viral-viewer-2 4.8.0 → 4.8.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/camera/viral-camera.d.ts +1 -1
- package/dist/components/camera/viral-camera.js +2 -2
- package/dist/components/camera/viral-camera.js.map +1 -1
- package/dist/components/loader/viral-three.loader.d.ts +1 -1
- package/dist/components/post-processing/post-processing-renderer.d.ts +3 -14
- package/dist/components/post-processing/post-processing-renderer.js +7 -46
- package/dist/components/post-processing/post-processing-renderer.js.map +1 -1
- package/dist/components/scene/viral-scene.d.ts +1 -1
- package/dist/components/scene/viral-scene.js +1 -0
- package/dist/components/scene/viral-scene.js.map +1 -1
- package/dist/components/worker-script/load-model-worker-3.script.js +29 -13
- package/dist/components/worker-script/load-model-worker-3.script.js.map +1 -1
- package/dist/threejs-addon/gltf-loader.d.ts +1 -1
- package/dist/threejs-addon/n8ao/n8ao.d.ts +276 -0
- package/dist/threejs-addon/n8ao/n8ao.js +1952 -0
- package/dist/threejs-addon/n8ao/n8ao.js.map +1 -0
- package/dist/threejs-addon/post-processing/outline-pass.d.ts +7 -7
- package/dist/threejs-addon/post-processing/pass.d.ts +1 -1
- package/dist/threejs-addon/post-processing/sao-pass.d.ts +5 -5
- package/dist/threejs-addon/post-processing/ssaa-render-pass.d.ts +1 -1
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +3 -3
- package/dist/threejs-addon/transform-control.d.ts +3 -3
- package/package.json +4 -3
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declare class $05f6997e4b65da14$export$2d57db20b5eb5e0a extends $5Whe3$Pass {
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/**
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*
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* @param {THREE.Scene} scene
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* @param {THREE.Camera} camera
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* @param {number} width
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* @param {number} height
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*
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* @property {THREE.Scene} scene
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* @property {THREE.Camera} camera
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* @property {number} width
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* @property {number} height
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*/
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constructor(scene: THREE.Scene, camera: THREE.Camera, width?: number, height?: number);
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width: number;
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height: number;
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camera: import("three").Camera;
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scene: import("three").Scene;
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/**
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* @type {Proxy & {
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* aoSamples: number,
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* aoRadius: number,
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* denoiseSamples: number,
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* denoiseRadius: number,
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* distanceFalloff: number,
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* intensity: number,
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* denoiseIterations: number,
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* renderMode: 0 | 1 | 2 | 3 | 4,
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* color: THREE.Color,
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* gammaCorrection: boolean,
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* logarithmicDepthBuffer: boolean
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* screenSpaceRadius: boolean,
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* halfRes: boolean,
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* depthAwareUpsampling: boolean,
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* autoRenderBeauty: boolean
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* colorMultiply: boolean
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* }
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*/
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configuration: ProxyConstructor & {
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aoSamples: number;
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aoRadius: number;
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denoiseSamples: number;
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denoiseRadius: number;
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distanceFalloff: number;
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intensity: number;
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denoiseIterations: number;
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renderMode: 0 | 1 | 2 | 3 | 4;
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color: THREE.Color;
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gammaCorrection: boolean;
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logarithmicDepthBuffer: boolean;
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screenSpaceRadius: boolean;
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halfRes: boolean;
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depthAwareUpsampling: boolean;
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autoRenderBeauty: boolean;
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colorMultiply: boolean;
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};
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/** @type {THREE.Vector3[]} */
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samples: THREE.Vector3[];
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/** @type {number[]} */
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samplesR: number[];
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/** @type {THREE.Vector2[]} */
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samplesDenoise: THREE.Vector2[];
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beautyRenderTarget: $5Whe3$WebGLRenderTarget<import("three").Texture>;
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writeTargetInternal: $5Whe3$WebGLRenderTarget<import("three").Texture>;
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readTargetInternal: $5Whe3$WebGLRenderTarget<import("three").Texture>;
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/** @type {THREE.DataTexture} */
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bluenoise: THREE.DataTexture;
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lastTime: number;
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_r: $5Whe3$Vector2;
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_c: $5Whe3$Color;
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configureHalfResTargets(): void;
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depthDownsampleTarget: $5Whe3$WebGLMultipleRenderTargets | null | undefined;
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depthDownsampleQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | null | undefined;
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configureSampleDependentPasses(): void;
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configureAOPass(logarithmicDepthBuffer?: boolean): void;
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effectShaderQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | undefined;
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configureDenoisePass(logarithmicDepthBuffer?: boolean): void;
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poissonBlurQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | undefined;
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configureEffectCompositer(logarithmicDepthBuffer?: boolean): void;
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effectCompositerQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | undefined;
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/**
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*
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* @param {Number} n
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* @returns {THREE.Vector3[]}
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*/
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generateHemisphereSamples(n: number): THREE.Vector3[];
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/**
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*
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* @param {number} n
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* @returns {number[]}
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*/
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generateHemisphereSamplesR(n: number): number[];
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/**
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*
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* @param {number} numSamples
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* @param {number} numRings
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* @returns {THREE.Vector2[]}
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*/
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generateDenoiseSamples(numSamples: number, numRings: number): THREE.Vector2[];
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setSize(width: any, height: any): void;
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render(renderer: any, writeBuffer: any, readBuffer: any, deltaTime: any, maskActive: any): void;
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debugMode: boolean | undefined;
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/**
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* Enables the debug mode of the AO, meaning the lastTime value will be updated.
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*/
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enableDebugMode(): void;
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/**
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* Disables the debug mode of the AO, meaning the lastTime value will not be updated.
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*/
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disableDebugMode(): void;
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/**
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* Sets the display mode of the AO
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* @param {"Combined" | "AO" | "No AO" | "Split" | "Split AO"} mode - The display mode.
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*/
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setDisplayMode(mode: "Combined" | "AO" | "No AO" | "Split" | "Split AO"): void;
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/**
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*
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* @param {"Performance" | "Low" | "Medium" | "High" | "Ultra"} mode
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*/
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setQualityMode(mode: "Performance" | "Low" | "Medium" | "High" | "Ultra"): void;
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}
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declare class $87431ee93b037844$export$2489f9981ab0fa82 extends $5Whe3$Pass1 {
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/**
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*
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* @param {THREE.Scene} scene
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* @param {THREE.Camera} camera
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* @param {number} width
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* @param {number} height
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*
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* @property {THREE.Scene} scene
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* @property {THREE.Camera} camera
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* @property {number} width
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* @property {number} height
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*/
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constructor(scene: THREE.Scene, camera: THREE.Camera, width?: number, height?: number);
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width: number;
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height: number;
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clear: boolean;
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/**
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* @type {Proxy & {
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* aoSamples: number,
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* aoRadius: number,
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* denoiseSamples: number,
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* denoiseRadius: number,
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* distanceFalloff: number,
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* intensity: number,
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* denoiseIterations: number,
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* renderMode: 0 | 1 | 2 | 3 | 4,
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* color: THREE.Color,
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* gammaCorrection: boolean,
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* logarithmicDepthBuffer: boolean
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* screenSpaceRadius: boolean,
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* halfRes: boolean,
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* depthAwareUpsampling: boolean
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* colorMultiply: boolean
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* }
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*/
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autosetGamma: ProxyConstructor & {
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aoSamples: number;
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aoRadius: number;
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denoiseSamples: number;
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denoiseRadius: number;
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distanceFalloff: number;
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intensity: number;
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denoiseIterations: number;
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renderMode: 0 | 1 | 2 | 3 | 4;
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color: THREE.Color;
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gammaCorrection: boolean;
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logarithmicDepthBuffer: boolean;
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screenSpaceRadius: boolean;
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halfRes: boolean;
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depthAwareUpsampling: boolean;
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colorMultiply: boolean;
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};
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configuration: {
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aoSamples: number;
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aoRadius: number;
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denoiseSamples: number;
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denoiseRadius: number;
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distanceFalloff: number;
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intensity: number;
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denoiseIterations: number;
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renderMode: number;
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color: $5Whe3$Color;
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gammaCorrection: boolean;
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logarithmicDepthBuffer: boolean;
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screenSpaceRadius: boolean;
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halfRes: boolean;
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depthAwareUpsampling: boolean;
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colorMultiply: boolean;
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};
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/** @type {THREE.Vector3[]} */
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samples: THREE.Vector3[];
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/** @type {number[]} */
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samplesR: number[];
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/** @type {THREE.Vector2[]} */
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samplesDenoise: THREE.Vector2[];
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copyQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5;
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writeTargetInternal: $5Whe3$WebGLRenderTarget<import("three").Texture>;
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readTargetInternal: $5Whe3$WebGLRenderTarget<import("three").Texture>;
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outputTargetInternal: $5Whe3$WebGLRenderTarget<import("three").Texture>;
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/** @type {THREE.DataTexture} */
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bluenoise: THREE.DataTexture;
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lastTime: number;
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_r: $5Whe3$Vector2;
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_c: $5Whe3$Color;
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configureHalfResTargets(): void;
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depthDownsampleTarget: $5Whe3$WebGLMultipleRenderTargets | null | undefined;
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depthDownsampleQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | null | undefined;
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configureSampleDependentPasses(): void;
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configureAOPass(logarithmicDepthBuffer?: boolean): void;
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effectShaderQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | undefined;
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configureDenoisePass(logarithmicDepthBuffer?: boolean): void;
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poissonBlurQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | undefined;
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configureEffectCompositer(logarithmicDepthBuffer?: boolean): void;
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effectCompositerQuad: $e4ca8dcb0218f846$export$dcd670d73db751f5 | undefined;
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/**
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*
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* @param {Number} n
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* @returns {THREE.Vector3[]}
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*/
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generateHemisphereSamples(n: number): THREE.Vector3[];
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/**
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*
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* @param {number} n
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* @returns {number[]}
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*/
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generateHemisphereSamplesR(n: number): number[];
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/**
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*
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* @param {number} numSamples
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* @param {number} numRings
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* @returns {THREE.Vector2[]}
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*/
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generateDenoiseSamples(numSamples: number, numRings: number): THREE.Vector2[];
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setSize(width: any, height: any): void;
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setDepthTexture(depthTexture: any): void;
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depthTexture: any;
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render(renderer: any, inputBuffer: any, outputBuffer: any): void;
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debugMode: boolean | undefined;
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/**
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* Enables the debug mode of the AO, meaning the lastTime value will be updated.
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*/
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enableDebugMode(): void;
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/**
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* Disables the debug mode of the AO, meaning the lastTime value will not be updated.
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*/
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disableDebugMode(): void;
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/**
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* Sets the display mode of the AO
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* @param {"Combined" | "AO" | "No AO" | "Split" | "Split AO"} mode - The display mode.
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*/
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setDisplayMode(mode: "Combined" | "AO" | "No AO" | "Split" | "Split AO"): void;
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/**
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*
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* @param {"Performance" | "Low" | "Medium" | "High" | "Ultra"} mode
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*/
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setQualityMode(mode: "Performance" | "Low" | "Medium" | "High" | "Ultra"): void;
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}
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import { Pass as $5Whe3$Pass } from "three/examples/jsm/postprocessing/Pass.js";
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import { WebGLRenderTarget as $5Whe3$WebGLRenderTarget } from "three";
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import { Vector2 as $5Whe3$Vector2 } from "three";
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import { Color as $5Whe3$Color } from "three";
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import { WebGLMultipleRenderTargets as $5Whe3$WebGLMultipleRenderTargets } from "three";
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declare class $e4ca8dcb0218f846$export$dcd670d73db751f5 {
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constructor(material: any);
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_mesh: $5Whe3$Mesh<$5Whe3$BufferGeometry<import("three").NormalBufferAttributes>, any, import("three").Object3DEventMap>;
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render(renderer: any): void;
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set material(arg: any);
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get material(): any;
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dispose(): void;
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}
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import { Pass as $5Whe3$Pass1 } from "postprocessing";
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import { BufferGeometry as $5Whe3$BufferGeometry } from "three";
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import { Mesh as $5Whe3$Mesh } from "three";
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export { $05f6997e4b65da14$export$2d57db20b5eb5e0a as N8AOPass, $87431ee93b037844$export$2489f9981ab0fa82 as N8AOPostPass };
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