms['kernelRadius'].value = this.edgeThickness;
|
|
252
|
+
renderer.setRenderTarget(this.renderTargetBlurBuffer1);
|
|
253
|
+
renderer.clear();
|
|
254
|
+
this.fsQuad.render(renderer);
|
|
255
|
+
this.separableBlurMaterial1.uniforms['colorTexture'].value = this.renderTargetBlurBuffer1.texture;
|
|
256
|
+
this.separableBlurMaterial1.uniforms['direction'].value = OutlinePass.BlurDirectionY;
|
|
257
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer1);
|
|
258
|
+
renderer.clear();
|
|
259
|
+
this.fsQuad.render(renderer);
|
|
260
|
+
// Apply Blur on quarter res
|
|
261
|
+
this.fsQuad.material = this.separableBlurMaterial2;
|
|
262
|
+
this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetEdgeBuffer1.texture;
|
|
263
|
+
this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionX;
|
|
264
|
+
renderer.setRenderTarget(this.renderTargetBlurBuffer2);
|
|
265
|
+
renderer.clear();
|
|
266
|
+
this.fsQuad.render(renderer);
|
|
267
|
+
this.separableBlurMaterial2.uniforms['colorTexture'].value = this.renderTargetBlurBuffer2.texture;
|
|
268
|
+
this.separableBlurMaterial2.uniforms['direction'].value = OutlinePass.BlurDirectionY;
|
|
269
|
+
renderer.setRenderTarget(this.renderTargetEdgeBuffer2);
|
|
270
|
+
renderer.clear();
|
|
271
|
+
this.fsQuad.render(renderer);
|
|
272
|
+
// Blend it additively over the input texture
|
|
273
|
+
this.fsQuad.material = this.overlayMaterial;
|
|
274
|
+
this.overlayMaterial.uniforms['maskTexture'].value = this.renderTargetMaskBuffer.texture;
|
|
275
|
+
this.overlayMaterial.uniforms['edgeTexture1'].value = this.renderTargetEdgeBuffer1.texture;
|
|
276
|
+
this.overlayMaterial.uniforms['edgeTexture2'].value = this.renderTargetEdgeBuffer2.texture;
|
|
277
|
+
this.overlayMaterial.uniforms['patternTexture'].value = this.patternTexture;
|
|
278
|
+
this.overlayMaterial.uniforms['edgeStrength'].value = this.edgeStrength;
|
|
279
|
+
this.overlayMaterial.uniforms['edgeGlow'].value = this.edgeGlow;
|
|
280
|
+
this.overlayMaterial.uniforms['usePatternTexture'].value = this.usePatternTexture;
|
|
281
|
+
if (maskActive)
|
|
282
|
+
renderer.state.buffers.stencil.setTest(true);
|
|
283
|
+
renderer.setRenderTarget(readBuffer);
|
|
284
|
+
this.fsQuad.render(renderer);
|
|
285
|
+
renderer.setClearColor(this._oldClearColor, this.oldClearAlpha);
|
|
286
|
+
renderer.autoClear = oldAutoClear;
|
|
287
|
+
}
|
|
288
|
+
if (this.renderToScreen) {
|
|
289
|
+
this.fsQuad.material = this.materialCopy;
|
|
290
|
+
this.copyUniforms['tDiffuse'].value = readBuffer.texture;
|
|
291
|
+
renderer.setRenderTarget(null);
|
|
292
|
+
this.fsQuad.render(renderer);
|
|
293
|
+
}
|
|
294
|
+
}
|
|
295
|
+
getPrepareMaskMaterial() {
|
|
296
|
+
return new three_1.ShaderMaterial({
|
|
297
|
+
uniforms: {
|
|
298
|
+
'depthTexture': { value: null },
|
|
299
|
+
'cameraNearFar': { value: new three_1.Vector2(0.5, 0.5) },
|
|
300
|
+
'textureMatrix': { value: null }
|
|
301
|
+
},
|
|
302
|
+
vertexShader: `#include <morphtarget_pars_vertex>
|
|
303
|
+
#include <skinning_pars_vertex>
|
|
304
|
+
|
|
305
|
+
varying vec4 projTexCoord;
|
|
306
|
+
varying vec4 vPosition;
|
|
307
|
+
uniform mat4 textureMatrix;
|
|
308
|
+
|
|
309
|
+
void main() {
|
|
310
|
+
|
|
311
|
+
#include <skinbase_vertex>
|
|
312
|
+
#include <begin_vertex>
|
|
313
|
+
#include <morphtarget_vertex>
|
|
314
|
+
#include <skinning_vertex>
|
|
315
|
+
#include <project_vertex>
|
|
316
|
+
|
|
317
|
+
vPosition = mvPosition;
|
|
318
|
+
|
|
319
|
+
vec4 worldPosition = vec4( transformed, 1.0 );
|
|
320
|
+
|
|
321
|
+
#ifdef USE_INSTANCING
|
|
322
|
+
|
|
323
|
+
worldPosition = instanceMatrix * worldPosition;
|
|
324
|
+
|
|
325
|
+
#endif
|
|
326
|
+
|
|
327
|
+
worldPosition = modelMatrix * worldPosition;
|
|
328
|
+
|
|
329
|
+
projTexCoord = textureMatrix * worldPosition;
|
|
330
|
+
|
|
331
|
+
}`,
|
|
332
|
+
fragmentShader: `#include <packing>
|
|
333
|
+
varying vec4 vPosition;
|
|
334
|
+
varying vec4 projTexCoord;
|
|
335
|
+
uniform sampler2D depthTexture;
|
|
336
|
+
uniform vec2 cameraNearFar;
|
|
337
|
+
|
|
338
|
+
void main() {
|
|
339
|
+
|
|
340
|
+
float depth = unpackRGBAToDepth(texture2DProj( depthTexture, projTexCoord ));
|
|
341
|
+
float viewZ = - DEPTH_TO_VIEW_Z( depth, cameraNearFar.x, cameraNearFar.y );
|
|
342
|
+
float depthTest = (-vPosition.z > viewZ) ? 1.0 : 0.0;
|
|
343
|
+
gl_FragColor = vec4(0.0, depthTest, 1.0, 1.0);
|
|
344
|
+
|
|
345
|
+
}`
|
|
346
|
+
});
|
|
347
|
+
}
|
|
348
|
+
getEdgeDetectionMaterial() {
|
|
349
|
+
return new three_1.ShaderMaterial({
|
|
350
|
+
uniforms: {
|
|
351
|
+
'maskTexture': { value: null },
|
|
352
|
+
'texSize': { value: new three_1.Vector2(0.5, 0.5) },
|
|
353
|
+
'visibleEdgeColor': { value: new three_1.Vector3(1.0, 1.0, 1.0) },
|
|
354
|
+
'hiddenEdgeColor': { value: new three_1.Vector3(1.0, 1.0, 1.0) },
|
|
355
|
+
},
|
|
356
|
+
vertexShader: `varying vec2 vUv;
|
|
357
|
+
|
|
358
|
+
void main() {
|
|
359
|
+
vUv = uv;
|
|
360
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
361
|
+
}`,
|
|
362
|
+
fragmentShader: `varying vec2 vUv;
|
|
363
|
+
|
|
364
|
+
uniform sampler2D maskTexture;
|
|
365
|
+
uniform vec2 texSize;
|
|
366
|
+
uniform vec3 visibleEdgeColor;
|
|
367
|
+
uniform vec3 hiddenEdgeColor;
|
|
368
|
+
|
|
369
|
+
void main() {
|
|
370
|
+
vec2 invSize = 1.0 / texSize;
|
|
371
|
+
vec4 uvOffset = vec4(1.0, 0.0, 0.0, 1.0) * vec4(invSize, invSize);
|
|
372
|
+
vec4 c1 = texture2D( maskTexture, vUv + uvOffset.xy);
|
|
373
|
+
vec4 c2 = texture2D( maskTexture, vUv - uvOffset.xy);
|
|
374
|
+
vec4 c3 = texture2D( maskTexture, vUv + uvOffset.yw);
|
|
375
|
+
vec4 c4 = texture2D( maskTexture, vUv - uvOffset.yw);
|
|
376
|
+
float diff1 = (c1.r - c2.r)*0.5;
|
|
377
|
+
float diff2 = (c3.r - c4.r)*0.5;
|
|
378
|
+
float d = length( vec2(diff1, diff2) );
|
|
379
|
+
float a1 = min(c1.g, c2.g);
|
|
380
|
+
float a2 = min(c3.g, c4.g);
|
|
381
|
+
float visibilityFactor = min(a1, a2);
|
|
382
|
+
vec3 edgeColor = 1.0 - visibilityFactor > 0.001 ? visibleEdgeColor : hiddenEdgeColor;
|
|
383
|
+
gl_FragColor = vec4(edgeColor, 1.0) * vec4(d);
|
|
384
|
+
}`
|
|
385
|
+
});
|
|
386
|
+
}
|
|
387
|
+
getSeperableBlurMaterial(maxRadius) {
|
|
388
|
+
return new three_1.ShaderMaterial({
|
|
389
|
+
defines: {
|
|
390
|
+
'MAX_RADIUS': maxRadius,
|
|
391
|
+
},
|
|
392
|
+
uniforms: {
|
|
393
|
+
'colorTexture': { value: null },
|
|
394
|
+
'texSize': { value: new three_1.Vector2(0.5, 0.5) },
|
|
395
|
+
'direction': { value: new three_1.Vector2(0.5, 0.5) },
|
|
396
|
+
'kernelRadius': { value: 1.0 }
|
|
397
|
+
},
|
|
398
|
+
vertexShader: `varying vec2 vUv;
|
|
399
|
+
|
|
400
|
+
void main() {
|
|
401
|
+
vUv = uv;
|
|
402
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
403
|
+
}`,
|
|
404
|
+
fragmentShader: `#include <common>
|
|
405
|
+
varying vec2 vUv;
|
|
406
|
+
uniform sampler2D colorTexture;
|
|
407
|
+
uniform vec2 texSize;
|
|
408
|
+
uniform vec2 direction;
|
|
409
|
+
uniform float kernelRadius;
|
|
410
|
+
|
|
411
|
+
float gaussianPdf(in float x, in float sigma) {
|
|
412
|
+
return 0.39894 * exp( -0.5 * x * x/( sigma * sigma))/sigma;
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
void main() {
|
|
416
|
+
vec2 invSize = 1.0 / texSize;
|
|
417
|
+
float sigma = kernelRadius/2.0;
|
|
418
|
+
float weightSum = gaussianPdf(0.0, sigma);
|
|
419
|
+
vec4 diffuseSum = texture2D( colorTexture, vUv) * weightSum;
|
|
420
|
+
vec2 delta = direction * invSize * kernelRadius/float(MAX_RADIUS);
|
|
421
|
+
vec2 uvOffset = delta;
|
|
422
|
+
for( int i = 1; i <= MAX_RADIUS; i ++ ) {
|
|
423
|
+
float x = kernelRadius * float(i) / float(MAX_RADIUS);
|
|
424
|
+
float w = gaussianPdf(x, sigma);
|
|
425
|
+
vec4 sample1 = texture2D( colorTexture, vUv + uvOffset);
|
|
426
|
+
vec4 sample2 = texture2D( colorTexture, vUv - uvOffset);
|
|
427
|
+
diffuseSum += ((sample1 + sample2) * w);
|
|
428
|
+
weightSum += (2.0 * w);
|
|
429
|
+
uvOffset += delta;
|
|
430
|
+
}
|
|
431
|
+
gl_FragColor = diffuseSum/weightSum;
|
|
432
|
+
}`
|
|
433
|
+
});
|
|
434
|
+
}
|
|
435
|
+
getOverlayMaterial() {
|
|
436
|
+
return new three_1.ShaderMaterial({
|
|
437
|
+
uniforms: {
|
|
438
|
+
'maskTexture': { value: null },
|
|
439
|
+
'edgeTexture1': { value: null },
|
|
440
|
+
'edgeTexture2': { value: null },
|
|
441
|
+
'patternTexture': { value: null },
|
|
442
|
+
'edgeStrength': { value: 1.0 },
|
|
443
|
+
'edgeGlow': { value: 1.0 },
|
|
444
|
+
'usePatternTexture': { value: 0.0 }
|
|
445
|
+
},
|
|
446
|
+
vertexShader: `varying vec2 vUv;
|
|
447
|
+
|
|
448
|
+
void main() {
|
|
449
|
+
vUv = uv;
|
|
450
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
451
|
+
}`,
|
|
452
|
+
fragmentShader: `varying vec2 vUv;
|
|
453
|
+
|
|
454
|
+
uniform sampler2D maskTexture;
|
|
455
|
+
uniform sampler2D edgeTexture1;
|
|
456
|
+
uniform sampler2D edgeTexture2;
|
|
457
|
+
uniform sampler2D patternTexture;
|
|
458
|
+
uniform float edgeStrength;
|
|
459
|
+
uniform float edgeGlow;
|
|
460
|
+
uniform bool usePatternTexture;
|
|
461
|
+
|
|
462
|
+
void main() {
|
|
463
|
+
vec4 edgeValue1 = texture2D(edgeTexture1, vUv);
|
|
464
|
+
vec4 edgeValue2 = texture2D(edgeTexture2, vUv);
|
|
465
|
+
vec4 maskColor = texture2D(maskTexture, vUv);
|
|
466
|
+
vec4 patternColor = texture2D(patternTexture, 6.0 * vUv);
|
|
467
|
+
float visibilityFactor = 1.0 - maskColor.g > 0.0 ? 1.0 : 0.5;
|
|
468
|
+
vec4 edgeValue = edgeValue1 + edgeValue2 * edgeGlow;
|
|
469
|
+
vec4 finalColor = edgeStrength * maskColor.r * edgeValue;
|
|
470
|
+
if(usePatternTexture)
|
|
471
|
+
finalColor += + visibilityFactor * (1.0 - maskColor.r) * (1.0 - patternColor.r);
|
|
472
|
+
gl_FragColor = finalColor;
|
|
473
|
+
}`,
|
|
474
|
+
blending: three_1.AdditiveBlending,
|
|
475
|
+
depthTest: false,
|
|
476
|
+
depthWrite: false,
|
|
477
|
+
transparent: true
|
|
478
|
+
});
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
exports.OutlinePass = OutlinePass;
|
|
482
|
+
OutlinePass.BlurDirectionX = new three_1.Vector2(1.0, 0.0);
|
|
483
|
+
OutlinePass.BlurDirectionY = new three_1.Vector2(0.0, 1.0);
|
|
484
|
+
//# sourceMappingURL=outline-pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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@@ -0,0 +1,11 @@
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1
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+
export class OutputPass extends Pass {
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2
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+
uniforms: any;
|
|
3
|
+
material: RawShaderMaterial;
|
|
4
|
+
fsQuad: FullScreenQuad;
|
|
5
|
+
_outputColorSpace: any;
|
|
6
|
+
_toneMapping: any;
|
|
7
|
+
render(renderer: any, writeBuffer: any, readBuffer: any): void;
|
|
8
|
+
}
|
|
9
|
+
import { Pass } from './pass';
|
|
10
|
+
import { RawShaderMaterial } from 'three';
|
|
11
|
+
import { FullScreenQuad } from './pass';
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.OutputPass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
const pass_1 = require("./pass");
|
|
6
|
+
const output_shader_1 = require("../shaders/output-shader");
|
|
7
|
+
class OutputPass extends pass_1.Pass {
|
|
8
|
+
constructor() {
|
|
9
|
+
super();
|
|
10
|
+
//
|
|
11
|
+
const shader = output_shader_1.OutputShader;
|
|
12
|
+
this.uniforms = three_1.UniformsUtils.clone(shader.uniforms);
|
|
13
|
+
this.material = new three_1.RawShaderMaterial({
|
|
14
|
+
uniforms: this.uniforms,
|
|
15
|
+
vertexShader: shader.vertexShader,
|
|
16
|
+
fragmentShader: shader.fragmentShader
|
|
17
|
+
});
|
|
18
|
+
this.fsQuad = new pass_1.FullScreenQuad(this.material);
|
|
19
|
+
// internal cache
|
|
20
|
+
this._outputColorSpace = null;
|
|
21
|
+
this._toneMapping = null;
|
|
22
|
+
}
|
|
23
|
+
render(renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */) {
|
|
24
|
+
this.uniforms['tDiffuse'].value = readBuffer.texture;
|
|
25
|
+
this.uniforms['toneMappingExposure'].value = renderer.toneMappingExposure;
|
|
26
|
+
// rebuild defines if required
|
|
27
|
+
if (this._outputColorSpace !== renderer.outputColorSpace || this._toneMapping !== renderer.toneMapping) {
|
|
28
|
+
this._outputColorSpace = renderer.outputColorSpace;
|
|
29
|
+
this._toneMapping = renderer.toneMapping;
|
|
30
|
+
this.material.defines = {};
|
|
31
|
+
if (this._outputColorSpace == three_1.SRGBColorSpace)
|
|
32
|
+
this.material.defines.SRGB_COLOR_SPACE = '';
|
|
33
|
+
if (this._toneMapping === three_1.LinearToneMapping)
|
|
34
|
+
this.material.defines.LINEAR_TONE_MAPPING = '';
|
|
35
|
+
else if (this._toneMapping === three_1.ReinhardToneMapping)
|
|
36
|
+
this.material.defines.REINHARD_TONE_MAPPING = '';
|
|
37
|
+
else if (this._toneMapping === three_1.CineonToneMapping)
|
|
38
|
+
this.material.defines.CINEON_TONE_MAPPING = '';
|
|
39
|
+
else if (this._toneMapping === three_1.ACESFilmicToneMapping)
|
|
40
|
+
this.material.defines.ACES_FILMIC_TONE_MAPPING = '';
|
|
41
|
+
this.material.needsUpdate = true;
|
|
42
|
+
}
|
|
43
|
+
//
|
|
44
|
+
if (this.renderToScreen === true) {
|
|
45
|
+
renderer.setRenderTarget(null);
|
|
46
|
+
this.fsQuad.render(renderer);
|
|
47
|
+
}
|
|
48
|
+
else {
|
|
49
|
+
renderer.setRenderTarget(writeBuffer);
|
|
50
|
+
if (this.clear)
|
|
51
|
+
renderer.clear(renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil);
|
|
52
|
+
this.fsQuad.render(renderer);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
dispose() {
|
|
56
|
+
this.material.dispose();
|
|
57
|
+
this.fsQuad.dispose();
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
exports.OutputPass = OutputPass;
|
|
61
|
+
//# sourceMappingURL=output-pass.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"output-pass.js","sourceRoot":"","sources":["../../../src/threejs-addon/post-processing/output-pass.js"],"names":[],"mappings":";;;AAAA,iCAQe;AACf,iCAA8C;AAC9C,4DAAwD;AAExD,MAAM,UAAW,SAAQ,WAAI;IAEzB;QAEI,KAAK,EAAE,CAAC;QAER,EAAE;QAEF,MAAM,MAAM,GAAG,4BAAY,CAAC;QAE5B,IAAI,CAAC,QAAQ,GAAG,qBAAa,CAAC,KAAK,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErD,IAAI,CAAC,QAAQ,GAAG,IAAI,yBAAiB,CAAC;YAClC,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,YAAY,EAAE,MAAM,CAAC,YAAY;YACjC,cAAc,EAAE,MAAM,CAAC,cAAc;SACxC,CAAC,CAAC;QAEH,IAAI,CAAC,MAAM,GAAG,IAAI,qBAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEhD,iBAAiB;QAEjB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;IAE7B,CAAC;IAED,MAAM,CAAC,QAAQ,EAAE,WAAW,EAAE,UAAU,CAAC,4BAA4B;QAEjE,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,qBAAqB,CAAC,CAAC,KAAK,GAAG,QAAQ,CAAC,mBAAmB,CAAC;QAE1E,8BAA8B;QAE9B,IAAI,IAAI,CAAC,iBAAiB,KAAK,QAAQ,CAAC,gBAAgB,IAAI,IAAI,CAAC,YAAY,KAAK,QAAQ,CAAC,WAAW,EAAE;YAEpG,IAAI,CAAC,iBAAiB,GAAG,QAAQ,CAAC,gBAAgB,CAAC;YACnD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,WAAW,CAAC;YAEzC,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,EAAE,CAAC;YAE3B,IAAI,IAAI,CAAC,iBAAiB,IAAI,sBAAc;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1F,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBACvF,IAAI,IAAI,CAAC,YAAY,KAAK,2BAAmB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,qBAAqB,GAAG,EAAE,CAAC;iBAChG,IAAI,IAAI,CAAC,YAAY,KAAK,yBAAiB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,mBAAmB,GAAG,EAAE,CAAC;iBAC5F,IAAI,IAAI,CAAC,YAAY,KAAK,6BAAqB;gBAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,wBAAwB,GAAG,EAAE,CAAC;YAE1G,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;SAEpC;QAED,EAAE;QAEF,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE;YAE9B,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;aAAM;YAEH,QAAQ,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;YACtC,IAAI,IAAI,CAAC,KAAK;gBAAE,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,EAAE,QAAQ,CAAC,gBAAgB,CAAC,CAAC;YAC5G,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;SAEhC;IAEL,CAAC;IAED,OAAO;QAEH,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAE1B,CAAC;CAEJ;AAEQ,gCAAU"}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
export class Pass {
|
|
2
|
+
isPass: boolean;
|
|
3
|
+
enabled: boolean;
|
|
4
|
+
needsSwap: boolean;
|
|
5
|
+
clear: boolean;
|
|
6
|
+
renderToScreen: boolean;
|
|
7
|
+
setSize(): void;
|
|
8
|
+
render(): void;
|
|
9
|
+
dispose(): void;
|
|
10
|
+
}
|
|
11
|
+
export class FullScreenQuad {
|
|
12
|
+
constructor(material: any);
|
|
13
|
+
_mesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, any>;
|
|
14
|
+
dispose(): void;
|
|
15
|
+
render(renderer: any): void;
|
|
16
|
+
set material(arg: any);
|
|
17
|
+
get material(): any;
|
|
18
|
+
}
|
|
19
|
+
import { BufferGeometry } from 'three';
|
|
20
|
+
import { Mesh } from 'three';
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.FullScreenQuad = exports.Pass = void 0;
|
|
4
|
+
const three_1 = require("three");
|
|
5
|
+
class Pass {
|
|
6
|
+
constructor() {
|
|
7
|
+
this.isPass = true;
|
|
8
|
+
// if set to true, the pass is processed by the composer
|
|
9
|
+
this.enabled = true;
|
|
10
|
+
// if set to true, the pass indicates to swap read and write buffer after rendering
|
|
11
|
+
this.needsSwap = true;
|
|
12
|
+
// if set to true, the pass clears its buffer before rendering
|
|
13
|
+
this.clear = false;
|
|
14
|
+
// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
|
|
15
|
+
this.renderToScreen = false;
|
|
16
|
+
}
|
|
17
|
+
setSize( /* width, height */) { }
|
|
18
|
+
render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */) {
|
|
19
|
+
console.error('THREE.Pass: .render() must be implemented in derived pass.');
|
|
20
|
+
}
|
|
21
|
+
dispose() { }
|
|
22
|
+
}
|
|
23
|
+
exports.Pass = Pass;
|
|
24
|
+
// Helper for passes that need to fill the viewport with a single quad.
|
|
25
|
+
const _camera = new three_1.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
|
26
|
+
// https://github.com/mrdoob/three.js/pull/21358
|
|
27
|
+
const _geometry = new three_1.BufferGeometry();
|
|
28
|
+
_geometry.setAttribute('position', new three_1.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3));
|
|
29
|
+
_geometry.setAttribute('uv', new three_1.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
|
|
30
|
+
class FullScreenQuad {
|
|
31
|
+
constructor(material) {
|
|
32
|
+
this._mesh = new three_1.Mesh(_geometry, material);
|
|
33
|
+
}
|
|
34
|
+
dispose() {
|
|
35
|
+
this._mesh.geometry.dispose();
|
|
36
|
+
}
|
|
37
|
+
render(renderer) {
|
|
38
|
+
renderer.render(this._mesh, _camera);
|
|
39
|
+
}
|
|
40
|
+
get material() {
|
|
41
|
+
return this._mesh.material;
|
|
42
|
+
}
|
|
43
|
+
set material(value) {
|
|
44
|
+
this._mesh.material = value;
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
exports.FullScreenQuad = FullScreenQuad;
|
|
48
|
+
//# sourceMappingURL=pass.js.map
|