viral-viewer-2 4.6.2 → 4.6.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,11 +1,11 @@
1
1
  import { Camera, Scene, WebGLRenderer } from "three";
2
2
  import { EffectComposer } from "../../threejs-addon/post-processing/effect-composer";
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- import { RenderPass } from "../../threejs-addon/post-processing/render-pass";
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  import { SAOPass } from "../../threejs-addon/post-processing/sao-pass";
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+ import { SSAARenderPass } from "../../threejs-addon/post-processing/ssaa-render-pass";
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  export declare class PostProcessingRenderer {
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  private renderer;
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  composer: EffectComposer;
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- renderPass: RenderPass | null;
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+ renderPass: SSAARenderPass | null;
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  saoPass: SAOPass | null;
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  constructor(renderer: WebGLRenderer);
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  render(): void;
@@ -2,8 +2,8 @@
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.PostProcessingRenderer = void 0;
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  const effect_composer_1 = require("../../threejs-addon/post-processing/effect-composer");
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- const render_pass_1 = require("../../threejs-addon/post-processing/render-pass");
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  const sao_pass_1 = require("../../threejs-addon/post-processing/sao-pass");
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+ const ssaa_render_pass_1 = require("../../threejs-addon/post-processing/ssaa-render-pass");
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  class PostProcessingRenderer {
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  constructor(renderer) {
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  this.renderer = renderer;
@@ -17,13 +17,20 @@ class PostProcessingRenderer {
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  }
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  initRenderPass(scene, camera) {
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  if (!this.renderPass) {
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- this.renderPass = new render_pass_1.RenderPass(scene, camera);
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+ this.renderPass = new ssaa_render_pass_1.SSAARenderPass(scene, camera);
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+ this.renderPass.setSize(window.innerWidth, window.innerHeight);
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  this.composer.addPass(this.renderPass);
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  }
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  }
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  initSAOPass(scene, camera) {
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  if (!this.saoPass) {
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- this.saoPass = new sao_pass_1.SAOPass(scene, camera);
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+ this.saoPass = new sao_pass_1.SAOPass(scene, camera, true, true);
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+ this.saoPass.resolution.set(8192, 8192);
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+ this.saoPass.params.saoBias = .5;
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+ this.saoPass.params.saoIntensity = .0012;
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+ this.saoPass.params.saoScale = .3;
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+ this.saoPass.params.saoKernelRadius = 40;
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+ this.saoPass.params.saoMinResolution = 0;
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  }
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  }
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  turnOnSAOPass() {
@@ -1 +1 @@
1
- {"version":3,"file":"post-processing-renderer.js","sourceRoot":"","sources":["../../../src/components/post-processing/post-processing-renderer.ts"],"names":[],"mappings":";;;AACA,yFAAqF;AACrF,iFAA6E;AAC7E,2EAAuE;AAEvE,MAAa,sBAAsB;IAKjC,YAAoB,QAAuB;QAAvB,aAAQ,GAAR,QAAQ,CAAe;QAH3C,eAAU,GAAsB,IAAI,CAAC;QACrC,YAAO,GAAmB,IAAI,CAAC;QAG7B,IAAI,CAAC,QAAQ,GAAG,IAAI,gCAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IAC/D,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;IACzB,CAAC;IAEM,cAAc,CAAC,KAAW,EAAC,MAAa;QAC7C,IAAG,CAAC,IAAI,CAAC,UAAU,EACnB;YACE,IAAI,CAAC,UAAU,GAAG,IAAI,wBAAU,CAAC,KAAK,EAAC,MAAM,CAAC,CAAC;YAC/C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACxC;IACH,CAAC;IAEM,WAAW,CAAC,KAAW,EAAC,MAAa;QAE1C,IAAG,CAAC,IAAI,CAAC,OAAO,EAChB;YACE,IAAI,CAAC,OAAO,GAAG,IAAI,kBAAO,CAAC,KAAK,EAAC,MAAM,CAAC,CAAA;SACzC;IACH,CAAC;IAEM,aAAa;QAClB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;CACF;AAjCD,wDAiCC"}
1
+ {"version":3,"file":"post-processing-renderer.js","sourceRoot":"","sources":["../../../src/components/post-processing/post-processing-renderer.ts"],"names":[],"mappings":";;;AACA,yFAAqF;AAErF,2EAAuE;AACvE,2FAAsF;AAEtF,MAAa,sBAAsB;IAKjC,YAAoB,QAAuB;QAAvB,aAAQ,GAAR,QAAQ,CAAe;QAH3C,eAAU,GAA0B,IAAI,CAAC;QACzC,YAAO,GAAmB,IAAI,CAAC;QAG7B,IAAI,CAAC,QAAQ,GAAG,IAAI,gCAAc,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;IAC/D,CAAC;IAEM,MAAM;QACX,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;IACzB,CAAC;IAEM,cAAc,CAAC,KAAW,EAAC,MAAa;QAC7C,IAAG,CAAC,IAAI,CAAC,UAAU,EACnB;YACE,IAAI,CAAC,UAAU,GAAG,IAAI,iCAAc,CAAC,KAAK,EAAC,MAAM,CAAC,CAAC;YACnD,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC;YAC/D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SACxC;IACH,CAAC;IAEM,WAAW,CAAC,KAAW,EAAC,MAAa;QAE1C,IAAG,CAAC,IAAI,CAAC,OAAO,EAChB;YACE,IAAI,CAAC,OAAO,GAAG,IAAI,kBAAO,CAAC,KAAK,EAAC,MAAM,EAAC,IAAI,EAAC,IAAI,CAAC,CAAC;YACnD,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YACxC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,GAAG,EAAE,CAAA;YAChC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAA;YACxC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,QAAQ,GAAG,EAAE,CAAA;YACjC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,eAAe,GAAG,EAAE,CAAA;YACxC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,gBAAgB,GAAG,CAAC,CAAA;SACzC;IACH,CAAC;IAEM,aAAa;QAClB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IACtC,CAAC;CACF;AAxCD,wDAwCC"}
@@ -8,7 +8,9 @@ class ViralRenderer {
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  this.viralViewerApi = viralViewerApi;
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  this.renderer = new three_1.WebGLRenderer({
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  alpha: true,
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- antialias: true,
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+ antialias: false,
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+ stencil: false,
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+ depth: false,
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  logarithmicDepthBuffer: true,
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  powerPreference: "high-performance",
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  });
@@ -1 +1 @@
1
- {"version":3,"file":"viral-renderer.js","sourceRoot":"","sources":["../../../src/components/renderer/viral-renderer.ts"],"names":[],"mappings":";;;AAAA,iCAA8E;AAE9E,0FAAqF;AAErF,MAAa,aAAa;IAUxB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QATjD,aAAQ,GAAkB,IAAI,qBAAa,CAAC;YAC1C,KAAK,EAAE,IAAI;YACX,SAAS,EAAE,IAAI;YACf,sBAAsB,EAAE,IAAI;YAC5B,eAAe,EAAE,kBAAkB;SACpC,CAAC,CAAC;QAKD,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,GAAG,wBAAgB,CAAC;QAChD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CACnB,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,EAC7C,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,YAAY,CAC/C,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QACxE,IAAI,CAAC,sBAAsB,GAAG,IAAI,iDAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC1E,CAAC;IACM,UAAU,CAAC,KAAY,EAAC,MAAa;QAE1C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAC,MAAM,CAAC,CAAC;QACpC,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IACM,MAAM;;QACX,IACE,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EACtC;YACA,0CAA0C;YAC1C,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,0CAAE,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAChE,wBAAwB;YACxB,0CAA0C;YAC1C,2CAA2C;YAC3C,KAAK;YACL,IAAI,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC;YACrC,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,WAAW,EAAE;gBAC/D,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;gBAChC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,qBAAqB,EACrE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;gBACF,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;aAChC;SACF;IACH,CAAC;CACF;AAlDD,sCAkDC"}
1
+ {"version":3,"file":"viral-renderer.js","sourceRoot":"","sources":["../../../src/components/renderer/viral-renderer.ts"],"names":[],"mappings":";;;AAAA,iCAA8E;AAE9E,0FAAqF;AAErF,MAAa,aAAa;IAYxB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QAXjD,aAAQ,GAAkB,IAAI,qBAAa,CAAC;YAC1C,KAAK,EAAE,IAAI;YACX,SAAS,EAAE,KAAK;YAChB,OAAO,EAAE,KAAK;YACd,KAAK,EAAE,KAAK;YACZ,sBAAsB,EAAE,IAAI;YAC5B,eAAe,EAAE,kBAAkB;SACpC,CAAC,CAAC;QAKD,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,GAAG,wBAAgB,CAAC;QAChD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CACnB,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,EAC7C,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,YAAY,CAC/C,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;QACxE,IAAI,CAAC,sBAAsB,GAAG,IAAI,iDAAsB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC1E,CAAC;IACM,UAAU,CAAC,KAAY,EAAC,MAAa;QAE1C,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAC,MAAM,CAAC,CAAC;QACpC,IAAI,CAAC,sBAAsB,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,EAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IACM,MAAM;;QACX,IACE,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EACtC;YACA,0CAA0C;YAC1C,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,0CAAE,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAChE,wBAAwB;YACxB,0CAA0C;YAC1C,2CAA2C;YAC3C,KAAK;YACL,IAAI,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC;YACrC,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,WAAW,EAAE;gBAC/D,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;gBAChC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,qBAAqB,EACrE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;gBACF,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;aAChC;SACF;IACH,CAAC;CACF;AApDD,sCAoDC"}
@@ -0,0 +1,30 @@
1
+ /**
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+ *
3
+ * Supersample Anti-Aliasing Render Pass
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+ *
5
+ * This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.
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+ *
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+ * References: https://en.wikipedia.org/wiki/Supersampling
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+ *
9
+ */
10
+ export class SSAARenderPass extends Pass {
11
+ constructor(scene: any, camera: any, clearColor: any, clearAlpha: any);
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+ scene: any;
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+ camera: any;
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+ sampleLevel: number;
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+ unbiased: boolean;
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+ clearColor: any;
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+ clearAlpha: any;
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+ _oldClearColor: Color;
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+ copyUniforms: any;
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+ copyMaterial: ShaderMaterial;
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+ fsQuad: FullScreenQuad;
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+ sampleRenderTarget: WebGLRenderTarget | null | undefined;
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+ setSize(width: any, height: any): void;
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+ render(renderer: any, writeBuffer: any, readBuffer: any): void;
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+ }
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+ import { Pass } from './pass';
27
+ import { Color } from 'three';
28
+ import { ShaderMaterial } from 'three';
29
+ import { FullScreenQuad } from './pass';
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+ import { WebGLRenderTarget } from 'three';
@@ -0,0 +1,202 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.SSAARenderPass = void 0;
4
+ const three_1 = require("three");
5
+ const pass_1 = require("./pass");
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+ const copy_shader_1 = require("../shaders/copy-shader");
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+ /**
8
+ *
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+ * Supersample Anti-Aliasing Render Pass
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+ *
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+ * This manual approach to SSAA re-renders the scene ones for each sample with camera jitter and accumulates the results.
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+ *
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+ * References: https://en.wikipedia.org/wiki/Supersampling
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+ *
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+ */
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+ class SSAARenderPass extends pass_1.Pass {
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+ constructor(scene, camera, clearColor, clearAlpha) {
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+ super();
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+ this.scene = scene;
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+ this.camera = camera;
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+ this.sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
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+ this.unbiased = true;
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+ // as we need to clear the buffer in this pass, clearColor must be set to something, defaults to black.
24
+ this.clearColor = (clearColor !== undefined) ? clearColor : 0x000000;
25
+ this.clearAlpha = (clearAlpha !== undefined) ? clearAlpha : 0;
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+ this._oldClearColor = new three_1.Color();
27
+ const copyShader = copy_shader_1.CopyShader;
28
+ this.copyUniforms = three_1.UniformsUtils.clone(copyShader.uniforms);
29
+ this.copyMaterial = new three_1.ShaderMaterial({
30
+ uniforms: this.copyUniforms,
31
+ vertexShader: copyShader.vertexShader,
32
+ fragmentShader: copyShader.fragmentShader,
33
+ transparent: true,
34
+ depthTest: false,
35
+ depthWrite: false,
36
+ // do not use AdditiveBlending because it mixes the alpha channel instead of adding
37
+ blending: three_1.CustomBlending,
38
+ blendEquation: three_1.AddEquation,
39
+ blendDst: three_1.OneFactor,
40
+ blendDstAlpha: three_1.OneFactor,
41
+ blendSrc: three_1.SrcAlphaFactor,
42
+ blendSrcAlpha: three_1.OneFactor
43
+ });
44
+ this.fsQuad = new pass_1.FullScreenQuad(this.copyMaterial);
45
+ }
46
+ dispose() {
47
+ if (this.sampleRenderTarget) {
48
+ this.sampleRenderTarget.dispose();
49
+ this.sampleRenderTarget = null;
50
+ }
51
+ this.copyMaterial.dispose();
52
+ this.fsQuad.dispose();
53
+ }
54
+ setSize(width, height) {
55
+ if (this.sampleRenderTarget)
56
+ this.sampleRenderTarget.setSize(width, height);
57
+ }
58
+ render(renderer, writeBuffer, readBuffer) {
59
+ if (!this.sampleRenderTarget) {
60
+ this.sampleRenderTarget = new three_1.WebGLRenderTarget(readBuffer.width, readBuffer.height);
61
+ this.sampleRenderTarget.texture.name = 'SSAARenderPass.sample';
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+ }
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+ const jitterOffsets = _JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))];
64
+ const autoClear = renderer.autoClear;
65
+ renderer.autoClear = false;
66
+ renderer.getClearColor(this._oldClearColor);
67
+ const oldClearAlpha = renderer.getClearAlpha();
68
+ const baseSampleWeight = 1.0 / jitterOffsets.length;
69
+ const roundingRange = 1 / 32;
70
+ this.copyUniforms['tDiffuse'].value = this.sampleRenderTarget.texture;
71
+ const viewOffset = {
72
+ fullWidth: readBuffer.width,
73
+ fullHeight: readBuffer.height,
74
+ offsetX: 0,
75
+ offsetY: 0,
76
+ width: readBuffer.width,
77
+ height: readBuffer.height
78
+ };
79
+ const originalViewOffset = Object.assign({}, this.camera.view);
80
+ if (originalViewOffset.enabled)
81
+ Object.assign(viewOffset, originalViewOffset);
82
+ // render the scene multiple times, each slightly jitter offset from the last and accumulate the results.
83
+ for (let i = 0; i < jitterOffsets.length; i++) {
84
+ const jitterOffset = jitterOffsets[i];
85
+ if (this.camera.setViewOffset) {
86
+ this.camera.setViewOffset(viewOffset.fullWidth, viewOffset.fullHeight, viewOffset.offsetX + jitterOffset[0] * 0.0625, viewOffset.offsetY + jitterOffset[1] * 0.0625, // 0.0625 = 1 / 16
87
+ viewOffset.width, viewOffset.height);
88
+ }
89
+ let sampleWeight = baseSampleWeight;
90
+ if (this.unbiased) {
91
+ // the theory is that equal weights for each sample lead to an accumulation of rounding errors.
92
+ // The following equation varies the sampleWeight per sample so that it is uniformly distributed
93
+ // across a range of values whose rounding errors cancel each other out.
94
+ const uniformCenteredDistribution = (-0.5 + (i + 0.5) / jitterOffsets.length);
95
+ sampleWeight += roundingRange * uniformCenteredDistribution;
96
+ }
97
+ this.copyUniforms['opacity'].value = sampleWeight;
98
+ renderer.setClearColor(this.clearColor, this.clearAlpha);
99
+ renderer.setRenderTarget(this.sampleRenderTarget);
100
+ renderer.clear();
101
+ renderer.render(this.scene, this.camera);
102
+ renderer.setRenderTarget(this.renderToScreen ? null : writeBuffer);
103
+ if (i === 0) {
104
+ renderer.setClearColor(0x000000, 0.0);
105
+ renderer.clear();
106
+ }
107
+ this.fsQuad.render(renderer);
108
+ }
109
+ if (this.camera.setViewOffset && originalViewOffset.enabled) {
110
+ this.camera.setViewOffset(originalViewOffset.fullWidth, originalViewOffset.fullHeight, originalViewOffset.offsetX, originalViewOffset.offsetY, originalViewOffset.width, originalViewOffset.height);
111
+ }
112
+ else if (this.camera.clearViewOffset) {
113
+ this.camera.clearViewOffset();
114
+ }
115
+ renderer.autoClear = autoClear;
116
+ renderer.setClearColor(this._oldClearColor, oldClearAlpha);
117
+ }
118
+ }
119
+ exports.SSAARenderPass = SSAARenderPass;
120
+ // These jitter vectors are specified in integers because it is easier.
121
+ // I am assuming a [-8,8) integer grid, but it needs to be mapped onto [-0.5,0.5)
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+ // before being used, thus these integers need to be scaled by 1/16.
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+ //
124
+ // Sample patterns reference: https://msdn.microsoft.com/en-us/library/windows/desktop/ff476218%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396
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+ const _JitterVectors = [
126
+ [
127
+ [0, 0]
128
+ ],
129
+ [
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+ [4, 4],
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+ [-4, -4]
132
+ ],
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+ [
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+ [-2, -6],
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+ [6, -2],
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+ [-6, 2],
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+ [2, 6]
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+ ],
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+ [
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+ [1, -3],
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+ [-1, 3],
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+ [5, 1],
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+ [-3, -5],
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+ [-5, 5],
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+ [-7, -1],
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+ [3, 7],
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+ [7, -7]
148
+ ],
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+ [
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+ [1, 1],
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+ [-1, -3],
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+ [-3, 2],
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+ [4, -1],
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+ [-5, -2],
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+ [2, 5],
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+ [5, 3],
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+ [3, -5],
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+ [-2, 6],
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+ [0, -7],
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+ [-4, -6],
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+ [-6, 4],
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+ [-8, 0],
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+ [7, -4],
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+ [6, 7],
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+ [-7, -8]
166
+ ],
167
+ [
168
+ [-4, -7],
169
+ [-7, -5],
170
+ [-3, -5],
171
+ [-5, -4],
172
+ [-1, -4],
173
+ [-2, -2],
174
+ [-6, -1],
175
+ [-4, 0],
176
+ [-7, 1],
177
+ [-1, 2],
178
+ [-6, 3],
179
+ [-3, 3],
180
+ [-7, 6],
181
+ [-3, 6],
182
+ [-5, 7],
183
+ [-1, 7],
184
+ [5, -7],
185
+ [1, -6],
186
+ [6, -5],
187
+ [4, -4],
188
+ [2, -3],
189
+ [7, -2],
190
+ [1, -1],
191
+ [4, -1],
192
+ [2, 1],
193
+ [6, 2],
194
+ [0, 4],
195
+ [4, 4],
196
+ [2, 5],
197
+ [7, 5],
198
+ [5, 6],
199
+ [3, 7]
200
+ ]
201
+ ];
202
+ //# sourceMappingURL=ssaa-render-pass.js.map
@@ -0,0 +1 @@
1
+ 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "viral-viewer-2",
3
- "version": "4.6.2",
3
+ "version": "4.6.4",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",