viral-viewer-2 5.9.2 → 5.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/dist/components/camera/viral-camera.d.ts +1 -1
  2. package/dist/components/compress/compress.processor.d.ts +4 -0
  3. package/dist/components/compress/compress.processor.js +29 -0
  4. package/dist/components/compress/compress.processor.js.map +1 -0
  5. package/dist/components/custom-objects/viral-instanced-mesh.d.ts +6 -6
  6. package/dist/components/custom-objects/viral-instanced-mesh.js +62 -32
  7. package/dist/components/custom-objects/viral-instanced-mesh.js.map +1 -1
  8. package/dist/components/event-handler/viral-centralized-event-handler.js +3 -3
  9. package/dist/components/event-handler/viral-centralized-event-handler.js.map +1 -1
  10. package/dist/components/loader/viral-three.loader.d.ts +1 -1
  11. package/dist/components/loader/viral-viewer-point-cloud.loader.d.ts +16 -0
  12. package/dist/components/loader/viral-viewer-point-cloud.loader.js +33 -0
  13. package/dist/components/loader/viral-viewer-point-cloud.loader.js.map +1 -0
  14. package/dist/components/loader/viral-viewer-revit.loader.d.ts +13 -0
  15. package/dist/components/loader/viral-viewer-revit.loader.js +124 -0
  16. package/dist/components/loader/viral-viewer-revit.loader.js.map +1 -0
  17. package/dist/components/post-processing/ambient-occlusion-effect.d.ts +2 -0
  18. package/dist/components/post-processing/ambient-occlusion-effect.js +2 -1
  19. package/dist/components/post-processing/ambient-occlusion-effect.js.map +1 -1
  20. package/dist/components/scene/viral-scene.d.ts +1 -1
  21. package/dist/components/visibility-manager/viral-visibility-manager.js +2 -2
  22. package/dist/components/visibility-manager/viral-visibility-manager.js.map +1 -1
  23. package/dist/components/worker/load-model.d.ts +126 -0
  24. package/dist/components/worker/load-model.js +1265 -0
  25. package/dist/components/worker/load-model.js.map +1 -0
  26. package/dist/components/worker/test-worker-pool.d.ts +6 -0
  27. package/dist/components/worker/test-worker-pool.js +21 -0
  28. package/dist/components/worker/test-worker-pool.js.map +1 -0
  29. package/dist/components/worker/viral-viewer-4.worker.js +3 -1
  30. package/dist/components/worker/viral-viewer-4.worker.js.map +1 -1
  31. package/dist/components/worker/viral-viewer.worker-pool.d.ts +0 -0
  32. package/dist/components/worker/viral-viewer.worker-pool.js +61 -0
  33. package/dist/components/worker/viral-viewer.worker-pool.js.map +1 -0
  34. package/dist/components/worker/worker-pool.d.ts +21 -0
  35. package/dist/components/worker/worker-pool.js +47 -0
  36. package/dist/components/worker/worker-pool.js.map +1 -0
  37. package/dist/components/worker/worker-thread.d.ts +9 -0
  38. package/dist/components/worker/worker-thread.js +30 -0
  39. package/dist/components/worker/worker-thread.js.map +1 -0
  40. package/dist/components/worker-script/test-worker-pool.script.d.ts +1 -0
  41. package/dist/components/worker-script/test-worker-pool.script.js +12 -0
  42. package/dist/components/worker-script/test-worker-pool.script.js.map +1 -0
  43. package/dist/models/dictionary.model.d.ts +10 -0
  44. package/dist/models/dictionary.model.js +41 -0
  45. package/dist/models/dictionary.model.js.map +1 -1
  46. package/dist/threejs-addon/gltf-loader.d.ts +1 -1
  47. package/dist/threejs-addon/n8ao/n8ao.d.ts +8 -8
  48. package/dist/threejs-addon/n8ao/post-processing.d.ts +1534 -3919
  49. package/dist/threejs-addon/post-processing/outline-pass.d.ts +7 -7
  50. package/dist/threejs-addon/post-processing/pass.d.ts +1 -1
  51. package/dist/threejs-addon/post-processing/sao-pass.d.ts +5 -5
  52. package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +3 -3
  53. package/dist/threejs-addon/transform-control.d.ts +3 -3
  54. package/package.json +1 -1
  55. package/dist/components/post-processing/viral-post-processing.d.ts +0 -11
  56. package/dist/components/post-processing/viral-post-processing.js +0 -29
  57. package/dist/components/post-processing/viral-post-processing.js.map +0 -1
  58. package/dist/threejs-addon/post-processing/ssaa-render-pass.d.ts +0 -30
  59. package/dist/threejs-addon/post-processing/ssaa-render-pass.js +0 -202
  60. package/dist/threejs-addon/post-processing/ssaa-render-pass.js.map +0 -1
  61. package/dist/threejs-addon/shaders/color-correction-shader.d.ts +0 -22
  62. package/dist/threejs-addon/shaders/color-correction-shader.js +0 -43
  63. package/dist/threejs-addon/shaders/color-correction-shader.js.map +0 -1
  64. package/dist/threejs-addon/shaders/fxaa-shader.d.ts +0 -14
  65. package/dist/threejs-addon/shaders/fxaa-shader.js +0 -279
  66. package/dist/threejs-addon/shaders/fxaa-shader.js.map +0 -1
@@ -0,0 +1,126 @@
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+ declare function addCustomMesh3(indices: any, vertices: any, material: any, callback: any): void;
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+ declare function addCustomMesh4(indices: any, vertices: any, material: any, instances: any, callback: any): void;
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+ declare function progressStructuralGeometries(json: any, callback: any): void;
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+ declare function progressNoneStructuralGeometries(json: any, callback: any): void;
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+ declare function rgbToHex(r: any, g: any, b: any): string;
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+ declare function componentToHex(c: any): any;
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+ declare class Matrix4 {
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+ constructor(...args: any[]);
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+ elements: number[];
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+ set(n11: any, n12: any, n13: any, n14: any, n21: any, n22: any, n23: any, n24: any, n31: any, n32: any, n33: any, n34: any, n41: any, n42: any, n43: any, n44: any): Matrix4;
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+ identity(): Matrix4;
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+ clone(): Matrix4;
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+ copy(m: any): Matrix4;
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+ copyPosition(m: any): Matrix4;
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+ setFromMatrix3(m: any): Matrix4;
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+ extractBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
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+ makeBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
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+ extractRotation(m: any): Matrix4;
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+ makeRotationFromEuler(euler: any): Matrix4;
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+ makeRotationFromQuaternion(q: any): Matrix4;
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+ lookAt(eye: any, target: any, up: any): Matrix4;
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+ multiply(m: any, n: any): Matrix4;
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+ premultiply(m: any): Matrix4;
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+ multiplyMatrices(a: any, b: any): Matrix4;
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+ multiplyScalar(s: any): Matrix4;
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+ determinant(): number;
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+ transpose(): Matrix4;
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+ setPosition(x: any, y: any, z: any): Matrix4;
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+ invert(): Matrix4;
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+ scale(v: any): Matrix4;
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+ getMaxScaleOnAxis(): number;
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+ makeTranslation(x: any, y: any, z: any): Matrix4;
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+ makeRotationX(theta: any): Matrix4;
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+ makeRotationY(theta: any): Matrix4;
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+ makeRotationZ(theta: any): Matrix4;
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+ makeRotationAxis(axis: any, angle: any): Matrix4;
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+ makeScale(x: any, y: any, z: any): Matrix4;
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+ makeShear(xy: any, xz: any, yx: any, yz: any, zx: any, zy: any): Matrix4;
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+ compose(position: any, quaternion: any, scale: any): Matrix4;
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+ decompose(position: any, quaternion: any, scale: any): Matrix4;
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+ makePerspective(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
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+ makeOrthographic(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
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+ equals(matrix: any): boolean;
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+ fromArray(array: any, offset?: number): Matrix4;
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+ toArray(array?: any[], offset?: number): any[];
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+ isMatrix4: boolean;
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+ }
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+ declare class Vector3 {
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+ constructor(x?: number, y?: number, z?: number);
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+ x: number;
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+ y: number;
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+ z: number;
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+ set(x: any, y: any, z: any): Vector3;
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+ setScalar(scalar: any): Vector3;
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+ setX(x: any): Vector3;
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+ setY(y: any): Vector3;
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+ setZ(z: any): Vector3;
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+ setComponent(index: any, value: any): Vector3;
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+ getComponent(index: any): number;
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+ clone(): any;
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+ copy(v: any): Vector3;
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+ add(v: any, w: any): Vector3;
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+ addScalar(s: any): Vector3;
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+ addVectors(a: any, b: any): Vector3;
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+ addScaledVector(v: any, s: any): Vector3;
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+ sub(v: any, w: any): Vector3;
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+ subScalar(s: any): Vector3;
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+ subVectors(a: any, b: any): Vector3;
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+ multiply(v: any, w: any): Vector3;
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+ multiplyScalar(scalar: any): Vector3;
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+ multiplyVectors(a: any, b: any): Vector3;
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+ applyEuler(euler: any): Vector3;
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+ applyAxisAngle(axis: any, angle: any): Vector3;
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+ applyMatrix3(m: any): Vector3;
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+ applyNormalMatrix(m: any): Vector3;
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+ applyMatrix4(m: any): Vector3;
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+ applyQuaternion(q: any): Vector3;
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+ project(camera: any): Vector3;
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+ unproject(camera: any): Vector3;
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+ transformDirection(m: any): Vector3;
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+ divide(v: any): Vector3;
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+ divideScalar(scalar: any): Vector3;
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+ min(v: any): Vector3;
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+ max(v: any): Vector3;
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+ clamp(min: any, max: any): Vector3;
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+ clampScalar(minVal: any, maxVal: any): Vector3;
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+ clampLength(min: any, max: any): Vector3;
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+ floor(): Vector3;
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+ ceil(): Vector3;
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+ round(): Vector3;
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+ roundToZero(): Vector3;
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+ negate(): Vector3;
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+ dot(v: any): number;
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+ lengthSq(): number;
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+ length(): number;
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+ manhattanLength(): number;
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+ normalize(): Vector3;
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+ setLength(length: any): Vector3;
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+ lerp(v: any, alpha: any): Vector3;
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+ lerpVectors(v1: any, v2: any, alpha: any): Vector3;
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+ cross(v: any, w: any): Vector3;
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+ crossVectors(a: any, b: any): Vector3;
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+ projectOnVector(v: any): Vector3;
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+ projectOnPlane(planeNormal: any): Vector3;
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+ reflect(normal: any): Vector3;
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+ angleTo(v: any): number;
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+ distanceTo(v: any): number;
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+ distanceToSquared(v: any): number;
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+ manhattanDistanceTo(v: any): number;
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+ setFromSpherical(s: any): Vector3;
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+ setFromSphericalCoords(radius: any, phi: any, theta: any): Vector3;
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+ setFromCylindrical(c: any): Vector3;
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+ setFromCylindricalCoords(radius: any, theta: any, y: any): Vector3;
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+ setFromMatrixPosition(m: any): Vector3;
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+ setFromMatrixScale(m: any): Vector3;
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+ setFromMatrixColumn(m: any, index: any): Vector3;
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+ setFromMatrix3Column(m: any, index: any): Vector3;
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+ equals(v: any): boolean;
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+ fromArray(array: any, offset?: number): Vector3;
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+ toArray(array?: any[], offset?: number): any[];
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+ fromBufferAttribute(attribute: any, index: any, offset: any): Vector3;
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+ random(): Vector3;
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+ randomDirection(): Vector3;
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+ isVector3: boolean;
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+ [Symbol.iterator](): Generator<number, void, unknown>;
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+ }