viral-viewer-2 4.7.1 → 4.7.3
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@@ -34011,14 +34011,14 @@ which can be placed in CurveUtils.
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34011
34011
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}
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34012
34012
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// this array have a structure
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34013
34013
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// [11, 12, 13 , 14, 21, 22, 23, 24, 31, 32, 33, 34, 41, 42, 43, 44]
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34014
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//
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34014
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//
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34015
34015
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// then it will be converted to matrix4 like structure below:
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34016
34016
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// [11, 21, 31, 41]
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34017
34017
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// [12, 22, 32, 42]
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34018
34018
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// [13, 23, 33, 43]
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34019
34019
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// [14, 24, 34, 44]
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34020
34020
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// 41, 42, 43 is translation from main origin
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34021
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//
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34021
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//
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34022
34022
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// Explain about axis, in revit axis follow x,y,z structure. but in threejs follow x,z,y structure, which y stand for height
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34023
34023
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// IMPORTANT: x direction in threejs is opposite with x direction in revit
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34024
34024
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let numbers = [
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@@ -34088,12 +34088,19 @@ which can be placed in CurveUtils.
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34088
34088
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const instancedMesh = new InstancedMesh(mergedGeometry, new MeshBasicMaterial(), data.Instances.length);
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34089
34089
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instancedMesh.userData.Instances = [];
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34090
34090
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instancedMesh.userData.MaterialIds = [];
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34091
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let geometries = solids.map(x => x.geometry);
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34092
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mergedGeometry = mergeGeometries(geometries, true);
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34091
34093
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for (let index = 0; index < solids.length; index++) {
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34092
34094
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const solid = solids[index];
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34093
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const startVertexCount =
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34094
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-
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34095
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-
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34096
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mergedGeometry.
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34095
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// const startVertexCount =
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34096
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// index == 0 ? 0 : mergedGeometry.attributes.position.count;
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34097
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// mergedGeometry = mergedGeometry.merge(solid.geometry);
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34098
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// const endVertexCount = mergedGeometry.attributes.position.count;
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34099
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// mergedGeometry.groups.addGroup(
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34100
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// startVertexCount,
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34101
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// endVertexCount,
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34102
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// index
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34103
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// );
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34097
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instancedMesh.userData.MaterialIds.push(solid.userData.MaterialId);
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34098
34105
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// group.add(instancedMesh);
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34099
34106
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}
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