viral-viewer-2 3.8.9 → 3.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -6,17 +6,17 @@ class ViralRenderer {
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constructor(viralViewerApi) {
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this.viralViewerApi = viralViewerApi;
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this.renderer = new three_1.WebGLRenderer({
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-
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alpha: true,
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antialias: true,
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-
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-
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logarithmicDepthBuffer: true,
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powerPreference: "high-performance",
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});
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this.setupRenderer();
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}
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setupRenderer() {
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this.renderer.shadowMap.enabled = true;
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this.renderer.shadowMap.type = three_1.PCFSoftShadowMap;
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this.renderer.setClearColor(0xffffff, 0);
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this.renderer.setSize(this.viralViewerApi.targetElement.offsetWidth, this.viralViewerApi.targetElement.offsetHeight);
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this.viralViewerApi.targetElement.appendChild(this.renderer.domElement);
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}
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@@ -1 +1 @@
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1
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{"version":3,"file":"viral-renderer.js","sourceRoot":"","sources":["../../../src/components/renderer/viral-renderer.ts"],"names":[],"mappings":";;;AAAA,iCAA8E;AAG9E,MAAa,aAAa;IAOxB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QANjD,aAAQ,GAAkB,IAAI,qBAAa,CAAC;YAC1C,
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1
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{"version":3,"file":"viral-renderer.js","sourceRoot":"","sources":["../../../src/components/renderer/viral-renderer.ts"],"names":[],"mappings":";;;AAAA,iCAA8E;AAG9E,MAAa,aAAa;IAOxB,YAAmB,cAA8B;QAA9B,mBAAc,GAAd,cAAc,CAAgB;QANjD,aAAQ,GAAkB,IAAI,qBAAa,CAAC;YAC1C,KAAK,EAAE,IAAI;YACX,SAAS,EAAE,IAAI;YACf,sBAAsB,EAAE,IAAI;YAC5B,eAAe,EAAE,kBAAkB;SACpC,CAAC,CAAC;QAED,IAAI,CAAC,aAAa,EAAE,CAAC;IACvB,CAAC;IACM,aAAa;QAClB,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,IAAI,GAAG,wBAAgB,CAAC;QAChD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,OAAO,CACnB,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,EAC7C,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,YAAY,CAC/C,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;IAC1E,CAAC;IACM,MAAM;;QACX,IACE,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,EACtC;YACA,0CAA0C;YAC1C,MAAA,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,0CAAE,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAChE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,KAAK,EACpC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;YACF,IAAI,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,WAAW,EAAE;gBAC/D,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,CAAC;gBAChC,IAAI,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;gBAC3B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAClB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,gBAAgB,CAAC,qBAAqB,EACrE,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,MAAM,CACvC,CAAC;gBACF,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;aAChC;SACF;IACH,CAAC;CACF;AA3CD,sCA2CC"}
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@@ -34089,7 +34089,7 @@ which can be placed in CurveUtils.
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childMesh.setMatrixAt(index, matrix4);
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//if number of polygon smaller than expect, generate edges
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if (geometry.attributes.position.count <= maxPolygonForEdge) {
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34092
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const edges = new EdgesGeometry(geometry,
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34092
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const edges = new EdgesGeometry(geometry, 120);
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const positions = edges.attributes.position.array;
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const indices = [];
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for (let i = 0; i < positions.length / 3; i += 2) {
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@@ -34100,7 +34100,7 @@ which can be placed in CurveUtils.
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bufferGeometry.setAttribute("position", new BufferAttribute(new Float32Array(positions), 3));
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// Set the index attribute
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bufferGeometry.setIndex(indices);
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34103
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const line = new LineSegments(bufferGeometry, new LineBasicMaterial({ color: "#666", linewidth:
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const line = new LineSegments(bufferGeometry, new LineBasicMaterial({ color: "#666", linewidth: 1 }));
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line.applyMatrix4(matrix4);
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line.updateMatrix();
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childMesh.add(line);
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@@ -34125,7 +34125,7 @@ which can be placed in CurveUtils.
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// }
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geometry = mergeVertices(dummyGeometry);
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geometry.computeVertexNormals();
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34128
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const edges = new EdgesGeometry(geometry,
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34128
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const edges = new EdgesGeometry(geometry, 120);
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const positions = edges.attributes.position.array;
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const indices = [];
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for (let i = 0; i < positions.length / 3; i += 2) {
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@@ -34136,7 +34136,7 @@ which can be placed in CurveUtils.
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bufferGeometry.setAttribute("position", new BufferAttribute(new Float32Array(positions), 3));
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// Set the index attribute
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bufferGeometry.setIndex(indices);
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34139
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const line = new LineSegments(bufferGeometry, new LineBasicMaterial({ color: "#202020", linewidth:
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34139
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const line = new LineSegments(bufferGeometry, new LineBasicMaterial({ color: "#202020", linewidth: 1 }));
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const childMesh = new Mesh(geometry);
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childMesh.add(line);
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childMesh.castShadow = true;
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