viral-viewer-2 4.5.8 → 4.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/camera/viral-camera.js +1 -1
- package/dist/components/camera/viral-camera.js.map +1 -1
- package/dist/components/compress/viral-compress.processor.d.ts +1 -3
- package/dist/components/compress/viral-compress.processor.js +5 -29
- package/dist/components/compress/viral-compress.processor.js.map +1 -1
- package/dist/components/post-processing/ambient-occlusion-effect.d.ts +0 -2
- package/dist/components/post-processing/ambient-occlusion-effect.js +1 -2
- package/dist/components/post-processing/ambient-occlusion-effect.js.map +1 -1
- package/dist/components/post-processing/post-processing-renderer.d.ts +8 -0
- package/dist/components/post-processing/post-processing-renderer.js +16 -0
- package/dist/components/post-processing/post-processing-renderer.js.map +1 -0
- package/dist/components/post-processing/viral-post-processing.d.ts +11 -0
- package/dist/components/post-processing/viral-post-processing.js +29 -0
- package/dist/components/post-processing/viral-post-processing.js.map +1 -0
- package/dist/components/renderer/viral-renderer.d.ts +3 -1
- package/dist/components/renderer/viral-renderer.js +11 -4
- package/dist/components/renderer/viral-renderer.js.map +1 -1
- package/dist/components/worker-script/load-model-worker-3.script.js +2 -2
- package/dist/components/worker-script/load-model-worker-3.script.js.map +1 -1
- package/dist/models/dictionary.model.d.ts +0 -10
- package/dist/models/dictionary.model.js +0 -41
- package/dist/models/dictionary.model.js.map +1 -1
- package/dist/threejs-addon/shaders/fxaa-shader.d.ts +14 -0
- package/dist/threejs-addon/shaders/fxaa-shader.js +279 -0
- package/dist/threejs-addon/shaders/fxaa-shader.js.map +1 -0
- package/package.json +1 -2
- package/dist/components/compress/compress.processor.d.ts +0 -4
- package/dist/components/compress/compress.processor.js +0 -29
- package/dist/components/compress/compress.processor.js.map +0 -1
- package/dist/components/loader/viral-viewer-point-cloud.loader.d.ts +0 -16
- package/dist/components/loader/viral-viewer-point-cloud.loader.js +0 -33
- package/dist/components/loader/viral-viewer-point-cloud.loader.js.map +0 -1
- package/dist/components/loader/viral-viewer-revit.loader.d.ts +0 -13
- package/dist/components/loader/viral-viewer-revit.loader.js +0 -124
- package/dist/components/loader/viral-viewer-revit.loader.js.map +0 -1
- package/dist/components/worker/load-model.d.ts +0 -126
- package/dist/components/worker/load-model.js +0 -1265
- package/dist/components/worker/load-model.js.map +0 -1
- package/dist/components/worker/test-worker-pool.d.ts +0 -6
- package/dist/components/worker/test-worker-pool.js +0 -21
- package/dist/components/worker/test-worker-pool.js.map +0 -1
- package/dist/components/worker/viral-viewer.worker-pool.d.ts +0 -0
- package/dist/components/worker/viral-viewer.worker-pool.js +0 -61
- package/dist/components/worker/viral-viewer.worker-pool.js.map +0 -1
- package/dist/components/worker/worker-pool.d.ts +0 -21
- package/dist/components/worker/worker-pool.js +0 -47
- package/dist/components/worker/worker-pool.js.map +0 -1
- package/dist/components/worker/worker-thread.d.ts +0 -9
- package/dist/components/worker/worker-thread.js +0 -30
- package/dist/components/worker/worker-thread.js.map +0 -1
- package/dist/components/worker-script/test-worker-pool.script.d.ts +0 -1
- package/dist/components/worker-script/test-worker-pool.script.js +0 -12
- package/dist/components/worker-script/test-worker-pool.script.js.map +0 -1
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declare function addCustomMesh3(indices: any, vertices: any, material: any, callback: any): void;
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declare function addCustomMesh4(indices: any, vertices: any, material: any, instances: any, callback: any): void;
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declare function progressStructuralGeometries(json: any, callback: any): void;
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declare function progressNoneStructuralGeometries(json: any, callback: any): void;
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declare function rgbToHex(r: any, g: any, b: any): string;
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declare function componentToHex(c: any): any;
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declare class Matrix4 {
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constructor(...args: any[]);
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elements: number[];
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set(n11: any, n12: any, n13: any, n14: any, n21: any, n22: any, n23: any, n24: any, n31: any, n32: any, n33: any, n34: any, n41: any, n42: any, n43: any, n44: any): Matrix4;
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identity(): Matrix4;
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clone(): Matrix4;
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copy(m: any): Matrix4;
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copyPosition(m: any): Matrix4;
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setFromMatrix3(m: any): Matrix4;
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extractBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
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makeBasis(xAxis: any, yAxis: any, zAxis: any): Matrix4;
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extractRotation(m: any): Matrix4;
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makeRotationFromEuler(euler: any): Matrix4;
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makeRotationFromQuaternion(q: any): Matrix4;
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lookAt(eye: any, target: any, up: any): Matrix4;
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multiply(m: any, n: any): Matrix4;
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premultiply(m: any): Matrix4;
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multiplyMatrices(a: any, b: any): Matrix4;
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multiplyScalar(s: any): Matrix4;
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determinant(): number;
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transpose(): Matrix4;
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setPosition(x: any, y: any, z: any): Matrix4;
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invert(): Matrix4;
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scale(v: any): Matrix4;
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getMaxScaleOnAxis(): number;
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makeTranslation(x: any, y: any, z: any): Matrix4;
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makeRotationX(theta: any): Matrix4;
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makeRotationY(theta: any): Matrix4;
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makeRotationZ(theta: any): Matrix4;
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makeRotationAxis(axis: any, angle: any): Matrix4;
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makeScale(x: any, y: any, z: any): Matrix4;
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makeShear(xy: any, xz: any, yx: any, yz: any, zx: any, zy: any): Matrix4;
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compose(position: any, quaternion: any, scale: any): Matrix4;
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decompose(position: any, quaternion: any, scale: any): Matrix4;
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makePerspective(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
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makeOrthographic(left: any, right: any, top: any, bottom: any, near: any, far: any): Matrix4;
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equals(matrix: any): boolean;
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fromArray(array: any, offset?: number): Matrix4;
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toArray(array?: any[], offset?: number): any[];
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isMatrix4: boolean;
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}
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declare class Vector3 {
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constructor(x?: number, y?: number, z?: number);
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x: number;
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y: number;
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z: number;
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set(x: any, y: any, z: any): Vector3;
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setScalar(scalar: any): Vector3;
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setX(x: any): Vector3;
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setY(y: any): Vector3;
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setZ(z: any): Vector3;
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setComponent(index: any, value: any): Vector3;
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getComponent(index: any): number;
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clone(): any;
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copy(v: any): Vector3;
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add(v: any, w: any): Vector3;
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addScalar(s: any): Vector3;
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addVectors(a: any, b: any): Vector3;
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addScaledVector(v: any, s: any): Vector3;
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sub(v: any, w: any): Vector3;
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subScalar(s: any): Vector3;
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subVectors(a: any, b: any): Vector3;
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multiply(v: any, w: any): Vector3;
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multiplyScalar(scalar: any): Vector3;
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multiplyVectors(a: any, b: any): Vector3;
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applyEuler(euler: any): Vector3;
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applyAxisAngle(axis: any, angle: any): Vector3;
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applyMatrix3(m: any): Vector3;
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applyNormalMatrix(m: any): Vector3;
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applyMatrix4(m: any): Vector3;
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applyQuaternion(q: any): Vector3;
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project(camera: any): Vector3;
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unproject(camera: any): Vector3;
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transformDirection(m: any): Vector3;
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divide(v: any): Vector3;
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divideScalar(scalar: any): Vector3;
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min(v: any): Vector3;
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max(v: any): Vector3;
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clamp(min: any, max: any): Vector3;
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clampScalar(minVal: any, maxVal: any): Vector3;
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clampLength(min: any, max: any): Vector3;
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floor(): Vector3;
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ceil(): Vector3;
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round(): Vector3;
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roundToZero(): Vector3;
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negate(): Vector3;
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dot(v: any): number;
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lengthSq(): number;
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length(): number;
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manhattanLength(): number;
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normalize(): Vector3;
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setLength(length: any): Vector3;
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lerp(v: any, alpha: any): Vector3;
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lerpVectors(v1: any, v2: any, alpha: any): Vector3;
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cross(v: any, w: any): Vector3;
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crossVectors(a: any, b: any): Vector3;
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projectOnVector(v: any): Vector3;
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projectOnPlane(planeNormal: any): Vector3;
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reflect(normal: any): Vector3;
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angleTo(v: any): number;
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distanceTo(v: any): number;
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distanceToSquared(v: any): number;
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manhattanDistanceTo(v: any): number;
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setFromSpherical(s: any): Vector3;
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setFromSphericalCoords(radius: any, phi: any, theta: any): Vector3;
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setFromCylindrical(c: any): Vector3;
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setFromCylindricalCoords(radius: any, theta: any, y: any): Vector3;
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setFromMatrixPosition(m: any): Vector3;
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setFromMatrixScale(m: any): Vector3;
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setFromMatrixColumn(m: any, index: any): Vector3;
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setFromMatrix3Column(m: any, index: any): Vector3;
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equals(v: any): boolean;
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fromArray(array: any, offset?: number): Vector3;
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toArray(array?: any[], offset?: number): any[];
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fromBufferAttribute(attribute: any, index: any, offset: any): Vector3;
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random(): Vector3;
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randomDirection(): Vector3;
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isVector3: boolean;
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[Symbol.iterator](): Generator<number, void, unknown>;
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}
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