viral-viewer-2 4.8.0 → 4.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/camera/viral-camera.d.ts +1 -1
- package/dist/components/loader/viral-three.loader.d.ts +1 -1
- package/dist/components/scene/viral-scene.d.ts +1 -1
- package/dist/components/scene/viral-scene.js +1 -0
- package/dist/components/scene/viral-scene.js.map +1 -1
- package/dist/components/worker-script/load-model-worker-3.script.js +29 -13
- package/dist/components/worker-script/load-model-worker-3.script.js.map +1 -1
- package/dist/threejs-addon/gltf-loader.d.ts +1 -1
- package/dist/threejs-addon/post-processing/outline-pass.d.ts +7 -7
- package/dist/threejs-addon/post-processing/pass.d.ts +1 -1
- package/dist/threejs-addon/post-processing/sao-pass.d.ts +5 -5
- package/dist/threejs-addon/post-processing/ssaa-render-pass.d.ts +1 -1
- package/dist/threejs-addon/post-processing/unreal-bloom-pass.d.ts +3 -3
- package/dist/threejs-addon/transform-control.d.ts +3 -3
- package/package.json +3 -3
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@@ -13,16 +13,16 @@ export class OutlinePass extends Pass {
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pulsePeriod: number;
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_visibilityCache: Map<any, any>;
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resolution: Vector2;
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renderTargetMaskBuffer: WebGLRenderTarget
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renderTargetMaskBuffer: WebGLRenderTarget<import("three").Texture>;
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depthMaterial: MeshDepthMaterial;
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prepareMaskMaterial: ShaderMaterial;
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renderTargetDepthBuffer: WebGLRenderTarget
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renderTargetMaskDownSampleBuffer: WebGLRenderTarget
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renderTargetBlurBuffer1: WebGLRenderTarget
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renderTargetBlurBuffer2: WebGLRenderTarget
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renderTargetDepthBuffer: WebGLRenderTarget<import("three").Texture>;
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renderTargetMaskDownSampleBuffer: WebGLRenderTarget<import("three").Texture>;
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renderTargetBlurBuffer1: WebGLRenderTarget<import("three").Texture>;
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renderTargetBlurBuffer2: WebGLRenderTarget<import("three").Texture>;
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edgeDetectionMaterial: ShaderMaterial;
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renderTargetEdgeBuffer1: WebGLRenderTarget
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renderTargetEdgeBuffer2: WebGLRenderTarget
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renderTargetEdgeBuffer1: WebGLRenderTarget<import("three").Texture>;
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renderTargetEdgeBuffer2: WebGLRenderTarget<import("three").Texture>;
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separableBlurMaterial1: ShaderMaterial;
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separableBlurMaterial2: ShaderMaterial;
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overlayMaterial: ShaderMaterial;
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@@ -10,7 +10,7 @@ export class Pass {
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}
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export class FullScreenQuad {
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constructor(material: any);
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_mesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, any>;
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_mesh: Mesh<BufferGeometry<import("three").NormalBufferAttributes>, any, import("three").Object3DEventMap>;
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dispose(): void;
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render(renderer: any): void;
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set material(arg: any);
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@@ -23,11 +23,11 @@ export class SAOPass extends Pass {
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saoBlurDepthCutoff: number;
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};
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resolution: Vector2;
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saoRenderTarget: WebGLRenderTarget
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blurIntermediateRenderTarget: WebGLRenderTarget
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beautyRenderTarget: WebGLRenderTarget
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normalRenderTarget: WebGLRenderTarget
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depthRenderTarget: WebGLRenderTarget
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saoRenderTarget: WebGLRenderTarget<import("three").Texture>;
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blurIntermediateRenderTarget: WebGLRenderTarget<import("three").Texture>;
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beautyRenderTarget: WebGLRenderTarget<import("three").Texture>;
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normalRenderTarget: WebGLRenderTarget<import("three").Texture>;
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depthRenderTarget: WebGLRenderTarget<import("three").Texture>;
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depthMaterial: MeshDepthMaterial;
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normalMaterial: MeshNormalMaterial;
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saoMaterial: ShaderMaterial;
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@@ -19,7 +19,7 @@ export class SSAARenderPass extends Pass {
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copyUniforms: any;
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copyMaterial: ShaderMaterial;
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fsQuad: FullScreenQuad;
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sampleRenderTarget: WebGLRenderTarget | null | undefined;
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sampleRenderTarget: WebGLRenderTarget<import("three").Texture> | null | undefined;
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setSize(width: any, height: any): void;
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render(renderer: any, writeBuffer: any, readBuffer: any): void;
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}
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@@ -14,10 +14,10 @@ export class UnrealBloomPass extends Pass {
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threshold: any;
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resolution: Vector2;
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clearColor: Color;
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renderTargetsHorizontal: WebGLRenderTarget[];
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renderTargetsVertical: WebGLRenderTarget[];
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renderTargetsHorizontal: WebGLRenderTarget<import("three").Texture>[];
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renderTargetsVertical: WebGLRenderTarget<import("three").Texture>[];
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nMips: number;
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renderTargetBright: WebGLRenderTarget
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renderTargetBright: WebGLRenderTarget<import("three").Texture>;
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highPassUniforms: any;
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materialHighPassFilter: ShaderMaterial;
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separableBlurMaterials: ShaderMaterial[];
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@@ -1,4 +1,4 @@
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export class TransformControls extends Object3D<import("three").
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export class TransformControls extends Object3D<import("three").Object3DEventMap> {
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constructor(camera: any, domElement: any);
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isTransformControls: boolean;
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domElement: any;
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@@ -51,7 +51,7 @@ export class TransformControls extends Object3D<import("three").Event> {
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setSpace(space: any): void;
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space: any;
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}
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export class TransformControlsGizmo extends Object3D<import("three").
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export class TransformControlsGizmo extends Object3D<import("three").Object3DEventMap> {
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constructor();
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isTransformControlsGizmo: boolean;
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type: string;
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@@ -60,7 +60,7 @@ export class TransformControlsGizmo extends Object3D<import("three").Event> {
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helper: {};
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updateMatrixWorld(force: any): void;
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}
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export class TransformControlsPlane extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[]> {
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export class TransformControlsPlane extends Mesh<BufferGeometry<import("three").NormalBufferAttributes>, import("three").Material | import("three").Material[], import("three").Object3DEventMap> {
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constructor();
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isTransformControlsPlane: boolean;
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type: string;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "viral-viewer-2",
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"version": "4.8.
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"version": "4.8.1",
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"description": "",
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"main": "dist/index.js",
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"types": "dist/index.d.ts",
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@@ -19,14 +19,14 @@
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"devDependencies": {
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"@types/node": "^20.2.5",
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"@types/pako": "^2.0.0",
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"@types/three": "^0.
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"@types/three": "^0.156.0",
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"typescript": "^5.0.4"
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},
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"dependencies": {
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"camera-controls": "^2.3.7",
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"pako": "^2.1.0",
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"potree-core-viral": "^0.2.3",
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"three": "^0.
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"three": "^0.157.0",
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"three-mesh-bvh": "^0.6.7"
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}
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}
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